Difference between revisions of "Armor"

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Every adventurer wants good protection. From the rainy days, from the cold of the night or from the mortal dangers of his adventures. Armor's main function is to reduce damage taken or avoid getting hurt completely, while most of them also provide other bonuses. You can use any type of armor from the start. Cloth and Leather armor types usually offer less protection but in turn boost your hero's [[Magic power]], [[Stealth]] or [[Dodge]] chance. Metal armor types focus on maximizing protection and physical damage resistances, but also produce more noise when worn and usually cost a lot of gold. Cheaper Shields can also be made from Wood while still offering good protection.
Every adventurer wants good protection. From the rainy days, from the cold of the night or from the mortal dangers of his adventures. Armor's main function is to reduce damage taken or avoid getting hurt completely, while most of them also provide other bonuses. You can use any type of armor from the start. Cloth and Leather armor types usually offer less protection but in turn boost your hero's [[Magic Power]], [[Stealth]] or [[Dodge Chance]]. Metal armor types focus on maximizing protection and physical damage resistances, but also produce more noise when worn and usually cost a lot of gold. Cheaper Shields can also be made from Wood while still offering good protection.


Wearing a [[Shield]] enables your character to [[Block]] ranged attacks (from [[Bows]] and [[Crossbows]]).
Wearing a [[Shields|Shield]] enables [[Combat#Blocking|Blocking]] of all ranged attacks (including Sorceries).


You can find these armor types: Helmets, Chestplates, Gloves, Belts, Boots and Shields
You can find these armor types: Helmets, Chestplates, Gloves, Belts, Boots, Shields, Cloaks and one non-armor wearable: the [[Backpack]].


Armor durability can be restored using a [[Repair Kit]] and using repair services in towns.
Armor [[Durability]] can be restored using a [[Repair Kit]] and using repair services in towns.


=== Helmets ===
'''VALUES NEED UPDATING!'''
{| class="sortable" width="65%" border="1px solid" style="text-align: center; margin: auto,"
! width="3%" | Item
! width="2%" | Protection
! width="2%" | Class
! width="2%" | Durability[[File:DurabilityColumn.png|28x28px]]
! width="2%" | Price[[File:Gold.png|28x28px]]
! width="10%" | Properties
|-
|'''[[Crimson Headband]]'''[[File:Crimson Headband.png|center]]
| 0
| Light
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Peasant Cap]]'''[[File:Peasant Cap.png|center]]
| 0
| Light
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Hood]]'''[[File:Hood.png|center]]
| 0
| Light
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Peasant Hat]]'''[[File:Peasant Hat.png|center]]
| 0
| Light
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Arming Cap]]'''[[File:Arming Cap.png|center]]
| 0
| Light
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Padded Coif]]'''[[File:Padded Coif.png|center]]
| 0
| Light
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Mail Coif]]'''[[File:Mail Coif.png|center]]
| 0
| Light
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Cone Helmet]]'''[[File:Cone Helmet.png|center]]
| 0
| Light
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Flat Keetle Helmet]]'''[[File:Flat Kettle Helmet.png|center]]
| 0
| Light
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Open Bascinet]]'''[[File:Open Bascinet.png|center]]
| 4
| Light
| 175
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Bascinet With Grate]]'''[[File:Bascinet With Grate.png|center]]
| 0
| Light
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Sallet]]'''[[File:Sallet.png|center]]
| 0
| Light
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Klappvisor Bascinet]]'''[[File:Klappvisor Bascinet.png|center]]
| 0
| Light
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Hounskull Bascinet]]'''[[File:Hounskull Bascinet.png|center]]
| 5
| Light
| 275
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Sallet With Visor]]'''[[File:Sallet With Visor.png|center]]
| 0
| Light
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Below Face Sallet]]'''[[File:Below Face Sallet.png|center]]
| 0
| Light
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Gryphon Sallet]]'''[[File:Gryphon Sallet.png|center]]
| 0
| Light
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Apprentice Cowl]]'''[[File:Apprentice Cowl.png|center]]
| 0
| Light
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Arcanist Cowl]]'''[[File:Arcanist Cowl.png|center]]
| 0
| Light
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Pyromancer Cowl]]'''[[File:Pyromancer Cowl.png|center]]
| 0
| Light
| 50
| 5
| Fire Resistance: +15%<br> Energy restoration: +1%<br> Spells Energy Cost: -10%<br> Magic Power: +5%<br> Pyromantic Power: +10%<br> Stealth: +5%
|-
|'''[[Geomancer Cowl]]'''[[File:Geomancer Cowl.png|center]]
| 0
| Light
| 50
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Witch Hat]]'''[[File:Witch Hat.png|center]]
| 0
| Light
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Pigfaced Bascinet]]'''[[File:Pigfaced Bascinet.png|center]]
| 0
| Light
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|-
|'''[[Hired Blade Cowl]]'''[[File:Hired Blade Cowl.png|center]]
| 0
| Light
| 5
| 5
| Counter Chance: +1%<br> Crit Chance: +1%
|}


