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	<id>https://stoneshard.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AntiZig</id>
	<title>Stoneshard wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/Special:Contributions/AntiZig"/>
	<updated>2026-05-13T19:23:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Treasure_Seeker_Backpack&amp;diff=69760</id>
		<title>Treasure Seeker Backpack</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Treasure_Seeker_Backpack&amp;diff=69760"/>
		<updated>2025-02-22T01:35:42Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
|ItemType = Bag&lt;br /&gt;
|PropertyText = Can be used to store items. Must be equipped before use.&lt;br /&gt;
|Description = Lumbering around with this thing strapped to one&#039;s back isn&#039;t a pleasant experience. On the upside, it can be stuffed with an awful lot of trinkets.&lt;br /&gt;
|Price = 800&lt;br /&gt;
|NoSpacing = 1&lt;br /&gt;
|#default = &lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{/Tooltip}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It offers no value unless carried in the cloak slot, since it cant be carried in inventory while having items inside.&lt;br /&gt;
&lt;br /&gt;
Opening the backpack takes a turn, so it is not advisable to keep any items you may need to use in combat stored within it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquired from==&lt;br /&gt;
* Sold by [[Caravan_%26_Followers#Leif|Leif]] at the caravan camp at friendship (75%) for 874 crowns, has 36 space inventory.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Bags]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Item navbox}}&lt;br /&gt;
[[Category:Bags]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Treasure_Seeker_Backpack.png&amp;diff=69758</id>
		<title>File:Treasure Seeker Backpack.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Treasure_Seeker_Backpack.png&amp;diff=69758"/>
		<updated>2025-02-22T01:33:58Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Treasure_Seeker_Backpack&amp;diff=69757</id>
		<title>Treasure Seeker Backpack</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Treasure_Seeker_Backpack&amp;diff=69757"/>
		<updated>2025-02-22T01:22:32Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: updating info and formatting to match other bags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
|ItemType = Bag&lt;br /&gt;
|PropertyText = Can be used to store items. Must be equipped before use.&lt;br /&gt;
|Description = Lumbering around with this thing strapped to one&#039;s back isn&#039;t a pleasant experience. On the upside, it can be stuffed with an awful lot of trinkets.&lt;br /&gt;
|Price = 800&lt;br /&gt;
|NoSpacing = 1&lt;br /&gt;
|#default = &lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{/Tooltip}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It offers no value unless carried in the cloak slot, since it cant be carried in inventory while having items inside.&lt;br /&gt;
&lt;br /&gt;
Opening the backpack takes a turn, so it is not advisable to keep any items you may need to use in combat stored within it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Large_Backpack_1.png|400x400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Acquired from==&lt;br /&gt;
* Sold by [[Caravan_%26_Followers#Leif|Leif]] at the caravan camp at friendship (75%) for 874 crowns, has 36 space inventory.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Bags]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Item navbox}}&lt;br /&gt;
[[Category:Bags]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Camping_Backpack&amp;diff=69756</id>
		<title>Camping Backpack</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Camping_Backpack&amp;diff=69756"/>
		<updated>2025-02-22T01:04:15Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camping backpack&#039;&#039;&#039; is an item that can be bought. Has 24 space inventory&lt;br /&gt;
&lt;br /&gt;
The backpack can be carried in the inventory, taking up 2 by 3 slots of space, or it can be worn in the cloak slot. When the player interacts with the backpack, they are given the option to use it, which opens up a secondary inventory consisting from 2 sections, 3x4 each. It offers no value unless carried in the cloak slot, since it cant be carried in inventory while having items inside.[[File:CampingBagTooltip.png|border|right|frameless|274x274px]]Opening the backpack takes a turn, so it is not advisable to keep any items you may need to use in combat stored within it.[[File:Camping backpack.png|border|right|frameless]][[File:CampingBackpackInventory.png|328x328px]]&lt;br /&gt;
&lt;br /&gt;
==Acquired from==&lt;br /&gt;
*Sold by [[Caravan_%26_Followers#Alda|Alda]] at Caravan Camp for 627 [[crowns]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Bags]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Item navbox}}&lt;br /&gt;
[[Category:Bags]]&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Treasure_Seeker_Backpack&amp;diff=69755</id>
		<title>Treasure Seeker Backpack</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Treasure_Seeker_Backpack&amp;diff=69755"/>
		<updated>2025-02-22T01:00:46Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* can be sold by [[Caravan_%26_Followers#Leif|Leif]] at the caravan for 874 crowns, has 36 space inventory.&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Camping_Backpack&amp;diff=69754</id>
		<title>Camping Backpack</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Camping_Backpack&amp;diff=69754"/>
		<updated>2025-02-22T00:59:53Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: /* Acquired from */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camping backpack&#039;&#039;&#039; is an item that can be bought. Has 24 space inventory&lt;br /&gt;
&lt;br /&gt;
The backpack can be carried in the inventory, taking up 2 by 3 slots of space, or it can be worn in the cloak slot. When the player interacts with the backpack, they are given the option to use it, which opens up a secondary inventory consisting from 2 sections, 3x4 each. It offers no value unless carried in the cloak slot, since it cant be carried in inventory while having items inside.[[File:CampingBagTooltip.png|border|right|frameless|274x274px]]Opening the backpack takes a turn, so it is not advisable to keep any items you may need to use in combat stored within it.[[File:Camping backpack.png|border|right|frameless]][[File:CampingBackpackInventory.png|328x328px]]&lt;br /&gt;
&lt;br /&gt;
==Acquired from==&lt;br /&gt;
*Sold by [[Caravan_%26_Followers#Alda|Alda]] at Caravan Camp for 627 [[crowns]]&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Caravan_%26_Followers&amp;diff=69753</id>
		<title>Caravan &amp; Followers</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Caravan_%26_Followers&amp;diff=69753"/>
		<updated>2025-02-22T00:54:20Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: /* Trade */ link backpack to its item page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Caravan is a feature that has been added in the big update Rags to Riches. See [[Development roadmap]] and have a look at the planned updates.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
== The Caravan ==&lt;br /&gt;
In Rags to Riches update, the Caravan cart can be obtained in [[Osbrook]] or in [[Oaken Barrel Brewery]] depending on how you completed the [[Fate of the Brewery]] quest. After you obtained the caravan, [[Verren]] will acts as a driver and urge you to go to Brynn for the next quest: [[Gwynnel&#039;s Answers]]. After you finished the quest, Verren will set your caravan&#039;s camp on the north-east steppe of Brynn. Talk to Verren and he will ask you to set the Caravan Banner that can be accessed on the book beside your bed in the caravan. With this task, Verren taught the players about how and what upgrade that you can make in the caravan system.&lt;br /&gt;
&lt;br /&gt;
Afterwards you are free to roam, but Verren will advise you to go to [[Mannshire]] to exchange [[Old Contract]] that he got from random mercenary&#039;s corpse in the abbey to the [[Knud]] the Mannshire&#039;s elder.  You can go to the Mannshire and now the caravan system is fully playable by the players and can be used to transport to a node of the map that is not [[Point of Interest]], field with roads, and field near body of water, or nodes that haven&#039;t explored by the player or by using the [[map]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caravan Features ==&lt;br /&gt;
There were several features that is implemented for Caravan System in Rags to Riches update, such as:&lt;br /&gt;
&lt;br /&gt;
=== Transportation ===&lt;br /&gt;
* The caravan&#039;s main feature will be to quickly traverse the [[Global Map]]. You will be able to move the Caravan to any tile that isn&#039;t occupied by a Camp, Dungeon, other [[Point of Interest]], field with road, and field near a body of water.&lt;br /&gt;
* The caravan will only travel on the Global Map screen, you won&#039;t see it moving real-time.&lt;br /&gt;
* Moving the Caravan will cost [[fodder]] that will be scaled by how far the journey is and your caravan upgrades.&lt;br /&gt;
* After moving the Caravan, there will be a cooldown period during which you cannot use Caravan travel. You can nullify the cooldown with [[Darrel]]&#039;s [[Forced March]] perk.&lt;br /&gt;
* The caravan can only go to a location that you visited or explored by using [[Map|Maps]]. Devs explained that they don&#039;t want to make travelling on foot completely obsolete either.&lt;br /&gt;
*Caravan has max range that can be upgraded with Caravan upgrade or Followers&#039; perks.&lt;br /&gt;
&lt;br /&gt;
=== Storage ===&lt;br /&gt;
* You will be able to store items in the Caravan, just like you can store them in chest in taverns/inns.&lt;br /&gt;
*Caravan chest is shaped in 20*10 slots, which means you can store items in 200 Inventory slots for Caravan chest.&lt;br /&gt;
*You can have up to 4 Caravan chests if it fully upgraded, so the Caravan can store 800 Inventory slots of items.&lt;br /&gt;
* Caravan inventory will only be accessible when interacting with the stash directly, it won&#039;t help you manage your inventory in the middle of a dungeon.&lt;br /&gt;
*You can trade your items in the Caravan&#039;s chest with merchants if you set camp 2 tiles from the settlement. Vice versa you also can buy items or [[commodities]] from merchants and let it transferred into the caravan. If you set caravan camp near the settlement, you can see there is [[:File:Caravan Storage icon.png|storage icon]] in the left border of inventory tab if you trade with someone. You can upgrade the Caravan trade range by 3 tiles with [[Darrel]]&#039;s [[Safe Routes]] perk.&lt;br /&gt;
&lt;br /&gt;
=== Resting Place ===&lt;br /&gt;
&lt;br /&gt;
* You can rest and [[Save system|save]] your progress in your camp.&lt;br /&gt;
* You can get many buffs and healing effect with upgraded caravan.&lt;br /&gt;
&lt;br /&gt;
=== Other features ===&lt;br /&gt;
* Caravan is meant to serve as a &amp;quot;mobile home&amp;quot;, offering a saving point in the wilderness, and probably other services to help you explore area far from settlements.&lt;br /&gt;
* You will be able to hire certain followers and take them with the Caravan. These followers will stay with the Caravan, you won&#039;t be able to bring them with you into a Dungeon.&lt;br /&gt;
* Some Caravan features only available if you upgraded specific schemata in the Caravan&#039;s upgrade book.&lt;br /&gt;
*Other Caravan features that can be implemented after you upgraded the Caravan are: [[Cooking]], [[Crafting]], [[Faith System|Praying]], Food and Herb generating system, and [[Alchemy]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Caravan Upgrades ==&lt;br /&gt;
In Rags to Riches there are 25 Caravan Upgrades that are shown in the Caravan Book and 24 upgrades that already implemented. Some Caravan upgrades need some materials, ingredients, and loots that can be obtained in the dungeon or other area, while some items are specifically need to be bought on certain merchants and from Verren himself. The upgrade tabs for caravan are divided into 4 categories that are: Provision, Restoration, Traveling, and Communication.&lt;br /&gt;
[[File:Caravan provision upgrade.png|right|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== Provision ===&lt;br /&gt;
&#039;&#039;&#039;Firepit&#039;&#039;&#039;&lt;br /&gt;
* Adds firepit to the center of the camp.&lt;br /&gt;
* Allow to roast basic ingredients.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials:&#039;&#039;&#039; Automatically upgraded when Caravan unlocked.&lt;br /&gt;
&#039;&#039;&#039;Workbench&#039;&#039;&#039;&lt;br /&gt;
* Adds [[workbench]] to the east of the Caravan.&lt;br /&gt;
* Allow to [[Crafting|craft]] advanced consumables.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials&#039;&#039;&#039;: [[Toolbox]], 2x [[Nails|Nails.]]&lt;br /&gt;
&#039;&#039;&#039;Cooking Spot&#039;&#039;&#039;&lt;br /&gt;
* Adds Cauldron to the firepit.&lt;br /&gt;
* Allow to [[Cooking|cook]] proper dishes.&lt;br /&gt;
* Cooking in the camp replenishes [[Morale]] depending on the complexity of the recipe.&lt;br /&gt;
* U&#039;&#039;&#039;pgrade materials:&#039;&#039;&#039; [[Huge Cauldron]], [[Ladle]], 2x [[Coal Chunk|Coal Chunk.]]&lt;br /&gt;
&#039;&#039;&#039;Alchemy Station&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials&#039;&#039;&#039;: [[Alchemy Apparatus]].&lt;br /&gt;
* &#039;&#039;Hasn&#039;t been implemented yet in Rags to Riches.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Foraging Table&#039;&#039;&#039;&lt;br /&gt;
* Adds foraging table to the west of the camp.&lt;br /&gt;
* Allow Verren and other followers you recruited to forage [[herbs]], [[mushrooms]], and [[berries]] on the surrounding biome. Also produces [[fodders]].&lt;br /&gt;
