Difference between revisions of "Daggers (skill tree)"

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This page shows all Dagger skills.
{{About|a skill tree|the corresponding weapon class|Daggers}}


Placeholder:
<!--<imagemap>
File:Daggers_skilltree.png|338px|thumb|right|Hover over the skill icons to view the detailed descriptions.
rect 384 175 557 348 [[Double Lunge]]
rect 108 412 281 585 [[From the Shadows]]
rect 384 412 557 585 [[Painful Stabs]]
rect 660 412 833 585 [[Quick Hands]]
rect 231 760 404 933 [[Gaping Wound]]
rect 537 760 710 933 [[Deadly Trick]]
rect 108 1008 281 1181 [[Weakening Jabs]]
rect 384 1008 557 1181 [[Coup de Grace]]
rect 660 1008 833 1181 [[Counterattack Mastery]]
rect 384 1245 557 1418 [[Danse Macabre]]
</imagemap>-->
{{ImageMap|338px|Daggers_skilltree.png|
{{TooltipImage|Quick Hands|24|85|62}}
{{TooltipImage|Double Lunge|100|85|62}}
{{TooltipImage|Gaping Wound|176|85|62}}
{{TooltipImage|From the Shadows|252|85|62}}
{{TooltipImage|Deadly Trick|62|231|62}}
{{TooltipImage|Weakening Jabs|138|231|62}}
{{TooltipImage|Painful Stabs|214|231|62}}
{{TooltipImage|Counterattack Mastery|24|377|62}}
{{TooltipImage|Danse Macabre|100|377|62}}
{{TooltipImage|Coup de Grace|214|377|62}}
|thumb=right
|caption=Hover over the skill icons to view the detailed descriptions.
}}


<nowiki>############</nowiki>
This page shows all Dagger skills.
 
Double Lunge
 
+ (25 + 0.5STR + 1.5AGI) % Damage
 
+ (50 + 2AGI ) % Bleed Chance
 
Deadly Trick
 
+ (20 + 0.5STR + 1.5AGI) % Damage
 
+ (15 + 1AGI ) % Crit Chance
 
Gaping Wound
 
+ (20 + 0.5STR + 1AGI + 0.5PER) % Armor Penetration
 
+ (40 + 2AGI ) % Bleed Chance
 
+ (120 + 0.5STR + 1.5AGI ) % Bodypart Damage
 
<nowiki>############</nowiki>
 
=== Active skills ===
{| class="sortable" width="65%" border="1px solid" style="text-align: center;"
|+
!Skill
!Description
!Properties
!Treaties
|-
|Double Lunge
|Delivers two strikes with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance.
 
If both strikes connect, Cooldown is reduced by 50% .
 
Passive bonus:
 
-4% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object
 
Range: 1
 
Energy Cost: 12
 
Cooldown: 8
 
Modified by: Strength, Agility
 
- Requires a dagger
| I
|-
|Deadly Trick
|Deliver a strike with +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance.
Burns Energy for the amount of Damage dealt.
 
You swap places with the enemy and Immobilize them for 3 turns. The attacker also gains +100% Dodge Chance for the next turn.
 
Passive bonus:
 
-4% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object
 
Range: 1
 
Energy Cost: 18
 
Cooldown: 10
 
Modified by: Strength, Agility
 
- Requires a dagger
|I
|-
|Gaping Wound
|Delivers a strike with +/*Armor_Piercing*/% Armor Penetration, +/*Bleeding_Chance*/% Bleed Chance and +/*Bodypart_Damage*/% Bodypart Damage.
 
If the enemy is Injuried or Bleeding , applies Gaping Wound for 8 turns:
 
+20% ability Energy Cost.
 
Using Abilities has 50% chance to open Bleeding.
 
Passive bonus:
 
4% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object
 
Range: 1
 
Energy Cost: 12
 
Cooldown: 8
 
Modified by: Strength, Agility, Perception
 
- Requires a dagger
|I
|-
|Painful Stabs
|Activates the following effect for 6 turns:
 
+3% Crit Chance
 
+15% Crit Efficiency
 
+20% Bodypart Damage
 
+10% Bleed Chance
 
Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 stacks).
 
Each successful Critical Strike prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2.
 
Passive Bonus: -4% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: No Target
 
Energy Cost: 30
 
Cooldown: 16
 
- Requires a dagger
|I
|-
|Coup de Grace
|Delivers a strike with +/*Armor_Piercing*/% Armor Penetration and +/*Weapon_Damage*/% Damage for each remaining turn of Bleeding on the enemy and each missing percent of enemy Health.
 
If this attack kills the target, it doesn't end turn.
 
Passive bonus:
 
-4% Cooldowns Duration for this skill tree
|Skill Type: Active
Target Type: Target Object
 
Range: 1
 
Energy Cost: 24
 
Cooldown: 16
 
Modified by: Strength, Agility, Perception
 
- Requires a dagger
|I
|}
 
=== Passive skills ===
{| class="sortable" width="65%" border="1px solid" style="text-align: center;"
|+
!Skill
!Description
!Properties
!Treaties
|-
|From the Shadows
|Attacks against unaware enemies gain +20% Damage and +20% Armor Piercing.
 
Passive bonus:
 
-4% Cooldowns Duration for this skill tree
 
+5% Stealth
|Skill Type: Passive
 
- Requires a dagger
| I
|-
|Quick Hands
|If your second loadout holds a dagger, switching to it doesn't end turn.
 
Dagger kills decrease Cooldowns Duration for this skill tree by 1 turn.
 
