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	<id>https://stoneshard.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Psojed</id>
	<title>Stoneshard wiki - User contributions [en]</title>
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	<updated>2026-06-28T13:24:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Template:Consumable_test&amp;diff=76836</id>
		<title>Template:Consumable test</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Template:Consumable_test&amp;diff=76836"/>
		<updated>2026-06-19T20:02:18Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--- If item name is provided as parameter, use the parameter instead of root page. ---&lt;br /&gt;
--&amp;gt;{{#vardefine:Page|{{#if:{{{1|}}}|{{{1|}}}|{{ROOTPAGENAME}}}}}}&amp;lt;!--&lt;br /&gt;
--- Load complete datastring into a variable - to only load from the Armor data page once. ---&lt;br /&gt;
--&amp;gt;{{#vardefine:Datastring|{{:Consumable_data|{{#var:Page}}}}}}&amp;lt;!--&lt;br /&gt;
--- Separate values from datastring into individual variables. ---&lt;br /&gt;
--&amp;gt;{{#vardefine:SubPage|{{#if:{{SUBPAGENAME}}|{{SUBPAGENAME}}|{{#var:Page}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:BasePage|{{#if:{{BASEPAGENAME}}|{{BASEPAGENAME}}|{{#var:Page}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:OtherPage|{{#if:{{PAGENAME}}|{{PAGENAME}}|{{#var:Page}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Price|{{#explode: {{#var:Datastring}}|§|0}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Tier|{{#explode: {{#var:Datastring}}|§|2}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Category|{{#explode: {{#var:Datastring}}|§|3}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Subcategory|{{#explode: {{#var:Datastring}}|§|4}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:MiddleText|{{#explode: {{#var:Datastring}}|§|-1}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Freshness|{{#explode: {{#var:Datastring}}|§|7}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fodder|{{#explode: {{#var:Datastring}}|§|78}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:NoProperties|{{#ifeq: {{#var:Category}}|junk|1|}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Uses|{{#ifeq: {{#var:Category}}|ingredient||{{#explode: {{#var:Datastring}}|§|9}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Description|{{#explode: {{#var:Datastring}}|§|-2}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Name|{{#explode: {{#var:Datastring}}|§|-3}}}}&amp;lt;!--&lt;br /&gt;
--- Some items from Consumable data table have hardcoded stats, we define them here ---&lt;br /&gt;
--- Durability ---&lt;br /&gt;
--&amp;gt;{{#vardefine:Durability|{{#switch: {{#var:Page}}&lt;br /&gt;
|Surgeon Toolkit = 20&lt;br /&gt;
|Shovel = 100&lt;br /&gt;
|}}}}&amp;lt;!--&lt;br /&gt;
--- Damage and Damage Type ---&lt;br /&gt;
--&amp;gt;{{#switch: {{#var:Page}}&lt;br /&gt;
|Shovel = {{#vardefine:Damage|16}}{{#vardefine:DamageType|Crushing}}&lt;br /&gt;
|}}&amp;lt;!--&lt;br /&gt;
--- Consumable Tooltip start. ---&lt;br /&gt;
--&amp;gt;{| width=300px;&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;span style=&amp;quot;font-size: 20px;&amp;quot;&amp;gt;{{#if:{{#var:Name}}|{{Translate|{{#var:Name}}|ConsumableNames}}|{{Translate|{{#var:Page}}|ConsumableNames}}}}&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;span style=&amp;quot;color:#9d9a9a;&amp;quot;&amp;gt;{{Translate|{{#var:Category}}|Properties}}&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|&amp;lt;!--&lt;br /&gt;
--- If the item has damage value, show it ---&lt;br /&gt;
--&amp;gt;{{#if:{{#var:Damage}}{{#var:DamageType}}|{{Tooltip rule}}{{#var:Damage}} {{Translate|{{#var:DamageType}}|Properties}} {{Translate|Damage|Properties}}&amp;lt;!--&lt;br /&gt;
--- Then set damage variables back to empty string ---&lt;br /&gt;
--&amp;gt;{{#vardefine:Damage|}}{{#vardefine:DamageType|}}&amp;lt;!-- end damage if --&amp;gt;|}}&amp;lt;!--&lt;br /&gt;
--- Check if item has no Properties at all, if yes, then don&#039;t add a horizontal rule, otherwise add it. ---&lt;br /&gt;
--&amp;gt; {{#if: {{#var:NoProperties}}||{{Tooltip rule}}}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:100%;color: white;&amp;quot;&amp;gt;{{ConsumableSort|{{#var:Page}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:MiddleText}} | &amp;lt;div&amp;gt;{{#if: {{#titleparts: {{#var:OtherPage}} | 1 | 2}} | {{#ifeq: {{#var:OtherPage}} | {{#var:Page}}/Tooltip | {{#var:MiddleText}} | {{Translate|{{#var:Page}}|ConsumableDescriptions}}}} | {{#var:MiddleText}}}}&amp;lt;/div&amp;gt;{{#if: {{#var:Freshness}}{{#var:Uses}}{{#var:Durability}}|&amp;lt;br&amp;gt;}}|}}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Freshness}} | {{#ifeq: {{#var:Freshness}}|0|&amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Does not spoil over time.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;{{#if: {{#var:Uses}}|&amp;lt;br&amp;gt;}}|&amp;lt;div style=&amp;quot;color:#9d9a9a;&amp;quot;&amp;gt;{{Translate|Will spoil in|Properties}} &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;{{#iferror: {{#expr: ceil({{#var:Freshness}}/24) }}|error}} {{#iferror: {{#ifexpr: {{#var:Freshness}} &amp;gt; 24 |days|day}}|error}}.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;{{#if: {{#var:Uses}}|&amp;lt;br&amp;gt;}}}}}}&amp;lt;!--&lt;br /&gt;
---USES START---&lt;br /&gt;
--&amp;gt;{{#if: {{#switch:{{#var:Uses}}|0|1=|{{#var:Uses}}}} |&amp;lt;div style=&amp;quot;color:#9d9a9a;&amp;quot;&amp;gt;{{Translate|Uses|Properties}}: &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;{{#var:Uses}}/{{#var:Uses}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;{{#if: {{#var:Durability}}|&amp;lt;br&amp;gt;}}| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Durability}} |&amp;lt;div style=&amp;quot;color:#9d9a9a;&amp;quot;&amp;gt;{{Translate|Durability|Properties}}: &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;{{#var:Durability}}/{{#var:Durability}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
---USES END---&lt;br /&gt;
--- FODDER, only for herbs ---&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fodder}} |{{#ifeq: {{#var:Category}}|ingredient|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Can be used for crafting {{C|Light Brown|Fodder}}.&amp;lt;/span&amp;gt;|}}|}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color:#9d7969;&amp;quot;|{{Tooltip rule}}{{#if: {{#titleparts: {{#var:OtherPage}} | 1 | 2}} | {{#ifeq: {{#var:OtherPage}} | {{#var:Page}}/Tooltip | {{#var:Description}} | {{Translate|{{#var:Page}}|ConsumableDescriptions}}}} | {{#var:Description}}}}{{#if:{{#var:Price}}|&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;[[File:Gold_Icon.png|18px|alt={{Translate|Price|Properties}}|link=|{{Translate|Price|Properties}}]]{{W|{{#var:Price}}}}&amp;lt;/div&amp;gt;}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot;|[[File:{{#if:{{#var:Image}}|{{#var:Image}}|{{#var:Page}}.png}}|class=image2x|link={{#ifeq:{{#var:SubPage}}|Tooltip|{{#var:BasePage}}|{{#var:OtherPage}}/Tooltip}}|alt={{Translate|{{#var:Page}}|ConsumableNames}}|{{Translate|{{#var:Page}}|ConsumableNames}}]]{{#if:{{#var:Image2}}|[[File:{{#var:Image2}}|class=image2x|link={{#ifeq:{{#var:SubPage}}|Tooltip|{{#var:BasePage}}|{{#var:OtherPage}}/Tooltip}}|alt={{Translate|{{#var:Page}}|ConsumableNames}}|{{Translate|{{#var:Page}}|ConsumableNames}}]]}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{doc}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tooltip templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Template:ConsumableSort&amp;diff=76835</id>
		<title>Template:ConsumableSort</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Template:ConsumableSort&amp;diff=76835"/>
		<updated>2026-06-19T20:01:40Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--- Load complete datastring into a variable - only load from the Consumable data page once. ---&lt;br /&gt;
--&amp;gt;{{#ifeq: {{:Consumable_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Consumable_data|{{{1}}}}}}}&amp;lt;!--&lt;br /&gt;
--- This template doesn&#039;t use Description or MiddleText, remove it for smaller size ---&lt;br /&gt;
--&amp;gt;{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - (1 + {{#len:{{#explode: {{#var:Datastring}}|§|-1}}}} + {{#len:{{#explode: {{#var:Datastring}}|§|-2}}}} ) }}}}}}&amp;lt;!--&lt;br /&gt;
--- Only define variables for items in categories that have item properties. ---&lt;br /&gt;
--&amp;gt;{{#switch: {{ucfirst:{{#explode: {{#var:Datastring}}|§|3}}}}&lt;br /&gt;
|Additive&lt;br /&gt;
|Alcohol&lt;br /&gt;
|Beverage&lt;br /&gt;
|Drug&lt;br /&gt;
|Food&lt;br /&gt;
|Ingredient&lt;br /&gt;
|Medicine&lt;br /&gt;
|Ammo =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--- CONSUMABLE PROPERTIES ---&lt;br /&gt;
--&amp;gt;{{#vardefine:Catg|{{ucfirst:{{#explode: {{#var:Datastring}}|§|3}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Duration|{{#explode: {{#var:Datastring}}|§|8}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Diet|{{#explode: {{#var:Datastring}}|§|10}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Hunger|{{#explode: {{#var:Datastring}}|§|11}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Hunger Change|{{#explode: {{#var:Datastring}}|§|12}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Hunger Resistance|{{#explode: {{#var:Datastring}}|§|13}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Thirst|{{#explode: {{#var:Datastring}}|§|14}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Thirst Change|{{#explode: {{#var:Datastring}}|§|15}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Immunity|{{#explode: {{#var:Datastring}}|§|16}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Immunity Change|{{#explode: {{#var:Datastring}}|§|17}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Intoxication|{{#explode: {{#var:Datastring}}|§|18}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Intoxication Change|{{#explode: {{#var:Datastring}}|§|19}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Intoxication Resistance|{{#explode: {{#var:Datastring}}|§|20}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain|{{#explode: {{#var:Datastring}}|§|21}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain Change|{{#explode: {{#var:Datastring}}|§|22}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain Resistance|{{#explode: {{#var:Datastring}}|§|23}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain Limit|{{#explode: {{#var:Datastring}}|§|24}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Morale|{{#explode: {{#var:Datastring}}|§|25}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Morale Change|{{#explode: {{#var:Datastring}}|§|26}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Morale Temporary|{{#explode: {{#var:Datastring}}|§|27}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Morale Diet|{{#explode: {{#var:Datastring}}|§|28}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Sanity|{{#explode: {{#var:Datastring}}|§|29}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Sanity Change|{{#explode: {{#var:Datastring}}|§|30}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Injury Treatment|{{#explode: {{#var:Datastring}}|§|31}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Max Health|{{#explode: {{#var:Datastring}}|§|32}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Health Replenishment|{{#explode: {{#var:Datastring}}|§|33}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:HP Turn|{{#explode: {{#var:Datastring}}|§|34}}}}&amp;lt;!-- silverleaf thingy&lt;br /&gt;
--&amp;gt;{{#vardefine:Health Restoration|{{#explode: {{#var:Datastring}}|§|35}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Healing Efficiency|{{#explode: {{#var:Datastring}}|§|36}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Max Energy|{{#explode: {{#var:Datastring}}|§|37}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Replenishment|{{#explode: {{#var:Datastring}}|§|38}}}}&amp;lt;!-- max_mp_res&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Restoration|{{#explode: {{#var:Datastring}}|§|39}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:MP Turn|{{#explode: {{#var:Datastring}}|§|40}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fatigue|{{#explode: {{#var:Datastring}}|§|41}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fatigue Change|{{#explode: {{#var:Datastring}}|§|42}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fatigue Resistance|{{#explode: {{#var:Datastring}}|§|43}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Experience Gain|{{#explode: {{#var:Datastring}}|§|44}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Cooldowns Duration|{{#explode: {{#var:Datastring}}|§|45}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Weapon Damage|{{#explode: {{#var:Datastring}}|§|46}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Magic Power|{{#explode: {{#var:Datastring}}|§|47}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|§|48}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fumble Chance|{{#explode: {{#var:Datastring}}|§|49}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Efficiency|{{#explode: {{#var:Datastring}}|§|50}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fortitude|{{#explode: {{#var:Datastring}}|§|51}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|§|52}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bleed Resistance|{{#explode: {{#var:Datastring}}|§|53}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Move Resistance|{{#explode: {{#var:Datastring}}|§|54}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Control Resistance|{{#explode: {{#var:Datastring}}|§|55}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Physical Resistance|{{#explode: {{#var:Datastring}}|§|56}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Nature Resistance|{{#explode: {{#var:Datastring}}|§|57}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Magic Resistance|{{#explode: {{#var:Datastring}}|§|58}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Slashing Resistance|{{#explode: {{#var:Datastring}}|§|59}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Piercing Resistance|{{#explode: {{#var:Datastring}}|§|60}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crushing Resistance|{{#explode: {{#var:Datastring}}|§|61}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Rending Resistance|{{#explode: {{#var:Datastring}}|§|62}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fire Resistance|{{#explode: {{#var:Datastring}}|§|63}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Shock Resistance|{{#explode: {{#var:Datastring}}|§|64}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Poison Resistance|{{#explode: {{#var:Datastring}}|§|65}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Caustic Resistance|{{#explode: {{#var:Datastring}}|§|66}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Frost Resistance|{{#explode: {{#var:Datastring}}|§|67}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Arcane Resistance|{{#explode: {{#var:Datastring}}|§|68}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Unholy Resistance|{{#explode: {{#var:Datastring}}|§|69}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Sacred Resistance|{{#explode: {{#var:Datastring}}|§|70}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Psionic Resistance|{{#explode: {{#var:Datastring}}|§|71}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Nausea Chance|{{#explode: {{#var:Datastring}}|§|72}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Poisoning Chance|{{#explode: {{#var:Datastring}}|§|73}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Poisoning Duration|{{#explode: {{#var:Datastring}}|§|74}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Armor Penetration|{{#explode: {{#var:Datastring}}|§|83}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bodypart Damage|{{#explode: {{#var:Datastring}}|§|84}}}}&lt;br /&gt;
}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div style=&amp;quot;display: flex;flex-direction:column;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Weapon Damage}} | &amp;lt;div style=&amp;quot;order: 1;&amp;quot;&amp;gt; {{Translate|Weapon Damage|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Weapon Damage}}&amp;gt;0|{{c|+|+{{#var:Weapon Damage}}%}}|{{c|-|{{#var:Weapon Damage}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Armor Penetration}} | &amp;lt;div style=&amp;quot;order: 2;&amp;quot;&amp;gt; {{Translate|Armor Penetration|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Armor Penetration}}&amp;gt;0|{{c|+|+{{#var:Armor Penetration}}%}}|{{c|-|{{#var:Armor Penetration}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Armor Damage}} | &amp;lt;div style=&amp;quot;order: 3;&amp;quot;&amp;gt; {{Translate|Armor Damage|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Armor Damage}}&amp;gt;0|{{c|+|+{{#var:Armor Damage}}%}}|{{c|-|{{#var:Armor Damage}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Bodypart Damage}} | &amp;lt;div style=&amp;quot;order: 4;&amp;quot;&amp;gt; {{Translate|Bodypart Damage|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Bodypart Damage}}&amp;gt;0|{{c|+|+{{#var:Bodypart Damage}}%}}|{{c|-|{{#var:Bodypart Damage}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Weapon Damage}}{{#var:Armor Penetration}}{{#var:Armor Damage}}{{#var:Bodypart Damage}} | &amp;lt;div style=&amp;quot;order: 10;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Physical Resistance}} | &amp;lt;div style=&amp;quot;order: 11;&amp;quot;&amp;gt; {{Translate|Physical Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Physical Resistance}}&amp;gt;0|{{c|+|+{{#var:Physical Resistance}}%}}|{{c|-|{{#var:Physical Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Nature Resistance}} | &amp;lt;div style=&amp;quot;order: 12;&amp;quot;&amp;gt; {{Translate|Nature Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Nature Resistance}}&amp;gt;0|{{c|+|+{{#var:Nature Resistance}}%}}|{{c|-|{{#var:Nature Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Magic Resistance}} | &amp;lt;div style=&amp;quot;order: 13;&amp;quot;&amp;gt; {{Translate|Magic Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Magic Resistance}}&amp;gt;0|{{c|+|+{{#var:Magic Resistance}}%}}|{{c|-|{{#var:Magic Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Physical Resistance}}{{#var:Nature Resistance}}{{#var:Magic Resistance}} | &amp;lt;div style=&amp;quot;order: 20;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Slashing Resistance}} | &amp;lt;div style=&amp;quot;order: 21;&amp;quot;&amp;gt; {{Translate|Slashing Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Slashing Resistance}}&amp;gt;0|{{c|+|+{{#var:Slashing Resistance}}%}}|{{c|-|{{#var:Slashing Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Piercing Resistance}} | &amp;lt;div style=&amp;quot;order: 22;&amp;quot;&amp;gt; {{Translate|Piercing Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Piercing Resistance}}&amp;gt;0|{{c|+|+{{#var:Piercing Resistance}}%}}|{{c|-|{{#var:Piercing Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Crushing Resistance}} | &amp;lt;div style=&amp;quot;order: 23;&amp;quot;&amp;gt; {{Translate|Crushing Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Crushing Resistance}}&amp;gt;0|{{c|+|+{{#var:Crushing Resistance}}%}}|{{c|-|{{#var:Crushing Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Rending Resistance}} | &amp;lt;div style=&amp;quot;order: 24;&amp;quot;&amp;gt; {{Translate|Rending Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Rending Resistance}}&amp;gt;0|{{c|+|+{{#var:Rending Resistance}}%}}|{{c|-|{{#var:Rending Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Slashing Resistance}}{{#var:Piercing Resistance}}{{#var:Crushing Resistance}}{{#var:Rending Resistance}} | &amp;lt;div style=&amp;quot;order: 30;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fire Resistance}} | &amp;lt;div style=&amp;quot;order: 31;&amp;quot;&amp;gt; {{Translate|Fire Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Fire Resistance}}&amp;gt;0|{{c|+|+{{#var:Fire Resistance}}%}}|{{c|-|{{#var:Fire Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Frost Resistance}} | &amp;lt;div style=&amp;quot;order: 32;&amp;quot;&amp;gt; {{Translate|Frost Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Frost Resistance}}&amp;gt;0|{{c|+|+{{#var:Frost Resistance}}%}}|{{c|-|{{#var:Frost Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Shock Resistance}} | &amp;lt;div style=&amp;quot;order: 33;&amp;quot;&amp;gt; {{Translate|Shock Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Shock Resistance}}&amp;gt;0|{{c|+|+{{#var:Shock Resistance}}%}}|{{c|-|{{#var:Shock Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Caustic Resistance}} | &amp;lt;div style=&amp;quot;order: 34;&amp;quot;&amp;gt; {{Translate|Caustic Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Caustic Resistance}}&amp;gt;0|{{c|+|+{{#var:Caustic Resistance}}%}}|{{c|-|{{#var:Caustic Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Poison Resistance}} | &amp;lt;div style=&amp;quot;order: 35;&amp;quot;&amp;gt; {{Translate|Poison Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Poison Resistance}}&amp;gt;0|{{c|+|+{{#var:Poison Resistance}}%}}|{{c|-|{{#var:Poison Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fire Resistance}}{{#var:Frost Resistance}}{{#var:Shock Resistance}}{{#var:Caustic Resistance}}{{#var:Poison Resistance}} | &amp;lt;div style=&amp;quot;order: 40;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Arcane Resistance}} | &amp;lt;div style=&amp;quot;order: 41;&amp;quot;&amp;gt; {{Translate|Arcane Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Arcane Resistance}}&amp;gt;0|{{c|+|+{{#var:Arcane Resistance}}%}}|{{c|-|{{#var:Arcane Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Unholy Resistance}} | &amp;lt;div style=&amp;quot;order: 42;&amp;quot;&amp;gt; {{Translate|Unholy Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Unholy Resistance}}&amp;gt;0|{{c|+|+{{#var:Unholy Resistance}}%}}|{{c|-|{{#var:Unholy Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Sacred Resistance}} | &amp;lt;div style=&amp;quot;order: 43;&amp;quot;&amp;gt; {{Translate|Sacred Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Sacred Resistance}}&amp;gt;0|{{c|+|+{{#var:Sacred Resistance}}%}}|{{c|-|{{#var:Sacred Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Psionic Resistance}} | &amp;lt;div style=&amp;quot;order: 44;&amp;quot;&amp;gt; {{Translate|Psionic Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Psionic Resistance}}&amp;gt;0|{{c|+|+{{#var:Psionic Resistance}}%}}|{{c|-|{{#var:Psionic Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Arcane Resistance}}{{#var:Unholy Resistance}}{{#var:Sacred Resistance}}{{#var:Psionic Resistance}} | &amp;lt;div style=&amp;quot;order: 50;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Bleed Resistance}} | &amp;lt;div style=&amp;quot;order: 51;&amp;quot;&amp;gt; {{Translate|Bleed Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Bleed Resistance}}&amp;gt;0|{{c|+|+{{#var:Bleed Resistance}}%}}|{{c|-|{{#var:Bleed Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Knockback Resistance}} | &amp;lt;div style=&amp;quot;order: 52;&amp;quot;&amp;gt; {{Translate|Knockback Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Knockback Resistance}}&amp;gt;0|{{c|+|+{{#var:Knockback Resistance}}%}}|{{c|-|{{#var:Knockback Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!-- historical value&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Move Resistance}} | &amp;lt;div style=&amp;quot;order: 53;&amp;quot;&amp;gt; {{Translate|Move Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Move Resistance}}&amp;gt;0|{{c|+|+{{#var:Move Resistance}}%}}|{{c|-|{{#var:Move Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Stun Resistance}} | &amp;lt;div style=&amp;quot;order: 54;&amp;quot;&amp;gt; {{Translate|Stun Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Stun Resistance}}&amp;gt;0|{{c|+|+{{#var:Stun Resistance}}%}}|{{c|-|{{#var:Stun Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!-- historical value&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Control Resistance}} | &amp;lt;div style=&amp;quot;order: 55;&amp;quot;&amp;gt; {{Translate|Control Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Control Resistance}}&amp;gt;0|{{c|+|+{{#var:Control Resistance}}%}}|{{c|-|{{#var:Control Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Pain Resistance}} | &amp;lt;div style=&amp;quot;order: 56;&amp;quot;&amp;gt; {{Translate|Pain Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Pain Resistance}}&amp;gt;0|{{c|+|+{{#var:Pain Resistance}}%}}|{{c|-|{{#var:Pain Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Bleed Chance}} | &amp;lt;div style=&amp;quot;order: 57;&amp;quot;&amp;gt; {{Translate|Bleed Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Bleed Chance}}&amp;gt;0|{{c|+|+{{#var:Bleed Chance}}%}}|{{c|-|{{#var:Bleed Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Daze Chance}} | &amp;lt;div style=&amp;quot;order: 58;&amp;quot;&amp;gt; {{Translate|Daze Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Daze Chance}}&amp;gt;0|{{c|+|+{{#var:Daze Chance}}%}}|{{c|-|{{#var:Daze Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Stun Chance}} | &amp;lt;div style=&amp;quot;order: 59;&amp;quot;&amp;gt; {{Translate|Stun Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Stun Chance}}&amp;gt;0|{{c|+|+{{#var:Stun Chance}}%}}|{{c|-|{{#var:Stun Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Knockback Chance}} | &amp;lt;div style=&amp;quot;order: 60;&amp;quot;&amp;gt; {{Translate|Knockback Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Knockback Chance}}&amp;gt;0|{{c|+|+{{#var:Knockback Chance}}%}}|{{c|-|{{#var:Knockback Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Stagger Chance}} | &amp;lt;div style=&amp;quot;order: 61;&amp;quot;&amp;gt; {{Translate|Stagger Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Stagger Chance}}&amp;gt;0|{{c|+|+{{#var:Stagger Chance}}%}}|{{c|-|{{#var:Stagger Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Immobilization Chance}} | &amp;lt;div style=&amp;quot;order: 62;&amp;quot;&amp;gt; {{Translate|Immobilization Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Immobilization Chance}}&amp;gt;0|{{c|+|+{{#var:Immobilization Chance}}%}}|{{c|-|{{#var:Immobilization Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Bleed Resistance}}{{#var:Knockback Resistance}}{{#var:Move Resistance}}{{#var:Stun Resistance}}{{#var:Control Resistance}}{{#var:Pain Resistance}}{{#var:Bleed Chance}}{{#var:Daze Chance}}{{#var:Stun Chance}}{{#var:Knockback Chance}}{{#var:Stagger Chance}}{{#var:Immobilization Chance}} | &amp;lt;div style=&amp;quot;order: 70;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Block Chance}} | &amp;lt;div style=&amp;quot;order: 71;&amp;quot;&amp;gt; {{Translate|Block Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Block Chance}}&amp;gt;0|{{c|+|+{{#var:Block Chance}}%}}|{{c|-|{{#var:Block Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Block Power}} | &amp;lt;div style=&amp;quot;order: 72;&amp;quot;&amp;gt; {{Translate|Block Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Block Power}}&amp;gt;0|{{c|+|+{{#var:Block Power}}}}|{{c|-|{{#var:Block Power}}}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Block Recovery}} | &amp;lt;div style=&amp;quot;order: 73;&amp;quot;&amp;gt; {{Translate|Block Power Recovery|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Block Recovery}}&amp;gt;0|{{c|+|+{{#var:Block Recovery}}%}}|{{c|-|{{#var:Block Recovery}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Accuracy}} | &amp;lt;div style=&amp;quot;order: 74;&amp;quot;&amp;gt; {{Translate|Accuracy|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Accuracy}}&amp;gt;0|{{c|+|+{{#var:Accuracy}}%}}|{{c|-|{{#var:Accuracy}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Crit Chance}} | &amp;lt;div style=&amp;quot;order: 75;&amp;quot;&amp;gt; {{Translate|Crit Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Crit Chance}}&amp;gt;0|{{c|+|+{{#var:Crit Chance}}%}}|{{c|-|{{#var:Crit Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Crit Efficiency}}| &amp;lt;div style=&amp;quot;order: 76;&amp;quot;&amp;gt; {{Translate|Crit Efficiency|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Crit Efficiency}}&amp;gt;0|{{c|+|+{{#var:Crit Efficiency}}%}}|{{c|-|{{#var:Crit Efficiency}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Counter Chance}} | &amp;lt;div style=&amp;quot;order: 77;&amp;quot;&amp;gt; {{Translate|Counter Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Counter Chance}}&amp;gt;0|{{c|+|+{{#var:Counter Chance}}%}}|{{c|-|{{#var:Counter Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fumble Chance}} | &amp;lt;div style=&amp;quot;order: 78;&amp;quot;&amp;gt; {{Translate|Fumble Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Fumble Chance}}&amp;gt;0|{{c|-|+{{#var:Fumble Chance}}%}}|{{c|+|{{#var:Fumble Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Range}} | {{#ifeq: {{#var:Range}} |1| |&amp;lt;div style=&amp;quot;order: 79;&amp;quot;&amp;gt; {{Translate|Range|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{c|W|{{#var:Range}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;}}| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Dodge Chance}} | &amp;lt;div style=&amp;quot;order: 80;&amp;quot;&amp;gt; {{Translate|Dodge Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Dodge Chance}}&amp;gt;0|{{c|+|+{{#var:Dodge Chance}}%}}|{{c|-|{{#var:Dodge Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Crit Avoidance}} | &amp;lt;div style=&amp;quot;order: 81;&amp;quot;&amp;gt; {{Translate|Crit Avoidance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Crit Avoidance}}&amp;gt;0|{{c|+|+{{#var:Crit Avoidance}}%}}|{{c|-|{{#var:Crit Avoidance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Damage Taken}} | &amp;lt;div style=&amp;quot;order: 82;&amp;quot;&amp;gt; {{Translate|Damage Taken|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Damage Taken}}&amp;gt;0|{{c|-|+{{#var:Damage Taken}}%}}|{{c|+|{{#var:Damage Taken}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Damage Reflection}} | &amp;lt;div style=&amp;quot;order: 83;&amp;quot;&amp;gt; {{Translate|Damage Reflection|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Damage Reflection}}&amp;gt;0|{{c|+|+{{#var:Damage Reflection}}%}}|{{c|-|{{#var:Damage Reflection}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Bonus Range}} | &amp;lt;div style=&amp;quot;order: 84;&amp;quot;&amp;gt; {{Translate|Bonus Range|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Bonus Range}}&amp;gt;0|{{c|+|+{{#var:Bonus Range}}}}|{{c|-|{{#var:Bonus Range}}}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Backfire Chance}} | &amp;lt;div style=&amp;quot;order: 85;&amp;quot;&amp;gt; {{Translate|Backfire Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Backfire Chance}}&amp;gt;0|{{c|-|+{{#var:Backfire Chance}}%}}|{{c|+|{{#var:Backfire Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Miracle Chance}} | &amp;lt;div style=&amp;quot;order: 86;&amp;quot;&amp;gt; {{Translate|Miracle Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Miracle Chance}}&amp;gt;0|{{c|+|+{{#var:Miracle Chance}}%}}|{{c|-|{{#var:Miracle Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Miracle Potency}} | &amp;lt;div style=&amp;quot;order: 87;&amp;quot;&amp;gt; {{Translate|Miracle Potency|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Miracle Potency}}&amp;gt;0|{{c|+|+{{#var:Miracle Potency}}%}}|{{c|-|{{#var:Miracle Potency}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Block Chance}}{{#var:Block Power}}{{#var:Accuracy}}{{#var:Crit Chance}}{{#var:Crit Efficiency}}{{#var:Counter Chance}}{{#var:Fumble Chance}}{{#ifeq:{{#var:Range}}|1| |{{#var:Range}}}}{{#var:Dodge Chance}}{{#var:Crit Avoidance}}{{#var:Damage Taken}}{{#var:Damage Reflection}}{{#var:Bonus Range}}{{#var:Backfire Chance}}{{#var:Miracle Chance}}{{#var:Miracle Potency}} | {{#ifeq: {{#var:Catg}}|Ammo| |&amp;lt;div style=&amp;quot;order: 89;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Energy}} | &amp;lt;div style=&amp;quot;order: 90;&amp;quot;&amp;gt; {{Translate|Energy|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Energy}}&amp;gt;0|{{c|+|+{{#var:Energy}}}}|{{c|-|{{#var:Energy}}}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Max Energy}} | &amp;lt;div style=&amp;quot;order: 91;&amp;quot;&amp;gt; {{Translate|Max Energy|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Max Energy}}&amp;gt;0|{{c|+|+{{#var:Max Energy}}}}|{{c|-|{{#var:Max Energy}}}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Energy Restoration}} | &amp;lt;div style=&amp;quot;order: 92;&amp;quot;&amp;gt; {{Translate|Energy Restoration|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Energy Restoration}}&amp;gt;0|{{c|+|+{{#var:Energy Restoration}}%}}|{{c|-|{{#var:Energy Restoration}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Skills Energy Cost}} | &amp;lt;div style=&amp;quot;order: 93;&amp;quot;&amp;gt; {{Translate|Skills Energy Cost|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Skills Energy Cost}}&amp;gt;0|{{c|-|+{{#var:Skills Energy Cost}}%}}|{{c|+|{{#var:Skills Energy Cost}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Spells Energy Cost}} | &amp;lt;div style=&amp;quot;order: 94;&amp;quot;&amp;gt; {{Translate|Spells Energy Cost|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Spells Energy Cost}}&amp;gt;0|{{c|-|+{{#var:Spells Energy Cost}}%}}|{{c|+|{{#var:Spells Energy Cost}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Cooldowns Duration}} | &amp;lt;div style=&amp;quot;order: 95;&amp;quot;&amp;gt; {{Translate|Cooldowns Duration|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Cooldowns Duration}}&amp;gt;0|{{c|-|+{{#var:Cooldowns Duration}}%}}|{{c|+|{{#var:Cooldowns Duration}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Magic Power}} | &amp;lt;div style=&amp;quot;order: 96;&amp;quot;&amp;gt; {{Translate|Magic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Magic Power}}&amp;gt;0|{{c|+|+{{#var:Magic Power}}%}}|{{c|-|{{#var:Magic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Arcanistic Power}} | &amp;lt;div style=&amp;quot;order: 97;&amp;quot;&amp;gt; {{Translate|Arcanistic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Arcanistic Power}}&amp;gt;0|{{c|+|+{{#var:Arcanistic Power}}%}}|{{c|-|{{#var:Arcanistic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Astromantic Power}} | &amp;lt;div style=&amp;quot;order: 98;&amp;quot;&amp;gt; {{Translate|Astromantic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Astromantic Power}}&amp;gt;0|{{c|+|+{{#var:Astromantic Power}}%}}|{{c|-|{{#var:Astromantic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Cryomantic Power}} | &amp;lt;div style=&amp;quot;order: 100;&amp;quot;&amp;gt; {{Translate|Cryomantic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Cryomantic Power}}&amp;gt;0|{{c|+|+{{#var:Cryomantic Power}}%}}|{{c|-|{{#var:Cryomantic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Electromantic Power}} | &amp;lt;div style=&amp;quot;order: 101;&amp;quot;&amp;gt; {{Translate|Electromantic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Electromantic Power}}&amp;gt;0|{{c|+|+{{#var:Electromantic Power}}%}}|{{c|-|{{#var:Electromantic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Geomantic Power}} | &amp;lt;div style=&amp;quot;order: 102;&amp;quot;&amp;gt; {{Translate|Geomantic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Geomantic Power}}&amp;gt;0|{{c|+|+{{#var:Geomantic Power}}%}}|{{c|-|{{#var:Geomantic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Psionic Power}} | &amp;lt;div style=&amp;quot;order: 103;&amp;quot;&amp;gt; {{Translate|Psionic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Psionic Power}}&amp;gt;0|{{c|+|+{{#var:Psionic Power}}%}}|{{c|-|{{#var:Psionic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Pyromantic Power}} | &amp;lt;div style=&amp;quot;order: 104;&amp;quot;&amp;gt; {{Translate|Pyromantic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Pyromantic Power}}&amp;gt;0|{{c|+|+{{#var:Pyromantic Power}}%}}|{{c|-|{{#var:Pyromantic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Venomantic Power}} | &amp;lt;div style=&amp;quot;order: 105;&amp;quot;&amp;gt; {{Translate|Venomantic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Venomantic Power}}&amp;gt;0|{{c|+|+{{#var:Venomantic Power}}%}}|{{c|-|{{#var:Venomantic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Energy}}{{#var:Max Energy}}{{#var:Energy Restoration}}{{#var:Skills Energy Cost}}{{#var:Spells Energy Cost}}{{#var:Cooldowns Duration}}{{#var:Magic Power}}{{#var:Arcanistic Power}}{{#var:Astromantic Power}}{{#var:Cryomantic Power}}{{#var:Electromantic Power}}{{#var:Geomantic Power}}{{#var:Psionic Power}}{{#var:Pyromantic Power}}{{#var:Venomantic Power}} | &amp;lt;div style=&amp;quot;order: 110;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Experience Gain}} | &amp;lt;div style=&amp;quot;order: 111;&amp;quot;&amp;gt; {{Translate|Experience Gain|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Experience Gain}}&amp;gt;0|{{c|+|+{{#var:Experience Gain}}%}}|{{c|-|{{#var:Experience Gain}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Health Restoration}} | &amp;lt;div style=&amp;quot;order: 112;&amp;quot;&amp;gt; {{Translate|Health Restoration|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Health Restoration}}&amp;gt;0|{{c|+|+{{#var:Health Restoration}}%}}|{{c|-|{{#var:Health Restoration}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Healing Efficiency}} | &amp;lt;div style=&amp;quot;order: 113;&amp;quot;&amp;gt; {{Translate|Healing Efficiency|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Healing Efficiency}}&amp;gt;0|{{c|+|+{{#var:Healing Efficiency}}%}}|{{c|-|{{#var:Healing Efficiency}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fortitude}} | &amp;lt;div style=&amp;quot;order: 114;&amp;quot;&amp;gt; {{Translate|Fortitude|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Fortitude}}&amp;gt;0|{{c|+|+{{#var:Fortitude}}%}}|{{c|-|{{#var:Fortitude}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Life Drain}} | &amp;lt;div style=&amp;quot;order: 115;&amp;quot;&amp;gt; {{Translate|Life Drain|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Life Drain}}&amp;gt;0|{{c|+|+{{#var:Life Drain}}%}}|{{c|-|{{#var:Life Drain}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Energy Drain}} | &amp;lt;div style=&amp;quot;order: 116;&amp;quot;&amp;gt; {{Translate|Energy Drain|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Energy Drain}}&amp;gt;0|{{c|+|+{{#var:Energy Drain}}%}}|{{c|-|{{#var:Energy Drain}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Experience Gain}}{{#var:Health Restoration}}{{#var:Healing Efficiency}}{{#var:Fortitude}}{{#var:Life Drain}}{{#var:Energy Drain}} | &amp;lt;div style=&amp;quot;order: 120;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Lockpicking &amp;amp; Disarming}} | &amp;lt;div style=&amp;quot;order: 123;&amp;quot;&amp;gt; {{Translate|Lockpicking &amp;amp; Disarming|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Lockpicking &amp;amp; Disarming}}&amp;gt;0|{{c|+|+{{#var:Lockpicking &amp;amp; Disarming}}%}}|{{c|-|{{#var:Lockpicking &amp;amp; Disarming}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Vision}} | &amp;lt;div style=&amp;quot;order: 124;&amp;quot;&amp;gt; {{Translate|Vision|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Vision}}&amp;gt;0|{{c|+|+{{#var:Vision}}}}|{{c|-|{{#var:Vision}}}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Lockpicking &amp;amp; Disarming}}{{#var:Vision}} | &amp;lt;div style=&amp;quot;order: 130;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Hunger}} | &amp;lt;div style=&amp;quot;order: 131;&amp;quot;&amp;gt; {{Translate|Hunger|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Hunger}}&amp;gt;0|{{c|-|+{{#var:Hunger}}%}}|{{c|+|{{#var:Hunger}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Hunger Change}} | &amp;lt;div style=&amp;quot;order: 132;&amp;quot;&amp;gt; {{Translate|Hunger Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Hunger Change}}&amp;gt;0|{{c|-|+{{#var:Hunger Change}}%}}|{{c|+|{{#var:Hunger Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Hunger Resistance}} | &amp;lt;div style=&amp;quot;order: 133;&amp;quot;&amp;gt; {{Translate|Hunger Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Hunger Resistance}}&amp;gt;0|{{c|+|+{{#var:Hunger Resistance}}%}}|{{c|-|{{#var:Hunger Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Thirst}} | &amp;lt;div style=&amp;quot;order: 134;&amp;quot;&amp;gt; {{Translate|Thirst|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Thirst}}&amp;gt;0|{{c|-|+{{#var:Thirst}}%}}|{{c|+|{{#var:Thirst}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Thirst Change}} | &amp;lt;div style=&amp;quot;order: 135;&amp;quot;&amp;gt; {{Translate|Thirst Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Thirst Change}}&amp;gt;0|{{c|-|+{{#var:Thirst Change}}%}}|{{c|+|{{#var:Thirst Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Intoxication}} | &amp;lt;div style=&amp;quot;order: 136;&amp;quot;&amp;gt; {{Translate|Intoxication|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Intoxication}}&amp;gt;0|{{c|-|+{{#var:Intoxication}}%}}|{{c|+|{{#var:Intoxication}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Intoxication Change}} | &amp;lt;div style=&amp;quot;order: 137;&amp;quot;&amp;gt; {{Translate|Intoxication Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Intoxication Change}}&amp;gt;0|{{c|-|+{{#var:Intoxication Change}}%}}|{{c|+|{{#var:Intoxication Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Intoxication Resistance}} | &amp;lt;div style=&amp;quot;order: 138;&amp;quot;&amp;gt; {{Translate|Intoxication Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Intoxication Resistance}}&amp;gt;0|{{c|+|+{{#var:Intoxication Resistance}}%}}|{{c|-|{{#var:Intoxication Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Pain}} | &amp;lt;div style=&amp;quot;order: 139;&amp;quot;&amp;gt; {{Translate|Pain|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Pain}}&amp;gt;0|{{c|-|+{{#var:Pain}}%}}|{{c|+|{{#var:Pain}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Pain Change}} | &amp;lt;div style=&amp;quot;order: 140;&amp;quot;&amp;gt; {{Translate|Pain Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Pain Change}}&amp;gt;0|{{c|-|+{{#var:Pain Change}}%}}|{{c|+|{{#var:Pain Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Pain Limit}} | &amp;lt;div style=&amp;quot;order: 141;&amp;quot;&amp;gt; {{Translate|Pain Limit|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Pain Limit}}&amp;gt;0|{{c|-|+{{#var:Pain Limit}}%}}|{{c|+|{{#var:Pain Limit}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Sanity}} | &amp;lt;div style=&amp;quot;order: 142;&amp;quot;&amp;gt; {{Translate|Sanity|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Sanity}}&amp;gt;0|{{c|+|+{{#var:Sanity}}%}}|{{c|-|{{#var:Sanity}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Sanity Change}} | &amp;lt;div style=&amp;quot;order: 143;&amp;quot;&amp;gt; {{Translate|Sanity Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Sanity Change}}&amp;gt;0|{{c|+|+{{#var:Sanity Change}}%}}|{{c|-|{{#var:Sanity Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Morale}} | &amp;lt;div style=&amp;quot;order: 144;&amp;quot;&amp;gt; {{Translate|Morale|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Morale}}&amp;gt;0|{{c|+|+{{#var:Morale}}%}}|{{c|-|{{#var:Morale}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Morale Change}} | &amp;lt;div style=&amp;quot;order: 145;&amp;quot;&amp;gt; {{Translate|Morale Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Morale Change}}&amp;gt;0|{{c|+|+{{#var:Morale Change}}%}}|{{c|-|{{#var:Morale Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Energy Replenishment}} | &amp;lt;div style=&amp;quot;order: 146;&amp;quot;&amp;gt; {{Translate|Energy Replenishment|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Energy Replenishment}}&amp;gt;0|{{c|+|+{{#var:Energy Replenishment}}%}}|{{c|-|{{#var:Energy Replenishment}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Health Replenishment}} | &amp;lt;div style=&amp;quot;order: 147;&amp;quot;&amp;gt; {{Translate|Health Replenishment|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Health Replenishment}}&amp;gt;0|{{c|+|+{{#var:Health Replenishment}}%}}|{{c|-|{{#var:Health Replenishment}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Injury Treatment}} | &amp;lt;div style=&amp;quot;order: 148;&amp;quot;&amp;gt; {{Translate|Injury Treatment|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Injury Treatment}}&amp;gt;0|{{c|+|+{{#var:Injury Treatment}}%}}|{{c|-|{{#var:Injury Treatment}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fatigue}} | &amp;lt;div style=&amp;quot;order: 150;&amp;quot;&amp;gt; {{Translate|Fatigue|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Fatigue}}&amp;gt;0|{{c|-|{{#var:Fatigue}}%}}|{{c|+|+{{#var:Fatigue}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fatigue Change}} | &amp;lt;div style=&amp;quot;order: 151;&amp;quot;&amp;gt; {{Translate|Fatigue Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Fatigue Change}}&amp;gt;0|{{c|-|{{#var:Fatigue Change}}%}}|{{c|+|{{#var:Fatigue Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fatigue Resistance}} | &amp;lt;div style=&amp;quot;order: 152;&amp;quot;&amp;gt; {{Translate|Fatigue Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Fatigue Resistance}}&amp;gt;0|{{c|+|+{{#var:Fatigue Resistance}}%}}|{{c|-|{{#var:Fatigue Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Max Health}} | &amp;lt;div style=&amp;quot;order: 153;&amp;quot;&amp;gt; {{Translate|Max Health|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Max Health}}&amp;gt;0|{{c|+|+{{#var:Max Health}}}}|{{c|-|{{#var:Max Health}}}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Hunger}}{{#var:Hunger Change}}{{#var:Hunger Resistance}}{{#var:Thirst}}{{#var:Thirst Change}}{{#var:Intoxication}}{{#var:Intoxication Change}}{{#var:Intoxication Resistance}}{{#var:Pain}}{{#var:Pain Change}}{{#var:Pain Limit}}{{#var:Sanity}}{{#var:Sanity Change}}{{#var:Morale}}{{#var:Morale Change}}{{#var:Energy Replenishment}}{{#var:Health Replenishment}}{{#var:Injury Treatment}}{{#var:Fatigue}}{{#var:Fatigue Change}}{{#var:Fatigue Resistance}}| {{#ifeq: {{#var:Page}}|Vivifying Essence| | &amp;lt;div style=&amp;quot;order: 160;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; }}| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Immunity}} | &amp;lt;div style=&amp;quot;order: 161;&amp;quot;&amp;gt; {{Translate|Immunity|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Immunity}}&amp;gt;0|{{c|+|+{{#var:Immunity}}%}}|{{c|-|{{#var:Immunity}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Immunity Change}} | &amp;lt;div style=&amp;quot;order: 162;&amp;quot;&amp;gt; {{Translate|Immunity Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Immunity Change}}&amp;gt;0|{{c|+|+{{#var:Immunity Change}}%}}|{{c|-|{{#var:Immunity Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Immunity}}{{#var:Immunity Change}}| &amp;lt;div style=&amp;quot;order: 170;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--- Reset variables to avoid displaying wrong data for the next item on the same page ---&lt;br /&gt;
--&amp;gt;{{#vardefine:Catg| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Range| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Armor Damage| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Weapon Damage| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Armor Penetration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bodypart Damage| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Accuracy| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Magic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Efficiency| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Counter Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bleed Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Daze Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Stun Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Knockback Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Immobilization Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Stagger Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Restoration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Skills Energy Cost| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Spells Energy Cost| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Cooldowns Duration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Arcanistic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Astromantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Cryomantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Electromantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Geomantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Psionic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pyromantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Venomantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Health Restoration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Life Drain| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Drain| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bonus Range| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Damage Taken| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Healing Efficiency| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Hunger| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Hunger Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Hunger Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Thirst| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Thirst Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Intoxication| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Intoxication Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain Limit| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Sanity| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Sanity Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Morale| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Morale Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Replenishment| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Health Replenishment| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Injury Treatment| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Immunity| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Immunity Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Restoration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Health Restoration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Healing Efficiency| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Unholy Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crushing Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Psionic Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Poison Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fatigue Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fatigue Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Max Health| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Recovery| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Counter Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fumble Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Avoidance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Dodge Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Accuracy| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Vision| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Restoration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Health Restoration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Healing Efficiency| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Damage Taken| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Damage Reflection| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Skills Energy Cost| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Spells Energy Cost| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Cooldowns Duration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fortitude| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Arcanistic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Astromantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Cryomantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Electromantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Geomantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Psionic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pyromantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Venomantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Physical Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Nature Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Magic Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Slashing Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Piercing Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crushing Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Rending Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fire Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Frost Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Shock Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Caustic Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Poison Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Arcane Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Unholy Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Sacred Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Psionic Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bleed Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Move Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Control Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Efficiency| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Experience Gain| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Backfire Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Miracle Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Miracle Potency| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Doc}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Template:ConsumableSort&amp;diff=76834</id>
		<title>Template:ConsumableSort</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Template:ConsumableSort&amp;diff=76834"/>
		<updated>2026-06-19T20:01:06Z</updated>

		<summary type="html">&lt;p&gt;Psojed: Created page with &amp;quot;&amp;lt;!-- --- Load complete datastring into a variable - only load from the Consumable data page once. --- --&amp;gt;{{#ifeq: {{:Consumable_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Consumable_data|{{{1}}}}}}}&amp;lt;!-- --- This template doesn&amp;#039;t use Description or MiddleText, remove it for smaller size --- --&amp;gt;{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - (1 + {{#len:{{#explode: {{#var:Datastring}}|§|-1}}}} + {{#len:{{#e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
--- Load complete datastring into a variable - only load from the Consumable data page once. ---&lt;br /&gt;
--&amp;gt;{{#ifeq: {{:Consumable_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Consumable_data|{{{1}}}}}}}&amp;lt;!--&lt;br /&gt;
--- This template doesn&#039;t use Description or MiddleText, remove it for smaller size ---&lt;br /&gt;
--&amp;gt;{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - (1 + {{#len:{{#explode: {{#var:Datastring}}|§|-1}}}} + {{#len:{{#explode: {{#var:Datastring}}|§|-2}}}} ) }}}}}}&amp;lt;!--&lt;br /&gt;
--- Only define variables for items in categories that have item properties. ---&lt;br /&gt;
--&amp;gt;{{#switch: {{ucfirst:{{#explode: {{#var:Datastring}}|§|3}}}}&lt;br /&gt;
|Additive&lt;br /&gt;
|Alcohol&lt;br /&gt;
|Beverage&lt;br /&gt;
|Drug&lt;br /&gt;
|Food&lt;br /&gt;
|Ingredient&lt;br /&gt;
|Medicine&lt;br /&gt;
|Ammo =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--- CONSUMABLE PROPERTIES ---&lt;br /&gt;
--&amp;gt;{{#vardefine:Catg|{{ucfirst:{{#explode: {{#var:Datastring}}|§|3}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Duration|{{#explode: {{#var:Datastring}}|§|8}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Diet|{{#explode: {{#var:Datastring}}|§|10}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Hunger|{{#explode: {{#var:Datastring}}|§|11}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Hunger Change|{{#explode: {{#var:Datastring}}|§|12}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Hunger Resistance|{{#explode: {{#var:Datastring}}|§|13}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Thirst|{{#explode: {{#var:Datastring}}|§|14}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Thirst Change|{{#explode: {{#var:Datastring}}|§|15}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Immunity|{{#explode: {{#var:Datastring}}|§|16}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Immunity Change|{{#explode: {{#var:Datastring}}|§|17}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Intoxication|{{#explode: {{#var:Datastring}}|§|18}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Intoxication Change|{{#explode: {{#var:Datastring}}|§|19}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Intoxication Resistance|{{#explode: {{#var:Datastring}}|§|20}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain|{{#explode: {{#var:Datastring}}|§|21}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain Change|{{#explode: {{#var:Datastring}}|§|22}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain Resistance|{{#explode: {{#var:Datastring}}|§|23}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain Limit|{{#explode: {{#var:Datastring}}|§|24}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Morale|{{#explode: {{#var:Datastring}}|§|25}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Morale Change|{{#explode: {{#var:Datastring}}|§|26}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Morale Temporary|{{#explode: {{#var:Datastring}}|§|27}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Morale Diet|{{#explode: {{#var:Datastring}}|§|28}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Sanity|{{#explode: {{#var:Datastring}}|§|29}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Sanity Change|{{#explode: {{#var:Datastring}}|§|30}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Injury Treatment|{{#explode: {{#var:Datastring}}|§|31}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Max Health|{{#explode: {{#var:Datastring}}|§|32}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Health Replenishment|{{#explode: {{#var:Datastring}}|§|33}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:HP Turn|{{#explode: {{#var:Datastring}}|§|34}}}}&amp;lt;!-- silverleaf thingy&lt;br /&gt;
--&amp;gt;{{#vardefine:Health Restoration|{{#explode: {{#var:Datastring}}|§|35}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Healing Efficiency|{{#explode: {{#var:Datastring}}|§|36}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Max Energy|{{#explode: {{#var:Datastring}}|§|37}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Replenishment|{{#explode: {{#var:Datastring}}|§|38}}}}&amp;lt;!-- max_mp_res&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Restoration|{{#explode: {{#var:Datastring}}|§|39}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:MP Turn|{{#explode: {{#var:Datastring}}|§|40}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fatigue|{{#explode: {{#var:Datastring}}|§|41}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fatigue Change|{{#explode: {{#var:Datastring}}|§|42}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fatigue Resistance|{{#explode: {{#var:Datastring}}|§|43}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Experience Gain|{{#explode: {{#var:Datastring}}|§|44}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Cooldowns Duration|{{#explode: {{#var:Datastring}}|§|45}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Weapon Damage|{{#explode: {{#var:Datastring}}|§|46}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Magic Power|{{#explode: {{#var:Datastring}}|§|47}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|§|48}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fumble Chance|{{#explode: {{#var:Datastring}}|§|49}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Efficiency|{{#explode: {{#var:Datastring}}|§|50}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fortitude|{{#explode: {{#var:Datastring}}|§|51}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|§|52}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bleed Resistance|{{#explode: {{#var:Datastring}}|§|53}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Move Resistance|{{#explode: {{#var:Datastring}}|§|54}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Control Resistance|{{#explode: {{#var:Datastring}}|§|55}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Physical Resistance|{{#explode: {{#var:Datastring}}|§|56}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Nature Resistance|{{#explode: {{#var:Datastring}}|§|57}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Magic Resistance|{{#explode: {{#var:Datastring}}|§|58}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Slashing Resistance|{{#explode: {{#var:Datastring}}|§|59}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Piercing Resistance|{{#explode: {{#var:Datastring}}|§|60}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crushing Resistance|{{#explode: {{#var:Datastring}}|§|61}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Rending Resistance|{{#explode: {{#var:Datastring}}|§|62}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fire Resistance|{{#explode: {{#var:Datastring}}|§|63}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Shock Resistance|{{#explode: {{#var:Datastring}}|§|64}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Poison Resistance|{{#explode: {{#var:Datastring}}|§|65}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Caustic Resistance|{{#explode: {{#var:Datastring}}|§|66}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Frost Resistance|{{#explode: {{#var:Datastring}}|§|67}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Arcane Resistance|{{#explode: {{#var:Datastring}}|§|68}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Unholy Resistance|{{#explode: {{#var:Datastring}}|§|69}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Sacred Resistance|{{#explode: {{#var:Datastring}}|§|70}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Psionic Resistance|{{#explode: {{#var:Datastring}}|§|71}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Nausea Chance|{{#explode: {{#var:Datastring}}|§|72}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Poisoning Chance|{{#explode: {{#var:Datastring}}|§|73}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Poisoning Duration|{{#explode: {{#var:Datastring}}|§|74}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Armor Penetration|{{#explode: {{#var:Datastring}}|§|83}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bodypart Damage|{{#explode: {{#var:Datastring}}|§|84}}}}&lt;br /&gt;
}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div style=&amp;quot;display: flex;flex-direction:column;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Weapon Damage}} | &amp;lt;div style=&amp;quot;order: 1;&amp;quot;&amp;gt; {{Translate|Weapon Damage|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Weapon Damage}}&amp;gt;0|{{c|+|+{{#var:Weapon Damage}}%}}|{{c|-|{{#var:Weapon Damage}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Armor Penetration}} | &amp;lt;div style=&amp;quot;order: 2;&amp;quot;&amp;gt; {{Translate|Armor Penetration|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Armor Penetration}}&amp;gt;0|{{c|+|+{{#var:Armor Penetration}}%}}|{{c|-|{{#var:Armor Penetration}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Armor Damage}} | &amp;lt;div style=&amp;quot;order: 3;&amp;quot;&amp;gt; {{Translate|Armor Damage|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Armor Damage}}&amp;gt;0|{{c|+|+{{#var:Armor Damage}}%}}|{{c|-|{{#var:Armor Damage}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Bodypart Damage}} | &amp;lt;div style=&amp;quot;order: 4;&amp;quot;&amp;gt; {{Translate|Bodypart Damage|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Bodypart Damage}}&amp;gt;0|{{c|+|+{{#var:Bodypart Damage}}%}}|{{c|-|{{#var:Bodypart Damage}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Weapon Damage}}{{#var:Armor Penetration}}{{#var:Armor Damage}}{{#var:Bodypart Damage}} | &amp;lt;div style=&amp;quot;order: 10;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Physical Resistance}} | &amp;lt;div style=&amp;quot;order: 11;&amp;quot;&amp;gt; {{Translate|Physical Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Physical Resistance}}&amp;gt;0|{{c|+|+{{#var:Physical Resistance}}%}}|{{c|-|{{#var:Physical Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Nature Resistance}} | &amp;lt;div style=&amp;quot;order: 12;&amp;quot;&amp;gt; {{Translate|Nature Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Nature Resistance}}&amp;gt;0|{{c|+|+{{#var:Nature Resistance}}%}}|{{c|-|{{#var:Nature Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Magic Resistance}} | &amp;lt;div style=&amp;quot;order: 13;&amp;quot;&amp;gt; {{Translate|Magic Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Magic Resistance}}&amp;gt;0|{{c|+|+{{#var:Magic Resistance}}%}}|{{c|-|{{#var:Magic Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Physical Resistance}}{{#var:Nature Resistance}}{{#var:Magic Resistance}} | &amp;lt;div style=&amp;quot;order: 20;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Slashing Resistance}} | &amp;lt;div style=&amp;quot;order: 21;&amp;quot;&amp;gt; {{Translate|Slashing Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Slashing Resistance}}&amp;gt;0|{{c|+|+{{#var:Slashing Resistance}}%}}|{{c|-|{{#var:Slashing Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Piercing Resistance}} | &amp;lt;div style=&amp;quot;order: 22;&amp;quot;&amp;gt; {{Translate|Piercing Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Piercing Resistance}}&amp;gt;0|{{c|+|+{{#var:Piercing Resistance}}%}}|{{c|-|{{#var:Piercing Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Crushing Resistance}} | &amp;lt;div style=&amp;quot;order: 23;&amp;quot;&amp;gt; {{Translate|Crushing Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Crushing Resistance}}&amp;gt;0|{{c|+|+{{#var:Crushing Resistance}}%}}|{{c|-|{{#var:Crushing Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Rending Resistance}} | &amp;lt;div style=&amp;quot;order: 24;&amp;quot;&amp;gt; {{Translate|Rending Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Rending Resistance}}&amp;gt;0|{{c|+|+{{#var:Rending Resistance}}%}}|{{c|-|{{#var:Rending Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Slashing Resistance}}{{#var:Piercing Resistance}}{{#var:Crushing Resistance}}{{#var:Rending Resistance}} | &amp;lt;div style=&amp;quot;order: 30;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fire Resistance}} | &amp;lt;div style=&amp;quot;order: 31;&amp;quot;&amp;gt; {{Translate|Fire Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Fire Resistance}}&amp;gt;0|{{c|+|+{{#var:Fire Resistance}}%}}|{{c|-|{{#var:Fire Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Frost Resistance}} | &amp;lt;div style=&amp;quot;order: 32;&amp;quot;&amp;gt; {{Translate|Frost Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Frost Resistance}}&amp;gt;0|{{c|+|+{{#var:Frost Resistance}}%}}|{{c|-|{{#var:Frost Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Shock Resistance}} | &amp;lt;div style=&amp;quot;order: 33;&amp;quot;&amp;gt; {{Translate|Shock Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Shock Resistance}}&amp;gt;0|{{c|+|+{{#var:Shock Resistance}}%}}|{{c|-|{{#var:Shock Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Caustic Resistance}} | &amp;lt;div style=&amp;quot;order: 34;&amp;quot;&amp;gt; {{Translate|Caustic Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Caustic Resistance}}&amp;gt;0|{{c|+|+{{#var:Caustic Resistance}}%}}|{{c|-|{{#var:Caustic Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Poison Resistance}} | &amp;lt;div style=&amp;quot;order: 35;&amp;quot;&amp;gt; {{Translate|Poison Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Poison Resistance}}&amp;gt;0|{{c|+|+{{#var:Poison Resistance}}%}}|{{c|-|{{#var:Poison Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fire Resistance}}{{#var:Frost Resistance}}{{#var:Shock Resistance}}{{#var:Caustic Resistance}}{{#var:Poison Resistance}} | &amp;lt;div style=&amp;quot;order: 40;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Arcane Resistance}} | &amp;lt;div style=&amp;quot;order: 41;&amp;quot;&amp;gt; {{Translate|Arcane Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Arcane Resistance}}&amp;gt;0|{{c|+|+{{#var:Arcane Resistance}}%}}|{{c|-|{{#var:Arcane Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Unholy Resistance}} | &amp;lt;div style=&amp;quot;order: 42;&amp;quot;&amp;gt; {{Translate|Unholy Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Unholy Resistance}}&amp;gt;0|{{c|+|+{{#var:Unholy Resistance}}%}}|{{c|-|{{#var:Unholy Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Sacred Resistance}} | &amp;lt;div style=&amp;quot;order: 43;&amp;quot;&amp;gt; {{Translate|Sacred Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Sacred Resistance}}&amp;gt;0|{{c|+|+{{#var:Sacred Resistance}}%}}|{{c|-|{{#var:Sacred Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Psionic Resistance}} | &amp;lt;div style=&amp;quot;order: 44;&amp;quot;&amp;gt; {{Translate|Psionic Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Psionic Resistance}}&amp;gt;0|{{c|+|+{{#var:Psionic Resistance}}%}}|{{c|-|{{#var:Psionic Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Arcane Resistance}}{{#var:Unholy Resistance}}{{#var:Sacred Resistance}}{{#var:Psionic Resistance}} | &amp;lt;div style=&amp;quot;order: 50;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Bleed Resistance}} | &amp;lt;div style=&amp;quot;order: 51;&amp;quot;&amp;gt; {{Translate|Bleed Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Bleed Resistance}}&amp;gt;0|{{c|+|+{{#var:Bleed Resistance}}%}}|{{c|-|{{#var:Bleed Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Knockback Resistance}} | &amp;lt;div style=&amp;quot;order: 52;&amp;quot;&amp;gt; {{Translate|Knockback Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Knockback Resistance}}&amp;gt;0|{{c|+|+{{#var:Knockback Resistance}}%}}|{{c|-|{{#var:Knockback Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!-- historical value&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Move Resistance}} | &amp;lt;div style=&amp;quot;order: 53;&amp;quot;&amp;gt; {{Translate|Move Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Move Resistance}}&amp;gt;0|{{c|+|+{{#var:Move Resistance}}%}}|{{c|-|{{#var:Move Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Stun Resistance}} | &amp;lt;div style=&amp;quot;order: 54;&amp;quot;&amp;gt; {{Translate|Stun Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Stun Resistance}}&amp;gt;0|{{c|+|+{{#var:Stun Resistance}}%}}|{{c|-|{{#var:Stun Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!