Difference between revisions of "Template:Skill"

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m (add custom name parameter)
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-->{{#vardefine:Page|{{#if:{{{1|}}}|{{{1|}}}|{{ROOTPAGENAME}}}}}}<!--
-->{{#vardefine:Page|{{#if:{{{1|}}}|{{{1|}}}|{{ROOTPAGENAME}}}}}}<!--
-->{{#vardefine:Skilltree|{{#if:{{{1|}}}|{{:Skill data|{{{1|}}}}}|{{:Skill data|{{ROOTPAGENAME}}}}}}}}<!--
-->{{#vardefine:Skilltree|{{#if:{{{1|}}}|{{:Skill data|{{{1|}}}}}|{{:Skill data|{{ROOTPAGENAME}}}}}}}}<!--
--><div style="width: 300px;">{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|{{#if: {{{1|}}}||{{#ifexist: File:{{#var:Page}}.png | <div style="position:relative;float:right;margin-top: -9px;">[[File:{{#var:Page}}.png|{{Translate|{{{Name|{{#var:Page}}}}}|SkillNames}}|link={{#ifeq:{{SUBPAGENAME}}|Tooltip|{{BASEPAGENAME}}|{{PAGENAME}}/Tooltip}}]]</div>| }}}}<span style="font-size: 20px;">{{Translate|{{{Name|{{#if:{{:{{#var:Page}}|Name}}|{{:{{#var:Page}}|Name}}|{{:{{#var:Page}}}}}}}|SkillNames}}</span> <br />{{#switch: {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} | Active | active = {{C|Active|{{Translate|Active|Properties}}}} | Passive | passive = {{C|Passive|{{Translate|Passive|Properties}}}} | {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} }}
--><div style="width: 300px;">{{#ifeq: {{#var:Skilltree}}|Skill data missing.|Skill with name "{{{1|{{ROOTPAGENAME}}}}}" does not exist.<br><br>Add it to [[Skill data]] or fix the Skill name.|{{#if: {{{1|}}}||{{#ifexist: File:{{#var:Page}}.png | <div style="position:relative;float:right;margin-top: -9px;">[[File:{{#var:Page}}.png|{{Translate|{{{Name|{{#var:Page}}}}}|SkillNames}}|link={{#ifeq:{{SUBPAGENAME}}|Tooltip|{{BASEPAGENAME}}|{{PAGENAME}}/Tooltip}}]]</div>| }}}}<span style="font-size: 20px;">{{Translate|{{{Name|{{#if:{{:{{#var:Page}}|Name}}|{{:{{#var:Page}}|Name}}|{{#var:Page}}}}}}}|SkillNames}}</span> <br />{{#switch: {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} | Active | active = {{C|Active|{{Translate|Active|Properties}}}} | Passive | passive = {{C|Passive|{{Translate|Passive|Properties}}}} | {{:{{#var:Skilltree}}|{{#var:Page}}|Active}} }}
{{Tooltip rule}}
{{Tooltip rule}}
{{#switch: {{:{{#var:Skilltree}}|{{#var:Page}}|Active}}
{{#switch: {{:{{#var:Skilltree}}|{{#var:Page}}|Active}}

Revision as of 19:02, 24 September 2022

Template-info.png Documentation

This is skill template used to create an infobox on a specific skill's Tooltip page. It loads the skill data from the respective Skill data page.

Usage: Copy this code to any page. The name of the page will be used as the skill name parameter.

{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}


You can specify a different skill name to be used instead of the page name. For example:

{{ {{{1|Tooltip hover box}}}|title={{Skill|My skill name}}}}


Skill pages also display icons and skill formulae for skills that have them, but this doesn't work for tooltips.
For this case, you can define a tooltip=1 parameter to not show the skill image.

{{ {{{1|Tooltip hover box}}}|title={{Skill|My skill name|tooltip=1}}}}


If you don't want a skill to display skill formulae (and hide the button), remove the

|Formuladesc = ...

parameter from the skill's data.


This template is also used by:

See Swords_(skill_tree) for examples.


Examples without icons below:


This article is a stub. You can help Stoneshard wiki by expanding it.


spell

Activates the following effect for 4 turns:

+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance

At the end of its duration the stone armor explodes, dealing 4 Crushing Damage for each attack it absorbed with a 50% chance to inflict Knockback to all adjacent enemies.

Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.

Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools

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This article is a stub. You can help Stoneshard wiki by expanding it.


attack
- Requires one-handed sword
Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance.

Grants +10% Counter Chance for 4 turns for each enemy within the skill's area of effect.

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  • Unlocked by reading Warfare Treatise II or by spending 6 Attribute points into Strength, Agility or Perception.
    maneuver


Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 for each enemy within Vision):

+2% Crit Chance
+3% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration

Basic strikes and shots as well as using Attack skills reduce the number of stacks.

Killing enemies prolongs the effect's duration by 2 turns.

While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.

Only one "Tactic" can be active at a time.

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  • Unlocked by reading Maces Treatise II or by spending 6 Attribute points into Strength or Agility.
    stance

- Requires a one-handed mace
Stance skill. Activates "Hammer and Anvil" for 12 turns:

-5% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic mace strikes prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.

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This article is a stub. You can help Stoneshard wiki by expanding it.


maneuver
- Requires specific materials
Allows to start a campfire that can be used to cook food. When using a bedroll, sleeping next to a lit campfire reduces the chance of being ambushed by 20%.

Required materials:
Stick [х4]

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  • Unlocked by reading Swords Treatise III or by spending 12 Attribute points into Strength or Agility.
    Passive

- Requires one-handed sword
Sword strikes grants +7.5% Bleed Chance and +2.5% Armor Penetration for 4 turns.
The effect stacks up to 4 times.

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This article is a stub. You can help Stoneshard wiki by expanding it.


Active
Type
Target Object
Range
1
Energy
5

- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
Allows carving a targeted animal carcass to harvest meat, pelt, and other hunting trophies.

The chance of successful skinning depends on the type of damage used to kill the animal.
Piercing and Crushing Damage harm pelts the least.

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This article is a stub. You can help Stoneshard wiki by expanding it.


Passive
Strikes and shots against Unaware targets are always critical.

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Example of a tooltip version (doesn't show the skill image, helps with some plugin limitations):


This article is a stub. You can help Stoneshard wiki by expanding it.


maneuver
- Requires specific materials
Allows to start a campfire that can be used to cook food. When using a bedroll, sleeping next to a lit campfire reduces the chance of being ambushed by 20%.

Required materials:
Stick [х4]

Show formulasHide formulas

Example of a non-existing skill:

Skill with name "I don't exist" does not exist.

Add it to Skill data or fix the Skill name.