Brigand Sorcerer

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Brigand Sorcerer
Level 16 Human
Brigand Sorcerer
Health: 125
Energy: 200

Damage
20 Crushing
6 Fire

Protection
Head 2
Body 4
Arms 2
Legs 4

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Fire 40%
Magic 25%
Unholy 25%
Arcane 25%
Sacred 25%
Psionic 25%

Defensive stats
Block Chance 5%
Bleed Res. 15%
Pain Res. 0%
Block Power 15
Control Res. 0%
Dodge Chance 5%
Move Res. 0%

Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 15%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 100%
Fumble Chance 20%
Stagger Chance 15%
Magic Power 135%
Armor Pen. 15%

Attributes
STR: 8
AGL: 8
PRC: 14
VIT: 10
WIL: 22

Miscellaneous
Faction: Brigand
Size: medium
XP: 90

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Some sorcerers fail to find their place at the noble court, ending up as criminals.
Some sorcerers fail to find their place at the noble court, ending up as criminals.

Skills

SkillBasic StatsDescription
Blaze
Blaze
Type:
Target Area
Range:
3
Energy:
21
Cooldown:
11
Deals 8 Fire Damage to all targets in its area of effect.

The affected targets have their Energy burnt for double the received Damage.

Reduces active Cooldowns for this ability tree by 1 for each affected enemy.
Fire Barrage
Fire Barrage
Type:
Target Tile
Range:
5
Energy:
16
Cooldown:
6
Launches a series of three firebolts at the target, each dealing 6 Fire Damage.

Firebolt deals +50% Damage to Burning targets.
Ring of Fire
Ring of Fire
Type:
Target Area
Range:
1
Energy:
26
Cooldown:
15
Ignites surrounding tiles, dealing 10 Fire Damage to enemies.

Has a 33% chance to Ignite all affected targets and applies them with -10% Fire Resistance.

Grants +15% Pyromantic Power for 3 turns for each enemy hit.
Seal of Cleansing
Seal of Cleansing
Type:
Target Object
Range:
6
Energy:
15
Cooldown:
25
Removes all physical and magical effects from the target and everyone adjacent to it and destroys all summoned magical entities in its area of effect - this includes burning tiles and puddles of unholy blood, acid, and magma.
Applies the affected Wraiths and the Undead with +20% Damage taken for 15 turns.

Each removed effect or destroyed entity reduces all active Cooldowns by 1 turn and replenishes 4% Max Energy to the caster.

When used on yourself:
Grants +10% Miracle Chance and -10% Damage Taken for 6 turns per each removed positive effect
Grants +5% Damage Taken and -5% Magic Resistance for 6 turns per each removed negative effect

Possible Loot

Weapons

Scrolls

Books

Medicine

See also