-- historical value&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Control Resistance}} | &amp;lt;div style=&amp;quot;order: 55;&amp;quot;&amp;gt; {{Translate|Control Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Control Resistance}}&amp;gt;0|{{c|+|+{{#var:Control Resistance}}%}}|{{c|-|{{#var:Control Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Pain Resistance}} | &amp;lt;div style=&amp;quot;order: 56;&amp;quot;&amp;gt; {{Translate|Pain Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Pain Resistance}}&amp;gt;0|{{c|+|+{{#var:Pain Resistance}}%}}|{{c|-|{{#var:Pain Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Bleed Chance}} | &amp;lt;div style=&amp;quot;order: 57;&amp;quot;&amp;gt; {{Translate|Bleed Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Bleed Chance}}&amp;gt;0|{{c|+|+{{#var:Bleed Chance}}%}}|{{c|-|{{#var:Bleed Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Daze Chance}} | &amp;lt;div style=&amp;quot;order: 58;&amp;quot;&amp;gt; {{Translate|Daze Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Daze Chance}}&amp;gt;0|{{c|+|+{{#var:Daze Chance}}%}}|{{c|-|{{#var:Daze Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Stun Chance}} | &amp;lt;div style=&amp;quot;order: 59;&amp;quot;&amp;gt; {{Translate|Stun Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Stun Chance}}&amp;gt;0|{{c|+|+{{#var:Stun Chance}}%}}|{{c|-|{{#var:Stun Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Knockback Chance}} | &amp;lt;div style=&amp;quot;order: 60;&amp;quot;&amp;gt; {{Translate|Knockback Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Knockback Chance}}&amp;gt;0|{{c|+|+{{#var:Knockback Chance}}%}}|{{c|-|{{#var:Knockback Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Stagger Chance}} | &amp;lt;div style=&amp;quot;order: 61;&amp;quot;&amp;gt; {{Translate|Stagger Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Stagger Chance}}&amp;gt;0|{{c|+|+{{#var:Stagger Chance}}%}}|{{c|-|{{#var:Stagger Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Immobilization Chance}} | &amp;lt;div style=&amp;quot;order: 62;&amp;quot;&amp;gt; {{Translate|Immobilization Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Immobilization Chance}}&amp;gt;0|{{c|+|+{{#var:Immobilization Chance}}%}}|{{c|-|{{#var:Immobilization Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Bleed Resistance}}{{#var:Knockback Resistance}}{{#var:Move Resistance}}{{#var:Stun Resistance}}{{#var:Control Resistance}}{{#var:Pain Resistance}}{{#var:Bleed Chance}}{{#var:Daze Chance}}{{#var:Stun Chance}}{{#var:Knockback Chance}}{{#var:Stagger Chance}}{{#var:Immobilization Chance}} | &amp;lt;div style=&amp;quot;order: 70;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Block Chance}} | &amp;lt;div style=&amp;quot;order: 71;&amp;quot;&amp;gt; {{Translate|Block Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Block Chance}}&amp;gt;0|{{c|+|+{{#var:Block Chance}}%}}|{{c|-|{{#var:Block Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Block Power}} | &amp;lt;div style=&amp;quot;order: 72;&amp;quot;&amp;gt; {{Translate|Block Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Block Power}}&amp;gt;0|{{c|+|+{{#var:Block Power}}}}|{{c|-|{{#var:Block Power}}}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Block Recovery}} | &amp;lt;div style=&amp;quot;order: 73;&amp;quot;&amp;gt; {{Translate|Block Power Recovery|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Block Recovery}}&amp;gt;0|{{c|+|+{{#var:Block Recovery}}%}}|{{c|-|{{#var:Block Recovery}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Accuracy}} | &amp;lt;div style=&amp;quot;order: 74;&amp;quot;&amp;gt; {{Translate|Accuracy|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Accuracy}}&amp;gt;0|{{c|+|+{{#var:Accuracy}}%}}|{{c|-|{{#var:Accuracy}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Crit Chance}} | &amp;lt;div style=&amp;quot;order: 75;&amp;quot;&amp;gt; {{Translate|Crit Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Crit Chance}}&amp;gt;0|{{c|+|+{{#var:Crit Chance}}%}}|{{c|-|{{#var:Crit Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Crit Efficiency}}| &amp;lt;div style=&amp;quot;order: 76;&amp;quot;&amp;gt; {{Translate|Crit Efficiency|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Crit Efficiency}}&amp;gt;0|{{c|+|+{{#var:Crit Efficiency}}%}}|{{c|-|{{#var:Crit Efficiency}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Counter Chance}} | &amp;lt;div style=&amp;quot;order: 77;&amp;quot;&amp;gt; {{Translate|Counter Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Counter Chance}}&amp;gt;0|{{c|+|+{{#var:Counter Chance}}%}}|{{c|-|{{#var:Counter Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fumble Chance}} | &amp;lt;div style=&amp;quot;order: 78;&amp;quot;&amp;gt; {{Translate|Fumble Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Fumble Chance}}&amp;gt;0|{{c|-|+{{#var:Fumble Chance}}%}}|{{c|+|{{#var:Fumble Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Range}} | {{#ifeq: {{#var:Range}} |1| |&amp;lt;div style=&amp;quot;order: 79;&amp;quot;&amp;gt; {{Translate|Range|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{c|W|{{#var:Range}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;}}| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Dodge Chance}} | &amp;lt;div style=&amp;quot;order: 80;&amp;quot;&amp;gt; {{Translate|Dodge Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Dodge Chance}}&amp;gt;0|{{c|+|+{{#var:Dodge Chance}}%}}|{{c|-|{{#var:Dodge Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Crit Avoidance}} | &amp;lt;div style=&amp;quot;order: 81;&amp;quot;&amp;gt; {{Translate|Crit Avoidance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Crit Avoidance}}&amp;gt;0|{{c|+|+{{#var:Crit Avoidance}}%}}|{{c|-|{{#var:Crit Avoidance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Damage Taken}} | &amp;lt;div style=&amp;quot;order: 82;&amp;quot;&amp;gt; {{Translate|Damage Taken|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Damage Taken}}&amp;gt;0|{{c|-|+{{#var:Damage Taken}}%}}|{{c|+|{{#var:Damage Taken}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Damage Reflection}} | &amp;lt;div style=&amp;quot;order: 83;&amp;quot;&amp;gt; {{Translate|Damage Reflection|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Damage Reflection}}&amp;gt;0|{{c|+|+{{#var:Damage Reflection}}%}}|{{c|-|{{#var:Damage Reflection}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Bonus Range}} | &amp;lt;div style=&amp;quot;order: 84;&amp;quot;&amp;gt; {{Translate|Bonus Range|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Bonus Range}}&amp;gt;0|{{c|+|+{{#var:Bonus Range}}}}|{{c|-|{{#var:Bonus Range}}}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Backfire Chance}} | &amp;lt;div style=&amp;quot;order: 85;&amp;quot;&amp;gt; {{Translate|Backfire Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Backfire Chance}}&amp;gt;0|{{c|-|+{{#var:Backfire Chance}}%}}|{{c|+|{{#var:Backfire Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Miracle Chance}} | &amp;lt;div style=&amp;quot;order: 86;&amp;quot;&amp;gt; {{Translate|Miracle Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Miracle Chance}}&amp;gt;0|{{c|+|+{{#var:Miracle Chance}}%}}|{{c|-|{{#var:Miracle Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Miracle Potency}} | &amp;lt;div style=&amp;quot;order: 87;&amp;quot;&amp;gt; {{Translate|Miracle Potency|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Miracle Potency}}&amp;gt;0|{{c|+|+{{#var:Miracle Potency}}%}}|{{c|-|{{#var:Miracle Potency}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Block Chance}}{{#var:Block Power}}{{#var:Accuracy}}{{#var:Crit Chance}}{{#var:Crit Efficiency}}{{#var:Counter Chance}}{{#var:Fumble Chance}}{{#ifeq:{{#var:Range}}|1| |{{#var:Range}}}}{{#var:Dodge Chance}}{{#var:Crit Avoidance}}{{#var:Damage Taken}}{{#var:Damage Reflection}}{{#var:Bonus Range}}{{#var:Backfire Chance}}{{#var:Miracle Chance}}{{#var:Miracle Potency}} | {{#ifeq: {{#var:Catg}}|Ammo| |&amp;lt;div style=&amp;quot;order: 89;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Energy}} | &amp;lt;div style=&amp;quot;order: 90;&amp;quot;&amp;gt; {{Translate|Energy|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Energy}}&amp;gt;0|{{c|+|+{{#var:Energy}}}}|{{c|-|{{#var:Energy}}}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Max Energy}} | &amp;lt;div style=&amp;quot;order: 91;&amp;quot;&amp;gt; {{Translate|Max Energy|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Max Energy}}&amp;gt;0|{{c|+|+{{#var:Max Energy}}}}|{{c|-|{{#var:Max Energy}}}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Energy Restoration}} | &amp;lt;div style=&amp;quot;order: 92;&amp;quot;&amp;gt; {{Translate|Energy Restoration|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Energy Restoration}}&amp;gt;0|{{c|+|+{{#var:Energy Restoration}}%}}|{{c|-|{{#var:Energy Restoration}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Skills Energy Cost}} | &amp;lt;div style=&amp;quot;order: 93;&amp;quot;&amp;gt; {{Translate|Skills Energy Cost|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Skills Energy Cost}}&amp;gt;0|{{c|-|+{{#var:Skills Energy Cost}}%}}|{{c|+|{{#var:Skills Energy Cost}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Spells Energy Cost}} | &amp;lt;div style=&amp;quot;order: 94;&amp;quot;&amp;gt; {{Translate|Spells Energy Cost|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Spells Energy Cost}}&amp;gt;0|{{c|-|+{{#var:Spells Energy Cost}}%}}|{{c|+|{{#var:Spells Energy Cost}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Cooldowns Duration}} | &amp;lt;div style=&amp;quot;order: 95;&amp;quot;&amp;gt; {{Translate|Cooldowns Duration|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Cooldowns Duration}}&amp;gt;0|{{c|-|+{{#var:Cooldowns Duration}}%}}|{{c|+|{{#var:Cooldowns Duration}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Magic Power}} | &amp;lt;div style=&amp;quot;order: 96;&amp;quot;&amp;gt; {{Translate|Magic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Magic Power}}&amp;gt;0|{{c|+|+{{#var:Magic Power}}%}}|{{c|-|{{#var:Magic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Arcanistic Power}} | &amp;lt;div style=&amp;quot;order: 97;&amp;quot;&amp;gt; {{Translate|Arcanistic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Arcanistic Power}}&amp;gt;0|{{c|+|+{{#var:Arcanistic Power}}%}}|{{c|-|{{#var:Arcanistic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Astromantic Power}} | &amp;lt;div style=&amp;quot;order: 98;&amp;quot;&amp;gt; {{Translate|Astromantic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Astromantic Power}}&amp;gt;0|{{c|+|+{{#var:Astromantic Power}}%}}|{{c|-|{{#var:Astromantic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Cryomantic Power}} | &amp;lt;div style=&amp;quot;order: 100;&amp;quot;&amp;gt; {{Translate|Cryomantic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Cryomantic Power}}&amp;gt;0|{{c|+|+{{#var:Cryomantic Power}}%}}|{{c|-|{{#var:Cryomantic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Electromantic Power}} | &amp;lt;div style=&amp;quot;order: 101;&amp;quot;&amp;gt; {{Translate|Electromantic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Electromantic Power}}&amp;gt;0|{{c|+|+{{#var:Electromantic Power}}%}}|{{c|-|{{#var:Electromantic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Geomantic Power}} | &amp;lt;div style=&amp;quot;order: 102;&amp;quot;&amp;gt; {{Translate|Geomantic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Geomantic Power}}&amp;gt;0|{{c|+|+{{#var:Geomantic Power}}%}}|{{c|-|{{#var:Geomantic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Psionic Power}} | &amp;lt;div style=&amp;quot;order: 103;&amp;quot;&amp;gt; {{Translate|Psionic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Psionic Power}}&amp;gt;0|{{c|+|+{{#var:Psionic Power}}%}}|{{c|-|{{#var:Psionic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Pyromantic Power}} | &amp;lt;div style=&amp;quot;order: 104;&amp;quot;&amp;gt; {{Translate|Pyromantic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Pyromantic Power}}&amp;gt;0|{{c|+|+{{#var:Pyromantic Power}}%}}|{{c|-|{{#var:Pyromantic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Venomantic Power}} | &amp;lt;div style=&amp;quot;order: 105;&amp;quot;&amp;gt; {{Translate|Venomantic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Venomantic Power}}&amp;gt;0|{{c|+|+{{#var:Venomantic Power}}%}}|{{c|-|{{#var:Venomantic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Energy}}{{#var:Max Energy}}{{#var:Energy Restoration}}{{#var:Skills Energy Cost}}{{#var:Spells Energy Cost}}{{#var:Cooldowns Duration}}{{#var:Magic Power}}{{#var:Arcanistic Power}}{{#var:Astromantic Power}}{{#var:Cryomantic Power}}{{#var:Electromantic Power}}{{#var:Geomantic Power}}{{#var:Psionic Power}}{{#var:Pyromantic Power}}{{#var:Venomantic Power}} | &amp;lt;div style=&amp;quot;order: 110;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Experience Gain}} | &amp;lt;div style=&amp;quot;order: 111;&amp;quot;&amp;gt; {{Translate|Experience Gain|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Experience Gain}}&amp;gt;0|{{c|+|+{{#var:Experience Gain}}%}}|{{c|-|{{#var:Experience Gain}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Health Restoration}} | &amp;lt;div style=&amp;quot;order: 112;&amp;quot;&amp;gt; {{Translate|Health Restoration|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Health Restoration}}&amp;gt;0|{{c|+|+{{#var:Health Restoration}}%}}|{{c|-|{{#var:Health Restoration}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Healing Efficiency}} | &amp;lt;div style=&amp;quot;order: 113;&amp;quot;&amp;gt; {{Translate|Healing Efficiency|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Healing Efficiency}}&amp;gt;0|{{c|+|+{{#var:Healing Efficiency}}%}}|{{c|-|{{#var:Healing Efficiency}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fortitude}} | &amp;lt;div style=&amp;quot;order: 114;&amp;quot;&amp;gt; {{Translate|Fortitude|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Fortitude}}&amp;gt;0|{{c|+|+{{#var:Fortitude}}%}}|{{c|-|{{#var:Fortitude}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Life Drain}} | &amp;lt;div style=&amp;quot;order: 115;&amp;quot;&amp;gt; {{Translate|Life Drain|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Life Drain}}&amp;gt;0|{{c|+|+{{#var:Life Drain}}%}}|{{c|-|{{#var:Life Drain}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Energy Drain}} | &amp;lt;div style=&amp;quot;order: 116;&amp;quot;&amp;gt; {{Translate|Energy Drain|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Energy Drain}}&amp;gt;0|{{c|+|+{{#var:Energy Drain}}%}}|{{c|-|{{#var:Energy Drain}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Experience Gain}}{{#var:Health Restoration}}{{#var:Healing Efficiency}}{{#var:Fortitude}}{{#var:Life Drain}}{{#var:Energy Drain}} | &amp;lt;div style=&amp;quot;order: 120;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Lockpicking &amp;amp; Disarming}} | &amp;lt;div style=&amp;quot;order: 123;&amp;quot;&amp;gt; {{Translate|Lockpicking &amp;amp; Disarming|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Lockpicking &amp;amp; Disarming}}&amp;gt;0|{{c|+|+{{#var:Lockpicking &amp;amp; Disarming}}%}}|{{c|-|{{#var:Lockpicking &amp;amp; Disarming}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Vision}} | &amp;lt;div style=&amp;quot;order: 124;&amp;quot;&amp;gt; {{Translate|Vision|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Vision}}&amp;gt;0|{{c|+|+{{#var:Vision}}}}|{{c|-|{{#var:Vision}}}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Lockpicking &amp;amp; Disarming}}{{#var:Vision}} | &amp;lt;div style=&amp;quot;order: 130;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Hunger}} | &amp;lt;div style=&amp;quot;order: 131;&amp;quot;&amp;gt; {{Translate|Hunger|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Hunger}}&amp;gt;0|{{c|-|+{{#var:Hunger}}%}}|{{c|+|{{#var:Hunger}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Hunger Change}} | &amp;lt;div style=&amp;quot;order: 132;&amp;quot;&amp;gt; {{Translate|Hunger Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Hunger Change}}&amp;gt;0|{{c|-|+{{#var:Hunger Change}}%}}|{{c|+|{{#var:Hunger Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Hunger Resistance}} | &amp;lt;div style=&amp;quot;order: 133;&amp;quot;&amp;gt; {{Translate|Hunger Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Hunger Resistance}}&amp;gt;0|{{c|+|+{{#var:Hunger Resistance}}%}}|{{c|-|{{#var:Hunger Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Thirst}} | &amp;lt;div style=&amp;quot;order: 134;&amp;quot;&amp;gt; {{Translate|Thirst|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Thirst}}&amp;gt;0|{{c|-|+{{#var:Thirst}}%}}|{{c|+|{{#var:Thirst}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Thirst Change}} | &amp;lt;div style=&amp;quot;order: 135;&amp;quot;&amp;gt; {{Translate|Thirst Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Thirst Change}}&amp;gt;0|{{c|-|+{{#var:Thirst Change}}%}}|{{c|+|{{#var:Thirst Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Intoxication}} | &amp;lt;div style=&amp;quot;order: 136;&amp;quot;&amp;gt; {{Translate|Intoxication|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Intoxication}}&amp;gt;0|{{c|-|+{{#var:Intoxication}}%}}|{{c|+|{{#var:Intoxication}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Intoxication Change}} | &amp;lt;div style=&amp;quot;order: 137;&amp;quot;&amp;gt; {{Translate|Intoxication Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Intoxication Change}}&amp;gt;0|{{c|-|+{{#var:Intoxication Change}}%}}|{{c|+|{{#var:Intoxication Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Intoxication Resistance}} | &amp;lt;div style=&amp;quot;order: 138;&amp;quot;&amp;gt; {{Translate|Intoxication Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Intoxication Resistance}}&amp;gt;0|{{c|+|+{{#var:Intoxication Resistance}}%}}|{{c|-|{{#var:Intoxication Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Pain}} | &amp;lt;div style=&amp;quot;order: 139;&amp;quot;&amp;gt; {{Translate|Pain|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Pain}}&amp;gt;0|{{c|-|+{{#var:Pain}}%}}|{{c|+|{{#var:Pain}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Pain Change}} | &amp;lt;div style=&amp;quot;order: 140;&amp;quot;&amp;gt; {{Translate|Pain Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Pain Change}}&amp;gt;0|{{c|-|+{{#var:Pain Change}}%}}|{{c|+|{{#var:Pain Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Pain Limit}} | &amp;lt;div style=&amp;quot;order: 141;&amp;quot;&amp;gt; {{Translate|Pain Limit|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Pain Limit}}&amp;gt;0|{{c|-|+{{#var:Pain Limit}}%}}|{{c|+|{{#var:Pain Limit}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Sanity}} | &amp;lt;div style=&amp;quot;order: 142;&amp;quot;&amp;gt; {{Translate|Sanity|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Sanity}}&amp;gt;0|{{c|+|+{{#var:Sanity}}%}}|{{c|-|{{#var:Sanity}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Sanity Change}} | &amp;lt;div style=&amp;quot;order: 143;&amp;quot;&amp;gt; {{Translate|Sanity Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Sanity Change}}&amp;gt;0|{{c|+|+{{#var:Sanity Change}}%}}|{{c|-|{{#var:Sanity Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Morale}} | &amp;lt;div style=&amp;quot;order: 144;&amp;quot;&amp;gt; {{Translate|Morale|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Morale}}&amp;gt;0|{{c|+|+{{#var:Morale}}%}}|{{c|-|{{#var:Morale}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Morale Change}} | &amp;lt;div style=&amp;quot;order: 145;&amp;quot;&amp;gt; {{Translate|Morale Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Morale Change}}&amp;gt;0|{{c|+|+{{#var:Morale Change}}%}}|{{c|-|{{#var:Morale Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Energy Replenishment}} | &amp;lt;div style=&amp;quot;order: 146;&amp;quot;&amp;gt; {{Translate|Energy Replenishment|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Energy Replenishment}}&amp;gt;0|{{c|+|+{{#var:Energy Replenishment}}%}}|{{c|-|{{#var:Energy Replenishment}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Health Replenishment}} | &amp;lt;div style=&amp;quot;order: 147;&amp;quot;&amp;gt; {{Translate|Health Replenishment|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Health Replenishment}}&amp;gt;0|{{c|+|+{{#var:Health Replenishment}}%}}|{{c|-|{{#var:Health Replenishment}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Injury Treatment}} | &amp;lt;div style=&amp;quot;order: 148;&amp;quot;&amp;gt; {{Translate|Injury Treatment|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Injury Treatment}}&amp;gt;0|{{c|+|+{{#var:Injury Treatment}}%}}|{{c|-|{{#var:Injury Treatment}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fatigue}} | &amp;lt;div style=&amp;quot;order: 150;&amp;quot;&amp;gt; {{Translate|Fatigue|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Fatigue}}&amp;gt;0|{{c|-|{{#var:Fatigue}}%}}|{{c|+|+{{#var:Fatigue}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fatigue Change}} | &amp;lt;div style=&amp;quot;order: 151;&amp;quot;&amp;gt; {{Translate|Fatigue Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Fatigue Change}}&amp;gt;0|{{c|-|{{#var:Fatigue Change}}%}}|{{c|+|{{#var:Fatigue Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fatigue Resistance}} | &amp;lt;div style=&amp;quot;order: 152;&amp;quot;&amp;gt; {{Translate|Fatigue Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Fatigue Resistance}}&amp;gt;0|{{c|+|+{{#var:Fatigue Resistance}}%}}|{{c|-|{{#var:Fatigue Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Max Health}} | &amp;lt;div style=&amp;quot;order: 153;&amp;quot;&amp;gt; {{Translate|Max Health|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Max Health}}&amp;gt;0|{{c|+|+{{#var:Max Health}}}}|{{c|-|{{#var:Max Health}}}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Hunger}}{{#var:Hunger Change}}{{#var:Hunger Resistance}}{{#var:Thirst}}{{#var:Thirst Change}}{{#var:Intoxication}}{{#var:Intoxication Change}}{{#var:Intoxication Resistance}}{{#var:Pain}}{{#var:Pain Change}}{{#var:Pain Limit}}{{#var:Sanity}}{{#var:Sanity Change}}{{#var:Morale}}{{#var:Morale Change}}{{#var:Energy Replenishment}}{{#var:Health Replenishment}}{{#var:Injury Treatment}}{{#var:Fatigue}}{{#var:Fatigue Change}}{{#var:Fatigue Resistance}}| {{#ifeq: {{#var:Page}}|Vivifying Essence| | &amp;lt;div style=&amp;quot;order: 160;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; }}| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Immunity}} | &amp;lt;div style=&amp;quot;order: 161;&amp;quot;&amp;gt; {{Translate|Immunity|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Immunity}}&amp;gt;0|{{c|+|+{{#var:Immunity}}%}}|{{c|-|{{#var:Immunity}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Immunity Change}} | &amp;lt;div style=&amp;quot;order: 162;&amp;quot;&amp;gt; {{Translate|Immunity Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Immunity Change}}&amp;gt;0|{{c|+|+{{#var:Immunity Change}}%}}|{{c|-|{{#var:Immunity Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Immunity}}{{#var:Immunity Change}}| &amp;lt;div style=&amp;quot;order: 170;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--- Reset variables to avoid displaying wrong data for the next item on the same page ---&lt;br /&gt;
--&amp;gt;{{#vardefine:Catg| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Range| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Armor Damage| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Weapon Damage| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Armor Penetration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bodypart Damage| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Accuracy| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Magic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Efficiency| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Counter Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bleed Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Daze Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Stun Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Knockback Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Immobilization Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Stagger Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Restoration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Skills Energy Cost| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Spells Energy Cost| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Cooldowns Duration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Arcanistic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Astromantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Cryomantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Electromantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Geomantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Psionic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pyromantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Venomantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Health Restoration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Life Drain| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Drain| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bonus Range| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Damage Taken| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Healing Efficiency| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Hunger| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Hunger Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Hunger Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Thirst| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Thirst Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Intoxication| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Intoxication Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain Limit| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Sanity| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Sanity Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Morale| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Morale Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Replenishment| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Health Replenishment| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Injury Treatment| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Immunity| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Immunity Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Restoration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Health Restoration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Healing Efficiency| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Unholy Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crushing Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Psionic Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Poison Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fatigue Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fatigue Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Max Health| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Recovery| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Counter Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fumble Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Avoidance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Dodge Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Accuracy| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Vision| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Restoration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Health Restoration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Healing Efficiency| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Damage Taken| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Damage Reflection| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Skills Energy Cost| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Spells Energy Cost| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Cooldowns Duration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fortitude| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Arcanistic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Astromantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Cryomantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Electromantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Geomantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Psionic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pyromantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Venomantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Physical Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Nature Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Magic Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Slashing Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Piercing Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crushing Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Rending Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fire Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Frost Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Shock Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Caustic Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Poison Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Arcane Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Unholy Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Sacred Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Psionic Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bleed Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Move Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Control Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Efficiency| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Experience Gain| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Backfire Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Miracle Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Miracle Potency| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Doc}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Leeches&amp;diff=76833</id>
		<title>Leeches</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Leeches&amp;diff=76833"/>
		<updated>2026-06-19T19:56:43Z</updated>

		<summary type="html">&lt;p&gt;Psojed: fix tooltip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
|ItemType = Medicine&lt;br /&gt;
|InventoryWidth = 1&lt;br /&gt;
|InventoryHeight = 1&lt;br /&gt;
|Uses = 1&lt;br /&gt;
|Properties1 = Situational Morale&lt;br /&gt;
|Values1 = {{c|-|-3%}}&lt;br /&gt;
|LeechesDesc = Can be applied to a selected body part.&amp;lt;br&amp;gt;Grants [[Leech Therapy]] for {{c|orange|30}} turns&lt;br /&gt;
|Properties2 = Intoxication Change&lt;br /&gt;
|Values2 = {{c|+|-0.1%}}&lt;br /&gt;
|Properties4 = Immunity Change&lt;br /&gt;
|Values4 = {{c|+|+0.05%}}&lt;br /&gt;
|Properties5 = Pain Change&lt;br /&gt;
|Values5 = {{c|-|+0.1%}}&lt;br /&gt;
|Properties6 = Bleed Resistance&lt;br /&gt;
|Values6 = {{c|-|-10%}}&lt;br /&gt;
|PropertyText = Improves the affected body part&#039;s Condition by {{c|+|+0.5%}}&lt;br /&gt;
|Description = These heinous creatures can be of use if you know how to apply them.&lt;br /&gt;
|Price = 15&lt;br /&gt;
|#default = }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title= {{Consumable}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote|These heinous creatures can be of use if you know how to apply them.}}&lt;br /&gt;
&lt;br /&gt;
==Acquired From==&lt;br /&gt;
{{Acquired from}}&lt;br /&gt;
Leeches can be found abundantly in the [[Biomes &amp;amp; Weather#Rivers|rivers]] of [[Aldor]].&lt;br /&gt;
&lt;br /&gt;
Can be sold by :&lt;br /&gt;
*[[Frid]] - [[Osbrook]] Herbalist&lt;br /&gt;
*[[Josh]] - [[Mannshire]] Priest&lt;br /&gt;
*[[Herbalist_(Brynn_Mint_Square)|Herbalist]] - [[Brynn]] Herbalist (Mint Square)&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Using applies [[condition]] known as [[Leech Therapy]] for 30 turns.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Template:Item navbox}}&lt;br /&gt;
[[Category:Medicine]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Template:Test&amp;diff=76832</id>
		<title>Template:Test</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Template:Test&amp;diff=76832"/>
		<updated>2026-06-19T19:53:36Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
--- If we&#039;re NOT on a page from this list, define the variable that will float values to the right. ---&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;{{#vardefine:FloatRight|{{#switch: {{ROOTPAGENAME}}&lt;br /&gt;
|Swords&lt;br /&gt;
|Axes&lt;br /&gt;
|Maces&lt;br /&gt;
|Daggers&lt;br /&gt;
|Wands&lt;br /&gt;
|Bows&lt;br /&gt;
|Crossbows&lt;br /&gt;
|Two-Handed Swords&lt;br /&gt;
|Two-Handed Axes&lt;br /&gt;
|Two-Handed Maces&lt;br /&gt;
|Slings&lt;br /&gt;
|Spears&lt;br /&gt;
|Staves&lt;br /&gt;
|Headgear&lt;br /&gt;
|Chestpieces&lt;br /&gt;
|Gloves&lt;br /&gt;
|Belts&lt;br /&gt;
|Boots&lt;br /&gt;
|Shields&lt;br /&gt;
|Cloaks&lt;br /&gt;
|Amulets&lt;br /&gt;
|Rings&lt;br /&gt;
|Tools &amp;amp; Traps = &lt;br /&gt;
|#default = float:right;&lt;br /&gt;
}}}}&amp;lt;!--&lt;br /&gt;
--- Load complete datastring into a variable - only load from the Weapon data page once. ---&lt;br /&gt;
--&amp;gt;{{#ifeq: {{:Weapon_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Weapon_data|{{{1}}}}}}}&amp;lt;!--&lt;br /&gt;
--- This template doesn&#039;t use Description, remove it for smaller size ---&lt;br /&gt;
--&amp;gt;{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - {{#len:{{#explode: {{#var:Datastring}}|;|-1}}}}}}}}}}&amp;lt;!--&lt;br /&gt;
--- Only define variables for items in categories that have item properties. ---&lt;br /&gt;
--&amp;gt;{{#switch: {{ucfirst:{{#explode: {{#var:Datastring}}|;|2}}}}&lt;br /&gt;
|Sword&lt;br /&gt;
|Axe&lt;br /&gt;
|Mace&lt;br /&gt;
|Dagger&lt;br /&gt;
|Two-handed Sword&lt;br /&gt;
|Spear&lt;br /&gt;
|Two-handed Axe&lt;br /&gt;
|Two-handed Mace&lt;br /&gt;
|Bow&lt;br /&gt;
|Crossbow&lt;br /&gt;
|Sling&lt;br /&gt;
|Staff&lt;br /&gt;
|Tool&lt;br /&gt;
|Lute =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--- WEAPON PROPERTIES ---&lt;br /&gt;
--&amp;gt;{{#vardefine:Range|{{#explode: {{#var:Datastring}}|;|8}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Armor Damage|{{#explode: {{#var:Datastring}}|;|9}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Armor Penetration|{{#explode: {{#var:Datastring}}|;|10}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bodypart Damage|{{#explode: {{#var:Datastring}}|;|11}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|;|25}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Chance|{{#explode: {{#var:Datastring}}|;|26}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Efficiency|{{#explode: {{#var:Datastring}}|;|27}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Chance|{{#explode: {{#var:Datastring}}|;|28}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Power|{{#explode: {{#var:Datastring}}|;|29}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Counter Chance|{{#explode: {{#var:Datastring}}|;|30}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fumble Chance|{{#explode: {{#var:Datastring}}|;|31}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bleed Chance|{{#explode: {{#var:Datastring}}|;|32}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Daze Chance|{{#explode: {{#var:Datastring}}|;|33}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Stun Chance|{{#explode: {{#var:Datastring}}|;|34}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Knockback Chance|{{#explode: {{#var:Datastring}}|;|35}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Immobilization Chance|{{#explode: {{#var:Datastring}}|;|36}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Stagger Chance|{{#explode: {{#var:Datastring}}|;|37}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy|{{#explode: {{#var:Datastring}}|;|38}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Restoration|{{#explode: {{#var:Datastring}}|;|39}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Cooldowns Duration|{{#explode: {{#var:Datastring}}|;|40}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Skills Energy Cost|{{#explode: {{#var:Datastring}}|;|41}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Spells Energy Cost|{{#explode: {{#var:Datastring}}|;|42}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Magic Power|{{#explode: {{#var:Datastring}}|;|43}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Backfire Chance|{{#explode: {{#var:Datastring}}|;|44}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Miracle Chance|{{#explode: {{#var:Datastring}}|;|45}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Miracle Potency|{{#explode: {{#var:Datastring}}|;|46}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pyromantic Power|{{#explode: {{#var:Datastring}}|;|47}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Geomantic Power|{{#explode: {{#var:Datastring}}|;|48}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Venomantic Power|{{#explode: {{#var:Datastring}}|;|49}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Electromantic Power|{{#explode: {{#var:Datastring}}|;|50}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Cryomantic Power|{{#explode: {{#var:Datastring}}|;|51}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Arcanistic Power|{{#explode: {{#var:Datastring}}|;|52}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Astromantic Power|{{#explode: {{#var:Datastring}}|;|53}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Psionic Power|{{#explode: {{#var:Datastring}}|;|54}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Health Restoration|{{#explode: {{#var:Datastring}}|;|55}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Life Drain|{{#explode: {{#var:Datastring}}|;|56}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Drain|{{#explode: {{#var:Datastring}}|;|57}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bonus Range|{{#explode: {{#var:Datastring}}|;|58}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Damage Taken|{{#explode: {{#var:Datastring}}|;|59}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Healing Efficiency|{{#explode: {{#var:Datastring}}|;|60}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Recovery|{{#explode: {{#var:Datastring}}|;|61}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fatigue Resistance|{{#explode: {{#var:Datastring}}|;|62}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Avoidance|{{#explode: {{#var:Datastring}}|;|63}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Max Health|{{#explode: {{#var:Datastring}}|;|64}}}}&lt;br /&gt;
}}}}&amp;lt;!--&lt;br /&gt;
--- Load complete datastring into a variable - to only load from the Armor data page once. ---&lt;br /&gt;
--&amp;gt;{{#ifeq: {{:Armor_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Armor_data|{{{1}}}}}}}&amp;lt;!--&lt;br /&gt;
--- This template doesn&#039;t use Description, remove it for smaller size ---&lt;br /&gt;
--&amp;gt;{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - {{#len:{{#explode: {{#var:Datastring}}|;|-1}}}}}}}}}}&amp;lt;!--&lt;br /&gt;
--- Only define variables for items in categories that have item properties. ---&lt;br /&gt;
--&amp;gt;{{#switch: {{ucfirst:{{#explode: {{#var:Datastring}}|;|2}}}}&lt;br /&gt;
|Shield&lt;br /&gt;
|Headgear&lt;br /&gt;
|Chestpiece&lt;br /&gt;
|Gloves&lt;br /&gt;
|Boots&lt;br /&gt;
|Belt&lt;br /&gt;
|Ring&lt;br /&gt;
|Amulet&lt;br /&gt;
|Cloak =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--- ARMOR AND JEWELRY PROPERTIES ---&lt;br /&gt;
--- Separate values from datastring into individual variables. ---&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Chance|{{#explode: {{#var:Datastring}}|;|10}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Power|{{#explode: {{#var:Datastring}}|;|11}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Recovery|{{#explode: {{#var:Datastring}}|;|12}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Counter Chance|{{#explode: {{#var:Datastring}}|;|30}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fumble Chance|{{#explode: {{#var:Datastring}}|;|16}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Avoidance|{{#explode: {{#var:Datastring}}|;|14}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Dodge Chance|{{#explode: {{#var:Datastring}}|;|13}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Chance|{{#explode: {{#var:Datastring}}|;|28}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|;|27}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Weapon Damage|{{#explode: {{#var:Datastring}}|;|84}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Armor Penetration|{{#explode: {{#var:Datastring}}|;|86}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Armor Damage|{{#explode: {{#var:Datastring}}|;|87}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bonus Range|{{#explode: {{#var:Datastring}}|;|85}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|;|15}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy|{{#explode: {{#var:Datastring}}|;|17}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Restoration|{{#explode: {{#var:Datastring}}|;|18}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Magic Power|{{#explode: {{#var:Datastring}}|;|21}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Health Restoration|{{#explode: {{#var:Datastring}}|;|32}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Healing Efficiency|{{#explode: {{#var:Datastring}}|;|33}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Damage Taken|{{#explode: {{#var:Datastring}}|;|25}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Damage Reflection|{{#explode: {{#var:Datastring}}|;|37}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Skills Energy Cost|{{#explode: {{#var:Datastring}}|;|19}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Spells Energy Cost|{{#explode: {{#var:Datastring}}|;|20}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Cooldowns Duration|{{#explode: {{#var:Datastring}}|;|26}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fortitude|{{#explode: {{#var:Datastring}}|;|36}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Arcanistic Power|{{#explode: {{#var:Datastring}}|;|49}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Astromantic Power|{{#explode: {{#var:Datastring}}|;|50}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Cryomantic Power|{{#explode: {{#var:Datastring}}|;|48}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Electromantic Power|{{#explode: {{#var:Datastring}}|;|47}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Geomantic Power|{{#explode: {{#var:Datastring}}|;|45}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Psionic Power|{{#explode: {{#var:Datastring}}|;|51}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pyromantic Power|{{#explode: {{#var:Datastring}}|;|44}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Venomantic Power|{{#explode: {{#var:Datastring}}|;|46}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Physical Resistance|{{#explode: {{#var:Datastring}}|;|52}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Nature Resistance|{{#explode: {{#var:Datastring}}|;|53}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Magic Resistance|{{#explode: {{#var:Datastring}}|;|54}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Slashing Resistance|{{#explode: {{#var:Datastring}}|;|55}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Piercing Resistance|{{#explode: {{#var:Datastring}}|;|56}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crushing Resistance|{{#explode: {{#var:Datastring}}|;|57}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Rending Resistance|{{#explode: {{#var:Datastring}}|;|58}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fire Resistance|{{#explode: {{#var:Datastring}}|;|59}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Frost Resistance|{{#explode: {{#var:Datastring}}|;|63}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Shock Resistance|{{#explode: {{#var:Datastring}}|;|60}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Caustic Resistance|{{#explode: {{#var:Datastring}}|;|62}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Poison Resistance|{{#explode: {{#var:Datastring}}|;|61}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Arcane Resistance|{{#explode: {{#var:Datastring}}|;|64}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Unholy Resistance|{{#explode: {{#var:Datastring}}|;|65}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Sacred Resistance|{{#explode: {{#var:Datastring}}|;|66}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Psionic Resistance|{{#explode: {{#var:Datastring}}|;|67}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bleed Resistance|{{#explode: {{#var:Datastring}}|;|40}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Move Resistance|{{#explode: {{#var:Datastring}}|;|39}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Control Resistance|{{#explode: {{#var:Datastring}}|;|41}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain Resistance|{{#explode: {{#var:Datastring}}|;|42}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Efficiency|{{#explode: {{#var:Datastring}}|;|29}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Experience Gain|{{#explode: {{#var:Datastring}}|;|38}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Backfire Chance|{{#explode: {{#var:Datastring}}|;|22}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Miracle Chance|{{#explode: {{#var:Datastring}}|;|23}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Miracle Potency|{{#explode: {{#var:Datastring}}|;|24}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Max Health|{{#explode: {{#var:Datastring}}|;|31}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fatigue Resistance|{{#explode: {{#var:Datastring}}|;|43}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Life Drain|{{#explode: {{#var:Datastring}}|;|34}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Drain|{{#explode: {{#var:Datastring}}|;|35}}}}&lt;br /&gt;
}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div style=&amp;quot;display: flex;flex-direction:column;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Weapon Damage}} | &amp;lt;div style=&amp;quot;order: 1;&amp;quot;&amp;gt; {{Translate|Weapon Damage|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Weapon Damage}}&amp;gt;0|{{c|+|+{{#var:Weapon Damage}}%}}|{{c|-|{{#var:Weapon Damage}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Armor Penetration}} | &amp;lt;div style=&amp;quot;order: 2;&amp;quot;&amp;gt; {{Translate|Armor Penetration|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Armor Penetration}}&amp;gt;0|{{c|+|+{{#var:Armor Penetration}}%}}|{{c|-|{{#var:Armor Penetration}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Armor Damage}} | &amp;lt;div style=&amp;quot;order: 3;&amp;quot;&amp;gt; {{Translate|Armor Damage|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Armor Damage}}&amp;gt;0|{{c|+|+{{#var:Armor Damage}}%}}|{{c|-|{{#var:Armor Damage}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Bodypart Damage}} | &amp;lt;div style=&amp;quot;order: 4;&amp;quot;&amp;gt; {{Translate|Bodypart Damage|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Bodypart Damage}}&amp;gt;0|{{c|+|+{{#var:Bodypart Damage}}%}}|{{c|-|{{#var:Bodypart Damage}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Weapon Damage}}{{#var:Armor Penetration}}{{#var:Armor Damage}}{{#var:Bodypart Damage}} | &amp;lt;div style=&amp;quot;order: 10;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Physical Resistance}} | &amp;lt;div style=&amp;quot;order: 11;&amp;quot;&amp;gt; {{Translate|Physical Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Physical Resistance}}&amp;gt;0|{{c|+|+{{#var:Physical Resistance}}%}}|{{c|-|{{#var:Physical Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Nature Resistance}} | &amp;lt;div style=&amp;quot;order: 12;&amp;quot;&amp;gt; {{Translate|Nature Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Nature Resistance}}&amp;gt;0|{{c|+|+{{#var:Nature Resistance}}%}}|{{c|-|{{#var:Nature Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Magic Resistance}} | &amp;lt;div style=&amp;quot;order: 13;&amp;quot;&amp;gt; {{Translate|Magic Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Magic Resistance}}&amp;gt;0|{{c|+|+{{#var:Magic Resistance}}%}}|{{c|-|{{#var:Magic Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Physical Resistance}}{{#var:Nature Resistance}}{{#var:Magic Resistance}} | &amp;lt;div style=&amp;quot;order: 20;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Slashing Resistance}} | &amp;lt;div style=&amp;quot;order: 21;&amp;quot;&amp;gt; {{Translate|Slashing Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Slashing Resistance}}&amp;gt;0|{{c|+|+{{#var:Slashing Resistance}}%}}|{{c|-|{{#var:Slashing Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Piercing Resistance}} | &amp;lt;div style=&amp;quot;order: 22;&amp;quot;&amp;gt; {{Translate|Piercing Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Piercing Resistance}}&amp;gt;0|{{c|+|+{{#var:Piercing Resistance}}%}}|{{c|-|{{#var:Piercing Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Crushing Resistance}} | &amp;lt;div style=&amp;quot;order: 23;&amp;quot;&amp;gt; {{Translate|Crushing Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Crushing Resistance}}&amp;gt;0|{{c|+|+{{#var:Crushing Resistance}}%}}|{{c|-|{{#var:Crushing Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Rending Resistance}} | &amp;lt;div style=&amp;quot;order: 24;&amp;quot;&amp;gt; {{Translate|Rending Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Rending Resistance}}&amp;gt;0|{{c|+|+{{#var:Rending Resistance}}%}}|{{c|-|{{#var:Rending Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Slashing Resistance}}{{#var:Piercing Resistance}}{{#var:Crushing Resistance}}{{#var:Rending Resistance}} | &amp;lt;div style=&amp;quot;order: 30;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fire Resistance}} | &amp;lt;div style=&amp;quot;order: 31;&amp;quot;&amp;gt; {{Translate|Fire Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Fire Resistance}}&amp;gt;0|{{c|+|+{{#var:Fire Resistance}}%}}|{{c|-|{{#var:Fire Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Frost Resistance}} | &amp;lt;div style=&amp;quot;order: 32;&amp;quot;&amp;gt; {{Translate|Frost Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Frost Resistance}}&amp;gt;0|{{c|+|+{{#var:Frost Resistance}}%}}|{{c|-|{{#var:Frost Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Shock Resistance}} | &amp;lt;div style=&amp;quot;order: 33;&amp;quot;&amp;gt; {{Translate|Shock Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Shock Resistance}}&amp;gt;0|{{c|+|+{{#var:Shock Resistance}}%}}|{{c|-|{{#var:Shock Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Caustic Resistance}} | &amp;lt;div style=&amp;quot;order: 34;&amp;quot;&amp;gt; {{Translate|Caustic Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Caustic Resistance}}&amp;gt;0|{{c|+|+{{#var:Caustic Resistance}}%}}|{{c|-|{{#var:Caustic Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Poison Resistance}} | &amp;lt;div style=&amp;quot;order: 35;&amp;quot;&amp;gt; {{Translate|Poison Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Poison Resistance}}&amp;gt;0|{{c|+|+{{#var:Poison Resistance}}%}}|{{c|-|{{#var:Poison Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fire Resistance}}{{#var:Frost Resistance}}{{#var:Shock Resistance}}{{#var:Caustic Resistance}}{{#var:Poison Resistance}} | &amp;lt;div style=&amp;quot;order: 40;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Arcane Resistance}} | &amp;lt;div style=&amp;quot;order: 41;&amp;quot;&amp;gt; {{Translate|Arcane Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Arcane Resistance}}&amp;gt;0|{{c|+|+{{#var:Arcane Resistance}}%}}|{{c|-|{{#var:Arcane Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Unholy Resistance}} | &amp;lt;div style=&amp;quot;order: 42;&amp;quot;&amp;gt; {{Translate|Unholy Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Unholy Resistance}}&amp;gt;0|{{c|+|+{{#var:Unholy Resistance}}%}}|{{c|-|{{#var:Unholy Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Sacred Resistance}} | &amp;lt;div style=&amp;quot;order: 43;&amp;quot;&amp;gt; {{Translate|Sacred Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Sacred Resistance}}&amp;gt;0|{{c|+|+{{#var:Sacred Resistance}}%}}|{{c|-|{{#var:Sacred Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Psionic Resistance}} | &amp;lt;div style=&amp;quot;order: 44;&amp;quot;&amp;gt; {{Translate|Psionic Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Psionic Resistance}}&amp;gt;0|{{c|+|+{{#var:Psionic Resistance}}%}}|{{c|-|{{#var:Psionic Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Arcane Resistance}}{{#var:Unholy Resistance}}{{#var:Sacred Resistance}}{{#var:Psionic Resistance}} | &amp;lt;div style=&amp;quot;order: 50;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Bleed Resistance}} | &amp;lt;div style=&amp;quot;order: 51;&amp;quot;&amp;gt; {{Translate|Bleed Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Bleed Resistance}}&amp;gt;0|{{c|+|+{{#var:Bleed Resistance}}%}}|{{c|-|{{#var:Bleed Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Knockback Resistance}} | &amp;lt;div style=&amp;quot;order: 52;&amp;quot;&amp;gt; {{Translate|Knockback Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Knockback Resistance}}&amp;gt;0|{{c|+|+{{#var:Knockback Resistance}}%}}|{{c|-|{{#var:Knockback Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!-- historical value&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Move Resistance}} | &amp;lt;div style=&amp;quot;order: 53;&amp;quot;&amp;gt; {{Translate|Move Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Move Resistance}}&amp;gt;0|{{c|+|+{{#var:Move Resistance}}%}}|{{c|-|{{#var:Move Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Stun Resistance}} | &amp;lt;div style=&amp;quot;order: 54;&amp;quot;&amp;gt; {{Translate|Stun Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Stun Resistance}}&amp;gt;0|{{c|+|+{{#var:Stun Resistance}}%}}|{{c|-|{{#var:Stun Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!-- historical value&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Control Resistance}} | &amp;lt;div style=&amp;quot;order: 55;&amp;quot;&amp;gt; {{Translate|Control Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Control Resistance}}&amp;gt;0|{{c|+|+{{#var:Control Resistance}}%}}|{{c|-|{{#var:Control Resistance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Pain Resistance}} | &amp;lt;div style=&amp;quot;order: 56;&amp;quot;&amp;gt; {{Translate|Pain Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Pain Resistance}}&amp;gt;0|{{c|+|+{{#var:Pain Resistance}}%}}|{{c|-|{{#var:Pain Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Bleed Chance}} | &amp;lt;div style=&amp;quot;order: 57;&amp;quot;&amp;gt; {{Translate|Bleed Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Bleed Chance}}&amp;gt;0|{{c|+|+{{#var:Bleed Chance}}%}}|{{c|-|{{#var:Bleed Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Daze Chance}} | &amp;lt;div style=&amp;quot;order: 58;&amp;quot;&amp;gt; {{Translate|Daze Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Daze Chance}}&amp;gt;0|{{c|+|+{{#var:Daze Chance}}%}}|{{c|-|{{#var:Daze Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Stun Chance}} | &amp;lt;div style=&amp;quot;order: 59;&amp;quot;&amp;gt; {{Translate|Stun Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Stun Chance}}&amp;gt;0|{{c|+|+{{#var:Stun Chance}}%}}|{{c|-|{{#var:Stun Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Knockback Chance}} | &amp;lt;div style=&amp;quot;order: 60;&amp;quot;&amp;gt; {{Translate|Knockback Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Knockback Chance}}&amp;gt;0|{{c|+|+{{#var:Knockback Chance}}%}}|{{c|-|{{#var:Knockback Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Stagger Chance}} | &amp;lt;div style=&amp;quot;order: 61;&amp;quot;&amp;gt; {{Translate|Stagger Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Stagger Chance}}&amp;gt;0|{{c|+|+{{#var:Stagger Chance}}%}}|{{c|-|{{#var:Stagger Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Immobilization Chance}} | &amp;lt;div style=&amp;quot;order: 62;&amp;quot;&amp;gt; {{Translate|Immobilization Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Immobilization Chance}}&amp;gt;0|{{c|+|+{{#var:Immobilization Chance}}%}}|{{c|-|{{#var:Immobilization Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Bleed Resistance}}{{#var:Knockback Resistance}}{{#var:Move Resistance}}{{#var:Stun Resistance}}{{#var:Control Resistance}}{{#var:Pain Resistance}}{{#var:Bleed Chance}}{{#var:Daze Chance}}{{#var:Stun Chance}}{{#var:Knockback Chance}}{{#var:Stagger Chance}}{{#var:Immobilization Chance}} | &amp;lt;div style=&amp;quot;order: 70;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Block Chance}} | &amp;lt;div style=&amp;quot;order: 71;&amp;quot;&amp;gt; {{Translate|Block Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Block Chance}}&amp;gt;0|{{c|+|+{{#var:Block Chance}}%}}|{{c|-|{{#var:Block Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Block Power}} | &amp;lt;div style=&amp;quot;order: 72;&amp;quot;&amp;gt; {{Translate|Block Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Block Power}}&amp;gt;0|{{c|+|+{{#var:Block Power}}}}|{{c|-|{{#var:Block Power}}}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Block Recovery}} | &amp;lt;div style=&amp;quot;order: 73;&amp;quot;&amp;gt; {{Translate|Block Power Recovery|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Block Recovery}}&amp;gt;0|{{c|+|+{{#var:Block Recovery}}%}}|{{c|-|{{#var:Block Recovery}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Accuracy}} | &amp;lt;div style=&amp;quot;order: 74;&amp;quot;&amp;gt; {{Translate|Accuracy|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Accuracy}}&amp;gt;0|{{c|+|+{{#var:Accuracy}}%}}|{{c|-|{{#var:Accuracy}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Crit Chance}} | &amp;lt;div style=&amp;quot;order: 75;&amp;quot;&amp;gt; {{Translate|Crit Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Crit Chance}}&amp;gt;0|{{c|+|+{{#var:Crit Chance}}%}}|{{c|-|{{#var:Crit Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Crit Efficiency}}| &amp;lt;div style=&amp;quot;order: 76;&amp;quot;&amp;gt; {{Translate|Crit Efficiency|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Crit Efficiency}}&amp;gt;0|{{c|+|+{{#var:Crit Efficiency}}%}}|{{c|-|{{#var:Crit Efficiency}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Counter Chance}} | &amp;lt;div style=&amp;quot;order: 77;&amp;quot;&amp;gt; {{Translate|Counter Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Counter Chance}}&amp;gt;0|{{c|+|+{{#var:Counter Chance}}%}}|{{c|-|{{#var:Counter Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fumble Chance}} | &amp;lt;div style=&amp;quot;order: 78;&amp;quot;&amp;gt; {{Translate|Fumble Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Fumble Chance}}&amp;gt;0|{{c|-|+{{#var:Fumble Chance}}%}}|{{c|+|{{#var:Fumble Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Range}} | {{#ifeq: {{#var:Range}} |1| |&amp;lt;div style=&amp;quot;order: 79;&amp;quot;&amp;gt; {{Translate|Range|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{c|W|{{#var:Range}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;}}| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Dodge Chance}} | &amp;lt;div style=&amp;quot;order: 80;&amp;quot;&amp;gt; {{Translate|Dodge Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Dodge Chance}}&amp;gt;0|{{c|+|+{{#var:Dodge Chance}}%}}|{{c|-|{{#var:Dodge Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Crit Avoidance}} | &amp;lt;div style=&amp;quot;order: 81;&amp;quot;&amp;gt; {{Translate|Crit Avoidance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Crit Avoidance}}&amp;gt;0|{{c|+|+{{#var:Crit Avoidance}}%}}|{{c|-|{{#var:Crit Avoidance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Damage Taken}} | &amp;lt;div style=&amp;quot;order: 82;&amp;quot;&amp;gt; {{Translate|Damage Taken|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Damage Taken}}&amp;gt;0|{{c|-|+{{#var:Damage Taken}}%}}|{{c|+|{{#var:Damage Taken}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Damage Reflection}} | &amp;lt;div style=&amp;quot;order: 83;&amp;quot;&amp;gt; {{Translate|Damage Reflection|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Damage Reflection}}&amp;gt;0|{{c|+|+{{#var:Damage Reflection}}%}}|{{c|-|{{#var:Damage Reflection}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Bonus Range}} | &amp;lt;div style=&amp;quot;order: 84;&amp;quot;&amp;gt; {{Translate|Bonus Range|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Bonus Range}}&amp;gt;0|{{c|+|+{{#var:Bonus Range}}}}|{{c|-|{{#var:Bonus Range}}}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Backfire Chance}} | &amp;lt;div style=&amp;quot;order: 85;&amp;quot;&amp;gt; {{Translate|Backfire Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Backfire Chance}}&amp;gt;0|{{c|-|+{{#var:Backfire Chance}}%}}|{{c|+|{{#var:Backfire Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Miracle Chance}} | &amp;lt;div style=&amp;quot;order: 86;&amp;quot;&amp;gt; {{Translate|Miracle Chance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Miracle Chance}}&amp;gt;0|{{c|+|+{{#var:Miracle Chance}}%}}|{{c|-|{{#var:Miracle Chance}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Miracle Potency}} | &amp;lt;div style=&amp;quot;order: 87;&amp;quot;&amp;gt; {{Translate|Miracle Potency|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Miracle Potency}}&amp;gt;0|{{c|+|+{{#var:Miracle Potency}}%}}|{{c|-|{{#var:Miracle Potency}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Block Chance}}{{#var:Block Power}}{{#var:Accuracy}}{{#var:Crit Chance}}{{#var:Crit Efficiency}}{{#var:Counter Chance}}{{#var:Fumble Chance}}{{#ifeq:{{#var:Range}}|1| |{{#var:Range}}}}{{#var:Dodge Chance}}{{#var:Crit Avoidance}}{{#var:Damage Taken}}{{#var:Damage Reflection}}{{#var:Bonus Range}}{{#var:Backfire Chance}}{{#var:Miracle Chance}}{{#var:Miracle Potency}} | {{#ifeq: {{#var:Catg}}|Ammo| |&amp;lt;div style=&amp;quot;order: 89;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;}} | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Energy}} | &amp;lt;div style=&amp;quot;order: 90;&amp;quot;&amp;gt; {{Translate|Energy|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Energy}}&amp;gt;0|{{c|+|+{{#var:Energy}}}}|{{c|-|{{#var:Energy}}}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Max Energy}} | &amp;lt;div style=&amp;quot;order: 91;&amp;quot;&amp;gt; {{Translate|Max Energy|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Max Energy}}&amp;gt;0|{{c|+|+{{#var:Max Energy}}}}|{{c|-|{{#var:Max Energy}}}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Energy Restoration}} | &amp;lt;div style=&amp;quot;order: 92;&amp;quot;&amp;gt; {{Translate|Energy Restoration|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Energy Restoration}}&amp;gt;0|{{c|+|+{{#var:Energy Restoration}}%}}|{{c|-|{{#var:Energy Restoration}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Skills Energy Cost}} | &amp;lt;div style=&amp;quot;order: 93;&amp;quot;&amp;gt; {{Translate|Skills Energy Cost|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Skills Energy Cost}}&amp;gt;0|{{c|-|+{{#var:Skills Energy Cost}}%}}|{{c|+|{{#var:Skills Energy Cost}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Spells Energy Cost}} | &amp;lt;div style=&amp;quot;order: 94;&amp;quot;&amp;gt; {{Translate|Spells Energy Cost|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Spells Energy Cost}}&amp;gt;0|{{c|-|+{{#var:Spells Energy Cost}}%}}|{{c|+|{{#var:Spells Energy Cost}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Cooldowns Duration}} | &amp;lt;div style=&amp;quot;order: 95;&amp;quot;&amp;gt; {{Translate|Cooldowns Duration|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Cooldowns Duration}}&amp;gt;0|{{c|-|+{{#var:Cooldowns Duration}}%}}|{{c|+|{{#var:Cooldowns Duration}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Magic Power}} | &amp;lt;div style=&amp;quot;order: 96;&amp;quot;&amp;gt; {{Translate|Magic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Magic Power}}&amp;gt;0|{{c|+|+{{#var:Magic Power}}%}}|{{c|-|{{#var:Magic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Arcanistic Power}} | &amp;lt;div style=&amp;quot;order: 97;&amp;quot;&amp;gt; {{Translate|Arcanistic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Arcanistic Power}}&amp;gt;0|{{c|+|+{{#var:Arcanistic Power}}%}}|{{c|-|{{#var:Arcanistic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Astromantic Power}} | &amp;lt;div style=&amp;quot;order: 98;&amp;quot;&amp;gt; {{Translate|Astromantic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Astromantic Power}}&amp;gt;0|{{c|+|+{{#var:Astromantic Power}}%}}|{{c|-|{{#var:Astromantic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Cryomantic Power}} | &amp;lt;div style=&amp;quot;order: 100;&amp;quot;&amp;gt; {{Translate|Cryomantic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Cryomantic Power}}&amp;gt;0|{{c|+|+{{#var:Cryomantic Power}}%}}|{{c|-|{{#var:Cryomantic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Electromantic Power}} | &amp;lt;div style=&amp;quot;order: 101;&amp;quot;&amp;gt; {{Translate|Electromantic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Electromantic Power}}&amp;gt;0|{{c|+|+{{#var:Electromantic Power}}%}}|{{c|-|{{#var:Electromantic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Geomantic Power}} | &amp;lt;div style=&amp;quot;order: 102;&amp;quot;&amp;gt; {{Translate|Geomantic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Geomantic Power}}&amp;gt;0|{{c|+|+{{#var:Geomantic Power}}%}}|{{c|-|{{#var:Geomantic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Psionic Power}} | &amp;lt;div style=&amp;quot;order: 103;&amp;quot;&amp;gt; {{Translate|Psionic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Psionic Power}}&amp;gt;0|{{c|+|+{{#var:Psionic Power}}%}}|{{c|-|{{#var:Psionic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Pyromantic Power}} | &amp;lt;div style=&amp;quot;order: 104;&amp;quot;&amp;gt; {{Translate|Pyromantic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Pyromantic Power}}&amp;gt;0|{{c|+|+{{#var:Pyromantic Power}}%}}|{{c|-|{{#var:Pyromantic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Venomantic Power}} | &amp;lt;div style=&amp;quot;order: 105;&amp;quot;&amp;gt; {{Translate|Venomantic Power|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Venomantic Power}}&amp;gt;0|{{c|+|+{{#var:Venomantic Power}}%}}|{{c|-|{{#var:Venomantic Power}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Energy}}{{#var:Max Energy}}{{#var:Energy Restoration}}{{#var:Skills Energy Cost}}{{#var:Spells Energy Cost}}{{#var:Cooldowns Duration}}{{#var:Magic Power}}{{#var:Arcanistic Power}}{{#var:Astromantic Power}}{{#var:Cryomantic Power}}{{#var:Electromantic Power}}{{#var:Geomantic Power}}{{#var:Psionic Power}}{{#var:Pyromantic Power}}{{#var:Venomantic Power}} | &amp;lt;div style=&amp;quot;order: 110;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Experience Gain}} | &amp;lt;div style=&amp;quot;order: 111;&amp;quot;&amp;gt; {{Translate|Experience Gain|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Experience Gain}}&amp;gt;0|{{c|+|+{{#var:Experience Gain}}%}}|{{c|-|{{#var:Experience Gain}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Health Restoration}} | &amp;lt;div style=&amp;quot;order: 112;&amp;quot;&amp;gt; {{Translate|Health Restoration|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Health Restoration}}&amp;gt;0|{{c|+|+{{#var:Health Restoration}}%}}|{{c|-|{{#var:Health Restoration}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Healing Efficiency}} | &amp;lt;div style=&amp;quot;order: 113;&amp;quot;&amp;gt; {{Translate|Healing Efficiency|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Healing Efficiency}}&amp;gt;0|{{c|+|+{{#var:Healing Efficiency}}%}}|{{c|-|{{#var:Healing Efficiency}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fortitude}} | &amp;lt;div style=&amp;quot;order: 114;&amp;quot;&amp;gt; {{Translate|Fortitude|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Fortitude}}&amp;gt;0|{{c|+|+{{#var:Fortitude}}%}}|{{c|-|{{#var:Fortitude}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Life Drain}} | &amp;lt;div style=&amp;quot;order: 115;&amp;quot;&amp;gt; {{Translate|Life Drain|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Life Drain}}&amp;gt;0|{{c|+|+{{#var:Life Drain}}%}}|{{c|-|{{#var:Life Drain}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Energy Drain}} | &amp;lt;div style=&amp;quot;order: 116;&amp;quot;&amp;gt; {{Translate|Energy Drain|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Energy Drain}}&amp;gt;0|{{c|+|+{{#var:Energy Drain}}%}}|{{c|-|{{#var:Energy Drain}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Experience Gain}}{{#var:Health Restoration}}{{#var:Healing Efficiency}}{{#var:Fortitude}}{{#var:Life Drain}}{{#var:Energy Drain}} | &amp;lt;div style=&amp;quot;order: 120;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Lockpicking &amp;amp; Disarming}} | &amp;lt;div style=&amp;quot;order: 123;&amp;quot;&amp;gt; {{Translate|Lockpicking &amp;amp; Disarming|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Lockpicking &amp;amp; Disarming}}&amp;gt;0|{{c|+|+{{#var:Lockpicking &amp;amp; Disarming}}%}}|{{c|-|{{#var:Lockpicking &amp;amp; Disarming}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Vision}} | &amp;lt;div style=&amp;quot;order: 124;&amp;quot;&amp;gt; {{Translate|Vision|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Vision}}&amp;gt;0|{{c|+|+{{#var:Vision}}}}|{{c|-|{{#var:Vision}}}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Lockpicking &amp;amp; Disarming}}{{#var:Vision}} | &amp;lt;div style=&amp;quot;order: 130;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Hunger}} | &amp;lt;div style=&amp;quot;order: 131;&amp;quot;&amp;gt; {{Translate|Hunger|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Hunger}}&amp;gt;0|{{c|-|+{{#var:Hunger}}%}}|{{c|+|{{#var:Hunger}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Hunger Change}} | &amp;lt;div style=&amp;quot;order: 132;&amp;quot;&amp;gt; {{Translate|Hunger Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Hunger Change}}&amp;gt;0|{{c|-|+{{#var:Hunger Change}}%}}|{{c|+|{{#var:Hunger Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Hunger Resistance}} | &amp;lt;div style=&amp;quot;order: 133;&amp;quot;&amp;gt; {{Translate|Hunger Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Hunger Resistance}}&amp;gt;0|{{c|+|+{{#var:Hunger Resistance}}%}}|{{c|-|{{#var:Hunger Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Thirst}} | &amp;lt;div style=&amp;quot;order: 134;&amp;quot;&amp;gt; {{Translate|Thirst|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Thirst}}&amp;gt;0|{{c|-|+{{#var:Thirst}}%}}|{{c|+|{{#var:Thirst}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Thirst Change}} | &amp;lt;div style=&amp;quot;order: 135;&amp;quot;&amp;gt; {{Translate|Thirst Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Thirst Change}}&amp;gt;0|{{c|-|+{{#var:Thirst Change}}%}}|{{c|+|{{#var:Thirst Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Intoxication}} | &amp;lt;div style=&amp;quot;order: 136;&amp;quot;&amp;gt; {{Translate|Intoxication|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Intoxication}}&amp;gt;0|{{c|-|+{{#var:Intoxication}}%}}|{{c|+|{{#var:Intoxication}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Intoxication Change}} | &amp;lt;div style=&amp;quot;order: 137;&amp;quot;&amp;gt; {{Translate|Intoxication Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Intoxication Change}}&amp;gt;0|{{c|-|+{{#var:Intoxication Change}}%}}|{{c|+|{{#var:Intoxication Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Intoxication Resistance}} | &amp;lt;div style=&amp;quot;order: 138;&amp;quot;&amp;gt; {{Translate|Intoxication Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Intoxication Resistance}}&amp;gt;0|{{c|+|+{{#var:Intoxication Resistance}}%}}|{{c|-|{{#var:Intoxication Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Pain}} | &amp;lt;div style=&amp;quot;order: 139;&amp;quot;&amp;gt; {{Translate|Pain|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Pain}}&amp;gt;0|{{c|-|+{{#var:Pain}}%}}|{{c|+|{{#var:Pain}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Pain Change}} | &amp;lt;div style=&amp;quot;order: 140;&amp;quot;&amp;gt; {{Translate|Pain Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Pain Change}}&amp;gt;0|{{c|-|+{{#var:Pain Change}}%}}|{{c|+|{{#var:Pain Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Pain Limit}} | &amp;lt;div style=&amp;quot;order: 141;&amp;quot;&amp;gt; {{Translate|Pain Limit|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Pain Limit}}&amp;gt;0|{{c|-|+{{#var:Pain Limit}}%}}|{{c|+|{{#var:Pain Limit}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Sanity}} | &amp;lt;div style=&amp;quot;order: 142;&amp;quot;&amp;gt; {{Translate|Sanity|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Sanity}}&amp;gt;0|{{c|+|+{{#var:Sanity}}%}}|{{c|-|{{#var:Sanity}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Sanity Change}} | &amp;lt;div style=&amp;quot;order: 143;&amp;quot;&amp;gt; {{Translate|Sanity Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Sanity Change}}&amp;gt;0|{{c|+|+{{#var:Sanity Change}}%}}|{{c|-|{{#var:Sanity Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Morale}} | &amp;lt;div style=&amp;quot;order: 144;&amp;quot;&amp;gt; {{Translate|Morale|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Morale}}&amp;gt;0|{{c|+|+{{#var:Morale}}%}}|{{c|-|{{#var:Morale}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Morale Change}} | &amp;lt;div style=&amp;quot;order: 145;&amp;quot;&amp;gt; {{Translate|Morale Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Morale Change}}&amp;gt;0|{{c|+|+{{#var:Morale Change}}%}}|{{c|-|{{#var:Morale Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Energy Replenishment}} | &amp;lt;div style=&amp;quot;order: 146;&amp;quot;&amp;gt; {{Translate|Energy Replenishment|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Energy Replenishment}}&amp;gt;0|{{c|+|+{{#var:Energy Replenishment}}%}}|{{c|-|{{#var:Energy Replenishment}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Health Replenishment}} | &amp;lt;div style=&amp;quot;order: 147;&amp;quot;&amp;gt; {{Translate|Health Replenishment|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Health Replenishment}}&amp;gt;0|{{c|+|+{{#var:Health Replenishment}}%}}|{{c|-|{{#var:Health Replenishment}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Injury Treatment}} | &amp;lt;div style=&amp;quot;order: 148;&amp;quot;&amp;gt; {{Translate|Injury Treatment|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Injury Treatment}}&amp;gt;0|{{c|+|+{{#var:Injury Treatment}}%}}|{{c|-|{{#var:Injury Treatment}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fatigue}} | &amp;lt;div style=&amp;quot;order: 150;&amp;quot;&amp;gt; {{Translate|Fatigue|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Fatigue}}&amp;gt;0|{{c|-|{{#var:Fatigue}}%}}|{{c|+|+{{#var:Fatigue}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fatigue Change}} | &amp;lt;div style=&amp;quot;order: 151;&amp;quot;&amp;gt; {{Translate|Fatigue Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Fatigue Change}}&amp;gt;0|{{c|-|{{#var:Fatigue Change}}%}}|{{c|+|{{#var:Fatigue Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Fatigue Resistance}} | &amp;lt;div style=&amp;quot;order: 152;&amp;quot;&amp;gt; {{Translate|Fatigue Resistance|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Fatigue Resistance}}&amp;gt;0|{{c|+|+{{#var:Fatigue Resistance}}%}}|{{c|-|{{#var:Fatigue Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Max Health}} | &amp;lt;div style=&amp;quot;order: 153;&amp;quot;&amp;gt; {{Translate|Max Health|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Max Health}}&amp;gt;0|{{c|+|+{{#var:Max Health}}}}|{{c|-|{{#var:Max Health}}}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Hunger}}{{#var:Hunger Change}}{{#var:Hunger Resistance}}{{#var:Thirst}}{{#var:Thirst Change}}{{#var:Intoxication}}{{#var:Intoxication Change}}{{#var:Intoxication Resistance}}{{#var:Pain}}{{#var:Pain Change}}{{#var:Pain Limit}}{{#var:Sanity}}{{#var:Sanity Change}}{{#var:Morale}}{{#var:Morale Change}}{{#var:Energy Replenishment}}{{#var:Health Replenishment}}{{#var:Injury Treatment}}{{#var:Fatigue}}{{#var:Fatigue Change}}{{#var:Fatigue Resistance}}| {{#ifeq: {{#var:Page}}|Vivifying Essence| | &amp;lt;div style=&amp;quot;order: 160;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; }}| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Immunity}} | &amp;lt;div style=&amp;quot;order: 161;&amp;quot;&amp;gt; {{Translate|Immunity|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Immunity}}&amp;gt;0|{{c|+|+{{#var:Immunity}}%}}|{{c|-|{{#var:Immunity}}%}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Immunity Change}} | &amp;lt;div style=&amp;quot;order: 162;&amp;quot;&amp;gt; {{Translate|Immunity Change|Properties}}: &amp;lt;span style=&amp;quot;{{#var:FloatRight}}&amp;quot;&amp;gt;{{#ifexpr:{{#var:Immunity Change}}&amp;gt;0|{{c|+|+{{#var:Immunity Change}}%}}|{{c|-|{{#var:Immunity Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#var:Immunity}}{{#var:Immunity Change}}| &amp;lt;div style=&amp;quot;order: 170;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--- Reset variables to avoid displaying wrong data for the next item on the same page ---&lt;br /&gt;
