Difference between revisions of "Daggers (skill tree)"

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(Updated Tooltips on Skill tree)
(Added a table instead of treatises list like in "Maces (skill tree)" page)
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<h2>Treatises List:</h2>
==Skill List==
 
{{SkillTable/head|hidden bonus=1|passive bonus=1}}
 
{{SkillTable/subtitle|Treatise I}}
<b>{{cl|W|Daggers Treatise I|Treatise I}}:</b><br>
{{SkillTable/row|Double Lunge}}
{{cl|Active|Double Lunge}}<br>
{{SkillTable/row|Gaping Wound}}
{{cl|Active|Gaping Wound}}<br>
{{SkillTable/row|Quick Hands}}
{{cl|Orange|From the Shadows}}<br>
{{SkillTable/row|From the Shadows}}
{{cl|Orange|Quick Hands}}<br>
{{SkillTable/subtitle|Treatise II}}
 
{{SkillTable/row|Painful Stabs}}
 
{{SkillTable/row|Deadly Trick}}
<b>{{cl|W|Daggers Treatise II|Treatise II}}:</b><br>
{{SkillTable/row|Weakening Jabs}}
{{cl|Active|Painful Stabs}}<br>
{{SkillTable/subtitle|Treatise III}}
{{cl|Active|Deadly Trick}}<br>
{{SkillTable/row|Coup de Grace}}
{{cl|Orange|Weakening Jabs}}<br>
{{SkillTable/row|Dance Macabre}}
 
{{SkillTable/row|Counterattack Mastery}}
 
{{SkillTable/end}}
<b>{{cl|W|Daggers Treatise III|Treatise III}}:</b><br>
{{cl|Active|Coup de Grace}}<br>
{{cl|Orange|Danse Macabre}}<br>
{{cl|Orange|Counterattack Mastery}}<br>
 


{{Navigation|{{Skill_navbox}}}}
{{Navigation|{{Skill_navbox}}}}
[[Category:Skill trees]]
[[Category:Skill trees]]

Revision as of 22:23, 7 August 2022

Disambig.png This article is about a skill tree. For the corresponding weapon class, see Daggers.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Dagger skills.

Debilitate your opponents with a flurry of lighting-fast, excruciatingly painful strikes.

Main focus:
Bleeding, Weakening Effect

Crit Effect:
+50% Crit Efficiency Burn 10% of the target's Max Energy (but no more than 20 Energy)


Skill List

SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Double Lunge
Double Lunge
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Modified by:
Strength, Agility, Perception
- Requires a dagger
Delivers two strikes with +20% Weapon Damage and +10% Bodypart Damage.

If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns.
Gaping Wound
Gaping Wound
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a dagger
Delivers a strike with +20% Armor Penetration and +55% Bleed Chance.

If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:

+33% Abilities Energy Cost
-33% Cooldowns Duration
+10% Damage Taken
Has 50% chance to start Bleeding after using an ability.
Quick Hands
Quick Hands
Passive
- Requires a dagger
Dagger strikes reduce the ability tree's cooldowns by 1 turn.

Switching to a loadout with an equipped dagger grants +25% Counter Chance and +10% Crit Chance for 3 turns.

The effect doesn't stack.
From the Shadows
From the Shadows
Passive
- Requires a dagger
The first dagger strike against a target applies them with +25% Damage Taken for 2 turns.

Grants daggers strikes against unaware targets +25% Weapon Damage and +25% Armor Penetration.

Thrown daggers deal 50% more Damage.
Treatise II
Painful Stabs
Painful Stabs
Stance
Type:
No Target
Energy:
10
Cooldown:
10
- Requires a dagger
Activates "Painful Stabs" for 12 turns:

+5% Crit Chance
+10% Crit Efficiency
+10% Bodypart Damage
+15% Bleed Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic dagger strikes prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.

Only one Stance effect can be active at a time.
Deadly Trick
Deadly Trick
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a dagger
With 150% chance swaps places with the target.

If the swap is successful, grants +15% Counter Chance and +25% Bleed Chance for 2 turns.

Then delivers a strike with +15% Weapon Damage, +90% Stagger Chance, +10% Crit Chance, and +100% Energy Drain.
Weakening Jabs
Weakening Jabs
Passive
- Requires a dagger
Damaging dagger strikes apply their target with -5% Weapon Damage and +7.5% Cooldowns Duration for 5 turns.

The effect stacks up to 4 times.
Treatise III
Coup de Grace
Coup de Grace
Attack
Type:
Target Object
Range:
1
Energy:
18
Cooldown:
12
Modified by:
Strength, Agility, Perception
- Requires a dagger
Delivers a strike to the target's body or head with +20% Armor Penetration, +15% Bodypart Damage for each turn of Bleeding affecting the target, and +1.5% Weapon Damage for each missing percent of its Health.

If this strike kills its target, it doesn't take a turn, and grants +25% Crit Chance for 4 turns.
Dance Macabre
Dance Macabre
Skill with name "Dance Macabre" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Dance Macabre" does not exist.

Add it to Skill data or fix the Skill name.

Passive bonus:
Skill data missing. Skill data missing.
Skill data missing. Skill data missing.
Skill data missing. Skill data missing.

Hidden bonus:
Skill data missing.
Skill data missing. Skill data missing.
Skill data missing. Skill data missing.
Counterattack Mastery
Counterattack Mastery
Passive
- Requires a dagger
Dagger strikes grant +5% Counter Chance for 5 turns.

The effect stacks up to 4 times.

Grants dagger counters +25% Weapon Damage.

Page last edited during patch: 0.8.0.0