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	<updated>2026-05-13T19:21:28Z</updated>
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		<id>https://stoneshard.com/wiki/index.php?title=Trophies&amp;diff=75281</id>
		<title>Trophies</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Trophies&amp;diff=75281"/>
		<updated>2026-04-08T03:09:17Z</updated>

		<summary type="html">&lt;p&gt;Buraym DEV: Fix minor typography format in Fused Limb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trophies&#039;&#039;&#039; are special items that [[Jorgrim]] can get from [[Enemies|Mini-Bosses]] after [[Butchering]]. Delivering a trophy while turning in a contract grants additional {{Positive|+10%}} Reward and {{Positive|+10%}} [[Reputation]].&lt;br /&gt;
&lt;br /&gt;
For [[Dungeons|distant dungeons]] trophies, you can turn it to nearest quest giver in the area and will be rewarded for 200 [[Crowns]] and 100 Reputation to the [[Factions &amp;amp; Settlements|Settlement]] where you turning the trophies in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard valign-bottom cell-hover&amp;quot; style=&amp;quot;width: 1150px; text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
===Trophies By Tiers===&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Brigands&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Undead&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Proselytes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;vertical-align: middle;&amp;quot; |&#039;&#039;&#039;Tier I&#039;&#039;&#039;&lt;br /&gt;
|[[File:Brigand ear.png|link=Bandit&#039;s Ear|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Bandit&#039;s Ear]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Undead finger.png|link=Occultist&#039;s Finger|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Occultist&#039;s Finger]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Proselyte finger.png|link=Heretic&#039;s Finger|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Heretic&#039;s Finger]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Proselyte fang.png|link=Proselyte Fang|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Fang]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; |&#039;&#039;&#039;Tier II&#039;&#039;&#039;&lt;br /&gt;
|[[File:Brigand ear.png|link=Bandit&#039;s Ear|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Bandit&#039;s Ear]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Undead finger.png|link=Occultist&#039;s Finger|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Occultist&#039;s Finger]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Proselyte hand.png|link=Proselyte Hand|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Hand]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; |&#039;&#039;&#039;Tier III&#039;&#039;&#039;&lt;br /&gt;
|[[File:Brigand finger.png|link=Bandit&#039;s Finger|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Bandit&#039;s Finger]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Undead ear.png|link=Undead Ear|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Undead Ear]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Skeleton hand.png|link=Skeleton Palm|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Palm]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Proselyte fang.png|link=Proselyte Fang|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Fang]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Proselyte Tentacle.png|link=Proselyte Tentacle|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Tentacle]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; |&#039;&#039;&#039;Tier IV&#039;&#039;&#039;&lt;br /&gt;
|[[File:Brigand hand.png|link=Bandit&#039;s Hand|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Bandit&#039;s Hand]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Undead hand.png|link=Undead Hand|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Undead Hand]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton hand.png|link=Skeleton Palm|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Palm]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Restless head.png|link=Restless Head|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Restless Head]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Proselyte ear.png|link=Proselyte Ear|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Ear]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; |&#039;&#039;&#039;Tier IV&#039;&#039;&#039;&lt;br /&gt;
|[[File:Brigand scalp.png|link=Bandit&#039;s Scalp|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Bandit&#039;s Scalp]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Undead head.png|link=Undead Head|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Undead Head]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Undead ectoplasm.png|link=Undead Ectoplasm|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Undead Ectoplasm]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Restless head.png|link=Restless Head|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Restless Head]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Proselyte Wing.png|link=Proselyte Wing|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Wing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Proselyte Head.png|link=Proselyte Head|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Head]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Proselyte Claw.png|link=Proselyte Claw|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Claw]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List Of Trophies ==&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; style=&amp;quot;margin: auto; text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;2%&amp;quot; | {{abbr|Inv. slots|Width {{x}} Height}}&lt;br /&gt;
