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	<title>Stoneshard wiki - User contributions [en]</title>
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	<updated>2026-05-13T19:30:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70411</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70411"/>
		<updated>2025-03-25T09:37:58Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Utilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Attributes]]&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
==== Weapon Abilities ====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Two Handed Swords&amp;quot; data-expandtext=&amp;quot;Two Handed Swords&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Parry.png|frameless|48x48px]] [[Parry|{{#tip-text: Parry | {{Tooltip hover box|title= {{Skill|Parry}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power. {{C|+|Fully}} replenishes Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Spears&amp;quot; data-expandtext=&amp;quot;Spears&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Regroup.png|frameless|48x48px]] [[Regroup|{{#tip-text: Regroup | {{Tooltip hover box|title= {{Skill|Regroup}} }} }}]] - {{C|Active|Manuver}} - {{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: (stacks up to {{C|w|IV}}.) {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Shields&amp;quot; data-expandtext=&amp;quot;Shields&amp;quot; &amp;gt; 3 Skills&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Raise Shield.png|frameless|48x48px]] [[Raise Shield|{{#tip-text: Raise Shield | {{Tooltip hover box|title= {{Skill|Raise Shield}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: {{C|+|+15%}} Max Block Power. If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Moment of Retribution.png|frameless|48x48px]] [[Moment of Retribution|{{#tip-text: Moment of Retribution | {{Tooltip hover box|title= {{Skill|Moment of Retribution}} }} }}]] - {{C|Passive|Passive}} - Damaging counters replenish {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Shield Bash.png|frameless|48x48px]] [[Shield Bash|{{#tip-text: Shield Bash | {{Tooltip hover box|title= {{Skill|Shield Bash}} }} }}]] - {{C|Active|Manuver}} - Replenishes {{C|+|15%}} Max Block Power. If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Staves&amp;quot; data-expandtext=&amp;quot;Staves&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Unwavering Stance.png|frameless|48x48px]] [[Unwavering Stance|{{#tip-text: Unwavering Stance | {{Tooltip hover box|title= {{Skill|Unwavering Stance}} }} }}]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: ( stacks up to {{C|white|IV}}. {{C|+|+10%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Utility Abilities ====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Dual Wielding&amp;quot; data-expandtext=&amp;quot;Dual Wielding&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Deflect.png|frameless|48x48px]] [[Deflect|{{#tip-text: Deflect| {{Tooltip hover box|title= {{Skill|Deflect}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Athletics &amp;quot; data-expandtext=&amp;quot;Athletics&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Mighty Kick.png|frameless|48x48px]] [[Mighty Kick|{{#tip-text: Mighty Kick| {{Tooltip hover box|title= {{Skill|Mighty Kick}} }} }}]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70410</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70410"/>
		<updated>2025-03-25T09:37:28Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Weapon Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Attributes]]&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
==== Weapon Abilities ====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Two Handed Swords&amp;quot; data-expandtext=&amp;quot;Two Handed Swords&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Parry.png|frameless|48x48px]] [[Parry|{{#tip-text: Parry | {{Tooltip hover box|title= {{Skill|Parry}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power. {{C|+|Fully}} replenishes Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Spears&amp;quot; data-expandtext=&amp;quot;Spears&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Regroup.png|frameless|48x48px]] [[Regroup|{{#tip-text: Regroup | {{Tooltip hover box|title= {{Skill|Regroup}} }} }}]] - {{C|Active|Manuver}} - {{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: (stacks up to {{C|w|IV}}.) {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Shields&amp;quot; data-expandtext=&amp;quot;Shields&amp;quot; &amp;gt; 3 Skills&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Raise Shield.png|frameless|48x48px]] [[Raise Shield|{{#tip-text: Raise Shield | {{Tooltip hover box|title= {{Skill|Raise Shield}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: {{C|+|+15%}} Max Block Power. If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Moment of Retribution.png|frameless|48x48px]] [[Moment of Retribution|{{#tip-text: Moment of Retribution | {{Tooltip hover box|title= {{Skill|Moment of Retribution}} }} }}]] - {{C|Passive|Passive}} - Damaging counters replenish {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Shield Bash.png|frameless|48x48px]] [[Shield Bash|{{#tip-text: Shield Bash | {{Tooltip hover box|title= {{Skill|Shield Bash}} }} }}]] - {{C|Active|Manuver}} - Replenishes {{C|+|15%}} Max Block Power. If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Staves&amp;quot; data-expandtext=&amp;quot;Staves&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Unwavering Stance.png|frameless|48x48px]] [[Unwavering Stance|{{#tip-text: Unwavering Stance | {{Tooltip hover box|title= {{Skill|Unwavering Stance}} }} }}]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: ( stacks up to {{C|white|IV}}. {{C|+|+10%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Utilities ====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Dual Wielding&amp;quot; data-expandtext=&amp;quot;Dual Wielding&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Deflect.png|frameless|48x48px]] [[Deflect|{{#tip-text: Deflect| {{Tooltip hover box|title= {{Skill|Deflect}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Athletics &amp;quot; data-expandtext=&amp;quot;Athletics&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Mighty Kick.png|frameless|48x48px]] [[Mighty Kick|{{#tip-text: Mighty Kick| {{Tooltip hover box|title= {{Skill|Mighty Kick}} }} }}]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70409</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70409"/>
		<updated>2025-03-25T09:20:24Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Related Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Attributes]]&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
==== Weapon Abilities ====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Two Handed Swords&amp;quot; data-expandtext=&amp;quot;Two Handed Swords&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Parry.png|frameless|48x48px]] [[Parry|{{#tip-text: Parry | {{Tooltip hover box|title= {{Skill|Parry}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power. {{C|+|Fully}} replenishes Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Spears&amp;quot; data-expandtext=&amp;quot;Spears&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Regroup.png|frameless|48x48px]] [[Regroup|{{#tip-text: Regroup | {{Tooltip hover box|title= {{Skill|Regroup}} }} }}]] - {{C|Active|Manuver}} - {{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: (stacks up to {{C|w|IV}}.) {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Shields&amp;quot; data-expandtext=&amp;quot;Shields&amp;quot; &amp;gt; 3 Skills&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Raise Shield.png|frameless|48x48px]] [[Raise Shield|{{#tip-text: Raise Shield | {{Tooltip hover box|title= {{Skill|Raise Shield}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: {{C|+|+15%}} Max Block Power. If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Moment of Retribution.png|frameless|48x48px]] [[Moment of Retribution|{{#tip-text: Moment of Retribution | {{Tooltip hover box|title= {{Skill|Moment of Retribution}} }} }}]] - {{C|Passive|Passive}} - Damaging counters replenish {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Shield Bash.png|frameless|48x48px]] [[Shield Bash|{{#tip-text: Shield Bash | {{Tooltip hover box|title= {{Skill|Shield Bash}} }} }}]] - {{C|Active|Manuver}} - Replenishes {{C|+|15%}} Max Block Power. If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Staves&amp;quot; data-expandtext=&amp;quot;Staves&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Unwavering Stance.png|frameless|48x48px]] [[Unwavering Stance|{{#tip-text: Unwavering Stance | {{Tooltip hover box|title= {{Skill|Unwavering Stance}} }} }}]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: ( stacks up to {{C|white|IV}}. {{C|+|+10%}} Max Block Power.}} }}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Utilities ====&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Dual Wielding&amp;quot; data-expandtext=&amp;quot;Dual Wielding&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Deflect.png|frameless|48x48px]] [[Deflect|{{#tip-text: Deflect| {{Tooltip hover box|title= {{Skill|Deflect}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Athletics &amp;quot; data-expandtext=&amp;quot;Athletics&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Mighty Kick.png|frameless|48x48px]] [[Mighty Kick|{{#tip-text: Mighty Kick| {{Tooltip hover box|title= {{Skill|Mighty Kick}} }} }}]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70408</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70408"/>
		<updated>2025-03-25T09:18:57Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Attributes]]&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Two Handed Swords&amp;quot; data-expandtext=&amp;quot;Two Handed Swords&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Parry.png|frameless|48x48px]] [[Parry|{{#tip-text: Parry | {{Tooltip hover box|title= {{Skill|Parry}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power. {{C|+|Fully}} replenishes Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Spears&amp;quot; data-expandtext=&amp;quot;Spears&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Regroup.png|frameless|48x48px]] [[Regroup|{{#tip-text: Regroup | {{Tooltip hover box|title= {{Skill|Regroup}} }} }}]] - {{C|Active|Manuver}} - {{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: (stacks up to {{C|w|IV}}.) {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Shields&amp;quot; data-expandtext=&amp;quot;Shields&amp;quot; &amp;gt; 3 Skills&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Raise Shield.png|frameless|48x48px]] [[Raise Shield|{{#tip-text: Raise Shield | {{Tooltip hover box|title= {{Skill|Raise Shield}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: {{C|+|+15%}} Max Block Power. If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Moment of Retribution.png|frameless|48x48px]] [[Moment of Retribution|{{#tip-text: Moment of Retribution | {{Tooltip hover box|title= {{Skill|Moment of Retribution}} }} }}]] - {{C|Passive|Passive}} - Damaging counters replenish {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Shield Bash.png|frameless|48x48px]] [[Shield Bash|{{#tip-text: Shield Bash | {{Tooltip hover box|title= {{Skill|Shield Bash}} }} }}]] - {{C|Active|Manuver}} - Replenishes {{C|+|15%}} Max Block Power. If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Staves&amp;quot; data-expandtext=&amp;quot;Staves&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Unwavering Stance.png|frameless|48x48px]] [[Unwavering Stance|{{#tip-text: Unwavering Stance | {{Tooltip hover box|title= {{Skill|Unwavering Stance}} }} }}]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: ( stacks up to {{C|white|IV}}. {{C|+|+10%}} Max Block Power.}} }}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Dual Wielding&amp;quot; data-expandtext=&amp;quot;Dual Wielding&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Deflect.png|frameless|48x48px]] [[Deflect|{{#tip-text: Deflect| {{Tooltip hover box|title= {{Skill|Deflect}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Athletics &amp;quot; data-expandtext=&amp;quot;Athletics&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Mighty Kick.png|frameless|48x48px]] [[Mighty Kick|{{#tip-text: Mighty Kick| {{Tooltip hover box|title= {{Skill|Mighty Kick}} }} }}]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70407</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70407"/>
		<updated>2025-03-25T09:17:53Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Two Handed Swords&amp;quot; data-expandtext=&amp;quot;Two Handed Swords&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Parry.png|frameless|48x48px]] [[Parry|{{#tip-text: Parry | {{Tooltip hover box|title= {{Skill|Parry}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power. {{C|+|Fully}} replenishes Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Spears&amp;quot; data-expandtext=&amp;quot;Spears&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Regroup.png|frameless|48x48px]] [[Regroup|{{#tip-text: Regroup | {{Tooltip hover box|title= {{Skill|Regroup}} }} }}]] - {{C|Active|Manuver}} - {{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: (stacks up to {{C|w|IV}}.) {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Shields&amp;quot; data-expandtext=&amp;quot;Shields&amp;quot; &amp;gt; 3 Skills&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Raise Shield.png|frameless|48x48px]] [[Raise Shield|{{#tip-text: Raise Shield | {{Tooltip hover box|title= {{Skill|Raise Shield}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: {{C|+|+15%}} Max Block Power. If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Moment of Retribution.png|frameless|48x48px]] [[Moment of Retribution|{{#tip-text: Moment of Retribution | {{Tooltip hover box|title= {{Skill|Moment of Retribution}} }} }}]] - {{C|Passive|Passive}} - Damaging counters replenish {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Shield Bash.png|frameless|48x48px]] [[Shield Bash|{{#tip-text: Shield Bash | {{Tooltip hover box|title= {{Skill|Shield Bash}} }} }}]] - {{C|Active|Manuver}} - Replenishes {{C|+|15%}} Max Block Power. If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Staves&amp;quot; data-expandtext=&amp;quot;Staves&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Unwavering Stance.png|frameless|48x48px]] [[Unwavering Stance|{{#tip-text: Unwavering Stance | {{Tooltip hover box|title= {{Skill|Unwavering Stance}} }} }}]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: ( stacks up to {{C|white|IV}}. {{C|+|+10%}} Max Block Power.}} }}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Dual Wielding&amp;quot; data-expandtext=&amp;quot;Dual Wielding&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Deflect.png|frameless|48x48px]] [[Deflect|{{#tip-text: Deflect| {{Tooltip hover box|title= {{Skill|Deflect}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Athletics &amp;quot; data-expandtext=&amp;quot;Athletics&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Mighty Kick.png|frameless|48x48px]] [[Mighty Kick|{{#tip-text: Mighty Kick| {{Tooltip hover box|title= {{Skill|Mighty Kick}} }} }}]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70406</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70406"/>
		<updated>2025-03-25T09:17:27Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Two Handed Swords&amp;quot; data-expandtext=&amp;quot;Two Handed Swords&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Parry.png|frameless|48x48px]] [[Parry|{{#tip-text: Parry | {{Tooltip hover box|title= {{Skill|Parry}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power. {{C|+|Fully}} replenishes Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Spears&amp;quot; data-expandtext=&amp;quot;Spears&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Regroup.png|frameless|48x48px]] [[Regroup|{{#tip-text: Regroup | {{Tooltip hover box|title= {{Skill|Regroup}} }} }}]] - {{C|Active|Manuver}} - {{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: (stacks up to {{C|w|IV}}.) {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Shields&amp;quot; data-expandtext=&amp;quot;Shields&amp;quot; &amp;gt; 3 Skills&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Raise Shield.png|frameless|48x48px]] [[Raise Shield|{{#tip-text: Raise Shield | {{Tooltip hover box|title= {{Skill|Raise Shield}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: {{C|+|+15%}} Max Block Power. If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Moment of Retribution.png|frameless|48x48px]] [[Moment of Retribution|{{#tip-text: Moment of Retribution | {{Tooltip hover box|title= {{Skill|Moment of Retribution}} }} }}]] - {{C|Passive|Passive}} - Damaging counters replenish {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Shield Bash.png|frameless|48x48px]] [[Shield Bash|{{#tip-text: Shield Bash | {{Tooltip hover box|title= {{Skill|Shield Bash}} }} }}]] - {{C|Active|Manuver}} - Replenishes {{C|+|15%}} Max Block Power. If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Staves&amp;quot; data-expandtext=&amp;quot;Staves&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Unwavering Stance.png|frameless|48x48px]] [[Unwavering Stance|{{#tip-text: Unwavering Stance | {{Tooltip hover box|title= {{Skill|Unwavering Stance}} }} }}]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: ( stacks up to {{C|white|IV}}. {{C|+|+10%}} Max Block Power.}} }}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Dual Wielding&amp;quot; data-expandtext=&amp;quot;Dual Wielding&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Deflect.png|frameless|48x48px]] [[Deflect|{{#tip-text: Deflect| {{Tooltip hover box|title= {{Skill|Deflect}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Athletics &amp;quot; data-expandtext=&amp;quot;Athletics&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Mighty Kick.png|frameless|48x48px]] [[Mighty Kick|{{#tip-text: Mighty Kick| {{Tooltip hover box|title= {{Skill|Mighty Kick}} }} }}]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70405</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70405"/>
		<updated>2025-03-25T09:11:14Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Utilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Two Handed Swords&amp;quot; data-expandtext=&amp;quot;Two Handed Swords&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Parry.png|frameless|48x48px]] [[Parry|{{#tip-text: Parry | {{Tooltip hover box|title= {{Skill|Parry}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power. {{C|+|Fully}} replenishes Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Spears&amp;quot; data-expandtext=&amp;quot;Spears&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Regroup.png|frameless|48x48px]] [[Regroup|{{#tip-text: Regroup | {{Tooltip hover box|title= {{Skill|Regroup}} }} }}]] - {{C|Active|Manuver}} - {{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: (stacks up to {{C|w|IV}}.) {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Shields&amp;quot; data-expandtext=&amp;quot;Shields&amp;quot; &amp;gt; 3 Skills&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Raise Shield.png|frameless|48x48px]] [[Raise Shield|{{#tip-text: Raise Shield | {{Tooltip hover box|title= {{Skill|Raise Shield}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: {{C|+|+15%}} Max Block Power. If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Moment of Retribution.png|frameless|48x48px]] [[Moment of Retribution|{{#tip-text: Moment of Retribution | {{Tooltip hover box|title= {{Skill|Moment of Retribution}} }} }}]] - {{C|Passive|Passive}} - Damaging counters replenish {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Shield Bash.png|frameless|48x48px]] [[Shield Bash|{{#tip-text: Shield Bash | {{Tooltip hover box|title= {{Skill|Shield Bash}} }} }}]] - {{C|Active|Manuver}} - Replenishes {{C|+|15%}} Max Block Power. If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Staves&amp;quot; data-expandtext=&amp;quot;Staves&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Unwavering Stance.png|frameless|48x48px]] [[Unwavering Stance|{{#tip-text: Unwavering Stance | {{Tooltip hover box|title= {{Skill|Unwavering Stance}} }} }}]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: ( stacks up to {{C|white|IV}}. {{C|+|+10%}} Max Block Power.}} }}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Dual Wielding&amp;quot; data-expandtext=&amp;quot;Dual Wielding&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Deflect.png|frameless|48x48px]] [[Deflect|{{#tip-text: Deflect| {{Tooltip hover box|title= {{Skill|Deflect}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Athletics &amp;quot; data-expandtext=&amp;quot;Athletics&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Mighty Kick.png|frameless|48x48px]] [[Mighty Kick|{{#tip-text: Mighty Kick| {{Tooltip hover box|title= {{Skill|Mighty Kick}} }} }}]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70404</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70404"/>
		<updated>2025-03-25T09:10:38Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Utilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Two Handed Swords&amp;quot; data-expandtext=&amp;quot;Two Handed Swords&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Parry.png|frameless|48x48px]] [[Parry|{{#tip-text: Parry | {{Tooltip hover box|title= {{Skill|Parry}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power. {{C|+|Fully}} replenishes Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Spears&amp;quot; data-expandtext=&amp;quot;Spears&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Regroup.png|frameless|48x48px]] [[Regroup|{{#tip-text: Regroup | {{Tooltip hover box|title= {{Skill|Regroup}} }} }}]] - {{C|Active|Manuver}} - {{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: (stacks up to {{C|w|IV}}.) {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Shields&amp;quot; data-expandtext=&amp;quot;Shields&amp;quot; &amp;gt; 3 Skills&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Raise Shield.png|frameless|48x48px]] [[Raise Shield|{{#tip-text: Raise Shield | {{Tooltip hover box|title= {{Skill|Raise Shield}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: {{C|+|+15%}} Max Block Power. If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Moment of Retribution.png|frameless|48x48px]] [[Moment of Retribution|{{#tip-text: Moment of Retribution | {{Tooltip hover box|title= {{Skill|Moment of Retribution}} }} }}]] - {{C|Passive|Passive}} - Damaging counters replenish {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Shield Bash.png|frameless|48x48px]] [[Shield Bash|{{#tip-text: Shield Bash | {{Tooltip hover box|title= {{Skill|Shield Bash}} }} }}]] - {{C|Active|Manuver}} - Replenishes {{C|+|15%}} Max Block Power. If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Staves&amp;quot; data-expandtext=&amp;quot;Staves&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Unwavering Stance.png|frameless|48x48px]] [[Unwavering Stance|{{#tip-text: Unwavering Stance | {{Tooltip hover box|title= {{Skill|Unwavering Stance}} }} }}]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: ( stacks up to {{C|white|IV}}. {{C|+|+10%}} Max Block Power.}} }}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Dual Wielding&amp;quot; data-expandtext=&amp;quot;Dual Wielding&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Deflect.png|frameless|48x48px]] [[Deflect|{{#tip-text: Deflect| {{Tooltip hover box|title= {{Skill|Deflect}} }} }}]] - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Athletics &amp;quot; data-expandtext=&amp;quot;Athletics&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Mighty Kick.png|frameless|48x48px]] [[Mighty Kick|{{#tip-text: Mighty Kick| {{Tooltip hover box|title= {{Skill|Mighty Kick}} }} }}]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70403</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70403"/>
		<updated>2025-03-25T09:06:21Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Weapon Abilities */ new collapsible layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Two Handed Swords&amp;quot; data-expandtext=&amp;quot;Two Handed Swords&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Parry.png|frameless|48x48px]] [[Parry|{{#tip-text: Parry | {{Tooltip hover box|title= {{Skill|Parry}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power. {{C|+|Fully}} replenishes Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Spears&amp;quot; data-expandtext=&amp;quot;Spears&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Regroup.png|frameless|48x48px]] [[Regroup|{{#tip-text: Regroup | {{Tooltip hover box|title= {{Skill|Regroup}} }} }}]] - {{C|Active|Manuver}} - {{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: (stacks up to {{C|w|IV}}.) {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Shields&amp;quot; data-expandtext=&amp;quot;Shields&amp;quot; &amp;gt; 3 Skills&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Raise Shield.png|frameless|48x48px]] [[Raise Shield|{{#tip-text: Raise Shield | {{Tooltip hover box|title= {{Skill|Raise Shield}} }} }}]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: {{C|+|+15%}} Max Block Power. If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Moment of Retribution.png|frameless|48x48px]] [[Moment of Retribution|{{#tip-text: Moment of Retribution | {{Tooltip hover box|title= {{Skill|Moment of Retribution}} }} }}]] - {{C|Passive|Passive}} - Damaging counters replenish {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Shield Bash.png|frameless|48x48px]] [[Shield Bash|{{#tip-text: Shield Bash | {{Tooltip hover box|title= {{Skill|Shield Bash}} }} }}]] - {{C|Active|Manuver}} - Replenishes {{C|+|15%}} Max Block Power. If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Staves&amp;quot; data-expandtext=&amp;quot;Staves&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Unwavering Stance.png|frameless|48x48px]] [[Unwavering Stance|{{#tip-text: Unwavering Stance | {{Tooltip hover box|title= {{Skill|Unwavering Stance}} }} }}]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: ( stacks up to {{C|white|IV}}. {{C|+|+10%}} Max Block Power.}} }}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70352</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70352"/>
		<updated>2025-03-24T05:11:29Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Weapon Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Two Handed Sword&amp;quot; data-expandtext=&amp;quot;Two Handed Sword&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Parry.png|frameless|48x48px]] [[Parry]] - {{C|Active|Manuver}} - {{C|+|+4%}} Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power. {{C|+|Fully}} replenishes Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Spears&amp;quot; data-expandtext=&amp;quot;Spears&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Regroup.png|frameless|48x48px]] [[Regroup]] - {{C|Active|Manuver}} - {{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: (stacks up to {{C|w|IV}}.) {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Raise Shield.png}} | {{Tooltip hover box|title=Raise Shield - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png}} | {{Tooltip hover box|title=Moment of Retribution - {{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png}} | {{Tooltip hover box|title=Shield Bash - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Unwavering Stance.png}} | {{Tooltip hover box|title=Unwavering Stance - {{C|Active|Stance}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: ( stacks up to {{C|white|IV}}. )&lt;br /&gt;
&lt;br /&gt;
{{C|+|+10%}} Max Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70351</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70351"/>
		<updated>2025-03-24T05:11:06Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /*  */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Two Handed Sword&amp;quot; data-expandtext=&amp;quot;Two Handed Sword&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} - {{C|+|+4%}} Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power. {{C|+|Fully}} replenishes Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Spears&amp;quot; data-expandtext=&amp;quot;Spears&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Regroup.png|frameless|48x48px]] [[Regroup]] - {{C|Active|Manuver}} - {{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: (stacks up to {{C|w|IV}}.) {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Raise Shield.png}} | {{Tooltip hover box|title=Raise Shield - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png}} | {{Tooltip hover box|title=Moment of Retribution - {{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png}} | {{Tooltip hover box|title=Shield Bash - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Unwavering Stance.png}} | {{Tooltip hover box|title=Unwavering Stance - {{C|Active|Stance}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: ( stacks up to {{C|white|IV}}. )&lt;br /&gt;
