Beastslayer

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Beastslayer
Level 15 Human
Beastslayer
Health: 160
Energy: 90

Damage
32 Piercing

Protection
Head 9
Body 14
Arms 4
Legs 5

Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%

Defensive stats
Block Chance 0%
Bleed Res. 40%
Pain Res. 0%
Block Power 0
Control Res. 10%
Dodge Chance 0%
Move Res. 20%

Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 50%
Life Leech 0%
Vision 12
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 25%
Energy Leech 0%
Bonus Range 8
Accuracy 70%
Fumble Chance 10%
Stagger Chance 40%
Magic Power 100%
Armor Pen. 50%

Attributes
STR: 12
AGL: 14
PRC: 24
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 250

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This avid hunter had an epiphany that watching people fighting for their lives is much more entertaining for him than stalking wildlife.
This avid hunter had an epiphany that watching people fighting for their lives is much more entertaining for him than stalking wildlife.

Often accompanied by a Wolfhound.

Skills

SkillBasic StatsDescription
Net Throw
Net Throw
Type:
Target Object
Range:
4
Energy:
12
Cooldown:
999
Applies a target with "Ensnarement" for 6 turns:

+30% Fumble Chance
-75% Dodge Chance
-50% Block Chance
-50% Counter Chance
Headshot
Headshot
Type:
Target Object
Range:
7
Energy:
20
Cooldown:
20
Takes a shot at the target's head with +30% Bodypart Damage, +15% Crit Chance, and +25% Crit Efficiency.

If the shot kills its target, replenishes 25% Max Energy, instantly reloads the equipped crossbow, and activates "Taking Aim" for 1 turn.
Suppression
Suppression
Type:
No Target
Energy:
10
Cooldown:
10
Activates "Suppression" for 12 turns (18 turns if equipped with a crossbow):

+5% Immobilization Chance
+10% Knockback Chance
+10%Bleed Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Using this ability tree's skills (except Taking Aim) grants an extra stack of the effect (up to IV).

Basic shots prolong the effect's duration by 1 turn (up to 15), but reduce its number of stacks.
Hunter's Mark
Hunter's Mark
Type:
Target Object
Energy:
12
Cooldown:
12
Activates "Thrill of the Hunt" for 15 turns:

+10% Bodypart Damage
+5% Crit Chance
+15% Crit Efficiency

Applies the target of "Hunter's Mark" for 15 turns:

-10%Bleed Resistance
-10% Move Resistance
-10 Control Resistance

Then take a shot at the target. While "Thrill of the Hunt" is active, damaging shots apply their target with "Hunter's Mark" or with an extra stack of the effect (up to IV).

Killing a target affected by "Hunter's Mark" or applying it to new targets grants an extra stack of "Thrill of the Hunt" (up to IV).

Switching to another loadout doesn't remove the effects.
Taking Aim
Taking Aim
Type:
No Target
Energy:
4
Cooldown:
1
Activates the following effect for the next turn:

+60% Accuracy
+10% Weapon Damage.

For each enemy within 4 tiles additionally grants the effect:

+25% Knockback Chance
+25% Immobilization Chance
+25% Stagger Chance

Removes the effect if not equipped with a ranged weapon.
Sic!
Sic!
Type:
Target Object
Range:
12
Energy:
6
Cooldown:
10
Applies a target with "Sic!" for 10 turns.

Dogs deal +50% Damage to targets under the effect of "Sic!.

Possible Loot

TODO

War Crossbow

See also