* Foraging table can contain maximum 4 foraged loots.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials&#039;&#039;&#039;: [[Foraging Supplies]], [[Shovel]], [[Sickle|Sickle.]]&lt;br /&gt;
&#039;&#039;&#039;Chicken Coop&#039;&#039;&#039;&lt;br /&gt;
* Adds chicken coop and 2 [[Chicken|chickens]] to the west of the camp.&lt;br /&gt;
* Allow your character to harvest [[Egg|eggs]] in the chicken coop regularly.&lt;br /&gt;
* You can kill and pluck chicken in the chicken coop for drumstick, chicken will not generate eggs if there no chicken left, chicken reappeared proximity in a week.&lt;br /&gt;
* U&#039;&#039;&#039;pgrade materials&#039;&#039;&#039;: [[Sack of Grains|Sacks of Grain]], [[Bucket]], [[Caged Chicken|Cages with Chickens.]]&lt;br /&gt;
&#039;&#039;&#039;Special Spices&#039;&#039;&#039;&lt;br /&gt;
* Adds spices above the cauldron.&lt;br /&gt;
* Allow to passively reduced {{Positive|-100%}} spoiling speed of ingredients and foods in Caravan Storage.&lt;br /&gt;
* Cooking in the camp now replenishes [[Sanity]] depending on the complexity of the recipe.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials&#039;&#039;&#039;: [[Spice box]], 2x [[Ginger Root]], 2x [[Spearmint]], 2x [[Leek]], 2 [[Garlic]], 2 [[Onion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Caravan restoration upgrade.png|right|frameless|Caravan restoration upgrade]]&lt;br /&gt;
&lt;br /&gt;
=== Restoration ===&lt;br /&gt;
&#039;&#039;&#039;Straw Bed&#039;&#039;&#039;&lt;br /&gt;
* Adds sleeping spot to the Camp.&lt;br /&gt;
* Allow your character to [[sleep]] and [[Save system|save]], capable of granting [[Vigor]].&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials&#039;&#039;&#039;: Automatically upgraded when Caravan unlocked.&lt;br /&gt;
&#039;&#039;&#039;Praying Spot&#039;&#039;&#039;&lt;br /&gt;
* Adds praying spot next to the Camp.&lt;br /&gt;
* Allow your character to pray and granted [[Blessing]] buff for 1400 turns.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials:&#039;&#039;&#039; [[Hieronite Altar]], [[Ritual Candles]], [[Altar Bell]].&lt;br /&gt;
&#039;&#039;&#039;Offering Spot&#039;&#039;&#039;&lt;br /&gt;
* Adds offering spot next to the Camp exclusive if you play as [[Jorgrim]], replacing Praying Spot.&lt;br /&gt;
* Allow Jorgrim to pray and granted [[Ancestors&#039; Gaze]] buff.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Upgrading materials&#039;&#039;&#039;: [[Lesser Runic Stone]], [[Candle-end]], [[Skull]].&lt;br /&gt;
&#039;&#039;&#039;Modest Tent&#039;&#039;&#039;&lt;br /&gt;
* Upgrade your sleeping spot into Modest Tent.&lt;br /&gt;
* Allow [[Sleep|sleeping]] in the Camp {{Positive|25%}} more [[Vigor]] and {{Positive|twice}} as effective at reducing [[Fatigue &amp;amp; Resting|Fatigue]].&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials&#039;&#039;&#039;: [[Canvas Tent Roll]], [[Rope]], [[Spool of Thread]], 2x [[Straw]].&lt;br /&gt;
[[File:Caravan restoration upgrade 2.png|alt=Caravan restoration upgrade with Altar|right|frameless|Caravan restoration upgrade with Altar]]&lt;br /&gt;
&#039;&#039;&#039;Training Area&#039;&#039;&#039;&lt;br /&gt;
* Adds two training dummies to the south east Camp.&lt;br /&gt;
* Allow your character to test weapons, abilities, and combat.&lt;br /&gt;
* You can change training dummies armor by click RMB to the training dummies, they can change into unarmored, light armored, and heavy armored.&lt;br /&gt;
*Grants {{Positive|+3%}} Experience Gain.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials&#039;&#039;&#039;: [[Straw Dummy]], 2x [[Straw]].&lt;br /&gt;
&#039;&#039;&#039;Soothing Incenses&#039;&#039;&#039;&lt;br /&gt;
* Upgrade your tent with soothing incense.&lt;br /&gt;
* Allow sleeping in the Camp {{Positive|three times}} effectiveness at restoring [[Morale]] and [[Sanity]] and also removes all negative [[Psyche|Psyche Effects]].&lt;br /&gt;
*Grants {{Positive|+5%}} Fatigue Resistance if Morale above 50% and {{Positive|+5%}} Experience Gain if Sanity above 50%.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials&#039;&#039;&#039;: [[Incense Burner]], [[Censer]], 2x [[Incense]].&lt;br /&gt;
&#039;&#039;&#039;Roomy Tent&#039;&#039;&#039;&lt;br /&gt;
* Upgrade your tent into Roomy Tent.&lt;br /&gt;
* Allow maximum duration of [[Vigor]] from sleeping in the Camp to 1800 turns.&lt;br /&gt;
* [[Sleep|Sleeping]] in the camp now {{Positive|three times}} as effective at reducing [[Fatigue &amp;amp; Resting|Fatigue]].&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials&#039;&#039;&#039;: [[Hardy Tent Cloth]], [[Rope]], [[Spool of Thread]], 3x [[Straw]].&lt;br /&gt;
&#039;&#039;&#039;Herbal Remedies&#039;&#039;&#039;&lt;br /&gt;
* Upgrade your tent with herbal remedies.&lt;br /&gt;
* Allow sleeping in the Camp to {{Positive|50%}} more effective at restoring Health and Bodyparts&#039; Condition also grant {{Positive|1%}} Immunity for each hour of sleep.&lt;br /&gt;
* If you installed Foraging Table, increase the bonuses to {{Positive|100%}} and {{Positive|1.5%}} respectively&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials&#039;&#039;&#039;: [[Apothecary Box]], 2x [[Mindwort]], 2x [[Thyme]], 2x [[Burnet]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Caravan traveling upgrade.png|right|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== Traveling ===&lt;br /&gt;
&#039;&#039;&#039;Hitching Post&#039;&#039;&#039;&lt;br /&gt;
* Adds tethering post to the Camp.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials:&#039;&#039;&#039; Automatically upgraded when Caravan unlocked.&lt;br /&gt;
&#039;&#039;&#039;Old Cart&#039;&#039;&#039;&lt;br /&gt;
* Adds the main Cart to the Camp.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials:&#039;&#039;&#039; Automatically upgraded when Caravan unlocked.&lt;br /&gt;
&#039;&#039;&#039;Worn Chests&#039;&#039;&#039;&lt;br /&gt;
* Adds [[Chests|Storage]] to the Camp.&lt;br /&gt;
* Allow you to store {{Positive|200}} Inventory slots.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials:&#039;&#039;&#039; Automatically upgraded when Caravan unlocked.&lt;br /&gt;
&#039;&#039;&#039;Sturdy Wheels&#039;&#039;&#039;&lt;br /&gt;
* Adds Sturdy Wheels to your Caravan.&lt;br /&gt;
* Allow your Caravan to have {{Positive|+25%}} Range and {{Positive|+20%}} Speed.&lt;br /&gt;
* Upgrade materials: [[Set of Sturdy Wheels]], [[Bottle of Oil]], [[Carpenter Hammer]].&lt;br /&gt;
&#039;&#039;&#039;Sturdy Chests&#039;&#039;&#039;&lt;br /&gt;
* Adds 1 more chests to the Caravan Storage.&lt;br /&gt;
* Allow you to expand Caravan Storage to {{Positive|400}} Inventory slots.&lt;br /&gt;
* Upgrade materials: [[Sturdy Chests]], 2x [[Nails]].&lt;br /&gt;
&#039;&#039;&#039;Fitting Accouterments&#039;&#039;&#039;&lt;br /&gt;
* Adds reins to your [[Horse|horses]].&lt;br /&gt;
* Allow your Caravan to gain {{Positive|+20%}} Speed and {{Positive|-10%}} [[Fodder]] consumption.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials:&#039;&#039;&#039; [[Quality Reins]], 2x [[Nails]], 8x [[Horseshoe]].&lt;br /&gt;
&#039;&#039;&#039;Ironbound Wheels&#039;&#039;&#039;&lt;br /&gt;
* Adds Ironbound Wheels to your Caravan.&lt;br /&gt;
* Allow your Caravan to gain {{Positive|-33%}} Caravan Rest Duration and {{Positive|-10%}} [[Fodder]] consumption.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials:&#039;&#039;&#039; Set of [[Ironbound Wheels]], 2x [[Bottle of Oil]], 4x [[Nails]].&lt;br /&gt;
&#039;&#039;&#039;Spacious Chests&#039;&#039;&#039;&lt;br /&gt;
* Adds 1 more chests to the Caravan Storage.&lt;br /&gt;
* Allow you to expand Caravan Storage to {{Positive|600}} Inventory slots.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials:&#039;&#039;&#039; [[Spacious Chests]], 2x [[Rope]], 4x [[Nails]].&lt;br /&gt;
&#039;&#039;&#039;Custom-Made Gear&#039;&#039;&#039;&lt;br /&gt;
* Adds Reinforced Harness to your [[Horse|horses]].&lt;br /&gt;
* Allow your Caravan to gain {{Positive|-33%}} Caravan Rest Duration and {{Positive|+25%}} Caravan Range&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials:&#039;&#039;&#039; [[Reinforced Harness]], [[Bolt of Cloth]], [[Rope]].&lt;br /&gt;
&#039;&#039;&#039;Ironbound Chests&#039;&#039;&#039;&lt;br /&gt;
* Adds 1 more chests to the Caravan Storage.&lt;br /&gt;
* Allow you to expand Caravan Storage to {{Positive|800}} Inventory slots.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials:&#039;&#039;&#039; [[Ironbound Chests]], 3x [[Rope]], 5x [[Nails]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Caravan communication upgrade.png|right|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== Communication ===&lt;br /&gt;
&#039;&#039;&#039;Caravan Banner&#039;&#039;&#039;&lt;br /&gt;
* Adds flagpole to the Camp.&lt;br /&gt;
* Allow you to raise a [[Caravan Banners|Banner]] and gain buff from it.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials:&#039;&#039;&#039; [[Foldable Flagpole]].&lt;br /&gt;
&#039;&#039;&#039;Messenger Pigeons&#039;&#039;&#039;&lt;br /&gt;
* Adds messenger pigeon cage to the Camp.&lt;br /&gt;
* For a couple days it will generate messenger pigeon that can be brought to the inventory.&lt;br /&gt;
* You can use messenger pigeon outside the Camp to move the Caravan without needing to talk to Verren.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials:&#039;&#039;&#039; [[Cage with Pigeons]], [[Sacks of Grain]], [[Bucket]].&lt;br /&gt;
&#039;&#039;&#039;Web of Contracts&#039;&#039;&#039;&lt;br /&gt;
* Adds Pile of Letters near the Caravan Banner.&lt;br /&gt;
* Allow you to gain [[Reputation]] if you killing enemies in area of influence of the settlement.&lt;br /&gt;
* Extends the standard time limit for contracts by {{Positive|+1}} day and grants {{Positive|+50%}} Advances Size.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials:&#039;&#039;&#039; [[Pile of Letters]] (Can only be purchasable from [[Verren]] for 2000 [[crowns]]).&lt;br /&gt;
&#039;&#039;&#039;Old Favors&#039;&#039;&#039;&lt;br /&gt;
* Adds Pile of Letters near the Caravan Banner.&lt;br /&gt;
* Allow you gain {{Positive|+50%}} [[Reputation]] if you completed contracts in settlement with negative [[Situations]].&lt;br /&gt;
* Grant {{Positive|+10%}} [[Reputation]] Gain and {{Positive|+10%}} Contract Rewards for each settlement you&#039;ve achieved [[Respect]] with.&lt;br /&gt;
* The &amp;quot;[[Common Cause]]&amp;quot; [[Reputation]] Perk  works up to [[Amity]] rather than [[Benevolence]].&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials:&#039;&#039;&#039; [[Signed Permit]] (Can only be purchasable from [[Verren]] for 2000 [[crowns]])..&lt;br /&gt;
&#039;&#039;&#039;Local Informants&#039;&#039;&#039;&lt;br /&gt;
* Adds Hanged Letters near the Caravan Banner.&lt;br /&gt;
* Setting Camp reveals  the terrain and certain location within 4 tiles.&lt;br /&gt;
* Display [[Contracts]], [[Situations]] and [[Conditions]] affecting settlements and dungeons when inspecting them on the map.&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials:&#039;&#039;&#039; [[Directives]] (Can only be purchasable from [[Verren]] for 2000 [[crowns]]).&lt;br /&gt;
&#039;&#039;&#039;Trade Preferences&#039;&#039;&#039;&lt;br /&gt;
* Adds Pile of Letters near the Caravan Banner.&lt;br /&gt;
* Allow you to gain {{Positive|+10%}} profits from selling [[Commodities]] and {{Positive|+10%}} Stocks Size for traders..&lt;br /&gt;
* Selling [[Commodities]] in settlements grants [[Reputation]] for 5% of the crown earned from the deal (15% in settlement with negative [[Situations]]).&lt;br /&gt;
* &#039;&#039;&#039;Upgrade materials:&#039;&#039;&#039; [[Letter of Trading Authority]] (Can only be purchasable from [[Verren]] for 3000 [[crowns]]).&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
Followers are recruitable NPCs that will join you to your caravan camp and your journey. Followers have trade goods that you can buy and specialty perks that can help you, your caravan, and your preparation before going to the dungeons. There will be 6 followers that are designed to be available to recruit, but you only recruit maximum of 3 followers for a journey, and so you can change your followers team at one point in the future to fit the journey or the mission you will face.&lt;br /&gt;
&lt;br /&gt;
To recruit a follower, you need to speak to [[Verren]] and you will asked if you want a follower to strengthen the team. If you want to proceed to recruit a follower, Verren will ask you for 1000 [[Crowns]] so he can buys a caravan for the follower you want to recruit.&lt;br /&gt;
&lt;br /&gt;
In Rags to Riches update, there are currently 3 followers that introduced and recruitable for your caravan.&lt;br /&gt;
[[File:Darrel.png|right|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== Darrel ===&lt;br /&gt;
A smith and retired adventurer, an ex-follower of [[Verren]]&#039;s caravan team before the Monastery incident which led to the death of most of their friends. Darrel tried to find peace at [[Brynn]], working and drinking the day away. To find Darrel you need to ask about his info from Brynn&#039;s bailiffs, then ask the workers to get which specific inn/tavern Darrel is staying at. Persuade him, and he will agree to join you in the Caravan Camp.&lt;br /&gt;
[[File:Darrel&#039;s Caravan.png|alt=Darrel&#039;s Caravan|thumb|Darrel&#039;s Caravan]]&lt;br /&gt;
&lt;br /&gt;
==== Perks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Forced March&#039;&#039;&#039; &lt;br /&gt;
** Pack-up Time {{Positive|-75%}}&lt;br /&gt;
** Every 7 days, Darrel can be paid to instantly prepare the Caravan for the road, skipping its usual Rest time.&lt;br /&gt;
* &#039;&#039;&#039;Familiar Roads&#039;&#039;&#039;&lt;br /&gt;
** Caravan speed {{Positive|+10%}}&lt;br /&gt;
* &#039;&#039;&#039;Safe Routes&#039;&#039;&#039;&lt;br /&gt;