&lt;br /&gt;
{{C|+|+10%}} Max Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70350</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70350"/>
		<updated>2025-03-24T05:10:53Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Spears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Two Handed Sword&amp;quot; data-expandtext=&amp;quot;Two Handed Sword&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} - {{C|+|+4%}} Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power. {{C|+|Fully}} replenishes Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====  ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Regroup.png}} | {{Tooltip hover box|title=Regroup - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: ( stacks up to {{C|w|IV}}. )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Spears&amp;quot; data-expandtext=&amp;quot;Spears&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Regroup.png|frameless|48x48px]] [[Regroup]] - {{C|Active|Manuver}} - {{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: (stacks up to {{C|w|IV}}.) {{C|+|+5%}} Max Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Raise Shield.png}} | {{Tooltip hover box|title=Raise Shield - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png}} | {{Tooltip hover box|title=Moment of Retribution - {{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png}} | {{Tooltip hover box|title=Shield Bash - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Unwavering Stance.png}} | {{Tooltip hover box|title=Unwavering Stance - {{C|Active|Stance}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: ( stacks up to {{C|white|IV}}. )&lt;br /&gt;
&lt;br /&gt;
{{C|+|+10%}} Max Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70349</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70349"/>
		<updated>2025-03-24T05:07:59Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Two-Handed Swords */ changed to a collapsible container&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-collapsetext=&amp;quot;Two Handed Sword&amp;quot; data-expandtext=&amp;quot;Two Handed Sword&amp;quot; &amp;gt; 1 Skill&lt;br /&gt;
&amp;lt;li&amp;gt;[[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} - {{C|+|+4%}} Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power. {{C|+|Fully}} replenishes Block Power.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Regroup.png}} | {{Tooltip hover box|title=Regroup - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: ( stacks up to {{C|w|IV}}. )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Raise Shield.png}} | {{Tooltip hover box|title=Raise Shield - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png}} | {{Tooltip hover box|title=Moment of Retribution - {{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png}} | {{Tooltip hover box|title=Shield Bash - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Unwavering Stance.png}} | {{Tooltip hover box|title=Unwavering Stance - {{C|Active|Stance}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: ( stacks up to {{C|white|IV}}. )&lt;br /&gt;
&lt;br /&gt;
{{C|+|+10%}} Max Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70343</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70343"/>
		<updated>2025-03-23T08:24:57Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Staves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
{{#tip-img: {{filepath:Parry.png}} | {{Tooltip hover box|title=Parry - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+10%}} Max Block Power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|+|Fully}} replenishes Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Regroup.png}} | {{Tooltip hover box|title=Regroup - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: ( stacks up to {{C|w|IV}}. )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Raise Shield.png}} | {{Tooltip hover box|title=Raise Shield - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png}} | {{Tooltip hover box|title=Moment of Retribution - {{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png}} | {{Tooltip hover box|title=Shield Bash - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Unwavering Stance.png}} | {{Tooltip hover box|title=Unwavering Stance - {{C|Active|Stance}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: ( stacks up to {{C|white|IV}}. )&lt;br /&gt;
&lt;br /&gt;
{{C|+|+10%}} Max Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70342</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70342"/>
		<updated>2025-03-23T08:24:32Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Spears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
{{#tip-img: {{filepath:Parry.png}} | {{Tooltip hover box|title=Parry - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+10%}} Max Block Power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|+|Fully}} replenishes Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Regroup.png}} | {{Tooltip hover box|title=Regroup - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: ( stacks up to {{C|w|IV}}. )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Raise Shield.png}} | {{Tooltip hover box|title=Raise Shield - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png}} | {{Tooltip hover box|title=Moment of Retribution - {{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png}} | {{Tooltip hover box|title=Shield Bash - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Unwavering Stance.png}} | {{Tooltip hover box|title={{C|Active|Stance}}&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: ( stacks up to {{C|white|IV}}. )&lt;br /&gt;
&lt;br /&gt;
{{C|+|+10%}} Max Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70341</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70341"/>
		<updated>2025-03-23T08:24:18Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
{{#tip-img: {{filepath:Parry.png}} | {{Tooltip hover box|title=Parry - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+10%}} Max Block Power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|+|Fully}} replenishes Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Regroup.png}} | {{Tooltip hover box|title=Regroup - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
{{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: ( stacks up to {{C|w|IV}}. )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Raise Shield.png}} | {{Tooltip hover box|title=Raise Shield - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png}} | {{Tooltip hover box|title=Moment of Retribution - {{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png}} | {{Tooltip hover box|title=Shield Bash - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Unwavering Stance.png}} | {{Tooltip hover box|title={{C|Active|Stance}}&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: ( stacks up to {{C|white|IV}}. )&lt;br /&gt;
&lt;br /&gt;
{{C|+|+10%}} Max Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70340</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70340"/>
		<updated>2025-03-23T08:22:48Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Spears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
{{#tip-img: {{filepath:Parry.png}} | {{Tooltip hover box|title=Parry - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+10%}} Max Block Power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|+|Fully}} replenishes Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Regroup.png}} | {{Tooltip hover box|title=Regroup - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
{{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: ( stacks up to {{C|w|IV}}. )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Raise Shield.png}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png}} | {{Tooltip hover box|title={{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Unwavering Stance.png}} | {{Tooltip hover box|title={{C|Active|Stance}}&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: ( stacks up to {{C|white|IV}}. )&lt;br /&gt;
&lt;br /&gt;
{{C|+|+10%}} Max Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70339</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70339"/>
		<updated>2025-03-23T08:22:03Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Two-Handed Swords */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
{{#tip-img: {{filepath:Parry.png}} | {{Tooltip hover box|title=Parry - {{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+10%}} Max Block Power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|+|Fully}} replenishes Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Regroup.png}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
{{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: ( stacks up to {{C|w|IV}}. )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Raise Shield.png}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png}} | {{Tooltip hover box|title={{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Unwavering Stance.png}} | {{Tooltip hover box|title={{C|Active|Stance}}&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: ( stacks up to {{C|white|IV}}. )&lt;br /&gt;
&lt;br /&gt;
{{C|+|+10%}} Max Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70338</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70338"/>
		<updated>2025-03-23T08:21:52Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Two-Handed Swords */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
{{#tip-img: {{filepath:Parry.png}} | {{Tooltip hover box|title=Parry - {{C|Active|Manuver}} -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+10%}} Max Block Power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|+|Fully}} replenishes Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Regroup.png}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
{{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: ( stacks up to {{C|w|IV}}. )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Raise Shield.png}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png}} | {{Tooltip hover box|title={{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Unwavering Stance.png}} | {{Tooltip hover box|title={{C|Active|Stance}}&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: ( stacks up to {{C|white|IV}}. )&lt;br /&gt;
&lt;br /&gt;
{{C|+|+10%}} Max Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70337</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70337"/>
		<updated>2025-03-23T07:37:47Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Weapon Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
{{#tip-img: {{filepath:Parry.png}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+10%}} Max Block Power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|+|Fully}} replenishes Block Power.}} }}&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Regroup.png}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
{{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: ( stacks up to {{C|w|IV}}. )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Raise Shield.png}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png}} | {{Tooltip hover box|title={{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Unwavering Stance.png}} | {{Tooltip hover box|title={{C|Active|Stance}}&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: ( stacks up to {{C|white|IV}}. )&lt;br /&gt;
&lt;br /&gt;
{{C|+|+10%}} Max Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70336</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70336"/>
		<updated>2025-03-23T07:35:39Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Weapon Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
{{#tip-img: {{filepath:Parry.png}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+10%}} Max Block Power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|+|Fully}} replenishes Block Power.}} }}&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Regroup.png}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
{{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: ( stacks up to {{C|w|IV}}. )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Raise Shield.png}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png}} | {{Tooltip hover box|title={{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
[[File:Unwavering Stance.png|frameless|32x32px]] [[Unwavering Stance]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: {{C|+|+10%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70335</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70335"/>
		<updated>2025-03-23T07:34:48Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Related Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
{{#tip-img: {{filepath:Parry.png}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+10%}} Max Block Power&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|+|Fully}} replenishes Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Regroup.png}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
{{C|white|Repositions}} to an adjacent tile, replenishes {{C|white|20%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|white|10}} turns: ( stacks up to {{C|w|IV}}. )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Raise Shield.png}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|white|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png}} | {{Tooltip hover box|title={{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|white|Heavy Shield}}, replenishes Block Power for {{C|white|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
[[File:Unwavering Stance.png|frameless|32x32px]] [[Unwavering Stance]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: {{C|+|+10%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70334</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70334"/>
		<updated>2025-03-23T07:14:19Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* [[Regroup]] - {{C|Active|Manuver}} - {{C|w|Repositions}} to an adjacent tile, replenishes {{C|w|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|w|10}} turns: {{C|+|+5%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
* {{#tip-img: {{filepath:Raise Shield.png|32x32px}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|w|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png|32x32px}} | {{Tooltip hover box|title={{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png|32x32px}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Heavy Shield}}, replenishes Block Power for {{C|w|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Unwavering Stance.png|frameless|32x32px]] [[Unwavering Stance]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: {{C|+|+10%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70333</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70333"/>
		<updated>2025-03-23T07:13:44Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* [[Regroup]] - {{C|Active|Manuver}} - {{C|w|Repositions}} to an adjacent tile, replenishes {{C|w|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|w|10}} turns: {{C|+|+5%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
* {{#tip-img: {{filepath:Raise Shield.png|32x32px}} | {{Tooltip hover box|title={{C|Active|Manuver}}Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|w|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png|32x32px}} | {{Tooltip hover box|title={{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png|32x32px}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Heavy Shield}}, replenishes Block Power for {{C|w|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Unwavering Stance.png|frameless|32x32px]] [[Unwavering Stance]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: {{C|+|+10%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70332</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70332"/>
		<updated>2025-03-23T07:13:31Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Staves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* [[Regroup]] - {{C|Active|Manuver}} - {{C|w|Repositions}} to an adjacent tile, replenishes {{C|w|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|w|10}} turns: {{C|+|+5%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
* {{#tip-img: {{filepath:Raise Shield.png|32x32px}} | {{Tooltip hover box|title={{C|Active|Manuver}}Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|w|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png|32x32px}} | {{Tooltip hover box|title={{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png|32x32px}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Heavy Shield}}, replenishes Block Power for {{C|w|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Unwavering Stance.png|frameless|32x32px]] [[Unwavering Stance]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: {{C|+|+10%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70331</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70331"/>
		<updated>2025-03-23T07:13:18Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* [[Regroup]] - {{C|Active|Manuver}} - {{C|w|Repositions}} to an adjacent tile, replenishes {{C|w|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|w|10}} turns: {{C|+|+5%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
* {{#tip-img: {{filepath:Raise Shield.png|32x32px}} | {{Tooltip hover box|title={{C|Active|Manuver}}Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|w|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png|32x32px}} | {{Tooltip hover box|title={{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png|32x32px}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Heavy Shield}}, replenishes Block Power for {{C|w|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Unwavering Stance.png|frameless|32x32px]] [[Unwavering Stance]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: {{C|+|+10%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70330</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70330"/>
		<updated>2025-03-23T07:12:20Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* [[Regroup]] - {{C|Active|Manuver}} - {{C|w|Repositions}} to an adjacent tile, replenishes {{C|w|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|w|10}} turns: {{C|+|+5%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
* {{#tip-img: {{filepath:Raise Shield.png|32x32px}} | {{Tooltip hover box|title={{C|Active|Manuver}}Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|w|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png|32x32px}} | {{Tooltip hover box|title={{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png|32x32px}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Heavy Shield}}, replenishes Block Power for {{C|w|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Raise Shield.png|frameless|32x32px]] [[Raise Shield]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|w|3}} turns: {{C|+|+15%}} Max Block Power. If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power&lt;br /&gt;
* [[File:Moment of Retribution.png|frameless|32x32px]] [[Moment of Retribution]] - {{C|Passive|Passive}} - Damaging counters replenish {{C|+|+5%}} Max Block Power.&lt;br /&gt;
* [[File:Shield Bash.png|frameless|32x32px]] [[Shield Bash]] - {{C|Active|Manuver}} - Replenishes {{C|+|15%}} Max Block Power. If equipped with a {{C|w|Heavy Shield}}, replenishes Block Power for {{C|w|25%}} of the damage dealt by the strike.&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Unwavering Stance.png|frameless|32x32px]] [[Unwavering Stance]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: {{C|+|+10%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70329</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70329"/>
		<updated>2025-03-23T07:12:08Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* [[Regroup]] - {{C|Active|Manuver}} - {{C|w|Repositions}} to an adjacent tile, replenishes {{C|w|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|w|10}} turns: {{C|+|+5%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
* {{#tip-img: {{filepath:Raise Shield.png|32x32px}} | {{Tooltip hover box|title={{C|Active|Manuver}}Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|w|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png|32x32px}} | {{Tooltip hover box|title={{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png|32x32px}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Heavy Shield}}, replenishes Block Power for {{C|w|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Raise Shield.png|frameless|32x32px]] [[Raise Shield]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|w|3}} turns: {{C|+|+15%}} Max Block Power. If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power&lt;br /&gt;
* [[File:Moment of Retribution.png|frameless|32x32px]] [[Moment of Retribution]] - {{C|Passive|Passive}} - Damaging counters replenish {{C|+|+5%}} Max Block Power.&lt;br /&gt;
* [[File:Shield Bash.png|frameless|32x32px]] [[Shield Bash]] - {{C|Active|Manuver}} - Replenishes {{C|+|15%}} Max Block Power. If equipped with a {{C|w|Heavy Shield}}, replenishes Block Power for {{C|w|25%}} of the damage dealt by the strike.&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Unwavering Stance.png|frameless|32x32px]] [[Unwavering Stance]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: {{C|+|+10%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70328</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70328"/>
		<updated>2025-03-23T07:11:56Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* [[Regroup]] - {{C|Active|Manuver}} - {{C|w|Repositions}} to an adjacent tile, replenishes {{C|w|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|w|10}} turns: {{C|+|+5%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;br /&amp;gt;&lt;br /&gt;
{{#tip-img: {{filepath:Raise Shield.png|32x32px}} | {{Tooltip hover box|title={{C|Active|Manuver}}Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|w|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png|32x32px}} | {{Tooltip hover box|title={{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png|32x32px}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Heavy Shield}}, replenishes Block Power for {{C|w|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Raise Shield.png|frameless|32x32px]] [[Raise Shield]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|w|3}} turns: {{C|+|+15%}} Max Block Power. If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power&lt;br /&gt;
* [[File:Moment of Retribution.png|frameless|32x32px]] [[Moment of Retribution]] - {{C|Passive|Passive}} - Damaging counters replenish {{C|+|+5%}} Max Block Power.&lt;br /&gt;
* [[File:Shield Bash.png|frameless|32x32px]] [[Shield Bash]] - {{C|Active|Manuver}} - Replenishes {{C|+|15%}} Max Block Power. If equipped with a {{C|w|Heavy Shield}}, replenishes Block Power for {{C|w|25%}} of the damage dealt by the strike.&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Unwavering Stance.png|frameless|32x32px]] [[Unwavering Stance]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: {{C|+|+10%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70327</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70327"/>
		<updated>2025-03-23T07:11:36Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Shields */ changed layout based on feedback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* [[Regroup]] - {{C|Active|Manuver}} - {{C|w|Repositions}} to an adjacent tile, replenishes {{C|w|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|w|10}} turns: {{C|+|+5%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#tip-img: {{filepath:Raise Shield.png|32x32px}} | {{Tooltip hover box|title={{C|Active|Manuver}}Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|w|3}} turns: &lt;br /&gt;
&lt;br /&gt;
{{C|+|+15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Moment of Retribution.png|32x32px}} | {{Tooltip hover box|title={{C|Passive|Passive}}&lt;br /&gt;
&lt;br /&gt;
Damaging counters replenish {{C|+|+5%}} Max Block Power.}} }}&lt;br /&gt;
{{#tip-img: {{filepath:Shield Bash.png|32x32px}} | {{Tooltip hover box|title={{C|Active|Manuver}}&lt;br /&gt;
&lt;br /&gt;
Replenishes {{C|+|15%}} Max Block Power. &lt;br /&gt;
&lt;br /&gt;
If equipped with a {{C|w|Heavy Shield}}, replenishes Block Power for {{C|w|25%}} of the damage dealt by the strike.}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Raise Shield.png|frameless|32x32px]] [[Raise Shield]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|w|3}} turns: {{C|+|+15%}} Max Block Power. If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power&lt;br /&gt;
* [[File:Moment of Retribution.png|frameless|32x32px]] [[Moment of Retribution]] - {{C|Passive|Passive}} - Damaging counters replenish {{C|+|+5%}} Max Block Power.&lt;br /&gt;
* [[File:Shield Bash.png|frameless|32x32px]] [[Shield Bash]] - {{C|Active|Manuver}} - Replenishes {{C|+|15%}} Max Block Power. If equipped with a {{C|w|Heavy Shield}}, replenishes Block Power for {{C|w|25%}} of the damage dealt by the strike.&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Unwavering Stance.png|frameless|32x32px]] [[Unwavering Stance]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: {{C|+|+10%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70326</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70326"/>
		<updated>2025-03-23T06:48:30Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* [[Regroup]] - {{C|Active|Manuver}} - {{C|w|Repositions}} to an adjacent tile, replenishes {{C|w|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|w|10}} turns: {{C|+|+5%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Raise Shield.png|frameless|32x32px]] [[Raise Shield]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|w|3}} turns: {{C|+|+15%}} Max Block Power. If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power&lt;br /&gt;
* [[File:Moment of Retribution.png|frameless|32x32px]] [[Moment of Retribution]] - {{C|Passive|Passive}} - Damaging counters replenish {{C|+|+5%}} Max Block Power.&lt;br /&gt;
* [[File:Shield Bash.png|frameless|32x32px]] [[Shield Bash]] - {{C|Active|Manuver}} - Replenishes {{C|+|15%}} Max Block Power. If equipped with a {{C|w|Heavy Shield}}, replenishes Block Power for {{C|w|25%}} of the damage dealt by the strike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Unwavering Stance.png|frameless|32x32px]] [[Unwavering Stance]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: {{C|+|+10%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70325</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70325"/>
		<updated>2025-03-23T06:47:45Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Two-Handed Swords */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* [[Regroup]] - {{C|Active|Manuver}} - {{C|w|Repositions}} to an adjacent tile, replenishes {{C|w|20%}} Max Block Power. Activates {{C|+|&amp;quot;Regroup&amp;quot;}} for {{C|w|10}} turns: {{C|+|+5%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Raise Shield.png|frameless|32x32px]] [[Raise Shield]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Raise Shield&amp;quot;}} for {{C|w|3}} turns: {{C|+|+15%}} Max Block Power. If equipped with a {{C|w|Light Shield}}, replenishes {{C|+|20%}} Max Block Power&lt;br /&gt;
* [[File:Moment of Retribution.png|frameless|32x32px]] [[Moment of Retribution]] - {{C|Passive|Passive}} - Damaging counters replenish {{C|+|+5%}} Max Block Power.&lt;br /&gt;
* [[File:Shield Bash.png|frameless|32x32px]] [[Shield Bash]] - {{C|Active|Manuver}} - Replenishes {{C|+|15%}} Max Block Power. If equipped with a {{C|w|Heavy Shield}}, replenishes Block Power for {{C|w|25%}} of the damage dealt by the strike.&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Unwavering Stance.png|frameless|32x32px]] [[Unwavering Stance]] - {{C|Active|Stance}} - Activates {{C|+|&amp;quot;Unwavering Stance&amp;quot;}} for {{C|w|8}} turns: {{C|+|+10%}} Max Block Power, stacks up to {{C|w|IV}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Deflect.png|frameless|32x32px]] [[Deflect]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Deflect&amp;quot;}} until the next turn: {{C|+|+10}} Max Block Power for each enemy within {{C|w|2}} tiles. {{C|+|Fully}} replenishes Block Power. While {{C|+|&amp;quot;Deflect&amp;quot;}} is active, each blocked strike replenishes {{C|+|15%}} Max Block Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
