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	<id>https://stoneshard.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Iamyoyobot</id>
	<title>Stoneshard wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://stoneshard.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Iamyoyobot"/>
	<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/Special:Contributions/Iamyoyobot"/>
	<updated>2026-06-15T10:48:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Ranged_skill_data&amp;diff=64965</id>
		<title>Ranged skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Ranged_skill_data&amp;diff=64965"/>
		<updated>2023-06-19T18:26:40Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Ranged skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Taking Aim= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=4&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition &lt;br /&gt;
|Description=Activates the following effect for the next turn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+60%}} Accuracy&amp;lt;br&amp;gt;{{Pos|+10%}} Weapon Damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each enemy within {{W|4}} tiles additionally grants the effect: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+25%}} Knockback Chance &amp;lt;br&amp;gt;{{Pos|+25%}} Immobilization Chance &amp;lt;br&amp;gt;{{Pos|+25%}} Stagger Chance &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Removes the effect if not equipped with a {{W|ranged weapon}}.&lt;br /&gt;
|Formuladesc=Activates the following effect for the next turn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+(45 + (1.5 * PRC))%}} Accuracy&amp;lt;br&amp;gt;{{Pos|+(5 + (0.5 * AGL))%}} Weapon Damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each enemy within {{W|4}} tiles additionally grants the effect: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+(2.5 * STR)%}} Knockback Chance &amp;lt;br&amp;gt;{{Pos|+(2.5 * AGL)%}} Immobilization Chance &amp;lt;br&amp;gt;{{Pos|+(2.5 * PRC)%}} Stagger Chance &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Removes the effect if not equipped with a {{W|ranged weapon}}.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 5 + 0.5 * AGL}}&amp;lt;br&amp;gt;Hit Chance: {{Positive| 45 + 1.5 * PRC}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 2.5 * STR}}&amp;lt;br&amp;gt;Immob Chance: {{Positive| 2.5 * AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 2.5 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Distracting Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=2&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=20&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Increases Dodge Chance to {{Pos|100%}} until the next turn and allows to perform a {{W|charge}} within {{W|2}} tiles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then takes a shot at the closest target with {{Neg|-60%}} Weapon Damage and {{Neg|+50%}} Immobilization Chance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the shot hits the target, grants {{Pos|+15%}} Energy Restoration and {{Pos|+20%}} Dodge Chance for {{W|5}} turns and reduces cooldowns of all skills by {{Pos|2}} turns.&lt;br /&gt;
|Formuladesc=Increases Dodge Chance to {{Pos|100%}} until the next turn and allows to perform a {{W|charge}} within {{W|2}} tiles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then takes a shot at the closest target with {{Neg|-(WPN_DMG - 60)%}} Weapon Damage and {{Neg|+50%}} Immobilization Chance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the shot hits the target, grants {{Pos|+(1.5 * VIT)%}} Energy Restoration and {{Pos|+(2 * AGL)%}} Dodge Chance for {{W|5}} turns and reduces cooldowns of all skills by {{Pos|2}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage + -60}}&amp;lt;br&amp;gt;MP Restoration: {{Positive| Vitality}}&amp;lt;br&amp;gt;EVS: {{Positive| AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Constant Practice= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Reduces the distance penalty to Accuracy (from {{Neg|-2%}} per tile to {{Neg|-1%}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Reduces the penalty to Accuracy from shooting over small (from {{Neg|-15%}} to {{Neg|-10%}}) and medium-sized obstacles (from {{Neg|-30%}} to {{Neg|-20%}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the Accuracy penalty to bows when shooting at adjacent targets (from {{Neg|-50%}} to {{Neg|-25%}}) and targets that are {{W|1}} tile away (from {{Neg|-25%}} to {{Neg|-15%}}).&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Dexterity= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Killing enemies with melee strikes activates {{Pos|&amp;quot;Taking Aim&amp;quot;}} for {{W|1}} turn the next time the character switches to a loadout with an equipped {{W|ranged weapon}}(if the weapon is a {{W|crossbow}}, also instantly reloads it). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the equipped with a {{W|ranged weapon}}, switching to another loadout doesn&#039;t take a turn. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the chance of bolts and arrows breaking upon hitting the target (from {{Neg|50%}} to {{Neg|25%}}).&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Startling Volley= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=14&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Perception, Agility, Strength&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Allows to mark a tile({{W|2}} different tiles or the same tile {{W|twice}} if equipped with a {{W|bow}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then takes a shot at each marked tile with {{Neg|-35%}} Weapon Damage and {{Pos|+100%}} Daze Chance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Applies damaged targets with {{Neg|-10%}} Block Chance and {{Neg|+10%}} Fumble Chance for {{W|8 turns}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The applied penalties and their duration are {{Pos|doubled}} if the same target wasn&#039;t marked twice. If equipped with a {{W|crossbow}}, instantly reloads it.&lt;br /&gt;
|Formuladesc=Allows to mark a tile({{W|2}} different tiles or the same tile {{W|twice}} if equipped with a {{W|bow}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then takes a shot at each marked tile with {{Neg|-35%}} Weapon Damage and {{Pos|+(70 + STR + AGL + PRC)%}} Daze Chance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Applies damaged targets with {{Neg|-(STR)%}} Block Chance and {{Neg|+((0.5 * PRC) + (0.5 * AGL))%}} Fumble Chance for {{W|8 turns}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The applied penalties and their duration are {{Pos|doubled}} if the same target wasn&#039;t marked twice. If equipped with a {{W|crossbow}}, instantly reloads it.&lt;br /&gt;
|formula_raw=Bleeding Chance: {{Positive| 10 + 2 * AGL}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 1.5 * PRC}}&amp;lt;br&amp;gt;Daze Chance: {{Positive| 70 + STR + AGL + PRC}}&amp;lt;br&amp;gt;Weapon Damage: {{Positive| -35}}&amp;lt;br&amp;gt;PRR: {{Positive| -STR}}&amp;lt;br&amp;gt;FMB: {{Positive| 0.5 * PRC + 0.5 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Suppression= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Activates {{Pos|&amp;quot;Suppression&amp;quot;}} for {{W|12}} turns ({{W|18}} turns if equipped with a {{W|crossbow}}):&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+5%}} Immobilization Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Knockback Chance&amp;lt;br&amp;gt;{{Pos|+10%}}Bleed Chance&amp;lt;br&amp;gt;{{Pos|-10%}} Cooldowns Duration&amp;lt;br&amp;gt;{{Pos|-10%}} Skills Energy Cost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills (except {{W|Taking Aim}}) grants an extra stack of the effect (up to {{W|IV}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic shots prolong the effect&#039;s duration by {{Pos|1}} turn (up to {{W|15}}), but reduce its number of stacks.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Anticipation= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Damaging shots apply all targets within Vision with {{Neg|-3%}} Dodge Chance, {{Neg|+3%}} Fumble Chance, {{neg|-3%}} Accuracy, and {{Neg|-3%}} Crit Chance for {{W|6}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Each missed shot grants {{Pos|+3%}} Accuracy for {{W|6}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Both effects stacks up to {{W|5}} times. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|crossbow}}, both effects trigger twice per shot.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Spot Weakness= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Grants {{Pos|+10%}} Armor Penetration to {{Pos|&amp;quot;Taking Aim&amp;quot;}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using {{W|&amp;quot;Taking Aim&amp;quot;}} applies all targets within Vision with {{Neg|-10%}} Physical Resistance for {{W|4}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This effect doesn&#039;t stack.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Long Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=14&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot with {{Pos|+2}} Range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each tile of distance to the target grants the shot {{Pos|+5%}} Weapon Damage, {{Pos|+3%}} Armor Penetration, and {{Pos|+6%}} Bodypart Damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the target isn&#039;t {{W|hostile}}, {{Pos|doubles}} all the distance-related bonuses and, upon hitting the target, with {{W|100%}} chance {{W|Confuses}} it for {{W|10}} turns.&lt;br /&gt;
|Formuladesc=Takes a shot with {{Pos|+2}} Range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each tile of distance to the target grants the shot {{Pos|+((0.3 * STR) + (0.2 * AGL))%}} Weapon Damage, {{Pos|+((0.2 * PRC) + (0.1 * AGL))%}} Armor Penetration, and {{Pos|+((0.4 * STR) + (0.2 * PRC))%}} Bodypart Damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the target isn&#039;t {{W|hostile}}, {{Pos|doubles}} all the distance-related bonuses and, upon hitting the target, with {{W|(80 + (2 * PRC))%}} chance {{W|Confuses}} it for {{W|10}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 0.1 * STR + 0.05 * AGL}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 0.05 * PRC + 0.025 * AGL}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 0.15 * STR + 0.075 * PRC}}&amp;lt;br&amp;gt;Confuse Chance: {{Positive| 60 + 2 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Hunter&#039;s Mark= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Activates {{Pos|&amp;quot;Thrill of the Hunt&amp;quot;}} for {{W|15}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+10%}} Bodypart Damage &amp;lt;br&amp;gt;{{Pos|+5%}} Crit Chance &amp;lt;br&amp;gt;{{Pos|+15%}} Crit Efficiency &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Applies the target of {{Neg|&amp;quot;Hunter&#039;s Mark&amp;quot;}} for {{W|15}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Neg|-10%}}Bleed Resistance &amp;lt;br&amp;gt;{{Neg|-10%}} Move Resistance &amp;lt;br&amp;gt;{{Neg|-10}} Control Resistance &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then take a shot at the target. While {{Pos|&amp;quot;Thrill of the Hunt&amp;quot;}} is active, damaging shots apply their target with {{Neg|&amp;quot;Hunter&#039;s Mark&amp;quot;}} or with an extra stack of the effect (up  to {{W|IV}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Killing a target affected by {{Neg|&amp;quot;Hunter&#039;s Mark&amp;quot;}} or applying it to new targets grants an extra stack of {{Pos|&amp;quot;Thrill of the Hunt&amp;quot;}} (up to {{W|IV}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Switching to another loadout doesn&#039;t remove the effects.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 0.25 * STR + 0.25 * PRC}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 0.5 * AGL + 0.5 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Precision= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Grants {{Pos|+10%}} Accuracy to the ability tree&#039;s skills. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While affected by {{Pos|&amp;quot;Taking Aim&amp;quot;}}, hitting targets with shots reduces the ability tree&#039;s cooldowns by {{Pos|1}} turn and grants {{Pos|+5%}} Weapon Damage for {{W|5}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The effect stacks up to {{W|4}} times. If equipped with a {{W|crossbow}} both effects trigger twice per shot.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Headshot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=20&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot at the target&#039;s head with {{Pos|+30%}} Bodypart Damage, {{Pos|+15%}} Crit Chance, and {{Pos|+25%}} Crit Efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the shot kills its target, replenishes {{C|Energy|25%}} Max Energy, instantly reloads the equipped {{W|crossbow}}, and activates {{Pos|&amp;quot;Taking Aim&amp;quot;}} for {{W|1}} turn.&lt;br /&gt;
|Formuladesc=Takes a shot at the target&#039;s head with {{Pos|+((1.5 * PRC) + (1.5 * AGL))%}} Bodypart Damage, {{Pos|+(5 + (0.5 * AGL) + (0.5 * PRC))%}} Crit Chance, and {{Pos|+(2.5 * STR)%}} Crit Efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the shot kills its target, replenishes {{C|Energy|25%}} Max Energy, instantly reloads the equipped {{W|crossbow}}, and activates {{Pos|&amp;quot;Taking Aim&amp;quot;}} for {{W|1}} turn.&lt;br /&gt;
|formula_raw=Bodypart Damage: {{Positive| 1.5 * PRC + 1.5 * AGL}}&amp;lt;br&amp;gt;CRT: {{Positive| 5 + 0.5 * AGL + 0.5 * PRC}}&amp;lt;br&amp;gt;CRTD: {{Positive| 2 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Shoot to Kill= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Grants all shots {{Pos|+20%}} Crit Efficiency, {{Pos|+25%}} Bodypart Damage, and {{Pos|+5%}} Armor Penetration for each missing {{Neg|20%}} of the target&#039;s Health. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants all shots {{Pos|+5%}} Crit Chance for each degree of {{Neg|Injury}} and each {{Neg|&amp;quot;Net&amp;quot;}}, {{Neg|&amp;quot;Web&amp;quot;}}, {{W|Stagger}}, and {{W|Immobilization}} affecting the target.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Upper Hand= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=While affect by {{Pos|&amp;quot;Suppression&amp;quot;}}, grants an extra stack of {{Pos|&amp;quot;Thrill of the Hunt&amp;quot;}} when using {{W|&amp;quot;Hunter&#039;s Mark&amp;quot;}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At the end of the turn, grants an extra stack of {{Pos|&amp;quot;Suppression&amp;quot;}} for each target affected by {{Neg|&amp;quot;Hunter&#039;s Mark&amp;quot;}} within Vision. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants melee strikes against targets affected by {{Neg|&amp;quot;Hunter&#039;s Mark&amp;quot;}} {{Pos|+20%}} Weapon Damage and {{Pos|+5%}} Crit Chance.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Ranged_skill_data&amp;diff=64964</id>
		<title>Ranged skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Ranged_skill_data&amp;diff=64964"/>
		<updated>2023-06-19T18:26:37Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Ranged skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Taking Aim= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=4&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition &lt;br /&gt;
|Description=Activates the following effect for the next turn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+60%}} Accuracy&amp;lt;br&amp;gt;{{Pos|+10%}} Weapon Damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each enemy within {{W|4}} tiles additionally grants the effect: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+25%}} Knockback Chance &amp;lt;br&amp;gt;{{Pos|+25%}} Immobilization Chance &amp;lt;br&amp;gt;{{Pos|+25%}} Stagger Chance &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Removes the effect if not equipped with a {{W|ranged weapon}}.&lt;br /&gt;
|Formuladesc=Activates the following effect for the next turn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+(45 + (1.5 * PRC))%}} Accuracy&amp;lt;br&amp;gt;{{Pos|+(5 + (0.5 * AGL))%}} Weapon Damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each enemy within {{W|4}} tiles additionally grants the effect: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+(2.5 * STR)%}} Knockback Chance &amp;lt;br&amp;gt;{{Pos|+(2.5 * AGL)%}} Immobilization Chance &amp;lt;br&amp;gt;{{Pos|+(2.5 * PRC)%}} Stagger Chance &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Removes the effect if not equipped with a {{W|ranged weapon}}.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 5 + 0.5 * AGL}}&amp;lt;br&amp;gt;Hit Chance: {{Positive| 45 + 1.5 * PRC}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 2.5 * STR}}&amp;lt;br&amp;gt;Immob Chance: {{Positive| 2.5 * AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 2.5 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Distracting Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=2&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=20&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Increases Dodge Chance to {{Pos|100%}} until the next turn and allows to perform a {{W|charge}} within {{W|2}} tiles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then takes a shot at the closest target with {{Neg|-60%}} Weapon Damage and {{Neg|+50%}} Immobilization Chance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the shot hits the target, grants {{Pos|+15%}} Energy Restoration and {{Pos|+20%}} Dodge Chance for {{W|5}} turns and reduces cooldowns of all skills by {{Pos|2}} turns.&lt;br /&gt;
|Formuladesc=Increases Dodge Chance to {{Pos|100%}} until the next turn and allows to perform a {{W|charge}} within {{W|2}} tiles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then takes a shot at the closest target with {{Neg|-(WPN_DMG - 60)%}} Weapon Damage and {{Neg|+50%}} Immobilization Chance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the shot hits the target, grants {{Pos|+(1.5 * VIT)%}} Energy Restoration and {{Pos|+(2 * AGL)%}} Dodge Chance for {{W|5}} turns and reduces cooldowns of all skills by {{Pos|2}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage + -60}}&amp;lt;br&amp;gt;MP Restoration: {{Positive| Vitality}}&amp;lt;br&amp;gt;EVS: {{Positive| AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Constant Practice= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Reduces the distance penalty to Accuracy (from {{Neg|-2%}} per tile to {{Neg|-1%}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Reduces the penalty to Accuracy from shooting over small (from {{Neg|-15%}} to {{Neg|-10%}}) and medium-sized obstacles (from {{Neg|-30%}} to {{Neg|-20%}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the Accuracy penalty to bows when shooting at adjacent targets (from {{Neg|-50%}} to {{Neg|-25%}}) and targets that are {{W|1}} tile away (from {{Neg|-25%}} to {{Neg|-15%}}).&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Dexterity= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Killing enemies with melee strikes activates {{Pos|&amp;quot;Taking Aim&amp;quot;}} for {{W|1}} turn the next time the character switches to a loadout with an equipped {{W|ranged weapon}}(if the weapon is a {{W|crossbow}}, also instantly reloads it). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the equipped with a {{W|ranged weapon}}, switching to another loadout doesn&#039;t take a turn. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the chance of bolts and arrows breaking upon hitting the target (from {{Neg|50%}} to {{Neg|25%}}).&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Startling Volley= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=14&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Perception, Agility, Strength&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Allows to mark a tile({{W|2}} different tiles or the same tile {{W|twice}} if equipped with a {{W|bow}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then takes a shot at each marked tile with {{Neg|-35%}} Weapon Damage and {{Pos|+100%}} Daze Chance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Applies damaged targets with {{Neg|-10%}} Block Chance and {{Neg|+10%}} Fumble Chance for {{W|8 turns}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The applied penalties and their duration are {{Pos|doubled}} if the same target wasn&#039;t marked twice. If equipped with a {{W|crossbow}}, instantly reloads it.&lt;br /&gt;
|Formuladesc=Allows to mark a tile({{W|2}} different tiles or the same tile {{W|twice}} if equipped with a {{W|bow}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then takes a shot at each marked tile with {{Neg|-35%}} Weapon Damage and {{Pos|+(70 + STR + AGL + PRC)%}} Daze Chance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Applies damaged targets with {{Neg|-(STR)%}} Block Chance and {{Neg|+((0.5 * PRC) + (0.5 * AGL))%}} Fumble Chance for {{W|8 turns}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The applied penalties and their duration are {{Pos|doubled}} if the same target wasn&#039;t marked twice. If equipped with a {{W|crossbow}}, instantly reloads it.&lt;br /&gt;
|formula_raw=Bleeding Chance: {{Positive| 10 + 2 * AGL}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 1.5 * PRC}}&amp;lt;br&amp;gt;Daze Chance: {{Positive| 70 + STR + AGL + PRC}}&amp;lt;br&amp;gt;Weapon Damage: {{Positive| -35}}&amp;lt;br&amp;gt;PRR: {{Positive| -STR}}&amp;lt;br&amp;gt;FMB: {{Positive| 0.5 * PRC + 0.5 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Suppression= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Activates {{Pos|&amp;quot;Suppression&amp;quot;}} for {{W|12}} turns ({{W|18}} turns if equipped with a {{W|crossbow}}):&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+5%}} Immobilization Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Knockback Chance&amp;lt;br&amp;gt;{{Pos|+10%}}Bleed Chance&amp;lt;br&amp;gt;{{Pos|-10%}} Cooldowns Duration&amp;lt;br&amp;gt;{{Pos|-10%}} Skills Energy Cost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills (except {{W|Taking Aim}}) grants an extra stack of the effect (up to {{W|IV}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic shots prolong the effect&#039;s duration by {{Pos|1}} turn (up to {{W|15}}), but reduce its number of stacks.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Anticipation= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Damaging shots apply all targets within Vision with {{Neg|-3%}} Dodge Chance, {{Neg|+3%}} Fumble Chance, {{neg|-3%}} Accuracy, and {{Neg|-3%}} Crit Chance for {{W|6}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Each missed shot grants {{Pos|+3%}} Accuracy for {{W|6}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Both effects stacks up to {{W|5}} times. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|crossbow}}, both effects trigger twice per shot.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Spot Weakness= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Grants {{Pos|+10%}} Armor Penetration to {{Pos|&amp;quot;Taking Aim&amp;quot;}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using {{W|&amp;quot;Taking Aim&amp;quot;}} applies all targets within Vision with {{Neg|-10%}} Physical Resistance for {{W|4}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This effect doesn&#039;t stack.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Long Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=14&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot with {{Pos|+2}} Range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each tile of distance to the target grants the shot {{Pos|+5%}} Weapon Damage, {{Pos|+3%}} Armor Penetration, and {{Pos|+6%}} Bodypart Damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the target isn&#039;t {{W|hostile}}, {{Pos|doubles}} all the distance-related bonuses and, upon hitting the target, with {{W|100%}} chance {{W|Confuses}} it for {{W|10}} turns.&lt;br /&gt;
|Formuladesc=Takes a shot with {{Pos|+2}} Range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each tile of distance to the target grants the shot {{Pos|+((0.3 * STR) + (0.2 * AGL))%}} Weapon Damage, {{Pos|+((0.2 * PRC) + (0.1 * AGL))%}} Armor Penetration, and {{Pos|+((0.4 * STR) + (0.2 * PRC))%}} Bodypart Damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the target isn&#039;t {{W|hostile}}, {{Pos|doubles}} all the distance-related bonuses and, upon hitting the target, with {{W|(80 + (2 * PRC))%}} chance {{W|Confuses}} it for {{W|10}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 0.1 * STR + 0.05 * AGL}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 0.05 * PRC + 0.025 * AGL}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 0.15 * STR + 0.075 * PRC}}&amp;lt;br&amp;gt;Confuse Chance: {{Positive| 60 + 2 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Hunter&#039;s Mark= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Activates {{Pos|&amp;quot;Thrill of the Hunt&amp;quot;}} for {{W|15}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+10%}} Bodypart Damage &amp;lt;br&amp;gt;{{Pos|+5%}} Crit Chance &amp;lt;br&amp;gt;{{Pos|+15%}} Crit Efficiency &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Applies the target of {{Neg|&amp;quot;Hunter&#039;s Mark&amp;quot;}} for {{W|15}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Neg|-10%}}Bleed Resistance &amp;lt;br&amp;gt;{{Neg|-10%}} Move Resistance &amp;lt;br&amp;gt;{{Neg|-10}} Control Resistance &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then take a shot at the target. While {{Pos|&amp;quot;Thrill of the Hunt&amp;quot;}} is active, damaging shots apply their target with {{Neg|&amp;quot;Hunter&#039;s Mark&amp;quot;}} or with an extra stack of the effect (up  to {{W|IV}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Killing a target affected by {{Neg|&amp;quot;Hunter&#039;s Mark&amp;quot;}} or applying it to new targets grants an extra stack of {{Pos|&amp;quot;Thrill of the Hunt&amp;quot;}} (up to {{W|IV}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Switching to another loadout doesn&#039;t remove the effects.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 0.25 * STR + 0.25 * PRC}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 0.5 * AGL + 0.5 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Precision= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Grants {{Pos|+10%}} Accuracy to the ability tree&#039;s skills. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While affected by {{Pos|&amp;quot;Taking Aim&amp;quot;}}, hitting targets with shots reduces the ability tree&#039;s cooldowns by {{Pos|1}} turn and grants {{Pos|+5%}} Weapon Damage for {{W|5}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The effect stacks up to {{W|4}} times. If equipped with a {{W|crossbow}} both effects trigger twice per shot.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Headshot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=20&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot at the target&#039;s head with {{Pos|+30%}} Bodypart Damage, {{Pos|+15%}} Crit Chance, and {{Pos|+25%}} Crit Efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the shot kills its target, replenishes {{C|Energy|25%}} Max Energy, instantly reloads the equipped {{W|crossbow}}, and activates {{Pos|&amp;quot;Taking Aim&amp;quot;}} for {{W|1}} turn.&lt;br /&gt;
|Formuladesc=Takes a shot at the target&#039;s head with {{Pos|+((1.5 * PRC) + (1.5 * AGL))%}} Bodypart Damage, {{Pos|+(5 + (0.5 * AGL) + (0.5 * PRC))%}} Crit Chance, and {{Pos|+(2.5 * STR)%}} Crit Efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the shot kills its target, replenishes {{C|Energy|25%}} Max Energy, instantly reloads the equipped {{W|crossbow}}, and activates {{Pos|&amp;quot;Taking Aim&amp;quot;}} for {{W|1}} turn.&lt;br /&gt;
|formula_raw=Bodypart Damage: {{Positive| 1.5 * PRC + 1.5 * AGL}}&amp;lt;br&amp;gt;CRT: {{Positive| 5 + 0.5 * AGL + 0.5 * PRC}}&amp;lt;br&amp;gt;CRTD: {{Positive| 2.5 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Shoot to Kill= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Grants all shots {{Pos|+20%}} Crit Efficiency, {{Pos|+25%}} Bodypart Damage, and {{Pos|+5%}} Armor Penetration for each missing {{Neg|20%}} of the target&#039;s Health. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants all shots {{Pos|+5%}} Crit Chance for each degree of {{Neg|Injury}} and each {{Neg|&amp;quot;Net&amp;quot;}}, {{Neg|&amp;quot;Web&amp;quot;}}, {{W|Stagger}}, and {{W|Immobilization}} affecting the target.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Upper Hand= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=While affect by {{Pos|&amp;quot;Suppression&amp;quot;}}, grants an extra stack of {{Pos|&amp;quot;Thrill of the Hunt&amp;quot;}} when using {{W|&amp;quot;Hunter&#039;s Mark&amp;quot;}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At the end of the turn, grants an extra stack of {{Pos|&amp;quot;Suppression&amp;quot;}} for each target affected by {{Neg|&amp;quot;Hunter&#039;s Mark&amp;quot;}} within Vision. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants melee strikes against targets affected by {{Neg|&amp;quot;Hunter&#039;s Mark&amp;quot;}} {{Pos|+20%}} Weapon Damage and {{Pos|+5%}} Crit Chance.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Ranged_skill_data&amp;diff=64963</id>
		<title>Ranged skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Ranged_skill_data&amp;diff=64963"/>
		<updated>2023-06-19T18:26:36Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Ranged skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Taking Aim= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=4&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition &lt;br /&gt;
|Description=Activates the following effect for the next turn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+60%}} Accuracy&amp;lt;br&amp;gt;{{Pos|+10%}} Weapon Damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each enemy within {{W|4}} tiles additionally grants the effect: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+25%}} Knockback Chance &amp;lt;br&amp;gt;{{Pos|+25%}} Immobilization Chance &amp;lt;br&amp;gt;{{Pos|+25%}} Stagger Chance &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Removes the effect if not equipped with a {{W|ranged weapon}}.&lt;br /&gt;
|Formuladesc=Activates the following effect for the next turn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+(45 + (1.5 * PRC))%}} Accuracy&amp;lt;br&amp;gt;{{Pos|+(5 + (0.5 * AGL))%}} Weapon Damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each enemy within {{W|4}} tiles additionally grants the effect: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+(2.5 * STR)%}} Knockback Chance &amp;lt;br&amp;gt;{{Pos|+(2.5 * AGL)%}} Immobilization Chance &amp;lt;br&amp;gt;{{Pos|+(2.5 * PRC)%}} Stagger Chance &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Removes the effect if not equipped with a {{W|ranged weapon}}.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 5 + 0.5 * AGL}}&amp;lt;br&amp;gt;Hit Chance: {{Positive| 45 + 1.5 * PRC}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 2.5 * STR}}&amp;lt;br&amp;gt;Immob Chance: {{Positive| 2.5 * AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 2.5 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Distracting Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=2&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=20&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Increases Dodge Chance to {{Pos|100%}} until the next turn and allows to perform a {{W|charge}} within {{W|2}} tiles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then takes a shot at the closest target with {{Neg|-60%}} Weapon Damage and {{Neg|+50%}} Immobilization Chance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the shot hits the target, grants {{Pos|+15%}} Energy Restoration and {{Pos|+20%}} Dodge Chance for {{W|5}} turns and reduces cooldowns of all skills by {{Pos|2}} turns.&lt;br /&gt;
|Formuladesc=Increases Dodge Chance to {{Pos|100%}} until the next turn and allows to perform a {{W|charge}} within {{W|2}} tiles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then takes a shot at the closest target with {{Neg|-(WPN_DMG - 60)%}} Weapon Damage and {{Neg|+50%}} Immobilization Chance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the shot hits the target, grants {{Pos|+(1.5 * VIT)%}} Energy Restoration and {{Pos|+(2 * AGL)%}} Dodge Chance for {{W|5}} turns and reduces cooldowns of all skills by {{Pos|2}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage + -60}}&amp;lt;br&amp;gt;MP Restoration: {{Positive| Vitality}}&amp;lt;br&amp;gt;EVS: {{Positive| AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Constant Practice= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Reduces the distance penalty to Accuracy (from {{Neg|-2%}} per tile to {{Neg|-1%}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Reduces the penalty to Accuracy from shooting over small (from {{Neg|-15%}} to {{Neg|-10%}}) and medium-sized obstacles (from {{Neg|-30%}} to {{Neg|-20%}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the Accuracy penalty to bows when shooting at adjacent targets (from {{Neg|-50%}} to {{Neg|-25%}}) and targets that are {{W|1}} tile away (from {{Neg|-25%}} to {{Neg|-15%}}).&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Dexterity= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Killing enemies with melee strikes activates {{Pos|&amp;quot;Taking Aim&amp;quot;}} for {{W|1}} turn the next time the character switches to a loadout with an equipped {{W|ranged weapon}}(if the weapon is a {{W|crossbow}}, also instantly reloads it). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the equipped with a {{W|ranged weapon}}, switching to another loadout doesn&#039;t take a turn. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the chance of bolts and arrows breaking upon hitting the target (from {{Neg|50%}} to {{Neg|25%}}).&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Startling Volley= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=14&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Perception, Agility, Strength&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Allows to mark a tile({{W|2}} different tiles or the same tile {{W|twice}} if equipped with a {{W|bow}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then takes a shot at each marked tile with {{Neg|-35%}} Weapon Damage and {{Pos|+100%}} Daze Chance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Applies damaged targets with {{Neg|-10%}} Block Chance and {{Neg|+10%}} Fumble Chance for {{W|8 turns}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The applied penalties and their duration are {{Pos|doubled}} if the same target wasn&#039;t marked twice. If equipped with a {{W|crossbow}}, instantly reloads it.&lt;br /&gt;
|Formuladesc=Allows to mark a tile({{W|2}} different tiles or the same tile {{W|twice}} if equipped with a {{W|bow}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then takes a shot at each marked tile with {{Neg|-35%}} Weapon Damage and {{Pos|+(70 + STR + AGL + PRC)%}} Daze Chance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Applies damaged targets with {{Neg|-(STR)%}} Block Chance and {{Neg|+((0.5 * PRC) + (0.5 * AGL))%}} Fumble Chance for {{W|8 turns}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The applied penalties and their duration are {{Pos|doubled}} if the same target wasn&#039;t marked twice. If equipped with a {{W|crossbow}}, instantly reloads it.&lt;br /&gt;
|formula_raw=Bleeding Chance: {{Positive| 10 + 2 * AGL}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 1.5 * PRC}}&amp;lt;br&amp;gt;Daze Chance: {{Positive| 70 + STR + AGL + PRC}}&amp;lt;br&amp;gt;Weapon Damage: {{Positive| -35}}&amp;lt;br&amp;gt;PRR: {{Positive| -STR}}&amp;lt;br&amp;gt;FMB: {{Positive| 0.5 * PRC + 0.5 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Suppression= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Activates {{Pos|&amp;quot;Suppression&amp;quot;}} for {{W|12}} turns ({{W|18}} turns if equipped with a {{W|crossbow}}):&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+5%}} Immobilization Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Knockback Chance&amp;lt;br&amp;gt;{{Pos|+10%}}Bleed Chance&amp;lt;br&amp;gt;{{Pos|-10%}} Cooldowns Duration&amp;lt;br&amp;gt;{{Pos|-10%}} Skills Energy Cost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills (except {{W|Taking Aim}}) grants an extra stack of the effect (up to {{W|IV}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic shots prolong the effect&#039;s duration by {{Pos|1}} turn (up to {{W|15}}), but reduce its number of stacks.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Anticipation= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Damaging shots apply all targets within Vision with {{Neg|-3%}} Dodge Chance, {{Neg|+3%}} Fumble Chance, {{neg|-3%}} Accuracy, and {{Neg|-3%}} Crit Chance for {{W|6}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Each missed shot grants {{Pos|+3%}} Accuracy for {{W|6}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Both effects stacks up to {{W|5}} times. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|crossbow}}, both effects trigger twice per shot.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Spot Weakness= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Grants {{Pos|+10%}} Armor Penetration to {{Pos|&amp;quot;Taking Aim&amp;quot;}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using {{W|&amp;quot;Taking Aim&amp;quot;}} applies all targets within Vision with {{Neg|-10%}} Physical Resistance for {{W|4}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This effect doesn&#039;t stack.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Long Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=14&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot with {{Pos|+2}} Range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each tile of distance to the target grants the shot {{Pos|+5%}} Weapon Damage, {{Pos|+3%}} Armor Penetration, and {{Pos|+6%}} Bodypart Damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the target isn&#039;t {{W|hostile}}, {{Pos|doubles}} all the distance-related bonuses and, upon hitting the target, with {{W|100%}} chance {{W|Confuses}} it for {{W|10}} turns.&lt;br /&gt;
|Formuladesc=Takes a shot with {{Pos|+2}} Range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each tile of distance to the target grants the shot {{Pos|+((0.3 * STR) + (0.2 * AGL))%}} Weapon Damage, {{Pos|+((0.2 * PRC) + (0.1 * AGL))%}} Armor Penetration, and {{Pos|+((0.4 * STR) + (0.2 * PRC))%}} Bodypart Damage. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the target isn&#039;t {{W|hostile}}, {{Pos|doubles}} all the distance-related bonuses and, upon hitting the target, with {{W|(80 + (2 * PRC))%}} chance {{W|Confuses}} it for {{W|10}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 0.3 * STR + 0.2 * AGL}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 0.2 * PRC + 0.1 * AGL}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 0.4 * STR + 0.2 * PRC}}&amp;lt;br&amp;gt;Confuse Chance: {{Positive| 80 + 2 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Hunter&#039;s Mark= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Activates {{Pos|&amp;quot;Thrill of the Hunt&amp;quot;}} for {{W|15}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+10%}} Bodypart Damage &amp;lt;br&amp;gt;{{Pos|+5%}} Crit Chance &amp;lt;br&amp;gt;{{Pos|+15%}} Crit Efficiency &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Applies the target of {{Neg|&amp;quot;Hunter&#039;s Mark&amp;quot;}} for {{W|15}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Neg|-10%}}Bleed Resistance &amp;lt;br&amp;gt;{{Neg|-10%}} Move Resistance &amp;lt;br&amp;gt;{{Neg|-10}} Control Resistance &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then take a shot at the target. While {{Pos|&amp;quot;Thrill of the Hunt&amp;quot;}} is active, damaging shots apply their target with {{Neg|&amp;quot;Hunter&#039;s Mark&amp;quot;}} or with an extra stack of the effect (up  to {{W|IV}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Killing a target affected by {{Neg|&amp;quot;Hunter&#039;s Mark&amp;quot;}} or applying it to new targets grants an extra stack of {{Pos|&amp;quot;Thrill of the Hunt&amp;quot;}} (up to {{W|IV}}). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Switching to another loadout doesn&#039;t remove the effects.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 0.25 * STR + 0.25 * PRC}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 0.5 * AGL + 0.5 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Precision= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Grants {{Pos|+10%}} Accuracy to the ability tree&#039;s skills. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While affected by {{Pos|&amp;quot;Taking Aim&amp;quot;}}, hitting targets with shots reduces the ability tree&#039;s cooldowns by {{Pos|1}} turn and grants {{Pos|+5%}} Weapon Damage for {{W|5}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The effect stacks up to {{W|4}} times. If equipped with a {{W|crossbow}} both effects trigger twice per shot.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Headshot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=20&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot at the target&#039;s head with {{Pos|+30%}} Bodypart Damage, {{Pos|+15%}} Crit Chance, and {{Pos|+25%}} Crit Efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the shot kills its target, replenishes {{C|Energy|25%}} Max Energy, instantly reloads the equipped {{W|crossbow}}, and activates {{Pos|&amp;quot;Taking Aim&amp;quot;}} for {{W|1}} turn.&lt;br /&gt;
|Formuladesc=Takes a shot at the target&#039;s head with {{Pos|+((1.5 * PRC) + (1.5 * AGL))%}} Bodypart Damage, {{Pos|+(5 + (0.5 * AGL) + (0.5 * PRC))%}} Crit Chance, and {{Pos|+(2.5 * STR)%}} Crit Efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the shot kills its target, replenishes {{C|Energy|25%}} Max Energy, instantly reloads the equipped {{W|crossbow}}, and activates {{Pos|&amp;quot;Taking Aim&amp;quot;}} for {{W|1}} turn.&lt;br /&gt;
|formula_raw=Bodypart Damage: {{Positive| 1.5 * PRC + 1.5 * AGL}}&amp;lt;br&amp;gt;CRT: {{Positive| 5 + 0.5 * AGL + 0.5 * PRC}}&amp;lt;br&amp;gt;CRTD: {{Positive| 2.5 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Shoot to Kill= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Grants all shots {{Pos|+20%}} Crit Efficiency, {{Pos|+25%}} Bodypart Damage, and {{Pos|+5%}} Armor Penetration for each missing {{Neg|20%}} of the target&#039;s Health. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants all shots {{Pos|+5%}} Crit Chance for each degree of {{Neg|Injury}} and each {{Neg|&amp;quot;Net&amp;quot;}}, {{Neg|&amp;quot;Web&amp;quot;}}, {{W|Stagger}}, and {{W|Immobilization}} affecting the target.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Upper Hand= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=While affect by {{Pos|&amp;quot;Suppression&amp;quot;}}, grants an extra stack of {{Pos|&amp;quot;Thrill of the Hunt&amp;quot;}} when using {{W|&amp;quot;Hunter&#039;s Mark&amp;quot;}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At the end of the turn, grants an extra stack of {{Pos|&amp;quot;Suppression&amp;quot;}} for each target affected by {{Neg|&amp;quot;Hunter&#039;s Mark&amp;quot;}} within Vision. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants melee strikes against targets affected by {{Neg|&amp;quot;Hunter&#039;s Mark&amp;quot;}} {{Pos|+20%}} Weapon Damage and {{Pos|+5%}} Crit Chance.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Dagger_skill_data&amp;diff=64962</id>
		<title>Dagger skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Dagger_skill_data&amp;diff=64962"/>
		<updated>2023-06-19T18:26:29Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Dagger skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Double Lunge= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=15&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers two strikes with {{Pos|+25%}} Weapon Damage and {{Pos|+15%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|3}} turns.&lt;br /&gt;
|Formuladesc=Delivers two strikes with {{Pos|+(5 + AGI + PRC))%}} Damage and {{Pos|+(5 + STR)%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|3}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| AGL + PRC}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Gaping Wound= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=18&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers a strike with {{Pos|+20%}} Armor Penetration and {{Pos|+65%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Neg|+33%}} Abilities Energy Cost. &amp;lt;br&amp;gt; {{Neg|-33%}} Cooldowns Duration&amp;lt;br&amp;gt; {{Neg|+10%}} Damage Taken&amp;lt;br&amp;gt;Using Abilities has {{W|50%}} chance to open {{Neg|Bleeding}}.&lt;br /&gt;
|Formuladesc=Delivers a strike with {{Pos|+(PRC + STR)%}} Armor Penetration and {{Pos|+(35 + (3 * AGL))%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|&amp;quot;Gaping Wound&amp;quot;}} for {{W|10}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Neg|+33%}} Abilities Energy Cost. &amp;lt;br&amp;gt; {{Neg|-33%}} Cooldowns Duration&amp;lt;br&amp;gt; {{Neg|+10%}} Damage Taken&amp;lt;br&amp;gt;Has {{W|(40 + PER)%}} chance to start {{Neg|Bleeding}} after using an ability.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| PRC + STR}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 35 + 2 * AGL}}&amp;lt;br&amp;gt;Bleed Debuff: {{Positive| 40 + PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|From the Shadows= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=The first dagger strike against a target applies them with {{Neg|+25%}} Damage Taken for {{W|5}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants daggers strikes against {{W|unaware}} targets {{Pos|+25%}} Weapon Damage and {{Pos|+25%}} Armor Penetration&lt;br /&gt;
&amp;lt;br&amp;gt;Thrown daggers deal {{Pos|50%}} more Damage.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Quick Hands= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Dagger strikes reduce the ability tree&#039;s cooldown by {{Pos|1}} turn. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Switching to a loadout with an equipped {{W|dagger}} grants {{Pos|+25%}} Counter Chance and {{Pos|+10%}} Crit Chance for {{W|3}} turns.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Painful Stabs= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=13&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description={{W|Stance skill.}} Activates {{Pos|&amp;quot;Painful Stabs&amp;quot;}} for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+5%}} Crit Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Crit Efficiency&amp;lt;br&amp;gt;{{Pos|+10%}} Bodypart Damage&amp;lt;br&amp;gt;{{Pos|+15%}} Bleed Chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using the ability tree&#039;s skills grants an extra stack of the effect (up to {{W|IV}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic dagger strikes prolong the effect&#039;s duration by {{Pos|1}} turn (up to {{W|15}}), but decrease its number of stacks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Only one {{W|Stance}} can be active at a time.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| param}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Deadly Trick= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=With {{W|150%}} chance {{W|swaps}} places with the target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the {{W|swap}} is successful, grants {{Pos|+25%}} Counter chance and {{Pos|+25%}} Bleed Chance for {{W|2}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Then delivers a strike with {{Pos|+20%}} Weapon Damage, {{Pos|+75%}} Stagger Chance, and {{Pos|+10%}} Crit Chance, and {{Pos|100%}} Energy Drain.&lt;br /&gt;
|Formuladesc=With {{W|150%}} chance {{W|swaps}} places with the target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the {{W|swap}} is successful, grants {{Pos|+25%}} Counter chance and {{Pos|+25%}} Bleed Chance for {{W|2}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Then delivers a strike with {{Pos|+((1.5 * AGL) + (0.5 + STR))%}} Weapon Damage, {{Pos|+(70 + AGL + STR)%}} Stagger Chance, and {{Pos|+(5 + PRC)%}} Crit Chance, and {{Pos|100%}} Energy Drain.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| AGL + 0.5 * STR}}&amp;lt;br&amp;gt;CRT: {{Positive| PRC}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 70 + AGL + STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Weakening Jabs= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Damaging dagger strikes apply their target with {{Neg|-5%}} Damage and {{Neg|+7.5%}} Cooldowns Duration for {{W|5}} turns.&amp;lt;br&amp;gt;The effect stacks up to {{W|4}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Coup de Grace= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=23&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers a strike to the target&#039;s body or head with {{Pos|+20%}} Armor Penetration and {{Pos|+15%}} Bodypart Damage for each turn of {{Neg|Bleeding}} affecting the target, and {{Pos|+1.8%}} Weapon Damage for each missing {{Neg|percent}} of its Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, it doesn&#039;t take a turn, and the attacker gains {{Pos|+25%}} Crit Chance for {{W|4}} turns.&lt;br /&gt;
|Formuladesc=Delivers a strike to the target&#039;s body or head with {{Pos|+(2 * PRC)%}} Armor Penetration and {{Pos|+(1.5 * STR)%}} Bodypart Damage for each turn of {{Neg|Bleeding}} affecting the target, and {{Pos|+(1 + (0.05 * AGL) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of its Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, it doesn&#039;t take a turn, and the attacker gains {{Pos|+25%}} Crit Chance for {{W|4}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 1 + 0.025 * AGL + 0.025 * PRC}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 2 * PRC}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 1.5 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Danse Macabre= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Critical hits with daggers grant {{Pos|+5%}} Dodge Chance for {{W|8}} turns and applies their target with {{Neg|+5%}} Damage Taken and {{Neg|-5%}} Bleed Resistance for {{W|8}} turns &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The effect stacks up to {{W|4}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Counterattack Mastery= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Dagger attacks grant {{Pos|+5%}} Counter Chance for {{W|5}} turns.&amp;lt;br&amp;gt;The effect stacks up to {{W|4}} times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Grants dagger counters {{Pos|+25%}} Weapon Damage.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Dagger_skill_data&amp;diff=64961</id>
		<title>Dagger skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Dagger_skill_data&amp;diff=64961"/>
		<updated>2023-06-19T18:26:26Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Dagger skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Double Lunge= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=15&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers two strikes with {{Pos|+25%}} Weapon Damage and {{Pos|+15%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|3}} turns.&lt;br /&gt;
|Formuladesc=Delivers two strikes with {{Pos|+(5 + AGI + PRC))%}} Damage and {{Pos|+(5 + STR)%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|3}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| AGL + PRC}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Gaping Wound= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=18&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers a strike with {{Pos|+20%}} Armor Penetration and {{Pos|+65%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Neg|+33%}} Abilities Energy Cost. &amp;lt;br&amp;gt; {{Neg|-33%}} Cooldowns Duration&amp;lt;br&amp;gt; {{Neg|+10%}} Damage Taken&amp;lt;br&amp;gt;Using Abilities has {{W|50%}} chance to open {{Neg|Bleeding}}.&lt;br /&gt;
|Formuladesc=Delivers a strike with {{Pos|+(PRC + STR)%}} Armor Penetration and {{Pos|+(35 + (3 * AGL))%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|&amp;quot;Gaping Wound&amp;quot;}} for {{W|10}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Neg|+33%}} Abilities Energy Cost. &amp;lt;br&amp;gt; {{Neg|-33%}} Cooldowns Duration&amp;lt;br&amp;gt; {{Neg|+10%}} Damage Taken&amp;lt;br&amp;gt;Has {{W|(40 + PER)%}} chance to start {{Neg|Bleeding}} after using an ability.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| PRC + STR}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 35 + 2 * AGL}}&amp;lt;br&amp;gt;Bleed Debuff: {{Positive| 40 + PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|From the Shadows= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=The first dagger strike against a target applies them with {{Neg|+25%}} Damage Taken for {{W|5}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants daggers strikes against {{W|unaware}} targets {{Pos|+25%}} Weapon Damage and {{Pos|+25%}} Armor Penetration&lt;br /&gt;