** Caravan Trade Range {{Positive|+3}}&lt;br /&gt;
** Ambush Chance {{Positive|-25%}}&lt;br /&gt;
* In&#039;&#039;&#039;genuity&#039;&#039;&#039;&lt;br /&gt;
** For a price, Darrel can increase the maximum  Durability of a chosen piece of equipment by 25% (each item can only be worked on once)&lt;br /&gt;
&lt;br /&gt;
==== Trade ====&lt;br /&gt;
&lt;br /&gt;
* Armor scraps and materials&lt;br /&gt;
* Tools&lt;br /&gt;
* Arrows&lt;br /&gt;
* Repair with 100% price&lt;br /&gt;
&lt;br /&gt;
[[File:Alda.png|alt=Alda|right|frameless|Alda]]&lt;br /&gt;
&lt;br /&gt;
=== Alda ===&lt;br /&gt;
If you ask [[Verren]] he will gives you info about a huntsman that he knew back in the day that lived far in the woods. If you want to recruit them, Verren will give the location of [[Ranger&#039;s Hut]]. But when you find the Hut, it&#039;s mostly riddled with traps and when you step on one of it, you will alerted the person inside the hut, a woman with a bow aimed to your head. Talk to her about your intention and she will tell you the huntsman was her father and he is long gone. If you persuade her, she will accept to join your caravan.&lt;br /&gt;
[[File:Alda&#039;s caravan.png|alt=Alda&#039;s caravan|thumb|Alda&#039;s caravan]]&lt;br /&gt;
&lt;br /&gt;
==== Perks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reconnaissance&#039;&#039;&#039;&lt;br /&gt;
** Every 5 days, Alda can be sent to scout the surrounding area. Alda returns in a few hours, providing leads to all [[Points of Interest]] withing 6 map tiles and often sharing some of her hunting trophies.&lt;br /&gt;
* &#039;&#039;&#039;Terrain Knowledge&#039;&#039;&#039;&lt;br /&gt;
** Caravan Range {{Positive|+20%}}&lt;br /&gt;
* &#039;&#039;&#039;Hunting Secrets&#039;&#039;&#039;&lt;br /&gt;
** Grants &amp;quot;[[Butchering]]&amp;quot; 20% chance to harvest pelts, regardless of the damage type used to kill the animal. Killing animals grants +50% [[Experience]].&lt;br /&gt;
* &#039;&#039;&#039;Ranger Brew&#039;&#039;&#039;&lt;br /&gt;
** Every 3 days, Alda can be paid to provide a flask of a special brew. Consuming it grants the following effect for 1 day:&lt;br /&gt;
*** {{Positive|-0.01}} [[Fatigue &amp;amp; Resting|Fatigue]] Change&lt;br /&gt;
*** {{Positive|+25%}} [[Hunger, Thirst &amp;amp; Intoxication|Hunger]] Resistance&lt;br /&gt;
*** {{Positive|+25%}} [[Pain]] Resistance&lt;br /&gt;
*** {{Positive|-10%}} Abilities [[Cooldowns Duration|Cooldown]]&lt;br /&gt;
*** {{Positive|+10%}} [[Experience Gain]]&lt;br /&gt;
*** {{Positive|+1}} [[Vision]]&lt;br /&gt;
&lt;br /&gt;
==== Trade ====&lt;br /&gt;
&lt;br /&gt;
* Meats&lt;br /&gt;
*Herbs and natural medicines&lt;br /&gt;
* Salt and other spices&lt;br /&gt;
* Bedroll&lt;br /&gt;
* Hunting trophies&lt;br /&gt;
* Hunting tools&lt;br /&gt;
* [[Camping Backpack]]&lt;br /&gt;
&lt;br /&gt;
[[File:Leif.png|alt=Leif|right|frameless|Leif]]&lt;br /&gt;
&lt;br /&gt;
=== Leif ===&lt;br /&gt;
An old [[Dwarf]], a fellow mercenary [[Verren]] knew back in the day.  If you want to recruit him, [[Verren]] advises you that he is currently working as the quartermaster of a Sentian Mercenary Group. If you go to the Sentian Camp you will meet Leif and 2 bloodied Sentian Members, a warrior and a mage, in a standoff. If you ask what is going on, the Members accuse Leif of being a bad omen to any band of mercenary or any adventurers, and blame him for their decimation by bandits. Their anger will also be pointed at you, and you&#039;ll need to either pay them off or fight them. After dealing with the Sentian Members, Leif will applaud of your skill and easily join your caravan as your quartermaster.&lt;br /&gt;
[[File:Leif&#039;s Caravan.png|alt=Leif&#039;s Caravan|thumb|Leif&#039;s Caravan]]&lt;br /&gt;
&lt;br /&gt;
==== Perks ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Personal Training&#039;&#039;&#039;&lt;br /&gt;
** Every 7 days, Leif can be paid for a training session, which grants Experience and a special positive effect of choice for 1 day:&lt;br /&gt;
*** Strength&lt;br /&gt;
**** Weapon damage {{Positive|+5%}}&lt;br /&gt;
**** Armor penetration {{Positive|+5%}}&lt;br /&gt;
**** Bodypart damage {{Positive|+10%}}&lt;br /&gt;
**** Experience gain {{Positive|+5%}}&lt;br /&gt;
*** Agility&lt;br /&gt;
**** Counter chance {{Positive|+5%}}&lt;br /&gt;
**** Fumble chance {{Positive|-5%}}&lt;br /&gt;
**** Backfire chance {{Positive|-5%}}&lt;br /&gt;
**** Experience gain {{Positive|+5%}}&lt;br /&gt;
*** Perception&lt;br /&gt;
**** Accuracy {{Positive|+5%}}&lt;br /&gt;
**** Crit chance {{Positive|+5%}}&lt;br /&gt;
**** Miracle chance {{Positive|+5%}}&lt;br /&gt;
**** Experience gain {{Positive|+5%}}&lt;br /&gt;
*** Endurance&lt;br /&gt;
**** Energy restoration {{Positive|+10%}}&lt;br /&gt;
**** Cooldowns duration {{Positive|-10%}}&lt;br /&gt;
**** Experience gain {{Positive|+5%}}&lt;br /&gt;
**** Fatigue Resistance {{Positive|+10%}}&lt;br /&gt;
* &#039;&#039;&#039;Proper Logistics&#039;&#039;&#039;&lt;br /&gt;
** Fodder Consumption {{Positive|+10}}&lt;br /&gt;
* &#039;&#039;&#039;Larger Stockpiles&#039;&#039;&#039;&lt;br /&gt;
** Followers&#039; Stock Size  {{Positive|+25%}}&lt;br /&gt;
* &#039;&#039;&#039;Supply Run&#039;&#039;&#039;&lt;br /&gt;
** Every 5 days, Leif can be sent out for a resupply. Leif returns after a period of time based on the distance to the closest [[Factions &amp;amp; Settlements|settlement]], bringing back some [[fodder]] and replenishing his own and other Followers&#039; stock.&lt;br /&gt;
&lt;br /&gt;
==== Trade ====&lt;br /&gt;
&lt;br /&gt;
* Salted meats&lt;br /&gt;
* Alcohols&lt;br /&gt;
* Medical supplies&lt;br /&gt;
* Ammunition supplies&lt;br /&gt;
* Tools&lt;br /&gt;
* [[Treasure Seeker Backpack]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Formerly the Caravan was called Caravan of Companions.&lt;br /&gt;
* It is assumed that the player leads the Caravan in Stoneshard instead of Verren.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Stoneshard]]&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Commodities&amp;diff=69636</id>
		<title>Commodities</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Commodities&amp;diff=69636"/>
		<updated>2025-02-18T00:23:35Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: Forgot to add row to all list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Commodities ==&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; style=&amp;quot;margin: auto; text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;2%&amp;quot; | {{abbr|Inv. slots|Width {{x}} Height}}&lt;br /&gt;
! width=&amp;quot;2%&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Price[[File:Gold.png|27x27px]]&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Manufactory&lt;br /&gt;
! width= 10% | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sacks of Grain]]&#039;&#039;&#039;[[File:GoodsWheat.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|4|3}}&lt;br /&gt;
| 280&lt;br /&gt;
| [[Mill]]&lt;br /&gt;
| Amidst war and famine, quality grain is considered a treasured commodity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Barrel of Beer]]&#039;&#039;&#039;[[File:GoodsBeerKeg.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|4|3}}&lt;br /&gt;
| 240&lt;br /&gt;
| [[Oaken Barrel Brewery]]&lt;br /&gt;
| There are barely any places left in Aldor where beer is made with quality ingredients and in accordance with pre-war standarts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Crates of Wine]]&#039;&#039;&#039;[[File:GoodsWine.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|4|3}}&lt;br /&gt;
| 360&lt;br /&gt;
| [[Winery]]&lt;br /&gt;
| The first post-war is hardly abundant, but the wine itself isn&#039;t all that bad.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Pails of Cider]]&#039;&#039;&#039;[[File:GoodsCider.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|4|3}}&lt;br /&gt;
| 300&lt;br /&gt;
| [[New Orchard]]&lt;br /&gt;
| Proper cider is brewed exclusively in the southern reaches of Aldor - this customary Sentian beverage is a cornerstone of any local festivity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Shipment of Timber]]&#039;&#039;&#039;[[File:GoodsTimber.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|4|3}}&lt;br /&gt;
| 240&lt;br /&gt;
| [[Oaken Glade]]&lt;br /&gt;
| Despite precariousness of the ongoing truce, castles, cities, and villages are still being rebuild all over Aldor. Can&#039;t do it the right way without good timber.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Crates of Charcoal]]&#039;&#039;&#039;[[File:GoodsCoal.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|4|3}}&lt;br /&gt;
| 300&lt;br /&gt;
| [[Charcoal Burners&#039; Camp]]&lt;br /&gt;
| Be it day or night, the smithies of every Aldorian city are always hungry for charcoal: everyone tries the brief moment of calm before the storm to the fullest.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sacks of Salt]]&#039;&#039;&#039;[[File:GoodsSalt.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|4|3}}&lt;br /&gt;
| 400&lt;br /&gt;
| [[Denbrie]]&lt;br /&gt;
| What does a peasant homestead, a tavern, and an army supply wagon have in common? None of them is sustainable without a hefty stockpile of salt.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCs Ratios ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Commodities Ratios =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| All =&lt;br /&gt;
{{CommoditiesRatioTable/head}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Osbrook|Brukk}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Osbrook|Bert}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Osbrook|Jurg}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Osbrook|Jebar}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Mannshire|Arenn}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Mannshire|Gerlot}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Mannshire|Dirk_(NPC)}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Mannshire|Dietrich}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Inns|Rico}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Inns|Rixa}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Inns|Kred}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Inns|Farley}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Shops|Fat Yann}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Shops|Eric}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Shops|Idrich}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Shops|Amis}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Foreign|Esfah}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Foreign|Ormi}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Foreign|Zdenebrad}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Foreign|Rigo Nevic}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Misc|Wigmar}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Misc|Kenrick}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Misc|Weemart}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Misc|Bryne}}&lt;br /&gt;
{{!}}-{{!}} Osbrook =&lt;br /&gt;
{{CommoditiesRatioTable/head}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Osbrook|Brukk}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Osbrook|Bert}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Osbrook|Jurg}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Osbrook|Jebar}}&lt;br /&gt;
{{!}}-{{!}} Mannshire =&lt;br /&gt;
{{CommoditiesRatioTable/head}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Mannshire|Arenn}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Mannshire|Gerlot}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Mannshire|Dirk_(NPC)}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Mannshire|Dietrich}}&lt;br /&gt;
{{!}}-{{!}} Brynn Inns =&lt;br /&gt;
{{CommoditiesRatioTable/head}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Inns|Rico}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Inns|Rixa}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Inns|Kred}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Inns|Farley}}&lt;br /&gt;
{{!}}-{{!}} Brynn Shops =&lt;br /&gt;
{{CommoditiesRatioTable/head}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Shops|Fat Yann}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Shops|Eric}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Shops|Idrich}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Shops|Amis}}&lt;br /&gt;
{{!}}-{{!}} Brynn Foreign =&lt;br /&gt;
{{CommoditiesRatioTable/head}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Foreign|Esfah}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Foreign|Ormi}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Foreign|Zdenebrad}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Foreign|Rigo Nevic}}&lt;br /&gt;
{{!}}-{{!}} Misc =&lt;br /&gt;
{{CommoditiesRatioTable/head}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Misc|Wigmar}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Misc|Kenrick}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Misc|Weemart}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Misc|Bryne}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Loot]]&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Commodities&amp;diff=69635</id>
		<title>Commodities</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Commodities&amp;diff=69635"/>
		<updated>2025-02-18T00:21:59Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: Added Drunken Woodsman Innkeep to Misc category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Commodities ==&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; style=&amp;quot;margin: auto; text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;2%&amp;quot; | {{abbr|Inv. slots|Width {{x}} Height}}&lt;br /&gt;
! width=&amp;quot;2%&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Price[[File:Gold.png|27x27px]]&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Manufactory&lt;br /&gt;