! width= 10% | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bandit&#039;s Ear]]&#039;&#039;&#039;[[File:Brigand ear.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| A vivid testament to the ruthlessness of Fjall customs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Undead Ear]]&#039;&#039;&#039;[[File:Undead ear.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| Shriveled and eerily pale.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Proselyte Ear]]&#039;&#039;&#039;[[File:Proselyte ear.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| Huge and pointed - just like in old vampire tales.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bandit&#039;s Finger]]&#039;&#039;&#039;[[File:Brigand finger.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| Properly dried, these could easily end up as a part of necklace.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Occultist&#039;s Finger|Undead&#039;s Finger]]&#039;&#039;&#039;[[File:Undead finger.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| Gnarled and crooked. Dark magic and old age are quite an unsightly mix.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Heretic&#039;s Finger|Proselyte&#039;s Finger]]&#039;&#039;&#039;[[File:Proselyte finger.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| At first glance, it&#039;s just an ordinary severed finger. But only at first glance...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bandit&#039;s Hand]]&#039;&#039;&#039;[[File:Brigand hand.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| Chopped off with plenty to spare.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Undead Hand]]&#039;&#039;&#039;[[File:Undead hand.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| The nails are stained with the dust from centuries-old tombs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Skeleton Hand|Skeleton Palm]]&#039;&#039;&#039;[[File:Skeleton hand.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| The withered skins hang from the bones in ragged strips.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Proselyte Hand]]&#039;&#039;&#039;[[File:Proselyte hand.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| No longer appears human - the spread of corruption is visible to the naked eye.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bandit&#039;s Scalp]]&#039;&#039;&#039;[[File:Brigand scalp.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| And that&#039;s exactly why most folks consider it a foul idea to cross a Norse mercenary.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Undead Head|Undead&#039;s Head]]&#039;&#039;&#039;[[File:Undead head.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| Sometimes, the path to forbidden knowledge ends early and abruptly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Restless Head]]&#039;&#039;&#039;[[File:Restless head.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| Its empty eyes hold a silent, eternal plea for salvation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Proselyte Head]]&#039;&#039;&#039;[[File:Proselyte Head.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| TODO&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Proselyte Fang]]&#039;&#039;&#039;[[File:Proselyte fang.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| The nauseating stink of rotten maw and clotted blood still lingers about them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Fused Limb]]&#039;&#039;&#039;[[File:Proselyte Claw.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| Can barely tell where one part of it ends and another begins.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Proselyte Wing]]&#039;&#039;&#039;[[File:Proselyte Wing.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|3}}&lt;br /&gt;
| TODO&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Proselyte Tentacle]]&#039;&#039;&#039;[[File:Proselyte Tentacle.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|1}}&lt;br /&gt;
| The mere sight of it is enough to turn even the strongest stomach.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Undead Ectoplasm]]&#039;&#039;&#039;[[File:Undead ectoplasm.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|1}}&lt;br /&gt;
| It continues to ooze otherworldly, spectral chill.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Buraym DEV</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Trophies&amp;diff=75280</id>
		<title>Trophies</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Trophies&amp;diff=75280"/>
		<updated>2026-04-08T03:07:44Z</updated>

		<summary type="html">&lt;p&gt;Buraym DEV: Added Fused Limb trophy description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trophies&#039;&#039;&#039; are special items that [[Jorgrim]] can get from [[Enemies|Mini-Bosses]] after [[Butchering]]. Delivering a trophy while turning in a contract grants additional {{Positive|+10%}} Reward and {{Positive|+10%}} [[Reputation]].&lt;br /&gt;
&lt;br /&gt;
For [[Dungeons|distant dungeons]] trophies, you can turn it to nearest quest giver in the area and will be rewarded for 200 [[Crowns]] and 100 Reputation to the [[Factions &amp;amp; Settlements|Settlement]] where you turning the trophies in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard valign-bottom cell-hover&amp;quot; style=&amp;quot;width: 1150px; text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
===Trophies By Tiers===&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Brigands&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Undead&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Proselytes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;vertical-align: middle;&amp;quot; |&#039;&#039;&#039;Tier I&#039;&#039;&#039;&lt;br /&gt;
|[[File:Brigand ear.png|link=Bandit&#039;s Ear|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Bandit&#039;s Ear]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Undead finger.png|link=Occultist&#039;s Finger|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Occultist&#039;s Finger]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Proselyte finger.png|link=Heretic&#039;s Finger|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Heretic&#039;s Finger]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Proselyte fang.png|link=Proselyte Fang|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Fang]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; |&#039;&#039;&#039;Tier II&#039;&#039;&#039;&lt;br /&gt;