&amp;lt;br&amp;gt;Thrown daggers deal {{Pos|50%}} more Damage.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Quick Hands= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Dagger strikes reduce the ability tree&#039;s cooldown by {{Pos|1}} turn. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Switching to a loadout with an equipped {{W|dagger}} grants {{Pos|+25%}} Counter Chance and {{Pos|+10%}} Crit Chance for {{W|3}} turns.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Painful Stabs= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=13&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description={{W|Stance skill.}} Activates {{Pos|&amp;quot;Painful Stabs&amp;quot;}} for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+5%}} Crit Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Crit Efficiency&amp;lt;br&amp;gt;{{Pos|+10%}} Bodypart Damage&amp;lt;br&amp;gt;{{Pos|+15%}} Bleed Chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using the ability tree&#039;s skills grants an extra stack of the effect (up to {{W|IV}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic dagger strikes prolong the effect&#039;s duration by {{Pos|1}} turn (up to {{W|15}}), but decrease its number of stacks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Only one {{W|Stance}} can be active at a time.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| param}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Deadly Trick= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=With {{W|150%}} chance {{W|swaps}} places with the target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the {{W|swap}} is successful, grants {{Pos|+25%}} Counter chance and {{Pos|+25%}} Bleed Chance for {{W|2}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Then delivers a strike with {{Pos|+20%}} Weapon Damage, {{Pos|+75%}} Stagger Chance, and {{Pos|+10%}} Crit Chance, and {{Pos|100%}} Energy Drain.&lt;br /&gt;
|Formuladesc=With {{W|150%}} chance {{W|swaps}} places with the target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the {{W|swap}} is successful, grants {{Pos|+25%}} Counter chance and {{Pos|+25%}} Bleed Chance for {{W|2}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Then delivers a strike with {{Pos|+((1.5 * AGL) + (0.5 + STR))%}} Weapon Damage, {{Pos|+(70 + AGL + STR)%}} Stagger Chance, and {{Pos|+(5 + PRC)%}} Crit Chance, and {{Pos|100%}} Energy Drain.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| AGL + 0.5 * STR}}&amp;lt;br&amp;gt;CRT: {{Positive| PRC}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 70 + AGL + STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Weakening Jabs= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Damaging dagger strikes apply their target with {{Neg|-5%}} Damage and {{Neg|+7.5%}} Cooldowns Duration for {{W|5}} turns.&amp;lt;br&amp;gt;The effect stacks up to {{W|4}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Coup de Grace= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=23&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers a strike to the target&#039;s body or head with {{Pos|+20%}} Armor Penetration and {{Pos|+15%}} Bodypart Damage for each turn of {{Neg|Bleeding}} affecting the target, and {{Pos|+1.8%}} Weapon Damage for each missing {{Neg|percent}} of its Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, it doesn&#039;t take a turn, and the attacker gains {{Pos|+25%}} Crit Chance for {{W|4}} turns.&lt;br /&gt;
|Formuladesc=Delivers a strike to the target&#039;s body or head with {{Pos|+(2 * PRC)%}} Armor Penetration and {{Pos|+(1.5 * STR)%}} Bodypart Damage for each turn of {{Neg|Bleeding}} affecting the target, and {{Pos|+(1 + (0.05 * AGL) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of its Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, it doesn&#039;t take a turn, and the attacker gains {{Pos|+25%}} Crit Chance for {{W|4}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 2 + 0.05 * AGL + 0.05 * PRC}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 3 * PRC}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 2 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Danse Macabre= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Critical hits with daggers grant {{Pos|+5%}} Dodge Chance for {{W|8}} turns and applies their target with {{Neg|+5%}} Damage Taken and {{Neg|-5%}} Bleed Resistance for {{W|8}} turns &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The effect stacks up to {{W|4}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Counterattack Mastery= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Dagger attacks grant {{Pos|+5%}} Counter Chance for {{W|5}} turns.&amp;lt;br&amp;gt;The effect stacks up to {{W|4}} times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Grants dagger counters {{Pos|+25%}} Weapon Damage.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Dagger_skill_data&amp;diff=64960</id>
		<title>Dagger skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Dagger_skill_data&amp;diff=64960"/>
		<updated>2023-06-19T18:26:25Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Dagger skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Double Lunge= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=15&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers two strikes with {{Pos|+25%}} Weapon Damage and {{Pos|+15%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|3}} turns.&lt;br /&gt;
|Formuladesc=Delivers two strikes with {{Pos|+(5 + AGI + PRC))%}} Damage and {{Pos|+(5 + STR)%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|3}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| AGL + PRC}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Gaping Wound= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=18&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers a strike with {{Pos|+20%}} Armor Penetration and {{Pos|+65%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Neg|+33%}} Abilities Energy Cost. &amp;lt;br&amp;gt; {{Neg|-33%}} Cooldowns Duration&amp;lt;br&amp;gt; {{Neg|+10%}} Damage Taken&amp;lt;br&amp;gt;Using Abilities has {{W|50%}} chance to open {{Neg|Bleeding}}.&lt;br /&gt;
|Formuladesc=Delivers a strike with {{Pos|+(PRC + STR)%}} Armor Penetration and {{Pos|+(35 + (3 * AGL))%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|&amp;quot;Gaping Wound&amp;quot;}} for {{W|10}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Neg|+33%}} Abilities Energy Cost. &amp;lt;br&amp;gt; {{Neg|-33%}} Cooldowns Duration&amp;lt;br&amp;gt; {{Neg|+10%}} Damage Taken&amp;lt;br&amp;gt;Has {{W|(40 + PER)%}} chance to start {{Neg|Bleeding}} after using an ability.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| PRC + STR}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 35 + 3 * AGL}}&amp;lt;br&amp;gt;Bleed Debuff: {{Positive| 40 + PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|From the Shadows= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=The first dagger strike against a target applies them with {{Neg|+25%}} Damage Taken for {{W|5}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants daggers strikes against {{W|unaware}} targets {{Pos|+25%}} Weapon Damage and {{Pos|+25%}} Armor Penetration&lt;br /&gt;
&amp;lt;br&amp;gt;Thrown daggers deal {{Pos|50%}} more Damage.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Quick Hands= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Dagger strikes reduce the ability tree&#039;s cooldown by {{Pos|1}} turn. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Switching to a loadout with an equipped {{W|dagger}} grants {{Pos|+25%}} Counter Chance and {{Pos|+10%}} Crit Chance for {{W|3}} turns.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Painful Stabs= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=13&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description={{W|Stance skill.}} Activates {{Pos|&amp;quot;Painful Stabs&amp;quot;}} for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+5%}} Crit Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Crit Efficiency&amp;lt;br&amp;gt;{{Pos|+10%}} Bodypart Damage&amp;lt;br&amp;gt;{{Pos|+15%}} Bleed Chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using the ability tree&#039;s skills grants an extra stack of the effect (up to {{W|IV}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic dagger strikes prolong the effect&#039;s duration by {{Pos|1}} turn (up to {{W|15}}), but decrease its number of stacks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Only one {{W|Stance}} can be active at a time.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| param}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Deadly Trick= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=With {{W|150%}} chance {{W|swaps}} places with the target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the {{W|swap}} is successful, grants {{Pos|+25%}} Counter chance and {{Pos|+25%}} Bleed Chance for {{W|2}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Then delivers a strike with {{Pos|+20%}} Weapon Damage, {{Pos|+75%}} Stagger Chance, and {{Pos|+10%}} Crit Chance, and {{Pos|100%}} Energy Drain.&lt;br /&gt;
|Formuladesc=With {{W|150%}} chance {{W|swaps}} places with the target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the {{W|swap}} is successful, grants {{Pos|+25%}} Counter chance and {{Pos|+25%}} Bleed Chance for {{W|2}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Then delivers a strike with {{Pos|+((1.5 * AGL) + (0.5 + STR))%}} Weapon Damage, {{Pos|+(70 + AGL + STR)%}} Stagger Chance, and {{Pos|+(5 + PRC)%}} Crit Chance, and {{Pos|100%}} Energy Drain.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| AGL + 0.5 * STR}}&amp;lt;br&amp;gt;CRT: {{Positive| PRC}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 70 + AGL + STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Weakening Jabs= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Damaging dagger strikes apply their target with {{Neg|-5%}} Damage and {{Neg|+7.5%}} Cooldowns Duration for {{W|5}} turns.&amp;lt;br&amp;gt;The effect stacks up to {{W|4}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Coup de Grace= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=23&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers a strike to the target&#039;s body or head with {{Pos|+20%}} Armor Penetration and {{Pos|+15%}} Bodypart Damage for each turn of {{Neg|Bleeding}} affecting the target, and {{Pos|+1.8%}} Weapon Damage for each missing {{Neg|percent}} of its Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, it doesn&#039;t take a turn, and the attacker gains {{Pos|+25%}} Crit Chance for {{W|4}} turns.&lt;br /&gt;
|Formuladesc=Delivers a strike to the target&#039;s body or head with {{Pos|+(2 * PRC)%}} Armor Penetration and {{Pos|+(1.5 * STR)%}} Bodypart Damage for each turn of {{Neg|Bleeding}} affecting the target, and {{Pos|+(1 + (0.05 * AGL) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of its Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, it doesn&#039;t take a turn, and the attacker gains {{Pos|+25%}} Crit Chance for {{W|4}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 2 + 0.05 * AGL + 0.05 * PRC}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 3 * PRC}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 2 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Danse Macabre= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Critical hits with daggers grant {{Pos|+5%}} Dodge Chance for {{W|8}} turns and applies their target with {{Neg|+5%}} Damage Taken and {{Neg|-5%}} Bleed Resistance for {{W|8}} turns &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The effect stacks up to {{W|4}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Counterattack Mastery= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Dagger attacks grant {{Pos|+5%}} Counter Chance for {{W|5}} turns.&amp;lt;br&amp;gt;The effect stacks up to {{W|4}} times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Grants dagger counters {{Pos|+25%}} Weapon Damage.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Dagger_skill_data&amp;diff=64959</id>
		<title>Dagger skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Dagger_skill_data&amp;diff=64959"/>
		<updated>2023-06-19T18:26:23Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Dagger skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Double Lunge= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=15&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers two strikes with {{Pos|+25%}} Weapon Damage and {{Pos|+15%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|3}} turns.&lt;br /&gt;
|Formuladesc=Delivers two strikes with {{Pos|+(5 + AGI + PRC))%}} Damage and {{Pos|+(5 + STR)%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|3}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 5 + AGL + PRC}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 5 + STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Gaping Wound= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=18&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers a strike with {{Pos|+20%}} Armor Penetration and {{Pos|+65%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Neg|+33%}} Abilities Energy Cost. &amp;lt;br&amp;gt; {{Neg|-33%}} Cooldowns Duration&amp;lt;br&amp;gt; {{Neg|+10%}} Damage Taken&amp;lt;br&amp;gt;Using Abilities has {{W|50%}} chance to open {{Neg|Bleeding}}.&lt;br /&gt;
|Formuladesc=Delivers a strike with {{Pos|+(PRC + STR)%}} Armor Penetration and {{Pos|+(35 + (3 * AGL))%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|&amp;quot;Gaping Wound&amp;quot;}} for {{W|10}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Neg|+33%}} Abilities Energy Cost. &amp;lt;br&amp;gt; {{Neg|-33%}} Cooldowns Duration&amp;lt;br&amp;gt; {{Neg|+10%}} Damage Taken&amp;lt;br&amp;gt;Has {{W|(40 + PER)%}} chance to start {{Neg|Bleeding}} after using an ability.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| PRC + STR}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 35 + 3 * AGL}}&amp;lt;br&amp;gt;Bleed Debuff: {{Positive| 40 + PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|From the Shadows= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=The first dagger strike against a target applies them with {{Neg|+25%}} Damage Taken for {{W|5}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants daggers strikes against {{W|unaware}} targets {{Pos|+25%}} Weapon Damage and {{Pos|+25%}} Armor Penetration&lt;br /&gt;
&amp;lt;br&amp;gt;Thrown daggers deal {{Pos|50%}} more Damage.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Quick Hands= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Dagger strikes reduce the ability tree&#039;s cooldown by {{Pos|1}} turn. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Switching to a loadout with an equipped {{W|dagger}} grants {{Pos|+25%}} Counter Chance and {{Pos|+10%}} Crit Chance for {{W|3}} turns.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Painful Stabs= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=13&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description={{W|Stance skill.}} Activates {{Pos|&amp;quot;Painful Stabs&amp;quot;}} for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+5%}} Crit Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Crit Efficiency&amp;lt;br&amp;gt;{{Pos|+10%}} Bodypart Damage&amp;lt;br&amp;gt;{{Pos|+15%}} Bleed Chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using the ability tree&#039;s skills grants an extra stack of the effect (up to {{W|IV}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic dagger strikes prolong the effect&#039;s duration by {{Pos|1}} turn (up to {{W|15}}), but decrease its number of stacks. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Only one {{W|Stance}} can be active at a time.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| param}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Deadly Trick= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=With {{W|150%}} chance {{W|swaps}} places with the target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the {{W|swap}} is successful, grants {{Pos|+25%}} Counter chance and {{Pos|+25%}} Bleed Chance for {{W|2}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Then delivers a strike with {{Pos|+20%}} Weapon Damage, {{Pos|+75%}} Stagger Chance, and {{Pos|+10%}} Crit Chance, and {{Pos|100%}} Energy Drain.&lt;br /&gt;
|Formuladesc=With {{W|150%}} chance {{W|swaps}} places with the target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the {{W|swap}} is successful, grants {{Pos|+25%}} Counter chance and {{Pos|+25%}} Bleed Chance for {{W|2}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Then delivers a strike with {{Pos|+((1.5 * AGL) + (0.5 + STR))%}} Weapon Damage, {{Pos|+(70 + AGL + STR)%}} Stagger Chance, and {{Pos|+(5 + PRC)%}} Crit Chance, and {{Pos|100%}} Energy Drain.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| AGL + 0.5 * STR}}&amp;lt;br&amp;gt;CRT: {{Positive| PRC}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 70 + AGL + STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Weakening Jabs= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Damaging dagger strikes apply their target with {{Neg|-5%}} Damage and {{Neg|+7.5%}} Cooldowns Duration for {{W|5}} turns.&amp;lt;br&amp;gt;The effect stacks up to {{W|4}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Coup de Grace= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=23&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers a strike to the target&#039;s body or head with {{Pos|+20%}} Armor Penetration and {{Pos|+15%}} Bodypart Damage for each turn of {{Neg|Bleeding}} affecting the target, and {{Pos|+1.8%}} Weapon Damage for each missing {{Neg|percent}} of its Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, it doesn&#039;t take a turn, and the attacker gains {{Pos|+25%}} Crit Chance for {{W|4}} turns.&lt;br /&gt;
|Formuladesc=Delivers a strike to the target&#039;s body or head with {{Pos|+(2 * PRC)%}} Armor Penetration and {{Pos|+(1.5 * STR)%}} Bodypart Damage for each turn of {{Neg|Bleeding}} affecting the target, and {{Pos|+(1 + (0.05 * AGL) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of its Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, it doesn&#039;t take a turn, and the attacker gains {{Pos|+25%}} Crit Chance for {{W|4}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 2 + 0.05 * AGL + 0.05 * PRC}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 3 * PRC}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 2 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Danse Macabre= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Critical hits with daggers grant {{Pos|+5%}} Dodge Chance for {{W|8}} turns and applies their target with {{Neg|+5%}} Damage Taken and {{Neg|-5%}} Bleed Resistance for {{W|8}} turns &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The effect stacks up to {{W|4}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Counterattack Mastery= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Dagger attacks grant {{Pos|+5%}} Counter Chance for {{W|5}} turns.&amp;lt;br&amp;gt;The effect stacks up to {{W|4}} times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Grants dagger counters {{Pos|+25%}} Weapon Damage.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Axe_skill_data&amp;diff=64958</id>
		<title>Axe skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Axe_skill_data&amp;diff=64958"/>
		<updated>2023-06-19T18:26:13Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Axe skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Mutilating Lunge= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=2&lt;br /&gt;
|Energy=15&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Agility&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=Performs a {{W|Charge}} towards the target and delivers a strike with {{Pos|+50%}} Stagger Chance, {{Pos|+40%}} Bodypart Damage, and {{Pos|+40%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the strike doesn&#039;t cause an {{Neg|Injury}}, reduce the skill&#039;s Cooldown by {{Pos|4}} turns.&lt;br /&gt;
|Formuladesc=Performs a {{W|Charge}} towards the target and delivers a strike with {{Pos|(35 + (1.5 * STR))%}} Stagger Chance, {{Pos|(25 + (1.5 * STR))%}} Bodypart Damage, and {{Pos|((20 + STR) + AGL)%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the strike doesn&#039;t cause an {{Neg|Injury}}, reduce the skill&#039;s Cooldown by {{Pos|4}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 20 + STR + AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 35 + 1.5 * STR}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 25 + 1.5 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Cut Through= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=Applies the target with {{neg|-10%}} Block Chance and {{neg|-25%}} Max Block Power for {{W|2}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Then delivers a strike with {{Pos|+10%}} Damage, {{Pos|+20%}} Armor Penetration, and {{Pos|+50%}} Armor Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each {{neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target grants the strike additional {{Pos|+15%}} Damage.&lt;br /&gt;
|Formuladesc=Applies the target with {{neg|-(AGL)%}} Block Chance and {{neg|-(2.5 * STR)%}} Max Block Power for {{W|2}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Then delivers a strike with {{Pos|+STR%}} Damage, {{Pos|(PRC + AGL)%}} Armor Penetration, and {{Pos|+(5 * STR)%}} Armor Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each degree of {{Neg|Injury}} affecting the target grants the strike {{Pos|((5 + (0.5 * STR)) + (0.5 * AGL))%}} Damage.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| STR}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| PRC + AGL}}&amp;lt;br&amp;gt;Armor Damage: {{Positive| 5 * STR}}&amp;lt;br&amp;gt;Weapon Damage Add: {{Positive| 5 + 0.5 * STR + 0.5 * AGL}}&amp;lt;br&amp;gt;Block Debuff: {{Positive| -AGL}}&amp;lt;br&amp;gt;Block Power Debuff: {{Positive| -2.5 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|No Mercy= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=Grants axe strikes {{Pos|+25%}} Weapon Damage if the target&#039;s Health is either {{neg|100%}} or below {{neg|50%}}.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Ferocity= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=Causing {{Neg|Injuries}} with axe strikes reduces the ability tree&#039;s cooldowns by {{Pos|3}} turns and replenishes {{c|Energy|7.5%}} Max Energy.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Massacre= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the {{Pos|Massacre}} for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+5%}} Armor Penetration&amp;lt;br&amp;gt;{{Pos|+15%}} Bodypart Damage&amp;lt;br&amp;gt;{{Pos|+7.5%}} Bleed Chance&amp;lt;br&amp;gt;{{Pos|+5%}} Crit Chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using the ability tree&#039;s skills grants an extra stack of the effect (up to {{W|IV}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic axe strikes prolong the duration of the effect duration by {{Pos|1}} turn (up to {{W|15}} turns), but reduces its number of stacks by {{Neg|1}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Only one {{W|Stance}} can be active at a time.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Reprisal= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=If the target isn&#039;t {{neg|Injured}}, axe strikes against it grant {{Pos|+10%}} Bodypart Damage for {{W|4}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The effect stacks up to {{W|3}} times. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Grants axe strikes {{Pos|+5%}} Accuracy and {{Pos|-5%}} Fumble Chance for each {{Neg|Injury}} and {{Neg||Bleeding}} affecting the target.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Execution= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=15&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=Deliver a strike to the head with {{Pos|+2.3%}} Weapon Damage for each missing {{Neg|percent}} of the target&#039;s Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants the strike {{Pos|+5%}} Crit Chance and {{Pos|+15%}} Crit Efficiency for each degree of {{Neg|Injury}} affecting the target and {{Pos|+5%}} Crit Chance for each {{Neg|Bleeding}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.&lt;br /&gt;
|Formuladesc=Deliver a strike to the head with {{Pos|(((1.3 + (0.05 * STR)) + (0.025 * AGL)) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of the target&#039;s Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants the strike {{Pos|+5%}} Crit Chance and {{Pos|+15%}} Crit Efficiency for each degree of {{Neg|Injury}} affecting the target and {{Pos|+5%}} Crit Chance for each {{Neg|Bleeding}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 1 + 0.05 * STR + 0.025 * AGL + 0.025 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Tormenting Swings= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=Damaging axe strikes apply their target with {{Pos|-7.5%}} Bleed Resistance and {{Pos|-5%}} Max Health for {{W|5}} turns. This effect stacks up to {{W|4}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Athletic_skill_data&amp;diff=64280</id>
		<title>Athletic skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Athletic_skill_data&amp;diff=64280"/>
		<updated>2023-05-18T17:25:34Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Athletic skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Mighty Kick= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=6&lt;br /&gt;
|Cooldown=4&lt;br /&gt;
|Modifiers=Strength, Agility&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Deals {{W|10}} Crushing Damage with {{Pos|+100%}} Stagger chance and {{W|60%}} chance to inflict {{W|Knockback}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Applies the target with {{Neg|-15%}} Control Resistance and {{Neg|-15%}} Move Resistance for the {{W|next turn}}.&lt;br /&gt;
|Formuladesc=Deals {{W|(5 + (0.5 * STR))}} Crushing Damage with {{Pos|+100%}} Stagger Chance and with {{W|(45 + (1.5 * STR))%}} chance to inflict {{W|Knockback}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Applies the target with {{Neg|-(-((10 + (0.5 * AGL))))%}} Stun Resistance and {{Neg|-(-((10 + (0.5 * AGL))))%}} Move Resistance for the {{W|next turn}}.&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|formula_raw=Damage: {{Positive| 7 + 0.5 * Legs DEF * 0.2 * STR}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 45 + 1.5 * STR}}&amp;lt;br&amp;gt;Stun Resistance: {{Positive| -5 + 0.5 * AGL + 0.5 * STR}}&amp;lt;br&amp;gt;Knockback Resistance: {{Positive| -5 + 0.5 * AGL + 0.5 * STR}}&amp;lt;br&amp;gt;Block Power: {{Positive| -3 * STR}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 100 + 1.5 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Leg Sweep= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Area&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Agility&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Delivers a strike to three adjacent targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Deals {{W|10}} Crushing Damage with {{W|85%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the strike fails to {{w|Immobilize}} its target, it gains {{w|120%}} chance to apply {{w|Stagger}}.&lt;br /&gt;
|Formuladesc=Delivers a strike to three adjacent targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Deals {{W|((7 + (0.25 * STR)) + (0.25 * AGL))}} Crushing Damage with {{W|(75 + AGL)%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the strike fails to {{w|Immobilize}} its target, it gains {{w|120%}} chance to apply {{w|Stagger}}.&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|formula_raw=Immob Chance: {{Positive| 75 + AGL}}&amp;lt;br&amp;gt;Damage: {{Positive| 5 + 0.4 * Legs DEF + 0.5 * STR}}&amp;lt;br&amp;gt;FMB: {{Positive| 5 + 0.5 * AGL}}&amp;lt;br&amp;gt;CRT: {{Positive| -5 + 0.5 * PRC}}&amp;lt;br&amp;gt;Weapon Damage: {{Positive| -5 + 0.5 * STR}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 105 + 2 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Disengage= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description={{Pos|Halves}} the chance of triggering Attacks of Opportunity (from {{Neg|50%}} to {{Neg|25%}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Adjacent enemies are applied with {{Neg|+5%}} Fumble Chance and {{Neg|-5%}} Accuracy.&lt;br /&gt;
|Passivevalue1={{Pos|+3%}}&lt;br /&gt;
|Passivebonus1= Dodge Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Not This Time= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{Pos|+50%}} Fortitude for {{W|5}} turns upon receiving a negative Physical or Mental effect.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Once per {{w|90}} turns instantly removes a received {{w|Stun}}, {{w|Daze}}, {{w|Stagger}} or {{w|Immobilization}}.&lt;br /&gt;
|Passivevalue1={{Pos|+5}}&lt;br /&gt;
|Passivebonus1= Max Health&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Dash= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=3&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=20&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Performs a dash towards a targeted tile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The skill&#039;s Energy Cost is increased by {{Neg|15%}} for each enemy adjacent to the starting position.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On arrival grants {{Pos|+20%}} Counter Chance and {{Pos|+20%}} Dodge Chance for {{W|4}} turns if there&#039;s an adjacent enemy.&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Sudden Lunge= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Agility&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Delivers a strike with {{Neg|-50%}} Damage and {{W|60%}} chance to apply {{W|Stagger}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Puts the target&#039;s Abilities on a {{W|2}} turn Cooldown.&lt;br /&gt;
|Formuladesc=Delivers a strike with {{Neg|-50%}} Damage and {{W|(50 + AGL)%}} chance to apply {{W|Stagger}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Puts the target&#039;s Abilities on a {{W|2}} turn Cooldown.&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|formula_raw=Confuse Chance: {{Positive| 50 + AGL}}&amp;lt;br&amp;gt;Weapon Damage: {{Positive| -50}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 45 + 1.5 * AGL + 1.5 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Push the Falling= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Killing {{W|Dazed, Stunned, Staggered,}} {{W|Confused, Immobilized}}, or {{Neg|Bleeding}} enemies replenishes {{c|energy|5%}} Max Energy.&lt;br /&gt;
|Passivevalue1={{Pos|+3%}}&lt;br /&gt;
|Passivebonus1= Crit Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Inner Reserves= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=When Energy drops below {{c|energy|15%}}, replenishes {{c|energy|25%}} Max Energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The effect can only trigger once per {{W|30}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|+3%}}&lt;br /&gt;
|Passivebonus1= Energy Restoration&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Elusiveness= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=20&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{W|5}} stacks of the following effect for {{W|10}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+20%}} Dodge Chance&amp;lt;br&amp;gt;{{Pos|-5%}} Damage Taken&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each {{W|dodge}} or received {{W|fumbled attack}} decreases the number of stacks by {{Neg|1}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{W|Moving}} to another tile increases the number of stacks by {{Pos|1}} (up to {{W|5}} stacks).&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|formula_raw=EVS: 0.5 * minmax mp / 100: 1 * AGL&amp;lt;br&amp;gt;Damage Received: -0.5 * minmax mp / 100: 1 * Vitality&amp;lt;br&amp;gt;FMB: {{Positive| 0.5 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|No Time to Linger= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Attacks against {{W|Dazed, Stunned, Staggered,}} {{W|Confused, Immobilized}} or {{Neg|Bleeding}} enemies gain {{Pos|+10%}} Accuracy and {{Pos|+10%}} Crit Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using {{Pos|&amp;quot;Sudden Lunge&amp;quot;}} against targets affected by {{W|Daze}}, {{W|Stun}}, {{W|Confusion}}, {{W|Immobilization}}, or {{Neg|Bleeding}} deals {{Pos|+25% Damage}} and doesn&#039;t take a turn.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Counter Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Adrenaline Rush= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=90&lt;br /&gt;
|Modifiers=Vitality&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Replenishes {{c|energy|13%}} Max Energy, decreases Pain by {{Pos|-15%}}, and grants the following effect for {{W|3}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|-30%}} Damage Taken&amp;lt;br&amp;gt;{{Pos|-50%}} Skills Energy Cost&amp;lt;br&amp;gt;{{Pos|+50%}} Energy Restoration&amp;lt;br&amp;gt;{{Pos|+25%}} Crit Chance&amp;lt;br&amp;gt;{{Pos|+50%}} Pain Resistance&amp;lt;br&amp;gt;Each turn reduces all active Cooldowns by {{Pos|1}} turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each enemy within {{W|3}} tiles increases the effect&#039;s duration by {{W|2}} turns.&lt;br /&gt;
|Formuladesc=Replenishes {{c|energy|((2.5 * VIT) * (1.5 - (HP / Max HP)))%}} Max Energy, decreases Pain by {{Pos|-((-1.5 * VIT) * (2 - (HP / Max HP)))%}}, and grants the following effect for {{W|(((VIT / 3) * (2 - (HP / Max HP))))}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|-30%}} Damage Taken&amp;lt;br&amp;gt;{{Pos|-50%}} Skills Energy Cost&amp;lt;br&amp;gt;{{Pos|+50%}} Energy Restoration&amp;lt;br&amp;gt;{{Pos|+25%}} Crit Chance&amp;lt;br&amp;gt;{{Pos|+50%}} Pain Resistance&amp;lt;br&amp;gt;Each turn reduces all active Cooldowns by {{Pos|1}} turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each enemy within {{W|3}} tiles increases the effect&#039;s duration by {{W|2}} turns.&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Sprint Training= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the distance for all Charge skills by {{W|1}} tile and reduces their Energy Cost by {{Pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Charge skills include: {{Pos|&amp;quot;Dash&amp;quot;}}, {{Pos|&amp;quot;Mutilating Lunge&amp;quot;}}, {{Pos|&amp;quot;Heroic Charge&amp;quot;}}, {{Pos|&amp;quot;Onrush&amp;quot;}}, {{Pos|&amp;quot;Skull Crusher&amp;quot;}} {{Pos|&amp;quot;Step Aside!&amp;quot;}}, and {{Pos|&amp;quot;Distracting Shot&amp;quot;}}.&lt;br /&gt;
|Passivevalue1={{Pos|-10%}}&lt;br /&gt;
|Passivebonus1= Cooldown Duration&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Peak Performance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{Pos|+15%}} Weapon Damage, {{Pos|+15%}} Dodge Chance and {{Pos|-15%}} Skills&#039; Cooldowns Duration when Energy is above {{c|energy|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|+10}}&lt;br /&gt;
|Passivebonus1= Energy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Athletic_skill_data&amp;diff=64279</id>
		<title>Athletic skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Athletic_skill_data&amp;diff=64279"/>
		<updated>2023-05-18T17:25:31Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Athletic skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Mighty Kick= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=6&lt;br /&gt;
|Cooldown=4&lt;br /&gt;
|Modifiers=Strength, Agility&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Deals {{W|10}} Crushing Damage with {{Pos|+100%}} Stagger chance and {{W|60%}} chance to inflict {{W|Knockback}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Applies the target with {{Neg|-15%}} Control Resistance and {{Neg|-15%}} Move Resistance for the {{W|next turn}}.&lt;br /&gt;
|Formuladesc=Deals {{W|(5 + (0.5 * STR))}} Crushing Damage with {{Pos|+100%}} Stagger Chance and with {{W|(45 + (1.5 * STR))%}} chance to inflict {{W|Knockback}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Applies the target with {{Neg|-(-((10 + (0.5 * AGL))))%}} Stun Resistance and {{Neg|-(-((10 + (0.5 * AGL))))%}} Move Resistance for the {{W|next turn}}.&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|formula_raw=Damage: {{Positive| 7 + 0.5 * Legs DEF * 0.2 * STR}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 45 + 1.5 * STR}}&amp;lt;br&amp;gt;Stun Resistance: {{Positive| -5 + 0.5 * AGL + 0.5 * STR}}&amp;lt;br&amp;gt;Knockback Resistance: {{Positive| -5 + 0.5 * AGL + 0.5 * STR}}&amp;lt;br&amp;gt;Block Power: {{Positive| -3 * STR}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 100 + 1.5 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Leg Sweep= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Area&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Agility&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Delivers a strike to three adjacent targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Deals {{W|10}} Crushing Damage with {{W|85%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the strike fails to {{w|Immobilize}} its target, it gains {{w|120%}} chance to apply {{w|Stagger}}.&lt;br /&gt;
|Formuladesc=Delivers a strike to three adjacent targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Deals {{W|((7 + (0.25 * STR)) + (0.25 * AGL))}} Crushing Damage with {{W|(75 + AGL)%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the strike fails to {{w|Immobilize}} its target, it gains {{w|120%}} chance to apply {{w|Stagger}}.&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|formula_raw=Immob Chance: {{Positive| 75 + AGL}}&amp;lt;br&amp;gt;Damage: {{Positive| 5 + 0.4 * Legs DEF + 0.5 * STR}}&amp;lt;br&amp;gt;FMB: {{Positive| 5 + 0.5 * AGL}}&amp;lt;br&amp;gt;CRT: {{Positive| -5 + 0.5 * PRC}}&amp;lt;br&amp;gt;Weapon Damage: {{Positive| -5 + 0.5 * STR}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 105 + 2 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Disengage= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description={{Pos|Halves}} the chance of triggering Attacks of Opportunity (from {{Neg|50%}} to {{Neg|25%}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Adjacent enemies are applied with {{Neg|+5%}} Fumble Chance and {{Neg|-5%}} Accuracy.&lt;br /&gt;
|Passivevalue1={{Pos|+3%}}&lt;br /&gt;
|Passivebonus1= Dodge Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Not This Time= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{Pos|+50%}} Fortitude for {{W|5}} turns upon receiving a negative Physical or Mental effect.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Once per {{w|90}} turns instantly removes a received {{w|Stun}}, {{w|Daze}}, {{w|Stagger}} or {{w|Immobilization}}.&lt;br /&gt;
|Passivevalue1={{Pos|+5}}&lt;br /&gt;
|Passivebonus1= Max Health&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Dash= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=3&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=20&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Performs a dash towards a targeted tile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The skill&#039;s Energy Cost is increased by {{Neg|15%}} for each enemy adjacent to the starting position.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On arrival grants {{Pos|+20%}} Counter Chance and {{Pos|+20%}} Dodge Chance for {{W|4}} turns if there&#039;s an adjacent enemy.&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Sudden Lunge= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Agility&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Delivers a strike with {{Neg|-50%}} Damage and {{W|60%}} chance to apply {{W|Stagger}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Puts the target&#039;s Abilities on a {{W|2}} turn Cooldown.&lt;br /&gt;
|Formuladesc=Delivers a strike with {{Neg|-50%}} Damage and {{W|(50 + AGL)%}} chance to apply {{W|Stagger}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Puts the target&#039;s Abilities on a {{W|2}} turn Cooldown.&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|formula_raw=Confuse Chance: {{Positive| 50 + AGL}}&amp;lt;br&amp;gt;Weapon Damage: {{Positive| -50}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 45 + 1.5 * AGL + 1.5 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Push the Falling= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Killing {{W|Dazed, Stunned, Staggered,}} {{W|Confused, Immobilized}}, or {{Neg|Bleeding}} enemies replenishes {{c|energy|5%}} Max Energy.&lt;br /&gt;
|Passivevalue1={{Pos|+3%}}&lt;br /&gt;
|Passivebonus1= Crit Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Inner Reserves= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=When Energy drops below {{c|energy|15%}}, replenishes {{c|energy|25%}} Max Energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The effect can only trigger once per {{W|30}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|+3%}}&lt;br /&gt;
|Passivebonus1= Energy Restoration&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Elusiveness= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=20&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{W|5}} stacks of the following effect for {{W|10}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+20%}} Dodge Chance&amp;lt;br&amp;gt;{{Pos|-5%}} Damage Taken&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each {{W|dodge}} or received {{W|fumbled attack}} decreases the number of stacks by {{Neg|1}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{W|Moving}} to another tile increases the number of stacks by {{Pos|1}} (up to {{W|5}} stacks).&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|No Time to Linger= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Attacks against {{W|Dazed, Stunned, Staggered,}} {{W|Confused, Immobilized}} or {{Neg|Bleeding}} enemies gain {{Pos|+10%}} Accuracy and {{Pos|+10%}} Crit Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using {{Pos|&amp;quot;Sudden Lunge&amp;quot;}} against targets affected by {{W|Daze}}, {{W|Stun}}, {{W|Confusion}}, {{W|Immobilization}}, or {{Neg|Bleeding}} deals {{Pos|+25% Damage}} and doesn&#039;t take a turn.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Counter Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Adrenaline Rush= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=90&lt;br /&gt;
|Modifiers=Vitality&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Replenishes {{c|energy|13%}} Max Energy, decreases Pain by {{Pos|-15%}}, and grants the following effect for {{W|3}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|-30%}} Damage Taken&amp;lt;br&amp;gt;{{Pos|-50%}} Skills Energy Cost&amp;lt;br&amp;gt;{{Pos|+50%}} Energy Restoration&amp;lt;br&amp;gt;{{Pos|+25%}} Crit Chance&amp;lt;br&amp;gt;{{Pos|+50%}} Pain Resistance&amp;lt;br&amp;gt;Each turn reduces all active Cooldowns by {{Pos|1}} turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each enemy within {{W|3}} tiles increases the effect&#039;s duration by {{W|2}} turns.&lt;br /&gt;
|Formuladesc=Replenishes {{c|energy|((2.5 * VIT) * (1.5 - (HP / Max HP)))%}} Max Energy, decreases Pain by {{Pos|-((-1.5 * VIT) * (2 - (HP / Max HP)))%}}, and grants the following effect for {{W|(((VIT / 3) * (2 - (HP / Max HP))))}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|-30%}} Damage Taken&amp;lt;br&amp;gt;{{Pos|-50%}} Skills Energy Cost&amp;lt;br&amp;gt;{{Pos|+50%}} Energy Restoration&amp;lt;br&amp;gt;{{Pos|+25%}} Crit Chance&amp;lt;br&amp;gt;{{Pos|+50%}} Pain Resistance&amp;lt;br&amp;gt;Each turn reduces all active Cooldowns by {{Pos|1}} turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each enemy within {{W|3}} tiles increases the effect&#039;s duration by {{W|2}} turns.&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Sprint Training= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the distance for all Charge skills by {{W|1}} tile and reduces their Energy Cost by {{Pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Charge skills include: {{Pos|&amp;quot;Dash&amp;quot;}}, {{Pos|&amp;quot;Mutilating Lunge&amp;quot;}}, {{Pos|&amp;quot;Heroic Charge&amp;quot;}}, {{Pos|&amp;quot;Onrush&amp;quot;}}, {{Pos|&amp;quot;Skull Crusher&amp;quot;}} {{Pos|&amp;quot;Step Aside!&amp;quot;}}, and {{Pos|&amp;quot;Distracting Shot&amp;quot;}}.&lt;br /&gt;
|Passivevalue1={{Pos|-10%}}&lt;br /&gt;
|Passivebonus1= Cooldown Duration&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Peak Performance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{Pos|+15%}} Weapon Damage, {{Pos|+15%}} Dodge Chance and {{Pos|-15%}} Skills&#039; Cooldowns Duration when Energy is above {{c|energy|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|+10}}&lt;br /&gt;
|Passivebonus1= Energy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Athletic_skill_data&amp;diff=64278</id>
		<title>Athletic skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Athletic_skill_data&amp;diff=64278"/>
		<updated>2023-05-18T17:25:27Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Athletic skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Mighty Kick= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=6&lt;br /&gt;
|Cooldown=4&lt;br /&gt;
|Modifiers=Strength, Agility&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Deals {{W|10}} Crushing Damage with {{Pos|+100%}} Stagger chance and {{W|60%}} chance to inflict {{W|Knockback}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Applies the target with {{Neg|-15%}} Control Resistance and {{Neg|-15%}} Move Resistance for the {{W|next turn}}.&lt;br /&gt;
|Formuladesc=Deals {{W|(5 + (0.5 * STR))}} Crushing Damage with {{Pos|+100%}} Stagger Chance and with {{W|(45 + (1.5 * STR))%}} chance to inflict {{W|Knockback}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Applies the target with {{Neg|-(-((10 + (0.5 * AGL))))%}} Stun Resistance and {{Neg|-(-((10 + (0.5 * AGL))))%}} Move Resistance for the {{W|next turn}}.&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|formula_raw=Damage: {{Positive| 7 + 0.5 * Legs DEF * 0.2 * STR}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 45 + 1.5 * STR}}&amp;lt;br&amp;gt;Stun Resistance: {{Positive| -5 + 0.5 * AGL + 0.5 * STR}}&amp;lt;br&amp;gt;Knockback Resistance: {{Positive| -5 + 0.5 * AGL + 0.5 * STR}}&amp;lt;br&amp;gt;Block Power: {{Positive| -3 * STR}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 100 + 1.5 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Leg Sweep= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Area&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Agility&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Delivers a strike to three adjacent targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Deals {{W|10}} Crushing Damage with {{W|85%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the strike fails to {{w|Immobilize}} its target, it gains {{w|120%}} chance to apply {{w|Stagger}}.&lt;br /&gt;
|Formuladesc=Delivers a strike to three adjacent targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Deals {{W|((7 + (0.25 * STR)) + (0.25 * AGL))}} Crushing Damage with {{W|(75 + AGL)%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the strike fails to {{w|Immobilize}} its target, it gains {{w|120%}} chance to apply {{w|Stagger}}.&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|formula_raw=Immob Chance: {{Positive| 75 + AGL}}&amp;lt;br&amp;gt;Damage: {{Positive| 5 + 0.4 * Legs DEF + 0.5 * STR}}&amp;lt;br&amp;gt;FMB: {{Positive| 5 + 0.5 * AGL}}&amp;lt;br&amp;gt;CRT: {{Positive| -5 + 0.5 * PRC}}&amp;lt;br&amp;gt;Weapon Damage: {{Positive| -5 + 0.5 * STR}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 105 + 2 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Disengage= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description={{Pos|Halves}} the chance of triggering Attacks of Opportunity (from {{Neg|50%}} to {{Neg|25%}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Adjacent enemies are applied with {{Neg|+5%}} Fumble Chance and {{Neg|-5%}} Accuracy.&lt;br /&gt;
|Passivevalue1={{Pos|+3%}}&lt;br /&gt;
|Passivebonus1= Dodge Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Not This Time= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{Pos|+50%}} Fortitude for {{W|5}} turns upon receiving a negative Physical or Mental effect.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Once per {{w|90}} turns instantly removes a received {{w|Stun}}, {{w|Daze}}, {{w|Stagger}} or {{w|Immobilization}}.&lt;br /&gt;
|Passivevalue1={{Pos|+5}}&lt;br /&gt;
|Passivebonus1= Max Health&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Dash= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=3&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=20&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Performs a dash towards a targeted tile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The skill&#039;s Energy Cost is increased by {{Neg|15%}} for each enemy adjacent to the starting position.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On arrival grants {{Pos|+20%}} Counter Chance and {{Pos|+20%}} Dodge Chance for {{W|4}} turns if there&#039;s an adjacent enemy.&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Sudden Lunge= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Agility&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Delivers a strike with {{Neg|-50%}} Damage and {{W|60%}} chance to apply {{W|Stagger}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Puts the target&#039;s Abilities on a {{W|2}} turn Cooldown.&lt;br /&gt;
|Formuladesc=Delivers a strike with {{Neg|-50%}} Damage and {{W|(50 + AGL)%}} chance to apply {{W|Stagger}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Puts the target&#039;s Abilities on a {{W|2}} turn Cooldown.&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Push the Falling= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Killing {{W|Dazed, Stunned, Staggered,}} {{W|Confused, Immobilized}}, or {{Neg|Bleeding}} enemies replenishes {{c|energy|5%}} Max Energy.&lt;br /&gt;
|Passivevalue1={{Pos|+3%}}&lt;br /&gt;
|Passivebonus1= Crit Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Inner Reserves= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=When Energy drops below {{c|energy|15%}}, replenishes {{c|energy|25%}} Max Energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The effect can only trigger once per {{W|30}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|+3%}}&lt;br /&gt;
|Passivebonus1= Energy Restoration&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Elusiveness= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=20&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{W|5}} stacks of the following effect for {{W|10}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+20%}} Dodge Chance&amp;lt;br&amp;gt;{{Pos|-5%}} Damage Taken&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each {{W|dodge}} or received {{W|fumbled attack}} decreases the number of stacks by {{Neg|1}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{W|Moving}} to another tile increases the number of stacks by {{Pos|1}} (up to {{W|5}} stacks).&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|No Time to Linger= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Attacks against {{W|Dazed, Stunned, Staggered,}} {{W|Confused, Immobilized}} or {{Neg|Bleeding}} enemies gain {{Pos|+10%}} Accuracy and {{Pos|+10%}} Crit Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using {{Pos|&amp;quot;Sudden Lunge&amp;quot;}} against targets affected by {{W|Daze}}, {{W|Stun}}, {{W|Confusion}}, {{W|Immobilization}}, or {{Neg|Bleeding}} deals {{Pos|+25% Damage}} and doesn&#039;t take a turn.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Counter Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Adrenaline Rush= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=90&lt;br /&gt;
|Modifiers=Vitality&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Replenishes {{c|energy|13%}} Max Energy, decreases Pain by {{Pos|-15%}}, and grants the following effect for {{W|3}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|-30%}} Damage Taken&amp;lt;br&amp;gt;{{Pos|-50%}} Skills Energy Cost&amp;lt;br&amp;gt;{{Pos|+50%}} Energy Restoration&amp;lt;br&amp;gt;{{Pos|+25%}} Crit Chance&amp;lt;br&amp;gt;{{Pos|+50%}} Pain Resistance&amp;lt;br&amp;gt;Each turn reduces all active Cooldowns by {{Pos|1}} turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each enemy within {{W|3}} tiles increases the effect&#039;s duration by {{W|2}} turns.&lt;br /&gt;
