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	<id>https://stoneshard.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mindwitness</id>
	<title>Stoneshard wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://stoneshard.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mindwitness"/>
	<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/Special:Contributions/Mindwitness"/>
	<updated>2026-04-22T14:06:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Axonian_Lantern&amp;diff=75965</id>
		<title>Axonian Lantern</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Axonian_Lantern&amp;diff=75965"/>
		<updated>2026-04-17T15:49:05Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Created a new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
|ItemType = Valuable&lt;br /&gt;
|InventoryWidth = 1&lt;br /&gt;
|InventoryHeight = 2&lt;br /&gt;
|PropertyText = Can be ignited when equipped or fastened to the belt.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{C|Sacred|Illuminates}} the surroundings within &#039;&#039;&#039;9&#039;&#039;&#039; tiles.&lt;br /&gt;
Remaining within a lit area removes the penalties of darkness.&lt;br /&gt;
Slowly replenishes its charge over time.&lt;br /&gt;
|Description = A ghostly glimmer of a long-extinguished empire.&lt;br /&gt;
|Price = 200&lt;br /&gt;
|#default = &lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title= {{Valuable}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote|A ghostly glimmer of a long-extinguished empire.}}&lt;br /&gt;
[[File:LanternCompare.png|thumb|Comparison of lanterns]]&lt;br /&gt;
The &#039;&#039;&#039;Axonian Lantern&#039;&#039;&#039; is an [[Artifacts|Artifact]] that functions identically to the regular [[Candle Lantern]], with the exception of the fact that its charge slowly replenishes on its own when unlit. Unlike the Candle Lantern, it cannot be refilled with [[Wax Candle|Wax Candles]] or [[Candle-end|Candle-ends]].&lt;br /&gt;
&lt;br /&gt;
Its duration and light radius are exactly the same as that of a Candle Lantern, however it does posses a unique greenish hue of the light it gives off and a few unique sound effects of turning the light on and off.&lt;br /&gt;
&lt;br /&gt;
==Acquired From==&lt;br /&gt;
{{Acquired from}}&lt;br /&gt;
* [[Verren]], as a reward from the dialogue immediately following the one about the [[Old Contract]], if you have the &#039;&#039;&#039;&amp;quot;Stoneshard — Axonian Lantern DLC&amp;quot;&#039;&#039;&#039; digital item. The DLC in question was never available for purchase to the wide audience, instead, it was gifted to the &#039;&#039;&#039;backers of Stoneshard&#039;s Kickstarter campaign&#039;&#039;&#039; and &#039;&#039;&#039;Trailblazers&#039;&#039;&#039; — players who participate in closed tests a few weeks prior to the release of every major update.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Artifacts]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Item navbox}}&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:LanternCompare.png&amp;diff=75964</id>
		<title>File:LanternCompare.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:LanternCompare.png&amp;diff=75964"/>
		<updated>2026-04-17T15:47:20Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Artifacts&amp;diff=75963</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Artifacts&amp;diff=75963"/>
		<updated>2026-04-17T15:14:38Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Added &amp;quot;Obtained from&amp;quot; column&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are special items which can be found in the [[Chests]] of distant [[Dungeons]] or other unique locations. Some are usable items, and some need to be in your inventory to gain their bonus. Carrying them in the [[Backpack]] will not provide the bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; style=&amp;quot;margin: auto; text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;2%&amp;quot; | {{abbr|Inv. slots|Width {{x}} Height}}&lt;br /&gt;
! width=&amp;quot;2%&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Price[[File:Gold.png|27x27px]]&lt;br /&gt;
! width= 10% | Effect&lt;br /&gt;
! width= 10% | Description&lt;br /&gt;
! width= 10% | Obtained from&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Axonian Lantern]]&#039;&#039;&#039;[[File:Axonian Lantern.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 200&lt;br /&gt;
| Can be ignited when equipped or fastened to the belt.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{C|Sacred|Illuminates}} the surroundings within &#039;&#039;&#039;9&#039;&#039;&#039; tiles.&lt;br /&gt;
&lt;br /&gt;
Remaining within a lit area removes the penalties of darkness.&lt;br /&gt;
&lt;br /&gt;
Slowly replenishes its charge over time.&lt;br /&gt;
| A ghostly glimmer of a long-extinguished empire.&lt;br /&gt;
| [[Verren]]&lt;br /&gt;
{{C|Fire|(Exclusive for Kickstarter Backers and Trailblazers)}}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Barbador the Lame&#039;s Atlas of Aldor]]&#039;&#039;&#039;[[File:Barbador the Lame&#039;s Atlas of Aldor.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|3|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Using it reveals the terrain and certain locations across the entire global map.&lt;br /&gt;
&lt;br /&gt;
While it&#039;s in your inventory, grants {{pos|+20%}} Fatigue Resistance and {{pos|+10%}} Energy Restoration.&lt;br /&gt;
|The maps drawn by the renown Aldorian traveler, Barbador the Lame, are valued not only for incredible accuracy but also their powerful talismanic properties, which can fortify one&#039;s resolve during the most arduous journeys.&lt;br /&gt;
| [[Dungeons]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bone Charm]]&#039;&#039;&#039;[[File:Hildatrinket.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| —&lt;br /&gt;
| {{C|Energy|Space for bonus}}&lt;br /&gt;
While in the inventory, grants bonuses that can be added through the crafting menu with rare hunting trophies. The bonuses are empowered by killing respective animals and are refreshed by using more trophies of the required type.&lt;br /&gt;
&lt;br /&gt;
The charm can grant up to 3 different bonuses simultaneously. Upon reaching the limit, a new bonus will replace the oldest one.&lt;br /&gt;
| If Norrheim hunters are to be believed, the spirit of a slain animal can be compelled to offer aid through a special incantation, though its exact words are known only to a few.&lt;br /&gt;
| [[Hilda|Hilda&#039;s]] Starting Equipment&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bone Cradle]]&#039;&#039;&#039;[[File:Bone Cradle.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 1000&lt;br /&gt;
|While it&#039;s in your inventory, killing an enemy grants {{pos|+9%}} Life Drain, {{pos|-9%}} Damage Taken, and {{pos|+9%}} Experience Gain for {{C|Epic|9}} turns, while also reducing Sanity by {{neg|6}} and with {{C|Epic|33%}} chance activating {{pos|Unholy Blessing}} for {{C|Epic|9}} turns.&lt;br /&gt;
|A necromantic artifact created by mages of ancient Axonia and later rediscovered by Venemist. Picking it up instantly fills your mind with barely audible, lingering whispers in a long-dead language…&lt;br /&gt;
| [[l&#039;Owcrey]]&lt;br /&gt;
({{cl|Epic|From the Cradle to the Grave}})&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Blessed Aquamanile]]&#039;&#039;&#039;[[File:Blessed Aquamanile.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Can be activated once per day. Sates {{pos|50%}} Thirst, replenishes {{pos|25%}} Max Health, and improves the Condition of each body part by {{pos|15%}}.&lt;br /&gt;
|A bronze jug in the form of a lion, expertly crafted on the Bronze Isles by an unknown master. Somehow this aquamanile found its way to Aldor, where it was blessed by the Archtheurgist of the High Hieron himself to serve as an eternal source of water to those dying of thirst - whenever emptied, it miraculously refills itself.&lt;br /&gt;
| [[Dungeons]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Casket with St Wald Relics]]&#039;&#039;&#039;[[File:Casket with St Wald Relics.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 1000&lt;br /&gt;
|Grants {{pos|+30%}} Unholy Resistance and {{pos|Immunity}} to the {{neg|Curse}} effect while it&#039;s in your inventory.&lt;br /&gt;
|St Wald, one of the first Aldorian saints, left his mark in history as a great preacher and an implacable enemy of heretics and the wicked. His relics are said to possess miraculous properties, capable of warding off the evil eye and cleansing malicious curses.&lt;br /&gt;
| [[Dungeons]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Codex of the Triple Hand Order]]&#039;&#039;&#039;[[File:Codex of the Triple Hand Order.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 800&lt;br /&gt;
|Has a {{C|Epic|25%}} chance to grant {{pos|Blessing}} for {{C|Epic|100}} turns upon killing an {{neg|Undead}} or {{neg|Proselyte}} enemy while it&#039;s in your inventory.&lt;br /&gt;
|This hefty tome is written in the Order&#039;s notorious code which no one has yet managed to crack. It&#039;s rumored that this book was blessed by all three Hands of the Host, and that it contains the full history of the Order and every mystery of creation they were privy to…&lt;br /&gt;
| [[Dungeons]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Cleansing Chalice]]&#039;&#039;&#039;[[File:Cleansing Chalice.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Can be filled with water.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Drinking from the chalice replenishes {{C|Energy|10%}} Max Energy and removes all negative Physical and Magical effects. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each removed effect reduces Fatigue by {{pos|1%}}.&lt;br /&gt;
|Before being lost during the Crimson Plague outbreak, this ancient relic had been used in healing rituals of the High Hieron. According to rumors, it was stolen by an unknown monk, and any attempts at tracking him down proved to be unsuccessful.&lt;br /&gt;
| [[Plague Village]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Crown of Benor the Dauntless]]&#039;&#039;&#039;[[File:Crown of Benor the Dauntless.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 1200&lt;br /&gt;
|Magic Power {{Pos|+5%}}&lt;br /&gt;
&lt;br /&gt;
Fortitude {{Pos|+15%}}&lt;br /&gt;
&lt;br /&gt;
Ability Energy Cost {{Pos|-5%}}&lt;br /&gt;
&lt;br /&gt;
While equipped or in this inventory:&lt;br /&gt;
&lt;br /&gt;
Killing enemies replenishes {{pos|twice}} as much Situational Morale and Sanity. Increases the activation rate, power, and duration of positive Psyce States by {{pos|25%.}}&lt;br /&gt;
|Benor The Dauntless, the last king of Sentia, earned his eternal glory through great martial feast. Even The Alds, his sworn enemies, deeply admired his bravery. After finally slaying the king in battle, the Alds constructed a tomb, where he was respectfully buried with his full royal attire.&lt;br /&gt;
| [[Dungeons]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ethnarch&#039;s Funeral Mask]]&#039;&#039;&#039;[[File:Ethnarch&#039;s Funeral Mask.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Once per day negates {{neg|lethal damage}}, while also replenishing {{pos|20%}} Max Health and {{C|Energy|35%}} Max Energy.&lt;br /&gt;
|Ancient Axonians held a belief that many thousand years in the future all the dead would be resurrected into this world. That&#039;s why no expenses were spared on Axonians kings&#039; burials - it was especially important to preserve the visage of deceased rulers, so that after countless centuries of waiting thay could get properly restored to their full glory.&lt;br /&gt;
| [[Dungeons]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Foremother of Snakes Statuette]]&#039;&#039;&#039;[[File:Foremother of Snakes Statuette.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Can be activated once per day. Reduces intoxication by {{pos|50%}} and removes the effects of {{neg|Bad Trip}}, {{neg|Poisoning}}, {{neg|Drunkenness}}, as well as {{neg|Aftermaths}} from every type of drug.&lt;br /&gt;
|No one knows where this statuette came from: some belive it was made in Axonia, while others claim it to be an artifact of an even more ancient civilization. One thing can be said with certainty though: it depicts a long-forgotten goddess or high priestess, a prayer to which provides a blessing that can cure even the deadliest poisons.&lt;br /&gt;
| [[Dungeons]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Hazzun Celestial Sphere]]&#039;&#039;&#039;[[File:Hazzun Celestial Sphere.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|3}}&lt;br /&gt;
| 600&lt;br /&gt;
|Can be activated on the surface once per day.&lt;br /&gt;
&lt;br /&gt;
If activated during {{C|Epic|day time}}, grants one of these effects at random for {{C|Epic|1440}} turns: {{pos|Sturdiness}} or {{pos|Life Drain}}&lt;br /&gt;
&lt;br /&gt;
If activated during {{C|Epic|night time}}, grants one of these effects at random for {{C|Epic|2880}} turns: {{pos|Energy Drain}} or {{pos|Receptiveness}}&lt;br /&gt;
|An extraordinary large, spherical morion with a detailed celestial map inscribed on its finely-polished surface. This artifact used to hold a prominent place in the rituals of Hazzun oracles - that is until it was captured by King Etbert&#039;s soldiers during the last of the Radiant Wars.&lt;br /&gt;
| [[Dungeons]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Nikos of Arpheon&#039;s Astrolabe]]&#039;&#039;&#039;[[File:Nikos of Arpheon&#039;s Astrolabe.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Can be activated on the surface once per day during night time. Grants {{pos|Clear Vision}} for {{C|Epic|2880}} turns.&lt;br /&gt;
|Nikos of Arpheon was perhaps the greatest seafarer known to the world. He was the first one to make a successful voyage around the Continent about a century ago. Even in the eye of Southern storms or amid icebergs of the North, Nikos&#039;s unparalleled skill as a navigator allowed him to always keep his ship on the chosen course.&lt;br /&gt;
| [[Dungeons]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tabula of Aeons]]&#039;&#039;&#039;[[File:Tabula of Aeons.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| —&lt;br /&gt;
|This item is required for completing your {{C|Epic|quest}}.&lt;br /&gt;
|At last, it&#039;s in your hands! Sadly, its curious script will yield its secret only to someone well versed in such things.&lt;br /&gt;
| [[Theosopher&#039;s Refuge]]&lt;br /&gt;
({{cl|Epic|A Matter of Faith}})&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tanat&#039;s Skull]]&#039;&#039;&#039;[[File:Tanat&#039;s Skull.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|While it&#039;s in your inventory, grants {{pos|+0.33%}} Miracle Chance, {{pos|-0.33%}} Fumble Chance, and {{pos|-0.33%}} Cooldowns Duration for each {{neg|missing}} percent of Health.&lt;br /&gt;
|Tanats, also known as the First Martyrs, are revered by Hieronites almost as much as the Host itself. A long time ago, they sacrificed their lives to hasten the coming of the Day of Truth, and now even their relics possess a miraculous power.&lt;br /&gt;
| [[l&#039;Owcrey]]&lt;br /&gt;
({{cl|Epic|From the Cradle to the Grave}})&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Conquest of the Hills Tapestry]]&#039;&#039;&#039;[[File:The Conquest of the Hills Tapestry.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|4|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Grants {{pos|+15%}} Weapon Damage and {{pos|-10%}} Damage Taken while it&#039;s in your inventory.&lt;br /&gt;
|Conquering the Firn foothills was a major milestone for the Kingdom of Aldor. This tapestry was weaved by an unknown master to honor that grand victory, and has been considered lost until now. According to legends, whoever obtains it is destined for great accomplishments.&lt;br /&gt;
| [[Dungeons]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Loot]]&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Bird_Candle_Handler.png&amp;diff=75796</id>
		<title>File:Bird Candle Handler.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Bird_Candle_Handler.png&amp;diff=75796"/>
		<updated>2026-04-14T12:19:23Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Books_%26_Notes&amp;diff=75795</id>
		<title>Books &amp; Notes</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Books_%26_Notes&amp;diff=75795"/>
		<updated>2026-04-14T12:18:49Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Added Priest&amp;#039;s Journal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Books&#039;&#039;&#039; are special items that allow the player to learn some parts of the game storyline. Some books may serve as a part of certain [[contracts]]. The book contents can be viewed by choosing &amp;quot;Read&amp;quot; from the item context menu. There is also a special category of books called [[Treatises]] that allow the player to unlock new skills and spells upon being read for the first time. The list of Treatises can be found on the respective page, while other books and notes are listed in the table below.&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; style=&amp;quot;margin: auto; text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;2%&amp;quot; | {{abbr|Inv. slots|Width {{x}} Height}}&lt;br /&gt;
! width=&amp;quot;2%&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Price[[File:Gold.png|27x27px]]&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Author&lt;br /&gt;
! width= 10% | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Abbot&#039;s Note]]&#039;&#039;&#039;[[File:Note2.png|alt=|center|class=image2x|link=Abbot&#039;s Note]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| -&lt;br /&gt;
| Abbot Vidian&lt;br /&gt;
| A piece of old parchment torn out from some book.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Crumpled Note (Ransacked Homestead)]]&#039;&#039;&#039;[[File:Note1.png|alt=|center|class=image2x|link=Crumpled Note (Ransacked Homestead)]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| -&lt;br /&gt;
| Unknown author&lt;br /&gt;
| A piece of old parchment torn out from some book.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Crumpled Note (Signal Tower)]]&#039;&#039;&#039;[[File:Note1.png|alt=|center|class=image2x|link=Crumpled Note (Signal Tower)]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| -&lt;br /&gt;
| Unknown author&lt;br /&gt;
| A torn piece of paper covered in hasty scribbles.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Diary Page 1-3|Diary Page 1/3]]&#039;&#039;&#039;[[File:Note1.png|alt=|center|class=image2x|link=Diary Page 1-3]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| -&lt;br /&gt;
| Abbot Vidian&lt;br /&gt;
| A piece of old parchment torn out from some book.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Diary Page 2-3|Diary Page 2/3]]&#039;&#039;&#039;[[File:Note1.png|alt=|center|class=image2x|link=Diary Page 2-3]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| -&lt;br /&gt;
| Abbot Vidian&lt;br /&gt;
| A piece of old parchment torn out from some book.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Diary Page 3-3|Diary Page 3/3]]&#039;&#039;&#039;[[File:Diary Page 3-3.png|alt=|center|class=image2x|link=Diary Page 3-3]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| -&lt;br /&gt;
| Abbot Vidian&lt;br /&gt;
| A piece of old parchment torn out from some book.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Emissary&#039;s Letter]]&#039;&#039;&#039;&lt;br /&gt;
[[File:Emissary&#039;s Letter.png|alt=|class=image2x]][[File:Emissary&#039;s Letter Opened.png|alt=|class=image2x|link=Emissary&#039;s Letter]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Rickerd]]&lt;br /&gt;
| A letter by the emissary of Osbrook addressed to the Mannshire governor. It carries a heavy wax seal and looks rather imposing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Forgotten Letter]]&#039;&#039;&#039;[[File:Forgotten Letter.png|alt=|center|class=image2x|link=Forgotten Letter]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| -&lt;br /&gt;
| Margrave Senvar der Vault&lt;br /&gt;
| A miraculously intact reminder of the Brynn siege, this letter still bears an impressive-looking wax seal with the Council&#039;s crest.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Forgotten Note]]&#039;&#039;&#039;[[File:Note2.png|alt=|center|class=image2x|link=Forgotten Note]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| -&lt;br /&gt;
| Unknown author&lt;br /&gt;
| A tiny piece of paper with a list of names scrawled in big, uneven, yet diligent handwriting.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Old Contract]]&#039;&#039;&#039;[[File:Old Contract.png|alt=|center|class=image2x|link=Old Contract]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| -&lt;br /&gt;
| Barves the Elder&lt;br /&gt;
| A crumpled document describing a contract, signed with a few signatures.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Recommendation Letter]]&#039;&#039;&#039;[[File:Recommendation Letter.png|alt=|center|class=image2x|link=Recommendation Letter]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Bern]]&lt;br /&gt;
| Your pass into the exciting world of Brynn craftsmen and bureaucracy.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Smudged Note]]&#039;&#039;&#039;[[File:Note1.png|alt=|center|class=image2x|link=Smudged Note]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| 0&lt;br /&gt;
| Unknown author&lt;br /&gt;
| It&#039;s generously dotted with splotches of grease and childishly large letters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Leaflet 1-3|Leaflet 1/3]]&#039;&#039;&#039;[[File:Leaflet Brynn.png|alt=|center|class=image2x|link=Leaflet 1-3]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| 0&lt;br /&gt;
| vir Krenn&#039;s printing house &lt;br /&gt;
| Thanks to their typography, Brynn citizens can always learn news first-hand.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Leaflet 2-3|Leaflet 2/3]]&#039;&#039;&#039;[[File:Leaflet Brynn.png|alt=|center|class=image2x|link=Leaflet 2-3]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| 0&lt;br /&gt;
| vir Krenn&#039;s printing house &lt;br /&gt;
| Thanks to their typography, Brynn citizens can always learn news first-hand.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Leaflet 3-3|Leaflet 3/3]]&#039;&#039;&#039;[[File:Leaflet Brynn.png|alt=|center|class=image2x|link=Leaflet 3-3]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| 0&lt;br /&gt;
| vir Krenn&#039;s printing house &lt;br /&gt;
