Ambusher

From Stoneshard wiki
Revision as of 05:03, 4 January 2023 by Gura (talk | contribs) (→‎Skills)
Jump to navigation Jump to search

This article is a stub. You can help Stoneshard wiki by expanding it.


Ambusher
Level 15 Human
Ambusher
Health: 120
Energy: 80

Damage
24 Piercing

Protection
Head 8
Body 6
Arms 8
Legs 6

Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 30%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%

Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 35%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 7
Accuracy 35%
Fumble Chance 10%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Bodypart Dmg 15%

Attributes
STR: 10
AGL: 12
PRC: 24
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 150

Show moreShow less
Arbalesters are fully aware of how deadly the combination of crossbows and ambushes can be.
Arbalesters know well how deadly the combination of crossbows and ambushes can be.

Skills

SkillBasic StatsDescription
Piercing Shot
Piercing Shot
Skill with name "Piercing Shot" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Piercing Shot" does not exist.

Add it to Skill data or fix the Skill name.
Suppression
Suppression
Stance
Type:
No Target
Energy:
10
Cooldown:
10
Activates "Suppression" for 12 turns (18 turns if equipped with a crossbow):

+5% Immobilization Chance
+10% Knockback Chance
+10%Bleed Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Using this ability tree's skills (except Taking Aim) grants an extra stack of the effect (up to IV).

Basic shots prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.

Only one Stance effect can be active at a time.
Taking Aim
Taking Aim
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates the following effect for the next turn:

+60% Accuracy
+10% Weapon Damage.

For each enemy within 4 tiles additionally grants the effect:

+25% Knockback Chance
+25% Immobilization Chance
+25% Stagger Chance

Removes the effect if not equipped with a ranged weapon.

Possible Loot

Weapons

Armor

Medicine

See also