|[[File:Brigand ear.png|link=Bandit&#039;s Ear|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Bandit&#039;s Ear]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Undead finger.png|link=Occultist&#039;s Finger|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Occultist&#039;s Finger]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Proselyte hand.png|link=Proselyte Hand|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Hand]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; |&#039;&#039;&#039;Tier III&#039;&#039;&#039;&lt;br /&gt;
|[[File:Brigand finger.png|link=Bandit&#039;s Finger|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Bandit&#039;s Finger]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Undead ear.png|link=Undead Ear|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Undead Ear]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Skeleton hand.png|link=Skeleton Palm|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Palm]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Proselyte fang.png|link=Proselyte Fang|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Fang]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Proselyte Tentacle.png|link=Proselyte Tentacle|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Tentacle]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; |&#039;&#039;&#039;Tier IV&#039;&#039;&#039;&lt;br /&gt;
|[[File:Brigand hand.png|link=Bandit&#039;s Hand|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Bandit&#039;s Hand]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Undead hand.png|link=Undead Hand|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Undead Hand]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton hand.png|link=Skeleton Palm|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Palm]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Restless head.png|link=Restless Head|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Restless Head]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Proselyte ear.png|link=Proselyte Ear|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Ear]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; |&#039;&#039;&#039;Tier IV&#039;&#039;&#039;&lt;br /&gt;
|[[File:Brigand scalp.png|link=Bandit&#039;s Scalp|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Bandit&#039;s Scalp]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Undead head.png|link=Undead Head|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Undead Head]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Undead ectoplasm.png|link=Undead Ectoplasm|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Undead Ectoplasm]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Restless head.png|link=Restless Head|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Restless Head]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Proselyte Wing.png|link=Proselyte Wing|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Wing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Proselyte Head.png|link=Proselyte Head|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Head]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Proselyte Claw.png|link=Proselyte Claw|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Claw]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List Of Trophies ==&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; style=&amp;quot;margin: auto; text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;2%&amp;quot; | {{abbr|Inv. slots|Width {{x}} Height}}&lt;br /&gt;
! width= 10% | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bandit&#039;s Ear]]&#039;&#039;&#039;[[File:Brigand ear.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| A vivid testament to the ruthlessness of Fjall customs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Undead Ear]]&#039;&#039;&#039;[[File:Undead ear.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| Shriveled and eerily pale.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Proselyte Ear]]&#039;&#039;&#039;[[File:Proselyte ear.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| Huge and pointed - just like in old vampire tales.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bandit&#039;s Finger]]&#039;&#039;&#039;[[File:Brigand finger.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| Properly dried, these could easily end up as a part of necklace.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Occultist&#039;s Finger|Undead&#039;s Finger]]&#039;&#039;&#039;[[File:Undead finger.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| Gnarled and crooked. Dark magic and old age are quite an unsightly mix.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Heretic&#039;s Finger|Proselyte&#039;s Finger]]&#039;&#039;&#039;[[File:Proselyte finger.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| At first glance, it&#039;s just an ordinary severed finger. But only at first glance...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bandit&#039;s Hand]]&#039;&#039;&#039;[[File:Brigand hand.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| Chopped off with plenty to spare.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Undead Hand]]&#039;&#039;&#039;[[File:Undead hand.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| The nails are stained with the dust from centuries-old tombs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Skeleton Hand|Skeleton Palm]]&#039;&#039;&#039;[[File:Skeleton hand.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| The withered skins hang from the bones in ragged strips.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Proselyte Hand]]&#039;&#039;&#039;[[File:Proselyte hand.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| No longer appears human - the spread of corruption is visible to the naked eye.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bandit&#039;s Scalp]]&#039;&#039;&#039;[[File:Brigand scalp.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| And that&#039;s exactly why most folks consider it a foul idea to cross a Norse mercenary.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Undead Head|Undead&#039;s Head]]&#039;&#039;&#039;[[File:Undead head.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| Sometimes, the path to forbidden knowledge ends early and abruptly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Restless Head]]&#039;&#039;&#039;[[File:Restless head.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| Its empty eyes hold a silent, eternal plea for salvation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Proselyte Head]]&#039;&#039;&#039;[[File:Proselyte Head.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| TODO&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Proselyte Fang]]&#039;&#039;&#039;[[File:Proselyte fang.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| The nauseating stink of rotten maw and clotted blood still lingers about them.&lt;br /&gt;
