Difference between revisions of "Swords (skill tree)"

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!Treaties
!Treaties
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|Cleaving Strike
|'''[[Cleaving Strike]]'''[[File:Cleaving Strike.png|alt=|center]]
|Performs an attack which hits three adjacent tiles.
|Performs an attack which hits three adjacent tiles.
It deals +/*Weapon_Damage*/% Damage with +/*Bleeding_Chance*/% Bleed Chance.
It deals +/*Weapon_Damage*/% Damage with +/*Bleeding_Chance*/% Bleed Chance.
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|I
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|Keeping Distance
|'''[[Keeping Distance]]'''[[File:Keeping Distance.png|alt=|center]]
|Retreats a tile back.
|Retreats a tile back.


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|I
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|Onrush
|'''[[Onrush]]'''[[File:Onrush.png|alt=|center]]
|Rushes towards the enemy and strikes with bonus +/*Weapon_Damage*/% Damage and +/*Armor_Piercing*/% Armor Penetration.
|Rushes towards the enemy and strikes with bonus +/*Weapon_Damage*/% Damage and +/*Armor_Piercing*/% Armor Penetration.


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|Fencer's Stance
|'''[[Fencer's Stance]]'''[[File:Fencer's Stance.png|alt=|center]]
|Activates the following effect for 6 turns:
|Activates the following effect for 6 turns:



Revision as of 07:09, 16 March 2020

This page shows all Swords skills.

Swords skilltree.png

Placeholder:

############

Cleaving Strike

+ (20 + 1.0STR + 1.0AGI) % Damage

+ (35 + 2AGI ) % Bleed Chance

Keeping Distance

+ (25 + 1.0STR + 1.5AGI) % Damage

+ (60 + 2AGI ) % Bleed Chance

Onrush

+ (40 + 1.0STR + 1.0AGI) % Damage

+ (30 + 0.5STR + 1.5AGI) % Armor Penetration

############


Active skills

Skill Description Properties Treaties
Cleaving Strike
Performs an attack which hits three adjacent tiles.

It deals +/*Weapon_Damage*/% Damage with +/*Bleeding_Chance*/% Bleed Chance.

Provides +10% Counter Chance for 4 turns for each enemy hit.

Passive ability:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Area

Range: 1

Energy Cost: 18

Cooldown: 10

Modified by: Strength, Agility

- Requires one-handed sword

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Keeping Distance
Retreats a tile back.

If the next turn the emptied tile is occupied by an enemy, perform an attack with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance.

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Tile

Range: 1

Energy Cost: 18

Cooldown: 8

Modified by: Strength, Agility

- Requires one-handed sword

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Onrush
Rushes towards the enemy and strikes with bonus +/*Weapon_Damage*/% Damage and +/*Armor_Piercing*/% Armor Penetration.

The target recieves -33% Bleeding Resistance and +10% Damage Taken for 4 turns.

Passive ability:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: Target Object

Range: 4

Energy Cost: 24

Cooldown: 8

Modified by: Strength, Agility

- Requires one-handed sword

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Fencer's Stance
Activates the following effect for 6 turns:

+5% Block Chance

+5% Counter Chance

-5% Skills Energy Cost

+2.5% Dodge Chance

Each successful attack prolongs the duration of this effect by 1 turn (up to 15 turns) and grants 1 stack of it (up to 6 stacks).

Each successful Block or Counterattack prolongs the duration of the effect by 1 turn, but decreases its number of stacks by 2 .

Passive bonus:

-5% Cooldowns Duration for this skill tree

Skill Type: Active

Target Type: No Target

Energy Cost: 30

Cooldown: 16

- Requires one-handed sword

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Passive skills

Skill Description Properties Treaties
Blade Maintenance Swords' condition deteriorates 50% slower.

If the equipped sword's durability is 75% or more, provides +10% Weapon Damage.

Passive bonus:

-5% Cooldowns Duration for this skill tree

-3% Fumble Chance

Skill Type: Passive

- Requires one-handed sword

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Honed Edge Each sword strike grants you +5% Bleed Chance for 4 turns.

This effect stacks.

Passive bonus:

-5% Cooldowns Duration for this skill tree

+5% Bleed Chance

Skill Type: Passive

- Requires one-handed sword

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Gloat Sword attacks have +5% Crit Chance and +5% Weapon Damage for each Bleeding affecting the target.

Killing a Bleeding enemy decreases Cooldowns Duration for this skill tree by 50% .

Passive ability:

-5% Cooldowns Duration for this skill tree

+3% Crit Chance

Skill Type: Passive

- Requires one-handed sword

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Endurance Training Sword attacks have 25% chance to restore 5% of your Max Energy.

Passive ability:

-5% Cooldowns Duration for this skill tree

+10 Max Energy

Skill Type: Passive

- Requires one-handed sword

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