| Thanks to their typography, Brynn citizens can always learn news first-hand.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Satirical Leaflet]]&#039;&#039;&#039;[[File:Leaflet Brynn.png|alt=|center|class=image2x|link=Satirical Leaflet]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| 0&lt;br /&gt;
| vir Krenn&#039;s printing house &lt;br /&gt;
| When these leaflets saw the light of day, there was a huge scandal. Valden vir Krenn swore up and down that he published these leaflets due to an oversight - supposedly, someone sneaked into his printing house at night and replaced the type molds...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Journal Page 1-4|Journal Page 1/4]]&#039;&#039;&#039;[[File:Note1.png|alt=|center|class=image2x|link=Journal Page 1-4]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| 0&lt;br /&gt;
| Gwynnel&lt;br /&gt;
| A crumpled piece of paper - apparently, someone tried to tear these pages to shreds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Journal Page 2-4|Journal Page 2/4]]&#039;&#039;&#039;[[File:Note2.png|alt=|center|class=image2x|link=Journal Page 2-4]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| 0&lt;br /&gt;
| Gwynnel&lt;br /&gt;
| A crumpled piece of paper - apparently, someone tried to tear these pages to shreds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Journal Page 3-4|Journal Page 3/4]]&#039;&#039;&#039;[[File:Note2.png|alt=|center|class=image2x|link=Journal Page 3-4]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| 0&lt;br /&gt;
| Gwynnel&lt;br /&gt;
| A crumpled piece of paper - apparently, someone tried to tear these pages to shreds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Journal Page 4-4|Journal Page 4/4]]&#039;&#039;&#039;[[File:Note2.png|alt=|center|class=image2x|link=Journal Page 4-4]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| 0&lt;br /&gt;
| Gwynnel &lt;br /&gt;
| A crumpled piece of paper - apparently, someone tried to tear these pages to shreds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Prison Note]]&#039;&#039;&#039;[[File:Note1.png|alt=|center|class=image2x|link=Prison Note]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| 0&lt;br /&gt;
| Unknown author&lt;br /&gt;
| A piece of old parchment torn out from some book.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Old Custom Order]]&#039;&#039;&#039;[[File:Note2.png|alt=|center|class=image2x|link=Old Custom Order]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| 0&lt;br /&gt;
| Valter vir Mar&lt;br /&gt;
| Written in perfect handwriting, this letter was clearly sent by a well-educated person.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Books == &lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; style=&amp;quot;margin: auto; text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;2%&amp;quot; | {{abbr|Inv. slots|Width {{x}} Height}}&lt;br /&gt;
! width=&amp;quot;2%&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Price[[File:Gold.png|27x27px]]&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Author&lt;br /&gt;
! width= 10% | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Soggy Diary]]&#039;&#039;&#039;[[File:Soggy Diary.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 0&lt;br /&gt;
| Unknown author&lt;br /&gt;
| An old diary ruined by moisture. It reeks with decay.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Old Remedy Book]]&#039;&#039;&#039;[[File:Old Remedy Book.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 0&lt;br /&gt;
| Dvert the Healer&lt;br /&gt;
| An old book on herbal medicine filled with concise, yet useful notes about the herbs of Aldor.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Monastic Book]]&#039;&#039;&#039;[[File:Monastic Book.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 1&lt;br /&gt;
| Abbot Vidian&lt;br /&gt;
| A hefty old book with a chewed up binding and damp, yellowed pages.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Old Ledger]]&#039;&#039;&#039;[[File:Soggy Diary.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 0&lt;br /&gt;
| Jebatur the Miller&lt;br /&gt;
| By some miracle, it was barely affected by the fire. The pages are covered with a mix of random notes as well as calculations of profits and losses. The latter are much more prevalent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Priest&#039;s Journal]]&#039;&#039;&#039;[[File:Priest&#039;s Journal.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 0&lt;br /&gt;
| [[Father Origen]]&lt;br /&gt;
| The handwriting is wild and unsteady - the mark of a soul consumed by turbulent passions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Biblia Amyntirios Mageias]]&#039;&#039;&#039;[[File:Biblia Amyntirios Mageias.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 0&lt;br /&gt;
| Diomach&lt;br /&gt;
| This manuscript has a distinct air of antiquity. The parchment pages are covered with dense Axonian script - there are also some occasional notes and remarks, scribbled directly over the original text.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Folio on Magic]]&#039;&#039;&#039;[[File:Folio on Magic.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 600&lt;br /&gt;
| Magister Tidas&lt;br /&gt;
| While studying in the Academy, Magister Tidas became infamous for his refusal to choose a Circle - instead, he dedicated his life to the study of magic as a whole, not bothering with practical implications that come with the use of specialized spells.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Folio on Barcia]]&#039;&#039;&#039;[[File:Folio on Barcia.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 400&lt;br /&gt;
| Barbador the Lame&lt;br /&gt;
| Despite being born with a bum leg, Barbador still traveled across half the known world, taking detailed notes about every country he visited.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Folio on Nistra]]&#039;&#039;&#039;[[File:Folio on Nistra.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 400&lt;br /&gt;
| Kreon the Younger&lt;br /&gt;
| Kreon the Younger followed in his historian father&#039;s footsteps, leaving behind a vast legacy. Regrettably, his life was cut short too soon - during the Brynn siege, he was murdered by the Council soldiers for refusing to let them into his house. His last words were: &amp;quot;Not my manuscripts!&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Folio on Jacinth 1-2|Folio on Jacinth]]&#039;&#039;&#039;[[File:Folio on Jacinth 1-2.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 400&lt;br /&gt;
| Barbador the Lame&lt;br /&gt;
| Despite being born with a bum leg, Barbador still traveled across half the known world, taking detailed notes about every country he visited.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Folio on Jacinth 2-2|Folio on Jacinth]]&#039;&#039;&#039;[[File:Folio on Jacinth 2-2.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 500&lt;br /&gt;
| Ceremony Master Mashair&lt;br /&gt;
| Even the Ruler of Jacinth, the Most Virtuous of Takiyars, the Inextinguishable Light of Sundanaar, and so on and so forth, considers the ancient custom of addressing him by his full title a tiresome waste of time. Well, that&#039;s tradition for you...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Folio on Veerlings]]&#039;&#039;&#039;[[File:Folio on Veerlings.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 200&lt;br /&gt;
| Bernold the Distrustful&lt;br /&gt;
| Unlike many low-effort authors, who simply write down any nonsense they hear without second-guessing it, Bernold the Distrustful had always been a skeptic. Everything mentioned in his work was either observed by him personally or, in the very least, meticulously verified. This probably explains why even decades later his books are still relevant.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Folio on Bronza]]&#039;&#039;&#039;[[File:Folio on Bronza.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 400&lt;br /&gt;
| Iremis of Brynn&lt;br /&gt;
| The Bronze Isles and their customs have always been of interest to Aldorians. Written by a Brynn scholar, this book details the history of that truly fascinating country.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Folio on Hieron]]&#039;&#039;&#039;[[File:Folio on Hieron.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 600&lt;br /&gt;
| Farukh an-Dunnah&lt;br /&gt;
| One of the most well-known elven books on Aldor and its neighbors. Being a god-fearing and pious person, An-Dunnah was especially thorough while describing Western faiths and their differences from Takiya, the religion of the Jacinth Kingdoms.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Folio on Beauty]]&#039;&#039;&#039;[[File:Folio on Beauty.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 200&lt;br /&gt;
| Sabrina the Cunning&lt;br /&gt;
| Magic is a heavy burden - by the age of fifty, those who practice it on a regular basis often look old and withered beyond their years. This book is chock-full of helpful advice for anyone who wants to avoid a similar fate and prolong their youth, if only for a little while.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Folio on Skadia]]&#039;&#039;&#039;[[File:Folio on Skadia.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 400&lt;br /&gt;
| Farukh an-Dunnah&lt;br /&gt;
| An-Dunnah writes about Skadians with a mixture of respect and genuine curiosity: the customs of that harsh, distant land are nothing like his home country of Ahjat...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Folio on Eidolons]]&#039;&#039;&#039;[[File:Folio on Eidolons.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 600&lt;br /&gt;
| theognostic Zenarch of Killios&lt;br /&gt;
| The Keys of the Tetractys is one of the most famous and important texts of Hieronite theology, explaining the main tenets of that religion in fairly simple terms.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Folio on Gems]]&#039;&#039;&#039;[[File:Folio on Gems.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 600&lt;br /&gt;
| Niran of Maen&lt;br /&gt;
| The beauty, scarcity, and magical properties of gemstones capture the hearts of many: the first attempts to categorize and describe them in all their diversity date all the way back to antiquity.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Books|*]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Priest%27s_Journal.png&amp;diff=75794</id>
		<title>File:Priest&#039;s Journal.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Priest%27s_Journal.png&amp;diff=75794"/>
		<updated>2026-04-14T12:08:28Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Dungeons&amp;diff=75764</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Dungeons&amp;diff=75764"/>
		<updated>2026-04-13T17:32:37Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Fixed Catacombs rumor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dungeons&#039;&#039;&#039; in Stoneshard are the lair of the [[Enemies]]. Containing various monsters, these areas are the most dangerous (and also most interesting) places to explore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Dungeon Basics=&lt;br /&gt;
There are two types of Dungeons:&lt;br /&gt;
* &#039;&#039;&#039;Contract Dungeons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Distant Dungeons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contract Dungeons==&lt;br /&gt;
[[File:Dungeon Danger.png|thumb|Example of a Dungeon description on the Global Map]]&lt;br /&gt;
&#039;&#039;&#039;Contract Dungeons&#039;&#039;&#039; are always tied to [[Contracts]]. Each Contract Dungeon should always be connected to their respective town via a road. Their position on the map is randomly generated in every playthrough, although they should always generate in the vicinity of their respective town (ie. Mannshire dungeon won&#039;t be closer to Osbrook than to Mannshire). All Dungeons have fixed names and the dialogue about a Contract will always mention the Dungeon&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Contract Dungeons can be found near:&lt;br /&gt;
* [[Osbrook]]&lt;br /&gt;
* [[Mannshire]]&lt;br /&gt;
* [[Denbrie]]&lt;br /&gt;
* [[Rotten Willow Tavern]]&lt;br /&gt;
&lt;br /&gt;
==Distant Dungeons==&lt;br /&gt;
&#039;&#039;&#039;Distant Dungeons&#039;&#039;&#039; are optional Dungeons, typically of higher difficulty than the Contract Dungeons. This type of Dungeon doesn&#039;t come with a Contract and is not connected by a road. Their position on the map is also randomly generated and their names are also fixed.&lt;br /&gt;
&lt;br /&gt;
Distant Dungeons can be found by:&lt;br /&gt;
* Exploring the map&lt;br /&gt;
* Using [[Maps]]&lt;br /&gt;
* [[Scouting]]&lt;br /&gt;
* Hearing about them in random [[Points of Interest#Rumours|Rumours]]&lt;br /&gt;
* Asking about Abandoned Forts and Dungeons at [[Skinflint Homs]]&lt;br /&gt;
* Receive a Rumor from an NPC as a quest reward ([[Marlo]] or [[Venemist]])&lt;br /&gt;
&lt;br /&gt;
==Difficulty Tiers==&lt;br /&gt;
[[File:Dungeon tiers dialogue.png|thumb|800px|Example of Dungeon Tiers in a dialogue]]&lt;br /&gt;
Each dungeon has a &#039;&#039;&#039;Difficulty Tier&#039;&#039;&#039; ranging from &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;, this is displayed as the amount of skulls next to a Dungeon&#039;s name. Tier dictates what kinds of [[Enemies]] and what kind of Loot can spawn in the dungeon. You can check the Tier when you hover a Dungeon on the [[Global Map]], and the skulls are also shown in the dialogue window when selecting a Contract. The Tier of a Dungeon can change after it respawns.&lt;br /&gt;
&lt;br /&gt;
Currently, the possible Dungeon Tiers are:&lt;br /&gt;
* [[File:Tier 1.png|alt=|20px|]] — &#039;&#039;&#039;{{C|positive|Tier 1}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 2.png|alt=|40px|]] — &#039;&#039;&#039;{{C|orange|Tier 2}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 3.png|alt=|60px|]] — &#039;&#039;&#039;{{C|Fire|Tier 3}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 4.png|alt=|80px|]] — &#039;&#039;&#039;{{C|negative|Tier 4}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 5.png|alt=|100px|]] — &#039;&#039;&#039;{{C|negative|Tier 5}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dungeon Tier doesn&#039;t take your level or your gear into account. Contract Dungeons&#039; Tier follows the current game progression: Osbrook -&amp;gt; Mannshire -&amp;gt; Rotten Willow Tavern -&amp;gt; Denbrie. Distant Dungeons don&#039;t follow this rule - a Dungeon without road near Osbrook can be a Tier 5 Dungeon. There are no level restrictions for entering high Tier dungeons, so confident Mercenaries can enter at their own peril.&lt;br /&gt;
&lt;br /&gt;
==Dungeon Respawn==&lt;br /&gt;
Contract Dungeons will close after you complete or fail their corresponding Contract (and leave the dungeon entrance tile - if you are currently there or inside the Dungeon). Upon closing, any [[Loot]] or [[Enemies]] left inside will be lost forever. Distant Dungeons will remain open until you open the chest in the boss room. Opening the boss room chest will trigger their closure and respawn timer.&lt;br /&gt;
&lt;br /&gt;
* Contract Dungeons will re-open after a new Contract generates, this typically takes 3-4 days.&lt;br /&gt;
* Distant Dungeons will re-open depending on their difficulty, Tier 4 typically takes a week to respawn, Tier 5 typically takes two weeks to respawn.&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t accept a Contract, cleared its associated Dungeon, then sold (or otherwise disposed of) the Quest Items, the Dungeon will currently NOT respawn. You will have to accept the Contract and finish it (or wait until the timer runs out and incur the penalty for failing) in order to have the Dungeon respawn.&lt;br /&gt;
&lt;br /&gt;
=Dungeon Layout=&lt;br /&gt;
Dungeons in Stoneshard use pre-made tilesets to construct each floor, but their configuration is randomly generated the first time you enter the Dungeon. After respawning, the Dungeon is generated again using the same rule. Therefore if you cleared a Bastion once, the same Bastion in the same spot on the Global Map will look different next respawn.&lt;br /&gt;
&lt;br /&gt;
* Tier 1 and Tier 2 Dungeons always spawn with one floor.&lt;br /&gt;
* Tier 3 and higher Tier Dungeons spawn with two floors, this is the current maximum amount of floors.&lt;br /&gt;
&lt;br /&gt;
The mechanics of layout generation are currently unknown.&lt;br /&gt;
&lt;br /&gt;
==Secret Rooms==&lt;br /&gt;
Each Dungeon starting from Tier 2 has a chance that a &#039;&#039;&#039;{{C|epic|Secret Room}}&#039;&#039;&#039; will generate in the Dungeon. Secret Rooms are special loot rooms that are not connected to other dungeon tilesets by usual means, instead the player must either passively detect the Secret Room by walking near it or by using the [[Examine Surroundings]] skill in the right place. Secret Rooms can spawn with various contents - freely placed items, corpses with loot, a treasure chest, etc.&lt;br /&gt;
&lt;br /&gt;
Not all dungeons generate with a Secret Room. Currently chance is fixed at 5%, therefore finding a Secret Room is quite rare. This chance is calculated &#039;&#039;&#039;per Dungeon&#039;&#039;&#039;, so two floor Dungeons have the same chance for having a Secret Room as one floor Dungeons. &lt;br /&gt;
&lt;br /&gt;
Detecting a Secret Room is indicated by:&lt;br /&gt;
* The player character comments about it.&lt;br /&gt;
* A [[Combat Log]] message &amp;quot;&#039;&#039;&#039;X has found a Secret Room&#039;&#039;&#039;&amp;quot; will be displayed.&lt;br /&gt;
* A crack will appear in one of the Dungeon walls, allowing passage inside the Secret Room.&lt;br /&gt;
&lt;br /&gt;
=Dungeon Conditions=&lt;br /&gt;
[[File:Dungeon modifier.png|thumb|Example of a Dungeon Modifier as seen on the Global Map]]&lt;br /&gt;
Dungeons can generate with certain negative effects that raise the Difficulty Tier of a Dungeon and apply a special condition, typically making the Dungeon more deadly. Each Dungeon Type has its own set of possible &#039;&#039;&#039;Dungeon Modifiers&#039;&#039;&#039;. Dungeon Modifiers have a chance to appear in Contract Dungeons upon Contract respawn. If the player fails a Contract, the next Contract Dungeon of the same Type as the failed Contract Dungeon is guaranteed to spawn with a Modifier. All Distant Dungeons always spawn with a Dungeon Modifier.&lt;br /&gt;
&lt;br /&gt;
=Dungeon Types=&lt;br /&gt;
The Dungeon Type is decided at the start of Adventure Mode. There are four main dungeon types.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bastion&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crypt&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Catacombs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dungeon&#039;s entrance tile, tileset, structure, inhabitants, contents, modifiers are strictly tied to the selected Dungeon Type. You won&#039;t find Brigands and [[Food]] in a Crypt, similarly you won&#039;t find Skeletons in a Bastion.&lt;br /&gt;
&lt;br /&gt;
==The Bastion==&lt;br /&gt;
[[File:Bastion.webm|thumb|]]&lt;br /&gt;
&lt;br /&gt;
{{quote|This bastion once provided protection to the surrounding settlements, but now it&#039;s just a den of brigands and deserters, who use it as a base for their raids.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bastions&#039;&#039;&#039; — old fortifications or broken down towers from the war period, abandoned by the [[Factions &amp;amp; Settlements#Factions|Factions]] who had to divert their resources elsewhere. When deserted, these reliable strongholds of the past now slowly decrepit in the calloused hands of irresponsible new owners — Bandits and Rebels, becoming the perfect hideout for them, both as their base of operations and as a place to store their [[Valuables]], [[Alcohol]] and their captives. A mercenary can expect to find [[Food]], [[Materials]], and some [[Medicine]] in abundance here.&lt;br /&gt;
&lt;br /&gt;
The second floor of the Bastions, although somewhat more mossy and ruined, does not lose traces of the fortress&#039;s former grandeur.&lt;br /&gt;
&lt;br /&gt;
Structurally, the Bastions consist of medium-sized rooms with frequent small rooms, fenced off with wooden partitions. Some rooms have a special purpose: forges, kennels, etc. Also here mercenary can find kitchens with [[Beverages#Water|Barrels of water]] and Cauldrons suitable for [[Cooking]] and brigand armories with reinforced doors and [[Crafting|Workbenches]] inside.&lt;br /&gt;
&lt;br /&gt;
Bastions usually have several [[Enemies#Brigands|Brigands]] guarding the entrance. &lt;br /&gt;
&lt;br /&gt;
Negative Situation related to Bastion — [[Situations#Dangerous Roads|Dangerous Roads]].&lt;br /&gt;
&lt;br /&gt;
Bastion is the first Dungeon type that mercenary will enter in the Adventure mode.&lt;br /&gt;
&lt;br /&gt;
===Bastion Contracts===&lt;br /&gt;
* [[Captive Emissary]]&lt;br /&gt;
* [[Bounty Hunt]]&lt;br /&gt;
* [[Bandit Den]]&lt;br /&gt;
* [[Underground Workshops]]&lt;br /&gt;
* [[Stolen Shipment]]&lt;br /&gt;
* [[Hostage Rescue]]&lt;br /&gt;
&lt;br /&gt;
===Contract Bastions===&lt;br /&gt;
* Fort-At-The-Outskirts ([[Osbrook]])&lt;br /&gt;
* Three Shields Forepost ([[Mannshire]])&lt;br /&gt;
* Crooked Tower ([[Denbrie]])&lt;br /&gt;
* Margrave&#039;s Bastion ([[Rotten Willow Tavern]])&lt;br /&gt;
&lt;br /&gt;
===Distant Bastions===&lt;br /&gt;
* Fort Etbert — &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Fort Gray Falcon — &#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Rumors====&lt;br /&gt;
&#039;&#039;&#039;Old Castle&#039;&#039;&#039;&lt;br /&gt;
{{quote|Rumor has it, there&#039;s an old castle nearby, one of those built by the Order. By the time King Etbert ascended the throne, the keep had already been abandoned. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;They say there are great riches hidden inside, but no one has found them so far. And even if someone did, there&#039;s been no word of them getting out with the loot…}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impregnable Fort&#039;&#039;&#039;&lt;br /&gt;
{{quote|A while ago, Weber sent a dozen lads to reclaim one of the surrounding forts. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There hasn&#039;t been a word from them since. The sergeant&#039;s silent, Weber&#039;s silent... Something&#039;s not right. Those lads are probably already dead and buried, may the Host have mercy on their souls.}}&lt;br /&gt;
&lt;br /&gt;
===Bastion Modifiers===&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Trapped Entrance}}&#039;&#039;&#039; — the entrance gate seals when you enter, re-open it by using the lever in one of the rooms inside the Dungeon.&lt;br /&gt;