|-&lt;br /&gt;
|Fused Limb[[File:Proselyte Claw.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| Can barely tell where one part of it ends and another begins.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Proselyte Wing]]&#039;&#039;&#039;[[File:Proselyte Wing.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|3}}&lt;br /&gt;
| TODO&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Proselyte Tentacle]]&#039;&#039;&#039;[[File:Proselyte Tentacle.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|1}}&lt;br /&gt;
| The mere sight of it is enough to turn even the strongest stomach.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Undead Ectoplasm]]&#039;&#039;&#039;[[File:Undead ectoplasm.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|1}}&lt;br /&gt;
| It continues to ooze otherworldly, spectral chill.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Buraym DEV</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Trophies&amp;diff=75045</id>
		<title>Trophies</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Trophies&amp;diff=75045"/>
		<updated>2026-04-02T13:27:49Z</updated>

		<summary type="html">&lt;p&gt;Buraym DEV: /* List Of Trophies */ Added Abomination`s Tentacle trophy description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Trophies&#039;&#039;&#039; are special items that [[Jorgrim]] can get from [[Enemies|Mini-Bosses]] after [[Butchering]]. Delivering a trophy while turning in a contract grants additional {{Positive|+10%}} Reward and {{Positive|+10%}} [[Reputation]].&lt;br /&gt;
&lt;br /&gt;
For [[Dungeons|distant dungeons]] trophies, you can turn it to nearest quest giver in the area and will be rewarded for 200 [[Crowns]] and 100 Reputation to the [[Factions &amp;amp; Settlements|Settlement]] where you turning the trophies in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard valign-bottom cell-hover&amp;quot; style=&amp;quot;width: 1150px; text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
===Trophies By Tiers===&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Brigands&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Undead&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Proselytes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;vertical-align: middle;&amp;quot; |&#039;&#039;&#039;Tier I&#039;&#039;&#039;&lt;br /&gt;
|[[File:Brigand ear.png|link=Bandit&#039;s Ear|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Bandit&#039;s Ear]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Undead finger.png|link=Occultist&#039;s Finger|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Occultist&#039;s Finger]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Proselyte finger.png|link=Heretic&#039;s Finger|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Heretic&#039;s Finger]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Proselyte fang.png|link=Proselyte Fang|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Fang]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; |&#039;&#039;&#039;Tier II&#039;&#039;&#039;&lt;br /&gt;
|[[File:Brigand ear.png|link=Bandit&#039;s Ear|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Bandit&#039;s Ear]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Undead finger.png|link=Occultist&#039;s Finger|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Occultist&#039;s Finger]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Proselyte hand.png|link=Proselyte Hand|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Hand]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; |&#039;&#039;&#039;Tier III&#039;&#039;&#039;&lt;br /&gt;
|[[File:Brigand finger.png|link=Bandit&#039;s Finger|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Bandit&#039;s Finger]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Undead ear.png|link=Undead Ear|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Undead Ear]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Skeleton hand.png|link=Skeleton Palm|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Palm]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Proselyte fang.png|link=Proselyte Fang|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Fang]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[File:Proselyte Tentacle.png|link=Proselyte Tentacle|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Tentacle]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; |&#039;&#039;&#039;Tier IV&#039;&#039;&#039;&lt;br /&gt;
|[[File:Brigand hand.png|link=Bandit&#039;s Hand|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Bandit&#039;s Hand]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Undead hand.png|link=Undead Hand|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Undead Hand]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton hand.png|link=Skeleton Palm|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Palm]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Restless head.png|link=Restless Head|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Restless Head]]&amp;lt;/b&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |[[File:Proselyte ear.png|link=Proselyte Ear|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Ear]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: middle;&amp;quot; |&#039;&#039;&#039;Tier IV&#039;&#039;&#039;&lt;br /&gt;