&lt;br /&gt;
* [[Mighty Kick]] - {{C|Active|Manuver}} - Hitting the target applies it with {{C|negative|-30%}} Max Block Power for {{C|w|4}} turns, stacks up to {{C|w|2}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70324</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70324"/>
		<updated>2025-03-23T03:43:46Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Related Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
*[[File:Fight to the Death.png|frameless|32x32px]] [[Fight to the Death]] - {{C|Passive|Passive}} - Each received strike grants {{C|+|+5%}} Block Power Recovery for {{C|w|5}} turns, stack up to {{C|w|3}} times.&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shields ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Staves ====&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70322</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70322"/>
		<updated>2025-03-22T15:57:42Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
*[[File:Fight to the Death.png|frameless|32x32px]] [[Fight to the Death]] - {{C|Passive|Passive}} - Each received strike grants {{C|+|+5%}} Block Power Recovery for {{C|w|5}} turns, stack up to {{C|w|3}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70321</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70321"/>
		<updated>2025-03-22T15:57:30Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Attributes]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
*[[File:Fight to the Death.png|frameless|32x32px]] [[Fight to the Death]] - {{C|Passive|Passive}} - Each received strike grants {{C|+|+5%}} Block Power Recovery for {{C|w|5}} turns, stack up to {{C|w|3}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70320</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70320"/>
		<updated>2025-03-22T15:55:18Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Attributes]]&lt;br /&gt;
	&lt;br /&gt;
{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
	&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
	&lt;br /&gt;
Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
	&lt;br /&gt;
Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
	&lt;br /&gt;
The base Block Power depends on Strength.&lt;br /&gt;
	&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
*[[File:Fight to the Death.png|frameless|32x32px]] [[Fight to the Death]] - {{C|Passive|Passive}} - Each received strike grants {{C|+|+5%}} Block Power Recovery for {{C|w|5}} turns, stack up to {{C|w|3}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70319</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70319"/>
		<updated>2025-03-22T15:54:39Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Attributes]]&lt;br /&gt;
	&lt;br /&gt;
{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
	&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
	&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
}}&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Attributes]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
*[[File:Fight to the Death.png|frameless|32x32px]] [[Fight to the Death]] - {{C|Passive|Passive}} - Each received strike grants {{C|+|+5%}} Block Power Recovery for {{C|w|5}} turns, stack up to {{C|w|3}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70318</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70318"/>
		<updated>2025-03-22T15:52:22Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Attributes]]&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ &amp;lt;/nowiki&amp;gt;{{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&amp;lt;nowiki&amp;gt; }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
*[[File:Fight to the Death.png|frameless|32x32px]] [[Fight to the Death]] - {{C|Passive|Passive}} - Each received strike grants {{C|+|+5%}} Block Power Recovery for {{C|w|5}} turns, stack up to {{C|w|3}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70317</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70317"/>
		<updated>2025-03-22T15:51:43Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Attributes]]&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ &amp;lt;/nowiki&amp;gt;{{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
*[[File:Fight to the Death.png|frameless|32x32px]] [[Fight to the Death]] - {{C|Passive|Passive}} - Each received strike grants {{C|+|+5%}} Block Power Recovery for {{C|w|5}} turns, stack up to {{C|w|3}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70316</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70316"/>
		<updated>2025-03-22T15:47:19Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Attributes]]&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ &amp;lt;/nowiki&amp;gt;{{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
*[[File:Fight to the Death.png|frameless|32x32px]] [[Fight to the Death]] - {{C|Passive|Passive}} - Each received strike grants {{C|+|+5%}} Block Power Recovery for {{C|w|5}} turns, stack up to {{C|w|3}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70315</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70315"/>
		<updated>2025-03-22T15:45:38Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Attributes]]&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ &amp;lt;/nowiki&amp;gt;{{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
*[[File:Fight to the Death.png|frameless|32x32px]] [[Fight to the Death]] - {{C|Passive|Passive}} - Each received strike grants {{C|+|+5%}} Block Power Recovery for {{C|w|5}} turns, stack up to {{C|w|3}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70314</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70314"/>
		<updated>2025-03-22T15:44:55Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Related Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;{{ &amp;lt;/nowiki&amp;gt;{{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
*[[File:Fight to the Death.png|frameless|32x32px]] [[Fight to the Death]] - {{C|Passive|Passive}} - Each received strike grants {{C|+|+5%}} Block Power Recovery for {{C|w|5}} turns, stack up to {{C|w|3}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70313</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70313"/>
		<updated>2025-03-22T15:44:31Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Two-Handed Swords */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;{{ &amp;lt;/nowiki&amp;gt;{{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;br /&gt;
*[[File:Fight to the Death.png|frameless|32x32px]] [[Fight to the Death]] - {{C|Passive|Passive}} - Each received strike grants {{C|+|+5%}} Block Power Recovery for {{C|w|5}} turns, stack up to {{C|w|3}} times.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70312</id>
		<title>Block Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Block_Power&amp;diff=70312"/>
		<updated>2025-03-22T15:42:04Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: Add Related skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ {{{1|Tooltip hover box}}}&lt;br /&gt;
|title= {{C|Brown|The current and maximum amount of Damage that can be absorbed by blocking.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Block power decreases with each successful block and is recovered each turn.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blocking Magic and nature Damage is {{neg|50%}} less effective.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The base Block Power depends on Strength.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Attributes]]&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Parry.png|frameless|32x32px]] [[Parry]] - {{C|Active|Manuver}} -  Activates {{C|+|&amp;quot;Parry&amp;quot;}} for 3 turns: {{C|+|+10%}} Max Block Power, {{C|+|Fully}} replenishes Block Power.&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Injuries_%26_Pain&amp;diff=70306</id>
		<title>Injuries &amp; Pain</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Injuries_%26_Pain&amp;diff=70306"/>
		<updated>2025-03-22T11:08:06Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Two-Handed Axes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Injuries and Pain are an important part of the character&#039;s health system. Unlike many RPG games where healing fully recovers your character, Stoneshard characters feel Pain from taking damage and healing, and when subjected to heavy blows or strong abilities, the character&#039;s body can suffer lasting Injuries. Both of these effects create a sense of danger from taking hits and affect the character&#039;s combat capabilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pain==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;gt;{{:Pain}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain&#039;&#039;&#039; is one of the [[Attributes]] of character&#039;s Health System. It rises from taking damage and having unstabilized injuries. The maximum pain level depends on your character&#039;s {{C|Light Brown|{{#tip-text: Health | {{:Health }}}}}} and {{C|Light Brown|{{#tip-text: Pain Limit| {{:Pain Limit}}}}}}.&lt;br /&gt;
When reaching certain levels, it produces the following negative effects:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; border=&amp;quot;1px solid&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;0.1%&amp;quot; | Debuff&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Debuff Properties&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Additional notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Pain]]&#039;&#039;&#039;[[File:Pain.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Fumble Chance {{neg|+5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Taken {{neg|+5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Backfire Chance {{neg|+5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Change {{neg|-0.03%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.05%}}&lt;br /&gt;
| Appear when your Pain reach {{neg|25%}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Strong Pain]]&#039;&#039;&#039;[[File:Strong Pain.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Fumble Chance {{neg|+15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Taken {{neg|+15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Backfire Chance {{neg|+15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Change {{neg|-0.05%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.10%}}&lt;br /&gt;
| Appear when your Pain reach {{neg|50%}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Pain Shock]]&#039;&#039;&#039;[[File:Pain Shock.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Fumble Chance {{neg|+33%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Taken {{neg|+25%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Backfire Chance {{neg|+33%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-35%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Change {{neg|-0.10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.20%}}&lt;br /&gt;
| Appear when your Pain reach {{neg|75%}}&lt;br /&gt;
&lt;br /&gt;
{{neg|Stumbling}}: has a chance to walk to a random tile when moving.&amp;lt;br&amp;gt;&lt;br /&gt;
{{neg|Near Death}}: the character&#039;s Max Health is reduced every few turns.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
Injuries are special Conditions that affect a certain part of the character&#039;s body.&lt;br /&gt;
&lt;br /&gt;
{{Quote|It&#039;s one thing to watch your hero being a potion-consuming damage sponge, and the other – to watch your hero getting gameplay-affecting injuries, while also suffering from pain and nasty side effects.|Stoneshard Devlog}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Body parts===&lt;br /&gt;
Health tab shows all important information about your character&#039;s health. It can be found as the second tab under the Character menu. The body model on the left side represents your character&#039;s bodyparts. Each bodypart has its own health, shown by the appropriate green bars.&lt;br /&gt;
&lt;br /&gt;
Upon receiving damage, some of the attack&#039;s damage is dealt to your health and some is also dealt to a part of your body. Which bodypart gets damaged is selected randomly. Both the player and the NPCs can have passive bonuses or use [[Skills]] that increase {{C|Light Brown|{{#tip-text: Bodypart Damage| {{:Bodypart Damage}}}}}} dealt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Character_Screen_Health_Tab.png|Character Screen, Health Tab|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Injury===&lt;br /&gt;
When you reach 50% health on any bodypart, you will receive a Mild Injury, a negative condition. At 25% bodypart health, the Mild Injury will change into an Injury with increased negative effects. If you reach 0% bodypart health or less, the Injury will become a Severe Injury with further increased negative effects and one special negative effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special negative effects are:&lt;br /&gt;
* Severely Injured hands will cause you to drop held items (unless you&#039;re holding a [[Enchantments#Cursed_Items|Cursed item]]).&lt;br /&gt;
* Severely Injured legs give you a chance to become [[Immobilization|Immobilized]] every turn.&lt;br /&gt;
* Severely Injured head prevents you from casting any spells, disables energy regeneration and has a chance to cause [[Coma]].&lt;br /&gt;
* Severely Injured torso has a chance to start [[Bleeding]] every turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Character_Screen_Health_Tab_Injury.png|An injured right leg|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Healing Injuries===&lt;br /&gt;
Your character&#039;s {{C|Light Brown|{{#tip-text: Health Restoration| {{:Health Restoration}}}}}} is applied to body parts aswell. First, you heal your overall HP until you reach your current Health Threshold. Then, any further healing is distributed evenly to your damaged bodyparts health. This makes healing possible even if you run out of healing items, and it also makes {{C|Light Brown|{{#tip-text: Vitality| {{:Vitality}}}}}} builds more viable.&lt;br /&gt;
&lt;br /&gt;
At a certain bodypart health threshold, any injuries you have received will automatically stabilize.&lt;br /&gt;
* Minor Injuries will stabilize at 60% bodypart health.&lt;br /&gt;
* Medium Injuries will stabilize at 35% bodypart health.&lt;br /&gt;
* Severe Injuries will stabilize at 10% bodypart health.&lt;br /&gt;
&lt;br /&gt;
At a certain bodypart health treshold, any stabilized Injuries will automatically become a less severe stabilized variant.&lt;br /&gt;
* Stabilized Severe Injuries automatically change to Stabilized Injuries at 25% bodypart health.&lt;br /&gt;
* Stabilized Injuries automatically change to Mild Injuries at 50% bodypart health.&lt;br /&gt;
* Injuries disappear when bodypart health reaches 90%.&lt;br /&gt;
&lt;br /&gt;
While Injuries can heal naturally from your {{C|Light Brown|{{#tip-text: Health Restoration| {{:Health Restoration}}}}}}, it&#039;s better to greatly speed up the process by using different [[Medicine]] consumables like [[Splint]]s or [[Healing Salve]]s.&lt;br /&gt;
&lt;br /&gt;
===Secondary Effects===&lt;br /&gt;
There are two secondary effects related to damaged bodyparts. If any Injured bodypart takes damage, there&#039;s a chance to cause [[Bleeding]] on that bodypart. This applies both to the player and the enemies. [[Bleed Resistance]] helps to combat this effect.&lt;br /&gt;
&lt;br /&gt;
Having damaged bodyparts also lowers your {{C|Light Brown|{{#tip-text: Max Health Threshold| {{:Max Health Threshold}}}}}}. You can mouseover each bodypart to see by how much is your Health Threshold reduced, or you can mouseover your HP bar to see the total Max Health Threshold reduction.&lt;br /&gt;
&lt;br /&gt;
[[File:Character_Screen_Max_Health_Injury.png|Injury lowered the Max Health Threshold|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that just drinking a healing potion isn&#039;t enough to fully heal. Your damaged bodyparts need to be healed too before you can reach your Max HP again. &lt;br /&gt;
&lt;br /&gt;
[[File:HP bar description.png|Using a [[Vivifying Essence]] cannot heal over 83 HP in this case due to Max Health Threshold being reduced|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===List of Injuries===&lt;br /&gt;
You can only have one injury for every human bodypart - two hand injuries, two leg injuries, one head injury and one torso injury.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of body parts varies per animal, for example wolves have no hands, but they can have up to 4 paw injuries.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clicking an icon will take you to the respective Injury condition. Animal injuries are identical to human injuries in every way except icon, which is why the animal injury gallery links to the humanoid version of the debuffs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Untreated human injuries&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; border=&amp;quot;1px solid&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;0.1%&amp;quot; | Debuff&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Debuff Properties&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Additional notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Minor Leg Injury]]&#039;&#039;&#039;[[File:Minor Leg Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Move Resistance {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance {{neg|-7.50%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Energy {{neg|-0.07*Max Energy}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+15}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.05%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+1}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Medium Leg Injury]]&#039;&#039;&#039;[[File:Medium Leg Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Move Resistance {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance {{neg|-15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Energy {{neg|-0.15*Max Energy}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+25}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.1%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+2}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Severe Leg Injury]]&#039;&#039;&#039;[[File:Severe Leg Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Move Resistance {{neg|-35%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance {{neg|-30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Energy {{neg|-0.25*Max Energy}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+35}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+1%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+3}}&lt;br /&gt;
| A severy injury prevents you from unequipping armor on this body part.&amp;lt;br&amp;gt;&lt;br /&gt;
{{neg|25%}} to receive Immobilization&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Minor Hand Injury]]&#039;&#039;&#039;[[File:Minor Hand Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Accuracy {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Counter Chance {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fumble Chance {{neg|+10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+10}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.25%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.05%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+1}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Medium Hand Injury]]&#039;&#039;&#039;[[File:Medium Hand Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Accuracy {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Counter Chance {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fumble Chance {{neg|+20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+15}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.1%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+2}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Severe Hand Injury]]&#039;&#039;&#039;[[File:Severe Hand Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Accuracy {{neg|-30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Counter Chance {{neg|-30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fumble Chance {{neg|+30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+25}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.75%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+3}}&lt;br /&gt;
| Unable to equip weapons or tools in injured arm.&amp;lt;br&amp;gt; Already equipped items will be dropped&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Untreated human injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Minor Leg Injury|{{#tip-img: {{filepath:Minor Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Leg Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Leg Injury|{{#tip-img: {{filepath:Medium Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Leg Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Leg Injury|{{#tip-img: {{filepath:Severe Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Leg Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Minor Hand Injury|{{#tip-img: {{filepath:Minor Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Hand Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Hand Injury|{{#tip-img: {{filepath:Medium Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Hand Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Hand Injury|{{#tip-img: {{filepath:Severe Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Hand Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Minor Head Injury|{{#tip-img: {{filepath:Minor Head Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Head Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Head Injury|{{#tip-img: {{filepath:Medium Head Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Head Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Head Injury|{{#tip-img: {{filepath:Severe Head Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Head Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Minor Torso Injury|{{#tip-img: {{filepath:Minor Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Torso Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Torso Injury|{{#tip-img: {{filepath:Medium Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Torso Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Torso Injury|{{#tip-img: {{filepath:Severe Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Torso Injury|tooltip=1}} }} }}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilized human injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Mild Leg Injury (Stabilized).png|link=Mild Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Leg Injury (Stabilized).png|link=Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Leg Injury (Stabilized).png|link=Severe Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Hand Injury (Stabilized).png|link=Mild Hand Injury (Stabilized)]]&lt;br /&gt;
[[File:Hand Injury (Stabilized).png|link=Hand Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Hand Injury (Stabilized).png|link=Severe Hand Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Head Injury (Stabilized).png|link=Mild Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Head Injury (Stabilized).png|link=Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Head Injury (Stabilized).png|link=Severe Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Torso Injury (Stabilized).png|link=Mild Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Torso Injury (Stabilized).png|link=Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Torso Injury (Stabilized).png|link=Severe Torso Injury (Stabilized)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Untreated animal injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Mild Paw Injury.png|link=Mild Leg Injury]]&lt;br /&gt;
[[File:Paw Injury.png|link=Leg Injury]]&lt;br /&gt;
[[File:Severe Paw Injury.png|link=Severe Leg Injury]]&lt;br /&gt;
[[File:Mild Animal Head Injury.png|link=Mild Head Injury]]&lt;br /&gt;
[[File:Animal Head Injury.png|link=Head Injury]]&lt;br /&gt;
[[File:Severe Animal Head Injury.png|link=Severe Head Injury]]&lt;br /&gt;
[[File:Mild Animal Torso Injury.png|link=Mild Torso Injury]]&lt;br /&gt;
[[File:Animal Torso Injury.png|link=Torso Injury]]&lt;br /&gt;
[[File:Severe Animal Torso Injury.png|link=Severe Torso Injury]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilized animal injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Mild Paw Injury (Stabilized).png|link=Mild Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Paw Injury (Stabilized).png|link=Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Paw Injury (Stabilized).png|link=Severe Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Animal Head Injury (Stabilized).png|link=Mild Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Animal Head Injury (Stabilized).png|link=Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Animal Head Injury (Stabilized).png|link=Severe Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Animal Torso Injury (Stabilized).png|link=Mild Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Animal Torso Injury (Stabilized).png|link=Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Animal Torso Injury (Stabilized).png|link=Severe Torso Injury (Stabilized)]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pain Limit ==&lt;br /&gt;
Pain Limit is an invisible attribute that limits the maximum amount of [[Pain]] you can accumulate. The Pain Limit changes depending on your character&#039;s HP percentage. The less HP you have, the higher amount of Pain you can accumulate. By limiting your Max Health Threshold, injuries make you more susceptible to Pain.&lt;br /&gt;
&lt;br /&gt;
* At full Health, your Pain Limit starts at 25%.&lt;br /&gt;
* Each missing HP percentage raises your Pain Limit by 0.75%.&lt;br /&gt;
* Certain effects can change your Pain Limit, for example the [[Paregoric]] drug.&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Axes ====&lt;br /&gt;
* [[File:Ferocity.png|frameless|32x32px]] [[Ferocity]] - {{C|Passive|Passive}} - Causing {{Color|-|Injuries}} with axe strikes reduces the ability tree&#039;s cooldowns by {{C|+|1}} turns and replenishes {{C|energy|4%}} Max Energy.&lt;br /&gt;
* [[File:Cut Through.png|frameless|32x32px]] [[Cut Through]] - {{C|Active|Attack}} - Each degree of {{Color|-|Injuries}} affecting the target grants the strike additional {{C|+|+15%}} Weapon Damage.&lt;br /&gt;
&lt;br /&gt;
* [[File:Reprisal.png|frameless|32x32px]] [[Reprisal]] - {{C|Passive|Passive}} - If the target isn&#039;t {{Color|-|Injured}}, axe strikes against it grant {{C|+|+8%}} Bodypart Damage for {{Color|white|4}} turns, stacks up to {{Color|white|3}} times. Grants axe strikes {{C|+|+4%}} Accuracy and {{C|+|-4%}} Fumble Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
* [[File:Execution.png|frameless|32x32px]] [[Execution]] - {{C|Active|Attack}} - {{C|+|+4%}} Crit Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Maces ====&lt;br /&gt;
* [[File:Moment of Weakness.png|frameless|32x32px]] [[Moment of Weakness]] - {{C|Passive|Passive}} - {{C|+|+5%}} Daze Chance and {{C|+|+5%}} Stagger Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Daggers ====&lt;br /&gt;
* [[File:Gaping Wound.png|frameless|32x32px]] [[Gaping Wound]] - {{C|Active|Attack}} - If the target is {{Color|-|Injured}}, applies it with {{Color|-|&amp;quot;Gaping Wound&amp;quot;}} for 10 turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Axes ====&lt;br /&gt;
* [[File:Dismember.png|frameless|32x32px]] [[Dismember]] - {{C|Active|Attack}} - {{C|+|+50%}} Bodypart Damage one of the target&#039;s body parts with a minor or medium {{Color|-|Injury}}. If the target has no {{Color|-|Injuries}}, delivers the strike to one of its limbs. If the strike worsens an {{Color|-|Injury}} or causes a new one, the target loses {{Color|-|10%}} Max Health, and the affected body part has {{Color|white|120%}} chance to start {{Color|-|Bleeding}}.&lt;br /&gt;
&lt;br /&gt;
* [[File:Reign in Blood.png|frameless|32x32px]] [[Reign in Blood]] - {{C|Active|Attack}} - {{Color|white|50%}} chance causes the target&#039;s {{Color|-|Injured}} body parts to start bleeding. Replenishes {{C|energy|5%}} Max Energy for each {{Color|-|Bleeding}} and degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