! width= 10% | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sacks of Grain]]&#039;&#039;&#039;[[File:GoodsWheat.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|4|3}}&lt;br /&gt;
| 280&lt;br /&gt;
| [[Mill]]&lt;br /&gt;
| Amidst war and famine, quality grain is considered a treasured commodity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Barrel of Beer]]&#039;&#039;&#039;[[File:GoodsBeerKeg.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|4|3}}&lt;br /&gt;
| 240&lt;br /&gt;
| [[Oaken Barrel Brewery]]&lt;br /&gt;
| There are barely any places left in Aldor where beer is made with quality ingredients and in accordance with pre-war standarts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Crates of Wine]]&#039;&#039;&#039;[[File:GoodsWine.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|4|3}}&lt;br /&gt;
| 360&lt;br /&gt;
| [[Winery]]&lt;br /&gt;
| The first post-war is hardly abundant, but the wine itself isn&#039;t all that bad.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Pails of Cider]]&#039;&#039;&#039;[[File:GoodsCider.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|4|3}}&lt;br /&gt;
| 300&lt;br /&gt;
| [[New Orchard]]&lt;br /&gt;
| Proper cider is brewed exclusively in the southern reaches of Aldor - this customary Sentian beverage is a cornerstone of any local festivity.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Shipment of Timber]]&#039;&#039;&#039;[[File:GoodsTimber.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|4|3}}&lt;br /&gt;
| 240&lt;br /&gt;
| [[Oaken Glade]]&lt;br /&gt;
| Despite precariousness of the ongoing truce, castles, cities, and villages are still being rebuild all over Aldor. Can&#039;t do it the right way without good timber.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Crates of Charcoal]]&#039;&#039;&#039;[[File:GoodsCoal.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|4|3}}&lt;br /&gt;
| 300&lt;br /&gt;
| [[Charcoal Burners&#039; Camp]]&lt;br /&gt;
| Be it day or night, the smithies of every Aldorian city are always hungry for charcoal: everyone tries the brief moment of calm before the storm to the fullest.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Sacks of Salt]]&#039;&#039;&#039;[[File:GoodsSalt.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|4|3}}&lt;br /&gt;
| 400&lt;br /&gt;
| [[Denbrie]]&lt;br /&gt;
| What does a peasant homestead, a tavern, and an army supply wagon have in common? None of them is sustainable without a hefty stockpile of salt.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCs Ratios ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Commodities Ratios =&lt;br /&gt;
{{#tag:tabber&lt;br /&gt;
| All =&lt;br /&gt;
{{CommoditiesRatioTable/head}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Osbrook|Brukk}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Osbrook|Bert}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Osbrook|Jurg}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Osbrook|Jebar}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Mannshire|Arenn}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Mannshire|Gerlot}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Mannshire|Dirk_(NPC)}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Mannshire|Dietrich}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Inns|Rico}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Inns|Rixa}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Inns|Kred}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Inns|Farley}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Shops|Fat Yann}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Shops|Eric}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Shops|Idrich}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Shops|Amis}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Foreign|Esfah}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Foreign|Ormi}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Foreign|Zdenebrad}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Foreign|Rigo Nevic}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Misc|Wigmar}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Misc|Kenrick}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Misc|Weemart}}&lt;br /&gt;
{{!}}-{{!}} Osbrook =&lt;br /&gt;
{{CommoditiesRatioTable/head}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Osbrook|Brukk}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Osbrook|Bert}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Osbrook|Jurg}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Osbrook|Jebar}}&lt;br /&gt;
{{!}}-{{!}} Mannshire =&lt;br /&gt;
{{CommoditiesRatioTable/head}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Mannshire|Arenn}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Mannshire|Gerlot}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Mannshire|Dirk_(NPC)}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Mannshire|Dietrich}}&lt;br /&gt;
{{!}}-{{!}} Brynn Inns =&lt;br /&gt;
{{CommoditiesRatioTable/head}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Inns|Rico}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Inns|Rixa}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Inns|Kred}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Inns|Farley}}&lt;br /&gt;
{{!}}-{{!}} Brynn Shops =&lt;br /&gt;
{{CommoditiesRatioTable/head}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Shops|Fat Yann}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Shops|Eric}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Shops|Idrich}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Shops|Amis}}&lt;br /&gt;
{{!}}-{{!}} Brynn Foreign =&lt;br /&gt;
{{CommoditiesRatioTable/head}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Foreign|Esfah}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Foreign|Ormi}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Foreign|Zdenebrad}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Brynn Foreign|Rigo Nevic}}&lt;br /&gt;
{{!}}-{{!}} Misc =&lt;br /&gt;
{{CommoditiesRatioTable/head}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Misc|Wigmar}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Misc|Kenrick}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Misc|Weemart}}&lt;br /&gt;
{{CommoditiesRatioTable/row|Misc|Bryne}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Loot]]&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=CommoditiesRatio_data&amp;diff=69634</id>
		<title>CommoditiesRatio data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=CommoditiesRatio_data&amp;diff=69634"/>
		<updated>2025-02-18T00:18:10Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: Added Drunken Woodsman Innkeep data (9.1.19)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Commodities Ratio data==&lt;br /&gt;
&lt;br /&gt;
This is the data for the Commodities Ratio Table. It is used to generate the table on the [[Commodities]] page.&lt;br /&gt;
&lt;br /&gt;
===Data format (datastring)===&lt;br /&gt;
There are 7 data columns separated by semicolons. Each column represents the price of a commodity in a specific town. The columns are in the following order:&lt;br /&gt;
&lt;br /&gt;
    Grain;Charcoal;Salt;Timber;Beer;Wine;Cider&lt;br /&gt;
&lt;br /&gt;
    Base : 280;300;400;240;240;360;300&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Osbrook--&amp;gt;&lt;br /&gt;
|Osbrook = {{#switch: {{{2}}}&lt;br /&gt;
|Brukk = ;;1.32;;1.21;1.26;1.21&lt;br /&gt;
|Bert = ;1.16;1.32;1.16;;1.21;1.21&lt;br /&gt;
|Jurg = ;;;1.26;;;&lt;br /&gt;
|Jebar = ;1.26;;;;;&lt;br /&gt;
|#default = No data available.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Mannshire--&amp;gt;&lt;br /&gt;
|Mannshire = {{#switch: {{{2}}}&lt;br /&gt;
|Arenn = 1.1;;1.21;;1.26;;&lt;br /&gt;
|Gerlot =	1.1;1.16;1.21;1.26;1.21;;&lt;br /&gt;
|Dirk_(NPC) = ;;;1.38;;;&lt;br /&gt;
|Dietrich = ;1.26;;;;;&lt;br /&gt;
|#default = No data available.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Misc--&amp;gt;&lt;br /&gt;
|Misc = {{#switch: {{{2}}}&lt;br /&gt;
|Wigmar = 1.1;;1.21;;1.38;1.26;1.21&lt;br /&gt;
|Kenrick = 1.1;;;1.1;1.25;1.15;1.1&lt;br /&gt;
|Weemart = 1.1;1.2;1.32;1.05;1.26;1.26;1.32&lt;br /&gt;
|Bryne = ;;1.3;;1.1;1.15;1.15&lt;br /&gt;
|#default = No data available.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Brynn Inns--&amp;gt;&lt;br /&gt;
|Brynn Inns = {{#switch: {{{2}}}&lt;br /&gt;
|Rico = 1.1;;1.32;;1.21;1.38;1.21&lt;br /&gt;
|Rixa = 1.16;;1.16;;1.38;1.26;1.16&lt;br /&gt;
|Kred = 1.16;;1.16;;1.26;1.26;1.21&lt;br /&gt;
|Farley = 1.16;;1.21;;1.26;1.26;1.21&lt;br /&gt;
|#default = No data available.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Brynn Shops--&amp;gt;&lt;br /&gt;
|Brynn Shops = {{#switch: {{{2}}}&lt;br /&gt;
|Fat Yann = 1.21;;1.21;;1.16;1.1;1.1&lt;br /&gt;
|Eric = 1.38;;1.16;;;;&lt;br /&gt;
|Idrich = 1.16;1.26;1.16;1.26;1.21;1.16;1.16&lt;br /&gt;
|Amis = 1.21;1.32;1.1;1.32;1.16;1.1;&lt;br /&gt;
|#default = No data available.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Brynn Foreign--&amp;gt;&lt;br /&gt;
|Brynn Foreign = {{#switch: {{{2}}}&lt;br /&gt;
|Esfah = 1.21;1.32;1.21;1.38;1.16;1.1;1.1&lt;br /&gt;
|Ormi = 1.21;1.38;1.16;1.32;1.26;1.16;1.1&lt;br /&gt;
|Zdenebrad = 1.26;1.26;1.1;1.26;1.21;1.21;1.16&lt;br /&gt;
|Rigo Nevic	= 1.16;1.38;1.1;1.32;1.16;1.1;1.21&lt;br /&gt;
|#default = No data available.}}&lt;br /&gt;
&lt;br /&gt;
|#default = No data.}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{doc|Template:CommoditiesRatio data}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Dungeons&amp;diff=69518</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Dungeons&amp;diff=69518"/>
		<updated>2025-01-31T01:57:19Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: /* Crypt Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dungeons&#039;&#039;&#039; in Stoneshard are the lair of the [[Enemies]]. Containing various monsters, these areas are the most dangerous (and also most interesting) places to explore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Dungeon Basics=&lt;br /&gt;
There are two types of Dungeons:&lt;br /&gt;
* &#039;&#039;&#039;Contract Dungeons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Distant Dungeons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contract Dungeons==&lt;br /&gt;
[[File:Dungeon Danger.png|thumb|Example of a Dungeon description on the Global Map]]&lt;br /&gt;
&#039;&#039;&#039;Contract Dungeons&#039;&#039;&#039; are always tied to [[Contracts]]. Each Contract Dungeon should always be connected to their respective town via a road. Their position on the map is randomly generated in every playthrough, although they should always generate in the vicinity of their respective town (ie. Mannshire dungeon won&#039;t be closer to Osbrook than to Mannshire). All Dungeons have fixed names and the dialogue about a Contract will always mention the Dungeon&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Contract Dungeons can be found near:&lt;br /&gt;
* [[Osbrook]]&lt;br /&gt;
* [[Mannshire]]&lt;br /&gt;
* [[Denbrie]]&lt;br /&gt;
* [[Rotten Willow Tavern]]&lt;br /&gt;
&lt;br /&gt;
==Distant Dungeons==&lt;br /&gt;
&#039;&#039;&#039;Distant Dungeons&#039;&#039;&#039; are optional Dungeons, typically of higher difficulty than the Contract Dungeons. This type of Dungeon doesn&#039;t come with a Contract and is not connected by a road. Their position on the map is also randomly generated and their names are also fixed.&lt;br /&gt;
&lt;br /&gt;
Distant Dungeons can be found by:&lt;br /&gt;
* Exploring the map&lt;br /&gt;
* Using [[Maps]]&lt;br /&gt;
* [[Scouting]]&lt;br /&gt;
* Hearing about them in random [[Points of Interest#Rumours|Rumours]]&lt;br /&gt;
* Asking about Abandoned Forts and Dungeons at [[Skinflint Homs]]&lt;br /&gt;
* Receive a Rumor from an NPC as a quest reward ([[Marlo]] or [[Venemist]])&lt;br /&gt;
&lt;br /&gt;
==Difficulty Tiers==&lt;br /&gt;
[[File:Dungeon tiers dialogue.png|thumb|800px|Example of Dungeon Tiers in a dialogue]]&lt;br /&gt;
Each dungeon has a &#039;&#039;&#039;Difficulty Tier&#039;&#039;&#039; ranging from &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;, this is displayed as the amount of skulls next to a Dungeon&#039;s name. Tier dictates what kinds of [[Enemies]] and what kind of Loot can spawn in the dungeon. You can check the Tier when you hover a Dungeon on the [[Global Map]], and the skulls are also shown in the dialogue window when selecting a Contract. The Tier of a Dungeon can change after it respawns.&lt;br /&gt;
&lt;br /&gt;
Currently, the possible Dungeon Tiers are:&lt;br /&gt;
* [[File:Tier 1.png|alt=|20px|]] - &#039;&#039;&#039;{{C|positive|Tier 1}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 2.png|alt=|40px|]] - &#039;&#039;&#039;{{C|orange|Tier 2}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 3.png|alt=|60px|]] - &#039;&#039;&#039;{{C|Fire|Tier 3}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 4.png|alt=|80px|]] - &#039;&#039;&#039;{{C|negative|Tier 4}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 5.png|alt=|100px|]] - &#039;&#039;&#039;{{C|negative|Tier 5}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dungeon Tier doesn&#039;t take your level or your gear into account. Contract Dungeons&#039; Tier follows the current game progression: Osbrook -&amp;gt; Mannshire -&amp;gt; Rotten Willow Tavern -&amp;gt; Denbrie. Distant Dungeons don&#039;t follow this rule - a Dungeon without road near Osbrook can be a Tier 5 Dungeon. There are no level restrictions for entering high Tier dungeons, so confident Mercenaries can enter at their own peril.&lt;br /&gt;
&lt;br /&gt;
==Dungeon Respawn==&lt;br /&gt;