{{quote|I&#039;ve been told that the first few scouts who ventured there triggered a trap of some kind and never made it back. So keep that in mind.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Revelry}}&#039;&#039;&#039; — some Brigands have [[Drugs]] Effect/Aftermath or [[Drunkenness|Drunkenness I]].&lt;br /&gt;
{{quote|Only a few days ago, these scoundrels raided a large, wealthy caravan. Obviously, that called for a celebration — so now half the gang can barely stay on their feet.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Iron Discipline}}&#039;&#039;&#039; — grants enemies [[Iron Discipline]].&lt;br /&gt;
{{quote|Some say this gang isn&#039;t just your average riff-raff, but battle-hardened veterans of several campaigns. So if they truly know how to fight together, letting them swarm you all at once is bound to end badly.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Hefty Stockpiles}}&#039;&#039;&#039; — grants enemies ability to use some consumables, tools and throwing weapons. ([[Dagger Throw]], [[Hatchet Throw]], [[Caltrops Throw]], [[Flame Flask Throw]], [[Deathstinger Jar Throw]], [[Acid Flask Throw]], [[Drink Potion]])&lt;br /&gt;
{{quote|The bastion they took over had cellars stocked with all kinds of combat supplies. I have a hunch these fellows didn&#039;t let them go to waste.}}&lt;br /&gt;
&lt;br /&gt;
===Bastion Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:BasSecret.png|thumb|&lt;br /&gt;
File:BasSecret2.png|thumb|&lt;br /&gt;
File:BasSecret3.png|thumb|&lt;br /&gt;
File:BasSecret4.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Crypt==&lt;br /&gt;
[[File:Crypt.mp4|thumb|]]&lt;br /&gt;
{{quote|During its pinnacle, the Triune Hand Order built numerous crypts across the entire Aldor to help the souls of the departed join with the Host.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although the crypts used to be heavily guarded, they were completely abandoned after the war — something which malicious cults quickly took advantage of...}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Crypts&#039;&#039;&#039; — spacious underground mausoleums consisting of several large halls leading to separate tombs, closed with stone slabs, the entrance to which can only be opened with a [[Crowbar]]. The dead did not find long-awaited peace in these cold corridors — Skeletons, Restless, Ghasts and other filth resurrected by the evil will of the necromancer pose an obvious threat to the mercenary. However, the crypts are filled with sarcophagi, coffins and burial urns, in which, with the right amount of luck, you can find enough [[Valuables]].&lt;br /&gt;
&lt;br /&gt;
The second floor of the Crypts is a much less refined place than the decorated halls above: in some places the tiles give way to rough stone, debris and scattered bones are also not uncommon here.&lt;br /&gt;
&lt;br /&gt;
At night, [[Ghoul|Ghouls]] feast outside the Сrypt, so visiting the location at this time of day can be dangerous.&lt;br /&gt;
&lt;br /&gt;
The Сrypts in the north of Aldor are made in a rather strict manner, but closer to the south, in the [[Biomes &amp;amp; Weather#Steppe|Steppes]], they look more like ancient burial mounds.&lt;br /&gt;
&lt;br /&gt;
Negative Situation related to Сrypt — [[Situations#Nightmares|Nightmares]].&lt;br /&gt;
&lt;br /&gt;
===Сrypt Contracts===&lt;br /&gt;
* [[Cleansing Ritual]]&lt;br /&gt;
* [[Restless Crypt]]&lt;br /&gt;
* [[Undead Tide]]&lt;br /&gt;
* [[Stolen Grimoire]]&lt;br /&gt;
* [[Unholy Manuscripts]]&lt;br /&gt;
* [[Ominous Light]]&lt;br /&gt;
&lt;br /&gt;
===Contract Crypts===&lt;br /&gt;
* Old Grave ([[Osbrook]])&lt;br /&gt;
* Raven Hill ([[Mannshire]])&lt;br /&gt;
* Bone Mound ([[Denbrie]])&lt;br /&gt;
* Black Retreat ([[Rotten Willow Tavern]])&lt;br /&gt;
&lt;br /&gt;
===Quest Crypts===&lt;br /&gt;
* [[Theosopher&#039;s Refuge]] ({{cl|Epic|A Matter of Faith}})&lt;br /&gt;
&lt;br /&gt;
===Distant Crypts===&lt;br /&gt;
* Last Breath — &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Bernarhof&#039;s Cenotaph — &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Triune Hand Necropolis — &#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Rumors====&lt;br /&gt;
&#039;&#039;&#039;Hero&#039;s Mausoleum&#039;&#039;&#039;&lt;br /&gt;
{{quote|When I was a kid, my grandfather told me about a legendary hero buried in one of the nearby crypts many, many years ago — it should be somewhere in tha-a-at direction. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I can&#039;t recall his name, but apparently, the hero was laid to rest alongside a treasure of immense value. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You see, when the time comes, he&#039;ll rise from the dead and bestow it upon a new, worthy king of the realm…}}&lt;br /&gt;
&lt;br /&gt;
===Crypt Modifiers===&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Trapped Entrance}}&#039;&#039;&#039; — the entrance gate seals when you enter, re-open it by using the lever in one of the rooms inside the Dungeon.&lt;br /&gt;
{{quote|I&#039;ve been told that the first few scouts who ventured there triggered a trap of some kind and never made it back. So keep that in mind.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Miasmas}}&#039;&#039;&#039; — increasing [[Hunger, Thirst &amp;amp; Intoxication|Intoxication]], can cause [[Coughing]].&lt;br /&gt;
{{quote|I heard the crypt&#039;s air was poisoned by a malicious ritual... Staying down there for too long is bound to be extremely dangerous.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Maddening Whisper}}&#039;&#039;&#039; — lowering [[Morale]] and [[Sanity]], can falsely show enemies outside [[Vision]].&lt;br /&gt;
{{quote|It&#039;s not a place for the faint of spirit. No matter what happens, don&#039;t give in to the whispers and promises that emerge from the shadows — they&#039;ll lead you to your grave.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Blasphemous Ritual}}&#039;&#039;&#039; — dead [[Enemies]] can be resurrected randomly.&lt;br /&gt;
{{quote|I don&#039;t know what manner of sorcery desecrated that crypt&#039;s halls, but our attempts at reclaiming it have yet to amount to anything — the undead just keep rising over and over on their own.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Restless Spirits}}&#039;&#039;&#039; — high chance to summon [[Wraith]] when you open sarcophagus.&lt;br /&gt;
{{quote|Rumor has it, some vile sorcery disturbed the eternal rest of everyone buried in that crypt. Those who don&#039;t obey the warlock directly now stalk the halls as wraiths… A gruesome fate.}}&lt;br /&gt;
&lt;br /&gt;
===Crypt Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:CrySecret.png|thumb|&lt;br /&gt;
File:CrySecret2.png|thumb|&lt;br /&gt;
File:CrySecret3.png|thumb|&lt;br /&gt;
File:CrySecret4.png|thumb|&lt;br /&gt;
File:CrySecret5.png|thumb|&lt;br /&gt;
File:CrySecret6.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Catacombs==&lt;br /&gt;
[[File:Catacombs.webm|thumb|]]&lt;br /&gt;
{{quote|The many ruins of monasteries, abbeys, and chapels is what remains of the time when Aldor was ruled by hierophants rather than kings,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Over the last few years, most of these places became the center of troubling rumors — locals do their best to avoid them.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Catacombs&#039;&#039;&#039; — underground chambers of abandoned or destroyed monasteries. However, after the outbreak of the Crimson Plague, the smell of dried blood has settled forever in these holy walls, and with it, horrors unimaginable to the average person. Scriptoria and libraries were turned into slaughterhouses by bloodthirsty monsters that had lost their human appearance - [[Enemies#Secret Cults (Proselytes)|Proselytes]] who kidnapped local people for their terrible rituals. But if a mercenary takes measures to avoid bleeding to death in the cursed dungeons, he will receive a worthy reward — monasteries have always treated their wealth with special attention. Also in the Catacombs mercenary can find lecterns with [[Treatises]].&lt;br /&gt;
&lt;br /&gt;
The deeper the mercenary descends into the cellars of the monastery, the more tense the atmosphere. And no wonder: it was here that the victims of the incurable disease that struck this land suffered, died, and &#039;&#039;changed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Structurally, the Catacombs are large halls divided by carved double doors. Smaller branches lead to the monastery&#039;s workrooms with [[Crafting|Workbenches]] and storage areas on the first floor, and to the infirmaries, where mercenary can find a variety of [[Medicine]], on the second.&lt;br /&gt;
&lt;br /&gt;
From the outside, the Catacombs are safe: only overgrown ruins, silence and… corpses with some [[Loot]].&lt;br /&gt;
&lt;br /&gt;
Negative Situation related to Catacombs — [[Situations#Pestilence|Pestilence]].&lt;br /&gt;
&lt;br /&gt;
===Catacombs Contracts===&lt;br /&gt;
* [[Rumors of Bloodsuckers]]&lt;br /&gt;
* [[Echoes of the Plague]]&lt;br /&gt;
* [[Corpse Stench]]&lt;br /&gt;
* [[Lost Relic]]&lt;br /&gt;
* [[Fate of the Scouting Party]]&lt;br /&gt;
* [[Mysterious Disappearances]]&lt;br /&gt;
&lt;br /&gt;
===Contract Catacombs===&lt;br /&gt;
* Pilgrim&#039;s Rest ([[Osbrook]])&lt;br /&gt;
* Chapel of the Guiding Star ([[Mannshire]])&lt;br /&gt;
* Brotherly Abode ([[Denbrie]])&lt;br /&gt;
* Cenobium of the Triune Host ([[Rotten Willow Tavern]])&lt;br /&gt;
&lt;br /&gt;
===Distant Catacombs===&lt;br /&gt;
* Monastery of the Host Inextinguishable — &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Chapel of the Holy Terror — &#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Rumors====&lt;br /&gt;
&#039;&#039;&#039;Sacred Ruins&#039;&#039;&#039;&lt;br /&gt;
{{quote|A few hours away from here lies an old monastery. Before the war, it was a sacred place that attracted pilgrims from all over Aldor. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It wasn&#039;t rare even for travelers from Nistra and Skadia to pay respects to the relics kept there. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But after the Crimson Plague wiped out its inhabitants, the monastery fell into desolation and began to crumble. It happened so quickly, too - the building was reduced to ruins in just half a year. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This can&#039;t be right, can it?‥}}&lt;br /&gt;
&lt;br /&gt;
===Catacombs Modifiers===&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Trapped Entrance}}&#039;&#039;&#039; — the entrance gate seals when you enter, re-open it by using the lever in one of the rooms inside the Dungeon.&lt;br /&gt;
{{quote|I&#039;ve been told that the first few scouts who ventured there triggered a trap of some kind and never made it back. So keep that in mind.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Summoning Ritual}}&#039;&#039;&#039; — summoning circles [[File:Summoning Rune.png]] that spawn [[Blood Golem|Blood Golems]] scattered across dungeon, step on it to erase the ritual circle.&lt;br /&gt;
{{quote|The patrol didn&#039;t risk going past the entrance, but it was enough for them to notice some strange symbols painted in blood over the floor and the walls…}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Blood Hex}}&#039;&#039;&#039; — give blood hex condition (-13% [[Bleed Resistance]], -26% [[Healing Efficiency]]), can cause [[Bleeding]].&lt;br /&gt;
{{quote|Our scouts reported that the air there is stagnant, heavy, and reeks of stale blood. Taking in more than a few breaths somehow makes old wounds open anew…}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Cannibalistic Frenzy}}&#039;&#039;&#039; — grants all enemies [[Cannibalistic Craze]].&lt;br /&gt;
{{quote|Everyone who dared delve into the catacombs claimed they were littered with gnawed bones. Human ones…}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Rite of Ascension}}&#039;&#039;&#039; — grants enemies [[Ascension]]. To get rid of the effect, you need to clear the room with the ritual octagram and the six [[Enemies#Secret Cults (Proselytes)|Proselites]] inside. The growing whisper will indicate the proximity of the room.&lt;br /&gt;
{{quote|A few people claimed to hear eerie chants echoing from deep within the catacombs. Perhaps they imagined it, but I suggest you stay on your guard.}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:RiteRoom.png|thumb|The Rite of Ascension on the first floor&lt;br /&gt;
File:RiteRoom2.png|thumb|The Rite of Ascension on the second floor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Catacombs Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:CatSecret1.png|thumb|&lt;br /&gt;
File:CatSecret2.png|thumb|&lt;br /&gt;
File:CatSecret3.png|thumb|&lt;br /&gt;
File:CatSecret4.png|thumb|&lt;br /&gt;
File:CatSecret5.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Cave==&lt;br /&gt;
{{quote|An intricate system of caves and underground passages — a common sight in Aldor, the realm surrounded by impenetrable mountains.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Caves&#039;&#039;&#039; — optional locations that are something between Dungeons and [[Points of Interest]]. They are always represented by only one floor. The main [[Loot]] in them are [[Ore Vein|Ore Veins]] as well as [[Ingredients|rare mushrooms and herbs]]. Occasionally, mercenary will come across piles of bones and the remains of less fortunate adventurers, which often hold valuable items. The Сaves are not tied to one faction of [[Enemies]] and their inhabitants can be very different, sometimes in the tunnels can be found representatives of two different factions of enemies at the same time. However, [[Bat Swarm|Bat Swarms]] are spread almost everywhere.&lt;br /&gt;
&lt;br /&gt;
Caves are divided into three types, each with their own visuals and enemy and loot content.&lt;br /&gt;
&lt;br /&gt;
===Regular Caves===&lt;br /&gt;
&#039;&#039;&#039;Regular Caves&#039;&#039;&#039; are beast (from [[Wolf|Wolves]] to [[Young Troll|Young Trolls]]) lairs or bandit hideouts.&lt;br /&gt;
&lt;br /&gt;
Flora: [[Silverleaf]], [[Spider Vine]], [[Pale Puffball]], [[Rotbloom]], [[Azurecap]].&lt;br /&gt;
&lt;br /&gt;
===Mines===&lt;br /&gt;
&#039;&#039;&#039;Mines&#039;&#039;&#039; are shafts and adits abandoned due to war. Most often, they are inhabited by [[Enemies#Brigands|Brigands]], but inside mercenary can also meet various types of underground monstrosities, such as [[Crawler|Crawlers]]. In the mines can be found Campfires and [[Beverages#Water|Barrels of water]], as well as containers with [[Loot]]. [[Ore Vein|Ore Veins]] are common is the mines.&lt;br /&gt;
&lt;br /&gt;
Flora: [[Spider Vine]], [[Pale Puffball]], [[Azurecap]].&lt;br /&gt;
&lt;br /&gt;
===Overgrown Caves===&lt;br /&gt;
&#039;&#039;&#039;Overgrown Caves&#039;&#039;&#039; are ancient mossy tunnels in which can be found the ruins of Axonian burials. Their natural inhabitants are [[Enemies#The Hive|Rockeaters]].&lt;br /&gt;
&lt;br /&gt;
Flora: [[Silverleaf]], [[Marble Truffle]], [[Pale Puffball]], [[Rotbloom]], [[Honey Hyssop]].&lt;br /&gt;
&lt;br /&gt;
===List Of Caves===&lt;br /&gt;
* [[Smoky Tunnel]]&lt;br /&gt;
* [[Storm Hollow]]&lt;br /&gt;
* [[Rusty Mine]]&lt;br /&gt;
* [[Mossy Ledge]]&lt;br /&gt;
* [[Three Knives Hideout]]&lt;br /&gt;
* [[Raven Cleft]]&lt;br /&gt;
* [[Beast Burrow]]&lt;br /&gt;
* [[Olaf&#039;s Shaft]]&lt;br /&gt;
* [[Damp Ravine]]&lt;br /&gt;
* [[Gnarly Ash]]&lt;br /&gt;
&lt;br /&gt;
===Cave Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:CavSecret1.png|thumb|&lt;br /&gt;
File:CavSecret2.png|thumb|&lt;br /&gt;
File:CavSecret3.png|thumb|&lt;br /&gt;
File:CavSecret4.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Stoneshard]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Roadside_Chapel&amp;diff=75762</id>
		<title>Roadside Chapel</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Roadside_Chapel&amp;diff=75762"/>
		<updated>2026-04-13T11:22:42Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Added Enemies and colors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Roadside Chapel&#039;&#039;&#039; is a unique [[Points of Interest|POI]] that is always present on the [[Global Map]]. Its location is usually in the western part of the Brynn March, away from [[Factions &amp;amp; Settlements|Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Roadside Chapel.png|thumb|Roadside Chapel Exterior]]&lt;br /&gt;
{{quote|One of the oldest cemeteries in the area — its small chapel is at least two centuries old. These days, few even remember it exists.}}&lt;br /&gt;
Secluded in the wilderness, Roadside Chapel is haunted by many attack of the wicked and the undead, but now, even bandits and brigands flock to the chapel that rumored to possess ancient artifact for quick money. This mysterious artifact is the reason why [[l&#039;Owcrey]] asks for your service to investigate and seek said artifact in [[A Matter of Faith]] quest.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
* [[Father Origen]]&lt;br /&gt;
* [[Grimms]]&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
During the quest, the following Enemies appear in the Chapel:&lt;br /&gt;
* [[Deserter (Sword)]] (dies)&lt;br /&gt;
* [[Ambusher]]&lt;br /&gt;
* [[Marauder (Two-Handed Axe)]]&lt;br /&gt;
* [[Cutthroat]]&lt;br /&gt;
* [[Small Ghoul]]&lt;br /&gt;
* [[Ghoul]]&lt;br /&gt;
* [[Restless Soldier (Mace)]]&lt;br /&gt;
* [[Restless Soldier (Axe)]]&lt;br /&gt;
* [[Restless Soldier (Halberd)]]&lt;br /&gt;
* [[Large Ghoul]]&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
* You can buy Tier II-V {{C|Uncommon}} or {{C|Rare}} [[Weapons]] or [[Armor]] from [[Grimms]].&lt;br /&gt;
* You can rest in the bed on the second floor of the Chapel.&lt;br /&gt;
* There is [[Shrine]] to pray for Human to get blessing inside the Chapel.&lt;br /&gt;
* There are cooking pot inside Grimms&#039; hut.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* If the priest died in the [[A Matter of Faith]] or at any moment after that, the Roadside Chapel will be abandoned by [[Grimms]] and will be ransacked by Ghouls.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Roadside Chapel (Ritual).png|thumb|Ritual for &#039;A Matter of Faith&amp;quot; quest&lt;br /&gt;
File:Roadside Chapel (Post-Ritual).png|thumb|Roadside Chapel if Ritual succeded&lt;br /&gt;
File:Roadside Chapel (Abandoned).png|thumb|Roadside Chapel if you fail the ritual&lt;br /&gt;
File:Roadside Chapel Interior (Abandoned).png|thumb|IInside abandoned Roadside Chapel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Points of Interest]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Dungeons&amp;diff=75761</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Dungeons&amp;diff=75761"/>
		<updated>2026-04-13T11:10:50Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dungeons&#039;&#039;&#039; in Stoneshard are the lair of the [[Enemies]]. Containing various monsters, these areas are the most dangerous (and also most interesting) places to explore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Dungeon Basics=&lt;br /&gt;
There are two types of Dungeons:&lt;br /&gt;
* &#039;&#039;&#039;Contract Dungeons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Distant Dungeons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contract Dungeons==&lt;br /&gt;
[[File:Dungeon Danger.png|thumb|Example of a Dungeon description on the Global Map]]&lt;br /&gt;
&#039;&#039;&#039;Contract Dungeons&#039;&#039;&#039; are always tied to [[Contracts]]. Each Contract Dungeon should always be connected to their respective town via a road. Their position on the map is randomly generated in every playthrough, although they should always generate in the vicinity of their respective town (ie. Mannshire dungeon won&#039;t be closer to Osbrook than to Mannshire). All Dungeons have fixed names and the dialogue about a Contract will always mention the Dungeon&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Contract Dungeons can be found near:&lt;br /&gt;
* [[Osbrook]]&lt;br /&gt;
* [[Mannshire]]&lt;br /&gt;
* [[Denbrie]]&lt;br /&gt;
* [[Rotten Willow Tavern]]&lt;br /&gt;
&lt;br /&gt;
==Distant Dungeons==&lt;br /&gt;
&#039;&#039;&#039;Distant Dungeons&#039;&#039;&#039; are optional Dungeons, typically of higher difficulty than the Contract Dungeons. This type of Dungeon doesn&#039;t come with a Contract and is not connected by a road. Their position on the map is also randomly generated and their names are also fixed.&lt;br /&gt;
&lt;br /&gt;
Distant Dungeons can be found by:&lt;br /&gt;
* Exploring the map&lt;br /&gt;
* Using [[Maps]]&lt;br /&gt;
* [[Scouting]]&lt;br /&gt;
* Hearing about them in random [[Points of Interest#Rumours|Rumours]]&lt;br /&gt;
* Asking about Abandoned Forts and Dungeons at [[Skinflint Homs]]&lt;br /&gt;
* Receive a Rumor from an NPC as a quest reward ([[Marlo]] or [[Venemist]])&lt;br /&gt;
&lt;br /&gt;
==Difficulty Tiers==&lt;br /&gt;
[[File:Dungeon tiers dialogue.png|thumb|800px|Example of Dungeon Tiers in a dialogue]]&lt;br /&gt;
Each dungeon has a &#039;&#039;&#039;Difficulty Tier&#039;&#039;&#039; ranging from &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;, this is displayed as the amount of skulls next to a Dungeon&#039;s name. Tier dictates what kinds of [[Enemies]] and what kind of Loot can spawn in the dungeon. You can check the Tier when you hover a Dungeon on the [[Global Map]], and the skulls are also shown in the dialogue window when selecting a Contract. The Tier of a Dungeon can change after it respawns.&lt;br /&gt;
&lt;br /&gt;
Currently, the possible Dungeon Tiers are:&lt;br /&gt;
* [[File:Tier 1.png|alt=|20px|]] — &#039;&#039;&#039;{{C|positive|Tier 1}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 2.png|alt=|40px|]] — &#039;&#039;&#039;{{C|orange|Tier 2}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 3.png|alt=|60px|]] — &#039;&#039;&#039;{{C|Fire|Tier 3}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 4.png|alt=|80px|]] — &#039;&#039;&#039;{{C|negative|Tier 4}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 5.png|alt=|100px|]] — &#039;&#039;&#039;{{C|negative|Tier 5}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dungeon Tier doesn&#039;t take your level or your gear into account. Contract Dungeons&#039; Tier follows the current game progression: Osbrook -&amp;gt; Mannshire -&amp;gt; Rotten Willow Tavern -&amp;gt; Denbrie. Distant Dungeons don&#039;t follow this rule - a Dungeon without road near Osbrook can be a Tier 5 Dungeon. There are no level restrictions for entering high Tier dungeons, so confident Mercenaries can enter at their own peril.&lt;br /&gt;