|Formuladesc=Replenishes {{c|energy|((2.5 * VIT) * (1.5 - (HP / Max HP)))%}} Max Energy, decreases Pain by {{Pos|-((-1.5 * VIT) * (2 - (HP / Max HP)))%}}, and grants the following effect for {{W|(((VIT / 3) * (2 - (HP / Max HP))))}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|-30%}} Damage Taken&amp;lt;br&amp;gt;{{Pos|-50%}} Skills Energy Cost&amp;lt;br&amp;gt;{{Pos|+50%}} Energy Restoration&amp;lt;br&amp;gt;{{Pos|+25%}} Crit Chance&amp;lt;br&amp;gt;{{Pos|+50%}} Pain Resistance&amp;lt;br&amp;gt;Each turn reduces all active Cooldowns by {{Pos|1}} turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each enemy within {{W|3}} tiles increases the effect&#039;s duration by {{W|2}} turns.&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Sprint Training= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the distance for all Charge skills by {{W|1}} tile and reduces their Energy Cost by {{Pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Charge skills include: {{Pos|&amp;quot;Dash&amp;quot;}}, {{Pos|&amp;quot;Mutilating Lunge&amp;quot;}}, {{Pos|&amp;quot;Heroic Charge&amp;quot;}}, {{Pos|&amp;quot;Onrush&amp;quot;}}, {{Pos|&amp;quot;Skull Crusher&amp;quot;}} {{Pos|&amp;quot;Step Aside!&amp;quot;}}, and {{Pos|&amp;quot;Distracting Shot&amp;quot;}}.&lt;br /&gt;
|Passivevalue1={{Pos|-10%}}&lt;br /&gt;
|Passivebonus1= Cooldown Duration&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Peak Performance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{Pos|+15%}} Weapon Damage, {{Pos|+15%}} Dodge Chance and {{Pos|-15%}} Skills&#039; Cooldowns Duration when Energy is above {{c|energy|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|+10}}&lt;br /&gt;
|Passivebonus1= Energy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Athletic_skill_data&amp;diff=64277</id>
		<title>Athletic skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Athletic_skill_data&amp;diff=64277"/>
		<updated>2023-05-18T17:25:23Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Athletic skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Mighty Kick= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=6&lt;br /&gt;
|Cooldown=4&lt;br /&gt;
|Modifiers=Strength, Agility&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Deals {{W|10}} Crushing Damage with {{Pos|+100%}} Stagger chance and {{W|60%}} chance to inflict {{W|Knockback}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Applies the target with {{Neg|-15%}} Control Resistance and {{Neg|-15%}} Move Resistance for the {{W|next turn}}.&lt;br /&gt;
|Formuladesc=Deals {{W|(5 + (0.5 * STR))}} Crushing Damage with {{Pos|+100%}} Stagger Chance and with {{W|(45 + (1.5 * STR))%}} chance to inflict {{W|Knockback}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Applies the target with {{Neg|-(-((10 + (0.5 * AGL))))%}} Stun Resistance and {{Neg|-(-((10 + (0.5 * AGL))))%}} Move Resistance for the {{W|next turn}}.&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|formula_raw=Damage: {{Positive| 7 + 0.5 * Legs DEF * 0.2 * STR}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 45 + 1.5 * STR}}&amp;lt;br&amp;gt;Stun Resistance: {{Positive| -5 + 0.5 * AGL + 0.5 * STR}}&amp;lt;br&amp;gt;Knockback Resistance: {{Positive| -5 + 0.5 * AGL + 0.5 * STR}}&amp;lt;br&amp;gt;Block Power: {{Positive| -3 * STR}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 100 + 1.5 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Leg Sweep= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Area&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Agility&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Delivers a strike to three adjacent targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Deals {{W|10}} Crushing Damage with {{W|85%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the strike fails to {{w|Immobilize}} its target, it gains {{w|120%}} chance to apply {{w|Stagger}}.&lt;br /&gt;
|Formuladesc=Delivers a strike to three adjacent targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Deals {{W|((7 + (0.25 * STR)) + (0.25 * AGL))}} Crushing Damage with {{W|(75 + AGL)%}} chance to {{W|Immobilize}} all affected enemies for {{W|2}} turns and then Retreats to a targeted tile. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the strike fails to {{w|Immobilize}} its target, it gains {{w|120%}} chance to apply {{w|Stagger}}.&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Disengage= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description={{Pos|Halves}} the chance of triggering Attacks of Opportunity (from {{Neg|50%}} to {{Neg|25%}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Adjacent enemies are applied with {{Neg|+5%}} Fumble Chance and {{Neg|-5%}} Accuracy.&lt;br /&gt;
|Passivevalue1={{Pos|+3%}}&lt;br /&gt;
|Passivebonus1= Dodge Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Not This Time= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{Pos|+50%}} Fortitude for {{W|5}} turns upon receiving a negative Physical or Mental effect.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Once per {{w|90}} turns instantly removes a received {{w|Stun}}, {{w|Daze}}, {{w|Stagger}} or {{w|Immobilization}}.&lt;br /&gt;
|Passivevalue1={{Pos|+5}}&lt;br /&gt;
|Passivebonus1= Max Health&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Dash= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=3&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=20&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Performs a dash towards a targeted tile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The skill&#039;s Energy Cost is increased by {{Neg|15%}} for each enemy adjacent to the starting position.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On arrival grants {{Pos|+20%}} Counter Chance and {{Pos|+20%}} Dodge Chance for {{W|4}} turns if there&#039;s an adjacent enemy.&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Sudden Lunge= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Agility&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Delivers a strike with {{Neg|-50%}} Damage and {{W|60%}} chance to apply {{W|Stagger}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Puts the target&#039;s Abilities on a {{W|2}} turn Cooldown.&lt;br /&gt;
|Formuladesc=Delivers a strike with {{Neg|-50%}} Damage and {{W|(50 + AGL)%}} chance to apply {{W|Stagger}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Puts the target&#039;s Abilities on a {{W|2}} turn Cooldown.&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Push the Falling= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Killing {{W|Dazed, Stunned, Staggered,}} {{W|Confused, Immobilized}}, or {{Neg|Bleeding}} enemies replenishes {{c|energy|5%}} Max Energy.&lt;br /&gt;
|Passivevalue1={{Pos|+3%}}&lt;br /&gt;
|Passivebonus1= Crit Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Inner Reserves= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=When Energy drops below {{c|energy|15%}}, replenishes {{c|energy|25%}} Max Energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The effect can only trigger once per {{W|30}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|+3%}}&lt;br /&gt;
|Passivebonus1= Energy Restoration&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Elusiveness= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=20&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{W|5}} stacks of the following effect for {{W|10}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+20%}} Dodge Chance&amp;lt;br&amp;gt;{{Pos|-5%}} Damage Taken&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each {{W|dodge}} or received {{W|fumbled attack}} decreases the number of stacks by {{Neg|1}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{W|Moving}} to another tile increases the number of stacks by {{Pos|1}} (up to {{W|5}} stacks).&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|No Time to Linger= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Attacks against {{W|Dazed, Stunned, Staggered,}} {{W|Confused, Immobilized}} or {{Neg|Bleeding}} enemies gain {{Pos|+10%}} Accuracy and {{Pos|+10%}} Crit Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using {{Pos|&amp;quot;Sudden Lunge&amp;quot;}} against targets affected by {{W|Daze}}, {{W|Stun}}, {{W|Confusion}}, {{W|Immobilization}}, or {{Neg|Bleeding}} deals {{Pos|+25% Damage}} and doesn&#039;t take a turn.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Counter Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Adrenaline Rush= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=90&lt;br /&gt;
|Modifiers=Vitality&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Replenishes {{c|energy|13%}} Max Energy, decreases Pain by {{Pos|-15%}}, and grants the following effect for {{W|3}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|-30%}} Damage Taken&amp;lt;br&amp;gt;{{Pos|-50%}} Skills Energy Cost&amp;lt;br&amp;gt;{{Pos|+50%}} Energy Restoration&amp;lt;br&amp;gt;{{Pos|+25%}} Crit Chance&amp;lt;br&amp;gt;{{Pos|+50%}} Pain Resistance&amp;lt;br&amp;gt;Each turn reduces all active Cooldowns by {{Pos|1}} turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each enemy within {{W|3}} tiles increases the effect&#039;s duration by {{W|2}} turns.&lt;br /&gt;
|Formuladesc=Replenishes {{c|energy|((2.5 * VIT) * (1.5 - (HP / Max HP)))%}} Max Energy, decreases Pain by {{Pos|-((-1.5 * VIT) * (2 - (HP / Max HP)))%}}, and grants the following effect for {{W|(((VIT / 3) * (2 - (HP / Max HP))))}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|-30%}} Damage Taken&amp;lt;br&amp;gt;{{Pos|-50%}} Skills Energy Cost&amp;lt;br&amp;gt;{{Pos|+50%}} Energy Restoration&amp;lt;br&amp;gt;{{Pos|+25%}} Crit Chance&amp;lt;br&amp;gt;{{Pos|+50%}} Pain Resistance&amp;lt;br&amp;gt;Each turn reduces all active Cooldowns by {{Pos|1}} turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each enemy within {{W|3}} tiles increases the effect&#039;s duration by {{W|2}} turns.&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Sprint Training= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the distance for all Charge skills by {{W|1}} tile and reduces their Energy Cost by {{Pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Charge skills include: {{Pos|&amp;quot;Dash&amp;quot;}}, {{Pos|&amp;quot;Mutilating Lunge&amp;quot;}}, {{Pos|&amp;quot;Heroic Charge&amp;quot;}}, {{Pos|&amp;quot;Onrush&amp;quot;}}, {{Pos|&amp;quot;Skull Crusher&amp;quot;}} {{Pos|&amp;quot;Step Aside!&amp;quot;}}, and {{Pos|&amp;quot;Distracting Shot&amp;quot;}}.&lt;br /&gt;
|Passivevalue1={{Pos|-10%}}&lt;br /&gt;
|Passivebonus1= Cooldown Duration&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Peak Performance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{Pos|+15%}} Weapon Damage, {{Pos|+15%}} Dodge Chance and {{Pos|-15%}} Skills&#039; Cooldowns Duration when Energy is above {{c|energy|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|+10}}&lt;br /&gt;
|Passivebonus1= Energy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Warfare_skill_data&amp;diff=64276</id>
		<title>Warfare skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Warfare_skill_data&amp;diff=64276"/>
		<updated>2023-05-18T17:25:20Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Combat Mastery skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Seize the Initiative= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Delivers a strike to the target&#039;s least protected body part. A successful hit grants the attacker {{W|2}} stacks of {{Pos|&amp;quot;Seized Initiative&amp;quot;}}:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+3%}} Accuracy&amp;lt;br&amp;gt;{{Pos|+3%}} Counter Chance&amp;lt;br&amp;gt;{{Pos|-3%}} Fumble Chance&amp;lt;br&amp;gt;{{Pos|-5%}} Cooldowns Duration&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The target is applied with {{W|2}} stacks of {{Neg|&amp;quot;Initiative Loss&amp;quot;}}, negatively affecting the same stats.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When the {{W|attacker}} uses a targeted or an area of effect skill, they {{Pos|gain}} a stack of {{Pos|&amp;quot;Seized Initiative&amp;quot;}} and apply a stack of {{Neg|&amp;quot;Initiative Loss&amp;quot;}} to the target (up to {{W|5}} stacks).&amp;lt;br&amp;gt;When these abilities are used by the {{W|target}}, it {{Neg|removes}} a stack of {{Neg|&amp;quot;Initiative Loss&amp;quot;}} from itself and a stack of {{Pos|&amp;quot;Seized Initiative&amp;quot;}} from the attacker.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The effect can only be active on one target at a time as long as it&#039;s alive, remains within Vision, and isn&#039;t fleeing.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=EVS: {{Positive| -2 * AGL}}&amp;lt;br&amp;gt;PRR: {{Positive| -2 * STR}}&amp;lt;br&amp;gt;HC: {{Positive| 2.5 * PRC}}&amp;lt;br&amp;gt;FMB: {{Positive| -2.5 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|War Cry= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Area&lt;br /&gt;
|Range=9&lt;br /&gt;
|Energy=8&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Unleashes a war cry, dealing {{C|Psionic|2 Psionic Damage}} to all enemies within the area of effect.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Applies {{Neg|&amp;quot;Weakness&amp;quot;}} to each affected enemy for {{W|8}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Neg|-10%}} Weapon Damage&amp;lt;br&amp;gt;{{Neg|-10%}} Crit Chance&amp;lt;br&amp;gt;{{Neg|-25%}} Crit Efficiency&amp;lt;br&amp;gt;{{Neg|+10%}} Fumble Chance&amp;lt;br&amp;gt;{{Neg|-15%}} Block Chance&amp;lt;br&amp;gt;{{Neg|-25%}} Block Power&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Grants the effect of {{Pos|&amp;quot;Battle Rage&amp;quot;}} for {{W|4}} turns (the duration increases by {{W|1}} turn for each {{Neg|Weakened}} enemy).&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Opportune Moment= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Each successful attack has {{Pos|10%}} chance to reduce active Cooldowns by {{W|1}} turn and replenish {{c|energy|5%}} Max Energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This chance is increased to {{W|50%}} for {{W|Critical}} hits.&lt;br /&gt;
|Passivevalue1={{Pos|-3%}}&lt;br /&gt;
|Passivebonus1= Fumble Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Setup= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Using Tactics, Stances, or skipping a turn grants {{Pos|+10%}} Accuracy, {{Pos|+10%}} Weapon Damage, and {{Pos|-10%}} Damage Taken for {{W|2}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-5%}}&lt;br /&gt;
|Passivebonus1= Skills Energy Cost&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Offensive Tactic= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=24&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Activates the following effect for {{W|12}} turns (each enemy within Vision prolongs the effect by {{Pos|4}} turns), granting:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+4%}} Accuracy for each miss&amp;lt;br&amp;gt;{{Pos|+4%}} Counter Chance for each received attack&amp;lt;br&amp;gt;{{Pos|+4%}} Damage for each delivered strike or shot&amp;lt;br&amp;gt;{{Pos|+10%}} Crit Efficiency for each delivered critical hit&amp;lt;br&amp;gt;{{Pos|-8%}} Abilities Energy Cost for each ability used &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These bonuses can stack up to {{W|5}} times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Killing enemies prolongs the duration of the effect by {{Pos|2}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Switching to the other tactic doesn&#039;t take a turn or spend Energy.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Defensive Tactic= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=24&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Activates the following effect for {{W|10}} turns (each enemy in your Vision prolongs the effect by {{Pos|2}} turns), granting:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|-3%}} Damage Taken for each received attack&amp;lt;br&amp;gt;{{Pos|+5%}} Block Power for each successful block&amp;lt;br&amp;gt;{{Pos|+4%}} Dodge Chance for each successful dodge&amp;lt;br&amp;gt;{{Pos|+4%}} Control Resistance for each received {{W|Stun}}, {{W|Daze}} or {{W|Stagger}}, and for each enemy within Vision capable of applying them with basic attacks&amp;lt;br&amp;gt; {{Pos|+4%}} Move Resistance for each received {{W|Knockback}} or {{W|Immobilization}}, and for each enemy within Vision capable of applying them with basic attacks&amp;lt;br&amp;gt;{{Pos|+10%}} Fortitude for each received negative effect&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These bonuses can stack up to {{W|5}} times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Killing enemies prolongs the duration of the effect by {{Pos|2}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Switching to another tactic doesn&#039;t take a turn or spend energy.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Right on Target= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the built-in stat bonuses of Weaponry skills to {{Pos|+15%}} Accuracy, {{Pos|-10%}} Fumble Chance, and {{Pos|+5%}} Crit Chance (from {{Pos|+10%}} Accuracy, {{Pos|-5%}} Fumble Chance).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the character uses a {{W|one-handed weapon}} while the second weapon slot is {{W|empty}}, grants:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+15%}} Weapon Damage&amp;lt;br&amp;gt;{{Pos|+3%}} Main Hand Efficiency&amp;lt;br&amp;gt;{{Pos|+10%}} Armor Penetration&amp;lt;br&amp;gt;{{Pos|+5%}} Accuracy&amp;lt;br&amp;gt;{{Pos|-5%}} Fumble Chance&amp;lt;br&amp;gt;{{Pos|-15%}} Skills Energy Cost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Main Hand Efficiency increases with the character&#039;s {{W|Level}}.&lt;br /&gt;
|Formuladesc=Increases the built-in stat bonuses of Weaponry skills to {{Pos|+15%}} Accuracy, {{Pos|-10%}} Fumble Chance, and {{Pos|+5%}} Crit Chance (from {{Pos|+10%}} Accuracy, {{Pos|-5%}} Fumble Chance).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the character uses a {{W|one-handed weapon}} while the second weapon slot is {{W|empty}}, grants:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+15%}} Weapon Damage&amp;lt;br&amp;gt;{{Pos|+(2.5 + (LVL * 0.25))%}} Main Hand Efficiency&amp;lt;br&amp;gt;{{Pos|+10%}} Armor Penetration&amp;lt;br&amp;gt;{{Pos|+5%}} Accuracy&amp;lt;br&amp;gt;{{Pos|-5%}} Fumble Chance&amp;lt;br&amp;gt;{{Pos|-15%}} Skills Energy Cost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Main Hand Efficiency increases with the character&#039;s {{W|Level}}.&lt;br /&gt;
|Passivevalue1={{Pos|+3%}}&lt;br /&gt;
|Passivebonus1= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Intimidation= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=War Cry gains {{Pos|60%}} chance to {{W|Daze}} or {{W|Confuse}} affected enemies for {{W|2-3}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The character&#039;s actions have {{Pos|25%}} stronger effect on the enemies&#039; {{W|will to fight}}.&lt;br /&gt;
|Formuladesc=War Cry gains {{Pos|(50 + WIL)%}} chance to {{W|Daze}} or {{W|Confuse}} affected enemies for {{W|2-3}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The character&#039;s actions have {{Pos|25%}} stronger effect on the enemies&#039; {{W|will to fight}}.&lt;br /&gt;
|Passivevalue1={{Pos|+3%}}&lt;br /&gt;
|Passivebonus1= Crit Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Against the Odds= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=90&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=The first attack received during the next turn will deal no Damage and is guaranteed to trigger a Counterattack. After that, activates the following effect for {{W|2}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Health can no longer drop below {{Pos|15%}}&amp;lt;br&amp;gt;Killing an equal or more powerful enemy replenishes {{Pos|20%}} Max Health and Energy.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Finisher= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=14&lt;br /&gt;
|Cooldown=8&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Delivers a strike with {{Pos|+25%}} Accuracy and {{Pos|+25%}} Crit Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this skill kills its target, it immediately refreshes all active Cooldowns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Stance Training= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=If {{Pos|&amp;quot;Defensive Tactic&amp;quot;}} is active, receiving attacks prolongs the duration of Stance effects by {{W|1}} turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If {{Pos|&amp;quot;Offensive Tactic&amp;quot;}} is active, using applicable skills additionally grants {{C|+|+1}} stack to their respective Stances.&lt;br /&gt;
|Passivevalue1={{Pos|-5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Thirst for Battle= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=24&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=The first attack received during the next turn is guaranteed to trigger a Counterattack. After that, activates the skill&#039;s effect for {{W|6}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each {{Neg|missing}} percent of Health grants:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+0.5%}} Weapon Damage&amp;lt;br&amp;gt;{{Pos|+0.25%}} Crit Chance&amp;lt;br&amp;gt;{{Pos|+0.5%}} Crit Efficiency&amp;lt;br&amp;gt;{{Pos|+0.33%}} Life Drain&amp;lt;br&amp;gt;{{Pos|+0.5%}} Energy Drain&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The power of the effect is calculated dynamically based on the amount of Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Killing an enemy prolongs the duration of the effect by {{Pos|2}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Armor Crusher= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Attacks against targets with armored targets gain gain {{Pos|+10%}} Armor Penetration and {{Pos|+30%}} Armor Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When the target&#039;s Armor Durability reaches {{W|0%}}, permanently applies it with {{Neg|+10%}} Damage Taken.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Armor Penetration&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Final Push= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{Pos|+5%}} Weapon Damage, {{Pos|-5%}} Abilities Energy Cost, and {{Pos|-5%}} Cooldowns Duration for each missing {{Neg|20%}} Health.&lt;br /&gt;
|Passivevalue1={{Pos|+10%}}&lt;br /&gt;
|Passivebonus1= Bleed Resistance &lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Ranged_skill_data&amp;diff=64275</id>
		<title>Ranged skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Ranged_skill_data&amp;diff=64275"/>
		<updated>2023-05-18T17:25:15Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Ranged skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Taking Aim= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=6&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition &lt;br /&gt;
|Description=Activates the following effect for the next turn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+60%}} Accuracy&amp;lt;br&amp;gt;{{Pos|+10%}} Weapon Damage.&lt;br /&gt;
|Formuladesc=Activates the following effect for the next turn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+(45 + (1.5 * PRC))%}} Accuracy&amp;lt;br&amp;gt;{{Pos|+STR%}} Weapon Damage.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 5 + 0.5 * AGL}}&amp;lt;br&amp;gt;Hit Chance: {{Positive| 45 + 1.5 * PRC}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 2.5 * STR}}&amp;lt;br&amp;gt;Immob Chance: {{Positive| 2.5 * AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 2.5 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Distracting Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=2&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=20&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Increases Dodge Chance up to {{Pos|100%}} and allows to {{W|Retreat}} up to two tiles away.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After that, takes a shot with {{Neg|-25%}} Damage and {{Neg|-25%}} Accuracy at the enemy closest to the original location.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage + -60}}&amp;lt;br&amp;gt;MP Restoration: {{Positive| 1.5 * Vitality}}&amp;lt;br&amp;gt;EVS: {{Positive| 2 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Constant Practice= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Makes the distance penalty to Accuracy {{Pos|2}} times less impactful (from {{Neg|-2%}} Accuracy per tile to {{Neg|-1%}} Accuracy per tile).&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+3%}}&lt;br /&gt;
|Passivebonus2= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Thrift= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Makes bolts and arrows break {{Pos|50%}} less often.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|-5%}}&lt;br /&gt;
|Passivebonus2= Fumble Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Piercing Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Perception, Agility, Strength&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot which, upon a successful hit, deals damage to all targets in its path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This attack gains {{Pos|+30%}} Bleed Chance, {{Pos|+15%}} Armor Penetration and, {{Pos|+50%}} Armor Damage.&lt;br /&gt;
|Formuladesc=Takes a shot which, upon a successful hit, deals damage to all targets in its path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This attack gains {{Pos|+(10 + (2 * AGL))%}} Bleed Chance, {{Pos|+((1.5 * PRC))%}} Armor Penetration and, {{Pos|+(20 + (3 * STR))%}} Armor Damage.&lt;br /&gt;
|Hiddenvalue1={{Pos|+25%}}&lt;br /&gt;
|Hiddenbonus1= Accuracy&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Bleeding Chance: {{Positive| 10 + 2 * AGL}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 1.5 * PRC}}&amp;lt;br&amp;gt;Daze Chance: {{Positive| 70 + STR + AGL + PRC}}&amp;lt;br&amp;gt;Weapon Damage: {{Positive| -35}}&amp;lt;br&amp;gt;PRR: {{Positive| -STR}}&amp;lt;br&amp;gt;FMB: {{Positive| 0.5 * PRC + 0.5 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Suppression= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the following effect for {{W|12}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+5%}} Immobilization Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Knockback Chance&amp;lt;br&amp;gt;{{Pos|-10%}} Cooldowns Duration&amp;lt;br&amp;gt;{{Pos|-10%}} Skills Energy Cost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills (with the exception of {{c|White|Taking Aim}}) grants {{c|+|1}} stack of the effect (up to {{c|White|4}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic ranged attacks prolong the duration of the effect by {{c|+|1}} turn (up to {{c|White|15}} turns), but decrease its number of stacks by {{c|-|1}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Anticipation= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Each successful shot applies the enemy with {{Neg|-5%}} Dodge Chance for {{W|6}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each missed shot grants {{Pos|+5%}} Accuracy for {{W|6}} turns.&amp;lt;br&amp;gt;Both these effects stack up to {{W|5}} times.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|-5%}}&lt;br /&gt;
|Passivebonus2= Skills Energy Cost&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Spot Weakness= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description={{Pos|&amp;quot;Taking Aim&amp;quot;}} additionally grants {{Pos|+5%}} Crit Chance, {{Pos|+25%}} Bodypart Damage, and {{Pos|+10%}} Armor Penetration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shots that lead to {{Neg|Injuries}} grant {{Pos|+10%}} Weapon Damage for {{W|6}} turns({{W|9}} turns when using a {{W|crossbow}}).&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Armor Penetration&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Long Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=9&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot with {{Pos|+2}} Bonus Range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each traveled tile the shot gains {{Pos|+5%}} Damage, {{Pos|+3%}} Armor Penetration, and {{Pos|+6%}} Bodypart Damage.&lt;br /&gt;
|Formuladesc=Takes a shot with {{Pos|+2}} Bonus Range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each traveled tile the shot gains {{Pos|+((0.3 * STR) + (0.2 * AGL))%}} Damage, {{Pos|+((0.2 * PRC) + (0.1 * AGL))%}} Armor Penetration, and {{Pos|+((0.4 * STR) + (0.2 * PRC)%}} Bodypart Damage.&lt;br /&gt;
|Hiddenvalue1={{Pos|+5%}}&lt;br /&gt;
|Hiddenbonus1= Accuracy&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 0.3 * STR + 0.2 * AGL}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 0.2 * PRC + 0.1 * AGL}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 0.4 * STR + 0.2 * PRC}}&amp;lt;br&amp;gt;Confuse Chance: {{Positive| 80 + 2 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Hunter&#039;s Mark= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot at the target. A successful hit applies it with the following effect for {{W|10}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Consecutive shots against the marked target receive a stacking bonus of {{Pos|+5%}} Damage and {{Pos|+10%}} Bleed Chance.&lt;br /&gt;
|Formuladesc=Takes a shot at the target. A successful hit applies it with the following effect for {{W|10}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Consecutive shots against the marked target receive a stacking bonus of {{Pos|+((0.25 * STR) + (0.25 * PRC))%}} Damage and {{Pos|+((0.5 * AGL) + (0.5 * PRC))%}} Bleed Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 0.25 * STR + 0.25 * PRC}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 0.5 * AGL + 0.5 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Precision= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Every {{W|3rd}} successful shot activates {{Pos|&amp;quot;Taking Aim&amp;quot;}} for the next turn. (the next {{W|2}} turns when using a {{W|crossbow}})&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Headshot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=24&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot at the target&#039;s head.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This shot gains {{Pos|+50%}} Bodypart Damage, {{Pos|+15%}} Crit Chance, and {{Pos|+35%}} Crit Efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this shot kills its target, this ability tree&#039;s active Cooldowns are reduced by {{Pos|6}} turns.&lt;br /&gt;
|Formuladesc=Takes a shot at the target&#039;s head.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This shot gains {{Pos|+((20 + (1.5 * PRC)) + (1.5 * AGL))%}} Bodypart Damage, {{Pos|+((5 + (0.5 * AGL)) + (0.5 * PRC))%}} Crit Chance, and {{Pos|+(3.5 * STR)%}} Crit Efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this shot kills its target, this ability tree&#039;s active Cooldowns are reduced by {{Pos|6}} turns.&lt;br /&gt;
|Hiddenvalue1={{Pos|+10%}}&lt;br /&gt;
|Hiddenbonus1= Accuracy&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Bodypart Damage: {{Positive| 1.5 * PRC + 1.5 * AGL}}&amp;lt;br&amp;gt;CRT: {{Positive| 5 + 0.5 * AGL + 0.5 * PRC}}&amp;lt;br&amp;gt;CRTD: {{Positive| 2.5 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Shoot to Kill= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Critical shots gain {{Pos|+25%}} Crit Efficiency and {{Pos|+50%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For every tile between you and your enemy, grants your shots {{Pos|+1%}} Crit Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Crit Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Upper Hand= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Killing enemies with {{W|bows}} reduces active Cooldowns for this ability tree by {{Pos|2}} turns and replenishes {{C|Energy|10%}} Max Energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Killing enemies with {{W|crossbows}} reloads them without spending a turn.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+7.5%}}&lt;br /&gt;
|Passivebonus2= Weapon Damage&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Ranged_skill_data&amp;diff=64274</id>
		<title>Ranged skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Ranged_skill_data&amp;diff=64274"/>
		<updated>2023-05-18T17:25:11Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Ranged skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Taking Aim= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=6&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition &lt;br /&gt;
|Description=Activates the following effect for the next turn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+60%}} Accuracy&amp;lt;br&amp;gt;{{Pos|+10%}} Weapon Damage.&lt;br /&gt;
|Formuladesc=Activates the following effect for the next turn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+(45 + (1.5 * PRC))%}} Accuracy&amp;lt;br&amp;gt;{{Pos|+STR%}} Weapon Damage.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 5 + 0.5 * AGL}}&amp;lt;br&amp;gt;Hit Chance: {{Positive| 45 + 1.5 * PRC}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 2.5 * STR}}&amp;lt;br&amp;gt;Immob Chance: {{Positive| 2.5 * AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 2.5 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Distracting Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=2&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=20&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Increases Dodge Chance up to {{Pos|100%}} and allows to {{W|Retreat}} up to two tiles away.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After that, takes a shot with {{Neg|-25%}} Damage and {{Neg|-25%}} Accuracy at the enemy closest to the original location.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage + -60}}&amp;lt;br&amp;gt;MP Restoration: {{Positive| 1.5 * Vitality}}&amp;lt;br&amp;gt;EVS: {{Positive| 2 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Constant Practice= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Makes the distance penalty to Accuracy {{Pos|2}} times less impactful (from {{Neg|-2%}} Accuracy per tile to {{Neg|-1%}} Accuracy per tile).&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+3%}}&lt;br /&gt;
|Passivebonus2= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Thrift= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Makes bolts and arrows break {{Pos|50%}} less often.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|-5%}}&lt;br /&gt;
|Passivebonus2= Fumble Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Piercing Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Perception, Agility, Strength&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot which, upon a successful hit, deals damage to all targets in its path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This attack gains {{Pos|+30%}} Bleed Chance, {{Pos|+15%}} Armor Penetration and, {{Pos|+50%}} Armor Damage.&lt;br /&gt;
|Formuladesc=Takes a shot which, upon a successful hit, deals damage to all targets in its path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This attack gains {{Pos|+(10 + (2 * AGL))%}} Bleed Chance, {{Pos|+((1.5 * PRC))%}} Armor Penetration and, {{Pos|+(20 + (3 * STR))%}} Armor Damage.&lt;br /&gt;
|Hiddenvalue1={{Pos|+25%}}&lt;br /&gt;
|Hiddenbonus1= Accuracy&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Bleeding Chance: {{Positive| 10 + 2 * AGL}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 1.5 * PRC}}&amp;lt;br&amp;gt;Daze Chance: {{Positive| 70 + STR + AGL + PRC}}&amp;lt;br&amp;gt;Weapon Damage: {{Positive| -35}}&amp;lt;br&amp;gt;PRR: {{Positive| -STR}}&amp;lt;br&amp;gt;FMB: {{Positive| 0.5 * PRC + 0.5 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Suppression= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the following effect for {{W|12}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+5%}} Immobilization Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Knockback Chance&amp;lt;br&amp;gt;{{Pos|-10%}} Cooldowns Duration&amp;lt;br&amp;gt;{{Pos|-10%}} Skills Energy Cost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills (with the exception of {{c|White|Taking Aim}}) grants {{c|+|1}} stack of the effect (up to {{c|White|4}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic ranged attacks prolong the duration of the effect by {{c|+|1}} turn (up to {{c|White|15}} turns), but decrease its number of stacks by {{c|-|1}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Anticipation= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Each successful shot applies the enemy with {{Neg|-5%}} Dodge Chance for {{W|6}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each missed shot grants {{Pos|+5%}} Accuracy for {{W|6}} turns.&amp;lt;br&amp;gt;Both these effects stack up to {{W|5}} times.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|-5%}}&lt;br /&gt;
|Passivebonus2= Skills Energy Cost&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Spot Weakness= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description={{Pos|&amp;quot;Taking Aim&amp;quot;}} additionally grants {{Pos|+5%}} Crit Chance, {{Pos|+25%}} Bodypart Damage, and {{Pos|+10%}} Armor Penetration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shots that lead to {{Neg|Injuries}} grant {{Pos|+10%}} Weapon Damage for {{W|6}} turns({{W|9}} turns when using a {{W|crossbow}}).&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Armor Penetration&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Long Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=9&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot with {{Pos|+2}} Bonus Range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each traveled tile the shot gains {{Pos|+5%}} Damage, {{Pos|+3%}} Armor Penetration, and {{Pos|+6%}} Bodypart Damage.&lt;br /&gt;
|Formuladesc=Takes a shot with {{Pos|+2}} Bonus Range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each traveled tile the shot gains {{Pos|+((0.3 * STR) + (0.2 * AGL))%}} Damage, {{Pos|+((0.2 * PRC) + (0.1 * AGL))%}} Armor Penetration, and {{Pos|+((0.4 * STR) + (0.2 * PRC)%}} Bodypart Damage.&lt;br /&gt;
|Hiddenvalue1={{Pos|+5%}}&lt;br /&gt;
|Hiddenbonus1= Accuracy&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 0.3 * STR + 0.2 * AGL}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 0.2 * PRC + 0.1 * AGL}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 0.4 * STR + 0.2 * PRC}}&amp;lt;br&amp;gt;Confuse Chance: {{Positive| 80 + 2 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Hunter&#039;s Mark= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot at the target. A successful hit applies it with the following effect for {{W|10}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Consecutive shots against the marked target receive a stacking bonus of {{Pos|+5%}} Damage and {{Pos|+10%}} Bleed Chance.&lt;br /&gt;
|Formuladesc=Takes a shot at the target. A successful hit applies it with the following effect for {{W|10}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Consecutive shots against the marked target receive a stacking bonus of {{Pos|+((0.25 * STR) + (0.25 * PRC))%}} Damage and {{Pos|+((0.5 * AGL) + (0.5 * PRC))%}} Bleed Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Precision= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Every {{W|3rd}} successful shot activates {{Pos|&amp;quot;Taking Aim&amp;quot;}} for the next turn. (the next {{W|2}} turns when using a {{W|crossbow}})&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Headshot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=24&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot at the target&#039;s head.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This shot gains {{Pos|+50%}} Bodypart Damage, {{Pos|+15%}} Crit Chance, and {{Pos|+35%}} Crit Efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this shot kills its target, this ability tree&#039;s active Cooldowns are reduced by {{Pos|6}} turns.&lt;br /&gt;
|Formuladesc=Takes a shot at the target&#039;s head.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This shot gains {{Pos|+((20 + (1.5 * PRC)) + (1.5 * AGL))%}} Bodypart Damage, {{Pos|+((5 + (0.5 * AGL)) + (0.5 * PRC))%}} Crit Chance, and {{Pos|+(3.5 * STR)%}} Crit Efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this shot kills its target, this ability tree&#039;s active Cooldowns are reduced by {{Pos|6}} turns.&lt;br /&gt;
|Hiddenvalue1={{Pos|+10%}}&lt;br /&gt;
|Hiddenbonus1= Accuracy&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Bodypart Damage: {{Positive| 1.5 * PRC + 1.5 * AGL}}&amp;lt;br&amp;gt;CRT: {{Positive| 5 + 0.5 * AGL + 0.5 * PRC}}&amp;lt;br&amp;gt;CRTD: {{Positive| 2.5 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Shoot to Kill= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Critical shots gain {{Pos|+25%}} Crit Efficiency and {{Pos|+50%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For every tile between you and your enemy, grants your shots {{Pos|+1%}} Crit Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Crit Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Upper Hand= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Killing enemies with {{W|bows}} reduces active Cooldowns for this ability tree by {{Pos|2}} turns and replenishes {{C|Energy|10%}} Max Energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Killing enemies with {{W|crossbows}} reloads them without spending a turn.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+7.5%}}&lt;br /&gt;
|Passivebonus2= Weapon Damage&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Ranged_skill_data&amp;diff=64273</id>
		<title>Ranged skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Ranged_skill_data&amp;diff=64273"/>
		<updated>2023-05-18T17:25:08Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Ranged skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Taking Aim= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=6&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition &lt;br /&gt;
|Description=Activates the following effect for the next turn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+60%}} Accuracy&amp;lt;br&amp;gt;{{Pos|+10%}} Weapon Damage.&lt;br /&gt;
|Formuladesc=Activates the following effect for the next turn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+(45 + (1.5 * PRC))%}} Accuracy&amp;lt;br&amp;gt;{{Pos|+STR%}} Weapon Damage.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 5 + 0.5 * AGL}}&amp;lt;br&amp;gt;Hit Chance: {{Positive| 45 + 1.5 * PRC}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 2.5 * STR}}&amp;lt;br&amp;gt;Immob Chance: {{Positive| 2.5 * AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 2.5 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Distracting Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=2&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=20&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Increases Dodge Chance up to {{Pos|100%}} and allows to {{W|Retreat}} up to two tiles away.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After that, takes a shot with {{Neg|-25%}} Damage and {{Neg|-25%}} Accuracy at the enemy closest to the original location.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage + -60}}&amp;lt;br&amp;gt;MP Restoration: {{Positive| 1.5 * Vitality}}&amp;lt;br&amp;gt;EVS: {{Positive| 2 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Constant Practice= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Makes the distance penalty to Accuracy {{Pos|2}} times less impactful (from {{Neg|-2%}} Accuracy per tile to {{Neg|-1%}} Accuracy per tile).&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+3%}}&lt;br /&gt;
|Passivebonus2= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Thrift= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Makes bolts and arrows break {{Pos|50%}} less often.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|-5%}}&lt;br /&gt;
|Passivebonus2= Fumble Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Piercing Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Perception, Agility, Strength&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot which, upon a successful hit, deals damage to all targets in its path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This attack gains {{Pos|+30%}} Bleed Chance, {{Pos|+15%}} Armor Penetration and, {{Pos|+50%}} Armor Damage.&lt;br /&gt;
|Formuladesc=Takes a shot which, upon a successful hit, deals damage to all targets in its path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This attack gains {{Pos|+(10 + (2 * AGL))%}} Bleed Chance, {{Pos|+((1.5 * PRC))%}} Armor Penetration and, {{Pos|+(20 + (3 * STR))%}} Armor Damage.&lt;br /&gt;
|Hiddenvalue1={{Pos|+25%}}&lt;br /&gt;
|Hiddenbonus1= Accuracy&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Bleeding Chance: {{Positive| 10 + 2 * AGL}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 1.5 * PRC}}&amp;lt;br&amp;gt;Daze Chance: {{Positive| 70 + STR + AGL + PRC}}&amp;lt;br&amp;gt;Weapon Damage: {{Positive| -35}}&amp;lt;br&amp;gt;PRR: {{Positive| -STR}}&amp;lt;br&amp;gt;FMB: {{Positive| 0.5 * PRC + 0.5 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Suppression= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the following effect for {{W|12}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+5%}} Immobilization Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Knockback Chance&amp;lt;br&amp;gt;{{Pos|-10%}} Cooldowns Duration&amp;lt;br&amp;gt;{{Pos|-10%}} Skills Energy Cost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills (with the exception of {{c|White|Taking Aim}}) grants {{c|+|1}} stack of the effect (up to {{c|White|4}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic ranged attacks prolong the duration of the effect by {{c|+|1}} turn (up to {{c|White|15}} turns), but decrease its number of stacks by {{c|-|1}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Anticipation= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Each successful shot applies the enemy with {{Neg|-5%}} Dodge Chance for {{W|6}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each missed shot grants {{Pos|+5%}} Accuracy for {{W|6}} turns.&amp;lt;br&amp;gt;Both these effects stack up to {{W|5}} times.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|-5%}}&lt;br /&gt;
|Passivebonus2= Skills Energy Cost&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Spot Weakness= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description={{Pos|&amp;quot;Taking Aim&amp;quot;}} additionally grants {{Pos|+5%}} Crit Chance, {{Pos|+25%}} Bodypart Damage, and {{Pos|+10%}} Armor Penetration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shots that lead to {{Neg|Injuries}} grant {{Pos|+10%}} Weapon Damage for {{W|6}} turns({{W|9}} turns when using a {{W|crossbow}}).&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Armor Penetration&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Long Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=9&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot with {{Pos|+2}} Bonus Range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each traveled tile the shot gains {{Pos|+5%}} Damage, {{Pos|+3%}} Armor Penetration, and {{Pos|+6%}} Bodypart Damage.&lt;br /&gt;
|Formuladesc=Takes a shot with {{Pos|+2}} Bonus Range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each traveled tile the shot gains {{Pos|+((0.3 * STR) + (0.2 * AGL))%}} Damage, {{Pos|+((0.2 * PRC) + (0.1 * AGL))%}} Armor Penetration, and {{Pos|+((0.4 * STR) + (0.2 * PRC)%}} Bodypart Damage.&lt;br /&gt;
|Hiddenvalue1={{Pos|+5%}}&lt;br /&gt;
|Hiddenbonus1= Accuracy&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 0.3 * STR + 0.2 * AGL}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 0.2 * PRC + 0.1 * AGL}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 0.4 * STR + 0.2 * PRC}}&amp;lt;br&amp;gt;Confuse Chance: {{Positive| 80 + 2 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Hunter&#039;s Mark= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot at the target. A successful hit applies it with the following effect for {{W|10}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Consecutive shots against the marked target receive a stacking bonus of {{Pos|+5%}} Damage and {{Pos|+10%}} Bleed Chance.&lt;br /&gt;
|Formuladesc=Takes a shot at the target. A successful hit applies it with the following effect for {{W|10}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Consecutive shots against the marked target receive a stacking bonus of {{Pos|+((0.25 * STR) + (0.25 * PRC))%}} Damage and {{Pos|+((0.5 * AGL) + (0.5 * PRC))%}} Bleed Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Precision= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Every {{W|3rd}} successful shot activates {{Pos|&amp;quot;Taking Aim&amp;quot;}} for the next turn. (the next {{W|2}} turns when using a {{W|crossbow}})&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Headshot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=24&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot at the target&#039;s head.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This shot gains {{Pos|+50%}} Bodypart Damage, {{Pos|+15%}} Crit Chance, and {{Pos|+35%}} Crit Efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this shot kills its target, this ability tree&#039;s active Cooldowns are reduced by {{Pos|6}} turns.&lt;br /&gt;
|Formuladesc=Takes a shot at the target&#039;s head.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This shot gains {{Pos|+((20 + (1.5 * PRC)) + (1.5 * AGL))%}} Bodypart Damage, {{Pos|+((5 + (0.5 * AGL)) + (0.5 * PRC))%}} Crit Chance, and {{Pos|+(3.5 * STR)%}} Crit Efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this shot kills its target, this ability tree&#039;s active Cooldowns are reduced by {{Pos|6}} turns.&lt;br /&gt;
|Hiddenvalue1={{Pos|+10%}}&lt;br /&gt;
|Hiddenbonus1= Accuracy&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Shoot to Kill= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Critical shots gain {{Pos|+25%}} Crit Efficiency and {{Pos|+50%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For every tile between you and your enemy, grants your shots {{Pos|+1%}} Crit Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Crit Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Upper Hand= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Killing enemies with {{W|bows}} reduces active Cooldowns for this ability tree by {{Pos|2}} turns and replenishes {{C|Energy|10%}} Max Energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Killing enemies with {{W|crossbows}} reloads them without spending a turn.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+7.5%}}&lt;br /&gt;
|Passivebonus2= Weapon Damage&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Ranged_skill_data&amp;diff=64272</id>
		<title>Ranged skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Ranged_skill_data&amp;diff=64272"/>
		<updated>2023-05-18T17:25:04Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Ranged skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Taking Aim= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=6&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition &lt;br /&gt;
|Description=Activates the following effect for the next turn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+60%}} Accuracy&amp;lt;br&amp;gt;{{Pos|+10%}} Weapon Damage.&lt;br /&gt;
|Formuladesc=Activates the following effect for the next turn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+(45 + (1.5 * PRC))%}} Accuracy&amp;lt;br&amp;gt;{{Pos|+STR%}} Weapon Damage.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 5 + 0.5 * AGL}}&amp;lt;br&amp;gt;Hit Chance: {{Positive| 45 + 1.5 * PRC}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 2.5 * STR}}&amp;lt;br&amp;gt;Immob Chance: {{Positive| 2.5 * AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 2.5 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Distracting Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=2&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=20&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Increases Dodge Chance up to {{Pos|100%}} and allows to {{W|Retreat}} up to two tiles away.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After that, takes a shot with {{Neg|-25%}} Damage and {{Neg|-25%}} Accuracy at the enemy closest to the original location.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage + -60}}&amp;lt;br&amp;gt;MP Restoration: {{Positive| 1.5 * Vitality}}&amp;lt;br&amp;gt;EVS: {{Positive| 2 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Constant Practice= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Makes the distance penalty to Accuracy {{Pos|2}} times less impactful (from {{Neg|-2%}} Accuracy per tile to {{Neg|-1%}} Accuracy per tile).&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+3%}}&lt;br /&gt;