Contract Dungeons will close after you complete or fail their corresponding Contract (and leave the dungeon entrance tile - if you are currently there or inside the Dungeon). Upon closing, any [[Loot]] or [[Enemies]] left inside will be lost forever. Distant Dungeons will remain open until you open the chest in the boss room. Opening the boss room chest will trigger their closure and respawn timer.&lt;br /&gt;
&lt;br /&gt;
* Contract Dungeons will re-open after a new Contract generates, this typically takes 3-4 days.&lt;br /&gt;
* Distant Dungeons will re-open depending on their difficulty, Tier 4 typically takes a week to respawn, Tier 5 typically takes two weeks to respawn.&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t accept a Contract, cleared its associated Dungeon, then sold (or otherwise disposed of) the Quest Items, the Dungeon will currently NOT respawn. You will have to accept the Contract and finish it (or wait until the timer runs out and incur the penalty for failing) in order to have the Dungeon respawn.&lt;br /&gt;
&lt;br /&gt;
=Dungeon Layout=&lt;br /&gt;
Dungeons in Stoneshard use pre-made tilesets to construct each floor, but their configuration is randomly generated the first time you enter the Dungeon. After respawning, the Dungeon is generated again using the same rule. Therefore if you cleared a Bastion once, the same Bastion in the same spot on the Global Map will look different next respawn.&lt;br /&gt;
&lt;br /&gt;
* Tier 1 and Tier 2 Dungeons always spawn with one floor.&lt;br /&gt;
* Tier 3 and higher Tier Dungeons spawn with two floors, this is the current maximum amount of floors.&lt;br /&gt;
&lt;br /&gt;
The mechanics of layout generation are currently unknown.&lt;br /&gt;
&lt;br /&gt;
==Secret Rooms==&lt;br /&gt;
Each Dungeon starting from Tier 2 has a chance that a &#039;&#039;&#039;{{C|epic|Secret Room}}&#039;&#039;&#039; will generate in the Dungeon. Secret Rooms are special loot rooms that are not connected to other dungeon tilesets by usual means, instead the player must either passively detect the Secret Room by walking near it or by using the [[Examine Surroundings]] skill in the right place. Secret Rooms can spawn with various contents - freely placed items, corpses with loot, a treasure chest, etc.&lt;br /&gt;
&lt;br /&gt;
Not all dungeons generate with a Secret Room. Currently chance is fixed at 5%, therefore finding a Secret Room is quite rare. This chance is calculated &#039;&#039;&#039;per Dungeon&#039;&#039;&#039;, so two floor Dungeons have the same chance for having a Secret Room as one floor Dungeons. &lt;br /&gt;
&lt;br /&gt;
Detecting a Secret Room is indicated by:&lt;br /&gt;
* The player character comments about it.&lt;br /&gt;
* A [[Combat Log]] message &amp;quot;&#039;&#039;&#039;X has found a Secret Room&#039;&#039;&#039;&amp;quot; will be displayed.&lt;br /&gt;
* A crack will appear in one of the Dungeon walls, allowing passage inside the Secret Room.&lt;br /&gt;
&lt;br /&gt;
=Dungeon Conditions=&lt;br /&gt;
[[File:Dungeon modifier.png|thumb|Example of a Dungeon Modifier as seen on the Global Map]]&lt;br /&gt;
Dungeons can generate with certain negative effects that raise the Difficulty Tier of a Dungeon and apply a special condition, typically making the Dungeon more deadly. Each Dungeon Type has its own set of possible &#039;&#039;&#039;Dungeon Modifiers&#039;&#039;&#039;. Dungeon Modifiers have a chance to appear in Contract Dungeons upon Contract respawn. If the player fails a Contract, the next Contract Dungeon of the same Type as the failed Contract Dungeon is guaranteed to spawn with a Modifier. All Distant Dungeons always spawn with a Dungeon Modifier.&lt;br /&gt;
&lt;br /&gt;
=Dungeon Types=&lt;br /&gt;
The Dungeon Type is decided at the start of Adventure Mode. There are three main dungeon types.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bastion&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crypt&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Catacombs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dungeon&#039;s entrance tile, tileset, structure, inhabitants, contents, modifiers are strictly tied to the selected Dungeon Type. You won&#039;t find Brigands and [[Food]] in a Crypt, similarly you won&#039;t find Skeletons in a Bastion.&lt;br /&gt;
&lt;br /&gt;
==The Bastion==&lt;br /&gt;
[[File:BastionDng.png|thumb|]]&lt;br /&gt;
&lt;br /&gt;
{{quote|This bastion once provided protection to the surrounding settlements, but now it&#039;s just a den of brigands and deserters, who use it as a base for their raids.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bastions&#039;&#039;&#039; - old fortifications or broken down towers from the war period, abandoned by the [[Factions &amp;amp; Settlements#Factions|Factions]] who had to divert their resources elsewhere. When deserted, these reliable strongholds of the past now slowly decrepit in the calloused hands of irresponsible new owners - Bandits and Rebels, becoming the perfect hideout for them, both as their base of operations and as a place to store their [[Valuables]], [[Alcohol]] and their captives. A mercenary can expect to find [[Food]], [[Materials]], and some [[Medicine]] in abundance here.&lt;br /&gt;
&lt;br /&gt;
The second floor of the Bastions, although somewhat more mossy and ruined, does not lose traces of the fortress&#039;s former grandeur.&lt;br /&gt;
&lt;br /&gt;
Structurally, the Bastions consist of medium-sized rooms with frequent small rooms, fenced off with wooden partitions, and strong doors. Here mercenary can find kitchens with [[Beverages#Water|Barrels of water]] and Cauldrons suitable for [[Cooking]].&lt;br /&gt;
&lt;br /&gt;
Bastions usually have several [[Enemies#Brigands|Brigands]] guarding the entrance. &lt;br /&gt;
&lt;br /&gt;
Negative Situation related to Bastion - [[Situations#Dangerous Roads|Dangerous Roads]].&lt;br /&gt;
&lt;br /&gt;
Bastion is the first Dungeon type that mercenary will enter in the Adventure mode.&lt;br /&gt;
&lt;br /&gt;
===Contract Bastions===&lt;br /&gt;
* Fort-At-The-Outskirts ([[Osbrook]])&lt;br /&gt;
&lt;br /&gt;
===Distant Bastions===&lt;br /&gt;
* Fort Gray Falcon - &#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bastion Modifiers===&lt;br /&gt;
* {{C|Unholy|Trapped Entrance}} - the entrance gate seals when you enter, re-open it by using the lever in one of the rooms inside the Dungeon.&lt;br /&gt;
&lt;br /&gt;
===Bastion Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:BasSecret.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Crypt==&lt;br /&gt;
{{quote|During its pinnacle, the Triple Hand Order built numerous crypts across the entire Aldor to help the souls of the departed join with the Host.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although the crypts used to be heavily guarded, they were completely abandoned after the war - something which malicious cults quickly took advantage of...}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Crypts&#039;&#039;&#039; - spacious underground mausoleums consisting of several large halls leading to separate tombs, closed with stone slabs, the entrance to which can only be opened with a [[Crowbar]]. The dead did not find long-awaited peace in these cold corridors - Skeletons, Restless, Ghasts and other filth resurrected by the evil will of the necromancer pose an obvious threat to the mercenary. However, the crypts are filled with sarcophagi, coffins and burial urns, in which, with the right amount of luck, you can find enough [[Valuables]].&lt;br /&gt;
&lt;br /&gt;
The second floor of the Crypts is a much less refined place than the decorated halls above: in some places the tiles give way to rough stone, debris and scattered bones are also not uncommon here.&lt;br /&gt;
&lt;br /&gt;
At night, [[Ghoul|Ghouls]] feast outside the Сrypt, so visiting the location at this time of day can be dangerous.&lt;br /&gt;
&lt;br /&gt;
The Сrypts in the north of Aldor are made in a rather strict manner, but closer to the south, in the [[Biomes &amp;amp; Weather#Steppe|Steppes]], they look more like ancient burial mounds.&lt;br /&gt;
&lt;br /&gt;
Negative Situation related to Сrypt - [[Situations#Nightmares|Nightmares]].&lt;br /&gt;
&lt;br /&gt;
===Contract Crypts===&lt;br /&gt;
* Old Grave ([[Osbrook]])&lt;br /&gt;
&lt;br /&gt;
===Distant Crypts===&lt;br /&gt;
* Last Breath - &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Bernarhof&#039;s Cenotaph - &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Triple Hand Necropolis - &#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Crypt Modifiers===&lt;br /&gt;
* {{C|Unholy|Trapped Entrance}} - the entrance gate seals when you enter, re-open it by using the lever in one of the rooms inside the Dungeon.&lt;br /&gt;
* {{C|Unholy|Miasmas}} - increasing [[Hunger, Thirst &amp;amp; Intoxication|Intoxication]], can cause [[Coughing]].&lt;br /&gt;
* {{C|Unholy|Maddening Whisper}} - lowering [[Morale]] and [[Sanity]], can falsely show enemies outside [[Vision]].&lt;br /&gt;
* {{C|Unholy|Blasphemous Ritual}} - dead [[Enemies]] can be resurrected randomly.&lt;br /&gt;
* {{C|Unholy|Restless Spirits}} - high chance to summon [[Wraith]] when you open sarcophagus.&lt;br /&gt;
&lt;br /&gt;
===Crypt Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:CrySecret.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Catacombs==&lt;br /&gt;
{{quote|The many ruins of monasteries, abbeys, and chapels is what remains of the time when Aldor was ruled by hierophants rather than kings,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Over the last few years, most of these places became the center of troubling rumors - locals do their best to avoid them.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Catacombs&#039;&#039;&#039; - underground chambers of abandoned or destroyed monasteries. However, after the outbreak of the Crimson Plague, the smell of dried blood has settled forever in these holy walls, and with it, horrors unimaginable to the average person. Scriptoria and libraries were turned into slaughterhouses by bloodthirsty monsters that had lost their human appearance - [[Enemies#Secret Cults (Proselytes)|Proselytes]] who kidnapped local people for their terrible rituals. But if a mercenary takes measures to avoid bleeding to death in the cursed dungeons, he will receive a worthy reward - monasteries have always treated their wealth with special attention. Also in the Catacombs mercenary can find lecterns with [[Treatises]].&lt;br /&gt;
&lt;br /&gt;
The deeper the mercenary descends into the cellars of the monastery, the more tense the atmosphere. And no wonder: it was here that the victims of the incurable disease that struck this land suffered, died, and &#039;&#039;changed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Structurally, the Catacombs are large halls divided by carved double doors. Smaller branches lead to the monastery&#039;s workrooms with [[Crafting|Workbenches]] and storage areas on the first floor, and to the infirmaries, where mercenary can find a variety of [[Medicine]], on the second.&lt;br /&gt;
&lt;br /&gt;
From the outside, the Catacombs are safe: only overgrown ruins, silence and... corpses with some [[Loot]].&lt;br /&gt;
&lt;br /&gt;
Negative Situation related to Catacombs - [[Situations#Pestilence|Pestilence]].&lt;br /&gt;
&lt;br /&gt;
===Contract Catacombs===&lt;br /&gt;
* Pilgrim&#039;s Rest ([[Osbrook]])&lt;br /&gt;
&lt;br /&gt;
===Distant Catacombs===&lt;br /&gt;
* Monastery of the Host Inextinguishable - &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Chapel of the Holy Terror - &#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Catacombs Modifiers===&lt;br /&gt;
* {{C|Unholy|Trapped Entrance}} - the entrance gate seals when you enter, re-open it by using the lever in one of the rooms inside the Dungeon.&lt;br /&gt;
* {{C|Unholy|Summoning Ritual}} - summoning circles that spawn [[Blood Golem|Blood Golems]] scattered across dungeon, step on it to erase the ritual circle.&lt;br /&gt;
* {{C|Unholy|Blood Hex}} - give blood hex condition (-13% [[Bleed Resistance|bleed resistance]], -26% [[Healing Efficiency|healing efficiency]]), can cause [[Bleeding]].&lt;br /&gt;
* {{C|Unholy|Cannibalistic Frenzy}} - TODO&lt;br /&gt;
* TODO&lt;br /&gt;
&lt;br /&gt;
===Catacombs Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:CatSecret1.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Stoneshard]]&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Dungeons&amp;diff=69391</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Dungeons&amp;diff=69391"/>
		<updated>2025-01-26T19:28:39Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dungeons&#039;&#039;&#039; in Stoneshard are the lair of the [[Enemies]]. Containing various monsters, these areas are the most dangerous (and also most interesting) places to explore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Dungeon Basics=&lt;br /&gt;
There are two types of Dungeons:&lt;br /&gt;
* &#039;&#039;&#039;Contract Dungeons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Distant Dungeons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contract Dungeons==&lt;br /&gt;
[[File:Dungeon Danger.png|thumb|Example of a Dungeon description on the Global Map]]&lt;br /&gt;
&#039;&#039;&#039;Contract Dungeons&#039;&#039;&#039; are always tied to [[Contracts]]. Each Contract Dungeon should always be connected to their respective town via a road. Their position on the map is randomly generated in every playthrough, although they should always generate in the vicinity of their respective town (ie. Mannshire dungeon won&#039;t be closer to Osbrook than to Mannshire). All Dungeons have fixed names and the dialogue about a Contract will always mention the Dungeon&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Contract Dungeons can be found near:&lt;br /&gt;
* [[Osbrook]]&lt;br /&gt;
* [[Mannshire]]&lt;br /&gt;
* [[Denbrie]]&lt;br /&gt;
* [[Rotten Willow Tavern]]&lt;br /&gt;