&lt;br /&gt;
==Dungeon Respawn==&lt;br /&gt;
Contract Dungeons will close after you complete or fail their corresponding Contract (and leave the dungeon entrance tile - if you are currently there or inside the Dungeon). Upon closing, any [[Loot]] or [[Enemies]] left inside will be lost forever. Distant Dungeons will remain open until you open the chest in the boss room. Opening the boss room chest will trigger their closure and respawn timer.&lt;br /&gt;
&lt;br /&gt;
* Contract Dungeons will re-open after a new Contract generates, this typically takes 3-4 days.&lt;br /&gt;
* Distant Dungeons will re-open depending on their difficulty, Tier 4 typically takes a week to respawn, Tier 5 typically takes two weeks to respawn.&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t accept a Contract, cleared its associated Dungeon, then sold (or otherwise disposed of) the Quest Items, the Dungeon will currently NOT respawn. You will have to accept the Contract and finish it (or wait until the timer runs out and incur the penalty for failing) in order to have the Dungeon respawn.&lt;br /&gt;
&lt;br /&gt;
=Dungeon Layout=&lt;br /&gt;
Dungeons in Stoneshard use pre-made tilesets to construct each floor, but their configuration is randomly generated the first time you enter the Dungeon. After respawning, the Dungeon is generated again using the same rule. Therefore if you cleared a Bastion once, the same Bastion in the same spot on the Global Map will look different next respawn.&lt;br /&gt;
&lt;br /&gt;
* Tier 1 and Tier 2 Dungeons always spawn with one floor.&lt;br /&gt;
* Tier 3 and higher Tier Dungeons spawn with two floors, this is the current maximum amount of floors.&lt;br /&gt;
&lt;br /&gt;
The mechanics of layout generation are currently unknown.&lt;br /&gt;
&lt;br /&gt;
==Secret Rooms==&lt;br /&gt;
Each Dungeon starting from Tier 2 has a chance that a &#039;&#039;&#039;{{C|epic|Secret Room}}&#039;&#039;&#039; will generate in the Dungeon. Secret Rooms are special loot rooms that are not connected to other dungeon tilesets by usual means, instead the player must either passively detect the Secret Room by walking near it or by using the [[Examine Surroundings]] skill in the right place. Secret Rooms can spawn with various contents - freely placed items, corpses with loot, a treasure chest, etc.&lt;br /&gt;
&lt;br /&gt;
Not all dungeons generate with a Secret Room. Currently chance is fixed at 5%, therefore finding a Secret Room is quite rare. This chance is calculated &#039;&#039;&#039;per Dungeon&#039;&#039;&#039;, so two floor Dungeons have the same chance for having a Secret Room as one floor Dungeons. &lt;br /&gt;
&lt;br /&gt;
Detecting a Secret Room is indicated by:&lt;br /&gt;
* The player character comments about it.&lt;br /&gt;
* A [[Combat Log]] message &amp;quot;&#039;&#039;&#039;X has found a Secret Room&#039;&#039;&#039;&amp;quot; will be displayed.&lt;br /&gt;
* A crack will appear in one of the Dungeon walls, allowing passage inside the Secret Room.&lt;br /&gt;
&lt;br /&gt;
=Dungeon Conditions=&lt;br /&gt;
[[File:Dungeon modifier.png|thumb|Example of a Dungeon Modifier as seen on the Global Map]]&lt;br /&gt;
Dungeons can generate with certain negative effects that raise the Difficulty Tier of a Dungeon and apply a special condition, typically making the Dungeon more deadly. Each Dungeon Type has its own set of possible &#039;&#039;&#039;Dungeon Modifiers&#039;&#039;&#039;. Dungeon Modifiers have a chance to appear in Contract Dungeons upon Contract respawn. If the player fails a Contract, the next Contract Dungeon of the same Type as the failed Contract Dungeon is guaranteed to spawn with a Modifier. All Distant Dungeons always spawn with a Dungeon Modifier.&lt;br /&gt;
&lt;br /&gt;
=Dungeon Types=&lt;br /&gt;
The Dungeon Type is decided at the start of Adventure Mode. There are four main dungeon types.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bastion&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crypt&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Catacombs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dungeon&#039;s entrance tile, tileset, structure, inhabitants, contents, modifiers are strictly tied to the selected Dungeon Type. You won&#039;t find Brigands and [[Food]] in a Crypt, similarly you won&#039;t find Skeletons in a Bastion.&lt;br /&gt;
&lt;br /&gt;
==The Bastion==&lt;br /&gt;
[[File:Bastion.webm|thumb|]]&lt;br /&gt;
&lt;br /&gt;
{{quote|This bastion once provided protection to the surrounding settlements, but now it&#039;s just a den of brigands and deserters, who use it as a base for their raids.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bastions&#039;&#039;&#039; — old fortifications or broken down towers from the war period, abandoned by the [[Factions &amp;amp; Settlements#Factions|Factions]] who had to divert their resources elsewhere. When deserted, these reliable strongholds of the past now slowly decrepit in the calloused hands of irresponsible new owners — Bandits and Rebels, becoming the perfect hideout for them, both as their base of operations and as a place to store their [[Valuables]], [[Alcohol]] and their captives. A mercenary can expect to find [[Food]], [[Materials]], and some [[Medicine]] in abundance here.&lt;br /&gt;
&lt;br /&gt;
The second floor of the Bastions, although somewhat more mossy and ruined, does not lose traces of the fortress&#039;s former grandeur.&lt;br /&gt;
&lt;br /&gt;
Structurally, the Bastions consist of medium-sized rooms with frequent small rooms, fenced off with wooden partitions. Some rooms have a special purpose: forges, kennels, etc. Also here mercenary can find kitchens with [[Beverages#Water|Barrels of water]] and Cauldrons suitable for [[Cooking]] and brigand armories with reinforced doors and [[Crafting|Workbenches]] inside.&lt;br /&gt;
&lt;br /&gt;
Bastions usually have several [[Enemies#Brigands|Brigands]] guarding the entrance. &lt;br /&gt;
&lt;br /&gt;
Negative Situation related to Bastion — [[Situations#Dangerous Roads|Dangerous Roads]].&lt;br /&gt;
&lt;br /&gt;
Bastion is the first Dungeon type that mercenary will enter in the Adventure mode.&lt;br /&gt;
&lt;br /&gt;
===Bastion Contracts===&lt;br /&gt;
* [[Captive Emissary]]&lt;br /&gt;
* [[Bounty Hunt]]&lt;br /&gt;
* [[Bandit Den]]&lt;br /&gt;
* [[Underground Workshops]]&lt;br /&gt;
* [[Stolen Shipment]]&lt;br /&gt;
* [[Hostage Rescue]]&lt;br /&gt;
&lt;br /&gt;
===Contract Bastions===&lt;br /&gt;
* Fort-At-The-Outskirts ([[Osbrook]])&lt;br /&gt;
* Three Shields Forepost ([[Mannshire]])&lt;br /&gt;
* Crooked Tower ([[Denbrie]])&lt;br /&gt;
* Margrave&#039;s Bastion ([[Rotten Willow Tavern]])&lt;br /&gt;
&lt;br /&gt;
===Distant Bastions===&lt;br /&gt;
* Fort Etbert — &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Fort Gray Falcon — &#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Rumors====&lt;br /&gt;
&#039;&#039;&#039;Old Castle&#039;&#039;&#039;&lt;br /&gt;
{{quote|Rumor has it, there&#039;s an old castle nearby, one of those built by the Order. By the time King Etbert ascended the throne, the keep had already been abandoned. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;They say there are great riches hidden inside, but no one has found them so far. And even if someone did, there&#039;s been no word of them getting out with the loot…}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impregnable Fort&#039;&#039;&#039;&lt;br /&gt;
{{quote|A while ago, Weber sent a dozen lads to reclaim one of the surrounding forts. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There hasn&#039;t been a word from them since. The sergeant&#039;s silent, Weber&#039;s silent... Something&#039;s not right. Those lads are probably already dead and buried, may the Host have mercy on their souls.}}&lt;br /&gt;
&lt;br /&gt;
===Bastion Modifiers===&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Trapped Entrance}}&#039;&#039;&#039; — the entrance gate seals when you enter, re-open it by using the lever in one of the rooms inside the Dungeon.&lt;br /&gt;
{{quote|I&#039;ve been told that the first few scouts who ventured there triggered a trap of some kind and never made it back. So keep that in mind.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Revelry}}&#039;&#039;&#039; — some Brigands have [[Drugs]] Effect/Aftermath or [[Drunkenness|Drunkenness I]].&lt;br /&gt;
{{quote|Only a few days ago, these scoundrels raided a large, wealthy caravan. Obviously, that called for a celebration — so now half the gang can barely stay on their feet.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Iron Discipline}}&#039;&#039;&#039; — grants enemies [[Iron Discipline]].&lt;br /&gt;
{{quote|Some say this gang isn&#039;t just your average riff-raff, but battle-hardened veterans of several campaigns. So if they truly know how to fight together, letting them swarm you all at once is bound to end badly.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Hefty Stockpiles}}&#039;&#039;&#039; — grants enemies ability to use some consumables, tools and throwing weapons. ([[Dagger Throw]], [[Hatchet Throw]], [[Caltrops Throw]], [[Flame Flask Throw]], [[Deathstinger Jar Throw]], [[Acid Flask Throw]], [[Drink Potion]])&lt;br /&gt;
{{quote|The bastion they took over had cellars stocked with all kinds of combat supplies. I have a hunch these fellows didn&#039;t let them go to waste.}}&lt;br /&gt;
&lt;br /&gt;
===Bastion Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:BasSecret.png|thumb|&lt;br /&gt;
File:BasSecret2.png|thumb|&lt;br /&gt;
File:BasSecret3.png|thumb|&lt;br /&gt;
File:BasSecret4.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Crypt==&lt;br /&gt;
[[File:Crypt.mp4|thumb|]]&lt;br /&gt;
{{quote|During its pinnacle, the Triune Hand Order built numerous crypts across the entire Aldor to help the souls of the departed join with the Host.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although the crypts used to be heavily guarded, they were completely abandoned after the war — something which malicious cults quickly took advantage of...}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Crypts&#039;&#039;&#039; — spacious underground mausoleums consisting of several large halls leading to separate tombs, closed with stone slabs, the entrance to which can only be opened with a [[Crowbar]]. The dead did not find long-awaited peace in these cold corridors — Skeletons, Restless, Ghasts and other filth resurrected by the evil will of the necromancer pose an obvious threat to the mercenary. However, the crypts are filled with sarcophagi, coffins and burial urns, in which, with the right amount of luck, you can find enough [[Valuables]].&lt;br /&gt;
&lt;br /&gt;
The second floor of the Crypts is a much less refined place than the decorated halls above: in some places the tiles give way to rough stone, debris and scattered bones are also not uncommon here.&lt;br /&gt;
&lt;br /&gt;
At night, [[Ghoul|Ghouls]] feast outside the Сrypt, so visiting the location at this time of day can be dangerous.&lt;br /&gt;
&lt;br /&gt;
The Сrypts in the north of Aldor are made in a rather strict manner, but closer to the south, in the [[Biomes &amp;amp; Weather#Steppe|Steppes]], they look more like ancient burial mounds.&lt;br /&gt;
&lt;br /&gt;
Negative Situation related to Сrypt — [[Situations#Nightmares|Nightmares]].&lt;br /&gt;
&lt;br /&gt;
===Сrypt Contracts===&lt;br /&gt;
* [[Cleansing Ritual]]&lt;br /&gt;
* [[Restless Crypt]]&lt;br /&gt;
* [[Undead Tide]]&lt;br /&gt;
* [[Stolen Grimoire]]&lt;br /&gt;
* [[Unholy Manuscripts]]&lt;br /&gt;
* [[Ominous Light]]&lt;br /&gt;
&lt;br /&gt;
===Contract Crypts===&lt;br /&gt;
* Old Grave ([[Osbrook]])&lt;br /&gt;
* Raven Hill ([[Mannshire]])&lt;br /&gt;
* Bone Mound ([[Denbrie]])&lt;br /&gt;
* Black Retreat ([[Rotten Willow Tavern]])&lt;br /&gt;
&lt;br /&gt;
===Quest Crypts===&lt;br /&gt;
* [[Theosopher&#039;s Refuge]] ({{cl|Epic|A Matter of Faith}})&lt;br /&gt;
&lt;br /&gt;
===Distant Crypts===&lt;br /&gt;
* Last Breath — &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Bernarhof&#039;s Cenotaph — &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Triune Hand Necropolis — &#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Rumors====&lt;br /&gt;
&#039;&#039;&#039;Hero&#039;s Mausoleum&#039;&#039;&#039;&lt;br /&gt;
{{quote|When I was a kid, my grandfather told me about a legendary hero buried in one of the nearby crypts many, many years ago — it should be somewhere in tha-a-at direction. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I can&#039;t recall his name, but apparently, the hero was laid to rest alongside a treasure of immense value. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You see, when the time comes, he&#039;ll rise from the dead and bestow it upon a new, worthy king of the realm…}}&lt;br /&gt;
&lt;br /&gt;
===Crypt Modifiers===&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Trapped Entrance}}&#039;&#039;&#039; — the entrance gate seals when you enter, re-open it by using the lever in one of the rooms inside the Dungeon.&lt;br /&gt;
{{quote|I&#039;ve been told that the first few scouts who ventured there triggered a trap of some kind and never made it back. So keep that in mind.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Miasmas}}&#039;&#039;&#039; — increasing [[Hunger, Thirst &amp;amp; Intoxication|Intoxication]], can cause [[Coughing]].&lt;br /&gt;
{{quote|I heard the crypt&#039;s air was poisoned by a malicious ritual... Staying down there for too long is bound to be extremely dangerous.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Maddening Whisper}}&#039;&#039;&#039; — lowering [[Morale]] and [[Sanity]], can falsely show enemies outside [[Vision]].&lt;br /&gt;
{{quote|It&#039;s not a place for the faint of spirit. No matter what happens, don&#039;t give in to the whispers and promises that emerge from the shadows — they&#039;ll lead you to your grave.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Blasphemous Ritual}}&#039;&#039;&#039; — dead [[Enemies]] can be resurrected randomly.&lt;br /&gt;
{{quote|I don&#039;t know what manner of sorcery desecrated that crypt&#039;s halls, but our attempts at reclaiming it have yet to amount to anything — the undead just keep rising over and over on their own.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Restless Spirits}}&#039;&#039;&#039; — high chance to summon [[Wraith]] when you open sarcophagus.&lt;br /&gt;
{{quote|Rumor has it, some vile sorcery disturbed the eternal rest of everyone buried in that crypt. Those who don&#039;t obey the warlock directly now stalk the halls as wraiths… A gruesome fate.}}&lt;br /&gt;
&lt;br /&gt;
===Crypt Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:CrySecret.png|thumb|&lt;br /&gt;
File:CrySecret2.png|thumb|&lt;br /&gt;
File:CrySecret3.png|thumb|&lt;br /&gt;
File:CrySecret4.png|thumb|&lt;br /&gt;
File:CrySecret5.png|thumb|&lt;br /&gt;
File:CrySecret6.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Catacombs==&lt;br /&gt;
[[File:Catacombs.webm|thumb|]]&lt;br /&gt;
{{quote|The many ruins of monasteries, abbeys, and chapels is what remains of the time when Aldor was ruled by hierophants rather than kings,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Over the last few years, most of these places became the center of troubling rumors — locals do their best to avoid them.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Catacombs&#039;&#039;&#039; — underground chambers of abandoned or destroyed monasteries. However, after the outbreak of the Crimson Plague, the smell of dried blood has settled forever in these holy walls, and with it, horrors unimaginable to the average person. Scriptoria and libraries were turned into slaughterhouses by bloodthirsty monsters that had lost their human appearance - [[Enemies#Secret Cults (Proselytes)|Proselytes]] who kidnapped local people for their terrible rituals. But if a mercenary takes measures to avoid bleeding to death in the cursed dungeons, he will receive a worthy reward — monasteries have always treated their wealth with special attention. Also in the Catacombs mercenary can find lecterns with [[Treatises]].&lt;br /&gt;
&lt;br /&gt;
The deeper the mercenary descends into the cellars of the monastery, the more tense the atmosphere. And no wonder: it was here that the victims of the incurable disease that struck this land suffered, died, and &#039;&#039;changed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Structurally, the Catacombs are large halls divided by carved double doors. Smaller branches lead to the monastery&#039;s workrooms with [[Crafting|Workbenches]] and storage areas on the first floor, and to the infirmaries, where mercenary can find a variety of [[Medicine]], on the second.&lt;br /&gt;
&lt;br /&gt;
From the outside, the Catacombs are safe: only overgrown ruins, silence and… corpses with some [[Loot]].&lt;br /&gt;
&lt;br /&gt;
Negative Situation related to Catacombs — [[Situations#Pestilence|Pestilence]].&lt;br /&gt;
&lt;br /&gt;
===Catacombs Contracts===&lt;br /&gt;
* [[Rumors of Bloodsuckers]]&lt;br /&gt;
* [[Echoes of the Plague]]&lt;br /&gt;
* [[Corpse Stench]]&lt;br /&gt;
* [[Lost Relic]]&lt;br /&gt;
* [[Fate of the Scouting Party]]&lt;br /&gt;
* [[Mysterious Disappearances]]&lt;br /&gt;
&lt;br /&gt;
===Contract Catacombs===&lt;br /&gt;
* Pilgrim&#039;s Rest ([[Osbrook]])&lt;br /&gt;
* Chapel of the Guiding Star ([[Mannshire]])&lt;br /&gt;
* Brotherly Abode ([[Denbrie]])&lt;br /&gt;
* Cenobium of the Triune Host ([[Rotten Willow Tavern]])&lt;br /&gt;
&lt;br /&gt;
===Distant Catacombs===&lt;br /&gt;
* Monastery of the Host Inextinguishable — &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Chapel of the Holy Terror — &#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Rumors====&lt;br /&gt;
&#039;&#039;&#039;Sacred Ruins&#039;&#039;&#039;&lt;br /&gt;
{{quote|A few hours away from here lies an old monastery. Before the war, it was a sacred place that attracted pilgrims from all over Aldor. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It wasn&#039;t rare even for travelers from Nistra and Skadia to pay respects to the relics kept there. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But after the Crimson Plague wiped out its inhabitants, the monastery fell into desolation and began to crumble. It happened so quickly, too - the building was reduced to ruins in just half a year. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This can&#039;t be right, can it?‥}&lt;br /&gt;
&lt;br /&gt;
===Catacombs Modifiers===&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Trapped Entrance}}&#039;&#039;&#039; — the entrance gate seals when you enter, re-open it by using the lever in one of the rooms inside the Dungeon.&lt;br /&gt;
{{quote|I&#039;ve been told that the first few scouts who ventured there triggered a trap of some kind and never made it back. So keep that in mind.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Summoning Ritual}}&#039;&#039;&#039; — summoning circles [[File:Summoning Rune.png]] that spawn [[Blood Golem|Blood Golems]] scattered across dungeon, step on it to erase the ritual circle.&lt;br /&gt;
{{quote|The patrol didn&#039;t risk going past the entrance, but it was enough for them to notice some strange symbols painted in blood over the floor and the walls…}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Blood Hex}}&#039;&#039;&#039; — give blood hex condition (-13% [[Bleed Resistance]], -26% [[Healing Efficiency]]), can cause [[Bleeding]].&lt;br /&gt;
{{quote|Our scouts reported that the air there is stagnant, heavy, and reeks of stale blood. Taking in more than a few breaths somehow makes old wounds open anew…}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Cannibalistic Frenzy}}&#039;&#039;&#039; — grants all enemies [[Cannibalistic Craze]].&lt;br /&gt;
{{quote|Everyone who dared delve into the catacombs claimed they were littered with gnawed bones. Human ones…}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Rite of Ascension}}&#039;&#039;&#039; — grants enemies [[Ascension]]. To get rid of the effect, you need to clear the room with the ritual octagram and the six [[Enemies#Secret Cults (Proselytes)|Proselites]] inside. The growing whisper will indicate the proximity of the room.&lt;br /&gt;
{{quote|A few people claimed to hear eerie chants echoing from deep within the catacombs. Perhaps they imagined it, but I suggest you stay on your guard.}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:RiteRoom.png|thumb|The Rite of Ascension on the first floor&lt;br /&gt;
File:RiteRoom2.png|thumb|The Rite of Ascension on the second floor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Catacombs Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:CatSecret1.png|thumb|&lt;br /&gt;
File:CatSecret2.png|thumb|&lt;br /&gt;
File:CatSecret3.png|thumb|&lt;br /&gt;
File:CatSecret4.png|thumb|&lt;br /&gt;
File:CatSecret5.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Cave==&lt;br /&gt;
{{quote|An intricate system of caves and underground passages — a common sight in Aldor, the realm surrounded by impenetrable mountains.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Caves&#039;&#039;&#039; — optional locations that are something between Dungeons and [[Points of Interest]]. They are always represented by only one floor. The main [[Loot]] in them are [[Ore Vein|Ore Veins]] as well as [[Ingredients|rare mushrooms and herbs]]. Occasionally, mercenary will come across piles of bones and the remains of less fortunate adventurers, which often hold valuable items. The Сaves are not tied to one faction of [[Enemies]] and their inhabitants can be very different, sometimes in the tunnels can be found representatives of two different factions of enemies at the same time. However, [[Bat Swarm|Bat Swarms]] are spread almost everywhere.&lt;br /&gt;
&lt;br /&gt;
Caves are divided into three types, each with their own visuals and enemy and loot content.&lt;br /&gt;
&lt;br /&gt;
===Regular Caves===&lt;br /&gt;
&#039;&#039;&#039;Regular Caves&#039;&#039;&#039; are beast (from [[Wolf|Wolves]] to [[Young Troll|Young Trolls]]) lairs or bandit hideouts.&lt;br /&gt;
&lt;br /&gt;
Flora: [[Silverleaf]], [[Spider Vine]], [[Pale Puffball]], [[Rotbloom]], [[Azurecap]].&lt;br /&gt;
&lt;br /&gt;
===Mines===&lt;br /&gt;