--&amp;gt;{{#vardefine:Catg| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Range| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Armor Damage| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Weapon Damage| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Armor Penetration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bodypart Damage| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Accuracy| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Magic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Efficiency| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Counter Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bleed Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Daze Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Stun Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Knockback Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Immobilization Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Stagger Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Restoration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Skills Energy Cost| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Spells Energy Cost| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Cooldowns Duration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Arcanistic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Astromantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Cryomantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Electromantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Geomantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Psionic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pyromantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Venomantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Health Restoration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Life Drain| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Drain| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bonus Range| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Damage Taken| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Healing Efficiency| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Hunger| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Hunger Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Hunger Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Thirst| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Thirst Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Intoxication| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Intoxication Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain Limit| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Sanity| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Sanity Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Morale| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Morale Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Replenishment| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Health Replenishment| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Injury Treatment| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Immunity| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Immunity Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Restoration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Health Restoration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Healing Efficiency| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Unholy Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crushing Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Psionic Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Poison Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fatigue Change| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fatigue Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Max Health| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Block Recovery| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Counter Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fumble Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Avoidance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Dodge Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Accuracy| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Vision| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Energy Restoration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Health Restoration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Healing Efficiency| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Damage Taken| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Damage Reflection| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Skills Energy Cost| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Spells Energy Cost| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Cooldowns Duration| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fortitude| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Arcanistic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Astromantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Cryomantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Electromantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Geomantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Psionic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pyromantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Venomantic Power| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Physical Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Nature Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Magic Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Slashing Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Piercing Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crushing Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Rending Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Fire Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Frost Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Shock Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Caustic Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Poison Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Arcane Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Unholy Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Sacred Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Psionic Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Bleed Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Move Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Control Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Pain Resistance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Crit Efficiency| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Experience Gain| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Backfire Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Miracle Chance| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:Miracle Potency| }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Doc}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Weapon_data&amp;diff=76831</id>
		<title>Weapon data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Weapon_data&amp;diff=76831"/>
		<updated>2026-06-19T19:45:00Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard weapon data.&lt;br /&gt;
&lt;br /&gt;
This data is edited with the parser. If you need to edit this manually, here&#039;s the order of values as of Rags to Riches patch.&lt;br /&gt;
&lt;br /&gt;
 0;1;2;3;4;5;6;7;8;9;10;11;12;13;14;15;16;17;18;19;20;21;22;23;24;25;26;27;28;29;30;31;32;33;34;35;36;37;38;39;40;41;42;43;44;45;46;47;48;49;50;51;52;53;54;55;56;57;58;59;60;61;62;63;64;65;66;67;68;69&lt;br /&gt;
 Tier;ID;Type;Rarity;Material;Durability;Markup;Price;Range;Armor Damage;Armor Penetration;Bodypart Damage;Slashing Damage;Piercing Damage;Crushing Damage;Rending Damage;Fire Damage;Shock Damage;Poison Damage;Caustic Damage;Frost Damage;Arcane Damage;Unholy Damage;Sacred Damage;Psionic Damage;Accuracy;Crit Chance;Crit Efficiency;Block Chance;Block Power;Counter Chance;Fumble Chance;Bleed Chance;Daze Chance;Stun Chance;Knockback Chance;Immobilization Chance;Stagger Chance;Energy;Energy Restoration;Cooldowns Duration;Skill Energy Cost;Spell Energy Cost;Magic Power;Backfire Chance;Miracle Chance;Miracle Potency;Pyromantic Power;Geomantic Power;Venomantic Power;Electromantic Power;Cryomantic Power;Arcanistic Power;Astromantic Power;Psionic Power;Health Restoration;Health Drain;Energy Drain;Bonus Range;Damage Taken;Healing Efficiency;Block Recovery;Fatigue Resistance;Crit Avoidance;Max Health;Balance (???);Tags;Total damage (of all types);Obtainability;Description&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
You can copy the values above and copy the line (or lines) you want to edit, and import them into a CSV editor, for example [[https://edit-csv.net https://edit-csv.net]]. Open the Read options and check the &amp;quot;Has Header&amp;quot; checkbox.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll get a table format that&#039;s easier to read.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
----- WEAPONS -----&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Arna&#039;s Sword=2;sword01;Sword;Unique;metal;80;1;475;1;;5;;17;;;;;;;;;;;;;;;;7;5;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special exc;17;;The surface of the blade bears an inscription, faded by time. The words are no longer decipherable, but Arna can still recite them from memory.&lt;br /&gt;
 &lt;br /&gt;
|Drifter Sword=2;sword02;Sword;Common;metal;80;1;475;1;;5;;18;;;;;;;;;;;;;;;;6;4;5;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;18;;The roads are dangerous, the turns unpredictable - the only thing worth trusting is your own blade.&lt;br /&gt;
 &lt;br /&gt;
|Footman Sword=3;sword03;Sword;Common;metal;100;1;1250;1;;10;;21;;;;;;;;;;;;;;;;8;6;6;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;21;;Most suitable for a fight in tight formation.&lt;br /&gt;
 &lt;br /&gt;
|Veteran Sword=4;sword04;Sword;Common;metal;120;1;2775;1;;10;;24;;;;;;;;;;;;;;;;10;8;7;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;24;;This sword has witnessed many a front line and survived plenty of close battles.&lt;br /&gt;
 &lt;br /&gt;
|Skonfert Sword=4;sword05;Sword;Common;metal;130;1;2925;1;;10;;24;;;;;;;;;;;;;3;;;10;10;4;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;24;;Skonfert is famous for its furnaces and masterful smiths. In times of great conflict, it was there that victories were forged.&lt;br /&gt;
 &lt;br /&gt;
|Heirloom Sword=4;sword06;Sword;Unique;metal;110;1;2775;1;;10;;24;;;;;;;;;;;;;;;;8;6;6;-3;;;;;;;;;;5;-5;5;;;;;;;;;;;;;;;;;;;;;;2;unique;24;;The ornate pommel bears the crest of yet another noble house that did not survive the war.&lt;br /&gt;
 &lt;br /&gt;
|Knight Blade=5;sword07;Sword;Common;metal;140;1;5875;1;;15;;28;;;;;;;;;;;;;;;;12;10;8;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;28;;A single glance at this noble blade is all it takes to realize that only a select few are worthy to wield it.&lt;br /&gt;
 &lt;br /&gt;
|Radiant Sword=5;sword08;Sword;Unique;metal;140;1;5875;1;;15;;25;;;;;;;;;;;2;;;;;12;12;8;;;;;;;;;5;;5;;;;;;;;;;;;;;;;;;;;5;5;;;2;unique;27;;In the times of the Radiant Wars, many high-born lords were more than happy to join King Etbert&#039;s army. Some did it to earn the Host&#039;s favor, others - for more practical reasons, such as glory and new riches.&lt;br /&gt;
 &lt;br /&gt;
|Homemade Sword=1;sword09;Sword;Common;metal;55;1;100;1;;5;;16;;;;;;;;;;;;;3;;;2;;;;8;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;16;;Apparently, it was forged by a commoner with a dream of heroic feats.&lt;br /&gt;
 &lt;br /&gt;
|Recruit Blade=2;sword10;Sword;Common;metal;70;1;500;1;;5;;18;;;;;;;;;;;;;4;;;4;;;;11;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;18;;Forging a similar sword is a graduation exam of sorts for apprentice blacksmiths.&lt;br /&gt;
 &lt;br /&gt;
|Guard Blade=2;sword11;Sword;Common;metal;70;1;500;1;;5;;18;;;;;;;;;;;;;4;;;4;;2;;4;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;18;;Commonly issued to guards of higher rank.&lt;br /&gt;
 &lt;br /&gt;
|Brigand Blade=2;sword12;Sword;Common;metal;70;1;500;1;;5;4;18;;;;;;;;;;;;;3;;;4;;;;11;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;special;18;;These swords are forged by the dozen in underground smithies, far from prying eyes and unwanted questions.&lt;br /&gt;
 &lt;br /&gt;
|Guild Blade=3;sword13;Sword;Common;metal;90;1;1300;1;;10;;21;;;;;;;;;;;;;5;;;6;;;;14;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;21;;Making these swords is a routine job for the Guild&#039;s smiths - day after day, night after night...&lt;br /&gt;
 &lt;br /&gt;
|Norse Blade=3;sword14;Sword;Common;metal;90;1;1300;1;;10;;21;;;;;;;;;;;;;3;1;5;3;;;;9;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;fjall;21;;Skirmishing, plundering, murdering - nothing is impossible with this blade!&lt;br /&gt;
 &lt;br /&gt;
|Katzbalger=4;sword15;Sword;Common;metal;110;1;2900;1;;10;;24;;;;;;;;;;;;;6;;;8;;;;17;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;24;;A sword of newfangled design that has been growing in popularity among the mercenaries of the Grand Magistrate.&lt;br /&gt;
 &lt;br /&gt;
|Jarl Blade=4;sword16;Sword;Unique;metal;105;1;2900;1;;10;7;24;;;;;;;;;;;;;4;3;10;8;;;;17;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;unique;24;;Entire wars have been fought in Fjall to claim such a sword - and the title that comes with it.&lt;br /&gt;
 &lt;br /&gt;
|Templar Sword=5;sword17;Sword;Common;metal;125;1;6125;1;;15;;24;;;;;;;;;;;2;;7;;;10;;;-1;20;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;26;;There is an etching on the blade&#039;s surface, pledging loyalty to the Host and the court... the usual kind of court.&lt;br /&gt;
 &lt;br /&gt;
|Royal Blade=5;sword18;Sword;Unique;metal;145;1;6125;1;;15;;28;;;;;;;;;;;;;7;;;10;;;;20;;;;;;;;;-5;;;;;;;;;;;;;;;;;;-5;;;;;;2;unique;28;;A sword from King Etbert&#039;s personal armory. Clearly not his favorite, otherwise it would have followed the monarch into his tomb.&lt;br /&gt;
 &lt;br /&gt;
|Theurgist Blade=5;sword19;Sword;Unique;metal;115;1;6125;1;;15;;24;;;;;;;;;;;4;;7;;;10;;;;20;;;;;;;;-5;5;;;;3;10;;;;;;;;;;;;;;;;;;;2;unique;28;;Forged by great weaponsmiths in times immemorial, this blade still carries the blessing of the Host.&lt;br /&gt;
 &lt;br /&gt;
|Battle Cleaver=1;sword20;Sword;Common;metal;50;1;75;1;;3;;17;;;;;;;;;;;;;;3;;;;;4;10;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;17;;A simple butcher&#039;s cleaver, crudely refashioned into a sword-like shape by an unknown craftsman.&lt;br /&gt;
 &lt;br /&gt;
|Militia Falchion=2;sword21;Sword;Common;metal;70;1;450;1;;3;;19;;;;;;;;;;;;;;4;;;;;5;13;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;19;;Will slice through a brigand&#039;s gambeson or a beast&#039;s hide - and for the militia, it&#039;s all that&#039;s needed.&lt;br /&gt;
 &lt;br /&gt;
|Jagged Falchion=3;sword22;Sword;Common;metal;85;1;1200;1;;7;;22;;;;;;;;;;;;;;5;;;;;6;16;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;22;;A peculiar imitation of eastern blades, this sword is a product of the recent fascination with all things elven.&lt;br /&gt;
 &lt;br /&gt;
|Mercenary Falchion=4;sword23;Sword;Common;metal;100;1;2650;1;;7;;26;;;;;;;;;;;;;;6;;;;;7;20;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;26;;Light, durable, sits well in hand, and can most certainly put an arrogant knight in his place.&lt;br /&gt;
 &lt;br /&gt;
|Captain Messer=5;sword24;Sword;Common;metal;120;1;5600;1;;10;;29;;;;;;;;;;;;;;7;;;;;8;24;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;29;;It strikes a perfect balance between aesthetics, battlefield performance, and comfort of use - such swords are often carried by captains of the most renowned mercenary companies.&lt;br /&gt;
 &lt;br /&gt;
|Guardsman Broadsword=5;sword25;Sword;Unique;metal;115;1;5600;1;;10;15;29;;;;;;;;;;;;;;7;15;5;3;;8;24;;;;;;;;;15;-5;;;;;;;;;;;;;;;;;;;;;;;2;unique;29;;These swords were intended for King Etbert&#039;s bodyguards. After the monarch&#039;s death, at least several of them ended up stolen from the royal arsenal.&lt;br /&gt;
 &lt;br /&gt;
|Nomad Saber=3;sword26;Sword;Common;metal;75;1;1400;1;;5;15;22;;;;;;;;;;;;;;;;4;;;;20;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;elven;22;;The edge requires surprisingly little maintenance. If the rumors are true, the tribes of the Yellow Steppe achieve this by treating their swords with some special solution.&lt;br /&gt;
 &lt;br /&gt;
|Elven Saber=4;sword27;Sword;Common;metal;90;1;3150;1;;5;20;25;;;;;;;;;;;;;;;;6;;;;24;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;elven;25;;Some of the local aristocrats favor eastern sabers over traditional Aldorian swords - despite any weird looks they get from their subjects.&lt;br /&gt;
 &lt;br /&gt;
|Jibean Scimitar=5;sword28;Sword;Common;metal;105;1;6625;1;;5;25;28;;;;;;;;;;;;;;;;8;;;;28;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;elven;28;;Half the stories about distant Jibey one way or another mentions its legendary scimitars. Acquiring one in Aldor costs a fortune.&lt;br /&gt;
 &lt;br /&gt;
|Ancient Scimitar=5;sword29;Sword;Unique;metal;85;1;6625;1;;5;31;25;;;;;;;;;;;;;;5;10;8;;;;36;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;unique;25;;Despite being at least half a millennia old, it somehow continues to perfectly hold the edge.&lt;br /&gt;
 &lt;br /&gt;
|Ornate Saber=5;sword30;Sword;Unique;metal;105;1;6625;1;;10;25;28;;;;;;;;;;;;;3;;;8;;;-3;28;;;;;;;;;5;-5;;;;;;;;;;;;;;;;;;;;;;;1;unique;28;;The gilded guard is decorated with intricate eastern ornaments - this weapon is a true work of art.&lt;br /&gt;
 &lt;br /&gt;
|Wooden Sword=1;sword01f;Sword;Common;wood;25;1;5;1;-50;-50;;;;9;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;special;9;;Hefty enough to roughen up a training dummy.&lt;br /&gt;
 &lt;br /&gt;
|Rusty Sword=1;sword02f;Sword;Common;metal;15;1;5;1;-30;;;;;10;;;;2;;;;;;;-10;-33;;;-10;;33;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;special;12;;A sword that has seen better days. It looks like it&#039;s about to crumble to dust.&lt;br /&gt;
 &lt;br /&gt;
|Peasant Hatchet=1;axe01;Axe;Common;metal;60;1;75;1;10;5;13;17;;;;;;;;;;;;;3;;;;;;;8;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;17;;The only thing it&#039;s decent at is splitting firewood.&lt;br /&gt;
 &lt;br /&gt;
|Bearded Hatchet=2;axe02;Axe;Common;metal;80;1;400;1;15;10;16;19;;;;;;;;;;;;;4;;;;;;;12;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;19;;Lends itself to a higher grip whenever the enemy gets too close for a full swing.&lt;br /&gt;
 &lt;br /&gt;
|Skadian Hatchet=3;axe03;Axe;Common;metal;100;1;1025;1;23;10;19;22;;;;;;;;;;;;;4;;5;;;;;16;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;2;skadia;22;;These axes don&#039;t see much use in Aldor, but in Skadia they are ubiquitous. If the axeblade ever gets too chipped to use, you can always switch your grip and strike with the hammerhead.&lt;br /&gt;
 &lt;br /&gt;
|Vault Raider Hatchet=3;axe04;Axe;Common;metal;100;1;1025;1;20;10;19;22;;;;;;;;;;;;;5;;;;;;;13;;;;;5;;;;10;;;;;;;;;;;;;;;;;;;;;;;;2;fjall;22;;Left behind by the Ancestors, the Vaults conceal boundless riches and unspeakable horrors alike. Only the most capable warriors have the courage to explore their forsaken halls.&lt;br /&gt;
 &lt;br /&gt;
|Sergeant Hatchet=4;axe05;Axe;Common;metal;120;1;2300;1;25;15;22;26;;;;;;;;;;;;;6;;;;;;;20;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;26;;This small, easy to carry hatchet comes into play when a sword just doesn&#039;t cut it anymore.&lt;br /&gt;
 &lt;br /&gt;
|Knight Hatchet=5;axe06;Axe;Common;metal;140;1;4850;1;30;15;25;29;;;;;;;;;;;;;7;;;;;;;24;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;29;;Invented by an unknown Aldwynn smith, this design quickly caught the eye of the local knights.&lt;br /&gt;
 &lt;br /&gt;
|Honorary Hatchet=5;axe07;Axe;Unique;metal;120;1;4850;1;30;15;31;28;;;;;;;;;;;;;4;;;;;;;31;;;;;;;;-5;15;-5;;;;;;;;;;;;;;;;;;;;;;;2;unique;28;;Engraved on the blade is a phrase in Sentian Aldorian: &amp;quot;To Gill Korde, for the valor and courage demonstrated by him and his troops at the Battle of Arnem.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
|Haakon&#039;s Axe=5;axe08;Axe;Unique;metal;155;1;4850;1;30;15;25;29;;;;;;;;;;;;;7;;;;;;-3;24;;;;;;;5;;20;;;;;;;;;;;;;;;;5;;;;;;;;3;unique;29;;Entire sagas have been woven about the martial valor and tireless spirit of the legendary konung Haakon the Graybeard. Under his command, the dwarves managed, if only briefly, to conquer several Skadian cities.&lt;br /&gt;
 &lt;br /&gt;
|Hunter Hatchet=2;axe09;Axe;Common;metal;90;1;375;1;;10;11;19;;;;;;;;;;;;;;;;5;;4;;11;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;19;;A handy tool that can be used to carve a path through the thicket, chop some wood, or skin a dead animal.&lt;br /&gt;
 &lt;br /&gt;
|Naval Hatchet=3;axe10;Axe;Common;metal;110;1;975;1;;10;14;22;;;;;;;;;;;;;;;;6;;5;;14;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;22;;The trade fleet of Brynn is small but well equipped - each sailor is required to always carry a hatchet in case of a pirate attack.&lt;br /&gt;
 &lt;br /&gt;
|Nomad Sagaris=3;axe11;Axe;Common;metal;120;1;1075;1;;10;17;22;;;;;;;;;;;;;;;;6;;3;;14;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;4;elven;22;;A weapon frequently carried by the nomads of the Ohirian barrens - every tribesman is given one after surviving his first battle.&lt;br /&gt;
 &lt;br /&gt;
|Boarding Hatchet=4;axe12;Axe;Common;metal;130;1;2175;1;;15;17;26;;;;;;;;;;;;;;;;8;;6;;17;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;26;;A weapon of choice among the corsairs of the Bronze archipelago, utterly indispensable during boardings.&lt;br /&gt;
 &lt;br /&gt;
|Siege Engineer Hatchet=4;axe13;Axe;Common;metal;160;1;2175;1;;15;17;26;;;;;;;;;;;;;;;;12;3;5;;9;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;26;;A squad of competent engineers can determine the outcome of an entire siege. Therefore, it pays to keep them well-protected and properly armed: tunnel skirmishes beneath the walls are a common occurrence.&lt;br /&gt;
 &lt;br /&gt;
|Brynn Hatchet=5;axe14;Axe;Common;metal;140;1;4600;1;;15;20;27;;;;;;;;;;;;;;;;10;;10;;27;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;27;;A weapon of rank, proudly carried by captains of the Brynn garrison. The way they strut about with these axes on their belts is a sight to behold.&lt;br /&gt;
 &lt;br /&gt;
|Noble Hatchet=5;axe15;Axe;Common;metal;170;1;4600;1;;15;20;29;;;;;;;;;;;;;;;;10;;7;;20;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;29;;As the centuries-old tradition of knightly ransom becomes a thing of the past, aristocratic weapons grow increasingly more deadly, aiming to kill the opponent right on the spot.&lt;br /&gt;
 &lt;br /&gt;
|Ancestral Hatchet=5;axe16;Axe;Common;metal;200;1;4600;1;;20;20;29;;;;;;;;;;;;;;3;;10;;7;;20;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;5;;;;4;unique;29;;A legacy of an age when the skill and artistry of the dwarven smiths were the envy of the entire Continent.&lt;br /&gt;
 &lt;br /&gt;
|Makeshift Axe=1;axe17;Axe;Common;metal;45;1;50;1;;10;21;16;;;;;;;;;;;;;;;10;;;;2;;;;;;10;;;;15;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;16;;It seems like someone tried to improvise a battle axe of sorts. Not the worst result, all things considered.&lt;br /&gt;
 &lt;br /&gt;
|Felling Axe=1;axe18;Axe;Common;metal;65;1;75;1;;10;21;18;;;;;;;;;;;;;;;10;;;;;;;;;;10;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;18;;More than a few Aldorian folk songs were shaped to the rhythm of this axe.&lt;br /&gt;
 &lt;br /&gt;
|Norse Axe=2;axe19;Axe;Common;metal;90;1;450;1;;15;24;20;;;;;;;;;;;;;;;12;;;;;;;;;;13;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;20;;A traditional weapon of Fjall clans, first adopted by the guards protecting the Northern Borderlands and then - by the rest of the kingdom.&lt;br /&gt;
 &lt;br /&gt;
|Broadaxe=3;axe20;Axe;Common;metal;110;1;1200;1;;15;27;23;;;;;;;;;;;;;;;15;;;;;;;;;;17;;;;25;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;23;;It&#039;s best to keep your distance when someone is swinging this axe around - it chops limbs and heads with equal ease.&lt;br /&gt;
 &lt;br /&gt;
|Dwarven Axe=3;axe21;Axe;Common;metal;95;1;1075;1;;15;20;24;;;;;;;;;;;;;;;24;;;;4;;;;;;17;;;;30;;;;;;;;;;;;;;;;;;;;;;;;1;fjall;24;;If there&#039;s anything that dwarves appreciate more than booze and looting, it&#039;s a good axe.&lt;br /&gt;
 &lt;br /&gt;
|Heavy Broadaxe=4;axe22;Axe;Common;metal;130;1;2650;1;;20;30;27;;;;;;;;;;;;;;;18;;;;;;;;;;20;;;;25;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;27;;A frequent joke among the free companies is to hand one of these to a fresh recruit during drill, then stand back and enjoy the spectacle.&lt;br /&gt;
 &lt;br /&gt;
|Noble Axe=5;axe23;Axe;Common;metal;155;1;5600;1;;20;33;31;;;;;;;;;;;;;;;20;;;;;;;;;;24;;;;30;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;31;;No armor can resist a blow dealt with such a monstrously heavy axeblade.&lt;br /&gt;
 &lt;br /&gt;
|Exquisite Tabar=5;axe24;Axe;Unique;metal;145;1;5600;1;15;20;33;31;;;;;;;;;;;;;;;20;;;;;15;;;;;24;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;unique;31;;A tabar is a symbol of maafs, the warrior estate which holds the most power in the Ahjat Empire. Even the nobility require a special permission to arm themselves with one.&lt;br /&gt;
 &lt;br /&gt;
|Gilded Axe=5;axe25;Axe;Unique;metal;130;1;5600;1;;20;33;31;;;;;;;;;;;;;;;20;;;4;;;;;;;30;5;;;30;;;;;;;;;;;;;;;;;;;;;;;;2;unique;31;;A successful attempt at making an axe look luxurious without sacrificing its battle performance.&lt;br /&gt;
 &lt;br /&gt;
|Footman Axe=3;axe26;Axe;Common;metal;130;1;1075;1;30;25;20;23;;;;;;;;;;;;;5;;10;;;;;;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;23;;Light enough to swing with relative ease while still carrying enough weight to hack through armor and shields.&lt;br /&gt;
 &lt;br /&gt;
|Raider Axe=3;axe27;Axe;Common;metal;110;1;1075;1;30;25;27;22;;;;;;;;;;;;;;1;5;;;;;;;;;;;;;;16;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;22;;It sits snugly in the grip, ideal for lightning-fast assaults on straggling enemy caravans.&lt;br /&gt;
 &lt;br /&gt;
|Mercenary Axe=4;axe28;Axe;Common;metal;155;1;2425;1;35;25;25;27;;;;;;;;;;;;;6;;12;;;;;;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;27;;Over the last few decades, Aldorians have attained incredible mastery in forging heavy plate armor. Axes like this are simply an attempt at evening the odds.&lt;br /&gt;
 &lt;br /&gt;
|Knight Axe=5;axe29;Axe;Common;metal;180;1;5100;1;40;30;30;31;;;;;;;;;;;;;7;;15;;;;;;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;31;;Such axes are well-suited for mounted combat. Aldorian knights often choose them over the rest of their arsenal when they ride into battle.&lt;br /&gt;
 &lt;br /&gt;
|Aldwynn Axe=5;axe30;Axe;Common;metal;180;1;5100;1;40;30;30;31;;;;;;;;;;;;;7;3;15;;;;2;;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;31;;Aldwynn smiths are known for two things: crafting the heaviest and the most durable armor in Aldor and forging arms that can chop through it.&lt;br /&gt;
 &lt;br /&gt;
|Baron Axe=5;axe31;Axe;Unique;metal;200;1;5100;1;40;30;30;31;;;;;;;;;;;;;7;;15;;;;;;;;;;;;;-5;20;;;;;;;;;;;;;;;;;;;;;;;;2;unique;31;;For the longest time, Aldorian nobles had been rather dismissive towards axes. Their perspective took a turn when the late King Etbert introduced a fashion for richly decorated axes, turning them into a symbol of power.&lt;br /&gt;
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|Spiked Club=1;mace01;Mace;Common;wood;60;1;75;1;;15;7;;2;14;;;;;;;;;;;;;;;;;;4;5;;;;10;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;16;;The spikes alone are menacing enough to make any tavern loudmouth reconsider his words.&lt;br /&gt;
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|Militia Morgenstern=2;mace02;Mace;Common;wood;80;1;375;1;;15;10;;3;16;;;;;;;;;;;;;;;;;;8;7;;;;15;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;19;;Add a bunch of cheaply-made spikes, and suddenly a simple mace becomes far more deadly and menacing.&lt;br /&gt;
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|Morgenstern=3;mace03;Mace;Common;metal;100;1;975;1;;20;20;;2;19;;;;;;;;;;;;;;;;;;12;10;;;;20;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;21;;A hit or two, and this morgenstern will be the last star your enemy will ever see.&lt;br /&gt;
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|Skadian Bludgeon=3;mace04;Mace;Common;metal;120;1;1125;1;;20;;;;21;;;;;;;;;;;;;18;;;;-5;;13;;;;13;;;;15;;;;;;;;;;;;;;;;;;;;;;;;2;skadia;21;;A bludgeon is a surprisingly deadly piece of gear. If anyone knows their maces, it&#039;s Skadians.&lt;br /&gt;
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|Veteran Morgenstern=4;mace05;Mace;Common;metal;120;1;2175;1;;20;16;;2;22;;;;;;;;;;;;;;;;;;16;12;;;;25;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;24;;A reliable weapon which doesn&#039;t require much skill or maintenance, an easy choice for many common soldiers.&lt;br /&gt;
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|Druzhyna Bludgeon=4;mace06;Mace;Common;metal;145;1;2625;1;;20;;;;24;;;;;;;;;;;;;22;;;;-6;;16;;;;16;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;skadia;24;;The Elder Prince&#039;s druzhyna doesn&#039;t give ground even in the face of insurmountable odds. It&#039;s most distinguished members may receive a great privilege - a gift of an honorary weapon granted personally by the Prince.&lt;br /&gt;
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|Knight Morgenstern=5;mace07;Mace;Common;metal;140;1;4600;1;;25;20;;3;25;;;;;;;;;;;;;;;;;;20;15;;;;30;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;28;;Perfectly suited for knocking the life out of your opponent with a single well-placed strike, once you&#039;ve gotten them off-balance.&lt;br /&gt;
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|Chervenian Mace=5;mace08;Mace;Common;metal;160;1;4600;1;;25;;;;28;;;;;;;;;;;;;26;;;;-7;;20;;;;20;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;nistra;28;;The Chervenian nobility is small but proud. Centuries of rivalry with the rest of Nistra&#039;s aristocracy have driven them to cultivate a unique style in dress and arms, ensuring they always stand out.&lt;br /&gt;
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|Baron Morgenstern=5;mace09;Mace;Unique;metal;135;1;4600;1;;25;25;;4;25;;;;;;;;;;;;3;10;;;;;26;15;;;;30;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;unique;29;;The Council&#039;s nobles expected a swift and decisive victory - and miscalculated. As a result, baronial weaponry is now being passed down from one new owner to the next.&lt;br /&gt;
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|Voivod Mace=5;mace10;Mace;Unique;metal;175;1;4600;1;;33;;;;28;;;;;;;;;;;;;26;;;;-7;;20;5;;;20;;5;-5;20;;;;;;;;;;;;;;;;;;;;;;;;2;unique;28;;Maces are held in great regard in Skadia, where even high-born military commanders don&#039;t scoff at using them on the battlefield - although this particular weapon looks somewhat ceremonial in nature.&lt;br /&gt;
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|Cudgel=1;mace11;Mace;Common;wood;45;1;25;1;;10;;;;14;;;;;;;;;;;;;;;;3;;;8;4;5;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;14;;A crude club for a crude peasant.&lt;br /&gt;
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|Reinforced Club=1;mace12;Mace;Common;wood;70;1;75;1;;20;;;;15;;;;;;;;;;;;;;;;3;;;10;4;5;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;15;;Clubs like this one are often employed by city guards - don&#039;t need anything more substantial to intimidate a pickpocket.&lt;br /&gt;
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|Militia Club=2;mace13;Mace;Common;metal;95;1;375;1;;20;;;;17;;;;;;;;;;;;;;;;5;-2;;12;7;11;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;17;;Peasants call these clubs &amp;quot;snails&amp;quot; - the curled head adds weight to every blow.&lt;br /&gt;
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|Recruit Club=2;mace14;Mace;Common;metal;100;1;375;1;;20;;;;17;;;;;;;;;;;;;;;;4;;;14;8;8;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;17;;Despite being more dangerous than a simple makeshift club, it&#039;s still no real mace.&lt;br /&gt;
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|Flanged Mace=3;mace15;Mace;Common;metal;120;1;975;1;;25;;;;19;;;;;;;;;;;;;;;;5;;;16;10;12;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;19;;What&#039;s the main advantage of flanged maces? They don&#039;t get stuck when they crush skulls and plate armor.&lt;br /&gt;
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|Shishpar=3;mace16;Mace;Common;metal;140;1;1125;1;10;25;;;;19;;;;;;;;;;;;;;;;3;;;18;10;14;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;2;elven;19;;A shishpar is a flanged mace used by soldiers of Jibey and the Maaf Empire. It particularly excels at punching through scaled armor, which is quite popular in those lands.&lt;br /&gt;
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|Reinforced Flanged Mace=4;mace17;Mace;Common;metal;150;1;2175;1;;25;;;;22;;;;;;;;;;;;;;;;6;;;20;13;16;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;22;;A mace that offers the best value for its price - it&#039;s simple, easy to wield, and utterly lethal.&lt;br /&gt;
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|Bozdogan=4;mace18;Mace;Common;metal;145;1;2500;1;15;25;;;;22;;;;;;;;;;;;;;;;4;;;24;13;16;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;elven;22;;After the Maafs conquered Jarimad, the nomad chieftains presented their bozdogans to the conquerors - who, unexpectedly, took quite a liking to the weapon.&lt;br /&gt;
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|Knight Flanged Mace=5;mace19;Mace;Common;metal;170;1;4600;1;;30;;;;25;;;;;;;;;;;;;;;;7;;;25;15;20;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;25;;Knights are demanding customers, expecting both excellent combat performance and elegant appearance from their weapon - hence the elaborate shaping of the head and handle.&lt;br /&gt;
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|Noble Flanged Mace=5;mace20;Mace;Common;metal;195;1;4825;1;;30;10;;;25;;;;;;;;;;;;;;;;4;-1;;25;15;20;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;25;;With the exception of Aldwynn weaponsmiths, there aren&#039;t that many craftsmen in Aldor who can produce a mace of similar quality.&lt;br /&gt;
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|Ghazi Flanged Mace=5;mace21;Mace;Unique;metal;175;1;4600;1;5;30;;;;24;;;;;;;;;1;;;;;;;7;;;33;19;20;;;;;;15;;;;;;;;;;;;;;;;;;;;;5;;;1;unique;25;;Ghazi are warriors of the Jacinth Kingdoms who voluntarily joined the holy war against King Etbert&#039;s invasion. Naturally, their ranks included many highborn elves...&lt;br /&gt;
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|Ornate Flanged Mace=5;mace22;Mace;Unique;metal;160;1;4600;1;25;35;;;;25;;;;;;;;;;;;;;;;7;;;25;15;25;;25;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;unique;25;;It&#039;s clear as day that the master smith, who meticulously crafted this weapon, put his heart and soul into it. The lord ordering it must have had money to spare.&lt;br /&gt;
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|Footman Warhammer=3;mace23;Mace;Common;metal;110;1;1075;1;40;30;;;;20;;;;;;;;;;;5;;;;;;-2;;12;;;;16;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;20;;Has the capacity to injure even a heavily armored foe, but there are far better options if your opponent is light on defenses.&lt;br /&gt;
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|Brynn Warhammer=3;mace24;Mace;Common;metal;120;1;1075;1;40;30;;;;20;;;;;;;;;;;5;3;;;;;;5;6;;;;16;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;20;;The design has unmistakably Brynnian roots, blending a multi-pronged hammerhead with a sharp spike, typical of the South.&lt;br /&gt;
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|Chekan=3;mace25;Mace;Common;metal;125;1;1200;1;46;33;10;;;20;;;;;;;;;;;2;;;;;;;;10;;;;10;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;skadia;20;;Skadian warhammers are forged to last and are sought after even outside of their country of origin.&lt;br /&gt;
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|Mercenary Warhammer=4;mace26;Mace;Common;metal;130;1;2425;1;45;30;;;;23;;;;;;;;;;;6;;;;;;-3;;16;;;;20;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;23;;A heavy warhammer is one of the few weapons that can give an infantryman a fighting chance against a dismounted knight.&lt;br /&gt;
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|Fisted Warhammer=4;mace27;Mace;Common;metal;120;1;2425;1;45;35;;;;23;;;;;;;;;;;6;;;;;;;;21;;;;24;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;23;;Initially crafted in jest, this hammer shape quickly caught on and is no longer treated as an outlandish curiosity.&lt;br /&gt;
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|Captain Warhammer=5;mace28;Mace;Common;metal;145;1;5100;1;50;40;;;;27;;;;;;;;;;;7;;;;;;;;20;;;;30;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;27;;In the hands of mercenary captains, warhammers are mainly treated as a symbol of command. Nevertheless, this doesn&#039;t prevent them from being highly effective tools of war.&lt;br /&gt;
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|Knight Warhammer=5;mace29;Mace;Common;metal;155;1;5100;1;50;35;;;;27;;;;;;;;;;;7;3;;;;;;;26;;;;20;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;27;;In the Aldorian tradition, a sword is the only &amp;quot;knightly&amp;quot; weapon there is. Lately, however, the nobility has been demonstrating a growing appreciation for warhammers and maces.&lt;br /&gt;
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|Fish Warhammer=5;mace30;Mace;Common;metal;140;1;5100;1;50;35;;;;27;;;;;;;;;;;7;;;;;;-4;;20;5;;;25;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;27;;A short-lived fad had weaponsmiths in each major Aldorian city competing fiercely to create the most extravagant warhammer. This one was clearly among the winners.&lt;br /&gt;
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|Ornate Warhammer=5;mace31;Mace;Unique;metal;145;1;5100;1;56;35;15;;;27;;;;;;;;;;;7;;;;;;;;20;;;;25;;;-5;15;;;;;;;;;;;;;;;;;;;;;;;;1;unique;27;;The sentiment that maces are a weapon of the peasantry is long obsolete. Adorned with gold and horsehair, this warhammer demonstrates it better than anything.&lt;br /&gt;
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|Peasant Flail=1;mace32;Mace;Common;wood;50;1;75;1;;5;5;;;18;;;;;;;;;;;-3;2;;;;;4;;6;;;;10;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;18;;During peacetime these flails are used to thresh wheat. During wartime - to chase off marauding deserters.&lt;br /&gt;
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|Rebel Flail=1;mace33;Mace;Common;wood;50;1;75;1;;5;5;;;18;;;;;;;;;;;-2;3;;;;;6;;6;;;;10;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;18;;As the common folk like to say, a flail is the final argument of peasants.&lt;br /&gt;
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|Militia Flail=2;mace34;Mace;Common;metal;70;1;425;1;;5;7;;;20;;;;;;;;;;;-4;3;;;;;6;;10;;;;15;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;20;;Village militias are called upon only as a last resort. And when the going gets dire, even a farming tool can become a weapon.&lt;br /&gt;
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|Recruit Flail=2;mace35;Mace;Common;metal;75;1;425;1;;5;12;;;20;;;;;;;;;;;-5;3;;;;;8;3;8;;;;15;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;20;;A flail like this can be quite unpredictable, demanding much more finesse than you might initially assume.&lt;br /&gt;
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|Footman Flail=3;mace36;Mace;Common;metal;95;1;1125;1;;10;15;;2;21;;;;;;;;;;;-8;4;;;;;8;6;10;;;;23;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;23;;Has the potential for many surprises - whether they harm or help the opponent is up to the wielder&#039;s skill.&lt;br /&gt;
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|Vehement Flail=3;mace37;Mace;Common;metal;80;1;1250;1;;10;10;;;22;;;;;;;;;1;;-6;5;5;;;;10;;14;;;;20;;;;15;-5;;;;;;;;;;;;;;;;;;;;;;;;aldor;23;;The ease of maintenance and lethal power of flails make them a staple choice among the Vehement, particularly in battles against the undead.&lt;br /&gt;
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|Nistrian Flail=4;mace38;Mace;Common;metal;135;1;2925;1;;15;12;;;27;;;;;;;;;;;-8;5;;;;;10;;23;;;;25;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;nistra;27;;A typical weapon of Zeinesh mountain brigands. During times of conflict, they descend to the flatlands, offering to fight for the highest bidder.&lt;br /&gt;
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|Veteran Flail=4;mace39;Mace;Common;metal;100;1;2550;1;;10;18;;;27;;;;;;;;;;;-6;6;8;;;;12;7;13;;;;29;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;27;;Only a seasoned fighter can handle a two-headed flail without embarrassing themselves.&lt;br /&gt;
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|Knight Flail=5;mace40;Mace;Common;metal;120;1;5350;1;;15;15;;;31;;;;;;;;;;;-10;6;;;;;12;;22;;;;30;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;31;;Flails are considered to be a weapon of the low-born, but sometimes they are used by lords as well. Such &amp;quot;noble&amp;quot; flails are crafted with quality in mind.&lt;br /&gt;
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|Three-Headed Flail=5;mace41;Mace;Common;metal;105;1;5350;1;;15;26;;3;28;;;;;;;;;;;-8;7;12;;;;14;9;15;;;;35;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;31;;A risky weapon for those who are confident in their skill.&lt;br /&gt;
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|Elven Flail=5;mace42;Mace;Common;metal;135;1;5900;1;;20;15;;;29;;;;;;;;;;;-10;3;;;;;12;;25;10;;;27;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;elven;29;;Elven flails serve mostly a ceremonial purpose, carried only by the most skillful of warriors to flaunt their status. No money is spared to make these weapons look the part.&lt;br /&gt;
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|Emir Flail=5;mace43;Mace;Common;metal;120;1;5350;1;;15;30;;;31;;;;;;;;;;;-8;6;20;;;;12;10;17;;;;38;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;unique;31;;The apparent unity of Jibey, Ahjat, and other realms of Jacinth is merely a mirage. In reality, each is a patchwork of diverse tribes, khanates, and emirates, with every local &amp;quot;monarch&amp;quot; wielding almost absolute power over their people.&lt;br /&gt;
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|Grandmaster Flail=5;mace44;Mace;Common;metal;130;1;5350;1;;15;15;;;26;;;;;;;;;5;;-10;6;;;;;14;;25;;;;25;;;;25;-10;;;;;;;;;;;;;;;5;;;;;;;;;unique;31;;The Grandmaster was the highest rank in the now-disbanded Order of the Triune Hand, yet their flails of office bore almost no adornments, honoring the vow of austerity.&lt;br /&gt;
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|Iron Bar=1;mace01f;Mace;Common;metal;50;1;5;1;;;;;;14;;;;;;;;;;;;;;1;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;14;;Passable as a club, though each blow bends it further out of shape.&lt;br /&gt;
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|Carpenter Hammer=1;mace02f;Mace;Common;metal;40;1;25;1;;3;;;;15;;;;;;;;;;;;;;;;;2;;;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;15;;An ordinary hammer that can also be used to pull out bent or errant nails.&lt;br /&gt;
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|Blacksmith Hammer=1;mace03f;Mace;Common;metal;60;1;50;1;;5;;;;17;;;;;;;;;;;;;;;;;1;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;special;17;;It&#039;s almost asking to be put to work.&lt;br /&gt;
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|Commoner Dagger=1;dagger01;Dagger;Common;metal;40;1;50;1;;5;;;13;;;;;;;;;;;;3;2;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;13;;Swords are prohibitively expensive for most commoners, while axes and clubs can&#039;t be comfortably tucked into a belt. What else is left to an honest peasant?&lt;br /&gt;
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|Shiv=1;dagger02;Dagger;Common;metal;25;1;25;1;;5;;;13;;;;;;;;;;;;1;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;13;;A makeshift blade wrapped in a piece of cloth. A common weapon of urchins and vagabonds.&lt;br /&gt;
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|Bollock Dagger=2;dagger03;Dagger;Common;metal;50;1;275;1;;5;;;15;;;;;;;;;;;;4;3;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;15;;As gamblers like to say, always keep an ace up your sleeve and a dagger down your boot.&lt;br /&gt;
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|Dirk=2;dagger04;Dagger;Common;metal;50;1;275;1;;5;;;15;;;;;;;;;;;;4;3;;;;;1;14;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;15;;The very name of this dagger sounds like someone is choking on their own blood.&lt;br /&gt;
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|Rondel=3;dagger05;Dagger;Common;metal;65;1;750;1;;10;;;17;;;;;;;;;;;;5;4;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;17;;With its disk-shaped guard and pommel, this dagger offers a firm grip while keeping the blade from driving too deep into the enemy&#039;s body.&lt;br /&gt;
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|Baselard=3;dagger06;Dagger;Common;metal;65;1;750;1;;10;;;17;;;;;;;;;;;;5;2;;;;3;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;17;;Baselards are so popular among both the nobility and townsmen that they are often viewed as an accessory rather than an actual weapon.&lt;br /&gt;
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|Misericorde=4;dagger07;Dagger;Common;metal;80;1;1700;1;;10;;;19;;;;;;;;;;;;6;5;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;19;;Knightly etiquette dictates that a mercy blow to an incapacitated opponent can only be delivered with this dagger.&lt;br /&gt;
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|Jambiya=4;dagger08;Dagger;Common;metal;80;1;1950;1;;10;10;;19;;;;;;;;;;;;3;5;;;;;;24;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;elven;19;;In southern regions of Ahjat, it would be considered a traditional coming-of-age gift to a young free man.&lt;br /&gt;
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|Ornate Dagger=4;dagger09;Dagger;Unique;metal;70;1;1700;1;;10;;;19;;;;;;;;;;;;8;5;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;unique;19;;Local noblemen have an ancient tradition of exchanging daggers. As a rule, it&#039;s done by plunging them into each other&#039;s back.&lt;br /&gt;
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|Stiletto=5;dagger10;Dagger;Common;metal;90;1;3575;1;;15;;;22;;;;;;;;;;;;7;6;;;;;-2;30;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;elven;22;;Slender and elegant - like a sonnet spoken over the grave of an old foe.&lt;br /&gt;
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|Assassin Dagger=5;dagger11;Dagger;Common;metal;95;1;3575;1;;18;;;22;;;;;;;;;;;;7;7;5;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;22;;One of King Etbert&#039;s decrees prohibited his vassals from quarreling with one another. Therefore, most conflicts began involving middlemen - assassins for hire, for instance.&lt;br /&gt;
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|Ceremonial Dagger=5;dagger12;Dagger;Unique;metal;75;1;3575;1;;15;5;;18;;;;;;;;;;3;;7;6;;;;;;33;;;;;;;;;;;;;1;;;;;;;;;;;;;;;;;;;;4;unique;21;;A true piece of art - many weapon connoisseurs would pay through the nose to acquire it for their collection.&lt;br /&gt;
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|Recruit Dagger=2;dagger13;Dagger;Common;metal;70;1;250;1;;5;;;14;;;;;;;;;;;;;;;4;3;4;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;14;;A crudely reforged hunting knife suitable for butchering game and slitting throats.&lt;br /&gt;
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|Soldier Dagger=3;dagger14;Dagger;Common;metal;85;1;650;1;;10;;;16;;;;;;;;;;;;;;;6;4;6;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;16;;You never know, it just might save your life one day.&lt;br /&gt;
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|Merchant Dagger=3;dagger15;Dagger;Common;metal;85;1;650;1;;10;;;16;;;;;;;;;;;;;;;6;1;6;-1;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;16;;Every self-respecting merchant has a similar dagger. It can add more weight to your words when dealing with disgruntled clients - unless they come in numbers.&lt;br /&gt;
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|Duelist Dagger=4;dagger16;Dagger;Common;metal;100;1;1450;1;;10;;;18;;;;;;;;;;;;;;;11;7;9;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;18;;Some duelists become so apt at wielding a dagger that even sword strikes are no challenge for them to parry and counter.&lt;br /&gt;
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|Veteran Dagger=4;dagger17;Dagger;Common;metal;100;1;1450;1;;10;;;18;;;;;;;;;;;;;;;8;6;8;;16;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;18;;The presence of a dagger on one&#039;s belt is what sets apart an experienced warrior from a greenhorn: it gives you an indisputable edge the moment the fight moves to the ground.&lt;br /&gt;
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|Gilded Dagger=4;dagger18;Dagger;Unique;metal;90;1;1450;1;;10;;;18;;;;;;;;;;;;5;;;8;6;8;;16;;;;;;;;;;;;-2;;;;;;;;;;;;;5;;;;;;;;4;unique;18;;No need to spend countless crowns to convince the onlookers of your great wealth: an elegant gilded dagger on your hip will speak for itself.&lt;br /&gt;
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|Parrying Dagger=5;dagger19;Dagger;Common;metal;125;1;3050;1;;15;;;21;;;;;;;;;;;;;;;13;11;12;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;21;;On the Bronze Isles, every dispute is resolved in a duel. These daggers are a product of the times.&lt;br /&gt;
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|Quillon Dagger=5;dagger20;Dagger;Common;metal;120;1;3050;1;;15;;;21;;;;;;;;;;;;;;;10;8;10;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;21;;In the aftermath of the Council&#039;s crushing defeat under the walls of Brynn, many patricians decided to purchase themself a quillon to at least partly resemble Duke di Berro, whose daring deeds allowed the Magistrate to emerge victorious.&lt;br /&gt;
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|Ducal Dagger=5;dagger21;Dagger;Unique;metal;135;1;3050;1;;15;;;21;;;;;;;;;;;;;2;;11;9;10;-2;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;unique;21;;The seal on the pommel leaves no room for interpretation: this exotic dagger used to belong to Orro Denye, the one and only Duke of Bronza.&lt;br /&gt;
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|Kitchen Knife=1;dagger01f;Dagger;Common;metal;25;1;10;1;;-20;;;9;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;special;9;;Too dull to cut anything but cheese.&lt;br /&gt;
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|War Scythe=1;gsword01;Two-handed Sword;Common;metal;70;1;125;1;;10;;18;;;;;;;;;;;;;2;;;4;;;;;;;;;10;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;18;;A weapon of uncertain times - a humble scythe blade, fastened to a wooden handle.&lt;br /&gt;
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|Crude Longsword=2;gsword02;Two-handed Sword;Common;metal;95;1;675;1;;10;;21;;;;;;;;;;;;;4;;;6;;;;;;;;;15;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;21;;A commendable, even if not particularly successful, attempt at forging a real longsword.&lt;br /&gt;
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|Footman Longsword=3;gsword03;Two-handed Sword;Common;metal;120;1;1775;1;;15;;24;;;;;;;;;;;;;6;;;8;;;;;;;;;20;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;These swords can improve your chances when fighting a heavily armored opponent, making them a popular choice among common foot soldiers.&lt;br /&gt;
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|Mercenary Longsword=4;gsword04;Two-handed Sword;Common;metal;145;1;4000;1;;20;;28;;;;;;;;;;;;;10;;;8;;;;;;;;;25;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;As mercenaries like to jest, the longer the sword, the shorter the opposition.&lt;br /&gt;
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|Sergeant Longsword=4;gsword05;Two-handed Sword;Common;metal;150;1;4000;1;;20;;28;;;;;;;;;;;;;8;;;10;;;;15;;;;;15;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;A well-made sword, forged from good steel and completely bereft of any trifling decorations.&lt;br /&gt;
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|Noble Longsword=5;gsword06;Two-handed Sword;Common;metal;170;1;8425;1;;20;;32;;;;;;;;;;;;;10;;;12;;;;;;;;;30;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;32;;It could have easily belonged to either a small-time baron or a duke - basically the kind of person who doesn&#039;t skimp on expanding their arsenal.&lt;br /&gt;
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|Ornate Longsword=5;gsword07;Two-handed Sword;Unique;metal;145;1;8425;1;;20;;32;;;;;;;;;;;;;10;;;10;;5;;;;;;;30;;4;;20;;;;;;;;;;;;;;;;;;;;;;;;;unique;32;;The blade is inscribed with words of dedication to one Idrich Jorg of Aldwynn.&lt;br /&gt;
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|Warbrand=1;gsword08;Two-handed Sword;Common;metal;65;1;125;1;;10;;18;;;;;;;;;;;;;;2;;;;;2;5;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;18;;It&#039;s sharp to such a degree that a strong enough strike will easily separate your opponent&#039;s head from their body.&lt;br /&gt;
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|Recruit Bastard Sword=2;gsword09;Two-handed Sword;Common;metal;90;1;700;1;;10;;21;;;;;;;;;;;;;;3;;;;;4;10;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;21;;This wide blade is best wielded with both hands.&lt;br /&gt;
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|Footman Bastard Sword=3;gsword10;Two-handed Sword;Common;metal;110;1;1825;1;;15;;24;;;;;;;;;;;;;;4;;;;;6;15;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;Seasoned soldiers expect to be provided with better weapons, usually purchased with the gold directly from their lord&#039;s coffers.&lt;br /&gt;
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|Nistrian Rhomphaia=3;gsword11;Two-handed Sword;Common;metal;110;1;2025;1;;10;;25;;;;;;;;;;;;;-3;4;;;;;7;18;;;;;8;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;nistra;25;;Even to this day, Nistrian smiths continue producing certain types of antique weaponry, although they use steel instead of iron now.&lt;br /&gt;
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|Claymore=4;gsword12;Two-handed Sword;Common;metal;130;1;4125;1;;20;;28;;;;;;;;;;;;;;5;;;;;8;20;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;Initially these swords were used only by the nobility of the Firn foothills, but now they can be found all over Aldor.&lt;br /&gt;
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|Flamberge=5;gsword13;Two-handed Sword;Common;metal;140;1;8675;1;;20;15;34;;;;;;;;;;;;;;6;;;;;14;30;;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;34;;A flamberge&#039;s wavy blade deals such dreadful wounds, that the voices for prohibiting it outright grow louder with each passing day.&lt;br /&gt;
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|Grossmesser=5;gsword14;Two-handed Sword;Common;metal;155;1;8675;1;;20;;32;;;;;;;;;;;;;-3;7;10;;;;10;25;;;;;;;;;40;;;;;;;;;;;;;;;;;;;;;;;;;aldor;32;;Technically not a sword but a very large knife - though who besides weapon collectors would lose sleep over such a distinction?&lt;br /&gt;
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|Captain Greatsword=5;gsword15;Two-handed Sword;Common;metal;160;1;8675;1;;20;;32;;;;;;;;;;;;;3;6;;;;;9;25;;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;32;;For a mercenary warband&#039;s captain, a greatsword isn&#039;t just a weapon but a proof of their rank and combat experience. And if they need to spend some extra gold to make it stand out, then so be it.&lt;br /&gt;
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|Blademaster Greatsword=5;gsword16;Two-handed Sword;Unique;metal;170;1;8675;1;;33;;32;;;;;;;;;;;;;;6;;3;;3;13;30;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;unique;32;;Blademasters are paid double wages to fight on the frontline - and they don&#039;t need to be asked twice to demonstrate why this expense is well-founded.&lt;br /&gt;
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|Vanguard Two-Hander=3;gsword17;Two-handed Sword;Common;metal;140;1;1725;1;;15;;24;;;;;;;;;;;;;;;;10;9;6;;;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;The backbone of the Magistrate&#039;s army, the Vanguard, is formed by mercenaries. A decent pay, plentiful drinks, and honorary swords make for a surefire way to earn the loyalty of the dogs of war.&lt;br /&gt;
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|Dueling Two-Hander=4;gsword18;Two-handed Sword;Common;metal;150;1;3875;1;;20;;28;;;;;;;;;;;;;;;;12;11;8;;;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;Single combat with two-handed swords is a form of art, where your reflexes and precision matter just as much as brute strength.&lt;br /&gt;
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|Sergeant Two-Hander=4;gsword19;Two-handed Sword;Common;metal;170;1;3875;1;;20;;28;;;;;;;;;;;;;;;;10;11;6;;7;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;A weapon often used by sergeants of the Magistrate. Such blades aren&#039;t cheap but definitely worth it.&lt;br /&gt;
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|Knight Two-Hander=5;gsword20;Two-handed Sword;Common;metal;195;1;8150;1;;20;;32;;;;;;;;;;;;;;;;14;13;10;-2;;;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;32;;This two-handed sword was created with pure functionality in mind: its strength lies in perfect simplicity and great balance.&lt;br /&gt;
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|Exquisite Two-Hander=5;gsword21;Two-handed Sword;Unique;metal;215;1;8150;1;;20;;34;;;;;;;;;;;;;;;;15;16;12;;;;;;;15;;;;30;;;;;;;;;;;;;;;;;;;;;-5;;;;unique;34;;The handle makes this sword&#039;s origins crystal clear - Brynn weaponsmiths have a soft spot for elegant and somewhat ostentatious detailing.&lt;br /&gt;
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|Espadon=5;gsword22;Two-handed Sword;Unique;metal;185;1;8150;1;;30;;32;;;;;;;;;;;;;3;3;;14;13;10;;;;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;unique;32;;Despite the strict isolation, some goods still get smuggled from the Bronze Isles to Aldor. A lot of the time the contraband includes various swords: if anything, the islanders have had a lot of practice crafting weaponry.&lt;br /&gt;
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|Peasant Spear=1;spear01;Spear;Common;metal;80;1;100;1;;10;;;17;;;;;;;;;;;;4;;;;;;-2;10;;;;8;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;17;;A plain homemade spear, handy for driving off wolves that follow your cart a little too closely.&lt;br /&gt;
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|Hilda&#039;s Spear=2;spear02;Spear;Unique;metal;95;1;525;1;;15;5;;17;;;;;;;;;;;;6;;;;;;-4;12;;;;18;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;3;special exc;17;;Hilda crafted this spear herself from the debris washed ashore after the shipwreck. Her hands remember every scratch and groove on the weathered shaft.&lt;br /&gt;
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|Hunting Spear=2;spear03;Spear;Common;metal;105;1;525;1;;15;;;19;;;;;;;;;;;;6;;;;;;-4;15;;;;12;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;19;;A scourge of deer, wolves, and boars, this weapon was made for large game.&lt;br /&gt;
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|Goedendag=2;spear04;Spear;Common;metal;115;1;525;1;;15;;;17;;;;;;;;;;;;2;;;;;;2;20;10;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;17;;To the knightly estate&#039;s great displeasure, this modest peasant weapon is perfectly capable of slipping through gaps in even the heaviest armor.&lt;br /&gt;
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|Ox Tongue Spear=3;spear05;Spear;Common;metal;130;1;1400;1;;20;;;22;;;;;;;;;;;;8;;;;;;-6;20;;;;16;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;22;;When properly sharpened, the broad edges of the &amp;quot;ox tongue&amp;quot; spearhead bite into flesh, leaving gruesome, slow-to-heal wounds.&lt;br /&gt;
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|Awl Pike=4;spear06;Spear;Common;metal;155;1;3400;1;;25;;;26;;;;;;;;;;;;10;;;;;;-8;25;;;;20;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;26;;A distant cousin of a goedendag, forged by a skilled weaponsmith.&lt;br /&gt;
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|Spontoon=5;spear07;Spear;Common;metal;180;1;7150;1;;30;;;29;;;;;;;;;;;;12;;;;;;-10;30;;;;24;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;29;;Another great example of the Bronze Isles craftsmanship, where a weapon&#039;s aesthetics is prized just as much as its killing potential.&lt;br /&gt;
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|Spear of the Faceless=5;spear08;Spear;Unique;metal;200;1;7150;1;;30;15;;29;;;;;;;;;;;;12;3;5;;;;-10;30;;;36;12;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;2;unique;29;;The Faceless are the Palace Guard of the Great Jacinth and are considered the best warriors in all the Elven Kingdoms. Among other feats, they distinguished themselves on the frontlines of the Radiant Wars by repelling the advance of King Etbert&#039;s army.&lt;br /&gt;
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|Radiant Spear=5;spear09;Spear;Unique;metal;165;1;7150;1;;30;;;26;;;;;;;;;;3;;12;;;;;;-10;30;;;;24;;;3;;20;;;;;;;;;;;;;;;;3;;;;;9;;;2;unique;29;;The Radiant Wars offered plenty of opportunities to make a show of one&#039;s piety: the nobility spared no expense in adorning their weapons and armor with symbols of the Host.&lt;br /&gt;
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|Militia Spear=2;spear10;Spear;Common;metal;130;1;500;1;;15;;;19;;;;;;;;;;;;4;;;7;7;6;;;;;20;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;19;;It doesn&#039;t take much time to learn how to use a spear efficiently. For this very reason, it became almost synonymous with peasant militias.&lt;br /&gt;
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|Footman Spear=3;spear11;Spear;Common;metal;160;1;1300;1;;20;;;22;;;;;;;;;;;;6;;;10;9;8;;;;;25;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;22;;Its main purpose is to halt the enemy cavalry in its tracks, and it does so with flying colors.&lt;br /&gt;
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|Norse Spear=3;spear12;Spear;Common;metal;160;1;1300;1;;20;5;;22;;;;;;;;;;;;6;;20;7;5;8;;;;;25;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;3;fjall;22;;The dwarves of Fjall rarely use spears in combat, deeming them a hunting weapon, unworthy of the battlefield.&lt;br /&gt;
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|Veteran Spear=4;spear13;Spear;Common;metal;190;1;3025;1;;25;;;26;;;;;;;;;;;;8;;;13;11;10;;;;;30;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;26;;As one prominent Aldorian commander used to say, wars are waged by knights but are won with spears. Spears like this one.&lt;br /&gt;
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|Partizan=5;spear14;Spear;Common;metal;225;1;6375;1;;30;;;29;;;;;;;;;;;;10;;;16;13;12;;;;;35;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;29;;The protrusions on both sides of the spearhead allow for some fancy moves, such as parrying sluggish sword strikes.&lt;br /&gt;
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|Castellier Spear=5;spear15;Spear;Unique;metal;260;1;7150;1;;30;;;29;;;;;;;;;;;;10;;;21;20;12;;;;;35;;;;;;30;;;;;;;;;;;;;;;;;;-3;;15;;10;;2;unique;29;;The Castelliers were the Bronzian branch of the Order of the Triune Hand, famed for their relentless fight against piracy and the construction of impregnable fortresses, from which they took their name.&lt;br /&gt;
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|Peasant Pitchfork=1;spear16;Spear;Common;metal;80;1;100;1;;5;;;16;;;;;;;;;;;;2;;;;;;;10;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;16;;Makes short work of haystacks and distracted opponents.&lt;br /&gt;
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|War Pitchfork=2;spear17;Spear;Common;metal;105;1;525;1;;10;;;18;;;;;;;;;;;;4;2;;4;;;;20;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;18;;There isn&#039;t a single agricultural tool which hasn&#039;t been repurposed for military use.&lt;br /&gt;
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|Mancatcher=2;spear18;Spear;Common;metal;105;1;525;1;;10;;;17;;;;;;;;;;;;2;;;4;;4;;20;;;;20;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;17;;An indispensable tool for pinning down fugitives and wild beasts, it can often be seen in the hands of bounty hunters.&lt;br /&gt;
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|Brandistock=3;spear19;Spear;Common;metal;130;1;1350;1;;15;;;21;;;;;;;;;;;;6;3;;6;;;;25;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;21;;A brandistock is a fairly uncommon weapon which is sometimes issued to sergeants of the Road Guard.&lt;br /&gt;
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|Fauchard Fork=4;spear20;Spear;Common;metal;155;1;3150;1;;20;;;24;;;;;;;;;;;;8;4;;8;;;;30;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;When it comes to inventing weapons for killing their own kind, the creativity of people never fails to achieve new heights.&lt;br /&gt;
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|Spetum=5;spear21;Spear;Common;metal;180;1;6625;1;;25;;;28;;;;;;;;;;;;10;5;;10;;;;45;;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;28;;Unlike a common pitchfork, a spetum has its prongs pointed at different directions, which makes them much more suitable for catching enemy blades.&lt;br /&gt;
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|Ornate Fork=5;spear22;Spear;Unique;metal;165;1;6625;1;;30;;;28;;;;;;;;;;;;10;5;;10;;7;;45;;;;20;;;;-5;30;;;;;;;;;;;;;;;;;;;;;;;;2;unique;28;;At some point, it likely belonged to a Sentian patrician with a keen interest in the weapon traditions of the Bronze Isles.&lt;br /&gt;
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|Guard Halberd=2;spear23;Spear;Common;metal;105;1;625;1;15;20;14;20;;;;;;;;;;;;;;3;;;;;6;;;;;;13;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;20;;These halberds are typically forged from poor steel: city guards don&#039;t see a lot of action.&lt;br /&gt;
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|Footman Halberd=3;spear24;Spear;Common;metal;130;1;1625;1;20;25;18;23;;;;;;;;;;;;;;4;;;;;8;;;;;;16;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;23;;A halberd is beloved by the Aldorian infantry for its versatility. Being able to use your weapon for both slashing and thrusting attacks is a valuable asset on the battlefield.&lt;br /&gt;
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|Mercenary Halberd=4;spear25;Spear;Common;metal;155;1;3625;1;25;30;22;27;;;;;;;;;;;;;;5;;;;;10;;;;;;19;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;27;;Halberds were originally a mercenary weapon, so their widespread use among the Grand Magistrate&#039;s soldiers is hardly surprising - at least half of them hail from free companies.&lt;br /&gt;
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|Sabre Halberd=5;spear26;Spear;Common;metal;180;1;7650;1;30;35;26;31;;;;;;;;;;;;;;6;;;;;12;;;;;;22;;;;40;;;;;;;;;;;;;;;;;;;;;;;;;aldor;31;;There are two kinds of halberdiers: those who favor thrusting and those who favor slashing. But in case you want to do both, this is a weapon for you.&lt;br /&gt;
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|Ceremonial Halberd=5;spear27;Spear;Unique;metal;165;1;7650;1;30;35;35;31;;;;;;;;;;;;;;8;15;;;;14;12;;;;;22;;;;40;;;;;;;;;;;;;;;;;;;;;;;;;unique;31;;The famed Brynnian weaponsmith, Etien Morel, crafted many masterpieces in his lifetime, and this elaborate halberd is one of them. Tragically, his life was cut short when he perished during the siege of Brynn, burning alive along with his workshop.&lt;br /&gt;
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|Recruit Billhook=2;spear28;Spear;Common;metal;110;1;625;1;8;20;8;;20;;;;;;;;;;;;;;10;;;;4;;;;;11;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;20;;It would be impossible to count how many noble lords had their lives cut short by this outrageously unassuming peasant weapon.&lt;br /&gt;
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|Guisarme=3;spear29;Spear;Common;metal;140;1;1625;1;12;25;12;;23;;;;;;;;;;;;;;15;;;;6;;;;;14;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;23;;It&#039;s said that Aldorian smiths got the idea of forging such a peculiarly shaped weapon from the inhabitants of the Bronze Isles.&lt;br /&gt;
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|Sergeant Billhook=4;spear30;Spear;Common;metal;170;1;3625;1;16;30;16;;27;;;;;;;;;;;;;;20;;;;8;;;;;17;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;27;;It&#039;s a common practice for such polearms to be adorned with vibrant scraps of cloth, helping soldiers distinguish friend from foe as they head into the fray.&lt;br /&gt;
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|Scorpion Halberd=5;spear31;Spear;Common;metal;195;1;7650;1;20;35;20;;31;;;;;;;;;;;;;;25;;;;10;;;;;20;;;;;40;;;;;;;;;;;;;;;;;;;;;;;;;aldor;31;;This halberd&#039;s name comes from its vague resemblance to a scorpion&#039;s tail and the ability to deliver equally painful &amp;quot;stings&amp;quot;.&lt;br /&gt;
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|Militia Poleaxe=2;gaxe01;Two-handed Axe;Common;metal;110;1;575;1;;15;;22;;;;;;;;;;;;;;;;6;7;;;20;;;20;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;22;;A home-made axe on a long pole - this weapon sees frequent use in the hands of the Gray Army.&lt;br /&gt;
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|Soldier Poleaxe=3;gaxe02;Two-handed Axe;Common;metal;140;1;1500;1;;20;;25;;;;;;;;;;;;;;;;8;9;;;25;;;25;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;25;;Such poleaxes are forged by the Council weaponsmiths with less metal than usual, allowing for cheaper production.&lt;br /&gt;
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|Veteran Poleaxe=4;gaxe03;Two-handed Axe;Common;metal;185;1;3400;1;;25;;29;;;;;;;;;;;;;;;;10;11;;;30;;;30;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;29;;An axe capable of cleaving open both the laminar armor of maaf riders and the breastplates of Nistrian cataphracts.&lt;br /&gt;
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|Sergeant Poleaxe=4;gaxe04;Two-handed Axe;Common;metal;170;1;3400;1;;25;;29;;;;;;;;;;;;;;;;5;11;3;;30;;;39;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;29;;Poleaxes started to gain popularity in Aldor not long before the war, as the need to combat the increasing use of heavy armor had been becoming more and more apparent.&lt;br /&gt;
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|Knight Poleaxe=5;gaxe05;Two-handed Axe;Common;metal;215;1;7150;1;;30;;34;;;;;;;;;;;;;;;;12;13;;;35;;;35;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;34;;Aldorian knights are slow to accept novelty, but the numerous advantages of poleaxes can persuade even the most stubborn.&lt;br /&gt;
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|Captain Poleaxe=5;gaxe06;Two-handed Axe;Common;metal;195;1;7150;1;;30;;34;;;;;;;;;;;;;;;;10;13;4;;35;;;40;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;34;;A captain&#039;s poleaxe stands out even at a distance - a rallying point, and a reassuring sign that the company is still in the fight.&lt;br /&gt;
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|Labyrinth Warden Poleaxe=5;gaxe07;Two-handed Axe;Unique;metal;205;1;7150;1;;33;;27;;;;;;;;;3;;3;;;;;11;17;;;33;;;28;18;;;3;;29;-9;9;;;;;;;;;;;;;;;;;;;;;;;unique;33;;It is said that in the very heart of the desert between Hazzun and Al-Qaza lies the Labyrinth, guarded by silent warriors. Whatever is kept within remains secret, for no one who entered it has ever returned alive and sane.&lt;br /&gt;
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|Recruit Heavy Broadaxe=2;gaxe08;Two-handed Axe;Common;metal;105;1;625;1;30;15;;22;;;;;;;;;;;;;;5;7;;;;6;;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;22;;Upon closer inspection, it becomes apparent that this poleaxe was inspired by Skadian bardiches.&lt;br /&gt;
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|Soldier Heavy Broadaxe=3;gaxe09;Two-handed Axe;Common;metal;130;1;1625;1;35;20;;25;;;;;;;;;;;;;;6;9;;;;8;;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;25;;It takes a truly impressive amount of strength and stamina to handle this axe efficiently.&lt;br /&gt;
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|Nistrian Bardiche=3;gaxe10;Two-handed Axe;Common;metal;135;1;1775;1;20;20;;25;;;;;;;;;;;;;;6;9;;;;8;8;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;nistra;25;;It didn&#039;t take long for Fjall dwarves to adopt Skadian bardiches. And thanks to their mercenaring varangs, this weapon shape became known to Nistrians as well.&lt;br /&gt;
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|Eederax=4;gaxe11;Two-handed Axe;Common;metal;155;1;3625;1;40;25;;29;;;;;;;;;;;;;;7;12;;;;10;;;;10;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;29;;When the Aldorian army was routed by the Nistrian cavalry at the battle of Thorny Hill, the Eeders militia took the humiliating defeat to heart and started attaching special anti-cavalry hooks to their axes.&lt;br /&gt;
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|Garrison Eederax=5;gaxe12;Two-handed Axe;Common;metal;180;1;7650;1;45;30;;34;;;;;;;;;;;;;;8;15;;;;12;;;;12;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;34;;A heavier version of an eederax: the traditional hook became a part of the axeblade itself.&lt;br /&gt;
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|Skadian Bardiche=5;gaxe13;Two-handed Axe;Common;metal;210;1;8425;1;30;30;;34;;;;;;;;;;;;;;8;20;;;;12;12;;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;skadia;34;;Skadian bardiches are a weapon of status. Only the greatest warriors - the champions and the retinue of Skadian princes - are allowed to carry them.&lt;br /&gt;
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|Doloire=1;gaxe14;Two-handed Axe;Common;metal;80;1;125;1;;10;20;18;;;;;;;;;;;;;2;;;;;2;2;20;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;18;;The doloire is also known as a &amp;quot;wagoner&#039;s axe&amp;quot;. It&#039;s often carried by caravaneers tasked with escorting military wagons.&lt;br /&gt;
