Difference between revisions of "Severe Leg Injury (Stabilized)"

From Stoneshard wiki
Jump to navigation Jump to search
m (2 revisions imported)
Line 1: Line 1:
<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType =  {{c|Physical|Wound}}
|ConditionType =  {{c|Physical|Wound}}
|Properties1 = Pain Limit
|Properties1 = Move Resistance
|Values1 = {{c|-|+25}}
|Values1 = {{c|-|-35%}}
|Properties2 = Dodge Chance
|Properties2 = Swimming Cost
|Values2 = {{c|-|-20%}}
|Values2 = {{c|-|+3}}
|Properties3 = Agility
|Properties3 = Pain Limit
|Values3 = {{c|-|[-0.2*AGL]}}
|Values3 = {{c|-|+35}}
|Properties4 = Noise Produced
|Properties4 = Dodge Chance
|Values4 = {{c|-|+33%}}
|Values4 = {{c|-|-30%}}
|Properties5 = Energy
|Properties5 = Healing Efficiency
|Values5 = {{c|-|[-0.25*Max Energy]}}
|Values5 = {{c|-|-15%}}
|Properties6 = Energy
|Values6 = {{c|-|[-0.2*Max Energy]}}
|PropertyText = Injury is stabilized and no longer causes Pain to accumulate.
|PropertyText = Injury is stabilized and no longer causes Pain to accumulate.
|Description =  
|Description =  

Revision as of 12:09, 30 July 2022


This article is a stub. You can help Stoneshard wiki by expanding it.

Severe Leg Injury (Stabilized) is a Wound condition applied when heavily damaged left or right leg gets stabilized by using Splint or by healing over time. See Injuries for more information.

Severe Leg Injury (Stabilized)
Wound
Move Resistance
-35%
Swimming Cost
+3
Pain Limit
+35
Dodge Chance
-30%
Healing Efficiency
-15%
Energy
[-0.2*Max Energy]

Injury is stabilized and no longer causes Pain to accumulate.


Severe Leg Injury (Stabilized)