&#039;&#039;&#039;Mines&#039;&#039;&#039; are shafts and adits abandoned due to war. Most often, they are inhabited by [[Enemies#Brigands|Brigands]], but inside mercenary can also meet various types of underground monstrosities, such as [[Crawler|Crawlers]]. In the mines can be found Campfires and [[Beverages#Water|Barrels of water]], as well as containers with [[Loot]]. [[Ore Vein|Ore Veins]] are common is the mines.&lt;br /&gt;
&lt;br /&gt;
Flora: [[Spider Vine]], [[Pale Puffball]], [[Azurecap]].&lt;br /&gt;
&lt;br /&gt;
===Overgrown Caves===&lt;br /&gt;
&#039;&#039;&#039;Overgrown Caves&#039;&#039;&#039; are ancient mossy tunnels in which can be found the ruins of Axonian burials. Their natural inhabitants are [[Enemies#The Hive|Rockeaters]].&lt;br /&gt;
&lt;br /&gt;
Flora: [[Silverleaf]], [[Marble Truffle]], [[Pale Puffball]], [[Rotbloom]], [[Honey Hyssop]].&lt;br /&gt;
&lt;br /&gt;
===List Of Caves===&lt;br /&gt;
* [[Smoky Tunnel]]&lt;br /&gt;
* [[Storm Hollow]]&lt;br /&gt;
* [[Rusty Mine]]&lt;br /&gt;
* [[Mossy Ledge]]&lt;br /&gt;
* [[Three Knives Hideout]]&lt;br /&gt;
* [[Raven Cleft]]&lt;br /&gt;
* [[Beast Burrow]]&lt;br /&gt;
* [[Olaf&#039;s Shaft]]&lt;br /&gt;
* [[Damp Ravine]]&lt;br /&gt;
* [[Gnarly Ash]]&lt;br /&gt;
&lt;br /&gt;
===Cave Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:CavSecret1.png|thumb|&lt;br /&gt;
File:CavSecret2.png|thumb|&lt;br /&gt;
File:CavSecret3.png|thumb|&lt;br /&gt;
File:CavSecret4.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
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		<title>Dungeons</title>
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&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dungeons&#039;&#039;&#039; in Stoneshard are the lair of the [[Enemies]]. Containing various monsters, these areas are the most dangerous (and also most interesting) places to explore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Dungeon Basics=&lt;br /&gt;
There are two types of Dungeons:&lt;br /&gt;
* &#039;&#039;&#039;Contract Dungeons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Distant Dungeons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contract Dungeons==&lt;br /&gt;
[[File:Dungeon Danger.png|thumb|Example of a Dungeon description on the Global Map]]&lt;br /&gt;
&#039;&#039;&#039;Contract Dungeons&#039;&#039;&#039; are always tied to [[Contracts]]. Each Contract Dungeon should always be connected to their respective town via a road. Their position on the map is randomly generated in every playthrough, although they should always generate in the vicinity of their respective town (ie. Mannshire dungeon won&#039;t be closer to Osbrook than to Mannshire). All Dungeons have fixed names and the dialogue about a Contract will always mention the Dungeon&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Contract Dungeons can be found near:&lt;br /&gt;
* [[Osbrook]]&lt;br /&gt;
* [[Mannshire]]&lt;br /&gt;
* [[Denbrie]]&lt;br /&gt;
* [[Rotten Willow Tavern]]&lt;br /&gt;
&lt;br /&gt;
==Distant Dungeons==&lt;br /&gt;
&#039;&#039;&#039;Distant Dungeons&#039;&#039;&#039; are optional Dungeons, typically of higher difficulty than the Contract Dungeons. This type of Dungeon doesn&#039;t come with a Contract and is not connected by a road. Their position on the map is also randomly generated and their names are also fixed.&lt;br /&gt;
&lt;br /&gt;
Distant Dungeons can be found by:&lt;br /&gt;
* Exploring the map&lt;br /&gt;
* Using [[Maps]]&lt;br /&gt;
* [[Scouting]]&lt;br /&gt;
* Hearing about them in random [[Points of Interest#Rumours|Rumours]]&lt;br /&gt;
* Asking about Abandoned Forts and Dungeons at [[Skinflint Homs]]&lt;br /&gt;
* Receive a Rumor from an NPC as a quest reward ([[Marlo]] or [[Venemist]])&lt;br /&gt;
&lt;br /&gt;
==Difficulty Tiers==&lt;br /&gt;
[[File:Dungeon tiers dialogue.png|thumb|800px|Example of Dungeon Tiers in a dialogue]]&lt;br /&gt;
Each dungeon has a &#039;&#039;&#039;Difficulty Tier&#039;&#039;&#039; ranging from &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;, this is displayed as the amount of skulls next to a Dungeon&#039;s name. Tier dictates what kinds of [[Enemies]] and what kind of Loot can spawn in the dungeon. You can check the Tier when you hover a Dungeon on the [[Global Map]], and the skulls are also shown in the dialogue window when selecting a Contract. The Tier of a Dungeon can change after it respawns.&lt;br /&gt;
&lt;br /&gt;
Currently, the possible Dungeon Tiers are:&lt;br /&gt;
* [[File:Tier 1.png|alt=|20px|]] — &#039;&#039;&#039;{{C|positive|Tier 1}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 2.png|alt=|40px|]] — &#039;&#039;&#039;{{C|orange|Tier 2}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 3.png|alt=|60px|]] — &#039;&#039;&#039;{{C|Fire|Tier 3}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 4.png|alt=|80px|]] — &#039;&#039;&#039;{{C|negative|Tier 4}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 5.png|alt=|100px|]] — &#039;&#039;&#039;{{C|negative|Tier 5}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dungeon Tier doesn&#039;t take your level or your gear into account. Contract Dungeons&#039; Tier follows the current game progression: Osbrook -&amp;gt; Mannshire -&amp;gt; Rotten Willow Tavern -&amp;gt; Denbrie. Distant Dungeons don&#039;t follow this rule - a Dungeon without road near Osbrook can be a Tier 5 Dungeon. There are no level restrictions for entering high Tier dungeons, so confident Mercenaries can enter at their own peril.&lt;br /&gt;
&lt;br /&gt;
==Dungeon Respawn==&lt;br /&gt;
Contract Dungeons will close after you complete or fail their corresponding Contract (and leave the dungeon entrance tile - if you are currently there or inside the Dungeon). Upon closing, any [[Loot]] or [[Enemies]] left inside will be lost forever. Distant Dungeons will remain open until you open the chest in the boss room. Opening the boss room chest will trigger their closure and respawn timer.&lt;br /&gt;
&lt;br /&gt;
* Contract Dungeons will re-open after a new Contract generates, this typically takes 3-4 days.&lt;br /&gt;
* Distant Dungeons will re-open depending on their difficulty, Tier 4 typically takes a week to respawn, Tier 5 typically takes two weeks to respawn.&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t accept a Contract, cleared its associated Dungeon, then sold (or otherwise disposed of) the Quest Items, the Dungeon will currently NOT respawn. You will have to accept the Contract and finish it (or wait until the timer runs out and incur the penalty for failing) in order to have the Dungeon respawn.&lt;br /&gt;
&lt;br /&gt;
=Dungeon Layout=&lt;br /&gt;
Dungeons in Stoneshard use pre-made tilesets to construct each floor, but their configuration is randomly generated the first time you enter the Dungeon. After respawning, the Dungeon is generated again using the same rule. Therefore if you cleared a Bastion once, the same Bastion in the same spot on the Global Map will look different next respawn.&lt;br /&gt;
&lt;br /&gt;
* Tier 1 and Tier 2 Dungeons always spawn with one floor.&lt;br /&gt;
* Tier 3 and higher Tier Dungeons spawn with two floors, this is the current maximum amount of floors.&lt;br /&gt;
&lt;br /&gt;
The mechanics of layout generation are currently unknown.&lt;br /&gt;
&lt;br /&gt;
==Secret Rooms==&lt;br /&gt;
Each Dungeon starting from Tier 2 has a chance that a &#039;&#039;&#039;{{C|epic|Secret Room}}&#039;&#039;&#039; will generate in the Dungeon. Secret Rooms are special loot rooms that are not connected to other dungeon tilesets by usual means, instead the player must either passively detect the Secret Room by walking near it or by using the [[Examine Surroundings]] skill in the right place. Secret Rooms can spawn with various contents - freely placed items, corpses with loot, a treasure chest, etc.&lt;br /&gt;
&lt;br /&gt;
Not all dungeons generate with a Secret Room. Currently chance is fixed at 5%, therefore finding a Secret Room is quite rare. This chance is calculated &#039;&#039;&#039;per Dungeon&#039;&#039;&#039;, so two floor Dungeons have the same chance for having a Secret Room as one floor Dungeons. &lt;br /&gt;
&lt;br /&gt;
Detecting a Secret Room is indicated by:&lt;br /&gt;
* The player character comments about it.&lt;br /&gt;
* A [[Combat Log]] message &amp;quot;&#039;&#039;&#039;X has found a Secret Room&#039;&#039;&#039;&amp;quot; will be displayed.&lt;br /&gt;
* A crack will appear in one of the Dungeon walls, allowing passage inside the Secret Room.&lt;br /&gt;
&lt;br /&gt;
=Dungeon Conditions=&lt;br /&gt;
[[File:Dungeon modifier.png|thumb|Example of a Dungeon Modifier as seen on the Global Map]]&lt;br /&gt;
Dungeons can generate with certain negative effects that raise the Difficulty Tier of a Dungeon and apply a special condition, typically making the Dungeon more deadly. Each Dungeon Type has its own set of possible &#039;&#039;&#039;Dungeon Modifiers&#039;&#039;&#039;. Dungeon Modifiers have a chance to appear in Contract Dungeons upon Contract respawn. If the player fails a Contract, the next Contract Dungeon of the same Type as the failed Contract Dungeon is guaranteed to spawn with a Modifier. All Distant Dungeons always spawn with a Dungeon Modifier.&lt;br /&gt;
&lt;br /&gt;
=Dungeon Types=&lt;br /&gt;
The Dungeon Type is decided at the start of Adventure Mode. There are four main dungeon types.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bastion&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crypt&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Catacombs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dungeon&#039;s entrance tile, tileset, structure, inhabitants, contents, modifiers are strictly tied to the selected Dungeon Type. You won&#039;t find Brigands and [[Food]] in a Crypt, similarly you won&#039;t find Skeletons in a Bastion.&lt;br /&gt;
&lt;br /&gt;
==The Bastion==&lt;br /&gt;
[[File:Bastion.webm|thumb|]]&lt;br /&gt;
&lt;br /&gt;
{{quote|This bastion once provided protection to the surrounding settlements, but now it&#039;s just a den of brigands and deserters, who use it as a base for their raids.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bastions&#039;&#039;&#039; — old fortifications or broken down towers from the war period, abandoned by the [[Factions &amp;amp; Settlements#Factions|Factions]] who had to divert their resources elsewhere. When deserted, these reliable strongholds of the past now slowly decrepit in the calloused hands of irresponsible new owners — Bandits and Rebels, becoming the perfect hideout for them, both as their base of operations and as a place to store their [[Valuables]], [[Alcohol]] and their captives. A mercenary can expect to find [[Food]], [[Materials]], and some [[Medicine]] in abundance here.&lt;br /&gt;
&lt;br /&gt;
The second floor of the Bastions, although somewhat more mossy and ruined, does not lose traces of the fortress&#039;s former grandeur.&lt;br /&gt;
&lt;br /&gt;
Structurally, the Bastions consist of medium-sized rooms with frequent small rooms, fenced off with wooden partitions. Some rooms have a special purpose: forges, kennels, etc. Also here mercenary can find kitchens with [[Beverages#Water|Barrels of water]] and Cauldrons suitable for [[Cooking]] and brigand armories with reinforced doors and [[Crafting|Workbenches]] inside.&lt;br /&gt;
&lt;br /&gt;
Bastions usually have several [[Enemies#Brigands|Brigands]] guarding the entrance. &lt;br /&gt;
&lt;br /&gt;
Negative Situation related to Bastion — [[Situations#Dangerous Roads|Dangerous Roads]].&lt;br /&gt;
&lt;br /&gt;
Bastion is the first Dungeon type that mercenary will enter in the Adventure mode.&lt;br /&gt;
&lt;br /&gt;
===Bastion Contracts===&lt;br /&gt;
* [[Captive Emissary]]&lt;br /&gt;
* [[Bounty Hunt]]&lt;br /&gt;
* [[Bandit Den]]&lt;br /&gt;
* [[Underground Workshops]]&lt;br /&gt;
* [[Stolen Shipment]]&lt;br /&gt;
* [[Hostage Rescue]]&lt;br /&gt;
&lt;br /&gt;
===Contract Bastions===&lt;br /&gt;
* Fort-At-The-Outskirts ([[Osbrook]])&lt;br /&gt;
* Three Shields Forepost ([[Mannshire]])&lt;br /&gt;
* Crooked Tower ([[Denbrie]])&lt;br /&gt;
* Margrave&#039;s Bastion ([[Rotten Willow Tavern]])&lt;br /&gt;
&lt;br /&gt;
===Distant Bastions===&lt;br /&gt;
* Fort Etbert — &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Fort Gray Falcon — &#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Rumors====&lt;br /&gt;
&#039;&#039;&#039;Old Castle&#039;&#039;&#039;&lt;br /&gt;
{{quote|Rumor has it, there&#039;s an old castle nearby, one of those built by the Order. By the time King Etbert ascended the throne, the keep had already been abandoned. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;They say there are great riches hidden inside, but no one has found them so far. And even if someone did, there&#039;s been no word of them getting out with the loot…}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impregnable Fort&#039;&#039;&#039;&lt;br /&gt;
{{quote|A while ago, Weber sent a dozen lads to reclaim one of the surrounding forts. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There hasn&#039;t been a word from them since. The sergeant&#039;s silent, Weber&#039;s silent... Something&#039;s not right. Those lads are probably already dead and buried, may the Host have mercy on their souls.}}&lt;br /&gt;
&lt;br /&gt;
===Bastion Modifiers===&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Trapped Entrance}}&#039;&#039;&#039; — the entrance gate seals when you enter, re-open it by using the lever in one of the rooms inside the Dungeon.&lt;br /&gt;
{{quote|I&#039;ve been told that the first few scouts who ventured there triggered a trap of some kind and never made it back. So keep that in mind.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Revelry}}&#039;&#039;&#039; — some Brigands have [[Drugs]] Effect/Aftermath or [[Drunkenness|Drunkenness I]].&lt;br /&gt;
{{quote|Only a few days ago, these scoundrels raided a large, wealthy caravan. Obviously, that called for a celebration — so now half the gang can barely stay on their feet.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Iron Discipline}}&#039;&#039;&#039; — grants enemies [[Iron Discipline]].&lt;br /&gt;
{{quote|Some say this gang isn&#039;t just your average riff-raff, but battle-hardened veterans of several campaigns. So if they truly know how to fight together, letting them swarm you all at once is bound to end badly.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Hefty Stockpiles}}&#039;&#039;&#039; — grants enemies ability to use some consumables, tools and throwing weapons. ([[Dagger Throw]], [[Hatchet Throw]], [[Caltrops Throw]], [[Flame Flask Throw]], [[Deathstinger Jar Throw]], [[Acid Flask Throw]], [[Drink Potion]])&lt;br /&gt;
{{quote|The bastion they took over had cellars stocked with all kinds of combat supplies. I have a hunch these fellows didn&#039;t let them go to waste.}}&lt;br /&gt;
&lt;br /&gt;
===Bastion Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:BasSecret.png|thumb|&lt;br /&gt;
File:BasSecret2.png|thumb|&lt;br /&gt;
File:BasSecret3.png|thumb|&lt;br /&gt;
File:BasSecret4.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Crypt==&lt;br /&gt;
[[File:Crypt.mp4|thumb|]]&lt;br /&gt;
{{quote|During its pinnacle, the Triune Hand Order built numerous crypts across the entire Aldor to help the souls of the departed join with the Host.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although the crypts used to be heavily guarded, they were completely abandoned after the war — something which malicious cults quickly took advantage of...}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Crypts&#039;&#039;&#039; — spacious underground mausoleums consisting of several large halls leading to separate tombs, closed with stone slabs, the entrance to which can only be opened with a [[Crowbar]]. The dead did not find long-awaited peace in these cold corridors — Skeletons, Restless, Ghasts and other filth resurrected by the evil will of the necromancer pose an obvious threat to the mercenary. However, the crypts are filled with sarcophagi, coffins and burial urns, in which, with the right amount of luck, you can find enough [[Valuables]].&lt;br /&gt;
&lt;br /&gt;
The second floor of the Crypts is a much less refined place than the decorated halls above: in some places the tiles give way to rough stone, debris and scattered bones are also not uncommon here.&lt;br /&gt;
&lt;br /&gt;
At night, [[Ghoul|Ghouls]] feast outside the Сrypt, so visiting the location at this time of day can be dangerous.&lt;br /&gt;
&lt;br /&gt;
The Сrypts in the north of Aldor are made in a rather strict manner, but closer to the south, in the [[Biomes &amp;amp; Weather#Steppe|Steppes]], they look more like ancient burial mounds.&lt;br /&gt;
&lt;br /&gt;
Negative Situation related to Сrypt — [[Situations#Nightmares|Nightmares]].&lt;br /&gt;
&lt;br /&gt;
===Сrypt Contracts===&lt;br /&gt;
* [[Cleansing Ritual]]&lt;br /&gt;
* [[Restless Crypt]]&lt;br /&gt;
* [[Undead Tide]]&lt;br /&gt;
* [[Stolen Grimoire]]&lt;br /&gt;
* [[Unholy Manuscripts]]&lt;br /&gt;
* [[Ominous Light]]&lt;br /&gt;
&lt;br /&gt;
===Contract Crypts===&lt;br /&gt;
* Old Grave ([[Osbrook]])&lt;br /&gt;
* Raven Hill ([[Mannshire]])&lt;br /&gt;
* Bone Mound ([[Denbrie]])&lt;br /&gt;
* Black Retreat ([[Rotten Willow Tavern]])&lt;br /&gt;
&lt;br /&gt;
===Quest Crypts===&lt;br /&gt;
* Theosopher&#039;s Refuge ({{cl|Epic|A Matter of Faith}})&lt;br /&gt;
&lt;br /&gt;
===Distant Crypts===&lt;br /&gt;
* Last Breath — &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Bernarhof&#039;s Cenotaph — &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Triune Hand Necropolis — &#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Rumors====&lt;br /&gt;
&#039;&#039;&#039;Hero&#039;s Mausoleum&#039;&#039;&#039;&lt;br /&gt;
{{quote|When I was a kid, my grandfather told me about a legendary hero buried in one of the nearby crypts many, many years ago — it should be somewhere in tha-a-at direction. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I can&#039;t recall his name, but apparently, the hero was laid to rest alongside a treasure of immense value. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You see, when the time comes, he&#039;ll rise from the dead and bestow it upon a new, worthy king of the realm…}}&lt;br /&gt;
&lt;br /&gt;
===Crypt Modifiers===&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Trapped Entrance}}&#039;&#039;&#039; — the entrance gate seals when you enter, re-open it by using the lever in one of the rooms inside the Dungeon.&lt;br /&gt;
{{quote|I&#039;ve been told that the first few scouts who ventured there triggered a trap of some kind and never made it back. So keep that in mind.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Miasmas}}&#039;&#039;&#039; — increasing [[Hunger, Thirst &amp;amp; Intoxication|Intoxication]], can cause [[Coughing]].&lt;br /&gt;
{{quote|I heard the crypt&#039;s air was poisoned by a malicious ritual... Staying down there for too long is bound to be extremely dangerous.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Maddening Whisper}}&#039;&#039;&#039; — lowering [[Morale]] and [[Sanity]], can falsely show enemies outside [[Vision]].&lt;br /&gt;
{{quote|It&#039;s not a place for the faint of spirit. No matter what happens, don&#039;t give in to the whispers and promises that emerge from the shadows — they&#039;ll lead you to your grave.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Blasphemous Ritual}}&#039;&#039;&#039; — dead [[Enemies]] can be resurrected randomly.&lt;br /&gt;
{{quote|I don&#039;t know what manner of sorcery desecrated that crypt&#039;s halls, but our attempts at reclaiming it have yet to amount to anything — the undead just keep rising over and over on their own.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Restless Spirits}}&#039;&#039;&#039; — high chance to summon [[Wraith]] when you open sarcophagus.&lt;br /&gt;
{{quote|Rumor has it, some vile sorcery disturbed the eternal rest of everyone buried in that crypt. Those who don&#039;t obey the warlock directly now stalk the halls as wraiths… A gruesome fate.}}&lt;br /&gt;
&lt;br /&gt;
===Crypt Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:CrySecret.png|thumb|&lt;br /&gt;
File:CrySecret2.png|thumb|&lt;br /&gt;
File:CrySecret3.png|thumb|&lt;br /&gt;
File:CrySecret4.png|thumb|&lt;br /&gt;
File:CrySecret5.png|thumb|&lt;br /&gt;
File:CrySecret6.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Catacombs==&lt;br /&gt;
[[File:Catacombs.webm|thumb|]]&lt;br /&gt;
{{quote|The many ruins of monasteries, abbeys, and chapels is what remains of the time when Aldor was ruled by hierophants rather than kings,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Over the last few years, most of these places became the center of troubling rumors — locals do their best to avoid them.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Catacombs&#039;&#039;&#039; — underground chambers of abandoned or destroyed monasteries. However, after the outbreak of the Crimson Plague, the smell of dried blood has settled forever in these holy walls, and with it, horrors unimaginable to the average person. Scriptoria and libraries were turned into slaughterhouses by bloodthirsty monsters that had lost their human appearance - [[Enemies#Secret Cults (Proselytes)|Proselytes]] who kidnapped local people for their terrible rituals. But if a mercenary takes measures to avoid bleeding to death in the cursed dungeons, he will receive a worthy reward — monasteries have always treated their wealth with special attention. Also in the Catacombs mercenary can find lecterns with [[Treatises]].&lt;br /&gt;
&lt;br /&gt;
The deeper the mercenary descends into the cellars of the monastery, the more tense the atmosphere. And no wonder: it was here that the victims of the incurable disease that struck this land suffered, died, and &#039;&#039;changed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Structurally, the Catacombs are large halls divided by carved double doors. Smaller branches lead to the monastery&#039;s workrooms with [[Crafting|Workbenches]] and storage areas on the first floor, and to the infirmaries, where mercenary can find a variety of [[Medicine]], on the second.&lt;br /&gt;
&lt;br /&gt;
From the outside, the Catacombs are safe: only overgrown ruins, silence and… corpses with some [[Loot]].&lt;br /&gt;
&lt;br /&gt;
Negative Situation related to Catacombs — [[Situations#Pestilence|Pestilence]].&lt;br /&gt;
&lt;br /&gt;
===Catacombs Contracts===&lt;br /&gt;
* [[Rumors of Bloodsuckers]]&lt;br /&gt;
* [[Echoes of the Plague]]&lt;br /&gt;
* [[Corpse Stench]]&lt;br /&gt;
* [[Lost Relic]]&lt;br /&gt;
* [[Fate of the Scouting Party]]&lt;br /&gt;
* [[Mysterious Disappearances]]&lt;br /&gt;
&lt;br /&gt;
===Contract Catacombs===&lt;br /&gt;