=== Chestplates ===
{| class="stoneshard" style="margin: auto; text-align: center;"
'''VALUES NEED UPDATING!'''
! colspan="7" |ARMOR
{| class="sortable" width="65%" border="1px solid" style="text-align: center; margin: auto,"
! width="3%" | Item
! width="2%" | Protection
! width="2%" | Class
! width="2%" | Durability[[File:DurabilityColumn.png|28x28px]]
! width="2%" | Price[[File:Gold.png|28x28px]]
! width="10%" | Properties
|-
|'''[[Tattered Rags]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Old Shirt]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Linen Shirt]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Townsman Shirt]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Elven Garment]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Fur Vest]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Leather Vest]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Doublet]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Padded Leather Vest]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|-
|'''[[Padded Doublet]]'''
|'''[[Headgear]]'''
| 0
|'''[[Chestpieces]]'''
| Light
|'''[[Gloves]]'''
| 10
|'''[[Belts]]'''
| 25
|'''[[Boots]]'''
| No properties.
|'''[[Shields]]'''
|'''[[Cloaks]]'''
|-
|-
|'''[[Gambeson]]'''
|[[File:Helmets.png|108px|link=Headgear]]
| 0
|[[File:Chestplates.png|108px|link=Chestpieces]]
| Light
|[[File:Gloves.png|108px|link=Gloves]]
| 10
|[[File:Belts.png|108px|link=Belts]]
| 25
|[[File:Boots.png|108px|link=Boots]]
| No properties.
|[[File:Shields.png|108px|link=Shields]]
|-
|[[File:Cloaks.png|108px|link=Cloaks]]
|'''[[Gambeson Magistrate]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Quilted Coat]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Long Gambeson]]'''
| 0
| Light
| 125
| 25
| No properties.
|-
|'''[[Sergeant Brigantine]]'''
| 10
| Light
| 350
| 25
| No properties.
|-
|'''[[Lamellar Quilted Coat]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Mirror Quilted Coat]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Royal Ranger Gambeson]]'''
| 0
| Light
| 225
| 25
| No properties.
|-
|'''[[Mail]]'''
| 8
| Light
| 300
| 25
| No properties.
|-
|'''[[Magistrate Mail]]'''
| 8
| Light
| 300
| 25
| No properties.
|-
|'''[[Footman Brigantine]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Plate Cuirass]]'''
| 13
| Light
| 500
| 25
| No properties.
|-
|'''[[Knightly Armor]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Aldwynn Cuirass]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Apprentice Robe]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Arcanist Mantle]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Pyromancer Mantle]]'''
| 0
| Light
| 60
| 25
|Magic Resistance: +5%<br> Fire Resistance: +20%<br> Frost Resistance: +5%<br> Crit Chance: +5%<br> Fumble Chance: -5%<br> Energy Restoration: +2%<br> Spells Energy Cost: -10%<br> Pyromantic Power: +15%
|-
|'''[[Geomancer Mantle]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Arna Cuirass]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Ceremonial Cuirass]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Jonna Mantle]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Vagabond Knight Cuirass]]'''
| 0
| Light
| 10
| 25
| No properties.
|-
|'''[[Dirwin's Vest]]'''
| 0
| Light
| 10
| 25
| No properties.
|}
|}


