Difference between revisions of "Armor"

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old>Crouzii
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| 0
| 0
| Light
| Light
| 5
| 15
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
| Counter Chance: +1%<br> Crit Chance: +1%
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| 0
| 0
| Light
| Light
| 5
| 10
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
| Counter Chance: +1%<br> Crit Chance: +1%
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| 0
| 0
| Light
| Light
| 5
| 15
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|-
|'''[[Arming Cap]]'''[[File:Arming Cap.png|center]]
|'''[[Arming Cap]]'''[[File:Arming Cap.png|center]]
| 0
| 1
| Light
| Light
| 5
| 30
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|-
|'''[[Padded Coif]]'''[[File:Padded Coif.png|center]]
|'''[[Padded Coif]]'''[[File:Padded Coif.png|center]]
| 0
| 2
| Light
| Light
| 5
| 60
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|-
|'''[[Mail Coif]]'''[[File:Mail Coif.png|center]]
|'''[[Mail Coif]]'''[[File:Mail Coif.png|center]]
| 0
| 3
| Light
| Light
| 5
| 100
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|-
|'''[[Cone Helmet]]'''[[File:Cone Helmet.png|center]]
|'''[[Cone Helmet]]'''[[File:Cone Helmet.png|center]]
| 0
| 3
| Light
| Light
| 5
| 125
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|-
|'''[[Flat Keetle Helmet]]'''[[File:Flat Kettle Helmet.png|center]]
|'''[[Flat Keetle Helmet]]'''[[File:Flat Kettle Helmet.png|center]]
| 0
| 3
| Light
| Light
| 5
| 140
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
| Counter Chance: +1%<br> Crit Chance: +1%
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|-
|-
|'''[[Bascinet With Grate]]'''[[File:Bascinet With Grate.png|center]]
|'''[[Bascinet With Grate]]'''[[File:Bascinet With Grate.png|center]]
| 0
| 4
| Light
| Light
| 5
| 200
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|-
|'''[[Sallet]]'''[[File:Sallet.png|center]]
|'''[[Sallet]]'''[[File:Sallet.png|center]]
| 0
| 4
| Light
| Light
| 5
| 190
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|-
|'''[[Klappvisor Bascinet]]'''[[File:Klappvisor Bascinet.png|center]]
|'''[[Klappvisor Bascinet]]'''[[File:Klappvisor Bascinet.png|center]]
| 0
| 5
| Light
| Light
| 5
| 250
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
| Counter Chance: +1%<br> Crit Chance: +1%
Line 116: Line 116:
|-
|-
|'''[[Sallet With Visor]]'''[[File:Sallet With Visor.png|center]]
|'''[[Sallet With Visor]]'''[[File:Sallet With Visor.png|center]]
| 0
| 5
| Light
| Light
| 5
| 300
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|-
|'''[[Below Face Sallet]]'''[[File:Below Face Sallet.png|center]]
|'''[[Below Face Sallet]]'''[[File:Below Face Sallet.png|center]]
| 0
| 5
| Light
| Light
| 5
| 325
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|-
|'''[[Gryphon Sallet]]'''[[File:Gryphon Sallet.png|center]]
|'''[[Gryphon Sallet]]'''[[File:Gryphon Sallet.png|center]]
| 0
| 6
| Light
| Light
| 5
| 400
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
| Counter Chance: +1%<br> Crit Chance: +1%
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|-
|-
|'''[[Pigfaced Bascinet]]'''[[File:Pigfaced Bascinet.png|center]]
|'''[[Pigfaced Bascinet]]'''[[File:Pigfaced Bascinet.png|center]]
| 0
| 5
| Light
| Light
| 5
| 275
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
| Counter Chance: +1%<br> Crit Chance: +1%

Revision as of 09:43, 19 February 2020

Every adventurer wants good protection. From the rainy days, from the cold of the night or from the mortal dangers of his adventures. Armor's main function is to reduce damage taken or avoid getting hurt completely, while most of them also provide other bonuses. You can use any type of armor from the start. Cloth and Leather armor types usually offer less protection but in turn boost your hero's Magic power, Stealth or Dodge chance. Metal armor types focus on maximizing protection and physical damage resistances, but also produce more noise when worn and usually cost a lot of gold. Cheaper Shields can also be made from Wood while still offering good protection.