* Pilgrim&#039;s Rest ([[Osbrook]])&lt;br /&gt;
* Chapel of the Guiding Star ([[Mannshire]])&lt;br /&gt;
* Brotherly Abode ([[Denbrie]])&lt;br /&gt;
* Cenobium of the Triune Host ([[Rotten Willow Tavern]])&lt;br /&gt;
&lt;br /&gt;
===Distant Catacombs===&lt;br /&gt;
* Monastery of the Host Inextinguishable — &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Chapel of the Holy Terror — &#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Rumors====&lt;br /&gt;
&#039;&#039;&#039;Sacred Ruins&#039;&#039;&#039;&lt;br /&gt;
{{quote|A few hours away from here lies an old monastery. Before the war, it was a sacred place that attracted pilgrims from all over Aldor. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It wasn&#039;t rare even for travelers from Nistra and Skadia to pay respects to the relics kept there. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But after the Crimson Plague wiped out its inhabitants, the monastery fell into desolation and began to crumble. It happened so quickly, too - the building was reduced to ruins in just half a year. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This can&#039;t be right, can it?‥}&lt;br /&gt;
&lt;br /&gt;
===Catacombs Modifiers===&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Trapped Entrance}}&#039;&#039;&#039; — the entrance gate seals when you enter, re-open it by using the lever in one of the rooms inside the Dungeon.&lt;br /&gt;
{{quote|I&#039;ve been told that the first few scouts who ventured there triggered a trap of some kind and never made it back. So keep that in mind.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Summoning Ritual}}&#039;&#039;&#039; — summoning circles [[File:Summoning Rune.png]] that spawn [[Blood Golem|Blood Golems]] scattered across dungeon, step on it to erase the ritual circle.&lt;br /&gt;
{{quote|The patrol didn&#039;t risk going past the entrance, but it was enough for them to notice some strange symbols painted in blood over the floor and the walls…}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Blood Hex}}&#039;&#039;&#039; — give blood hex condition (-13% [[Bleed Resistance]], -26% [[Healing Efficiency]]), can cause [[Bleeding]].&lt;br /&gt;
{{quote|Our scouts reported that the air there is stagnant, heavy, and reeks of stale blood. Taking in more than a few breaths somehow makes old wounds open anew…}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Cannibalistic Frenzy}}&#039;&#039;&#039; — grants all enemies [[Cannibalistic Craze]].&lt;br /&gt;
{{quote|Everyone who dared delve into the catacombs claimed they were littered with gnawed bones. Human ones…}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Rite of Ascension}}&#039;&#039;&#039; — grants enemies [[Ascension]]. To get rid of the effect, you need to clear the room with the ritual octagram and the six [[Enemies#Secret Cults (Proselytes)|Proselites]] inside. The growing whisper will indicate the proximity of the room.&lt;br /&gt;
{{quote|A few people claimed to hear eerie chants echoing from deep within the catacombs. Perhaps they imagined it, but I suggest you stay on your guard.}}&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:RiteRoom.png|thumb|The Rite of Ascension on the first floor&lt;br /&gt;
File:RiteRoom2.png|thumb|The Rite of Ascension on the second floor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Catacombs Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:CatSecret1.png|thumb|&lt;br /&gt;
File:CatSecret2.png|thumb|&lt;br /&gt;
File:CatSecret3.png|thumb|&lt;br /&gt;
File:CatSecret4.png|thumb|&lt;br /&gt;
File:CatSecret5.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Cave==&lt;br /&gt;
{{quote|An intricate system of caves and underground passages — a common sight in Aldor, the realm surrounded by impenetrable mountains.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Caves&#039;&#039;&#039; — optional locations that are something between Dungeons and [[Points of Interest]]. They are always represented by only one floor. The main [[Loot]] in them are [[Ore Vein|Ore Veins]] as well as [[Ingredients|rare mushrooms and herbs]]. Occasionally, mercenary will come across piles of bones and the remains of less fortunate adventurers, which often hold valuable items. The Сaves are not tied to one faction of [[Enemies]] and their inhabitants can be very different, sometimes in the tunnels can be found representatives of two different factions of enemies at the same time. However, [[Bat Swarm|Bat Swarms]] are spread almost everywhere.&lt;br /&gt;
&lt;br /&gt;
Caves are divided into three types, each with their own visuals and enemy and loot content.&lt;br /&gt;
&lt;br /&gt;
===Regular Caves===&lt;br /&gt;
&#039;&#039;&#039;Regular Caves&#039;&#039;&#039; are beast (from [[Wolf|Wolves]] to [[Young Troll|Young Trolls]]) lairs or bandit hideouts.&lt;br /&gt;
&lt;br /&gt;
Flora: [[Silverleaf]], [[Spider Vine]], [[Pale Puffball]], [[Rotbloom]], [[Azurecap]].&lt;br /&gt;
&lt;br /&gt;
===Mines===&lt;br /&gt;
&#039;&#039;&#039;Mines&#039;&#039;&#039; are shafts and adits abandoned due to war. Most often, they are inhabited by [[Enemies#Brigands|Brigands]], but inside mercenary can also meet various types of underground monstrosities, such as [[Crawler|Crawlers]]. In the mines can be found Campfires and [[Beverages#Water|Barrels of water]], as well as containers with [[Loot]]. [[Ore Vein|Ore Veins]] are common is the mines.&lt;br /&gt;
&lt;br /&gt;
Flora: [[Spider Vine]], [[Pale Puffball]], [[Azurecap]].&lt;br /&gt;
&lt;br /&gt;
===Overgrown Caves===&lt;br /&gt;
&#039;&#039;&#039;Overgrown Caves&#039;&#039;&#039; are ancient mossy tunnels in which can be found the ruins of Axonian burials. Their natural inhabitants are [[Enemies#The Hive|Rockeaters]].&lt;br /&gt;
&lt;br /&gt;
Flora: [[Silverleaf]], [[Marble Truffle]], [[Pale Puffball]], [[Rotbloom]], [[Honey Hyssop]].&lt;br /&gt;
&lt;br /&gt;
===List Of Caves===&lt;br /&gt;
* [[Smoky Tunnel]]&lt;br /&gt;
* [[Storm Hollow]]&lt;br /&gt;
* [[Rusty Mine]]&lt;br /&gt;
* [[Mossy Ledge]]&lt;br /&gt;
* [[Three Knives Hideout]]&lt;br /&gt;
* [[Raven Cleft]]&lt;br /&gt;
* [[Beast Burrow]]&lt;br /&gt;
* [[Olaf&#039;s Shaft]]&lt;br /&gt;
* [[Damp Ravine]]&lt;br /&gt;
* [[Gnarly Ash]]&lt;br /&gt;
&lt;br /&gt;
===Cave Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:CavSecret1.png|thumb|&lt;br /&gt;
File:CavSecret2.png|thumb|&lt;br /&gt;
File:CavSecret3.png|thumb|&lt;br /&gt;
File:CavSecret4.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Stoneshard]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Roadside_Chapel&amp;diff=75695</id>
		<title>Roadside Chapel</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Roadside_Chapel&amp;diff=75695"/>
		<updated>2026-04-12T11:40:06Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Roadside Chapel&#039;&#039;&#039; is a unique [[Points of Interest|POI]] that is always present on the [[Global Map]]. Its location is usually in the western part of the Brynn March, away from [[Factions &amp;amp; Settlements|Settlements]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Roadside Chapel.png|thumb|Roadside Chapel Exterior]]&lt;br /&gt;
{{quote|One of the oldest cemeteries in the area — its small chapel is at least two centuries old. These days, few even remember it exists.}}&lt;br /&gt;
Secluded in the wilderness, Roadside Chapel is haunted by many attack of the wicked and the undead, but now, even bandits and brigands flock to the chapel that rumored to possess ancient artifact for quick money. This mysterious artifact is the reason [[l&#039;Owcrey]] to ask for your service to investigate and seek said artifact in [[A Matter of Faith]] quest.&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
* [[Father Origen]]&lt;br /&gt;
* [[Grimms]]&lt;br /&gt;
&lt;br /&gt;
== Properties ==&lt;br /&gt;
* You can buy tier II-V uncommon or rare [[Weapons]] or [[Armor]] from [[Grimms]].&lt;br /&gt;
* You can rest in the bed on the second floor of the chapel.&lt;br /&gt;
* There is [[Shrine]] to pray for Human to get blessing inside the chapel.&lt;br /&gt;
* There are cooking pot inside Grimms&#039; hut.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* If the priest died in the [[A Matter of Faith]] or at any moment after that, the Roadside Chapel will be abandoned by [[Grimms]] and will be ransacked by [[Ghoul|Ghouls]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Roadside Chapel (Ritual).png|thumb|Ritual for &#039;A Matter of Faith&amp;quot; quest&lt;br /&gt;
File:Roadside Chapel (Post-Ritual).png|thumb|Roadside Chapel if Ritual succeded&lt;br /&gt;
File:Roadside Chapel (Abandoned).png|thumb|Roadside Chapel if you fail the ritual&lt;br /&gt;
File:Roadside Chapel Interior (Abandoned).png|thumb|IInside abandoned Roadside Chapel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Points of Interest]]&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Father_Origen&amp;diff=75676</id>
		<title>Father Origen</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Father_Origen&amp;diff=75676"/>
		<updated>2026-04-12T11:25:28Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Added link to Blessed Crossbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
|Occupation = Priest&lt;br /&gt;
|Residence = [[Roadside Chapel]]&lt;br /&gt;
|Sells = &lt;br /&gt;
|#default = &lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title= {{Friendly}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Father Origen&#039;&#039;&#039; is a priest that live and protect the very secluded Host chapel at [[Roadside Chapel]] and the keeper of [[Theosopher&#039;s Refuge]]. He was punished and exiled to [[Roadside Chapel]] because he was too nosy to many secret texts at Brynn&#039;s Archive and at Arnem.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
Father Origen play important rule on [[A Matter of Faith]] quest.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Father Origen mostly seen inside the [[Roadside Chapel]] or at the second floor at night.&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&lt;br /&gt;
==Interesting Facts==&lt;br /&gt;
* Father Origen will drop {{cl|unique|Blessed Crossbow}}, [[Carved Figurine]], [[Militia Falchion]], and [[Leaf-Shaped Bolts]] if he is slained&lt;br /&gt;
* You can kill Father Origen after finishing [[A Matter of Faith]] without getting [[Crime &amp;amp; Punishment|Crime]] consequences&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Artifacts&amp;diff=75675</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Artifacts&amp;diff=75675"/>
		<updated>2026-04-12T11:24:40Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are special items which can be found in the [[Chests]] of distant [[Dungeons]] or other unique locations. Some are usable items, and some need to be in your inventory to gain their bonus. Carrying them in the [[Backpack]] will not provide the bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; style=&amp;quot;margin: auto; text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;2%&amp;quot; | {{abbr|Inv. slots|Width {{x}} Height}}&lt;br /&gt;
! width=&amp;quot;2%&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Price[[File:Gold.png|27x27px]]&lt;br /&gt;
! width= 10% | Effect&lt;br /&gt;
! width= 10% | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Axonian Lantern]]&#039;&#039;&#039;[[File:Axonian Lantern.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 200&lt;br /&gt;
|  Can be ignited when equipped or fastened to the belt.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{C|Sacred|Illuminates}} the surroundings within &#039;&#039;&#039;9&#039;&#039;&#039; tiles.&lt;br /&gt;
&lt;br /&gt;
Remaining within a lit area removes the penalties of darkness.&lt;br /&gt;
&lt;br /&gt;
Slowly replenishes its charge over time.&lt;br /&gt;
| A ghostly glimmer of a long-extinguished empire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Barbador the Lame&#039;s Atlas of Aldor]]&#039;&#039;&#039;[[File:Barbador the Lame&#039;s Atlas of Aldor.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|3|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Using it reveals the terrain and certain locations across the entire global map.&lt;br /&gt;
&lt;br /&gt;
While it&#039;s in your inventory, grants {{pos|+20%}} Fatigue Resistance and {{pos|+10%}} Energy Restoration.&lt;br /&gt;
|The maps drawn by the renown Aldorian traveler, Barbador the Lame, are valued not only for incredible accuracy but also their powerful talismanic properties, which can fortify one&#039;s resolve during the most arduous journeys.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bone Charm]]&#039;&#039;&#039;[[File:Hildatrinket.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| —&lt;br /&gt;
| {{C|Energy|Space for bonus}}&lt;br /&gt;
While in the inventory, grants bonuses that can be added through the crafting menu with rare hunting trophies. The bonuses are empowered by killing respective animals and are refreshed by using more trophies of the required type.&lt;br /&gt;
&lt;br /&gt;
The charm can grant up to 3 different bonuses simultaneously. Upon reaching the limit, a new bonus will replace the oldest one.&lt;br /&gt;
| If Norrheim hunters are to be believed, the spirit of a slain animal can be compelled to offer aid through a special incantation, though its exact words are known only to a few.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bone Cradle]]&#039;&#039;&#039;[[File:Bone Cradle.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 1000&lt;br /&gt;
|While it&#039;s in your inventory, killing an enemy grants {{pos|+9%}} Life Drain, {{pos|-9%}} Damage Taken, and {{pos|+9%}} Experience Gain for {{C|Epic|9}} turns, while also reducing Sanity by {{neg|6}} and with {{C|Epic|33%}} chance activating {{pos|Unholy Blessing}} for {{C|Epic|9}} turns.&lt;br /&gt;
|A necromantic artifact created by mages of ancient Axonia and later rediscovered by Venemist. Picking it up instantly fills your mind with barely audible, lingering whispers in a long-dead language...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Blessed Aquamanile]]&#039;&#039;&#039;[[File:Blessed Aquamanile.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Can be activated once per day. Sates {{pos|50%}} Thirst, replenishes {{pos|25%}} Max Health, and improves the Condition of each body part by {{pos|15%}}.&lt;br /&gt;
|A bronze jug in the form of a lion, expertly crafted on the Bronze Isles by an unknown master. Somehow this aquamanile found its way to Aldor, where it was blessed by the Archtheurgist of the High Hieron himself to serve as an eternal source of water to those dying of thirst - whenever emptied, it miraculously refills itself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Casket with St Wald Relics]]&#039;&#039;&#039;[[File:Casket with St Wald Relics.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 1000&lt;br /&gt;
|Grants {{pos|+30%}} Unholy Resistance and {{pos|Immunity}} to the {{neg|Curse}} effect while it&#039;s in your inventory.&lt;br /&gt;
|St Wald, one of the first Aldorian saints, left his mark in history as a great preacher and an implacable enemy of heretics and the wicked. His relics are said to possess miraculous properties, capable of warding off the evil eye and cleansing malicious curses.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Codex of the Triple Hand Order]]&#039;&#039;&#039;[[File:Codex of the Triple Hand Order.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 800&lt;br /&gt;
|Has a {{C|Epic|25%}} chance to grant {{pos|Blessing}} for {{C|Epic|100}} turns upon killing an {{neg|Undead}} or {{neg|Proselyte}} enemy while it&#039;s in your inventory.&lt;br /&gt;
|This hefty tome is written in the Order&#039;s notorious code which no one has yet managed to crack. It&#039;s rumored that this book was blessed by all three Hands of the Host, and that it contains the full history of the Order and every mystery of creation they were privy to...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Cleansing Chalice]]&#039;&#039;&#039;[[File:Cleansing Chalice.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Can be filled with water.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Drinking from the chalice replenishes {{C|Energy|10%}} Max Energy and removes all negative Physical and Magical effects. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each removed effect reduces Fatigue by {{pos|1%}}.&lt;br /&gt;
|Before being lost during the Crimson Plague outbreak, this ancient relic had been used in healing rituals of the High Hieron. According to rumors, it was stolen by an unknown monk, and any attempts at tracking him down proved to be unsuccessful.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Crown of Benor the Dauntless]]&#039;&#039;&#039;[[File:Crown of Benor the Dauntless.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 1200&lt;br /&gt;
|Magic Power {{Pos|+5%}}&lt;br /&gt;
&lt;br /&gt;
Fortitude {{Pos|+15%}}&lt;br /&gt;
&lt;br /&gt;
Ability Energy Cost {{Pos|-5%}}&lt;br /&gt;
&lt;br /&gt;
While equipped or in this inventory:&lt;br /&gt;
&lt;br /&gt;
Killing enemies replenishes {{pos|twice}} as much Situational Morale and Sanity. Increases the activation rate, power, and duration of positive Psyce States by {{pos|25%.}}&lt;br /&gt;
|Benor The Dauntless, the last king of Sentia, earned his eternal glory through great martial feast. Even The Alds, his sworn enemies, deeply admired his bravery. After finally slaying the king in battle, the Alds constructed a tomb, where he was respectfully buried with his full royal attire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ethnarch&#039;s Funeral Mask]]&#039;&#039;&#039;[[File:Ethnarch&#039;s Funeral Mask.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Once per day negates {{neg|lethal damage}}, while also replenishing {{pos|20%}} Max Health and {{C|Energy|35%}} Max Energy.&lt;br /&gt;
|Ancient Axonians held a belief that many thousand years in the future all the dead would be resurrected into this world. That&#039;s why no expenses were spared on Axonians kings&#039; burials - it was especially important to preserve the visage of deceased rulers, so that after countless centuries of waiting thay could get properly restored to their full glory.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Foremother of Snakes Statuette]]&#039;&#039;&#039;[[File:Foremother of Snakes Statuette.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Can be activated once per day. Reduces intoxication by {{pos|50%}} and removes the effects of {{neg|Bad Trip}}, {{neg|Poisoning}}, {{neg|Drunkenness}}, as well as {{neg|Aftermaths}} from every type of drug.&lt;br /&gt;
|No one knows where this statuette came from: some belive it was made in Axonia, while others claim it to be an artifact of an even more ancient civilization. One thing can be said with certainty though: it depicts a long-forgotten goddess or high priestess, a prayer to which provides a blessing that can cure even the deadliest poisons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Hazzun Celestial Sphere]]&#039;&#039;&#039;[[File:Hazzun Celestial Sphere.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|3}}&lt;br /&gt;
| 600&lt;br /&gt;
|Can be activated on the surface once per day.&lt;br /&gt;
&lt;br /&gt;
If activated during {{C|Epic|day time}}, grants one of these effects at random for {{C|Epic|1440}} turns: {{pos|Sturdiness}} or {{pos|Life Drain}}&lt;br /&gt;
&lt;br /&gt;
If activated during {{C|Epic|night time}}, grants one of these effects at random for {{C|Epic|2880}} turns: {{pos|Energy Drain}} or {{pos|Receptiveness}}&lt;br /&gt;
|An extraordinary large, spherical morion with a detailed celestial map inscribed on its finely-polished surface. This artifact used to hold a prominent place in the rituals of Hazzun oracles - that is until it was captured by King Etbert&#039;s soldiers during the last of the Radiant Wars.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Nikos of Arpheon&#039;s Astrolabe]]&#039;&#039;&#039;[[File:Nikos of Arpheon&#039;s Astrolabe.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Can be activated on the surface once per day during night time. Grants {{pos|Clear Vision}} for {{C|Epic|2880}} turns.&lt;br /&gt;
|Nikos of Arpheon was perhaps the greatest seafarer known to the world. He was the first one to make a successful voyage around the Continent about a century ago. Even in the eye of Southern storms or amid icebergs of the North, Nikos&#039;s unparalleled skill as a navigator allowed him to always keep his ship on the chosen course.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tabula of Aeons]]&#039;&#039;&#039;[[File:Tabula of Aeons.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| —&lt;br /&gt;
|This item is required for completing your {{cl|Epic|A Matter of Faith|quest}}.&lt;br /&gt;
|At last, it&#039;s in your hands! Sadly, its curious script will yield its secret only to someone well versed in such things.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tanat&#039;s Skull]]&#039;&#039;&#039;[[File:Tanat&#039;s Skull.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|While it&#039;s in your inventory, grants {{pos|+0.33%}} Miracle Chance, {{pos|-0.33%}} Fumble Chance, and {{pos|-0.33%}} Cooldowns Duration for each {{neg|missing}} percent of Health.&lt;br /&gt;
|Tanats, also known as the First Martyrs, are revered by Hieronites almost as much as the Host itself. A long time ago, they sacrificed their lives to hasten the coming of the Day of Truth, and now even their relics possess a miraculous power.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Conquest of the Hills Tapestry]]&#039;&#039;&#039;[[File:The Conquest of the Hills Tapestry.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|4|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Grants {{pos|+15%}} Weapon Damage and {{pos|-10%}} Damage Taken while it&#039;s in your inventory.&lt;br /&gt;
|Conquering the Firn foothills was a major milestone for the Kingdom of Aldor. This tapestry was weaved by an unknown master to honor that grand victory, and has been considered lost until now. According to legends, whoever obtains it is destined for great accomplishments.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Loot]]&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Artifacts&amp;diff=75670</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Artifacts&amp;diff=75670"/>