|Passivebonus2= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Thrift= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Makes bolts and arrows break {{Pos|50%}} less often.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|-5%}}&lt;br /&gt;
|Passivebonus2= Fumble Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Piercing Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Perception, Agility, Strength&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot which, upon a successful hit, deals damage to all targets in its path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This attack gains {{Pos|+30%}} Bleed Chance, {{Pos|+15%}} Armor Penetration and, {{Pos|+50%}} Armor Damage.&lt;br /&gt;
|Formuladesc=Takes a shot which, upon a successful hit, deals damage to all targets in its path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This attack gains {{Pos|+(10 + (2 * AGL))%}} Bleed Chance, {{Pos|+((1.5 * PRC))%}} Armor Penetration and, {{Pos|+(20 + (3 * STR))%}} Armor Damage.&lt;br /&gt;
|Hiddenvalue1={{Pos|+25%}}&lt;br /&gt;
|Hiddenbonus1= Accuracy&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Suppression= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the following effect for {{W|12}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+5%}} Immobilization Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Knockback Chance&amp;lt;br&amp;gt;{{Pos|-10%}} Cooldowns Duration&amp;lt;br&amp;gt;{{Pos|-10%}} Skills Energy Cost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills (with the exception of {{c|White|Taking Aim}}) grants {{c|+|1}} stack of the effect (up to {{c|White|4}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic ranged attacks prolong the duration of the effect by {{c|+|1}} turn (up to {{c|White|15}} turns), but decrease its number of stacks by {{c|-|1}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Anticipation= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Each successful shot applies the enemy with {{Neg|-5%}} Dodge Chance for {{W|6}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each missed shot grants {{Pos|+5%}} Accuracy for {{W|6}} turns.&amp;lt;br&amp;gt;Both these effects stack up to {{W|5}} times.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|-5%}}&lt;br /&gt;
|Passivebonus2= Skills Energy Cost&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Spot Weakness= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description={{Pos|&amp;quot;Taking Aim&amp;quot;}} additionally grants {{Pos|+5%}} Crit Chance, {{Pos|+25%}} Bodypart Damage, and {{Pos|+10%}} Armor Penetration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shots that lead to {{Neg|Injuries}} grant {{Pos|+10%}} Weapon Damage for {{W|6}} turns({{W|9}} turns when using a {{W|crossbow}}).&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Armor Penetration&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Long Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=9&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot with {{Pos|+2}} Bonus Range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each traveled tile the shot gains {{Pos|+5%}} Damage, {{Pos|+3%}} Armor Penetration, and {{Pos|+6%}} Bodypart Damage.&lt;br /&gt;
|Formuladesc=Takes a shot with {{Pos|+2}} Bonus Range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each traveled tile the shot gains {{Pos|+((0.3 * STR) + (0.2 * AGL))%}} Damage, {{Pos|+((0.2 * PRC) + (0.1 * AGL))%}} Armor Penetration, and {{Pos|+((0.4 * STR) + (0.2 * PRC)%}} Bodypart Damage.&lt;br /&gt;
|Hiddenvalue1={{Pos|+5%}}&lt;br /&gt;
|Hiddenbonus1= Accuracy&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 0.3 * STR + 0.2 * AGL}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 0.2 * PRC + 0.1 * AGL}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 0.4 * STR + 0.2 * PRC}}&amp;lt;br&amp;gt;Confuse Chance: {{Positive| 80 + 2 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Hunter&#039;s Mark= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot at the target. A successful hit applies it with the following effect for {{W|10}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Consecutive shots against the marked target receive a stacking bonus of {{Pos|+5%}} Damage and {{Pos|+10%}} Bleed Chance.&lt;br /&gt;
|Formuladesc=Takes a shot at the target. A successful hit applies it with the following effect for {{W|10}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Consecutive shots against the marked target receive a stacking bonus of {{Pos|+((0.25 * STR) + (0.25 * PRC))%}} Damage and {{Pos|+((0.5 * AGL) + (0.5 * PRC))%}} Bleed Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Precision= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Every {{W|3rd}} successful shot activates {{Pos|&amp;quot;Taking Aim&amp;quot;}} for the next turn. (the next {{W|2}} turns when using a {{W|crossbow}})&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Headshot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=24&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot at the target&#039;s head.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This shot gains {{Pos|+50%}} Bodypart Damage, {{Pos|+15%}} Crit Chance, and {{Pos|+35%}} Crit Efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this shot kills its target, this ability tree&#039;s active Cooldowns are reduced by {{Pos|6}} turns.&lt;br /&gt;
|Formuladesc=Takes a shot at the target&#039;s head.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This shot gains {{Pos|+((20 + (1.5 * PRC)) + (1.5 * AGL))%}} Bodypart Damage, {{Pos|+((5 + (0.5 * AGL)) + (0.5 * PRC))%}} Crit Chance, and {{Pos|+(3.5 * STR)%}} Crit Efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this shot kills its target, this ability tree&#039;s active Cooldowns are reduced by {{Pos|6}} turns.&lt;br /&gt;
|Hiddenvalue1={{Pos|+10%}}&lt;br /&gt;
|Hiddenbonus1= Accuracy&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Shoot to Kill= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Critical shots gain {{Pos|+25%}} Crit Efficiency and {{Pos|+50%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For every tile between you and your enemy, grants your shots {{Pos|+1%}} Crit Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Crit Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Upper Hand= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Killing enemies with {{W|bows}} reduces active Cooldowns for this ability tree by {{Pos|2}} turns and replenishes {{C|Energy|10%}} Max Energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Killing enemies with {{W|crossbows}} reloads them without spending a turn.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+7.5%}}&lt;br /&gt;
|Passivebonus2= Weapon Damage&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Ranged_skill_data&amp;diff=64271</id>
		<title>Ranged skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Ranged_skill_data&amp;diff=64271"/>
		<updated>2023-05-18T17:13:41Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Ranged skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Taking Aim= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=6&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition &lt;br /&gt;
|Description=Activates the following effect for the next turn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+60%}} Accuracy&amp;lt;br&amp;gt;{{Pos|+10%}} Weapon Damage.&lt;br /&gt;
|Formuladesc=Activates the following effect for the next turn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+(45 + (1.5 * PRC))%}} Accuracy&amp;lt;br&amp;gt;{{Pos|+STR%}} Weapon Damage.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 5 + 0.5 * AGL}}&amp;lt;br&amp;gt;Hit Chance: {{Positive| 45 + 1.5 * PRC}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 2.5 * STR}}&amp;lt;br&amp;gt;Immob Chance: {{Positive| 2.5 * AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 2.5 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Distracting Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=2&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=20&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Increases Dodge Chance up to {{Pos|100%}} and allows to {{W|Retreat}} up to two tiles away.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After that, takes a shot with {{Neg|-25%}} Damage and {{Neg|-25%}} Accuracy at the enemy closest to the original location.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage + -60}}&amp;lt;br&amp;gt;MP Restoration: {{Positive| 1.5 * Vitality}}&amp;lt;br&amp;gt;EVS: {{Positive| 2 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Constant Practice= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Makes the distance penalty to Accuracy {{Pos|2}} times less impactful (from {{Neg|-2%}} Accuracy per tile to {{Neg|-1%}} Accuracy per tile).&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+3%}}&lt;br /&gt;
|Passivebonus2= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Thrift= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Makes bolts and arrows break {{Pos|50%}} less often.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|-5%}}&lt;br /&gt;
|Passivebonus2= Fumble Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Piercing Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Perception, Agility, Strength&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot which, upon a successful hit, deals damage to all targets in its path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This attack gains {{Pos|+30%}} Bleed Chance, {{Pos|+15%}} Armor Penetration and, {{Pos|+50%}} Armor Damage.&lt;br /&gt;
|Formuladesc=Takes a shot which, upon a successful hit, deals damage to all targets in its path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This attack gains {{Pos|+(10 + (2 * AGL))%}} Bleed Chance, {{Pos|+((1.5 * PRC))%}} Armor Penetration and, {{Pos|+(20 + (3 * STR))%}} Armor Damage.&lt;br /&gt;
|Hiddenvalue1={{Pos|+25%}}&lt;br /&gt;
|Hiddenbonus1= Accuracy&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Suppression= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the following effect for {{W|12}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+5%}} Immobilization Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Knockback Chance&amp;lt;br&amp;gt;{{Pos|-10%}} Cooldowns Duration&amp;lt;br&amp;gt;{{Pos|-10%}} Skills Energy Cost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills (with the exception of {{c|White|Taking Aim}}) grants {{c|+|1}} stack of the effect (up to {{c|White|4}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic ranged attacks prolong the duration of the effect by {{c|+|1}} turn (up to {{c|White|15}} turns), but decrease its number of stacks by {{c|-|1}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Anticipation= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Each successful shot applies the enemy with {{Neg|-5%}} Dodge Chance for {{W|6}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each missed shot grants {{Pos|+5%}} Accuracy for {{W|6}} turns.&amp;lt;br&amp;gt;Both these effects stack up to {{W|5}} times.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|-5%}}&lt;br /&gt;
|Passivebonus2= Skills Energy Cost&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Spot Weakness= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description={{Pos|&amp;quot;Taking Aim&amp;quot;}} additionally grants {{Pos|+5%}} Crit Chance, {{Pos|+25%}} Bodypart Damage, and {{Pos|+10%}} Armor Penetration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shots that lead to {{Neg|Injuries}} grant {{Pos|+10%}} Weapon Damage for {{W|6}} turns({{W|9}} turns when using a {{W|crossbow}}).&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Armor Penetration&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Long Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=9&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot with {{Pos|+2}} Bonus Range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each traveled tile the shot gains {{Pos|+5%}} Damage, {{Pos|+3%}} Armor Penetration, and {{Pos|+6%}} Bodypart Damage.&lt;br /&gt;
|Formuladesc=Takes a shot with {{Pos|+2}} Bonus Range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each traveled tile the shot gains {{Pos|+((0.3 * STR) + (0.2 * AGL))%}} Damage, {{Pos|+((0.2 * PRC) + (0.1 * AGL))%}} Armor Penetration, and {{Pos|+((0.4 * STR) + (0.2 * PRC)%}} Bodypart Damage.&lt;br /&gt;
|Hiddenvalue1={{Pos|+5%}}&lt;br /&gt;
|Hiddenbonus1= Accuracy&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Hunter&#039;s Mark= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot at the target. A successful hit applies it with the following effect for {{W|10}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Consecutive shots against the marked target receive a stacking bonus of {{Pos|+5%}} Damage and {{Pos|+10%}} Bleed Chance.&lt;br /&gt;
|Formuladesc=Takes a shot at the target. A successful hit applies it with the following effect for {{W|10}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Consecutive shots against the marked target receive a stacking bonus of {{Pos|+((0.25 * STR) + (0.25 * PRC))%}} Damage and {{Pos|+((0.5 * AGL) + (0.5 * PRC))%}} Bleed Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Precision= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Every {{W|3rd}} successful shot activates {{Pos|&amp;quot;Taking Aim&amp;quot;}} for the next turn. (the next {{W|2}} turns when using a {{W|crossbow}})&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Headshot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=24&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot at the target&#039;s head.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This shot gains {{Pos|+50%}} Bodypart Damage, {{Pos|+15%}} Crit Chance, and {{Pos|+35%}} Crit Efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this shot kills its target, this ability tree&#039;s active Cooldowns are reduced by {{Pos|6}} turns.&lt;br /&gt;
|Formuladesc=Takes a shot at the target&#039;s head.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This shot gains {{Pos|+((20 + (1.5 * PRC)) + (1.5 * AGL))%}} Bodypart Damage, {{Pos|+((5 + (0.5 * AGL)) + (0.5 * PRC))%}} Crit Chance, and {{Pos|+(3.5 * STR)%}} Crit Efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this shot kills its target, this ability tree&#039;s active Cooldowns are reduced by {{Pos|6}} turns.&lt;br /&gt;
|Hiddenvalue1={{Pos|+10%}}&lt;br /&gt;
|Hiddenbonus1= Accuracy&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Shoot to Kill= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Critical shots gain {{Pos|+25%}} Crit Efficiency and {{Pos|+50%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For every tile between you and your enemy, grants your shots {{Pos|+1%}} Crit Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Crit Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Upper Hand= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Killing enemies with {{W|bows}} reduces active Cooldowns for this ability tree by {{Pos|2}} turns and replenishes {{C|Energy|10%}} Max Energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Killing enemies with {{W|crossbows}} reloads them without spending a turn.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+7.5%}}&lt;br /&gt;
|Passivebonus2= Weapon Damage&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Ranged_skill_data&amp;diff=64270</id>
		<title>Ranged skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Ranged_skill_data&amp;diff=64270"/>
		<updated>2023-05-18T17:13:38Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Ranged skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Taking Aim= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=6&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition &lt;br /&gt;
|Description=Activates the following effect for the next turn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+60%}} Accuracy&amp;lt;br&amp;gt;{{Pos|+10%}} Weapon Damage.&lt;br /&gt;
|Formuladesc=Activates the following effect for the next turn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+(45 + (1.5 * PRC))%}} Accuracy&amp;lt;br&amp;gt;{{Pos|+STR%}} Weapon Damage.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 5 + 0.5 * AGL}}&amp;lt;br&amp;gt;Hit Chance: {{Positive| 45 + 1.5 * PRC}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 2.5 * STR}}&amp;lt;br&amp;gt;Immob Chance: {{Positive| 2.5 * AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 2.5 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Distracting Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=2&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=20&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Increases Dodge Chance up to {{Pos|100%}} and allows to {{W|Retreat}} up to two tiles away.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After that, takes a shot with {{Neg|-25%}} Damage and {{Neg|-25%}} Accuracy at the enemy closest to the original location.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Constant Practice= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Makes the distance penalty to Accuracy {{Pos|2}} times less impactful (from {{Neg|-2%}} Accuracy per tile to {{Neg|-1%}} Accuracy per tile).&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+3%}}&lt;br /&gt;
|Passivebonus2= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Thrift= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Makes bolts and arrows break {{Pos|50%}} less often.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|-5%}}&lt;br /&gt;
|Passivebonus2= Fumble Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Piercing Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Perception, Agility, Strength&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot which, upon a successful hit, deals damage to all targets in its path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This attack gains {{Pos|+30%}} Bleed Chance, {{Pos|+15%}} Armor Penetration and, {{Pos|+50%}} Armor Damage.&lt;br /&gt;
|Formuladesc=Takes a shot which, upon a successful hit, deals damage to all targets in its path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This attack gains {{Pos|+(10 + (2 * AGL))%}} Bleed Chance, {{Pos|+((1.5 * PRC))%}} Armor Penetration and, {{Pos|+(20 + (3 * STR))%}} Armor Damage.&lt;br /&gt;
|Hiddenvalue1={{Pos|+25%}}&lt;br /&gt;
|Hiddenbonus1= Accuracy&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Suppression= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the following effect for {{W|12}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+5%}} Immobilization Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Knockback Chance&amp;lt;br&amp;gt;{{Pos|-10%}} Cooldowns Duration&amp;lt;br&amp;gt;{{Pos|-10%}} Skills Energy Cost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills (with the exception of {{c|White|Taking Aim}}) grants {{c|+|1}} stack of the effect (up to {{c|White|4}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic ranged attacks prolong the duration of the effect by {{c|+|1}} turn (up to {{c|White|15}} turns), but decrease its number of stacks by {{c|-|1}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Anticipation= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Each successful shot applies the enemy with {{Neg|-5%}} Dodge Chance for {{W|6}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each missed shot grants {{Pos|+5%}} Accuracy for {{W|6}} turns.&amp;lt;br&amp;gt;Both these effects stack up to {{W|5}} times.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|-5%}}&lt;br /&gt;
|Passivebonus2= Skills Energy Cost&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Spot Weakness= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description={{Pos|&amp;quot;Taking Aim&amp;quot;}} additionally grants {{Pos|+5%}} Crit Chance, {{Pos|+25%}} Bodypart Damage, and {{Pos|+10%}} Armor Penetration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shots that lead to {{Neg|Injuries}} grant {{Pos|+10%}} Weapon Damage for {{W|6}} turns({{W|9}} turns when using a {{W|crossbow}}).&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Armor Penetration&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Long Shot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=9&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot with {{Pos|+2}} Bonus Range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each traveled tile the shot gains {{Pos|+5%}} Damage, {{Pos|+3%}} Armor Penetration, and {{Pos|+6%}} Bodypart Damage.&lt;br /&gt;
|Formuladesc=Takes a shot with {{Pos|+2}} Bonus Range.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For each traveled tile the shot gains {{Pos|+((0.3 * STR) + (0.2 * AGL))%}} Damage, {{Pos|+((0.2 * PRC) + (0.1 * AGL))%}} Armor Penetration, and {{Pos|+((0.4 * STR) + (0.2 * PRC)%}} Bodypart Damage.&lt;br /&gt;
|Hiddenvalue1={{Pos|+5%}}&lt;br /&gt;
|Hiddenbonus1= Accuracy&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Hunter&#039;s Mark= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot at the target. A successful hit applies it with the following effect for {{W|10}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Consecutive shots against the marked target receive a stacking bonus of {{Pos|+5%}} Damage and {{Pos|+10%}} Bleed Chance.&lt;br /&gt;
|Formuladesc=Takes a shot at the target. A successful hit applies it with the following effect for {{W|10}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Consecutive shots against the marked target receive a stacking bonus of {{Pos|+((0.25 * STR) + (0.25 * PRC))%}} Damage and {{Pos|+((0.5 * AGL) + (0.5 * PRC))%}} Bleed Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Precision= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Every {{W|3rd}} successful shot activates {{Pos|&amp;quot;Taking Aim&amp;quot;}} for the next turn. (the next {{W|2}} turns when using a {{W|crossbow}})&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Headshot= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=7&lt;br /&gt;
|Energy=24&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=Perception, Agility, Strength &lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Takes a shot at the target&#039;s head.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This shot gains {{Pos|+50%}} Bodypart Damage, {{Pos|+15%}} Crit Chance, and {{Pos|+35%}} Crit Efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this shot kills its target, this ability tree&#039;s active Cooldowns are reduced by {{Pos|6}} turns.&lt;br /&gt;
|Formuladesc=Takes a shot at the target&#039;s head.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This shot gains {{Pos|+((20 + (1.5 * PRC)) + (1.5 * AGL))%}} Bodypart Damage, {{Pos|+((5 + (0.5 * AGL)) + (0.5 * PRC))%}} Crit Chance, and {{Pos|+(3.5 * STR)%}} Crit Efficiency.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this shot kills its target, this ability tree&#039;s active Cooldowns are reduced by {{Pos|6}} turns.&lt;br /&gt;
|Hiddenvalue1={{Pos|+10%}}&lt;br /&gt;
|Hiddenbonus1= Accuracy&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Shoot to Kill= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Critical shots gain {{Pos|+25%}} Crit Efficiency and {{Pos|+50%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For every tile between you and your enemy, grants your shots {{Pos|+1%}} Crit Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Crit Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Upper Hand= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a ranged weapon and ammunition&lt;br /&gt;
|Description=Killing enemies with {{W|bows}} reduces active Cooldowns for this ability tree by {{Pos|2}} turns and replenishes {{C|Energy|10%}} Max Energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Killing enemies with {{W|crossbows}} reloads them without spending a turn.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+7.5%}}&lt;br /&gt;
|Passivebonus2= Weapon Damage&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Staff_skill_data&amp;diff=64269</id>
		<title>Staff skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Staff_skill_data&amp;diff=64269"/>
		<updated>2023-05-18T17:13:34Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Staff skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Hail of Blows= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Willpower, Perception&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description=Delivers two strikes with {{Neg|-20%}} Damage and {{Pos|+40%}} Stagger Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first strike gains {{Pos|+35%}} Energy Drain and the second strike gains {{Pos|+40%}} Daze Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If both strikes connect, delivers a third strike with {{Neg|-30%}} Damage and {{Pos|+55%}} Knockback Chance.&lt;br /&gt;
|Formuladesc=Delivers two strikes with {{Neg|-(30 - AGL)%}} Damage and {{Pos|+(20 + (2 * STR))%}} Stagger Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first strike gains {{Pos|+(15 + (2 * WIL))%}} Energy Drain and the second strike gains {{Pos|+((20 + STR) + PRC)%}} Daze Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If both strikes connect, delivers a third strike with {{Neg|-30%}} Damage and {{Pos|+((35 + STR) + AGL)%}} Knockback Chance.&lt;br /&gt;
|Hiddentext1=For first 2 hits:&lt;br /&gt;
|Hiddenvalue1= {{Neg|-100%}}&lt;br /&gt;
|Hiddenbonus1= Knockback Chance&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| -30 - AGL}}&amp;lt;br&amp;gt;Energy Steal: {{Positive| 2.5 * WIL}}&amp;lt;br&amp;gt;Daze Chance: {{Positive| 20 + STR + PRC}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 35 + STR + AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 20 + 2 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Step Aside!= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=3&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description=Rushes towards the target to deliver a strike to all adjacent enemies with {{Pos|+10%}} Damage and {{Pos|+70%}} Knockback Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces active Cooldowns for this ability tree by {{Pos|1}} for each inflicted Knockback.&lt;br /&gt;
|Formuladesc=Rushes towards the target to deliver a strike to all adjacent enemies with {{Pos|+((-5 + STR) + AGL)%}} Damage and {{Pos|+((50 + STR) + PRC)%}} Knockback Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces active Cooldowns for this ability tree by {{Pos|1}} for each inflicted Knockback.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| -5 + STR + AGL}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 50 + STR + PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Destabilizing Hits= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description= {{W|Staggering}} or {{W|Knocking}} enemies back with staff attacks applies them with {{Neg|+20%}} Damage Taken for {{W|4}} turns.&amp;lt;br&amp;gt;This effect stacks up to {{W|3}} times.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Knockback Chance&lt;br /&gt;
|Passivevalue3={{Pos|+5%}}&lt;br /&gt;
|Passivebonus3= Stagger Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Battle Trance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description=Critical hits with staves reduce all Active Cooldowns by {{Pos|1}} turn and replenish {{c|Energy|10%}} Max Energy.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Crit Chance&lt;br /&gt;
|Passivevalue3={{Pos|+5}}&lt;br /&gt;
|Passivebonus3= Max Energy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Unwavering Stance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the following effect for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|-5%}} Damage Taken&amp;lt;br&amp;gt;{{Pos|+15%}} Counter Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Block Chance&amp;lt;br&amp;gt;{{Pos|+15%}} Block Power Recovery&amp;lt;br&amp;gt;{{Pos|+15%}} Knockback Chance&amp;lt;br&amp;gt;Every {{W|3rd}} attack gains {{Pos|+100%}} Crit Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic staff attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decreases its number of stacks by {{Neg|1}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Triumph= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description=Killing enemies with staves grants {{Pos|+15%}} Crit Chance and {{Pos|+15%}} Miracle Chance for {{W|10}} turns.&amp;lt;br&amp;gt;This effect stacks up to {{W|3}} times.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+10%}}&lt;br /&gt;
|Passivebonus2= Weapon Damage&lt;br /&gt;
|Passivevalue3={{Pos|+15%}}&lt;br /&gt;
|Passivebonus3= Crit Efficiency&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Now or Never= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description=Successfully dodging and blocking attacks with a staff grants {{Pos|+25%}} Counter Chance and {{Pos|+25%}} Stagger Chance for {{W|5}} turn.&amp;lt;br&amp;gt;This effects stacks up to {{W|3}} times.&lt;br /&gt;
&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+10%}}&lt;br /&gt;
|Passivebonus2= Block Chance&lt;br /&gt;
|Passivevalue3={{Pos|+10%}}&lt;br /&gt;
|Passivebonus3= Block Power Recovery&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Peacemaker= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description=Delivers a strike to all adjacent enemies with {{Neg|-10%}} Damage, {{Pos|+55%}} Stagger Chance, and {{Pos|+70%}} Daze Chance, then {{W|Retreats}} to a chosen tile without triggering attacks of opportunity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants {{Pos|-25%}} Abilities Energy Cost for {{W|5}} turns for each affected enemy.&lt;br /&gt;
|Formuladesc=Delivers a strike to all adjacent enemies with {{Neg|-10%}} Damage, {{Pos|+((35 + STR) + AGL)%}} Stagger Chance, and {{Pos|+ ((50 + STR) + PRC)%}} Daze Chance, then {{W|Retreats}} to a chosen tile without triggering attacks of opportunity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants {{Pos|-25%}} Abilities Energy Cost for {{W|5}} turns for each affected enemy.&lt;br /&gt;
&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| -10}}&amp;lt;br&amp;gt;Daze Chance: {{Positive| 50 + STR + PRC}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 35 + STR + AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Staff_skill_data&amp;diff=64268</id>
		<title>Staff skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Staff_skill_data&amp;diff=64268"/>
		<updated>2023-05-18T17:13:30Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Staff skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Hail of Blows= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Willpower, Perception&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description=Delivers two strikes with {{Neg|-20%}} Damage and {{Pos|+40%}} Stagger Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first strike gains {{Pos|+35%}} Energy Drain and the second strike gains {{Pos|+40%}} Daze Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If both strikes connect, delivers a third strike with {{Neg|-30%}} Damage and {{Pos|+55%}} Knockback Chance.&lt;br /&gt;
|Formuladesc=Delivers two strikes with {{Neg|-(30 - AGL)%}} Damage and {{Pos|+(20 + (2 * STR))%}} Stagger Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first strike gains {{Pos|+(15 + (2 * WIL))%}} Energy Drain and the second strike gains {{Pos|+((20 + STR) + PRC)%}} Daze Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If both strikes connect, delivers a third strike with {{Neg|-30%}} Damage and {{Pos|+((35 + STR) + AGL)%}} Knockback Chance.&lt;br /&gt;
|Hiddentext1=For first 2 hits:&lt;br /&gt;
|Hiddenvalue1= {{Neg|-100%}}&lt;br /&gt;
|Hiddenbonus1= Knockback Chance&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| -30 - AGL}}&amp;lt;br&amp;gt;Energy Steal: {{Positive| 2.5 * WIL}}&amp;lt;br&amp;gt;Daze Chance: {{Positive| 20 + STR + PRC}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 35 + STR + AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 20 + 2 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Step Aside!= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=3&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description=Rushes towards the target to deliver a strike to all adjacent enemies with {{Pos|+10%}} Damage and {{Pos|+70%}} Knockback Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces active Cooldowns for this ability tree by {{Pos|1}} for each inflicted Knockback.&lt;br /&gt;
|Formuladesc=Rushes towards the target to deliver a strike to all adjacent enemies with {{Pos|+((-5 + STR) + AGL)%}} Damage and {{Pos|+((50 + STR) + PRC)%}} Knockback Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces active Cooldowns for this ability tree by {{Pos|1}} for each inflicted Knockback.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| -5 + STR + AGL}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 50 + STR + PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Destabilizing Hits= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description= {{W|Staggering}} or {{W|Knocking}} enemies back with staff attacks applies them with {{Neg|+20%}} Damage Taken for {{W|4}} turns.&amp;lt;br&amp;gt;This effect stacks up to {{W|3}} times.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Knockback Chance&lt;br /&gt;
|Passivevalue3={{Pos|+5%}}&lt;br /&gt;
|Passivebonus3= Stagger Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Battle Trance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description=Critical hits with staves reduce all Active Cooldowns by {{Pos|1}} turn and replenish {{c|Energy|10%}} Max Energy.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Crit Chance&lt;br /&gt;
|Passivevalue3={{Pos|+5}}&lt;br /&gt;
|Passivebonus3= Max Energy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Unwavering Stance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the following effect for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|-5%}} Damage Taken&amp;lt;br&amp;gt;{{Pos|+15%}} Counter Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Block Chance&amp;lt;br&amp;gt;{{Pos|+15%}} Block Power Recovery&amp;lt;br&amp;gt;{{Pos|+15%}} Knockback Chance&amp;lt;br&amp;gt;Every {{W|3rd}} attack gains {{Pos|+100%}} Crit Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic staff attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decreases its number of stacks by {{Neg|1}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Triumph= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description=Killing enemies with staves grants {{Pos|+15%}} Crit Chance and {{Pos|+15%}} Miracle Chance for {{W|10}} turns.&amp;lt;br&amp;gt;This effect stacks up to {{W|3}} times.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+10%}}&lt;br /&gt;
|Passivebonus2= Weapon Damage&lt;br /&gt;
|Passivevalue3={{Pos|+15%}}&lt;br /&gt;
|Passivebonus3= Crit Efficiency&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Now or Never= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description=Successfully dodging and blocking attacks with a staff grants {{Pos|+25%}} Counter Chance and {{Pos|+25%}} Stagger Chance for {{W|5}} turn.&amp;lt;br&amp;gt;This effects stacks up to {{W|3}} times.&lt;br /&gt;
&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+10%}}&lt;br /&gt;
|Passivebonus2= Block Chance&lt;br /&gt;
|Passivevalue3={{Pos|+10%}}&lt;br /&gt;
|Passivebonus3= Block Power Recovery&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Peacemaker= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description=Delivers a strike to all adjacent enemies with {{Neg|-10%}} Damage, {{Pos|+55%}} Stagger Chance, and {{Pos|+70%}} Daze Chance, then {{W|Retreats}} to a chosen tile without triggering attacks of opportunity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants {{Pos|-25%}} Abilities Energy Cost for {{W|5}} turns for each affected enemy.&lt;br /&gt;
|Formuladesc=Delivers a strike to all adjacent enemies with {{Neg|-10%}} Damage, {{Pos|+((35 + STR) + AGL)%}} Stagger Chance, and {{Pos|+ ((50 + STR) + PRC)%}} Daze Chance, then {{W|Retreats}} to a chosen tile without triggering attacks of opportunity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants {{Pos|-25%}} Abilities Energy Cost for {{W|5}} turns for each affected enemy.&lt;br /&gt;
&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Survival_skill_data&amp;diff=64267</id>
		<title>Survival skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Survival_skill_data&amp;diff=64267"/>
		<updated>2023-05-18T17:12:08Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Survival skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|First Aid= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=60&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires an Injury or damaged Health&lt;br /&gt;
|Description={{pos|Stabilizes}} all {{neg|Injuries}} and grants {{pos|+50%}} Healing Efficiency for 90 turns. Grants {{neg|+5%}} Pain and {{neg|-5%}} Morale for each degree of stabilized Injury.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} using this Skill to stabilize an Injury also improves the condition of every body part by 5% and doesn&#039;t reduce Morale&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|formula_raw=Tantrum&amp;lt;br&amp;gt;Hit Chance: {{Positive| 15 * pain}}&amp;lt;br&amp;gt;Weapon Damage: {{Positive| 30 * pain}}&amp;lt;br&amp;gt;FMB: {{Positive| -5 * pain}}&amp;lt;br&amp;gt;Pain: {{Positive| 5 * pain}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Adaptability= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{pos|+15}} Fatigue Resistance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the duration of {{neg|Drunkenness}}, {{neg|Bad Trip}}, and {{neg|Aftermaths}} by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} grants {{pos|+10%}} Health Restoration and {{pos|+0.01}} Morale Change.&lt;br /&gt;
|Passivevalue1={{Pos|+25%}}&lt;br /&gt;
|Passivebonus1= Healing Efficiency&lt;br /&gt;
|Passivevalue2={{Pos|-10%}}&lt;br /&gt;
|Passivebonus2= Skills Energy Cost&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Pathfinder= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Using {{pos|&amp;quot;Examine Surroundings&amp;quot;}} on the surface reveals tracks of creatures located on the same map tile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|&amp;quot;Examine Surroundings&amp;quot;}} allows to {{pos|hear}} every creature within the {{W|125%}} Vision radius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases the passive chance to hear nearby creatures by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If an enemy is revealed through hearing, they receive a hidden effect that grants attacks against them {{pos|+10%}} Weapon Damage and {{pos|+10%}} Accuracy for {{w|15}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|+1}}&lt;br /&gt;
|Passivebonus1= Vision&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Will to Survive= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=25&lt;br /&gt;
|Cooldown=120&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a negative effect or damaged Health&lt;br /&gt;
|Description=Replenishes {{pos|5%}} Max Health.&amp;lt;br&amp;gt;{{pos|Removes}} all negative physical and mental effects.&amp;lt;br&amp;gt;All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication, Fatigue, and deteriorating Psyche) are removed for {{w|10}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} additionally replenishes {{pos|2.5%}} Max Health for every negative effect removed by this Skill&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Austerity= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the threshold for negative Conditions caused by Hunger, Thirst, Pain, and Fatigue by {{pos|5%}} (up to {{w|30%}} / {{w|55%}} / {{w|80%}} ).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreases Hunger and Thirst gain by {{pos|20%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} gain {{pos|+0.01}} Sanity Change, {{pos|-0.01}} Pain Change, and {{pos|-0.01}} Intoxication Change&lt;br /&gt;
|Passivevalue1={{Pos|+15%}}&lt;br /&gt;
|Passivebonus1= Pain Resistance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Ever Vigilant= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Attacks performed against your character have {{neg|-5%}} Accuracy and {{neg|halved}} Crit Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the chance of ambush by {{pos|50%}} when using a sleeping bag.&amp;lt;br&amp;gt;{{pos|Doubles}} the chance to evade traps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the Vision penalty during the Rest Mode by {{neg|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Dodge Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Huntmaster= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the chance to successfully harvest a pelt with {{pos|&amp;quot;Skinning&amp;quot;}} by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Allows {{pos|&amp;quot;Skinning&amp;quot;}} to harvest rare ingredients ({{w|Bear Fat}}, {{w|Harpy Stomach}}, {{w|Crawler Eye}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants {{pos|+15%}} Accuracy and {{pos|+15%}} Weapon Damage when fighting beasts.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Campfire= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=1&lt;br /&gt;
|Cooldown=&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires specific materials &lt;br /&gt;
|Description=Allows to start a campfire that can be used to cook food. &lt;br /&gt;
When using a bedroll, sleeping next to a lit campfire reduces the chance of being ambushed by {{pos|20%}}.&lt;br /&gt;
|Reqvalue1={{W|Stick}} [х4]&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Make a Halt= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires specific materials &lt;br /&gt;
|Description=Allows to craft a {{W|bedroll}} that can be used to sleep and save your progress outside of dungeons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Doubles the restorative effectiveness of sleeping in bedrolls and camp beds, allows bedrolls to replinish Sanity and Morale, and lets them grant the effect of {{pos|&amp;quot;Vigor&amp;quot;}}.&amp;lt;br&amp;gt;Also completely removes the possibility of being ambushed when using a bedroll.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{C|orange|If there is a lit campfire nearby:}} each turn of Resting near it grants {{w|4}} turns of {{pos|Vigor}}.&lt;br /&gt;
|Reqvalue1=Medium or large {{W|Pelt}}&lt;br /&gt;
|Reqvalue2={{W|Rope}}&lt;br /&gt;
|Reqvalue3={{W|Straw}}&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Skinning= {{#switch: {{{2}}}&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.&lt;br /&gt;
|Description=Allows you to carve a targeted animal carcass to harvest meat, pelt, and other hunting trophies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The chance of successful skinning depends on the type of damage used to kill the animal.&amp;lt;br&amp;gt;{{c|white|Piercing}} and {{c|white|Crushing}} Damage do almost no harm to pelts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|white|Slashing}}, {{c|white|Rending}}, {{c|Fire}}, {{c|Shock}},{{c|Poison}}, {{c|Caustic}}, {{c|Arcane}}, and {{c|Unholy}} Damage ruin pelts the most.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Cauterize Wounds= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a bleeding body part&lt;br /&gt;
|Description=Stops all {{neg|Bleedings}} and removes the effect of {{neg|Gaping Wound}}. Worsens the condition of every affected body part by {{neg|5%}}, then grants {{neg|+10%}} Pain and {{pos|+20%}} Bleed Resistance for {{w|240}} turns for each stopped Bleeding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} reduces Pain from stopped Bleedings to {{neg|+5%}}&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|Passivetext=0&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Survival_skill_data&amp;diff=64266</id>
		<title>Survival skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Survival_skill_data&amp;diff=64266"/>
		<updated>2023-05-18T17:12:05Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Survival skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|First Aid= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=60&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires an Injury or damaged Health&lt;br /&gt;
|Description={{pos|Stabilizes}} all {{neg|Injuries}} and grants {{pos|+50%}} Healing Efficiency for 90 turns. Grants {{neg|+5%}} Pain and {{neg|-5%}} Morale for each degree of stabilized Injury.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} using this Skill to stabilize an Injury also improves the condition of every body part by 5% and doesn&#039;t reduce Morale&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|formula_raw=HP: {{Positive|  Vitality}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Adaptability= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{pos|+15}} Fatigue Resistance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the duration of {{neg|Drunkenness}}, {{neg|Bad Trip}}, and {{neg|Aftermaths}} by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} grants {{pos|+10%}} Health Restoration and {{pos|+0.01}} Morale Change.&lt;br /&gt;
|Passivevalue1={{Pos|+25%}}&lt;br /&gt;
|Passivebonus1= Healing Efficiency&lt;br /&gt;
|Passivevalue2={{Pos|-10%}}&lt;br /&gt;
|Passivebonus2= Skills Energy Cost&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Pathfinder= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Using {{pos|&amp;quot;Examine Surroundings&amp;quot;}} on the surface reveals tracks of creatures located on the same map tile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|&amp;quot;Examine Surroundings&amp;quot;}} allows to {{pos|hear}} every creature within the {{W|125%}} Vision radius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases the passive chance to hear nearby creatures by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If an enemy is revealed through hearing, they receive a hidden effect that grants attacks against them {{pos|+10%}} Weapon Damage and {{pos|+10%}} Accuracy for {{w|15}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|+1}}&lt;br /&gt;
|Passivebonus1= Vision&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Will to Survive= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=25&lt;br /&gt;
|Cooldown=120&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a negative effect or damaged Health&lt;br /&gt;
|Description=Replenishes {{pos|5%}} Max Health.&amp;lt;br&amp;gt;{{pos|Removes}} all negative physical and mental effects.&amp;lt;br&amp;gt;All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication, Fatigue, and deteriorating Psyche) are removed for {{w|10}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} additionally replenishes {{pos|2.5%}} Max Health for every negative effect removed by this Skill&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Austerity= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the threshold for negative Conditions caused by Hunger, Thirst, Pain, and Fatigue by {{pos|5%}} (up to {{w|30%}} / {{w|55%}} / {{w|80%}} ).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreases Hunger and Thirst gain by {{pos|20%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} gain {{pos|+0.01}} Sanity Change, {{pos|-0.01}} Pain Change, and {{pos|-0.01}} Intoxication Change&lt;br /&gt;
|Passivevalue1={{Pos|+15%}}&lt;br /&gt;
|Passivebonus1= Pain Resistance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Ever Vigilant= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Attacks performed against your character have {{neg|-5%}} Accuracy and {{neg|halved}} Crit Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the chance of ambush by {{pos|50%}} when using a sleeping bag.&amp;lt;br&amp;gt;{{pos|Doubles}} the chance to evade traps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the Vision penalty during the Rest Mode by {{neg|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Dodge Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Huntmaster= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the chance to successfully harvest a pelt with {{pos|&amp;quot;Skinning&amp;quot;}} by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Allows {{pos|&amp;quot;Skinning&amp;quot;}} to harvest rare ingredients ({{w|Bear Fat}}, {{w|Harpy Stomach}}, {{w|Crawler Eye}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants {{pos|+15%}} Accuracy and {{pos|+15%}} Weapon Damage when fighting beasts.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Campfire= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=1&lt;br /&gt;
|Cooldown=&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires specific materials &lt;br /&gt;
|Description=Allows to start a campfire that can be used to cook food. &lt;br /&gt;
When using a bedroll, sleeping next to a lit campfire reduces the chance of being ambushed by {{pos|20%}}.&lt;br /&gt;
|Reqvalue1={{W|Stick}} [х4]&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Make a Halt= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires specific materials &lt;br /&gt;
|Description=Allows to craft a {{W|bedroll}} that can be used to sleep and save your progress outside of dungeons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Doubles the restorative effectiveness of sleeping in bedrolls and camp beds, allows bedrolls to replinish Sanity and Morale, and lets them grant the effect of {{pos|&amp;quot;Vigor&amp;quot;}}.&amp;lt;br&amp;gt;Also completely removes the possibility of being ambushed when using a bedroll.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{C|orange|If there is a lit campfire nearby:}} each turn of Resting near it grants {{w|4}} turns of {{pos|Vigor}}.&lt;br /&gt;
|Reqvalue1=Medium or large {{W|Pelt}}&lt;br /&gt;
|Reqvalue2={{W|Rope}}&lt;br /&gt;
|Reqvalue3={{W|Straw}}&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Skinning= {{#switch: {{{2}}}&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.&lt;br /&gt;
|Description=Allows you to carve a targeted animal carcass to harvest meat, pelt, and other hunting trophies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The chance of successful skinning depends on the type of damage used to kill the animal.&amp;lt;br&amp;gt;{{c|white|Piercing}} and {{c|white|Crushing}} Damage do almost no harm to pelts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|white|Slashing}}, {{c|white|Rending}}, {{c|Fire}}, {{c|Shock}},{{c|Poison}}, {{c|Caustic}}, {{c|Arcane}}, and {{c|Unholy}} Damage ruin pelts the most.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Cauterize Wounds= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a bleeding body part&lt;br /&gt;
|Description=Stops all {{neg|Bleedings}} and removes the effect of {{neg|Gaping Wound}}. Worsens the condition of every affected body part by {{neg|5%}}, then grants {{neg|+10%}} Pain and {{pos|+20%}} Bleed Resistance for {{w|240}} turns for each stopped Bleeding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} reduces Pain from stopped Bleedings to {{neg|+5%}}&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|Passivetext=0&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Staff_skill_data&amp;diff=64265</id>
		<title>Staff skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Staff_skill_data&amp;diff=64265"/>
		<updated>2023-05-18T17:04:36Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Staff skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Hail of Blows= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Willpower, Perception&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description=Delivers two strikes with {{Neg|-20%}} Damage and {{Pos|+40%}} Stagger Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first strike gains {{Pos|+35%}} Energy Drain and the second strike gains {{Pos|+40%}} Daze Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If both strikes connect, delivers a third strike with {{Neg|-30%}} Damage and {{Pos|+55%}} Knockback Chance.&lt;br /&gt;
|Formuladesc=Delivers two strikes with {{Neg|-(30 - AGL)%}} Damage and {{Pos|+(20 + (2 * STR))%}} Stagger Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first strike gains {{Pos|+(15 + (2 * WIL))%}} Energy Drain and the second strike gains {{Pos|+((20 + STR) + PRC)%}} Daze Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If both strikes connect, delivers a third strike with {{Neg|-30%}} Damage and {{Pos|+((35 + STR) + AGL)%}} Knockback Chance.&lt;br /&gt;
|Hiddentext1=For first 2 hits:&lt;br /&gt;
|Hiddenvalue1= {{Neg|-100%}}&lt;br /&gt;