* [[File:Make Space.png|frameless|32x32px]] [[Make Space]] - {{C|Active|Attack}} - Delivers a strike to a {{Color|white|3x2}} tile area with {{Color|-|-200%}} Knockback Chance as well as {{C|+|+10%}} Weapon Damage and {{C|+|+10%}} Armor Penetration for each degree of {{Color|-|Injury}} affecting the targets within the skill&#039;s area of effect.&lt;br /&gt;
* [[File:Maim and Kill.png|frameless|32x32px]] [[Maim and Kill]]  - {{C|Passive|Passive}} - Causing {{Color|-|Injuries}} and {{Color|-|Bleedings}} with two-handed axe strikes grants {{C|+|+5%}} Weapon Damage and {{C|+|+4%}} Crit Chance for {{Color|white|5}} turns, stacks up to {{Color|white|3}} times. Strikes against targets affected by two or more {{Color|-|Injuries}} replenish {{C|energy|5%}} Max Energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ranged Weapon ====&lt;br /&gt;
* [[File:Shoot to Kill.png|frameless|32x32px]] [[Shoot to Kill]] - {{C|Passive|Passive}} - {{C|+|+3%}} Crit Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Utility Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
* [[File:Berserk Tradition.png|frameless|32x32px]] [[Berserk Tradition]] - {{C|Passive|Passive}} - {{C|+|+1%}} Weapon Damage for each percent of Pain. {{C|+|+10%}} Dodge Chance for each degree of {{Color|-|Injury}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Survival ====&lt;br /&gt;
* [[File:Cauterize Wounds.png|frameless|32x32px]] [[Cauterize Wounds]] - {{C|Active|Manuver}} - Worsens the condition of each affected body part by {{Color|-|5%}}. Grants {{Color|-|+10%}} pain for 240 turns for each stopped Bleeding. If affected by {{C|+|&amp;quot;Vigor&amp;quot;}}, {{C|+|halves}} the Pain from stopped {{Color|-|Bleedings}}.&lt;br /&gt;
&lt;br /&gt;
* [[File:Austerity.png|frameless|32x32px]] [[Austerity]] - {{C|Passive|Passive}} - Increases the threshold for activating the negative effects caused by Pain by {{C|+|5%}} (up to {{Color|white|30%}} / {{Color|white|55%}} / {{Color|white|80%}} ). Grants {{C|+|+10%}} Pain Resistance. Grants {{C|+|-0.01}} Pain Change to {{C|+|&amp;quot;Vigor&amp;quot;}}.&lt;br /&gt;
&lt;br /&gt;
* [[File:First Aid.png|frameless|32x32px]] [[First Aid]] - {{C|Active|Manuver}} - Stabilizes all {{Color|-|Injuries}}. Grants {{Color|-|+4%}} Pain for each degree of stabilized {{Color|-|Injuries}} and replenishes {{C|+|10%}} Max Health. If affected by {{C|+|&amp;quot;Vigor&amp;quot;}}, improves the Condition of all body parts by {{C|+|10%}} and doesn&#039;t increase Pain.&lt;br /&gt;
&lt;br /&gt;
* [[File:Adaptability.png|frameless|32x32px]] [[Adaptability]] - {{C|Passive|Passive}} - Reduces the effect of damaged body parts on Max Health Treshold by {{C|+|25%}}.&lt;br /&gt;
* [[File:Will to Survive.png|frameless|32x32px]] [[Will to Survive]] - {{C|Active|Manuver}} - Removes all {{Color|-|Injuries}}, as well as negative {{C|white|Conditions}}, such as the ones caused by Pain, for {{C|white|15}} turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
* [[Adrenaline Rush]] - {{C|Active|Manuver}} - Grants {{C|+|-20%}} Pain, and activates {{C|+|&amp;quot;Adrenaline Rush&amp;quot;}} for {{C|white|5}} turns: {{C|+|+10%}} Pain Resistance, stacks up to {{C|white|VI}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Health system]]&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Injuries_%26_Pain&amp;diff=70305</id>
		<title>Injuries &amp; Pain</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Injuries_%26_Pain&amp;diff=70305"/>
		<updated>2025-03-22T11:05:08Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Weapon Abilities */  revised based on feedback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Injuries and Pain are an important part of the character&#039;s health system. Unlike many RPG games where healing fully recovers your character, Stoneshard characters feel Pain from taking damage and healing, and when subjected to heavy blows or strong abilities, the character&#039;s body can suffer lasting Injuries. Both of these effects create a sense of danger from taking hits and affect the character&#039;s combat capabilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pain==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;gt;{{:Pain}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain&#039;&#039;&#039; is one of the [[Attributes]] of character&#039;s Health System. It rises from taking damage and having unstabilized injuries. The maximum pain level depends on your character&#039;s {{C|Light Brown|{{#tip-text: Health | {{:Health }}}}}} and {{C|Light Brown|{{#tip-text: Pain Limit| {{:Pain Limit}}}}}}.&lt;br /&gt;
When reaching certain levels, it produces the following negative effects:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; border=&amp;quot;1px solid&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;0.1%&amp;quot; | Debuff&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Debuff Properties&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Additional notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Pain]]&#039;&#039;&#039;[[File:Pain.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Fumble Chance {{neg|+5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Taken {{neg|+5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Backfire Chance {{neg|+5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Change {{neg|-0.03%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.05%}}&lt;br /&gt;
| Appear when your Pain reach {{neg|25%}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Strong Pain]]&#039;&#039;&#039;[[File:Strong Pain.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Fumble Chance {{neg|+15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Taken {{neg|+15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Backfire Chance {{neg|+15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Change {{neg|-0.05%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.10%}}&lt;br /&gt;
| Appear when your Pain reach {{neg|50%}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Pain Shock]]&#039;&#039;&#039;[[File:Pain Shock.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Fumble Chance {{neg|+33%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Taken {{neg|+25%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Backfire Chance {{neg|+33%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-35%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Change {{neg|-0.10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.20%}}&lt;br /&gt;
| Appear when your Pain reach {{neg|75%}}&lt;br /&gt;
&lt;br /&gt;
{{neg|Stumbling}}: has a chance to walk to a random tile when moving.&amp;lt;br&amp;gt;&lt;br /&gt;
{{neg|Near Death}}: the character&#039;s Max Health is reduced every few turns.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
Injuries are special Conditions that affect a certain part of the character&#039;s body.&lt;br /&gt;
&lt;br /&gt;
{{Quote|It&#039;s one thing to watch your hero being a potion-consuming damage sponge, and the other – to watch your hero getting gameplay-affecting injuries, while also suffering from pain and nasty side effects.|Stoneshard Devlog}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Body parts===&lt;br /&gt;
Health tab shows all important information about your character&#039;s health. It can be found as the second tab under the Character menu. The body model on the left side represents your character&#039;s bodyparts. Each bodypart has its own health, shown by the appropriate green bars.&lt;br /&gt;
&lt;br /&gt;
Upon receiving damage, some of the attack&#039;s damage is dealt to your health and some is also dealt to a part of your body. Which bodypart gets damaged is selected randomly. Both the player and the NPCs can have passive bonuses or use [[Skills]] that increase {{C|Light Brown|{{#tip-text: Bodypart Damage| {{:Bodypart Damage}}}}}} dealt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Character_Screen_Health_Tab.png|Character Screen, Health Tab|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Injury===&lt;br /&gt;
When you reach 50% health on any bodypart, you will receive a Mild Injury, a negative condition. At 25% bodypart health, the Mild Injury will change into an Injury with increased negative effects. If you reach 0% bodypart health or less, the Injury will become a Severe Injury with further increased negative effects and one special negative effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special negative effects are:&lt;br /&gt;
* Severely Injured hands will cause you to drop held items (unless you&#039;re holding a [[Enchantments#Cursed_Items|Cursed item]]).&lt;br /&gt;
* Severely Injured legs give you a chance to become [[Immobilization|Immobilized]] every turn.&lt;br /&gt;
* Severely Injured head prevents you from casting any spells, disables energy regeneration and has a chance to cause [[Coma]].&lt;br /&gt;
* Severely Injured torso has a chance to start [[Bleeding]] every turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Character_Screen_Health_Tab_Injury.png|An injured right leg|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Healing Injuries===&lt;br /&gt;
Your character&#039;s {{C|Light Brown|{{#tip-text: Health Restoration| {{:Health Restoration}}}}}} is applied to body parts aswell. First, you heal your overall HP until you reach your current Health Threshold. Then, any further healing is distributed evenly to your damaged bodyparts health. This makes healing possible even if you run out of healing items, and it also makes {{C|Light Brown|{{#tip-text: Vitality| {{:Vitality}}}}}} builds more viable.&lt;br /&gt;
&lt;br /&gt;
At a certain bodypart health threshold, any injuries you have received will automatically stabilize.&lt;br /&gt;
* Minor Injuries will stabilize at 60% bodypart health.&lt;br /&gt;
* Medium Injuries will stabilize at 35% bodypart health.&lt;br /&gt;
* Severe Injuries will stabilize at 10% bodypart health.&lt;br /&gt;
&lt;br /&gt;
At a certain bodypart health treshold, any stabilized Injuries will automatically become a less severe stabilized variant.&lt;br /&gt;
* Stabilized Severe Injuries automatically change to Stabilized Injuries at 25% bodypart health.&lt;br /&gt;
* Stabilized Injuries automatically change to Mild Injuries at 50% bodypart health.&lt;br /&gt;
* Injuries disappear when bodypart health reaches 90%.&lt;br /&gt;
&lt;br /&gt;
While Injuries can heal naturally from your {{C|Light Brown|{{#tip-text: Health Restoration| {{:Health Restoration}}}}}}, it&#039;s better to greatly speed up the process by using different [[Medicine]] consumables like [[Splint]]s or [[Healing Salve]]s.&lt;br /&gt;
&lt;br /&gt;
===Secondary Effects===&lt;br /&gt;
There are two secondary effects related to damaged bodyparts. If any Injured bodypart takes damage, there&#039;s a chance to cause [[Bleeding]] on that bodypart. This applies both to the player and the enemies. [[Bleed Resistance]] helps to combat this effect.&lt;br /&gt;
&lt;br /&gt;
Having damaged bodyparts also lowers your {{C|Light Brown|{{#tip-text: Max Health Threshold| {{:Max Health Threshold}}}}}}. You can mouseover each bodypart to see by how much is your Health Threshold reduced, or you can mouseover your HP bar to see the total Max Health Threshold reduction.&lt;br /&gt;
&lt;br /&gt;
[[File:Character_Screen_Max_Health_Injury.png|Injury lowered the Max Health Threshold|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that just drinking a healing potion isn&#039;t enough to fully heal. Your damaged bodyparts need to be healed too before you can reach your Max HP again. &lt;br /&gt;
&lt;br /&gt;
[[File:HP bar description.png|Using a [[Vivifying Essence]] cannot heal over 83 HP in this case due to Max Health Threshold being reduced|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===List of Injuries===&lt;br /&gt;
You can only have one injury for every human bodypart - two hand injuries, two leg injuries, one head injury and one torso injury.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of body parts varies per animal, for example wolves have no hands, but they can have up to 4 paw injuries.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clicking an icon will take you to the respective Injury condition. Animal injuries are identical to human injuries in every way except icon, which is why the animal injury gallery links to the humanoid version of the debuffs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Untreated human injuries&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; border=&amp;quot;1px solid&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;0.1%&amp;quot; | Debuff&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Debuff Properties&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Additional notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Minor Leg Injury]]&#039;&#039;&#039;[[File:Minor Leg Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Move Resistance {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance {{neg|-7.50%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Energy {{neg|-0.07*Max Energy}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+15}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.05%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+1}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Medium Leg Injury]]&#039;&#039;&#039;[[File:Medium Leg Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Move Resistance {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance {{neg|-15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Energy {{neg|-0.15*Max Energy}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+25}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.1%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+2}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Severe Leg Injury]]&#039;&#039;&#039;[[File:Severe Leg Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Move Resistance {{neg|-35%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance {{neg|-30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Energy {{neg|-0.25*Max Energy}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+35}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+1%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+3}}&lt;br /&gt;
| A severy injury prevents you from unequipping armor on this body part.&amp;lt;br&amp;gt;&lt;br /&gt;
{{neg|25%}} to receive Immobilization&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Minor Hand Injury]]&#039;&#039;&#039;[[File:Minor Hand Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Accuracy {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Counter Chance {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fumble Chance {{neg|+10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+10}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.25%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.05%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+1}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Medium Hand Injury]]&#039;&#039;&#039;[[File:Medium Hand Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Accuracy {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Counter Chance {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fumble Chance {{neg|+20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+15}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.1%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+2}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Severe Hand Injury]]&#039;&#039;&#039;[[File:Severe Hand Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Accuracy {{neg|-30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Counter Chance {{neg|-30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fumble Chance {{neg|+30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+25}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.75%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+3}}&lt;br /&gt;
| Unable to equip weapons or tools in injured arm.&amp;lt;br&amp;gt; Already equipped items will be dropped&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Untreated human injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Minor Leg Injury|{{#tip-img: {{filepath:Minor Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Leg Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Leg Injury|{{#tip-img: {{filepath:Medium Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Leg Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Leg Injury|{{#tip-img: {{filepath:Severe Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Leg Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Minor Hand Injury|{{#tip-img: {{filepath:Minor Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Hand Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Hand Injury|{{#tip-img: {{filepath:Medium Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Hand Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Hand Injury|{{#tip-img: {{filepath:Severe Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Hand Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Minor Head Injury|{{#tip-img: {{filepath:Minor Head Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Head Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Head Injury|{{#tip-img: {{filepath:Medium Head Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Head Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Head Injury|{{#tip-img: {{filepath:Severe Head Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Head Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Minor Torso Injury|{{#tip-img: {{filepath:Minor Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Torso Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Torso Injury|{{#tip-img: {{filepath:Medium Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Torso Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Torso Injury|{{#tip-img: {{filepath:Severe Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Torso Injury|tooltip=1}} }} }}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilized human injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Mild Leg Injury (Stabilized).png|link=Mild Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Leg Injury (Stabilized).png|link=Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Leg Injury (Stabilized).png|link=Severe Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Hand Injury (Stabilized).png|link=Mild Hand Injury (Stabilized)]]&lt;br /&gt;
[[File:Hand Injury (Stabilized).png|link=Hand Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Hand Injury (Stabilized).png|link=Severe Hand Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Head Injury (Stabilized).png|link=Mild Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Head Injury (Stabilized).png|link=Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Head Injury (Stabilized).png|link=Severe Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Torso Injury (Stabilized).png|link=Mild Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Torso Injury (Stabilized).png|link=Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Torso Injury (Stabilized).png|link=Severe Torso Injury (Stabilized)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Untreated animal injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Mild Paw Injury.png|link=Mild Leg Injury]]&lt;br /&gt;
[[File:Paw Injury.png|link=Leg Injury]]&lt;br /&gt;
[[File:Severe Paw Injury.png|link=Severe Leg Injury]]&lt;br /&gt;
[[File:Mild Animal Head Injury.png|link=Mild Head Injury]]&lt;br /&gt;
[[File:Animal Head Injury.png|link=Head Injury]]&lt;br /&gt;
[[File:Severe Animal Head Injury.png|link=Severe Head Injury]]&lt;br /&gt;
[[File:Mild Animal Torso Injury.png|link=Mild Torso Injury]]&lt;br /&gt;
[[File:Animal Torso Injury.png|link=Torso Injury]]&lt;br /&gt;
[[File:Severe Animal Torso Injury.png|link=Severe Torso Injury]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilized animal injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Mild Paw Injury (Stabilized).png|link=Mild Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Paw Injury (Stabilized).png|link=Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Paw Injury (Stabilized).png|link=Severe Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Animal Head Injury (Stabilized).png|link=Mild Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Animal Head Injury (Stabilized).png|link=Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Animal Head Injury (Stabilized).png|link=Severe Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Animal Torso Injury (Stabilized).png|link=Mild Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Animal Torso Injury (Stabilized).png|link=Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Animal Torso Injury (Stabilized).png|link=Severe Torso Injury (Stabilized)]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pain Limit ==&lt;br /&gt;
Pain Limit is an invisible attribute that limits the maximum amount of [[Pain]] you can accumulate. The Pain Limit changes depending on your character&#039;s HP percentage. The less HP you have, the higher amount of Pain you can accumulate. By limiting your Max Health Threshold, injuries make you more susceptible to Pain.&lt;br /&gt;
&lt;br /&gt;
* At full Health, your Pain Limit starts at 25%.&lt;br /&gt;
* Each missing HP percentage raises your Pain Limit by 0.75%.&lt;br /&gt;
* Certain effects can change your Pain Limit, for example the [[Paregoric]] drug.&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Axes ====&lt;br /&gt;
* [[File:Ferocity.png|frameless|32x32px]] [[Ferocity]] - {{C|Passive|Passive}} - Causing {{Color|-|Injuries}} with axe strikes reduces the ability tree&#039;s cooldowns by {{C|+|1}} turns and replenishes {{C|energy|4%}} Max Energy.&lt;br /&gt;
* [[File:Cut Through.png|frameless|32x32px]] [[Cut Through]] - {{C|Active|Attack}} - Each degree of {{Color|-|Injuries}} affecting the target grants the strike additional {{C|+|+15%}} Weapon Damage.&lt;br /&gt;
&lt;br /&gt;
* [[File:Reprisal.png|frameless|32x32px]] [[Reprisal]] - {{C|Passive|Passive}} - If the target isn&#039;t {{Color|-|Injured}}, axe strikes against it grant {{C|+|+8%}} Bodypart Damage for {{Color|white|4}} turns, stacks up to {{Color|white|3}} times. Grants axe strikes {{C|+|+4%}} Accuracy and {{C|+|-4%}} Fumble Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
* [[File:Execution.png|frameless|32x32px]] [[Execution]] - {{C|Active|Attack}} - {{C|+|+4%}} Crit Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Maces ====&lt;br /&gt;
* [[File:Moment of Weakness.png|frameless|32x32px]] [[Moment of Weakness]] - {{C|Passive|Passive}} - {{C|+|+5%}} Daze Chance and {{C|+|+5%}} Stagger Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Daggers ====&lt;br /&gt;
* [[File:Gaping Wound.png|frameless|32x32px]] [[Gaping Wound]] - {{C|Active|Attack}} - If the target is {{Color|-|Injured}}, applies it with {{Color|-|&amp;quot;Gaping Wound&amp;quot;}} for 10 turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Axes ====&lt;br /&gt;
* [[File:Dismember.png|frameless|32x32px]] [[Dismember]] - {{C|Active|Attack}} - {{C|+|+50%}} Bodypart Damage one of the target&#039;s body parts with a minor or medium {{Color|-|Injury}}. If the target has no {{Color|-|Injuries}}, delivers the strike to one of its limbs. If the strike worsens an {{Color|-|Injury}} or causes a new one, the target loses {{Color|-|10%}} Max Health, and the affected body part has {{Color|white|120%}} chance to start {{Color|-|Bleeding}}.&lt;br /&gt;
&lt;br /&gt;
* [[File:Reign in Blood.png|frameless|32x32px]] [[Reign in Blood]] - {{C|Active|Attack}} - {{Color|white|50%}} chance causes the target&#039;s {{Color|-|Injured}} body parts to start bleeding. Replenishes {{C|energy|5%}} Max Energy for each {{Color|-|Bleeding}} and degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
* [[File:Make Space.png|frameless|32x32px]] [[Make Space]] - {{C|Active|Attack}} - Delivers a strike to a {{Color|white|3x2}} tile area with {{Color|-|-200%}} Knockback Chance as well as {{C|+|+10%}} Weapon Damage and {{C|+|+10%}} Armor Penetration for each degree of {{Color|-|Injury}} affecting the targets within the skill&#039;s area of effect.&lt;br /&gt;
* [[File:Maim and Kill.png|frameless|32x32px]] [[Maim and Kill]]  - {{C|Passive|Passive}} - Causing {{Color|-|Injuries}} and {{Color|-|Bleedings}} with two-handed axe strikes grants {{C|+|+5%}} Weapon Damage and {{C|+|+4%}} Crit Chance for {{Color|white|5}} turns, stacks up to {{Color|white|3}} times. Strikes against targets affected by two or more {{Color|-|Injuries}} replenish {{C|energy|5%}} Max Energy.&lt;br /&gt;
&lt;br /&gt;
==== Ranged Weapon ====&lt;br /&gt;
* [[File:Shoot to Kill.png|frameless|32x32px]] [[Shoot to Kill]] - {{C|Passive|Passive}} - {{C|+|+3%}} Crit Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Utility Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
* [[File:Berserk Tradition.png|frameless|32x32px]] [[Berserk Tradition]] - {{C|Passive|Passive}} - {{C|+|+1%}} Weapon Damage for each percent of Pain. {{C|+|+10%}} Dodge Chance for each degree of {{Color|-|Injury}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Survival ====&lt;br /&gt;
* [[File:Cauterize Wounds.png|frameless|32x32px]] [[Cauterize Wounds]] - {{C|Active|Manuver}} - Worsens the condition of each affected body part by {{Color|-|5%}}. Grants {{Color|-|+10%}} pain for 240 turns for each stopped Bleeding. If affected by {{C|+|&amp;quot;Vigor&amp;quot;}}, {{C|+|halves}} the Pain from stopped {{Color|-|Bleedings}}.&lt;br /&gt;
&lt;br /&gt;
* [[File:Austerity.png|frameless|32x32px]] [[Austerity]] - {{C|Passive|Passive}} - Increases the threshold for activating the negative effects caused by Pain by {{C|+|5%}} (up to {{Color|white|30%}} / {{Color|white|55%}} / {{Color|white|80%}} ). Grants {{C|+|+10%}} Pain Resistance. Grants {{C|+|-0.01}} Pain Change to {{C|+|&amp;quot;Vigor&amp;quot;}}.&lt;br /&gt;
&lt;br /&gt;
* [[File:First Aid.png|frameless|32x32px]] [[First Aid]] - {{C|Active|Manuver}} - Stabilizes all {{Color|-|Injuries}}. Grants {{Color|-|+4%}} Pain for each degree of stabilized {{Color|-|Injuries}} and replenishes {{C|+|10%}} Max Health. If affected by {{C|+|&amp;quot;Vigor&amp;quot;}}, improves the Condition of all body parts by {{C|+|10%}} and doesn&#039;t increase Pain.&lt;br /&gt;
&lt;br /&gt;
* [[File:Adaptability.png|frameless|32x32px]] [[Adaptability]] - {{C|Passive|Passive}} - Reduces the effect of damaged body parts on Max Health Treshold by {{C|+|25%}}.&lt;br /&gt;
* [[File:Will to Survive.png|frameless|32x32px]] [[Will to Survive]] - {{C|Active|Manuver}} - Removes all {{Color|-|Injuries}}, as well as negative {{C|white|Conditions}}, such as the ones caused by Pain, for {{C|white|15}} turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
* [[Adrenaline Rush]] - {{C|Active|Manuver}} - Grants {{C|+|-20%}} Pain, and activates {{C|+|&amp;quot;Adrenaline Rush&amp;quot;}} for {{C|white|5}} turns: {{C|+|+10%}} Pain Resistance, stacks up to {{C|white|VI}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Health system]]&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Injuries_%26_Pain&amp;diff=70301</id>
		<title>Injuries &amp; Pain</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Injuries_%26_Pain&amp;diff=70301"/>
		<updated>2025-03-21T14:06:27Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Athletics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Injuries and Pain are an important part of the character&#039;s health system. Unlike many RPG games where healing fully recovers your character, Stoneshard characters feel Pain from taking damage and healing, and when subjected to heavy blows or strong abilities, the character&#039;s body can suffer lasting Injuries. Both of these effects create a sense of danger from taking hits and affect the character&#039;s combat capabilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pain==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;gt;{{:Pain}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain&#039;&#039;&#039; is one of the [[Attributes]] of character&#039;s Health System. It rises from taking damage and having unstabilized injuries. The maximum pain level depends on your character&#039;s {{C|Light Brown|{{#tip-text: Health | {{:Health }}}}}} and {{C|Light Brown|{{#tip-text: Pain Limit| {{:Pain Limit}}}}}}.&lt;br /&gt;