|[[File:Brigand scalp.png|link=Bandit&#039;s Scalp|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Bandit&#039;s Scalp]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Undead head.png|link=Undead Head|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Undead Head]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Undead ectoplasm.png|link=Undead Ectoplasm|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Undead Ectoplasm]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Restless head.png|link=Restless Head|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Restless Head]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Proselyte Wing.png|link=Proselyte Wing|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Wing]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Proselyte Head.png|link=Proselyte Head|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Head]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Proselyte Claw.png|link=Proselyte Claw|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Proselyte Claw]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List Of Trophies ==&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; style=&amp;quot;margin: auto; text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;2%&amp;quot; | {{abbr|Inv. slots|Width {{x}} Height}}&lt;br /&gt;
! width= 10% | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bandit&#039;s Ear]]&#039;&#039;&#039;[[File:Brigand ear.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| A vivid testament to the ruthlessness of Fjall customs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Undead Ear]]&#039;&#039;&#039;[[File:Undead ear.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| Shriveled and eerily pale.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Proselyte Ear]]&#039;&#039;&#039;[[File:Proselyte ear.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| Huge and pointed - just like in old vampire tales.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bandit&#039;s Finger]]&#039;&#039;&#039;[[File:Brigand finger.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| Properly dried, these could easily end up as a part of necklace.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Occultist&#039;s Finger|Undead&#039;s Finger]]&#039;&#039;&#039;[[File:Undead finger.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| Gnarled and crooked. Dark magic and old age are quite an unsightly mix.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Heretic&#039;s Finger|Proselyte&#039;s Finger]]&#039;&#039;&#039;[[File:Proselyte finger.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| At first glance, it&#039;s just an ordinary severed finger. But only at first glance...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bandit&#039;s Hand]]&#039;&#039;&#039;[[File:Brigand hand.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| Chopped off with plenty to spare.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Undead Hand]]&#039;&#039;&#039;[[File:Undead hand.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| The nails are stained with the dust from centuries-old tombs.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Skeleton Hand|Skeleton Palm]]&#039;&#039;&#039;[[File:Skeleton hand.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| The withered skins hang from the bones in ragged strips.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Proselyte Hand]]&#039;&#039;&#039;[[File:Proselyte hand.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| No longer appears human - the spread of corruption is visible to the naked eye.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bandit&#039;s Scalp]]&#039;&#039;&#039;[[File:Brigand scalp.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| And that&#039;s exactly why most folks consider it a foul idea to cross a Norse mercenary.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Undead Head|Undead&#039;s Head]]&#039;&#039;&#039;[[File:Undead head.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| Sometimes, the path to forbidden knowledge ends early and abruptly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Restless Head]]&#039;&#039;&#039;[[File:Restless head.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| Its empty eyes hold a silent, eternal plea for salvation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Proselyte Head]]&#039;&#039;&#039;[[File:Proselyte Head.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| TODO&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Proselyte Fang]]&#039;&#039;&#039;[[File:Proselyte fang.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| The nauseating stink of rotten maw and clotted blood still lingers about them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Proselyte Claw]]&#039;&#039;&#039;[[File:Proselyte Claw.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| TODO&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Proselyte Wing]]&#039;&#039;&#039;[[File:Proselyte Wing.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|3}}&lt;br /&gt;
| TODO&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Proselyte Tentacle]]&#039;&#039;&#039;[[File:Proselyte Tentacle.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|1}}&lt;br /&gt;
| The mere sight of it is enough to turn even the strongest stomach.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Undead Ectoplasm]]&#039;&#039;&#039;[[File:Undead ectoplasm.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|1}}&lt;br /&gt;
| It continues to ooze otherworldly, spectral chill.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Buraym DEV</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Lifelong_Journey&amp;diff=74358</id>
		<title>Lifelong Journey</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Lifelong_Journey&amp;diff=74358"/>
		<updated>2026-01-09T11:51:35Z</updated>

		<summary type="html">&lt;p&gt;Buraym DEV: Add Mahir Lifelong Journey unique trait&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{C|Unique Trait|Lifelong Journey}}&#039;&#039;&#039; is [[Mahir]]&#039;s baseline [[trait]].&lt;br /&gt;
&lt;br /&gt;
