Apostate

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Apostate
Level 5 Vampire
Apostate
Health: 117
Energy: 200

Damage
9 Rending
6 Unholy

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 13%
Slashing 13%
Piercing 13%
Crushing 13%
Rending 13%
Nature 26%
Fire 26%
Frost 26%
Shock 26%
Poison 26%
Caustic 26%
Magic 33%
Unholy 66%
Arcane 33%
Sacred -17%
Psionic 33%

Defensive stats
Block Chance 0%
Bleed Res. 13%
Pain Res. 33%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 9%
Vision 10
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 26%
Bonus Range 0
Accuracy 65%
Fumble Chance 9%
Stagger Chance 0%
Magic Power 133%
Armor Pen. 13%
Bodypart Dmg 0%

Attributes
STR: 7
AGL: 7
PRC: 10
VIT: 10
WIL: 22

Miscellaneous
Faction: Vampire
Size: medium
XP: 125

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Apostates are former clerics of the Host, drawn mad by the apocalyptic visions of their new patron. They are in charge of choosing which cultists are worthy of receiving the Gift.
Apostates are former clerics of the Host, drawn mad by the apocalyptic visions of their new patron. They are in charge of choosing which cultists are worthy of receiving the Gift.

Skills

TODO

SkillBasic StatsDescription
Lacerate
Lacerate
Attack
Type:
Target Object
Range:
1
Energy:
9
Cooldown:
9
Delivers a strike with -66% Damage and +66% Bleed Chance.
Mark of the Feast
Mark of the Feast
Spell
Type:
Target Object
Range:
10
Energy:
13
Cooldown:
13
Applies "Mark of the Feast" for 3 turns:

-26% Bleed Resistance
-13% Dodge Chance

Grants all received attacks +13% Life Drain.

Receiving a Bleeding prolongs the effect by 1 turn.
Curse of WeaknessSkill with name "Curse of Weakness" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Curse of Weakness" does not exist.

Add it to Skill data or fix the Skill name.
Life Leech
Life Leech
Spell
Type:
Target Object
Range:
2
Energy:
26
Cooldown:
12
Deals 9 Unholy Damage

Replenishes Health for the amount of damage dealt by the spell. If Health is at 100%, increase it by the same amount for 9 turns.

Possible Loot

Armor

Jewelry

Scrolls

Medicine

See also