		<updated>2026-04-12T11:16:51Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Added Tabula of Aeons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are special items which can be found in the [[Chests]] of distant [[Dungeons]] or other unique locations. Some are usable items, and some need to be in your inventory to gain their bonus. Carrying them in the [[Backpack]] will not provide the bonus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; style=&amp;quot;margin: auto; text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;3%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;2%&amp;quot; | {{abbr|Inv. slots|Width {{x}} Height}}&lt;br /&gt;
! width=&amp;quot;2%&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Price[[File:Gold.png|27x27px]]&lt;br /&gt;
! width= 10% | Effect&lt;br /&gt;
! width= 10% | Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Axonian Lantern]]&#039;&#039;&#039;[[File:Axonian Lantern.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| 200&lt;br /&gt;
|  Can be ignited when equipped or fastened to the belt.&amp;lt;br /&amp;gt;&lt;br /&gt;
{{C|Sacred|Illuminates}} the surroundings within &#039;&#039;&#039;9&#039;&#039;&#039; tiles.&lt;br /&gt;
&lt;br /&gt;
Remaining within a lit area removes the penalties of darkness.&lt;br /&gt;
&lt;br /&gt;
Slowly replenishes its charge over time.&lt;br /&gt;
| A ghostly glimmer of a long-extinguished empire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Barbador the Lame&#039;s Atlas of Aldor]]&#039;&#039;&#039;[[File:Barbador the Lame&#039;s Atlas of Aldor.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|3|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Using it reveals the terrain and certain locations across the entire global map.&lt;br /&gt;
&lt;br /&gt;
While it&#039;s in your inventory, grants {{pos|+20%}} Fatigue Resistance and {{pos|+10%}} Energy Restoration.&lt;br /&gt;
|The maps drawn by the renown Aldorian traveler, Barbador the Lame, are valued not only for incredible accuracy but also their powerful talismanic properties, which can fortify one&#039;s resolve during the most arduous journeys.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bone Charm]]&#039;&#039;&#039;[[File:Hildatrinket.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| —&lt;br /&gt;
| {{C|Energy|Space for bonus}}&lt;br /&gt;
While in the inventory, grants bonuses that can be added through the crafting menu with rare hunting trophies. The bonuses are empowered by killing respective animals and are refreshed by using more trophies of the required type.&lt;br /&gt;
&lt;br /&gt;
The charm can grant up to 3 different bonuses simultaneously. Upon reaching the limit, a new bonus will replace the oldest one.&lt;br /&gt;
| If Norrheim hunters are to be believed, the spirit of a slain animal can be compelled to offer aid through a special incantation, though its exact words are known only to a few.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Bone Cradle]]&#039;&#039;&#039;[[File:Bone Cradle.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 1000&lt;br /&gt;
|While it&#039;s in your inventory, killing an enemy grants {{pos|+9%}} Life Drain, {{pos|-9%}} Damage Taken, and {{pos|+9%}} Experience Gain for {{C|Epic|9}} turns, while also reducing Sanity by {{neg|6}} and with {{C|Epic|33%}} chance activating {{pos|Unholy Blessing}} for {{C|Epic|9}} turns.&lt;br /&gt;
|A necromantic artifact created by mages of ancient Axonia and later rediscovered by Venemist. Picking it up instantly fills your mind with barely audible, lingering whispers in a long-dead language...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Blessed Aquamanile]]&#039;&#039;&#039;[[File:Blessed Aquamanile.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Can be activated once per day. Sates {{pos|50%}} Thirst, replenishes {{pos|25%}} Max Health, and improves the Condition of each body part by {{pos|15%}}.&lt;br /&gt;
|A bronze jug in the form of a lion, expertly crafted on the Bronze Isles by an unknown master. Somehow this aquamanile found its way to Aldor, where it was blessed by the Archtheurgist of the High Hieron himself to serve as an eternal source of water to those dying of thirst - whenever emptied, it miraculously refills itself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Casket with St Wald Relics]]&#039;&#039;&#039;[[File:Casket with St Wald Relics.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 1000&lt;br /&gt;
|Grants {{pos|+30%}} Unholy Resistance and {{pos|Immunity}} to the {{neg|Curse}} effect while it&#039;s in your inventory.&lt;br /&gt;
|St Wald, one of the first Aldorian saints, left his mark in history as a great preacher and an implacable enemy of heretics and the wicked. His relics are said to possess miraculous properties, capable of warding off the evil eye and cleansing malicious curses.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Codex of the Triple Hand Order]]&#039;&#039;&#039;[[File:Codex of the Triple Hand Order.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 800&lt;br /&gt;
|Has a {{C|Epic|25%}} chance to grant {{pos|Blessing}} for {{C|Epic|100}} turns upon killing an {{neg|Undead}} or {{neg|Proselyte}} enemy while it&#039;s in your inventory.&lt;br /&gt;
|This hefty tome is written in the Order&#039;s notorious code which no one has yet managed to crack. It&#039;s rumored that this book was blessed by all three Hands of the Host, and that it contains the full history of the Order and every mystery of creation they were privy to...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Cleansing Chalice]]&#039;&#039;&#039;[[File:Cleansing Chalice.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Can be filled with water.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Drinking from the chalice replenishes {{C|Energy|10%}} Max Energy and removes all negative Physical and Magical effects. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each removed effect reduces Fatigue by {{pos|1%}}.&lt;br /&gt;
|Before being lost during the Crimson Plague outbreak, this ancient relic had been used in healing rituals of the High Hieron. According to rumors, it was stolen by an unknown monk, and any attempts at tracking him down proved to be unsuccessful.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Crown of Benor the Dauntless]]&#039;&#039;&#039;[[File:Crown of Benor the Dauntless.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 1200&lt;br /&gt;
|Magic Power {{Pos|+5%}}&lt;br /&gt;
&lt;br /&gt;
Fortitude {{Pos|+15%}}&lt;br /&gt;
&lt;br /&gt;
Ability Energy Cost {{Pos|-5%}}&lt;br /&gt;
&lt;br /&gt;
While equipped or in this inventory:&lt;br /&gt;
&lt;br /&gt;
Killing enemies replenishes {{pos|twice}} as much Situational Morale and Sanity. Increases the activation rate, power, and duration of positive Psyce States by {{pos|25%.}}&lt;br /&gt;
|Benor The Dauntless, the last king of Sentia, earned his eternal glory through great martial feast. Even The Alds, his sworn enemies, deeply admired his bravery. After finally slaying the king in battle, the Alds constructed a tomb, where he was respectfully buried with his full royal attire.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Ethnarch&#039;s Funeral Mask]]&#039;&#039;&#039;[[File:Ethnarch&#039;s Funeral Mask.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Once per day negates {{neg|lethal damage}}, while also replenishing {{pos|20%}} Max Health and {{C|Energy|35%}} Max Energy.&lt;br /&gt;
|Ancient Axonians held a belief that many thousand years in the future all the dead would be resurrected into this world. That&#039;s why no expenses were spared on Axonians kings&#039; burials - it was especially important to preserve the visage of deceased rulers, so that after countless centuries of waiting thay could get properly restored to their full glory.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Foremother of Snakes Statuette]]&#039;&#039;&#039;[[File:Foremother of Snakes Statuette.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Can be activated once per day. Reduces intoxication by {{pos|50%}} and removes the effects of {{neg|Bad Trip}}, {{neg|Poisoning}}, {{neg|Drunkenness}}, as well as {{neg|Aftermaths}} from every type of drug.&lt;br /&gt;
|No one knows where this statuette came from: some belive it was made in Axonia, while others claim it to be an artifact of an even more ancient civilization. One thing can be said with certainty though: it depicts a long-forgotten goddess or high priestess, a prayer to which provides a blessing that can cure even the deadliest poisons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Hazzun Celestial Sphere]]&#039;&#039;&#039;[[File:Hazzun Celestial Sphere.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|3}}&lt;br /&gt;
| 600&lt;br /&gt;
|Can be activated on the surface once per day.&lt;br /&gt;
&lt;br /&gt;
If activated during {{C|Epic|day time}}, grants one of these effects at random for {{C|Epic|1440}} turns: {{pos|Sturdiness}} or {{pos|Life Drain}}&lt;br /&gt;
&lt;br /&gt;
If activated during {{C|Epic|night time}}, grants one of these effects at random for {{C|Epic|2880}} turns: {{pos|Energy Drain}} or {{pos|Receptiveness}}&lt;br /&gt;
|An extraordinary large, spherical morion with a detailed celestial map inscribed on its finely-polished surface. This artifact used to hold a prominent place in the rituals of Hazzun oracles - that is until it was captured by King Etbert&#039;s soldiers during the last of the Radiant Wars.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Nikos of Arpheon&#039;s Astrolabe]]&#039;&#039;&#039;[[File:Nikos of Arpheon&#039;s Astrolabe.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Can be activated on the surface once per day during night time. Grants {{pos|Clear Vision}} for {{C|Epic|2880}} turns.&lt;br /&gt;
|Nikos of Arpheon was perhaps the greatest seafarer known to the world. He was the first one to make a successful voyage around the Continent about a century ago. Even in the eye of Southern storms or amid icebergs of the North, Nikos&#039;s unparalleled skill as a navigator allowed him to always keep his ship on the chosen course.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tabula of Aeons]]&#039;&#039;&#039;[[File:Tabula of Aeons.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| —&lt;br /&gt;
|This item is required for completing your {{C|Epic|quest}}.&lt;br /&gt;
|At last, it&#039;s in your hands! Sadly, its curious script will yield its secret only to someone well versed in such things.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Tanat&#039;s Skull]]&#039;&#039;&#039;[[File:Tanat&#039;s Skull.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|While it&#039;s in your inventory, grants {{pos|+0.33%}} Miracle Chance, {{pos|-0.33%}} Fumble Chance, and {{pos|-0.33%}} Cooldowns Duration for each {{neg|missing}} percent of Health.&lt;br /&gt;
|Tanats, also known as the First Martyrs, are revered by Hieronites almost as much as the Host itself. A long time ago, they sacrificed their lives to hasten the coming of the Day of Truth, and now even their relics possess a miraculous power.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[The Conquest of the Hills Tapestry]]&#039;&#039;&#039;[[File:The Conquest of the Hills Tapestry.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|4|2}}&lt;br /&gt;
| 600&lt;br /&gt;
|Grants {{pos|+15%}} Weapon Damage and {{pos|-10%}} Damage Taken while it&#039;s in your inventory.&lt;br /&gt;
|Conquering the Firn foothills was a major milestone for the Kingdom of Aldor. This tapestry was weaved by an unknown master to honor that grand victory, and has been considered lost until now. According to legends, whoever obtains it is destined for great accomplishments.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Loot]]&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Ascended_Archon&amp;diff=75461</id>
		<title>Ascended Archon</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Ascended_Archon&amp;diff=75461"/>
		<updated>2026-04-11T21:42:17Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Added concept art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}__NOTOC__&lt;br /&gt;
=Phase 1: Archon=&lt;br /&gt;
{{Quote|A leader of the vampiric cult, occupying this monastery. The Stoneshard in his hands doesn&#039;t bode well.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;justify-content:space-around;align-items:flex-end;max-width:600px;&amp;quot;&amp;gt;[[File:Statue of Sacrifice.png|link=|class=image2x]][[File:Archon.png|link=|class=image2x]][[File:Statue of Contemplation.png|link=|class=image2x]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{quote|How arrogant... Look around you, it&#039;s over! Soon both the Stoneshard and your souls will serve the higher purpose!}}&lt;br /&gt;
&lt;br /&gt;
* Archon is invulnerable in his humanoid form.&lt;br /&gt;
* He uses the Statue of Sacrifice to attack Verren and Statue of Contemplation to raise the [[Ritual Restless]]. [[File:Ritual Restless.png|link=Ritual Restless]]&lt;br /&gt;
* Destroy the Statues on the sides to deactivate his protective bubble.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SkillTable/head|enemy skills=1}}&lt;br /&gt;
{{SkillTable/row|Blood Puddle}}&lt;br /&gt;
{{SkillTable/row|Blood Clot}}&lt;br /&gt;
{{SkillTable/row|Summon the Restless}}&lt;br /&gt;
{{SkillTable/row|Unholy Ritual}}&lt;br /&gt;
{{SkillTable/end}}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
=Phase 2: Ascended Archon=&lt;br /&gt;
&amp;lt;div style=&#039;float: right&#039;&amp;gt;{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{quote|Late... Your... fight... is futile!.. I... ASCEND!}}&lt;br /&gt;
&lt;br /&gt;
* Archon is vulnerable in his Abomination form. Defeat him to finish the Tutorial.&lt;br /&gt;
* The hint for this bossfight is in the skill descriptions.&lt;br /&gt;
* Ascended Archon serves as a tutorial to bossfights in general.&lt;br /&gt;
* Players have previously defeated this boss using various builds and methods, including using no skills and fighting bare-handed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SkillTable/head|enemy skills=1}}&lt;br /&gt;
{{SkillTable/row|Bestial Charge}}&lt;br /&gt;
{{SkillTable/row|Wild Swipe (Ascended Archon)}}&lt;br /&gt;
{{SkillTable/row|Jump Away}}&lt;br /&gt;
{{SkillTable/row|Corpse Devourment}}&lt;br /&gt;
{{SkillTable/row|Phantom Bats}}&lt;br /&gt;
{{SkillTable/end}}&lt;br /&gt;
&lt;br /&gt;
==Possible Loot==&lt;br /&gt;
*[[Stoneshard (item)|Stoneshard]] - always.&lt;br /&gt;
&lt;br /&gt;
==Interesting Facts==&lt;br /&gt;
* Perhaps the Archon and [[Diary Page 3-3|Abbot Vidian]] are one and the same person. But at the moment there is no conclusive evidence of this.&lt;br /&gt;
* The Archon simultaneously uses both Sanguimancy and Necromancy - a crazy cocktail of forbidden knowledge.&lt;br /&gt;
* The appearance of the Ascended Archon is suspiciously similar to how demons are depicted in the eschatological stories of the Triple Hand Order.&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:ArchonFace.png|thumb|His Holiness&lt;br /&gt;
File:ArchonArena.png|thumb|Archon arena in the Phase 1&lt;br /&gt;
File:ArchonArena2.png|thumb|Archon arena in the Phase 2&lt;br /&gt;
File:Archon intro.gif|thumb|Ascended Archon old animations&lt;br /&gt;
File:Archon Concept-Art.png|thumb|Ascended Archon concept-art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies#Bosses|Bosses]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Enemy navbox}}&lt;br /&gt;
[[Category:Enemy_NPCs]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Archon_Concept-Art.png&amp;diff=75460</id>
		<title>File:Archon Concept-Art.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Archon_Concept-Art.png&amp;diff=75460"/>
		<updated>2026-04-11T21:41:46Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Anointed&amp;diff=75459</id>
		<title>Anointed</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Anointed&amp;diff=75459"/>
		<updated>2026-04-11T21:38:39Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Added concept art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&#039;float: right&#039;&amp;gt;{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possible Loot==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Anointed Concept-Art.png|thumb|Anointed concept-art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies#Secret Cults (Proselytes)|Secret Cults (Proselytes)]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Enemy navbox}}&lt;br /&gt;
[[Category:Enemy_NPCs]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Anointed_Concept-Art.png&amp;diff=75458</id>
		<title>File:Anointed Concept-Art.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Anointed_Concept-Art.png&amp;diff=75458"/>
		<updated>2026-04-11T21:38:25Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Templar_(Mace)&amp;diff=75457</id>
		<title>Templar (Mace)</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Templar_(Mace)&amp;diff=75457"/>
		<updated>2026-04-11T21:37:12Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Added concept art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&#039;float: right&#039;&amp;gt;{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possible Loot==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Templar Concept-Art.png|thumb|Templar concept-art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies#Secret Cults (Proselytes)|Secret Cults (Proselytes)]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Enemy navbox}}&lt;br /&gt;
[[Category:Enemy_NPCs]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Templar_(Sword)&amp;diff=75456</id>
		<title>Templar (Sword)</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Templar_(Sword)&amp;diff=75456"/>
		<updated>2026-04-11T21:36:52Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Added concept art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&#039;float: right&#039;&amp;gt;{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possible Loot==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Templar Concept-Art.png|thumb|Templar concept-art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies#Secret Cults (Proselytes)|Secret Cults (Proselytes)]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Enemy navbox}}&lt;br /&gt;
[[Category:Enemy_NPCs]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Templar_Concept-Art.png&amp;diff=75455</id>
		<title>File:Templar Concept-Art.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Templar_Concept-Art.png&amp;diff=75455"/>
		<updated>2026-04-11T21:36:08Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Amalgam_(Tongue)&amp;diff=75454</id>
		<title>Amalgam (Tongue)</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Amalgam_(Tongue)&amp;diff=75454"/>
		<updated>2026-04-11T21:35:26Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Added concept art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&#039;float: right&#039;&amp;gt;{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possible Loot==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Amalgam Concept-Art.png|thumb|Amalgam concept-art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies#Secret Cults (Proselytes)|Secret Cults (Proselytes)]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Enemy navbox}}&lt;br /&gt;
[[Category:Enemy_NPCs]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Amalgam_Concept-Art.png&amp;diff=75453</id>
		<title>File:Amalgam Concept-Art.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Amalgam_Concept-Art.png&amp;diff=75453"/>
		<updated>2026-04-11T21:34:53Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Ecclesiarch&amp;diff=75452</id>
		<title>Ecclesiarch</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Ecclesiarch&amp;diff=75452"/>
		<updated>2026-04-11T21:34:09Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Added concept art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&#039;float: right&#039;&amp;gt;{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possible Loot==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Ecclesiarch Concept-Art.png|thumb|Ecclesiarch concept-art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies#Secret Cults (Proselytes)|Secret Cults (Proselytes)]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Enemy navbox}}&lt;br /&gt;
[[Category:Enemy_NPCs]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Ecclesiarch_Concept-Art.png&amp;diff=75451</id>
		<title>File:Ecclesiarch Concept-Art.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Ecclesiarch_Concept-Art.png&amp;diff=75451"/>
		<updated>2026-04-11T21:33:29Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Liturgist&amp;diff=75450</id>
		<title>Liturgist</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Liturgist&amp;diff=75450"/>
		<updated>2026-04-11T21:32:48Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Added concept art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&#039;float: right&#039;&amp;gt;{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possible Loot==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Liturgist Concept-Art.png|thumb|Liturgist concept-art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies#Secret Cults (Proselytes)|Secret Cults (Proselytes)]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Enemy navbox}}&lt;br /&gt;
[[Category:Enemy_NPCs]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Liturgist_Concept-Art.png&amp;diff=75449</id>
		<title>File:Liturgist Concept-Art.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Liturgist_Concept-Art.png&amp;diff=75449"/>
		<updated>2026-04-11T21:32:10Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Unchained&amp;diff=75448</id>
		<title>Unchained</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Unchained&amp;diff=75448"/>
		<updated>2026-04-11T21:31:01Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Added concept art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&#039;float: right&#039;&amp;gt;{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possible Loot==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Chainbound Concept-Art.png|thumb|Unchained concept-art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies#Secret Cults (Proselytes)|Secret Cults (Proselytes)]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Enemy navbox}}&lt;br /&gt;
[[Category:Enemy_NPCs]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Chainbound&amp;diff=75447</id>
		<title>Chainbound</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Chainbound&amp;diff=75447"/>