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|Voulge=2;gaxe15;Two-handed Axe;Common;metal;110;1;625;1;;10;25;21;;;;;;;;;;;;;4;;;;;3;;25;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;21;;A predecessor to halberds, a voulge is still occasionally used by guards and some militias.&lt;br /&gt;
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|Militia Bill=2;gaxe16;Two-handed Axe;Common;metal;110;1;625;1;5;10;25;21;;;;;;;;;;;;;4;;;;;3;;19;;;5;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;21;;Every now and then, the clergy and nobility consider outlawing this weapon - with a billhook in hand even a greenhorn can stand his ground against the heavy cavalry.&lt;br /&gt;
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|Jagged Voulge=3;gaxe17;Two-handed Axe;Common;metal;135;1;1625;1;;15;30;24;;;;;;;;;;;;;6;;5;;;4;;36;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;24;;All these spikes offer plenty of options: can use them to intercept an incoming strike, pull down a rider from their horse, finish off a wounded opponent...&lt;br /&gt;
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|Skadian Sovnya=3;gaxe18;Two-handed Axe;Common;metal;150;1;1775;1;;10;30;24;;;;;;;;;;;;;6;2;;;;5;;30;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;skadia;24;;This weapon can often be seen in the hands of Skadian horsemen. They weren&#039;t the ones who first started using it though: Skadians borrowed the design from the Poleds, a tribe inhabiting the shores of the Icy Sea.&lt;br /&gt;
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|Glaive=4;gaxe19;Two-handed Axe;Common;metal;160;1;3625;1;;20;35;28;;;;;;;;;;;;;8;;;;;5;;35;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;28;;Even though it bears a resemblance to a spear, thrusting with a glaive is not very effective - it&#039;s basically a broad sword attached to a shaft.&lt;br /&gt;
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|Forholt Staff=5;gaxe20;Two-handed Axe;Common;metal;190;1;7650;1;;25;40;32;;;;;;;;;;;;;10;;;;;6;;40;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;32;;It hails from the area around Forholt, where it was once carried by mounted guards. Contrary to its name, this weapon has more in common with a bardiche than a staff.&lt;br /&gt;
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|Ornate Voulge=5;gaxe21;Two-handed Axe;Unique;metal;170;1;7650;1;;25;45;32;;;;;;;;;;;;;10;3;;;;6;-1;40;;;15;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;1;unique;32;;The stamp of the Guild makes it safe to assume that this voulge was intended for some high-ranking Magistrate commander.&lt;br /&gt;
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|Lumberjack Axe=1;gaxe22;Two-handed Axe;Common;metal;75;1;125;1;;15;10;20;;;;;;;;;;;;;-7;;;;;;2;;;;;;15;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;20;;This axe is great for felling trees. It fares only slightly worse when used for chopping heads.&lt;br /&gt;
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|Militia Longaxe=2;gaxe23;Two-handed Axe;Common;metal;100;1;625;1;;20;15;25;;;;;;;;;;;;;-8;;;;;;;;;;;;20;;;;25;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;25;;Gather a group of peasants, provide them with a handful of longaxes and a clever sergeant, and even a better-equipped opponent might find itself stumped on how to deal with the resulting force.&lt;br /&gt;
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|Footman Longaxe=3;gaxe24;Two-handed Axe;Common;metal;125;1;1625;1;;25;20;29;;;;;;;;;;;;;-10;;;;;;;;;;;;25;;;;30;;;;;;;;;;;;;;;;;;;;;;;;1;fjall;29;;While many will deny it, Aldorians actually learned a few things from dwarves - how to make such axes, as an example.&lt;br /&gt;
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|Veteran Longaxe=4;gaxe25;Two-handed Axe;Common;metal;150;1;3625;1;;30;25;33;;;;;;;;;;;;;-12;;;;;;;;;;;;30;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;33;;It&#039;s hard to imagine armor which would protect from a direct hit with this axe.&lt;br /&gt;
 &lt;br /&gt;
|Orient Longaxe=4;gaxe26;Two-handed Axe;Common;metal;165;1;4000;1;10;33;25;33;;;;;;;;;;;;;-10;;;;;;;;;;;;30;;;;35;;;;;;;;;;;;;;;;;;;;;;;;2;elven;33;;Jarimad nomads fight on foot only when there&#039;s no other option, but when they do, they rely on these axes - the design proved its usefulness through many battles against the heavy maaf infantry.&lt;br /&gt;
 &lt;br /&gt;
|Double-Headed Longaxe=5;gaxe27;Two-handed Axe;Common;metal;160;1;7650;1;;35;30;38;;;;;;;;;;;;;-14;4;8;;;;8;;;;;;35;;;;40;;;;;;;;;;;;;;;;;;;;;;;;;aldor;38;;Despite its formidable appearance, this axe is rather unwieldy in a real fight.&lt;br /&gt;
 &lt;br /&gt;
|Elven Longaxe=5;gaxe28;Two-handed Axe;Common;metal;175;1;7650;1;15;35;25;38;;;;;;;;;;;;;-10;;;;;;;;;;;;35;;;;40;;;;;;;;;;;;;;;;;;;;;;;;2;elven;38;;Longaxes are exotic to elven lands - the peoples of Jacinth who use them can be counted on the fingers of one hand.&lt;br /&gt;
 &lt;br /&gt;
|Exquisite Longaxe=5;gaxe29;Two-handed Axe;Unique;metal;160;1;7650;1;;35;30;38;;;;;;;;;;;;;-9;;;4;;;-3;5;;;;;40;;;;40;;;;;;;;;;;;;;;;;;;;;;;;2;unique;38;;A longaxe is a highly unusual choice for a ceremonial weapon. And by the looks of the decorations, the original owner shelled out a pretty sum for it.&lt;br /&gt;
 &lt;br /&gt;
|Peasant Scythe=1;gaxe01f;Two-handed Axe;Common;metal;50;;25;1;;-15;;11;;;;;;;;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;11;;When a peasant war is about to erupt, a scythe is as good a weapon as any.&lt;br /&gt;
 &lt;br /&gt;
|Recruit Polemace=2;gmace01;Two-handed Mace;Common;metal;110;1;575;1;35;25;;;;21;;;;;;;;;;;;3;;;;;4;;20;;;;15;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;21;;A single solid strike from this polemace will make your enemy forget even their own name.&lt;br /&gt;
 &lt;br /&gt;
|Soldier Polemace=3;gmace02;Two-handed Mace;Common;metal;140;1;1500;1;40;30;;;;24;;;;;;;;;;;;4;;;;;6;;25;;;;20;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;If blunt force alone isn&#039;t enough to get through your opponent&#039;s armor, this polemace also has a spike for precise jabs to the neck.&lt;br /&gt;
 &lt;br /&gt;
|Veteran Polemace=4;gmace03;Two-handed Mace;Common;metal;170;1;3400;1;45;35;;;;28;;;;;;;;;;;;5;;;;;8;;30;;;;25;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;The mace head is shaped in such a way that it&#039;s equally effective against both lightly and heavily armored opponents.&lt;br /&gt;
 &lt;br /&gt;
|Nistrian Polemace=4;gmace04;Two-handed Mace;Common;metal;185;1;3725;1;30;35;5;;;28;;;;;;;;;;;;5;5;;;;8;10;30;;;;21;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;nistra;28;;Constant wars with Aldor left a deep mark on Nistrian warfare. Naturally, they&#039;ve become quite successful at combating heavily armored troops.&lt;br /&gt;
 &lt;br /&gt;
|Knight Polemace=5;gmace05;Two-handed Mace;Common;metal;195;1;7150;1;50;40;;;;32;;;;;;;;;;;;6;;;;;10;;35;;;;30;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;32;;Well-suited for fighters who want their every strike to leave the opponent in the dirt.&lt;br /&gt;
 &lt;br /&gt;
|Exquisite Polemace=5;gmace06;Two-handed Mace;Unique;metal;155;1;7150;1;50;40;;;;32;;;;;;;;;;;4;6;;;;;9;;35;;15;;30;;;;35;;5;;;;;;;;;;;;;;;;;;;;;;;unique;32;;Don&#039;t let the glint of gold mislead you: despite its elegant ornaments, this polemace shatters skulls and bones just as efficiently as its plain counterparts.&lt;br /&gt;
 &lt;br /&gt;
|Militia Polehammer=2;gmace07;Two-handed Mace;Common;metal;130;1;550;1;55;35;;;;20;;;;;;;;;;;5;;;8;8;;;;25;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;20;;Looks like it used to be a common hammer until some smith reinforced it with additional metal and put it on a longer shaft.&lt;br /&gt;
 &lt;br /&gt;
|Kriegshammer=3;gmace08;Two-handed Mace;Common;metal;160;1;1450;1;40;40;8;;;23;;;;;;;;;;;6;;;10;10;;;;30;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;23;;Can break one&#039;s jaw just by trying to spell its name.&lt;br /&gt;
 &lt;br /&gt;
|Mercenary Polehammer=4;gmace09;Two-handed Mace;Common;metal;190;1;3600;1;65;45;;;;27;;;;;;;;;;;7;;;13;10;;;;35;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;27;;Among the Magistrate mercenaries, polehammers are almost as widespread as halberds.&lt;br /&gt;
 &lt;br /&gt;
|Veteran Polehammer=4;gmace10;Two-handed Mace;Common;metal;210;1;3275;1;65;45;;;;27;;;;;;;;;;;8;;;12;12;;;;41;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;27;;The convenience and versatility of these polehammers garner them praise from the veteran soldiers of both the Council and the Magistrate.&lt;br /&gt;
 &lt;br /&gt;
|Hawk&#039;s Beak=4;gmace11;Two-handed Mace;Common;metal;175;1;3275;1;40;40;;;;28;;;;;;;;;;;6;;10;12;12;;;10;35;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;There aren&#039;t that many helmets or cuirasses which can survive a strike from a three-pronged hammerhead.&lt;br /&gt;
 &lt;br /&gt;
|Knight Polehammer=5;gmace12;Two-handed Mace;Common;metal;245;1;6875;1;70;50;;;;31;;;;;;;;;;;8;;;14;14;;;;44;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;31;;Polehammers have recently begun to rise in popularity as a weapon of choice for knightly jousts.&lt;br /&gt;
 &lt;br /&gt;
|Brynn Polehammer=5;gmace13;Two-handed Mace;Common;metal;225;1;6875;1;50;50;;;;31;;;;;;;;;;;10;1;;14;14;1;;;36;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;31;;A line of soldiers bristling with such polehammers is a force that can threaten even the heavy cavalry. Especially the heavy cavalry.&lt;br /&gt;
 &lt;br /&gt;
|Honorary Polehammer=5;gmace14;Two-handed Mace;Unique;metal;215;1;6875;1;70;55;;;;31;;;;;;;;;;;8;;;14;14;;-4;10;40;;;;10;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;unique;31;;It looks like one of the polehammers awarded by Duke Arno di Berro to captains of the Falcon Plume company for their display of heroism during the defense of the Northern Gates.&lt;br /&gt;
 &lt;br /&gt;
|Ornate Polehammer=5;gmace15;Two-handed Mace;Unique;metal;190;1;6875;1;75;50;;;;31;;;;;;;;;;;8;;;14;14;;;;40;10;;;;5;;;30;;;;;;;;;;;;;;;;;;;;;;;;;unique;31;;A customary weapon of the Royal Armorbreakers - a renowned guard unit currently employed in the service of the Council.&lt;br /&gt;
 &lt;br /&gt;
|Large Club=1;gmace16;Two-handed Mace;Common;wood;40;0.5;50;1;;20;5;;;17;;;;;;;;;;;-2;;;;;;2;;;5;20;;20;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;17;;A weapon tested by millennia of hunting and gathering.&lt;br /&gt;
 &lt;br /&gt;
|Heavy Warclub=1;gmace17;Two-handed Mace;Common;metal;85;1.5;150;1;;25;5;;;19;;;;;;;;;;;-2;;;;;;;;;6;20;;20;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;19;;Even though a strike from this club is unlikely to harm a well-armored opponent, it still has all the chances to briefly knock the wind out of them.&lt;br /&gt;
 &lt;br /&gt;
|Reinforced Warclub=2;gmace18;Two-handed Mace;Common;metal;110;1;525;1;;30;8;;;22;;;;;;;;;;;-4;;;;;;;;;10;25;;25;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;22;;A few rows of spiked iron bands is certainly one way to add to your weapon&#039;s heftiness.&lt;br /&gt;
 &lt;br /&gt;
|Spiked Warclub=3;gmace19;Two-handed Mace;Common;metal;140;1;1400;1;;25;15;;;25;;;;;;;;;;;-6;;5;;;;3;15;;10;30;;30;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;25;;It&#039;s best not to find yourself on the receiving end of this warclub - its strikes not only shatter bones but also leave deep puncture wounds.&lt;br /&gt;
 &lt;br /&gt;
|Veteran War Maul=4;gmace20;Two-handed Mace;Common;metal;170;1;3400;1;;40;20;;;29;;;;;;;;;;;-8;;;;;;;;;20;35;;35;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;29;;Sometimes the simplest solution is the best one - this maul is a testament to it.&lt;br /&gt;
 &lt;br /&gt;
|Knight War Maul=5;gmace21;Two-handed Mace;Common;metal;195;1;7150;1;;45;33;;;34;;;;;;;;;;;-10;;;;;;;;;25;40;;40;;;;40;;;;;;;;;;;;;;;;;;;;;;;;;aldor;34;;This weapon is a world apart from the tool which originally inspired it - a humble pickaxe.&lt;br /&gt;
 &lt;br /&gt;
|Elven War Maul=5;gmace22;Two-handed Mace;Common;metal;215;1.2;8200;1;20;50;25;;;34;;;;;;;;;;;-12;;;;;;;;;25;40;;46;;;;45;;;;;;;;;;;;;;;;;;;;;;;;;elven;34;;Elves call this hammer shape a &amp;quot;bull horn&amp;quot; for the distinctive spike on its back end.&lt;br /&gt;
 &lt;br /&gt;
|Peasant Longflail=1;gmace23;Two-handed Mace;Common;metal;65;1;125;1;;10;20;;;21;;;;;;;;;;;-4;;;;;;6;;10;10;;;15;;;;25;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;21;;An old farm tool, hastily repurposed for war - neither sturdy nor comfortable to wield.&lt;br /&gt;
 &lt;br /&gt;
|Long Flail=2;gmace24;Two-handed Mace;Common;metal;90;1;600;1;;10;25;;;24;;;;;;;;;;;-6;;;;;;8;;15;15;;;23;;;;30;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;24;;A lucky hit from such a flail can squash a cheap helmet along with the wearer&#039;s skull.&lt;br /&gt;
 &lt;br /&gt;
|Woodwight Longflail=2;gmace25;Two-handed Mace;Common;metal;95;1;775;1;;14;25;;;24;;;;;;;;;;;-5;;;;;;11;;17;17;;;18;;;;30;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;24;;The Woodwights were a band of Eeders rebels who gave the royal authorities a run for their money about a decade ago. Eventually, every Woodwight was captured and quartered, but the flails they used continue to live on.&lt;br /&gt;
 &lt;br /&gt;
|Maen Heavy Flail=3;gmace26;Two-handed Mace;Common;metal;110;1;1900;1;;15;30;;;28;;;;;;;;;;;-8;2;5;;;;10;;22;20;;;25;;;;35;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;28;;The majority of the Cowls, the fanatical followers of Neer, are former peasants, so it comes as no surprise that their favorite weapon is a heavy flail.&lt;br /&gt;
 &lt;br /&gt;
|Soldier Longflail=3;gmace27;Two-handed Mace;Common;metal;125;1;1650;1;;15;24;;;28;;;;;;;;;;;-8;;;;;;8;;20;22;;;29;;;;35;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;28;;Even plate armor can only do so much when it catches a solid hit from a full-cast flailhead.&lt;br /&gt;
 &lt;br /&gt;
|Veteran Longflail=4;gmace28;Two-handed Mace;Common;metal;130;1;3875;1;;15;35;;;32;;;;;;;;;;;-10;;;;;;12;;25;25;;;30;;;;40;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;32;;The two-handed flail is hardly the most widespread weapon. The reason is simple: few soldiers possess the strength, skill, and finesse to master it.&lt;br /&gt;
 &lt;br /&gt;
|Knight Longflail=5;gmace29;Two-handed Mace;Common;metal;155;1;8150;1;;20;40;;;36;;;;;;;;;;;-12;;;;;;14;;34;30;;;35;;;;45;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;36;;The shift in attitude towards this decidedly non-chivalrous weapon was driven by the rising number of treatises extolling the benefits and virtues of sparring with flails.&lt;br /&gt;
 &lt;br /&gt;
|Noble Longflail=5;gmace30;Two-handed Mace;Common;metal;160;1;8150;1;;20;46;;2;35;;;;;;;;;;;-12;;15;;;;14;8;27;27;;;35;;;;45;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;37;;Two-handed flails may have originated on tournament grounds, but it&#039;s a rare occurrence to see a noble lord using one as he goes to war.&lt;br /&gt;
 &lt;br /&gt;
|Ordermarshal Longflail=5;gmace31;Two-handed Mace;Unique;metal;140;1;8150;1;;20;40;;;33;;;;;;;;;4;;-12;;;;;;14;;30;34;;;35;;;-9;37;-9;;;;;;;;;;;;;;;;;;;;;;;1;unique;37;;Back in the day, these flails were a symbol of the exceptional strength and impeccable training demonstrated by the marshals of the Triune Hand Order.&lt;br /&gt;
 &lt;br /&gt;
|Peasant Bow=1;bow01;Bow;Common;wood;40;1;75;8;;10;;;16;;;;;;;;;;;;-65;;;;;;-3;;;;10;;10;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;16;;These bows can often be found in possession of some particularly bold peasants, who secretly hunt on their lord&#039;s land.&lt;br /&gt;
 &lt;br /&gt;
|Guard Bow=2;bow02;Bow;Common;wood;55;1;400;8;;10;;;18;;;;;;;;;;;;-60;;;;;;-5;;;;15;;15;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;18;;A perfect example of a weapon&#039;s effectiveness relying entirely on the user&#039;s skill: this bow is pretty much useless in the hands of a novice archer.&lt;br /&gt;
 &lt;br /&gt;
|Soldier Bow=3;bow03;Bow;Common;wood;70;1;1075;8;;10;;;21;;;;;;;;;;;;-55;;;;;;-7;;;;20;;20;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;21;;The sooner you start, the better your chances of mastering the bow - which is why in Aldorian villages training begins in early childhood.&lt;br /&gt;
 &lt;br /&gt;
|Norse Bow=3;bow04;Bow;Common;wood;70;1;1075;8;;10;10;;21;;;;;;;;;;;;-60;;10;;;;-7;;;;20;;20;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;fjall;21;;Dwarves don&#039;t hold much respect for bows. They are usually handed out to youngsters who aren&#039;t experienced enough to fight on the frontline.&lt;br /&gt;
 &lt;br /&gt;
|Veteran Bow=4;bow05;Bow;Common;wood;85;1;2425;9;;15;;;24;;;;;;;;;;;;-50;;;;;;-7;;;;25;;25;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;Armed with such a bow, an experienced archer can single-handedly stall the advance of a full squad of light infantry.&lt;br /&gt;
 &lt;br /&gt;
|Firn Bow=4;bow06;Bow;Common;wood;85;1;2425;9;;15;5;;24;;;;;;;;;;;;-50;;;;;;-9;;;;30;;20;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;The Firns had a reputation not only as excellent marksmen, but also as gifted bowyers: their bow designs still remain in common use.&lt;br /&gt;
 &lt;br /&gt;
|Aldorian Bow=5;bow07;Bow;Common;wood;100;1;5100;9;;15;;;28;;;;;;;;;;;;-45;;;;;;-12;;;;30;;30;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;Has enough power to knock a charging knight from his saddle.&lt;br /&gt;
 &lt;br /&gt;
|Relict Bow=5;bow08;Bow;Unique;wood;125;1;6125;8;;15;;;26;;;;;;;;4;;;;-55;;;;;;-15;;;;30;;30;;;-5;35;;9;;;;;;;;;;;;;;7;;;;;;;;;unique;30;;This marvelous artifact appears to be at least millennia old. It&#039;s a mystery how it hasn&#039;t yet rotted away.&lt;br /&gt;
 &lt;br /&gt;
|Training Shortbow=1;bow09;Bow;Common;wood;35;1;75;7;;10;;;16;;;;;;;;;;;;-60;;;;;;-1;15;;;;5;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;16;;A simple wooden bow that is remarkably tricky to land a shot with.&lt;br /&gt;
 &lt;br /&gt;
|Dirwin&#039;s Shortbow=2;bow10;Bow;Unique;wood;60;1;375;8;;10;;;18;;;;;;;;;;;;-55;;;;;;-2;20;;;;10;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;special exc;18;;The sheer number of notches can be a source of either pride or dread. Depends on who does the tallying.&lt;br /&gt;
 &lt;br /&gt;
|Hunting Shortbow=2;bow11;Bow;Common;wood;50;1;375;7;;10;;;18;;;;;;;;;;;;-55;;;;;;-2;20;;;;10;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;18;;It will send an arrow from one end of the glade to the other, but whether it hits the squirrel in the branches - that depends on your aim.&lt;br /&gt;
 &lt;br /&gt;
|Yew Shortbow=3;bow12;Bow;Common;wood;60;1;975;7;;10;;;21;;;;;;;;;;;;-50;;;;;;-4;25;;;;15;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;21;;Yew is generally used to make longbows, but sometimes craftsmen settle for something more modest.&lt;br /&gt;
 &lt;br /&gt;
|Nomad Shortbow=3;bow13;Bow;Common;wood;70;1;1075;7;;10;;;21;;;;;;;;;;;;-50;;;;;;-5;29;;;;10;10;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;elven;21;;For many, the first clash with Jarimad mounted archers is also the last: deadly on foot, they are even deadlier from the saddle.&lt;br /&gt;
 &lt;br /&gt;
|Skirmisher Shortbow=4;bow14;Bow;Common;wood;70;1;2175;8;;15;;;24;;;;;;;;;;;;-45;;;;;;-6;30;;;;20;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;Whittling the enemy down with agile maneuvering and constant arrow barrages from a safe distance is the preferred tactic of the Nistrian light infantry.&lt;br /&gt;
 &lt;br /&gt;
|Nistrian Bow=4;bow15;Bow;Common;wood;70;1;2400;8;;15;;;24;;;;;;;;;;;;-45;;5;;;;-6;39;;;;18;;;;;24;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;The Zeineshes of Nistra are among the most skilled mounted archers on the entire Continent, rivaled only by the nomads of the Ohirian barrens and Jarimad.&lt;br /&gt;
 &lt;br /&gt;
|Curved Shortbow=5;bow16;Bow;Common;wood;85;1;4600;8;;15;;;28;;;;;;;;;;;;-40;;;;;;-8;35;;;;25;;;;;33;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;This bow&#039;s curved shape allows it to send arrows further and with more precision than usual, though it has a bit of a kick which takes time to get used to.&lt;br /&gt;
 &lt;br /&gt;
|Ornate Bow=5;bow17;Bow;Unique;wood;85;1;4600;9;;15;12;;28;;;;;;;;;;;;-36;;;;;;-8;44;;;;25;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;unique;28;;A prize from the Aldwynn Tournament of 407, claimed by Sir Tibalt der Wald, who impressed the King himself by hitting five moving targets squarely in the center in just one minute.&lt;br /&gt;
 &lt;br /&gt;
|Soldier Longbow=3;bow18;Bow;Common;wood;80;1;1300;9;;15;;;24;;;;;;;;;;;;-60;;;;;;10;;;;25;20;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;As the boastful proverb goes, as long as Aldor has at least a dozen longbows, it&#039;ll remain unconquered.&lt;br /&gt;
 &lt;br /&gt;
|Eeders Longbow=4;bow19;Bow;Common;wood;95;1;2900;10;;20;;;28;;;;;;;;;;;;-55;;;;;;12;;;;30;25;;;;;40;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;The production process for these famous longbows isn&#039;t exactly common knowledge - the denizens of Eeders tend to keep to themselves.&lt;br /&gt;
 &lt;br /&gt;
|Sharpshooter Bow=5;bow20;Bow;Common;wood;110;1;6125;10;;20;;;32;;;;;;;;;;;;-50;;;;;;14;;;;35;30;;;;;50;;;;;;;;;;;;;;;;;;;;;;;;;aldor;32;;Countless Nistrian commanders, standard-bearers, and mages were left forever in Aldorian soil during the Nistrian Wars. The archers responsible could expect little mercy in return.&lt;br /&gt;
 &lt;br /&gt;
|Sand Guard Bow=5;bow21;Bow;Unique;wood;110;1;6125;11;;20;15;;32;;;;;;;;;;;;-45;;;;;;7;;;;35;30;;;;-5;40;;;;;;;;;;;;;;;;;;;;;;;;;unique;32;;The deserts of Ahjat are harsh, fickle, and teeming with dangers. Fortunately, the Sand Guard, tasked with escorting caravans, knows exactly how to handle them - whether it&#039;s raiding nomadic bands or something even worse...&lt;br /&gt;
 &lt;br /&gt;
|Carved Longbow=5;bow22;Bow;Unique;wood;100;1;6125;9;;20;;;32;;;;;;;;;;;;-50;3;;;;;14;15;;;39;39;;;;;50;;;;;;;;;;;;;;;;;;;;;;;;;unique;32;;It was most likely crafted for a wealthy Royal Ranger, who had been granted a fief for his loyal service.&lt;br /&gt;
 &lt;br /&gt;
|Training Crossbow=1;crossbow01;Crossbow;Common;wood;40;1;100;6;;15;;;17;;;;;;;;;;;;-36;;;;;;-3;;;;;5;5;;;;5;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;17;;It&#039;s significantly easier to learn how to use a crossbow than a bow, but there&#039;s no avoiding practice either way.&lt;br /&gt;
 &lt;br /&gt;
|Hunting Crossbow=2;crossbow02;Crossbow;Common;wood;55;1;525;6;;15;;;19;;;;;;;;;;;;-32;;;;;;-6;;;;;10;10;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;19;;Crossbows are well-suited for hunting - their accuracy and stopping power leave little chance even to large animals.&lt;br /&gt;
 &lt;br /&gt;
|Soldier Crossbow=3;crossbow03;Crossbow;Common;wood;70;1;1400;7;;20;;;22;;;;;;;;;;;;-28;;;;;;-9;;;;;15;15;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;aldor;22;;A crossbow used by both sides of the conflict - it&#039;s equally popular with the soldiers of the Council and the mercenaries of the Magistrate.&lt;br /&gt;
 &lt;br /&gt;
|Maen Crossbow=3;crossbow04;Crossbow;Common;wood;65;1;1400;7;;20;5;;21;;;;;;;;;;;;-28;3;;;;;-9;;;;;15;15;;;-5;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;21;;Soldiers of the Maen garrison hold a deep appreciation for simplicity, light weight, and convenience. This crossbow combines all three qualities in its design.&lt;br /&gt;
 &lt;br /&gt;
|Blessed Crossbow=3;crossbow06;Crossbow;Unique;wood;55;1.2;1625;7;;20;5;;16;;;;;;;;;;5;;-31;;;;;;-9;;;;;;30;;;;10;;;;;;;;;;;;;;;;;;-3;;;10;;;1;special;21;;An old-fashioned crossbow, restored with care, if somewhat hastily. The opening words of a common Hieronite prayer are carved into its stock.&lt;br /&gt;
 &lt;br /&gt;
|Aldwynn Crossbow=4;crossbow05;Crossbow;Common;wood;90;1;3150;7;10;25;;;26;;;;;;;;;;;;-24;;;;;;-12;;;;;15;25;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;26;;A while ago, His Lordship Brodwyn der Razen made it his personal mission to fit his soldiers with crossbows of this design. His success inspired some other prominent Council commanders to eventually do the same.&lt;br /&gt;
 &lt;br /&gt;
|Orient Crossbow=4;crossbow06;Crossbow;Common;wood;85;1;3775;8;;20;;;24;;;;;;;;;;;;-24;;;;;;-14;8;;;;20;20;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;elven;24;;Exquisite carvings, smooth curves... Everything about this crossbow betrays its elven origins.&lt;br /&gt;
 &lt;br /&gt;
|Brynn Crossbow=5;crossbow07;Crossbow;Common;wood;100;1;6625;7;;30;;;29;;;;;;;;;;;;-20;;;;;;-15;;;;;25;25;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;29;;The Falcon Company is one of the most infamous detachments of the Magistrate&#039;s army. Their crossbows were fashioned by master craftsmen of Brynn in the likeness of elven bolt throwers.&lt;br /&gt;
 &lt;br /&gt;
|Carved Crossbow=5;crossbow08;Crossbow;Unique;wood;90;1.1;7300;8;;20;;;28;;;;;;;;;;;;-17;;;;;;-15;10;;;;25;25;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;unique;28;;Any weapon has a potential to be transformed into an object of art. It&#039;s the age of redundancy after all.&lt;br /&gt;
 &lt;br /&gt;
|Belt Hook Crossbow=2;crossbow09;Crossbow;Common;wood;50;1;600;7;;20;;;21;;;;;;;;;;;;-42;;;;;;;20;;;20;;20;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;21;;Rather than relying on your arm strength alone, the belt hook also allows to engage back muscles when drawing the string, which makes reloading this crossbow noticeably less tiring.&lt;br /&gt;
 &lt;br /&gt;
|Cranequin Crossbow=3;crossbow10;Crossbow;Common;wood;60;1;1575;8;;25;;;24;;;;;;;;;;;;-38;;;;;;;25;;;25;;25;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;A cranequin is a cunning mechanism which made crossbows even more deadly than they had already been. At least a dozen engineers and master craftsmen from all over Aldor compete for the title of its original inventor.&lt;br /&gt;
 &lt;br /&gt;
|Mercenary Crossbow=4;crossbow11;Crossbow;Common;wood;70;1;3500;8;;25;;;28;;;;;;;;;;;;-34;;;;;;;30;;;30;;30;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;A crossbow fitted with a more sophisticated cranequin than usual, allowing for a noticeably smoother reloading process.&lt;br /&gt;
 &lt;br /&gt;
|Garrison Crossbow=5;crossbow12;Crossbow;Common;wood;85;1;7400;8;;25;;;32;;;;;;;;;;;;-30;;;;;;;35;;;35;;35;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;32;;These crossbows are excellent at taking out siege engineers even when shooting over large distances&lt;br /&gt;
 &lt;br /&gt;
|Royal Huntmaster Crossbow=5;crossbow13;Crossbow;Unique;wood;85;1;7400;8;;25;15;;32;;;;;;;;;;;;-30;;15;;;;;47;;;35;;35;;;;25;;;;;;;;;;;;;;;;;;;;;10;;;;unique;32;;A royal huntmaster is defined by three duties: the king should have plenty of game to pursue, he must never return from the hunt empty-handed, and he shall always remain safe and sound while doing so.&lt;br /&gt;
 &lt;br /&gt;
|Guard Crossbow=2;crossbow14;Crossbow;Common;wood;40;1;650;8;;25;20;;23;;;;;;;;;;;;-55;;;;;;;;;;25;20;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;23;;Village guards are usually recruited from peasantry, where most are already familiar with a bow. As for town guards, it takes much less effort to arm them with crossbows than teach them archery from scratch.&lt;br /&gt;
 &lt;br /&gt;
|Pull-Lever Crossbow=3;crossbow15;Crossbow;Common;wood;50;1;1725;9;;30;25;;26;;;;;;;;;;;;-50;;;;;;;;;;30;25;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;26;;Reloading a crossbow with a lever offers much greater convenience without sacrificing the weapon&#039;s draw weight.&lt;br /&gt;
 &lt;br /&gt;
|Windlass Crossbow=4;crossbow16;Crossbow;Common;wood;60;1;3875;9;;30;30;;30;;;;;;;;;;;;-45;;;;;;;;;;35;30;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;30;;Spend a few months actively using this crossbow, and even village fair strongmen will envy your muscles.&lt;br /&gt;
 &lt;br /&gt;
|Siege Crossbow=5;crossbow17;Crossbow;Common;wood;70;1;8150;9;;30;35;;35;;;;;;;;;;;;-40;;;;;;;;;;40;35;;;;;40;;;;;;;;;;;;;;;;;;;;;;;;;aldor;35;;The brutal killing power of this crossbow gave birth to rumors that even soldiers hiding behind mantlets aren&#039;t safe from the bolts launched with it.&lt;br /&gt;
 &lt;br /&gt;
|Citadel Defender Crossbow=5;crossbow18;Crossbow;Common;wood;65;1;8150;9;;30;35;;35;;;;;;;;;;;;-40;;10;;;;;;;;;55;;;;;50;;;;;;;;;;;;;;;;;;;;;;;;;aldor;35;;With crossbows like these, a citadel garrison can tie down an entire army for months on end.&lt;br /&gt;
 &lt;br /&gt;
|Guardsman Crossbow=5;crossbow19;Crossbow;Unique;wood;80;1;8150;8;15;30;35;;35;;;;;;;;;;;;-35;;;;;;-5;;;;45;40;;;;;40;;;;;;;;;;;;;;;;;;;;;;;;;unique;35;;Not too long before his demise, King Etbert ordered to form a unit of crossbow-wielding guardsmen. The most skilled Aldwynn bowyers were tasked with providing the weaponry, but they&#039;d managed to produce only a few dozen crossbows before the monarch&#039;s death.&lt;br /&gt;
 &lt;br /&gt;
|Makeshift Sling=1;sling01;Sling;Common;leather;65;1;50;6;;5;;;;9;;;;;;;;;;;-70;2;;;;;;;15;;;;10;;;-5;5;;;;;;;;;;;;;;;;;;;;;;;;;aldor;9;;A shepherd&#039;s ol&#039; reliable, perfectly adequate for driving stray wolves away from the flock.&lt;br /&gt;
 &lt;br /&gt;
|Wilder Sling=1;sling02;Sling;Common;leather;45;1;50;6;;5;5;;;9;;;;;;;;;;;-70;2;;;;;;;;;;;18;;;-5;5;;;;;;;;;;;;;;;;;;;;;;;;;fjall;9;;The material leaves much to be desired, but the craftsmanship shows no small measure of ingenuity.&lt;br /&gt;
 &lt;br /&gt;
|Militia Sling=2;sling03;Sling;Common;leather;90;1;250;6;;5;;;;11;;;;;;;;;;;-65;4;;;;;;;20;;;;15;;;-6;5;;;;;;;;;;;;;;;;;;;;;;;;;aldor;11;;When defending one&#039;s home, no weapon is too humble.&lt;br /&gt;
 &lt;br /&gt;
|Hunting Sling=2;sling04;Sling;Common;leather;90;1;250;6;;;10;;;10;;;;;;;;;;;-65;4;;;;;;;;;;;23;;;-7;5;;;;;;;;;;;;;;;;;;;;;;;;;aldor;10;;A long-established peasant weapon for hunting small game, demanding both training and a fair bit of dexterity.&lt;br /&gt;
 &lt;br /&gt;
|Raider Sling=3;sling05;Sling;Common;leather;110;1;650;7;;5;;;;12;;;;;;;;;;;-57;6;;;;;;;25;;;;20;;;-7;5;;;;;;;;;;;;;;;;;;;;;;;;;aldor;12;;Light to carry, yet far from harmless - a weapon well suited for clashes with village guards.&lt;br /&gt;
 &lt;br /&gt;
|Scout Sling=3;sling06;Sling;Common;leather;110;1;650;8;;5;;;;11;;;;;;;;;;;-60;6;;;;;;;38;;;;;;;-7;5;;;;;;;;;;;;;;;;;;;;;;;;;aldor;11;;Brought out when a scouting mission calls for a probing strike.&lt;br /&gt;
 &lt;br /&gt;
|Nomad Sling=3;sling07;Sling;Common;leather;125;1.1;725;7;;5;;;;12;;;;;;;;;;;-60;6;;;;;;;;;;;30;;;-8;5;;;;;;;;;;;;;;;;;;;;;;12;;;elven;12;;The Ohirian barrens offer nothing but sand and rocks, yet the tribes who dwell there make do with little else.&lt;br /&gt;
 &lt;br /&gt;
|Mercenary Sling=4;sling08;Sling;Common;leather;130;1;1450;7;;5;;;;13;;;;;;;;;;;-55;8;;;;;;;30;;;;25;;;-8;10;;;;;;;;;;;;;;;;;;;;;;;;;aldor;13;;Not all free companies are sent to the front - some are contracted to protect supply convoys and undertake other auxiliary duties.&lt;br /&gt;
 &lt;br /&gt;
|Skirmisher Sling=4;sling09;Sling;Common;leather;110;1;1450;6;;5;;;;14;;;;;;;;;;;-55;8;15;;;;;;;;;;45;;;-8;5;;;;;;;;;;;;;;;;;;;;;;;;;aldor;14;;Attrition through small engagements is certainly one way to tip the decisive battle in your favor.&lt;br /&gt;
 &lt;br /&gt;
|Sentian Sling=5;sling10;Sling;Common;leather;155;1;3050;7;;8;;;;15;;;;;;;;;;;-50;10;;;;;;;42;;;;30;;;-9;8;;;;;;;;;;;;;;;;;;;;;;;;;aldor;15;;&amp;quot;As vexing as a Sentian slinger&amp;quot; - a saying dating back to the wars of Aldor&#039;s unification, still in use in the kingdom&#039;s western reaches.&lt;br /&gt;
 &lt;br /&gt;
|Beastslayer Sling=5;sling11;Sling;Common;leather;155;1;3050;7;;5;15;;;17;;;;;;;;;;;-55;10;;;;;;;35;;;;30;;;-9;15;;;;;;;;;;;;;;;;;;;;;;;;;fjall;17;;In the eyes of the Fjall dwarves, the sling is a far more honorable weapon than the bow - so much so that even battle-hardened veterans readily wield it in combat.&lt;br /&gt;
 &lt;br /&gt;
|Ornate Sling=5;sling12;Sling;Unique;leather;155;1;3050;8;;5;20;;;15;;;;;;;;;;;-50;10;;;;;-5;;35;;;;30;;;-10;8;;;;;;;;;;;;;;;;;;;;;10;;;;unique;15;;To the nobility, the sling is more a plaything than a true weapon, fit only for occasional displays of skill at a tournament.&lt;br /&gt;
 &lt;br /&gt;
|Peasant Staff Sling=1;sling13;Sling;Common;leather;75;1;50;6;;10;10;;;10;;;;;;;;;;;-75;;;;;;;;;10;;;20;;;-2;10;;;;;;;;;;;;;;;;;;;;;;;;;aldor;10;;If the old tales are to be trusted, Saint Dekar once struck down a forest troll with a sling much like this.&lt;br /&gt;
 &lt;br /&gt;
|Militia Staff Sling=2;sling14;Sling;Common;leather;100;1;300;7;;10;15;;;12;;;;;;;;;;;-70;;;;;;;;;15;;;25;;;-3;10;;;;;;;;;;;;;;;;;;;;;;;;;aldor;12;;Peasants are seldom accustomed to close combat, so outfitting them with slings is a sound strategy - though usually overlooked by noble lords.&lt;br /&gt;
 &lt;br /&gt;
|Woodwight Staff Sling=3;sling15;Sling;Common;leather;100;1;800;7;;10;20;;;14;;;;;;;;;;;-65;;;;;;;;;20;;;30;;;-4;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;14;;While suppressing the Eeders&#039; rebellion a dozen years ago, the nobles received an unexpected and rather unwelcome reminder: staff slings are far deadlier than one might assume.&lt;br /&gt;
 &lt;br /&gt;
|Soldier Staff Sling=3;sling16;Sling;Common;metal;125;1.3;1050;7;10;10;20;;;15;;;;;;;;;;;-65;3;10;;;;;;;28;;;;;;-4;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;15;;The siege caught Brynn unprepared, and the defenders soon realized their supply of arrows would not last. To combat this, they quickly crafted and distributed a great number of slings.&lt;br /&gt;
 &lt;br /&gt;
|Veteran Staff Sling=4;sling17;Sling;Common;metal;150;1;1825;8;;10;25;;;16;;;;;;;;;;;-60;;;;;;;;;25;;;35;;;-5;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;16;;A soldier adept with the sling can be every bit as lethal as a seasoned archer or crossbowman.&lt;br /&gt;
 &lt;br /&gt;
|Highlander Staff Sling=5;sling18;Sling;Common;metal;175;1;3825;8;;10;30;;;18;;;;;;;;;;;-55;;;;;;;;;30;;;40;;;-6;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;18;;To this very day, certain noble Firn lineages still preserve the tradition of instructing male heirs in the art of the sling.&lt;br /&gt;
 &lt;br /&gt;
|Theobrand&#039;s Staff Sling=5;sling19;Sling;Unique;metal;175;1;3825;7;20;20;30;;;13;;;;;;;;;4;;-55;;20;;;;;;;35;;;40;;;-6;33;;;;;;;;;;;;;;;;;;;;;;;;;unique;17;;The legendary templar Theobrand was born and raised in a poor shepherd&#039;s family. A master of the sling since childhood, he kept up the practice even after joining the Order.&lt;br /&gt;
 &lt;br /&gt;
|Healer Staff=2;staff01;Staff;Common;wood;60;1;400;1;;10;;;;12;;;;;;;;;;;;;;;;;;;;;;;;;3;;10;-5;;-4;;;;;;;;;;;1;;;;;7;;6;;;2;aldor;12;;Some Aldorian healers place special enchantments on their staves, much to the displeasure of village priests.&lt;br /&gt;
 &lt;br /&gt;
|Monk Staff=3;staff02;Staff;Common;wood;75;1;1075;1;;10;;;;13;;;;;;;;;1;;;;;;;;;;;;;;;;4;-3;15;-6;;-5;;;;;;;;;;;;;;;;;;8;7;;2;magic;14;;Aldorian monks&#039; staves are blessed by the Host themself to help the faithful endure the hardships of daily toil and distant travels.&lt;br /&gt;
 &lt;br /&gt;
|Dwarven Staff=3;staff03;Staff;Common;wood;75;1;1075;1;;10;;;;11;;3;;;;;;;;;;4;;;;;;;;;;;;;4;-3;15;-6;;;2;;;;;;;;;;;;;;;;;8;;;2;fjall;14;;The headpiece in the form of a sea leviathan is carved with such attention to detail that it looks like it could start spewing flames at any moment.&lt;br /&gt;
 &lt;br /&gt;
|Hierophant Staff=4;staff04;Staff;Common;metal;90;1;2425;1;;10;;;;11;;;;;;;;;4;;;;;;;;-3;;;;;;;;8;-4;20;-7;;-6;;;;;;;;;;;;;;;-3;;;10;;;2;magic;15;;These staves, still bearing the mark of the Host, are the main proof of the clerical estate&#039;s divine patronage.&lt;br /&gt;
 &lt;br /&gt;
|Vanguard Staff=4;staff15;Staff;Common;metal;100;1;2425;1;;12;;;;16;;;;;;;;;;;;;;;;;;;;;;;;3;5;-4;10;-7;;-6;;;;;;;;;;;;;;;;;;10;8;;2;magic;16;;Seemingly cumbersome, this steel staff is actually quite light. It&#039;s also an excellent conduit for magic.&lt;br /&gt;
 &lt;br /&gt;
|Skadian Staff=4;staff05;Staff;Common;metal;90;1;2425;1;;10;;;;13;;;;;;3;;;;;;;;;;;;;;;;;;;5;-4;20;-7;;-6;;;;;;;;;;;2;;;;;;;10;;4;2;skadia;16;;Distant Skadia is notable for its powerful spellcasters, known as volkhvs. There must be quite a story to this staff.&lt;br /&gt;
 &lt;br /&gt;
|Spellweaver Staff=5;staff06;Staff;Common;metal;105;1;5100;1;;10;;;;18;;;;;;;;;;;;;;;;;;;;;;;;;6;-6;25;-8;5;-7;;;;;;;;;;;;;;;;;;12;;;2;magic;18;;The ranks of Spellweavers only accept the best of the best - even prominent Academy mentors often find themself snubbed and rebuked.&lt;br /&gt;
 &lt;br /&gt;
|Farseer Staff=5;staff07;Staff;Unique;metal;105;1;5100;1;;10;;;;13;;;;;;;3;;3;;;;;;;;-5;;;;;;;;6;-5;25;-8;;-9;;;;;;;;;;;;;;5;;;;12;10;;2;unique;19;;The multiple attempts to marry Hieronite teachings with elven rituals produced a number of prominent Aldorian saints capable of glimpsing into the future - nevertheless, most of the clergy rejected this path, branding it as a perversion of the church traditions.&lt;br /&gt;
 &lt;br /&gt;
|Traveling Staff=1;staff08;Staff;Common;wood;65;1;75;1;;5;;;;13;;;;;;;;;;;;;;6;;;;;;;10;;10;;;;-3;-3;;;;;;;;;;;;;;;;;;;;;7;;2;aldor;13;;Any journey feels easier with a staff in hand.&lt;br /&gt;
 &lt;br /&gt;
|Pilgrim Staff=2;staff09;Staff;Common;wood;90;1;400;1;;5;;;;13;;;;;;;;;1;;;;;8;;;;;;;8;;13;4;;;-3;-3;;;;;;;;;;;;;;;;;;;;5;10;;2;aldor;14;;A trusty companion for long journeys between holy sites.&lt;br /&gt;
 &lt;br /&gt;
|Quarterstaff=2;staff10;Staff;Common;metal;100;1;400;1;;5;;;;15;;;;;;;;;;;;;;9;3;;;;;;12;;10;;;;-3;-3;;;;;;;;;;;;;;;;;;;;;10;;2;aldor;15;;Though mainly a practice weapon, it can still cave in the skull of a careless foe.&lt;br /&gt;
 &lt;br /&gt;
|Reinforced Staff=3;staff11;Staff;Common;metal;125;1;1075;1;;5;;;;17;;;;;;;;;;;;;;10;;;;;10;;14;;17;;;;-4;-4;;;;;;;;;;;;;;;;;;;;;13;;2;aldor;17;;With enough dexterity, this staff&#039;s heavy knob is all you need to beat the living daylights out of a slow-witted brigand.&lt;br /&gt;
 &lt;br /&gt;
|Vehement Warstaff=3;staff12;Staff;Common;metal;110;1;1075;1;;5;;;;15;;;;;;;;;2;;;2;;10;;;;;;;12;;17;;;;-4;-4;;;;;;;;;;;;;;;;;;;;;9;;2;magic;17;;Quite a few mages are drawn to the Vehement ranks, seeking to apply their knowledge and skills for the benefit of the common folk.&lt;br /&gt;
 &lt;br /&gt;
|Maen Warstaff=4;staff13;Staff;Common;metal;130;1;2425;1;;5;;;;19;;;;;;;;;;;4;;;12;;;;;;;16;;21;;;;-4;-4;;;2;5;;;;;;;;;;;;;;;;10;16;;2;aldor;19;;For years, the Maen Academy was the crucible that forged battlemages in service of the crown. Predictably, it fell on hard times after the King&#039;s death and the rise of the Gray Army.&lt;br /&gt;
 &lt;br /&gt;
|Battlemage Warstaff=4;staff14;Staff;Common;metal;145;1;2425;1;;5;;;;18;;;;;;;2;;;;;;;12;;5;;;;;16;;21;;;;-6;-4;5;;;;;;;;;;;;;;;;;;5;;16;;2;magic;20;;Every so often, there&#039;s simply no time for casting spells, and fighting up close becomes the only option.&lt;br /&gt;
 &lt;br /&gt;
|Geomancer Staff=4;staff16;Staff;Common;wood;160;1;2425;1;;5;;;;18;;;;;;;4;;;;;;;12;8;;;;;;16;;21;;;;-4;-4;;;;;;5;;;;;;;;;;;-4;;;;16;;2;magic;22;;A staff fashioned from nigh indestructible stone, yet somehow it still weighs lighter than wood.&lt;br /&gt;
 &lt;br /&gt;
|Cryomancer Staff=4;staff17;Staff;Common;metal;120;1;2425;1;;5;;;;14;;;;;;6;;;;;;;;12;;;;;;;16;;33;;;;-4;-4;;;;;;;;;5;;;;;;;;;;;;16;;2;magic;20;;Cryomancers love to joke about this staff&#039;s bone-chilling properties. The last time anyone laughed at this pun was a century ago.&lt;br /&gt;
 &lt;br /&gt;
|Arcanist Staff=4;staff18;Staff;Common;metal;120;1;2425;1;;5;;;;14;;;;;;;6;;;;;;;12;;;;;;;16;;21;6;;;-4;-4;3;;;;;;;;;5;;;;;5;;;;;;16;;2;magic;20;;Don&#039;t even try prying the enchanted amethyst out of this staff&#039;s headpiece - that is unless you want to spend the rest of your life outside of this plane of existence.&lt;br /&gt;
 &lt;br /&gt;
|Aristocrat Warstaff=5;staff19;Staff;Common;metal;185;1;5100;1;10;8;;;;22;;;;;;;;;;;;;;15;5;;;;;;25;;25;;;;-5;-5;;;;;;;;;;;;;;;;;;;5;;25;;2;aldor;22;;Staff duels are a staple of fencers&#039; training, with some fighters growing so confident in their prowess that they don&#039;t shy away from bringing the weapon into real combat.&lt;br /&gt;
 &lt;br /&gt;
|Gilded Warstaff=5;staff20;Staff;Common;metal;125;1;5600;1;;5;;;;22;;;;;;;;;;;;;;15;;;;;;;20;;20;9;;-4;-5;-5;7;;;;;;;;;;;;;;;;;;;;15;;2;magic;22;;A distinguished staff for a distinguished mage: with gilding this lavish, there is plenty of precious metal for magic to course through.&lt;br /&gt;
 &lt;br /&gt;
|Templar Warstaff=5;staff21;Staff;Common;metal;155;1;5100;1;;5;;;;20;;;;;;;;;2;;;;;10;;;;;;;15;;20;5;;;-5;-5;;;3;8;;;;;;;;;;;5;;;;;;20;;2;magic;22;;Templars of the Order united chivalric discipline and magic mastery with the relentless study of the Host - all in the hopes of earning the gift of thaumaturgy.&lt;br /&gt;
 &lt;br /&gt;
|Axonian Warstaff=5;staff22;Staff;Unique;metal;145;1;5100;1;;5;;;;16;;;;;;;7;;;;;4;;15;;;;;;;20;;25;;;;-5;-5;;;4;;;;;;;;;;;;;;;;;;20;;1;unique;23;;Hundreds of years ago, this boar-shaped piece was carried at the head of countless battle-hardened phalanxes.&lt;br /&gt;
 &lt;br /&gt;
|Mage General Warstaff=5;staff23;Staff;Unique;metal;155;1;5100;1;;5;;;;16;;;;;;;3;;;3;;;;15;;;;;;;20;;25;;;;-5;-5;8;-4;;;;;;;;;;;;4;4;;;;;;20;;2;unique;22;;Kasper Stern, a legendary sorcerer and mentor at the Maen Academy, lived about a century ago and was an exceptionally versatile individual. Conrad II Ironhand held the mage in such high esteem that he entrusted him with leading a part of the royal army - an unprecedented decision!&lt;br /&gt;
 &lt;br /&gt;
|Sky-Reader Warstaff=5;staff24;Staff;Unique;metal;140;1;5100;1;;5;;;;16;;;;;;;4;;2;;;;;15;;3;-3;;;;20;;25;;;;-5;-5;;-3;;;;;;;;;;;;;;;-3;;;;33;;2;unique;22;;&amp;quot;Sky-readers&amp;quot; was the name given by King Etbert&#039;s soldiers to the elven oracles who fought on the Jacinth&#039;s side during the Radiant Wars. Many attribute the Aldorian army&#039;s defeat to their involvement, for how can one defeat an enemy who sees the outcome of every battle in advance?&lt;br /&gt;
 &lt;br /&gt;
|Hermit Staff=5;staff25;Staff;Unique;wood;175;1;5100;1;;5;;;;16;;;;3;;;;;3;;;;;15;;;;;;;20;;25;8;4;;-5;-5;;;;;;;;;;;;;4;;;;;5;;;20;8;2;unique;22;;The reclusive Sages are long-time protectors of Aldor, yet very little is known about them. There seems to be a growing rumor that many of them have disappeared without a trace over the past few years.&lt;br /&gt;
 &lt;br /&gt;
|Vampiric Staff=5;staff26;Staff;Unique;metal;130;1;5100;1;;13;;;;13;;;;;;;;9;;;;;9;13;;;;13;;;13;;26;;;;-6;-6;;;;;;;;;;;;;-9;13;;;;;;;26;;2;special;22;;This staff saturates the surrounding air with a heavy stench of stale blood.&lt;br /&gt;
 &lt;br /&gt;
|Cammock=1;staff27;Staff;Common;wood;30;1;125;1;;10;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;10;-2;4;-1;;3;;;;;;;;;;;;;;;;;;;2;aldor;10;;So withered that it&#039;s almost impossible to think of any good use for it.&lt;br /&gt;
 &lt;br /&gt;
|Hexer Staff=2;staff28;Staff;Common;wood;40;1;650;1;;10;;;;9;;;;;;;;3;;;;;;;;;;;;;;;;;;;10;-3;5;;;5;;;;;;;;;;;;;;;;;;;2;magic;12;;A tree branch, darkened from age and covered with strange etchings - simply looking at it fills you with a sense of deep-seated anxiety.&lt;br /&gt;
 &lt;br /&gt;
|Witch Staff=2;staff29;Staff;Unique;wood;30;1;650;1;;10;;;;6;;;;;;;;3;;3;;;;;;;;;;;;;;;;;10;-3;5;;3;5;;;;;;;;;;;;;;;;;;;2;special;12;;In a witch&#039;s hands, it lays terrible hexes - and sustains her life by doing so.&lt;br /&gt;
 &lt;br /&gt;
|Sorcerer Staff=3;staff30;Staff;Common;metal;50;1;1725;1;;10;;;;10;;1;;;;1;1;;;;;;;;;;;;;;;;;;;;15;-3;6;;;7;;;;;;;;;;;;;;;;;;;2;magic;13;;After surviving the Academy and the first handful of battles, most mages usually seek to invest their earnings into a proper staff.&lt;br /&gt;
 &lt;br /&gt;
|Necromancer Staff=3;staff31;Staff;Unique;wood;33;1;1725;1;;10;;;;9;;;;;;;;6;;;;;;;;;;;;;;;;;;;13;-13;13;-6;;13;;;;;;;;;;;9;;-6;;;-9;;;2;special;15;;Necromancers aren&#039;t bereft of a sense of humor, albeit theirs comes with a morbid twist: most of them find joy in desecrating graves of the clergy, using harvested skulls as a decoration for their staves.&lt;br /&gt;
 &lt;br /&gt;
|Pyromancer Staff=4;staff32;Staff;Common;metal;60;1;3875;1;;10;;;;11;;5;;;;;;;;;;;;;;;;;;;;;;;;;20;-4;6;;;18;5;;;;;;;;;;;;;;;;;;2;magic;16;;The spherical headpiece radiates extreme heat, which, paradoxically, doesn&#039;t seem to cause any harm - at least for the time being...&lt;br /&gt;
 &lt;br /&gt;
|Electromancer Staff=4;staff33;Staff;Common;wood;60;1;3875;1;;10;;;;11;;;5;;;;;;;;;;;;;;;;;;;;;6;;;20;-4;4;;;9;;;;5;;;;;;;;;;;;;;;2;magic;16;;The Pyromancy Circle used to spread malicious rumors that the death of Frid Konnoken, the founder of the Electromancy Circle, was caused by him foolishly allowing a similar staff to come in contact with a street puddle.&lt;br /&gt;
 &lt;br /&gt;
|Astromancer Staff=4;staff34;Staff;Common;metal;60;1;3875;1;;10;;;;10;;2;;;;2;2;;;;;;;;;;;;;;;;;;;-5;20;-4;4;;;9;;;;;;;5;;;;;;;;;;;;2;magic;16;;Astromancers claim such staves to possess an astonishingly precise ability to model the motion of our... What do they call it? Right, our &amp;quot;planet&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
|Psimancer Staff=4;staff35;Staff;Common;wood;60;1;3875;1;;10;;;;11;;;;;;;;;;5;;;;;;;;;;;;;;;;;20;-4;4;-3;;9;;;;;;;;5;;;;;;;;;;;2;magic;16;;The open palm on top has a strange tendency to attract glances... A truly mesmerizing feeling.&lt;br /&gt;
 &lt;br /&gt;
|Venomancer Staff=4;staff36;Staff;Common;metal;60;1;3875;1;;10;;;;10;;;;3;3;;;;;;;;;;;;;;;;;;;;;;20;-4;4;;;9;;;5;;;;;;;;5;;;;;;;;2;magic;16;;In knowledgeable hands, this staff can turn even the weakest poison into a deadly one.&lt;br /&gt;
 &lt;br /&gt;
|Court Mage Staff=5;staff37;Staff;Common;wood;55;1;8150;1;;10;;;;15;;;;;;;3;;;;;;;;;;;;;;;;;;;;25;-4;10;;1;15;;;;;;;;;;;;;;;;;;;2;magic;18;;This enchanted staff&#039;s headpiece was designed for conducting all types of magic.&lt;br /&gt;
 &lt;br /&gt;
|Orient Staff=5;staff38;Staff;Unique;wood;75;1;8150;1;;10;;;;13;;3;;;;;;;3;;;;;;;;;;;;;;;5;5;-5;25;-5;10;;;12;;;;;;;;;;;;;;;;;;;2;unique;19;;At the end of the day, few things can beat fine elven craftsmanship: it clearly took a lot of skill to create a staff this magnificent.&lt;br /&gt;
&lt;br /&gt;
|Shackles=1;shackles;;Common;metal;100;1;50;1;;;;;;;;;;;;;;;;;;-100;;;;-100;100;;;;;;;;;100;;;;100;;;;;;;;;;;;;;;;;;;;;1;special;0;;A set of shackles with a short chain. The bracelets dig viciously into the skin, hindering arm movements and making it difficult to even lift a spoon to one&#039;s mouth.&lt;br /&gt;
 &lt;br /&gt;
|Chain=1;chain;Tool;Common;metal;100;1;50;1;;;;;;10;;;;;;;;;;;;;;;;;20;;10;10;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;10;;A chain is a weapon of street and tavern fights, hardly suitable for real combat.&lt;br /&gt;
 &lt;br /&gt;
|Lute=1;lute;Lute;Common;wood;10;1;100;1;;;;;;8;;;;;;;;;;;;;;;;;50;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;8;;Be it Aldorian troubadours, Nistrian vagantes, or elven gusans - a lute is beloved by minstrels all over the world. Recently it made its way even to Fjall, although not every skald was happy with such a frivolous turn of events. Many of them refuse to play the instrument, deeming it a major threat to their long-established craft and musical tradition.&lt;br /&gt;
 &lt;br /&gt;
|Pickaxe=1;pick;;Common;metal;60;1;60;1;10;10;10;;15;;;;;;;;;;;;;1;;;;;15;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;15;;These pickaxes see use all over the realm, from the gold mines of Forholt to the convict quarries of the Northern Borderlands.&lt;br /&gt;
 &lt;br /&gt;
|Sickle=1;sickle;;Common;metal;20;1;30;1;;;;10;;;;;;;;;;;;;;;;;;;25;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;10;;Sickles are generally wielded by women and children - during the harvesting season, they are tasked with cleaning up patches of grain that were missed during scything.&lt;br /&gt;
 &lt;br /&gt;
|Broom=1;broom;;Common;wood;10;1;10;1;;;;;;6;;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;6;;Your main ally in the never-ending struggle for tidiness and order.&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Data]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Development_roadmap&amp;diff=76830</id>
		<title>Development roadmap</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Development_roadmap&amp;diff=76830"/>
		<updated>2026-06-19T19:40:46Z</updated>

		<summary type="html">&lt;p&gt;Psojed: add latest hotfix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Roadmap.png|alt=|thumb|Development roadmap as of {{#time: F d, Y|{{REVISIONTIMESTAMP}} -1 days}}]]&lt;br /&gt;
This page contains the roadmap detailing what will be added to the game during the Early Access development as well as a list of all changelogs.&amp;lt;br&amp;gt;Not what you&#039;re looking for? Check out the [[Latest news]] for important info and teasers of what is being worked on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first roadmap dates from early access launch (February 2020), outlining plans for the short-term and long-term throughout its stint in EA. An updated roadmap (image on the right) was provided via the game&#039;s Discord.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; margin-left: left;border: 5px solid #1e1a31;background-color:#231f36;width: -webkit-fill-available;width: -moz-fill-available;&amp;quot;&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; Blood Omens&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/668368616054328213 Hotfix 0.9.4.23]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/699891910775409668 Hotfix 0.9.4.22]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/699891910775407294 Hotfix 0.9.4.21]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/684126775699047135 Hotfix 0.9.4.20]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/684126775699047018 Hotfix 0.9.4.19]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/506233417998795344 Hotfix 0.9.4.18]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/519743485967863140 Hotfix 0.9.4.16]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/536631350566848640 Hotfix 0.9.4.14]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/536631350566847486 Hotfix 0.9.4.13]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/536631350566847223 Hotfix 0.9.4.12]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/536630897372300070 Hotfix 0.9.4.11]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/536630897372299518 Hotfix 0.9.4.10]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/536630897372299407 Hotfix 0.9.4.9]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/536630897372299277 Hotfix 0.9.4.8]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/502853084910717290 Hotfix 0.9.4.7]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/502853084910717104 0.9.4.6 - Blood Omens]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; Of Beasts &amp;amp; Sages&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/541117828155049450 Hotfixes 0.9.3.11-0.9.3.13]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/541117828155048651 0.9.3.10 Content Patch]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514093693489120498 Hotfix 0.9.3.9]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514093058994733359 Hotfix 0.9.3.8]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/516344319031903306 Hotfix 0.9.3.7]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/516344319031902886 Hotfixes 0.9.3.5-0.9.3.6]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/516344319031902422 0.9.3.0 - Of Beasts &amp;amp; Sages]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; Rags to Riches&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514082299605680976 Hotfix 0.9.2.13]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514081643490705610 Hotfix 0.9.2.12]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514079741259548627 Hotfixes 0.9.2.9-0.9.2.11]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514079741259548251 Hotfix 0.9.2.8]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/576003055336556892 Hotfixes 0.9.2.4-0.9.2.7]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/523085681563535041 Hotfix 0.9.2.3]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/547854839202187621 Hotfixes 0.9.2.1-0.9.2.2]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514077209152980840 0.9.2.0 Content Patch]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514076187149991960 Hotfix 0.9.1.19]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/525333670813237558 Hotfix 0.9.1.18]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/525333037201753575 Hotfix 0.9.1.17]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/525333037201752491 Patch 0.9.1.16]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/525331768097636793 Hotfixes 0.9.1.12-0.9.1.14]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/525331314946081859 Patch 0.9.1.11]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514071031546119735 Hotfix 0.9.1.9]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514071031546119174 Hotfix 0.9.1.8]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514071031546118828 Hotfix 0.9.1.7]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514071031546118179 Hotfixes 0.9.1.5-0.9.1.6]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/599638725015635746 Hotfixes 0.9.1.1-0.9.1.4]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/599638725015635384 0.9.1.0 - Rags to Riches]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; Equipment Update III&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3721719745190917115 Hotfixes 0.8.2.8]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/6584881400452994725 Hotfixes 0.8.2.4-0.8.2.6]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/6584881400445325247 0.8.2.3 Content Patch]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3646275572488713293 Hotfix 0.8.1.14]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3674422435259562454 Hotfix 0.8.1.12]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/5729189223728421750 Hotfix 0.8.1.10]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3694686097151116228 Hotfix 0.8.1.8]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3680048764145534613 Hotfixes 0.8.1.5-0.8.1.7]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/6298891407984019568 Hotfixes 0.8.1.1-0.8.1.3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/6298891407983001653 0.8.1.0 - Equipment Update III]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; Forgotten Lore&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3655270091554501338 Hotfixes 0.8.0.25-0.8.0.27 - Changelog]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3655269458104729017 Hotfixes 0.8.0.22-0.8.0.24 - Changelog]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3655269458098979696 Hotfix 0.8.0.22 - Changelog]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3655269458097044355 Hotfix 0.8.0.20 - Changelog]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3641753652298467586 Hotfix 0.8.0.19 - Changelog]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3471740796483294381 Hotfix 0.8.0.18 - Changelog]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3547172918608536283 Hotfixes 0.8.0.15-0.8.0.17 - Changelog]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3547172918605166439 Update 0.8.0.14 + Roadmap]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3248805004728323506 Hotfix 0.8.0.13]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3378282226099170578 Hotfixes 0.8.0.9-0.8.0.11]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3378282226086125678 0.8.0.8 Hotfix]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3389540590513335072 0.8.0.7 Hotfix (Fatigue Fix)]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3389540590511635172 0.8.0.6 Hotfix (Dungeon Crash Fix)]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3389540590510248355 0.8.0.5 Hotfix]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3389540590506359609 0.8.0.2 - 0.8.0.4 Hotfixes]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3389540590503656240 0.8.0.1 Hotfix]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3389540590502789218 0.8.0.0 - Forgotten Lore]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; City of Gold&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3108051214310824350 Hotfix 0.7.0.27 - Important Announcement]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/5294547483916146308 Hotfix 0.7.0.26]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3101293725667753622 Patch 0.7.0.24 - Year Two Anniversary (Survival Skill Tree)]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3117052518990169745 Hotfix 0.7.0.23]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/5610920275908591403 Hotfixes 0.7.0.18 - 0.7.0.22]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/5610920275890121680 Hotfix 0.7.0.17 - Guild Quarter]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3117050707068039070 Hotfix 0.7.0.16 - Custom Map Markers &amp;amp; More Fast Travel Destinations]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3117050707053970820 Hotfix 0.7.0.15]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3117049982316707834 Hotfix 0.7.0.14 - Grocery Shop and Bakery]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3117049982306339277 Hotfix 0.7.0.13]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3117049982299725613 Hotfix 0.7.0.12 - Pawnshop]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3117049982295837374 Hotfix 0.7.0.10 &amp;amp; Hotfix 0.7.0.11]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3119301148819862368 Hotfix 0.7.0.9 - Watchtower Inn]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3119301148813002115 Hotfix 0.7.0.7]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3119301148809688275 Hotfixes 0.7.0.5 &amp;amp; 0.7.0.6]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3119301148806398332 Hotfixes 0.7.0.3 &amp;amp; 0.7.0.4]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3119301148805317019 0.7.0.0 - City of Gold]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; Equipment Update II&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3034842167041893321 0.6.1.10 - Now available in Korean!]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3031457490591603090 0.6.1.9 - French Localisation]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3033706942392110731 0.6.1.8 - Year One Anniversary &amp;amp; Progress Update]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/4171989762941116789 Hotfix 0.6.1.6]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/2935750925530080165 Hotfix 0.6.1.5]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/2922238782442166851 Hotfix 0.6.1.2]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/2922238782438655013 Hotfix 0.6.1.1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/2922238782438069133 0.6.1.0 Equipment Update II]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; Way Forward&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://store.steampowered.com/newshub/app/625960/view/2931241619480762565 Hotfix 0.6.0.17 - Japanese Localization]&lt;br /&gt;
*[https://store.steampowered.com/newshub/app/625960/view/2939121650431664449 0.6.0.16]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/5341791515334014659 0.6.0.12]&lt;br /&gt;
*[https://store.steampowered.com/newshub/app/625960/view/2872691653181599133 0.6.0.9]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2785996724655025220 0.6.0.7]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2785996724649644683 0.6.0.6]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2785996724643080180 0.6.0.0 &amp;quot;Way Forward&amp;quot; Update]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; Bolt Thrower&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2734199622701244384 0.5.9.6]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2462854572155208076 0.5.9.4]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2235421525038433043 0.5.9.3]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2235421525025378420 0.5.9.1 + 0.5.9.2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2220784205342470697 0.5.9.0 &amp;quot;Bolt Thrower&amp;quot; Update]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; Trollslayer&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2190382990672616110 0.5.8.8]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2207270855235467956 0.5.8.6]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/3279126388876216923 0.5.8.4]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2206143686836143725 0.5.8.3]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2206143686834084652 0.5.8.1 + 0.5.8.2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2206143052902584891 0.5.8.0 &amp;quot;Trollslayer&amp;quot; Update]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; (Initial Release)&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1699483658344951235 0.5.7.18]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1699483658341939484 0.5.7.17]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/3585365461729230919 0.5.7.16]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/3585365461714411786 0.5.7.15 Hotfix]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1694979421813843863 0.5.7.15]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1698356489983077778 0.5.7.14]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1698356489979413515 0.5.7.12 + 0.5.7.13]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1698356489975922687 0.5.7.11]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1698356489974284013 0.5.7.10]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1698356489969935365 0.5.7.8]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1698356489967529369 Hotfix #2]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1698356489966453165 Hotfix #1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1698356489965573265 Early Access Release]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quote|We&#039;ve successfully Kickstarted and released &#039;12 Is Better Than 6&#039; in 2015. The game was a success, and it helped us to begin working on Stoneshard. We&#039;re certain that with your help we will make Stoneshard as awesome as possible and release it.&lt;br /&gt;
&lt;br /&gt;
We will do our best to stick to the schedule regarding the development of Stoneshard — but still, no one can predict the future. Sometimes some things take a little longer than expected, and a few features may not be as easy or interesting enough to make it into the final version of the game. However, as we&#039;ve said before — making Stoneshard as awesome as possible is our top priority. Throughout development, we will keep you informed about all updates and issues. Once again, thank you for your support and faith in our team!|Ink Stains Games|Kickstarter, Risks and challenges section}}&lt;br /&gt;
&lt;br /&gt;
==Key Arts==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Trollslayer.png|thumb|Trollslayer&lt;br /&gt;
File:Boltthrower.png|thumb|Boltthrower&lt;br /&gt;
File:Equip1.png|thumb|Equipment I&lt;br /&gt;
File:Wayforward.png|thumb|Way Forward&lt;br /&gt;
File:Equip2.png|thumb|Equipment II&lt;br /&gt;
File:Year1.png|thumb|Year One Anniversary&lt;br /&gt;
File:CityofGold.png|thumb|City Of Gold&lt;br /&gt;
File:Year2.png|thumb|Year Two Anniversary&lt;br /&gt;
File:ForgottenLore.png|thumb|Forgotten Lore&lt;br /&gt;
File:Equip3.png|thumb|Equipment III&lt;br /&gt;
File:RtR.png|thumb|Rags to Riches&lt;br /&gt;
File:RtR 0920.png|thumb|Rags to Riches, Content Patch 0.9.2.0&lt;br /&gt;
File:Of Beasts &amp;amp; Sages.png|thumb|Of Beasts &amp;amp; Sages&lt;br /&gt;
File:Of Beasts &amp;amp; Sages (Alternate).png|thumb|Of Beasts &amp;amp; Sages (Alternate)&lt;br /&gt;
File:Blood Omens.png|thumb|Blood Omens&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Stoneshard_Wiki&amp;diff=76829</id>
		<title>Stoneshard Wiki</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Stoneshard_Wiki&amp;diff=76829"/>
		<updated>2026-06-19T19:39:59Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
     This is a basic responsive front page design that adapts to the available width of the browser by &lt;br /&gt;
     rearranging the sections themselves as well as content within each section.&lt;br /&gt;
&lt;br /&gt;
     Much of the layout and appearance is determined through styles defined in these pages:&lt;br /&gt;
     * MediaWiki:Common.css&lt;br /&gt;
     * MediaWiki:Fandomdesktop.css&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: row; flex-wrap: wrap; align-items: stretch;&amp;quot;&amp;gt;&amp;lt;!--BEGIN Flex container 1--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox&amp;quot; style=&amp;quot;min-width: 300px; flex-grow: 1; flex-basis: 21%; text-align: center;&amp;quot;&amp;gt;&amp;lt;!-- BEGIN Welcome box--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;welcome&amp;quot;&amp;gt;Welcome to {{Gamename}} Wiki&amp;lt;/div&amp;gt;&lt;br /&gt;
Anyone can contribute! Check out our [[Stoneshard_Wiki:Community portal|Community portal]].&amp;lt;/div&amp;gt;&amp;lt;!--END Welcome box--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox&amp;quot; style=&amp;quot;min-width: 300px; flex-basis: 71%; flex-grow: 1;&amp;quot;&amp;gt;&amp;lt;!--BEGIN Link box--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;welcome&amp;quot;&amp;gt;&#039;&#039;&#039;Stoneshard&#039;&#039;&#039; is a challenging turn-based RPG set in an open world.&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current Version:&#039;&#039;&#039; 0.9.4.23 &amp;amp;bull; {{Nowrap|[[File:Pixelated Symbol News.png|24px|link=Latest news]] [[Latest news]]}} &amp;amp;bull; {{Nowrap|[[File:Pixelated Symbol Support.png|24px|link=Development roadmap]] [[Development roadmap]]}}&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Links:&#039;&#039;&#039; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://store.steampowered.com/app/625960 Steam] &amp;amp;bull; &amp;lt;!--&lt;br /&gt;
--&amp;gt;[https://www.gog.com/game/stoneshard GOG] &amp;amp;bull; &amp;lt;!--&lt;br /&gt;
--&amp;gt;[https://discord.gg/stoneshard Discord] &amp;amp;bull; &amp;lt;!--&lt;br /&gt;
--&amp;gt;[https://www.youtube.com/channel/UC2eaJ5h3hcICZcY-XvDKwbw Youtube] &amp;amp;bull; &amp;lt;!--&lt;br /&gt;
--&amp;gt;[https://twitter.com/Stoneshard Twitter] &amp;amp;bull; &amp;lt;!--&lt;br /&gt;
--&amp;gt;[https://www.reddit.com/r/stoneshard Reddit] &amp;amp;bull; &amp;lt;!--&lt;br /&gt;
--&amp;gt;[https://www.instagram.com/ink_stains_games Instagram] &amp;amp;bull; &amp;lt;!--&lt;br /&gt;
--&amp;gt;[https://vk.com/stoneshard VK] &amp;amp;bull; &amp;lt;!--&lt;br /&gt;
--&amp;gt;[https://www.facebook.com/Stoneshard Facebook]&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--END Link box--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--END Flex container 1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-direction: row; flex-wrap: wrap; align-items: stretch;&amp;quot;&amp;gt;&amp;lt;!--BEGIN Flex container 2--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox&amp;quot; style=&amp;quot;min-width: 300px; flex-grow: 1; flex-basis: 21%;&amp;quot;&amp;gt;&amp;lt;!--BEGIN content--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading desktopcenter mobileleft&amp;quot; style=&amp;quot;position: relative; padding-bottom: 5px; overflow: hidden;&amp;quot;&amp;gt;[[File:Characters.png|x87px|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; left: 50%; transform: translate(-50%); bottom: 2px; color: #ffffff; text-shadow: -2px 0 2px black, 0 2px 2px black, 2px 0 2px black, 0 -2px 2px black;&amp;quot;&amp;gt;Character&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[File:5chars.png|32px|Preset Characters|alt=Preset Characters|link=Preset Characters]] [[Characters|Preset Characters]]&lt;br /&gt;
* [[File:Frontpage_Stats.png|32px|Attributes &amp;amp; Stats|alt=Attributes &amp;amp; Stats|link=Attributes &amp;amp; Stats]] [[Attributes &amp;amp; Stats]]&lt;br /&gt;
* [[File:Frontpage_Traits.png|32px|Traits|alt=Traits|link=Traits]] [[Traits]]&lt;br /&gt;
* [[File:Frontpage_Injuries.png|32px|Injuries &amp;amp; Pain|alt=Injuries &amp;amp; Pain|link=Injuries &amp;amp; Pain]] [[Injuries &amp;amp; Pain]]&lt;br /&gt;
* [[File:Frontpage_HungerThirstToxic.png|32px|Hunger, Thirst &amp;amp; Intoxication|alt=Hunger, Thirst &amp;amp; Intoxication|link=Hunger, Thirst &amp;amp; Intoxication]] [[Hunger, Thirst &amp;amp; Intoxication]]&lt;br /&gt;
* [[File:Frontpage_Psyche.png|32px|Psyche|alt=Psyche|link=Psyche]] [[Psyche]]&lt;br /&gt;
* [[File:Frontpage_Maladies.png|32px|Maladies|alt=Maladies|link=Maladies]] [[Maladies]]&lt;br /&gt;
* [[File:Frontpage_Fatigue.png|32px|Fatigue &amp;amp; Resting|alt=Fatigue &amp;amp; Resting|link=Fatigue &amp;amp; Resting]] [[Fatigue &amp;amp; Resting]]&lt;br /&gt;
* [[File:Frontpage_Faith.png|32px|Faith System|alt=Faith System|link=Faith System]] [[Faith System]]&lt;br /&gt;
* [[File:Frontpage Achievements.png|32px|Steam Achievements|alt=Steam Achievements|link=Steam Achievements]] [[Steam Achievements]]&lt;br /&gt;
* [[File:Skill locked.png|32px|Character Creation|alt=Character Creation|link=]] Character Creation (TBA)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox&amp;quot; style=&amp;quot;min-width: 300px; flex-grow: 1; flex-basis: 21%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading desktopcenter mobileleft&amp;quot; style=&amp;quot;position: relative; padding-bottom: 5px; overflow: hidden;&amp;quot;&amp;gt;[[File:CombatAndSurvival.png|x87px|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; left: 50%; transform: translate(-50%); bottom: 2px; color: #ffffff; text-shadow: -2px 0 2px black, 0 2px 2px black, 2px 0 2px black, 0 -2px 2px black;&amp;quot;&amp;gt;Combat &amp;amp; Survival&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[File:Enemies.png|32px|Enemies|alt=Enemies|link=Enemies]] [[Enemies]]&lt;br /&gt;
* [[File:Combat Formulas.png|32px|Combat Formulas|alt=Combat Formulas|link=Combat Formulas]] [[Combat Formulas]]&lt;br /&gt;
* [[File:Damage Types.png|32px|Damage Types|alt=Damage Types|link=Damage Types]] [[Damage Types]]&lt;br /&gt;
* [[File:Status Effects.png|32px|Status Effects|alt=Status Effects|link=Status Effects]] [[Status Effects]]&lt;br /&gt;
* [[File:Stealth and Noise.png|32px|Noise &amp;amp; Stealth|alt=Noise &amp;amp; Stealth|link=Noise &amp;amp; Stealth]] [[Noise &amp;amp; Stealth]]&lt;br /&gt;
* [[File:Lockpicking and Trap Mechanics.png|32px|Lockpicking &amp;amp; Trap Mechanics|alt=Lockpicking &amp;amp; Trap Mechanics|link=Lockpicking &amp;amp; Trap Mechanics]] [[Lockpicking &amp;amp; Trap Mechanics]]&lt;br /&gt;
* [[File:Berserk Tradition.png|32px|Dual Wielding|alt=Dual Wielding|link=Dual Wielding]] [[Dual Wielding]]&lt;br /&gt;
* [[File:Frontpage_Throwing.png|32px|Throwing|alt=Throwing|link=Throwing]] [[Throwing]]&lt;br /&gt;
* [[File:Crafting.png|32px|Crafting|alt=Crafting|link=Crafting]] [[Crafting]]&lt;br /&gt;
* [[File:Frontpage_Cooking.png|32px|Cooking|alt=Cooking|link=Cooking]] [[Cooking]]&lt;br /&gt;
* [[File:Frontpage_Weather.png|32px|Biomes &amp;amp; Weather|alt=Biomes &amp;amp; Weather|link=Biomes &amp;amp; Weather]] [[Biomes &amp;amp; Weather]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox&amp;quot; style=&amp;quot;min-width: 300px; flex-grow: 1; flex-basis: 21%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading desktopcenter mobileleft&amp;quot; style=&amp;quot;position: relative; padding-bottom: 5px; overflow: hidden;&amp;quot;&amp;gt;[[File:Exploration.png|x87px|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; left: 50%; transform: translate(-50%); bottom: 2px; color: #ffffff; text-shadow: -2px 0 2px black, 0 2px 2px black, 2px 0 2px black, 0 -2px 2px black;&amp;quot;&amp;gt;Exploration&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[File:Frontpage_NPCs.png|32px|NPCs|alt=NPCs|link=NPCs]] [[NPCs]]&lt;br /&gt;
* [[File:Frontpage_Factions.png|32px|Factions &amp;amp; Settlements|alt=Factions &amp;amp; Settlements|link=Factions &amp;amp; Settlements]] [[Factions &amp;amp; Settlements]]&lt;br /&gt;
* [[File:Frontpage_Situations.png|32px|Situations|alt=Situations|link=Situations]] [[Situations]]&lt;br /&gt;
* [[File:Frontpage_Contracts.png|32px|Contracts &amp;amp; Tasks|alt=Contracts &amp;amp; Tasks|link=Contracts &amp;amp; Tasks]] [[Contracts &amp;amp; Tasks]]&lt;br /&gt;
* [[File:Frontpage_Map.png|32px|Global Map|alt=Global Map|link=Global Map]] [[Global Map]]&lt;br /&gt;
* [[File:Frontpage_POIs.png|32px|Points of Interest|alt=Points of Interest|link=Points of Interest]] [[Points of Interest]]&lt;br /&gt;
* [[File:Frontpage_RandomEncounters.png|32px|Random Encounters|alt=Random Encounters|link=Random Encounters]] [[Random Encounters]]&lt;br /&gt;
* [[File:Frontpage_Reputation.png|32px|Reputation|alt=Reputation|link=Reputation]] [[Reputation]]&lt;br /&gt;
* [[File:Frontpage_Crime.png|32px|Crime &amp;amp; Punishment|alt=Crime &amp;amp; Punishment|link=Crime &amp;amp; Punishment]] [[Crime &amp;amp; Punishment]]&lt;br /&gt;
* [[File:Frontpage_Caravan.png|32px|Caravan &amp;amp; Followers|alt=Caravan &amp;amp; Followers|link=Caravan &amp;amp; Followers]] [[Caravan &amp;amp; Followers]]&lt;br /&gt;
* [[File:Frontpage_Dungeon.png|32px|Dungeons|alt=Dungeons|link=Dungeons]] [[Dungeons]]&lt;br /&gt;
* [[File:Frontpage_StoryLore.png|32px|Story &amp;amp; Lore|alt=Story &amp;amp; Lore|link=Story &amp;amp; Lore]] [[Story &amp;amp; Lore]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox&amp;quot; style=&amp;quot;min-width: 300px; flex-grow: 1; flex-basis: 21%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading desktopcenter mobileleft&amp;quot; style=&amp;quot;position: relative; padding-bottom: 5px; overflow: hidden;&amp;quot;&amp;gt;[[File:Gear.png|x87px|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; left: 50%; transform: translate(-50%); bottom: 2px; color: #ffffff; text-shadow: -2px 0 2px black, 0 2px 2px black, 2px 0 2px black, 0 -2px 2px black;&amp;quot;&amp;gt;Gear&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[File:Frontpage_Weapons.png|32px|Weapons|alt=Weapons|link=Weapons]] [[Weapons]]&lt;br /&gt;
* [[File:Frontpage_Armor.png|32px|Armor|alt=Armor|link=Armor]] [[Armor]]&lt;br /&gt;
* [[File:Frontpage_Jewelry.png|32px|Jewelry|alt=Jewelry|link=Jewelry]] [[Jewelry]]&lt;br /&gt;
* [[File:Frontpage_Artifact.png|32px|Artifacts|alt=Artifacts|link=Artifacts]] [[Artifacts]]&lt;br /&gt;
* [[File:Frontpage_Treatises.png|32px|Treatises|alt=Treatises|link=Treatises]] [[Treatises]]&lt;br /&gt;
* [[File:Frontpage_Loot.png|32px|Loot|alt=Loot|link=Loot]] [[Loot]]&lt;br /&gt;
