Difference between revisions of "Attributes & Stats"

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Tag: Manual revert
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* Defense: [[Protection]], [[Block Chance]], [[Block Power]] and [[Block Power Recovery]].
* Defense: [[Protection]], [[Block Chance]], [[Block Power]] and [[Block Power Recovery]].
* Avoidance stats: [[Dodge Chance]], [[Stealth]], [[Noise Produced]], [[Lock-picking & Disarming]] and [[Vision]].
* Avoidance stats: [[Dodge Chance]], [[Stealth]], [[Noise Produced]], [[Lock-picking & Disarming]] and [[Vision]].
* Endurance stats: [[Fortitude]], [[Damage Reflection]], [[Bleed Resistance]], [[Control Resistance]], [[Move Resistance]], [[Hunger Resistance]], [[Intoxication Resistance]] and [[Pain Resistance]].
* Endurance stats: [[Fortitude]], [[Damage Reflection]], [[Bleed Resistance]], [[Control Resistance]], [[Move Resistance]], [[Hunger Resistance]], [[Intoxication Resistance]], [[Pain Resistance]] and [[Fatigue Resistance]].




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* Total [[Magic Power]].
* Total [[Magic Power]].
* Nature-based Sorcery powers: [[Pyromantic Power]], [[Geomantic Power]], [[Venomantic Power]], [[Cryomantic Power]], [[Electromantic Power]]
* Miscasting a spell: [[Backfire Chance]] and [[Backfire Damage]].
* Critical spellcasting: [[Miracle Chance]] and [[Miracle Potency]].
* Nature-based Sorcery powers: [[Pyromantic Power]], [[Geomantic Power]], [[Venomantic Power]], [[Cryomantic Power]], [[Electromantic Power]].
* Magic-based Sorcery powers: [[Arcanistic Power]], [[Astromantic Power]], [[Psionic Power]] and [[Chronomantic Power]].
* Magic-based Sorcery powers: [[Arcanistic Power]], [[Astromantic Power]], [[Psionic Power]] and [[Chronomantic Power]].


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These are:
These are:


* Health stats: [[Hunger]], [[Thirst]], [[Intoxication]], [[Pain]] and [[Immunity]].
* Health stats: [[Hunger]], [[Thirst]], [[Intoxication]], [[Pain]], [[Fatigue]] and [[Immunity]].
* [[Psyche]] stats: [[Morale]] and [[Sanity]].
* [[Psyche]] stats: [[Morale]] and [[Sanity]].
* Per-turn adjustments: [[Hunger Change]], [[Thirst Change]], [[Intoxication Change]], [[Pain Change]], [[Morale Change]] and [[Sanity Change]].
* Per-turn adjustments: [[Hunger Change]], [[Thirst Change]], [[Intoxication Change]], [[Pain Change]], [[Fatigue Change]], [[Morale Change]] and [[Sanity Change]].
* Limits: [[Pain Limit]] and [[Max Health Threshold]].
* Limits: [[Pain Limit]] and [[Max Health Threshold]].
* [[Injury Treatment]]
* [[Injury Treatment]]

Revision as of 15:49, 22 September 2022

Attributes are the data that represents various statistics of player Characters, NPCs and certain objects like Containers. There are two distinctive groups of Attributes:



Primary Attributes

Primary Attributes represent the main features of the player character and are only visible for the player characters. Primary Attributes have two categories:


Stat Scores

Also called Stats, these are:


Character Statistics

These are:


Secondary Attributes

Secondary Attributes represent many different aspects of Stoneshard and are used both by player characters and by NPCs. Secondary Attributes are further split into five categories:


Combat

These are:


Survival

These are:


Damage Resistance

These are:

See Damage Types for more info about damage types.


Magic

These are:


Health System

These are:


Page last edited during patch: 0.8.0.13