Wearing a Shield enables your character to Block ranged attacks (from Bows and Crossbows).

You can find these armor types: Helmets, Chestplates, Gloves, Belts, Boots and Shields

Armor durability can be restored using a Repair Kit and using repair services in towns.

Helmets

VALUES NEED UPDATING!

Item Protection Class DurabilityDurabilityColumn.png PriceGold.png Properties
Crimson Headband
Crimson Headband.png
0 Light 5 5 Counter Chance: +1%
Crit Chance: +1%
Peasant Cap
Peasant Cap.png
0 Light 15 5 Counter Chance: +1%
Crit Chance: +1%
Hood
Hood.png
0 Light 10 5 Counter Chance: +1%
Crit Chance: +1%
Peasant Hat
Peasant Hat.png
0 Light 15 5 Counter Chance: +1%
Crit Chance: +1%
Arming Cap
Arming Cap.png
1 Light 30 5 Counter Chance: +1%
Crit Chance: +1%
Padded Coif
Padded Coif.png
2 Light 60 5 Counter Chance: +1%
Crit Chance: +1%
Mail Coif
Mail Coif.png
3 Light 100 5 Counter Chance: +1%
Crit Chance: +1%
Cone Helmet
Cone Helmet.png
3 Light 125 5 Counter Chance: +1%
Crit Chance: +1%
Flat Keetle Helmet 3 Light 140 5 Counter Chance: +1%
Crit Chance: +1%
Open Bascinet
Open Bascinet.png
4 Light 175 5 Counter Chance: +1%
Crit Chance: +1%
Bascinet With Grate
Bascinet With Grate.png
4 Light 200 5 Counter Chance: +1%
Crit Chance: +1%
Sallet
Sallet.png
4 Light 190 5 Counter Chance: +1%
Crit Chance: +1%
Klappvisor Bascinet
Klappvisor Bascinet.png
5 Light 250 5 Counter Chance: +1%
Crit Chance: +1%
Hounskull Bascinet
Hounskull Bascinet.png
5 Light 275 5 Counter Chance: +1%
Crit Chance: +1%
Sallet With Visor 5 Light 300 5 Counter Chance: +1%
Crit Chance: +1%
Below Face Sallet 5 Light 325 5 Counter Chance: +1%
Crit Chance: +1%
Gryphon Sallet
Gryphon Sallet.png
6 Light 400 5 Counter Chance: +1%
Crit Chance: +1%
Apprentice Cowl
Apprentice Cowl.png
0 Light 5 5 Counter Chance: +1%
Crit Chance: +1%
Arcanist Cowl
Arcanist Cowl.png
0 Light 5 5 Counter Chance: +1%
Crit Chance: +1%
Pyromancer Cowl
Pyromancer Cowl.png
0 Light 50 5 Fire Resistance: +15%
Energy restoration: +1%
Spells Energy Cost: -10%
Magic Power: +5%
Pyromantic Power: +10%
Stealth: +5%
Geomancer Cowl
Geomancer Cowl.png
0 Light 50 5 Counter Chance: +1%
Crit Chance: +1%
Witch Hat
Witch Hat.png
0 Light 5 5 Counter Chance: +1%
Crit Chance: +1%
Pigfaced Bascinet 5 Light 275 5 Counter Chance: +1%
Crit Chance: +1%
Hired Blade Cowl
Hired Blade Cowl.png
0 Light 5 5 Counter Chance: +1%
Crit Chance: +1%

Chestplates

VALUES NEED UPDATING!

