Rogue Pyromancer

From Stoneshard wiki
Jump to navigation Jump to search

This article is a stub. You can help Stoneshard wiki by expanding it.


Rogue Pyromancer
Level Data does not exist.
Rogue Pyromancer
Health:
Energy:

Damage

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances

Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%

Attributes
STR:
AGL:
PRC:
VIT:
WIL:

Miscellaneous
Faction:
Size:
XP:

Show moreShow less
Data does not exist.
This wandering sorcerer is unencumbered by a strict moral code, so he is willing to offer his services to anyone for the right amount of coin.

Skills

SkillBasic StatsDescription
Seal of Power
Seal of Power
Active
Type:
No Target
Energy:
18
Cooldown:
20
Activates Seal of Power for 5 turns:

+20% Magic Power
+10% Weapon Damage
+1 Bonus Range

Casting specialized spells transforms "Seal of Power" into the Seal of a corresponding Magic School and prolongs the effect´s duration by 3 turns (up to 9).

Pyromancy: +15% Pyromantic Power, +15% Weapon Damage, dealt as Fire, +5% Miracle Chance, +5% Crit Chance

Electromancy: +15% Electromantic Power, +15% Weapon Damage, dealt as Shock, -5% Backfire Chance, -5% Fumble Chance
Geomancy: +15% Geomantic Power, -15% Damage Taken, +15% Block Chance, -5% Backfire Damage Change

Casting Magic Mastery spells activates the original Seal.
Fire Barrage
Fire Barrage
Spell
Type:
Target Tile
Range:
5
Energy:
8
Cooldown:
3
Launches a series of three firebolts at the target, each dealing 7 Fire Damage.

Firebolt deals +50% Damage to Burning targets.
Jolt
Jolt
Active
Type:
Target Tile
Range:
7
Energy:
10
Cooldown:
2
Deals 6 Shock Damage to the target with 35% chance to Knock it back and 70% chance to apply "Resonance" for 8 turns:

-20% Shock Resistance
-7.5% Move Resistance
-5% Control Resistance
+10% Cooldowns Duration

Possible Loot

Weapons

Jewelry

Scrolls

See also