Difference between revisions of "Swords (skill tree)"

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old>Domppa100
(Fixed description.)
old>Domppa100
(Finished description's fixing.)
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|Cleaving Strike
|Cleaving Strike
|Performs an attack which hits three adjacent tiles.#It deals  +/*Weapon_Damage*/%  Damage with  +/*Bleeding_Chance*/%  Bleed Chance.##Provides  +10%  Counter Chance for  4  turns for each enemy hit.## Passive ability: # -5%  Cooldowns Duration for this skill tree
|Performs an attack which hits three adjacent tiles.
It deals  +/*Weapon_Damage*/%  Damage with  +/*Bleeding_Chance*/%  Bleed Chance.
 
Provides  +10%  Counter Chance for  4  turns for each enemy hit.
 
Passive ability:
 
-5%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active


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|-
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|Keeping Distance
|Keeping Distance
|Retreats  a tile back.##If the next turn the emptied tile is occupied by an enemy, perform an attack with  +/*Weapon_Damage*/%  Damage and  +/*Bleeding_Chance*/%  Bleed Chance.## Passive bonus: # -5%  Cooldowns Duration for this skill tree
|Retreats  a tile back.
 
If the next turn the emptied tile is occupied by an enemy, perform an attack with  +/*Weapon_Damage*/%  Damage and  +/*Bleeding_Chance*/%  Bleed Chance.
 
Passive bonus:  
 
-5%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active


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|-
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|Onrush
|Onrush
|Rushes towards the enemy and strikes with bonus  +/*Weapon_Damage*/%  Damage and  +/*Armor_Piercing*/%  Armor Penetration.##The target recieves  -33%  Bleeding Resistance and  +10%  Damage Taken for  4  turns.## Passive ability: # -5%  Cooldowns Duration for this skill tree
|Rushes towards the enemy and strikes with bonus  +/*Weapon_Damage*/%  Damage and  +/*Armor_Piercing*/%  Armor Penetration.
 
The target recieves  -33%  Bleeding Resistance and  +10%  Damage Taken for  4  turns.
 
Passive ability:  
 
-5%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active


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|-
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|Fencer's Stance
|Fencer's Stance
|Activates the following effect for  6  turns:## +5%  Block Chance# +5%  Counter Chance# -5%  Skills Energy Cost# +2.5%  Dodge Chance##Each successful attack prolongs the duration of this effect by  1  turn (up to  15  turns) and grants  1  stack of it (up to  6  stacks).##Each successful  Block  or  Counterattack  prolongs the duration of the effect by  1  turn, but decreases its number of stacks by  2 .## Passive bonus: # -5%  Cooldowns Duration for this skill tree
|Activates the following effect for  6  turns:
 
+5%  Block Chance
 
+5%  Counter Chance
 
-5%  Skills Energy Cost
 
+2.5%  Dodge Chance
 
Each successful attack prolongs the duration of this effect by  1  turn (up to  15  turns) and grants  1  stack of it (up to  6  stacks).
 
Each successful  Block  or  Counterattack  prolongs the duration of the effect by  1  turn, but decreases its number of stacks by  2 .
 
Passive bonus:
 
-5%  Cooldowns Duration for this skill tree
|Skill Type: Active
|Skill Type: Active


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|-
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|Blade Maintenance
|Blade Maintenance
|Swords' condition deteriorates  50%  slower.#If the equipped sword's durability is  75%  or more, provides  +10%  Weapon Damage.## Passive bonus: # -5%  Cooldowns Duration for this skill tree# -3%  Fumble Chance
|Swords' condition deteriorates  50%  slower.
If the equipped sword's durability is  75%  or more, provides  +10%  Weapon Damage.
 
Passive bonus:
 
-5%  Cooldowns Duration for this skill tree
 
-3%  Fumble Chance
|Skill Type: Passive
|Skill Type: Passive
- Requires one-handed sword
- Requires one-handed sword
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|-
|-
|Honed Edge
|Honed Edge
|Each sword strike grants you  +5%  Bleed Chance for  4  turns.#This effect stacks.## Passive bonus: # -5%  Cooldowns Duration for this skill tree# +5%  Bleed Chance
|Each sword strike grants you  +5%  Bleed Chance for  4  turns.
This effect stacks.
 