|Hiddenbonus1= Knockback Chance&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| -30 - AGL}}&amp;lt;br&amp;gt;Energy Steal: {{Positive| 2.5 * WIL}}&amp;lt;br&amp;gt;Daze Chance: {{Positive| 20 + STR + PRC}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 35 + STR + AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 20 + 2 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Step Aside!= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=3&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description=Rushes towards the target to deliver a strike to all adjacent enemies with {{Pos|+10%}} Damage and {{Pos|+70%}} Knockback Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces active Cooldowns for this ability tree by {{Pos|1}} for each inflicted Knockback.&lt;br /&gt;
|Formuladesc=Rushes towards the target to deliver a strike to all adjacent enemies with {{Pos|+((-5 + STR) + AGL)%}} Damage and {{Pos|+((50 + STR) + PRC)%}} Knockback Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces active Cooldowns for this ability tree by {{Pos|1}} for each inflicted Knockback.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Destabilizing Hits= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description= {{W|Staggering}} or {{W|Knocking}} enemies back with staff attacks applies them with {{Neg|+20%}} Damage Taken for {{W|4}} turns.&amp;lt;br&amp;gt;This effect stacks up to {{W|3}} times.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Knockback Chance&lt;br /&gt;
|Passivevalue3={{Pos|+5%}}&lt;br /&gt;
|Passivebonus3= Stagger Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Battle Trance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description=Critical hits with staves reduce all Active Cooldowns by {{Pos|1}} turn and replenish {{c|Energy|10%}} Max Energy.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Crit Chance&lt;br /&gt;
|Passivevalue3={{Pos|+5}}&lt;br /&gt;
|Passivebonus3= Max Energy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Unwavering Stance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the following effect for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|-5%}} Damage Taken&amp;lt;br&amp;gt;{{Pos|+15%}} Counter Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Block Chance&amp;lt;br&amp;gt;{{Pos|+15%}} Block Power Recovery&amp;lt;br&amp;gt;{{Pos|+15%}} Knockback Chance&amp;lt;br&amp;gt;Every {{W|3rd}} attack gains {{Pos|+100%}} Crit Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic staff attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decreases its number of stacks by {{Neg|1}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Triumph= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description=Killing enemies with staves grants {{Pos|+15%}} Crit Chance and {{Pos|+15%}} Miracle Chance for {{W|10}} turns.&amp;lt;br&amp;gt;This effect stacks up to {{W|3}} times.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+10%}}&lt;br /&gt;
|Passivebonus2= Weapon Damage&lt;br /&gt;
|Passivevalue3={{Pos|+15%}}&lt;br /&gt;
|Passivebonus3= Crit Efficiency&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Now or Never= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description=Successfully dodging and blocking attacks with a staff grants {{Pos|+25%}} Counter Chance and {{Pos|+25%}} Stagger Chance for {{W|5}} turn.&amp;lt;br&amp;gt;This effects stacks up to {{W|3}} times.&lt;br /&gt;
&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+10%}}&lt;br /&gt;
|Passivebonus2= Block Chance&lt;br /&gt;
|Passivevalue3={{Pos|+10%}}&lt;br /&gt;
|Passivebonus3= Block Power Recovery&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Peacemaker= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a staff&lt;br /&gt;
|Description=Delivers a strike to all adjacent enemies with {{Neg|-10%}} Damage, {{Pos|+55%}} Stagger Chance, and {{Pos|+70%}} Daze Chance, then {{W|Retreats}} to a chosen tile without triggering attacks of opportunity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants {{Pos|-25%}} Abilities Energy Cost for {{W|5}} turns for each affected enemy.&lt;br /&gt;
|Formuladesc=Delivers a strike to all adjacent enemies with {{Neg|-10%}} Damage, {{Pos|+((35 + STR) + AGL)%}} Stagger Chance, and {{Pos|+ ((50 + STR) + PRC)%}} Daze Chance, then {{W|Retreats}} to a chosen tile without triggering attacks of opportunity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants {{Pos|-25%}} Abilities Energy Cost for {{W|5}} turns for each affected enemy.&lt;br /&gt;
&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Dagger_skill_data&amp;diff=64264</id>
		<title>Dagger skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Dagger_skill_data&amp;diff=64264"/>
		<updated>2023-05-18T17:04:31Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Dagger skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Double Lunge= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers two strikes with {{Pos|+15%}} Damage and {{Pos|+10%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|4}} turns.&lt;br /&gt;
|Formuladesc=Delivers two strikes with {{Pos|+(AGL + (0.5 * STR))%}} Damage and {{Pos|+AGL%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|4}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 5 + AGL + PRC}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 5 + STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Gaping Wound= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers a strike with {{Pos|+20%}} Armor Penetration and {{Pos|+50%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Neg|+33%}} Abilities Energy Cost. &amp;lt;br&amp;gt; {{Neg|-33%}} Cooldowns Duration&amp;lt;br&amp;gt; {{Neg|+10%}} Damage Taken&amp;lt;br&amp;gt;Using Abilities has {{W|50%}} chance to open {{Neg|Bleeding}}.&lt;br /&gt;
|Formuladesc=Delivers a strike with {{Pos|+(PRC + AGL)%}} Armor Penetration and {{Pos|+(25 + (2.5 * AGL))%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Neg|+33%}} Abilities Energy Cost. &amp;lt;br&amp;gt; {{Neg|-33%}} Cooldowns Duration&amp;lt;br&amp;gt; {{Neg|+10%}} Damage Taken&amp;lt;br&amp;gt;Using Abilities has {{W|75%}} chance to open {{Neg|Bleeding}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| PRC + STR}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 35 + 3 * AGL}}&amp;lt;br&amp;gt;Bleed Debuff: {{Positive| 40 + PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|From the Shadows= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=The first attack against an enemy applies them with {{Neg|+25%}} Damage Taken for {{W|5}} turns.&lt;br /&gt;
&amp;lt;br&amp;gt;Thrown daggers deal {{Pos|30%}} more Damage.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Weapon Damage&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Quick Hands= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=If your second loadout contains a dagger, switching to it doesn&#039;t take a turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dagger attacks reduce this ability tree&#039;s active Cooldowns by {{Pos|1}} turn.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|-5%}}&lt;br /&gt;
|Passivebonus2= Fumble Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Painful Stabs= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the following effect for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+5%}} Crit Chance&amp;lt;br&amp;gt;{{Pos|+15%}} Crit Efficiency&amp;lt;br&amp;gt;{{Pos|+10%}} Bodypart Damage&amp;lt;br&amp;gt;{{Pos|+15%}} Bleed Chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic dagger attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{Neg|1}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| param}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Deadly Trick= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Swaps places with the target, delivering a strike with {{Pos|+20%}} Damage, {{Pos|+75%}} Stagger Chance, and {{Pos|+10%}} Crit Chance.&amp;lt;br&amp;gt;Burns Energy for the amount of Damage dealt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The attacker also gains {{Pos|+25%}} Counter Chance and {{Pos|+25%}} Bleed Chance for 2 turns.&lt;br /&gt;
|Formuladesc=Swaps places with the target, delivering a strike with {{Pos|+((1.5 * AGL) + (0.5 * STR))%}} Damage, {{Pos|+((55 + AGL) + STR)%}} Stagger Chance, and {{Pos|+PRC%}} Crit Chance.&amp;lt;br&amp;gt;Burns Energy for the amount of Damage dealt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The attacker also gains {{Pos|+25%}} Counter Chance and {{Pos|+25%}} Bleed Chance for 2 turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 1.5 * AGL + 0.5 * STR}}&amp;lt;br&amp;gt;CRT: {{Positive| 5 + PRC}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 70 + AGL + STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Weakening Jabs= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Damaging dagger attacks apply their target with {{Neg|-5%}} Damage and {{Neg|+7.5%}} Cooldowns Duration for {{W|5}} turns.&amp;lt;br&amp;gt;This effect stacks up to {{W|4}} times.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Bleed Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Coup de Grace= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers a strike to the torso or head with {{Pos|+1%}} Armor Penetration and {{Pos|+3%}} Damage for each remaining turn of {{Neg|Bleeding}} affecting the enemy and each {{Neg|missing}} percent of enemy&#039;s Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, it doesn&#039;t take a turn, and the attacker gains {{Pos|+50%}} Crit Chance for {{W|4}} turns.&lt;br /&gt;
|Formuladesc=Delivers a strike to the torso or head with {{Pos|+(((0.5 + (0.05 * STR)) + (0.01 * PRC)) + (0.01 * AGL))%}} Armor Penetration and {{Pos|+(1.75 + (((0.025 * STR) + (0.05 * AGL)) + (0.05 * PRC)))%}} Damage for each remaining turn of {{Neg|Bleeding}} affecting the enemy and each {{Neg|missing}} percent of enemy&#039;s Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, it doesn&#039;t take a turn, and the attacker gains {{Pos|+50%}} Crit Chance for {{W|4}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 2 + 0.05 * AGL + 0.05 * PRC}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 3 * PRC}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 2 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Danse Macabre= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Critical hits with daggers grant {{Pos|+5%}} Dodge Chance for {{W|10}} turns (this effect stacks up to {{W|6}} times) and permanently apply their target with {{Neg|+2%}} Damage Taken and {{Neg|-3%}} Bleed Resistance (this effect stacks).&lt;br /&gt;
|Passivevalue1={{Pos|-2%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Crit Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Counterattack Mastery= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Dagger attacks grant {{Pos|+5%}} Counter Chance for {{W|5}} turns.&amp;lt;br&amp;gt;This effect stacks up to {{W|4}} times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Equipping a dagger in the off-hand grants {{Pos|+10%}} Off-Hand-Efficiency.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Counter Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Dagger_skill_data&amp;diff=64263</id>
		<title>Dagger skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Dagger_skill_data&amp;diff=64263"/>
		<updated>2023-05-18T17:04:24Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Dagger skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Double Lunge= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers two strikes with {{Pos|+15%}} Damage and {{Pos|+10%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|4}} turns.&lt;br /&gt;
|Formuladesc=Delivers two strikes with {{Pos|+(AGL + (0.5 * STR))%}} Damage and {{Pos|+AGL%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|4}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 5 + AGL + PRC}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 5 + STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Gaping Wound= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers a strike with {{Pos|+20%}} Armor Penetration and {{Pos|+50%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Neg|+33%}} Abilities Energy Cost. &amp;lt;br&amp;gt; {{Neg|-33%}} Cooldowns Duration&amp;lt;br&amp;gt; {{Neg|+10%}} Damage Taken&amp;lt;br&amp;gt;Using Abilities has {{W|50%}} chance to open {{Neg|Bleeding}}.&lt;br /&gt;
|Formuladesc=Delivers a strike with {{Pos|+(PRC + AGL)%}} Armor Penetration and {{Pos|+(25 + (2.5 * AGL))%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Neg|+33%}} Abilities Energy Cost. &amp;lt;br&amp;gt; {{Neg|-33%}} Cooldowns Duration&amp;lt;br&amp;gt; {{Neg|+10%}} Damage Taken&amp;lt;br&amp;gt;Using Abilities has {{W|75%}} chance to open {{Neg|Bleeding}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| PRC + STR}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 35 + 3 * AGL}}&amp;lt;br&amp;gt;Bleed Debuff: {{Positive| 40 + PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|From the Shadows= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=The first attack against an enemy applies them with {{Neg|+25%}} Damage Taken for {{W|5}} turns.&lt;br /&gt;
&amp;lt;br&amp;gt;Thrown daggers deal {{Pos|30%}} more Damage.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Weapon Damage&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Quick Hands= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=If your second loadout contains a dagger, switching to it doesn&#039;t take a turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dagger attacks reduce this ability tree&#039;s active Cooldowns by {{Pos|1}} turn.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|-5%}}&lt;br /&gt;
|Passivebonus2= Fumble Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Painful Stabs= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the following effect for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+5%}} Crit Chance&amp;lt;br&amp;gt;{{Pos|+15%}} Crit Efficiency&amp;lt;br&amp;gt;{{Pos|+10%}} Bodypart Damage&amp;lt;br&amp;gt;{{Pos|+15%}} Bleed Chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic dagger attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{Neg|1}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| param}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Deadly Trick= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Swaps places with the target, delivering a strike with {{Pos|+20%}} Damage, {{Pos|+75%}} Stagger Chance, and {{Pos|+10%}} Crit Chance.&amp;lt;br&amp;gt;Burns Energy for the amount of Damage dealt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The attacker also gains {{Pos|+25%}} Counter Chance and {{Pos|+25%}} Bleed Chance for 2 turns.&lt;br /&gt;
|Formuladesc=Swaps places with the target, delivering a strike with {{Pos|+((1.5 * AGL) + (0.5 * STR))%}} Damage, {{Pos|+((55 + AGL) + STR)%}} Stagger Chance, and {{Pos|+PRC%}} Crit Chance.&amp;lt;br&amp;gt;Burns Energy for the amount of Damage dealt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The attacker also gains {{Pos|+25%}} Counter Chance and {{Pos|+25%}} Bleed Chance for 2 turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 1.5 * AGL + 0.5 * STR}}&amp;lt;br&amp;gt;CRT: {{Positive| 5 + PRC}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 70 + AGL + STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Weakening Jabs= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Damaging dagger attacks apply their target with {{Neg|-5%}} Damage and {{Neg|+7.5%}} Cooldowns Duration for {{W|5}} turns.&amp;lt;br&amp;gt;This effect stacks up to {{W|4}} times.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Bleed Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Coup de Grace= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers a strike to the torso or head with {{Pos|+1%}} Armor Penetration and {{Pos|+3%}} Damage for each remaining turn of {{Neg|Bleeding}} affecting the enemy and each {{Neg|missing}} percent of enemy&#039;s Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, it doesn&#039;t take a turn, and the attacker gains {{Pos|+50%}} Crit Chance for {{W|4}} turns.&lt;br /&gt;
|Formuladesc=Delivers a strike to the torso or head with {{Pos|+(((0.5 + (0.05 * STR)) + (0.01 * PRC)) + (0.01 * AGL))%}} Armor Penetration and {{Pos|+(1.75 + (((0.025 * STR) + (0.05 * AGL)) + (0.05 * PRC)))%}} Damage for each remaining turn of {{Neg|Bleeding}} affecting the enemy and each {{Neg|missing}} percent of enemy&#039;s Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, it doesn&#039;t take a turn, and the attacker gains {{Pos|+50%}} Crit Chance for {{W|4}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Danse Macabre= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Critical hits with daggers grant {{Pos|+5%}} Dodge Chance for {{W|10}} turns (this effect stacks up to {{W|6}} times) and permanently apply their target with {{Neg|+2%}} Damage Taken and {{Neg|-3%}} Bleed Resistance (this effect stacks).&lt;br /&gt;
|Passivevalue1={{Pos|-2%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Crit Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Counterattack Mastery= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Dagger attacks grant {{Pos|+5%}} Counter Chance for {{W|5}} turns.&amp;lt;br&amp;gt;This effect stacks up to {{W|4}} times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Equipping a dagger in the off-hand grants {{Pos|+10%}} Off-Hand-Efficiency.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Counter Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Dagger_skill_data&amp;diff=64262</id>
		<title>Dagger skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Dagger_skill_data&amp;diff=64262"/>
		<updated>2023-05-18T17:04:20Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Dagger skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Double Lunge= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers two strikes with {{Pos|+15%}} Damage and {{Pos|+10%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|4}} turns.&lt;br /&gt;
|Formuladesc=Delivers two strikes with {{Pos|+(AGL + (0.5 * STR))%}} Damage and {{Pos|+AGL%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|4}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 5 + AGL + PRC}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 5 + STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Gaping Wound= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers a strike with {{Pos|+20%}} Armor Penetration and {{Pos|+50%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Neg|+33%}} Abilities Energy Cost. &amp;lt;br&amp;gt; {{Neg|-33%}} Cooldowns Duration&amp;lt;br&amp;gt; {{Neg|+10%}} Damage Taken&amp;lt;br&amp;gt;Using Abilities has {{W|50%}} chance to open {{Neg|Bleeding}}.&lt;br /&gt;
|Formuladesc=Delivers a strike with {{Pos|+(PRC + AGL)%}} Armor Penetration and {{Pos|+(25 + (2.5 * AGL))%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Neg|+33%}} Abilities Energy Cost. &amp;lt;br&amp;gt; {{Neg|-33%}} Cooldowns Duration&amp;lt;br&amp;gt; {{Neg|+10%}} Damage Taken&amp;lt;br&amp;gt;Using Abilities has {{W|75%}} chance to open {{Neg|Bleeding}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| PRC + AGL}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 25 + 2.5 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|From the Shadows= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=The first attack against an enemy applies them with {{Neg|+25%}} Damage Taken for {{W|5}} turns.&lt;br /&gt;
&amp;lt;br&amp;gt;Thrown daggers deal {{Pos|30%}} more Damage.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Weapon Damage&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Quick Hands= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=If your second loadout contains a dagger, switching to it doesn&#039;t take a turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dagger attacks reduce this ability tree&#039;s active Cooldowns by {{Pos|1}} turn.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|-5%}}&lt;br /&gt;
|Passivebonus2= Fumble Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Painful Stabs= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the following effect for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+5%}} Crit Chance&amp;lt;br&amp;gt;{{Pos|+15%}} Crit Efficiency&amp;lt;br&amp;gt;{{Pos|+10%}} Bodypart Damage&amp;lt;br&amp;gt;{{Pos|+15%}} Bleed Chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic dagger attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{Neg|1}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| param}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Deadly Trick= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Swaps places with the target, delivering a strike with {{Pos|+20%}} Damage, {{Pos|+75%}} Stagger Chance, and {{Pos|+10%}} Crit Chance.&amp;lt;br&amp;gt;Burns Energy for the amount of Damage dealt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The attacker also gains {{Pos|+25%}} Counter Chance and {{Pos|+25%}} Bleed Chance for 2 turns.&lt;br /&gt;
|Formuladesc=Swaps places with the target, delivering a strike with {{Pos|+((1.5 * AGL) + (0.5 * STR))%}} Damage, {{Pos|+((55 + AGL) + STR)%}} Stagger Chance, and {{Pos|+PRC%}} Crit Chance.&amp;lt;br&amp;gt;Burns Energy for the amount of Damage dealt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The attacker also gains {{Pos|+25%}} Counter Chance and {{Pos|+25%}} Bleed Chance for 2 turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 1.5 * AGL + 0.5 * STR}}&amp;lt;br&amp;gt;CRT: {{Positive| 5 + PRC}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 70 + AGL + STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Weakening Jabs= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Damaging dagger attacks apply their target with {{Neg|-5%}} Damage and {{Neg|+7.5%}} Cooldowns Duration for {{W|5}} turns.&amp;lt;br&amp;gt;This effect stacks up to {{W|4}} times.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Bleed Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Coup de Grace= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers a strike to the torso or head with {{Pos|+1%}} Armor Penetration and {{Pos|+3%}} Damage for each remaining turn of {{Neg|Bleeding}} affecting the enemy and each {{Neg|missing}} percent of enemy&#039;s Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, it doesn&#039;t take a turn, and the attacker gains {{Pos|+50%}} Crit Chance for {{W|4}} turns.&lt;br /&gt;
|Formuladesc=Delivers a strike to the torso or head with {{Pos|+(((0.5 + (0.05 * STR)) + (0.01 * PRC)) + (0.01 * AGL))%}} Armor Penetration and {{Pos|+(1.75 + (((0.025 * STR) + (0.05 * AGL)) + (0.05 * PRC)))%}} Damage for each remaining turn of {{Neg|Bleeding}} affecting the enemy and each {{Neg|missing}} percent of enemy&#039;s Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, it doesn&#039;t take a turn, and the attacker gains {{Pos|+50%}} Crit Chance for {{W|4}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Danse Macabre= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Critical hits with daggers grant {{Pos|+5%}} Dodge Chance for {{W|10}} turns (this effect stacks up to {{W|6}} times) and permanently apply their target with {{Neg|+2%}} Damage Taken and {{Neg|-3%}} Bleed Resistance (this effect stacks).&lt;br /&gt;
|Passivevalue1={{Pos|-2%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Crit Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Counterattack Mastery= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Dagger attacks grant {{Pos|+5%}} Counter Chance for {{W|5}} turns.&amp;lt;br&amp;gt;This effect stacks up to {{W|4}} times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Equipping a dagger in the off-hand grants {{Pos|+10%}} Off-Hand-Efficiency.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Counter Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Dagger_skill_data&amp;diff=64261</id>
		<title>Dagger skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Dagger_skill_data&amp;diff=64261"/>
		<updated>2023-05-18T17:04:16Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Dagger skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Double Lunge= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers two strikes with {{Pos|+15%}} Damage and {{Pos|+10%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|4}} turns.&lt;br /&gt;
|Formuladesc=Delivers two strikes with {{Pos|+(AGL + (0.5 * STR))%}} Damage and {{Pos|+AGL%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this skill kills its target or both strikes connect, the Cooldown is reduced by {{Pos|4}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| AGL + 0.5 * STR}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Gaping Wound= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers a strike with {{Pos|+20%}} Armor Penetration and {{Pos|+50%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Neg|+33%}} Abilities Energy Cost. &amp;lt;br&amp;gt; {{Neg|-33%}} Cooldowns Duration&amp;lt;br&amp;gt; {{Neg|+10%}} Damage Taken&amp;lt;br&amp;gt;Using Abilities has {{W|50%}} chance to open {{Neg|Bleeding}}.&lt;br /&gt;
|Formuladesc=Delivers a strike with {{Pos|+(PRC + AGL)%}} Armor Penetration and {{Pos|+(25 + (2.5 * AGL))%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the enemy is {{Neg|Injured}} or {{Neg|Bleeding}}, applies {{Neg|Gaping Wound}} for {{W|10}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Neg|+33%}} Abilities Energy Cost. &amp;lt;br&amp;gt; {{Neg|-33%}} Cooldowns Duration&amp;lt;br&amp;gt; {{Neg|+10%}} Damage Taken&amp;lt;br&amp;gt;Using Abilities has {{W|75%}} chance to open {{Neg|Bleeding}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| PRC + AGL}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 25 + 2.5 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|From the Shadows= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=The first attack against an enemy applies them with {{Neg|+25%}} Damage Taken for {{W|5}} turns.&lt;br /&gt;
&amp;lt;br&amp;gt;Thrown daggers deal {{Pos|30%}} more Damage.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Weapon Damage&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Quick Hands= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=If your second loadout contains a dagger, switching to it doesn&#039;t take a turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dagger attacks reduce this ability tree&#039;s active Cooldowns by {{Pos|1}} turn.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|-5%}}&lt;br /&gt;
|Passivebonus2= Fumble Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Painful Stabs= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the following effect for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+5%}} Crit Chance&amp;lt;br&amp;gt;{{Pos|+15%}} Crit Efficiency&amp;lt;br&amp;gt;{{Pos|+10%}} Bodypart Damage&amp;lt;br&amp;gt;{{Pos|+15%}} Bleed Chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic dagger attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{Neg|1}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| param}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Deadly Trick= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Swaps places with the target, delivering a strike with {{Pos|+20%}} Damage, {{Pos|+75%}} Stagger Chance, and {{Pos|+10%}} Crit Chance.&amp;lt;br&amp;gt;Burns Energy for the amount of Damage dealt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The attacker also gains {{Pos|+25%}} Counter Chance and {{Pos|+25%}} Bleed Chance for 2 turns.&lt;br /&gt;
|Formuladesc=Swaps places with the target, delivering a strike with {{Pos|+((1.5 * AGL) + (0.5 * STR))%}} Damage, {{Pos|+((55 + AGL) + STR)%}} Stagger Chance, and {{Pos|+PRC%}} Crit Chance.&amp;lt;br&amp;gt;Burns Energy for the amount of Damage dealt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The attacker also gains {{Pos|+25%}} Counter Chance and {{Pos|+25%}} Bleed Chance for 2 turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 1.5 * AGL + 0.5 * STR}}&amp;lt;br&amp;gt;CRT: {{Positive| 5 + PRC}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 70 + AGL + STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Weakening Jabs= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Damaging dagger attacks apply their target with {{Neg|-5%}} Damage and {{Neg|+7.5%}} Cooldowns Duration for {{W|5}} turns.&amp;lt;br&amp;gt;This effect stacks up to {{W|4}} times.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Bleed Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Coup de Grace= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Delivers a strike to the torso or head with {{Pos|+1%}} Armor Penetration and {{Pos|+3%}} Damage for each remaining turn of {{Neg|Bleeding}} affecting the enemy and each {{Neg|missing}} percent of enemy&#039;s Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, it doesn&#039;t take a turn, and the attacker gains {{Pos|+50%}} Crit Chance for {{W|4}} turns.&lt;br /&gt;
|Formuladesc=Delivers a strike to the torso or head with {{Pos|+(((0.5 + (0.05 * STR)) + (0.01 * PRC)) + (0.01 * AGL))%}} Armor Penetration and {{Pos|+(1.75 + (((0.025 * STR) + (0.05 * AGL)) + (0.05 * PRC)))%}} Damage for each remaining turn of {{Neg|Bleeding}} affecting the enemy and each {{Neg|missing}} percent of enemy&#039;s Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, it doesn&#039;t take a turn, and the attacker gains {{Pos|+50%}} Crit Chance for {{W|4}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Danse Macabre= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Critical hits with daggers grant {{Pos|+5%}} Dodge Chance for {{W|10}} turns (this effect stacks up to {{W|6}} times) and permanently apply their target with {{Neg|+2%}} Damage Taken and {{Neg|-3%}} Bleed Resistance (this effect stacks).&lt;br /&gt;
|Passivevalue1={{Pos|-2%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Crit Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Counterattack Mastery= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a dagger&lt;br /&gt;
|Description=Dagger attacks grant {{Pos|+5%}} Counter Chance for {{W|5}} turns.&amp;lt;br&amp;gt;This effect stacks up to {{W|4}} times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Equipping a dagger in the off-hand grants {{Pos|+10%}} Off-Hand-Efficiency.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Counter Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Two-handed_Sword_skill_data&amp;diff=64260</id>
		<title>Two-handed Sword skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Two-handed_Sword_skill_data&amp;diff=64260"/>
		<updated>2023-05-18T17:04:13Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Two-Handed Sword skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Parry= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=6&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a two-handed sword&lt;br /&gt;
|Description=Activates the following effect for {{W|1}} turn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+33%}} Block Chance&amp;lt;br&amp;gt;{{Pos|+25%}} Block Power&amp;lt;br&amp;gt;{{Pos|+75%}} Counter Chance&amp;lt;br&amp;gt;Fully {{Pos|replenishes}} Block Power &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each {{W|Blocked}} strike reduces the skill&#039;s Cooldown by {{Pos|2}} turns and grants {{Pos|+25%}} Block Power Recovery for {{W|3}} turns.&amp;lt;br&amp;gt; Each Counterattack grants {{Pos|+7.5%}} Crit Chance for {{W|3}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Feint Swing= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=8&lt;br /&gt;
|Modifiers=Perception, Agility&lt;br /&gt;
|Requirements=- Requires a two-handed sword&lt;br /&gt;
|Description=Reduces the target&#039;s Dodge, Counter, and Block Chances to {{Neg|0%}} until the end of the turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After that delivers a strike with {{Pos|-25%}} Fumble Chance and {{Pos|+10%}} Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The target is applied with {{Neg|+10%}} Damage Taken for {{W|3}} turns. All the skill&#039;s effects are {{Pos|doubled}} if the target is {{W|Staggered}}&lt;br /&gt;
|Formuladesc=Reduces the target&#039;s Dodge, Counter, and Block Chances to {{Neg|0%}} until the end of the turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After that delivers a strike with {{Pos|-25%}} Fumble Chance and {{Pos|+((0.5 * PRC) + (0.5 * AGL))%}} Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The target is applied with {{Neg|+10%}} Damage Taken for {{W|3}} turns. All the skill&#039;s effects are {{Pos|doubled}} if the target is {{W|Staggered}}&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Bleeding Chance: {{Positive| 20 + 2 * AGL + PRC}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 2 * STR}}&amp;lt;br&amp;gt;Move Debuff: {{Positive| -STR + PRC}}&amp;lt;br&amp;gt;Bleed Debuff: {{Positive| -AGL + PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Recklessness= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a two-handed sword&lt;br /&gt;
|Description=Each adjacent enemy grants {{Pos|+5%}} Crit Chance and {{Pos|+5%}} Counter Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Block Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Arc Cleave= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Area&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=18&lt;br /&gt;
|Cooldown=14&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a two-handed sword&lt;br /&gt;
|Description=Delivers a strike with {{Pos|+25%}} Damage, {{Pos|+70%}} Stagger Chance, and {{Pos|+50%}} Bleed Chance to {{W|5}} adjacent targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces active Cooldowns for this ability tree by {{Pos|1}} turn for each affected enemy and replenishes {{c|Energy|5%}} Max Energy for each {{W|Staggered}} enemy.&lt;br /&gt;
|Formuladesc=Delivers a strike with {{Pos|+(10 + (1.5 * STR))%}} Damage, {{Pos|+(55 + (1.5 * STR))%}} Stagger Chance, and {{Pos|+(30 + (2 * AGL))%}} Bleed Chance to {{W|5}} adjacent targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces active Cooldowns for this ability tree by {{Pos|1}} turn for each affected enemy and replenishes {{c|Energy|(-5 + WIL)%}} Max Energy for each {{W|Staggered}} enemy.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 10 + 1.5 * PRC}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 30 + 2 * AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 55 + 1.5 * STR}}&amp;lt;br&amp;gt;MP Regen: {{Positive| -5 + WIL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Feast of Steel= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a two-handed sword&lt;br /&gt;
|Description={{W|Stance skill}}. Activates the following effect for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+7.5%}} Armor Penetration&amp;lt;br&amp;gt;{{Pos|-5%}} Fumble Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Crit Efficiency&amp;lt;br&amp;gt;{{Pos|+5%}} Crit Chance&amp;lt;br&amp;gt;Each {{W|3rd}} attack gains {{Pos|+100%}} Stagger Chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills grants {{C|+|1}} stack of the effect (up to {{W|4}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic two-handed sword attacks prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{C|-|1}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Fight to the Death= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a two-handed sword&lt;br /&gt;
|Description=Each consecutive attack against the same target grants {{Pos|+7.5%}} Stagger Chance and {{Pos|+5%}} Counter Chance for {{W|5}} turns.&amp;lt;br&amp;gt;The effect resets upon switching to another target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Each Received attack grant {{Pos|+5%}} Block Chance and {{Pos|+5%}} Block Power Recovery for {{W|6}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Revanche= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a two-handed sword&lt;br /&gt;
|Description=Each Counterattack grants {{Pos|-25%}} Skills Energy Cost for {{W|2}} turns and replenishes {{c|Energy|5%}} Max Energy.&amp;lt;br&amp;gt;This effect stacks&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Counter Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Heroic Charge= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=3&lt;br /&gt;
|Energy=24&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a two-handed sword&lt;br /&gt;
|Description=Rushes towards the target to deliver a strike with {{Pos|+80%}} Stagger Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each traveled tile grants this strike {{Pos|+10%}} Damage and {{Pos|+5%}} Crit Chance.&lt;br /&gt;
|Formuladesc=Rushes towards the target to deliver a strike with {{Pos|+((60 + AGL) + STR)%}} Stagger Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each traveled tile grants this strike {{Pos|+(5 + (0.5 * STR))%}} Damage and {{Pos|+((0.25 * PRC) + (0.25 * AGL))%}} Crit Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 5 + 0.5 * STR}}&amp;lt;br&amp;gt;CRT: {{Positive| 0.25 * PRC + 0.25 * AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 60 + AGL + STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Taste of Victory= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a two-handed sword&lt;br /&gt;
|Description=Attacks against {{W|Staggered}} enemies grants {{Pos|+5%}} Weapon Damage for {{W|4}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Killing enemies with two-handed swords replenishes {{c|Energy|15%}} Max Energy.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+10}}&lt;br /&gt;
|Passivebonus2= Max Energy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Courage= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a two-handed sword&lt;br /&gt;
|Description=If this ability tree&#039;s skill kills its target, it doesn&#039;t go on Cooldown.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the target survives, grants {{Pos|+10%}} Weapon Damage for {{W|2}} turns for each adjacent enemy.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2=Crit Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Two-handed_Sword_skill_data&amp;diff=64259</id>
		<title>Two-handed Sword skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Two-handed_Sword_skill_data&amp;diff=64259"/>
		<updated>2023-05-18T17:04:09Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Two-Handed Sword skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Parry= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=6&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a two-handed sword&lt;br /&gt;
|Description=Activates the following effect for {{W|1}} turn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+33%}} Block Chance&amp;lt;br&amp;gt;{{Pos|+25%}} Block Power&amp;lt;br&amp;gt;{{Pos|+75%}} Counter Chance&amp;lt;br&amp;gt;Fully {{Pos|replenishes}} Block Power &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each {{W|Blocked}} strike reduces the skill&#039;s Cooldown by {{Pos|2}} turns and grants {{Pos|+25%}} Block Power Recovery for {{W|3}} turns.&amp;lt;br&amp;gt; Each Counterattack grants {{Pos|+7.5%}} Crit Chance for {{W|3}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Feint Swing= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=8&lt;br /&gt;
|Modifiers=Perception, Agility&lt;br /&gt;
|Requirements=- Requires a two-handed sword&lt;br /&gt;
|Description=Reduces the target&#039;s Dodge, Counter, and Block Chances to {{Neg|0%}} until the end of the turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After that delivers a strike with {{Pos|-25%}} Fumble Chance and {{Pos|+10%}} Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The target is applied with {{Neg|+10%}} Damage Taken for {{W|3}} turns. All the skill&#039;s effects are {{Pos|doubled}} if the target is {{W|Staggered}}&lt;br /&gt;
|Formuladesc=Reduces the target&#039;s Dodge, Counter, and Block Chances to {{Neg|0%}} until the end of the turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After that delivers a strike with {{Pos|-25%}} Fumble Chance and {{Pos|+((0.5 * PRC) + (0.5 * AGL))%}} Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The target is applied with {{Neg|+10%}} Damage Taken for {{W|3}} turns. All the skill&#039;s effects are {{Pos|doubled}} if the target is {{W|Staggered}}&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Bleeding Chance: {{Positive| 20 + 2 * AGL + PRC}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 2 * STR}}&amp;lt;br&amp;gt;Move Debuff: {{Positive| -STR + PRC}}&amp;lt;br&amp;gt;Bleed Debuff: {{Positive| -AGL + PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Recklessness= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a two-handed sword&lt;br /&gt;
|Description=Each adjacent enemy grants {{Pos|+5%}} Crit Chance and {{Pos|+5%}} Counter Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Block Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Arc Cleave= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Area&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=18&lt;br /&gt;
|Cooldown=14&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a two-handed sword&lt;br /&gt;
|Description=Delivers a strike with {{Pos|+25%}} Damage, {{Pos|+70%}} Stagger Chance, and {{Pos|+50%}} Bleed Chance to {{W|5}} adjacent targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces active Cooldowns for this ability tree by {{Pos|1}} turn for each affected enemy and replenishes {{c|Energy|5%}} Max Energy for each {{W|Staggered}} enemy.&lt;br /&gt;
|Formuladesc=Delivers a strike with {{Pos|+(10 + (1.5 * STR))%}} Damage, {{Pos|+(55 + (1.5 * STR))%}} Stagger Chance, and {{Pos|+(30 + (2 * AGL))%}} Bleed Chance to {{W|5}} adjacent targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces active Cooldowns for this ability tree by {{Pos|1}} turn for each affected enemy and replenishes {{c|Energy|(-5 + WIL)%}} Max Energy for each {{W|Staggered}} enemy.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 10 + 1.5 * STR}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 30 + 2 * AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 55 + 1.5 * STR}}&amp;lt;br&amp;gt;MP Regen: {{Positive| -5 + WIL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Feast of Steel= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a two-handed sword&lt;br /&gt;
|Description={{W|Stance skill}}. Activates the following effect for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+7.5%}} Armor Penetration&amp;lt;br&amp;gt;{{Pos|-5%}} Fumble Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Crit Efficiency&amp;lt;br&amp;gt;{{Pos|+5%}} Crit Chance&amp;lt;br&amp;gt;Each {{W|3rd}} attack gains {{Pos|+100%}} Stagger Chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills grants {{C|+|1}} stack of the effect (up to {{W|4}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic two-handed sword attacks prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{C|-|1}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Fight to the Death= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a two-handed sword&lt;br /&gt;
|Description=Each consecutive attack against the same target grants {{Pos|+7.5%}} Stagger Chance and {{Pos|+5%}} Counter Chance for {{W|5}} turns.&amp;lt;br&amp;gt;The effect resets upon switching to another target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Each Received attack grant {{Pos|+5%}} Block Chance and {{Pos|+5%}} Block Power Recovery for {{W|6}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Revanche= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a two-handed sword&lt;br /&gt;
|Description=Each Counterattack grants {{Pos|-25%}} Skills Energy Cost for {{W|2}} turns and replenishes {{c|Energy|5%}} Max Energy.&amp;lt;br&amp;gt;This effect stacks&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Counter Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Heroic Charge= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=3&lt;br /&gt;
|Energy=24&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a two-handed sword&lt;br /&gt;
|Description=Rushes towards the target to deliver a strike with {{Pos|+80%}} Stagger Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each traveled tile grants this strike {{Pos|+10%}} Damage and {{Pos|+5%}} Crit Chance.&lt;br /&gt;
|Formuladesc=Rushes towards the target to deliver a strike with {{Pos|+((60 + AGL) + STR)%}} Stagger Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each traveled tile grants this strike {{Pos|+(5 + (0.5 * STR))%}} Damage and {{Pos|+((0.25 * PRC) + (0.25 * AGL))%}} Crit Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 5 + 0.5 * STR}}&amp;lt;br&amp;gt;CRT: {{Positive| 0.25 * PRC + 0.25 * AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 60 + AGL + STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Taste of Victory= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a two-handed sword&lt;br /&gt;
|Description=Attacks against {{W|Staggered}} enemies grants {{Pos|+5%}} Weapon Damage for {{W|4}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Killing enemies with two-handed swords replenishes {{c|Energy|15%}} Max Energy.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+10}}&lt;br /&gt;
|Passivebonus2= Max Energy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Courage= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a two-handed sword&lt;br /&gt;
|Description=If this ability tree&#039;s skill kills its target, it doesn&#039;t go on Cooldown.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the target survives, grants {{Pos|+10%}} Weapon Damage for {{W|2}} turns for each adjacent enemy.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2=Crit Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Mace_skill_data&amp;diff=64258</id>
		<title>Mace skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Mace_skill_data&amp;diff=64258"/>
		<updated>2023-05-18T17:03:58Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Mace skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Armor Break= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Perception&lt;br /&gt;
|Requirements=- Requires a one-handed mace&lt;br /&gt;
|Description=Delivers a strike with {{Pos|+75%}} Stagger Chance, {{Pos|+20%}} Armor Penetration and {{Pos|+150%}} Armor Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants the strike additional {{Pos|+10%}} Armor Damage for each turn of {{W|Daze}} affecting the target and {{Pos|+30%}} Armor Damage for each turn of {{W|Stun}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the strike does damage, applies the target with {{Neg|+10%}} Damage Taken and {{Neg|-10%}} Move Resistance for {{W|3}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the ability tree&#039;s cooldowns by {{Pos|2}} turns.&lt;br /&gt;
|Formuladesc=Delivers a strike with {{Pos|+(55 + (0.5 * AGL) + (1.5 * STR))%}} Stagger Chance, {{Pos|(5 +(2 * STR))%}} Armor Penetration and {{Pos|+150%}} Armor Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants the strike additional {{Pos|+(PRC)%}} Armor Damage for each turn of {{W|Daze}} affecting the target and {{Pos|+(3 * PRC)%}} Armor Damage for each turn of {{W|Stun}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Applies the enemy with {{Neg|+(5 + (0.5 * PRC))%}} Damage Taken and {{Neg|-(5 + (0.5 * AGL))%}} Move Resistance for {{W|3}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the ability tree&#039;s cooldowns by {{Pos|2}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 5 + 2 * STR}}&amp;lt;br&amp;gt;Armor Damage: {{Positive| 150}}&amp;lt;br&amp;gt;Daze WD: {{Positive| PRC}}&amp;lt;br&amp;gt;Stun WD: {{Positive| 3 * PRC}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 55 + 0.5 * AGL + 1.5 * STR}}&amp;lt;br&amp;gt;Damage Debuff: {{Positive| 5 + 0.5 * PRC}}&amp;lt;br&amp;gt;Move Debuff: {{Positive| -5 + 0.5 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Onslaught= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility&lt;br /&gt;
|Requirements=- Requires a one-handed mace&lt;br /&gt;
|Description=Applies the target with {{Neg|-10%}} Control Resistance for  {{W|2}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then delivers a strike with {{Pos|+85%}} Knockback chance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the strike {{W|knocks}} the target back, {{W|reposition}} to the emptied tile and delivers an additional strike with {{Pos|+50%}} Daze Chance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the first strike doesn&#039;t {{W|knock}} the target back, reduces the skill&#039;s cooldown by {{Pos|3}} turns.&lt;br /&gt;
|Formuladesc=Applies the target with {{Neg|-(5 + (0.5 * AGL))%}} Control Resistance for  {{W|2}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then delivers a strike with {{Pos|+(70 + (1.5 * STR))%}} Knockback chance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the strike {{W|knocks}} the target back, {{W|reposition}} to the emptied tile and delivers an additional strike with {{Pos|+(30 + STR + PRC)%}} Daze Chance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the first strike doesn&#039;t {{W|knock}} the target back, reduces the skill&#039;s cooldown by {{Pos|3}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| -10}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 70 + 1.5 * STR}}&amp;lt;br&amp;gt;Daze Chance: {{Positive| 30 + STR + PRC}}&amp;lt;br&amp;gt;Manaburn: {{Positive| 5 + 0.5 * AGL}}&amp;lt;br&amp;gt;Stun Debuff: {{Positive| 5 + 0.5 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Dazing Strikes= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a one-handed mace&lt;br /&gt;
|Description=Damaging strikes against {{W|Dazed}}, {{W|Stunned}}, and {{W|Staggered}} targets apply them with {{Neg|-5%}} Accuracy, {{Neg|+5%}} Fumble Chance, and {{Neg|-5%}} Weapon Damage for {{W|4}} turns. &amp;lt;br&amp;gt; This effect stacks up to {{W|3}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Moment of Weakness= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a one-handed mace&lt;br /&gt;
|Description=Grants mace strikes against {{W|Dazed}}, {{W|Stunned}} or {{W|Staggered}} enemies gain {{Pos|+5%}} Weapon Damage and {{Pos|+5%}} Crit Chance. &amp;lt;br&amp;gt;Grants mace strikes {{Pos|+5%}} Daze Chance and {{Pos|+5%}} Stagger Chance for each degree of {{Neg|Injury}} affecting the target.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Hammer and Anvil= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=8&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a one-handed mace&lt;br /&gt;
|Description={{W|Stance skill.}} Activates {{Pos|&amp;quot;Hammer and Anvil&amp;quot;}} for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|-5%}} Fumble Chance&amp;lt;br&amp;gt;{{Pos|+25%}} Armor Damage&amp;lt;br&amp;gt;{{Pos|+10%}} Daze Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Stagger Chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using the ability tree&#039;s skills grants an extra stack of the effect (up to {{W|IV}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic mace strikes prolong the effect&#039;s duration by {{Pos|1}} turn (up to {{W|15}}), but decrease its number of stacks.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| param}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Respite= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a one-handed mace&lt;br /&gt;
|Description={{W|Dazing}}, {{W|Stunning}} or {{W|Staggering}} targets with a mace strike replenishes {{c|Energy|7.5%}} Max Energy.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Knock Out= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength&lt;br /&gt;
|Requirements=- Requires a one-handed mace&lt;br /&gt;
|Description=Delivers a strike to the target&#039;s head with {{Pos|+25%}} Damage and {{Pos|+70%}} Stagger Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants the strike additional {{Pos|+10%}} Weapon Damage for each turn of {{W|Daze}} affecting the target and {{Pos|+30%}} Weapon Damage for each turn of {{W|Stun}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the strike does damage, puts the target&#039;s abilities on cooldown and prolongs its {{W|Daze}} by {{W|4}} turns and {{W|Stun}} by {{W|1}} turn.&lt;br /&gt;
|Formuladesc=Delivers a strike to the target&#039;s head with {{Pos|+(STR + 15)%}} Damage and {{Pos|+(50 + (1.5 * STR) + (0.5 * AGL))%}} Stagger Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants the strike additional {{Pos|+(PRC)%}} Weapon Damage for each turn of {{W|Daze}} affecting the target and {{Pos|+(3 * PRC)%}} Weapon Damage for each turn of {{W|Stun}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the strike does damage, puts the target&#039;s abilities on cooldown and prolongs its {{W|Daze}} by {{W|4}} turns and {{W|Stun}} by {{W|1}} turn.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| STR + 35}}&amp;lt;br&amp;gt;Daze WD: {{Positive| PRC}}&amp;lt;br&amp;gt;Stun WD: {{Positive| 3 * PRC}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 50 + 1.5 * STR + 0.5 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Concussion= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a one-handed mace&lt;br /&gt;
|Description=Critical hits with maces apply their target with {{Neg|-10%}} Control Resistance for {{W|4}} turns.&amp;lt;br&amp;gt;This effect stacks up to {{W|2}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Mace_skill_data&amp;diff=64257</id>