When reaching certain levels, it produces the following negative effects:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; border=&amp;quot;1px solid&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;0.1%&amp;quot; | Debuff&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Debuff Properties&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Additional notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Pain]]&#039;&#039;&#039;[[File:Pain.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Fumble Chance {{neg|+5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Taken {{neg|+5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Backfire Chance {{neg|+5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Change {{neg|-0.03%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.05%}}&lt;br /&gt;
| Appear when your Pain reach {{neg|25%}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Strong Pain]]&#039;&#039;&#039;[[File:Strong Pain.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Fumble Chance {{neg|+15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Taken {{neg|+15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Backfire Chance {{neg|+15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Change {{neg|-0.05%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.10%}}&lt;br /&gt;
| Appear when your Pain reach {{neg|50%}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Pain Shock]]&#039;&#039;&#039;[[File:Pain Shock.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Fumble Chance {{neg|+33%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Taken {{neg|+25%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Backfire Chance {{neg|+33%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-35%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Change {{neg|-0.10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.20%}}&lt;br /&gt;
| Appear when your Pain reach {{neg|75%}}&lt;br /&gt;
&lt;br /&gt;
{{neg|Stumbling}}: has a chance to walk to a random tile when moving.&amp;lt;br&amp;gt;&lt;br /&gt;
{{neg|Near Death}}: the character&#039;s Max Health is reduced every few turns.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
Injuries are special Conditions that affect a certain part of the character&#039;s body.&lt;br /&gt;
&lt;br /&gt;
{{Quote|It&#039;s one thing to watch your hero being a potion-consuming damage sponge, and the other – to watch your hero getting gameplay-affecting injuries, while also suffering from pain and nasty side effects.|Stoneshard Devlog}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Body parts===&lt;br /&gt;
Health tab shows all important information about your character&#039;s health. It can be found as the second tab under the Character menu. The body model on the left side represents your character&#039;s bodyparts. Each bodypart has its own health, shown by the appropriate green bars.&lt;br /&gt;
&lt;br /&gt;
Upon receiving damage, some of the attack&#039;s damage is dealt to your health and some is also dealt to a part of your body. Which bodypart gets damaged is selected randomly. Both the player and the NPCs can have passive bonuses or use [[Skills]] that increase {{C|Light Brown|{{#tip-text: Bodypart Damage| {{:Bodypart Damage}}}}}} dealt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Character_Screen_Health_Tab.png|Character Screen, Health Tab|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Injury===&lt;br /&gt;
When you reach 50% health on any bodypart, you will receive a Mild Injury, a negative condition. At 25% bodypart health, the Mild Injury will change into an Injury with increased negative effects. If you reach 0% bodypart health or less, the Injury will become a Severe Injury with further increased negative effects and one special negative effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special negative effects are:&lt;br /&gt;
* Severely Injured hands will cause you to drop held items (unless you&#039;re holding a [[Enchantments#Cursed_Items|Cursed item]]).&lt;br /&gt;
* Severely Injured legs give you a chance to become [[Immobilization|Immobilized]] every turn.&lt;br /&gt;
* Severely Injured head prevents you from casting any spells, disables energy regeneration and has a chance to cause [[Coma]].&lt;br /&gt;
* Severely Injured torso has a chance to start [[Bleeding]] every turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Character_Screen_Health_Tab_Injury.png|An injured right leg|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Healing Injuries===&lt;br /&gt;
Your character&#039;s {{C|Light Brown|{{#tip-text: Health Restoration| {{:Health Restoration}}}}}} is applied to body parts aswell. First, you heal your overall HP until you reach your current Health Threshold. Then, any further healing is distributed evenly to your damaged bodyparts health. This makes healing possible even if you run out of healing items, and it also makes {{C|Light Brown|{{#tip-text: Vitality| {{:Vitality}}}}}} builds more viable.&lt;br /&gt;
&lt;br /&gt;
At a certain bodypart health threshold, any injuries you have received will automatically stabilize.&lt;br /&gt;
* Minor Injuries will stabilize at 60% bodypart health.&lt;br /&gt;
* Medium Injuries will stabilize at 35% bodypart health.&lt;br /&gt;
* Severe Injuries will stabilize at 10% bodypart health.&lt;br /&gt;
&lt;br /&gt;
At a certain bodypart health treshold, any stabilized Injuries will automatically become a less severe stabilized variant.&lt;br /&gt;
* Stabilized Severe Injuries automatically change to Stabilized Injuries at 25% bodypart health.&lt;br /&gt;
* Stabilized Injuries automatically change to Mild Injuries at 50% bodypart health.&lt;br /&gt;
* Injuries disappear when bodypart health reaches 90%.&lt;br /&gt;
&lt;br /&gt;
While Injuries can heal naturally from your {{C|Light Brown|{{#tip-text: Health Restoration| {{:Health Restoration}}}}}}, it&#039;s better to greatly speed up the process by using different [[Medicine]] consumables like [[Splint]]s or [[Healing Salve]]s.&lt;br /&gt;
&lt;br /&gt;
===Secondary Effects===&lt;br /&gt;
There are two secondary effects related to damaged bodyparts. If any Injured bodypart takes damage, there&#039;s a chance to cause [[Bleeding]] on that bodypart. This applies both to the player and the enemies. [[Bleed Resistance]] helps to combat this effect.&lt;br /&gt;
&lt;br /&gt;
Having damaged bodyparts also lowers your {{C|Light Brown|{{#tip-text: Max Health Threshold| {{:Max Health Threshold}}}}}}. You can mouseover each bodypart to see by how much is your Health Threshold reduced, or you can mouseover your HP bar to see the total Max Health Threshold reduction.&lt;br /&gt;
&lt;br /&gt;
[[File:Character_Screen_Max_Health_Injury.png|Injury lowered the Max Health Threshold|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that just drinking a healing potion isn&#039;t enough to fully heal. Your damaged bodyparts need to be healed too before you can reach your Max HP again. &lt;br /&gt;
&lt;br /&gt;
[[File:HP bar description.png|Using a [[Vivifying Essence]] cannot heal over 83 HP in this case due to Max Health Threshold being reduced|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===List of Injuries===&lt;br /&gt;
You can only have one injury for every human bodypart - two hand injuries, two leg injuries, one head injury and one torso injury.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of body parts varies per animal, for example wolves have no hands, but they can have up to 4 paw injuries.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clicking an icon will take you to the respective Injury condition. Animal injuries are identical to human injuries in every way except icon, which is why the animal injury gallery links to the humanoid version of the debuffs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Untreated human injuries&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; border=&amp;quot;1px solid&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;0.1%&amp;quot; | Debuff&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Debuff Properties&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Additional notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Minor Leg Injury]]&#039;&#039;&#039;[[File:Minor Leg Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Move Resistance {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance {{neg|-7.50%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Energy {{neg|-0.07*Max Energy}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+15}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.05%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+1}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Medium Leg Injury]]&#039;&#039;&#039;[[File:Medium Leg Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Move Resistance {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance {{neg|-15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Energy {{neg|-0.15*Max Energy}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+25}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.1%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+2}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Severe Leg Injury]]&#039;&#039;&#039;[[File:Severe Leg Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Move Resistance {{neg|-35%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance {{neg|-30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Energy {{neg|-0.25*Max Energy}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+35}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+1%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+3}}&lt;br /&gt;
| A severy injury prevents you from unequipping armor on this body part.&amp;lt;br&amp;gt;&lt;br /&gt;
{{neg|25%}} to receive Immobilization&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Minor Hand Injury]]&#039;&#039;&#039;[[File:Minor Hand Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Accuracy {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Counter Chance {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fumble Chance {{neg|+10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+10}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.25%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.05%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+1}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Medium Hand Injury]]&#039;&#039;&#039;[[File:Medium Hand Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Accuracy {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Counter Chance {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fumble Chance {{neg|+20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+15}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.1%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+2}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Severe Hand Injury]]&#039;&#039;&#039;[[File:Severe Hand Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Accuracy {{neg|-30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Counter Chance {{neg|-30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fumble Chance {{neg|+30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+25}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.75%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+3}}&lt;br /&gt;
| Unable to equip weapons or tools in injured arm.&amp;lt;br&amp;gt; Already equipped items will be dropped&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Untreated human injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Minor Leg Injury|{{#tip-img: {{filepath:Minor Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Leg Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Leg Injury|{{#tip-img: {{filepath:Medium Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Leg Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Leg Injury|{{#tip-img: {{filepath:Severe Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Leg Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Minor Hand Injury|{{#tip-img: {{filepath:Minor Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Hand Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Hand Injury|{{#tip-img: {{filepath:Medium Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Hand Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Hand Injury|{{#tip-img: {{filepath:Severe Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Hand Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Minor Head Injury|{{#tip-img: {{filepath:Minor Head Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Head Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Head Injury|{{#tip-img: {{filepath:Medium Head Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Head Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Head Injury|{{#tip-img: {{filepath:Severe Head Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Head Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Minor Torso Injury|{{#tip-img: {{filepath:Minor Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Torso Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Torso Injury|{{#tip-img: {{filepath:Medium Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Torso Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Torso Injury|{{#tip-img: {{filepath:Severe Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Torso Injury|tooltip=1}} }} }}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilized human injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Mild Leg Injury (Stabilized).png|link=Mild Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Leg Injury (Stabilized).png|link=Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Leg Injury (Stabilized).png|link=Severe Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Hand Injury (Stabilized).png|link=Mild Hand Injury (Stabilized)]]&lt;br /&gt;
[[File:Hand Injury (Stabilized).png|link=Hand Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Hand Injury (Stabilized).png|link=Severe Hand Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Head Injury (Stabilized).png|link=Mild Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Head Injury (Stabilized).png|link=Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Head Injury (Stabilized).png|link=Severe Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Torso Injury (Stabilized).png|link=Mild Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Torso Injury (Stabilized).png|link=Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Torso Injury (Stabilized).png|link=Severe Torso Injury (Stabilized)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Untreated animal injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Mild Paw Injury.png|link=Mild Leg Injury]]&lt;br /&gt;
[[File:Paw Injury.png|link=Leg Injury]]&lt;br /&gt;
[[File:Severe Paw Injury.png|link=Severe Leg Injury]]&lt;br /&gt;
[[File:Mild Animal Head Injury.png|link=Mild Head Injury]]&lt;br /&gt;
[[File:Animal Head Injury.png|link=Head Injury]]&lt;br /&gt;
[[File:Severe Animal Head Injury.png|link=Severe Head Injury]]&lt;br /&gt;
[[File:Mild Animal Torso Injury.png|link=Mild Torso Injury]]&lt;br /&gt;
[[File:Animal Torso Injury.png|link=Torso Injury]]&lt;br /&gt;
[[File:Severe Animal Torso Injury.png|link=Severe Torso Injury]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilized animal injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Mild Paw Injury (Stabilized).png|link=Mild Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Paw Injury (Stabilized).png|link=Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Paw Injury (Stabilized).png|link=Severe Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Animal Head Injury (Stabilized).png|link=Mild Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Animal Head Injury (Stabilized).png|link=Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Animal Head Injury (Stabilized).png|link=Severe Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Animal Torso Injury (Stabilized).png|link=Mild Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Animal Torso Injury (Stabilized).png|link=Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Animal Torso Injury (Stabilized).png|link=Severe Torso Injury (Stabilized)]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pain Limit ==&lt;br /&gt;
Pain Limit is an invisible attribute that limits the maximum amount of [[Pain]] you can accumulate. The Pain Limit changes depending on your character&#039;s HP percentage. The less HP you have, the higher amount of Pain you can accumulate. By limiting your Max Health Threshold, injuries make you more susceptible to Pain.&lt;br /&gt;
&lt;br /&gt;
* At full Health, your Pain Limit starts at 25%.&lt;br /&gt;
* Each missing HP percentage raises your Pain Limit by 0.75%.&lt;br /&gt;
* Certain effects can change your Pain Limit, for example the [[Paregoric]] drug.&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Swords ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Cleaving Strike.png|frameless|32x32px]] [[Cleaving Strike]] - {{C|Active|Attack}} - {{C|+|+25%}} Bodypart Damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Axes ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Mutilating Lunge.png|frameless|32x32px]] [[Mutilating Lunge]]  - {{C|Active|Attack / Charge}} - {{C|+|+35%}} Bodypart Damage&lt;br /&gt;
* [[File:Ferocity.png|frameless|32x32px]] [[Ferocity]] - {{C|Passive|Passive}} - Causing {{Color|-|Injuries}} with axe strikes reduces the ability tree&#039;s cooldowns by {{C|+|1}} turns and replenishes {{C|energy|4%}} Max Energy.&lt;br /&gt;
* [[File:Cut Through.png|frameless|32x32px]] [[Cut Through]] - {{C|Active|Attack}} - Each {{Color|-|Bleeding}} and degree of {{Color|-|Injuries}} affecting the target grants the strike additional {{C|+|+15%}} Weapon Damage.&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Reprisal.png|frameless|32x32px]] [[Reprisal]] - {{C|Passive|Passive}} - If the target isn&#039;t {{Color|-|Injured}}, axe strikes against it grant {{C|+|+8%}} Bodypart Damage for {{Color|white|4}} turns, stacks up to {{Color|white|3}} times. Grants axe strikes {{C|+|+4%}} Accuracy and {{C|+|-4%}} Fumble Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
* [[File:Massacre.png|frameless|32x32px]] [[Massacre]] - {{C|Active|Stance}} - Activates &amp;quot;{{C|+|Massacre}}&amp;quot; for {{Color|white|8}} turns: {{C|+|+10%}} Bodypart Damage, stacks up to {{Color|white|IV}}.&lt;br /&gt;
Treatise III&lt;br /&gt;
* [[File:Execution.png|frameless|32x32px]] [[Execution]] - {{C|Active|Attack}} - {{C|+|+4%}} Crit Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Maces ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Moment of Weakness.png|frameless|32x32px]] [[Moment of Weakness]] - {{C|Passive|Passive}} - {{C|+|+5%}} Daze Chance and {{C|+|+5%}} Stagger Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Daggers ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Double Lunge.png|frameless|32x32px]] [[Double Lunge]] - {{C|Active|Attack}} - {{C|+|+10%}} Bodypart Damage.&lt;br /&gt;
* [[File:Gaping Wound.png|frameless|32x32px]] [[Gaping Wound]] - {{C|Active|Attack}} - If the target is {{Color|-|Injured}} or {{Color|-|Bleeding}}, applies it with {{Color|-|&amp;quot;Gaping Wound&amp;quot;}} for 10 turns.&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* [[File:Coup de Grace.png|frameless|32x32px]] [[Coup de Grace]] - {{C|Active|Attack}} - {{C|+|+20%}} Bodypart Damage for each {{Color|-|Bleeding}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[Hewing Strike]] - {{C|Active|Attack}} - {{C|+|+25%}} Bodypart Damage.&lt;br /&gt;
Treatise III&lt;br /&gt;
* [[File:Taste of Victory.png|frameless|32x32px]] [[Taste of Victory]] - {{C|Passive|Passive}} - Hits against {{Color|white|Staggered}} targets grant +{{C|+|+10%}} Bodypart Damage for {{Color|white|5}} turns, stacks up to {{Color|white|3}} times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Axes ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[Hooking Chop]] - {{C|Active|Attack}} - Deals damage to an {{Color|white|additional}} body part besides the one hit by the strike.&lt;br /&gt;
* [[File:Dismember.png|frameless|32x32px]] [[Dismember]] - {{C|Active|Attack}} - {{C|+|+50%}} Bodypart Damage one of the target&#039;s body parts with a minor or medium {{Color|-|Injury}}. If the target has no {{Color|-|Injuries}}, delivers the strike to one of its limbs. If the strike worsens an {{Color|-|Injury}} or causes a new one, the target loses {{Color|-|10%}} Max Health, and the affected body part has {{Color|white|120%}} chance to start {{Color|-|Bleeding}}.&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Finish `Em!.png|frameless|32x32px]] [[Finish_`Em!]] - {{C|Passive|Passive}} - {{C|+|+15%}} Bodypart Damage if the target&#039;s Health is above {{Color|-|50%}}.&lt;br /&gt;
* [[File:Reign in Blood.png|frameless|32x32px]] [[Reign in Blood]] - {{C|Active|Attack}} - {{C|+|+30%}} Bodypart Damage for each {{Color|-|Bleeding}} affecting the target and each missing {{Color|-|20%}} of its Health. {{Color|white|50%}} chance causes the target&#039;s {{Color|-|Injured}} body parts to start bleeding. Replenishes {{C|energy|5%}} Max Energy for each {{Color|-|Bleeding}} and degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* [[File:Tool of Execution.png|frameless|32x32px]] [[Tool of Execution]] - {{C|Passive|Passive}} - Using {{Color|white|&amp;quot;Rampage&amp;quot;}} grants {{C|+|+6%}} Bodypart Damage for {{Color|white|8}} turns for each enemy within {{Color|white|5}} tiles, stacks up to {{Color|white|5}} times.&lt;br /&gt;
* [[File:Make Space.png|frameless|32x32px]] [[Make Space]] - {{C|Active|Attack}} - Delivers a strike to a {{Color|white|3x2}} tile area with {{Color|-|-200%}} Knockback Chance as well as {{C|+|+10%}} Weapon Damage and {{C|+|+10%}} Armor Penetration for each degree of {{Color|-|Injury}} affecting the targets within the skill&#039;s area of effect.&lt;br /&gt;
* [[File:Maim and Kill.png|frameless|32x32px]] [[Maim and Kill]]  - {{C|Passive|Passive}} - Causing {{Color|-|Injuries}} and {{Color|-|Bleedings}} with two-handed axe strikes grants {{C|+|+5%}} Weapon Damage and {{C|+|+4%}} Crit Chance for {{Color|white|5}} turns, stacks up to {{Color|white|3}} times. Strikes against targets affected by two or more {{Color|-|Injuries}} replenish {{C|energy|5%}} Max Energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Maces ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Mighty Swing.png|frameless|32x32px]] [[Mighty Swing]] - {{C|Active|Manuver}} - Activates {{C|+| &amp;quot;Mighty Swing&amp;quot;}} for 1 turn: {{C|+|+50%}} Bodypart Damage.&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Bonebreaker (Two-Handed Mace skill).png|frameless|32x32px]] [[Bonebreaker]] - {{C|Passive|Passive}} - {{C|+|+20%}} Bodypart Damage if the target {{C|white|has no Armor}} or its Armor Durability is below {{C|white|50%}}.&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* [[File:Skull Crusher.png|frameless|32x32px]] [[Skull Crusher]] - {{C|Active|Attack / Charge}} - Strike to its head with{{C|+|+25%}} Bodypart Damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Precise Hits.png|frameless|32x32px]] [[Precise Hits]] - {{C|Passive|Passive}} - Strikes against {{C|white|Immobilized}} targets {{C|+|+15%}} Bodypart Damage.&lt;br /&gt;
* [[File:Nail Down.png|frameless|32x32px]] [[Nail Down]] - {{C|Active|Attack}} - If the target is {{C|white|1}} tile away, grants the strike {{C|+|+20%}} Bodypart Damage&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Wounding Spearhead.png|frameless|32x32px]] [[Wounding Spearhead]] - {{C|Passive|Passive}} - Critical spear strikes {{C|+|+20%}} Bodypart Damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ranged Weapon ====&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* [[File:Long Shot.png|frameless|32x32px]] [[Long Shot]] - {{C|Active|Attack}} - Each tile of distance to the target grants the shot {{C|+|+3%}} Bodypart Damage. If the target isn&#039;t {{C|white|hostile}}, {{C|+|doubles}} all the distance-related bonuses.&lt;br /&gt;
&lt;br /&gt;
Treatise IV&lt;br /&gt;
&lt;br /&gt;
* [[File:Shoot to Kill.png|frameless|32x32px]] [[Shoot to Kill]] - {{C|Passive|Passive}} - {{C|+|+15%}} Bodypart Damage for each missing {{Color|-|20%}} of the target&#039;s Health. {{C|+|+3%}} Crit Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
* [[File:Headshot.png|frameless|32x32px]] [[Headshot]] - {{C|Active|Attack}} - Shot at the target&#039;s head with {{C|+|+40%}} Bodypart Damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Utility Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Berserk Tradition.png|frameless|32x32px]] [[Berserk Tradition]] - {{C|Passive|Passive}} - {{C|+|+1%}} Weapon Damage for each percent of Pain. {{C|+|+10%}} Dodge Chance for each degree of {{Color|-|Injury}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Survival ====&lt;br /&gt;
Unlocked for all characters&lt;br /&gt;
&lt;br /&gt;
* [[File:Cauterize Wounds.png|frameless|32x32px]] [[Cauterize Wounds]] - {{C|Active|Manuver}} - Worsens the condition of each affected body part by {{Color|-|5%}}. Grants {{Color|-|+10%}} pain for 240 turns for each stopped Bleeding. If affected by {{C|+|&amp;quot;Vigor&amp;quot;}}, {{C|+|halves}} the Pain from stopped {{Color|-|Bleedings}}.&lt;br /&gt;
&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Austerity.png|frameless|32x32px]] [[Austerity]] - {{C|Passive|Passive}} - Increases the threshold for activating the negative effects caused by Pain by {{C|+|5%}} (up to {{Color|white|30%}} / {{Color|white|55%}} / {{Color|white|80%}} ). Grants {{C|+|+10%}} Pain Resistance. Grants {{C|+|-0.01}} Pain Change to {{C|+|&amp;quot;Vigor&amp;quot;}}.&lt;br /&gt;
&lt;br /&gt;
* [[File:First Aid.png|frameless|32x32px]] [[First Aid]] - {{C|Active|Manuver}} - Stabilizes all {{Color|-|Injuries}}. Grants {{Color|-|+4%}} Pain for each degree of stabilized {{Color|-|Injuries}} and replenishes {{C|+|10%}} Max Health. If affected by {{C|+|&amp;quot;Vigor&amp;quot;}}, improves the Condition of all body parts by {{C|+|10%}} and doesn&#039;t increase Pain.&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Adaptability.png|frameless|32x32px]] [[Adaptability]] - {{C|Passive|Passive}} - Reduces the effect of damaged body parts on Max Health Treshold by {{C|+|25%}}.&lt;br /&gt;
* [[File:Will to Survive.png|frameless|32x32px]] [[Will to Survive]] - {{C|Active|Manuver}} - Removes all {{Color|-|Injuries}}, as well as negative {{C|white|Conditions}}, such as the ones caused by Pain, for {{C|white|15}} turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Warfare ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Seize the Initiative.png|frameless|32x32px]]  [[Seize the Initiative]] - {{C|Active|Attack}} - Strike to its least protected body part with {{C|+|+10%}} Accuracy and {{C|+|-10%}} Fumble Chance.&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* [[Finisher]] - {{C|Active|Attack / Charge}} -  Strike to its most damaged body part with {{C|+|+25%}} Bodypart Damage,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
Treatise IV&lt;br /&gt;
&lt;br /&gt;
* [[Adrenaline Rush]] - {{C|Active|Manuver}} - Grants {{C|+|-20%}} Pain, and activates {{C|+|&amp;quot;Adrenaline Rush&amp;quot;}} for {{C|white|5}} turns: {{C|+|+10%}} Pain Resistance, stacks up to {{C|white|VI}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Armored Combat ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Self-Repair.png|frameless|32x32px]] [[Self-Repair]] - {{C|Passive|Passive}} - Each equipped {{C|white|piece of armor}} with durability above {{C|white|80%}} grants {{C|+|+5%}} Bleed Resistance to it&#039;s respective body part&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Unyielding Defense.png|frameless|32x32px]] [[Unyielding Defense]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Unyielding Defense&amp;quot;}} for {{C|white|8}} turns: {{C|+|+10%}} to all body parts&#039; Protection (no less than {{C|+|1}}), stacks up to {{C|white|V}}.&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* [[File:Custom Adjustments.png|frameless|32x32px]] [[Custom Adjustments]] - {{C|Passive|Passive}} - Each equipped piece of {{C|white|medium armor}} grants {{C|+|+5%}} Bleed Resistance to its respective body part. Each equipped piece of {{C|white|light armor}} grants {{C|+|+2}} Protection to its respective body part.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sorcery Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Geomancy ====&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* [[File:Petrification.png|frameless|32x32px]] [[Petrification]] - {{C|Active|Spell}} - {{C|white|66%}} chance to {{C|white|Petrify}} all adjacent targets for {{C|white|5-6}} turns. Each turn petrified enemies condition of their body parts deteriorates by {{Color|-|3%}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Health system]]&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Injuries_%26_Pain&amp;diff=70300</id>
