Difference between revisions of "Drunkenness"

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(Add other stages of Drunkenness)
 
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|title= {{Condition|Drunkenness/II}}
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|title= {{Condition|Drunkenness/III}}
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{{ {{{1|Tooltip hover box}}}
|title= {{Condition|Drunkenness/IV}}
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[[Category:Condition]]
[[Category:Condition]]
</noinclude>
</noinclude>

Latest revision as of 01:07, 5 June 2023

Drunk is a lingering condition you gain when you drink any kind of alcohol. Different alcohol types give different Drunk duration. You can stack Drunk condition by drinking multiple drinks. You get more drunk if you drink on an empty stomach than if you drink while well fed. While drunk, character has a chance get Confusion debuff on each turn for 1-2 turns.

Drunkenness
Lingering
Weapon Damage
+5%
Accuracy
-5%
Crit Chance
+5%
Dodge Chance
-5%
Miracle chance
+5%
Pain Resistance
+10%
Morale Change
+0.01%

2, 3 and 4 stacks of the effect: may cause Confusion, resulting in a chance to walk to a random tile when moving.

3 and 4 stacks: may cause Vomiting.

4 stacks: may cause you to fall asleep.


Drunkenness
Drunkenness II
Lingering
Weapon Damage
+10%
Accuracy
-10%
Crit Chance
+7.5%
Fumble Chance
-10%
Dodge Chance
-10%
Miracle chance
+7.5%
Backfire Chance
+10%
Pain Resistance
+15%


Drunkenness/II
Drunkenness III
Lingering
Weapon Damage
+5%
Accuracy
-20%
Fumble Chance
+20%
Dodge Chance
-20%
Backfire Chance
-20%
Pain Resistance
+20%


Drunkenness/III
Drunkenness IV
Lingering
Accuracy
-33%
Fumble Chance
+33%
Dodge Chance
-33%
Backfire Chance
+33%
Pain Resistance
+33%


Drunkenness/IV