Item Protection Class DurabilityDurabilityColumn.png PriceGold.png Properties
Tattered Rags 0 Light 10 25 No properties.
Old Shirt 0 Light 10 25 No properties.
Linen Shirt 0 Light 10 25 No properties.
Townsman Shirt 0 Light 10 25 No properties.
Elven Garment 0 Light 10 25 No properties.
Fur Vest 0 Light 10 25 No properties.
Leather Vest 0 Light 10 25 No properties.
Doublet 0 Light 10 25 No properties.
Padded Leather Vest 0 Light 10 25 No properties.
Padded Doublet 0 Light 10 25 No properties.
Gambeson 0 Light 10 25 No properties.
Gambeson Magistrate 0 Light 10 25 No properties.
Quilted Coat 0 Light 10 25 No properties.
Long Gambeson 0 Light 125 25 No properties.
Sergeant Brigantine 10 Light 350 25 No properties.
Lamellar Quilted Coat 0 Light 10 25 No properties.
Mirror Quilted Coat 0 Light 10 25 No properties.
Royal Ranger Gambeson 0 Light 225 25 No properties.
Mail 8 Light 300 25 No properties.
Magistrate Mail 8 Light 300 25 No properties.
Footman Brigantine 0 Light 10 25 No properties.
Plate Cuirass 13 Light 500 25 No properties.
Knightly Armor 0 Light 10 25 No properties.
Aldwynn Cuirass 0 Light 10 25 No properties.
Apprentice Robe 0 Light 10 25 No properties.
Arcanist Mantle 0 Light 10 25 No properties.
Pyromancer Mantle 0 Light 60 25 Magic Resistance: +5%
Fire Resistance: +20%
Frost Resistance: +5%
Crit Chance: +5%
Fumble Chance: -5%
Energy Restoration: +2%
Spells Energy Cost: -10%
Pyromantic Power: +15%
Geomancer Mantle 0 Light 10 25 No properties.
Arna Cuirass 0 Light 10 25 No properties.
Ceremonial Cuirass 0 Light 10 25 No properties.
Jonna Mantle 0 Light 10 25 No properties.
Vagabond Knight Cuirass 0 Light 10 25 No properties.
Dirwin's Vest 0 Light 10 25 No properties.

Gloves

VALUES NEED UPDATING!

Item Protection Class DurabilityDurabilityColumn.png PriceGold.png Properties
Town Gloves 0 Light 15 10 Frost Resistance: +3%
Leather Gloves 0 Light 15 10 Frost Resistance: +3%
Falconeer Gloves 0 Light 15 10 Frost Resistance: +3%
Tied Gloves 0 Light 15 10 Frost Resistance: +3%
Sergeant Gloves 5 Light 150 10 Frost Resistance: +3%
Blacksmith Mittens 1 Light 60 10
Leather Bracers 0 Light 15 10 Frost Resistance: +3%
Splint Vambraces 0 Light 15 10 Frost Resistance: +3%
Mail Gloves 3 Light 90 10 Frost Resistance: +3%
Brigantine Gloves 0 Light 15 10 Frost Resistance: +3%
Footman Gloves 0 Light 15 10 Frost Resistance: +3%
Plate Gloves 0 Light 225 10 Frost Resistance: +3%
Jonna's Casting Bracers 0 Light 30 10 Frost Resistance: +3%

Belts

VALUES NEED UPDATING!

Item Protection Class DurabilityDurabilityColumn.png PriceGold.png Properties
Peasant Sash 0 Light 5 10 Fumble Chance: -1%
Waistband 0 Light 5 10 Fumble Chance: -1%
Leather Belt 0 Light 5 10 Fumble Chance: -1%
Norse Belt 0 Light 5 10 Fumble Chance: -1%
Footman Girdle 0 Light 5 10 Fumble Chance: -1%
Knightly Girdle 0 Light 5 10 Fumble Chance: -1%
Luxorious Belt 0 Light 5 10 Fumble Chance: -1%
Jorgrim Belt 0 Light 5 10 Fumble Chance: -1%

Boots

VALUES NEED UPDATING!