* [[File:Frontpage_Quest_items.png|32px|Quest Items|alt=Quest Items|link=Quest Items]] [[Quest Items]]&lt;br /&gt;
* [[File:Frontpage_Enchantments.png|32px|Enchantments|alt=Enchantments|link=Enchantments]] [[Enchantments]]&lt;br /&gt;
* [[File:Frontpage_Bless_curses.png|32px|Blessings &amp;amp; Curses|alt=Blessings &amp;amp; Curses|link=Blessings &amp;amp; Curses]] [[Blessings &amp;amp; Curses]]&lt;br /&gt;
* [[File:Frontpage_RarityDurability.png|32px|Quality &amp;amp; Durability|alt=Quality &amp;amp; Durability|link=Quality &amp;amp; Durability]] [[Quality &amp;amp; Durability]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox&amp;quot; style=&amp;quot;min-width: 300px; flex-grow: 1; flex-basis: 21%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading desktopcenter mobileleft&amp;quot; style=&amp;quot;position: relative; padding-bottom: 5px; overflow: hidden;&amp;quot;&amp;gt;[[File:Consumables.png|x87px|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; left: 50%; transform: translate(-50%); bottom: 2px; color: #ffffff; text-shadow: -2px 0 2px black, 0 2px 2px black, 2px 0 2px black, 0 -2px 2px black;&amp;quot;&amp;gt;Consumables&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[File:Frontpage_Food.png|32px|Food|alt=Food|link=Food]] [[Food]]&lt;br /&gt;
* [[File:Frontpage_Beverages.png|32px|Beverages|alt=Beverages|link=Beverages]] [[Beverages]]&lt;br /&gt;
* [[File:Frontpage_Potions.png|32px|Potions|alt=Potions|link=Potions]] [[Potions]]&lt;br /&gt;
* [[File:Frontpage_Herbs.png|32px|Ingredients|alt=Ingredients|link=Ingredients]] [[Ingredients]]&lt;br /&gt;
* [[File:Frontpage_Drugs.png|32px|Drugs|alt=Drugs|link=Drugs]] [[Drugs]]&lt;br /&gt;
* [[File:Frontpage_Medicine.png|32px|Medicine|alt=Medicine|link=Medicine]] [[Medicine]]&lt;br /&gt;
* [[File:Frontpage_Scrolls.png|32px|Scrolls|alt=Scrolls|link=Scrolls]] [[Scrolls]]&lt;br /&gt;
* [[File:Frontpage_Ammunition.png|32px|Ammunition|alt=Ammunition|link=Ammunition]] [[Ammunition]]&lt;br /&gt;
* [[File:Frontpage_Tools.png|32px|Tools &amp;amp; Traps|alt=Tools &amp;amp; Traps|link=Tools &amp;amp; Traps]] [[Tools &amp;amp; Traps]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox&amp;quot; style=&amp;quot;min-width: 300px; flex-grow: 1; flex-basis: 21%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading desktopcenter mobileleft&amp;quot; style=&amp;quot;position: relative; padding-bottom: 5px; overflow: hidden;&amp;quot;&amp;gt;[[File:Weapons.png|x87px|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; left: 50%; transform: translate(-50%); bottom: 2px; color: #ffffff; text-shadow: -2px 0 2px black, 0 2px 2px black, 2px 0 2px black, 0 -2px 2px black;&amp;quot;&amp;gt;Weaponry Abilities&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[File:Cleaving Strike.png|32px|Swords (skill tree)|alt=Swords (skill tree)|link=Swords (skill tree)]] [[Swords (skill tree)|Swords]]&lt;br /&gt;
* [[File:Mutilating Lunge.png|32px|Axes (skill tree)|alt=Axes (skill tree)|link=Axes (skill tree)]] [[Axes (skill tree)|Axes]]&lt;br /&gt;
* [[File:Onslaught.png|32px|Maces (skill tree)|alt=Maces (skill tree)|link=Maces (skill tree)]] [[Maces (skill tree)|Maces]]&lt;br /&gt;
* [[File:Painful Stabs.png|32px|Daggers (skill tree)|alt=Daggers (skill tree)|link=Daggers (skill tree)]] [[Daggers (skill tree)|Daggers]]&lt;br /&gt;
* [[File:Heroic Charge.png|32px|Two-Handed Swords (skill tree)|alt=Two-Handed Swords (skill tree)|link=Two-Handed Swords (skill tree)]] [[Two-Handed Swords (skill tree)|Two-Handed Swords]]&lt;br /&gt;
* [[File:Hooking Chop.png|32px|Two-Handed Axes (skill tree)|alt=Two-Handed Axes (skill tree)|link=Two-Handed Axes (skill tree)]] [[Two-Handed Axes (skill tree)|Two-Handed Axes]]&lt;br /&gt;
* [[File:Mighty Swing.png|32px|Two-Handed Maces (skill tree)|alt=Two-Handed Maces (skill tree)|link=Two-Handed Maces (skill tree)]] [[Two-Handed Maces (skill tree)|Two-Handed Maces]]&lt;br /&gt;
* [[File:Determination.png|32px|Spears (skill tree)|alt=Spears (skill tree)|link=Spears (skill tree)]] [[Spears (skill tree)|Spears]]&lt;br /&gt;
* [[File:Taking Aim.png|32px|Ranged Weapons (skill tree)|alt=Ranged Weapons (skill tree)|link=Ranged Weapons (skill tree)]] [[Ranged Weapons (skill tree)|Ranged Weapons]]&lt;br /&gt;
* [[File:Defensive Stance.png|32px|Shields (skill tree)|alt=Shields (skill tree)|link=Shields (skill tree)]] [[Shields (skill tree)|Shields]]&lt;br /&gt;
* [[File:Hail of Blows.png|32px|Staves (skill tree)|alt=Staves (skill tree)|link=Staves (skill tree)]] [[Staves (skill tree)|Staves]]&lt;br /&gt;
* [[File:Skill locked.png|32px|Wands (skill tree)|alt=Wands (skill tree)|link=]] Wands (TBA)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox&amp;quot; style=&amp;quot;min-width: 300px; flex-grow: 1; flex-basis: 21%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading desktopcenter mobileleft&amp;quot; style=&amp;quot;position: relative; padding-bottom: 5px; overflow: hidden;&amp;quot;&amp;gt;[[File:Utility.png|x87px|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; left: 50%; transform: translate(-50%); bottom: 2px; color: #ffffff; text-shadow: -2px 0 2px black, 0 2px 2px black, 2px 0 2px black, 0 -2px 2px black;&amp;quot;&amp;gt;Utility Abilities&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[File:Examine Surroundings.png|32px|Basic Skills (skill tree)|alt=Basic Skills (skill tree)|link=Basic Skills (skill tree)]] [[Basic Skills (skill tree)|Basic Skills]]&lt;br /&gt;
* [[File:Enough for Everyone.png|32px|Dual Wielding (skill tree)|alt=Dual Wielding (skill tree)|link=Dual Wielding (skill tree)]] [[Dual Wielding (skill tree)|Dual Wielding]]&lt;br /&gt;
* [[File:Seize the Initiative.png|32px|Warfare (skill tree)|alt=Warfare (skill tree)|link=Warfare (skill tree)]] [[Warfare (skill tree)|Warfare]]&lt;br /&gt;
* [[File:Dash.png|32px|Athletics (skill tree)|alt=Athletics (skill tree)|link=Athletics (skill tree)]] [[Athletics (skill tree)|Athletics]]&lt;br /&gt;
* [[File:Unyielding Defense.png|32px|Armored Combat (skill tree)|alt=Armored Combat (skill tree)|link=Armored Combat (skill tree)]] [[Armored Combat (skill tree)|Armored Combat]]&lt;br /&gt;
* [[File:Make a Halt.png|32px|Survival (skill tree)|alt=Survival (skill tree)|link=Survival (skill tree)]] [[Survival (skill tree)|Survival]]&lt;br /&gt;
* [[File:Seal of Power.png|32px|Magic Mastery (skill tree)|alt=Magic Mastery (skill tree)|link=Magic Mastery (skill tree)]] [[Magic Mastery (skill tree)|Magic Mastery]]&lt;br /&gt;
* [[File:Skill locked.png|32px|Alchemy (skill tree)|alt=Alchemy (skill tree)|link=]] Alchemy (TBA)&lt;br /&gt;
* [[File:Skill locked.png|32px|Sabotage (skill tree)|alt=Sabotage (skill tree)|link=]] Sabotage (TBA)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox&amp;quot; style=&amp;quot;min-width: 300px; flex-grow: 1; flex-basis: 21%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading desktopcenter mobileleft&amp;quot; style=&amp;quot;position: relative; padding-bottom: 5px; overflow: hidden;&amp;quot;&amp;gt;[[File:Sorcery.png|x87px|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; left: 50%; transform: translate(-50%); bottom: 2px; color: #ffffff; text-shadow: -2px 0 2px black, 0 2px 2px black, 2px 0 2px black, 0 -2px 2px black;&amp;quot;&amp;gt;Sorcery Abilities&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[File:Fire Barrage.png|32px|Pyromancy (skill tree)|alt=Pyromancy (skill tree)|link=Pyromancy (skill tree)]] [[Pyromancy (skill tree)|Pyromancy]]&lt;br /&gt;
* [[File:Runic Boulder.png|32px|Geomancy (skill tree)|alt=Geomancy (skill tree)|link=Geomancy (skill tree)]] [[Geomancy (skill tree)|Geomancy]]&lt;br /&gt;
* [[File:Jolt.png|32px|Electromancy (skill tree)|alt=Electromancy (skill tree)|link=Electromancy (skill tree)]] [[Electromancy (skill tree)|Electromancy]]&lt;br /&gt;
* [[File:Wormhole.png|32px|Arcanistics (skill tree)|alt=Arcanistics (skill tree)|link=Arcanistics (skill tree)]] [[Arcanistics (skill tree)|Arcanistics]]&lt;br /&gt;
* [[File:Skill locked.png|32px|Venomancy (skill tree)|alt=Venomancy (skill tree)|link=]] Venomancy (TBA)&lt;br /&gt;
* [[File:Skill locked.png|32px|Cryomancy (skill tree)|alt=Cryomancy (skill tree)|link=]] Cryomancy (TBA)&lt;br /&gt;
* [[File:Skill locked.png|32px|Astromancy (skill tree)|alt=Astromancy (skill tree)|link=]] Astromancy (TBA)&lt;br /&gt;
* [[File:Skill locked.png|32px|Psymancy (skill tree)|alt=Psymancy (skill tree)|link=]] Psymancy (TBA)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox&amp;quot; style=&amp;quot;min-width: 300px; width: 100%; flex-grow: 1;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading desktopcenter mobileleft&amp;quot;&amp;gt;Community&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Special:CreateAccount|Register]] &amp;amp;bull; [[Stoneshard_Wiki:Community_portal|Community Portal / How to Contribute]] &amp;amp;bull; [[Stoneshard_Wiki:Admin_noticeboard|Admin Noticeboard]] &amp;amp;bull; [[To-Do List]] &amp;amp;bull; [[:Category:Stoneshard_Wiki|Categories]] &amp;amp;bull; [[:Category:Images|Images]] &amp;amp;bull; [[Stoneshard_Wiki_talk:Community_portal|Feedback]] &amp;amp;bull; [[Builds &amp;amp; Guides]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--END content--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--END Flex container 2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;nomobile&amp;quot; style=&amp;quot;text-align: right; margin-right: 10px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Changes for the main page can be proposed [[Talk:{{PAGENAME}}|here]].&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;metadesc&amp;gt;The official comprehensive wiki resource for Stoneshard, the turn-based RPG developed by Ink Stains Games and published by HypeTrain Digital. Read and contribute to articles written by the players about the narrative, characters, abilities, items, health system, and more from the game.&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
__NOTITLE__&lt;br /&gt;
[[Category:Stoneshard| ]]&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Consumable_data&amp;diff=76828</id>
		<title>Consumable data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Consumable_data&amp;diff=76828"/>
		<updated>2026-06-19T19:39:46Z</updated>

		<summary type="html">&lt;p&gt;Psojed: updated to 0.9.4.23&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard consumable data.&lt;br /&gt;
&lt;br /&gt;
This data is edited with the parser. If you need to edit this manually, here&#039;s the order of values as of Rags to Riches patch.&lt;br /&gt;
 0;1;2;3;4;5;6;7;8;9;10;11;12;13;14;15;16;17;18;19;20;21;22;23;24;25;26;27;28;29;30;31;32;33;34;35;36;37;38;39;40;41;42;43;44;45;46;47;48;49;50;51;52;53;54;55;56;57;58;59;60;61;62;63;64;65;66;67;68;69;70;71;72;73;74;75;76;77;78;79;80;81;82;83;84;85;86;87&lt;br /&gt;
 Price;EffPrice;Tier;Cat;Subcat;Material;Weight;Freshness;Buff_Duration;Maximum_Buff_Stacks;Diet;Hunger;Hunger_Change;Hunger_Resistance;Thirsty;Thirst_Change;Immunity;Immunity_Change;Intoxication;Toxicity_Change;Toxicity_Resistance;Pain;Pain_Change;Pain_Resistance;Pain_Limit;MoraleSituational;Morale_Change;MoraleTemporary;MoraleDiet;SanitySituational;Sanity_Change;Condition;max_hp;max_hp_res;HP_Turn (Silverleaf);Health_Restoration;Healing_Received;max_mp;max_mp_res;MP_Restoration;MP_turn;Fatigue;Fatigue_Change;Fatigue_Resistance;Received_XP;Cooldown_Reduction;Weapon_Damage;Magic_Power;Hit_Chance;FMB;CRTD;Fortitude;VSN;Bleeding_Resistance;Knockback_Resistance;Stun_Resistance;Physical_Resistance;Nature_Resistance;Magic_Resistance;Slashing_Resistance;Piercing_Resistance;Blunt_Resistance;Rending_Resistance;Fire_Resistance;Shock_Resistance;Poison_Resistance;Caustic_Resistance;Frost_Resistance;Arcane_Resistance;Unholy_Resistance;Sacred_Resistance;Psionic_Resistance;Nausea_Chance;Poisoning_Chance;Poisoning_Duration;purse;bottle;upgrade;fodder;stack;fireproof;dropsOnce;tags;Armor Penetration;Bodypart Damage;Alternative name (for wiki);Description;MiddleText&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
You can copy the values above and copy the line (or lines) you want to edit, and import them into a CSV editor, for example [[https://edit-csv.net https://edit-csv.net]]. Open the Read options and check the &amp;quot;Has Header&amp;quot; checkbox.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll get a table format that&#039;s easier to read.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
----- FOOD -----&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Bandage = 10§§§medicine§§cloth§Light§§30§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Might keep you from bleeding out.§Stops the {{c|-|Bleeding}} affecting a selected body part.&lt;br /&gt;
 &lt;br /&gt;
|Essence of Deliverance = 600§§§beverage§§glass§Light§§360§§§§§§§§§§33§§§§§§§§§33§§33§§§§§§§§§§9§§§§§§§§§§§§§§§§§§§25§§§§§§§§§§25§25§25§§§§§§1§§§§§§special§§§§Who&#039;d have thought that combining a &amp;quot;petrified moment&amp;quot;, &amp;quot;blooming sanity&amp;quot;, and other lofty-sounding ingredients would result in such a foul-smelling brew?§If l&#039;Owcrey isn&#039;t mistaken, bringing the {{c|-|Guardian}} to the brink of death and dousing it with this potion might transform the creature back into a human.&lt;br /&gt;
 &lt;br /&gt;
|Flask = 5§§§beverage§§glass§Light§§30§2§§§§§-25§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§special§§§§Were it not for the ingenuity of the Bronze Isles&#039; craftsmen, glass bottles might have stayed a luxury forever.§It&#039;s filled with water.&lt;br /&gt;
 &lt;br /&gt;
|Flask = 5§§§material§§glass§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§special§§§§Were it not for the ingenuity of the Bronze Isles&#039; craftsmen, glass bottles might have stayed a luxury forever.§&lt;br /&gt;
 &lt;br /&gt;
|Vivifying Essence = 200§§3§medicine§§glass§Light§§60§§§§§§§§§§§§§§§§§§§§§-3§§§§40§§§-25§§§§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§uncommmon§§§§When asked about its recipe, alchemists prefer to maintain a cryptic silence.§&lt;br /&gt;
 &lt;br /&gt;
|Gwynnel&#039;s Elixir = 1000§§5§medicine§§glass§Medium§§360§§§§§§§§§§-66§§§-66§§§§§§§§§§§§66§§§§§66§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§special§§§§The life&#039;s work of Gwynnel, an Aldwynn alchemist. It can wrest even the hopelessly ill from the clutches of death.§Removes all negative physical and mental effects.&lt;br /&gt;
 &lt;br /&gt;
|Splint = 10§§§medicine§§cloth§Light§§§§§§§§§§§§§§§§§§§§§§§§§35§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Handy for setting fractures and securing sprains.§Stabilizes the {{c|-|Injury}} affecting a selected body part.&amp;lt;br&amp;gt;Can only be applied to {{c|-|Injured}} body parts.&lt;br /&gt;
 &lt;br /&gt;
|Leeches = 15§§§medicine§§organic§Very Light§§§§§§§§§§§§§§§§§§§-3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§These vile creatures can be of use if you know how to apply them - and when to pull them off.§Can be applied to a selected body part.&amp;lt;br&amp;gt;Grants {{c|Active|&amp;quot;Leech Therapy&amp;quot;}} for {{c|Orange|30}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|-0.1%}} Intoxication Change&amp;lt;br&amp;gt;{{c|Active|+0.05%}} Immunity Change&amp;lt;br&amp;gt;{{c|-|+0.1%}} Pain Change&amp;lt;br&amp;gt;{{c|-|-10%}} Bleed Resistance&amp;lt;br&amp;gt;Improves the affected body part&#039;s Condition by {{c|Active|+0.5%}}&lt;br /&gt;
 &lt;br /&gt;
|Healing Salve = 50§§§medicine§§metal§Light§§60§§§§§§§§§§§§§§§§§§§§§§§12§§3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Originally, this ointment was used to treat scabies. Its potent wound-healing effects were discovered purely by accident.§If a selected body part is {{c|-|Injured}}, the salve&#039;s effects are reduced by {{c|-|50%}}.&lt;br /&gt;
 &lt;br /&gt;
|Surgical Kit = 100§§§medicine§§metal§Medium§§360§§§§§§§§§§§§§§§§§§§§§§§100§§§§10§20§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§One of those cases where expertise and courage are equally important.§The {{c|-|lower}} the Condition of a selected bodypart, the more {{c|-|painful}} the operation.&lt;br /&gt;
 &lt;br /&gt;
|Antitoxin = 30§§§medicine§§glass§Light§§30§§§§§§§§-2§§-20§§§§§§§§§§§§§§§§§§§§§§§§0.1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§An effective remedy for the consequences of bad habits.§{{c|Active|Halves}} the duration of {{c|-|&amp;quot;Hangover&amp;quot;}} and all possible {{c|-|Aftermaths}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Helps you get {{c|Active|sober}} faster.&lt;br /&gt;
 &lt;br /&gt;
|Antidote Syringe = 75§§3§medicine§§glass§Light§§360§§§§§§§§§§-75§§75§§§§§§§§§§§§§§§§§§§-5§§§§§§§§§§§§§§§§§§§§§§§§§§50§§§§§§§§§§§§§§§§§uncommon§§§§This ingenious contraption revolutionized the treatment of poisonings. The terrible vertigo that follows is hardly the greatest price to pay for survival.§Causes {{c|-|Confusion}} for {{c|Orange|10}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Removes {{c|Poison|Poisoning}}.&lt;br /&gt;
 &lt;br /&gt;
|Bloodletting Lancet = 35§§§tool§§metal§Light§§60§§§§§§§§§§§-0.5§§3§§§§-3§§§§§§-3§§§§§§§§§§§§§§§§§§§§§§-10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Many physicians firmly believe that occasional, well-placed incisions can draw out tainted blood, thus staving off diseases.§&lt;br /&gt;
 &lt;br /&gt;
|Soporific Sponge = 25§§§medicine§§organic§Very Light§§20§§§§§§§§§§5§§§§-1§§-25§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§The kind of sponge used by city barbers to soothe terrified clients before pulling a bad tooth.§Puts to {{c|-|Sleep}}.&lt;br /&gt;
 &lt;br /&gt;
|Ether Inhaler = 60§§§medicine§§glass§Light§§120§§§§§§§§§§25§§§-50§§75§§§§§§6§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§uncommon§§§§The invention of one of the royal physicians: the fumes within this bizarre vessel are poisonous, but they ease pain and clear the mind.§&lt;br /&gt;
 &lt;br /&gt;
|Herbal Extract = 25§§§medicine§§wood§Light§§40§§§§§§§§§§§0.5§§-30§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§The long-awaited relief from pain is worth any side effects. Herbalists dedicate entire cellars to drying the intoxicating plants used for such blends.§&lt;br /&gt;
 &lt;br /&gt;
|Smoking Mix = 20§§§drug§§wood§Light§§120§§§§§-15§§§§§§0.01§§§-0.05§10§-10§§0.04§5§§§§§§§§§§§§§§§§§§10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A few deep puffs should be enough to settle the nerves and regain lost focus.§&lt;br /&gt;
 &lt;br /&gt;
|Stardust = 150§§§drug§§organic§Light§§§§§§§§§§§§15§§§§§§§§§20§§-3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§A capricious substance of mysterious origin: some partakers complain of dreadful hallucinations, while others claim to glimpse other dimensions... Which, in fairness, sounds like much the same thing.§Grants the following effect for {{c|Orange|180-480}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|+25%}} Magic Power&amp;lt;br&amp;gt;{{c|Active|-25%}} Backfire Chance&amp;lt;br&amp;gt;{{c|Active|+10%}} Bonus Range&amp;lt;br&amp;gt;{{c|Active|+15%}} Magic Resistance&amp;lt;br&amp;gt;{{c|-|-0.05%}} Sanity Change&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s best to avoid abusing stardust when your Sanity is {{c|-|low}}.&lt;br /&gt;
 &lt;br /&gt;
|Al&#039;qud = 200§§§drug§§organic§Very Light§§§§§§§§§§§§20§§§§§§§§§20§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§Maaf warriors often take al&#039;qud before battle to ward off fatigue. Its base is known to be a certain medicinal herb, but the exact way it is prepared remains one of the elves&#039; closely kept secrets.§Grants the following effect for {{c|Orange|480}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|+25%}} Max Energy&amp;lt;br&amp;gt;{{c|Active|+25%}} Energy Restoration&amp;lt;br&amp;gt;{{c|Active|-15%}} Abilities Energy Cost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using it leads to an unpleasant {{c|-|Aftermath}}.&lt;br /&gt;
 &lt;br /&gt;
|Abasa = 250§§§alcohol§§glass§Light§§60§§§§§§-5§0.1§§§20§§§§§§§§§10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§special§§§§First brewed by a Jibean alchemist from a wormwood blend, abasa took inns and taverns of the realm by storm. Eventually, it was outlawed by the highest decree for its ability to awaken the basest of vices in those who drink it.§Grants the following effect for {{c|Orange|360}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|+20%}} Weapon Damage&amp;lt;br&amp;gt;{{c|Active|+30%}} Crit Efficiency&amp;lt;br&amp;gt;{{c|Active|+20%}} Armor Penetration&amp;lt;br&amp;gt;{{c|Active|+50%}} Pain Resistance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using it leads to an unpleasant {{c|-|Aftermath}}.&lt;br /&gt;
 &lt;br /&gt;
|Nikkaf = 100§§§drug§§glass§Light§§§§§§§§§§§§10§§§§§§§§§20§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Another achievement of elven alchemy. Brynn students in particular are fond of its hunger-numbing and memory-boosting effects - a perfect combination for a night of cramming.§Grants the following effect for {{c|Orange|1200}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|+10%}} Bonus Vision&amp;lt;br&amp;gt;{{c|Active|+25%}} Experience Gain&amp;lt;br&amp;gt;{{c|Active|-10%}} Fumble Chance&amp;lt;br&amp;gt;{{c|Active|+75%}} Hunger Resistance&amp;lt;br&amp;gt;{{c|Active|+50%}} Fatigue Resistance&amp;lt;br&amp;gt;{{c|Active|+0.1%}} Sit. Sanity Change&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using it leads to an unpleasant {{c|-|Aftermath}}.&lt;br /&gt;
 &lt;br /&gt;
|Hornet Honey = 200§§§drug§§organic§Very Light§§§§§§§§§§§§20§§§§§§§§§10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§It remains unknown who first thought it would be a good idea to sample deathstinger secretions. Nevertheless, the fact remains: imbibing them briefly sharpens reflexes to an incredible degree. The eventual aftermath comes in the form of a severe headache and full-body cramps.§Grants the following effect for {{c|Orange|240}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|+15%}} Accuracy&amp;lt;br&amp;gt;{{c|Active|+15%}} Counter Chance&amp;lt;br&amp;gt;{{c|Active|+15%}} Dodge Chance&amp;lt;br&amp;gt;{{c|Active|+10%}} Crit Chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using it leads to an unpleasant {{c|-|Aftermath}}.&lt;br /&gt;
 &lt;br /&gt;
|Paregoric = 150§§§drug§§glass§Light§§§§§§§§§§§§15§§§§§§§§§15§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§common§§§§A tincture of alcohol, poppy sap, and essential oils, popular among the nobility as a trusted cure for coughs, anxiety, and pain. Many become so addicted to it that they spend days on end in a dreamlike stupor.§Grants the following effect for {{c|Orange|1200}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|-0.5%}} Pain Change&amp;lt;br&amp;gt;{{c|Active|-25}} Pain Limit&amp;lt;br&amp;gt;{{c|Active|+50%}} Pain Resistance&amp;lt;br&amp;gt;{{c|Active|+25%}} Healing Efficiency&amp;lt;br&amp;gt;{{c|Active|+0.2%}} Sit. Morale Change&amp;lt;br&amp;gt;{{c|Active|Halves}} the penalties from {{c|-|Coughing}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Helps with falling asleep}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using it leads to an unpleasant {{c|-|Aftermath}}.&lt;br /&gt;
 &lt;br /&gt;
|Smoke Bomb = 60§§§tool§§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A simple metal shell stuffed with a mixture of dry grass, oil, tar, and tinder, used by peasants to smoke wild beasts out of their dens.§Upon landing, creates a slowly spreading smoke cloud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The smoke has {{c|White|50%}} chance to cause {{c|-|Coughing}} and applies the following effects:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|-|-20%}} Accuracy&amp;lt;br&amp;gt;{{c|-|+20%}} Fumble Chance&amp;lt;br&amp;gt;Reduces Vision to {{c|-|1}} tile&lt;br /&gt;
 &lt;br /&gt;
|Spider Blood Flask = 140§§4§tool§§glass§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§uncommon§§§§With the right alchemical treatment, crawler blood can be kept from clotting and sealed within a glass vessel. It may then be saved for further experiments - or thrown in combat.§When thrown, deals {{c|Caustic|15 Caustic}} and {{c|Poison|5 Poison Damage}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a chance to apply the target with {{c|-|&amp;quot;Acid Bath&amp;quot;}} and creates an {{c|Caustic|acid puddle}} on its tile.&lt;br /&gt;
 &lt;br /&gt;
|Nistrian Flame Flask = 140§§4§tool§§glass§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§rare§§§§Many brilliant minds have tried to solve the secret of Nistrian flame. Alas, no other country has yet managed to create a mixture that burns even half as well.§When thrown, deals {{c|Fire|20 Fire}} and {{c|Caustic|5 Caustic Damage}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Has a chance to {{c|Fire|Ignite}} the target for {{c|White|4}} turns, as well as random tiles within a {{c|White|3х3}} tile area.&lt;br /&gt;
 &lt;br /&gt;
|Deathstinger Jar = 100§§3§tool§§glass§Light§72§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§uncommon§§§§The sole reason this weapon isn&#039;t used more often is the incredible danger that comes with any attempt to capture a live swarm of enraged insects.§Upon landing, unleashes a {{c|-|Deathstinger Swarm}}.&lt;br /&gt;
 &lt;br /&gt;
|Expired Deathstinger Jar = 5§§§tool§§glass§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§special§§§§Any young boy would instantly give up his most valued possessions for a treasure like this: bartering it away would probably get you a piece of amber with an insect inside or a dead rat on a string.§&lt;br /&gt;
 &lt;br /&gt;
|Hunting Net = 60§§§tool§§cloth§Net§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§An indispensable tool for hunting small and medium game.§Hitting the target applies it with {{c|-|&amp;quot;Net&amp;quot;}}:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|-|+30%}} Fumble Chance&amp;lt;br&amp;gt;{{c|-|-50%}} Dodge Chance&amp;lt;br&amp;gt;{{c|-|-50%}} Block Chance&amp;lt;br&amp;gt;{{c|-|-50%}} Counter Chance&amp;lt;br&amp;gt;{{c|-|+30%}} Backfire Chance&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The duration of the effect and the net&#039;s durability loss depend on the target&#039;s size.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The effect can&#039;t be applied to tiny and giant targets.&lt;br /&gt;
 &lt;br /&gt;
|Bedroll = 70§§§tool§§cloth§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§It&#039;s not bare ground, at least. Not that you&#039;ll sleep much better.§Allows you to set up a sleeping spot that can be used to {{c|Orange|save}} your progress.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The sleeping spot expires after one day or immediately after being used.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Using a bedroll in dangerous locations may result in an {{c|-|ambush}}.&amp;lt;br&amp;gt;Can&#039;t be placed inside dungeons.&lt;br /&gt;
 &lt;br /&gt;
|Caltrops = 30§§1§tool§§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§During the siege of Brynn, Magistrate mercenaries used these to greet Council soldiers: a carpet of caltrops blocking a narrow street can easily hold off an enemy advance, be it cavalry or light infantry.§Has {{c|White|90%}} Armor Penetration and {{c|Active|+100%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|White|100%}} chance to cause {{c|White|Confusion}} for {{c|White|4-6}} turns&amp;lt;br&amp;gt;{{c|White|100%}} chance to {{c|White|Immobilize}} for {{c|White|2}} turns&amp;lt;br&amp;gt;{{c|White|100%}} chance to {{c|White|Stagger}} for {{c|White|2}} turns&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Move Resistance is {{c|-|50%}} less effective against caltrops.&lt;br /&gt;
 &lt;br /&gt;
|Claw Trap = 120§§2§tool§§metal§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§One of the better reasons to watch your step - unless you want to lose your ability to walk altogether.§Has {{c|White|50%}} Armor Penetration and {{c|Active|+150%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|White|100%}} chance to {{c|-|Immobilize}} for {{c|White|3}} turns&amp;lt;br&amp;gt;{{c|White|100%}} chance to cause {{c|White|Confusion}} for {{c|White|6-10}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Move Resistance is {{c|-|50%}} less effective against claw traps.&lt;br /&gt;
 &lt;br /&gt;
|Repair Kit = 325§§§tool§§metal§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§Sufficient for small fixes, but it&#039;s no substitute for proper repairs.§Restores up to {{c|Active|15}} Durability to any piece of equipment except jewelry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The amount of restored Durability decreases depending on how much damage the item has sustained.&lt;br /&gt;
 &lt;br /&gt;
|Crafting Kit = 80§§§tool§§metal§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§All the essentials for working with wood and metal in the field.§Allows {{c|Active|&amp;quot;Crafting&amp;quot;}} to create {{c|Orange|advanced}} items without a workbench.&lt;br /&gt;
 &lt;br /&gt;
|Brushwood Bundle = 5§§§tool§§wood§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§There are enough sticks here to sustain a fire for a long while.§Can be used to start a campfire on an empty adjacent tile.&amp;lt;br&amp;gt;Campfires allow to cook food and reduce the duration of {{c|-|&amp;quot;Wetness&amp;quot;}} affecting your character.&lt;br /&gt;
 &lt;br /&gt;
|Lockpicks = 35§§§tool§§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Locks around here are mostly simple mechanisms that can easily be picked with enough dexterity and the right tools.§Allows you to {{c|White|pick}} locks. The chance of success depends on {{c|Light Brown|Agility}} and {{c|Light Brown|Perception}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lockpicks break on failed attempts.&lt;br /&gt;
 &lt;br /&gt;
|Crowbar = 75§§§tool§§metal§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§This tool does wonders when applied with finesse. Just need to keep quiet and focus on the task at hand.§Allows you to {{c|White|pry open}} doors, chests, and stone plates in Crypts, and also safely {{c|White|disarm}} mechanical traps.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The speed of completing the task depends on {{c|Light Brown|Strength}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each turn of use reduces the item&#039;s Durability.&lt;br /&gt;
 &lt;br /&gt;
|Shovel = 60§§§tool§§metal§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Foraging§§§§§common§§§§Best not to dig too greedily and too deep.§Allows you to do some digging.&lt;br /&gt;
 &lt;br /&gt;
|Bone Charm = §§§trophy§§organic§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§special§§§§Norrheim hunters believe that the spirit of a slain animal can be compelled to offer aid through a special incantation - though its exact words are known only to a few.§While in the Inventory, grants bonuses that can be added through the crafting menu with {{c|White|rare hunting trophies}}. The bonuses are empowered by killing respective animals and are refreshed by using more {{c|White|trophies}} of the required type.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The charm can grant up to {{c|White|3}} different bonuses simultaneously. Upon reaching the limit, a new bonus will replace the oldest one.&lt;br /&gt;
 &lt;br /&gt;
|Messenger Pigeon = §§§other§§organic§Medium§120§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Might be wise to send that message sooner rather than later: pigeons don&#039;t fare well in such conditions.§Can be released to send a message to Verren, allowing to move the Caravan to a selected location.&lt;br /&gt;
 &lt;br /&gt;
|Dead Messenger Pigeon = §§§other§§organic§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Alas, poor birdie.§&lt;br /&gt;
 &lt;br /&gt;
|Torch = 20§§1§tool§§wood§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Blazes with heat and radiant light.§Can be equipped and ignited.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;~ly~Illuminates}} the surroundings within {{c|White|9}} tiles.&amp;lt;br&amp;gt;Remaining within a lit area removes the penalties of darkness.&lt;br /&gt;
 &lt;br /&gt;
|Candle Lantern = 100§§§tool§§metal§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§Darkness shrinks back and retreats as the candlelight at your belt flickers to life.§Can be ignited when equipped or fastened to the belt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;~ly~Illuminates}} the surroundings within {{c|White|9}} tiles.&amp;lt;br&amp;gt;Remaining within a lit area removes the penalties of darkness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Can be refilled with candles.&lt;br /&gt;
 &lt;br /&gt;
|Axonian Lantern = 200§§§treasure§§metal§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A ghostly glimmer of a long-extinguished empire.§Can be ignited when equipped or fastened to the belt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;~ly~Illuminates}} the surroundings within {{c|White|9}} tiles.&amp;lt;br&amp;gt;Remaining within a lit area removes the penalties of darkness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Slowly replenishes its charge over time.&lt;br /&gt;
       &lt;br /&gt;
|Stone = 1§§§ammo§§stone§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§10§§§common§§§§Plenty of these underfoot.§&lt;br /&gt;
 &lt;br /&gt;
|Sling Bullet = 4§§§ammo§§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§10§§§common§§§§The unusual shape allows these missiles to punch cleanly through light defenses and sink deep into flesh.§&lt;br /&gt;
 &lt;br /&gt;
|Lead Shot = 4§§§ammo§§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§10§§§common§§§§Not even the stoutest armor can fully diminish the impact of such a projectile.§Increases the chance for ranged attacks to {{c|White|stagger}}, {{c|White|daze}}, and {{c|White|stun}} by {{c|Active|1.25х}}.&lt;br /&gt;
 &lt;br /&gt;
|Rabbit Pelt = 40§20§1§valuable§hide§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common animal§§§§Rabbit fur is fairly affordable and is mostly used for linings and trim.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Rabbit Pelt = 60§30§1§valuable§hide§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common animal§§§§Rabbit fur is fairly affordable and is mostly used for linings and trim.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Squirrel Pelt = 100§50§2§valuable§hide§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon animal§§§§Light and silky, squirrel fur is a desirable lining for the most opulent of garments. Sadly, killing the critter without damaging its pelt is notoriously tricky.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Wolf Pelt = 120§20§2§valuable§hide§leather§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common animal§§§§There seems to be a crazy demand for these in Maen: the Wolf Brothers take their moniker rather too literally.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Saiga Pelt = 120§20§2§valuable§hide§leather§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon animal§§§§Saiga pelts are a valued commodity in the southern parts of Aldor, which aren&#039;t frequented by deer and boars.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Deer Pelt = 180§30§2§valuable§hide§leather§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon animal§§§§Deer are ubiquitous in Aldorian forests, so even with their pelts fetching a modest price, hunting them remains a profitable venture.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Fox Pelt = 240§40§3§valuable§hide§leather§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon animal§§§§Fox fur sits at the peak of women&#039;s fashion: the coats made from it are both elegant and long-lasting.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Boar Pelt = 150§25§3§valuable§hide§leather§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon animal§§§§Boar pelts are especially valued by tanners - they make for the best shoes and belts.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Moose Pelt = 450§50§4§valuable§hide§leather§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare animal§§§§It takes a lot of luck to hunt down a moose. But if you return triumphant, you won&#039;t go hungry.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Bison Pelt = 720§60§4§valuable§hide§leather§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare animal§§§§Until recently, bison were close to extinction. What saved them was the latest round of wars, as people turned their efforts to slaughtering each other instead.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Gulon Pelt = 360§60§5§valuable§hide§leather§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare animal§§§§Gulons are almost unheard of outside Aldor - elsewhere, their pelts are treated as an exotic trade good.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Bear Pelt = 780§65§5§valuable§hide§leather§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare animal§§§§Any tailor or leatherworker would jump at the chance to purchase a bear pelt. Too bad not every bear hunter lives to sell one.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Young Troll Pelt = 840§70§5§valuable§hide§leather§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare animal§§§§The legendary durability of troll pelts only manifests itself when the beast reaches its second or third decade of life - until then, such trophies are rare but hardly exceptional.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Troll Pelt = 1200§100§§valuable§hide§leather§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A troll pelt is durable enough to become a family heirloom. Rumor has it the material mends itself over time - just much more slowly than it does on a living troll.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Dog Pelt = 30§5§1§valuable§hide§leather§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The cheapest of furs, saving the city poor from winter cold.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Dog Pelt = 30§5§1§valuable§hide§leather§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The cheapest of furs, saving the city poor from winter cold.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Dog Pelt = 30§5§1§valuable§hide§leather§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The cheapest of furs, saving the city poor from winter cold.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Mangy Pelt = 15§3§1§junk§hide§leather§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§One glance at this pelt is enough to make your whole body squirm with itchiness.§&lt;br /&gt;
 &lt;br /&gt;
|Mangy Pelt = 15§3§1§junk§hide§leather§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§One glance at this pelt is enough to make your whole body squirm with itchiness.§&lt;br /&gt;
 &lt;br /&gt;
|Mangy Pelt = 15§3§1§junk§hide§leather§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§One glance at this pelt is enough to make your whole body squirm with itchiness.§&lt;br /&gt;
 &lt;br /&gt;
|Snake Skin = 20§10§1§valuable§hide§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon animal§§§§If there&#039;s any truth to the superstition, a respectable healer can use snake skin to ward off the evil eye and treat many illnesses. In the hands of a witch or warlock, however, it can bring nothing but woe...§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Horse Pelt = 60§10§1§valuable§hide§leather§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common animal§§§§A single horse&#039;s labor can feed an entire peasant family - old folk and a dozen children included. The animal is slaughtered only when age or incurable sickness leaves no other choice.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Pig Skin = 90§15§1§valuable§hide§leather§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common animal§§§§Pigskin is relatively cheap and hard-wearing, making for good belts, shoes, harnesses, and reins.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Sheep Pelt = 120§20§2§valuable§hide§leather§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common animal§§§§Sheep pelts are perfect for sewing quality winter clothes and warm blankets.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Ghoul Pelt = 40§20§§valuable§hide§leather§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§alchemy§§§§Ghoul skin and fur are notable for their capacity to stretch and grow with explosive speed - a quality that can be replicated through alchemical experiments.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Ghoul Heart = 80§40§§ingredient§§organic§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§alchemy§§§§It keeps beating long after being extracted. Some scholars are fond of the idea that this mysterious phenomenon can be a key to solving the mysteries of life and death...§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Deer Antlers = 80§40§2§valuable§ingredient§organic§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§The more branched the antlers, the stronger the remedy. Such is the common belief, at least.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Moose Antlers = 120§60§3§valuable§ingredient§organic§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§A trophy quick to find a buyer, be it an apothecary or just some townsman looking for something to mount above his fireplace.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Saiga Horns = 60§30§2§valuable§ingredient§organic§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Healers grind saiga horns into powder to treat headaches and fever... The results leave much to be desired.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Bison Horns = 150§75§4§valuable§ingredient§organic§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§For a time, the court was swept up in an extravagant fashion for ancient Ald customs, such as drinking from bison horns. It didn&#039;t take long for everyone to return to far more convenient cups, though.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Troll Tusks = 800§200§§valuable§§organic§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§An old troll&#039;s tusks are an extraordinarily rare trophy, valued almost as much as ivory.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Crawler Eye = 125§125§3§ingredient§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§alchemy§§§§One careless twist of the knife, and a prized apothecary ingredient is reduced to useless sludge.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Crawler Mandibles = 75§75§2§ingredient§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§alchemy§§§§Natural philosophers see a lot of promise in experimenting with crawler venom, believing it could serve as the basis for a universal solvent - alkahest.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Harpy Feathers = 60§30§2§valuable§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§Harpy feathers are sturdy enough to resemble armor, capable of chipping blades and deflecting poorly aimed shots.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Salted Harpy Stomach = 42§§3§food§§organic§Light§§§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§40§10§10§§§§§§§§alchemy§§§§For better or for worse, it&#039;s a thing that exists.§&lt;br /&gt;
 &lt;br /&gt;
|Cooked Harpy Stomach = 30§30§3§food§§organic§Light§§§§§-3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§60§20§10§§§§§§§§alchemy§§§§Doesn&#039;t seem like simple roasting will cut it here...§&lt;br /&gt;
 &lt;br /&gt;
|Harpy Stomach = 120§120§3§food§ingredient§organic§Light§72§§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§80§35§30§§§§§§§§alchemy§§§§Harpies have truly cast-iron stomachs that can digest pretty much anything. Their stomach acid in particular is a subject of research for many natural philosophers.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Rotten Harpy Stomach = §§3§food§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§100§100§30§§§§§§§§special§§§§What is rotten may never spoil? As if!§&lt;br /&gt;
 &lt;br /&gt;
|Boar Tusks = 75§75§3§valuable§ingredient§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Crushed into fine dust, boar tusks are a crucial ingredient in various powders and balms.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Salted Wolf Tongue = 22§22§2§food§§organic§Very Light§§§§§-3§§§§§§§§§§§§§§-4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§alchemy§§§§Among some Fjall clans, it&#039;s considered a delicacy capable of bestowing the courage and fury of a wild wolf.§&lt;br /&gt;
 &lt;br /&gt;
|Roasted Wolf Tongue = 10§10§2§food§§organic§Very Light§72§§§§-4§§§§§§§§§§§§§§-4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§alchemy§§§§Among some Fjall clans, it&#039;s considered a delicacy capable of bestowing the courage and fury of a wild wolf.§&lt;br /&gt;
 &lt;br /&gt;
|Wolf Tongue = 40§40§2§food§ingredient§organic§Very Light§72§§§§-2§§§§§§§§§§§§§§-5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§50§20§§§§§§§§alchemy§§§§Coarse, slimy, and sure to make alchemists clean their scales afterward.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Wolf Tongue = §§3§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§-10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§100§100§20§§§§§§§§special§§§§Has a distinct stench of rot to it.§&lt;br /&gt;
 &lt;br /&gt;
|Salted Moose Kidney = 44§44§3§food§§organic§Light§§§§§-6§§§§§2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§alchemy§§§§A secret to the heartiest of broths.§&lt;br /&gt;
 &lt;br /&gt;
|Roasted Moose Kidney = 31§31§3§food§§organic§Light§72§§§§-8§§§§§2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§alchemy§§§§A secret to the heartiest of broths.§&lt;br /&gt;
 &lt;br /&gt;
|Moose Kidney = 125§125§3§food§ingredient§organic§Light§72§§§§-5§§§§§4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§20§15§20§§§§§§§§alchemy§§§§Useful for creating powerful remedies as well as delightful stews.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Moose Kidney = §§3§food§§organic§Light§§§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§100§50§20§§§§§§§§special§§§§Has a distinct stench of rot to it.§&lt;br /&gt;
 &lt;br /&gt;
|Salted Gulon Liver = 87§44§3§food§§organic§Light§§§§§-8§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§alchemy§§§§It is widely believed that consuming a gulon&#039;s liver can greatly extend one&#039;s lifespan.§&lt;br /&gt;
 &lt;br /&gt;
|Roasted Gulon Liver = 75§38§§food§§organic§Light§72§§§§-10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§alchemy§§§§It is widely believed that consuming a gulon&#039;s liver can greatly extend one&#039;s lifespan.§&lt;br /&gt;
 &lt;br /&gt;
|Gulon Liver = 300§150§3§food§ingredient§organic§Light§72§§§§-6§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§-4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§33§20§§§§§§§§alchemy§§§§Big appetite, big liver.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Gulon Liver = §§3§food§§organic§Light§§§§§-3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§100§75§20§§§§§§§§special§§§§Has a distinct stench of rot to it.§&lt;br /&gt;
 &lt;br /&gt;
|Troll Gland = 260§260§3§ingredient§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§alchemy§§§§Some say this organ is the source of trolls&#039; incredible resilience.§&lt;br /&gt;
 &lt;br /&gt;
|Rockeater Gland = 90§90§3§ingredient§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§alchemy§§§§Among the many glands scattered throughout a rockeater&#039;s body, alchemists are interested only in the one near the creature&#039;s mouth: it produces the mucus capable of dissolving even the toughest stone.§&lt;br /&gt;
 &lt;br /&gt;
|Heretic&#039;s Finger = §§§trophy§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§At first glance, it&#039;s just an ordinary severed finger. But only at first glance...§Can be delivered to the contract giver for an additional {{c|Orange|reward}}.&lt;br /&gt;
 &lt;br /&gt;
|Proselyte&#039;s Hand = §§§trophy§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§No longer appears human - the spread of corruption is visible to the naked eye.§Can be delivered to the contract giver for an additional {{c|Orange|reward}}.&lt;br /&gt;
 &lt;br /&gt;
|Monstrous Ear = §§§trophy§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Huge and pointed - just like in old vampire tales.§Can be delivered to the contract giver for an additional {{c|Orange|reward}}.&lt;br /&gt;
 &lt;br /&gt;
|Vampire&#039;s Fangs = §§§trophy§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The nauseating stink of a rotting maw and clotted blood still lingers about them.§Can be delivered to the contract giver for an additional {{c|Orange|reward}}.&lt;br /&gt;
 &lt;br /&gt;
|Necromancer&#039;s Head = §§§trophy§§organic§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Sometimes, the path to forbidden knowledge ends early and abruptly.§Can be delivered to the contract giver for an additional {{c|Orange|reward}}.&lt;br /&gt;
 &lt;br /&gt;
|Warlock&#039;s Hand = §§§trophy§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The nails are stained with dust from centuries-old tombs.§Can be delivered to the contract giver for an additional {{c|Orange|reward}}.&lt;br /&gt;
 &lt;br /&gt;
|Occultist&#039;s Finger = §§§trophy§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Gnarled and crooked. Dark magic and old age are quite an unsightly mix.§Can be delivered to the contract giver for an additional {{c|Orange|reward}}.&lt;br /&gt;
 &lt;br /&gt;
|Conjurer&#039;s Ear = §§§trophy§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Dried-up and shriveled, as if it had no desire to hear its owner&#039;s unholy schemes.§Can be delivered to the contract giver for an additional {{c|Orange|reward}}.&lt;br /&gt;
 &lt;br /&gt;
|Blob of Ectoplasm = §§§trophy§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Continues to ooze otherworldly, spectral chill.§Can be delivered to the contract giver for an additional {{c|Orange|reward}}.&lt;br /&gt;
 &lt;br /&gt;
|Undead Palm = §§§trophy§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The withered skin hangs from the bones in ragged strips.§Can be delivered to the contract giver for an additional {{c|Orange|reward}}.&lt;br /&gt;
 &lt;br /&gt;
|Restless&#039; Head = §§§trophy§§organic§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Its empty eyes hold a silent, eternal plea for salvation.§Can be delivered to the contract giver for an additional {{c|Orange|reward}}.&lt;br /&gt;
 &lt;br /&gt;
|Gang Leader&#039;s Scalp = §§§trophy§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§And that&#039;s exactly why most folks consider it a foul idea to cross a Norse mercenary.§Can be delivered to the contract giver for an additional {{c|Orange|reward}}.&lt;br /&gt;
 &lt;br /&gt;
|Deserter&#039;s Hand = §§§trophy§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Chopped off with plenty to spare.§Can be delivered to the contract giver for an additional {{c|Orange|reward}}.&lt;br /&gt;
 &lt;br /&gt;
|Marauder&#039;s Fingers = §§§trophy§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Properly dried, these could easily end up as part of a necklace.§Can be delivered to the contract giver for an additional {{c|Orange|reward}}.&lt;br /&gt;
 &lt;br /&gt;
|Bandit&#039;s Ear = §§§trophy§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A vivid testament to the ruthlessness of Fjall customs.§Can be delivered to the contract giver for an additional {{c|Orange|reward}}.&lt;br /&gt;
 &lt;br /&gt;
|Abomination&#039;s Tentacle = §§§trophy§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The mere sight of it is enough to turn even the strongest stomach.§Can be delivered to the contract giver for an additional {{c|Orange|reward}}.&lt;br /&gt;
 &lt;br /&gt;
|Nakkatar&#039;s Wing = §§§trophy§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Any attempts to unfurl it are met with a dry, unpleasant creak.§Can be delivered to the contract giver for an additional {{c|Orange|reward}}.&lt;br /&gt;
 &lt;br /&gt;
|Apostle&#039;s Head = §§§trophy§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Its dead stare appears to follow your every movement...§Can be delivered to the contract giver for an additional {{c|Orange|reward}}.&lt;br /&gt;
 &lt;br /&gt;
|Fused Limb = §§§trophy§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Can barely tell where one part of it ends and another begins.§Can be delivered to the contract giver for an additional {{c|Orange|reward}}.&lt;br /&gt;
 &lt;br /&gt;
|Crowns = 1§1§1§currency§§gold§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§100§§§§§§§The fastest way to find common ground in Aldor - though the age of full-weight gold coinage has long since passed.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Ancient Coin = 4§§2§valuable§§gold§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§100§§§crypt§§§§A coin minted from pure gold in times of yore. These are a rare sight nowadays.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Gaming Dice = 15§15§1§valuable§§wood§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§50§§§common§§§§A single unlucky roll can put a man on the road to beggary.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Carved Figurine = 20§20§1§valuable§§wood§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§crypt§§§§Similar figurines can be found in any peasant home. The rough workmanship leaves plenty of room for interpretation: some would say it is the Host, others a local saint...§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Altar Bell = 35§35§1§valuable§§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§ShrineHuman§§§§§catacombs§§§§The sing-song chime of altar bells can help set your mind on prayer and meditation.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Hourglass = 40§20§1§valuable§§glass§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Looks like it&#039;s time to sell this thing off.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Sheath = 70§35§1§valuable§§metal§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Decent iron, tanned leather - too bad the blade itself is missing.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Copper Candlestick = 30§15§1§valuable§§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A transitional step between a rushlight and a candelabrum.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Horseshoe = 35§35§1§valuable§§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Horses2§§§§§common§§§§An old horseshoe, either misplaced by accident or used as a good luck charm.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|King&#039;s Bust = 120§30§2§valuable§§stone§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§The late King Etbert meticulously fostered a reputation as a patron and connoisseur of the fine arts: his court teemed with poets, artists, and sculptors praising their benefactor to high heaven.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Iron Ingot = 70§70§1§valuable§§metal§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§An ingot of solid iron that will be readily purchased by any blacksmith.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Spool of Thread = 50§25§1§valuable§§cloth§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Tent2, Tent3§§§§§common§§§§There&#039;s always a use for woolen thread. It shouldn&#039;t be hard to find a buyer.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Aspergillum = 50§25§1§valuable§§wood§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§catacombs§§§§The Aldorian Hieron&#039;s custom of sprinkling ritual sites with water actually came from local pagan cults - this small detail, however, has long since been conveniently forgotten.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Wax Candle = 30§15§2§material§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§ShrineHuman§§§§§uncommon§§§§Wax is great if you can afford it: candles made from it last longer and smoke less than cheaper stuff.§Refills the candle lantern to {{c|Active|100%}}.&lt;br /&gt;
 &lt;br /&gt;
|Blacksmith Tongs = 50§25§1§valuable§§metal§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A good pair of tongs is just as important to a blacksmith as their hammer and anvil.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Drinking Horn = 50§25§1§valuable§§metal§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§It&#039;s hard to imagine what Aldorian nobles would do with their time if feasts and hunting didn&#039;t exist - other than slaughter each other with renewed vigor, that is.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Drinking Horn = 50§25§§valuable§beverage§metal§Light§§30§2§§§§§-25§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§It&#039;s hard to imagine what Aldorian nobles would do with their time if feasts and hunting didn&#039;t exist - other than slaughter each other with renewed vigor, that is.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Bird Buckle = 35§35§1§valuable§§metal§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§crypt§§§§Early Hieronites made frequent use of the imagery of a lone bird to depict the soul&#039;s pursuit of the Host&#039;s grace.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Bird Candle Holder = 60§15§1§valuable§§pottery§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§crypt§§§§It&#039;s believed that these figurines come to life in the afterworld, guiding the souls of the dead with their radiance.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Bronze Jug = 80§40§2§valuable§§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§crypt§§§§Hieronite funerary rites prescribe burying the deceased alongside a few jugs of water or wine.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Marble Bear = 120§30§2§valuable§§stone§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Looks almost like the real beast, even if somewhat lacking in size.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Casket = 160§40§2§valuable§§wood§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§catacombs§§§§You never know what you might find in a church casket: could be a scrap of old parchment, could be the finger of a long-dead saint.§Can be used to store items.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Stained Glass = 40§40§1§valuable§§glass§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§catacombs§§§§The prestige of an Aldorian church can be determined with a single glance at its stained glass windows: the more majestic and refined the imagery is, the better the temple&#039;s standing in the High Hieron.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Bronze Horse Statuette = 140§35§2§valuable§§metal§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§crypt§§§§In olden times, Alds had a tradition of burying horses alongside their deceased owners. Those who weren&#039;t affluent enough to buy a mount in life had to settle for a miniature replica.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Bronze Eagle = 160§40§3§valuable§§metal§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Long ago, this figurine occupied the desk of some pompous, self-important official. You can almost see the reflection of stacked papers and candle flames in the bronze surface of its wings.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Jade Figurine = 200§100§4§valuable§§gem§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§elven§§§§Carved from a single piece of jade, depicting either an elven nobleman - or a noblewoman. Can&#039;t really tell with that highborn crowd.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Bolt of Cloth = 160§40§2§valuable§§cloth§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Horses3§§§§§common§§§§A roll of fine woolen fabric - the kind Yostwayne was once famous for.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Censer = 100§50§2§valuable§§metal§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Incense§§§§§catacombs§§§§The use of incense plays a special role in Hieronite practices, albeit not nearly as crucial as in elven rituals.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Bird Agraffe = 200§100§3§valuable§§gem§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§crypt§§§§Long before the unification of Aldor, such clasps were already used to fasten the burial clothes of anyone wealthy enough to afford them.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Antique Buckle = 75§75§2§valuable§§gold§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§crypt§§§§A buckle that once belonged to a noble warrior of Ald or Sentian descent - the people who&#039;d spot the subtle distinction are few and far between.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Ivory = 500§250§5§valuable§§organic§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§In Aldor, only a few things are known for certain about elephants: they have a fearsome temper, they&#039;re as big as a mountain, and their tusks can be sold for a high price.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Ruby Beads = 150§150§4§valuable§§gem§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§A rosary made of small ruby beads, once owned by some elven noble. It is worn smooth from constant rubbing - some eastern rituals can last for many weeks.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Exquisite Casket = 320§80§3§valuable§§wood§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§Judging by the lingering aroma, this elven-made casket was used for storing spices.§Can be used to store items.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Silk = 800§200§4§valuable§§cloth§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§Thin, close-fitting garments of elven silk can be found in the wardrobe of every fashionable lady in the capital. The clergy, of course, bemoan the decline of morals, yet never quite manage to avert their eyes.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Porcelain Vase = 500§250§5§valuable§§pottery§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§The Jacinth Kingdoms are a land of wonders, and porcelain is one of them.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Incense = 200§100§3§valuable§§wood§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§ShrineElf, Incense§§§§§rare§§§§An aromatic blend of eastern herbs and exotic animal fats, brought to Aldor through the efforts of elven merchants.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Iron Nugget = 30§30§1§valuable§§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§common§§§§The flesh and blood of civilization.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Copper Nugget = 20§20§1§valuable§§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§common§§§§Refined copper finds ample use in many areas: household goods, modest jewelry, smelting alloys...§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Silver Nugget = 60§60§1§valuable§§silver§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§common§§§§Doesn&#039;t contain a whole lot of silver, so you won&#039;t get much from selling it.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Silver Clasp = 80§80§1§valuable§§silver§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§common§§§§A simple silver clasp suitable for a cloak or a doublet - a mandatory accessory of any affluent townsman.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Silver Earrings = 80§80§1§valuable§§silver§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§common§§§§A pair of old-fashioned earrings - it&#039;s been at least a hundred years since they were in style.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Silver Talisman = 100§100§2§valuable§§silver§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§catacombs§§§§Directing your prayers toward an image of a saint tends to yield significantly better results, making prayer amulets a desirable accessory.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Silver Cup = 100§100§2§valuable§§silver§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§The nobility once held a belief that silver could neutralize many poisons. By the time reality proved them woefully wrong, these cups had already found their way into the cupboards of many respectable Aldorian families.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Silver Cup = 100§100§§valuable§beverage§silver§Light§§60§3§§§§§-25§§§§§-0.01§3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The nobility once held a belief that silver could neutralize many poisons. By the time reality proved them woefully wrong, these cups had already found their way into the cupboards of many respectable Aldorian families.§It&#039;s filled with water.&lt;br /&gt;
 &lt;br /&gt;
|Silver Decanter = 210§105§3§valuable§§silver§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§Elven mud is a drink of the nobility and the wealthy. This vessel is yet another way to casually flaunt one&#039;s wealth, clearly showing that its owner is no stranger to foreign delicacies.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Silver Cutlery = 220§110§3§valuable§§silver§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Cutlery in itself is an attribute of nobility. Commoners usually eat with their hands.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Silver Plate = 240§120§3§valuable§§silver§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Some eat from silver, while others do not eat at all. At times, these things are related.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Ornate Urn = 500§125§4§valuable§§silver§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§crypt§§§§Cremation is a last-ditch attempt to purify a wayward soul before it is sent to the Host. This particular urn&#039;s lavish decorations suggest that it housed a sinner who had achieved a fairly high position in life.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Gold Tooth = 40§40§2§valuable§§gold§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§crypt§§§§Contains more gold than some of the newly minted coins.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Gold Bits = 100§100§3§valuable§§gold§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§common§§§§A fragment of gold trim ruthlessly scraped from a piece of ornamented armor.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Gold Nugget = 80§80§2§valuable§§gold§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§common§§§§A chunk of gold bearing ore from one of the Aldorian mines.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Small Casket = 150§150§3§valuable§§gold§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§This casket used to hold some noble lady&#039;s earrings and pendants. Now it&#039;s just a fancy curio, forgotten by time.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Gold Earrings = 150§150§3§valuable§§gold§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§crypt§§§§Their owner is long dead. Everything is fleeting... except gold.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Gold Brooch = 200§200§4§valuable§§gold§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§crypt§§§§Some Aldorian nobles are so desperate to put their wealth on display that it&#039;s hard to see what they wear under all the jewelry and ornaments.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Liturgical Chalice = 400§200§4§valuable§§gold§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§catacombs§§§§The chalice is engraved with distinctly religious motifs, but the depictions of saints are so tiny that it&#039;s impossible to make out any actual details.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Liturgical Chalice = 400§200§4§valuable§beverage§gold§Medium§§60§3§§§§§-25§§§§§-0.01§3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The chalice is engraved with distinctly religious motifs, but the depictions of saints are so tiny that it&#039;s impossible to make out any actual details.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Gold Candelabrum = 500§250§4§valuable§§gold§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A remnant of long-gone grandeur, now left without purpose.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Ornate Disk = 800§200§4§valuable§§gold§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§crypt§§§§A wandering horseman is a common Hieronite symbol of the posthumous Path toward the Host.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Ornate Mirror = 400§200§4§valuable§§gold§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§catacombs§§§§Gazing at one&#039;s own reflection for hours at a time is a common Hieronite practice. A diligent enough monk can use it to push past the limits of their consciousness, thus drawing nearer to the Truth.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Ornate Agrafe = 200§200§4§valuable§§gold§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§crypt§§§§The eagle carved into this agraffe&#039;s gilded surface is regarded in Aldor as an embodiment of freedom and chivalry.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Gold Plate = 500§250§4§valuable§§gold§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§catacombs§§§§The opulence of richly decorated ritual items is a time-tested means of inspiring divine awe in parishioners.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Ornate Inkpot = 300§300§5§valuable§§gold§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§Formerly owned by some tax collector - who else would have the means for such extravagance?§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Gold Cup = 500§250§5§valuable§§gold§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§Cast from the finest gold - an echo of Aldor&#039;s age of splendor.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Gold Cup = 500§250§§valuable§beverage§gold§Light§§30§3§§§§§-25§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Cast from the finest gold - an echo of Aldor&#039;s age of splendor.§It&#039;s filled with water.&lt;br /&gt;
 &lt;br /&gt;
|Antique Agraffe = 300§300§5§valuable§§gold§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§crypt§§§§This jeweled clasp is older than you by at least a century.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Handful of Amber = 40§40§1§valuable§gem§gem§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§common§§§§It must have come from the shores of distant Skadia. Some of the pieces contain peculiar, long-extinct insects.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Agate = 60§60§1§valuable§gem§gem§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§uncommon§§§§Pliable and easy to work with, agate is an excellent material for ornaments and figurines.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Turquoise = 80§80§1§valuable§gem§gem§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§uncommon§§§§Much of the turquoise is mined in the mountains of Jibey, from where it reaches Aldor through the trade routes of the House of the Azure Thread.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Moonstone = 100§100§2§valuable§gem§gem§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§common§§§§It shimmers like a glint of moonlight.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Jade = 125§125§2§valuable§gem§gem§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§uncommon§§§§Everyone in the Jacinth Kingdoms knows that jade cures diseases and grants longevity - hence the reverence it commands there.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Amethyst = 150§150§3§valuable§gem§gem§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§common§§§§Prized for its rich color.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Topaz = 175§175§3§valuable§gem§gem§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§uncommon§§§§Topaz is a well-known good luck charm that is mostly used in inexpensive jewelry.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Aquamarine = 200§200§3§valuable§gem§gem§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§uncommon§§§§Many believe aquamarine to be a powerful magical ward and are willing to pay good money for it.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Morion = 250§250§4§valuable§gem§gem§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§uncommon§§§§The ominous appearance of morions makes them the favorite stone of warlocks and everyone who delves into the occult and other things otherworldly.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Sea Pearls = 300§300§4§valuable§gem§gem§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§rare§§§§Perfectly round and smooth. The chill of the southern seas is still preserved within them.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Ruby = 375§375§4§valuable§gem§gem§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§uncommon§§§§This gem is worth a fortune, valued by enchanters for its unique magical properties.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Emerald = 450§450§5§valuable§gem§gem§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§uncommon§§§§A rare gemstone worthy of kings - any jeweler would be glad to have it.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Sapphire = 525§525§5§valuable§gem§gem§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§rare§§§§Sapphires&#039; receptiveness to magic has long drawn the attention of sorcerers. There&#039;s a whole heap of scholarly works on the subject gathering dust in the Academy archives.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Diamond = 600§600§5§valuable§gem§gem§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§rare§§§§Aldwynn jewelers are the finest in all the realm. Diamonds cut by their hands adorn even the tiaras of the Great Jacinth&#039;s viziers.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Sacks of Grain = 280§70§§commodity§§cloth§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Coop§§§§§common§§§§Amidst war and famine, quality grain is considered a treasured commodity.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Barrel of Beer = 240§60§§commodity§§wood§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§There are barely any places left in Aldor where beer is brewed from quality ingredients and in accordance with pre-war standards.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Pails of Cider = 300§75§§commodity§§wood§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§Proper cider is made exclusively in the southern reaches of Aldor - this customary Sentian beverage is a cornerstone of any local festivity.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Crate of Wine = 360§90§§commodity§§wood§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§The first post-war harvest is hardly abundant, but the wine itself isn&#039;t all that bad.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Sacks of Salt = 400§100§§commodity§§cloth§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§What do a peasant homestead, a tavern, and an army supply wagon have in common? None of them can last long without a hefty stockpile of salt.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Shipment of Timber = 240§60§§commodity§§wood§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Despite the precariousness of the ongoing truce, castles, cities, and villages are still being rebuilt all over Aldor. Can&#039;t do it the right way without good timber.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Crates of Charcoal = 300§75§§commodity§§stone§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Be it day or night, the smithies of every Aldorian city are always hungry for charcoal: everyone is trying to make the most of this brief calm before the storm.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Empty Casing = 30§§§material§§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§No more smoke: the mixture inside has burned out completely.§&lt;br /&gt;
