Beastslayer

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Beastslayer
Level 15 Human
Beastslayer
Health: 160
Energy: 90

Damage
32 Piercing

Protection
Head 9
Body 14
Arms 4
Legs 5

Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%

Defensive stats
Block Chance 0%
Bleed Res. 40%
Control Res. 10%
Block Power 0
Pain Res. 0%
Move Res. 20%
Dodge Chance 0%

Offensive stats
Crit Chance 5%
Accuracy 70%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 50%
Life Leech 0%
Vision 12
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 0%
Fumble Chance 10%
Daze Chance 0%
Immob. Chance 25%
Energy Leech 0%
Bonus Range 8
Armor Pen. 50%

Attributes
STR
AGL
PRC
VIT
WIL

12
14
24
10
10

Miscellaneous
Faction:
Brigand
Size:
medium
XP:
250

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This avid hunter had an epiphany that watching people fighting for their lives is much more entertaining for him than stalking wildlife.
This avid hunter had an epiphany that watching people fighting for their lives is much more entertaining for him than stalking wildlife.

Often accompanied by a Wolfhound.

Skills

SkillBasic StatsDescription
Net Throw
Net Throw
Type:
Target Object
Range:
4
Energy:
12
Cooldown:
999
Applies a target with "Ensnarement" for 6 turns:

+30% Fumble Chance
-75% Dodge Chance
-50% Block Chance
-50% Counter Chance
Headshot
Headshot
Type:
Target Object
Range:
7
Energy:
24
Cooldown:
16
Takes a shot at the target's head.

This shot gains +50% Bodypart Damage, +15% Crit Chance, and +35% Crit Efficiency.

If this shot kills its target, this ability tree's active Cooldowns are reduced by 6 turns.
Suppression
Suppression
Type:
No Target
Energy:
10
Cooldown:
10
Stance skill. Activates the following effect for 12 turns:

+5% Immobilization Chance
+10% Knockback Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Using this ability tree's skills (with the exception of Taking Aim) grants 1 stack of the effect (up to 4 stacks).

Basic ranged attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1.
Hunter's Mark
Hunter's Mark
Type:
Target Object
Range:
7
Energy:
16
Cooldown:
12
Takes a shot at the target. A successful hit applies it with the following effect for 10 turns:

Consecutive shots against the marked target receive a stacking bonus of +5% Damage and +10% Bleed Chance.
Taking Aim
Taking Aim
Type:
No Target
Energy:
6
Cooldown:
1
Activates the following effect for the next turn:

+60% Accuracy
+10% Weapon Damage.
Sic!
Sic!
Type:
Target Object
Range:
12
Energy:
6
Cooldown:
10
Applies a target with "Sic!" for 10 turns.

Dogs deal +50% Damage to targets under the effect of "Sic!.

Possible Loot

Weapons TODO

See also