{{Tooltip hover box|title= Grants {{Positive|+0.4%}} Experience Gain and {{Positive|+0.4%}} Fatigue Resistance (Up to {{Positive|+20%}}) for each location visited for the first time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Activates [[Vigor|{{C|Mental|&amp;quot;&#039;&#039;&#039;Vigor&#039;&#039;&#039;&amp;quot;}}]] for &#039;&#039;&#039;600&#039;&#039;&#039; turns upon visiting a new location for the first time (&#039;&#039;&#039;1200&#039;&#039;&#039; turns if it&#039;s a dungeon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grants {{Positive|1}} Ability Point for every &#039;&#039;&#039;6&#039;&#039;&#039; abilities learned in any ability tree (once per tree, no more than &#039;&#039;&#039;5&#039;&#039;&#039; times).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Traits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Buraym DEV</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Traits&amp;diff=74357</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Traits&amp;diff=74357"/>
		<updated>2026-01-09T11:35:54Z</updated>

		<summary type="html">&lt;p&gt;Buraym DEV: /* Unique Traits */ Update Diriwin trait text to add Den and remove stat point gain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traits are special mechanics given to player characters. Traits represent their owner&#039;s distinct features like going berserk in combat, exceptional sight or background in sorceries, and provide unique bonuses to player&#039;s [[Attributes &amp;amp; Stats]] or certain beneficial effects. NPCs do not have traits.&lt;br /&gt;
&lt;br /&gt;
Each player character currently has one unique trait. It is currently unknown if there will be an option to learn more traits on one character.&lt;br /&gt;
&lt;br /&gt;
One of the planned features is custom character creation (see the [[Development roadmap|Roadmap]]), which suggests that players will be able to choose their starting trait.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unique Traits==&lt;br /&gt;
[[Arna]] - &#039;&#039;{{Cl|Unique Trait|Vow of the Feat}}&#039;&#039; - Each enemy within [[Vision]] increases the rate of &amp;quot;[[Heroism]]&amp;quot;, &amp;quot;[[Optimism]]&amp;quot;, and &amp;quot;[[Prudence]]&amp;quot; activation by {{Positive|20%}} (up to {{Positive|100%}}) and grants {{Positive|+2%}} chance to trigger &amp;quot;[[Second Wind]]&amp;quot;. Each received level improves the effects of positive [[Psyche]] states by {{Positive|3%}}. Additionally, reduces the cooldown between their activation by {{Positive|50%}}. Killing dangerous enemies grants {{Positive|additional Experience}} depending on the character&#039;s level.&lt;br /&gt;
&lt;br /&gt;
[[Dirwin]] - &#039;&#039;{{Cl|Unique Trait|Ranger&#039;s Gift}}&#039;&#039; - Starts the game with &amp;quot;[[Make a Halt]]&amp;quot; already learned. Grants &amp;quot;[[Butchering]]&amp;quot; {{Positive|20%}} chance to harvest [[Valuables|pelts]], regardless of the damage type used to kill the animal. Increases this chance by {{Positive|1%}} and grants {{Positive|1%}} {{C|Light Brown|{{#tip-text: Experience Gain| {{:Experience Gain}}}}}} (up to {{Positive|+20%}}) for each Den or [[Points of Interest|Hunting Ground]] visited for the first time. Grants {{Positive|1}} [[Ability Points|Ability Point]] for every 3 Ability Points invested into the &amp;quot;[[Survival (skill tree)|Survival]]&amp;quot; tree.&lt;br /&gt;
&lt;br /&gt;
[[Jonna]] - &#039;&#039;{{Cl|Unique Trait|Magical Erudition}}&#039;&#039; - Grants {{Positive|+5%}} {{C|Light Brown|{{#tip-text: Magic Power| {{:Magic Power}}}}}} of the corresponding School and {{Positive|+5%}} {{C|Light Brown|{{#tip-text: Miracle Potency| {{:Miracle Potency}}}}}} for each unique [[Treatises|magic treatise]] in the Inventory. Grants {{Pos|-1%}} Backfire Chance for each [[Treatises|magic treatise]] read for the first time. Grants {{Pos|+1%}} {{C|Light Brown|{{#tip-text: Experience Gain| {{:Experience Gain}}}}}} for each [[Ability Points|Ability Point]] invested into Sorcery trees.&lt;br /&gt;
&lt;br /&gt;
[[Jorgrim]] - &#039;&#039;{{Cl|Unique Trait|Gore and Glory}}&#039;&#039; - Allows &amp;quot;[[Butchering]]&amp;quot; to harvest various [[trophies]] from [[Enemies|Mini-Bosses]]. Delivering a trophy while turning in a contract grants additional {{Positive|+10%}} Reward and {{Positive|+10%}} Reputation. Also grants {{Positive|1}} [[Stat Points|Stat Point]] and {{Positive|+2%}} {{C|Light Brown|{{#tip-text: Weapon Damage| {{:Weapon Damage}}}}}} for every 3 trophies delivered for the first time (up to 5 times). Killing enemies grants {{Positive|+5%}} {{C|Light Brown|{{#tip-text: Experience Gain| {{:Experience Gain}}}}}} for 60 turns (the effect stacks up to 10 times).&lt;br /&gt;
&lt;br /&gt;
[[Velmir]] - &#039;&#039;{{Cl|Unique Trait|With Great Vengeance}}&#039;&#039; - Killing [[Enemies|Mini-Bosses]] {{Positive|replenishes}} [[Morale]] and [[Sanity]]. If there&#039;s a Boss, Mini-Boss or more than 4 enemies within [[Vision]], applies all enemies within Vision with {{Positive|+1.5%}} {{C|Light Brown|{{#tip-text: Damage Taken| {{:Damage Taken}}}}}} for each Mini-Boss killed for the first time (up to {{Positive|+30%}}). Grants {{Positive|+1.5%}} {{C|Light Brown|{{#tip-text: Experience Gain| {{:Experience Gain}}}}}} for each Mini-Boss killed for the first time. Grants {{Positive|+10%}} {{C|Light Brown|{{#tip-text: Reputation Gain| {{:Reputation Gain}}}}}} and {{Positive|2}} [[Stat Points]] for each killed Boss.&lt;br /&gt;
&lt;br /&gt;
[[Verren]] - &#039;&#039;{{Cl|Unique Trait|Artifact Knowledge}}&#039;&#039; - For each turn you have 1% chance to reveal properties of a random unidentified item in your inventory.&lt;br /&gt;
&lt;br /&gt;
=== Character DLC ===&lt;br /&gt;
[[Mahir]] - &#039;&#039;{{Cl|Unique Trait|Lifelong Journey}}&#039;&#039; - Grants {{Positive|+0.33%}} {{C|Light Brown|{{#tip-text: Experience Gain| {{:Experience Gain}}}}}} and {{Positive|+0.33%}} {{C|Light Brown|{{#tip-text: Fatigue Resistance| {{:Fatigue Resistance}}}}}} (up to {{Positive|+33%}}) for each location visited for the first time. Activates &amp;quot;[[Vigor]]&amp;quot; for &#039;&#039;&#039;600&#039;&#039;&#039; turns upon visiting a location for the first time (&#039;&#039;&#039;900&#039;&#039;&#039; turns if it&#039;s a [[Dungeons|Dungeon]]). Grants {{Positive|1}} [[Ability Points|Ability Point]] for each &#039;&#039;&#039;6&#039;&#039;&#039; Ability Points invested into an ability tree (no more than once per tree).&lt;br /&gt;