&lt;br /&gt;
==Distant Dungeons==&lt;br /&gt;
&#039;&#039;&#039;Distant Dungeons&#039;&#039;&#039; are optional Dungeons, typically of higher difficulty than the Contract Dungeons. This type of Dungeon doesn&#039;t come with a Contract and is not connected by a road. Their position on the map is also randomly generated and their names are also fixed.&lt;br /&gt;
&lt;br /&gt;
Distant Dungeons can be found by:&lt;br /&gt;
* Exploring the map&lt;br /&gt;
* Using [[Maps]]&lt;br /&gt;
* [[Scouting]]&lt;br /&gt;
* Hearing about them in random [[Points of Interest#Rumours|Rumours]]&lt;br /&gt;
* Asking about Abandoned Forts and Dungeons at [[Skinflint Homs]]&lt;br /&gt;
* Receive a Rumor from an NPC as a quest reward ([[Marlo]] or [[Venemist]])&lt;br /&gt;
&lt;br /&gt;
==Difficulty Tiers==&lt;br /&gt;
[[File:Dungeon tiers dialogue.png|thumb|800px|Example of Dungeon Tiers in a dialogue]]&lt;br /&gt;
Each dungeon has a &#039;&#039;&#039;Difficulty Tier&#039;&#039;&#039; ranging from &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;, this is displayed as the amount of skulls next to a Dungeon&#039;s name. Tier dictates what kinds of [[Enemies]] and what kind of Loot can spawn in the dungeon. You can check the Tier when you hover a Dungeon on the [[Global Map]], and the skulls are also shown in the dialogue window when selecting a Contract. The Tier of a Dungeon can change after it respawns.&lt;br /&gt;
&lt;br /&gt;
Currently, the possible Dungeon Tiers are:&lt;br /&gt;
* [[File:Tier 1.png|alt=|20px|]] - &#039;&#039;&#039;{{C|positive|Tier 1}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 2.png|alt=|40px|]] - &#039;&#039;&#039;{{C|orange|Tier 2}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 3.png|alt=|60px|]] - &#039;&#039;&#039;{{C|Fire|Tier 3}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 4.png|alt=|80px|]] - &#039;&#039;&#039;{{C|negative|Tier 4}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 5.png|alt=|100px|]] - &#039;&#039;&#039;{{C|negative|Tier 5}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dungeon Tier doesn&#039;t take your level or your gear into account. Contract Dungeons&#039; Tier follows the current game progression: Osbrook -&amp;gt; Mannshire -&amp;gt; Rotten Willow Tavern -&amp;gt; Denbrie. Distant Dungeons don&#039;t follow this rule - a Dungeon without road near Osbrook can be a Tier 5 Dungeon. There are no level restrictions for entering high Tier dungeons, so confident Mercenaries can enter at their own peril.&lt;br /&gt;
&lt;br /&gt;
==Dungeon Respawn==&lt;br /&gt;
Contract Dungeons will close after you complete or fail their corresponding Contract (and leave the dungeon entrance tile - if you are currently there or inside the Dungeon). Upon closing, any [[Loot]] or [[Enemies]] left inside will be lost forever. Distant Dungeons will remain open until you open the chest in the boss room. Opening the boss room chest will trigger their closure and respawn timer.&lt;br /&gt;
&lt;br /&gt;
* Contract Dungeons will re-open after a new Contract generates, this typically takes 3-4 days.&lt;br /&gt;
* Distant Dungeons will re-open depending on their difficulty, Tier 4 typically takes a week to respawn, Tier 5 typically takes two weeks to respawn.&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t accept a Contract, cleared its associated Dungeon, then sold (or otherwise disposed of) the Quest Items, the Dungeon will currently NOT respawn. You will have to accept the Contract and finish it (or wait until the timer runs out and incur the penalty for failing) in order to have the Dungeon respawn.&lt;br /&gt;
&lt;br /&gt;
=Dungeon Layout=&lt;br /&gt;
Dungeons in Stoneshard use pre-made tilesets to construct each floor, but their configuration is randomly generated the first time you enter the Dungeon. After respawning, the Dungeon is generated again using the same rule. Therefore if you cleared a Bastion once, the same Bastion in the same spot on the Global Map will look different next respawn.&lt;br /&gt;
&lt;br /&gt;
* Tier 1 and Tier 2 Dungeons always spawn with one floor.&lt;br /&gt;
* Tier 3 and higher Tier Dungeons spawn with two floors, this is the current maximum amount of floors.&lt;br /&gt;
&lt;br /&gt;
The mechanics of layout generation are currently unknown.&lt;br /&gt;
&lt;br /&gt;
==Secret Rooms==&lt;br /&gt;
Each Dungeon starting from Tier 2 has a chance that a &#039;&#039;&#039;{{C|epic|Secret Room}}&#039;&#039;&#039; will generate in the Dungeon. Secret Rooms are special loot rooms that are not connected to other dungeon tilesets by usual means, instead the player must either passively detect the Secret Room by walking near it or by using the [[Examine Surroundings]] skill in the right place. Secret Rooms can spawn with various contents - freely placed items, corpses with loot, a treasure chest, etc.&lt;br /&gt;
&lt;br /&gt;
Not all dungeons generate with a Secret Room. Currently chance is fixed at 5%, therefore finding a Secret Room is quite rare. This chance is calculated &#039;&#039;&#039;per Dungeon&#039;&#039;&#039;, so two floor Dungeons have the same chance for having a Secret Room as one floor Dungeons. &lt;br /&gt;
&lt;br /&gt;
Detecting a Secret Room is indicated by:&lt;br /&gt;
* The player character comments about it.&lt;br /&gt;
* A [[Combat Log]] message &amp;quot;&#039;&#039;&#039;X has found a Secret Room&#039;&#039;&#039;&amp;quot; will be displayed.&lt;br /&gt;
* A crack will appear in one of the Dungeon walls, allowing passage inside the Secret Room.&lt;br /&gt;
&lt;br /&gt;
=Dungeon Conditions=&lt;br /&gt;
[[File:Dungeon modifier.png|thumb|Example of a Dungeon Modifier as seen on the Global Map]]&lt;br /&gt;
Dungeons can generate with certain negative effects that raise the Difficulty Tier of a Dungeon and apply a special condition, typically making the Dungeon more deadly. Each Dungeon Type has its own set of possible &#039;&#039;&#039;Dungeon Modifiers&#039;&#039;&#039;. Dungeon Modifiers have a chance to appear in Contract Dungeons upon Contract respawn. If the player fails a Contract, the next Contract Dungeon of the same Type as the failed Contract Dungeon is guaranteed to spawn with a Modifier. All Distant Dungeons always spawn with a Dungeon Modifier.&lt;br /&gt;
&lt;br /&gt;
=Dungeon Types=&lt;br /&gt;
The Dungeon Type is decided at the start of Adventure Mode. There are three main dungeon types.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bastion&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crypt&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Catacombs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dungeon&#039;s entrance tile, tileset, structure, inhabitants, contents, modifiers are strictly tied to the selected Dungeon Type. You won&#039;t find Brigands and [[Food]] in a Crypt, similarly you won&#039;t find Skeletons in a Bastion.&lt;br /&gt;
&lt;br /&gt;
==The Bastion==&lt;br /&gt;
[[File:BastionDng.png|thumb|]]&lt;br /&gt;
&lt;br /&gt;
{{quote|This bastion once provided protection to the surrounding settlements, but now it&#039;s just a den of brigands and deserters, who use it as a base for their raids.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bastions&#039;&#039;&#039; - old fortifications or broken down towers from the war period, abandoned by the [[Factions &amp;amp; Settlements#Factions|Factions]] who had to divert their resources elsewhere. When deserted, these reliable strongholds of the past now slowly decrepit in the calloused hands of irresponsible new owners - Bandits and Rebels, becoming the perfect hideout for them, both as their base of operations and as a place to store their [[Valuables]], [[Alcohol]] and their captives. A mercenary can expect to find [[Food]], [[Materials]], and some [[Medicine]] in abundance here.&lt;br /&gt;
&lt;br /&gt;
The second floor of the Bastions, although somewhat more mossy and ruined, does not lose traces of the fortress&#039;s former grandeur.&lt;br /&gt;
&lt;br /&gt;
Structurally, the Bastions consist of medium-sized rooms with frequent small rooms, fenced off with wooden partitions, and strong doors. Here mercenary can find kitchens with [[Beverages#Water|Barrels of water]] and Cauldrons suitable for [[Cooking]].&lt;br /&gt;
&lt;br /&gt;
Bastions usually have several [[Enemies#Brigands|Brigands]] guarding the entrance. &lt;br /&gt;
&lt;br /&gt;
Negative Situation related to Bastion - [[Situations#Dangerous Roads|Dangerous Roads]].&lt;br /&gt;
&lt;br /&gt;
Bastion is the first Dungeon type that mercenary will enter in the Adventure mode.&lt;br /&gt;
&lt;br /&gt;
===Contract Bastions===&lt;br /&gt;
* Fort-At-The-Outskirts ([[Osbrook]])&lt;br /&gt;
&lt;br /&gt;
===Distant Bastions===&lt;br /&gt;
* Fort Gray Falcon - &#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bastion Modifiers===&lt;br /&gt;
* {{C|Unholy|Trapped Entrance}} - the entrance gate seals when you enter, re-open it by using the lever in one of the rooms inside the Dungeon.&lt;br /&gt;
&lt;br /&gt;
===Bastion Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:BasSecret.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Crypt==&lt;br /&gt;
{{quote|During its pinnacle, the Triple Hand Order built numerous crypts across the entire Aldor to help the souls of the departed join with the Host.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although the crypts used to be heavily guarded, they were completely abandoned after the war - something which malicious cults quickly took advantage of...}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Crypts&#039;&#039;&#039; - spacious underground mausoleums consisting of several large halls leading to separate tombs, closed with stone slabs, the entrance to which can only be opened with a [[Crowbar]]. The dead did not find long-awaited peace in these cold corridors - Skeletons, Restless, Ghasts and other filth resurrected by the evil will of the necromancer pose an obvious threat to the mercenary. However, the crypts are filled with sarcophagi, coffins and burial urns, in which, with the right amount of luck, you can find enough [[Valuables]].&lt;br /&gt;
&lt;br /&gt;
The second floor of the Crypts is a much less refined place than the decorated halls above: in some places the tiles give way to rough stone, debris and scattered bones are also not uncommon here.&lt;br /&gt;
&lt;br /&gt;
At night, [[Ghoul|Ghouls]] feast outside the Сrypt, so visiting the location at this time of day can be dangerous.&lt;br /&gt;
&lt;br /&gt;
The Сrypts in the north of Aldor are made in a rather strict manner, but closer to the south, in the [[Biomes &amp;amp; Weather#Steppe|Steppes]], they look more like ancient burial mounds.&lt;br /&gt;
&lt;br /&gt;
Negative Situation related to Сrypt - [[Situations#Nightmares|Nightmares]].&lt;br /&gt;
&lt;br /&gt;
===Contract Crypts===&lt;br /&gt;
* Old Grave ([[Osbrook]])&lt;br /&gt;
&lt;br /&gt;
===Distant Crypts===&lt;br /&gt;
* Last Breath - &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Bernarhof&#039;s Cenotaph - &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Triple Hand Necropolis - &#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Crypt Modifiers===&lt;br /&gt;
* {{C|Unholy|Trapped Entrance}} - the entrance gate seals when you enter, re-open it by using the lever in one of the rooms inside the Dungeon.&lt;br /&gt;
* {{C|Unholy|Miasmas}} - increasing [[Hunger, Thirst &amp;amp; Intoxication|Intoxication]], can cause [[Coughing]].&lt;br /&gt;
* {{C|Unholy|Maddening Whisper}} - lowering [[Morale]] and [[Sanity]], can falsely show enemies outside [[Vision]].&lt;br /&gt;
* {{C|Unholy|Blasphemous Ritual}} - dead [[Enemies]] can be resurrected randomly.&lt;br /&gt;
* {{C|Unholy|Restless Spirit}} - high chance to summon [[Wraith]] when you open tomb/sarcophagus.&lt;br /&gt;
&lt;br /&gt;
===Crypt Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:CrySecret.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Catacombs==&lt;br /&gt;
{{quote|The many ruins of monasteries, abbeys, and chapels is what remains of the time when Aldor was ruled by hierophants rather than kings,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Over the last few years, most of these places became the center of troubling rumors - locals do their best to avoid them.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Catacombs&#039;&#039;&#039; - underground chambers of abandoned or destroyed monasteries. However, after the outbreak of the Crimson Plague, the smell of dried blood has settled forever in these holy walls, and with it, horrors unimaginable to the average person. Scriptoria and libraries were turned into slaughterhouses by bloodthirsty monsters that had lost their human appearance - [[Enemies|Secret Cults (Proselytes)|Proselytes]] who kidnapped local people for their terrible rituals. But if a mercenary takes measures to avoid bleeding to death in the cursed dungeons, he will receive a worthy reward - monasteries have always treated their wealth with special attention. Also in the Catacombs mercenary can find lecterns with [[Treatises]].&lt;br /&gt;
&lt;br /&gt;
The deeper the mercenary descends into the cellars of the monastery, the more tense the atmosphere. And no wonder: it was here that the victims of the incurable disease that struck this land suffered, died, and &#039;&#039;changed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Structurally, the Catacombs are large halls divided by carved double doors. Smaller branches lead to the monastery&#039;s workrooms with [[Crafting|Workbenches]] and storage areas on the first floor, and to the infirmaries, where mercenary can find a variety of [[Medicine]], on the second.&lt;br /&gt;
&lt;br /&gt;
From the outside, the Catacombs are safe: only overgrown ruins, silence and... corpses with some [[Loot]].&lt;br /&gt;
&lt;br /&gt;