		<title>Mace skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Mace_skill_data&amp;diff=64257"/>
		<updated>2023-05-18T17:03:54Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Mace skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Armor Break= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Perception&lt;br /&gt;
|Requirements=- Requires a one-handed mace&lt;br /&gt;
|Description=Delivers a strike with {{Pos|+75%}} Stagger Chance, {{Pos|+20%}} Armor Penetration and {{Pos|+150%}} Armor Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants the strike additional {{Pos|+10%}} Armor Damage for each turn of {{W|Daze}} affecting the target and {{Pos|+30%}} Armor Damage for each turn of {{W|Stun}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the strike does damage, applies the target with {{Neg|+10%}} Damage Taken and {{Neg|-10%}} Move Resistance for {{W|3}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the ability tree&#039;s cooldowns by {{Pos|2}} turns.&lt;br /&gt;
|Formuladesc=Delivers a strike with {{Pos|+(55 + (0.5 * AGL) + (1.5 * STR))%}} Stagger Chance, {{Pos|(5 +(2 * STR))%}} Armor Penetration and {{Pos|+150%}} Armor Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants the strike additional {{Pos|+(PRC)%}} Armor Damage for each turn of {{W|Daze}} affecting the target and {{Pos|+(3 * PRC)%}} Armor Damage for each turn of {{W|Stun}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Applies the enemy with {{Neg|+(5 + (0.5 * PRC))%}} Damage Taken and {{Neg|-(5 + (0.5 * AGL))%}} Move Resistance for {{W|3}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the ability tree&#039;s cooldowns by {{Pos|2}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 10 + STR}}&amp;lt;br&amp;gt;Armor Damage: {{Positive| 150}}&amp;lt;br&amp;gt;Daze WD: {{Positive| PRC}}&amp;lt;br&amp;gt;Stun WD: {{Positive| 3 * PRC}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 60 + 0.5 * AGL + 1.5 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Onslaught= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility&lt;br /&gt;
|Requirements=- Requires a one-handed mace&lt;br /&gt;
|Description=Applies the target with {{Neg|-10%}} Control Resistance for  {{W|2}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then delivers a strike with {{Pos|+85%}} Knockback chance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the strike {{W|knocks}} the target back, {{W|reposition}} to the emptied tile and delivers an additional strike with {{Pos|+50%}} Daze Chance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the first strike doesn&#039;t {{W|knock}} the target back, reduces the skill&#039;s cooldown by {{Pos|3}} turns.&lt;br /&gt;
|Formuladesc=Applies the target with {{Neg|-(5 + (0.5 * AGL))%}} Control Resistance for  {{W|2}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then delivers a strike with {{Pos|+(70 + (1.5 * STR))%}} Knockback chance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; If the strike {{W|knocks}} the target back, {{W|reposition}} to the emptied tile and delivers an additional strike with {{Pos|+(30 + STR + PRC)%}} Daze Chance. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the first strike doesn&#039;t {{W|knock}} the target back, reduces the skill&#039;s cooldown by {{Pos|3}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| -10}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 70 + 1.5 * STR}}&amp;lt;br&amp;gt;Daze Chance: {{Positive| 30 + STR + PRC}}&amp;lt;br&amp;gt;Manaburn: {{Positive| 5 + 0.5 * AGL}}&amp;lt;br&amp;gt;Stun Debuff: {{Positive| 5 + 0.5 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Dazing Strikes= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a one-handed mace&lt;br /&gt;
|Description=Damaging strikes against {{W|Dazed}}, {{W|Stunned}}, and {{W|Staggered}} targets apply them with {{Neg|-5%}} Accuracy, {{Neg|+5%}} Fumble Chance, and {{Neg|-5%}} Weapon Damage for {{W|4}} turns. &amp;lt;br&amp;gt; This effect stacks up to {{W|3}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Moment of Weakness= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a one-handed mace&lt;br /&gt;
|Description=Grants mace strikes against {{W|Dazed}}, {{W|Stunned}} or {{W|Staggered}} enemies gain {{Pos|+5%}} Weapon Damage and {{Pos|+5%}} Crit Chance. &amp;lt;br&amp;gt;Grants mace strikes {{Pos|+5%}} Daze Chance and {{Pos|+5%}} Stagger Chance for each degree of {{Neg|Injury}} affecting the target.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Hammer and Anvil= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=8&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a one-handed mace&lt;br /&gt;
|Description={{W|Stance skill.}} Activates {{Pos|&amp;quot;Hammer and Anvil&amp;quot;}} for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|-5%}} Fumble Chance&amp;lt;br&amp;gt;{{Pos|+25%}} Armor Damage&amp;lt;br&amp;gt;{{Pos|+10%}} Daze Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Stagger Chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using the ability tree&#039;s skills grants an extra stack of the effect (up to {{W|IV}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic mace strikes prolong the effect&#039;s duration by {{Pos|1}} turn (up to {{W|15}}), but decrease its number of stacks.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| param}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Respite= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a one-handed mace&lt;br /&gt;
|Description={{W|Dazing}}, {{W|Stunning}} or {{W|Staggering}} targets with a mace strike replenishes {{c|Energy|7.5%}} Max Energy.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Knock Out= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength&lt;br /&gt;
|Requirements=- Requires a one-handed mace&lt;br /&gt;
|Description=Delivers a strike to the target&#039;s head with {{Pos|+25%}} Damage and {{Pos|+70%}} Stagger Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants the strike additional {{Pos|+10%}} Weapon Damage for each turn of {{W|Daze}} affecting the target and {{Pos|+30%}} Weapon Damage for each turn of {{W|Stun}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the strike does damage, puts the target&#039;s abilities on cooldown and prolongs its {{W|Daze}} by {{W|4}} turns and {{W|Stun}} by {{W|1}} turn.&lt;br /&gt;
|Formuladesc=Delivers a strike to the target&#039;s head with {{Pos|+(STR + 15)%}} Damage and {{Pos|+(50 + (1.5 * STR) + (0.5 * AGL))%}} Stagger Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants the strike additional {{Pos|+(PRC)%}} Weapon Damage for each turn of {{W|Daze}} affecting the target and {{Pos|+(3 * PRC)%}} Weapon Damage for each turn of {{W|Stun}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the strike does damage, puts the target&#039;s abilities on cooldown and prolongs its {{W|Daze}} by {{W|4}} turns and {{W|Stun}} by {{W|1}} turn.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| STR + 35}}&amp;lt;br&amp;gt;Daze WD: {{Positive| PRC}}&amp;lt;br&amp;gt;Stun WD: {{Positive| 3 * PRC}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 50 + 1.5 * STR + 0.5 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Concussion= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a one-handed mace&lt;br /&gt;
|Description=Critical hits with maces apply their target with {{Neg|-10%}} Control Resistance for {{W|4}} turns.&amp;lt;br&amp;gt;This effect stacks up to {{W|2}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Survival_skill_data&amp;diff=64256</id>
		<title>Survival skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Survival_skill_data&amp;diff=64256"/>
		<updated>2023-05-18T17:03:15Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Survival skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|First Aid= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=60&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires an Injury or damaged Health&lt;br /&gt;
|Description={{pos|Stabilizes}} all {{neg|Injuries}} and grants {{pos|+50%}} Healing Efficiency for 90 turns. Grants {{neg|+5%}} Pain and {{neg|-5%}} Morale for each degree of stabilized Injury.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} using this Skill to stabilize an Injury also improves the condition of every body part by 5% and doesn&#039;t reduce Morale&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|formula_raw=Tantrum&amp;lt;br&amp;gt;Hit Chance: {{Positive| 15 * pain}}&amp;lt;br&amp;gt;Weapon Damage: {{Positive| 30 * pain}}&amp;lt;br&amp;gt;FMB: {{Positive| -5 * pain}}&amp;lt;br&amp;gt;Pain: {{Positive| 5 * pain}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Adaptability= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{pos|+15}} Fatigue Resistance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the duration of {{neg|Drunkenness}}, {{neg|Bad Trip}}, and {{neg|Aftermaths}} by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} grants {{pos|+10%}} Health Restoration and {{pos|+0.01}} Morale Change.&lt;br /&gt;
|Passivevalue1={{Pos|+25%}}&lt;br /&gt;
|Passivebonus1= Healing Efficiency&lt;br /&gt;
|Passivevalue2={{Pos|-10%}}&lt;br /&gt;
|Passivebonus2= Skills Energy Cost&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Pathfinder= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Using {{pos|&amp;quot;Examine Surroundings&amp;quot;}} on the surface reveals tracks of creatures located on the same map tile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|&amp;quot;Examine Surroundings&amp;quot;}} allows to {{pos|hear}} every creature within the {{W|125%}} Vision radius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases the passive chance to hear nearby creatures by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If an enemy is revealed through hearing, they receive a hidden effect that grants attacks against them {{pos|+10%}} Weapon Damage and {{pos|+10%}} Accuracy for {{w|15}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|+1}}&lt;br /&gt;
|Passivebonus1= Vision&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Will to Survive= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=25&lt;br /&gt;
|Cooldown=120&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a negative effect or damaged Health&lt;br /&gt;
|Description=Replenishes {{pos|5%}} Max Health.&amp;lt;br&amp;gt;{{pos|Removes}} all negative physical and mental effects.&amp;lt;br&amp;gt;All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication, Fatigue, and deteriorating Psyche) are removed for {{w|10}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} additionally replenishes {{pos|2.5%}} Max Health for every negative effect removed by this Skill&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Austerity= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the threshold for negative Conditions caused by Hunger, Thirst, Pain, and Fatigue by {{pos|5%}} (up to {{w|30%}} / {{w|55%}} / {{w|80%}} ).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreases Hunger and Thirst gain by {{pos|20%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} gain {{pos|+0.01}} Sanity Change, {{pos|-0.01}} Pain Change, and {{pos|-0.01}} Intoxication Change&lt;br /&gt;
|Passivevalue1={{Pos|+15%}}&lt;br /&gt;
|Passivebonus1= Pain Resistance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Ever Vigilant= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Attacks performed against your character have {{neg|-5%}} Accuracy and {{neg|halved}} Crit Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the chance of ambush by {{pos|50%}} when using a sleeping bag.&amp;lt;br&amp;gt;{{pos|Doubles}} the chance to evade traps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the Vision penalty during the Rest Mode by {{neg|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Dodge Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Huntmaster= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the chance to successfully harvest a pelt with {{pos|&amp;quot;Skinning&amp;quot;}} by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Allows {{pos|&amp;quot;Skinning&amp;quot;}} to harvest rare ingredients ({{w|Bear Fat}}, {{w|Harpy Stomach}}, {{w|Crawler Eye}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants {{pos|+15%}} Accuracy and {{pos|+15%}} Weapon Damage when fighting beasts.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Campfire= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=1&lt;br /&gt;
|Cooldown=&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires specific materials &lt;br /&gt;
|Description=Allows to start a campfire that can be used to cook food. &lt;br /&gt;
When using a bedroll, sleeping next to a lit campfire reduces the chance of being ambushed by {{pos|20%}}.&lt;br /&gt;
|Reqvalue1={{W|Stick}} [х4]&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Make a Halt= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires specific materials &lt;br /&gt;
|Description=Allows to craft a {{W|bedroll}} that can be used to sleep and save your progress outside of dungeons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Doubles the restorative effectiveness of sleeping in bedrolls and camp beds, allows bedrolls to replinish Sanity and Morale, and lets them grant the effect of {{pos|&amp;quot;Vigor&amp;quot;}}.&amp;lt;br&amp;gt;Also completely removes the possibility of being ambushed when using a bedroll.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{C|orange|If there is a lit campfire nearby:}} each turn of Resting near it grants {{w|4}} turns of {{pos|Vigor}}.&lt;br /&gt;
|Reqvalue1=Medium or large {{W|Pelt}}&lt;br /&gt;
|Reqvalue2={{W|Rope}}&lt;br /&gt;
|Reqvalue3={{W|Straw}}&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Skinning= {{#switch: {{{2}}}&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.&lt;br /&gt;
|Description=Allows you to carve a targeted animal carcass to harvest meat, pelt, and other hunting trophies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The chance of successful skinning depends on the type of damage used to kill the animal.&amp;lt;br&amp;gt;{{c|white|Piercing}} and {{c|white|Crushing}} Damage do almost no harm to pelts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|white|Slashing}}, {{c|white|Rending}}, {{c|Fire}}, {{c|Shock}},{{c|Poison}}, {{c|Caustic}}, {{c|Arcane}}, and {{c|Unholy}} Damage ruin pelts the most.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Cauterize Wounds= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a bleeding body part&lt;br /&gt;
|Description=Stops all {{neg|Bleedings}} and removes the effect of {{neg|Gaping Wound}}. Worsens the condition of every affected body part by {{neg|5%}}, then grants {{neg|+10%}} Pain and {{pos|+20%}} Bleed Resistance for {{w|240}} turns for each stopped Bleeding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} reduces Pain from stopped Bleedings to {{neg|+5%}}&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|Passivetext=0&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Survival_skill_data&amp;diff=64255</id>
		<title>Survival skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Survival_skill_data&amp;diff=64255"/>
		<updated>2023-05-18T17:03:12Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Survival skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|First Aid= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=60&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires an Injury or damaged Health&lt;br /&gt;
|Description={{pos|Stabilizes}} all {{neg|Injuries}} and grants {{pos|+50%}} Healing Efficiency for 90 turns. Grants {{neg|+5%}} Pain and {{neg|-5%}} Morale for each degree of stabilized Injury.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} using this Skill to stabilize an Injury also improves the condition of every body part by 5% and doesn&#039;t reduce Morale&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|formula_raw=HP: {{Positive|  Vitality}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Adaptability= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{pos|+15}} Fatigue Resistance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the duration of {{neg|Drunkenness}}, {{neg|Bad Trip}}, and {{neg|Aftermaths}} by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} grants {{pos|+10%}} Health Restoration and {{pos|+0.01}} Morale Change.&lt;br /&gt;
|Passivevalue1={{Pos|+25%}}&lt;br /&gt;
|Passivebonus1= Healing Efficiency&lt;br /&gt;
|Passivevalue2={{Pos|-10%}}&lt;br /&gt;
|Passivebonus2= Skills Energy Cost&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Pathfinder= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Using {{pos|&amp;quot;Examine Surroundings&amp;quot;}} on the surface reveals tracks of creatures located on the same map tile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|&amp;quot;Examine Surroundings&amp;quot;}} allows to {{pos|hear}} every creature within the {{W|125%}} Vision radius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases the passive chance to hear nearby creatures by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If an enemy is revealed through hearing, they receive a hidden effect that grants attacks against them {{pos|+10%}} Weapon Damage and {{pos|+10%}} Accuracy for {{w|15}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|+1}}&lt;br /&gt;
|Passivebonus1= Vision&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Will to Survive= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=25&lt;br /&gt;
|Cooldown=120&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a negative effect or damaged Health&lt;br /&gt;
|Description=Replenishes {{pos|5%}} Max Health.&amp;lt;br&amp;gt;{{pos|Removes}} all negative physical and mental effects.&amp;lt;br&amp;gt;All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication, Fatigue, and deteriorating Psyche) are removed for {{w|10}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} additionally replenishes {{pos|2.5%}} Max Health for every negative effect removed by this Skill&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Austerity= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the threshold for negative Conditions caused by Hunger, Thirst, Pain, and Fatigue by {{pos|5%}} (up to {{w|30%}} / {{w|55%}} / {{w|80%}} ).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreases Hunger and Thirst gain by {{pos|20%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} gain {{pos|+0.01}} Sanity Change, {{pos|-0.01}} Pain Change, and {{pos|-0.01}} Intoxication Change&lt;br /&gt;
|Passivevalue1={{Pos|+15%}}&lt;br /&gt;
|Passivebonus1= Pain Resistance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Ever Vigilant= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Attacks performed against your character have {{neg|-5%}} Accuracy and {{neg|halved}} Crit Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the chance of ambush by {{pos|50%}} when using a sleeping bag.&amp;lt;br&amp;gt;{{pos|Doubles}} the chance to evade traps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the Vision penalty during the Rest Mode by {{neg|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Dodge Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Huntmaster= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the chance to successfully harvest a pelt with {{pos|&amp;quot;Skinning&amp;quot;}} by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Allows {{pos|&amp;quot;Skinning&amp;quot;}} to harvest rare ingredients ({{w|Bear Fat}}, {{w|Harpy Stomach}}, {{w|Crawler Eye}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants {{pos|+15%}} Accuracy and {{pos|+15%}} Weapon Damage when fighting beasts.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Campfire= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=1&lt;br /&gt;
|Cooldown=&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires specific materials &lt;br /&gt;
|Description=Allows to start a campfire that can be used to cook food. &lt;br /&gt;
When using a bedroll, sleeping next to a lit campfire reduces the chance of being ambushed by {{pos|20%}}.&lt;br /&gt;
|Reqvalue1={{W|Stick}} [х4]&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Make a Halt= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires specific materials &lt;br /&gt;
|Description=Allows to craft a {{W|bedroll}} that can be used to sleep and save your progress outside of dungeons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Doubles the restorative effectiveness of sleeping in bedrolls and camp beds, allows bedrolls to replinish Sanity and Morale, and lets them grant the effect of {{pos|&amp;quot;Vigor&amp;quot;}}.&amp;lt;br&amp;gt;Also completely removes the possibility of being ambushed when using a bedroll.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{C|orange|If there is a lit campfire nearby:}} each turn of Resting near it grants {{w|4}} turns of {{pos|Vigor}}.&lt;br /&gt;
|Reqvalue1=Medium or large {{W|Pelt}}&lt;br /&gt;
|Reqvalue2={{W|Rope}}&lt;br /&gt;
|Reqvalue3={{W|Straw}}&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Skinning= {{#switch: {{{2}}}&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.&lt;br /&gt;
|Description=Allows you to carve a targeted animal carcass to harvest meat, pelt, and other hunting trophies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The chance of successful skinning depends on the type of damage used to kill the animal.&amp;lt;br&amp;gt;{{c|white|Piercing}} and {{c|white|Crushing}} Damage do almost no harm to pelts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|white|Slashing}}, {{c|white|Rending}}, {{c|Fire}}, {{c|Shock}},{{c|Poison}}, {{c|Caustic}}, {{c|Arcane}}, and {{c|Unholy}} Damage ruin pelts the most.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Cauterize Wounds= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a bleeding body part&lt;br /&gt;
|Description=Stops all {{neg|Bleedings}} and removes the effect of {{neg|Gaping Wound}}. Worsens the condition of every affected body part by {{neg|5%}}, then grants {{neg|+10%}} Pain and {{pos|+20%}} Bleed Resistance for {{w|240}} turns for each stopped Bleeding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} reduces Pain from stopped Bleedings to {{neg|+5%}}&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|Passivetext=0&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Survival_skill_data&amp;diff=64254</id>
		<title>Survival skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Survival_skill_data&amp;diff=64254"/>
		<updated>2023-05-18T16:59:56Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Survival skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|First Aid= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=60&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires an Injury or damaged Health&lt;br /&gt;
|Description={{pos|Stabilizes}} all {{neg|Injuries}} and grants {{pos|+50%}} Healing Efficiency for 90 turns. Grants {{neg|+5%}} Pain and {{neg|-5%}} Morale for each degree of stabilized Injury.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} using this Skill to stabilize an Injury also improves the condition of every body part by 5% and doesn&#039;t reduce Morale&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|formula_raw=Tantrum&amp;lt;br&amp;gt;Hit Chance: {{Positive| 15 * pain}}&amp;lt;br&amp;gt;Weapon Damage: {{Positive| 30 * pain}}&amp;lt;br&amp;gt;FMB: {{Positive| -5 * pain}}&amp;lt;br&amp;gt;Pain: {{Positive| 5 * pain}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Adaptability= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{pos|+15}} Fatigue Resistance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the duration of {{neg|Drunkenness}}, {{neg|Bad Trip}}, and {{neg|Aftermaths}} by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} grants {{pos|+10%}} Health Restoration and {{pos|+0.01}} Morale Change.&lt;br /&gt;
|Passivevalue1={{Pos|+25%}}&lt;br /&gt;
|Passivebonus1= Healing Efficiency&lt;br /&gt;
|Passivevalue2={{Pos|-10%}}&lt;br /&gt;
|Passivebonus2= Skills Energy Cost&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Pathfinder= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Using {{pos|&amp;quot;Examine Surroundings&amp;quot;}} on the surface reveals tracks of creatures located on the same map tile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|&amp;quot;Examine Surroundings&amp;quot;}} allows to {{pos|hear}} every creature within the {{W|125%}} Vision radius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases the passive chance to hear nearby creatures by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If an enemy is revealed through hearing, they receive a hidden effect that grants attacks against them {{pos|+10%}} Weapon Damage and {{pos|+10%}} Accuracy for {{w|15}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|+1}}&lt;br /&gt;
|Passivebonus1= Vision&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Will to Survive= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=25&lt;br /&gt;
|Cooldown=120&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a negative effect or damaged Health&lt;br /&gt;
|Description=Replenishes {{pos|5%}} Max Health.&amp;lt;br&amp;gt;{{pos|Removes}} all negative physical and mental effects.&amp;lt;br&amp;gt;All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication, Fatigue, and deteriorating Psyche) are removed for {{w|10}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} additionally replenishes {{pos|2.5%}} Max Health for every negative effect removed by this Skill&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Austerity= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the threshold for negative Conditions caused by Hunger, Thirst, Pain, and Fatigue by {{pos|5%}} (up to {{w|30%}} / {{w|55%}} / {{w|80%}} ).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreases Hunger and Thirst gain by {{pos|20%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} gain {{pos|+0.01}} Sanity Change, {{pos|-0.01}} Pain Change, and {{pos|-0.01}} Intoxication Change&lt;br /&gt;
|Passivevalue1={{Pos|+15%}}&lt;br /&gt;
|Passivebonus1= Pain Resistance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Ever Vigilant= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Attacks performed against your character have {{neg|-5%}} Accuracy and {{neg|halved}} Crit Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the chance of ambush by {{pos|50%}} when using a sleeping bag.&amp;lt;br&amp;gt;{{pos|Doubles}} the chance to evade traps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the Vision penalty during the Rest Mode by {{neg|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Dodge Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Huntmaster= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the chance to successfully harvest a pelt with {{pos|&amp;quot;Skinning&amp;quot;}} by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Allows {{pos|&amp;quot;Skinning&amp;quot;}} to harvest rare ingredients ({{w|Bear Fat}}, {{w|Harpy Stomach}}, {{w|Crawler Eye}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants {{pos|+15%}} Accuracy and {{pos|+15%}} Weapon Damage when fighting beasts.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Campfire= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=1&lt;br /&gt;
|Cooldown=&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires specific materials &lt;br /&gt;
|Description=Allows to start a campfire that can be used to cook food. &lt;br /&gt;
When using a bedroll, sleeping next to a lit campfire reduces the chance of being ambushed by {{pos|20%}}.&lt;br /&gt;
|Reqvalue1={{W|Stick}} [х4]&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Make a Halt= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires specific materials &lt;br /&gt;
|Description=Allows to craft a {{W|bedroll}} that can be used to sleep and save your progress outside of dungeons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Doubles the restorative effectiveness of sleeping in bedrolls and camp beds, allows bedrolls to replinish Sanity and Morale, and lets them grant the effect of {{pos|&amp;quot;Vigor&amp;quot;}}.&amp;lt;br&amp;gt;Also completely removes the possibility of being ambushed when using a bedroll.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{C|orange|If there is a lit campfire nearby:}} each turn of Resting near it grants {{w|4}} turns of {{pos|Vigor}}.&lt;br /&gt;
|Reqvalue1=Medium or large {{W|Pelt}}&lt;br /&gt;
|Reqvalue2={{W|Rope}}&lt;br /&gt;
|Reqvalue3={{W|Straw}}&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Skinning= {{#switch: {{{2}}}&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.&lt;br /&gt;
|Description=Allows you to carve a targeted animal carcass to harvest meat, pelt, and other hunting trophies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The chance of successful skinning depends on the type of damage used to kill the animal.&amp;lt;br&amp;gt;{{c|white|Piercing}} and {{c|white|Crushing}} Damage do almost no harm to pelts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|white|Slashing}}, {{c|white|Rending}}, {{c|Fire}}, {{c|Shock}},{{c|Poison}}, {{c|Caustic}}, {{c|Arcane}}, and {{c|Unholy}} Damage ruin pelts the most.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Cauterize Wounds= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a bleeding body part&lt;br /&gt;
|Description=Stops all {{neg|Bleedings}} and removes the effect of {{neg|Gaping Wound}}. Worsens the condition of every affected body part by {{neg|5%}}, then grants {{neg|+10%}} Pain and {{pos|+20%}} Bleed Resistance for {{w|240}} turns for each stopped Bleeding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} reduces Pain from stopped Bleedings to {{neg|+5%}}&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|Passivetext=0&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Survival_skill_data&amp;diff=64253</id>
		<title>Survival skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Survival_skill_data&amp;diff=64253"/>
		<updated>2023-05-18T16:59:52Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Survival skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|First Aid= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=60&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires an Injury or damaged Health&lt;br /&gt;
|Description={{pos|Stabilizes}} all {{neg|Injuries}} and grants {{pos|+50%}} Healing Efficiency for 90 turns. Grants {{neg|+5%}} Pain and {{neg|-5%}} Morale for each degree of stabilized Injury.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} using this Skill to stabilize an Injury also improves the condition of every body part by 5% and doesn&#039;t reduce Morale&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|formula_raw=HP: {{Positive|  Vitality}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Adaptability= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{pos|+15}} Fatigue Resistance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the duration of {{neg|Drunkenness}}, {{neg|Bad Trip}}, and {{neg|Aftermaths}} by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} grants {{pos|+10%}} Health Restoration and {{pos|+0.01}} Morale Change.&lt;br /&gt;
|Passivevalue1={{Pos|+25%}}&lt;br /&gt;
|Passivebonus1= Healing Efficiency&lt;br /&gt;
|Passivevalue2={{Pos|-10%}}&lt;br /&gt;
|Passivebonus2= Skills Energy Cost&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Pathfinder= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Using {{pos|&amp;quot;Examine Surroundings&amp;quot;}} on the surface reveals tracks of creatures located on the same map tile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|&amp;quot;Examine Surroundings&amp;quot;}} allows to {{pos|hear}} every creature within the {{W|125%}} Vision radius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases the passive chance to hear nearby creatures by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If an enemy is revealed through hearing, they receive a hidden effect that grants attacks against them {{pos|+10%}} Weapon Damage and {{pos|+10%}} Accuracy for {{w|15}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|+1}}&lt;br /&gt;
|Passivebonus1= Vision&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Will to Survive= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=25&lt;br /&gt;
|Cooldown=120&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a negative effect or damaged Health&lt;br /&gt;
|Description=Replenishes {{pos|5%}} Max Health.&amp;lt;br&amp;gt;{{pos|Removes}} all negative physical and mental effects.&amp;lt;br&amp;gt;All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication, Fatigue, and deteriorating Psyche) are removed for {{w|10}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} additionally replenishes {{pos|2.5%}} Max Health for every negative effect removed by this Skill&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Austerity= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the threshold for negative Conditions caused by Hunger, Thirst, Pain, and Fatigue by {{pos|5%}} (up to {{w|30%}} / {{w|55%}} / {{w|80%}} ).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreases Hunger and Thirst gain by {{pos|20%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} gain {{pos|+0.01}} Sanity Change, {{pos|-0.01}} Pain Change, and {{pos|-0.01}} Intoxication Change&lt;br /&gt;
|Passivevalue1={{Pos|+15%}}&lt;br /&gt;
|Passivebonus1= Pain Resistance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Ever Vigilant= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Attacks performed against your character have {{neg|-5%}} Accuracy and {{neg|halved}} Crit Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the chance of ambush by {{pos|50%}} when using a sleeping bag.&amp;lt;br&amp;gt;{{pos|Doubles}} the chance to evade traps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the Vision penalty during the Rest Mode by {{neg|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Dodge Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Huntmaster= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the chance to successfully harvest a pelt with {{pos|&amp;quot;Skinning&amp;quot;}} by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Allows {{pos|&amp;quot;Skinning&amp;quot;}} to harvest rare ingredients ({{w|Bear Fat}}, {{w|Harpy Stomach}}, {{w|Crawler Eye}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants {{pos|+15%}} Accuracy and {{pos|+15%}} Weapon Damage when fighting beasts.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Campfire= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=1&lt;br /&gt;
|Cooldown=&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires specific materials &lt;br /&gt;
|Description=Allows to start a campfire that can be used to cook food. &lt;br /&gt;
When using a bedroll, sleeping next to a lit campfire reduces the chance of being ambushed by {{pos|20%}}.&lt;br /&gt;
|Reqvalue1={{W|Stick}} [х4]&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Make a Halt= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires specific materials &lt;br /&gt;
|Description=Allows to craft a {{W|bedroll}} that can be used to sleep and save your progress outside of dungeons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Doubles the restorative effectiveness of sleeping in bedrolls and camp beds, allows bedrolls to replinish Sanity and Morale, and lets them grant the effect of {{pos|&amp;quot;Vigor&amp;quot;}}.&amp;lt;br&amp;gt;Also completely removes the possibility of being ambushed when using a bedroll.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{C|orange|If there is a lit campfire nearby:}} each turn of Resting near it grants {{w|4}} turns of {{pos|Vigor}}.&lt;br /&gt;
|Reqvalue1=Medium or large {{W|Pelt}}&lt;br /&gt;
|Reqvalue2={{W|Rope}}&lt;br /&gt;
|Reqvalue3={{W|Straw}}&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Skinning= {{#switch: {{{2}}}&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.&lt;br /&gt;
|Description=Allows you to carve a targeted animal carcass to harvest meat, pelt, and other hunting trophies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The chance of successful skinning depends on the type of damage used to kill the animal.&amp;lt;br&amp;gt;{{c|white|Piercing}} and {{c|white|Crushing}} Damage do almost no harm to pelts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|white|Slashing}}, {{c|white|Rending}}, {{c|Fire}}, {{c|Shock}},{{c|Poison}}, {{c|Caustic}}, {{c|Arcane}}, and {{c|Unholy}} Damage ruin pelts the most.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Cauterize Wounds= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a bleeding body part&lt;br /&gt;
|Description=Stops all {{neg|Bleedings}} and removes the effect of {{neg|Gaping Wound}}. Worsens the condition of every affected body part by {{neg|5%}}, then grants {{neg|+10%}} Pain and {{pos|+20%}} Bleed Resistance for {{w|240}} turns for each stopped Bleeding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} reduces Pain from stopped Bleedings to {{neg|+5%}}&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|Passivetext=0&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=User:Iamyoyobot/Sandbox&amp;diff=64252</id>
		<title>User:Iamyoyobot/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=User:Iamyoyobot/Sandbox&amp;diff=64252"/>
		<updated>2023-05-18T16:56:39Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|hand_light =&lt;br /&gt;
hand_light&lt;br /&gt;
&lt;br /&gt;
|hand =&lt;br /&gt;
hand&lt;br /&gt;
&lt;br /&gt;
|hand_deep =&lt;br /&gt;
hand_deep&lt;br /&gt;
&lt;br /&gt;
|feet_light =&lt;br /&gt;
feet_light&lt;br /&gt;
&lt;br /&gt;
|feet =&lt;br /&gt;
feet&lt;br /&gt;
&lt;br /&gt;
|feet_deep =&lt;br /&gt;
feet_deep&lt;br /&gt;
&lt;br /&gt;
|head_light =&lt;br /&gt;
head_light&lt;br /&gt;
&lt;br /&gt;
|head =&lt;br /&gt;
head&lt;br /&gt;
&lt;br /&gt;
|head_deep =&lt;br /&gt;
head_deep&lt;br /&gt;
&lt;br /&gt;
|torso_light =&lt;br /&gt;
torso_light&lt;br /&gt;
&lt;br /&gt;
|torso =&lt;br /&gt;
torso&lt;br /&gt;
&lt;br /&gt;
|torso_deep =&lt;br /&gt;
torso_deep&lt;br /&gt;
&lt;br /&gt;
|Hangover =&lt;br /&gt;
Cooldown Reduction; 20;FMB; 10;Skills Energy Cost; 20;Spells Energy Cost; 20;Miscast Chance; 10;Pain Change; 0.1;Morale Change; -0.01;Sanity Change; -0.01;Thirst Change; 0.04;The duration of Hangover depends on ~r~Intoxication~/~&lt;br /&gt;
&lt;br /&gt;
|Seal of Geomancy =&lt;br /&gt;
Geomantic Power; 15;Damage Received; -15;PRR; 15;Backfire Damage Change; -5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect&#039;s duration by ~lg~5~/~ turns.&lt;br /&gt;
&lt;br /&gt;
|Murk =&lt;br /&gt;
EVS; 66;Armor Piercing; 6 * stage;Bodypart Damage; 9 * stage;Bleeding Chance; 6 * stage;Lifesteal; 9 * stage;Grants a stack of the effect (up to ~w~9~/~) each turn.##Receiving damage, using abilities, or attacking ~r~removes~/~ the effect.&lt;br /&gt;
&lt;br /&gt;
|Exhaustion =&lt;br /&gt;
Miscast Chance; 25;FMB; 25;MP Restoration; -30;Cooldown Reduction; 50;~r~Barely staying awake~/~: each turn has a chance to fall asleep for a short amount of time.#~r~Near Death~/~: if Energy is lower than 10%, the character&#039;s Max Health is reduced every few turns.&lt;br /&gt;
&lt;br /&gt;
|Seal of Electromancy =&lt;br /&gt;
Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15;FMB; -5;Miscast Chance; -5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect&#039;s duration by ~lg~5~/~ turns.&lt;br /&gt;
&lt;br /&gt;
|Seal of Sanguimancy =&lt;br /&gt;
Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25;Lifesteal; -10;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect&#039;s duration by ~lg~5~/~ turns.&lt;br /&gt;
&lt;br /&gt;
|Mountain of Flesh =&lt;br /&gt;
Knockback Resistance; 200;Stun Resistance; 66;Damage Received; -99;Healing Received; 66;~r~Can&#039;t use basic attacks or move to other tiles~/~&lt;br /&gt;
&lt;br /&gt;
|Seal of Shackles =&lt;br /&gt;
MP Restoration; -50;Skills Energy Cost; 100;Spells Energy Cost; 100;Cooldown Reduction; 100;FMB; 25;Miscast Chance; 25;DMG;  10 + 1.5 * WIL;While under the effect of the Seal, each ability that comes off Cooldown will burn Energy for ~bl~50%~/~ of its Energy Cost and deal the same amount of ~p~Arcane Damage~/~.&lt;br /&gt;
&lt;br /&gt;
|Tiredness =&lt;br /&gt;
Miscast Chance; 15;FMB; 15;MP Restoration; -15;Cooldown Reduction; 25;None&lt;br /&gt;
&lt;br /&gt;
|Bestial Rage =&lt;br /&gt;
Weapon Damage; 33;Damage Received; 33;Knockback Chance; 66;Has ~r~66%~/~ chance to attack a random adjacent target instead of the intended one.&lt;br /&gt;
&lt;br /&gt;
|Seal of Reflection =&lt;br /&gt;
Magic Resistance; 35;Nature Resistance; 25;Physical Resistance; 10;Damage Returned; 50;While the target is under the effect of the Seal, all spells aimed at it will be ~w~Redirected~/~ to a random target within ~w~8~/~ tiles (if there is one).&lt;br /&gt;
&lt;br /&gt;
|Resonance =&lt;br /&gt;
Shock Resistance; -20;Knockback Resistance; -7.5;Stun Resistance; -5;Cooldown Reduction; 10;None&lt;br /&gt;
&lt;br /&gt;
|Weariness =&lt;br /&gt;
Miscast Chance; 5;FMB; 5;MP Restoration; -5;Cooldown Reduction; 10;None&lt;br /&gt;
&lt;br /&gt;
|//Broken Armor// =&lt;br /&gt;
DEF; -0.3 * DEF;// Equipped gear wears down faster. //&lt;br /&gt;
&lt;br /&gt;
|Hunter&#039;s Mark =&lt;br /&gt;
Bleeding Resistance; -10 * stage;Knockback Resistance; -10 * stage;Stun Resistance; -10 * stage;Consecutive shots against the marked target receive a stacking bonus to Damage and Bleed Chance.&lt;br /&gt;
&lt;br /&gt;
|Poisoning =&lt;br /&gt;
Poison Damage Self; dmg;Toxicity Change; 2;None&lt;br /&gt;
&lt;br /&gt;
|Burning =&lt;br /&gt;
Fire Damage Self; dmg;FMB; 35;Cooldown Reduction; 100;Skills Energy Cost; 100;Spells Energy Cost; 100;Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Vitality~/~ and ~lg~Agility~/~).&lt;br /&gt;
&lt;br /&gt;
|Acid Bath =&lt;br /&gt;
Caustic Damage Self; dmg;None&lt;br /&gt;
&lt;br /&gt;
|Vomiting =&lt;br /&gt;
Toxicity Change; -4;Thirst Change; 8;Hunger Change; 8;Vomiting while asleep damages ~r~Health~/~.&lt;br /&gt;
&lt;br /&gt;
|Blindness =&lt;br /&gt;
VSN; -VSN;Hit Chance; -66;FMB; 66;Miscast Chance; 66;None&lt;br /&gt;
&lt;br /&gt;
|Stagger =&lt;br /&gt;
CTA; -50;EVS; -50;PRR; -50;Block Recovery; -0.5 * Block Recovery;CRT; -50;FMB; 50;Miscast Chance; 50;None&lt;br /&gt;
&lt;br /&gt;
|Stun =&lt;br /&gt;
EVS; -200;CTA; -100;PRR; -100;Psionic Resistance; -50;Stun Resistance; 200;Swimming Cost; 50;Block Recovery; -100;~r~Can&#039;t perform any actions~/~&lt;br /&gt;
&lt;br /&gt;
|Daze =&lt;br /&gt;
Knockback Resistance; -25;Stun Resistance; -25;FMB; 10;Miscast Chance; 10;Hit Chance; -10;Swimming Cost; 1;~r~Can&#039;t use abilities~/~&lt;br /&gt;
&lt;br /&gt;
|Coma =&lt;br /&gt;
PRR; -100;CTA; -100;EVS; -100;Pain Resistance; 100;Psionic Resistance; 100;Healing Received; -75;Mental effects immunity.#~r~Can&#039;t move~/~.#~r~Near death~/~: the character&#039;s Max Health is reduced every few turns.&lt;br /&gt;
&lt;br /&gt;
|Immobilization =&lt;br /&gt;
EVS: min-EVS: -25Swimming Cost; 50;~r~Can&#039;t move~/~&lt;br /&gt;
&lt;br /&gt;
|Sleep =&lt;br /&gt;
VSN; -VSN;MP Restoration; 50;EVS; -125;CTA; -CTA;PRR; -PRR;Block Recovery; -100;Fatigue Gain; 100;Fatigue Change; -0.025;~r~Can&#039;t perform any actions~/~&lt;br /&gt;
&lt;br /&gt;
|Ensnarement =&lt;br /&gt;
FMB; 30;Miscast Chance; 30;EVS; -75;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;~r~Can&#039;t move to other tiles~/~##Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Strength~/~ and ~lg~Agility~/~).&lt;br /&gt;
&lt;br /&gt;
|Petrification =&lt;br /&gt;
Slashing Resistance; 75;Piercing Resistance; 75;Rending Resistance; 75;Blunt Resistance; 50;Nature Resistance; 100;Magic Resistance; 50;Bleeding Resistance; 100;Knockback Resistance; 100;EVS; -125;CTA; -100;PRR; -100;Block Recovery; -100;Block Recovery; -100;Swimming Cost; 50;Cannot receive physical effects.#~r~Can&#039;t perform any actions~/~.&lt;br /&gt;
&lt;br /&gt;
|Curse =&lt;br /&gt;
max hp; -0.13 * max hp;MP; -0.13 * max mp;FMB; 13;Miscast Chance; 13;Damage Received; 13;Magic Power; -13;None&lt;br /&gt;
&lt;br /&gt;
|Confusion =&lt;br /&gt;
EVS; -20;PRR; -20;CTA; -20;FMB; 20;~r~Stumbling~/~: has a chance to walk to a random tile when moving.&lt;br /&gt;
&lt;br /&gt;
|Freezing Stiff =&lt;br /&gt;
Hit Chance; -15;FMB; 15;Miscast Chance; 15;CTA; -15;Frost Resistance; -25;Swimming Cost; 20;None&lt;br /&gt;
&lt;br /&gt;
|Wetness =&lt;br /&gt;
Shock Resistance; -10 * stage;Frost Resistance; -7.5 * stage;Fire Resistance; 7.5 * stage;FMB; -2.5 + 2.5 * stage;Miscast Chance; -2.5 + 2.5 * stage;While affected by ~w~3~/~ and ~w~4~/~ stacks of the effect, your metal equipment slowly ~r~degrades~/~.##Each stack of the effect, starting with ~w~2~/~, grants ~r~+10%~/~ Backfire Chance to Electromancy spells.&lt;br /&gt;
&lt;br /&gt;
|Possession =&lt;br /&gt;
Pain Change; 1;// The evil spirit gained control over your body. //&lt;br /&gt;
&lt;br /&gt;
|Mark of the Feast =&lt;br /&gt;
Damage Received; 13;EVS; -13;Attacks against targets under this effect receive ~lg~+50%~/~ Life Drain.&lt;br /&gt;
&lt;br /&gt;
|Drunkenness =&lt;br /&gt;
Weapon Damage; 5;CRT; 5;Miracle Chance; 5;Morale Change; 0.01;EVS; -5;Hit Chance; -5;Pain Resistance; 10;Weapon Damage; 10;CRT; 7.5;Miracle Chance; 7.5;EVS; -10;Hit Chance; -10;FMB; 10;Miscast Chance; 10;Pain Resistance; 15;Weapon Damage; 5;EVS; -20;Hit Chance; -20;FMB; 20;Miscast Chance; 20;Pain Resistance; 20;EVS; -33;Hit Chance; -33;FMB; 33;Miscast Chance; 33;Pain Resistance; 33;~w~2~/~, ~w~3~/~, and ~w~4~/~ stacks of the effect: may cause ~r~Confusion~/~, resulting in a chance to walk to a random tile when moving.#~w~3~/~ and ~w~4~/~ stacks: may cause ~r~Vomiting~/~#~w~4~/~ stacks: may cause you to fall ~r~asleep~/~.&lt;br /&gt;
&lt;br /&gt;
|Weakness =&lt;br /&gt;
Weapon Damage; -10;CRT; -10;CRTD; -25;FMB; 10;PRR; -15;None&lt;br /&gt;
&lt;br /&gt;
|Body Aches =&lt;br /&gt;
max hp; -0.1 * max hp;Fortitude; -10;Damage Received; 10;None&lt;br /&gt;
&lt;br /&gt;
|Gaping Wound =&lt;br /&gt;
Skills Energy Cost; 33;Spells Energy Cost; 33;Cooldown Reduction; 33;Damage Received; 10;Using abilities may cause ~r~Bleeding~/~.&lt;br /&gt;
&lt;br /&gt;
|Suffocating Cloud =&lt;br /&gt;
VSN; -0.25 * VSN;VSN; -0.75 * VSN;Hit Chance; -25;Has a chance to cause ~r~Coughing~/~.&lt;br /&gt;
&lt;br /&gt;
|Coughing =&lt;br /&gt;
FMB; 25;Miscast Chance; 100;Hit Chance; -25;Swimming Cost; 15;Generates noise.&lt;br /&gt;
&lt;br /&gt;
|Covered in Alcohol =&lt;br /&gt;
Fire Resistance; -20;Shock Resistance; -15;FMB; 5;Miscast Chance; 5;None&lt;br /&gt;
&lt;br /&gt;
|Covered in Oil =&lt;br /&gt;
Fire Resistance; -35;FMB; 10;FMB; 10;None&lt;br /&gt;
&lt;br /&gt;
|Bad Trip =&lt;br /&gt;
Weapon Damage; -33;Hit Chance; -33;Magic Power; -66;FMB; 33;Miscast Chance; 33;Pain Resistance; 75;Can&#039;t receive positive mental effects.##Leads to an unpleasant ~r~Aftermath~/~.&lt;br /&gt;
&lt;br /&gt;
|Al&#039;qud Aftermath =&lt;br /&gt;
max mp; -0.25 * max mp;MP Restoration; -25;Skills Energy Cost; 20;Spells Energy Cost; 20;Morale Change; -0.05;Has a chance to cause ~r~Daze~/~ or ~r~Confusion~/~.&lt;br /&gt;
&lt;br /&gt;
|Nikkaf Aftermath =&lt;br /&gt;
VSN: min-1: -0.1 * VSNReceived XP; -20;FMB; 15;Morale Change; -0.15;None&lt;br /&gt;
&lt;br /&gt;
|Hornet Honey Aftermath =&lt;br /&gt;
FMB; 20;Hit Chance; -20;CTA; -20;EVS; -20;CRT; -15;Morale Change; -0.2;Has a chance to cause ~r~Vomiting~/~.&lt;br /&gt;
&lt;br /&gt;
|Paregoric Aftermath =&lt;br /&gt;
Cooldown Reduction; 25;MP Restoration; -10;Skills Energy Cost; 25;Spells Energy Cost; 25;Sanity Change; -0.1;Has a chance to put to ~r~Sleep~/~.&lt;br /&gt;
&lt;br /&gt;
|Bad Trip Aftermath =&lt;br /&gt;
Sanity Change; -0.5;Morale Change; -0.5;VSN: min-1: -0.1 * VSNToxicity Resistance; -30;None&lt;br /&gt;
&lt;br /&gt;
|None =&lt;br /&gt;
Pain Change; 0.25;Morale Change; -0.05;None&lt;br /&gt;
&lt;br /&gt;
|None =&lt;br /&gt;
Pain Change; 0.5;Morale Change; -0.1;None&lt;br /&gt;
&lt;br /&gt;
|None =&lt;br /&gt;
Pain Change; 0.75;Morale Change; -0.15;None&lt;br /&gt;
&lt;br /&gt;
|None =&lt;br /&gt;
Pain Change; 0.5;Morale Change; -0.05;None&lt;br /&gt;
&lt;br /&gt;
|None =&lt;br /&gt;
Pain Change; 0.75;Morale Change; -0.1;None&lt;br /&gt;
&lt;br /&gt;
|Movement may cause ~r~Immobilization~/~. =&lt;br /&gt;
Pain Change; 1;Morale Change; -0.15;Movement may cause ~r~Immobilization~/~.&lt;br /&gt;
&lt;br /&gt;
|Minor Head Injury =&lt;br /&gt;
Pain Change; 0.5;Sanity Change; -0.05;Morale Change; -0.1;None&lt;br /&gt;
&lt;br /&gt;
|Medium Head Injury =&lt;br /&gt;
Pain Change; 1;Sanity Change; -0.1;Morale Change; -0.2;None&lt;br /&gt;
&lt;br /&gt;
|Severe Head Injury =&lt;br /&gt;
Pain Change; 1.5;Sanity Change; -0.2;Morale Change; -0.3;~r~Can&#039;t cast spells~/~&lt;br /&gt;
&lt;br /&gt;
|Minor Torso Injury =&lt;br /&gt;
Pain Change; 0.5;Morale Change; -0.1;None&lt;br /&gt;
&lt;br /&gt;
|Medium Torso Injury =&lt;br /&gt;
Pain Change; 1;Morale Change; -0.2;None&lt;br /&gt;
&lt;br /&gt;
|Severe Torso Injury =&lt;br /&gt;
Pain Change; 1.5;Morale Change; -0.3;Possible ~r~Bleeding~/~.&lt;br /&gt;
&lt;br /&gt;
|Light Thirst =&lt;br /&gt;
Magic Power; -10;Skills Energy Cost; 10;Spells Energy Cost; 10;Fatigue Gain; -10;Morale Change; -0.01;None&lt;br /&gt;
&lt;br /&gt;
|Thirst =&lt;br /&gt;
Magic Power; -20;Skills Energy Cost; 20;Spells Energy Cost; 20;Fatigue Gain; -20;Morale Change; -0.05;None&lt;br /&gt;
&lt;br /&gt;
|Terrible Thirst =&lt;br /&gt;
Magic Power; -35;Skills Energy Cost; 35;Spells Energy Cost; 35;Fatigue Gain; -35;Morale Change; -0.2;~r~Near death~/~: the character&#039;s Max Health is reduced every few turns.&lt;br /&gt;
&lt;br /&gt;
|Satiety =&lt;br /&gt;
Hunger Resistance; 100;Health Restoration; 3;Healing Received; 10;EVS; -5;Fatigue Gain; 10;While this effect is active, using hunger-reducing consumables will result in ~r~Vomiting~/~.&lt;br /&gt;
&lt;br /&gt;
|Hunger =&lt;br /&gt;
Health Restoration; -5;MP Restoration; -5;Fatigue Gain; -5;Morale Change; -0.01;None&lt;br /&gt;
&lt;br /&gt;
|Terrible Hunger =&lt;br /&gt;
Health Restoration; -10;MP Restoration; -10;Fatigue Gain; -15;Morale Change; -0.05;None&lt;br /&gt;
&lt;br /&gt;
|Starvation =&lt;br /&gt;
Health Restoration; -20;MP Restoration; -20;Fatigue Gain; -35;Morale Change; -0.2;~r~Near death~/~: the character&#039;s Max Health is reduced every few turns.&lt;br /&gt;
&lt;br /&gt;
|Intoxication =&lt;br /&gt;
max hp; -0.05 * max hp;Healing Received; -15;Poison Resistance; -7.5;Sanity Change; -0.05;The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~.&lt;br /&gt;
&lt;br /&gt;
|Severe Intoxication =&lt;br /&gt;
max hp; -0.1 * max hp;Healing Received; -30;Poison Resistance; -15;Sanity Change; -0.1;~r~Stumbling~/~: has a chance to walk to a random tile when moving.##The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~.&lt;br /&gt;
&lt;br /&gt;
|Deadly Intoxication =&lt;br /&gt;
max hp; -0.25 * max hp;Healing Received; -50;Poison Resistance; -30;Sanity Change; -0.25;~r~Stumbling~/~: has a chance to walk to a random tile when moving.#Possible ~r~Vomiting~/~ or ~r~Coma~/~.##The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~.&lt;br /&gt;
&lt;br /&gt;
|Pain =&lt;br /&gt;
Healing Received; -10;FMB; 5;Miscast Chance; 5;Damage Received; 5;Sanity Change; -0.025;Morale Change; -0.05;None&lt;br /&gt;
&lt;br /&gt;
|Strong Pain =&lt;br /&gt;
Healing Received; -20;FMB; 15;Miscast Chance; 15;Damage Received; 15;Sanity Change; -0.05;Morale Change; -0.1;None&lt;br /&gt;
&lt;br /&gt;
|Pain Shock =&lt;br /&gt;
Healing Received; -35;FMB; 33;Miscast Chance; 33;Damage Received; 25;Sanity Change; -0.1;Morale Change; -0.2;~r~Stumbling~/~: has a chance to walk to a random tile when moving.#~r~Near death~/~: the character&#039;s Max Health is reduced every few turns.&lt;br /&gt;
&lt;br /&gt;
|Vigor =&lt;br /&gt;
Received XP; 5;MP; 0.1 * max mp;MP Restoration; 5;Fatigue Gain; 50;Fatigue Change; -0.01;Health Restoration; 10;Morale Change; 0.01;Sanity Change; 0.01;Pain Change; -0.01;Toxicity Change; -0.01;None&lt;br /&gt;
&lt;br /&gt;
|Troll Regeneration =&lt;br /&gt;
Damage Received; -75;Fortitude; 30;None&lt;br /&gt;
&lt;br /&gt;
|Blessing =&lt;br /&gt;
Healing Received; 10;Unholy Resistance; 10;Received XP; 10;None&lt;br /&gt;
&lt;br /&gt;
|Lightning Enchantment =&lt;br /&gt;
Shock Damage; 0.15 * scr inv paramDMG;None&lt;br /&gt;
&lt;br /&gt;
|Fencer&#039;s Stance =&lt;br /&gt;
PRR; 5 * stage;CTA; 5 * stage;EVS; 5 * stage;Weapon Damage; 2.5 * stage;Using the ability tree&#039;s skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic sword attacks decrease the number of stacks, but prolong the effect&#039;s duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.&lt;br /&gt;
&lt;br /&gt;
|Defensive Stance =&lt;br /&gt;
Damage Received; -7.5 * stage;Block Recovery; 5 +  block recovery * stage;CTA; 10 * stage;Knockback Resistance; 20 * stage;Stun Resistance; 20 * stage;Using the ability tree&#039;s skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Received attacks decrease the number of stacks, but prolong the effect&#039;s duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.&lt;br /&gt;
