Pyromancy (skill tree)

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Revision as of 22:54, 7 August 2022 by Panky (talk | contribs) (Added a table instead of treatises list like in "Maces (skill tree)" page)
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Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.


This page shows all the Pyromancy Skills.

Bend the most destructive element to your will and incinerate anything and anyone with a large selection of deadly spells.

Main focus:
High Damage, Area Damage


Pyromancy Spells deal Fire Damage scaling multiplicatively from Magic Power and Pyromantic Power.

Spell’s_Magic_Damage = Basic_Value * Magic_Power/100 * (1 + Pyromantic_Power/100)

Some Spells have their special effects (i.e. Ring of Fire's 50% Ignite chance and -20% Fire Resistance). These effects are scaling additively from Magic Power and Pyromantic Power.

Special_Effect_Value = Basic_Value * (Magic_Power + Pyromantic_Power)/100


SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Fire Barrage
Fire Barrage
Spell
Type:
Target Tile
Range:
5
Energy:
8
Cooldown:
3
Modified by:
Magic Power, Pyromantic Power, Bonus Range
Launches a series of three firebolts at the target, each dealing 6 Fire Damage.

Firebolt deals +50% Damage to Burning targets.

Passive bonus:
+2.5% Pyromantic Power
-1% Power of other Magic Schools
Ring of Fire
Ring of Fire
Spell
Type:
Target Area
Range:
1
Energy:
20
Cooldown:
12
Modified by:
Magic Power, Pyromantic Power
Ignites surrounding tiles, dealing 9 Fire Damage to enemies.

Has a 33% chance to Ignite all affected targets and applies them with -5% Fire Resistance.

Grants +15% Pyromantic Power for 3 turns for each enemy hit.

Passive bonus:
+2.5% Pyromantic Power
-1% Power of other Magic Schools
Flame Saturation
Flame Saturation
Passive
Grants -10% Spells Energy Cost for 2 turns each time an enemy within your Vision is Ignited.
Passive bonus:
+2.5% Pyromantic Power
-1% Power of other Magic Schools
Baptism by Fire
Baptism by Fire
Passive
Each adjacent Burning enemy or tile grants +5% Pyromantic Power.

Grants +50% Fire Resistance. This bonus is put on a 6 turns Cooldown upon receiving Fire Damage.

Passive bonus:
+2.5% Pyromantic Power
-1% Power of other Magic Schools
Treatise II
Blaze
Blaze
Spell
Type:
Target Area
Range:
3
Energy:
12
Cooldown:
6
Modified by:
Magic Power, Pyromantic Power
Deals 11 Fire Damage to all targets in its area of effect.

The affected targets have their Energy burnt for double the received Damage.

Reduces active Cooldowns for this ability tree by 1 for each affected enemy.

Passive bonus:
+2.5% Pyromantic Power
-1% Power of other Magic Schools
Magma Rain
Magma Rain
Spell
Type:
Target Area
Range:
3
Energy:
36
Cooldown:
20
Modified by:
Magic Power, Pyromantic Power, Bonus Range
Rains magma over a small area, dealing 4 Fire Damage and setting some of the tiles on fire.

Leaves a puddle of magma for 3 turns.

Standing in magma deals 2 Fire Damage with 3% chance to Ignite and applies -2.5% Fire Resistance each turn.

Passive bonus:
+2.5% Pyromantic Power
-1% Power of other Magic Schools
Feed the Flames
Feed the Flames
Passive
When a firebolt from Fire Barrage connects with a Burning target, prolongs the Burning by 1 turn and applies it with -5% Fire Resistance for 2 turns.
Passive bonus:
+2.5% Pyromantic Power
-1% Power of other Magic Schools
Scorch
Scorch
Passive
Casting this ability tree's spells applies all enemies within 4 tiles with -5% Fire Resistance and -5% Max Health for 8 turns.

This effect stacks up to 4 times.

Passive bonus:
+2.5% Pyromantic Power
-1% Power of other Magic Schools
Treatise III
Incineration
Incineration
Spell
Type:
Target Object
Range:
6
Energy:
42
Cooldown:
17
Modified by:
Magic Power, Pyromantic Power, Bonus Range
Extinguishes a Burning enemy, causing a violent explosion in a small area.

The explosion deals 8 Fire Damage with a chance to Ignite each affected target for 2-4 turns.

Each remaining turn of the extinguished Burning increases the spell's Damage by 30% and Ignition chance by 100%

Passive bonus:
+2.5% Pyromantic Power
-1% Power of other Magic Schools
Melting Ray
Melting Ray
Spell
Type:
Target Tile
Range:
5
Energy:
30
Cooldown:
16
Modified by:
Magic Power, Pyromantic Power, Bonus Range
Shoots a ray of fire towards the targeted tile. The ray deals 4 Fire Damage to each target it passes through with a 12% chance to Ignite them for 2-3 turns.

Upon reaching the targeted tile, the ray explodes in a small area, dealing 7 Fire Damage to all targets hit.

Each enemy on the ray's path increases the Damage of the explosion by 20%.

Passive bonus:
+2.5% Pyromantic Power
-1% Power of other Magic Schools
Safe Distance
Safe Distance
Passive
Increases the Range of Fire Barrage, Melting Ray, Incineration, Magma Rain, and Inferno by 1 tile.
Passive bonus:
+2.5% Pyromantic Power
-1% Power of other Magic Schools
Treatise IV
Inferno
Inferno
Spell
Type:
Target Area
Range:
2
Energy:
63
Cooldown:
25
Modified by:
Magic Power, Pyromantic Power, Bonus Range
Summons a firestorm over a large area.

The firestorm deals 9 Fire Damage each turn.

For each enemy in the area of effect the Damage is increased by 15%.

Passive bonus:
+2.5% Pyromantic Power
-1% Power of other Magic Schools
Excess Heat
Excess Heat
Passive
Replenishes 5% Max Energy for each enemy killed with this ability tree's spells.
Passive bonus:
+2.5% Pyromantic Power
-1% Power of other Magic Schools
Pyromania
Pyromania
Passive
Each Burning enemy within Vision grants +5% Magic Power, -5% Cooldowns Duration, and +3% Miracle Chance.
Passive bonus:
+2.5% Pyromantic Power
-1% Power of other Magic Schools


Page last edited during patch: 0.8.0.0