&lt;br /&gt;
[[Leosthenes]] - &#039;&#039;{{Cl|Unique Trait|Might and Magic}}&#039;&#039; - Grants {{Positive|+1.5%}} {{C|Light Brown|{{#tip-text: Magic Power| {{:Magic Power}}}}}} for each [[Ability Points|Ability Point]] invested into Weaponry trees. Grants {{Positive|+1.5%}} {{C|Light Brown|{{#tip-text: Weapon Damage| {{:Weapon Damage}}}}}} for each Ability Point invested into Sorcery trees. Grants {{Positive|+2%}} {{C|Light Brown|{{#tip-text: Experience Gain| {{:Experience Gain}}}}}}, {{Positive|+2}} {{C|Light Brown|{{#tip-text: Max Health| {{:Max Health}}}}}}, and {{Positive|+2}} {{C|Light Brown|{{#tip-text: Max Energy| {{:Max Energy}}}}}} for each Ability Point invested into Utility trees (the abilities learned by default don&#039;t count).&lt;br /&gt;
&lt;br /&gt;
[[Hilda]] - &#039;&#039;{{Cl|Unique Trait|Wild Hunt}}&#039;&#039; - Start the game with &amp;quot;[[Resourcefulness]]&amp;quot; already learned and a [[Bone Charm]] that allows the character to sacrifice special hunting trophies. Sacrifices grants the bone charm various bonuses that can be further empowered by killing respective [[Enemies|animals]] and beastly Bosses. Each received level increases the threshold for activating negative effects caused by [[Hunger, Thirst &amp;amp; Intoxication|Hunger]], [[Hunger, Thirst &amp;amp; Intoxication|Thirst]], [[Pain]], [[Hunger, Thirst &amp;amp; Intoxication|Intoxication]], and [[Fatigue &amp;amp; Resting|Fatigue]] by {{Positive|+0.5%}}.&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
In Rags to Riches update, you can get traits from your followers and probably more in the future as you progress.&lt;br /&gt;
&lt;br /&gt;
[[Caravan &amp;amp; Followers|Alda]] - &#039;&#039;{{Cl|Unique Trait|Hunting Secrets}}&#039;&#039; - Grants &amp;quot;Butchering&amp;quot; 20% chance to harvest pelts, regardless of the damage type used to kill the animal. Killing animals grants {{Pos|+50%}} {{C|Light Brown|{{#tip-text: Experience| {{:Experience}}}}}}.&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Buraym DEV</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Ranger%27s_Gift&amp;diff=74356</id>
		<title>Ranger&#039;s Gift</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Ranger%27s_Gift&amp;diff=74356"/>
		<updated>2026-01-09T11:28:14Z</updated>

		<summary type="html">&lt;p&gt;Buraym DEV: Add Dirwin Ranger&amp;#039;s Grit unique trait&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{C|Unique Trait|Ranger&#039;s Grit}}&#039;&#039;&#039; is [[Dirwin]]&#039;s baseline [[trait]].&lt;br /&gt;
&lt;br /&gt;
{{Tooltip hover box|title= Starts the game with [[Make_a_Halt|{{C|Passive|&amp;quot;&#039;&#039;&#039;Make a Halt&#039;&#039;&#039;&amp;quot;}}]] already learned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grants [[Butchering|{{C|Active|&amp;quot;&#039;&#039;&#039;Butchering&#039;&#039;&#039;&amp;quot;}}]] {{Positive|20%}} chance to harvest pelts, regardless of the damage type used to kill the animal. Increases this chance by {{Positive|1%}} and grants {{Positive|+1%}} experience gain (Up to {{Positive|+15%}}) for each Den or Hunting Ground visited for the first time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grants {{Positive|1}} Ability Point for every &#039;&#039;&#039;3&#039;&#039;&#039; learned [[Survival_(skill_tree)|{{C|White|&amp;quot;&#039;&#039;&#039;Survival&#039;&#039;&#039;&amp;quot;}}]] abilities.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Traits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Buraym DEV</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Bone_Charm&amp;diff=74293</id>
		<title>Bone Charm</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Bone_Charm&amp;diff=74293"/>
		<updated>2025-12-29T22:33:25Z</updated>

		<summary type="html">&lt;p&gt;Buraym DEV: Fix minor spelling error in property text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
|ItemType = Valuable&lt;br /&gt;
|InventoryWidth = 1&lt;br /&gt;
|InventoryHeight = 2&lt;br /&gt;
|PropertyText = While in the Inventory, grants bonuses that can be added through the crafting menu with rare hunting trophies. The bonuses are empowered by killing respective animals and are refreshed by using more trophies of the required type.&lt;br /&gt;
&amp;lt;br /&amp;gt;The charm can grant up to 3 different bonuses simultaneously. Upon reaching the limit, a new bonus will replace the oldest one.&lt;br /&gt;
|Description = If Norrheim hunters are to be believed, the spirit of slain animal can be compelled to offer aid through a special incantation, though its exact words are known only to a few.&lt;br /&gt;
|Price = &lt;br /&gt;
|#default = &lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{:{{PAGENAME}}/Tooltip}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote|If Norrheim hunters are to be believed, the spirit of slain animal can be compelled to offer aid through a special incantation, though its exact words are known only to a few.}}&lt;br /&gt;
&lt;br /&gt;
== Trophies &amp;amp; Effects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;width:40%; margin: left; text-align: center;&amp;quot;&lt;br /&gt;
! width = &amp;quot;5%&amp;quot;| Trophy&lt;br /&gt;
! width = &amp;quot;5%&amp;quot;| Attribute&lt;br /&gt;
! width = &amp;quot;2%&amp;quot;| Base Stat&lt;br /&gt;
! width = &amp;quot;3%&amp;quot;| Increase per kill&lt;br /&gt;
! width = &amp;quot;2%&amp;quot;| Max Stat&lt;br /&gt;
|-&lt;br /&gt;
| align = &#039;center&#039;|[[Gulon Liver]]&lt;br /&gt;
| {{C|Light Brown|{{#tip-text:Life Drain|{{:Life Drain}}}}}}&lt;br /&gt;
| +2%&lt;br /&gt;
| +0.33%&lt;br /&gt;
| +7%&lt;br /&gt;
|-&lt;br /&gt;
| align = &#039;center&#039;|[[Troll Gland]]&lt;br /&gt;
| {{C|Light Brown|{{#tip-text:Damage Taken|{{:Damage Taken}}}}}}&lt;br /&gt;
| -3%&lt;br /&gt;
| -0.5%&lt;br /&gt;
| -10%&lt;br /&gt;
|-&lt;br /&gt;
| align = &#039;center&#039;|[[Bear Fat]]&lt;br /&gt;
| {{C|Light Brown|{{#tip-text:Weapon Damage|{{:Weapon Damage}}}}}}&lt;br /&gt;
| +3%&lt;br /&gt;
| +0.5%&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| align = &#039;center&#039;|[[Harpy Stomach]]&lt;br /&gt;
| {{C|Light Brown|{{#tip-text:Dodge Chance|{{:Dodge Chance}}}}}}&lt;br /&gt;
| +3%&lt;br /&gt;