&lt;br /&gt;
|Massacre =&lt;br /&gt;
CRT; 5 * stage;Armor Piercing; 5 * stage;Bodypart Damage; 15 * stage;Bleeding Chance; 7.5 * stage;Using the ability tree&#039;s skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic axe attacks decrease the number of stacks, but prolong the effect&#039;s duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.&lt;br /&gt;
&lt;br /&gt;
|Hammer &amp;amp; Anvil =&lt;br /&gt;
FMB; -5 * stage;Daze Chance; 10 * stage;Stagger Chance; 10 * stage;Armor Damage; 25 * stage;Using the ability tree&#039;s skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic mace attacks decrease the number of stacks, but prolong the effect&#039;s duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.&lt;br /&gt;
&lt;br /&gt;
|Painful Stabs =&lt;br /&gt;
CRT; 5 * stage;CRTD; 10 * stage;Bleeding Chance; 15 * stage;Bodypart Damage; 10 * stage;Using the ability tree&#039;s skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic dagger attacks decrease the number of stacks, but prolong the effect&#039;s duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.&lt;br /&gt;
&lt;br /&gt;
|Unwavering Stance =&lt;br /&gt;
Damage Received; -5 * stage;CTA; 10 * stage;PRR; 7.5 * stage;Block Recovery; 15 * stage;Using the ability tree&#039;s skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic staff attacks decrease the number of stacks, but prolong the effect&#039;s duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.&lt;br /&gt;
&lt;br /&gt;
|Suppression =&lt;br /&gt;
Immob Chance; 5 * stage;Cooldown Reduction; -10 * stage;Knockback Chance; 10 * stage;Skills Energy Cost; -10 * stage;Bleeding Chance; 10 * stage;Using the ability tree&#039;s skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic ranged Attacks decrease the number of stacks, but prolong the effect&#039;s duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.&lt;br /&gt;
&lt;br /&gt;
|Parry =&lt;br /&gt;
PRR; 25;Block Power; 0.25 * Block PowerMax;CTA; 50;None&lt;br /&gt;
&lt;br /&gt;
|Pikeman Stance =&lt;br /&gt;
Weapon Damage; stage * 5;Bleeding Chance; stage * 10;Knockback Chance; stage * 10;Immob Chance; stage * 7.5;Using the ability tree&#039;s skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic spear attacks decrease the number of stacks, and remaining on the same tile prolongs the effect&#039;s duration by ~w~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.&lt;br /&gt;
&lt;br /&gt;
|Concentration =&lt;br /&gt;
Mainhand Efficiency; stage * 5;Offhand Efficiency; stage * 5;Hit Chance; stage * 5;FMB; -stage * 5;Using Weaponry skills grants additional stacks of the effect (up to ~w~4~/~ stacks).#Using this ability tree&#039;s skills reduces the number of stacks by ~r~1~/~.##Killing enemies prolongs the effect&#039;s duration by ~w~2~/~ turns.&lt;br /&gt;
&lt;br /&gt;
|Maneuver =&lt;br /&gt;
Damage Received; -stage * 5;PRR; stage * 5;CTA; stage * 5;Block Recovery; stage * 15;None&lt;br /&gt;
&lt;br /&gt;
|Feast of Steel =&lt;br /&gt;
Hit Chance; 5 * stage;CRT; 3 * stage;CTA; 5 * stage;FMB; -5 * stage;Using the ability tree&#039;s skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed sword attacks decrease the number of stacks, but prolong the effect&#039;s duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.&lt;br /&gt;
&lt;br /&gt;
|Mighty Swing =&lt;br /&gt;
Weapon Damage; 50;Stun Chance; 25;Bodypart Damage; 50;Armor Damage; 50;Stagger Chance; 75;CTA; -200;Empowers other skills of the ability tree, granting them unique properties.&lt;br /&gt;
&lt;br /&gt;
|Striker Stance =&lt;br /&gt;
CRT; 5 * stage;Knockback Chance; 15 * stage;Armor Piercing; 10 * stage;Stagger Chance; 15 * stage;Using the ability tree&#039;s skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed mace attacks decrease the number of stacks, but prolong the effect&#039;s duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.&lt;br /&gt;
&lt;br /&gt;
|Rampage =&lt;br /&gt;
Skills Energy Cost; -10 * stage;CRT; 5 * stage;Bleeding Chance; 15 * stage;FMB; -5 * stage;Using the ability tree&#039;s skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed axe attacks decrease the number of stacks, but prolong the effect&#039;s duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.&lt;br /&gt;
&lt;br /&gt;
|Taking Aim =&lt;br /&gt;
Hit Chance;  hc;Weapon Damage;  wd;Knockback Chance;  knockback chance *  enemy count;Immob Chance;  immob chance *  enemy count;Stagger Chance;  stagger chance *  enemy count;Armor Piercing; 10;None&lt;br /&gt;
&lt;br /&gt;
|Seized Initiative =&lt;br /&gt;
Hit Chance;  5;FMB;  -5;Cooldown Reduction;  -10;Skills Energy Cost;  -10;None&lt;br /&gt;
&lt;br /&gt;
|Initiative Loss =&lt;br /&gt;
Hit Chance; -5;FMB; 5;Cooldown Reduction; 10;Skills Energy Cost; 10;None&lt;br /&gt;
&lt;br /&gt;
|Defensive Tactic =&lt;br /&gt;
Damage Received; -4 * stage;PRR; 5 * stage;EVS; 5 * stage;CTA; 5 * stage;Bleeding Resistance; 7 * stage;None&lt;br /&gt;
&lt;br /&gt;
|Offensive Tactic =&lt;br /&gt;
CRT; 2 * stage;Hit Chance; 3 * stage;FMB; -3 * stage;Skills Energy Cost; -4 * stage;Cooldown Reduction; -4 * stage;None&lt;br /&gt;
&lt;br /&gt;
|Runic Empowerment =&lt;br /&gt;
Skills Energy Cost; -7.5 * stage;Spells Energy Cost; -7.5 * stage;Magic Power; 5 * stage;Geomantic Power; 10 * stage;Damage Received; -7.5 * stage;MP turn;  mp;None&lt;br /&gt;
&lt;br /&gt;
|Receptiveness =&lt;br /&gt;
Miscast Chance; -10;Received XP; 10;Psionic Resistance; -25;None&lt;br /&gt;
&lt;br /&gt;
|Stone Armor =&lt;br /&gt;
Magic Resistance; 10;Physical Resistance; 15;Nature Resistance; 25;Bleeding Resistance; 20;Knockback Resistance; 20;Stun Resistance; 20;Swimming Cost; 50;None&lt;br /&gt;
&lt;br /&gt;
|Elusiveness =&lt;br /&gt;
EVS;  evs * stage;Damage Received;  dmg recieved * stage;Each movement or received attack grants ~w~1~/~ stack of the effect, and each dodge or received fumbled attack decreases the number of stacks by ~w~1~/~.&lt;br /&gt;
&lt;br /&gt;
|Thirst for Battle =&lt;br /&gt;
Weapon Damage; 0.5 *  hp;CRT; 0.25 *  hp;CRTD; 0.5 *  hp;Lifesteal; 0.33 *  hp;Manasteal; 0.5 *  hp;The effect&#039;s strength is calculated dynamically based on the amount of Health.&lt;br /&gt;
&lt;br /&gt;
|Adrenaline Rush =&lt;br /&gt;
Skills Energy Cost; -50;MP Restoration; 50;CRT; 25;Pain Resistance; 50;Damage Received; -30;Reduces all active Cooldowns by ~w~1~/~ each turn.&lt;br /&gt;
&lt;br /&gt;
|Shield Raised =&lt;br /&gt;
CTA;  1.5 * AGL;EVS; -200;PRR;  prr;Block Power; Block PowerMax *  10 + 0.5 * STR + 0.5 * Vitality / 100;None&lt;br /&gt;
&lt;br /&gt;
|Battle Rage =&lt;br /&gt;
Weapon Damage; 10;CRT; 5;CRTD; 20;None&lt;br /&gt;
&lt;br /&gt;
|Sturdiness =&lt;br /&gt;
max hp; 0.2 * max hp;Fortitude; 25;Health Restoration; 1.5;None&lt;br /&gt;
&lt;br /&gt;
|Clear Vision =&lt;br /&gt;
VSN; 2;Hit Chance; 10;CRT; 5;Bonus Range; 1;None&lt;br /&gt;
&lt;br /&gt;
|Exceptional Precision =&lt;br /&gt;
Hit Chance; 25;CRT; 10;None&lt;br /&gt;
&lt;br /&gt;
|Stone Skin =&lt;br /&gt;
Physical Resistance; 20;Damage Received; -10;None&lt;br /&gt;
&lt;br /&gt;
|Rapid Restoration =&lt;br /&gt;
Health Restoration; 100;None&lt;br /&gt;
&lt;br /&gt;
|Life Drain =&lt;br /&gt;
Lifesteal; 20;None&lt;br /&gt;
&lt;br /&gt;
|Unholy Blessing =&lt;br /&gt;
Lifesteal; 13;Manasteal; 13;Damage Returned; 13;None&lt;br /&gt;
&lt;br /&gt;
|Crimson Gift =&lt;br /&gt;
Cooldown Reduction; -33;Healing Received; 33;max hp; 0.33 * max hp;Damage Received; -33;Weapon Damage; 33;Magic Power; 33;None&lt;br /&gt;
&lt;br /&gt;
|Blood Oath =&lt;br /&gt;
Lifesteal; 33;Healing Received; 33;Skills Energy Cost; -33;Spells Energy Cost; -33;None&lt;br /&gt;
&lt;br /&gt;
|Vampiric Blood =&lt;br /&gt;
Lifesteal; 9;Replenishes ~lg~6%~/~ Max Health and ~bl~6%~/~ Max Energy per turn.&lt;br /&gt;
&lt;br /&gt;
|Blood Craze =&lt;br /&gt;
Weapon Damage; 10 * stage;CRT; 1 * stage;Each successful attack grants an additional stack of the effect (up to ~w~10~/~) and prolongs its duration by ~w~1~/~ turn.&lt;br /&gt;
&lt;br /&gt;
|Binding Sigil =&lt;br /&gt;
Damage Received; -25;Establishes a magical link between the target and the caster.##The caster transfers ~lg~25%~/~ Damage Taken to the bound target.##The target is granted ~lg~-25%~/~ Damage Taken and ~lg~+20%~/~ Energy Drain in favor of the caster.&lt;br /&gt;
&lt;br /&gt;
|Energy Drain =&lt;br /&gt;
Manasteal; 20;None&lt;br /&gt;
&lt;br /&gt;
|Al&#039;qud =&lt;br /&gt;
max mp; 0.25 * max mp;MP Restoration; 25;Skills Energy Cost; -15;Spells Energy Cost; -15;Leads to an unpleasant ~r~Aftermath~/~.&lt;br /&gt;
&lt;br /&gt;
|Abasa =&lt;br /&gt;
Weapon Damage; 20;CRTD; 30;Armor Piercing; 20;Pain Resistance; 50;Leads to an unpleasant ~r~Aftermath~/~.&lt;br /&gt;
&lt;br /&gt;
|Hornet Honey =&lt;br /&gt;
Hit Chance; 15;CTA; 15;EVS; 15;CRT; 10;Leads to an unpleasant ~r~Aftermath~/~.&lt;br /&gt;
&lt;br /&gt;
|Nikkaf =&lt;br /&gt;
VSN; 0.15 * VSN;Received XP; 25;FMB; -10;Fatigue Gain; 50;Sanity Change; 0.1;Hunger Resistance; 75;Leads to an unpleasant ~r~Aftermath~/~.&lt;br /&gt;
&lt;br /&gt;
|Paregoric =&lt;br /&gt;
Morale Change; 0.25;Pain Change; -0.5;Pain Resistance; 50;Healing Received; 25;Pain Limit; -25;Leads to an unpleasant ~r~Aftermath~/~.&lt;br /&gt;
&lt;br /&gt;
|Stardust =&lt;br /&gt;
Magic Power; 25;Miscast Chance; -25;Magic Resistance; 15;Bonus Range; 1;Sanity Change; -0.05;None&lt;br /&gt;
&lt;br /&gt;
|Leech Therapy =&lt;br /&gt;
Toxicity Change; -0.5;Pain Change; 0.2;Healing Received; 25;Bleeding Resistance; -25;None&lt;br /&gt;
&lt;br /&gt;
|//Tantrum// =&lt;br /&gt;
Weapon Damage; 30 * pain;FMB; -5 * pain;Hit Chance; 15 * pain;/// Relieves all pain when the buff expires.//&lt;br /&gt;
&lt;br /&gt;
|Against The Odds =&lt;br /&gt;
Damage Received; -50;Bleeding Resistance; 50;Knockback Resistance; 50;Stun Resistance; 50;Prevents Health from dropping below ~lg~10%~/~.##Killing an Equal or more dangerous enemy replenishes ~lg~20%~/~ Max Health and Energy.&lt;br /&gt;
&lt;br /&gt;
|Seal of Power =&lt;br /&gt;
Magic Power; 20;Weapon Damage; 10;Bonus Range; 1;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect&#039;s duration by ~lg~5~/~ turns.&lt;br /&gt;
&lt;br /&gt;
|Seal of Pyromancy =&lt;br /&gt;
Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15;CRT; 5;Miracle Chance; 5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect&#039;s duration by ~lg~5~/~ turns.&lt;br /&gt;
&lt;br /&gt;
|Seal of Unholiness =&lt;br /&gt;
Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stage;Damage Received; -10 * stage;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect&#039;s duration by ~lg~5~/~ turns.&lt;br /&gt;
&lt;br /&gt;
|Seal of Finesse =&lt;br /&gt;
Miscast Chance; -4 * stage;FMB; -3 * stage;Cooldown Reduction; -5 * stage;Backfire Damage; -40;Backfire Damage Change; -5 * stage;Each turn grants ~lg~1~/~ stack of the effect (up to ~lg~4~/~ stacks).#Moving to other tiles decreases the number of stacks by ~r~1~/~.#Moving with ~w~1~/~ stack removes the effect.&lt;br /&gt;
&lt;br /&gt;
|Place of Power =&lt;br /&gt;
Magic Power; 7.5 * stage;Spells Energy Cost; -5 * stage;Miracle Chance; 5 * stage;MP Restoration; 15 * stage;Each turn grants ~lg~1~/~ stack of the effect (up to ~w~4~/~ stacks) and decreases the number of stacks by ~r~1~/~ for each cast spell.&lt;br /&gt;
&lt;br /&gt;
|Impulse =&lt;br /&gt;
Shock Resistance; -25;Knockback Resistance; -15;Stun Resistance; -10;Cooldown Reduction; 20;None&lt;br /&gt;
&lt;br /&gt;
|Ensnarement =&lt;br /&gt;
FMB; 30;Miscast Chance; 30;EVS; -100;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;~r~Can&#039;t move to other tiles~/~##Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Strength~/~ and ~lg~Agility~/~).&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Axe_skill_data&amp;diff=64250</id>
		<title>Axe skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Axe_skill_data&amp;diff=64250"/>
		<updated>2023-05-18T16:47:39Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Axe skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Mutilating Lunge= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=2&lt;br /&gt;
|Energy=15&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Agility&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=Performs a {{W|Charge}} towards the target and delivers a strike with {{Pos|+50%}} Stagger Chance, {{Pos|+40%}} Bodypart Damage, and {{Pos|+40%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the strike doesn&#039;t cause an {{Neg|Injury}}, reduce the skill&#039;s Cooldown by {{Pos|4}} turns.&lt;br /&gt;
|Formuladesc=Performs a {{W|Charge}} towards the target and delivers a strike with {{Pos|(35 + (1.5 * STR))%}} Stagger Chance, {{Pos|(25 + (1.5 * STR))%}} Bodypart Damage, and {{Pos|((20 + STR) + AGL)%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the strike doesn&#039;t cause an {{Neg|Injury}}, reduce the skill&#039;s Cooldown by {{Pos|4}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 20 + STR + AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 35 + 1.5 * STR}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 25 + 1.5 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Cut Through= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=Applies the target with {{neg|-10%}} Block Chance and {{neg|-25%}} Max Block Power for {{W|2}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Then delivers a strike with {{Pos|+10%}} Damage, {{Pos|+20%}} Armor Penetration, and {{Pos|+50%}} Armor Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each {{neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target grants the strike additional {{Pos|+15%}} Damage.&lt;br /&gt;
|Formuladesc=Applies the target with {{neg|-(AGL)%}} Block Chance and {{neg|-(2.5 * STR)%}} Max Block Power for {{W|2}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Then delivers a strike with {{Pos|+STR%}} Damage, {{Pos|(PRC + AGL)%}} Armor Penetration, and {{Pos|+(5 * STR)%}} Armor Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each degree of {{Neg|Injury}} affecting the target grants the strike {{Pos|((5 + (0.5 * STR)) + (0.5 * AGL))%}} Damage.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| STR}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| PRC + AGL}}&amp;lt;br&amp;gt;Armor Damage: {{Positive| 5 * STR}}&amp;lt;br&amp;gt;Weapon Damage Add: {{Positive| 5 + 0.5 * STR + 0.5 * AGL}}&amp;lt;br&amp;gt;Block Debuff: {{Positive| -AGL}}&amp;lt;br&amp;gt;Block Power Debuff: {{Positive| -2.5 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|No Mercy= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=Grants axe strikes {{Pos|+25%}} Weapon Damage if the target&#039;s Health is either {{neg|100%}} or below {{neg|50%}}.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Ferocity= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=Causing {{Neg|Injuries}} with axe strikes reduces the ability tree&#039;s cooldowns by {{Pos|3}} turns and replenishes {{c|Energy|7.5%}} Max Energy.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Massacre= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the {{Pos|Massacre}} for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+5%}} Armor Penetration&amp;lt;br&amp;gt;{{Pos|+15%}} Bodypart Damage&amp;lt;br&amp;gt;{{Pos|+7.5%}} Bleed Chance&amp;lt;br&amp;gt;{{Pos|+5%}} Crit Chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using the ability tree&#039;s skills grants an extra stack of the effect (up to {{W|IV}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic axe strikes prolong the duration of the effect duration by {{Pos|1}} turn (up to {{W|15}} turns), but reduces its number of stacks by {{Neg|1}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Only one {{W|Stance}} can be active at a time.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Reprisal= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=If the target isn&#039;t {{neg|Injured}}, axe strikes against it grant {{Pos|+10%}} Bodypart Damage for {{W|4}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The effect stacks up to {{W|3}} times. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Grants axe strikes {{Pos|+5%}} Accuracy and {{Pos|-5%}} Fumble Chance for each {{Neg|Injury}} and {{Neg||Bleeding}} affecting the target.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Execution= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=15&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=Deliver a strike to the head with {{Pos|+2.3%}} Weapon Damage for each missing {{Neg|percent}} of the target&#039;s Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants the strike {{Pos|+5%}} Crit Chance and {{Pos|+15%}} Crit Efficiency for each degree of {{Neg|Injury}} affecting the target and {{Pos|+5%}} Crit Chance for each {{Neg|Bleeding}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.&lt;br /&gt;
|Formuladesc=Deliver a strike to the head with {{Pos|(((1.3 + (0.05 * STR)) + (0.025 * AGL)) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of the target&#039;s Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants the strike {{Pos|+5%}} Crit Chance and {{Pos|+15%}} Crit Efficiency for each degree of {{Neg|Injury}} affecting the target and {{Pos|+5%}} Crit Chance for each {{Neg|Bleeding}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 1.3 + 0.05 * STR + 0.025 * AGL + 0.025 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Tormenting Swings= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=Damaging axe strikes apply their target with {{Pos|-7.5%}} Bleed Resistance and {{Pos|-5%}} Max Health for {{W|5}} turns. This effect stacks up to {{W|4}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Shield_skill_data&amp;diff=64249</id>
		<title>Shield skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Shield_skill_data&amp;diff=64249"/>
		<updated>2023-05-18T16:47:25Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Shield skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Raise Shield= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=8&lt;br /&gt;
|Cooldown=8&lt;br /&gt;
|Modifiers=Strength, Vitality&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Activates the following effect for {{W|2}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+25%}} Move Resistance&amp;lt;br&amp;gt;{{Pos|+8%}} Block Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Block Power&amp;lt;br&amp;gt;Replenishes {{Pos|50%}} Block Power&amp;lt;br&amp;gt;Reduces Dodge Chance to {{Neg|zero}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The bonus Block Chance scales with the equipped shield&#039;s {{W|Base Block Chance}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, this skill additionally grants {{Pos|+35%}} Counter Chance and doesn&#039;t {{Pos|penalize}} Dodge Chance. &lt;br /&gt;
|Formuladesc=Activates the following effect for {{W|2}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+25%}} Move Resistance&amp;lt;br&amp;gt;{{Pos|+((((40 + (0.5 * STR)) + (0.5 * VIT)) * Shield BPW) * 0.01)%}} Block Chance&amp;lt;br&amp;gt;{{Pos|+((0.5 * STR) + (0.5 * VIT))%}} Block Power&amp;lt;br&amp;gt;Replenishes {{Pos|50%}} Block Power&amp;lt;br&amp;gt;Reduces Dodge Chance to {{Neg|zero}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The bonus Block Chance scales with the equipped shield&#039;s {{W|Base Block Chance}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, this skill additionally grants {{Pos|+35%}} Counter Chance and doesn&#039;t {{Pos|penalize}} Dodge Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Breakthrough= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Area&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=Strength, Block Power&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Delivers a shield strike to three adjacent targets, spending {{Neg|20%}} Max Block Power to deal it as {{W|3 Crushing Damage}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has {{W|60%}} chance to {{W|Knock}} affected targets back.&amp;lt;br&amp;gt;If the strike fails to inflict Knockback, it has {{W|80%}} to apply {{W|Stagger}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Replenishes {{Pos|10%}} Block Power for each enemy that was {{W|Knocked}} back or {{W|Staggered}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, reduces the skill&#039;s Cooldown by {{Pos|50%}}.&amp;lt;br&amp;gt;When using a {{W|heavy}} shield, increases the skill&#039;s Energy Cost by {{Neg|50%}}.&lt;br /&gt;
|Formuladesc=Delivers a shield strike to three adjacent targets, spending {{Neg|20%}} Max Block Power to deal it as {{W|(0.2 * Max Block Power) Crushing Damage}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has {{W|((40 + STR) + AGL)%}} chance to {{W|Knock}} affected targets back.&amp;lt;br&amp;gt;If the strike fails to inflict Knockback, it has {{W|(70 + STR)%}} to apply {{W|Stagger}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Replenishes {{Pos|10%}} Block Power for each enemy that was {{W|Knocked}} back or {{W|Staggered}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, reduces the skill&#039;s Cooldown by {{Pos|50%}}.&amp;lt;br&amp;gt;When using a {{W|heavy}} shield, increases the skill&#039;s Energy Cost by {{Neg|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Blunt Damage: {{Positive| 6 + 0.25 * Block PowerMax * scr surprice on rush}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 40 + STR + AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 75 + STR}}&amp;lt;br&amp;gt;Hit Chance: {{Positive| 90 + PRC}}&amp;lt;br&amp;gt;CRT: {{Positive| 0.2 * PRR * scr surprice on rush}}&amp;lt;br&amp;gt;Block Recovery: {{Positive| 0.5 * Vitality}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Moment of Retribution= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Receiving a damaging attack grants {{Pos|+5%}} Block Power Recovery for {{W|3}} turns.&amp;lt;br&amp;gt;This effect stacks.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Block Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Embodiment of Resilience= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Each fully blocked attack replenishes {{c|Energy|5%}} Max Energy and reduces this ability tree&#039;s active Cooldowns by {{W|1}} turn.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+8}}&lt;br /&gt;
|Passivebonus2= Block Power&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Shield Bash= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Block Power&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Delivers a shield strike, spending {{Neg|20%}} Max Block Power to deal it as {{W|4 Crushing Damage}} with {{W|50%}} chance to Daze the target for {{W|3}} turns and {{W|6%}} to deal Critical Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike fails to Daze its target, grants the attacker {{Pos|+10%}} Block Power Recovery for {{W|3}} turns and applies the target with {{Neg|-10%}} Control Resistance for {{W|3}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield reduces the skill&#039;s Cooldown by {{Pos|50%}}.&amp;lt;br&amp;gt;When using a {{W|heavy}} shield increase the skill&#039;s Energy Cost by {{Neg|50%}}.&lt;br /&gt;
|Formuladesc=Delivers a shield strike, spending {{Neg|20%}} Max Block Power to deal it as {{W|(0.3 * Max Block Power) Crushing Damage}} with {{W|(40 + STR)%}} chance to Daze the target for {{W|3}} turns and {{W|(0.3 * PRC)%}} to deal Critical Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike fails to Daze its target, grants the attacker {{Pos|+10%}} Block Power Recovery for {{W|3}} turns and applies the target with {{Neg|-10%}} Control Resistance for {{W|3}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield reduces the skill&#039;s Cooldown by {{Pos|50%}}.&amp;lt;br&amp;gt;When using a {{W|heavy}} shield increase the skill&#039;s Energy Cost by {{Neg|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Blunt Damage: {{Positive| 8 + 0.4 * Block PowerMax * scr surprice on rush}}&amp;lt;br&amp;gt;Daze Chance: {{Positive| 40 + STR}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 75 + STR}}&amp;lt;br&amp;gt;CRT: {{Positive| 0.4 * PRR * scr surprice on rush}}&amp;lt;br&amp;gt;Hit Chance: {{Positive| 115 + PRC}}&amp;lt;br&amp;gt;Block Restore: {{Positive| 1.5 * Vitality}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Last Bastion= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=If your Health is below than {{Neg|50%}}, each received attack has a chance to activate {{W|Raise Shield}} without spending Energy or putting the skill on Cooldown. Increases the chance by {{Pos|2%}} for each {{Neg|missing}} percent of Health under {{W|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can only be triggered once per {{W|10}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5}}&lt;br /&gt;
|Passivebonus2= Max Health&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Defensive Stance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the following effect for {{W|8}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|-5%}} Damage Taken&amp;lt;br&amp;gt;{{Pos|+5%}} Block Power Recovery&amp;lt;br&amp;gt;{{Pos|+5%}} Counter Chance&amp;lt;br&amp;gt;{{Pos|+15%}} Move Resistance&amp;lt;br&amp;gt;{{Pos|+10%}} Control Resistance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills grants {{C|+|2}} stack of the effect (up to {{W|4}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Receiving attacks prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}} turns), but decrease the number of stacks by {{C|-|1}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, reduces the skill&#039;s Cooldown by {{Pos|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this skill tree&lt;br /&gt;
|formula_raw=Block Recovery: {{Positive| 0.5 * Vitality}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Retaliation= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Blocking a melee attack has {{W|20%}} chance to {{W|Shield Bash}} the attacker without spending Energy or putting the skill on Cooldown.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can only be triggered once per {{W|5}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Counter Chance.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Shield_skill_data&amp;diff=64248</id>
		<title>Shield skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Shield_skill_data&amp;diff=64248"/>
		<updated>2023-05-18T16:47:12Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Shield skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Raise Shield= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=8&lt;br /&gt;
|Cooldown=8&lt;br /&gt;
|Modifiers=Strength, Vitality&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Activates the following effect for {{W|2}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+25%}} Move Resistance&amp;lt;br&amp;gt;{{Pos|+8%}} Block Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Block Power&amp;lt;br&amp;gt;Replenishes {{Pos|50%}} Block Power&amp;lt;br&amp;gt;Reduces Dodge Chance to {{Neg|zero}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The bonus Block Chance scales with the equipped shield&#039;s {{W|Base Block Chance}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, this skill additionally grants {{Pos|+35%}} Counter Chance and doesn&#039;t {{Pos|penalize}} Dodge Chance. &lt;br /&gt;
|Formuladesc=Activates the following effect for {{W|2}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+25%}} Move Resistance&amp;lt;br&amp;gt;{{Pos|+((((40 + (0.5 * STR)) + (0.5 * VIT)) * Shield BPW) * 0.01)%}} Block Chance&amp;lt;br&amp;gt;{{Pos|+((0.5 * STR) + (0.5 * VIT))%}} Block Power&amp;lt;br&amp;gt;Replenishes {{Pos|50%}} Block Power&amp;lt;br&amp;gt;Reduces Dodge Chance to {{Neg|zero}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The bonus Block Chance scales with the equipped shield&#039;s {{W|Base Block Chance}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, this skill additionally grants {{Pos|+35%}} Counter Chance and doesn&#039;t {{Pos|penalize}} Dodge Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Breakthrough= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Area&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=Strength, Block Power&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Delivers a shield strike to three adjacent targets, spending {{Neg|20%}} Max Block Power to deal it as {{W|3 Crushing Damage}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has {{W|60%}} chance to {{W|Knock}} affected targets back.&amp;lt;br&amp;gt;If the strike fails to inflict Knockback, it has {{W|80%}} to apply {{W|Stagger}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Replenishes {{Pos|10%}} Block Power for each enemy that was {{W|Knocked}} back or {{W|Staggered}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, reduces the skill&#039;s Cooldown by {{Pos|50%}}.&amp;lt;br&amp;gt;When using a {{W|heavy}} shield, increases the skill&#039;s Energy Cost by {{Neg|50%}}.&lt;br /&gt;
|Formuladesc=Delivers a shield strike to three adjacent targets, spending {{Neg|20%}} Max Block Power to deal it as {{W|(0.2 * Max Block Power) Crushing Damage}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has {{W|((40 + STR) + AGL)%}} chance to {{W|Knock}} affected targets back.&amp;lt;br&amp;gt;If the strike fails to inflict Knockback, it has {{W|(70 + STR)%}} to apply {{W|Stagger}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Replenishes {{Pos|10%}} Block Power for each enemy that was {{W|Knocked}} back or {{W|Staggered}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, reduces the skill&#039;s Cooldown by {{Pos|50%}}.&amp;lt;br&amp;gt;When using a {{W|heavy}} shield, increases the skill&#039;s Energy Cost by {{Neg|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Blunt Damage: {{Positive| 0.2 * Block PowerMax}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 40 + STR + AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 70 + STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Moment of Retribution= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Receiving a damaging attack grants {{Pos|+5%}} Block Power Recovery for {{W|3}} turns.&amp;lt;br&amp;gt;This effect stacks.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Block Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Embodiment of Resilience= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Each fully blocked attack replenishes {{c|Energy|5%}} Max Energy and reduces this ability tree&#039;s active Cooldowns by {{W|1}} turn.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+8}}&lt;br /&gt;
|Passivebonus2= Block Power&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Shield Bash= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Block Power&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Delivers a shield strike, spending {{Neg|20%}} Max Block Power to deal it as {{W|4 Crushing Damage}} with {{W|50%}} chance to Daze the target for {{W|3}} turns and {{W|6%}} to deal Critical Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike fails to Daze its target, grants the attacker {{Pos|+10%}} Block Power Recovery for {{W|3}} turns and applies the target with {{Neg|-10%}} Control Resistance for {{W|3}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield reduces the skill&#039;s Cooldown by {{Pos|50%}}.&amp;lt;br&amp;gt;When using a {{W|heavy}} shield increase the skill&#039;s Energy Cost by {{Neg|50%}}.&lt;br /&gt;
|Formuladesc=Delivers a shield strike, spending {{Neg|20%}} Max Block Power to deal it as {{W|(0.3 * Max Block Power) Crushing Damage}} with {{W|(40 + STR)%}} chance to Daze the target for {{W|3}} turns and {{W|(0.3 * PRC)%}} to deal Critical Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike fails to Daze its target, grants the attacker {{Pos|+10%}} Block Power Recovery for {{W|3}} turns and applies the target with {{Neg|-10%}} Control Resistance for {{W|3}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield reduces the skill&#039;s Cooldown by {{Pos|50%}}.&amp;lt;br&amp;gt;When using a {{W|heavy}} shield increase the skill&#039;s Energy Cost by {{Neg|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Blunt Damage: {{Positive| 8 + 0.4 * Block PowerMax * scr surprice on rush}}&amp;lt;br&amp;gt;Daze Chance: {{Positive| 40 + STR}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 75 + STR}}&amp;lt;br&amp;gt;CRT: {{Positive| 0.4 * PRR * scr surprice on rush}}&amp;lt;br&amp;gt;Hit Chance: {{Positive| 115 + PRC}}&amp;lt;br&amp;gt;Block Restore: {{Positive| 1.5 * Vitality}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Last Bastion= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=If your Health is below than {{Neg|50%}}, each received attack has a chance to activate {{W|Raise Shield}} without spending Energy or putting the skill on Cooldown. Increases the chance by {{Pos|2%}} for each {{Neg|missing}} percent of Health under {{W|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can only be triggered once per {{W|10}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5}}&lt;br /&gt;
|Passivebonus2= Max Health&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Defensive Stance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the following effect for {{W|8}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|-5%}} Damage Taken&amp;lt;br&amp;gt;{{Pos|+5%}} Block Power Recovery&amp;lt;br&amp;gt;{{Pos|+5%}} Counter Chance&amp;lt;br&amp;gt;{{Pos|+15%}} Move Resistance&amp;lt;br&amp;gt;{{Pos|+10%}} Control Resistance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills grants {{C|+|2}} stack of the effect (up to {{W|4}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Receiving attacks prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}} turns), but decrease the number of stacks by {{C|-|1}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, reduces the skill&#039;s Cooldown by {{Pos|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this skill tree&lt;br /&gt;
|formula_raw=Block Recovery: {{Positive| 0.5 * Vitality}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Retaliation= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Blocking a melee attack has {{W|20%}} chance to {{W|Shield Bash}} the attacker without spending Energy or putting the skill on Cooldown.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can only be triggered once per {{W|5}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Counter Chance.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Survival_skill_data&amp;diff=64247</id>
		<title>Survival skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Survival_skill_data&amp;diff=64247"/>
		<updated>2023-05-18T16:46:51Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Survival skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|First Aid= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=60&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires an Injury or damaged Health&lt;br /&gt;
|Description={{pos|Stabilizes}} all {{neg|Injuries}} and grants {{pos|+50%}} Healing Efficiency for 90 turns. Grants {{neg|+5%}} Pain and {{neg|-5%}} Morale for each degree of stabilized Injury.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} using this Skill to stabilize an Injury also improves the condition of every body part by 5% and doesn&#039;t reduce Morale&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|formula_raw=Tantrum&amp;lt;br&amp;gt;Hit Chance: {{Positive| 15 * pain}}&amp;lt;br&amp;gt;Weapon Damage: {{Positive| 30 * pain}}&amp;lt;br&amp;gt;FMB: {{Positive| -5 * pain}}&amp;lt;br&amp;gt;Pain: {{Positive| 5 * pain}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Adaptability= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{pos|+15}} Fatigue Resistance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the duration of {{neg|Drunkenness}}, {{neg|Bad Trip}}, and {{neg|Aftermaths}} by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} grants {{pos|+10%}} Health Restoration and {{pos|+0.01}} Morale Change.&lt;br /&gt;
|Passivevalue1={{Pos|+25%}}&lt;br /&gt;
|Passivebonus1= Healing Efficiency&lt;br /&gt;
|Passivevalue2={{Pos|-10%}}&lt;br /&gt;
|Passivebonus2= Skills Energy Cost&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Pathfinder= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Using {{pos|&amp;quot;Examine Surroundings&amp;quot;}} on the surface reveals tracks of creatures located on the same map tile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|&amp;quot;Examine Surroundings&amp;quot;}} allows to {{pos|hear}} every creature within the {{W|125%}} Vision radius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases the passive chance to hear nearby creatures by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If an enemy is revealed through hearing, they receive a hidden effect that grants attacks against them {{pos|+10%}} Weapon Damage and {{pos|+10%}} Accuracy for {{w|15}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|+1}}&lt;br /&gt;
|Passivebonus1= Vision&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Will to Survive= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=25&lt;br /&gt;
|Cooldown=120&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a negative effect or damaged Health&lt;br /&gt;
|Description=Replenishes {{pos|5%}} Max Health.&amp;lt;br&amp;gt;{{pos|Removes}} all negative physical and mental effects.&amp;lt;br&amp;gt;All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication, Fatigue, and deteriorating Psyche) are removed for {{w|10}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} additionally replenishes {{pos|2.5%}} Max Health for every negative effect removed by this Skill&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Austerity= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the threshold for negative Conditions caused by Hunger, Thirst, Pain, and Fatigue by {{pos|5%}} (up to {{w|30%}} / {{w|55%}} / {{w|80%}} ).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreases Hunger and Thirst gain by {{pos|20%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} gain {{pos|+0.01}} Sanity Change, {{pos|-0.01}} Pain Change, and {{pos|-0.01}} Intoxication Change&lt;br /&gt;
|Passivevalue1={{Pos|+15%}}&lt;br /&gt;
|Passivebonus1= Pain Resistance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Ever Vigilant= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Attacks performed against your character have {{neg|-5%}} Accuracy and {{neg|halved}} Crit Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the chance of ambush by {{pos|50%}} when using a sleeping bag.&amp;lt;br&amp;gt;{{pos|Doubles}} the chance to evade traps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the Vision penalty during the Rest Mode by {{neg|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Dodge Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Huntmaster= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the chance to successfully harvest a pelt with {{pos|&amp;quot;Skinning&amp;quot;}} by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Allows {{pos|&amp;quot;Skinning&amp;quot;}} to harvest rare ingredients ({{w|Bear Fat}}, {{w|Harpy Stomach}}, {{w|Crawler Eye}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants {{pos|+15%}} Accuracy and {{pos|+15%}} Weapon Damage when fighting beasts.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Campfire= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=1&lt;br /&gt;
|Cooldown=&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires specific materials &lt;br /&gt;
|Description=Allows to start a campfire that can be used to cook food. &lt;br /&gt;
When using a bedroll, sleeping next to a lit campfire reduces the chance of being ambushed by {{pos|20%}}.&lt;br /&gt;
|Reqvalue1={{W|Stick}} [х4]&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Make a Halt= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires specific materials &lt;br /&gt;
|Description=Allows to craft a {{W|bedroll}} that can be used to sleep and save your progress outside of dungeons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Doubles the restorative effectiveness of sleeping in bedrolls and camp beds, allows bedrolls to replinish Sanity and Morale, and lets them grant the effect of {{pos|&amp;quot;Vigor&amp;quot;}}.&amp;lt;br&amp;gt;Also completely removes the possibility of being ambushed when using a bedroll.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{C|orange|If there is a lit campfire nearby:}} each turn of Resting near it grants {{w|4}} turns of {{pos|Vigor}}.&lt;br /&gt;
|Reqvalue1=Medium or large {{W|Pelt}}&lt;br /&gt;
|Reqvalue2={{W|Rope}}&lt;br /&gt;
|Reqvalue3={{W|Straw}}&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Skinning= {{#switch: {{{2}}}&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.&lt;br /&gt;
|Description=Allows you to carve a targeted animal carcass to harvest meat, pelt, and other hunting trophies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The chance of successful skinning depends on the type of damage used to kill the animal.&amp;lt;br&amp;gt;{{c|white|Piercing}} and {{c|white|Crushing}} Damage do almost no harm to pelts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|white|Slashing}}, {{c|white|Rending}}, {{c|Fire}}, {{c|Shock}},{{c|Poison}}, {{c|Caustic}}, {{c|Arcane}}, and {{c|Unholy}} Damage ruin pelts the most.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Cauterize Wounds= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a bleeding body part&lt;br /&gt;
|Description=Stops all {{neg|Bleedings}} and removes the effect of {{neg|Gaping Wound}}. Worsens the condition of every affected body part by {{neg|5%}}, then grants {{neg|+10%}} Pain and {{pos|+20%}} Bleed Resistance for {{w|240}} turns for each stopped Bleeding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} reduces Pain from stopped Bleedings to {{neg|+5%}}&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|Passivetext=0&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Survival_skill_data&amp;diff=64246</id>
		<title>Survival skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Survival_skill_data&amp;diff=64246"/>
		<updated>2023-05-18T16:46:41Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Survival skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|First Aid= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=60&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires an Injury or damaged Health&lt;br /&gt;
|Description={{pos|Stabilizes}} all {{neg|Injuries}} and grants {{pos|+50%}} Healing Efficiency for 90 turns. Grants {{neg|+5%}} Pain and {{neg|-5%}} Morale for each degree of stabilized Injury.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} using this Skill to stabilize an Injury also improves the condition of every body part by 5% and doesn&#039;t reduce Morale&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|formula_raw=HP: {{Positive|  Vitality}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Adaptability= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{pos|+15}} Fatigue Resistance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the duration of {{neg|Drunkenness}}, {{neg|Bad Trip}}, and {{neg|Aftermaths}} by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} grants {{pos|+10%}} Health Restoration and {{pos|+0.01}} Morale Change.&lt;br /&gt;
|Passivevalue1={{Pos|+25%}}&lt;br /&gt;
|Passivebonus1= Healing Efficiency&lt;br /&gt;
|Passivevalue2={{Pos|-10%}}&lt;br /&gt;
|Passivebonus2= Skills Energy Cost&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Pathfinder= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Using {{pos|&amp;quot;Examine Surroundings&amp;quot;}} on the surface reveals tracks of creatures located on the same map tile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|&amp;quot;Examine Surroundings&amp;quot;}} allows to {{pos|hear}} every creature within the {{W|125%}} Vision radius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases the passive chance to hear nearby creatures by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If an enemy is revealed through hearing, they receive a hidden effect that grants attacks against them {{pos|+10%}} Weapon Damage and {{pos|+10%}} Accuracy for {{w|15}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|+1}}&lt;br /&gt;
|Passivebonus1= Vision&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Will to Survive= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=25&lt;br /&gt;
|Cooldown=120&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a negative effect or damaged Health&lt;br /&gt;
|Description=Replenishes {{pos|5%}} Max Health.&amp;lt;br&amp;gt;{{pos|Removes}} all negative physical and mental effects.&amp;lt;br&amp;gt;All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication, Fatigue, and deteriorating Psyche) are removed for {{w|10}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} additionally replenishes {{pos|2.5%}} Max Health for every negative effect removed by this Skill&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Austerity= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the threshold for negative Conditions caused by Hunger, Thirst, Pain, and Fatigue by {{pos|5%}} (up to {{w|30%}} / {{w|55%}} / {{w|80%}} ).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreases Hunger and Thirst gain by {{pos|20%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} gain {{pos|+0.01}} Sanity Change, {{pos|-0.01}} Pain Change, and {{pos|-0.01}} Intoxication Change&lt;br /&gt;
|Passivevalue1={{Pos|+15%}}&lt;br /&gt;
|Passivebonus1= Pain Resistance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Ever Vigilant= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Attacks performed against your character have {{neg|-5%}} Accuracy and {{neg|halved}} Crit Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the chance of ambush by {{pos|50%}} when using a sleeping bag.&amp;lt;br&amp;gt;{{pos|Doubles}} the chance to evade traps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the Vision penalty during the Rest Mode by {{neg|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Dodge Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Huntmaster= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the chance to successfully harvest a pelt with {{pos|&amp;quot;Skinning&amp;quot;}} by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Allows {{pos|&amp;quot;Skinning&amp;quot;}} to harvest rare ingredients ({{w|Bear Fat}}, {{w|Harpy Stomach}}, {{w|Crawler Eye}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants {{pos|+15%}} Accuracy and {{pos|+15%}} Weapon Damage when fighting beasts.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Campfire= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=1&lt;br /&gt;
|Cooldown=&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires specific materials &lt;br /&gt;
|Description=Allows to start a campfire that can be used to cook food. &lt;br /&gt;
When using a bedroll, sleeping next to a lit campfire reduces the chance of being ambushed by {{pos|20%}}.&lt;br /&gt;
|Reqvalue1={{W|Stick}} [х4]&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Make a Halt= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires specific materials &lt;br /&gt;
|Description=Allows to craft a {{W|bedroll}} that can be used to sleep and save your progress outside of dungeons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Doubles the restorative effectiveness of sleeping in bedrolls and camp beds, allows bedrolls to replinish Sanity and Morale, and lets them grant the effect of {{pos|&amp;quot;Vigor&amp;quot;}}.&amp;lt;br&amp;gt;Also completely removes the possibility of being ambushed when using a bedroll.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{C|orange|If there is a lit campfire nearby:}} each turn of Resting near it grants {{w|4}} turns of {{pos|Vigor}}.&lt;br /&gt;
|Reqvalue1=Medium or large {{W|Pelt}}&lt;br /&gt;
|Reqvalue2={{W|Rope}}&lt;br /&gt;
|Reqvalue3={{W|Straw}}&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Skinning= {{#switch: {{{2}}}&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.&lt;br /&gt;
|Description=Allows you to carve a targeted animal carcass to harvest meat, pelt, and other hunting trophies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The chance of successful skinning depends on the type of damage used to kill the animal.&amp;lt;br&amp;gt;{{c|white|Piercing}} and {{c|white|Crushing}} Damage do almost no harm to pelts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|white|Slashing}}, {{c|white|Rending}}, {{c|Fire}}, {{c|Shock}},{{c|Poison}}, {{c|Caustic}}, {{c|Arcane}}, and {{c|Unholy}} Damage ruin pelts the most.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Cauterize Wounds= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a bleeding body part&lt;br /&gt;
|Description=Stops all {{neg|Bleedings}} and removes the effect of {{neg|Gaping Wound}}. Worsens the condition of every affected body part by {{neg|5%}}, then grants {{neg|+10%}} Pain and {{pos|+20%}} Bleed Resistance for {{w|240}} turns for each stopped Bleeding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} reduces Pain from stopped Bleedings to {{neg|+5%}}&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|Passivetext=0&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Shield_skill_data&amp;diff=64245</id>
		<title>Shield skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Shield_skill_data&amp;diff=64245"/>
		<updated>2023-05-18T16:37:59Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Shield skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Raise Shield= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=8&lt;br /&gt;
|Cooldown=8&lt;br /&gt;
|Modifiers=Strength, Vitality&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Activates the following effect for {{W|2}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+25%}} Move Resistance&amp;lt;br&amp;gt;{{Pos|+8%}} Block Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Block Power&amp;lt;br&amp;gt;Replenishes {{Pos|50%}} Block Power&amp;lt;br&amp;gt;Reduces Dodge Chance to {{Neg|zero}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The bonus Block Chance scales with the equipped shield&#039;s {{W|Base Block Chance}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, this skill additionally grants {{Pos|+35%}} Counter Chance and doesn&#039;t {{Pos|penalize}} Dodge Chance. &lt;br /&gt;
|Formuladesc=Activates the following effect for {{W|2}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+25%}} Move Resistance&amp;lt;br&amp;gt;{{Pos|+((((40 + (0.5 * STR)) + (0.5 * VIT)) * Shield BPW) * 0.01)%}} Block Chance&amp;lt;br&amp;gt;{{Pos|+((0.5 * STR) + (0.5 * VIT))%}} Block Power&amp;lt;br&amp;gt;Replenishes {{Pos|50%}} Block Power&amp;lt;br&amp;gt;Reduces Dodge Chance to {{Neg|zero}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The bonus Block Chance scales with the equipped shield&#039;s {{W|Base Block Chance}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, this skill additionally grants {{Pos|+35%}} Counter Chance and doesn&#039;t {{Pos|penalize}} Dodge Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Breakthrough= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Area&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=Strength, Block Power&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Delivers a shield strike to three adjacent targets, spending {{Neg|20%}} Max Block Power to deal it as {{W|3 Crushing Damage}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has {{W|60%}} chance to {{W|Knock}} affected targets back.&amp;lt;br&amp;gt;If the strike fails to inflict Knockback, it has {{W|80%}} to apply {{W|Stagger}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Replenishes {{Pos|10%}} Block Power for each enemy that was {{W|Knocked}} back or {{W|Staggered}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, reduces the skill&#039;s Cooldown by {{Pos|50%}}.&amp;lt;br&amp;gt;When using a {{W|heavy}} shield, increases the skill&#039;s Energy Cost by {{Neg|50%}}.&lt;br /&gt;
|Formuladesc=Delivers a shield strike to three adjacent targets, spending {{Neg|20%}} Max Block Power to deal it as {{W|(0.2 * Max Block Power) Crushing Damage}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has {{W|((40 + STR) + AGL)%}} chance to {{W|Knock}} affected targets back.&amp;lt;br&amp;gt;If the strike fails to inflict Knockback, it has {{W|(70 + STR)%}} to apply {{W|Stagger}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Replenishes {{Pos|10%}} Block Power for each enemy that was {{W|Knocked}} back or {{W|Staggered}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, reduces the skill&#039;s Cooldown by {{Pos|50%}}.&amp;lt;br&amp;gt;When using a {{W|heavy}} shield, increases the skill&#039;s Energy Cost by {{Neg|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Blunt Damage: {{Positive| 0.2 * Block PowerMax}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 40 + STR + AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 70 + STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Moment of Retribution= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Receiving a damaging attack grants {{Pos|+5%}} Block Power Recovery for {{W|3}} turns.&amp;lt;br&amp;gt;This effect stacks.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Block Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Embodiment of Resilience= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Each fully blocked attack replenishes {{c|Energy|5%}} Max Energy and reduces this ability tree&#039;s active Cooldowns by {{W|1}} turn.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+8}}&lt;br /&gt;