 &lt;br /&gt;
|Rope = 10§5§§material§§cloth§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Tent2, Tent3, Chest2, Chest3, Chest4, Horses3§§§§§common§§§§The most useful item in every household.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Charcoal Chunk = 15§15§§material§§stone§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Pot§§§§§common§§§§The heart of any working forge or smithy.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Bottle of Oil = 20§10§1§material§§glass§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§Wheels2, Wheels3§§§§§common§§§§It holds a flammable mixture used by wealthy townsfolk to fuel desk lamps.§Might interest some merchants.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When thrown, applies the target with {{c|-|&amp;quot;Doused in Oil&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Nails = 15§15§§material§§metal§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Workbench, Chest2, Chest3, Chest4, Wheels3, Horses2§§§§§common§§§§Can&#039;t do without nails these days.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Straw = 4§2§§material§§wood§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Dummy, Tent2, Tent3§3§§§§common§§§§Be careful when loading this onto a camel.§&lt;br /&gt;
 &lt;br /&gt;
|Hay = 4§2§§material§§wood§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§4§§§§common§§§§Do horses dream of fresh hay?§&lt;br /&gt;
 &lt;br /&gt;
|Rag = 3§§§material§§cloth§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A strip of cloth that can be used to bandage a bleeding wound.§Stops the {{c|-|Bleeding}} affecting a selected body part.&lt;br /&gt;
 &lt;br /&gt;
|Wire = 25§§§material§§metal§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Wire is mainly used to produce chainmail rings, but with a little creativity it can serve many other purposes.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Piece of Cloth = 6§§1§material§§cloth§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§It will do for a neat patch.§Restores {{c|Active|2}} Durability to any cloth armor.&lt;br /&gt;
 &lt;br /&gt;
|Cloth Scraps = 12§§2§material§§cloth§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§There&#039;s enough material to mend a large tear or two.§Restores {{c|Active|4}} Durability to any cloth armor.&lt;br /&gt;
 &lt;br /&gt;
|Tough Cloth = 18§§3§material§§cloth§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§All that remains of a once-functional gambeson.§Restores {{c|Active|6}} Durability to any cloth armor.&lt;br /&gt;
 &lt;br /&gt;
|Quilted Cloth = 24§§4§material§§cloth§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A few layers of durable fabric padded with tow.§Restores {{c|Active|8}} Durability to any cloth armor.&lt;br /&gt;
 &lt;br /&gt;
|Piece of Leather = 10§§1§material§§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A small scrap of crudely salvaged tanned leather.§Restores {{c|Active|3}} Durability to any leather armor.&lt;br /&gt;
 &lt;br /&gt;
|Leather Scales = 20§§2§material§§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Strips of thick, sturdy leather that can withstand a direct strike.§Restores {{c|Active|6}} Durability to any leather armor.&lt;br /&gt;
 &lt;br /&gt;
|Leather Plates = 30§§3§material§§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A set of leather plates usually sewn onto quilted armor.§Restores {{c|Active|9}} Durability to any leather armor.&lt;br /&gt;
 &lt;br /&gt;
|Reinforced Leather = 40§§4§material§§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Its inner layer is plated with steel.§Restores {{c|Active|12}} Durability to any leather armor.&lt;br /&gt;
 &lt;br /&gt;
|Piece of Steel = 30§§2§material§§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§For when you have nothing better at hand.§Restores {{c|Active|5}} Durability to any metal armor.&lt;br /&gt;
 &lt;br /&gt;
|Steel Fragments = 60§§3§material§§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A generous assortment of metal rings and plates scrounged from a mail shirt.§Restores {{c|Active|10}} Durability to any metal armor.&lt;br /&gt;
 &lt;br /&gt;
|Steel Rondels = 90§§4§material§§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A pair of metal disks that can be fitted over the gaps in armor.§Restores {{c|Active|15}} Durability to any metal armor.&lt;br /&gt;
 &lt;br /&gt;
|Steel Plates = 120§§5§material§§metal§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Suitable for replacing or covering up severely damaged metal parts.§Restores {{c|Active|20}} Durability to any metal armor.&lt;br /&gt;
 &lt;br /&gt;
|Waterskin = 15§§§beverage§§cloth§Light§§30§2§§§§§-25§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§No journey of any real length is possible without a waterskin.§&lt;br /&gt;
  &lt;br /&gt;
|Bottle = 4§§§beverage§§glass§Light§§30§2§§§§§-25§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§special§§§§Were it not for the ingenuity of the Bronze Isles&#039; craftsmen, glass bottles might have stayed a luxury forever.§It&#039;s filled with water.&lt;br /&gt;
 &lt;br /&gt;
|Bottle = 4§§§beverage§§glass§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§special§§§§Were it not for the ingenuity of the Bronze Isles&#039; craftsmen, glass bottles might have stayed a luxury forever.§Might interest some merchants.&lt;br /&gt;
  &lt;br /&gt;
|Mannshire Fortified = 50§§2§alcohol§§glass§Light§§90§2§§§§§-10§0.1§§§§0.01§§§-0.1§§§3§§§§§§§§§§§§§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§common§§§§The vineyards of Mannshire have barely started producing after being ravaged by war, so finding good wine is no easy task. This bottle is clearly old stock.§Causes light {{c|-|Drunkenness}}.&lt;br /&gt;
 &lt;br /&gt;
|Brynn Vermouth = 75§§2§alcohol§§glass§Light§§120§2§§§§§-10§0.1§§§§0.02§§§-0.15§§§5§§§§§§§§§§§§§9§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§uncommon§§§§A spicy, aromatic drink that brought fame to Brynn distilleries. It quenches thirst, lifts spirits, and goes down smoothly.§Causes light {{c|-|Drunkenness}}.&lt;br /&gt;
 &lt;br /&gt;
|Elven Ice Wine = 125§§4§alcohol§§glass§Light§§150§2§§§§§-15§0.05§§§§0.01§§§-0.1§§§8§§§§§§§§§§§§§7§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§elven rare§§§§This sparkling wine is produced in the Jacinth Kingdoms from frozen grapes according to a secret recipe. Local nobles are willing to sell their souls for just a single sip.§Causes light {{c|-|Drunkenness}}.&lt;br /&gt;
 &lt;br /&gt;
|Spirit = 30§§§alcohol§§glass§Light§§90§§§§§§50§§§§§0.5§§§-0.33§§§§§§§§-0.1§§§§§§§§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§10§§§§§§§§§1§§§§§§special§§§§A base for any potion, sought by alchemists and drunkards alike.§Causes severe {{c|-|Drunkenness}}.&lt;br /&gt;
 &lt;br /&gt;
|Brandy = 100§§3§alcohol§§glass§Light§§120§§§§§§-5§0.2§§§§0.04§§§-0.2§§§10§§§§§0.03§§§§§§§§10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§rare§§§§Expensive, but not without its benefits. Royal physicians have been using brandy for years to &amp;quot;treat&amp;quot; monarchs&#039; coughs and headaches - there haven&#039;t been many complaints so far.§Causes moderate {{c|-|Drunkenness}}.&lt;br /&gt;
 &lt;br /&gt;
|Dark Ale = 10§§§alcohol§§wood§Light§§30§4§§§§§-5§0.05§§§§§§§-0.1§§§2§§§§§§§§§§§§§2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A mug full of good old village ale. In Aldor it&#039;s consumed almost as much as water: it fortifies vigor, provides nourishment, and makes the hardships of working in the fields easier to tolerate.§Causes light {{c|-|Drunkenness}}.&lt;br /&gt;
 &lt;br /&gt;
|Mead = 20§§§alcohol§§glass§Light§§60§2§§§§§-5§0.05§§§§0.01§§§-0.1§§§3§§§§§§§§§§§§§4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§common§§§§Northerners can go for weeks without a single crumb of bread, but they start to wither after three days without mead.§Causes light {{c|-|Drunkenness}}.&lt;br /&gt;
 &lt;br /&gt;
|Elven Mud = 200§§4§beverage§§metal§Medium§§90§2§§§§§-2§-0.05§§§§§§§§§§4§§§§§§§§§§§§§§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§elven uncommon§§§§An export version of a popular elven drink. Tastes awful, but it does brace you up.§Causes {{c|Active|Vigor}}.&lt;br /&gt;
 &lt;br /&gt;
|Jug of Milk = 15§§§beverage§§pottery§Light§72§30§2§§-3§§5§-10§§§§§§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§§§§§§§§§§§§§§§common§§§§A jug full of sweet-smelling fresh milk.§&lt;br /&gt;
 &lt;br /&gt;
|Jug of Spoiled Milk = §§§beverage§§pottery§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§75§33§10§§§§§§§§special§§§§There are at least a dozen uses for sour milk in a frugal household.§&lt;br /&gt;
 &lt;br /&gt;
|Ranger Brew = §§§beverage§§pottery§Light§12§§§§-3§§§10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A strange-smelling mixture prepared by Alda according to her father&#039;s recipe, made from a mysterious blend of woodland herbs and roots.§Grants the following effect for {{c|Orange|2880}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|-0.01%}} Fatigue Change&amp;lt;br&amp;gt;{{c|Active|+25%}} Hunger Resistance&amp;lt;br&amp;gt;{{c|Active|+25%}} Pain Resistance&amp;lt;br&amp;gt;{{c|Active|-10%}} Abilities Energy Cost&amp;lt;br&amp;gt;{{c|Active|+10%}} Experience Gain&amp;lt;br&amp;gt;{{c|Active|+5%}} Bonus Vision&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Ranger Brew = §§§beverage§§pottery§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§100§10§5§§§§§§§§special§§§§A dark, cloudy sludge that could easily be mistaken for clotted blood.§&lt;br /&gt;
 &lt;br /&gt;
|Sausage = 90§§§food§meat§organic§Medium§§60§2§1§-14§§8§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§A portion of well-salted minced meat stuffed into a thoroughly cleaned animal intestine.§&lt;br /&gt;
 &lt;br /&gt;
|Smoked Ham = 75§§§food§meat§organic§Medium§§90§2§1§-10§§5§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§There are stories about a village where hams are cooked over steam. Some local customs never fail to perplex.§&lt;br /&gt;
 &lt;br /&gt;
|Salted Fatty Meat = 50§§§food§meat_large§organic§Medium§§120§2§1§-14§§9§7§§§§§§§§§§§§§§§§§§§§§§§§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon cooked§§§§The liberal application of salt drastically improves the longevity of any type of meat.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;{{c|Active|-12%}} Hunger&amp;lt;br&amp;gt;{{c|Active|-3%}} Fatigue&lt;br /&gt;
 &lt;br /&gt;
|Roasted Fatty Meat = 38§§§food§meat_large§organic§Medium§48§180§2§1§-18§§12§§§§§§§§§§§§§§§§§§§§§§§§§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon cooked§§§§A hefty steak, medium rare. A true warrior&#039;s lunch.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;{{c|Active|-12%}} Hunger&amp;lt;br&amp;gt;{{c|Active|-3%}} Fatigue&lt;br /&gt;
 &lt;br /&gt;
|Fatty Meat = 38§§§food§meat_large§organic§Medium§48§180§2§§-11§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§24§40§23§§§§§§§§uncommon raw§§§§A huge cut of fresh meat that all but asks to be thrown into a hot pan.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;{{c|Active|-12%}} Hunger&amp;lt;br&amp;gt;{{c|Active|-3%}} Fatigue&lt;br /&gt;
 &lt;br /&gt;
|Rotten Meat = §§§food§§organic§Medium§§§§§-3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§80§80§30§§§§§§§§special§§§§This fillet has clearly seen better days.§&lt;br /&gt;
 &lt;br /&gt;
|Salted Tough Meat = 44§§§food§meat_large§organic§Medium§§90§2§1§-12§§8§7§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon cooked§§§§The liberal application of salt drastically improves the longevity of any type of meat.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;{{c|Active|-10%}} Hunger&lt;br /&gt;
 &lt;br /&gt;
|Roasted Tough Meat = 32§§§food§meat_large§organic§Medium§48§120§2§1§-15§§10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon cooked§§§§For those with healthy teeth and strong jaws. An acquired taste as well.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;{{c|Active|-10%}} Hunger&lt;br /&gt;
 &lt;br /&gt;
|Tough Meat = 32§§§food§meat_large§organic§Medium§48§120§2§§-9§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§24§40§23§§§§§§§§uncommon raw§§§§With enough skill, it can be used to cook up something appetizing.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;{{c|Active|-10%}} Hunger&lt;br /&gt;
 &lt;br /&gt;
|Rotten Meat = §§§food§§organic§Medium§§§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§80§80§30§§§§§§§§special§§§§A single whiff, and the stench will burn itself into your memory.§&lt;br /&gt;
 &lt;br /&gt;
|Salted Tender Meat = 34§§§food§meat§organic§Light§§60§3§1§-8§§4§5§§§§§§§§§§§§0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§The liberal application of salt drastically improves the longevity of any type of meat.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;{{c|Active|+1%}} Diet Morale&lt;br /&gt;
 &lt;br /&gt;
|Roasted Tender Meat = 22§§§food§meat§organic§Light§48§90§3§1§-10§§5§§§§§§§§§§§§§0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§Good enough to be served to the King himself - if only he hadn&#039;t gone and died.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;{{c|Active|+1%}} Diet Morale&lt;br /&gt;
 &lt;br /&gt;
|Tender Meat = 22§§§food§meat§organic§Light§48§90§3§§-6§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§20§33§15§§§§§§§§common raw§§§§Tender, soft, juicy - a mouth-watering chunk.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;{{c|Active|+1%}} Diet Morale&lt;br /&gt;
 &lt;br /&gt;
|Rotten Meat = §§§food§§organic§Light§§§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§66§66§20§§§§§§§§special§§§§Not so tender now.§&lt;br /&gt;
 &lt;br /&gt;
|Salted Sinewy Meat = 24§§§food§meat§organic§Light§§45§3§1§-6§§3§5§§§§§§§§§§§§-0.04§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§The liberal application of salt drastically improves the longevity of any type of meat.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;{{c|-|-1%}} Diet Morale&lt;br /&gt;
 &lt;br /&gt;
|Roasted Sinewy Meat = 12§§§food§meat§organic§Light§48§60§3§1§-7§§4§§§§§§§§§§§§§-0.04§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§Hunger is the best spice - eating this is better than starving.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;{{c|-|-1%}} Diet Morale&lt;br /&gt;
 &lt;br /&gt;
|Raw Sinewy Meat = 12§§§food§meat§organic§Light§48§60§3§§-4§§§§§§§§§§§§§§§-0.04§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§27§45§15§§§§§§§§common raw§§§§In times of famine, many resort to eating rats, foxes, badgers, and other critters... Looks like history has come full circle.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;{{c|-|-1%}} Diet Morale&lt;br /&gt;
 &lt;br /&gt;
|Rotten Meat = §§§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§90§90§20§§§§§§§§special§§§§As if it couldn&#039;t get any more revolting...§&lt;br /&gt;
 &lt;br /&gt;
|Salted Meat Morsels = 18§§§food§§organic§Light§§30§3§1§-4§§2§4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§The liberal application of salt drastically improves the longevity of any type of meat.§{{c|-|Too small}} to be used as meat when cooking dishes.&lt;br /&gt;
 &lt;br /&gt;
|Roasted Meat Morsels = 10§§§food§§organic§Light§48§45§3§1§-5§§3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§Makes for a disappointing meal - there&#039;s barely enough meat for one bite.§{{c|-|Too small}} to be used as meat when cooking dishes.&lt;br /&gt;
 &lt;br /&gt;
|Meat Morsels = 10§§§food§§organic§Light§48§45§3§§-3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§15§25§8§§§§§§§§common raw§§§§There&#039;s hardly anything to cook.§{{c|-|Too small}} to be used as meat when cooking dishes.&lt;br /&gt;
 &lt;br /&gt;
|Rotten Meat Morsels = §§§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§50§10§§§§§§§§special§§§§These bits may be tiny, but the stench travels for miles.§&lt;br /&gt;
 &lt;br /&gt;
|Salted Drumstick = 29§§§food§meat§organic§Light§§90§3§1§-6§§3§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§The liberal application of salt drastically improves the longevity of any type of meat.§&lt;br /&gt;
 &lt;br /&gt;
|Chicken = 17§§§food§meat§organic§Light§48§120§3§1§-8§§4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§Chickens aren&#039;t picky. All they want from life is a warm coop and a handful of grain.§&lt;br /&gt;
 &lt;br /&gt;
|Raw Drumstick = 17§§§food§meat§organic§Light§48§§3§§-5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§20§40§8§§§§§§§§common raw§§§§It won&#039;t be running away anymore.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Drumstick = §§§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§66§80§10§§§§§§§§special§§§§It has seen the days of King Etbert.§&lt;br /&gt;
 &lt;br /&gt;
|Salted Bear Fat = 47§§§food§§organic§Medium§§90§2§1§-10§§6§6§§§0.04§§§§§§§§§§§§§§§§§§1§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Once salted, it retains some of its benefits for a very long time, making it a frequent addition to the rations of soldiers patrolling the Northern Borderlands.§&lt;br /&gt;
 &lt;br /&gt;
|Bear Fat = 35§§§food§alchemy§organic§Medium§72§120§2§1§-12§§8§§§§0.04§§§§§§§§§§§§§§§§§§3§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§5§10§§§§§§§§rare§§§§A rare remedy that brings back youthful vigor and replenishes stamina.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Bear Fat = §§§food§§organic§Medium§§§§§-5§§§§§§§§§§§§§§-10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§100§75§20§§§§§§§§special§§§§Foul and utterly terrible.§&lt;br /&gt;
 &lt;br /&gt;
|Rockeater Flesh = 8§§§food§alchemy§organic§Light§48§60§3§§-8§§§§§§§§0.2§§§§§§§§§§§-0.06§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§100§75§20§§§§§§§§special§§§§Slimy to the touch, the smell isn&#039;t any better.§&lt;br /&gt;
 &lt;br /&gt;
|Roasted Rockeater Flesh = 8§§§food§alchemy§organic§Light§48§30§§1§-10§§§§§§§§0.1§§§§§§§§§§§-0.03§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§5§5§5§§§§§§§§special§§§§Thanks to thorough roasting, it&#039;s relatively edible. Tastes like stale oysters.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Rockeater Flesh = §§§food§§organic§Light§§60§§§-1§§§§§§§§0.3§§§§§§§§§§§-0.06§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§100§100§30§§§§§§§§special§§§§Drips with vile juices.§&lt;br /&gt;
 &lt;br /&gt;
|Salted Crab Meat = 22§§§food§fish§organic§Light§§45§3§1§-3§§§3§§§0.02§§§§§§§§§0.02§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare cooked§§§§The liberal application of salt drastically improves the longevity of any type of meat.§&lt;br /&gt;
 &lt;br /&gt;
|Roasted Crab Meat = 10§§§food§fish§organic§Light§48§60§3§1§-4§§§§§§0.02§§§§§§§§§0.02§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare cooked§§§§Whenever Aldorian kings stayed in Brynn, crabs were better off not showing themselves on the shore.§&lt;br /&gt;
 &lt;br /&gt;
|Crab Meat = 10§§§food§fish§organic§Light§48§60§3§§-2§§§§§§0.02§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§15§40§8§§§§§§§§rare raw§§§§It&#039;s usually gone from the stalls within the first hours of the morning, bought up by the servants of the wealthy.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Crab Meat = §§§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§80§10§§§§§§§§special§§§§Judging by its look and smell, it&#039;s hopelessly rotten.§&lt;br /&gt;
 &lt;br /&gt;
|Cooked Mussel = 7§§§food§§organic§Light§48§60§3§1§§-0.02§§§§§0.02§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon cooked§§§§For a poor Brynnian, catching and boiling some mussels is the simplest way to avoid going to bed on an empty stomach.§&lt;br /&gt;
 &lt;br /&gt;
|Mussel = 7§§§food§§organic§Light§48§60§3§§§-0.01§§§§§0.03§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§5§10§§§§§§§§uncommon raw§§§§The shell is shut tight: the mollusk inside is still alive.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Mussel = §§§food§§organic§Light§§§§§0§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§66§10§§§§§§§§special§§§§Has a distinct stench of rot to it.§&lt;br /&gt;
 &lt;br /&gt;
|Salted Red Fish = 28§§§food§fish§organic§Light§§90§3§1§-6§§4§3§§§0.02§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§The liberal application of salt drastically improves the longevity of any type of meat.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;{{c|Active|-2%}} Hunger&amp;lt;br&amp;gt;{{c|Active|+1%}} Immunity&lt;br /&gt;
 &lt;br /&gt;
|Roasted Red Fish = 16§§§food§fish§organic§Light§48§120§3§1§-8§§6§§§§0.02§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§Goes well with almost anything.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;{{c|Active|-2%}} Hunger&amp;lt;br&amp;gt;{{c|Active|+1%}} Immunity&lt;br /&gt;
 &lt;br /&gt;
|Red Fish = 16§§§food§fish§organic§Light§48§120§3§§-5§§§§§§0.02§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§20§40§11§§§§§§§§common raw§§§§A fine delicacy and a challenge to catch.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;{{c|Active|-2%}} Hunger&amp;lt;br&amp;gt;{{c|Active|+1%}} Immunity&lt;br /&gt;
 &lt;br /&gt;
|Rotten Red Fish = §§§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§66§80§15§§§§§§§§special§§§§Has a distinct stench of rot to it.§&lt;br /&gt;
 &lt;br /&gt;
|Salted Red Fish = 28§§§food§fish§organic§Light§§90§3§1§-6§§4§3§§§0.02§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§The liberal application of salt drastically improves the longevity of any type of meat.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;{{c|Active|-2%}} Hunger&amp;lt;br&amp;gt;{{c|Active|+1%}} Immunity&lt;br /&gt;
 &lt;br /&gt;
|Roasted Red Fish = 16§§§food§fish§organic§Light§48§120§3§1§-8§§6§§§§0.02§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§Goes well with almost anything.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;{{c|Active|-2%}} Hunger&amp;lt;br&amp;gt;{{c|Active|+1%}} Immunity&lt;br /&gt;
 &lt;br /&gt;
|Red Fish = 16§§§food§fish§organic§Light§48§120§3§§-5§§§§§§0.02§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§20§38§11§§§§§§§§common raw§§§§A fine delicacy and a challenge to catch.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;{{c|Active|-2%}} Hunger&amp;lt;br&amp;gt;{{c|Active|+1%}} Immunity&lt;br /&gt;
 &lt;br /&gt;
|Rotten Red Fish = §§§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§66§75§15§§§§§§§§special§§§§Has a distinct stench of rot to it.§&lt;br /&gt;
 &lt;br /&gt;
|Salted White Fish = 15§§§food§fish§organic§Light§§60§3§1§-5§§3§3§§§0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§The liberal application of salt drastically improves the longevity of any type of meat.§&lt;br /&gt;
 &lt;br /&gt;
|Roasted White Fish = 12§§§food§fish§organic§Light§48§90§3§1§-6§§4§§§§0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§The bones can be a hassle, but it&#039;s still a solid dinner choice.§&lt;br /&gt;
 &lt;br /&gt;
|White Fish = 12§§§food§fish§organic§Light§48§90§3§§-4§§§§§§0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§20§38§11§§§§§§§§common raw§§§§A fresh, moist chunk of fish.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten White Fish = §§§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§66§75§15§§§§§§§§special§§§§Has a distinct stench of rot to it.§&lt;br /&gt;
 &lt;br /&gt;
|Salted Fish Morsels = 16§§§food§§organic§Light§§45§3§1§-3§§2§2§§§0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§The liberal application of salt drastically improves the longevity of any type of meat.§{{c|-|Too small}} to be used as meat when cooking dishes.&lt;br /&gt;
 &lt;br /&gt;
|Roasted Fish Morsels = 8§§§food§§organic§Light§48§60§3§1§-4§§3§§§§0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§A tasty but minuscule snack.§{{c|-|Too small}} to be used as meat when cooking dishes.&lt;br /&gt;
 &lt;br /&gt;
|Fish Morsels = 8§§§food§§organic§Light§48§60§3§§-2§§§§§§0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§15§25§8§§§§§§§§common raw§§§§Some fish simply aren&#039;t worth the effort.§{{c|-|Too small}} to be used as fish when cooking dishes.&lt;br /&gt;
 &lt;br /&gt;
|Rotten Fish Morsels = §§§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§50§10§§§§§§§§special§§§§Has a distinct stench of rot to it.§&lt;br /&gt;
 &lt;br /&gt;
|Carrot = 8§§§food§vegetable§organic§Light§360§30§3§§-3§§§§§§0.03§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§4§§§§common raw§§§§An excellent garnish... once you wash the dirt off.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Carrot = §§§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§33§10§5§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Baked Potato = 5§§§food§vegetable§organic§Light§72§30§3§§-4§§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§Makes for a great campfire dinner.§&lt;br /&gt;
 &lt;br /&gt;
|Potato = 5§§§food§vegetable§organic§Light§480§§3§§-3§§§§§§§§§§§§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common raw§§§§You can eat it raw. But why would you?§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Potato = §§§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§33§10§5§§§§§§§§special§§§§No longer good for anything but fertilizer.§&lt;br /&gt;
 &lt;br /&gt;
|Leek = 6§§§food§vegetable§organic§Very Light§120§45§3§§-2§§§§§§0.02§§-0.02§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Spices§§§§§common raw§§§§Fresh, green, and crisp. It&#039;ll go perfectly with most dishes.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Leek = §§§food§§organic§Very Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§10§5§§§§§§§§special§§§§Looks somewhat... wilted.§&lt;br /&gt;
 &lt;br /&gt;
|Onion = 4§§§food§vegetable§organic§Very Light§480§45§3§§-2§§§§§§0.03§§-0.02§§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Spices§§§§§common raw§§§§Has layers and is more than it appears.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Onion = §§§food§§organic§Very Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§10§5§§§§§§§§special§§§§Turned brown under the sun and started sprouting little white hairs.§&lt;br /&gt;
 &lt;br /&gt;
|Garlic = 4§§§food§vegetable§organic§Very Light§480§45§3§§-1§§§§§§0.04§§-0.01§§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§§Spices§§§§§common raw§§§§Some say its smell drives away evil spirits. In reality, it drives away pretty much everyone.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Garlic = §§§food§§organic§Very Light§§§§§0§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§10§5§§§§§§§§special§§§§Want some advice? Don&#039;t eat this.§&lt;br /&gt;
 &lt;br /&gt;
|White Radish = 5§§§food§vegetable§organic§Very Light§360§30§3§§-2§-0.1§§§§§0.03§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common raw§§§§While it was brought from the Jacinth Kingdoms fairly recently, it has already managed to take root.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten White Radish = §§§food§§organic§Very Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§33§10§5§§§§§§§§special§§§§Not so white anymore.§&lt;br /&gt;
 &lt;br /&gt;
|Beet = 8§§§food§vegetable§organic§Light§240§30§3§§-3§§§§§§0.03§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§4§§§§common raw§§§§Filling and mellow in flavor, beets are a staple of peasant cooking.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Beet = §§§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§33§10§5§§§§§§§§special§§§§Put it back where you found it.§&lt;br /&gt;
 &lt;br /&gt;
|Tomato = 6§§§food§vegetable§organic§Light§96§30§3§§-2§§§-2§§§0.03§§§§§§§§§§§§§§§§§§0.5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon raw§§§§Some madmen claim it to be a berry.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Tomato = §§§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§33§10§5§§§§§§§§special§§§§A traditional dinner of a talentless minstrel.§&lt;br /&gt;
 &lt;br /&gt;
|Cabbage = 18§§§food§vegetable§organic§Medium§192§30§3§§-3§§§§§§0.03§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common raw§§§§Cabbage makes up nearly half the diet of an average peasant: it&#039;s eaten raw, boiled, stewed, pickled...§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Cabbage = §§§food§§organic§Medium§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§33§10§5§§§§§§§§special§§§§Before it rotted away, it could feed an entire family.§&lt;br /&gt;
 &lt;br /&gt;
|Lentils = 5§§§food§vegetable§organic§Very Light§§§3§§-3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§3§§§§common raw§§§§Lentils are nourishing and simple to prepare - during years of poor harvest, they save entire villages from starvation.§&lt;br /&gt;
 &lt;br /&gt;
|Seaweed = 5§§§food§vegetable§organic§Very Light§24§§3§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§3§§§§special§§§§Seaweed has been dried and eaten in Aldor since time immemorial, albeit by now its use in dishes has largely gone out of favor.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Seaweed = §§§food§vegetable§organic§Very Light§§§3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§40§10§5§§§§§§§§special§§§§Smells rather fishy.§&lt;br /&gt;
 &lt;br /&gt;
|Apple = 9§§§food§fruit§organic§Light§240§30§3§§-3§§§-4§§§0.05§§§§§§§§§§§§§§§§§§§3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§4§§§§common§§§§An apple a day keeps the physician away.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Apple = §§§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§33§10§5§§§§§§§§special§§§§It&#039;s crawling with worms.§&lt;br /&gt;
 &lt;br /&gt;
|Pear = 9§§§food§fruit§organic§Light§240§30§3§§-3§§§-4§§§0.05§§§§§§§§§§§§§§§§§§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§4§§§§common§§§§Fresh and plump.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Pear = §§§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§33§10§5§§§§§§§§special§§§§Doesn&#039;t look very appetizing...§&lt;br /&gt;
 &lt;br /&gt;
|Fig = 25§§§food§fruit§organic§Very Light§360§30§3§§-2§§§§§§0.15§§§§§§§§§0.2§§§§§§§§§3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§4§§§§elven common§§§§A fruit frequently peddled by eastern merchants, tempting buyers with promises of elven longevity.§&lt;br /&gt;
 &lt;br /&gt;
|Dried Fig = 25§§§food§fruit§organic§Very Light§§30§3§§-2§-0.02§§§§§0.1§§§§§§§§§0.3§§§§§§§§§2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§4§§§§elven common§§§§Dried figs lose some of their health benefits but become noticeably sweeter, more filling, and much less prone to spoilage.§&lt;br /&gt;
 &lt;br /&gt;
|Grape = 9§§§food§berry§organic§Light§96§30§3§§-3§§§-6§§§0.05§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§4§§§§uncommon§§§§Sweet and slightly tart.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Grape = §§§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§33§10§5§§§§§§§§special§§§§A clump of fermented berries.§&lt;br /&gt;
 &lt;br /&gt;
|Peach = 18§§§food§fruit§organic§Light§120§30§3§§-3§§§-6§§§0.1§§§§§§§§§0.3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§The peach came to Aldor from the East in ancient times: back then, it was known as a &amp;quot;royal fruit&amp;quot;.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Peach = §§§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§33§10§5§§§§§§§§special§§§§A blob of moldy, rotting fruit.§&lt;br /&gt;
 &lt;br /&gt;
|Ginger Root = 30§§§food§herb§organic§Light§§30§3§§§§§5§§2§§§-0.2§§§§§§§§§§§§§§§§§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Spices§§§§§elven rare§§§§An elven plant with a tart taste and fragrant aroma. Reputedly, it helps with hangovers and other similar ailments.§Helps you get {{c|Active|sober}} faster.&lt;br /&gt;
 &lt;br /&gt;
|Elven Citrus = 45§§§food§fruit§organic§Light§240§30§3§§-1§§§10§§§0.2§§-0.1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§elven rare§§§§Hideously sour but very healthy. The nobles cringe but keep eating them.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Elven Citrus = §§§food§§organic§Light§§§§§0§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§75§10§5§§§§§§§§special§§§§Now it&#039;s not only hideously sour but also has a rotten aftertaste.§&lt;br /&gt;
 &lt;br /&gt;
|Dragon Fruit = 60§§§food§fruit§organic§Light§96§30§3§§-5§§§-8§§§0.25§§§§§-0.1§§§§§§§§§§§§§§§§§§§§-0.1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§6§§§§elven rare§§§§It&#039;s hard to believe this weird fruit could come from our world. The taste is nothing short of amazing.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Dragon Fruit = §§§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§10§5§§§§§§§§special§§§§Perhaps you can still sell this peculiar fruit even in its current state. Don&#039;t expect many takers, though.§&lt;br /&gt;
 &lt;br /&gt;
|Bilberry = 2§§§food§berry§organic§Very Light§72§30§3§§§-0.01§§§-0.03§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§3§§§§common raw§§§§Local herbalists regard bilberries as a trusted remedy for stomachaches.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Bilberry = §§§food§§organic§Very Light§§30§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§It falls apart into foul-smelling mush at the slightest touch. Disgusting.§&lt;br /&gt;
 &lt;br /&gt;
|Raspberry = 2§§§food§berry§organic§Very Light§72§30§3§§§-0.01§§§-0.03§§§§§§§§§§§0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§3§§§§common raw§§§§So juicy it almost begs to be devoured by the handful.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Raspberry = §§§food§§organic§Very Light§§30§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§It falls apart into foul-smelling mush at the slightest touch. Disgusting.§&lt;br /&gt;
 &lt;br /&gt;
|Blueberry = 2§§§food§berry§organic§Very Light§72§30§3§§§-0.01§§§-0.03§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§3§§§§common raw§§§§Sweet, with a touch of pleasant sourness. Simply delicious.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Blueberry = §§§food§§organic§Very Light§§30§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§It falls apart into foul-smelling mush at the slightest touch. Disgusting.§&lt;br /&gt;
 &lt;br /&gt;
|Lingonberry = 2§§§food§berry§organic§Very Light§72§30§3§§§-0.01§§§-0.03§§§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§3§§§§common raw§§§§Juicy and sugary. Goes into herbal brews, remedies, and jams.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Lingonberry = §§§food§§organic§Very Light§§30§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§It falls apart into foul-smelling mush at the slightest touch. Disgusting.§&lt;br /&gt;
 &lt;br /&gt;
|Gooseberry = 2§§§food§berry§organic§Very Light§72§30§3§§§-0.01§§§-0.03§§§§§§§§§§§§§§§§§§§§§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§3§§§§common raw§§§§It&#039;s tart enough to sour one&#039;s mood.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Gooseberry = §§§food§§organic§Very Light§§30§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§It falls apart into foul-smelling mush at the slightest touch. Disgusting.§&lt;br /&gt;
 &lt;br /&gt;
|Barberry = 2§§§food§berry§organic§Very Light§72§30§3§§§-0.01§§§-0.03§§§§§§§§§§§§§§§§§§§§§§§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§3§§§§common raw§§§§Few eat barberries for their taste - they&#039;re mostly consumed to treat a variety of ailments.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Barberry = §§§food§§organic§Very Light§§30§§§§-0.01§§§-0.03§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§It falls apart into foul-smelling mush at the slightest touch. Disgusting.§&lt;br /&gt;
 &lt;br /&gt;
|Pine Cone = §§§junk§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Has no apparent use - save for launching it at someone&#039;s forehead.§&lt;br /&gt;
 &lt;br /&gt;
|Acorn = 1§§§food§herb§organic§Light§§30§§§§-0.01§§§§§§§0.01§§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§During more peaceful times, acorns would be fed to pigs. These days, destitute villagers prefer to hog them all for themselves.§&lt;br /&gt;
 &lt;br /&gt;
|Roasted Acorn = 1§§§food§herb§organic§Very Light§§45§3§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§It&#039;s hardly the most filling snack in existence, but... why not?§&lt;br /&gt;
 &lt;br /&gt;
|Death Cap = 2§§§ingredient§mushroom§organic§Very Light§72§45§3§§§-0.01§§§§§§§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§100§100§100§§§§§§§§special§§§§It has claimed the lives of many careless foragers.§&lt;br /&gt;
 &lt;br /&gt;
|Roasted Death Cap = 2§§§food§mushroom§organic§Very Light§72§30§3§§§-0.02§§§§§§§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§100§100§100§§§§§§§§special§§§§If you are certain you want to eat it - go ahead.§{{c|-|It&#039;s not worth it, really.}}&lt;br /&gt;
 &lt;br /&gt;
|Rotten Death Cap = §§§food§§organic§Very Light§§30§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§100§100§100§§§§§§§§special§§§§Just a handful of useless, rotting mush.§&lt;br /&gt;
 &lt;br /&gt;
|Pinecap = 2§§§food§mushroom§organic§Very Light§72§45§3§§§-0.01§§§§§§§-0.03§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common raw§§§§Pinecaps are distant relatives of penny buns. Herbalists insist that when consumed raw, they can absorb poisons and make you feel more energetic.§&lt;br /&gt;
 &lt;br /&gt;
|Roasted Pinecap = 2§§§food§mushroom§organic§Very Light§72§30§3§§§-0.02§§§§§§§-0.03§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§Not the most substantial snack but an undeniably tasty one.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Pinecap = §§§food§§organic§Very Light§§30§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Just a handful of useless, rotting mush.§&lt;br /&gt;
 &lt;br /&gt;
|Fly Agaric = 2§§§ingredient§mushroom§organic§Very Light§72§60§3§§§-0.01§§§§§§§0.5§§§-0.25§10§§§§§§-4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§20§30§§§§§§§§special§§§§Not as deceptive as a death cap, it&#039;s easily recognizable by its bright colors.§&lt;br /&gt;
 &lt;br /&gt;
|Roasted Fly Agaric = 2§§§food§mushroom§organic§Very Light§72§30§3§§§-0.02§§§§§§§0.1§§§-0.1§5§§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Thoroughly boiling and roasting fly agarics makes them almost safe to consume.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Fly Agaric = §§§food§§organic§Very Light§§30§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Just a handful of useless, rotting mush.§&lt;br /&gt;
 &lt;br /&gt;
|Penny Bun = 2§§§food§mushroom§organic§Very Light§72§45§3§§§-0.02§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common raw§§§§Penny buns are good for the body - the taste is beyond dispute as well.§&lt;br /&gt;
 &lt;br /&gt;
|Roasted Penny Bun = 2§§§food§mushroom§organic§Very Light§72§30§3§§§-0.03§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§Its rich mushroom aroma can be enjoyed indefinitely.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Penny Bun = §§§food§§organic§Very Light§§30§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Just a handful of useless, rotting mush.§&lt;br /&gt;
 &lt;br /&gt;
|Chanterelle = 2§§§food§mushroom§organic§Very Light§72§45§3§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common raw§§§§Only has the faintest smell - something between fruity and earthy.§&lt;br /&gt;
 &lt;br /&gt;
|Roasted Chanterelle = 2§§§food§mushroom§organic§Very Light§72§30§3§§§-0.02§§§§§§§§§§§§§§0.02§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§Properly roasting chanterelles gives them a golden color and an irresistible taste.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Chanterelle = §§§food§§organic§Very Light§§30§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Just a handful of useless, rotting mush.§&lt;br /&gt;
 &lt;br /&gt;
|Morel = 2§§§food§mushroom§organic§Very Light§72§45§3§§§-0.01§§§§§0.02§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common raw§§§§A peculiarly shaped mushroom with a distinctive sponge-like cap.§&lt;br /&gt;
 &lt;br /&gt;
|Roasted Morel = 2§§§food§mushroom§organic§Very Light§72§30§3§§§-0.02§§§§§0.02§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common cooked§§§§Suspicious appearance aside, fried morels aren&#039;t just edible - they&#039;re genuinely good.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Morel = §§§food§§organic§Very Light§§30§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Just a handful of useless, rotting mush.§&lt;br /&gt;
 &lt;br /&gt;
|Handful of Flour = 8§§§food§§organic§Very Light§§§§§-2§§§8§§§§§§§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A handful of fine, meticulously sifted wheat flour.§&lt;br /&gt;
 &lt;br /&gt;
|Honeycomb = 18§§§food§§organic§Very Light§1440§60§3§§-5§§§§§§0.05§§-0.05§§§§§§§§§1§1§§§§§§§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§It&#039;s both a delicious treat and a remedy.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Honeycomb = §§§food§§organic§Very Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§75§33§5§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Boiled Chicken Egg = 7§§§food§§organic§Very Light§48§60§3§§-4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Not all that great without a garnish.§&lt;br /&gt;
 &lt;br /&gt;
|Chicken Egg = 7§§§food§§organic§Very Light§168§30§3§§-4§§§§§§0.01§§§§§§§§§§§§§§§§§§§1§§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§5§10§§§§§§§§common§§§§According to a now long-forgotten royal edict, eggs are to be broken exclusively at the smaller end.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Chicken Egg = §§§food§§organic§Very Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§66§80§20§§§§§§§§special§§§§Nothing will hatch from this egg, that&#039;s for sure.§&lt;br /&gt;
 &lt;br /&gt;
|Boiled Egg = 5§§§food§§organic§Very Light§48§60§3§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Not all that great without a garnish.§&lt;br /&gt;
 &lt;br /&gt;
|Egg = 5§§§food§§organic§Very Light§168§30§3§§-2§§§§§§0.02§§§§§§§§§§§§§§§§§§§1§§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§5§10§§§§§§§§special§§§§One reason why village tykes enjoy climbing trees.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Egg = §§§food§§organic§Very Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§75§20§§§§§§§§special§§§§Nothing will hatch from this egg, that&#039;s for sure.§&lt;br /&gt;
 &lt;br /&gt;
|Cooked Harpy Egg = 30§15§3§food§§organic§Light§48§180§3§§-9§§§§§§§§§§§§§§-5§§§§§§§§2§§§§§2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§Even such a &amp;quot;delicacy&amp;quot; has its connoisseurs. Their taste aside, harpy eggs are indeed remarkably nutritious.§&lt;br /&gt;
 &lt;br /&gt;
|Harpy Egg = 90§45§3§food§ingredient§organic§Light§168§180§3§§-6§§§§§§§§§§§§§§-10§§§§§§§§5§§§§§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§§§§§§§§§§rare§§§§A well-brewed infusion made with harpy egg yolks can get even a dying man back on his feet - the stench alone speaks strongly in favor of this claim.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Harpy Egg = §§§food§§organic§Light§§§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§100§100§20§§§§§§§§special§§§§It smells pretty much the same as a fresh one.§&lt;br /&gt;
 &lt;br /&gt;
|Cheese = 21§§§food§dairy§organic§Light§72§90§3§1§-10§§5§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A welcome addition to any meal.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Cheese = §§§food§§organic§Light§§§§§-3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§50§12§§§§§§§§special§§§§It&#039;s not the kind of mold that makes cheese more refined.§&lt;br /&gt;
 &lt;br /&gt;
|Goat Cheese = 19§§§food§dairy§organic§Light§72§60§3§1§-8§§5§§§§0.02§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§The smell may be questionable, but the taste is perfectly fine.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Goat Cheese = §§§food§§organic§Light§§§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§50§12§§§§§§§§special§§§§There&#039;s no ignoring its musty odor.§&lt;br /&gt;
 &lt;br /&gt;
|Flatbread = 11§§§food§pastry§organic§Light§120§60§3§1§-5§§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A flatbread made of wheat flour is a common lunch of poor city folks.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Flatbread = §§§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§33§33§5§§§§§§§§special§§§§This certainly won&#039;t sate your hunger.§&lt;br /&gt;
 &lt;br /&gt;
|Pretzel = 13§§§food§pastry§organic§Light§120§60§3§1§-6§§§2§§§§§§§§§§§§0.01§§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A relatively filling, moderately salted pretzel.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Pretzel = §§§food§§organic§Light§§§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§33§33§5§§§§§§§§special§§§§Stale and covered in mold.§&lt;br /&gt;
 &lt;br /&gt;
|Simit = 18§§§food§pastry§organic§Light§120§90§3§1§-6§§§2§§§§§§§§§§§§0.02§§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§A traditional Hazzun pastry, served at every elven tea table.§&lt;br /&gt;
 &lt;br /&gt;
|Moldy Simit = §§§food§§organic§Light§§§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§33§33§5§§§§§§§§special§§§§It&#039;s covered with a thick layer of mold.§&lt;br /&gt;
 &lt;br /&gt;
|Long Bread = 30§§§food§pastry§organic§Light§120§90§3§1§-6§§3§3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§An invention of Brynn bakers and one they take great pride in. Naturally, records for baking the longest loaf in the city are broken with enviable regularity.§&lt;br /&gt;
 &lt;br /&gt;
|Moldy Long Bread = §§§food§§organic§Light§§§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§33§33§5§§§§§§§§special§§§§It&#039;s covered with a thick layer of mold.§&lt;br /&gt;
 &lt;br /&gt;
|Kipfel = 16§§§food§pastry§organic§Light§120§60§3§1§-5§§§§§§§§§§§§§§§0.01§§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§The debate about whether Aldorian kipfels are actual bagels or mere bagel-likes hasn&#039;t stopped since their first appearance on the market.§&lt;br /&gt;
 &lt;br /&gt;
|Moldy Kipfel = §§§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§33§33§5§§§§§§§§special§§§§It&#039;s covered with a thick layer of mold.§&lt;br /&gt;
 &lt;br /&gt;
|Bread = 21§§§food§pastry§organic§Light§120§60§3§1§-15§§3§3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A hefty loaf of rustic bread. Somewhat chewy.§&lt;br /&gt;
 &lt;br /&gt;
|Moldy Bread = §§§food§§organic§Light§§§§§-4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§33§33§5§§§§§§§§special§§§§It&#039;s covered with a thick layer of mold.§&lt;br /&gt;
 &lt;br /&gt;
|Bilberry Pie = 99§§§food§pastry§organic§Light§72§120§3§1§-12§§§2§§§§§§§§§§§§0.02§§2§§§§§§§§§§§§§§§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§Not a single major celebration in Aldor is complete without a bilberry pie. Any reputable hostess has a personal take on this scrumptious dish.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Bilberry Pie = §§§food§§organic§Light§§§§§-3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§33§33§5§§§§§§§§special§§§§Regrettably, the festivities had come to an end before anyone had a chance to eat it.§&lt;br /&gt;
 &lt;br /&gt;
|Custard Muffin = 20§§§food§pastry§organic§Very Light§48§90§3§1§-6§§§§§§§§§§§§§§§0.03§§2§§0.01§§§§§§§§§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§The cream filling was invented by a Nistrian court cook, back when the Great Despot had grown so bored with the palace menu that the kitchen staff had every reason to fear for their necks.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Custard Muffin = §§§food§§organic§Very Light§§§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§75§66§10§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Peasant Stew = 13§§§food§dish§organic§Light§72§120§1§1§-10§§§-8§§§§§§§§§§§§§§§§§§§§§§5§§§§§§§§§§§§§§§2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Cooked with whatever was at hand. Helps fill the belly a bit.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Peasant Stew = §§§food§§organic§Light§§§§§-3§§§-4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Just pour it out already!§&lt;br /&gt;
 &lt;br /&gt;
|Lentil Soup = 20§§§food§dish§organic§Light§72§180§1§1§-14§§§-8§§§§§§§§§§§§§§1§2§§§§§§§8§§§§§§§§§§§§§§§3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Lentil soup is good for the mind and spirit. Or so they say.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Lentil Soup = §§§food§§organic§Light§§§§§-4§§§-4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§This lentil soup will just ruin your day.§&lt;br /&gt;
 &lt;br /&gt;
|Gruel = 5§§§food§dish§organic§Light§120§120§1§1§-6§§-10§-12§§§§§§§§§§§§§§-2§§§§§§§§§§§§§§§§§§§§§§§-5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A thin porridge of questionable origin. Stuffing one&#039;s stomach with it is barely enough to dull the hunger.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Gruel = §§§food§§organic§Light§§§§§-2§§§-6§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Just pour it out already!§&lt;br /&gt;
 &lt;br /&gt;
|Mussel Chowder = 44§§§food§dish§organic§Light§48§720§1§1§-16§§10§-8§§10§§§§§§§§§§§§4§§0.01§§§§§§15§§§§§§§§5§§§§§§§9§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§Mussel chowder can be found on the tables of both the poor and the rich. The only difference is that the poor have to catch the mussels themselves.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Mussel Chowder = §§§food§§organic§Light§§§§§-4§§§-4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§66§10§§§§§§§§special§§§§Just pour it out already!§&lt;br /&gt;
 &lt;br /&gt;
|Fish Soup = 28§§§food§dish§organic§Light§48§600§1§1§-22§§10§-8§§7§§§§§§§§§§§§2§§§§§§§§10§§§§§§§§3§§§§§§§6§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§A hearty and delicious soup made with a recipe from one of the Aldorian fishing villages.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Fish Soup = §§§food§§organic§Light§§§§§-6§§§-4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§66§10§§§§§§§§special§§§§Just pour it out already!§&lt;br /&gt;
 &lt;br /&gt;
|Daytaler Stew = 36§§§food§dish§organic§Light§48§360§1§1§-26§§15§-4§§§§§§§§§§§§§§2§§§§§§§§5§§§§§§§10§§§§§§§§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§Filling, tasty, and fast to cook - just what a worker needs after a day of toiling in the fields.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Daytaler Stew = §§§food§§organic§Light§§§§§-7§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§50§15§§§§§§§§special§§§§Just pour it out already!§&lt;br /&gt;
 &lt;br /&gt;
|Miner Stew = 30§§§food§dish§organic§Light§48§420§1§1§-25§§15§-3§§§§§§§§§§§§§§1§§§§§§§§5§§§§§-2§§15§§§§§§§§4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A bold response to lackluster rations and persistent rockeater infestations - this is also the only known recipe for rendering the creatures&#039; flesh safe for consumption.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Miner Stew = §§§food§§organic§Light§§§§§-6§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§75§75§15§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Mushroom Stew = 18§§§food§dish§organic§Light§72§180§1§1§-14§§§-4§§2§§§§§§§§§§§§1§§§§§§§§5§§§§§§§§§§§§§§§3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§A serving of robust mushroom soup. Smells like the forest.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Mushroom Stew = §§§food§§organic§Light§§§§§-4§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Just pour it out already!§&lt;br /&gt;
 &lt;br /&gt;
|Crockpot Stew = 60§§§food§dish§organic§Light§48§720§1§1§-32§§20§-4§§§§§§§§§§§§§§3§§§§§§§§10§§§§§§§§§§§§§-2§§7§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§A staple dish of Aldorian foresters - whatever you bag during a hunt, all of it goes into the pot.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Crockpot Stew = §§§food§§organic§Light§§§§§-8§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§66§66§20§§§§§§§§special§§§§Just pour it out already!§&lt;br /&gt;
 &lt;br /&gt;
|Osbrook Bread Bowl Stew = 94§§§food§dish§organic§Light§48§1600§1§1§-44§§25§-4§§4§§§§§§§§§§§§5§§§§§§§5§20§§§§§§§§§§§§§-5§§12§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Osbrook&#039;s most notable contribution to the world.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Osbrook Bread Bowl Stew = §§§food§§organic§Light§§§§§-11§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§66§66§20§§§§§§§§special§§§§Just pour it out already!§&lt;br /&gt;
 &lt;br /&gt;
|Fondue = 65§§§food§dish§organic§Light§48§600§1§1§-34§§§§§§§§§§§§§§§§§3§§§§§§§§10§§§§§§§20§§§§§§§§7§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§This dish&#039;s origins are shrouded in mystery, though much points to Sentian shepherds and the abundance of cheese in their daily provisions.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Fondue = §§§food§§organic§Light§§§§§-9§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§50§15§§§§§§§§special§§§§Just pour it out already!§&lt;br /&gt;
 &lt;br /&gt;
|Taiga Rassolnik = 80§§§food§dish§organic§Light§96§1200§1§1§-30§§20§-4§§§§§§§§§§§§§§4§§§§§§§§15§§§§§§§15§§-7§§§§§§10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A somewhat zesty stew of pickled vegetables, complemented by a flavorful broth made from moose kidneys - a customary Skadian recipe.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Taiga Rassolnik = §§§food§§organic§Light§§§§§-8§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§66§66§20§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Gulon Liver in Apples = 180§§§food§dish§organic§Light§72§1600§1§1§-34§§30§§§§§§§§§§§§§§§5§§§§§§§§§§§§§-7§§§§§6§§§§15§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§Gulon hunting has long been a beloved pastime of the Sentian aristocracy. At first, it was just the thrill of danger that drew them in - but then their cooks figured out which parts of the beast could be turned into a delicacy...§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Gulon Liver in Apples = §§§food§§organic§Light§§§§§-9§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§75§85§30§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Glazed Wolf Tongue = 65§§§food§dish§organic§Light§72§720§1§1§-15§§10§§§§§§§§§§§§§§§2§§§§§§§§§§§§§§§§§§§§§§§10§§5§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The inhabitants of Fjall are singularly talented at preparing decent meals even from seemingly inedible ingredients.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Glazed Wolf Tongue = §§§food§§organic§Light§§§§§-4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§75§85§30§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Truffled Steak = 224§§§food§dish§organic§Light§72§900§1§1§-48§§20§§§§§§§§§§§§§§§5§§§§§§§§20§§§7§§-7§§§§§3§§§-3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§Adored by Sentian aristocrats, this method of preparing meat inspired many of them to keep a personal kennel of truffle hounds.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Truffled Steak = §§§food§§organic§Light§§§§§-12§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§66§75§30§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Pot Roast = 66§§§food§dish§organic§Light§72§900§1§1§-40§§25§§§§§§§§§§§§§§§3§§§§3§§§§§§§5§§-5§§§§§§§§§10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§It takes an experienced cook to prepare this dish without making a single mistake.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Pot Roast = §§§food§§organic§Light§§§§§-10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§66§75§30§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Honey-Glazed Ham = 80§§§food§dish§organic§Light§72§1200§1§1§-38§§20§§§§§§§§§§§§§§§4§§§§§§§§10§§§5§§-4§§§§§5§§§§§§§8§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§A centerpiece of any festive spread - the aroma alone is enough to sway even the pickiest of gourmands.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Honey-Glazed Ham = §§§food§§organic§Light§§§§§-10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§66§75§30§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Jibean Roast with Figs = 170§§§food§dish§organic§Light§72§1200§1§1§-30§§20§§§10§§§§§§§§§§§§5§5§§§§§§§15§§§6§§-5§§§§-5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§The only Jibean things about it are the name and the figs: created by a Brynn chef, the recipe is a blatant guess at what an Orient dish might look like.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Jibean Roast with Figs = §§§food§§organic§Light§§§§§-8§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§66§75§30§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Meatballs = 50§§§food§dish§organic§Light§72§900§1§1§-32§§15§§§§§§§§§§§§§§§2§§§§§§§§§§§4§§-4§§§§§§§§§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§It&#039;s not that hard to make meatballs. The accompanying sauce, on the other hand...§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Meatballs = §§§food§§organic§Light§§§§§-8§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§66§75§30§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Hunter-Style Drumsticks = 72§§§food§dish§organic§Light§72§600§1§1§-35§§20§§§§§§§§§§§§§§§3§§§§§§§§§§§5§§-4§§§§§§§§§§§§10§§§§§§§§§10§§§§§§§§§§§§§§§§§§§§common§§§§They taste best when cooked over a campfire with the fowl you personally procured.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Hunter-Style Drumsticks = §§§food§§organic§Light§§§§§-9§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§66§75§30§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Meat Skewer = 27§§§food§dish§organic§Light§72§180§1§1§-14§§15§§§§§§§§§§§§§§§1§§§§§§§§§§§1§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Bits of meat and vegetables, roasted to a crisp over an open fire.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Meat Skewer = §§§food§§organic§Light§§§§§-4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§66§75§30§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Fish Skewer = 22§§§food§dish§organic§Light§72§180§1§1§-15§§10§§§2§§§§§§§§§§§§1§§§§§§§§§§§1§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Bits of fish and vegetables, roasted to a crisp over an open fire.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Fish Skewer = §§§food§§organic§Light§§§§§-4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§66§75§30§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Stuffed Crab = 70§§§food§dish§organic§Light§48§900§1§1§-32§§25§§§8§§§§§§§§§§§§4§§§§§§§§§6§§3§§-5§§§10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§One day, a cook at King Etbert&#039;s court decided to treat his patron to something unconventional. Needless to say, the monarch appreciated the creativity.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Stuffed Crab = §§§food§§organic§Light§§§§§-8§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§75§85§30§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Herb-Roasted Fish = 42§§§food§dish§organic§Light§48§900§1§1§-25§§15§§§6§§§§§§§§§§§§3§§§§§§§§§§§5§§-4§§§6§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§This dish&#039;s unique aroma is created by a carefully measured mix of herbs and vegetables.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Herb-Roasted Fish = §§§food§§organic§Light§§§§§-6§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§75§85§30§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Fish with Vegetables = 44§§§food§dish§organic§Light§48§900§1§1§-30§§20§§§4§§§§§§§§§§§§2§§§§§§§4§§§§4§§-5§§§4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§A lightly seared fish fillet with an excellent side dish of roasted vegetables.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Fish with Vegetables = §§§food§§organic§Light§§§§§-8§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§75§85§30§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Fried Eggs = 18§§§food§dish§organic§Light§48§120§1§1§-10§§5§§§§§§§§§§§§§§§§§§§§§§§§1§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§It must be the simplest dish in existence.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Fried Eggs = §§§food§§organic§Light§§§§§-3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§50§20§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Meat Omelette = 40§§§food§dish§organic§Light§48§240§1§1§-24§§15§§§§§§§§§§§§§§§2§§§§§§§§§3§§1§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§Even a child can make an omelette, but only a proficient cook can do it well.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Meat Omelette = §§§food§§organic§Light§§§§§-6§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§75§75§30§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Vegetable Omelette = 28§§§food§dish§organic§Light§48§180§1§1§-16§§5§§§2§§§§§§§§§§§§1§§§§§§§§§2§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§Even a child can make an omelette, but only a proficient cook can do it well.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Vegetable Omelette = §§§food§§organic§Light§§§§§-4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§50§20§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Harpy Omelette a la Brynn = 86§§§food§dish§organic§Light§48§1600§1§1§-34§§§§§§§§§25§§§§§§§§4§§§§8§§§§§10§§6§§-5§§§§§§§§§§§§§§10§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Brynnians are infamous for their culinary indulgences. Who else could have tried to turn harpy eggs into an omelette? And who else could have succeeded in making it so delectable?§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Harpy Omelette a la Brynn = §§§food§§organic§Light§§§§§-9§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§100§100§50§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Potatoes with Mushrooms = 16§§§food§dish§organic§Light§72§360§1§1§-12§§10§§§§§§§§§§§§§§§1§§§§§§§§§§§1§§-1§§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§One of those timeless combinations that never get old.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Potatoes with Mushrooms = §§§food§§organic§Light§§§§§-3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Garlic Cheese Bread = 62§§§food§dish§organic§Light§120§480§1§1§-32§§15§§§1§§§§7§§§§§§§§2§§§§§§§3§§§§2§§-4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A loaf of fresh bread stuffed with a mix of melted cheese and finely chopped garlic.§&lt;br /&gt;
 &lt;br /&gt;
|Moldy Garlic Cheese Bread = §§§food§§organic§Light§§§§§-8§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§75§75§10§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Mushroom Salad = 16§§§food§dish§organic§Light§72§120§1§1§-10§§§§§2§§§-0.02§§§§§§§§§1§§§§§§§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A single mushroom salad is unlikely to sate your hunger, but at least the taste is sublime.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Mushroom Salad = §§§food§§organic§Light§§§§§-3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Green Salad = 17§§§food§dish§organic§Light§72§480§1§1§-10§§§§§7§§§-0.03§§§§§§§§§1§§§§§§§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A portion of juicy cabbage leaves tossed with slices of tangy onion and some other greens.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Green Salad = §§§food§§organic§Light§§§§§-3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Root Salad = 18§§§food§dish§organic§Light§120§480§1§1§-11§§§§§9§§§-0.04§§§§§§§§§1§§§§§§§6§§§§§§§§§§§§§§§§§§§§§§5§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§This type of salad is often eaten in Aldor&#039;s northern regions - the Maen March is notorious for its inhospitable, chilly climate.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Root Salad = §§§food§§organic§Light§§§§§-3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Fruit Salad = 24§§§food§dish§organic§Light§48§240§1§1§-11§§§-6§§6§§§-0.03§§§§§§§§§2§§§§§§§4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§A light dessert that is usually prepared during the early fall, when market stalls are overflowing with fresh fruit.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Fruit Salad = §§§food§§organic§Light§§§§§-3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Vegetable Salad = 18§§§food§dish§organic§Light§72§240§1§1§-12§§5§§§5§§§-0.02§§§§§§§§§1§§§§§§§3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§This will make for a fine garnish to any meat dish.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Vegetable Salad = §§§food§§organic§Light§§§§§-3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Aldorian Pickled Cabbage = 38§§§food§dish§organic§Light§120§1200§1§1§-12§§§§§10§§§-0.01§15§§§5§§§§§2§§§§§§§8§10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§The crowning achievement of Aldwynn cuisine, yet to be dethroned.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Aldorian Pickled Cabbage = §§§food§§organic§Light§§§§§-3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Mannshire Fair Salad = 32§§§food§dish§organic§Light§48§720§1§1§-12§§§-8§§12§§§-0.03§§§§§§§§§3§4§§§§§§3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Before the war, the annual Mannshire fair would greet guests from all over the realm - the flavor of local fruit was the stuff of stories.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Mannshire Fair Salad = §§§food§§organic§Light§§§§§-3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Truffle Salad = 114§§§food§dish§organic§Light§48§720§1§1§-22§§15§§§15§§§-0.02§20§§§§§§§§4§§§§§§§7§§§§§§§§§§§§§§-2§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§The ancient Axonian practice of cooking with truffles was revived only in recent times - yet its appeal has been growing steadily ever since.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Truffle Salad = §§§food§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Maen-Style Honeyed Azurecap = 170§§§food§dish§organic§Light§48§720§1§1§-18§§§§§10§§§-0.03§§§§§§§§§4§6§§§§§§§§§§§1§§§5§§§§4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§A delicacy fit for a Magister of Maen Academy.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Maen-Style Honeyed Azurecap = §§§food§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Honey Crepes = 70§§§food§dish§organic§Light§24§900§1§1§-22§§§§§§§§§§§§§§§§§5§12§§§§§§§15§8§§§§§§15§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§Honey crepe eating contests are an old Aldwynn custom. Some even manage to die during them, raising the stakes and making these events all the more entertaining for the onlookers.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Honey Crepes = §§§food§§organic§Light§§§§§-6§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§50§15§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Fruit Soup = 36§§§food§dish§organic§Light§24§480§1§1§-16§§§§§6§§§§§§§§§§§§3§7§§§§§§§§§§§§§§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§uncommon§§§§The fashion for this light summer dessert began in the noble houses of Maen, where fruit is not so easy to come by.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Fruit Soup = §§§food§§organic§Light§§§§§-4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Pancakes = 30§§§food§pastry§organic§Light§120§480§1§1§-15§§§§§§§§§§§§§§§§§2§5§§§§§§§§4§§§§§§10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A stack of highly appetizing pancakes.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Pancakes = §§§food§§organic§Light§§§§§-4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§25§10§§§§§§§§special§§§§There&#039;s nothing appetizing about their smell.§&lt;br /&gt;
 &lt;br /&gt;
|Rique-Manger = 40§§§food§dish§organic§Light§48§480§1§1§-21§§§§§§§§§§§§§§§0.01§§3§10§§§§§§§§6§§§§§§10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§A common sight in the dining rooms of Brynn nobles, this dish sits somewhere in between a dessert and a light breakfast.§&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Rique-Manger = §§§food§§organic§Light§§§§§-5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§50§50§10§§§§§§§§special§§§§Eating this doesn&#039;t seem like a good idea.§&lt;br /&gt;
 &lt;br /&gt;
|Salt = 20§§§additive§§organic§Very Light§§§§§§§§15§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A sought-after commodity, the harvesting of which can transform a backwater hamlet into a thriving city.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|+100%}} Expiration Time&amp;lt;br&amp;gt;{{c|Active|+1%}} Diet Morale&lt;br /&gt;
 &lt;br /&gt;
|Butter = 15§§§additive§§organic§Light§48§240§§§-4§§3§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§As the saying goes, butter makes everything better. Can add it to pretty much anything.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|+25%}} Hunger Resistance&amp;lt;br&amp;gt;{{c|Active|+1%}} Diet Morale&lt;br /&gt;
 &lt;br /&gt;
|Spoiled Butter = 2§§§food§§organic§Light§§§§§-1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§75§50§10§§§§§§§§special§§§§A rare case when butter only makes everything worse.§&lt;br /&gt;
 &lt;br /&gt;
|Skadian Herbs = 50§§§additive§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§Skadians are pragmatic, straightforward people, and their traditional cuisine fully embodies these traits.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;{{c|Active|+10%}} Immunity&amp;lt;br&amp;gt;{{c|Active|+1%}} Diet Morale&lt;br /&gt;
 &lt;br /&gt;
|Jibian Spices = 70§§§additive§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§Pleasantly piquant - just the thing you need to introduce a pinch of exotic flavor to local foods.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|+10%}} Situational Sanity&amp;lt;br&amp;gt;{{c|Active|+4%}} Diet Morale&lt;br /&gt;
 &lt;br /&gt;
|Nistrian Condiments = 50§§§additive§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§The culinary customs of Nistra are deeply rooted in history: its spices have barely changed since the days of Axonian feasts.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|+10%}} Situational Morale&amp;lt;br&amp;gt;{{c|Active|+2%}} Diet Morale&lt;br /&gt;
 &lt;br /&gt;
|Sentian Seasonings = 35§§§additive§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§A mix of herbs used in the southern parts of Aldor, capable of bringing the best possible flavor out of any dish.§When added to a dish during cooking, grants it an {{c|Orange|additional effect}}:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|+100%}} Dish Effects Duration&amp;lt;br&amp;gt;{{c|Active|+1%}} Diet Morale&lt;br /&gt;
 &lt;br /&gt;
|Hop Cone = 5§§§ingredient§herb§organic§Very Light§§60§3§§§§§8§§§§§-0.01§§§§§§§0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§The practice of adding hops to beer emerged during the Radiant Wars: long campaigns required less perishable drinks.§&lt;br /&gt;
 &lt;br /&gt;
|Rhubarb = 5§§§ingredient§herb§organic§Very Light§§60§3§§-1§§§5§§§§§-0.02§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§2§§§§common§§§§Rhubarb stems are nutritious and aid digestion. The leaves, on the other hand, are mildly toxic and best avoided.§&lt;br /&gt;
 &lt;br /&gt;
|Nettle = 5§§§ingredient§herb§organic§Very Light§§60§3§§§§§8§§§§§§§5§§§§§§§§§§§§§§1§§§§§§§§§§§§§§§§§§3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§For all its prickly nature, nettle leaves and stems are used both as food and in medicine.§&lt;br /&gt;
 &lt;br /&gt;
|Henbane = 5§§§ingredient§herb§organic§Very Light§§60§3§§§§§8§§§§§0.1§§§§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Henbane excites the senses, but in large amounts, it&#039;s a deadly poison. In some places, it is even added to beer... to make the drinking merrier, so to speak.§{{c|White|25%}} chance to cause {{c|Active|Battle Rage}}.&amp;lt;br&amp;gt;The chance increases up to {{c|White|100%}} depending on Intoxication.&lt;br /&gt;
 &lt;br /&gt;
|Fleawort = 5§§§ingredient§herb§organic§Very Light§§60§3§§§§§§§§§§§§§§§§§§§§§§1§§§§§3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§2§§§§common§§§§There once lived a herbalist who insisted on treating pretty much everything with fleawort, from seizures to postpartum delirium. If the rumors are true, he himself died of gangrene.§Can be applied to a selected body part.&lt;br /&gt;
 &lt;br /&gt;
|Agrimony = 5§§§ingredient§herb§organic§Very Light§§60§3§§§§§8§§§0.02§-3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§2§§§§common§§§§Agrimony powders and infusions can do wonders for a weakened body.§&lt;br /&gt;
 &lt;br /&gt;
|Bogbean = 5§§§ingredient§herb§organic§Very Light§§60§3§§§§§8§§§§§§§§§§§§§§§§§§§§§3§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§2§§§§common§§§§Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in various tonics.§&lt;br /&gt;
 &lt;br /&gt;
|Burdock = 5§§§ingredient§herb§organic§Very Light§§60§3§§§§§8§§§§§§§§§§§§§§§§§§§2§§1§§§§§§§§§§§§§§§§§§2§§§§§§§§§§§§§§§§§§§§§§§§§2§§§§common§§§§This weed grows along roads and fences. Its roots are valued for their numerous medicinal properties.§&lt;br /&gt;
 &lt;br /&gt;
|Horsetail = 5§§§ingredient§herb§organic§Very Light§§60§3§§§§5§8§§§§-1§§3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Horsetail is well known as a powerful astringent. It shouldn&#039;t be abused, though - cattle that graze on horsetail often end up dead from poisoning.§&lt;br /&gt;
 &lt;br /&gt;
|Mindwort = 5§§§ingredient§herb§organic§Very Light§§60§3§§§§§8§§§§§§§§§§§§§§§§0.02§§§§§§§§§§§§§§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Herbs§2§§§§common§§§§Mindwort is a potent sedative, helpful in the recovery from major shocks.§Helps you get {{c|Active|sober}} faster.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the duration of {{c|Active|Bad Trip}} by {{c|Active|5-10}} turns.&lt;br /&gt;