		<title>Injuries &amp; Pain</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Injuries_%26_Pain&amp;diff=70300"/>
		<updated>2025-03-21T14:05:49Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Injuries and Pain are an important part of the character&#039;s health system. Unlike many RPG games where healing fully recovers your character, Stoneshard characters feel Pain from taking damage and healing, and when subjected to heavy blows or strong abilities, the character&#039;s body can suffer lasting Injuries. Both of these effects create a sense of danger from taking hits and affect the character&#039;s combat capabilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pain==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;gt;{{:Pain}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain&#039;&#039;&#039; is one of the [[Attributes]] of character&#039;s Health System. It rises from taking damage and having unstabilized injuries. The maximum pain level depends on your character&#039;s {{C|Light Brown|{{#tip-text: Health | {{:Health }}}}}} and {{C|Light Brown|{{#tip-text: Pain Limit| {{:Pain Limit}}}}}}.&lt;br /&gt;
When reaching certain levels, it produces the following negative effects:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; border=&amp;quot;1px solid&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;0.1%&amp;quot; | Debuff&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Debuff Properties&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Additional notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Pain]]&#039;&#039;&#039;[[File:Pain.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Fumble Chance {{neg|+5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Taken {{neg|+5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Backfire Chance {{neg|+5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Change {{neg|-0.03%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.05%}}&lt;br /&gt;
| Appear when your Pain reach {{neg|25%}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Strong Pain]]&#039;&#039;&#039;[[File:Strong Pain.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Fumble Chance {{neg|+15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Taken {{neg|+15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Backfire Chance {{neg|+15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Change {{neg|-0.05%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.10%}}&lt;br /&gt;
| Appear when your Pain reach {{neg|50%}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Pain Shock]]&#039;&#039;&#039;[[File:Pain Shock.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Fumble Chance {{neg|+33%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Taken {{neg|+25%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Backfire Chance {{neg|+33%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-35%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Change {{neg|-0.10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.20%}}&lt;br /&gt;
| Appear when your Pain reach {{neg|75%}}&lt;br /&gt;
&lt;br /&gt;
{{neg|Stumbling}}: has a chance to walk to a random tile when moving.&amp;lt;br&amp;gt;&lt;br /&gt;
{{neg|Near Death}}: the character&#039;s Max Health is reduced every few turns.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
Injuries are special Conditions that affect a certain part of the character&#039;s body.&lt;br /&gt;
&lt;br /&gt;
{{Quote|It&#039;s one thing to watch your hero being a potion-consuming damage sponge, and the other – to watch your hero getting gameplay-affecting injuries, while also suffering from pain and nasty side effects.|Stoneshard Devlog}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Body parts===&lt;br /&gt;
Health tab shows all important information about your character&#039;s health. It can be found as the second tab under the Character menu. The body model on the left side represents your character&#039;s bodyparts. Each bodypart has its own health, shown by the appropriate green bars.&lt;br /&gt;
&lt;br /&gt;
Upon receiving damage, some of the attack&#039;s damage is dealt to your health and some is also dealt to a part of your body. Which bodypart gets damaged is selected randomly. Both the player and the NPCs can have passive bonuses or use [[Skills]] that increase {{C|Light Brown|{{#tip-text: Bodypart Damage| {{:Bodypart Damage}}}}}} dealt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Character_Screen_Health_Tab.png|Character Screen, Health Tab|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Injury===&lt;br /&gt;
When you reach 50% health on any bodypart, you will receive a Mild Injury, a negative condition. At 25% bodypart health, the Mild Injury will change into an Injury with increased negative effects. If you reach 0% bodypart health or less, the Injury will become a Severe Injury with further increased negative effects and one special negative effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special negative effects are:&lt;br /&gt;
* Severely Injured hands will cause you to drop held items (unless you&#039;re holding a [[Enchantments#Cursed_Items|Cursed item]]).&lt;br /&gt;
* Severely Injured legs give you a chance to become [[Immobilization|Immobilized]] every turn.&lt;br /&gt;
* Severely Injured head prevents you from casting any spells, disables energy regeneration and has a chance to cause [[Coma]].&lt;br /&gt;
* Severely Injured torso has a chance to start [[Bleeding]] every turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Character_Screen_Health_Tab_Injury.png|An injured right leg|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Healing Injuries===&lt;br /&gt;
Your character&#039;s {{C|Light Brown|{{#tip-text: Health Restoration| {{:Health Restoration}}}}}} is applied to body parts aswell. First, you heal your overall HP until you reach your current Health Threshold. Then, any further healing is distributed evenly to your damaged bodyparts health. This makes healing possible even if you run out of healing items, and it also makes {{C|Light Brown|{{#tip-text: Vitality| {{:Vitality}}}}}} builds more viable.&lt;br /&gt;
&lt;br /&gt;
At a certain bodypart health threshold, any injuries you have received will automatically stabilize.&lt;br /&gt;
* Minor Injuries will stabilize at 60% bodypart health.&lt;br /&gt;
* Medium Injuries will stabilize at 35% bodypart health.&lt;br /&gt;
* Severe Injuries will stabilize at 10% bodypart health.&lt;br /&gt;
&lt;br /&gt;
At a certain bodypart health treshold, any stabilized Injuries will automatically become a less severe stabilized variant.&lt;br /&gt;
* Stabilized Severe Injuries automatically change to Stabilized Injuries at 25% bodypart health.&lt;br /&gt;
* Stabilized Injuries automatically change to Mild Injuries at 50% bodypart health.&lt;br /&gt;
* Injuries disappear when bodypart health reaches 90%.&lt;br /&gt;
&lt;br /&gt;
While Injuries can heal naturally from your {{C|Light Brown|{{#tip-text: Health Restoration| {{:Health Restoration}}}}}}, it&#039;s better to greatly speed up the process by using different [[Medicine]] consumables like [[Splint]]s or [[Healing Salve]]s.&lt;br /&gt;
&lt;br /&gt;
===Secondary Effects===&lt;br /&gt;
There are two secondary effects related to damaged bodyparts. If any Injured bodypart takes damage, there&#039;s a chance to cause [[Bleeding]] on that bodypart. This applies both to the player and the enemies. [[Bleed Resistance]] helps to combat this effect.&lt;br /&gt;
&lt;br /&gt;
Having damaged bodyparts also lowers your {{C|Light Brown|{{#tip-text: Max Health Threshold| {{:Max Health Threshold}}}}}}. You can mouseover each bodypart to see by how much is your Health Threshold reduced, or you can mouseover your HP bar to see the total Max Health Threshold reduction.&lt;br /&gt;
&lt;br /&gt;
[[File:Character_Screen_Max_Health_Injury.png|Injury lowered the Max Health Threshold|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that just drinking a healing potion isn&#039;t enough to fully heal. Your damaged bodyparts need to be healed too before you can reach your Max HP again. &lt;br /&gt;
&lt;br /&gt;
[[File:HP bar description.png|Using a [[Vivifying Essence]] cannot heal over 83 HP in this case due to Max Health Threshold being reduced|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===List of Injuries===&lt;br /&gt;
You can only have one injury for every human bodypart - two hand injuries, two leg injuries, one head injury and one torso injury.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of body parts varies per animal, for example wolves have no hands, but they can have up to 4 paw injuries.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clicking an icon will take you to the respective Injury condition. Animal injuries are identical to human injuries in every way except icon, which is why the animal injury gallery links to the humanoid version of the debuffs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Untreated human injuries&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; border=&amp;quot;1px solid&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;0.1%&amp;quot; | Debuff&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Debuff Properties&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Additional notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Minor Leg Injury]]&#039;&#039;&#039;[[File:Minor Leg Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Move Resistance {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance {{neg|-7.50%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Energy {{neg|-0.07*Max Energy}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+15}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.05%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+1}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Medium Leg Injury]]&#039;&#039;&#039;[[File:Medium Leg Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Move Resistance {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance {{neg|-15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Energy {{neg|-0.15*Max Energy}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+25}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.1%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+2}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Severe Leg Injury]]&#039;&#039;&#039;[[File:Severe Leg Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Move Resistance {{neg|-35%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance {{neg|-30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Energy {{neg|-0.25*Max Energy}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+35}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+1%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+3}}&lt;br /&gt;
| A severy injury prevents you from unequipping armor on this body part.&amp;lt;br&amp;gt;&lt;br /&gt;
{{neg|25%}} to receive Immobilization&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Minor Hand Injury]]&#039;&#039;&#039;[[File:Minor Hand Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Accuracy {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Counter Chance {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fumble Chance {{neg|+10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+10}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.25%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.05%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+1}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Medium Hand Injury]]&#039;&#039;&#039;[[File:Medium Hand Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Accuracy {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Counter Chance {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fumble Chance {{neg|+20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+15}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.1%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+2}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Severe Hand Injury]]&#039;&#039;&#039;[[File:Severe Hand Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Accuracy {{neg|-30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Counter Chance {{neg|-30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fumble Chance {{neg|+30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+25}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.75%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+3}}&lt;br /&gt;
| Unable to equip weapons or tools in injured arm.&amp;lt;br&amp;gt; Already equipped items will be dropped&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Untreated human injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Minor Leg Injury|{{#tip-img: {{filepath:Minor Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Leg Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Leg Injury|{{#tip-img: {{filepath:Medium Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Leg Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Leg Injury|{{#tip-img: {{filepath:Severe Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Leg Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Minor Hand Injury|{{#tip-img: {{filepath:Minor Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Hand Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Hand Injury|{{#tip-img: {{filepath:Medium Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Hand Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Hand Injury|{{#tip-img: {{filepath:Severe Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Hand Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Minor Head Injury|{{#tip-img: {{filepath:Minor Head Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Head Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Head Injury|{{#tip-img: {{filepath:Medium Head Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Head Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Head Injury|{{#tip-img: {{filepath:Severe Head Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Head Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Minor Torso Injury|{{#tip-img: {{filepath:Minor Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Torso Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Torso Injury|{{#tip-img: {{filepath:Medium Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Torso Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Torso Injury|{{#tip-img: {{filepath:Severe Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Torso Injury|tooltip=1}} }} }}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilized human injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Mild Leg Injury (Stabilized).png|link=Mild Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Leg Injury (Stabilized).png|link=Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Leg Injury (Stabilized).png|link=Severe Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Hand Injury (Stabilized).png|link=Mild Hand Injury (Stabilized)]]&lt;br /&gt;
[[File:Hand Injury (Stabilized).png|link=Hand Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Hand Injury (Stabilized).png|link=Severe Hand Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Head Injury (Stabilized).png|link=Mild Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Head Injury (Stabilized).png|link=Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Head Injury (Stabilized).png|link=Severe Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Torso Injury (Stabilized).png|link=Mild Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Torso Injury (Stabilized).png|link=Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Torso Injury (Stabilized).png|link=Severe Torso Injury (Stabilized)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Untreated animal injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Mild Paw Injury.png|link=Mild Leg Injury]]&lt;br /&gt;
[[File:Paw Injury.png|link=Leg Injury]]&lt;br /&gt;
[[File:Severe Paw Injury.png|link=Severe Leg Injury]]&lt;br /&gt;
[[File:Mild Animal Head Injury.png|link=Mild Head Injury]]&lt;br /&gt;
[[File:Animal Head Injury.png|link=Head Injury]]&lt;br /&gt;
[[File:Severe Animal Head Injury.png|link=Severe Head Injury]]&lt;br /&gt;
[[File:Mild Animal Torso Injury.png|link=Mild Torso Injury]]&lt;br /&gt;
[[File:Animal Torso Injury.png|link=Torso Injury]]&lt;br /&gt;
[[File:Severe Animal Torso Injury.png|link=Severe Torso Injury]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilized animal injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Mild Paw Injury (Stabilized).png|link=Mild Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Paw Injury (Stabilized).png|link=Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Paw Injury (Stabilized).png|link=Severe Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Animal Head Injury (Stabilized).png|link=Mild Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Animal Head Injury (Stabilized).png|link=Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Animal Head Injury (Stabilized).png|link=Severe Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Animal Torso Injury (Stabilized).png|link=Mild Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Animal Torso Injury (Stabilized).png|link=Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Animal Torso Injury (Stabilized).png|link=Severe Torso Injury (Stabilized)]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pain Limit ==&lt;br /&gt;
Pain Limit is an invisible attribute that limits the maximum amount of [[Pain]] you can accumulate. The Pain Limit changes depending on your character&#039;s HP percentage. The less HP you have, the higher amount of Pain you can accumulate. By limiting your Max Health Threshold, injuries make you more susceptible to Pain.&lt;br /&gt;
&lt;br /&gt;
* At full Health, your Pain Limit starts at 25%.&lt;br /&gt;
* Each missing HP percentage raises your Pain Limit by 0.75%.&lt;br /&gt;
* Certain effects can change your Pain Limit, for example the [[Paregoric]] drug.&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Swords ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Cleaving Strike.png|frameless|32x32px]] [[Cleaving Strike]] - {{C|Active|Attack}} - {{C|+|+25%}} Bodypart Damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Axes ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Mutilating Lunge.png|frameless|32x32px]] [[Mutilating Lunge]]  - {{C|Active|Attack / Charge}} - {{C|+|+35%}} Bodypart Damage&lt;br /&gt;
* [[File:Ferocity.png|frameless|32x32px]] [[Ferocity]] - {{C|Passive|Passive}} - Causing {{Color|-|Injuries}} with axe strikes reduces the ability tree&#039;s cooldowns by {{C|+|1}} turns and replenishes {{C|energy|4%}} Max Energy.&lt;br /&gt;
* [[File:Cut Through.png|frameless|32x32px]] [[Cut Through]] - {{C|Active|Attack}} - Each {{Color|-|Bleeding}} and degree of {{Color|-|Injuries}} affecting the target grants the strike additional {{C|+|+15%}} Weapon Damage.&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Reprisal.png|frameless|32x32px]] [[Reprisal]] - {{C|Passive|Passive}} - If the target isn&#039;t {{Color|-|Injured}}, axe strikes against it grant {{C|+|+8%}} Bodypart Damage for {{Color|white|4}} turns, stacks up to {{Color|white|3}} times. Grants axe strikes {{C|+|+4%}} Accuracy and {{C|+|-4%}} Fumble Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
* [[File:Massacre.png|frameless|32x32px]] [[Massacre]] - {{C|Active|Stance}} - Activates &amp;quot;{{C|+|Massacre}}&amp;quot; for {{Color|white|8}} turns: {{C|+|+10%}} Bodypart Damage, stacks up to {{Color|white|IV}}.&lt;br /&gt;
Treatise III&lt;br /&gt;
* [[File:Execution.png|frameless|32x32px]] [[Execution]] - {{C|Active|Attack}} - {{C|+|+4%}} Crit Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Maces ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Moment of Weakness.png|frameless|32x32px]] [[Moment of Weakness]] - {{C|Passive|Passive}} - {{C|+|+5%}} Daze Chance and {{C|+|+5%}} Stagger Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Daggers ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Double Lunge.png|frameless|32x32px]] [[Double Lunge]] - {{C|Active|Attack}} - {{C|+|+10%}} Bodypart Damage.&lt;br /&gt;
* [[File:Gaping Wound.png|frameless|32x32px]] [[Gaping Wound]] - {{C|Active|Attack}} - If the target is {{Color|-|Injured}} or {{Color|-|Bleeding}}, applies it with {{Color|-|&amp;quot;Gaping Wound&amp;quot;}} for 10 turns.&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* [[File:Coup de Grace.png|frameless|32x32px]] [[Coup de Grace]] - {{C|Active|Attack}} - {{C|+|+20%}} Bodypart Damage for each {{Color|-|Bleeding}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[Hewing Strike]] - {{C|Active|Attack}} - {{C|+|+25%}} Bodypart Damage.&lt;br /&gt;
Treatise III&lt;br /&gt;
* [[File:Taste of Victory.png|frameless|32x32px]] [[Taste of Victory]] - {{C|Passive|Passive}} - Hits against {{Color|white|Staggered}} targets grant +{{C|+|+10%}} Bodypart Damage for {{Color|white|5}} turns, stacks up to {{Color|white|3}} times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Axes ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[Hooking Chop]] - {{C|Active|Attack}} - Deals damage to an {{Color|white|additional}} body part besides the one hit by the strike.&lt;br /&gt;
* [[File:Dismember.png|frameless|32x32px]] [[Dismember]] - {{C|Active|Attack}} - {{C|+|+50%}} Bodypart Damage one of the target&#039;s body parts with a minor or medium {{Color|-|Injury}}. If the target has no {{Color|-|Injuries}}, delivers the strike to one of its limbs. If the strike worsens an {{Color|-|Injury}} or causes a new one, the target loses {{Color|-|10%}} Max Health, and the affected body part has {{Color|white|120%}} chance to start {{Color|-|Bleeding}}.&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Finish `Em!.png|frameless|32x32px]] [[Finish_`Em!]] - {{C|Passive|Passive}} - {{C|+|+15%}} Bodypart Damage if the target&#039;s Health is above {{Color|-|50%}}.&lt;br /&gt;
* [[File:Reign in Blood.png|frameless|32x32px]] [[Reign in Blood]] - {{C|Active|Attack}} - {{C|+|+30%}} Bodypart Damage for each {{Color|-|Bleeding}} affecting the target and each missing {{Color|-|20%}} of its Health. {{Color|white|50%}} chance causes the target&#039;s {{Color|-|Injured}} body parts to start bleeding. Replenishes {{C|energy|5%}} Max Energy for each {{Color|-|Bleeding}} and degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* [[File:Tool of Execution.png|frameless|32x32px]] [[Tool of Execution]] - {{C|Passive|Passive}} - Using {{Color|white|&amp;quot;Rampage&amp;quot;}} grants {{C|+|+6%}} Bodypart Damage for {{Color|white|8}} turns for each enemy within {{Color|white|5}} tiles, stacks up to {{Color|white|5}} times.&lt;br /&gt;
* [[File:Make Space.png|frameless|32x32px]] [[Make Space]] - {{C|Active|Attack}} - Delivers a strike to a {{Color|white|3x2}} tile area with {{Color|-|-200%}} Knockback Chance as well as {{C|+|+10%}} Weapon Damage and {{C|+|+10%}} Armor Penetration for each degree of {{Color|-|Injury}} affecting the targets within the skill&#039;s area of effect.&lt;br /&gt;
* [[File:Maim and Kill.png|frameless|32x32px]] [[Maim and Kill]]  - {{C|Passive|Passive}} - Causing {{Color|-|Injuries}} and {{Color|-|Bleedings}} with two-handed axe strikes grants {{C|+|+5%}} Weapon Damage and {{C|+|+4%}} Crit Chance for {{Color|white|5}} turns, stacks up to {{Color|white|3}} times. Strikes against targets affected by two or more {{Color|-|Injuries}} replenish {{C|energy|5%}} Max Energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Maces ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Mighty Swing.png|frameless|32x32px]] [[Mighty Swing]] - {{C|Active|Manuver}} - Activates {{C|+| &amp;quot;Mighty Swing&amp;quot;}} for 1 turn: {{C|+|+50%}} Bodypart Damage.&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Bonebreaker (Two-Handed Mace skill).png|frameless|32x32px]] [[Bonebreaker]] - {{C|Passive|Passive}} - {{C|+|+20%}} Bodypart Damage if the target {{C|white|has no Armor}} or its Armor Durability is below {{C|white|50%}}.&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* [[File:Skull Crusher.png|frameless|32x32px]] [[Skull Crusher]] - {{C|Active|Attack / Charge}} - Strike to its head with{{C|+|+25%}} Bodypart Damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Precise Hits.png|frameless|32x32px]] [[Precise Hits]] - {{C|Passive|Passive}} - Strikes against {{C|white|Immobilized}} targets {{C|+|+15%}} Bodypart Damage.&lt;br /&gt;
* [[File:Nail Down.png|frameless|32x32px]] [[Nail Down]] - {{C|Active|Attack}} - If the target is {{C|white|1}} tile away, grants the strike {{C|+|+20%}} Bodypart Damage&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Wounding Spearhead.png|frameless|32x32px]] [[Wounding Spearhead]] - {{C|Passive|Passive}} - Critical spear strikes {{C|+|+20%}} Bodypart Damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ranged Weapon ====&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* [[File:Long Shot.png|frameless|32x32px]] [[Long Shot]] - {{C|Active|Attack}} - Each tile of distance to the target grants the shot {{C|+|+3%}} Bodypart Damage. If the target isn&#039;t {{C|white|hostile}}, {{C|+|doubles}} all the distance-related bonuses.&lt;br /&gt;
&lt;br /&gt;
Treatise IV&lt;br /&gt;
&lt;br /&gt;
* [[File:Shoot to Kill.png|frameless|32x32px]] [[Shoot to Kill]] - {{C|Passive|Passive}} - {{C|+|+15%}} Bodypart Damage for each missing {{Color|-|20%}} of the target&#039;s Health. {{C|+|+3%}} Crit Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
* [[File:Headshot.png|frameless|32x32px]] [[Headshot]] - {{C|Active|Attack}} - Shot at the target&#039;s head with {{C|+|+40%}} Bodypart Damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Utility Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Berserk Tradition.png|frameless|32x32px]] [[Berserk Tradition]] - {{C|Passive|Passive}} - {{C|+|+1%}} Weapon Damage for each percent of Pain. {{C|+|+10%}} Dodge Chance for each degree of {{Color|-|Injury}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Survival ====&lt;br /&gt;
Unlocked for all characters&lt;br /&gt;
&lt;br /&gt;
* [[File:Cauterize Wounds.png|frameless|32x32px]] [[Cauterize Wounds]] - {{C|Active|Manuver}} - Worsens the condition of each affected body part by {{Color|-|5%}}. Grants {{Color|-|+10%}} pain for 240 turns for each stopped Bleeding. If affected by {{C|+|&amp;quot;Vigor&amp;quot;}}, {{C|+|halves}} the Pain from stopped {{Color|-|Bleedings}}.&lt;br /&gt;
&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Austerity.png|frameless|32x32px]] [[Austerity]] - {{C|Passive|Passive}} - Increases the threshold for activating the negative effects caused by Pain by {{C|+|5%}} (up to {{Color|white|30%}} / {{Color|white|55%}} / {{Color|white|80%}} ). Grants {{C|+|+10%}} Pain Resistance. Grants {{C|+|-0.01}} Pain Change to {{C|+|&amp;quot;Vigor&amp;quot;}}.&lt;br /&gt;
&lt;br /&gt;
* [[File:First Aid.png|frameless|32x32px]] [[First Aid]] - {{C|Active|Manuver}} - Stabilizes all {{Color|-|Injuries}}. Grants {{Color|-|+4%}} Pain for each degree of stabilized {{Color|-|Injuries}} and replenishes {{C|+|10%}} Max Health. If affected by {{C|+|&amp;quot;Vigor&amp;quot;}}, improves the Condition of all body parts by {{C|+|10%}} and doesn&#039;t increase Pain.&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Adaptability.png|frameless|32x32px]] [[Adaptability]] - {{C|Passive|Passive}} - Reduces the effect of damaged body parts on Max Health Treshold by {{C|+|25%}}.&lt;br /&gt;
* [[File:Will to Survive.png|frameless|32x32px]] [[Will to Survive]] - {{C|Active|Manuver}} - Removes all {{Color|-|Injuries}}, as well as negative {{C|white|Conditions}}, such as the ones caused by Pain, for {{C|white|15}} turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Warfare ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Seize the Initiative.png|frameless|32x32px]]  [[Seize the Initiative]] - {{C|Active|Attack}} - Strike to its least protected body part with {{C|+|+10%}} Accuracy and {{C|+|-10%}} Fumble Chance.&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* [[Finisher]] - {{C|Active|Attack / Charge}} -  Strike to its most damaged body part with {{C|+|+25%}} Bodypart Damage,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