Negative Situation related to Catacombs - [[Situations#Pestilence|Pestilence]].&lt;br /&gt;
&lt;br /&gt;
===Contract Catacombs===&lt;br /&gt;
* Pilgrim&#039;s Rest ([[Osbrook]])&lt;br /&gt;
&lt;br /&gt;
===Distant Catacombs===&lt;br /&gt;
* Monastery of the Host Inextinguishable - &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Chapel of the Holy Terror - &#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Catacombs Modifiers===&lt;br /&gt;
* {{C|Unholy|Trapped Entrance}} - the entrance gate seals when you enter, re-open it by using the lever in one of the rooms inside the Dungeon.&lt;br /&gt;
* {{C|Unholy|Summoning Ritual}} - summoning circles that spawn [[Blood Golem|Blood Golems]] scattered across dungeon, step on it to erase the ritual circle.&lt;br /&gt;
* {{C|Unholy|Blood Hex}} - give blood hex condition (-13% [[Bleed Resistance|bleed resistance]], -26% [[Healing Efficiency|healing efficiency]]), can cause [[Bleeding]].&lt;br /&gt;
* {{C|Unholy|Cannibalistic Frenzy}} - TODO&lt;br /&gt;
* TODO&lt;br /&gt;
&lt;br /&gt;
===Catacombs Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:CatSecret1.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Stoneshard]]&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Survival_(skill_tree)&amp;diff=69143</id>
		<title>Survival (skill tree)</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Survival_(skill_tree)&amp;diff=69143"/>
		<updated>2025-01-19T02:49:07Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: updating the starting skills list per RtR name changes &amp;amp; note about campfire ability being removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&amp;lt;imagemap&amp;gt;&lt;br /&gt;
File:Survival_skilltree.png|338px|thumb|right|Hover over the skill icons to view the detailed descriptions.&lt;br /&gt;
rect 384 144 557 317 [[Butchering]]&lt;br /&gt;
rect 231 365 404 537 [[Make a Halt]]&lt;br /&gt;
rect 537 365 710 537 [[Resourcefulness]]&lt;br /&gt;
rect 108 585 281 758 [[Cauterize Wounds]]&lt;br /&gt;
rect 384 585 557 758 [[Adaptability]]&lt;br /&gt;
rect 663 585 836 758 [[Austerity]]&lt;br /&gt;
rect 108 805 281 978 [[First Aid]]&lt;br /&gt;
rect 384 805 557 978 [[Huntmaster]]&lt;br /&gt;
rect 663 805 836 978 [[Ever Vigilant]]&lt;br /&gt;
rect 384 1025 557 1198 [[Adaptability]]&lt;br /&gt;
rect 108 1245 281 1418 [[Will to Survive]]&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;--&amp;gt;&lt;br /&gt;
{{ImageMap|338px|Survival_skilltree.png|&lt;br /&gt;
{{TooltipImage|Butchering|24|85|62}}&lt;br /&gt;
{{TooltipImage|Make a Halt|138|85|62}}&lt;br /&gt;
{{TooltipImage|Cauterize Wounds|252|85|62}}&lt;br /&gt;
{{TooltipImage|Pathfinder|100|231|62}}&lt;br /&gt;
{{TooltipImage|Resourcefulness|24|231|62}}&lt;br /&gt;
{{TooltipImage|Austerity|176|231|62}}&lt;br /&gt;
{{TooltipImage|First Aid|252|231|62}}&lt;br /&gt;
{{TooltipImage|Huntmaster|24|377|62}}&lt;br /&gt;
{{TooltipImage|Ever Vigilant|100|377|62}}&lt;br /&gt;
{{TooltipImage|Adaptability|176|377|62}}&lt;br /&gt;
{{TooltipImage|Will to Survive|252|377|62}}&lt;br /&gt;
|thumb=right&lt;br /&gt;
|caption=Hover over the skill icons to view the detailed descriptions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This page shows all Survival skills.&lt;br /&gt;
&lt;br /&gt;
{{quote|Get a full grasp of the intricacies of the hunt and become proficient at getting out of even the most hopeless situations.}}&lt;br /&gt;
&lt;br /&gt;
Those skills are unlocked for all characters: &lt;br /&gt;
&lt;br /&gt;
{{cl|Active|Butchering}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{cl|Active|Make a Halt}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{cl|Active|Cauterize Wounds}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Campfire ability was converted into an Brushwood Bundle which can be crafted and then used to place down a campfire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{C|Orange|Main focus:}}&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Support, Survivability&lt;br /&gt;
&lt;br /&gt;
==Skill List==&lt;br /&gt;
{{SkillTable/head}}&lt;br /&gt;
{{SkillTable/subtitle|Unlocked for all characters}}&lt;br /&gt;
{{SkillTable/row|Butchering}}&lt;br /&gt;
{{SkillTable/row|Make a Halt}}&lt;br /&gt;
{{SkillTable/row|Cauterize Wounds}}&lt;br /&gt;
{{SkillTable/subtitle|Treatise I}}&lt;br /&gt;
{{SkillTable/row|Resourcefulness}}&lt;br /&gt;
{{SkillTable/row|Pathfinder}}&lt;br /&gt;
{{SkillTable/row|Austerity}}&lt;br /&gt;
{{SkillTable/row|First Aid}}&lt;br /&gt;
{{SkillTable/subtitle|Treatise II}}&lt;br /&gt;
{{SkillTable/row|Huntmaster}}&lt;br /&gt;
{{SkillTable/row|Ever Vigilant}}&lt;br /&gt;
{{SkillTable/row|Adaptability}}&lt;br /&gt;
{{SkillTable/row|Will to Survive}}&lt;br /&gt;
{{SkillTable/end}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation||plain}}&lt;br /&gt;
[[Category:Skill trees]]&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Fledgling_Mage_Mantle.png&amp;diff=68828</id>
		<title>File:Fledgling Mage Mantle.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Fledgling_Mage_Mantle.png&amp;diff=68828"/>
		<updated>2025-01-12T05:58:18Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: AntiZig moved page File:Novice Mantle.png to File:Fledgling Mage Mantle.png without leaving a redirect: Item renamed in RtR update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Chestplate images]]&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Chestpieces&amp;diff=68827</id>
		<title>Chestpieces</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Chestpieces&amp;diff=68827"/>
		<updated>2025-01-12T05:56:54Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: Item renamed in RtR from Novice Mantle to Fledgling Mage Mantle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of all chestpieces in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ArmorTable/head}}&lt;br /&gt;
{{ArmorTable/row|Tattered Rags}}&lt;br /&gt;
{{ArmorTable/row|Old Shirt}}&lt;br /&gt;
{{ArmorTable/row|Linen Shirt}}&lt;br /&gt;
{{ArmorTable/row|Fine Shirt}}&lt;br /&gt;
{{ArmorTable/row|Merchant Garment}}&lt;br /&gt;
{{ArmorTable/row|Elven Garment}}&lt;br /&gt;
{{ArmorTable/row|Skarhogg Garment}}&lt;br /&gt;
{{ArmorTable/row|Norrheim Garment}}&lt;br /&gt;
{{ArmorTable/row|Fur Vest}}&lt;br /&gt;
{{ArmorTable/row|Leather Vest}}&lt;br /&gt;
{{ArmorTable/row|Magehunter Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Aristocrat Doublet}}&lt;br /&gt;
{{ArmorTable/row|Padded Doublet}}&lt;br /&gt;
{{ArmorTable/row|Padded Leather Vest}}&lt;br /&gt;
{{ArmorTable/row|Fencer Doublet}}&lt;br /&gt;
{{ArmorTable/row|Duelist Doublet}}&lt;br /&gt;
{{ArmorTable/row|Pourpoint}}&lt;br /&gt;
{{ArmorTable/row|Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Magistrate Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Quilted Jacket}}&lt;br /&gt;
{{ArmorTable/row|Long Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Lamellar Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Mirror Plate Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Captain Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Royal Ranger Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Fjall Armor}}&lt;br /&gt;
{{ArmorTable/row|Skadian Yushman}}&lt;br /&gt;
{{ArmorTable/row|Footman Mail}}&lt;br /&gt;
{{ArmorTable/row|Magistrate Mail}}&lt;br /&gt;
{{ArmorTable/row|Hauberk}}&lt;br /&gt;
{{ArmorTable/row|Footman Brigandine}}&lt;br /&gt;
{{ArmorTable/row|Sergeant Brigandine}}&lt;br /&gt;
{{ArmorTable/row|Vehement Brigandine}}&lt;br /&gt;
{{ArmorTable/row|Captain Cuirass}}&lt;br /&gt;
{{ArmorTable/row|Elven Brigandine}}&lt;br /&gt;
{{ArmorTable/row|Old-Fashioned Armor}}&lt;br /&gt;
{{ArmorTable/row|Jousting Armor}}&lt;br /&gt;
{{ArmorTable/row|Knightly Brigandine}}&lt;br /&gt;
{{ArmorTable/row|Aldwynn Cuirass}}&lt;br /&gt;
{{ArmorTable/row|Apprentice Robe}}&lt;br /&gt;
{{ArmorTable/row|Fledgling Mage Mantle}}&lt;br /&gt;
{{ArmorTable/row|Arcanist Mantle}}&lt;br /&gt;
{{ArmorTable/row|Pyromancer Mantle}}&lt;br /&gt;
{{ArmorTable/row|Geomancer Mantle}}&lt;br /&gt;
{{ArmorTable/row|Electromancer Mantle}}&lt;br /&gt;
{{ArmorTable/row|Spellweaver Mantle}}&lt;br /&gt;
{{ArmorTable/row|Cryomancer Mantle}}&lt;br /&gt;
{{ArmorTable/row|Battlemage Mantle}}&lt;br /&gt;
{{ArmorTable/row|Wanderer Mantle}}&lt;br /&gt;
{{ArmorTable/row|Soldier Mantle}}&lt;br /&gt;
{{ArmorTable/row|Hermit Garment}}&lt;br /&gt;
{{ArmorTable/row|Vehement Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Battlemage Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Mail Mantle}}&lt;br /&gt;
{{ArmorTable/row|Mercenary Cuirass}}&lt;br /&gt;
{{ArmorTable/row|Red Silk Mantle}}&lt;br /&gt;
{{ArmorTable/row|Maen Mantle}}&lt;br /&gt;
{{ArmorTable/row|Court Mage Mantle}}&lt;br /&gt;
{{ArmorTable/row|Hired Mage Mantle}}&lt;br /&gt;
{{ArmorTable/row|Jonna&#039;s Mantle}}&lt;br /&gt;
{{ArmorTable/row|Dirwin&#039;s Vest}}&lt;br /&gt;
{{ArmorTable/row|Der Vyrne Heirloom Cuirass}}&lt;br /&gt;
{{ArmorTable/row|Ceremonial Cuirass}}&lt;br /&gt;
{{ArmorTable/row|Vagabond Knight&#039;s Armor}}&lt;br /&gt;
{{ArmorTable/row|Velmir&#039;s Embroidered Caftan}}&lt;br /&gt;
{{ArmorTable/row|Noble Armor}}&lt;br /&gt;
&amp;lt;!--{{ArmorTable/row|Mahir Robe}}--&amp;gt;&lt;br /&gt;
&amp;lt;!--{{ArmorTable/row|Leo Doublet}}--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Item navbox}}&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Chestpieces|*]]&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Chestpieces&amp;diff=68826</id>
		<title>Chestpieces</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Chestpieces&amp;diff=68826"/>
		<updated>2025-01-12T04:54:48Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: Adding missing item Aristocrat Doublet (tier 5)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of all chestpieces in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ArmorTable/head}}&lt;br /&gt;
{{ArmorTable/row|Tattered Rags}}&lt;br /&gt;
{{ArmorTable/row|Old Shirt}}&lt;br /&gt;
{{ArmorTable/row|Linen Shirt}}&lt;br /&gt;
{{ArmorTable/row|Fine Shirt}}&lt;br /&gt;
{{ArmorTable/row|Merchant Garment}}&lt;br /&gt;
{{ArmorTable/row|Elven Garment}}&lt;br /&gt;
{{ArmorTable/row|Skarhogg Garment}}&lt;br /&gt;
{{ArmorTable/row|Norrheim Garment}}&lt;br /&gt;
{{ArmorTable/row|Fur Vest}}&lt;br /&gt;
{{ArmorTable/row|Leather Vest}}&lt;br /&gt;
{{ArmorTable/row|Magehunter Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Aristocrat Doublet}}&lt;br /&gt;
{{ArmorTable/row|Padded Doublet}}&lt;br /&gt;
{{ArmorTable/row|Padded Leather Vest}}&lt;br /&gt;
{{ArmorTable/row|Fencer Doublet}}&lt;br /&gt;
{{ArmorTable/row|Duelist Doublet}}&lt;br /&gt;
{{ArmorTable/row|Pourpoint}}&lt;br /&gt;
{{ArmorTable/row|Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Magistrate Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Quilted Jacket}}&lt;br /&gt;
{{ArmorTable/row|Long Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Lamellar Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Mirror Plate Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Captain Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Royal Ranger Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Fjall Armor}}&lt;br /&gt;
{{ArmorTable/row|Skadian Yushman}}&lt;br /&gt;
{{ArmorTable/row|Footman Mail}}&lt;br /&gt;
{{ArmorTable/row|Magistrate Mail}}&lt;br /&gt;
{{ArmorTable/row|Hauberk}}&lt;br /&gt;
{{ArmorTable/row|Footman Brigandine}}&lt;br /&gt;
{{ArmorTable/row|Sergeant Brigandine}}&lt;br /&gt;
{{ArmorTable/row|Vehement Brigandine}}&lt;br /&gt;
{{ArmorTable/row|Captain Cuirass}}&lt;br /&gt;
{{ArmorTable/row|Elven Brigandine}}&lt;br /&gt;
{{ArmorTable/row|Old-Fashioned Armor}}&lt;br /&gt;
{{ArmorTable/row|Jousting Armor}}&lt;br /&gt;
{{ArmorTable/row|Knightly Brigandine}}&lt;br /&gt;
{{ArmorTable/row|Aldwynn Cuirass}}&lt;br /&gt;
{{ArmorTable/row|Apprentice Robe}}&lt;br /&gt;
{{ArmorTable/row|Novice Mantle}}&lt;br /&gt;
{{ArmorTable/row|Arcanist Mantle}}&lt;br /&gt;
{{ArmorTable/row|Pyromancer Mantle}}&lt;br /&gt;
{{ArmorTable/row|Geomancer Mantle}}&lt;br /&gt;
{{ArmorTable/row|Electromancer Mantle}}&lt;br /&gt;
{{ArmorTable/row|Spellweaver Mantle}}&lt;br /&gt;
{{ArmorTable/row|Cryomancer Mantle}}&lt;br /&gt;
{{ArmorTable/row|Battlemage Mantle}}&lt;br /&gt;
{{ArmorTable/row|Wanderer Mantle}}&lt;br /&gt;
{{ArmorTable/row|Soldier Mantle}}&lt;br /&gt;
{{ArmorTable/row|Hermit Garment}}&lt;br /&gt;
{{ArmorTable/row|Vehement Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Battlemage Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Mail Mantle}}&lt;br /&gt;
{{ArmorTable/row|Mercenary Cuirass}}&lt;br /&gt;
{{ArmorTable/row|Red Silk Mantle}}&lt;br /&gt;
{{ArmorTable/row|Maen Mantle}}&lt;br /&gt;
{{ArmorTable/row|Court Mage Mantle}}&lt;br /&gt;
{{ArmorTable/row|Hired Mage Mantle}}&lt;br /&gt;
{{ArmorTable/row|Jonna&#039;s Mantle}}&lt;br /&gt;
{{ArmorTable/row|Dirwin&#039;s Vest}}&lt;br /&gt;
{{ArmorTable/row|Der Vyrne Heirloom Cuirass}}&lt;br /&gt;
{{ArmorTable/row|Ceremonial Cuirass}}&lt;br /&gt;
{{ArmorTable/row|Vagabond Knight&#039;s Armor}}&lt;br /&gt;
{{ArmorTable/row|Velmir&#039;s Embroidered Caftan}}&lt;br /&gt;
{{ArmorTable/row|Noble Armor}}&lt;br /&gt;
&amp;lt;!--{{ArmorTable/row|Mahir Robe}}--&amp;gt;&lt;br /&gt;
&amp;lt;!--{{ArmorTable/row|Leo Doublet}}--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Item navbox}}&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Chestpieces|*]]&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Chestpieces&amp;diff=68825</id>
		<title>Chestpieces</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Chestpieces&amp;diff=68825"/>
		<updated>2025-01-12T04:51:14Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: Adding missing item Magehunter Gambeson (Tier 5)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of all chestpieces in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ArmorTable/head}}&lt;br /&gt;
{{ArmorTable/row|Tattered Rags}}&lt;br /&gt;
{{ArmorTable/row|Old Shirt}}&lt;br /&gt;
