Ranged Weapons (skill tree)

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Revision as of 21:57, 24 October 2022 by Dunebug (talk | contribs) (Adjusted list to match order of tree, like other pages)
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Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Ranged Weapon skills.

Eliminate enemies from afar in a display of marksmanship

Main focus:
High Damage, Bleeding, Injuries

Bows Crit Effect:
+50% Immobilization Chance

Crossbows Crit Effect:
+125% Knockback Chance


Skill List

SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Taking Aim
Taking Aim
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
- Requires a ranged weapon and ammunition
Activates the following effect for the next turn:

+60% Accuracy
+10% Weapon Damage.

For each enemy within 4 tiles additionally grants the effect:

+25% Knockback Chance
+25% Immobilization Chance
+25% Stagger Chance

Removes the effect if not equipped with a ranged weapon.
Constant Practice
Constant Practice
Passive
- Requires a ranged weapon and ammunition
Reduces the distance penalty to Accuracy (from -2% per tile to -1%).

Reduces the penalty to Accuracy from shooting over small (from -15% to -10%) and medium-sized obstacles (from -30% to -20%).

Reduces the Accuracy penalty to bows when shooting at adjacent targets (from -50% to -25%) and targets that are 1 tile away (from -25% to -15%).
Thrift
Thrift
Skill with name "Thrift" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Thrift" does not exist.

Add it to Skill data or fix the Skill name.

Passive bonus:
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Skill data missing. Skill data missing.
Skill data missing. Skill data missing.

Hidden bonus:
Skill data missing.
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Distracting Shot
Distracting Shot
Attack / Charge
Type:
Target Tile
Range:
2
Energy:
20
Cooldown:
20
- Requires a ranged weapon and ammunition
Increases Dodge Chance to 100% until the next turn and allows to perform a charge within 2 tiles.

Then takes a shot at the closest target with -60% Weapon Damage and +50% Immobilization Chance.

If the shot hits the target, grants +10% Energy Restoration and +10% Dodge Chance for 5 turns and reduces cooldowns of all skills by 2 turns.
Treatise II
Spot Weakness
Spot Weakness
Passive
- Requires a ranged weapon and ammunition
Grants +10% Armor Penetration to "Taking Aim".

Using "Taking Aim" applies all targets within Vision with -10% Physical Resistance for 4 turns.

This effect doesn't stack.
Piercing Shot
Piercing Shot
Skill with name "Piercing Shot" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Piercing Shot" does not exist.

Add it to Skill data or fix the Skill name.

Passive bonus:
Skill data missing. Skill data missing.
Skill data missing. Skill data missing.
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Hidden bonus:
Skill data missing.
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Suppression
Suppression
Stance
Type:
No Target
Energy:
10
Cooldown:
10
- Requires a ranged weapon and ammunition
Activates "Suppression" for 12 turns (18 turns if equipped with a crossbow):

+5% Immobilization Chance
+10% Knockback Chance
+10%Bleed Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Using this ability tree's skills (except Taking Aim) grants an extra stack of the effect (up to IV).

Basic shots prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.

Only one Stance effect can be active at a time.
Anticipation
Anticipation
Passive
- Requires a ranged weapon and ammunition
Damaging shots apply all targets within Vision with -3% Dodge Chance, +3% Fumble Chance, -3% Accuracy, and -3% Crit Chance for 6 turns.

Each missed shot grants +3% Accuracy for 6 turns.

Both effects stacks up to 5 times.

If equipped with a crossbow, both effects trigger twice per shot.
Treatise III
Long Shot
Long Shot
Attack
Type:
Target Tile
Energy:
14
Cooldown:
12
Modified by:
Perception, Agility, Strength
- Requires a ranged weapon and ammunition
Takes a shot with +2 Range.

Each tile of distance to the target grants the shot +1.5% Weapon Damage, +0.8% Armor Penetration, and +2.3% Bodypart Damage.

If the target isn't hostile, doubles all the distance-related bonuses and, upon hitting the target, with 80% chance Confuses it for 10 turns.
Precision
Precision
Passive
- Requires a ranged weapon and ammunition
Grants +10% Accuracy to the ability tree's skills.

While affected by "Taking Aim", hitting targets with shots reduces the ability tree's cooldowns by 1 turn and grants +5% Weapon Damage for 5 turns.

The effect stacks up to 4 times. If equipped with a crossbow both effects trigger twice per shot.
Hunter's Mark
Hunter's Mark
Attack / Maneuver
Type:
Target Object
Energy:
12
Cooldown:
12
Modified by:
Perception, Agility, Strength
- Requires a ranged weapon and ammunition
Activates "Thrill of the Hunt" for 15 turns:

+10% Bodypart Damage
+5% Crit Chance
+15% Crit Efficiency

Applies the target of "Hunter's Mark" for 15 turns:

-10%Bleed Resistance
-10% Move Resistance
-10 Control Resistance

Then take a shot at the target. While "Thrill of the Hunt" is active, damaging shots apply their target with "Hunter's Mark" or with an extra stack of the effect (up to IV).

Killing a target affected by "Hunter's Mark" or applying it to new targets grants an extra stack of "Thrill of the Hunt" (up to IV).

Switching to another loadout doesn't remove the effects.
Treatise IV
Shoot to Kill
Shoot to Kill
Passive
- Requires a ranged weapon and ammunition
Grants all shots +20% Crit Efficiency, +25% Bodypart Damage, and +5% Armor Penetration for each missing 20% of the target's Health.

Grants all shots +5% Crit Chance for each degree of Injury and each "Net", "Web", Stagger, and Immobilization affecting the target.
Headshot
Headshot
Attack
Type:
Target Object
Range:
7
Energy:
20
Cooldown:
20
Modified by:
Perception, Agility, Strength
- Requires a ranged weapon and ammunition
Takes a shot at the target's head with +30% Bodypart Damage, +15% Crit Chance, and +25% Crit Efficiency.

If the shot kills its target, replenishes 25% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn.
Upper Hand
Upper Hand
Passive
- Requires a ranged weapon and ammunition
While affect by "Suppression", grants an extra stack of "Thrill of the Hunt" when using "Hunter's Mark".

At the end of the turn, grants an extra stack of "Suppression" for each target affected by "Hunter's Mark" within Vision.

Grants melee strikes against targets affected by "Hunter's Mark" +20% Weapon Damage and +5% Crit Chance.

Page last edited during patch: 0.8.0.17