 &lt;br /&gt;
|Spearmint = 5§§§ingredient§herb§organic§Very Light§§60§3§§§§§8§§§§§§§§§§§1§0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Spices§2§§§§common§§§§With no shortage of practical uses, spearmint makes a fine addition to any tincture.§&lt;br /&gt;
 &lt;br /&gt;
|Poppy = 5§§§ingredient§herb§organic§Very Light§§60§3§§§§§8§§§§§0.1§§§-0.05§8§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Not a single pain-relieving mixture is complete without poppy sap.§May put to {{c|-|sleep}} or cause {{c|-|bad trip}}.&lt;br /&gt;
 &lt;br /&gt;
|Thyme = 5§§§ingredient§herb§organic§Very Light§§60§3§§§§§8§§§§§§§§§§§§§§§§§§§§§§§§§1§§§-0.02§3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Herbs§2§§§§common§§§§Aromatic spices, medicinal brews, herbal oils - thyme has a place in all of them.§&lt;br /&gt;
 &lt;br /&gt;
|Burnet = 5§§§ingredient§herb§organic§Very Light§§60§3§§§§§8§§§§§§§§§§§§§§§§§§§1§§§§§§§§§§§§§§§§§§§§5§§§§§§§§§§§§§§§§§§§§§§§§Herbs§2§§§§common§§§Pale Puffball§A herb used to staunch fresh wounds and keep infection at bay.§&lt;br /&gt;
 &lt;br /&gt;
|Wormwood = 5§§§ingredient§herb§organic§Very Light§§60§3§§§§-5§8§§§§§§§-2§§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§2§§§§common§§§Pale Puffball§Bitter wormwood tinctures are used by Aldorian peasants to treat digestive problems and parasite infections.§&lt;br /&gt;
 &lt;br /&gt;
|Lavender = 5§§§ingredient§herb§organic§Very Light§§60§3§§§§§8§§§§§§§§§§§§0.01§§§§0.01§§§§§§§§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§2§§§§common§§§§Lavender brews are helpful for fortifying the body and the soul in equal measure.§&lt;br /&gt;
 &lt;br /&gt;
|Lentil = 5§§§ingredient§herb§organic§Very Light§§60§3§§-2§§§8§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§4§§§§common§§§§Lentils are nourishing and simple to prepare - during years of poor harvest, they save entire villages from starvation.§Can be refined.&lt;br /&gt;
 &lt;br /&gt;
|Hemp = 5§§§ingredient§herb§organic§Very Light§§60§3§§§§§8§§§0.01§§§§§-0.03§§§§0.02§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Hemp stalks can be woven into cheap, sturdy ropes. Of course, that&#039;s not the only use for this plant...§&lt;br /&gt;
 &lt;br /&gt;
|Silverleaf = 100§§§ingredient§herb§organic§Very Light§§480§1§§§§§8§§§§§§§§§§§§§§§§§§§§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§alchemy§§§§The marvelous healing properties of silverleaf have been documented since antiquity. To the sorrow of many, centuries of unchecked foraging have pushed it to the brink of extinction.§Grants the following effect for {{c|Orange|360}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Replenishes {{c|Active|1%}} Max Health&lt;br /&gt;
 &lt;br /&gt;
|Crimson Spleenwort = 100§§§ingredient§herb§organic§Very Light§§480§1§§§§§8§§§§§§§§§§§§§§§§§0.1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§alchemy§§§§Crimson spleenwort is used to hasten recovery and healing after complex surgical procedures. Supposedly, it grows only in soil frequently soaked with blood.§Grants the following effect for {{c|Orange|360}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Improves the Condition of all body parts by {{c|Active|0.1%}}&amp;lt;br&amp;gt;Reduces the effect of damaged body parts on Max Health Threshold by {{c|Active|30%}}&lt;br /&gt;
 &lt;br /&gt;
|Marble Truffle = 100§§§ingredient§mushroom§organic§Very Light§336§480§1§§§-0.01§§§§4§0.02§§§25§§§§§1§§§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§alchemy§§§§The right majordomo would gladly line your pockets with gold in exchange for a basket of fresh truffles.§Grants the following effect for {{c|Orange|360}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increases the effectiveness of Immunity when recovering from Intoxication by {{c|Active|100%}}&lt;br /&gt;
 &lt;br /&gt;
|Roasted Marble Truffle = 50§§§food§mushroom§organic§Very Light§168§480§1§§§-0.01§§§§2§0.01§§§10§§§§§3§§§3§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The right majordomo would gladly line your pockets with gold in exchange for a basket of fresh truffles.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Marble Truffle = §§§food§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Just a handful of useless, rotting mush.§&lt;br /&gt;
 &lt;br /&gt;
|Spider Vine = 100§§§ingredient§herb§organic§Very Light§§480§1§§§§§8§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§alchemy§§§§During her pilgrimage to Mount Foros, Saint Theona&#039;s procession was ambushed by bandits. By the grace of the Host, the Hieronites fought them off - after which Theona performed a miracle, healing the dying and wounded with nothing more than a single sprig of spider vine.§Grants the following effect for {{c|Orange|360}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reduces the damage from {{c|-|Bleeding}} by {{c|Active|30%}}&lt;br /&gt;
 &lt;br /&gt;
|Pale Puffball = 30§§§ingredient§mushroom§organic§Very Light§336§90§1§§§-0.01§§5§§§§§0.75§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§75§50§§§§§§§§alchemy§§§§The pale puffball is highly toxic - some accounts tell of a hired assassin fulfilling a contract by generously dispersing its spores throughout the victim&#039;s bedroom.§When thrown, deals {{c|Poison|6 Poison Damage}} and with {{c|Light Brown|120%}} chance {{c|-|Confuses}} or {{c|Light Brown|Staggers}} the target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Сreates a {{c|Poison|spore cloud}} with similar effects on the target&#039;s tile, which persists for {{c|Orange|4-6}} turns.&lt;br /&gt;
 &lt;br /&gt;
|Roasted Pale Puffball = 10§§§food§mushroom§organic§Very Light§84§60§1§§§-0.02§§§§§§§0.25§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§10§10§§§§§§§§special§§§§Cave-growing puffballs can easily be mistaken for benign ones - unless you have reason to question their origin.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Pale Puffball = §§§food§§organic§Very Light§§120§1§§§§§10§§§§§1§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§100§50§§§§§§§§special§§§§Some spores have already dispersed, but those left behind have become even more toxic.§When thrown, deals {{c|Poison|10 Poison Damage}} and with {{c|Light Brown|150%}} chance {{c|-|Confuses}} or {{c|Light Brown|Staggers}} the target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Сreates a {{c|Poison|spore cloud}} with similar effects on the target&#039;s tile, which persists for {{c|Orange|2-3}} turns.&lt;br /&gt;
 &lt;br /&gt;
|Rotbloom = 100§§§ingredient§herb§organic§Very Light§§360§1§§§§§20§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§10§§§§§§§§§§§§§§§§§§§§§§§§§§§alchemy§§§§The eye-watering odor of rotbloom is so reminiscent of decaying meat that it draws scavengers, flies, and other pests from great distances. Nevertheless, it&#039;s a plant of many benefits, particularly in treating consumption and lung fever.§Grants the following effect for {{c|Orange|360}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Immunity to {{c|-|Coughing}}&lt;br /&gt;
 &lt;br /&gt;
|Azurecap = 70§§§ingredient§mushroom§organic§Very Light§240§480§1§§§-0.01§§-3§-0.02§§§§§§§§§§§§§§§§§§§§§§§§5§§§§10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§alchemy§§§§Glows faintly in the dark - it&#039;s said azurecaps do so by capturing and retaining moonlight.§Grants the following effect for {{c|Orange|360}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Restoration replenishes {{c|Active|twice}} as much Energy per tick&lt;br /&gt;
 &lt;br /&gt;
|Roasted Azurecap = 35§§§food§mushroom§organic§Very Light§84§480§1§§§-0.01§§§-0.01§§§§§§§§§§§§§§2§0.01§§§§§§§§§2§§§§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Sure, everything unique about it has been cooked away, but the flavor is worth the sacrifice.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Azurecap = §§§food§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§25§10§5§§§§§§§§special§§§§Surprisingly, it still gives off a faint blue glow - though the hue has turned rather sickly.§&lt;br /&gt;
 &lt;br /&gt;
|Honey Hyssop = 100§§§ingredient§herb§organic§Very Light§§480§1§§§§§8§§§§§§§§§§§§§§§§§§§§§10§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§alchemy§§§§With the proper dosage, honey hyssop can quickly bring anyone back to health, unless the patient has already given up on themselves.§Grants the following effect for {{c|Orange|360}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Restoration replenishes {{c|Active|twice}} as much Health per tick&lt;br /&gt;
 &lt;br /&gt;
|Fodder = 1§§§resource§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Without decent feed, a horse is more burden than help.§A resource required for {{c|Orange|Caravan travels}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grain and some other types of food and herbs can be transformed into fodder in the crafting menu.&lt;br /&gt;
 &lt;br /&gt;
|Foldable Flagpole = 100§§§upgrade§§metal§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§When the future lacks certainty, symbols become more important than ever.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Caravan Banner&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Huge Cauldron = 200§§§upgrade§§metal§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§It&#039;s polished to such a shine that it can be used as a mirror.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Cooking Spot&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Cages with Chickens = 600§§§upgrade§§metal§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A lucrative deal: the cages come free with the birds.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Chicken Coop&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Spice Box = 800§§§upgrade§§wood§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§It gives off a tantalizing, pleasantly intoxicating aroma.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Special Spices&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Foraging Supplies = 200§§§upgrade§§wood§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§You never know when you&#039;re in the mood for some mushroom picking - it&#039;s best to be prepared beforehand.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Foraging Table&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Canvas Roll = 350§§§upgrade§§cloth§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A hefty bundle of tough canvas cloth - it&#039;ll last for a long, long time.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Modest Tent&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Hardy Tent Cloth = 700§§§upgrade§§cloth§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The fabric was woven from famous Yostwayne wool.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Roomy Tent&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Set of Sturdy Wheels = 600§§§upgrade§§wood§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§After the comfy ride comes the reckoning - this time it arrives in the form of the wheel-lugging duty.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Sturdy Wheels&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Set of Ironbound Wheels = 1000§§§upgrade§§metal§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Wheels this formidable stand every chance of surviving even the end of the world.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Ironbound Wheels&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Alchemical Apparatus = 400§§§upgrade§§glass§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§If you heat it up, fill it with aqua regia, spend fifty years of your life studying alchemy treatises, and then come up with the correct formula, this contraption should allow you to create a philosopher&#039;s stone. That&#039;s the idea, anyway.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Alchemy Station&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Toolbox = 200§§§upgrade§§wood§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A set of quality tools that would be the envy of any city craftsman.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Workbench&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Straw Dummy = 200§§§upgrade§§leather§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§It can take literally any amount of abuse.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Training Area&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Hieronite Altar = 600§§§upgrade§§wood§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Every Hieronite believes that in the afterlife they&#039;ll find Unity with the Host. Regular prayers are the best way to ensure this outcome.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Praying Spot&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Lesser Runic Stone = 600§§§upgrade§§stone§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A dwarf can trust only three things - themselves, the clan, and their ancestors.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Offering Spot&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Meditation Table = 600§§§upgrade§§metal§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The path to understanding the Host begins with understanding the self.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Meditation Spot&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Incense Burner = 800§§§upgrade§§metal§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Incense holds such an important place in elven culture that some families give their censers names of their own.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Soothing Incense&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Apothecary Box = 600§§§upgrade§§wood§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Just looking at it evokes a feeling of deep contentment - each herb and remedy has been painstakingly sorted and placed into a designated flask or compartment.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Herbal Remedies&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Quality Reins = 1000§§§upgrade§§leather§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Such reins are a dream come true for any coachman - they allow for easier steering and are more readily tolerated by horses.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Fitting Accouterments&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Reinforced Harness = 1500§§§upgrade§§leather§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Equipped with this harness, a well-fed and well-rested horse can easily pull a cart even through the spring thaw.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Сustom-Made Gear&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Sturdy Chest = 500§§§upgrade§§wood§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§It won&#039;t fit a lot, at least not without a fair bit of creative packing.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Sturdy Chest&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Spacious Chests = 1000§§§upgrade§§wood§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A few well-crafted chests that still have a smell of fresh wood about them.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Spacious Chests&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Ironbound Chests = 1500§§§upgrade§§wood§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Large enough to pack anything you need and more.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Ironbound Chests&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Cage with Pigeons = 500§§§upgrade§§wood§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§It&#039;s best to keep it steady - the pigeons inside coo in distress with each careless move.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Messenger Pigeons&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Pile of Letters = 1000§§§upgrade§§paper§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Verren spent the whole night composing these letters, which will soon be sent to every corner of Aldor. If anything, the old man has excellent penmanship: line after line, each word was written with immaculate precision.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Web of Contacts&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Signed Permit = 1500§§§upgrade§§paper§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Now that the Caravan is supported by a number of prominent and influential figures, things are bound to start looking up.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Old Favors&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Directives = 1500§§§upgrade§§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§These tubes contain detailed instructions for Verren&#039;s informants, listing things that should be reported to him before anyone else.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Local Informants&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Letter of Trading Authority = 2000§§§upgrade§§paper§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§To get his hands on this document, Verren had to leverage most of his old connections.§Required for the Caravan upgrade, {{c|Orange|&amp;quot;Trade Preferences&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Plain Banner = 50§§§flag§§cloth§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§Something to rally around.§When raised at the Caravan Camp, grants {{c|Active|+5%}} Reputation Gain.&lt;br /&gt;
 &lt;br /&gt;
|Bear Banner = 100§§§flag§§cloth§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§A heraldic symbol of power and life force.§When raised at the Caravan Camp, grants {{c|Active|+5%}} Reputation Gain and {{c|Active|+5}} Max Health.&lt;br /&gt;
 &lt;br /&gt;
|Boar Banner = 100§§§flag§§cloth§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§A heraldic symbol of courage in the face of death.§When raised at the Caravan Camp, grants {{c|Active|+5%}} Reputation Gain and {{c|Active|+5%}} Pain Resistance.&lt;br /&gt;
 &lt;br /&gt;
|Steed Banner = 100§§§flag§§cloth§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§A heraldic symbol of diligence and industriousness.§When raised at the Caravan Camp, grants {{c|Active|+5%}} Reputation Gain and {{c|Active|+10%}} Fatigue Resistance.&lt;br /&gt;
 &lt;br /&gt;
|Lion Banner = 100§§§flag§§cloth§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§A heraldic symbol of chivalry and bravery.§When raised at the Caravan Camp, grants {{c|Active|+5%}} Reputation Gain, {{c|Active|+3%}} Health Restoration, and {{c|Active|+3%}} Energy Restoration.&lt;br /&gt;
 &lt;br /&gt;
|Owl Banner = 100§§§flag§§cloth§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§A heraldic symbol of wisdom and sagacity.§When raised at the Caravan Camp, grants {{c|Active|+5%}} Reputation Gain and {{c|Active|+7.5%}} Experience Gain.&lt;br /&gt;
 &lt;br /&gt;
|Bull Banner = 100§§§flag§§cloth§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§A heraldic symbol of patience and health.§When raised at the Caravan Camp, grants {{c|Active|+5%}} Reputation Gain, {{c|Active|+5%}} Move Resistance, and {{c|Active|+5%}} Control Resistance.&lt;br /&gt;
 &lt;br /&gt;
|Wolf Banner = 100§§§flag§§cloth§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§A heraldic symbol of relentless pursuit and righteous fury.§When raised at the Caravan Camp, grants {{c|Active|+5%}} Reputation Gain and {{c|Active|+5}} Max Energy.&lt;br /&gt;
 &lt;br /&gt;
|Serpent Banner = 100§§§flag§§cloth§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§A heraldic symbol of guile and keen wit.§When raised at the Caravan Camp, grants {{c|Active|+5%}} Reputation Gain and {{c|Active|+5%}} Crit Avoidance.&lt;br /&gt;
 &lt;br /&gt;
|Profiteer Main Tent Furnishings = 750§§§decoration§§cloth§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Turning war to profit is an ancient and rather esteemed skill.§Unlocks an alternate look for the {{c|Light Brown|Main Tent}}.&lt;br /&gt;
 &lt;br /&gt;
|Profiteer Side Tent Furnishings = 500§§§decoration§§cloth§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Turning war to profit is an ancient and rather esteemed skill.§Unlocks an alternate look for {{c|Light Brown|Verren&#039;s Tent}}.&lt;br /&gt;
 &lt;br /&gt;
|Profiteer Cart Furnishings = 500§§§decoration§§cloth§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Turning war to profit is an ancient and rather esteemed skill.§Unlocks an alternate look for the {{c|Light Brown|Cart}}.&lt;br /&gt;
 &lt;br /&gt;
|Nomad Main Tent Furnishings = §§§decoration§§cloth§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Behind you - leagues upon leagues of roads well traveled. Ahead - just as many yet unexplored.§Unlocks an alternate look for the {{c|Light Brown|Main Tent}}.&lt;br /&gt;
 &lt;br /&gt;
|Nomad Side Tent Furnishings = §§§decoration§§cloth§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Behind you - leagues upon leagues of roads well traveled. Ahead - just as many yet unexplored.§Unlocks an alternate look for {{c|Light Brown|Verren&#039;s Tent}}.&lt;br /&gt;
 &lt;br /&gt;
|Nomad Cart Furnishings = §§§decoration§§cloth§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Behind you - leagues upon leagues of roads well traveled. Ahead - just as many yet unexplored.§Unlocks an alternate look for the {{c|Light Brown|Cart}}.&lt;br /&gt;
 &lt;br /&gt;
|Free Mercenary Main Tent Furnishings = 750§§§decoration§§cloth§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§A real mercenary knows full well how dearly true freedom is bought.§Unlocks an alternate look for the {{c|Light Brown|Main Tent}}.&lt;br /&gt;
 &lt;br /&gt;
|Free Mercenary Side Tent Furnishings = 500§§§decoration§§cloth§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§A real mercenary knows full well how dearly true freedom is bought.§Unlocks an alternate look for {{c|Light Brown|Verren&#039;s Tent}}.&lt;br /&gt;
 &lt;br /&gt;
|Free Mercenary Cart Furnishings = 500§§§decoration§§cloth§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§A real mercenary knows full well how dearly true freedom is bought.§Unlocks an alternate look for the {{c|Light Brown|Cart}}.&lt;br /&gt;
 &lt;br /&gt;
|Shell = 2§§§junk§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The waters around the Bronze Isles are teeming with mollusks. Sea storms, which are frequent this time of year, often end up bringing them to the shores of Aldor as well.§Can contain pearls.&lt;br /&gt;
 &lt;br /&gt;
|Maggot = 1§§§ingredient§§organic§Very Light§§§§§-2§§§§§§§§§§§§§§-4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Maggot§&lt;br /&gt;
 &lt;br /&gt;
|Spider = 1§§§ingredient§§organic§Very Light§§§§§§§§§§§§§§§§§§§-5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Spider§&lt;br /&gt;
 &lt;br /&gt;
|Butterfly = 1§§§ingredient§§organic§Very Light§§§§§§§§§§§§§§§§§§§-5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A colorful, fluttering reminder of fleeting mortality.§&lt;br /&gt;
 &lt;br /&gt;
|Dragonfly = 1§§§ingredient§§organic§Very Light§§§§§§§§§§§§§§§§§§§-5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Dragonflies make good lures that are particularly attractive to small and medium fish.§&lt;br /&gt;
 &lt;br /&gt;
|Stick = 1§§§junk§§wood§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A dry, durable stick with a lot of applications.§Can be used to start a fire.&lt;br /&gt;
 &lt;br /&gt;
|Stick = 1§§§junk§§wood§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A dry, durable stick with a lot of applications.§Can be used to start a fire.&lt;br /&gt;
 &lt;br /&gt;
|Bone Foot = 1§§§junk§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§It crumbles to dust in your hands.§&lt;br /&gt;
 &lt;br /&gt;
|Bone = 1§§§junk§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Won&#039;t even interest a dog.§&lt;br /&gt;
 &lt;br /&gt;
|Skull = 2§§§junk§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§ShrineDwarf§§§§§special§§§§Surprisingly well preserved.§&lt;br /&gt;
 &lt;br /&gt;
|Pelvic Bone = 1§§§junk§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Many years ago, it would have served as the attachment point for someone&#039;s legs.§&lt;br /&gt;
 &lt;br /&gt;
|Rib Cage = 1§§§junk§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Well-suited for anatomical studies.§&lt;br /&gt;
 &lt;br /&gt;
|Jug = 3§2§§junk§§pottery§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Every household has one of these.§&lt;br /&gt;
 &lt;br /&gt;
|Jug = 3§2§§beverage§§pottery§Medium§§30§2§§§§§-25§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Every household has one of these.§It&#039;s filled with water.&lt;br /&gt;
 &lt;br /&gt;
|Plate = 2§1§§junk§§pottery§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§The web of scratches and tiny cracks suggests it has seen a fair bit of use.§&lt;br /&gt;
 &lt;br /&gt;
|Jar = 2§2§§junk§§pottery§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§This jar used to hold something tasty.§&lt;br /&gt;
 &lt;br /&gt;
|Jar = 2§2§§beverage§§pottery§Light§§30§2§§§§§-25§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§This jar used to hold something tasty.§It&#039;s filled with water.&lt;br /&gt;
 &lt;br /&gt;
|Ladle = 12§6§§junk§§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Pot§§§§§common§§§§Judging by the shiny handle, this ladle hasn&#039;t been sitting idly.§&lt;br /&gt;
 &lt;br /&gt;
|Candle-End = 5§5§§junk§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§ShrineDwarf§§§§§common§§§§This candle won&#039;t last long.§Refills the candle lantern by {{c|Active|20%}}.&lt;br /&gt;
 &lt;br /&gt;
|Plain Earrings = 6§6§§junk§§metal§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§common§§§§The best jewelry a peasant woman can hope for.§&lt;br /&gt;
 &lt;br /&gt;
|Bucket = 8§2§§junk§§wood§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Coop§§§§§common§§§§Can be used to haul some cool well water on a hot day.§&lt;br /&gt;
 &lt;br /&gt;
|Bucket = 9§2§§beverage§§wood§Heavy§§30§2§§§§§-25§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Coop§§§§§special§§§§Can be used to haul some cool well water on a hot day.§It&#039;s filled with water.&lt;br /&gt;
 &lt;br /&gt;
|Comb = 2§2§§junk§§wood§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§There&#039;s no end to peasant women&#039;s household chores, yet they still find time to look after themselves.§&lt;br /&gt;
 &lt;br /&gt;
|Bowl = 2§1§§junk§§wood§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A wooden bowl, dark from cooking fat.§&lt;br /&gt;
 &lt;br /&gt;
|Bowl = 2§1§§beverage§§wood§Light§§30§2§§§§§-25§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A wooden bowl, dark from cooking fat.§It&#039;s filled with water.&lt;br /&gt;
 &lt;br /&gt;
|Large Plate = 2§1§§junk§§wood§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Spacious but empty. That ought to be remedied.§&lt;br /&gt;
 &lt;br /&gt;
|Mug = 2§1§§junk§§wood§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§Would be much more preferable if it was filled to the brim with foamy ale...§&lt;br /&gt;
 &lt;br /&gt;
|Mug = 2§1§§beverage§§wood§Light§§30§2§§§§§-25§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Would be much more preferable if it was filled to the brim with foamy ale...§It&#039;s filled with water.&lt;br /&gt;
  &lt;br /&gt;
|Pot = 60§15§§tool§§metal§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§§A fine pot like this can be used to cook many things: porridge, meat, soup...§Required for cooking most dishes.&lt;br /&gt;
 &lt;br /&gt;
|Pot of Water = 60§15§§beverage§§metal§Heavy§§30§2§§§§§-25§§§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A fine pot like this can be used to cook many things: porridge, meat, soup...§Required for cooking most dishes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s filled with water.&lt;br /&gt;
 &lt;br /&gt;
|Pot of Milk = 60§15§§beverage§§metal§Heavy§48§30§2§§-3§§5§-10§§§§§§5§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§§§§§§§§§§§§§§§§§special§§§§A fine pot like this can be used to cook many things: porridge, meat, soup...§Required for cooking most dishes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s filled with milk.&lt;br /&gt;
 &lt;br /&gt;
|Pot of Spoiled Milk = 60§15§§beverage§§metal§Heavy§§§§§-1§§§-1§§§§4§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A fine pot like this can be used to cook many things: porridge, meat, soup...§Required for cooking most dishes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s filled with spoiled milk.&lt;br /&gt;
 &lt;br /&gt;
|Purse = 10§§§bag§§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§common§§§§The heavier it is, the lighter your worries.§Can be used to store coins and small valuables.&lt;br /&gt;
 &lt;br /&gt;
|Belt Pouch = 100§§§bag§§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§uncommon§§§§A roomy pouch sewn from durable leather - easy to secure to the belt without making it sag, unlike an ordinary coin purse.§Can be used to store coins, jewelry, and small valuables.&lt;br /&gt;
 &lt;br /&gt;
|Pack Basket = 200§§§backpack§§wood§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§uncommon§§§§Perfect for hauling a fair bit of extra loot.§Can be used to store items.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Must be equipped before use.&lt;br /&gt;
 &lt;br /&gt;
|Herbalist Satchel = 300§§§backpack§§leather§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§special§§§§The plentiful pouches make it possible to store an entire collection of flasks and herbs in an orderly, easy-to-find manner.§Can be used to store items, with dedicated compartments for herbs, bottles, and large flasks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Must be equipped before use.&lt;br /&gt;
 &lt;br /&gt;
|Camping Backpack = 500§§§backpack§§leather§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§special§§§§It can fit everything required for a successful hunt: a bedroll, a knife, extra ammunition, a stockpile of food...§Can be used to store items.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Must be equipped before use.&lt;br /&gt;
 &lt;br /&gt;
|Treasure Hunter Backpack = 500§§§backpack§§leather§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§special§§§§Lumbering around with this thing strapped to one&#039;s back isn&#039;t a pleasant experience. On the upside, it can be stuffed with an awful lot of trinkets.§Can be used to store items.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Must be equipped before use.&lt;br /&gt;
 &lt;br /&gt;
|Knapsack = 100§§§backpack§§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§common§§§§Not very spacious, but at least it won&#039;t get in the way while running and fighting.§Can be used to store items.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Must be equipped before use.&lt;br /&gt;
 &lt;br /&gt;
|Field Surgeon Bandolier = 300§§§backpack§§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§special§§§§Field surgeons always keep the most necessary supplies within reach - sometimes there is simply no time or opportunity to carry the wounded to a medical tent.§Can be used to store items, with dedicated compartments for medical consumables.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Must be equipped before use.&lt;br /&gt;
 &lt;br /&gt;
|Trapper Backpack = 300§§§backpack§§leather§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§special§§§§A backpack laden with traps may be a heavy burden, but chasing down your quarry yourself is even more tiresome.§Can be used to store items, with dedicated compartments for traps, tools, and a hunting net.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Must be equipped before use.&lt;br /&gt;
 &lt;br /&gt;
|Burglar Backpack = 300§§§backpack§§leather§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§special§§§§Draws sidelong glances from nearby guards, but that&#039;s the price of being well-prepared for the job.§Can be used to store items, with dedicated compartments for crowbars and lockpicks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Must be equipped before use.&lt;br /&gt;
 &lt;br /&gt;
|Leather Quiver = 100§§§bag§§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§common§§§§A completely unassuming quiver sewn from cowhide.§Can be used to store arrows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fits {{c|Active|2}} stacks.&lt;br /&gt;
 &lt;br /&gt;
|Soldier Quiver = 300§§§bag§§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§common§§§§This quiver sits well on a belt and is easy to wear.§Can be used to store arrows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fits {{c|Active|3}} stacks.&lt;br /&gt;
 &lt;br /&gt;
|Decorated Quiver = 600§§§bag§§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§uncommon§§§§A testament to wealth and passion for hunting.§Can be used to store arrows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fits {{c|Active|3}} stacks.&lt;br /&gt;
 &lt;br /&gt;
|Orient Quiver = 1000§§§bag§§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§elven rare§§§§Elven quivers are distinguished by their high capacity and a special shape adapted for mounted archery.§Can be used to store arrows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fits {{c|Active|4}} stacks.&lt;br /&gt;
 &lt;br /&gt;
|Crude Bolt Quiver = 100§§§bag§§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§common§§§§Judging by the fur trim, this quiver was made by an avid hunter.§Can be used to store bolts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fits {{c|Active|2}} stacks.&lt;br /&gt;
 &lt;br /&gt;
|Leather Bolt Quiver = 300§§§bag§§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§common§§§§A quality leather quiver - these can often be seen on the belts of town guards and garrison soldiers.§Can be used to store bolts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fits {{c|Active|3}} stacks.&lt;br /&gt;
 &lt;br /&gt;
|Reinforced Bolt Quiver = 600§§§bag§§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§uncommon§§§§A sturdy, reliable wooden quiver that can hold a few dozen bolts.§Can be used to store bolts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fits {{c|Active|4}} stacks.&lt;br /&gt;
 &lt;br /&gt;
|Soldier Bolt Quiver = 1000§§§bag§§leather§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§rare§§§§A masterfully crafted piece of equipment - such quivers often outlast their owners.§Can be used to store bolts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fits {{c|Active|3}} stacks.&lt;br /&gt;
 &lt;br /&gt;
|Slinger Pouch = 50§§§bag§§cloth§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§common§§§§Rests securely against the body, even when stuffed to the brim with stones.§&lt;br /&gt;
 &lt;br /&gt;
|Slinger Case = 300§§§bag§§wood§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§uncommon§§§§Handily divided into compartments for stones, lead shot, and sling bullets.§&lt;br /&gt;
 &lt;br /&gt;
|Anatomical Diagram = 25§13§§valuable§quest§paper§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Those afflicted with the Crimson Plague were frequently brought to abbeys under the care of monks. The latter made every effort to document their insights and observations, before eventually falling victim to the incurable disease themselves.§This item is required for completing your {{c|Orange|contract}}.&lt;br /&gt;
 &lt;br /&gt;
|Holy Figurine = 250§125§§valuable§quest§metal§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;The Conquest of the Hills&amp;quot; Tapestry§Any village worth the name has a patron saint of its own - without one, it&#039;s little more than a few scattered homesteads.§This item is required for completing your {{c|Orange|contract}}.&lt;br /&gt;
 &lt;br /&gt;
|Forbidden Grimoire = 150§75§§valuable§quest§paper§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§special§§§§A compilation of forbidden knowledge written in a strange language. It gives off a distinctly foreboding aura.§This item is required for completing your {{c|Orange|contract}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s protected by unpredictable {{c|Unholy|occult magic}}...&lt;br /&gt;
 &lt;br /&gt;
|Protective Seal = 25§25§§junk§quest§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The attached piece of parchment bears a prayer for protection against dark forces. It doesn&#039;t seem to have been very effective.§This item is required for completing your {{c|Orange|contract}}.&lt;br /&gt;
 &lt;br /&gt;
|Shipment of Tools = 600§§§valuable§quest§metal§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§An assortment of tools for every craft a small village might need.§This item is required for completing your {{c|Orange|contract}}.&lt;br /&gt;
 &lt;br /&gt;
|Shipment of Church Paraphernalia = 900§§§valuable§quest§wood§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The crates are packed tight with candles, relics, and other pious necessities.§This item is required for completing your {{c|Orange|contract}}.&lt;br /&gt;
 &lt;br /&gt;
|Shipment of Building Materials = 600§§§valuable§quest§stone§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A bulky cargo of sturdy building materials, enough to repair several worn-down structures.§This item is required for completing your {{c|Orange|contract}}.&lt;br /&gt;
 &lt;br /&gt;
|Sack of Grain = 200§50§§valuable§quest§cloth§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§250§§§§special§§§§High-quality grain is treasured in times of war and famine.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Reliquary = 200§50§§valuable§quest§wood§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A richly decorated reliquary, adorned with figurines of saints and carved prayers.§This item is required for completing your {{c|Orange|contract}}.&lt;br /&gt;
 &lt;br /&gt;
|Alchemy Apparatus = 400§100§§valuable§quest§glass§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§If you heat it up, fill it with aqua regia, spend fifty years of your life studying alchemy treatises, and then come up with the correct formula, this contraption should allow you to create a philosopher&#039;s stone. That&#039;s the idea, anyway.§Might interest some merchants.&lt;br /&gt;
 &lt;br /&gt;
|Pile of Reports = 160§40§§valuable§quest§paper§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A decently sized pile of letters, notes, and reports, densely packed with unfamiliar names and designations.§This item is required for completing your {{c|Orange|contract}}.&lt;br /&gt;
 &lt;br /&gt;
|Monastery Chronicles = 100§50§3§quest§§paper§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§Such notes are kept by the abbots of many Aldorian monasteries, written in Axonian in accordance with old church traditions.§This item can be of use to someone...&lt;br /&gt;
 &lt;br /&gt;
|Old Census Records = 80§40§2§quest§§paper§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§An otherwise incomprehensible Axonian text containing what is clearly a long list of names and birth dates.§This item can be of use to someone...&lt;br /&gt;
 &lt;br /&gt;
|Heraldic Note = 60§15§§valuable§quest§paper§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A personally signed letter of gratitude from some Magistrate official.§Can be used to improve your standing with the {{c|Ench|Grand Magistrate}} or sold away.&lt;br /&gt;
 &lt;br /&gt;
|Convict&#039;s Hand = §§§quest§quest§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The convict&#039;s brand is clearly visible on the back of this hand - such markings are burned into the skin before the criminal is sent to the quarries.§This item is required for completing your {{c|Orange|contract}}.&lt;br /&gt;
 &lt;br /&gt;
|Stoneshard = §§§treasure§quest§gem§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§It still radiates heat.§A magical artifact with unknown properties. {{c|Orange|Gwynnel}} is supposed to pay a hefty sum for it.&lt;br /&gt;
 &lt;br /&gt;
|Black Boar Head = 60§15§§valuable§quest§wood§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Over the years, this stuffed head became matted, and the fierceness of its glare gave way to bewilderment. Where did it all go wrong? How did it end up nailed to a wooden plaque?§This item may interest a {{c|Orange|certain}} person.&lt;br /&gt;
 &lt;br /&gt;
|Well-Made Plane = §§§tool§quest§wood§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§An expertly crafted tool, coveted by any carpenter.§This item can be of use to someone...&lt;br /&gt;
 &lt;br /&gt;
|Torn Journal = §§§junk§quest§paper§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§There&#039;s nothing left of this once-hefty journal apart from its binding - all the pages were forcibly ripped out. Judging by the alchemical symbols painted on the cover, it used to belong to Gwynnel.§There are no pages to read.&lt;br /&gt;
 &lt;br /&gt;
|Bunch of Keys = §§§tool§quest§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Shaking it produces a pleasant jingling sound.§Allows you to open doors in the Order&#039;s Prison.&lt;br /&gt;
 &lt;br /&gt;
|Rusty Key = §§§tool§quest§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§There&#039;s every chance it will snap inside the lock.§Allows you to open a cell door.&lt;br /&gt;
 &lt;br /&gt;
|Shed Key = §§§tool§quest§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Shaking it produces a pleasant jingling sound.§Allows to open the southern shed near the Osbrook Mill.&lt;br /&gt;
 &lt;br /&gt;
|Storage Key = §§§tool§quest§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Shaking it produces a pleasant jingling sound.§Allows you to open one of the storage door&#039;s locks.&lt;br /&gt;
 &lt;br /&gt;
|Cell Key = §§§tool§quest§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A little bit rusty, but it should still fit.§Allows you to open a cell door.&lt;br /&gt;
 &lt;br /&gt;
|Tabula of Aeons = §§§treasure§quest§stone§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§At last, it&#039;s in your hands! Sadly, its curious script will yield its secrets only to someone well versed in such things.§This item is required for completing your {{c|Orange|quest}}.&lt;br /&gt;
 &lt;br /&gt;
|Priest&#039;s Key = §§§quest§quest§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§An unusual brass key of antique design.§This item is required for completing your {{c|Orange|quest}}.&lt;br /&gt;
 &lt;br /&gt;
|Warding Seal Key = §§§quest§quest§stone§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Massive, heavy, and scarcely resembling a key at all - very much in the spirit of the Order of the Triune Hand.§This item is required for completing your {{c|Orange|quest}}.&lt;br /&gt;
 &lt;br /&gt;
|Cleansing Chalice = 600§150§§treasure§§metal§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§special§§§§The wretched and infirm crawled many leagues, hoping to take a sip from this goblet - until it disappeared during the outbreak of the Crimson Plague. Supposedly, it was stolen by some monk, though no one ever managed to track him down to confirm it.§Can be filled with water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Drinking from the chalice replenishes {{c|Ench|10%}} Max Energy and removes all negative Physical and Magical effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each removed effect reduces Fatigue by {{c|Active|1%}}.&lt;br /&gt;
 &lt;br /&gt;
|Cleansing Chalice = 600§150§§treasure§beverage§metal§Medium§§2880§1§§§§§-25§§§§§-0.01§§§-0.01§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The wretched and infirm crawled many leagues, hoping to take a sip from this goblet - until it disappeared during the outbreak of the Crimson Plague. Supposedly, it was stolen by some monk, though no one ever managed to track him down to confirm it.§Drinking from the chalice replenishes {{c|Ench|10%}} Max Energy and removes all negative Physical and Magical effects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each removed effect reduces Fatigue by {{c|Active|1%}}.&lt;br /&gt;
 &lt;br /&gt;
|The Conquest of the Hills Tapestry = 600§75§§treasure§§cloth§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§1§bastion§§§§The Alds&#039; conquest of the Firn foothills became an important milestone in the history of the Aldorian Kingdom. This tapestry was woven by an unknown master to commemorate that great victory - legends say that whoever has it in their possession is destined for great deeds.§While in the Inventory, grants {{c|Active|+15%}} Weapon Damage and {{c|Active|-10%}} Damage Taken.&lt;br /&gt;
 &lt;br /&gt;
|Barbador the Lame&#039;s Atlas of Aldor = 600§75§§treasure§§metal§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§bastion§§§§The maps drawn by the renowned Aldorian traveler Barbador the Lame are valued not only for their incredible accuracy but also as powerful talismans capable of fortifying one&#039;s resolve during the most arduous of journeys.§Using it reveals the terrain and certain locations across the entire global map.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While in the Inventory, grants {{c|Active|+20%}} Fatigue Resistance and {{c|Active|+10%}} Energy Restoration.&lt;br /&gt;
 &lt;br /&gt;
|Nikos of Arpheon&#039;s Astrolabe = 600§75§§treasure§§metal§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§bastion§§§§Nikos of Arpheon was perhaps the greatest seafarer known to the world, as he was the first to make a successful voyage around the Continent about a century ago. Even amid Southern storms or the icebergs of the North, Nikos&#039;s unparalleled skill as a navigator allowed him to always keep his ship on the chosen course.§Can be activated on the surface once per day during night time. Grants {{c|Active|Clear Vision}} for {{c|Orange|2880}} turns.&lt;br /&gt;
 &lt;br /&gt;
|Hazzun Celestial Sphere = 600§75§§treasure§§metal§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§bastion§§§§An enormous, masterfully cut morion with a detailed celestial map carved into its surface. Hazzun oracles sought its counsel every night, until it was stolen by King Etbert&#039;s troops during the last Radiant War.§Can be activated on the surface once per day.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If activated during {{c|Orange|day time}}, grants one of these effects at random for {{c|Orange|1440}} turns: {{c|Active|Sturdiness}} or {{c|Active|Life Drain}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If activated during {{c|Orange|night time}}, grants one of these effects at random for {{c|Orange|2880}} turns: {{c|Active|Energy Drain}} or {{c|Active|Receptiveness}}&lt;br /&gt;
 &lt;br /&gt;
|Casket with St Wald&#039;s Relics = 1000§125§§treasure§§metal§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§catacombs§§§§Saint Wald devoted his life to fervent sermons and the relentless persecution of pagans. Their hexes and malignant curses came to nothing, for the Warding Hand shielded him from harm. It&#039;s said his relics retain that power to this very day.§While in the Inventory, grants {{c|Active|+30%}} Unholy Resistance and {{c|Active|Immunity}} to {{c|-|&amp;quot;Curse of Decay&amp;quot;}} and {{c|-|&amp;quot;Curse of Agony&amp;quot;}}.&lt;br /&gt;
 &lt;br /&gt;
|Blessed Aquamanile = 600§75§§treasure§§metal§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§catacombs§§§§A gift from the Duke of the Bronze Isles to the Archtheurgist of the High Hieron, who blessed it to eternally sate the thirst of those in need. Miraculously, the water inside never runs out.§Can be activated once per day. Sates {{c|Active|50%}} Thirst, replenishes {{c|Active|25%}} Max Health, and improves Condition of each body part by {{c|Active|15%}}.&lt;br /&gt;
 &lt;br /&gt;
|Foremother of Snakes Statuette = 600§75§§treasure§§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§catacombs§§§§No one knows where this statuette came from: some believe it was made in Axonia, while others claim it to be an artifact of an even more ancient civilization.§Can be activated once per day. Reduces intoxication by {{c|Active|50%}} and removes the effects of {{c|Poison|Poisoning}}, {{c|-|Bad Trip}}, {{c|-|Drunkenness}}, as well as {{c|-|Aftermaths}} from every type of drug.&lt;br /&gt;
 &lt;br /&gt;
|Codex of the Triune Hand Order = 800§100§§treasure§§leather§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§1§crypt§§§§This hefty tome is written in the Order&#039;s notorious code, which no one has yet managed to crack. It&#039;s rumored that this book was blessed by all three Hands of the Host, and that it contains the full history of the Order and every mystery of creation they were privy to...§While in the Inventory, killing an {{c|-|Undead}} or {{c|-|Proselyte}} enemy has {{c|Orange|25%}} chance to grant {{c|Active|Blessing}} for {{c|Orange|100}} turns.&lt;br /&gt;
 &lt;br /&gt;
|Crown of Benor the Dauntless = 1200§150§§treasure§§metal§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§crypt§§§§Benor the Dauntless, the last king of Sentia, earned his eternal glory through great martial feats. Even the Alds, his sworn enemies, deeply admired his bravery. After finally slaying the king in battle, the Alds constructed a tomb where he was laid to rest with honor, dressed in his royal regalia.§While equipped or in the inventory:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Killing enemies replenishes {{c|Active|twice}} as much Situational Morale and Sanity.&amp;lt;br&amp;gt;Increases the activation rate, power, and duration of positive Psyche States by {{c|Active|25%}}.&lt;br /&gt;
 &lt;br /&gt;
|Ethnarch&#039;s Funeral Mask = 600§75§§treasure§§metal§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§crypt§§§§Ancient Axonians held a belief that many thousands of years in the future, all the dead would be resurrected into this world. That&#039;s why no expense was spared on Axonian kings&#039; burials - it was especially important to preserve the visage of deceased rulers, so that after countless centuries of waiting, they could be properly restored to their full glory.§Once per day negates {{c|-|lethal damage}}, while also replenishing {{c|Active|20%}} Max Health and {{c|Ench|35%}} Max Energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Doesn&#039;t need to be equipped for the effect to trigger.&lt;br /&gt;
 &lt;br /&gt;
|Bone Cradle = 1000§125§§treasure§§metal§Heavy§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§special§§§§A necromantic artifact created by Axonian mages and later rediscovered by Venemist. Picking it up instantly fills your mind with faint, lingering whispers in a long-dead language...§While in the Inventory, killing an enemy reduces Sanity by {{c|-|6}}, with {{c|Orange|33%}} chance activates {{c|Active|Unholy Blessing}} for {{c|Orange|9}} turns, and grants the following effect for {{c|Orange|9}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|+9%}} Life Drain&amp;lt;br&amp;gt;{{c|Active|-9%}} Damage Taken&amp;lt;br&amp;gt;{{c|Active|+9%}} Experience Gain&lt;br /&gt;
 &lt;br /&gt;
|Tanat&#039;s Skull = 600§75§§treasure§§metal§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§special§§§§Tanats, also known as the First Martyrs, are revered by Hieronites almost as much as the Host itself. A long time ago, they sacrificed their lives to hasten the coming of the Day of Truth, and now even their relics possess a miraculous power.§While in the Inventory, grants {{c|Active|+0.33%}} Miracle Chance, {{c|Active|-0.33%}} Fumble Chance, and {{c|Active|-0.33%}} Cooldowns Duration for each {{c|-|missing}} percent of Health.&lt;br /&gt;
 &lt;br /&gt;
|Gray Crab = 14§§§food§§organic§Light§24§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§rare§§§§Brynn boys rarely miss an opportunity to go diving for crabs - not only is it great fun, but it also offers a chance to earn some coin.§Can be butchered.&lt;br /&gt;
 &lt;br /&gt;
|Rotten Gray Crab = §§§food§§organic§Medium§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Has a distinct stench of rot to it.§Can be butchered.&lt;br /&gt;
 &lt;br /&gt;
|Rooster = 34§§§food§§organic§Medium§48§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§In Aldor, the start of a new day is heralded not by a sunrise, but by a rooster&#039;s crow.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Rooster = §§§food§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Has a distinct stench of rot to it.§Can be plucked.&lt;br /&gt;
 &lt;br /&gt;
|Chicken = 34§§§food§§organic§Light§48§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Chickens aren&#039;t picky. All they want from life is a warm coop and a handful of grain.§Can be plucked.&lt;br /&gt;
 &lt;br /&gt;
|Rotten Chicken = §§§food§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Has a distinct stench of rot to it.§Can be plucked.&lt;br /&gt;
 &lt;br /&gt;
|Raven = 4§§§food§§organic§Light§48§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Most people dislike ravens, viewing them as an ill omen of death, war, and grief.§Can be plucked.&lt;br /&gt;
 &lt;br /&gt;
|Rotten Raven = §§§food§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Has a distinct stench of rot to it.§Can be plucked.&lt;br /&gt;
 &lt;br /&gt;
|Duck = 34§§§food§bird§organic§Light§48§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Compared to other poultry, ducks are much more fickle and demanding, so they are rarely farmed in this part of the world.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Duck = §§§food§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Has a distinct stench of rot to it.§Can be plucked.&lt;br /&gt;
 &lt;br /&gt;
|Jay = 10§§§food§bird§organic§Light§48§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The skittishness of jays is perhaps the main reason for their large population.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Jay = §§§food§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Has a distinct stench of rot to it.§Can be plucked.&lt;br /&gt;
 &lt;br /&gt;
|Seagull = 12§§§food§§organic§Light§48§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Seagulls are abundant along the Southern Sea&#039;s coast, paying no heed to the clamor of big cities.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Seagull = §§§food§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Has a distinct stench of rot to it.§Can be plucked.&lt;br /&gt;
 &lt;br /&gt;
|Pigeon = 12§§§food§§organic§Light§48§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Pigeons are often used in large cities and castles to deliver messages. A well-trained carrier pigeon is worth its weight in silver.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Pigeon = §§§food§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Has a distinct stench of rot to it.§Can be plucked.&lt;br /&gt;
 &lt;br /&gt;
|Thrush = 22§§§food§bird§organic§Light§48§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Thrushes have a beautiful singing voice - alas, they are more prized for their tasty, nourishing meat.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Thrush = §§§food§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Has a distinct stench of rot to it.§Can be plucked.&lt;br /&gt;
 &lt;br /&gt;
|Bunting = 22§§§food§bird§organic§Light§48§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Buntings have a distinct preference for building their nests near cultivated fields.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Bunting = §§§food§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Has a distinct stench of rot to it.§Can be plucked.&lt;br /&gt;
 &lt;br /&gt;
|Swallow = 10§§§food§§organic§Light§48§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Swallows have many superstitions attached to them: people predict the weather by their flight, and a swallow&#039;s nest built in the eaves of a house is said to bring good fortune to its residents.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Swallow = §§§food§§organic§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Has a distinct stench of rot to it.§Can be plucked.&lt;br /&gt;
 &lt;br /&gt;
|Wren = 10§§§food§§organic§Very Light§48§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The superstitions surrounding this small bird are centuries-old: even the ancient Firns held a belief that mischievous forest spirits often adopted the guise of wrens.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Wren = §§§food§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Has a distinct stench of rot to it.§Can be plucked.&lt;br /&gt;
 &lt;br /&gt;
|Sparrow = 10§§§food§§organic§Very Light§48§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The common folk have little appreciation for sparrows, thinking of them as annoying, thieving pests.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Sparrow = §§§food§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Rotten Sparrow&amp;quot;§Has a distinct stench of rot to it.§Can be plucked.&lt;br /&gt;
 &lt;br /&gt;
|Tit = 10§§§food§§organic§Very Light§48§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The tit is seen as a symbol of luck, so no harm comes to these birds without good reason - they are hunted only by those stricken with poverty or starvation.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Tit = §§§food§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Rotten Tit&amp;quot;§Has a distinct stench of rot to it.§Can be plucked.&lt;br /&gt;
 &lt;br /&gt;
|Owl = 12§§§food§§organic§Very Light§48§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A lone hunter and the monarch of the nightly canopy.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Owl = §§§food§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Rotten Owl&amp;quot;§Has a distinct stench of rot to it.§Can be plucked.&lt;br /&gt;
 &lt;br /&gt;
|Rat = 4§§§food§§organic§Very Light§12§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Rat&amp;quot;§Rats carry so many diseases and breed so quickly that they are exterminated without the slightest regret.§Can be butchered.&lt;br /&gt;
 &lt;br /&gt;
|Rotten Rat = §§§food§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Rotten Rat&amp;quot;§Has a distinct stench of rot to it.§Can be butchered.&lt;br /&gt;
 &lt;br /&gt;
|Bat = 4§§§food§§organic§Very Light§12§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Bat&amp;quot;§Once native to Aldor&#039;s shadowy groves, this ancient bat species now survives only in the depths of caves.§Can be butchered.&lt;br /&gt;
 &lt;br /&gt;
|Rotten Bat = §§§food§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Rotten Bat&amp;quot;§Has a distinct stench of rot to it.§Can be butchered.&lt;br /&gt;
 &lt;br /&gt;
|Squirrel = 60§§§food§§organic§Very Light§12§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A nimble, thrifty rodent. There must be plenty of nuts stashed in the nearby tree hollows.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Squirrel = §§§food§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Rotten Squirrel&amp;quot;§Has a distinct stench of rot to it.§Can be butchered.&lt;br /&gt;
 &lt;br /&gt;
|Hedgehog = 10§§§food§§organic§Very Light§12§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Despite their small size, hedgehogs are brave, inquisitive little critters.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Hedgehog = §§§food§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Rotten Hedgehog&amp;quot;§Has a distinct stench of rot to it.§Can be butchered.&lt;br /&gt;
 &lt;br /&gt;
|Viper = 10§§§food§§organic§Very Light§12§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§The bite of a viper is deadly, though it strikes only when disturbed.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Viper = §§§food§§organic§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Rotten Viper&amp;quot;§Has a distinct stench of rot to it.§Can be butchered.&lt;br /&gt;
 &lt;br /&gt;
|Bill of Exchange = §§§valuable§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Bill of Exchange&amp;quot;§Bills of exchange were invented by the bankers of the Bronze Isles. This convenient trading tool proved so popular among Brynn merchants that they brought it with them to the Continent.§Can be used as payment when trading with denizens of {{c|Ench|Brynn}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bills of exchange won&#039;t be accepted in other settlements and cities.&lt;br /&gt;
 &lt;br /&gt;
|Map of Osbrook Outskirts = 25§§§scroll§§paper§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Map of Osbrook Outskirts&amp;quot;§A lot has transpired over the last few years, but this old pre-war map might still contain some useful information.§Using it reveals the terrain and certain locations within a specific area on the global map.&lt;br /&gt;
 &lt;br /&gt;
|Map of Mannshire Outskirts = 150§§§scroll§§paper§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Map of Mannshire Outskirts&amp;quot;§A lot has transpired over the last few years, but this old pre-war map might still contain some useful information.§Using it reveals the terrain and certain locations within a specific area on the global map.&lt;br /&gt;
 &lt;br /&gt;
|Map of Brynn Outskirts = 150§§§scroll§§paper§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Map of Brynn Outskirts&amp;quot;§A lot has transpired over the last few years, but this old pre-war map might still contain some useful information.§Using it reveals the terrain and certain locations within a specific area on the global map.&lt;br /&gt;
 &lt;br /&gt;
|Map of the Free Vale = 150§§§scroll§§paper§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Map of the Free Vale&amp;quot;§A lot has transpired over the last few years, but this old pre-war map might still contain some useful information.§Using it reveals the terrain and certain locations within a specific area on the global map.&lt;br /&gt;
 &lt;br /&gt;
|Map of the Rotten Willow Surroundings = 150§§§scroll§§paper§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Map of the Rotten Willow Surroundings&amp;quot;§A lot has transpired over the last few years, but this old pre-war map might still contain some useful information.§Using it reveals the terrain and certain locations within a specific area on the global map.&lt;br /&gt;
 &lt;br /&gt;
|Map of the Abbey Surroundings = 150§§§scroll§§paper§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Map of the Abbey Surroundings&amp;quot;§A lot has transpired over the last few years, but this old pre-war map might still contain some useful information.§Using it reveals the terrain and certain locations within a specific area on the global map.&lt;br /&gt;
 &lt;br /&gt;
|Map of the Old Homestead Surroundings = 150§§§scroll§§paper§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Map of the Old Homestead Surroundings&amp;quot;§A lot has transpired over the last few years, but this old pre-war map might still contain some useful information.§Using it reveals the terrain and certain locations within a specific area on the global map.&lt;br /&gt;
 &lt;br /&gt;
|Map of Arnem Outskirts = 150§§§scroll§§paper§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Map of Arnem Outskirts&amp;quot;§A lot has transpired over the last few years, but this old pre-war map might still contain some useful information.§Using it reveals the terrain and certain locations within a specific area on the global map.&lt;br /&gt;
 &lt;br /&gt;
|Identification Scroll = 10§§§scroll§§paper§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§&amp;quot;Identification Scroll&amp;quot;§A result of the longstanding clash between the United Circle and the Enchanters&#039; Collegium.§{{c|Active|Identifies}} an item and reveals its properties.&lt;br /&gt;
 &lt;br /&gt;
|Enchantment Scroll = 200§§§scroll§§paper§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§&amp;quot;Enchantment Scroll&amp;quot;§Yet another powerful blow delivered to the Enchanters&#039; Collegium by the United Circle.§{{c|Active|Enchants}} an item, applying a single random bonus.&lt;br /&gt;
 &lt;br /&gt;
|Disenchantment Scroll = 40§§§scroll§§paper§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§common§§§&amp;quot;Disenchantment Scroll&amp;quot;§Fight fire with fire: it magically purges items from all traces of sorcery.§{{c|Active|Purges}} all enchantments and curses from an item.&lt;br /&gt;
 &lt;br /&gt;
|Mussel Chowder (Recipe) = 110§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Mussel Chowder&amp;quot;§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;• Pot of Milk&amp;lt;br&amp;gt;• Mussel&amp;lt;br&amp;gt;• Mussel&amp;lt;br&amp;gt;• Leek, Onion, Rhubarb, Seaweed&amp;lt;br&amp;gt;• Vegetable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: {{c|Energy|Additives}}&lt;br /&gt;
 &lt;br /&gt;
|Fish Soup (Recipe) = 70§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Fish Soup&amp;quot;§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;• Pot of Water&amp;lt;br&amp;gt;• Fish&amp;lt;br&amp;gt;• Leek, Onion, Rhubarb, Seaweed&amp;lt;br&amp;gt;• Vegetable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: {{c|Energy|Additives}}&lt;br /&gt;
 &lt;br /&gt;
|Daytaler Stew (Recipe) = 90§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Daytaler Stew&amp;quot;§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;• Pot of Water&amp;lt;br&amp;gt;• Meat, Meat (Large)&amp;lt;br&amp;gt;• Vegetable&amp;lt;br&amp;gt;• Vegetable&amp;lt;br&amp;gt;• Vegetable, Mushroom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: {{c|Energy|Additives}}&lt;br /&gt;
 &lt;br /&gt;
|Crockpot Stew (Recipe) = 150§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§&amp;quot;Crockpot Stew&amp;quot;§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;• Pot of Water&amp;lt;br&amp;gt;• Meat (Large)&amp;lt;br&amp;gt;• Vegetable&amp;lt;br&amp;gt;• Vegetable, Mushroom&amp;lt;br&amp;gt;• Vegetable, Mushroom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: {{c|Energy|Additives}}&lt;br /&gt;
 &lt;br /&gt;
|Osbrook Bread Bowl Stew (Recipe) = 235§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Osbrook Bread Bowl Stew&amp;quot;§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;• Pot of Water&amp;lt;br&amp;gt;• Bear Fat, Salted Bear Fat&amp;lt;br&amp;gt;• Bread&amp;lt;br&amp;gt;• Vegetable&amp;lt;br&amp;gt;• Leek, Onion, Garlic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: {{c|Energy|Additives}}&lt;br /&gt;
 &lt;br /&gt;
|Fondue (Recipe) = 150§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Fondue&amp;quot;§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;• Pot of Milk&amp;lt;br&amp;gt;• Cheese, Goat Cheese&amp;lt;br&amp;gt;• Bread, Long Bread&amp;lt;br&amp;gt;• Garlic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: {{c|Energy|Additives}}&lt;br /&gt;
 &lt;br /&gt;
|Pot Roast (Recipe) = 165§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Pot Roast&amp;quot;§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;• Pot&amp;lt;br&amp;gt;• Meat (Large)&amp;lt;br&amp;gt;• Vegetable&amp;lt;br&amp;gt;• Vegetable&amp;lt;br&amp;gt;• Vegetable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: {{c|Energy|Additives}}&lt;br /&gt;
 &lt;br /&gt;
|Honey-Glazed Ham (Recipe) = 200§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Honey-Glazed Ham&amp;quot;§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;• Pot&amp;lt;br&amp;gt;• Meat (Large)&amp;lt;br&amp;gt;• Honeycomb&amp;lt;br&amp;gt;• Leek, Onion, Garlic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: {{c|Energy|Additives}}&lt;br /&gt;
 &lt;br /&gt;
|Jibean Roast with Figs (Recipe) = 225§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Jibean Roast with Figs&amp;quot;§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;• Pot&amp;lt;br&amp;gt;• Meat (Large)&amp;lt;br&amp;gt;• Fig, Dried Fig&amp;lt;br&amp;gt;• Fig, Dried Fig&amp;lt;br&amp;gt;• Elven Citrus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: {{c|Energy|Additives}}&lt;br /&gt;
 &lt;br /&gt;
|Meatballs (Recipe) = 125§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§&amp;quot;Meatballs&amp;quot;§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;• Pot&amp;lt;br&amp;gt;• Meat, Meat (Large)&amp;lt;br&amp;gt;• Bread, Long Bread&amp;lt;br&amp;gt;• Leek, Onion, Garlic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: {{c|Energy|Additives}}&lt;br /&gt;
 &lt;br /&gt;
|Hunter-Style Drumsticks (Recipe) = 180§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Hunter-Style Drumsticks&amp;quot;§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;• Pot&amp;lt;br&amp;gt;• Raw Drumstick&amp;lt;br&amp;gt;• Raw Drumstick&amp;lt;br&amp;gt;• Raw Drumstick&amp;lt;br&amp;gt;• Leek, Onion, Garlic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: {{c|Energy|Additives}}&lt;br /&gt;
 &lt;br /&gt;
|Meat Omelette (Recipe) = 100§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Meat Omelette&amp;quot;§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;• Pot&amp;lt;br&amp;gt;• Chicken Egg, Egg&amp;lt;br&amp;gt;• Chicken Egg, Egg&amp;lt;br&amp;gt;• Meat, Meat (Large)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: {{c|Energy|Additives}}&lt;br /&gt;
 &lt;br /&gt;
|Vegetable Omelette (Recipe) = 70§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§&amp;quot;Vegetable Omelette&amp;quot;§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;• Pot&amp;lt;br&amp;gt;• Chicken Egg, Egg&amp;lt;br&amp;gt;• Chicken Egg, Egg&amp;lt;br&amp;gt;• Vegetable&amp;lt;br&amp;gt;• Vegetable&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: {{c|Energy|Additives}}&lt;br /&gt;
 &lt;br /&gt;
|Harpy Omelette a la Brynn (Recipe) = 215§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Harpy Omelette a la Brynn&amp;quot;§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;• Pot&amp;lt;br&amp;gt;• Harpy Egg&amp;lt;br&amp;gt;• Tomato&amp;lt;br&amp;gt;• Vegetable&amp;lt;br&amp;gt;• Thyme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: {{c|Energy|Additives}}&lt;br /&gt;
 &lt;br /&gt;
|Stuffed Crab (Recipe) = 175§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§&amp;quot;Stuffed Crab&amp;quot;§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;• Pot&amp;lt;br&amp;gt;• Gray Crab&amp;lt;br&amp;gt;• Vegetable, Seaweed&amp;lt;br&amp;gt;• Vegetable&amp;lt;br&amp;gt;• Chicken Egg&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional: {{c|Energy|Additives}}&lt;br /&gt;
 &lt;br /&gt;
|Herb-Roasted Fish (Recipe) = 105§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&lt;br /&gt;
 &lt;br /&gt;
|Fish with Vegetables (Recipe) = 110§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&lt;br /&gt;
 &lt;br /&gt;
|Root Salad (Recipe) = 45§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&lt;br /&gt;
 &lt;br /&gt;
|Potatoes with Mushrooms (Recipe) = 40§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&lt;br /&gt;
 &lt;br /&gt;
|Garlic Cheese Bread (Recipe) = 155§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&lt;br /&gt;
 &lt;br /&gt;
|Aldorian Pickled Cabbage (Recipe) = 95§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&lt;br /&gt;
 &lt;br /&gt;
|Mannshire Fair Salad (Recipe) = 80§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&lt;br /&gt;
 &lt;br /&gt;
|Honey Crepes (Recipe) = 175§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&lt;br /&gt;
 &lt;br /&gt;
|Fruit Soup (Recipe) = 90§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&lt;br /&gt;
 &lt;br /&gt;
|Pancakes (Recipe) = 75§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&lt;br /&gt;
 &lt;br /&gt;
|Rique-Manger (Recipe) = 100§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&lt;br /&gt;
 &lt;br /&gt;
|Taiga Rassolnik (Recipe) = 150§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&lt;br /&gt;
 &lt;br /&gt;
|Gulon Liver in Apples (Recipe) = 200§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&lt;br /&gt;
 &lt;br /&gt;
|Glazed Wolf Tongue (Recipe) = 70§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&lt;br /&gt;
 &lt;br /&gt;
|Truffle Salad (Recipe) = 200§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&lt;br /&gt;
 &lt;br /&gt;
|Truffled Steak (Recipe) = 225§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&lt;br /&gt;
 &lt;br /&gt;
|Miner Stew (Recipe) = 40§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§special§§§§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&lt;br /&gt;
 &lt;br /&gt;
|Maen-Style Honeyed Azurecap (Recipe) = 200§§§recipe§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§A scrap of paper containing a detailed recipe. Might be worthwhile to give it a try.§Required ingredients:&lt;br /&gt;
 &lt;br /&gt;
|Hunting Net (Recipe) = 80§§§schematic§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§A list of materials, complete with concise but informative instructions for achieving the intended result.§Required materials:&lt;br /&gt;
 &lt;br /&gt;
|Rope (Recipe) = 40§§§schematic§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A list of materials, complete with concise but informative instructions for achieving the intended result.§Required materials:&lt;br /&gt;
 &lt;br /&gt;
|Lockpicks (Recipe) = 80§§§schematic§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A list of materials, complete with concise but informative instructions for achieving the intended result.§Required materials:&lt;br /&gt;
 &lt;br /&gt;
|Smoke Bomb (Recipe) = 120§§§schematic§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§A list of materials, complete with concise but informative instructions for achieving the intended result.§Required materials:&lt;br /&gt;
 &lt;br /&gt;
|Repair Kit (Recipe) = 160§§§schematic§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A list of materials, complete with concise but informative instructions for achieving the intended result.§Required materials:&lt;br /&gt;
 &lt;br /&gt;
|Herbal Extract (Recipe) = 80§§§schematic§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A list of materials, complete with concise but informative instructions for achieving the intended result.§Required materials:&lt;br /&gt;
 &lt;br /&gt;
|Healing Salve (Recipe) = 120§§§schematic§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A list of materials, complete with concise but informative instructions for achieving the intended result.§Required materials:&lt;br /&gt;
 &lt;br /&gt;
|Antitoxin (Recipe) = 80§§§schematic§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A list of materials, complete with concise but informative instructions for achieving the intended result.§Required materials:&lt;br /&gt;
 &lt;br /&gt;
|Caltrops (Recipe) = 60§§§schematic§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§1§§§§§A list of materials, complete with concise but informative instructions for achieving the intended result.§Required materials:&lt;br /&gt;
 &lt;br /&gt;