Passive bonus:
 
-5%  Cooldowns Duration for this skill tree
 
+5%  Bleed Chance
|Skill Type: Passive
|Skill Type: Passive
- Requires one-handed sword
- Requires one-handed sword
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|-
|-
|Gloat
|Gloat
|Sword attacks have  +5%  Crit Chance and  +5%  Weapon Damage for each  Bleeding  affecting the target.##Killing a  Bleeding  enemy decreases Cooldowns Duration for this skill tree by  50% .## Passive ability: # -5%  Cooldowns Duration for this skill tree# +3%  Crit Chance
|Sword attacks have  +5%  Crit Chance and  +5%  Weapon Damage for each  Bleeding  affecting the target.
 
Killing a  Bleeding  enemy decreases Cooldowns Duration for this skill tree by  50% .
 
Passive ability:  
 
-5%  Cooldowns Duration for this skill tree
 
+3%  Crit Chance
|Skill Type: Passive
|Skill Type: Passive
- Requires one-handed sword
- Requires one-handed sword
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|-
|-
|Endurance Training
|Endurance Training
|Sword attacks have  25%  chance to restore  5%  of your Max Energy.## Passive ability: # -5%  Cooldowns Duration for this skill tree# +10  Max Energy
|Sword attacks have  25%  chance to restore  5%  of your Max Energy.
 
Passive ability:
 
-5%  Cooldowns Duration for this skill tree
 
+10  Max Energy
|Skill Type: Passive
|Skill Type: Passive
- Requires one-handed sword
- Requires one-handed sword

Revision as of 22:08, 12 March 2020

This page shows all Swords skills.

Swords skilltree.png


Active skills

Skill Description Properties Treaties
Cleaving Strike Performs an attack which hits three adjacent tiles.

It deals +/*Weapon_Damage*/% Damage with +/*Bleeding_Chance*/% Bleed Chance.

Provides +10% Counter Chance for 4 turns for each enemy hit.

Passive ability:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Area

Range: 1

Energy Cost: 18

Cooldown: 10

Modified by: Strength, Agility

- Requires one-handed sword

I
Keeping Distance Retreats a tile back.

If the next turn the emptied tile is occupied by an enemy, perform an attack with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Tile

Range: 1

Energy Cost: 18

Cooldown: 8

Modified by: Strength, Agility

- Requires one-handed sword

I
Onrush Rushes towards the enemy and strikes with bonus +/*Weapon_Damage*/% Damage and +/*Armor_Piercing*/% Armor Penetration.

The target recieves -33% Bleeding Resistance and +10% Damage Taken for 4 turns.

Passive ability:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 4

Energy Cost: 24

Cooldown: 8

Modified by: Strength, Agility

- Requires one-handed sword

I
Fencer's Stance Activates the following effect for 6 turns:

+5% Block Chance

+5% Counter Chance

-5% Skills Energy Cost

+2.5% Dodge Chance

Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks).

Each successful Block or Counterattack prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2 .

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 16

- Requires one-handed sword

I

Passive skills

Skill Description Properties Treaties
Blade Maintenance Swords' condition deteriorates 50% slower.

If the equipped sword's durability is 75% or more, provides +10% Weapon Damage.

Passive bonus:

-5% Cooldowns Duration for this skill tree

-3% Fumble Chance

Skill Type: Passive

- Requires one-handed sword

I
Honed Edge Each sword strike grants you +5% Bleed Chance for 4 turns.

This effect stacks.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+5% Bleed Chance

Skill Type: Passive

- Requires one-handed sword

I
Gloat Sword attacks have +5% Crit Chance and +5% Weapon Damage for each Bleeding affecting the target.

Killing a Bleeding enemy decreases Cooldowns Duration for this skill tree by 50% .

Passive ability:

-5% Cooldowns Duration for this skill tree

+3% Crit Chance

Skill Type: Passive

- Requires one-handed sword

I
Endurance Training Sword attacks have 25% chance to restore 5% of your Max Energy.

Passive ability:

-5% Cooldowns Duration for this skill tree

+10 Max Energy

Skill Type: Passive

- Requires one-handed sword

I