Two-Handed Axes (skill tree)

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Revision as of 13:52, 21 October 2022 by Dunebug (talk | contribs) (Adjusted list to match order of tree, like other pages.)
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Disambig.png This article is about a skill tree. For the corresponding weapon class, see Two-Handed Axes.

Hover over the skill icons to view the detailed descriptions.
Hover over the skill icons to view the detailed descriptions.

This page shows all Two-Handed Axe Skills

Ruthlessly maim your foes, robbing them of any chance of victory.

Main focus:
High Damage, Area Damage, Injuries, Bleeding

Crit Effect:
Cleave through 3 tiles
+75% Bodypart Damage


Skill List

SkillBasic StatsDescriptionPassive bonusHidden bonus
Treatise I
Hooking Chop
Hooking Chop
Attack
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
12
Modified by:
Strength, Perception
- Requires a two-handed axe
Delivers a strike with -25% Damage, +75% Bleed Chance, and +10% Armor Penetration.

Grants the strike a 75% chance to Pull the target if its 1 tile away.

Worsens the Condition of an additional body part besides the one hit by the strike.
Shieldbreaker
Shieldbreaker
Passive
- Requires a two-handed axe
Two-handed axe strikes apply their target with -10% Block Chance, -10% Block Power Recovery, and -15% Block Power for 5 turns.

If the target's Block Chance is 0%, two-handed axe strikes against it grant -4% Fumble Chance for 5 turns.

Both effects stack up to 5 times.
Dismember
Dismember
Attack
Type:
Target Object
Range:
1
Energy:
13
Cooldown:
10
Modified by:
Strength, Agility, Perception
- Requires two-handed axe
Delivers a strike with +65% Bodypart Damage and +10% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs.

If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 100% chance to start Bleeding.
Treatise II
Rampage
Rampage
Stance
Type:
No Target
Energy:
11
Cooldown:
10
- Requires a two-handed axe
Activates "Rampage" for 12 turns:

-10% Skills Energy Cost
+5% Crit Chance
+15% Bleed Chance
-5% Fumble Chance.

While the effect is active, each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25).

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 15 but reduce its number of stacks.

Only one Stance effect can be active at a time.
Fatal Strike
Fatal Strike
Passive
- Requires a two-handed axe
Critical two-handed axe strikes grant -15% Skills Energy Cost for 3 turns and apply their target with +10% Damage Taken for 3 turns.

Both effects stack up to 2 times.
Finish `Em!
Finish `Em!
Passive
- Requires a two-handed axe
Grants two-handed axe strikes +25% Bodypart Damage and +5% Accuracy if the target's Health is above 50%.

Grants two-handed axe strikes +10% Weapon Damage and -5% Fumble Chance if the target's Health is below 50%.
Reign in Blood
Reign in Blood
Attack
Type:
Target Object
Range:
1
Energy:
11
Cooldown:
10
Modified by:
Strength, Agility, Vitality
- Requires two-handed axe
Delivers a strike with +40% Knockback chance and +10% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health.

With 60% chance causes the target's Injured body parts to start bleeding.

Then replenishes +5% Max Energy for each Bleeding and degree of Injury affecting the target.
Treatise III
Tool of Execution
Tool of Execution
Passive
- Requires a two-handed axe
Using "Rampage" grants +5% Bodypart Damage and +10% Crit Efficiency for 8 turns for each enemy within 5 tiles.

The effect stacks up to 5 times.
Make Space
Make Space
Attack
Type:
Target Area
Range:
2
Energy:
16
Cooldown:
16
Modified by:
Strength
- Requires a two-handed axe
Delivers a strike to three adjacent tiles and three tiles behind them with +10% Weapon Damage and +10% Armor Penetration for each degree of Injury affecting the targets within the skill's area of effect.

If the strike kills at least one target, immediately uses the skill again on the same area without spending Energy (but not more than once).
Maim and Kill
Maim and Kill
Passive
- Requires a two-handed axe
Causing Injuries and Bleedings with two-handed axe strikes grants +5% Weapon Damage and +5% Crit Chance for 5 turns.

The effect stacks up to 4 times.

Two-handed axe strikes against targets affected by two or more Injuries replenish 5% Max Energy.

Page last edited during patch: 0.8.0.17