Difference between revisions of "Axes (skill tree)"

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(Undo revision 53289 by Panky (talk))
Tag: Undo
(Added a table instead of treatises list like in "Maces (skill tree)" page)
 
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{{C|+|+50%}} Bodypart Damage
{{C|+|+50%}} Bodypart Damage


<h2>Treatises List:</h2>
==Skill List==
 
{{SkillTable/head|hidden bonus=1|passive bonus=1}}
 
{{SkillTable/subtitle|Treatise I}}
<b>{{cl|W|Axes Treatise I|Treatise I}}:</b><br>
{{SkillTable/row|Mutilating Lunge}}
{{cl|Active|Mutilating Lunge}}<br>
{{SkillTable/row|Cut Through}}
{{cl|Active|Cut Through}}<br>
{{SkillTable/row|Ferocity}}
{{cl|Orange|No Mercy}}<br>
{{SkillTable/row|No Mercy}}
{{cl|Orange|Ferocity}}<br>
{{SkillTable/subtitle|Treatise II}}
 
{{SkillTable/row|Massacre}}
 
{{SkillTable/row|Reprisal}}
<b>{{cl|W|Axes Treatise II|Treatise II}}:</b><br>
{{SkillTable/subtitle|Treatise III}}
{{cl|Active|Massacre}}<br>
{{SkillTable/row|Execution}}
{{cl|Orange|Reprisal}}<br>
{{SkillTable/row|Tormenting Swings}}
 
{{SkillTable/end}}
 
<b>{{cl|W|Axes Treatise III|Treatise III}}:</b><br>
{{cl|Active|Execution}}<br>
{{cl|Orange|Tormenting Swings}}<br>




{{Navigation|{{Skill_navbox}}}}
{{Navigation|{{Skill_navbox}}}}
[[Category:Skill trees]]
[[Category:Skill trees]]

Latest revision as of 17:39, 7 August 2022

Disambig.png This article is about a skill tree. For the corresponding weapon class, see Axes.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Axe skills.

Dish out grievous injuries before finishing enemies off with few empowered hits.

Main focus:
Injuries, Bleeding

Crit Effect:
+50% Bodypart Damage

Skill List

SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Mutilating Lunge
Mutilating Lunge
Type:
Target Object
Range:
2
Energy:
15
Cooldown:
10
Modified by:
Strength, Agility
- Requires a one-handed axe
Rushes towards the target and deliver a strike with +50% Stagger Chance, +40% Bodypart Damage, and +40% Bleed Chance.

If this attack fails to inflict Injury, the skill's Cooldown is reduced by 50%.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree

Hidden bonus:
+15% Accuracy
-15% Fumble Chance
Cut Through
Cut Through
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a one-handed axe
Delivers a strike with +10% Damage, +20% Armor Penetration, and +50% Armor Damage.

Each degree of Injury affecting the target grants the strike +15% Damage.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree

Hidden bonus:
+10% Accuracy
-15% Fumble Chance
Ferocity
Ferocity
- Requires a one-handed axe
Inflicting an Injury reduces active Cooldowns for this ability tree by 2 turns.
Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+10% Bodypart Damage
No Mercy
No Mercy
- Requires a one-handed axe
Attacks against enemies with less than 50% Health deals +30% Damage.
Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+5% Crit Chance
Treatise II
Massacre
Massacre
Type:
No Target
Energy:
10
Cooldown:
10
- Requires a one-handed axe
Stance-based skill. Activates the following effect for 6 turns:

+5% Crit Chance
+15% Bodypart Damage
+7.5% Armor Penetration
+7.5% Bleed Chance

Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks).

Basic axe attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree
Reprisal
Reprisal
- Requires a one-handed axe
Each Injury affecting the target grants your attacks against it +5% Accuracy and +5% Crit Chance.
Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+20% Bodypart Damage
Treatise III
Execution
Execution
Type:
Target Object
Range:
1
Energy:
15
Cooldown:
16
Modified by:
Strength, Agility, Perception
- Requires a one-handed axe
Deliver a strike to the head, dealing +2% Damage for each missing percent of an enemy's Health.

Each degree of Injury affecting the target grants this strike +10% Crit Chance and +15% Crit Efficiency.
Each remaining turn of Bleeding affecting the target grants this strike +1.5% Crit Chance.

If this strike kills its target, replenishes 30% Max Energy.

Passive bonus:
-2.5% Cooldowns Duration for this ability tree

Hidden bonus:
+20% Accuracy
-15% Fumble Chance
Tormenting Swings
Tormenting Swings
- Requires a one-handed axe
Critical strikes with axes apply their target with -10% Bleed Resistance and -5% Max Health for 5 turns. This effect stacks up to 4 times.
Passive bonus:
-2.5% Cooldowns Duration for this ability tree
+7.5% Bleed Chance


Page last edited during patch: 0.8.0.0