Treatise IV&lt;br /&gt;
&lt;br /&gt;
* [[Adrenaline Rush]] - {{C|Active|Manuver}} - Grants {{C|+|-20%}} Pain, and activates {{C|+|&amp;quot;Adrenaline Rush&amp;quot;}} for {{C|white|5}} turns: {{C|+|+10%}} Pain Resistance, stacks up to {{C|white|VI}}.&lt;br /&gt;
&lt;br /&gt;
==== Armored Combat ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Self-Repair.png|frameless|32x32px]] [[Self-Repair]] - {{C|Passive|Passive}} - Each equipped {{C|white|piece of armor}} with durability above {{C|white|80%}} grants {{C|+|+5%}} Bleed Resistance to it&#039;s respective body part&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Unyielding Defense.png|frameless|32x32px]] [[Unyielding Defense]] - {{C|Active|Manuver}} - Activates {{C|+|&amp;quot;Unyielding Defense&amp;quot;}} for {{C|white|8}} turns: {{C|+|+10%}} to all body parts&#039; Protection (no less than {{C|+|1}}), stacks up to {{C|white|V}}.&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* [[File:Custom Adjustments.png|frameless|32x32px]] [[Custom Adjustments]] - {{C|Passive|Passive}} - Each equipped piece of {{C|white|medium armor}} grants {{C|+|+5%}} Bleed Resistance to its respective body part. Each equipped piece of {{C|white|light armor}} grants {{C|+|+2}} Protection to its respective body part.&lt;br /&gt;
&lt;br /&gt;
=== Sorcery Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Geomancy ====&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* [[File:Petrification.png|frameless|32x32px]] [[Petrification]] - {{C|Active|Spell}} - {{C|white|66%}} chance to {{C|white|Petrify}} all adjacent targets for {{C|white|5-6}} turns. Each turn petrified enemies condition of their body parts deteriorates by {{Color|-|3%}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Health system]]&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Injuries_%26_Pain&amp;diff=70299</id>
		<title>Injuries &amp; Pain</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Injuries_%26_Pain&amp;diff=70299"/>
		<updated>2025-03-21T13:28:17Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Survival */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Injuries and Pain are an important part of the character&#039;s health system. Unlike many RPG games where healing fully recovers your character, Stoneshard characters feel Pain from taking damage and healing, and when subjected to heavy blows or strong abilities, the character&#039;s body can suffer lasting Injuries. Both of these effects create a sense of danger from taking hits and affect the character&#039;s combat capabilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pain==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;gt;{{:Pain}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain&#039;&#039;&#039; is one of the [[Attributes]] of character&#039;s Health System. It rises from taking damage and having unstabilized injuries. The maximum pain level depends on your character&#039;s {{C|Light Brown|{{#tip-text: Health | {{:Health }}}}}} and {{C|Light Brown|{{#tip-text: Pain Limit| {{:Pain Limit}}}}}}.&lt;br /&gt;
When reaching certain levels, it produces the following negative effects:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; border=&amp;quot;1px solid&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;0.1%&amp;quot; | Debuff&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Debuff Properties&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Additional notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Pain]]&#039;&#039;&#039;[[File:Pain.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Fumble Chance {{neg|+5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Taken {{neg|+5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Backfire Chance {{neg|+5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Change {{neg|-0.03%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.05%}}&lt;br /&gt;
| Appear when your Pain reach {{neg|25%}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Strong Pain]]&#039;&#039;&#039;[[File:Strong Pain.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Fumble Chance {{neg|+15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Taken {{neg|+15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Backfire Chance {{neg|+15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Change {{neg|-0.05%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.10%}}&lt;br /&gt;
| Appear when your Pain reach {{neg|50%}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Pain Shock]]&#039;&#039;&#039;[[File:Pain Shock.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Fumble Chance {{neg|+33%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Taken {{neg|+25%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Backfire Chance {{neg|+33%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-35%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Change {{neg|-0.10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.20%}}&lt;br /&gt;
| Appear when your Pain reach {{neg|75%}}&lt;br /&gt;
&lt;br /&gt;
{{neg|Stumbling}}: has a chance to walk to a random tile when moving.&amp;lt;br&amp;gt;&lt;br /&gt;
{{neg|Near Death}}: the character&#039;s Max Health is reduced every few turns.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
Injuries are special Conditions that affect a certain part of the character&#039;s body.&lt;br /&gt;
&lt;br /&gt;
{{Quote|It&#039;s one thing to watch your hero being a potion-consuming damage sponge, and the other – to watch your hero getting gameplay-affecting injuries, while also suffering from pain and nasty side effects.|Stoneshard Devlog}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Body parts===&lt;br /&gt;
Health tab shows all important information about your character&#039;s health. It can be found as the second tab under the Character menu. The body model on the left side represents your character&#039;s bodyparts. Each bodypart has its own health, shown by the appropriate green bars.&lt;br /&gt;
&lt;br /&gt;
Upon receiving damage, some of the attack&#039;s damage is dealt to your health and some is also dealt to a part of your body. Which bodypart gets damaged is selected randomly. Both the player and the NPCs can have passive bonuses or use [[Skills]] that increase {{C|Light Brown|{{#tip-text: Bodypart Damage| {{:Bodypart Damage}}}}}} dealt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Character_Screen_Health_Tab.png|Character Screen, Health Tab|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Injury===&lt;br /&gt;
When you reach 50% health on any bodypart, you will receive a Mild Injury, a negative condition. At 25% bodypart health, the Mild Injury will change into an Injury with increased negative effects. If you reach 0% bodypart health or less, the Injury will become a Severe Injury with further increased negative effects and one special negative effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special negative effects are:&lt;br /&gt;
* Severely Injured hands will cause you to drop held items (unless you&#039;re holding a [[Enchantments#Cursed_Items|Cursed item]]).&lt;br /&gt;
* Severely Injured legs give you a chance to become [[Immobilization|Immobilized]] every turn.&lt;br /&gt;
* Severely Injured head prevents you from casting any spells, disables energy regeneration and has a chance to cause [[Coma]].&lt;br /&gt;
* Severely Injured torso has a chance to start [[Bleeding]] every turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Character_Screen_Health_Tab_Injury.png|An injured right leg|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Healing Injuries===&lt;br /&gt;
Your character&#039;s {{C|Light Brown|{{#tip-text: Health Restoration| {{:Health Restoration}}}}}} is applied to body parts aswell. First, you heal your overall HP until you reach your current Health Threshold. Then, any further healing is distributed evenly to your damaged bodyparts health. This makes healing possible even if you run out of healing items, and it also makes {{C|Light Brown|{{#tip-text: Vitality| {{:Vitality}}}}}} builds more viable.&lt;br /&gt;
&lt;br /&gt;
At a certain bodypart health threshold, any injuries you have received will automatically stabilize.&lt;br /&gt;
* Minor Injuries will stabilize at 60% bodypart health.&lt;br /&gt;
* Medium Injuries will stabilize at 35% bodypart health.&lt;br /&gt;
* Severe Injuries will stabilize at 10% bodypart health.&lt;br /&gt;
&lt;br /&gt;
At a certain bodypart health treshold, any stabilized Injuries will automatically become a less severe stabilized variant.&lt;br /&gt;
* Stabilized Severe Injuries automatically change to Stabilized Injuries at 25% bodypart health.&lt;br /&gt;
* Stabilized Injuries automatically change to Mild Injuries at 50% bodypart health.&lt;br /&gt;
* Injuries disappear when bodypart health reaches 90%.&lt;br /&gt;
&lt;br /&gt;
While Injuries can heal naturally from your {{C|Light Brown|{{#tip-text: Health Restoration| {{:Health Restoration}}}}}}, it&#039;s better to greatly speed up the process by using different [[Medicine]] consumables like [[Splint]]s or [[Healing Salve]]s.&lt;br /&gt;
&lt;br /&gt;
===Secondary Effects===&lt;br /&gt;
There are two secondary effects related to damaged bodyparts. If any Injured bodypart takes damage, there&#039;s a chance to cause [[Bleeding]] on that bodypart. This applies both to the player and the enemies. [[Bleed Resistance]] helps to combat this effect.&lt;br /&gt;
&lt;br /&gt;
Having damaged bodyparts also lowers your {{C|Light Brown|{{#tip-text: Max Health Threshold| {{:Max Health Threshold}}}}}}. You can mouseover each bodypart to see by how much is your Health Threshold reduced, or you can mouseover your HP bar to see the total Max Health Threshold reduction.&lt;br /&gt;
&lt;br /&gt;
[[File:Character_Screen_Max_Health_Injury.png|Injury lowered the Max Health Threshold|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that just drinking a healing potion isn&#039;t enough to fully heal. Your damaged bodyparts need to be healed too before you can reach your Max HP again. &lt;br /&gt;
&lt;br /&gt;
[[File:HP bar description.png|Using a [[Vivifying Essence]] cannot heal over 83 HP in this case due to Max Health Threshold being reduced|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===List of Injuries===&lt;br /&gt;
You can only have one injury for every human bodypart - two hand injuries, two leg injuries, one head injury and one torso injury.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of body parts varies per animal, for example wolves have no hands, but they can have up to 4 paw injuries.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clicking an icon will take you to the respective Injury condition. Animal injuries are identical to human injuries in every way except icon, which is why the animal injury gallery links to the humanoid version of the debuffs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Untreated human injuries&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; border=&amp;quot;1px solid&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;0.1%&amp;quot; | Debuff&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Debuff Properties&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Additional notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Minor Leg Injury]]&#039;&#039;&#039;[[File:Minor Leg Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Move Resistance {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance {{neg|-7.50%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Energy {{neg|-0.07*Max Energy}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+15}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.05%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+1}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Medium Leg Injury]]&#039;&#039;&#039;[[File:Medium Leg Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Move Resistance {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance {{neg|-15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Energy {{neg|-0.15*Max Energy}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+25}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.1%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+2}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Severe Leg Injury]]&#039;&#039;&#039;[[File:Severe Leg Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Move Resistance {{neg|-35%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance {{neg|-30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Energy {{neg|-0.25*Max Energy}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+35}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+1%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+3}}&lt;br /&gt;
| A severy injury prevents you from unequipping armor on this body part.&amp;lt;br&amp;gt;&lt;br /&gt;
{{neg|25%}} to receive Immobilization&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Minor Hand Injury]]&#039;&#039;&#039;[[File:Minor Hand Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Accuracy {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Counter Chance {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fumble Chance {{neg|+10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+10}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.25%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.05%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+1}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Medium Hand Injury]]&#039;&#039;&#039;[[File:Medium Hand Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Accuracy {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Counter Chance {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fumble Chance {{neg|+20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+15}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.1%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+2}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Severe Hand Injury]]&#039;&#039;&#039;[[File:Severe Hand Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Accuracy {{neg|-30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Counter Chance {{neg|-30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fumble Chance {{neg|+30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+25}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.75%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+3}}&lt;br /&gt;
| Unable to equip weapons or tools in injured arm.&amp;lt;br&amp;gt; Already equipped items will be dropped&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Untreated human injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Minor Leg Injury|{{#tip-img: {{filepath:Minor Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Leg Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Leg Injury|{{#tip-img: {{filepath:Medium Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Leg Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Leg Injury|{{#tip-img: {{filepath:Severe Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Leg Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Minor Hand Injury|{{#tip-img: {{filepath:Minor Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Hand Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Hand Injury|{{#tip-img: {{filepath:Medium Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Hand Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Hand Injury|{{#tip-img: {{filepath:Severe Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Hand Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Minor Head Injury|{{#tip-img: {{filepath:Minor Head Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Head Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Head Injury|{{#tip-img: {{filepath:Medium Head Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Head Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Head Injury|{{#tip-img: {{filepath:Severe Head Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Head Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Minor Torso Injury|{{#tip-img: {{filepath:Minor Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Torso Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Torso Injury|{{#tip-img: {{filepath:Medium Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Torso Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Torso Injury|{{#tip-img: {{filepath:Severe Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Torso Injury|tooltip=1}} }} }}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilized human injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Mild Leg Injury (Stabilized).png|link=Mild Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Leg Injury (Stabilized).png|link=Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Leg Injury (Stabilized).png|link=Severe Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Hand Injury (Stabilized).png|link=Mild Hand Injury (Stabilized)]]&lt;br /&gt;
[[File:Hand Injury (Stabilized).png|link=Hand Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Hand Injury (Stabilized).png|link=Severe Hand Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Head Injury (Stabilized).png|link=Mild Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Head Injury (Stabilized).png|link=Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Head Injury (Stabilized).png|link=Severe Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Torso Injury (Stabilized).png|link=Mild Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Torso Injury (Stabilized).png|link=Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Torso Injury (Stabilized).png|link=Severe Torso Injury (Stabilized)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Untreated animal injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Mild Paw Injury.png|link=Mild Leg Injury]]&lt;br /&gt;
[[File:Paw Injury.png|link=Leg Injury]]&lt;br /&gt;
[[File:Severe Paw Injury.png|link=Severe Leg Injury]]&lt;br /&gt;
[[File:Mild Animal Head Injury.png|link=Mild Head Injury]]&lt;br /&gt;
[[File:Animal Head Injury.png|link=Head Injury]]&lt;br /&gt;
[[File:Severe Animal Head Injury.png|link=Severe Head Injury]]&lt;br /&gt;
[[File:Mild Animal Torso Injury.png|link=Mild Torso Injury]]&lt;br /&gt;
[[File:Animal Torso Injury.png|link=Torso Injury]]&lt;br /&gt;
[[File:Severe Animal Torso Injury.png|link=Severe Torso Injury]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilized animal injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Mild Paw Injury (Stabilized).png|link=Mild Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Paw Injury (Stabilized).png|link=Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Paw Injury (Stabilized).png|link=Severe Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Animal Head Injury (Stabilized).png|link=Mild Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Animal Head Injury (Stabilized).png|link=Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Animal Head Injury (Stabilized).png|link=Severe Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Animal Torso Injury (Stabilized).png|link=Mild Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Animal Torso Injury (Stabilized).png|link=Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Animal Torso Injury (Stabilized).png|link=Severe Torso Injury (Stabilized)]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pain Limit ==&lt;br /&gt;
Pain Limit is an invisible attribute that limits the maximum amount of [[Pain]] you can accumulate. The Pain Limit changes depending on your character&#039;s HP percentage. The less HP you have, the higher amount of Pain you can accumulate. By limiting your Max Health Threshold, injuries make you more susceptible to Pain.&lt;br /&gt;
&lt;br /&gt;
* At full Health, your Pain Limit starts at 25%.&lt;br /&gt;
* Each missing HP percentage raises your Pain Limit by 0.75%.&lt;br /&gt;
* Certain effects can change your Pain Limit, for example the [[Paregoric]] drug.&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Swords ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Cleaving Strike.png|frameless|32x32px]] [[Cleaving Strike]] - {{C|Active|Attack}} - {{C|+|+25%}} Bodypart Damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Axes ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Mutilating Lunge.png|frameless|32x32px]] [[Mutilating Lunge]]  - {{C|Active|Attack / Charge}} - {{C|+|+35%}} Bodypart Damage&lt;br /&gt;
* [[File:Ferocity.png|frameless|32x32px]] [[Ferocity]] - {{C|Passive|Passive}} - Causing {{Color|-|Injuries}} with axe strikes reduces the ability tree&#039;s cooldowns by {{C|+|1}} turns and replenishes {{C|energy|4%}} Max Energy.&lt;br /&gt;
* [[File:Cut Through.png|frameless|32x32px]] [[Cut Through]] - {{C|Active|Attack}} - Each {{Color|-|Bleeding}} and degree of {{Color|-|Injuries}} affecting the target grants the strike additional {{C|+|+15%}} Weapon Damage.&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Reprisal.png|frameless|32x32px]] [[Reprisal]] - {{C|Passive|Passive}} - If the target isn&#039;t {{Color|-|Injured}}, axe strikes against it grant {{C|+|+8%}} Bodypart Damage for {{Color|white|4}} turns, stacks up to {{Color|white|3}} times. Grants axe strikes {{C|+|+4%}} Accuracy and {{C|+|-4%}} Fumble Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
* [[File:Massacre.png|frameless|32x32px]] [[Massacre]] - {{C|Active|Stance}} - Activates &amp;quot;{{C|+|Massacre}}&amp;quot; for {{Color|white|8}} turns: {{C|+|+10%}} Bodypart Damage, stacks up to {{Color|white|IV}}.&lt;br /&gt;
Treatise III&lt;br /&gt;
* [[File:Execution.png|frameless|32x32px]] [[Execution]] - {{C|Active|Attack}} - {{C|+|+4%}} Crit Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Maces ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Moment of Weakness.png|frameless|32x32px]] [[Moment of Weakness]] - {{C|Passive|Passive}} - {{C|+|+5%}} Daze Chance and {{C|+|+5%}} Stagger Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Daggers ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Double Lunge.png|frameless|32x32px]] [[Double Lunge]] - {{C|Active|Attack}} - {{C|+|+10%}} Bodypart Damage.&lt;br /&gt;
* [[File:Gaping Wound.png|frameless|32x32px]] [[Gaping Wound]] - {{C|Active|Attack}} - If the target is {{Color|-|Injured}} or {{Color|-|Bleeding}}, applies it with {{Color|-|&amp;quot;Gaping Wound&amp;quot;}} for 10 turns.&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* [[File:Coup de Grace.png|frameless|32x32px]] [[Coup de Grace]] - {{C|Active|Attack}} - {{C|+|+20%}} Bodypart Damage for each {{Color|-|Bleeding}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[Hewing Strike]] - {{C|Active|Attack}} - {{C|+|+25%}} Bodypart Damage.&lt;br /&gt;
Treatise III&lt;br /&gt;
* [[File:Taste of Victory.png|frameless|32x32px]] [[Taste of Victory]] - {{C|Passive|Passive}} - Hits against {{Color|white|Staggered}} targets grant +{{C|+|+10%}} Bodypart Damage for {{Color|white|5}} turns, stacks up to {{Color|white|3}} times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Axes ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[Hooking Chop]] - {{C|Active|Attack}} - Deals damage to an {{Color|white|additional}} body part besides the one hit by the strike.&lt;br /&gt;
* [[File:Dismember.png|frameless|32x32px]] [[Dismember]] - {{C|Active|Attack}} - {{C|+|+50%}} Bodypart Damage one of the target&#039;s body parts with a minor or medium {{Color|-|Injury}}. If the target has no {{Color|-|Injuries}}, delivers the strike to one of its limbs. If the strike worsens an {{Color|-|Injury}} or causes a new one, the target loses {{Color|-|10%}} Max Health, and the affected body part has {{Color|white|120%}} chance to start {{Color|-|Bleeding}}.&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Finish `Em!.png|frameless|32x32px]] [[Finish_`Em!]] - {{C|Passive|Passive}} - {{C|+|+15%}} Bodypart Damage if the target&#039;s Health is above {{Color|-|50%}}.&lt;br /&gt;
* [[File:Reign in Blood.png|frameless|32x32px]] [[Reign in Blood]] - {{C|Active|Attack}} - {{C|+|+30%}} Bodypart Damage for each {{Color|-|Bleeding}} affecting the target and each missing {{Color|-|20%}} of its Health. {{Color|white|50%}} chance causes the target&#039;s {{Color|-|Injured}} body parts to start bleeding. Replenishes {{C|energy|5%}} Max Energy for each {{Color|-|Bleeding}} and degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* [[File:Tool of Execution.png|frameless|32x32px]] [[Tool of Execution]] - {{C|Passive|Passive}} - Using {{Color|white|&amp;quot;Rampage&amp;quot;}} grants {{C|+|+6%}} Bodypart Damage for {{Color|white|8}} turns for each enemy within {{Color|white|5}} tiles, stacks up to {{Color|white|5}} times.&lt;br /&gt;
* [[File:Make Space.png|frameless|32x32px]] [[Make Space]] - {{C|Active|Attack}} - Delivers a strike to a {{Color|white|3x2}} tile area with {{Color|-|-200%}} Knockback Chance as well as {{C|+|+10%}} Weapon Damage and {{C|+|+10%}} Armor Penetration for each degree of {{Color|-|Injury}} affecting the targets within the skill&#039;s area of effect.&lt;br /&gt;
* [[File:Maim and Kill.png|frameless|32x32px]] [[Maim and Kill]]  - {{C|Passive|Passive}} - Causing {{Color|-|Injuries}} and {{Color|-|Bleedings}} with two-handed axe strikes grants {{C|+|+5%}} Weapon Damage and {{C|+|+4%}} Crit Chance for {{Color|white|5}} turns, stacks up to {{Color|white|3}} times. Strikes against targets affected by two or more {{Color|-|Injuries}} replenish {{C|energy|5%}} Max Energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Maces ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Mighty Swing.png|frameless|32x32px]] [[Mighty Swing]] - {{C|Active|Manuver}} - Activates {{C|+| &amp;quot;Mighty Swing&amp;quot;}} for 1 turn: {{C|+|+50%}} Bodypart Damage.&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Bonebreaker (Two-Handed Mace skill).png|frameless|32x32px]] [[Bonebreaker]] - {{C|Passive|Passive}} - {{C|+|+20%}} Bodypart Damage if the target {{C|white|has no Armor}} or its Armor Durability is below {{C|white|50%}}.&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* [[File:Skull Crusher.png|frameless|32x32px]] [[Skull Crusher]] - {{C|Active|Attack / Charge}} - {{C|+|+25%}} Bodypart Damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Precise Hits.png|frameless|32x32px]] [[Precise Hits]] - {{C|Passive|Passive}} - Strikes against {{C|white|Immobilized}} targets {{C|+|+15%}} Bodypart Damage.&lt;br /&gt;
* [[File:Nail Down.png|frameless|32x32px]] [[Nail Down]] - {{C|Active|Attack}} - If the target is {{C|white|1}} tile away, grants the strike {{C|+|+20%}} Bodypart Damage&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Wounding Spearhead.png|frameless|32x32px]] [[Wounding Spearhead]] - {{C|Passive|Passive}} - Critical spear strikes {{C|+|+20%}} Bodypart Damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ranged Weapon ====&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* [[File:Long Shot.png|frameless|32x32px]] [[Long Shot]] - {{C|Active|Attack}} - Each tile of distance to the target grants the shot {{C|+|+3%}} Bodypart Damage. If the target isn&#039;t {{C|white|hostile}}, {{C|+|doubles}} all the distance-related bonuses.&lt;br /&gt;
&lt;br /&gt;
Treatise IV&lt;br /&gt;
&lt;br /&gt;
* [[File:Shoot to Kill.png|frameless|32x32px]] [[Shoot to Kill]] - {{C|Passive|Passive}} - {{C|+|+15%}} Bodypart Damage for each missing {{Color|-|20%}} of the target&#039;s Health. {{C|+|+3%}} Crit Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
* [[File:Headshot.png|frameless|32x32px]] [[Headshot]] - {{C|Active|Attack}} - Takes a shot at the target&#039;s head with {{C|+|+40%}} Bodypart Damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Utility Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Berserk Tradition.png|frameless|32x32px]] [[Berserk Tradition]] - {{C|Passive|Passive}} - {{C|+|+10%}} Dodge Chance for each degree of {{Color|-|Injury}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Survival ====&lt;br /&gt;
Unlocked for all characters&lt;br /&gt;
&lt;br /&gt;
* [[File:Cauterize Wounds.png|frameless|32x32px]] [[Cauterize Wounds]] - {{C|Active|Manuver}} - Worsens the condition of each affected body part by {{Color|-|5%}}. Grants {{Color|-|+10%}} pain for 240 turns for each stopped Bleeding. If affected by {{C|+|&amp;quot;Vigor&amp;quot;}}, {{C|+|halves}} the Pain from stopped {{Color|-|Bleedings}}.&lt;br /&gt;