| +0.25%&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| align = &#039;center&#039;|[[Crawler Eye]]&lt;br /&gt;
| {{C|Light Brown|{{#tip-text:Energy Drain|{{:Energy Drain}}}}}}&lt;br /&gt;
| +2%&lt;br /&gt;
| +0.25%&lt;br /&gt;
| +7%&lt;br /&gt;
|-&lt;br /&gt;
| align = &#039;center&#039;|[[Bison Horns]]&lt;br /&gt;
| {{C|Light Brown|{{#tip-text:Health|{{:Health}}}}}} &lt;br /&gt;
| +3%&lt;br /&gt;
| +0.5%&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| align = &#039;center&#039;|[[Deer Antlers]] &amp;lt;/br&amp;gt; [[Saiga Horns]]&lt;br /&gt;
| {{C|Light Brown|{{#tip-text:Energy|{{:Energy}}}}}}&lt;br /&gt;
| +2%&lt;br /&gt;
| +0.2%&lt;br /&gt;
| +8%&lt;br /&gt;
|-&lt;br /&gt;
| align = &#039;center&#039;|[[Wolf Tongue]]&lt;br /&gt;
| {{C|Light Brown|{{#tip-text:Abilities Energy Cost|{{:Abilities Energy Cost}}}}}}&lt;br /&gt;
| -3%&lt;br /&gt;
| -0.25%&lt;br /&gt;
| -8%&lt;br /&gt;
|-&lt;br /&gt;
| align = &#039;center&#039;|[[Moose Kidney]]&lt;br /&gt;
| {{C|Light Brown|{{#tip-text:Magic Power|{{:Magic Power}}}}}}&lt;br /&gt;
| +3%&lt;br /&gt;
| +0.5%&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| align = &#039;center&#039;|[[Boar Tusks]]&lt;br /&gt;
| {{C|Light Brown|{{#tip-text:Cooldowns Duration|{{:Cooldowns Duration}}}}}}&lt;br /&gt;
| -3%&lt;br /&gt;
| -0.33%&lt;br /&gt;
| -10%&lt;br /&gt;
|-&lt;br /&gt;
| align = &#039;center&#039;|[[Ghoul Heart]]&lt;br /&gt;
| {{C|Light Brown|{{#tip-text:Health Restoration|{{:Health Restoration}}}}}}&lt;br /&gt;
| +3%&lt;br /&gt;
| +0.2%&lt;br /&gt;
| +10%&lt;br /&gt;
|-&lt;br /&gt;
| align = &#039;center&#039;|[[Rockeater Gland]]&lt;br /&gt;
| {{C|Light Brown|{{#tip-text:Fatigue Resistance|{{:Fatigue Resistance}}}}}}&lt;br /&gt;
| +3%&lt;br /&gt;
| +0.25%&lt;br /&gt;
| +20% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Killing [[Enemies#Bosses|beastly Bosses]] counts as killing 5 animals of every type.&lt;br /&gt;
&lt;br /&gt;
==Acquired From==&lt;br /&gt;
{{Acquired from}}&lt;br /&gt;
* Starting Item of [[Hilda]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Artifacts]]&lt;br /&gt;
* [[Butchering]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Item navbox}}&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Buraym DEV</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Wild_Hunt&amp;diff=74291</id>
		<title>Wild Hunt</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Wild_Hunt&amp;diff=74291"/>
		<updated>2025-12-29T19:59:59Z</updated>

		<summary type="html">&lt;p&gt;Buraym DEV: Link Bone Charm`s page to text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{C|Unique Trait|Wild Hunt}}&#039;&#039;&#039; is [[Hilda]]&#039;s baseline [[trait]].&lt;br /&gt;
&lt;br /&gt;
{{Tooltip hover box|title= Starts the game with [[Resourcefulness|{{C|Passive|&amp;quot;&#039;&#039;&#039;Resourcefulness&#039;&#039;&#039;&amp;quot;}}]] already learned and a [[Bone Charm|{{C|Epic|bone charm}}]] that allows the character to sacrifice &#039;&#039;&#039;special hunting trophies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sacrifices grant the [[Bone Charm|{{C|Epic|bone charm}}]] various {{Positive|bonuses}} that can be further empowered by kiling respective animals and beastly bosses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each character level increases the threshold for activating negative effects caused by Hunger, Thirst, Pain, Intoxication, and Fatigue by {{Positive|0.33%}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Traits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Buraym DEV</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Wild_Hunt&amp;diff=74290</id>
		<title>Wild Hunt</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Wild_Hunt&amp;diff=74290"/>
		<updated>2025-12-29T19:53:36Z</updated>

		<summary type="html">&lt;p&gt;Buraym DEV: Add Hilda Wild Hunt unique trait&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;{{C|Unique Trait|Wild Hunt}}&#039;&#039;&#039; is [[Hilda]]&#039;s baseline [[trait]].&lt;br /&gt;
&lt;br /&gt;
{{Tooltip hover box|title= Starts the game with [[Resourcefulness|{{C|Passive|&amp;quot;&#039;&#039;&#039;Resourcefulness&#039;&#039;&#039;&amp;quot;}}]] already learned and a {{C|Epic|bone charm}} that allows the character to sacrifice &#039;&#039;&#039;special hunting trophies&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sacrifices grant the {{C|Epic|bone charm}} various {{Positive|bonuses}} that can be further empowered by kiling respective animals and beastly bosses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each character level increases the threshold for activating negative effects caused by Hunger, Thirst, Pain, Intoxication, and Fatigue by {{Positive|0.33%}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Traits]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Traits]]&lt;/div&gt;</summary>
		<author><name>Buraym DEV</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Fjall_Hunter_Helmet&amp;diff=73576</id>
		<title>Fjall Hunter Helmet</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Fjall_Hunter_Helmet&amp;diff=73576"/>
		<updated>2025-10-04T18:30:44Z</updated>

		<summary type="html">&lt;p&gt;Buraym DEV: Created page with &amp;quot;{{stub}} &amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Armor}}}}&amp;lt;/div&amp;gt; {{Quote}}  ==Acquired From== {{Acquired from}}  == See also == * Headgear * Armor   {{Template:Item navbox}} Category:Headgear&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Armor}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote}}&lt;br /&gt;
&lt;br /&gt;
==Acquired From==&lt;br /&gt;
{{Acquired from}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Headgear]]&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Item navbox}}&lt;br /&gt;
[[Category:Headgear]]&lt;/div&gt;</summary>
		<author><name>Buraym DEV</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Fjall_Hunter_Helmet.png&amp;diff=73575</id>
		<title>File:Fjall Hunter Helmet.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Fjall_Hunter_Helmet.png&amp;diff=73575"/>
		<updated>2025-10-04T17:41:45Z</updated>

		<summary type="html">&lt;p&gt;Buraym DEV: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Buraym DEV</name></author>
	</entry>
</feed>