Seize the Initiative

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Seize the Initiative
Seize the Initiative
Attack
Type
Target Object
Range
1
Energy
14
Cooldown
10

Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +25% Accuracy and -25% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Applies the target with -(2 * AGL)% Dodge Chance and -(2 * STR)% Block Chance until the next turn and delivers a strike to its least protected body part with +(2.5 * PRC)% Accuracy and -(2.5 * PRC)% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).

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  • When a bow/crossbow is equipped, this skill has range equal to your ranged weapon range.
  • When a spear is equipped, this skill has range of 2 tiles.
  • When any other weapon type is equipped, this skill has range of 1 tile.