Robber Baron (Mace)

From Stoneshard wiki
Revision as of 05:30, 4 January 2023 by Gura (talk | contribs) (→‎Skills)
Jump to navigation Jump to search

This article is a stub. You can help Stoneshard wiki by expanding it.


Robber Baron
Level 20 Human
Robber Baron (Mace)
Health: 200
Energy: 60

Damage
34 Crushing

Protection
Head 24
Body 28
Arms 22
Legs 22

Resistances
Physical 40%
Slashing 40%
Piercing 40%
Crushing 40%
Rending 40%
Shock -25%

Defensive stats
Block Chance 30%
Bleed Res. 50%
Pain Res. 25%
Block Power 35
Control Res. 50%
Fortitude 0%
Dodge Chance -25%
Move Res. 40%

Offensive stats
Crit Chance 25%
Counter Chance 0%
Stun Chance 33%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1.33
Bleed Chance 0%
Daze Chance 50%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 22%
Stagger Chance 33%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 40%

Attributes
STR: 18
AGL: 14
PRC: 12
VIT: 16
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 200

Show moreShow less
Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring lands.
Rather than living off their subjects' taxes, some noblemen find it much more profitable and exciting to put together a gang and start razing neighboring lands.

Skills

SkillBasic StatsDescription
Finish Off
Finish Off
Skill with name "Finish Off" does not exist.

Add it to Skill data or fix the Skill name.
Skill with name "Finish Off" does not exist.

Add it to Skill data or fix the Skill name.
Shield Bash
Shield Bash
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
7
Deals 6 Crushing Damage with 110% Accuracy, 10% Crit Chance, 50% Daze Chance, and 85% Knockback Chance.

Replenishes 15% Max Block Power.

If equipped with a light shield, grants the skill -25% Cooldown Duration.

If equipped with a heavy shield, grants the skill and +25% Cooldown Duration.
Armor Break
Armor Break
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike with +75% Stagger Chance, +25% Armor Penetration, and +150% Armor Damage.

Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +30% Armor Damage for each turn of Stun.

If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns.

Reduces the ability tree's cooldowns by 2 turns.
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
14
Cooldown:
11
Activates "Raise Shield" for 3 turns:

+11% Block Chance
+15% Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants the skill +25% Cooldown Duration.
Adrenaline Rush
Adrenaline Rush
Maneuver
Type:
No Target
Energy:
10
Cooldown:
60
Replenishes 13% Max Energy, decreases Pain by -15%, and activates "Adrenaline Rush" for 3 turns(+2 turns for each enemy within 3 tiles):

-30% Damage Taken
-50% Skills Energy Cost
+50% Energy Restoration
+25% Crit Chance
+50% Pain Resistance
Each turn reduces all Cooldowns by 1 turn.

The effect's duration and the amount of reduced pain increase with missing Health.
Thirst for Battle
Thirst for Battle
Maneuver
Type:
No Target
Energy:
24
Cooldown:
30
Activates "Thirst for Battle" for 8 turns.

Each missing percent of Health grants:

+0.5% Weapon Damage
+0.25% Crit Chance
+0.5% Crit Efficiency
+0.33% Life Drain
+0.5% Energy Drain

The effect's power changes dynamically depending on the current Health.

Killing an enemy prolongs the effect's duration by 2 turns.

The first strike received on the same turn as using the skill is guaranteed to trigger a counter.
Onslaught
Onslaught
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Applies the target with -10% Control Resistance for 2 turns.

Then delivers a strike with +85% Knockback chance.

If the strike knocks the target back, repositions to the emptied tile and delivers an additional strike with +50% Daze Chance.

If the first strike doesn't knock the target back, reduces the skill's cooldown by 3 turns.

Possible Loot

Weapons

Armor

See also