=== Gloves ===
'''VALUES NEED UPDATING!'''
{| class="sortable" width="65%" border="1px solid" style="text-align: center; margin: auto,"
! width="3%" | Item
! width="2%" | Protection
! width="2%" | Class
! width="2%" | Durability[[File:DurabilityColumn.png|28x28px]]
! width="2%" | Price[[File:Gold.png|28x28px]]
! width="10%" | Properties
|-
|'''[[Town Gloves]]'''
| 0
| Light
| 15
| 10
| Frost Resistance: +3%
|-
|'''[[Leather Gloves]]'''
| 0
| Light
| 15
| 10
| Frost Resistance: +3%
|-
|'''[[Falconeer Gloves]]'''
| 0
| Light
| 15
| 10
| Frost Resistance: +3%
|-
|'''[[Tied Gloves]]'''
| 0
| Light
| 15
| 10
| Frost Resistance: +3%
|-
|'''[[Sergeant Gloves]]'''
| 5
| Light
| 150
| 10
| Frost Resistance: +3%
|-
|'''[[Blacksmith Mittens]]'''
| 1
| Light
| 60
| 10
|
|-
|'''[[Leather Bracers]]'''
| 0
| Light
| 15
| 10
| Frost Resistance: +3%
|-
|'''[[Splint Vambraces]]'''
| 0
| Light
| 15
| 10
| Frost Resistance: +3%
|-
|'''[[Mail Gloves]]'''
| 3
| Light
| 90
| 10
| Frost Resistance: +3%
|-
|'''[[Brigantine Gloves]]'''
| 0
| Light
| 15
| 10
| Frost Resistance: +3%
|-
|'''[[Footman Gloves]]'''
| 0
| Light
| 15
| 10
| Frost Resistance: +3%
|-
|'''[[Plate Gloves]]'''
| 0
| Light
| 225
| 10
| Frost Resistance: +3%
|-
|'''[[Jonna's Casting Bracers]]'''
| 0
| Light
| 30
| 10
| Frost Resistance: +3%
|}


=== Belts ===
{{Template:Navigation||plain}}
'''VALUES NEED UPDATING!'''
[[Category:Armor]]
{| class="sortable" width="65%" border="1px solid" style="text-align: center; margin: auto,"
! width="3%" | Item
! width="2%" | Protection
! width="2%" | Class
! width="2%" | Durability[[File:DurabilityColumn.png|28x28px]]
! width="2%" | Price[[File:Gold.png|28x28px]]
! width="10%" | Properties
|-
|'''[[Peasant Sash]]'''
| 0
| Light
| 5
| 10
| Fumble Chance: -1%
|-
|'''[[Waistband]]'''
| 0
| Light
| 5
| 10
| Fumble Chance: -1%
|-
|'''[[Leather Belt]]'''
| 0
| Light
| 5
| 10
| Fumble Chance: -1%
|-
|'''[[Norse Belt]]'''
| 0
| Light
| 5
| 10
| Fumble Chance: -1%
|-
|'''[[Footman Girdle]]'''
| 0
| Light
| 5
| 10
| Fumble Chance: -1%
|-
|'''[[Knightly Girdle]]'''
| 0
| Light
| 5
| 10
| Fumble Chance: -1%
|-
|'''[[Luxorious Belt]]'''
| 0
| Light
| 5
| 10
| Fumble Chance: -1%
|-
|'''[[Jorgrim Belt]]'''
| 0
| Light
| 5
| 10
| Fumble Chance: -1%
|}
 
=== Boots ===
'''VALUES NEED UPDATING!'''
{| class="sortable" width="65%" border="1px solid" style="text-align: center; margin: auto,"
! width="3%" | Item
! width="2%" | Protection
! width="2%" | Class
! width="2%" | Durability[[File:DurabilityColumn.png|28x28px]]
! width="2%" | Price[[File:Gold.png|28x28px]]
! width="10%" | Properties
|-
|'''[[Rusted Shackles]]'''
| 0
| Heavy
| 15
| 1
| No bonuses.
|-
|'''[[Peasant Shoes]]'''
| 0
| Heavy
| 15
| 1
| No bonuses.
|-
|'''[[Sharp Shoes]]'''
| 0
| Heavy
| 15
| 1
| No bonuses.
|-
|'''[[Travelling Shoes]]'''
| 0
| Heavy
| 15
| 1
| No bonuses.
|-
|'''[[Riding Boots]]'''
| 0
| Heavy
| 15
| 1
| No bonuses.
|-
|'''[[Hide Boots]]'''
| 0
| Heavy
| 15
| 1
| No bonuses.
|-
|'''[[Tanned Boots]]'''
| 0
| Heavy
| 15
| 1
| No bonuses.
|-
|'''[[Norse Boots]]'''
| 0
| Heavy
| 15
| 1
| No bonuses.
|-
|'''[[Footman Greaves]]'''
| 0
| Heavy
| 15
| 1
| No bonuses.
|-
|'''[[Aldwynn Sabatons]]'''
| 0
| Heavy
| 15
| 1
| No bonuses.
|-
|[[Sergeant Graves]]
|4
|Heavy
|175/175
|1880
|No bonuses.
|}
 