|Passivebonus2= Block Power&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Shield Bash= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Block Power&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Delivers a shield strike, spending {{Neg|20%}} Max Block Power to deal it as {{W|4 Crushing Damage}} with {{W|50%}} chance to Daze the target for {{W|3}} turns and {{W|6%}} to deal Critical Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike fails to Daze its target, grants the attacker {{Pos|+10%}} Block Power Recovery for {{W|3}} turns and applies the target with {{Neg|-10%}} Control Resistance for {{W|3}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield reduces the skill&#039;s Cooldown by {{Pos|50%}}.&amp;lt;br&amp;gt;When using a {{W|heavy}} shield increase the skill&#039;s Energy Cost by {{Neg|50%}}.&lt;br /&gt;
|Formuladesc=Delivers a shield strike, spending {{Neg|20%}} Max Block Power to deal it as {{W|(0.3 * Max Block Power) Crushing Damage}} with {{W|(40 + STR)%}} chance to Daze the target for {{W|3}} turns and {{W|(0.3 * PRC)%}} to deal Critical Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike fails to Daze its target, grants the attacker {{Pos|+10%}} Block Power Recovery for {{W|3}} turns and applies the target with {{Neg|-10%}} Control Resistance for {{W|3}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield reduces the skill&#039;s Cooldown by {{Pos|50%}}.&amp;lt;br&amp;gt;When using a {{W|heavy}} shield increase the skill&#039;s Energy Cost by {{Neg|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Blunt Damage: {{Positive| 8 + 0.4 * Block PowerMax * scr surprice on rush}}&amp;lt;br&amp;gt;Daze Chance: {{Positive| 40 + STR}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 75 + STR}}&amp;lt;br&amp;gt;CRT: {{Positive| 0.4 * PRR * scr surprice on rush}}&amp;lt;br&amp;gt;Hit Chance: {{Positive| 115 + PRC}}&amp;lt;br&amp;gt;Block Restore: {{Positive| 1.5 * Vitality}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Last Bastion= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=If your Health is below than {{Neg|50%}}, each received attack has a chance to activate {{W|Raise Shield}} without spending Energy or putting the skill on Cooldown. Increases the chance by {{Pos|2%}} for each {{Neg|missing}} percent of Health under {{W|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can only be triggered once per {{W|10}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5}}&lt;br /&gt;
|Passivebonus2= Max Health&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Defensive Stance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the following effect for {{W|8}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|-5%}} Damage Taken&amp;lt;br&amp;gt;{{Pos|+5%}} Block Power Recovery&amp;lt;br&amp;gt;{{Pos|+5%}} Counter Chance&amp;lt;br&amp;gt;{{Pos|+15%}} Move Resistance&amp;lt;br&amp;gt;{{Pos|+10%}} Control Resistance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills grants {{C|+|2}} stack of the effect (up to {{W|4}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Receiving attacks prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}} turns), but decrease the number of stacks by {{C|-|1}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, reduces the skill&#039;s Cooldown by {{Pos|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this skill tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Retaliation= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Blocking a melee attack has {{W|20%}} chance to {{W|Shield Bash}} the attacker without spending Energy or putting the skill on Cooldown.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can only be triggered once per {{W|5}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Counter Chance.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Sword_skill_data&amp;diff=64244</id>
		<title>Sword skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Sword_skill_data&amp;diff=64244"/>
		<updated>2023-05-18T16:37:50Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Sword skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Cleaving Strike= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Area, 3 Tiles&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=8&lt;br /&gt;
|Modifiers=Strength, Agility&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description=Delivers a strike to three adjacent targets with {{Positive|+35%}} Bodypart Damage and {{Positive|+35%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants {{Positive|+7.5%}} Counter Chance for {{W|4}} turns for each enemy within the skill&#039;s area of effect.&lt;br /&gt;
|Formuladesc=Delivers a strike to three adjacent targets with {{Positive|+(10 + (2.5 * STR))%}} Bodypart Damage and {{Positive|+(15 + (2 * AGL))%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants{{Positive|+7.5%}} Counter Chance for {{W|4}} turns for each enemy within the skill&#039;s area of effect.&lt;br /&gt;
|formula_raw=Bodypart Damage: {{Positive| 10 + STR}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 20 + 2 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Keeping Distance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=6&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description={{W|Repositions}} to an adjacent tile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the next turn the emptied tile is occupied by an enemy, deliver a free strike to them with {{Positive|+35%}} Stagger Chance and {{Positive|+8%}} Crit Chance.&lt;br /&gt;
|Formuladesc={{W|Repositions}} to an adjacent tile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the next turn the emptied tile is occupied by an enemy, deliver a free strike to them with {{Positive|+(20 + (1.5 * STR))%}} Stagger Chance and {{Positive|+((0.25 * AGL) +(0.5 * PRC))%}} Crit Chance.&lt;br /&gt;
|formula_raw=Stagger Chance: {{Positive| 20 + 1.5 * STR}}&amp;lt;br&amp;gt;Crit Chance: {{Positive| 0.25 * AGL + 0.5 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Blade Maintenance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description=If the equipped sword&#039;s durability is above {{W|85%}}, grants sword strikes {{Pos|+5%}} Weapon Damage and {{Pos|+10%}} Crit Efficiency.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Fencer&#039;s Stance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description={{W|Stance skill.}} Activates {{Pos|&amp;quot;Fencer Stance&amp;quot;}} for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+7.5%}} Block Chance&amp;lt;br&amp;gt;{{Pos|+5%}} Counter Chance&amp;lt;br&amp;gt;{{Pos|+2.5%}} Weapon Damage&amp;lt;br&amp;gt;{{Pos|+5%}} Dodge Chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills grants an extra stack of the effect (up to {{W|IV}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic sword attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks. &amp;lt;br&amp;gt;Only one {{W|Stance}} can be active at once.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage - 10}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Endurance Training= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description=Using the ability tree&#039;s skills grants {{pos|+20%}} Energy Restoration for {{W|3}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The effect stacks up to {{W|3}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Gloat= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description=Sword attacks gain {{Pos|+3%}} Crit Chance and {{Pos|+5%}} Weapon Damage for each {{Neg|Bleeding}} affecting the target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Killing a {{Neg|Bleeding}} enemy reduces this ability tree&#039;s active Cooldowns by {{W|2}} turns.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Onrush= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=4&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=8&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description=Performs a {{W|Charge}} towards the target and delivers a strike with {{Positive|+20%}} Damage and {{Positive|+20%}} Armor Penetration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the strike does damage, applies the target with {{Negative|-10%}} Bleed Resistance and {{Negative|+10%}} Damage Taken for {{W|4}} turns.&lt;br /&gt;
|Formuladesc=Performs a {{W|Charge}} towards the target and delivers a strike with {{Positive|((5 + STR) + (0.5 *AGL))%}} Damage and {{Positive|((0.5 * AGL) + PRC)%}} Armor Penetration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the strike does damage, applies the target {{Negative|-(AGL)%}} Bleed Resistance and {{Negative|+(5 + (0.5 * PRC))%}} Damage Taken for {{W|4}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 5 + STR + 0.5 * AGL}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 0.5 * AGL + PRC}}&amp;lt;br&amp;gt;Bleed Debuff: {{Positive| AGL}}&amp;lt;br&amp;gt;Damage Debuff: {{Positive| 5 + 0.5 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Honed Edge= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description=Sword strikes grants {{Pos|+5%}} Bleed Chance and {{Pos|+2.5%}} Armor Penetration for {{W|5}} turns.&amp;lt;br&amp;gt;The effect stacks up to {{W|4}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Data]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Sword_skill_data&amp;diff=64243</id>
		<title>Sword skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Sword_skill_data&amp;diff=64243"/>
		<updated>2023-05-18T16:37:46Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Sword skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Cleaving Strike= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Area, 3 Tiles&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=8&lt;br /&gt;
|Modifiers=Strength, Agility&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description=Delivers a strike to three adjacent targets with {{Positive|+35%}} Bodypart Damage and {{Positive|+35%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants {{Positive|+7.5%}} Counter Chance for {{W|4}} turns for each enemy within the skill&#039;s area of effect.&lt;br /&gt;
|Formuladesc=Delivers a strike to three adjacent targets with {{Positive|+(10 + (2.5 * STR))%}} Bodypart Damage and {{Positive|+(15 + (2 * AGL))%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants{{Positive|+7.5%}} Counter Chance for {{W|4}} turns for each enemy within the skill&#039;s area of effect.&lt;br /&gt;
|formula_raw=Bodypart Damage: {{Positive| 10 + STR}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 20 + 2 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Keeping Distance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=6&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description={{W|Repositions}} to an adjacent tile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the next turn the emptied tile is occupied by an enemy, deliver a free strike to them with {{Positive|+35%}} Stagger Chance and {{Positive|+8%}} Crit Chance.&lt;br /&gt;
|Formuladesc={{W|Repositions}} to an adjacent tile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the next turn the emptied tile is occupied by an enemy, deliver a free strike to them with {{Positive|+(20 + (1.5 * STR))%}} Stagger Chance and {{Positive|+((0.25 * AGL) +(0.5 * PRC))%}} Crit Chance.&lt;br /&gt;
|formula_raw=Stagger Chance: {{Positive| 20 + 1.5 * STR}}&amp;lt;br&amp;gt;Crit Chance: {{Positive| 0.25 * AGL + 0.5 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Blade Maintenance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description=If the equipped sword&#039;s durability is above {{W|85%}}, grants sword strikes {{Pos|+5%}} Weapon Damage and {{Pos|+10%}} Crit Efficiency.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Fencer&#039;s Stance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description={{W|Stance skill.}} Activates {{Pos|&amp;quot;Fencer Stance&amp;quot;}} for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+7.5%}} Block Chance&amp;lt;br&amp;gt;{{Pos|+5%}} Counter Chance&amp;lt;br&amp;gt;{{Pos|+2.5%}} Weapon Damage&amp;lt;br&amp;gt;{{Pos|+5%}} Dodge Chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills grants an extra stack of the effect (up to {{W|IV}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic sword attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks. &amp;lt;br&amp;gt;Only one {{W|Stance}} can be active at once.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage - 10}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Endurance Training= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description=Using the ability tree&#039;s skills grants {{pos|+20%}} Energy Restoration for {{W|3}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The effect stacks up to {{W|3}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Gloat= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description=Sword attacks gain {{Pos|+3%}} Crit Chance and {{Pos|+5%}} Weapon Damage for each {{Neg|Bleeding}} affecting the target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Killing a {{Neg|Bleeding}} enemy reduces this ability tree&#039;s active Cooldowns by {{W|2}} turns.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Onrush= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=4&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=8&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description=Performs a {{W|Charge}} towards the target and delivers a strike with {{Positive|+20%}} Damage and {{Positive|+20%}} Armor Penetration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the strike does damage, applies the target with {{Negative|-10%}} Bleed Resistance and {{Negative|+10%}} Damage Taken for {{W|4}} turns.&lt;br /&gt;
|Formuladesc=Performs a {{W|Charge}} towards the target and delivers a strike with {{Positive|((5 + STR) + (0.5 *AGL))%}} Damage and {{Positive|((0.5 * AGL) + PRC)%}} Armor Penetration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the strike does damage, applies the target {{Negative|-(AGL)%}} Bleed Resistance and {{Negative|+(5 + (0.5 * PRC))%}} Damage Taken for {{W|4}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 10 + STR + AGL}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 10 + AGL + PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Honed Edge= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description=Sword strikes grants {{Pos|+5%}} Bleed Chance and {{Pos|+2.5%}} Armor Penetration for {{W|5}} turns.&amp;lt;br&amp;gt;The effect stacks up to {{W|4}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Data]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Sword_skill_data&amp;diff=64242</id>
		<title>Sword skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Sword_skill_data&amp;diff=64242"/>
		<updated>2023-05-18T16:37:43Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Sword skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Cleaving Strike= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Area, 3 Tiles&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=8&lt;br /&gt;
|Modifiers=Strength, Agility&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description=Delivers a strike to three adjacent targets with {{Positive|+35%}} Bodypart Damage and {{Positive|+35%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants {{Positive|+7.5%}} Counter Chance for {{W|4}} turns for each enemy within the skill&#039;s area of effect.&lt;br /&gt;
|Formuladesc=Delivers a strike to three adjacent targets with {{Positive|+(10 + (2.5 * STR))%}} Bodypart Damage and {{Positive|+(15 + (2 * AGL))%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants{{Positive|+7.5%}} Counter Chance for {{W|4}} turns for each enemy within the skill&#039;s area of effect.&lt;br /&gt;
|formula_raw=Bodypart Damage: {{Positive| 10 + STR}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 20 + 2 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Keeping Distance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=6&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description={{W|Repositions}} to an adjacent tile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the next turn the emptied tile is occupied by an enemy, deliver a free strike to them with {{Positive|+35%}} Stagger Chance and {{Positive|+8%}} Crit Chance.&lt;br /&gt;
|Formuladesc={{W|Repositions}} to an adjacent tile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the next turn the emptied tile is occupied by an enemy, deliver a free strike to them with {{Positive|+(20 + (1.5 * STR))%}} Stagger Chance and {{Positive|+((0.25 * AGL) +(0.5 * PRC))%}} Crit Chance.&lt;br /&gt;
|formula_raw=Stagger Chance: {{Positive| 20 + 1.5 * STR}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 20 + 2 * AGL + PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Blade Maintenance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description=If the equipped sword&#039;s durability is above {{W|85%}}, grants sword strikes {{Pos|+5%}} Weapon Damage and {{Pos|+10%}} Crit Efficiency.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Fencer&#039;s Stance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description={{W|Stance skill.}} Activates {{Pos|&amp;quot;Fencer Stance&amp;quot;}} for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+7.5%}} Block Chance&amp;lt;br&amp;gt;{{Pos|+5%}} Counter Chance&amp;lt;br&amp;gt;{{Pos|+2.5%}} Weapon Damage&amp;lt;br&amp;gt;{{Pos|+5%}} Dodge Chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills grants an extra stack of the effect (up to {{W|IV}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic sword attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks. &amp;lt;br&amp;gt;Only one {{W|Stance}} can be active at once.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage - 10}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Endurance Training= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description=Using the ability tree&#039;s skills grants {{pos|+20%}} Energy Restoration for {{W|3}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The effect stacks up to {{W|3}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Gloat= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description=Sword attacks gain {{Pos|+3%}} Crit Chance and {{Pos|+5%}} Weapon Damage for each {{Neg|Bleeding}} affecting the target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Killing a {{Neg|Bleeding}} enemy reduces this ability tree&#039;s active Cooldowns by {{W|2}} turns.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Onrush= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=4&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=8&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description=Performs a {{W|Charge}} towards the target and delivers a strike with {{Positive|+20%}} Damage and {{Positive|+20%}} Armor Penetration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the strike does damage, applies the target with {{Negative|-10%}} Bleed Resistance and {{Negative|+10%}} Damage Taken for {{W|4}} turns.&lt;br /&gt;
|Formuladesc=Performs a {{W|Charge}} towards the target and delivers a strike with {{Positive|((5 + STR) + (0.5 *AGL))%}} Damage and {{Positive|((0.5 * AGL) + PRC)%}} Armor Penetration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the strike does damage, applies the target {{Negative|-(AGL)%}} Bleed Resistance and {{Negative|+(5 + (0.5 * PRC))%}} Damage Taken for {{W|4}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 10 + STR + AGL}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| 10 + AGL + PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Honed Edge= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires one-handed sword&lt;br /&gt;
|Description=Sword strikes grants {{Pos|+5%}} Bleed Chance and {{Pos|+2.5%}} Armor Penetration for {{W|5}} turns.&amp;lt;br&amp;gt;The effect stacks up to {{W|4}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Data]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Survival_skill_data&amp;diff=64241</id>
		<title>Survival skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Survival_skill_data&amp;diff=64241"/>
		<updated>2023-05-18T16:37:41Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Survival skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|First Aid= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=60&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires an Injury or damaged Health&lt;br /&gt;
|Description={{pos|Stabilizes}} all {{neg|Injuries}} and grants {{pos|+50%}} Healing Efficiency for 90 turns. Grants {{neg|+5%}} Pain and {{neg|-5%}} Morale for each degree of stabilized Injury.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} using this Skill to stabilize an Injury also improves the condition of every body part by 5% and doesn&#039;t reduce Morale&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|formula_raw=Tantrum&amp;lt;br&amp;gt;Hit Chance: {{Positive| 15 * pain}}&amp;lt;br&amp;gt;Weapon Damage: {{Positive| 30 * pain}}&amp;lt;br&amp;gt;FMB: {{Positive| -5 * pain}}&amp;lt;br&amp;gt;Pain: {{Positive| 5 * pain}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Adaptability= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{pos|+15}} Fatigue Resistance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the duration of {{neg|Drunkenness}}, {{neg|Bad Trip}}, and {{neg|Aftermaths}} by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the effect of damaged body parts on Max Health Threshold by {{pos|25%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} grants {{pos|+10%}} Health Restoration and {{pos|+0.01}} Morale Change.&lt;br /&gt;
|Passivevalue1={{Pos|+25%}}&lt;br /&gt;
|Passivebonus1= Healing Efficiency&lt;br /&gt;
|Passivevalue2={{Pos|-10%}}&lt;br /&gt;
|Passivebonus2= Skills Energy Cost&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Pathfinder= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Using {{pos|&amp;quot;Examine Surroundings&amp;quot;}} on the surface reveals tracks of creatures located on the same map tile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|&amp;quot;Examine Surroundings&amp;quot;}} allows to {{pos|hear}} every creature within the {{W|125%}} Vision radius.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases the passive chance to hear nearby creatures by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If an enemy is revealed through hearing, they receive a hidden effect that grants attacks against them {{pos|+10%}} Weapon Damage and {{pos|+10%}} Accuracy for {{w|15}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|+1}}&lt;br /&gt;
|Passivebonus1= Vision&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Will to Survive= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=25&lt;br /&gt;
|Cooldown=120&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a negative effect or damaged Health&lt;br /&gt;
|Description=Replenishes {{pos|5%}} Max Health.&amp;lt;br&amp;gt;{{pos|Removes}} all negative physical and mental effects.&amp;lt;br&amp;gt;All negative {{w|Conditions}} (effects caused by Injuries, Pain, Hunger, Thirst, Intoxication, Fatigue, and deteriorating Psyche) are removed for {{w|10}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} additionally replenishes {{pos|2.5%}} Max Health for every negative effect removed by this Skill&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Austerity= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the threshold for negative Conditions caused by Hunger, Thirst, Pain, and Fatigue by {{pos|5%}} (up to {{w|30%}} / {{w|55%}} / {{w|80%}} ).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Decreases Hunger and Thirst gain by {{pos|20%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} gain {{pos|+0.01}} Sanity Change, {{pos|-0.01}} Pain Change, and {{pos|-0.01}} Intoxication Change&lt;br /&gt;
|Passivevalue1={{Pos|+15%}}&lt;br /&gt;
|Passivebonus1= Pain Resistance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Ever Vigilant= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Attacks performed against your character have {{neg|-5%}} Accuracy and {{neg|halved}} Crit Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the chance of ambush by {{pos|50%}} when using a sleeping bag.&amp;lt;br&amp;gt;{{pos|Doubles}} the chance to evade traps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the Vision penalty during the Rest Mode by {{neg|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Dodge Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Huntmaster= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Increases the chance to successfully harvest a pelt with {{pos|&amp;quot;Skinning&amp;quot;}} by {{pos|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Allows {{pos|&amp;quot;Skinning&amp;quot;}} to harvest rare ingredients ({{w|Bear Fat}}, {{w|Harpy Stomach}}, {{w|Crawler Eye}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants {{pos|+15%}} Accuracy and {{pos|+15%}} Weapon Damage when fighting beasts.&lt;br /&gt;
|Passivevalue1={{Pos|+5%}}&lt;br /&gt;
|Passivebonus1= Accuracy&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Campfire= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=1&lt;br /&gt;
|Cooldown=&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires specific materials &lt;br /&gt;
|Description=Allows to start a campfire that can be used to cook food. &lt;br /&gt;
When using a bedroll, sleeping next to a lit campfire reduces the chance of being ambushed by {{pos|20%}}.&lt;br /&gt;
|Reqvalue1={{W|Stick}} [х4]&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Make a Halt= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires specific materials &lt;br /&gt;
|Description=Allows to craft a {{W|bedroll}} that can be used to sleep and save your progress outside of dungeons.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Doubles the restorative effectiveness of sleeping in bedrolls and camp beds, allows bedrolls to replinish Sanity and Morale, and lets them grant the effect of {{pos|&amp;quot;Vigor&amp;quot;}}.&amp;lt;br&amp;gt;Also completely removes the possibility of being ambushed when using a bedroll.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{C|orange|If there is a lit campfire nearby:}} each turn of Resting near it grants {{w|4}} turns of {{pos|Vigor}}.&lt;br /&gt;
|Reqvalue1=Medium or large {{W|Pelt}}&lt;br /&gt;
|Reqvalue2={{W|Rope}}&lt;br /&gt;
|Reqvalue3={{W|Straw}}&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Skinning= {{#switch: {{{2}}}&lt;br /&gt;
|Active=Active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Requirements=- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.&lt;br /&gt;
|Description=Allows you to carve a targeted animal carcass to harvest meat, pelt, and other hunting trophies&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The chance of successful skinning depends on the type of damage used to kill the animal.&amp;lt;br&amp;gt;{{c|white|Piercing}} and {{c|white|Crushing}} Damage do almost no harm to pelts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|white|Slashing}}, {{c|white|Rending}}, {{c|Fire}}, {{c|Shock}},{{c|Poison}}, {{c|Caustic}}, {{c|Arcane}}, and {{c|Unholy}} Damage ruin pelts the most.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Cauterize Wounds= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=&lt;br /&gt;
|Cooldown=1&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a bleeding body part&lt;br /&gt;
|Description=Stops all {{neg|Bleedings}} and removes the effect of {{neg|Gaping Wound}}. Worsens the condition of every affected body part by {{neg|5%}}, then grants {{neg|+10%}} Pain and {{pos|+20%}} Bleed Resistance for {{w|240}} turns for each stopped Bleeding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{pos|If under the effect of Vigor:}} reduces Pain from stopped Bleedings to {{neg|+5%}}&lt;br /&gt;
|Passivevalue1=&lt;br /&gt;
|Passivebonus1=&lt;br /&gt;
|Passivetext=0&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Axe_skill_data&amp;diff=64235</id>
		<title>Axe skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Axe_skill_data&amp;diff=64235"/>
		<updated>2023-05-18T16:20:56Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Axe skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Mutilating Lunge= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=2&lt;br /&gt;
|Energy=15&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Strength, Agility&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=Performs a {{W|Charge}} towards the target and delivers a strike with {{Pos|+50%}} Stagger Chance, {{Pos|+40%}} Bodypart Damage, and {{Pos|+40%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the strike doesn&#039;t cause an {{Neg|Injury}}, reduce the skill&#039;s Cooldown by {{Pos|4}} turns.&lt;br /&gt;
|Formuladesc=Performs a {{W|Charge}} towards the target and delivers a strike with {{Pos|(35 + (1.5 * STR))%}} Stagger Chance, {{Pos|(25 + (1.5 * STR))%}} Bodypart Damage, and {{Pos|((20 + STR) + AGL)%}} Bleed Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If the strike doesn&#039;t cause an {{Neg|Injury}}, reduce the skill&#039;s Cooldown by {{Pos|4}} turns.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 20 + STR + AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 35 + 1.5 * STR}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 25 + 1.5 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| Weapon Damage}}&amp;lt;br&amp;gt;Bleeding Chance: {{Positive| 20 + STR + AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 35 + 1.5 * STR}}&amp;lt;br&amp;gt;Bodypart Damage: {{Positive| 25 + 1.5 * STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Cut Through= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=Applies the target with {{neg|-10%}} Block Chance and {{neg|-25%}} Max Block Power for {{W|2}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Then delivers a strike with {{Pos|+10%}} Damage, {{Pos|+20%}} Armor Penetration, and {{Pos|+50%}} Armor Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each {{neg|Bleeding}} and degree of {{Neg|Injury}} affecting the target grants the strike additional {{Pos|+15%}} Damage.&lt;br /&gt;
|Formuladesc=Applies the target with {{neg|-(AGL)%}} Block Chance and {{neg|-(2.5 * STR)%}} Max Block Power for {{W|2}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Then delivers a strike with {{Pos|+STR%}} Damage, {{Pos|(PRC + AGL)%}} Armor Penetration, and {{Pos|+(5 * STR)%}} Armor Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each degree of {{Neg|Injury}} affecting the target grants the strike {{Pos|((5 + (0.5 * STR)) + (0.5 * AGL))%}} Damage.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| STR}}&amp;lt;br&amp;gt;Armor Piercing: {{Positive| PRC + AGL}}&amp;lt;br&amp;gt;Armor Damage: {{Positive| 5 * STR}}&amp;lt;br&amp;gt;Weapon Damage Add: {{Positive| 5 + 0.5 * STR + 0.5 * AGL}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|No Mercy= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=Grants axe strikes {{Pos|+25%}} Weapon Damage if the target&#039;s Health is either {{neg|100%}} or below {{neg|50%}}.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Ferocity= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=Causing {{Neg|Injuries}} with axe strikes reduces the ability tree&#039;s cooldowns by {{Pos|3}} turns and replenishes {{c|Energy|7.5%}} Max Energy.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Massacre= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the {{Pos|Massacre}} for {{W|6}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+5%}} Armor Penetration&amp;lt;br&amp;gt;{{Pos|+15%}} Bodypart Damage&amp;lt;br&amp;gt;{{Pos|+7.5%}} Bleed Chance&amp;lt;br&amp;gt;{{Pos|+5%}} Crit Chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using the ability tree&#039;s skills grants an extra stack of the effect (up to {{W|IV}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Basic axe strikes prolong the duration of the effect duration by {{Pos|1}} turn (up to {{W|15}} turns), but reduces its number of stacks by {{Neg|1}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Only one {{W|Stance}} can be active at a time.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Reprisal= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=If the target isn&#039;t {{neg|Injured}}, axe strikes against it grant {{Pos|+10%}} Bodypart Damage for {{W|4}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The effect stacks up to {{W|3}} times. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Grants axe strikes {{Pos|+5%}} Accuracy and {{Pos|-5%}} Fumble Chance for each {{Neg|Injury}} and {{Neg||Bleeding}} affecting the target.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Execution= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=15&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=Strength, Agility, Perception&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=Deliver a strike to the head with {{Pos|+2.3%}} Weapon Damage for each missing {{Neg|percent}} of the target&#039;s Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants the strike {{Pos|+5%}} Crit Chance and {{Pos|+15%}} Crit Efficiency for each degree of {{Neg|Injury}} affecting the target and {{Pos|+5%}} Crit Chance for each {{Neg|Bleeding}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.&lt;br /&gt;
|Formuladesc=Deliver a strike to the head with {{Pos|(((1.3 + (0.05 * STR)) + (0.025 * AGL)) + (0.025 * PRC))%}} Weapon Damage for each missing {{Neg|percent}} of the target&#039;s Health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants the strike {{Pos|+5%}} Crit Chance and {{Pos|+15%}} Crit Efficiency for each degree of {{Neg|Injury}} affecting the target and {{Pos|+5%}} Crit Chance for each {{Neg|Bleeding}}. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike kills its target, replenishes {{c|Energy|30%}} Max Energy.&lt;br /&gt;
|formula_raw=Weapon Damage: {{Positive| 1.3 + 0.05 * STR + 0.025 * AGL + 0.025 * PRC}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Tormenting Swings= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a one-handed axe&lt;br /&gt;
|Description=Damaging axe strikes apply their target with {{Pos|-7.5%}} Bleed Resistance and {{Pos|-5%}} Max Health for {{W|5}} turns. This effect stacks up to {{W|4}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Shield_skill_data&amp;diff=64234</id>
		<title>Shield skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Shield_skill_data&amp;diff=64234"/>
		<updated>2023-05-18T16:20:54Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Shield skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Raise Shield= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=8&lt;br /&gt;
|Cooldown=8&lt;br /&gt;
|Modifiers=Strength, Vitality&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Activates the following effect for {{W|2}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+25%}} Move Resistance&amp;lt;br&amp;gt;{{Pos|+8%}} Block Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Block Power&amp;lt;br&amp;gt;Replenishes {{Pos|50%}} Block Power&amp;lt;br&amp;gt;Reduces Dodge Chance to {{Neg|zero}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The bonus Block Chance scales with the equipped shield&#039;s {{W|Base Block Chance}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, this skill additionally grants {{Pos|+35%}} Counter Chance and doesn&#039;t {{Pos|penalize}} Dodge Chance. &lt;br /&gt;
|Formuladesc=Activates the following effect for {{W|2}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+25%}} Move Resistance&amp;lt;br&amp;gt;{{Pos|+((((40 + (0.5 * STR)) + (0.5 * VIT)) * Shield BPW) * 0.01)%}} Block Chance&amp;lt;br&amp;gt;{{Pos|+((0.5 * STR) + (0.5 * VIT))%}} Block Power&amp;lt;br&amp;gt;Replenishes {{Pos|50%}} Block Power&amp;lt;br&amp;gt;Reduces Dodge Chance to {{Neg|zero}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The bonus Block Chance scales with the equipped shield&#039;s {{W|Base Block Chance}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, this skill additionally grants {{Pos|+35%}} Counter Chance and doesn&#039;t {{Pos|penalize}} Dodge Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Breakthrough= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Area&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=Strength, Block Power&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Delivers a shield strike to three adjacent targets, spending {{Neg|20%}} Max Block Power to deal it as {{W|3 Crushing Damage}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has {{W|60%}} chance to {{W|Knock}} affected targets back.&amp;lt;br&amp;gt;If the strike fails to inflict Knockback, it has {{W|80%}} to apply {{W|Stagger}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Replenishes {{Pos|10%}} Block Power for each enemy that was {{W|Knocked}} back or {{W|Staggered}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, reduces the skill&#039;s Cooldown by {{Pos|50%}}.&amp;lt;br&amp;gt;When using a {{W|heavy}} shield, increases the skill&#039;s Energy Cost by {{Neg|50%}}.&lt;br /&gt;
|Formuladesc=Delivers a shield strike to three adjacent targets, spending {{Neg|20%}} Max Block Power to deal it as {{W|(0.2 * Max Block Power) Crushing Damage}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has {{W|((40 + STR) + AGL)%}} chance to {{W|Knock}} affected targets back.&amp;lt;br&amp;gt;If the strike fails to inflict Knockback, it has {{W|(70 + STR)%}} to apply {{W|Stagger}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Replenishes {{Pos|10%}} Block Power for each enemy that was {{W|Knocked}} back or {{W|Staggered}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, reduces the skill&#039;s Cooldown by {{Pos|50%}}.&amp;lt;br&amp;gt;When using a {{W|heavy}} shield, increases the skill&#039;s Energy Cost by {{Neg|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Blunt Damage: {{Positive| 0.2 * Block PowerMax}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 40 + STR + AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 70 + STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|formula_raw=Blunt Damage: {{Positive| 6 + 0.25 * Block PowerMax * scr surprice on rush}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 40 + STR + AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 75 + STR}}&amp;lt;br&amp;gt;Hit Chance: {{Positive| 90 + PRC}}&amp;lt;br&amp;gt;CRT: {{Positive| 0.2 * PRR * scr surprice on rush}}&amp;lt;br&amp;gt;Block Recovery: {{Positive| 0.5 * Vitality}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Moment of Retribution= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Receiving a damaging attack grants {{Pos|+5%}} Block Power Recovery for {{W|3}} turns.&amp;lt;br&amp;gt;This effect stacks.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Block Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Embodiment of Resilience= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Each fully blocked attack replenishes {{c|Energy|5%}} Max Energy and reduces this ability tree&#039;s active Cooldowns by {{W|1}} turn.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+8}}&lt;br /&gt;
|Passivebonus2= Block Power&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Shield Bash= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Block Power&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Delivers a shield strike, spending {{Neg|20%}} Max Block Power to deal it as {{W|4 Crushing Damage}} with {{W|50%}} chance to Daze the target for {{W|3}} turns and {{W|6%}} to deal Critical Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike fails to Daze its target, grants the attacker {{Pos|+10%}} Block Power Recovery for {{W|3}} turns and applies the target with {{Neg|-10%}} Control Resistance for {{W|3}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield reduces the skill&#039;s Cooldown by {{Pos|50%}}.&amp;lt;br&amp;gt;When using a {{W|heavy}} shield increase the skill&#039;s Energy Cost by {{Neg|50%}}.&lt;br /&gt;
|Formuladesc=Delivers a shield strike, spending {{Neg|20%}} Max Block Power to deal it as {{W|(0.3 * Max Block Power) Crushing Damage}} with {{W|(40 + STR)%}} chance to Daze the target for {{W|3}} turns and {{W|(0.3 * PRC)%}} to deal Critical Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike fails to Daze its target, grants the attacker {{Pos|+10%}} Block Power Recovery for {{W|3}} turns and applies the target with {{Neg|-10%}} Control Resistance for {{W|3}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield reduces the skill&#039;s Cooldown by {{Pos|50%}}.&amp;lt;br&amp;gt;When using a {{W|heavy}} shield increase the skill&#039;s Energy Cost by {{Neg|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Blunt Damage: {{Positive| 0.2 * Block PowerMax}}&amp;lt;br&amp;gt;Daze Chance: {{Positive| 40 + STR}}&amp;lt;br&amp;gt;CRT: {{Positive| 0.3 * PRR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|formula_raw=Blunt Damage: {{Positive| 8 + 0.4 * Block PowerMax * scr surprice on rush}}&amp;lt;br&amp;gt;Daze Chance: {{Positive| 40 + STR}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 75 + STR}}&amp;lt;br&amp;gt;CRT: {{Positive| 0.4 * PRR * scr surprice on rush}}&amp;lt;br&amp;gt;Hit Chance: {{Positive| 115 + PRC}}&amp;lt;br&amp;gt;Block Restore: {{Positive| 1.5 * Vitality}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Last Bastion= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=If your Health is below than {{Neg|50%}}, each received attack has a chance to activate {{W|Raise Shield}} without spending Energy or putting the skill on Cooldown. Increases the chance by {{Pos|2%}} for each {{Neg|missing}} percent of Health under {{W|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can only be triggered once per {{W|10}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5}}&lt;br /&gt;
|Passivebonus2= Max Health&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Defensive Stance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the following effect for {{W|8}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|-5%}} Damage Taken&amp;lt;br&amp;gt;{{Pos|+5%}} Block Power Recovery&amp;lt;br&amp;gt;{{Pos|+5%}} Counter Chance&amp;lt;br&amp;gt;{{Pos|+15%}} Move Resistance&amp;lt;br&amp;gt;{{Pos|+10%}} Control Resistance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills grants {{C|+|2}} stack of the effect (up to {{W|4}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Receiving attacks prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}} turns), but decrease the number of stacks by {{C|-|1}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, reduces the skill&#039;s Cooldown by {{Pos|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this skill tree&lt;br /&gt;
|formula_raw=Block Recovery: {{Positive| 0.5 * Vitality}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Retaliation= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Blocking a melee attack has {{W|20%}} chance to {{W|Shield Bash}} the attacker without spending Energy or putting the skill on Cooldown.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can only be triggered once per {{W|5}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Counter Chance.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Shield_skill_data&amp;diff=64233</id>
		<title>Shield skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Shield_skill_data&amp;diff=64233"/>
		<updated>2023-05-18T16:20:50Z</updated>

		<summary type="html">&lt;p&gt;Iamyoyobot: test/updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Shield skill data.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Raise Shield= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=8&lt;br /&gt;
|Cooldown=8&lt;br /&gt;
|Modifiers=Strength, Vitality&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Activates the following effect for {{W|2}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+25%}} Move Resistance&amp;lt;br&amp;gt;{{Pos|+8%}} Block Chance&amp;lt;br&amp;gt;{{Pos|+10%}} Block Power&amp;lt;br&amp;gt;Replenishes {{Pos|50%}} Block Power&amp;lt;br&amp;gt;Reduces Dodge Chance to {{Neg|zero}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The bonus Block Chance scales with the equipped shield&#039;s {{W|Base Block Chance}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, this skill additionally grants {{Pos|+35%}} Counter Chance and doesn&#039;t {{Pos|penalize}} Dodge Chance. &lt;br /&gt;
|Formuladesc=Activates the following effect for {{W|2}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|+25%}} Move Resistance&amp;lt;br&amp;gt;{{Pos|+((((40 + (0.5 * STR)) + (0.5 * VIT)) * Shield BPW) * 0.01)%}} Block Chance&amp;lt;br&amp;gt;{{Pos|+((0.5 * STR) + (0.5 * VIT))%}} Block Power&amp;lt;br&amp;gt;Replenishes {{Pos|50%}} Block Power&amp;lt;br&amp;gt;Reduces Dodge Chance to {{Neg|zero}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The bonus Block Chance scales with the equipped shield&#039;s {{W|Base Block Chance}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, this skill additionally grants {{Pos|+35%}} Counter Chance and doesn&#039;t {{Pos|penalize}} Dodge Chance.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Breakthrough= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Area&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=16&lt;br /&gt;
|Cooldown=16&lt;br /&gt;
|Modifiers=Strength, Block Power&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Delivers a shield strike to three adjacent targets, spending {{Neg|20%}} Max Block Power to deal it as {{W|3 Crushing Damage}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has {{W|60%}} chance to {{W|Knock}} affected targets back.&amp;lt;br&amp;gt;If the strike fails to inflict Knockback, it has {{W|80%}} to apply {{W|Stagger}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Replenishes {{Pos|10%}} Block Power for each enemy that was {{W|Knocked}} back or {{W|Staggered}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, reduces the skill&#039;s Cooldown by {{Pos|50%}}.&amp;lt;br&amp;gt;When using a {{W|heavy}} shield, increases the skill&#039;s Energy Cost by {{Neg|50%}}.&lt;br /&gt;
|Formuladesc=Delivers a shield strike to three adjacent targets, spending {{Neg|20%}} Max Block Power to deal it as {{W|(0.2 * Max Block Power) Crushing Damage}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has {{W|((40 + STR) + AGL)%}} chance to {{W|Knock}} affected targets back.&amp;lt;br&amp;gt;If the strike fails to inflict Knockback, it has {{W|(70 + STR)%}} to apply {{W|Stagger}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Replenishes {{Pos|10%}} Block Power for each enemy that was {{W|Knocked}} back or {{W|Staggered}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, reduces the skill&#039;s Cooldown by {{Pos|50%}}.&amp;lt;br&amp;gt;When using a {{W|heavy}} shield, increases the skill&#039;s Energy Cost by {{Neg|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Blunt Damage: {{Positive| 0.2 * Block PowerMax}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 40 + STR + AGL}}&amp;lt;br&amp;gt;Stagger Chance: {{Positive| 70 + STR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Moment of Retribution= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Receiving a damaging attack grants {{Pos|+5%}} Block Power Recovery for {{W|3}} turns.&amp;lt;br&amp;gt;This effect stacks.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Block Chance&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Embodiment of Resilience= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Each fully blocked attack replenishes {{c|Energy|5%}} Max Energy and reduces this ability tree&#039;s active Cooldowns by {{W|1}} turn.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+8}}&lt;br /&gt;
|Passivebonus2= Block Power&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Shield Bash= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=12&lt;br /&gt;
|Cooldown=12&lt;br /&gt;
|Modifiers=Strength, Block Power&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Delivers a shield strike, spending {{Neg|20%}} Max Block Power to deal it as {{W|4 Crushing Damage}} with {{W|50%}} chance to Daze the target for {{W|3}} turns and {{W|6%}} to deal Critical Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike fails to Daze its target, grants the attacker {{Pos|+10%}} Block Power Recovery for {{W|3}} turns and applies the target with {{Neg|-10%}} Control Resistance for {{W|3}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield reduces the skill&#039;s Cooldown by {{Pos|50%}}.&amp;lt;br&amp;gt;When using a {{W|heavy}} shield increase the skill&#039;s Energy Cost by {{Neg|50%}}.&lt;br /&gt;
|Formuladesc=Delivers a shield strike, spending {{Neg|20%}} Max Block Power to deal it as {{W|(0.3 * Max Block Power) Crushing Damage}} with {{W|(40 + STR)%}} chance to Daze the target for {{W|3}} turns and {{W|(0.3 * PRC)%}} to deal Critical Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If this strike fails to Daze its target, grants the attacker {{Pos|+10%}} Block Power Recovery for {{W|3}} turns and applies the target with {{Neg|-10%}} Control Resistance for {{W|3}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield reduces the skill&#039;s Cooldown by {{Pos|50%}}.&amp;lt;br&amp;gt;When using a {{W|heavy}} shield increase the skill&#039;s Energy Cost by {{Neg|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|formula_raw=Blunt Damage: {{Positive| 0.2 * Block PowerMax}}&amp;lt;br&amp;gt;Daze Chance: {{Positive| 40 + STR}}&amp;lt;br&amp;gt;CRT: {{Positive| 0.3 * PRR}}&amp;lt;br&amp;gt;&lt;br /&gt;
|formula_raw=Blunt Damage: {{Positive| 8 + 0.4 * Block PowerMax * scr surprice on rush}}&amp;lt;br&amp;gt;Daze Chance: {{Positive| 40 + STR}}&amp;lt;br&amp;gt;Knockback Chance: {{Positive| 75 + STR}}&amp;lt;br&amp;gt;CRT: {{Positive| 0.4 * PRR * scr surprice on rush}}&amp;lt;br&amp;gt;Hit Chance: {{Positive| 115 + PRC}}&amp;lt;br&amp;gt;Block Restore: {{Positive| 1.5 * Vitality}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Last Bastion= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=If your Health is below than {{Neg|50%}}, each received attack has a chance to activate {{W|Raise Shield}} without spending Energy or putting the skill on Cooldown. Increases the chance by {{Pos|2%}} for each {{Neg|missing}} percent of Health under {{W|50%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can only be triggered once per {{W|10}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5}}&lt;br /&gt;
|Passivebonus2= Max Health&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Defensive Stance= {{#switch: {{{2}}}&lt;br /&gt;
|Active=active&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description={{W|Stance skill.}} Activates the following effect for {{W|8}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|-5%}} Damage Taken&amp;lt;br&amp;gt;{{Pos|+5%}} Block Power Recovery&amp;lt;br&amp;gt;{{Pos|+5%}} Counter Chance&amp;lt;br&amp;gt;{{Pos|+15%}} Move Resistance&amp;lt;br&amp;gt;{{Pos|+10%}} Control Resistance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using this ability tree&#039;s skills grants {{C|+|2}} stack of the effect (up to {{W|4}} stacks).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Receiving attacks prolong the duration of the effect by {{C|+|1}} turn (up to {{W|15}} turns), but decrease the number of stacks by {{C|-|1}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When using a {{W|light}} shield, reduces the skill&#039;s Cooldown by {{Pos|50%}}.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this skill tree&lt;br /&gt;
|formula_raw=Block Recovery: {{Positive| 0.5 * Vitality}}&amp;lt;br&amp;gt;&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Retaliation= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=- Requires a shield&lt;br /&gt;
|Description=Blocking a melee attack has {{W|20%}} chance to {{W|Shield Bash}} the attacker without spending Energy or putting the skill on Cooldown.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can only be triggered once per {{W|5}} turns.&lt;br /&gt;
|Passivevalue1={{Pos|-2.5%}}&lt;br /&gt;
|Passivebonus1= Cooldowns Duration for this ability tree&lt;br /&gt;
|Passivevalue2={{Pos|+5%}}&lt;br /&gt;
|Passivebonus2= Counter Chance.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Iamyoyobot</name></author>
	</entry>
</feed>