{{ArmorTable/row|Linen Shirt}}&lt;br /&gt;
{{ArmorTable/row|Fine Shirt}}&lt;br /&gt;
{{ArmorTable/row|Merchant Garment}}&lt;br /&gt;
{{ArmorTable/row|Elven Garment}}&lt;br /&gt;
{{ArmorTable/row|Skarhogg Garment}}&lt;br /&gt;
{{ArmorTable/row|Norrheim Garment}}&lt;br /&gt;
{{ArmorTable/row|Fur Vest}}&lt;br /&gt;
{{ArmorTable/row|Leather Vest}}&lt;br /&gt;
{{ArmorTable/row|Magehunter Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Padded Doublet}}&lt;br /&gt;
{{ArmorTable/row|Padded Leather Vest}}&lt;br /&gt;
{{ArmorTable/row|Fencer Doublet}}&lt;br /&gt;
{{ArmorTable/row|Duelist Doublet}}&lt;br /&gt;
{{ArmorTable/row|Pourpoint}}&lt;br /&gt;
{{ArmorTable/row|Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Magistrate Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Quilted Jacket}}&lt;br /&gt;
{{ArmorTable/row|Long Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Lamellar Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Mirror Plate Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Captain Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Royal Ranger Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Fjall Armor}}&lt;br /&gt;
{{ArmorTable/row|Skadian Yushman}}&lt;br /&gt;
{{ArmorTable/row|Footman Mail}}&lt;br /&gt;
{{ArmorTable/row|Magistrate Mail}}&lt;br /&gt;
{{ArmorTable/row|Hauberk}}&lt;br /&gt;
{{ArmorTable/row|Footman Brigandine}}&lt;br /&gt;
{{ArmorTable/row|Sergeant Brigandine}}&lt;br /&gt;
{{ArmorTable/row|Vehement Brigandine}}&lt;br /&gt;
{{ArmorTable/row|Captain Cuirass}}&lt;br /&gt;
{{ArmorTable/row|Elven Brigandine}}&lt;br /&gt;
{{ArmorTable/row|Old-Fashioned Armor}}&lt;br /&gt;
{{ArmorTable/row|Jousting Armor}}&lt;br /&gt;
{{ArmorTable/row|Knightly Brigandine}}&lt;br /&gt;
{{ArmorTable/row|Aldwynn Cuirass}}&lt;br /&gt;
{{ArmorTable/row|Apprentice Robe}}&lt;br /&gt;
{{ArmorTable/row|Novice Mantle}}&lt;br /&gt;
{{ArmorTable/row|Arcanist Mantle}}&lt;br /&gt;
{{ArmorTable/row|Pyromancer Mantle}}&lt;br /&gt;
{{ArmorTable/row|Geomancer Mantle}}&lt;br /&gt;
{{ArmorTable/row|Electromancer Mantle}}&lt;br /&gt;
{{ArmorTable/row|Spellweaver Mantle}}&lt;br /&gt;
{{ArmorTable/row|Cryomancer Mantle}}&lt;br /&gt;
{{ArmorTable/row|Battlemage Mantle}}&lt;br /&gt;
{{ArmorTable/row|Wanderer Mantle}}&lt;br /&gt;
{{ArmorTable/row|Soldier Mantle}}&lt;br /&gt;
{{ArmorTable/row|Hermit Garment}}&lt;br /&gt;
{{ArmorTable/row|Vehement Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Battlemage Gambeson}}&lt;br /&gt;
{{ArmorTable/row|Mail Mantle}}&lt;br /&gt;
{{ArmorTable/row|Mercenary Cuirass}}&lt;br /&gt;
{{ArmorTable/row|Red Silk Mantle}}&lt;br /&gt;
{{ArmorTable/row|Maen Mantle}}&lt;br /&gt;
{{ArmorTable/row|Court Mage Mantle}}&lt;br /&gt;
{{ArmorTable/row|Hired Mage Mantle}}&lt;br /&gt;
{{ArmorTable/row|Jonna&#039;s Mantle}}&lt;br /&gt;
{{ArmorTable/row|Dirwin&#039;s Vest}}&lt;br /&gt;
{{ArmorTable/row|Der Vyrne Heirloom Cuirass}}&lt;br /&gt;
{{ArmorTable/row|Ceremonial Cuirass}}&lt;br /&gt;
{{ArmorTable/row|Vagabond Knight&#039;s Armor}}&lt;br /&gt;
{{ArmorTable/row|Velmir&#039;s Embroidered Caftan}}&lt;br /&gt;
{{ArmorTable/row|Noble Armor}}&lt;br /&gt;
&amp;lt;!--{{ArmorTable/row|Mahir Robe}}--&amp;gt;&lt;br /&gt;
&amp;lt;!--{{ArmorTable/row|Leo Doublet}}--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Item navbox}}&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Chestpieces|*]]&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Fledgling_Mage_Cowl.png&amp;diff=68824</id>
		<title>File:Fledgling Mage Cowl.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Fledgling_Mage_Cowl.png&amp;diff=68824"/>
		<updated>2025-01-12T04:07:13Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: AntiZig moved page File:Novice Cowl.png to File:Fledgling Mage Cowl.png without leaving a redirect: Item ranamed in RtR update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Helmets images]]&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Headgear&amp;diff=68823</id>
		<title>Headgear</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Headgear&amp;diff=68823"/>
		<updated>2025-01-12T04:06:14Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: Item renamed from Novice Cowl to Fledgling Mage Cowl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of all headgear in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ArmorTable/head}}&lt;br /&gt;
{{ArmorTable/row|Crimson Headband}}&lt;br /&gt;
{{ArmorTable/row|Peasant Cap}}&lt;br /&gt;
{{ArmorTable/row|Hood}}&lt;br /&gt;
{{ArmorTable/row|Peasant Hat}}&lt;br /&gt;
{{ArmorTable/row|Gamekeeper Hat}}&lt;br /&gt;
{{ArmorTable/row|Broad-Brimmed Hat}}&lt;br /&gt;
{{ArmorTable/row|Arming Cap}}&lt;br /&gt;
{{ArmorTable/row|Padded Coif}}&lt;br /&gt;
{{ArmorTable/row|Norrheim Helmet}}&lt;br /&gt;
{{ArmorTable/row|Mercenary Captain Headwear}}&lt;br /&gt;
{{ArmorTable/row|Mail Coif}}&lt;br /&gt;
{{ArmorTable/row|Squire Mail Coif}}&lt;br /&gt;
{{ArmorTable/row|Cone Helmet}}&lt;br /&gt;
{{ArmorTable/row|Guard Helmet}}&lt;br /&gt;
{{ArmorTable/row|Skadian Helmet}}&lt;br /&gt;
{{ArmorTable/row|Kettle Helmet}}&lt;br /&gt;
{{ArmorTable/row|Open Bascinet}}&lt;br /&gt;
{{ArmorTable/row|Sallet}}&lt;br /&gt;
{{ArmorTable/row|Wolf Ribs Bascinet}}&lt;br /&gt;
{{ArmorTable/row|Klappvisor Bascinet}}&lt;br /&gt;
{{ArmorTable/row|Hounskull Bascinet}}&lt;br /&gt;
{{ArmorTable/row|Visored Grand Bascinet}}&lt;br /&gt;
{{ArmorTable/row|Topfhelm}}&lt;br /&gt;
{{ArmorTable/row|Radiant Topfhelm}}&lt;br /&gt;
{{ArmorTable/row|Visored Sallet}}&lt;br /&gt;
{{ArmorTable/row|Bellows-Visored Sallet}}&lt;br /&gt;
{{ArmorTable/row|Apprentice Cowl}}&lt;br /&gt;
{{ArmorTable/row|Fledgling Mage Cowl}}&lt;br /&gt;
{{ArmorTable/row|Arcanist Cowl}}&lt;br /&gt;
{{ArmorTable/row|Pyromancer Cowl}}&lt;br /&gt;
{{ArmorTable/row|Geomancer Cowl}}&lt;br /&gt;
{{ArmorTable/row|Electromancer Cowl}}&lt;br /&gt;
{{ArmorTable/row|Spellweaver Cowl}}&lt;br /&gt;
{{ArmorTable/row|Cryomancer Cowl}}&lt;br /&gt;
{{ArmorTable/row|Battlemage Cowl}}&lt;br /&gt;
{{ArmorTable/row|Wanderer Cowl}}&lt;br /&gt;
{{ArmorTable/row|Academy Circlet}}&lt;br /&gt;
{{ArmorTable/row|Topaz Circlet}}&lt;br /&gt;
{{ArmorTable/row|Gilded Circlet}}&lt;br /&gt;
{{ArmorTable/row|Dwarven Circlet}}&lt;br /&gt;
{{ArmorTable/row|Battlemage Circlet}}&lt;br /&gt;
{{ArmorTable/row|Ruby Circlet}}&lt;br /&gt;
{{ArmorTable/row|Court Mage Diadem}}&lt;br /&gt;
{{ArmorTable/row|Hermit Wreath}}&lt;br /&gt;
{{ArmorTable/row|Witch Hat}}&lt;br /&gt;
{{ArmorTable/row|Hired Blade Cowl}}&lt;br /&gt;
{{ArmorTable/row|Gryphon Sallet}}&lt;br /&gt;
{{ArmorTable/row|Cervelliere}}&lt;br /&gt;
{{ArmorTable/row|Mail Cervelliere}}&lt;br /&gt;
{{ArmorTable/row|Barbute}}&lt;br /&gt;
{{ArmorTable/row|Pot Helmet}}&lt;br /&gt;
{{ArmorTable/row|War Hat}}&lt;br /&gt;
{{ArmorTable/row|Visored Pot Helmet}}&lt;br /&gt;
{{ArmorTable/row|Captain Barbute}}&lt;br /&gt;
{{ArmorTable/row|Visored Cervelliere}}&lt;br /&gt;
{{ArmorTable/row|Visored Barbute}}&lt;br /&gt;
{{ArmorTable/row|Pig-Faced Bascinet}}&lt;br /&gt;
{{ArmorTable/row|Plague Doctor Mask}}&lt;br /&gt;
{{ArmorTable/row|Cervelliere with Ear Guards}}&lt;br /&gt;
{{ArmorTable/row|Ornate Barbute}}&lt;br /&gt;
{{ArmorTable/row|Ornate Sallet}}&lt;br /&gt;
{{ArmorTable/row|Luxurious Sallet}}&lt;br /&gt;
{{ArmorTable/row|Jousting Topfhelm}}&lt;br /&gt;
{{ArmorTable/row|Jousting Bascinet}}&lt;br /&gt;
&amp;lt;!--{{ArmorTable/row|Witchfinder Hat}}--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Item navbox}}&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Headgear|*]]&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Shields&amp;diff=68807</id>
		<title>Shields</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Shields&amp;diff=68807"/>
		<updated>2025-01-11T20:03:11Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: adding missing item Reinforced Kalkan (tier 5)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|an arrmor class|the corresponding skill tree|Shields (skill tree)}}&lt;br /&gt;
List of all shields.&lt;br /&gt;
&lt;br /&gt;
{{ArmorTable/head|type=shield}}&lt;br /&gt;
{{ArmorTable/row|Board Shield}}&lt;br /&gt;
{{ArmorTable/row|Oaken Shield}}&lt;br /&gt;
{{ArmorTable/row|Fist Shield}}&lt;br /&gt;
{{ArmorTable/row|Leather Targe}}&lt;br /&gt;
{{ArmorTable/row|Dwarven Shield}}&lt;br /&gt;
{{ArmorTable/row|Round Shield}}&lt;br /&gt;
{{ArmorTable/row|Nomad Kalkan}}&lt;br /&gt;
{{ArmorTable/row|Buckler}}&lt;br /&gt;
{{ArmorTable/row|Rondache}}&lt;br /&gt;
{{ArmorTable/row|Orient Shield}}&lt;br /&gt;
{{ArmorTable/row|Kalkan}}&lt;br /&gt;
{{ArmorTable/row|Maaf Shield}}&lt;br /&gt;
&amp;lt;!--{{ArmorTable/row|Relict Shield}}--&amp;gt;&lt;br /&gt;
&amp;lt;!--{{ArmorTable/row|Thousand-Faced Shield}}--&amp;gt;&lt;br /&gt;
{{ArmorTable/row|Magistrate Heater Shield}}&lt;br /&gt;
{{ArmorTable/row|Council Heater Shield}}&lt;br /&gt;
{{ArmorTable/row|Gray Army Heater Shield}}&lt;br /&gt;
{{ArmorTable/row|Heater Shield D}}&lt;br /&gt;
{{ArmorTable/row|Heater Shield E}}&lt;br /&gt;
{{ArmorTable/row|Heater Shield F}}&lt;br /&gt;
{{ArmorTable/row|Kite Shield}}&lt;br /&gt;
{{ArmorTable/row|Skirmisher Shield}}&lt;br /&gt;
{{ArmorTable/row|Skadian Shield}}&lt;br /&gt;
{{ArmorTable/row|Huscarl Shield}}&lt;br /&gt;
{{ArmorTable/row|Nomad Adarga}}&lt;br /&gt;
{{ArmorTable/row|Long Shield}}&lt;br /&gt;
{{ArmorTable/row|Jousting Shield}}&lt;br /&gt;
{{ArmorTable/row|Rider Shield}}&lt;br /&gt;
{{ArmorTable/row|Knightly Shield}}&lt;br /&gt;
{{ArmorTable/row|Raven Heater Shield}}&lt;br /&gt;
{{ArmorTable/row|Tower Shield}}&lt;br /&gt;
{{ArmorTable/row|Assault Shield}}&lt;br /&gt;
{{ArmorTable/row|Reinforced Shield}}&lt;br /&gt;
{{ArmorTable/row|Reinforced Kalkan}}&lt;br /&gt;
{{ArmorTable/row|Brynn Pavise}}&lt;br /&gt;
{{ArmorTable/row|Nistrian Shield}}&lt;br /&gt;
{{ArmorTable/row|Orient Tower Shield}}&lt;br /&gt;
{{ArmorTable/row|Guardsman Shield}}&lt;br /&gt;
{{ArmorTable/row|Brotherhood of Ouroboros&#039; Shield}}&lt;br /&gt;
{{ArmorTable/row|Shield of the Truth&#039;s Eternal Sun}}&lt;br /&gt;
&amp;lt;!--{{ArmorTable/row|Rigild&#039;s Redemption}}--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Item navbox}}&lt;br /&gt;
[[Category:Armor]]&lt;br /&gt;
[[Category:Shields|*]]&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Jorgrim&amp;diff=63822</id>
		<title>Jorgrim</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Jorgrim&amp;diff=63822"/>
		<updated>2023-04-11T20:26:48Z</updated>

		<summary type="html">&lt;p&gt;AntiZig: /* Starting equipment */ spelling correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
|Class = Reaver&lt;br /&gt;
|Race = Dwarf&lt;br /&gt;
|Gender = Male&lt;br /&gt;
|UniqueTrait = Berserker Frenzy&lt;br /&gt;
|STR = 11&lt;br /&gt;
|AGL = 10&lt;br /&gt;
|PRC = 11&lt;br /&gt;
|VIT = 11&lt;br /&gt;
|WIL = 10&lt;br /&gt;
|#default = &lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{:{{PAGENAME}}/Tooltip}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jorgrim&#039;&#039;&#039; the Reaver is one of the playable characters in the [[Adventure Mode]].&lt;br /&gt;
&lt;br /&gt;
==Race - Dwarf==&lt;br /&gt;
Dwarves are natives of the Fjall Mountains. These stern, half-barbarous people earned themselves a bad reputation in Aldor due to constant raids.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Not so long ago, people of the Northern Borderlands would shake in their boots at the mere mention of Tyr the One-eyed, a legendary leader of Fjall brigands. Tyr&#039;s gang was infamous for their audacious raids - even the well-armed troops of the local lords couldn&#039;t keep up with the dwarves&#039; attacks. Jorgrim was one of those brigands - he didn&#039;t join them for the love of carnage, but rather because most denizens of Fjall can&#039;t imagine a different fate for themselves.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Truth be told, for a merciless cutthroat Jorgrim was way too softhearted and honorable. When Tyr the One-eyed started committing untold cruelties in captured settlements, Jorgrim, who always held a belief that violence against the defenseless is unbecoming of a true warrior, grew resentful of the gang leader and his needless brutality.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s unknown when and how Tyr crossed the final line, but one day Jorgrim ran out of patience, and after a short duel the ringleader&#039;s scalp ended up among his trophies. Left without guidance, the gang fell apart: some dwarves returned to Fjall, while Jorgrim decided to head south and try his luck as a mercenary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Affinity==&lt;br /&gt;
[[Swords (skill tree)|Swords]]&lt;br /&gt;
&lt;br /&gt;
[[Axes (skill tree)|Axes]]&lt;br /&gt;
&lt;br /&gt;
[[Shields (skill tree)|Shields]]&lt;br /&gt;
&lt;br /&gt;
[[Combat Mastery (skill tree)|Combat Mastery]]&lt;br /&gt;
&lt;br /&gt;
[[Dual Wielding (skill tree)|Dual Wielding]]&lt;br /&gt;
&lt;br /&gt;
[[Two-Handed Axes (skill tree)|Two-Handed Axes]]&lt;br /&gt;
&lt;br /&gt;
==Starting equipment==&lt;br /&gt;
* {{cl|Unique|Jorgrim&#039;s Amulet}}&lt;br /&gt;
* {{cl|Unique|Jorgrim&#039;s Belt}}&lt;br /&gt;
* [[Peasant Shoes]]&lt;br /&gt;
* [[Apprentice Cowl]]&lt;br /&gt;
* [[Fur Vest]]&lt;br /&gt;
* [[Dwarven Axe]]&lt;br /&gt;
* [[Traveler&#039;s Blade]]&lt;br /&gt;
* [[Worn Cloak]]&lt;br /&gt;
&lt;br /&gt;
==Starting inventory==&lt;br /&gt;
* [[Leeches]]&lt;br /&gt;
* [[Lockpicks]]&lt;br /&gt;
* [[Bandage]]&lt;br /&gt;
* [[Mead]]&lt;br /&gt;
* [[Smoked Ham]] (2 uses)&lt;br /&gt;
* [[Waterskin]]&lt;br /&gt;
* [[Purse]]&lt;br /&gt;
* [[Crowns]] (x350)&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=250px heights=250px&amp;gt;&lt;br /&gt;
File:Jorgrim_big.png|alt=Jorgrim art|Jorgrim art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation||plain}}&lt;br /&gt;
[[Category:Playable characters]]&lt;/div&gt;</summary>
		<author><name>AntiZig</name></author>
	</entry>
</feed>