Passive bonus:
 
-4% Cooldowns Duration for this skill tree
 
+3% Accuracy
|Skill Type: Passive
 
- Requires a dagger
|I
|-
|Weakening Jabs
|Successful dagger attacks apply +4% Damage Taken and +5% Cooldowns Duration for 6 turns.
This effect stacks.
 
Passive bonus:
 
-3% Cooldowns Duration for this skill tree
 
+5% Weapon Damage
|Skill Type: Passive
 
- Requires a dagger
|I
|-
|Counterattack Mastery
|Dagger attacks grant you +4% Counter Chance for 5 turns.
This effect stacks.
 
Passive bonus:
 
-4% Cooldowns Duration for this skill tree
 
+3% Counter Chance
|Skill Type: Passive


- Requires a dagger
{{quote|Debilitate your opponents with a flurry of lighting-fast, excruciatingly painful strikes.}}
|I
|-
|Danse Macabre
|Critical strikes with daggers have +10% Life Drain.
Passive bonus:


-3% Cooldowns Duration for this skill tree
'''{{C|Orange|Main focus:}}'''<br>
Bleeding, Weakening Effect


+5% Crit Chance
'''{{C|Orange|Crit Effect:}}'''<br>
|Skill Type: Passive
{{C|+|+50%}} Crit Efficiency <br>
Burn {{C|Energy|10%}} of the target's Max Energy (but no more than {{C|Energy|25}} Energy)


- Requires a dagger
|I
|}


==Skill List==
{{SkillTable/head}}
{{SkillTable/subtitle|Treatise I}}
{{SkillTable/row|Quick Hands}}
{{SkillTable/row|Double Lunge}}
{{SkillTable/row|Gaping Wound}}
{{SkillTable/row|From the Shadows}}
{{SkillTable/subtitle|Treatise II}}
{{SkillTable/row|Deadly Trick}}
{{SkillTable/row|Weakening Jabs}}
{{SkillTable/row|Painful Stabs}}
{{SkillTable/subtitle|Treatise III}}
{{SkillTable/row|Counterattack Mastery}}
{{SkillTable/row|Danse Macabre}}
{{SkillTable/row|Coup de Grace}}
{{SkillTable/end}}


{{Template:Skill_navbox}}
{{Navigation|{{Skill_navbox}}}}
[[Category:Skills]]
[[Category:Skill trees]]

Latest revision as of 19:49, 14 December 2023

Disambig.png This article is about a skill tree. For the corresponding weapon class, see Daggers.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Dagger skills.

Debilitate your opponents with a flurry of lighting-fast, excruciatingly painful strikes.

Main focus:
Bleeding, Weakening Effect

Crit Effect:
+50% Crit Efficiency
Burn 10% of the target's Max Energy (but no more than 25 Energy)


Skill List

SkillBasic StatsDescription
Treatise I
Quick Hands
Quick Hands
Passive
- Requires a dagger
Dagger strikes reduce the ability tree's cooldowns by 1 turn.

Switching to a loadout with an equipped dagger grants +25% Counter Chance and +10% Crit Chance for 3 turns.

The effect doesn't stack.
Double Lunge
Double Lunge
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Modified by:
Strength, Agility, Perception
- Requires a dagger
Delivers two strikes with +20% Weapon Damage and +10% Bodypart Damage.

If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns.
Gaping Wound
Gaping Wound
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a dagger
Delivers a strike with +20% Armor Penetration and +55% Bleed Chance.

If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:

+33% Abilities Energy Cost
-33% Cooldowns Duration
+10% Damage Taken
Has 50% chance to start Bleeding after using an ability.
From the Shadows
From the Shadows
Passive
- Requires a dagger
The first dagger strike against a target applies them with +25% Damage Taken for 2 turns.

Grants daggers strikes against unaware targets +25% Weapon Damage and +25% Armor Penetration.

Thrown daggers deal 50% more Damage.
Treatise II
Deadly Trick
Deadly Trick
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a dagger
With 150% chance swaps places with the target.

If the swap is successful, grants +15% Counter Chance and +25% Bleed Chance for 2 turns.

Then delivers a strike with +15% Weapon Damage, +90% Stagger Chance, +10% Crit Chance, and +100% Energy Drain.
Weakening Jabs
Weakening Jabs
Passive
- Requires a dagger
Damaging dagger strikes apply their target with -5% Weapon Damage and +7.5% Cooldowns Duration for 5 turns.

The effect stacks up to 4 times.
Painful Stabs
Painful Stabs
Stance
Type:
No Target
Energy:
10
Cooldown:
10
- Requires a dagger
Activates "Painful Stabs" for 12 turns:

+5% Crit Chance
+10% Crit Efficiency
+10% Bodypart Damage
+15% Bleed Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic dagger strikes prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.

Only one Stance effect can be active at a time.
Treatise III
Counterattack Mastery
Counterattack Mastery
Passive
- Requires a dagger
Dagger strikes grant +5% Counter Chance for 5 turns.

The effect stacks up to 4 times.

Grants dagger counters +25% Weapon Damage.
Danse Macabre
Danse Macabre
Passive
- Requires a dagger
Critical dagger strikes grant +5% Dodge Chance for 8 turns and applies their target with +5% Damage Taken and -5% Bleed Resistance for 8 turns

The effect stacks up to 4 times.
Coup de Grace
Coup de Grace
Attack
Type:
Target Object
Range:
1
Energy:
18
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a dagger
Delivers a strike to the target's body or head with +20% Armor Penetration, +15% Bodypart Damage for each turn of Bleeding affecting the target, and +1.5% Weapon Damage for each missing percent of its Health.

If this strike kills its target, it doesn't take a turn, and grants +25% Crit Chance for 4 turns.

Page last edited during patch: 0.8.1.8