Item Protection Class DurabilityDurabilityColumn.png PriceGold.png Properties
Rusted Shackles 0 Heavy 15 1 No bonuses.
Peasant Shoes 0 Heavy 15 1 No bonuses.
Sharp Shoes 0 Heavy 15 1 No bonuses.
Travelling Shoes 0 Heavy 15 1 No bonuses.
Riding Boots 0 Heavy 15 1 No bonuses.
Hide Boots 0 Heavy 15 1 No bonuses.
Tanned Boots 0 Heavy 15 1 No bonuses.
Norse Boots 0 Heavy 15 1 No bonuses.
Footman Greaves 0 Heavy 15 1 No bonuses.
Aldwynn Sabatons 0 Heavy 15 1 No bonuses.
Sergeant Graves 4 Heavy 175/175 1880 No bonuses.

Shields

VALUES NEED UPDATING!

Item Protection Class DurabilityDurabilityColumn.png PriceGold.png Properties
Board Shield 1 Light 35 15 Fire Resistance: -10%
Knockback Resistance: +3%
Block Chance: +7%
Block Power: +4
Dodge Chance: -5%
Energy: -5
Energy Restoration: -2%
Stealth: -5%
Noise Produced: +5%
Oaken Shield 1 Light 35 15 properties needed
Fist Shield 1 Light 35 15 properties needed
Leather Targe 1 Light 35 15 properties needed
Dwarven Shield 1 Light 35 15 properties needed
Round Shield 1 Light 35 15 properties needed
Elven Kalkan 1 Light 35 15 properties needed
Duel Buckler 1 Light 80 112 Shock Resistance: -5%
Knockback Resistance: +3%
Block Chance: +7%
Block Power: +4
Counter Chance: +10%
Noise Produced: +5%
Rondache 1 Light 35 15 properties needed
Orient Shield 1 Light 35 15 properties needed
Heavy Kalkan 1 Light 35 15 properties needed
Maaf Shield 1 Light 35 15 properties needed
Relict Shield 1 Light 35 15 properties needed
Thousand Faced Shield 1 Light 35 15 properties needed
Heather Shield 1 Light 250 209 Fire Resistance: -15%
Knockback Resistance: +10%
Block Chance: +14%
Block Power: +14
Dodge Chance: -4%
Energy: -12
Energy Restoration: -4%
Stealth: -7%
Noise Produced: +20%
Kite Shield 1 Light 35 15 properties needed
Nistrian Shield 1 Light 35 15 properties needed
Skadian Shield 1 Light 35 15 properties needed
Huskarl Shield 1 Light 35 15 properties needed
Nomad Adarga 1 Light 35 15 properties needed
Long Shield 1 Light 35 15 properties needed
Joust Shield 1 Light 35 15 properties needed
Rider Shield 1 Light 35 15 properties needed
Knightly Shield 1 Light 35 15 properties needed
Tower Shield 1 Light 35 15 properties needed
Heavy Shield 1 Light 35 15 properties needed
Reinforced Shield 1 Light 35 15 properties needed
Brynn Pavesa 1 Light 35 15 properties needed
Defensive Shield 1 Light 35 15 properties needed
Orient Tower Shield 1 Light 35 15 properties needed
Guardian Shield 1 Light 35 15 properties needed
Rigild's Redemption 1 Light 35 15 properties needed
Crow Heater Shield 1 Light 35 15 properties needed

Cloaks

VALUES NEED UPDATING!

Item Protection Class DurabilityDurabilityColumn.png PriceGold.png Properties
Worn Cloak 0 Light 20 5 Physical Resistance: +1%
Frost Resistance: +5%
Dodge Chance: +3%
Stealth: +5%
Noise Produced: -5%
Occult Cloak 0 Light 40 171 Magic Resistance: +5%
Unholy Resistance: +5%
Bleed Resistance: +5%
Dodge Chance: +4%
Stealth: +5%
Noise Produced: -5%
Azure Cloak
Azure Cape.png
0 Light 40 171 Magic Resistance: +5%
Unholy Resistance: +5%
Bleed Resistance: +5%
Dodge Chance: +4%
Stealth: +5%
Noise Produced: -5%