&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:First Aid.png|frameless|32x32px]] [[First Aid]] - {{C|Active|Manuver}} - Stabilizes all {{Color|-|Injuries}}. Grants {{Color|-|+4%}} Pain for each degree of stabilized {{Color|-|Injuries}} and replenishes {{C|+|10%}} Max Health. If affected by {{C|+|&amp;quot;Vigor&amp;quot;}}, improves the Condition of all body parts by {{C|+|10%}} and doesn&#039;t increase Pain.&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Adaptability.png|frameless|32x32px]] [[Adaptability]] - {{C|Passive|Passive}} - Reduces the effect of damaged body parts on Max Health Treshold by {{C|+|25%}}.&lt;br /&gt;
* [[File:Will to Survive.png|frameless|32x32px]] [[Will to Survive]] - {{C|Active|Manuver}} - Removes all {{Color|-|Injuries}}, as well as negative {{C|white|Conditions}}, such as the ones caused by Pain, for {{C|white|15}} turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Warfare ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sorcery Abilities ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Health system]]&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Injuries_%26_Pain&amp;diff=70298</id>
		<title>Injuries &amp; Pain</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Injuries_%26_Pain&amp;diff=70298"/>
		<updated>2025-03-21T12:59:19Z</updated>

		<summary type="html">&lt;p&gt;Bobohead1988: /* Related Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Injuries and Pain are an important part of the character&#039;s health system. Unlike many RPG games where healing fully recovers your character, Stoneshard characters feel Pain from taking damage and healing, and when subjected to heavy blows or strong abilities, the character&#039;s body can suffer lasting Injuries. Both of these effects create a sense of danger from taking hits and affect the character&#039;s combat capabilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pain==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;gt;{{:Pain}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pain&#039;&#039;&#039; is one of the [[Attributes]] of character&#039;s Health System. It rises from taking damage and having unstabilized injuries. The maximum pain level depends on your character&#039;s {{C|Light Brown|{{#tip-text: Health | {{:Health }}}}}} and {{C|Light Brown|{{#tip-text: Pain Limit| {{:Pain Limit}}}}}}.&lt;br /&gt;
When reaching certain levels, it produces the following negative effects:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; border=&amp;quot;1px solid&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;0.1%&amp;quot; | Debuff&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Debuff Properties&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Additional notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Pain]]&#039;&#039;&#039;[[File:Pain.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Fumble Chance {{neg|+5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Taken {{neg|+5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Backfire Chance {{neg|+5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Change {{neg|-0.03%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.05%}}&lt;br /&gt;
| Appear when your Pain reach {{neg|25%}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Strong Pain]]&#039;&#039;&#039;[[File:Strong Pain.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Fumble Chance {{neg|+15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Taken {{neg|+15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Backfire Chance {{neg|+15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Change {{neg|-0.05%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.10%}}&lt;br /&gt;
| Appear when your Pain reach {{neg|50%}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Pain Shock]]&#039;&#039;&#039;[[File:Pain Shock.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Fumble Chance {{neg|+33%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Taken {{neg|+25%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Backfire Chance {{neg|+33%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-35%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Change {{neg|-0.10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.20%}}&lt;br /&gt;
| Appear when your Pain reach {{neg|75%}}&lt;br /&gt;
&lt;br /&gt;
{{neg|Stumbling}}: has a chance to walk to a random tile when moving.&amp;lt;br&amp;gt;&lt;br /&gt;
{{neg|Near Death}}: the character&#039;s Max Health is reduced every few turns.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Injuries==&lt;br /&gt;
Injuries are special Conditions that affect a certain part of the character&#039;s body.&lt;br /&gt;
&lt;br /&gt;
{{Quote|It&#039;s one thing to watch your hero being a potion-consuming damage sponge, and the other – to watch your hero getting gameplay-affecting injuries, while also suffering from pain and nasty side effects.|Stoneshard Devlog}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Body parts===&lt;br /&gt;
Health tab shows all important information about your character&#039;s health. It can be found as the second tab under the Character menu. The body model on the left side represents your character&#039;s bodyparts. Each bodypart has its own health, shown by the appropriate green bars.&lt;br /&gt;
&lt;br /&gt;
Upon receiving damage, some of the attack&#039;s damage is dealt to your health and some is also dealt to a part of your body. Which bodypart gets damaged is selected randomly. Both the player and the NPCs can have passive bonuses or use [[Skills]] that increase {{C|Light Brown|{{#tip-text: Bodypart Damage| {{:Bodypart Damage}}}}}} dealt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Character_Screen_Health_Tab.png|Character Screen, Health Tab|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Injury===&lt;br /&gt;
When you reach 50% health on any bodypart, you will receive a Mild Injury, a negative condition. At 25% bodypart health, the Mild Injury will change into an Injury with increased negative effects. If you reach 0% bodypart health or less, the Injury will become a Severe Injury with further increased negative effects and one special negative effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special negative effects are:&lt;br /&gt;
* Severely Injured hands will cause you to drop held items (unless you&#039;re holding a [[Enchantments#Cursed_Items|Cursed item]]).&lt;br /&gt;
* Severely Injured legs give you a chance to become [[Immobilization|Immobilized]] every turn.&lt;br /&gt;
* Severely Injured head prevents you from casting any spells, disables energy regeneration and has a chance to cause [[Coma]].&lt;br /&gt;
* Severely Injured torso has a chance to start [[Bleeding]] every turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Character_Screen_Health_Tab_Injury.png|An injured right leg|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Healing Injuries===&lt;br /&gt;
Your character&#039;s {{C|Light Brown|{{#tip-text: Health Restoration| {{:Health Restoration}}}}}} is applied to body parts aswell. First, you heal your overall HP until you reach your current Health Threshold. Then, any further healing is distributed evenly to your damaged bodyparts health. This makes healing possible even if you run out of healing items, and it also makes {{C|Light Brown|{{#tip-text: Vitality| {{:Vitality}}}}}} builds more viable.&lt;br /&gt;
&lt;br /&gt;
At a certain bodypart health threshold, any injuries you have received will automatically stabilize.&lt;br /&gt;
* Minor Injuries will stabilize at 60% bodypart health.&lt;br /&gt;
* Medium Injuries will stabilize at 35% bodypart health.&lt;br /&gt;
* Severe Injuries will stabilize at 10% bodypart health.&lt;br /&gt;
&lt;br /&gt;
At a certain bodypart health treshold, any stabilized Injuries will automatically become a less severe stabilized variant.&lt;br /&gt;
* Stabilized Severe Injuries automatically change to Stabilized Injuries at 25% bodypart health.&lt;br /&gt;
* Stabilized Injuries automatically change to Mild Injuries at 50% bodypart health.&lt;br /&gt;
* Injuries disappear when bodypart health reaches 90%.&lt;br /&gt;
&lt;br /&gt;
While Injuries can heal naturally from your {{C|Light Brown|{{#tip-text: Health Restoration| {{:Health Restoration}}}}}}, it&#039;s better to greatly speed up the process by using different [[Medicine]] consumables like [[Splint]]s or [[Healing Salve]]s.&lt;br /&gt;
&lt;br /&gt;
===Secondary Effects===&lt;br /&gt;
There are two secondary effects related to damaged bodyparts. If any Injured bodypart takes damage, there&#039;s a chance to cause [[Bleeding]] on that bodypart. This applies both to the player and the enemies. [[Bleed Resistance]] helps to combat this effect.&lt;br /&gt;
&lt;br /&gt;
Having damaged bodyparts also lowers your {{C|Light Brown|{{#tip-text: Max Health Threshold| {{:Max Health Threshold}}}}}}. You can mouseover each bodypart to see by how much is your Health Threshold reduced, or you can mouseover your HP bar to see the total Max Health Threshold reduction.&lt;br /&gt;
&lt;br /&gt;
[[File:Character_Screen_Max_Health_Injury.png|Injury lowered the Max Health Threshold|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that just drinking a healing potion isn&#039;t enough to fully heal. Your damaged bodyparts need to be healed too before you can reach your Max HP again. &lt;br /&gt;
&lt;br /&gt;
[[File:HP bar description.png|Using a [[Vivifying Essence]] cannot heal over 83 HP in this case due to Max Health Threshold being reduced|thumb|left]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===List of Injuries===&lt;br /&gt;
You can only have one injury for every human bodypart - two hand injuries, two leg injuries, one head injury and one torso injury.&amp;lt;br&amp;gt;&lt;br /&gt;
The amount of body parts varies per animal, for example wolves have no hands, but they can have up to 4 paw injuries.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clicking an icon will take you to the respective Injury condition. Animal injuries are identical to human injuries in every way except icon, which is why the animal injury gallery links to the humanoid version of the debuffs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Untreated human injuries&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; border=&amp;quot;1px solid&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;0.1%&amp;quot; | Debuff&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Debuff Properties&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Additional notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Minor Leg Injury]]&#039;&#039;&#039;[[File:Minor Leg Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Move Resistance {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance {{neg|-7.50%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Energy {{neg|-0.07*Max Energy}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+15}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.05%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+1}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Medium Leg Injury]]&#039;&#039;&#039;[[File:Medium Leg Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Move Resistance {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance {{neg|-15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Energy {{neg|-0.15*Max Energy}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+25}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.1%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+2}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Severe Leg Injury]]&#039;&#039;&#039;[[File:Severe Leg Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Move Resistance {{neg|-35%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Chance {{neg|-30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Energy {{neg|-0.25*Max Energy}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+35}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+1%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+3}}&lt;br /&gt;
| A severy injury prevents you from unequipping armor on this body part.&amp;lt;br&amp;gt;&lt;br /&gt;
{{neg|25%}} to receive Immobilization&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Minor Hand Injury]]&#039;&#039;&#039;[[File:Minor Hand Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Accuracy {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Counter Chance {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fumble Chance {{neg|+10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+10}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.25%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.05%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+1}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Medium Hand Injury]]&#039;&#039;&#039;[[File:Medium Hand Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Accuracy {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Counter Chance {{neg|-20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fumble Chance {{neg|+20%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-10%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+15}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.5%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.1%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+2}}&lt;br /&gt;
| -&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Severe Hand Injury]]&#039;&#039;&#039;[[File:Severe Hand Injury.png|alt=|center|]]&lt;br /&gt;
| &lt;br /&gt;
Accuracy {{neg|-30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Counter Chance {{neg|-30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Fumble Chance {{neg|+30%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Healing Efficiency {{neg|-15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Limit {{neg|+25}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain Change {{neg|+0.75%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Morale Change {{neg|-0.15%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Swimming Cost {{neg|+3}}&lt;br /&gt;
| Unable to equip weapons or tools in injured arm.&amp;lt;br&amp;gt; Already equipped items will be dropped&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;Untreated human injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Minor Leg Injury|{{#tip-img: {{filepath:Minor Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Leg Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Leg Injury|{{#tip-img: {{filepath:Medium Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Leg Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Leg Injury|{{#tip-img: {{filepath:Severe Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Leg Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Minor Hand Injury|{{#tip-img: {{filepath:Minor Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Hand Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Hand Injury|{{#tip-img: {{filepath:Medium Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Hand Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Hand Injury|{{#tip-img: {{filepath:Severe Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Hand Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Minor Head Injury|{{#tip-img: {{filepath:Minor Head Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Head Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Head Injury|{{#tip-img: {{filepath:Medium Head Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Head Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Head Injury|{{#tip-img: {{filepath:Severe Head Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Head Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Minor Torso Injury|{{#tip-img: {{filepath:Minor Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Torso Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Medium Torso Injury|{{#tip-img: {{filepath:Medium Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Torso Injury|tooltip=1}} }} }}]]&lt;br /&gt;
[[Severe Torso Injury|{{#tip-img: {{filepath:Severe Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Torso Injury|tooltip=1}} }} }}]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilized human injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Mild Leg Injury (Stabilized).png|link=Mild Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Leg Injury (Stabilized).png|link=Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Leg Injury (Stabilized).png|link=Severe Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Hand Injury (Stabilized).png|link=Mild Hand Injury (Stabilized)]]&lt;br /&gt;
[[File:Hand Injury (Stabilized).png|link=Hand Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Hand Injury (Stabilized).png|link=Severe Hand Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Head Injury (Stabilized).png|link=Mild Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Head Injury (Stabilized).png|link=Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Head Injury (Stabilized).png|link=Severe Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Torso Injury (Stabilized).png|link=Mild Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Torso Injury (Stabilized).png|link=Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Torso Injury (Stabilized).png|link=Severe Torso Injury (Stabilized)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Untreated animal injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Mild Paw Injury.png|link=Mild Leg Injury]]&lt;br /&gt;
[[File:Paw Injury.png|link=Leg Injury]]&lt;br /&gt;
[[File:Severe Paw Injury.png|link=Severe Leg Injury]]&lt;br /&gt;
[[File:Mild Animal Head Injury.png|link=Mild Head Injury]]&lt;br /&gt;
[[File:Animal Head Injury.png|link=Head Injury]]&lt;br /&gt;
[[File:Severe Animal Head Injury.png|link=Severe Head Injury]]&lt;br /&gt;
[[File:Mild Animal Torso Injury.png|link=Mild Torso Injury]]&lt;br /&gt;
[[File:Animal Torso Injury.png|link=Torso Injury]]&lt;br /&gt;
[[File:Severe Animal Torso Injury.png|link=Severe Torso Injury]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stabilized animal injuries&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Mild Paw Injury (Stabilized).png|link=Mild Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Paw Injury (Stabilized).png|link=Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Paw Injury (Stabilized).png|link=Severe Leg Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Animal Head Injury (Stabilized).png|link=Mild Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Animal Head Injury (Stabilized).png|link=Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Animal Head Injury (Stabilized).png|link=Severe Head Injury (Stabilized)]]&lt;br /&gt;
[[File:Mild Animal Torso Injury (Stabilized).png|link=Mild Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Animal Torso Injury (Stabilized).png|link=Torso Injury (Stabilized)]]&lt;br /&gt;
[[File:Severe Animal Torso Injury (Stabilized).png|link=Severe Torso Injury (Stabilized)]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pain Limit ==&lt;br /&gt;
Pain Limit is an invisible attribute that limits the maximum amount of [[Pain]] you can accumulate. The Pain Limit changes depending on your character&#039;s HP percentage. The less HP you have, the higher amount of Pain you can accumulate. By limiting your Max Health Threshold, injuries make you more susceptible to Pain.&lt;br /&gt;
&lt;br /&gt;
* At full Health, your Pain Limit starts at 25%.&lt;br /&gt;
* Each missing HP percentage raises your Pain Limit by 0.75%.&lt;br /&gt;
* Certain effects can change your Pain Limit, for example the [[Paregoric]] drug.&lt;br /&gt;
&lt;br /&gt;
== Related Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Swords ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Cleaving Strike.png|frameless|32x32px]] [[Cleaving Strike]] - {{C|Active|Attack}} - {{C|+|+25%}} Bodypart Damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Axes ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Mutilating Lunge.png|frameless|32x32px]] [[Mutilating Lunge]]  - {{C|Active|Attack / Charge}} - {{C|+|+35%}} Bodypart Damage&lt;br /&gt;
* [[File:Ferocity.png|frameless|32x32px]] [[Ferocity]] - {{C|Passive|Passive}} - Causing {{Color|-|Injuries}} with axe strikes reduces the ability tree&#039;s cooldowns by {{C|+|1}} turns and replenishes {{C|energy|4%}} Max Energy.&lt;br /&gt;
* [[File:Cut Through.png|frameless|32x32px]] [[Cut Through]] - {{C|Active|Attack}} - Each {{Color|-|Bleeding}} and degree of {{Color|-|Injuries}} affecting the target grants the strike additional {{C|+|+15%}} Weapon Damage.&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Reprisal.png|frameless|32x32px]] [[Reprisal]] - {{C|Passive|Passive}} - If the target isn&#039;t {{Color|-|Injured}}, axe strikes against it grant {{C|+|+8%}} Bodypart Damage for {{Color|white|4}} turns, stacks up to {{Color|white|3}} times. Grants axe strikes {{C|+|+4%}} Accuracy and {{C|+|-4%}} Fumble Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
* [[File:Massacre.png|frameless|32x32px]] [[Massacre]] - {{C|Active|Stance}} - Activates &amp;quot;{{C|+|Massacre}}&amp;quot; for {{Color|white|8}} turns: {{C|+|+10%}} Bodypart Damage, stacks up to {{Color|white|IV}}.&lt;br /&gt;
Treatise III&lt;br /&gt;
* [[File:Execution.png|frameless|32x32px]] [[Execution]] - {{C|Active|Attack}} - {{C|+|+4%}} Crit Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Maces ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Moment of Weakness.png|frameless|32x32px]] [[Moment of Weakness]] - {{C|Passive|Passive}} - {{C|+|+5%}} Daze Chance and {{C|+|+5%}} Stagger Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Daggers ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Double Lunge.png|frameless|32x32px]] [[Double Lunge]] - {{C|Active|Attack}} - {{C|+|+10%}} Bodypart Damage.&lt;br /&gt;
* [[File:Gaping Wound.png|frameless|32x32px]] [[Gaping Wound]] - {{C|Active|Attack}} - If the target is {{Color|-|Injured}} or {{Color|-|Bleeding}}, applies it with {{Color|-|&amp;quot;Gaping Wound&amp;quot;}} for 10 turns.&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* [[File:Coup de Grace.png|frameless|32x32px]] [[Coup de Grace]] - {{C|Active|Attack}} - {{C|+|+20%}} Bodypart Damage for each {{Color|-|Bleeding}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Swords ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[Hewing Strike]] - {{C|Active|Attack}} - {{C|+|+25%}} Bodypart Damage.&lt;br /&gt;
Treatise III&lt;br /&gt;
* [[File:Taste of Victory.png|frameless|32x32px]] [[Taste of Victory]] - {{C|Passive|Passive}} - Hits against {{Color|white|Staggered}} targets grant +{{C|+|+10%}} Bodypart Damage for {{Color|white|5}} turns, stacks up to {{Color|white|3}} times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Axes ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[Hooking Chop]] - {{C|Active|Attack}} - Deals damage to an {{Color|white|additional}} body part besides the one hit by the strike.&lt;br /&gt;
* [[File:Dismember.png|frameless|32x32px]] [[Dismember]] - {{C|Active|Attack}} - {{C|+|+50%}} Bodypart Damage one of the target&#039;s body parts with a minor or medium {{Color|-|Injury}}. If the target has no {{Color|-|Injuries}}, delivers the strike to one of its limbs. If the strike worsens an {{Color|-|Injury}} or causes a new one, the target loses {{Color|-|10%}} Max Health, and the affected body part has {{Color|white|120%}} chance to start {{Color|-|Bleeding}}.&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Finish `Em!.png|frameless|32x32px]] [[Finish_`Em!]] - {{C|Passive|Passive}} - {{C|+|+15%}} Bodypart Damage if the target&#039;s Health is above {{Color|-|50%}}.&lt;br /&gt;
* [[File:Reign in Blood.png|frameless|32x32px]] [[Reign in Blood]] - {{C|Active|Attack}} - {{C|+|+30%}} Bodypart Damage for each {{Color|-|Bleeding}} affecting the target and each missing {{Color|-|20%}} of its Health. {{Color|white|50%}} chance causes the target&#039;s {{Color|-|Injured}} body parts to start bleeding. Replenishes {{C|energy|5%}} Max Energy for each {{Color|-|Bleeding}} and degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* [[File:Tool of Execution.png|frameless|32x32px]] [[Tool of Execution]] - {{C|Passive|Passive}} - Using {{Color|white|&amp;quot;Rampage&amp;quot;}} grants {{C|+|+6%}} Bodypart Damage for {{Color|white|8}} turns for each enemy within {{Color|white|5}} tiles, stacks up to {{Color|white|5}} times.&lt;br /&gt;
* [[File:Make Space.png|frameless|32x32px]] [[Make Space]] - {{C|Active|Attack}} - Delivers a strike to a {{Color|white|3x2}} tile area with {{Color|-|-200%}} Knockback Chance as well as {{C|+|+10%}} Weapon Damage and {{C|+|+10%}} Armor Penetration for each degree of {{Color|-|Injury}} affecting the targets within the skill&#039;s area of effect.&lt;br /&gt;
* [[File:Maim and Kill.png|frameless|32x32px]] [[Maim and Kill]]  - {{C|Passive|Passive}} - Causing {{Color|-|Injuries}} and {{Color|-|Bleedings}} with two-handed axe strikes grants {{C|+|+5%}} Weapon Damage and {{C|+|+4%}} Crit Chance for {{Color|white|5}} turns, stacks up to {{Color|white|3}} times. Strikes against targets affected by two or more {{Color|-|Injuries}} replenish {{C|energy|5%}} Max Energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Two-Handed Maces ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Mighty Swing.png|frameless|32x32px]] [[Mighty Swing]] - {{C|Active|Manuver}} - Activates {{C|+| &amp;quot;Mighty Swing&amp;quot;}} for 1 turn: {{C|+|+50%}} Bodypart Damage.&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Bonebreaker (Two-Handed Mace skill).png|frameless|32x32px]] [[Bonebreaker]] - {{C|Passive|Passive}} - {{C|+|+20%}} Bodypart Damage if the target {{C|white|has no Armor}} or its Armor Durability is below {{C|white|50%}}.&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* [[File:Skull Crusher.png|frameless|32x32px]] [[Skull Crusher]] - {{C|Active|Attack / Charge}} - {{C|+|+25%}} Bodypart Damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Spears ====&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:Precise Hits.png|frameless|32x32px]] [[Precise Hits]] - {{C|Passive|Passive}} - Strikes against {{C|white|Immobilized}} targets {{C|+|+15%}} Bodypart Damage.&lt;br /&gt;
* [[File:Nail Down.png|frameless|32x32px]] [[Nail Down]] - {{C|Active|Attack}} - If the target is {{C|white|1}} tile away, grants the strike {{C|+|+20%}} Bodypart Damage&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Wounding Spearhead.png|frameless|32x32px]] [[Wounding Spearhead]] - {{C|Passive|Passive}} - Critical spear strikes {{C|+|+20%}} Bodypart Damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ranged Weapon ====&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Treatise III&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
* [[File:Long Shot.png|frameless|32x32px]] [[Long Shot]] - {{C|Active|Attack}} - Each tile of distance to the target grants the shot {{C|+|+3%}} Bodypart Damage. If the target isn&#039;t {{C|white|hostile}}, {{C|+|doubles}} all the distance-related bonuses.&lt;br /&gt;
&lt;br /&gt;
Treatise IV&lt;br /&gt;
&lt;br /&gt;
* [[File:Shoot to Kill.png|frameless|32x32px]] [[Shoot to Kill]] - {{C|Passive|Passive}} - {{C|+|+15%}} Bodypart Damage for each missing {{Color|-|20%}} of the target&#039;s Health. {{C|+|+3%}} Crit Chance for each degree of {{Color|-|Injury}} affecting the target.&lt;br /&gt;
* [[File:Headshot.png|frameless|32x32px]] [[Headshot]] - {{C|Active|Attack}} - Takes a shot at the target&#039;s head with {{C|+|+40%}} Bodypart Damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Utility Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
* [[File:Berserk Tradition.png|frameless|32x32px]] [[Berserk Tradition]] - {{C|Passive|Passive}} - {{C|+|+10%}} Dodge Chance for each degree of {{Color|-|Injury}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Survival ====&lt;br /&gt;
Unlocked for all characters&lt;br /&gt;
&lt;br /&gt;
* [[File:Cauterize Wounds.png|frameless|32x32px]] [[Cauterize Wounds]] - {{C|Active|Manuver}} - Worsens the condition of each affected body part by {{Color|-|5%}}. Grants {{Color|-|+10%}} pain for 240 turns for each stopped Bleeding. If affected by {{C|+|&amp;quot;Vigor&amp;quot;}}, {{C|+|halves}} the Pain from stopped {{Color|-|Bleedings}}.&lt;br /&gt;
&lt;br /&gt;
Treatise I&lt;br /&gt;
&lt;br /&gt;
* [[File:First Aid.png|frameless|32x32px]] [[First Aid]]&lt;br /&gt;
&lt;br /&gt;
Treatise II&lt;br /&gt;
&lt;br /&gt;
=== Sorcery Abilities ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Health system]]&lt;/div&gt;</summary>
		<author><name>Bobohead1988</name></author>
	</entry>
</feed>