=== Shields ===
'''VALUES NEED UPDATING!'''
{| class="sortable" width="65%" border="1px solid" style="text-align: center; margin: auto,"
! width="3%" | Item
! width="2%" | Protection
! width="2%" | Class
! width="2%" | Durability[[File:DurabilityColumn.png|28x28px]]
! width="2%" | Price[[File:Gold.png|28x28px]]
! width="10%" | Properties
|-
|'''[[Board Shield]]'''
| 1
| Light
| 35
| 15
| Fire Resistance: -10%<br><br> Knockback Resistance: +3%<br><br> Block Chance: +7%<br> Block Power: +4<br> Dodge Chance: -5%<br><br> Energy: -5<br> Energy Restoration: -2%<br><br> Stealth: -5%<br> Noise Produced: +5%
|-
|'''[[Oaken Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Fist Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Leather Targe]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Dwarven Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Round Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Elven Kalkan]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Duel Buckler]]'''
| 1
| Light
| 80
| 112
| Shock Resistance: -5%<br><br> Knockback Resistance: +3%<br><br> Block Chance: +7%<br> Block Power: +4<br> Counter Chance: +10%<br><br> Noise Produced: +5%
|-
|'''[[Rondache]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Orient Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Heavy Kalkan]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Maaf Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Relict Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Thousand Faced Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Heather Shield]]'''
| 1
| Light
| 250
| 209
| Fire Resistance: -15%<br><br> Knockback Resistance: +10%<br><br> Block Chance: +14%<br> Block Power: +14<br> Dodge Chance: -4%<br><br> Energy: -12<br> Energy Restoration: -4%<br><br> Stealth: -7%<br> Noise Produced: +20%
|-
|'''[[Kite Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Nistrian Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Skadian Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Huskarl Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Nomad Adarga]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Long Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Joust Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Rider Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Knightly Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Tower Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Heavy Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Reinforced Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Brynn Pavesa]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Defensive Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Orient Tower Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Guardian Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Rigild's Redemption]]'''
| 1
| Light
| 35
| 15
| properties needed
|-
|'''[[Crow Heater Shield]]'''
| 1
| Light
| 35
| 15
| properties needed
|}
 
=== Cloaks ===
'''VALUES NEED UPDATING!'''
{| class="sortable" width="100%" border="1px solid" style="text-align: center; margin: auto,"
! width="15%" | Item
! width="8%" | Protection
! width="8%" | Class
! width="8%" | Durability
! width="8%" | Price
! width="30%" | Properties
|-
|[[Worn Cloak]]
| 0
| Light
| 20
| 5
| Physical Resistance: +1%<br> Frost Resistance: +5%<br><br> Dodge Chance: +3%<br><br> Stealth: +5%<br> Noise Produced: -5%
|-
|[[Occult Cloak]]
| 0
| Light
| 40
| 171
| Magic Resistance: +5%<br> Unholy Resistance: +5%<br> Bleed Resistance: +5%<br><br> Dodge Chance: +4%<br><br> Stealth: +5%<br> Noise Produced: -5%
|}

Revision as of 20:51, 21 November 2021

Every adventurer wants good protection. From the rainy days, from the cold of the night or from the mortal dangers of his adventures. Armor's main function is to reduce damage taken or avoid getting hurt completely, while most of them also provide other bonuses. You can use any type of armor from the start. Cloth and Leather armor types usually offer less protection but in turn boost your hero's Magic Power, Stealth or Dodge Chance. Metal armor types focus on maximizing protection and physical damage resistances, but also produce more noise when worn and usually cost a lot of gold. Cheaper Shields can also be made from Wood while still offering good protection.

Wearing a Shield enables Blocking of all ranged attacks (including Sorceries).

You can find these armor types: Helmets, Chestplates, Gloves, Belts, Boots, Shields, Cloaks and one non-armor wearable: the Backpack.

Armor Durability can be restored using a Repair Kit and using repair services in towns.


ARMOR
Headgear Chestpieces Gloves Belts Boots Shields Cloaks
Helmets.png Chestplates.png Gloves.png Belts.png Boots.png Shields.png Cloaks.png


Page last edited during patch: 0.7.0.7