Difference between revisions of "Drunkenness/II"

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|Values6 = {{pos|+7.5%}}
|Values6 = {{pos|+7.5%}}
|Properties7 = Backfire Chance
|Properties7 = Backfire Chance
|Values7 = {{pos|+10%}}
|Values7 = {{neg|+10%}}
|Properties8 = Pain Resistance
|Properties8 = Pain Resistance
|Values8 = {{pos|+15%}}
|Values8 = {{pos|+15%}}
|PropertyText = {{C|Light Brown|2}}, {{C|Light Brown|3}} and {{C|Light Brown|4}} stacks of the effect: may cause {{neg|Confusion}}, resulting in a chance  to walk to a random tile when moving.
|PropertyText =  
{{C|Light Brown|3}} and {{C|Light Brown|4}} stacks: may cause {{neg|Vomiting}}.
{{C|Light Brown|4}} stacks: may cause you to fall {{neg|asleep}}.
|Description =  
|Description =  
|#default =  
|#default =  

Latest revision as of 01:00, 5 June 2023

Stage II of the drunkenness effect.

Drunkenness II
Lingering
Weapon Damage
+10%
Accuracy
-10%
Crit Chance
+7.5%
Fumble Chance
-10%
Dodge Chance
-10%
Miracle chance
+7.5%
Backfire Chance
+10%
Pain Resistance
+15%


Drunkenness/II