		<updated>2026-04-11T21:30:29Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Added concept art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&#039;float: right&#039;&amp;gt;{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possible Loot==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Chainbound Concept-Art.png|thumb|Chainbound concept-art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies#Secret Cults (Proselytes)|Secret Cults (Proselytes)]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Enemy navbox}}&lt;br /&gt;
[[Category:Enemy_NPCs]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Chainbound_Concept-Art.png&amp;diff=75446</id>
		<title>File:Chainbound Concept-Art.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Chainbound_Concept-Art.png&amp;diff=75446"/>
		<updated>2026-04-11T21:29:50Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Apostle&amp;diff=75445</id>
		<title>Apostle</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Apostle&amp;diff=75445"/>
		<updated>2026-04-11T21:27:54Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Added concept art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&#039;float: right&#039;&amp;gt;{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote}}&lt;br /&gt;
&lt;br /&gt;
==Mini-boss Hint==&lt;br /&gt;
{{Quote|Before the war and the plague, the abbey was home to a theurgist, a miracle-worker — pilgrims flocked from all across Aldor seeking his blessing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I don&#039;t know what became of him. No word of his death has ever reached us — and that, I&#039;m afraid, is not a good sign…}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possible Loot==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:ApostleConcept.webp|thumb|Apostle concept-art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies#Secret Cults (Proselytes)|Secret Cults (Proselytes)]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Enemy navbox}}&lt;br /&gt;
[[Category:Enemy_NPCs]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:ApostleConcept.webp&amp;diff=75444</id>
		<title>File:ApostleConcept.webp</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:ApostleConcept.webp&amp;diff=75444"/>
		<updated>2026-04-11T21:27:08Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Seer&amp;diff=75443</id>
		<title>Seer</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Seer&amp;diff=75443"/>
		<updated>2026-04-11T21:26:29Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Added concept art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&#039;float: right&#039;&amp;gt;{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote}}&lt;br /&gt;
&lt;br /&gt;
==Mini-boss Hint==&lt;br /&gt;
{{Quote|Come to think of it: shortly before all this, a raving preacher wandered through our parts. He swore he&#039;d seen the coming end of days and promised all manner of divine punishment upon our heads. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then he headed off toward that monastery — and that&#039;s when his threats started coming true…}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possible Loot==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:ApostateConcept.webp|thumb|Seer concept-art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies#Secret Cults (Proselytes)|Secret Cults (Proselytes)]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Enemy navbox}}&lt;br /&gt;
[[Category:Enemy_NPCs]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Apostate&amp;diff=75442</id>
		<title>Apostate</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Apostate&amp;diff=75442"/>
		<updated>2026-04-11T21:25:31Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Added concept art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&#039;float: right&#039;&amp;gt;{{{{{1|Tooltip hover box}}}|title={{Enemy}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote|Apostates are former clerics of the Host, drawn mad by the apocalyptic visions of their new patron. They are in charge of choosing which cultists are worthy of receiving the Gift.}}&lt;br /&gt;
&lt;br /&gt;
==Mini-boss Hint==&lt;br /&gt;
{{Quote|We had a visit from a wandering priest who was all too eager to descend below the monastery and consecrate its cloisters. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One night, he sneaked out of his room, and that was the last we saw of him. Since then, this mess with the catacombs has only gotten worse. It can&#039;t be a coincidence.}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{SkillTable/head|enemy skills=4}}&lt;br /&gt;
{{SkillTable/row|Lacerate}}&lt;br /&gt;
{{SkillTable/row|Draining Sigil}}&lt;br /&gt;
{{SkillTable/row|Curse of Agony}}&lt;br /&gt;
{{SkillTable/row|Life Leech}}&lt;br /&gt;
{{SkillTable/row|Bloodthirst}}&lt;br /&gt;
{{SkillTable/end}}&lt;br /&gt;
&lt;br /&gt;
==Possible Loot==&lt;br /&gt;
* Jewelry&lt;br /&gt;
** (15%) Tier 1-2 [[Rings|Ring]]&lt;br /&gt;
**(15%) Tier 1-2 [[Amulets|Amulet]]&lt;br /&gt;
* Scrolls&lt;br /&gt;
** (33%) [[Scrolls|Scroll]]&lt;br /&gt;
* Medicine&lt;br /&gt;
** (15%) [[Potions|Potion]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:ApostateConcept.webp|thumb|Apostate concept-art&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Enemies#Secret Cults (Proselytes)|Secret Cults (Proselytes)]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Enemy navbox}}&lt;br /&gt;
[[Category:Enemy_NPCs]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:ApostateConcept.webp&amp;diff=75441</id>
		<title>File:ApostateConcept.webp</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:ApostateConcept.webp&amp;diff=75441"/>
		<updated>2026-04-11T21:24:01Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Situations&amp;diff=75440</id>
		<title>Situations</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Situations&amp;diff=75440"/>
		<updated>2026-04-11T21:14:30Z</updated>

		<summary type="html">&lt;p&gt;Mindwitness: Added info about guard inspection chance increase to Reinforcements situatuon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Settlements&#039; &#039;&#039;&#039;Situations&#039;&#039;&#039; are introduced in Rags to Riches update. Situations are timed events that affect the Settlement and its surroundings, creating new opportunities and challenges for the player.&lt;br /&gt;
[[File:Situations.png|alt=Settlements&#039; Situations can be shown in Reputation tab|thumb|500x500px|Settlements&#039; Situations can be shown in Reputation tab]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
Situations are categorized into 3 types: {{C|+|Positive}}, {{C|Orange|Neutral}}, and {{C|-|Negative}}. Positive Situations are centered around various boons. Neutral ones come with both beneficial and detrimental effects. And Negative Situations mostly harm the affected Settlement and can cause new {{C|-|Negative}} Economical Situations to appear. Each Situation comes with its own special effects like adding new [[NPCs]], altering some of the existing speech and dialogue lines and affecting prices. There are currently 12 Situations: 9 main ones and 3 Economical ones.&lt;br /&gt;
&lt;br /&gt;
Completing Contracts in a given Settlement increases the chance for Positive and Neutral Situations to appear. Failing a Contract increases the chance for Negative Situations to appear. This also applies if the Contract gets completed or failed through the simulated completion of Contracts by other mercenaries.&lt;br /&gt;
&lt;br /&gt;
* Positive and Neutral Situations last for a 7 days before potentially reappearing in another village. &lt;br /&gt;
* Negative Situations won’t go away until the player clears a corresponding [[Contract]], then the Negative Situation gets removed some time after completion. This also works if the Contract gets completed through the simulated completion of Contracts by other mercenaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Positive Situations ==&lt;br /&gt;
=== Fair ===&lt;br /&gt;
{{#tip-img: {{filepath:Stoneshard Fair.png}} | {{Tooltip hover box|title=Settlement Situation: Fair}} }}&lt;br /&gt;
[[File:Fair.png|alt=Travelling Fair at the settlement|thumb|Travelling Fair at the settlement]]&lt;br /&gt;
{{Quote|A brief flash of merriment and prosperity in the otherwise bleak day-to-day life.}}&lt;br /&gt;
&#039;&#039;&#039;Fair&#039;&#039;&#039; is organized by Wandering Traders, who offer a large selection of [[Commodities]] for affordable prices. In Fair, all markets and general merchants will closed their stalls.&lt;br /&gt;
&lt;br /&gt;
* [[Alcohol]] Selling Prices {{Positive|-15%}}&lt;br /&gt;
* [[Food]] Selling Prices {{Positive|-15%}}&lt;br /&gt;
* Trade Favorability {{Positive|+10%}}&lt;br /&gt;
* Stocks Size {{Positive|+20%}}&lt;br /&gt;
* The settlement receives a visit from [[Wandering Traders]]&lt;br /&gt;
&lt;br /&gt;
=== Flea Market ===&lt;br /&gt;
{{Quote|Chaos breeds opportunity, and those who clever enough to seize it rarely want for much.}}&lt;br /&gt;
&#039;&#039;&#039;Flea Market&#039;&#039;&#039; is almost similar with Fair situation in other Settlement. But instead of Wandering Traders, [[Rotten Willow Tavern]] attracting Wandering Junk Dealers, who sell wide arrange and random items, weapons, ammos, jewelries, junks, with quality ranging from broken to almost pristine with quite steep price. {{C|Unique Trait|This situation unique only in Rotten Willow Tavern.}}&lt;br /&gt;
&lt;br /&gt;
* [[Valuables]] Buying Prices {{Pos|+10%}}&lt;br /&gt;
* Trade Favorability {{Pos|+10%}}&lt;br /&gt;
* Stocks Size {{Pos|+30%}}&lt;br /&gt;
* The Settlement receives a visit from [[Wandering Junk Dealers]]&lt;br /&gt;
&lt;br /&gt;
=== Bloom ===&lt;br /&gt;
{{#tip-img: {{filepath:Bloom.png}} | {{Tooltip hover box|title=Settlement Situation: Bloom}} }}&lt;br /&gt;
{{Quote|Nature takes back what&#039;s hers: nearby meadows and forest are once again alive with fresh growth.}}&lt;br /&gt;
&#039;&#039;&#039;Bloom&#039;&#039;&#039; greatly boosts the amount of plants and mushrooms in the area while also increasing the demand both for them and medical items. The settlement itself gets a visit from a group of peasant Foragers, who’ll gladly sell any rare plants they’ve collected. In addition, there is a slight chance for rare plants to spawn outside of [[Dungeons|Caves]], [[Points of Interest|Dens]], and [[Points of Interest|Hunting Grounds]].&lt;br /&gt;
&lt;br /&gt;
* [[Medicine]] Selling Prices {{Positive|-20%}}&lt;br /&gt;
* [[Ingredients|Herbs]] Buying Prices {{Positive|+75%}}&lt;br /&gt;
* Herbs and mushrooms are more {{Positive|abundant}} in the area&lt;br /&gt;
* The settlement receives a visit from [[Foragers]]&lt;br /&gt;
** Rare plants have a chance to appear outside of Caves, Dens, and Hunting Grounds&lt;br /&gt;
* In [[Rotten Willow Tavern]], there will be a Forager who sells mostly [[Marble Truffle]]&lt;br /&gt;
&lt;br /&gt;
=== Rut ===&lt;br /&gt;
{{#tip-img: {{filepath:Rut.png}} | {{Tooltip hover box|title=Settlement Situation: Rut}} }}&lt;br /&gt;
[[File:Rut Hunters.png|thumb|The hunting season begins]]&lt;br /&gt;
{{Quote|The cycle of life takes another turn, and animals are gathering in this area for the purpose of procreation.}}&lt;br /&gt;
&#039;&#039;&#039;Rut&#039;&#039;&#039; will repopulate all dens around the settlement, increasing animal spawn rates, and attracting Hunters, who are always partial to making a trade.&lt;br /&gt;
&lt;br /&gt;
* Area Wilderness {{Negative|+50%}}&lt;br /&gt;
* [[Enemies#Animals|Animals]] are more {{Positive|abundant}} in the area&lt;br /&gt;
* The settlement receives a visit from [[Hunters]]&lt;br /&gt;
&lt;br /&gt;
== Neutral Situations ==&lt;br /&gt;
=== Competition ===&lt;br /&gt;
{{#tip-img: {{filepath:Competition.png}} | {{Tooltip hover box|title=Settlement Situation: Competition}} }}&lt;br /&gt;
{{Quote|Mercenaries are flocking here from all over Aldor, goaded by rumor of lucrative contracts. Getting one for yourself is bound to involve some rivalry.}}&lt;br /&gt;
Stems from the presence of rival Mercenaries in the settlement. &#039;&#039;&#039;Competition&#039;&#039;&#039; reduces the number of available contracts, adds negative modifiers to the remaining ones, and narrows the time window for their completion. On the upside, these high difficulty contracts will net you a much bigger reward.&lt;br /&gt;
&lt;br /&gt;
* Available [[Contracts &amp;amp; Tasks|Contracts]] {{Negative|-1}}&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Time Limit {{Negative|-33%}}&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain {{Positive|+35%}}&lt;br /&gt;
* [[Alcohol]] Selling Prices {{Negative|+30%}}&lt;br /&gt;
* [[Alcohol]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* [[Medicine]] Selling Prices {{Negative|+30%}}&lt;br /&gt;
* [[Medicine]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* All available contracts are more challenging.&lt;br /&gt;
* The settlement receives a visit from [[Mercenaries]].&lt;br /&gt;
&lt;br /&gt;
=== Pilgrimage ===&lt;br /&gt;
{{#tip-img: {{filepath:Stoneshard Pilgrimage.png}} | {{Tooltip hover box|title=Settlement Situation: Pilgrimage}} }}&lt;br /&gt;
{{Quote|Even though many holy sites have fallen into disrepair, there&#039;s still enough people not ready to simply give up on their way of living.}}&lt;br /&gt;
&#039;&#039;&#039;Pilgrimage&#039;&#039;&#039; is tied to a group of monks who wander between the holy sites of Aldor. They’re capable of granting a lengthy blessing to your character and boost the reputation gain for completing Crypt and Catacombs contracts. At the same time, they put a noticeable strain on local food and medicine prices.&lt;br /&gt;
&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Crypt]]) {{Positive|+25%}}&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Catacombs]]) {{Positive|+25%}}&lt;br /&gt;
* [[Food]] Selling Prices {{Negative|+30%}}&lt;br /&gt;
* [[Food]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* [[Medicine]] Selling Prices {{Negative|+30%}}&lt;br /&gt;
* [[Medicine]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* The settlement receives a visit from [[Pilgrims]].&lt;br /&gt;
&lt;br /&gt;
=== Occult Consilium ===&lt;br /&gt;
{{Quote|The desire to grasp the very nature of things has never been deterred by laws and prohibitions.}}&lt;br /&gt;
&#039;&#039;&#039;Occult Consilium&#039;&#039;&#039; will bring some Occultists to gather and conduct secret meeting at [[Rotten Willow Tavern]]. With the appeareance of Occultists they can provide higher tier magic treaties, and they will very pleased if we can clean and even harvest the near crypt and catacombs for their researches. {{C|Unique Trait|This situation unique only in Rotten Willow Tavern.}}&lt;br /&gt;
&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Crypt]]) {{Pos|+33%}}&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Catacombs]]) {{Pos|+33%}}&lt;br /&gt;
* [[Ingredients]] Buying Prices {{Pos|+60%}}&lt;br /&gt;
* The settlement receives a visit from [[Occultists]]&lt;br /&gt;
&lt;br /&gt;
=== Reinforcements ===&lt;br /&gt;
{{#tip-img: {{filepath:Reinforcements.png}} | {{Tooltip hover box|title=Settlement Situation: Reinforcements}} }}&lt;br /&gt;
[[File:Osbrook Reinforcement.png|thumb|Reinforcements took up their positions in the settlement.]]&lt;br /&gt;
{{Quote|At least for a time, the locals can sleep soundly at night - their safety is well guarded}}&lt;br /&gt;
Signify the arrival of additional guards. &#039;&#039;&#039;Reinforcements&#039;&#039;&#039; reduces the number of enemies and ambushes around the settlement while also increasing the price of food and alcohol. To offset this, you’ll be able to earn some Reputation simply by killing any remaining enemies around the village.&lt;br /&gt;
&lt;br /&gt;
* Area Wilderness {{Positive|-50%}}&lt;br /&gt;
* [[Random Encounters|Ambush]] Chance {{Positive|-100%}}&lt;br /&gt;
* [[Alcohol]] Selling Prices {{Negative|+30%}}&lt;br /&gt;
* [[Alcohol]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* [[Food]] Selling Prices {{Negative|+30%}}&lt;br /&gt;
* [[Food]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* While in the area, killing enemies grants [[Reputation]].&lt;br /&gt;
* The settlement is reinforced by additional [[Soldiers]].&lt;br /&gt;
* {{C|Gray|In addition, the guard inspection chance increases.}}&lt;br /&gt;
&lt;br /&gt;
=== Outlaw Gathering ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|Sometimes even criminals need a place where they can settle matters peacefully among themselves.}}&lt;br /&gt;
Signify the arrival of more peaceful brigands around and inside the [[Rotten Willow Tavern]]. Many Brigands Chiefs holding meeting about their work and relation with each other, offering brief cease fire near the area. And for those who stubborn enough to still mugging people at that time are deemed unworthy and you&#039;ll rewarded if you help clean them out of the area. {{C|Unique Trait|This situation unique only in Rotten Willow Tavern.}}&lt;br /&gt;
&lt;br /&gt;
* Area Wilderness {{Positive|-50%}}&lt;br /&gt;
* [[Random Encounters|Ambush]] Chance {{Positive|-100%}}&lt;br /&gt;
* [[Alcohol]] Selling Prices {{Negative|+50%}}&lt;br /&gt;
* [[Alcohol]] Buying Prices {{Positive|+30%}}&lt;br /&gt;
* [[Food]] Selling Prices {{Negative|+50%}}&lt;br /&gt;
* [[Food]] Buying Prices {{Positive|+30%}}&lt;br /&gt;
* While in the area, killing enemies grants [[Reputation]].&lt;br /&gt;
* A group of [[Brigand Chiefs]] is holding a meeting at the tavern.&lt;br /&gt;
&lt;br /&gt;
== Negative Situations ==&lt;br /&gt;
=== Dangerous Roads ===&lt;br /&gt;
{{#tip-img: {{filepath:Dangerous Roads.png}} | {{Tooltip hover box|title=Settlement Situation: Dangerous Roads}} }}&lt;br /&gt;
{{Quote|&amp;quot;The rampant banditry has reached its speak, and very few have the courage to venture outside the settlement.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Bastion]]) {{Positive|+50%}}&lt;br /&gt;
* Trade Favorability {{Negative|-5%}}&lt;br /&gt;
* Stocks Size {{Negative|-25%}}&lt;br /&gt;
* [[Commodities]] Selling Prices {{Positive|+10%}}&lt;br /&gt;
* [[Random Encounters|Ambush]] Chance {{Negative|+25%}}&lt;br /&gt;
* Area Wilderness {{Negative|+33%}}&lt;br /&gt;
&lt;br /&gt;
Each day, has a chance to disrupt the usual order of things in the settlement, resulting in &#039;&#039;&#039;Delayed Deliveries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Pestilence ===&lt;br /&gt;
{{#tip-img: {{filepath:Pestilence.png}} | {{Tooltip hover box|title=Settlement Situation: Pestilence}} }}&lt;br /&gt;
[[File:PestilenceRats.png|thumb|The noxious fumes and rats that infest the settlement]]&lt;br /&gt;
{{Quote|&amp;quot;A strange sickness plagues the land: people, animals, and even plants slowly wither and waste away.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Catacombs]]) {{Positive|+50%}}&lt;br /&gt;
* [[Medicine]] Selling Prices {{Negative|+40%}}&lt;br /&gt;
* [[Medicine]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* [[Enemies#Animals|Animals]] in the area have chance to be sick.&lt;br /&gt;
* Gathered mushrooms and berries have chance to be rotten.&lt;br /&gt;
&lt;br /&gt;
Each day, has a chance to disrupt the usual order of things in the settlement, resulting in &#039;&#039;&#039;Delayed Deliveries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Nightmares ===&lt;br /&gt;
{{#tip-img: {{filepath:Nightmares.png}} | {{Tooltip hover box|title=Settlement Situation: Nightmares}} }}&lt;br /&gt;
{{Quote|There&#039;ll be no rest for the weary - anyone who dares falling asleep here for longer than a minute is haunted by sinister visions.}}&lt;br /&gt;
&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Crypt]]) {{Positive|+50%}}&lt;br /&gt;
* [[Alcohol]] Selling Prices {{Negative|+40%}}&lt;br /&gt;
* [[Alcohol]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* Reduces the benefits of sleep in the area.&lt;br /&gt;
* [[Fatigue &amp;amp; Resting|Sleeping]] in the area doesn&#039;t replenish [[Morale]], [[Sanity]] and also doesn&#039;t grant [[Vigor]].&lt;br /&gt;
&lt;br /&gt;
Each day, has a chance to disrupt the usual order of things in the settlement, resulting in &#039;&#039;&#039;Delayed Deliveries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Economic Situations ==&lt;br /&gt;
Once the rumors about a settlement’s misfortune (and Negative Situations besetting it) become too egregious to ignore, it will start getting fewer visits from supply caravans, which leads to the emergence of gradually deteriorating Negative Economical Situations that may further damage the local traders’ stock size and significantly increase their selling prices.&lt;br /&gt;
=== Delayed Deliveries ===&lt;br /&gt;
{{#tip-img: {{filepath:Delayed Deliveries.png}} | {{Tooltip hover box|title=Settlement Situation: Delayed Deliveries}} }}&lt;br /&gt;
{{Quote|&amp;quot;The word of misfortunes besetting this settlement makes merchants think twice before choosing it as their destination&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Trade Favorability {{Negative|-5%}}&lt;br /&gt;
* Available [[Crowns|Gold]] {{Negative|-10%}}&lt;br /&gt;
* Restock Frequency {{Negative|+25%}}&lt;br /&gt;
* Repair Prices {{Negative|+10%}}&lt;br /&gt;
* [[Commodities]] Buying Prices {{Positive|+10%}}&lt;br /&gt;
&lt;br /&gt;
Each day, has a chance to deteriorate into &#039;&#039;&#039;Disrupted Logistics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Disrupted Logistics ===&lt;br /&gt;
{{#tip-img: {{filepath:Disrupted Logistics.png}} | {{Tooltip hover box|title=Settlement Situation: Disrupted Logistics}} }}&lt;br /&gt;
{{Quote|Trade caravans don&#039;t mind taking a detour if it means they can avoid stopping in this settlement}}&lt;br /&gt;
&lt;br /&gt;
* Trade Favorability {{Negative|-10%}}&lt;br /&gt;
* Stocks Size {{Negative|-20%}}&lt;br /&gt;
* Available [[Crowns|Gold]] {{Negative|-20%}}&lt;br /&gt;
* Restock Frequency {{Negative|+50%}}&lt;br /&gt;
* Repair Prices {{Negative|+15%}}&lt;br /&gt;
* [[Commodities]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
&lt;br /&gt;
=== Supplies Shortage ===&lt;br /&gt;
{{#tip-img: {{filepath:Supplies Shortage.png}} | {{Tooltip hover box|title=Settlement Situation: Supplies Shortage}} }}&lt;br /&gt;
{{Quote|&amp;quot;There&#039;s very little work being done, and supplies are running precariously low...&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Trade Favorability {{Negative|-15%}}&lt;br /&gt;
* Stocks Size {{Negative|-50%}}&lt;br /&gt;
* Available [[Crowns|Gold]] {{Negative|-30%}}&lt;br /&gt;
* Restocks Frequency {{Negative|+75%}}&lt;br /&gt;
* Repair Prices {{Negative|+25%}}&lt;br /&gt;
* [[Commodities]] Buying Prices {{Positive|+30%}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stoneshard]]&lt;/div&gt;</summary>
		<author><name>Mindwitness</name></author>
	</entry>
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