|Smoking Mix (Recipe) = 40§§§schematic§§paper§Very Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A list of materials, complete with concise but informative instructions for achieving the intended result.§Required materials:&lt;br /&gt;
 &lt;br /&gt;
|Cell Key = §§§tool§§metal§Light§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§A little bit rusty, but it should still fit.§Allows you to open a cell door.&lt;br /&gt;
 &lt;br /&gt;
|Roasted Sea Eel = 20§§§food§fish§organic§Light§24§120§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Can satisfy the palate of any gourmand. Then again, the Brynnians are always quick to insist that only they know how to cook eel meat *the right way*. Who would have thought?§&lt;br /&gt;
 &lt;br /&gt;
|Sea Eel = 20§§§food§fish§organic§Light§24§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Catching an eel is no easy task: it&#039;s a sly, evasive fish that is rather picky about its habitat.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Sea Eel = 0§§§food§§organic§Light§§90§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Has a distinct stench of rot to it.§&lt;br /&gt;
 &lt;br /&gt;
|Roasted Frog = 8§§§food§meat§organic§Light§24§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§In Aldor, the practice of consuming frog meat is a point of contention: southerners eat frogs on a regular basis, while the rest of the realm shivers in disgust at the mere thought.§&lt;br /&gt;
 &lt;br /&gt;
|Rotten Frog = 0§§§food§§organic§Light§§45§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§special§§§§Has a distinct stench of rot to it.§&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Data]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Book_data&amp;diff=76827</id>
		<title>Book data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Book_data&amp;diff=76827"/>
		<updated>2026-06-19T19:37:58Z</updated>

		<summary type="html">&lt;p&gt;Psojed: updated to 0.9.4.23&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Book data.&lt;br /&gt;
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Treatises, Lore Books, Notes, most stuff that can be read. &lt;br /&gt;
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Book data is imported as a single string of values delimited by semicolon. Values are arbitrarily compiled via a script.&lt;br /&gt;
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To obtain one specific value, use the &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;#explode&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; parser function.&lt;br /&gt;
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Used by the {{tl|Book}} template.&lt;br /&gt;
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[[Category:Data]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
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|Monastic Book = book§quest§§§paper§Light§special§A hefty old book with a chewed up binding and damp, yellowed pages.§§Written by Abbot Vidian§§&lt;br /&gt;
|Monastic Book Content = 3rd of Reaping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All brothers toiled well today. Let&#039;s hope that the coming harvest will recompense us for our hard work just as it did last year. Another few bountiful seasons, and we might save up enough gold to renovate the cloisters. Patience and diligence are truly the greatest virtues.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5th of Reaping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This night Brother Albert went down with a sudden fever. The heat from his body is so severe, one can burn a hand on him. I have no idea how he managed to catch a cold like this... Perhaps he worked in the rain? I left a couple brothers by Albert&#039;s side and sent to Mannshire for a healer. Herbal poultices and earnest prayers should be more than enough to cure this ailment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6th of Reaping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Since last night, Brother Albert hasn&#039;t been able to recognize any of us. He keeps on babbling some nonsense, but no one can make sense of it... The healer stayed by his bedside till morning, tried all his potions - it was all for naught. Before he headed back home, we had to pay him regardless. If Albert doesn&#039;t get better soon by himself, it will be his funeral we&#039;ll have to pay for...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;6th of Reaping, evening&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Brother Irve is sick as well. It&#039;s not a cold...&lt;br /&gt;
 &lt;br /&gt;
|Diary Page 1-3 = book§quest§§§paper§Very Light§special§A piece of old parchment torn from some book.§§Written by Abbot Vidian§Diary Page 1/3§Note1.png&lt;br /&gt;
|Diary Page 1-3 Content = 10th of Reaping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The miasma of this horrible disease now permeates the entire monastery. Half our brothers are delirious. Their bodies are riddled with scabs and boils, blood is seeping through their pores, and we can&#039;t do anything to ease their suffering...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I declared a quarantine and ordered to lock everyone who showed signs of the disease in the catacombs. But I fear it&#039;s all in vain - the rest will go down sick in a couple days... The Host give me strength to persevere and save our congregation...&lt;br /&gt;
 &lt;br /&gt;
|Diary Page 2-3 = book§quest§§§paper§Very Light§special§A piece of old parchment torn from some book.§§Written by Abbot Vidian§Diary Page 2/3§Note1.png&lt;br /&gt;
|Diary Page 2-3 Content = 14th of Reaping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Today the entire neighborhood gathered around our monastery - the healer had brought the disease back to Mannshire...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blood was leaking from their eyes, they were hopelessly sick. I prohibited anyone from going outside. Then they tried to break in - a few brothers lost their lives, but we managed to push them back from the gates...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When the crazed crowd tried to burn us alive along with the building, I had to break the quarantine and bring even the healthy brothers into the catacombs. Truly out of the frying pan and into the fire...&lt;br /&gt;
 &lt;br /&gt;
|Diary Page 3-3 = book§quest§§§paper§Very Light§special§A piece of old parchment torn from some book.§§Written by Abbot Vidian§Diary Page 3/3§&lt;br /&gt;
|Diary Page 3-3 Content = ...We are doomed. In these sinister depths even time itself flows differently... I&#039;ve lost the count of days. When was the last time I left my cell? A couple hours ago? A day? A week? I may be the only one who is still alive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Every night I&#039;m haunted by visions. As the candle light fades, shadowy figures step out from the darkness. Their wheedling whispers drive me crazy. The Host is silent. The Host is deaf to our prayers, the Host betrayed us... All I ask for is to be cured...&lt;br /&gt;
 &lt;br /&gt;
|Abbot&#039;s Note = book§quest§§§paper§Very Light§special§A piece of old parchment torn from some book.§§Written by Abbot Vidian§§Note2.png&lt;br /&gt;
|Abbot&#039;s Note Content = Iner,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is some alarming news from the capital: people say that King Etbert, blessed be his name, is gravely ill and has been fighting death for a week now. Perhaps it&#039;s just rumors, spread by ill-wishers? It&#039;s no secret that His Majesty has many of them...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nevertheless, we shall pray the Host for our monarch&#039;s swift recovery. Relay to the rest of the brothers that we will need another service tonight.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Abbot Vidian&lt;br /&gt;
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|Old Contract = book§quest§§§paper§Very Light§special§A crumpled document bearing a few signatures.§§Written by Elder Barves§§&lt;br /&gt;
|Old Contract Content = &amp;lt;br&amp;gt;7th of Bloom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With this paper we, Elder Barves and every denizen of Mannshire, pledge to pay a bounty of one thousand crowns to every man, be it a commoner, a mercenary, or a noble knight, who&#039;ll take on the task of descending into the Abbey of the Holy Revelation, cleanse it from the spirits or any other filth inhabiting it, and return back safe and sound with a proof of their deed no later than in twenty days, starting from today.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We hereby sign this&lt;br /&gt;
 &lt;br /&gt;
|Pyromancy Treatise I = book§treatise§150§75§paper§Light§common§A surprisingly easy to understand guide written by an unknown sorcerer. Perfect for those who&#039;ve just started their journey towards mastering the art of pyromancy.§&amp;quot;Useful Tips For a Novice Pyromancer, Coming From an Experienced One&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Pyromancy abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Fire Barrage}}&amp;lt;br&amp;gt;{{c|Active|Ring of Fire}}&amp;lt;br&amp;gt;{{c|Orange|Baptism by Fire}}&amp;lt;br&amp;gt;{{c|Orange|Flame Saturation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by an unknown well-wisher§§&lt;br /&gt;
|Pyromancy Treatise I Content = Dear friend!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We may not know each other, but considering that you opened this tome, I&#039;ll take a wild guess and assume that you&#039;re intent on learning the ancient art of pyromancy... The art I&#039;ve been mastering my entire life.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I&#039;d rather not disclose my name. All you need to know is that I hold a high position among fire mages, and the only thing forcing me to play cloak and dagger is that our Circle is very particular about whom it shares the knowledge with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yet despite all the restrictions set upon me, I always yearned to not only bear power over the flame but, akin to the gods of the old, to enlighten the world - so hearken to me, as there is no one else who will share this knowledge with you...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As you may now realize, there is nothing complicated about visualizing the flames and then summoning them into existence with the sheer force of your mind, despite what my arrogant brethren may claim. When the time comes, they&#039;ll pay for all the injustices they&#039;ve subjected me to, for dragging my good name through the mud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Keep practicing, never stop learning, stay spirited, and remember - fire always attracts fire...&lt;br /&gt;
 &lt;br /&gt;
|Pyromancy Treatise II = book§treatise§300§150§paper§Light§uncommon§This hefty research scrupulously describes every variation of the eponymous exotic animal native to Jacinth. The closing chapters contain a number of inventive techniques that allow imitating the beast&#039;s fire breathing ability.§&amp;quot;Fire-Breathing Salamanders And Everything We Know About Them&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Pyromancy abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Flame Wave}}&amp;lt;br&amp;gt;{{c|Active|Magma Rain}}&amp;lt;br&amp;gt;{{c|Orange|Scorch}}&amp;lt;br&amp;gt;{{c|Orange|Feed The Flames}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Tao Dabir§§&lt;br /&gt;
|Pyromancy Treatise II Content = An excerpt from the 14th chapter titled &amp;quot;Salamanders&#039; Curious Tricks&amp;quot;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As you already know from my previous writings, salamanders spend the majority of their time near sources of heat and flames. You also probably remember that these exotic lizards have an affinity for all kinds of magic, so it should be self-evident that salamanders are soaked with fire essence. This grants them such an ability to manipulate flames that even the most experienced pyromancers can&#039;t help but feel jealous.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Still, you may ask: can we truly learn anything from these mere beasts? We can indeed, and I plan to demonstrate it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now let&#039;s get straight to business and try imitating one of their most beloved tricks - though I have to warn you, not everyone can perform it from the get go, as it requires a certain level of magical experience.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Find a place where your exercises won&#039;t set anything or anyone on fire, unless you want to follow in the footsteps of a renowned fire mage Vand Genner, who once decided that it was a good idea to practice his spells without getting up from a straw bed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Draw in as much air as you can, then hold your breath for a dozen of seconds. Imagine the brightest, the hottest flames you&#039;ve ever witnessed in your life. Can you feel the heat rising up in your chest? Now exhale forcefully and spread your arms to guide the stream of flame.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you followed my guidance to the letter, you should now be able to conjure an impressive fire wave!&lt;br /&gt;
 &lt;br /&gt;
|Pyromancy Treatise III = book§treatise§600§300§paper§Light§rare§This tome is filled to the brim with complex alchemy formulas. An educated pyromancer can learn a great deal from it.§&amp;quot;The Mystery of Fire Essence, Also Known as Phlogiston to Pundits&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Pyromancy abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Melting Ray}}&amp;lt;br&amp;gt;{{c|Active|Incineration}}&amp;lt;br&amp;gt;{{c|Orange|From Blaze to Furnace}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Nirman of Maen§§&lt;br /&gt;
|Pyromancy Treatise III Content = ...Either way, that&#039;s enough of me listing my accomplishments. If you&#039;re holding this treatise, then you are most likely a man of science as well, already closely familiar with my research. Let&#039;s not waste any time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...The aforementioned experiments demonstrate that almost all matter in existence contains a certain amount of intangible, volatile substance called phlogiston. And when matter is exposed to fire, it provokes a complex alchemical reaction that results in the release of phlogiston, which further fuels the flames. For instance, wood is nothing but a mix of ashes and phlogiston, metal is a combination of phlogiston and calx, and stone doesn&#039;t contain any phlogiston at all, preventing it from burning. Living creatures consist of blood and phlogiston, the latter is actually present in large quantities - that&#039;s why fire is so harmful to both men and beast. But there is a silver lining: if we weren&#039;t imbued with phlogiston, it would probably be impossible for us to perform pyromancy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...As for practical applications, they&#039;re aplenty. After countless experiments, I&#039;ve discovered a way of using the released phlogiston to empower magic flames. In fact, my discovery was so spectacular that my hapless neighbors ended up calling the city guard on me, claiming that I was trying to burn the city to the ground. But in all fairness, what else can you expect from illiterate simpletons?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All the formulas are listed below along with step by step instructions. Still, I implore you, if you decide to repeat my experiments, then by the Host, exercise extreme caution!..&lt;br /&gt;
 &lt;br /&gt;
|Pyromancy Treatise IV = book§treatise§1200§600§paper§Light§rare§Written by a renown wayfarer, these road notes are dedicated to a sect of fire-worshiping dervishes. The detailed description of some of their rituals looks particularly promising.§&amp;quot;A Tale of the Everflaming, as Told by a Jibean Merchant&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Pyromancy abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Inferno}}&amp;lt;br&amp;gt;{{c|Orange|Excess Heat}}&amp;lt;br&amp;gt;{{c|Orange|Pyromania}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Jovar Arno§§&lt;br /&gt;
|Pyromancy Treatise IV Content = ...They surrounded me, and, for a brief moment, I feared that I was to share the fate of the poor sod whose charred remains we had stumbled upon at the crossroad. However, they seemed friendly enough, even if the sight of their eerie masks unnerved me greatly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once we were done with our dinner, the priest - I could only assume he was a priest - gestured for us to leave the tent. Weighed down by the heavy meal, we reluctantly followed him outside. To our astonishment, we were met by the sight of a huge crowd, even though just a couple hours ago there were hardly more than a few dozen elves in the entire camp. The pitch-black darkness of the night was no match to the blinding light of hundreds of flames. The moon, as if terrified of the competition, hid behind the sudden clouds. The priest marched onwards, confidently pushing people aside and creating a path for us to follow...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The song came to a halt, leaving us in thick, oppressive silence. For a few minutes we just stood there, exchanging confused looks, when suddenly, huge gouts of fire erupted out of thin air and engulfed the people sitting in the middle of the circle. The crowd roared, then burst into wild dance, utterly enraptured. The burning dervishes remained in their place as if nothing had happened - I believe I even spotted a faint smile on one of their faces. Terrified, we attempted to flee, vainly trying to get through the rows of spinning nomads as they drew closer and closer...&lt;br /&gt;
 &lt;br /&gt;
|Geomancy Treatise I = book§treatise§150§75§paper§Light§common§A rather chaotic journal by a professor of linguistics who taught in Brynn a century ago. Perhaps the most fascinating read in the entire grammar curriculum at Brynn University.§&amp;quot;Travel Notes on My Journey to Biest&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Geomancy abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Runic Boulder}}&amp;lt;br&amp;gt;{{c|Active|Stone Armor}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Joran of Brynn§§&lt;br /&gt;
|Geomancy Treatise I Content = ...The most distinctive tradition of the ancient Nistrian cult of the Mother-Mountain is their worship to giant boulders. Finely chiseled, they&#039;re placed in circles all over Nistra, forming a large number of majestic structures. Sometimes these boulders are also covered in strange writings, top to bottom. Rain and wind rendered most of it utterly indecipherable, but some parts remained perfectly intact. I try my best to record every surviving symbol I encounter, but alas, I still can&#039;t crack this ancient alphabet. I can only hope that if not me, then at least my descendants will be able to solve this mystery...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Well then, looks like there was no reason to lose heart after all. Spending a couple more weeks of my precious time on that risky search for Fodah&#039;s tomb returned my investment a hundredfold, rewarding me for all the misery and hardships I&#039;ve suffered over the years. When I saw that the epitaph was doubled in ancient Aldorian, I couldn&#039;t believe my eyes... This means that with only a bit of effort I can finally cross-reference and decipher some of the words.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Yes! At last! After months of diligent work I, Joran of Brynn, have solved the secret of the ancient Nistrian alphabet. A large portion of my records seems to describe some rather fascinating magic rituals and practices that are only briefly mentioned in ancient chronicles... Once I get home, taking a trip to Maen is the first order of business. I&#039;m certain these findings will greatly interest the Academy...&lt;br /&gt;
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|Geomancy Treatise II = book§treatise§300§150§paper§Light§uncommon§Magister Buras, a prominent geomancer, is best known for the approachability of his explanations - a rare quality for an Academy lector.§&amp;quot;The Unified Workshop on Geomancy&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Geomancy abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Stone Spikes}}&amp;lt;br&amp;gt;{{c|Orange|Rune of Sustention}}&amp;lt;br&amp;gt;{{c|Orange|Rune of Fortifying }}&amp;lt;br&amp;gt;{{c|Orange|Rune of Enfeeblement}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Magister Buras§§&lt;br /&gt;
|Geomancy Treatise II Content = Lesson one, titled &amp;quot;Stone Spikes and Everything You Need to Know About Them&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Greetings! I&#039;d like to sincerely congratulate you: if you&#039;re reading these words then chances are high you weren&#039;t kicked out during your first year in the Academy. With this in mind, there&#039;s little need for any introductions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This lesson will teach you about the second most important spell of the earth magic - stone spikes. Some fools might scoff at this suggestion, too eager to jump straight to boulder tosses and explosions, but as any diligent student may already know, a timely cast of this spell can isolate a dangerous opponent, change the flow of an entire battle, and even save your life...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At this point we can safely conclude that stone spikes are utterly indispensable to a geomancer and must be mastered right after you learn how to raise runic boulders. In fact, let&#039;s start with just that: summon a boulder and attempt to resonate with it, unleashing the energy trapped within the stone...&lt;br /&gt;
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|Geomancy Treatise III = book§treatise§600§300§paper§Light§rare§An excerpt from the Aldwynn chronicles telling about a Nistrian siege that happened a century and a half ago. It&#039;s one of the first detailed mentions of geomancy in Aldorian records.§&amp;quot;A Selection of Excerpts From the Great Chronicles of Aldwynn&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Geomancy abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Earthquake}}&amp;lt;br&amp;gt;{{c|Active|Petrification}}&amp;lt;br&amp;gt;{{c|Orange|Rune of Binding}}&amp;lt;br&amp;gt;{{c|Orange|Rune of Unity}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by an unknown chronicler§§&lt;br /&gt;
|Geomancy Treatise III Content = In the meantime, a few dozen people separated from the main army and headed straight towards the walls, unfazed by the threat of the formidable Aldwynn archers who had already slain a significant number of Nistrians. Clad only in robes, they looked like an easy prey to the besieged. Eager to avenge their fallen comrades, they rained arrows upon the impudent Nistrians, but to the defenders&#039; shock and dismay, their weapons left nary a mark. The arrows simply bounced off their enemies&#039; bodies, even though it was clear as day that they wore no armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It was deep in the night when the chanting had finally ceased. The Aldwynn garrison, which by that time had realized the futility of their attempts to stop the ritual, was silently awaiting the worst. The faint light of the hundreds of runic boulders dispersed the darkness, as if the stars themselves descended from the skies to litter the ground below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And then the once impregnable walls shuddered, massive towers collapsed upon themselves, and chaos engulfed the city. Age-old buildings crumbled to dust, crushing hundreds and thousands of people underneath. Huge fires burst out, and there was no place to run, no escaping death. Some townsfolk fled to the temple, placing their lives in the hands of the Host, only to be buried by the falling roof. When the earthquake finally came to a halt and the Nistrians entered the city, there was no one to stand in their way. Such was the disastrous fall of the city of Aldwynn...&lt;br /&gt;
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|Geomancy Treatise IV = book§treatise§1200§600§paper§Light§rare§A life&#039;s work of some small-time historian - an ambitious attempt at gathering all available information about the Geomancy Circle&#039;s origins.§&amp;quot;The Complete History of Geomancy in One Tome&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Geomancy abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Runic Explosion}}&amp;lt;br&amp;gt;{{c|Active|Boulder Toss}}&amp;lt;br&amp;gt;{{c|Orange|Rune of Cycle}}&amp;lt;br&amp;gt;{{c|Orange|Rune of Absorption}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Wynur Eshvan the Elder§§&lt;br /&gt;
|Geomancy Treatise IV Content = For quite a while, it was considered impossible to imbue stone with any magical properties, as it was deemed too inert for such subtle and complex manipulations. But now, thanks to professor Joran of Brynn University, we finally understand that this assertion was far from the truth.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So what exactly allows us to combine these two elements that were previously thought to be incompatible? The answer comes from history, namely the arid plateaus of Nistra. Runes - they are the link between a mage&#039;s will and stone, the instrument to achieve the impossible. Geomancy yielded to us ever so slowly, like an ore vein under a miner&#039;s pick, but our efforts bore fruit - earth mages are now well-respected, and everyone knows how dangerous they can be.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The most destructive weapon in a geomancer&#039;s arsenal is, of course, an overcharged runic boulder. It only takes one word to unleash the power trapped within to a devastating effect. There are even stories about great geomancers of old who could destroy entire armies with a single cast of this powerful spell, although I&#039;m sure it&#039;s just an exaggeration. Still, some sources offer a different perspective - for instance, there is a historical account of a renowned Aldwynn chronicler...&lt;br /&gt;
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|Electromancy Treatise I = book§treatise§150§75§paper§Light§common§This treatise is the first known attempt at organizing scattered knowledge about the properties of natural and magical electricity into a coherent, unified theory.§&amp;quot;Mysteries of the Sixth Element. On Electricity and Electromancy&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Electromancy abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Jolt}}&amp;lt;br&amp;gt;{{c|Active|Impulse}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Peor Divot§§&lt;br /&gt;
|Electromancy Treatise I Content = ...For the longest time, this rare and mysterious Lesser Element, which is situated between its two Greater brethren - Fire and Air - had been undeservingly neglected.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although some natural philosophers were quite aware of its existence, they didn&#039;t see much use for electricity outside of classroom and parlor tricks. And obviously none of them could imagine that the force causing a bird feather to stick to a piece of amber after you rub it with wool is, in fact, the innocuous side of the same destructive force that creates lightning strikes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Thanks to the efforts of Alfano the Elder, the venerable Bronzian scholar who managed to discover and translate a number of ancient texts that had previously been considered lost, not only we acquired a better insight into this curious natural phenomenon but also got our first glimpse at electromancy - an ancient magic school that we didn&#039;t even know existed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It took many years of meticulous work to restore some of its long-forgotten spells, but it was Alfano&#039;s work in particular that laid the cornerstone for all future research.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first step to understanding the true potential of lightning magic was the discovery of a mysterious connection that binds the caster and their spells to other living creatures. This magical charge is what allows electromancers to direct elemental energies with pinpoint accuracy, a feat beyond the reach of mages from other Circles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And even though the inner workings of this effect hasn&#039;t yet been fully understood, nothing prevents electromancers from making skillful use of it on the battlefield...&lt;br /&gt;
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|Electromancy Treatise II = book§treatise§300§150§paper§Light§uncommon§For a long time, the Circle of Pyromancy had been enjoying many privileges as the main supplier of battlemages for the Aldorian army. This changed with the emergence of electromancy - the rivalry between these two schools continues to this day.§&amp;quot;Compelling Arguments for the Undeniable Battlefield Superiority of Electromancy&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Electromancy abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Short Circuit}}&amp;lt;br&amp;gt;{{c|Active|Static Field}}&amp;lt;br&amp;gt;{{c|Orange|Residual Charge}}&amp;lt;br&amp;gt;{{c|Orange|Potential Difference}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Veneman der Krat§§&lt;br /&gt;
|Electromancy Treatise II Content = ...It&#039;s hard to deny that a simple soldier is helpless in the face of ravenous, all-consuming flames. Pyromancers are also indispensable during sieges, especially if collateral damage isn&#039;t an issue or when rampant destruction is a goal in itself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nevertheless, any sufficiently experienced commander with at least a modicum of common sense will agree with me on this: when it comes to field battles, pyromancers pose as much danger to our troops as they do to the enemy, even more so when used in groups. Fire doesn&#039;t distinguish between friend or foe: a single poorly aimed spell can result in utterly unpredictable consequences...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unlike the Circle of Pyromancy, its main competitor, Electromancy is a young magic school which hasn&#039;t yet accumulated centuries of lore and tradition. At the same time, it&#039;s impossible to ignore its main advantage: electromancy offers much more precision while still being just as deadly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here are some observations that support my argument:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- Lightning spells are selective. A well-practiced mage can snipe out multiple key targets, such as commanding officers, with a single clean cast, sowing chaos among enemy ranks without endangering nearby allies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- In my experience, magical electricity is remarkably effective against soldiers clad in metal armor, who are usually prevalent on the battlefield.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- Rains and thunderstorms, a frequent occurrence in our part of the world, make things twice as difficult for most troops: thick fog interferes with any attempts at assessing the situation, mud slows down the cavalry to a crawl, and the overall moisture ruins bowstrings, preventing archers from shooting as far or as precisely as they would in clear weather.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s perfectly reasonable to maintain a small unit of electromancers for these situations alone: not only can they do the job of archers, but they actually benefit from lightning storms, since the presence of natural electricity makes their spells even more potent...&lt;br /&gt;
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|Electromancy Treatise III = book§treatise§600§300§paper§Light§rare§The restoration of electromancy can mostly be attributed to the Bronze Isles&#039; mages. It&#039;s impossible to say what helped them the most: the vast legacy left behind by the island&#039;s ancient scholars or the high towers of Bronza, which made the eventual taming of the volatile element much more accessible...§&amp;quot;The Life Story of Sorcerer Umberto, Dubbed by Fools as the Madcap of Karuzzo&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Electromancy abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Chain Lightning}}&amp;lt;br&amp;gt;{{c|Active|Ball Lightning}}&amp;lt;br&amp;gt;{{c|Orange|Unlimited Power}}&amp;lt;br&amp;gt;{{c|Orange|Conductivity}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Gerardo of Lietz§§&lt;br /&gt;
|Electromancy Treatise III Content = Throughout his entire life, Umberto of Karuzzo, a student of the venerable Alfano the Elder, had a reputation for eccentricity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Slightly limping and lazy-eyed, boasting a shaggy head of hair and colorful, raggy clothes - his appearance alone was enough to make passerby smirk in ridicule. The city&#039;s street brats were even more blatant: they came up with so many derisory monikers for him that they had a designated insult for each month and day of the week...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But in spite of all that, Umberto&#039;s unsightly exterior belied one of the sharpest minds of his generation: where others had to spend years to master a discipline, Umberto could achieve similar results after a couple sleepless nights.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The lifework of the Madcap of Karuzzo, as he&#039;s often called by our ungrateful countrymen, was the study of electromancy. Using only the assorted notes of his late teacher as a foundation, Umberto made such extraordinary advancements in that field that no other person, living or dead, has yet managed to overshadow him.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As a location to perform his most dangerous and unpredictable experiments, Umberto chose an old tower on the outskirts, which he purchased from another sorcerer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even to this day, many citizens share tales about distant chanting that could be heard from the tower&#039;s upper floor on dark, stormy nights - Umberto searched for ways to bend the element to his will by staying as close to it as possible...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lamentably, the great scholar&#039;s life ended too soon: after one such night, Umberto didn&#039;t come out for his usual morning walk - his charred body was found on the upper floor by concerned neighbors. His research notes, scribbled chaotically in uneven letters, gave context to what had transpired, but the most valuable insight came from a few hastily written formulas...&lt;br /&gt;
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|Electromancy Treatise IV = book§treatise§1200§600§paper§Light§rare§Just like other military treatises of the era, Isiphont&#039;s Strategikon is dedicated to examining countless Axonian military victories. Although, the Electromancy Circle took interest in it for a completely different reason - the text contains surprisingly detailed descriptions of a few long-forgotten magical rituals...§&amp;quot;The Strategikon of Isiphont Tiradion&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Electromancy abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Tempest}}&amp;lt;br&amp;gt;{{c|Orange|Chain Reaction}}&amp;lt;br&amp;gt;{{c|Orange|Resonance Cascade}}&amp;lt;br&amp;gt;{{c|Orange|Recharge}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Isiphont Tiradion§§&lt;br /&gt;
|Electromancy Treatise IV Content = ...which led Farinicles&#039; army right into the trap prepared by the treacherous barbarians.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Surrounded from two sides by steep walls of the gorge and exhausted after the long march, the Axonian army couldn&#039;t even gather into their usual fighting formation. All the while, the Ohirian archers were free to pelt them with arrows from the cliffs above.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Falling back to the narrow mountain pass would likely result in massive casualties and panicked retreat. Pushing forward wasn&#039;t an option either - the well-rested soldiers of wicked Ardanar had already taken defensive positions, ready to meet the Axonians.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Farinicles&#039; gloomy musings were interrupted by the soft voice of one of his mages. Upon hearing what his impromptu advisor had to say, the commander noticeably cheered up and gave an order to prepare a ritual circle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;An hour later, everything was ready. &amp;quot;Tonitribos! Tonitribos!&amp;quot; - the chanting of the Axonian mages was followed by a blinding flash of lighting, which erupted towards the skies from the center of the drawn circle. A few moments later, the heavens opened up, and for the first time in many centuries a deluge of rain poured down upon the arid ravine.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The tempest had almost reached its full force by then: dark, impenetrable clouds blocked out the scorching desert sun, turning day into night. Deafening thunder and flashes of lightning were growing more and more intense as they creeped towards the barbarian armies...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At last, the heavenly circle converged upon the Ohirians - thus began the great annihilation, for the elements know no mercy. Lightning strikes pulverized stone and split the cliffs, burying the nomads under falling debris and their archers&#039; corpses. And even many Axonians trembled in fear, afraid that they too might fall victim to the ongoing carnage...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When the spell finally dissipated and the sky cleared up from the storm clouds, Farinicles glanced at the now empty path and sent a signal for the army to advance - after all, the road ahead was mostly void of enemies...&lt;br /&gt;
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|Arcanistics Treatise I = book§treatise§150§75§paper§Light§common§Unless an arcanist wishes to spend their whole life in the Academy&#039;s archives writing treatises on abstract topics, they need regular practice. Mastering the art of teleportation demands not only magical talent, but also a flexible mind and a strong stomach.§&amp;quot;Arcanistics: Introduction and Key Principles&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Arcanistics abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Wormhole}}&amp;lt;br&amp;gt;{{c|Active|Dimensional Shift}}&amp;lt;br&amp;gt;{{c|Orange|Arcane Might}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Magister Ketar§§&lt;br /&gt;
|Arcanistics Treatise I Content = Arcanistics is a treacherous and unpredictable discipline. And while the same might be said of any school of magic, only arcanists have to tackle the uncharted Astral head-on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I trust you don&#039;t need me to recount the famous treatise &amp;quot;On Aether&amp;quot; by Magister Tidas. So let us be brief and state the obvious only once: Aether is a perilous element, utterly hostile to both the human body and spirit. For the unprepared mind, even opening a rift into the Astral can be fatal, let alone attempting to traverse it!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Thus, the spells of Exchange, Transfer, and Return are not only among the most vital in the arcanist&#039;s arsenal but also the most difficult to master, despite the deceptive simplicity of their formulas. A slight hesitation, a single misstep - and a moment too long spent on the Astral plane may lead to catastrophic consequences.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Before attempting any practical casting, ensure the following: the target of your spell must be clearly visible, capable of movement, and within direct reach. You yourself must be fully focused, well-rested, and in complete control of the flow of magical currents. Approaching the task fatigued and distracted may cause your spell to fail at best - or leave you maimed at worst.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Only once you have perfected Exchange and Return under controlled, simple conditions should you even consider advancing to the complex spell chains required in real combat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And for the love of all that&#039;s sacred - maintain a steady pace! As the grim fates of Magister Melvin, Apprentice Redrick, Court Wizard Karlomar, and many others may attest, haste is an arcanist&#039;s greatest enemy...&lt;br /&gt;
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|Arcanistics Treatise II = book§treatise§300§150§paper§Light§uncommon§Any scholarly work attempting to describe the laws of the Astral sooner or later turns to metaphors - often creative and exuberant. For example, the author of this particular text describes the Aether realm as simultaneously a mirror, a restless sea, and a multifaceted crystal.§&amp;quot;Fundamentals of Planar Geometry, Presented in Eleven Lectures&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Arcanistics abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Schism}}&amp;lt;br&amp;gt;{{c|Active|Aether Shield}}&amp;lt;br&amp;gt;{{c|Orange|Time Echo}}&amp;lt;br&amp;gt;{{c|Orange|Transcendental Anchoring}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Rector Johann Flanius§§&lt;br /&gt;
|Arcanistics Treatise II Content = O Aether! The laws governing this seething force are so unlike anything we are accustomed to that their unpredictability elicits no surprise. The Aether realm is a twisted mirror, its countless facets reflecting fragmented, flickering glimpses of myriad dimensions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Still, the images emerging within Aether are no mere illusions - they are as real as the world around us, assuming, of course, our world is the &amp;quot;real&amp;quot; one. The tides of Aether reflect our reality just as our reality echoes the furious storms within this churning sea of primordial essence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Such reflections are unstable, mutable - roiling and gleaming with unfathomable colors. Even the keenest intelligence is powerless before their tumult. No mortal mind can comprehend them in full.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And yet, glimpses of the familiar may sometimes emerge within the warped shapes - upon finding the right points of contact, it is possible to bend Aether to one&#039;s will and force it to breach the veil.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Woe to anyone who attempts this frivolously or out of idle curiosity. It takes only a fleeting moment for Aether to turn from ally and aegis into a force of terrifying chaos and ruin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Albeit, some sorcerers desire exactly that: to seize the raw, primal force and transform it into more familiar elemental forms - fire, frost, lightning... But we, the arcanists, walk a different path - a source of both our strength and our weakness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Where other schools stand tall, armed with the heritage of Axonian savants, we must crawl forward almost blindly: most ancient writings on the true nature of Aether have been swallowed by time. All we can do is dutifully study the few spells that have survived to this day, and continue our research into this capricious, fickle monarch of all existence.&lt;br /&gt;
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|Arcanistics Treatise III = book§treatise§600§300§paper§Light§rare§Phoebius of Pamia holds a singular place among the distinguished scholars of antiquity as the first to apply geometric principles to magic, formulating the original body of mathemagical laws and theorems that Axonian spellcrafters would draw upon for centuries. Of the two thousand pages comprising this foundational work, a mere fifty have survived - in Jibean translation, no less.§&amp;quot;On Astral Spheres, Orbits, and Sections&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Arcanistics abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Mana Crystal}}&amp;lt;br&amp;gt;{{c|Active|Stasis}}&amp;lt;br&amp;gt;{{c|Orange|Astral Tides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Phoebius of Pamia§§&lt;br /&gt;
|Arcanistics Treatise III Content = ( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As proven by the wise Herotius in his theorem, every Point in Earthly Space has a counterpart in Astral Space.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Therefore, Shapes involving multiple Vertices are much more difficult to Control, as they compel the Spellcaster to distribute their Focus and Energy across immense areas of Space.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In contrast, the six Vertices of the tetragonal Syngony allow us to anchor the Elements in a kind of Vessel, the coordinates of which the diligent Spellcaster can determine independently by consulting the Excenters of the Astral Body Orbits that I have calculated.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once this Skill is well-practiced, the Spellcaster shall be able to fully control the dimensions, area, and volume of their desired Vessel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When considering the Streams of Time, their alteration through the employment of Aether can be achieved with proper understanding of the Sections and Tangents, which I have depicted as a Fractal Web. Given enough Experience and Mastery, the diligent Spellcaster can use the Vessels they create to not only shape Aether, but also rechannel the Flow of Time Streams.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In practical terms, this opens a realistic possibility of entrapping an Entity outside of Time and Space...&lt;br /&gt;
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|Arcanistics Treatise IV = book§treatise§1200§600§paper§Light§rare§Zeristius and Teramon were esteemed mages of the early Nistrian period, whose debates on the nature of existence became the foundation for the &amp;quot;Dialogues&amp;quot; recorded by their students. With the destruction of the Library of Aphaea, many ideas and concepts from lost Axonian texts can now only be explored through scattered mentions and retellings.§&amp;quot;Dialogues on Magic and Metaphysics&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Arcanistics abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Phantasm}}&amp;lt;br&amp;gt;{{c|Orange|Entropy Flare}}&amp;lt;br&amp;gt;{{c|Orange|Aether Harmony}}&amp;lt;br&amp;gt;{{c|Orange|Beyond the Veil}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Teramon and Zeristius§§&lt;br /&gt;
|Arcanistics Treatise IV Content = Teramon. Now for the question at hand: what truly is a phantasm?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zeristius. No great mystery - it is the impress of your soul, a reflection cast upon the Aether realm.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Teramon. If that be so, then why do I behold in it features I know not as mine own?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zeristius. Few are granted full knowledge of themselves.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Teramon. Oh, but I have looked upon myself long and well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zeristius. Aether is no marble, nor is a phantasm a sculpture.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Teramon. Or perchance a phantasm is a guest in its own right - summoned forth by the magus from beyond the veil?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zeristius. For a guest, it proves far too obedient.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Teramon. That is no wonder. There are many ways to bind and command beings from beyond.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zeristius. A phantasm is no being. It is as your shadow - without reason, without flesh, without soul. There is no life in Aether, this much is well known.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Teramon. Well known? By whom? Do you hold it true merely because Theocritos penned it centuries past?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zeristius. Theocritos was wiser than both of us put together.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Teramon. Mayhaps. Yet he was but a man, and men are prone to err.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zeristius. Some more often than others, as I now witness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Teramon. It would do us well to cast all jibes aside, they bring us no nearer to truth. Rather, answer me this: if Aether be a barren void, whence come the spirits? The ones shamans speak to through long, wakeful nights?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zeristius. The shamans of the Norse are no true magi, but dabblers. Their faith is born of fancy, their gods the fruit of delusion. It ill becomes a learned man to lend credence to such nonsense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Teramon. And yet it is not easily denied that their chants so closely mirror our own rites. Ah, if only you could see past your hubris...&lt;br /&gt;
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|Magic Mastery Treatise I = book§treatise§150§75§paper§Light§common§Persistent burn blisters, acid-corroded skin, scabby, crusty ulcers - a novice mage can be spotted from a mile away. There aren&#039;t that many ways to amend the situation: some drop the study of magic entirely, others decide to stick with the most simple of spells, and everyone else begin familiarizing themselves with this treatise.§&amp;quot;Compendium of Magic: a Guide to Spellcasting and Everything Related to It&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Magic Mastery abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Seal of Finesse}}&amp;lt;br&amp;gt;{{c|Active|Seal of Power}}&amp;lt;br&amp;gt;{{c|Orange|Precise Movements}}&amp;lt;br&amp;gt;{{c|Orange|Dissipation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Karvut the Diligent§§&lt;br /&gt;
|Magic Mastery Treatise I Content = ...Whether you practice magic under the careful guidance of your mentor or summon spells on the battlefield, your main priority as a mage is to ensure your own safety. And no, I&#039;m not talking about staying out of your opponent&#039;s reach and avoiding close combat. The main danger you will face is Backfire, the inevitable contact with your own overflowing magical energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The art of spellcasting can be roughly compared to fencing: in both cases, your skill with a weapon is much more important than a weapon itself, and any wrong move might cost you your life. But when it comes to magic, there&#039;s one crucial difference: arcane energies are a double-edged sword, and you have to tightly wrap your fingers around the blade to swing it around.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Indeed, once you master proper breathing, learn how to clearly pronounce magical formulas, and become capable of immaculately performing all the required gestures, the threat of Backfire will not be as looming. But what about beginner mages? What can they do to avoid getting maimed after a single mistake? The answer lies in Seals, special techniques that make it much easier to safely control the flow of energies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even the most basic of Seals are invaluable to any practitioner of magic: not only they improve concentration and provide shielding from Backfired spells, but they can also be used to dissipate whirls of previously built-up Aether. This is exactly why I strongly recommend the study of Seals to anyone who&#039;s just making their first unsteady steps down the path of sorcery regardless of their preferred School or chosen Circle...&lt;br /&gt;
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|Magic Mastery Treatise II = book§treatise§300§150§paper§Light§uncommon§When the United Circle split apart, it gave rise to a whole plethora of scholarly works. Most of them were created with a sole purpose of glorifying their authors&#039; magic schools and pointing out flaws in the competition - still, a few cosmology treatises written during that period remain relevant and highly sought after even today.§&amp;quot;On Aether. A Monograph&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Magic Mastery abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Seal of Insight}}&amp;lt;br&amp;gt;{{c|Active|Seal of Cleansing}}&amp;lt;br&amp;gt;{{c|Orange|Lingering Incantations}}&amp;lt;br&amp;gt;{{c|Orange|Body and Spirit}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Magister Tidas§§&lt;br /&gt;
|Magic Mastery Treatise II Content = ...the presence of Aether, the Fifth Element, also called Blood of the Existence by Hieronites, is one of the few indisputable facts that we can assert about the inner workings of the cosmos. But how much do we know about the actual properties of this phenomenon?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Despite what ordinary folk might think, no sorcerer can breathe fire or petrify their foes by simply waving a hand or uttering a special word. In reality, these motions only serve as means of giving a spell its basic form, channeling devastating flows of Aether energy, which in turn materialize as magical fire, ice, lightning, and what have you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The ability to feel and control Aether is what we consider to be a magical talent, an affinity for mastering all things mystic. It&#039;s worth noting that interactions with arcane energies mostly happen intuitively, and hardly any mage can articulate the exact effect of their actions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Aether is akin to an all-pervasive sea, yet its existence is a secret to most. However, with enough skill it&#039;s possible to purposefully manipulate its raging waters to either empower your spells with pure primordial energy or dispel any short-term incantations, forcing the Element to recede like an ebbing tide.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And even though Aether can&#039;t be directly observed, not even by arcanists, its influence on our world is way too tangible to ignore...&lt;br /&gt;
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|Magic Mastery Treatise III = book§treatise§600§300§paper§Light§rare§Even though most of the existing magic is rooted in antiquity, there&#039;s surprisingly little information about the Axonians who actually practiced it.§&amp;quot;The Magic of Axonia and What We Know About It&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Magic Mastery abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Seal of Reflection}}&amp;lt;br&amp;gt;{{c|Orange|Thaumaturgy}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Magister Virios§§&lt;br /&gt;
|Magic Mastery Treatise III Content = ...going all the way back to Axonia, the art of casting Seals has rather fascinating origins.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;According to ancient manuscripts, it stems from one of the most mysterious practices of the Late Autocracy - duels between the Chosen, the mage-priests of Axonia. But don&#039;t let the word &amp;quot;duel&amp;quot; confuse you: the custom in question is completely dissimilar to those ugly displays of cruelty one can witness on the Bronze Isles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There&#039;s not a single evidence supporting the claim that duels between the Chosen were meant to resolve any disputes - if that were the case, the results of such confrontations would be so disastrous that they would quickly get banned outright...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If anything, these magical duels resembled a friendly spar. The Chosen didn&#039;t try to annihilate or cripple their opponent - instead, their goal was to demonstrate the sophistication and finesse of their spellcasting technique. The highest degree of mastery was to subdue the opponent without inflicting any bodily harm upon them apart from some bruises and scrapes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The surviving records of this tradition contain no mention of the battle-focused sorcery we use today: there are, however, colorful descriptions of immaculately reflected spells and inventive applications of the most simple and innocuous magic that can sometimes last for pages on end...&lt;br /&gt;
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|Magic Mastery Treatise IV = book§treatise§1200§600§paper§Light§rare§Copies of this pamphlet, written by the same hand, used to circulate among the Academy mages, but only for a short while - the postulates suggested by their author were deemed too inflammatory, so it was decided to confiscate and burn them all. By miracle, a few copies managed to survive - acquiring one for your collection is considered a great luck among book dealers.§&amp;quot;Message to the Mages of the Academy in Anticipation of a Catastrophe: A Manifesto and a Call to Action&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Magic Mastery abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Seal of Shackles}}&amp;lt;br&amp;gt;{{c|Orange|Forgotten Lore}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by L.§§&lt;br /&gt;
|Magic Mastery Treatise IV Content = ...No, I harbor no sympathies for secret cults - I had a chance to witness the results of their abominable rituals with my own eyes. Even though the weight of my sins will almost certainly keep me from uniting with the Host after death, and the High Hieron would gladly condemn me to anathema if they knew my name and the full extent of my deeds, I intend to do everything in my power to once and for all cleanse Aldor from forbidden magic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alas, such a task is insurmountable for a single person even if they, just like myself, are intimately familiar with the occult. Upon reading this text, a member of the church might exclaim that this matter is already being attended to by all manner of witchfinders - and judging by the sizable list of alleged witches, warlocks, and renegade mages eliminated over the last few years, they are doing perfectly fine, aren&#039;t they?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s not that simple, however. After all, what exactly is a witchfinder? An incompetent fool in a tall hat, whose zeal is supposed to compensate for his inability to discern and reflect. They are quick to resort to violence, fearing to experience even a shadow of a doubt. How many brilliant men and women did they brand as heretics and subjected to terrible torture? How many well-meaning Sages did they ruthlessly execute on the spot based on nothing but far-fetched accusations? And how many actual warlocks managed to elude their punishment by pretending to be pious children of the Host, allowing others to pay for their crimes?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The answer is self-evident. No matter how much Hieronites may deny it, the world is drastically more complex than it seems - and with every passing hour, these indiscriminate purges tip the scales towards the least desirable outcome, a catastrophe of unprecedented proportions. I&#039;ve always said and will continue to say: the hunt for warlocks shall be carried out by mages. Only we can fully grasp the extent of what we&#039;re dealing with, only we can distinguish a witch from a simple sorcerer, and only we know how to do it without spilling more blood than necessary.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That&#039;s why I ask the question again: how much longer do you plan to hide in the Academy&#039;s high towers? When will you finally be ready to demonstrate not only in words but in deeds that it&#039;s mages who are the most prepared to defend the Host and the people of this world?&lt;br /&gt;
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|Shields Treatise I = book§treatise§150§75§paper§Light§common§War always changes, and so do armies. Though one thing remains constant throughout centuries - a shield wall, something that Nistrians mastered better than anyone else.§&amp;quot;Nistrian Warfare, its History, and its Distinction From the Warfare of Aldor&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Shield abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Raise Shield}}&amp;lt;br&amp;gt;{{c|Active|Breakthrough}}&amp;lt;br&amp;gt;{{c|Orange|Moment of Retribution}}&amp;lt;br&amp;gt;{{c|Orange|Embodiment of Resilience}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Jens Dalen§§&lt;br /&gt;
|Shields Treatise I Content = If there&#039;s something our commanders should learn from Nistrians, it&#039;s how to employ the shield wall tactics with the same efficacy. Our army mostly relies on heavy cavalry and archers. The Nistrian army, on the other hand, is built around heavy infantrymen equipped with tower shields. They are usually deployed in square formations, so that their shields protect not only the first row but also the archers standing behind them. This makes the Nistrian army almost impervious to a disorganized enemy - covered by shields and nearby comrades, their soldiers can safely deliver strikes without endangering themselves or worrying about getting flanked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fjall dwarves in particular can only bite their axe handles in frustration, powerless against these orderly lines, bristling with steel. And once you factor in the masterful support of their light cavalry and horse archers, which deliver lightning fast attacks at enemy flanks, it becomes abundantly clear why Nistrians rarely return home without a victory.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Aldorian commanders usually attempt to weaken Nistrians with sustained longbow volleys, then send in a cavalry wedge to break their formations. Unfortunately, this brash maneuver is very risky and often leads to large casualties or even defeat. That&#039;s why I suggest abandoning needless pride and actually learning from our sworn enemy&#039;s success...&lt;br /&gt;
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|Shields Treatise II = book§treatise§300§150§paper§Light§uncommon§Formal duels weren&#039;t all that popular in Aldor even before the civil war, but now the practice is almost abandoned. Occasional dueling bucklers on some citizens&#039; belts and dusty dueling codexes in their closets are the only few things remaining of this irrevocably forgotten fad.§&amp;quot;The Iron Dueling Codex&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Shield abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Shield Bash}}&amp;lt;br&amp;gt;{{c|Orange|Last Bastion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Alvaro Venegas§§&lt;br /&gt;
|Shields Treatise II Content = ...Alchemical powders and poisons, whether they are applied to a dagger or a concealed blade, are prohibited. Curses, enchantments, or any other magic are prohibited.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If a combatant prefers to use a shield or a buckler instead of a dagger, the following rules apply:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Spikes and blades are allowed.&amp;lt;br&amp;gt;Striking with a shield is allowed, be it with a shield&#039;s boss, edge, or flat.&amp;lt;br&amp;gt;Shield strikes are allowed to be delivered to any part of the body including the head and the neck. If a duel is conducted to the first blood, a wound caused by a shield strike doesn&#039;t stop the duel.&amp;lt;br&amp;gt;The first blood condition only applies to sword and dagger wounds, unless the shield strike itself renders the opponent incapacitated.&amp;lt;br&amp;gt;Bucklers larger than one and a half feet in diameter or shields wider than two feet are prohibited. A set of exclusive rules is applied to two-handed, full-sized dueling shields. Such shields can only be used in a duel with the consent of both combatants.&amp;lt;br&amp;gt;If a combatant manages to knock their opponent down with a shield bash, the opponent is allowed to get back on their feet and continue to fight. The duel concludes upon the second knockdown or if the opponent fails to recover after the first fall...&lt;br /&gt;
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|Shields Treatise III = book§treatise§500§250§paper§Light§rare§Mysterious Nicadus wrote plenty of poems and tales. This one is dedicated to Sir Winfred, a legendary Aldorian warrior and an embodiment of all knightly virtues.§&amp;quot;A Tale of Sir Winfred the Brave, a Great Knight and a Hero of Aldor&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Shield abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Hold the Line!}}&amp;lt;br&amp;gt;{{c|Orange|Retaliation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Nicadus§§&lt;br /&gt;
|Shields Treatise III Content = The battle rages on.&amp;lt;br&amp;gt;Sir Winfred is surrounded by enemies.&amp;lt;br&amp;gt;What will it be: death or salvation?&amp;lt;br&amp;gt;Only fate can decide who will live and who will die.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The blade is blunted -&amp;lt;br&amp;gt;Such a sword is good for nothing.&amp;lt;br&amp;gt;The shield bristles with dozens of arrows.&amp;lt;br&amp;gt;No more hope. Winfred deflects strike after strike,&amp;lt;br&amp;gt;Counting the moments.&amp;lt;br&amp;gt;But his strength is bound to run out -&amp;lt;br&amp;gt;Where are the allies?&amp;lt;br&amp;gt;Where is loyal Rynald, why is he late?&amp;lt;br&amp;gt;The sun is about to set.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The sound of a battle horn. On the horizon&amp;lt;br&amp;gt;A thunderous gallop of hooves kicks up the dust.&amp;lt;br&amp;gt;The cowardly enemies scatter!&amp;lt;br&amp;gt;Wounded but undefeated,&amp;lt;br&amp;gt;Sir Winfred lowers his shield.&lt;br /&gt;
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|Swords Treatise I = book§treatise§150§75§paper§Light§common§A shabby-looking treatise, smelling faintly of rancid oil. Every swordsman familiarizes with it at some point... as long as he&#039;s literate, of course.§&amp;quot;The Blade Codex&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Swords abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Cleaving Strike}}&amp;lt;br&amp;gt;{{c|Active|Keeping Distance}}&amp;lt;br&amp;gt;{{c|Orange|Blade Maintenance}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Constanzo of Aldwynn§§&lt;br /&gt;
|Swords Treatise I Content = ...As I already mentioned before, the most important secret to impeccable fencing is proper edge alignment. With enough training it&#039;s fairly simple to deliver deadly wounds with a flick of a wrist. At the same time, sword strikes should usually engage the entire body. A strike performed with shoulder and hip rotation is more than capable of slicing through the opponent&#039;s defenses, chopping off a limb, or simply sending their head flying.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The skill of applying power to swings is especially vital when dealing with well-armored foes. It&#039;s worth mentioning that it&#039;s impossible to slice directly through mail and plate armor, unless we are talking about orcs. Strength has to be paired with accuracy to cut at the least protected parts and gaps. Aim for the throat, face, armpits, groin, hands. Even a shallow wound to those areas can cause a massive bleeding and weaken your enemy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To cut through gambeson or tough hide, you have to keep your sword in perfect condition. Remember to timely sharpen it, clean the blade from dirt and caked blood, and, most importantly, oil it at least every few days. Flaxseed oil is the cheapest and the most readily available one, but if you have money to spare, consider using clove oil. In the next chapter we&#039;ll also explore a large selection of alchemical pastes which have recently appeared on the market...&lt;br /&gt;
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|Swords Treatise II = book§treatise§300§150§paper§Light§uncommon§The most descriptive manual on fencing and everything related to it. Myrwan vir Debur undoubtedly had lots of hands-on experience with the subject in question.§&amp;quot;The Aldwynn Fencing Codex&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Swords abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Fencer Stance}}&amp;lt;br&amp;gt;{{c|Orange|Steady Tempo}}&amp;lt;br&amp;gt;{{c|Orange|Gloat}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Myrwan vir Debur§§&lt;br /&gt;
|Swords Treatise II Content = An excerpt from the chapter seven titled &amp;quot;Pressing the offense as a path to defense&amp;quot;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What does a seasoned veteran of a dozen battles may have in common with a hot-headed youngster who barely learned the basics of fencing? Why will neither of them survive a run-in with an experienced duelist?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The answer lies in predictability: frontline experience and fighting in a tight formation don&#039;t really prepare you to one-on-one combat. When it comes to duels, relying on a steady rhythm of attacking and blocking in hopes that your opponent makes a mistake is a foolish endeavor, and any swordsman worth their salt will easily figure out your tactics and use them against you. I&#039;m referring, of course, to the so-called hidden strikes - counters that simultaneously displace an opponent&#039;s weapon just as he attacks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s an advanced technique that requires you to read your enemy&#039;s intentions: after all, hidden strikes must be performed as soon as an opponent prepares to deliver his attack. If you&#039;re not quick enough, you&#039;ll be lucky to have your hidden strike becoming a simple parry. Worst case scenario - you&#039;ll lose your head.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fortunately, this skill can be mastered with enough practice and persistence - and then, I assure you, this investment will pay off not only in duels but also on the fields of battle...&lt;br /&gt;
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|Swords Treatise III = book§treatise§500§250§paper§Light§rare§A few years ago, the house of Henrich Relge, an illustrious warlock hunter, burned to the ground - alas, the owner was still inside when it happened. The only surviving thing was a safe with his diaries that were soon purchased by enterprising collectors.§&amp;quot;Notes of Henrich Relge, an Aldwynn Witchfinder&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Swords abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Onrush}}&amp;lt;br&amp;gt;{{c|Orange|Honed Edge}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Henrich Relge§§&lt;br /&gt;
|Swords Treatise III Content = ...The guards&#039; charred remains are still strewn under the drizzling rain. I&#039;ve been observing him for hours. It&#039;s becoming clear that he isn&#039;t planning to leave the house. Well then...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It would be too risky to try and sneak into the building - I can see an occasional shadow moving behind the half-opened shutters, he is ready for guests. Either way, I wouldn&#039;t be able to do much within the cramped interior of the house other than burn down along with it. I wonder if I can lure him outside before the rain dies out...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I headed to the nearest inn where I demanded a bucket of icy water. To the innkeeper&#039;s shock, I immediately poured it over myself. Not catching fire is half the victory when hunting pyromancers!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I had to act fast - freezing to the bone and succumbing to fever wasn&#039;t a part of the plan. After returning to the house, I began cautiously approaching the main entrance. Suddenly, I heard a sound of a mournful song, or a prayer of sorts, coming from inside... There was a magic spark, a roar of rising flames - I barely had enough time for a desperate dodge. Trying to ignore my smoldering doublet, I rushed towards the mage. There were only a few yards between me and the target - one final push, and I was on the doorstep...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I bet the sorcerer didn&#039;t expect to see me up close. I wasted no time on pleasantries: upon reaching him with one giant leap, I grabbed the bastard by the throat and let my trusty blade do the talking. He let out a terrible wheeze and started shaking in agony before finally going limp, collapsing with a heavy thud.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I picked up some rag lying nearby and wiped his black blood off my sword...&lt;br /&gt;
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|Axes Treatise I = book§treatise§150§75§paper§Light§common§A recollection of events experienced by Sir Gentwar during his stormy youth, written in retirement by him personally.§&amp;quot;The Memoirs of Sir Gentwar der Nod, a Mercenary Knight&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Axes abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Mutilating Lunge}}&amp;lt;br&amp;gt;{{c|Active|Cut Through}}&amp;lt;br&amp;gt;{{c|Orange|No Mercy}}&amp;lt;br&amp;gt;{{c|Orange|Ferocity}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Gentwar der Nod§§&lt;br /&gt;
|Axes Treatise I Content = There&#039;s truly no one more foolhardy than a landless knight! I had plenty of opportunities to prove this during my long and not particularly pious life.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When I was barely twenty, my father unexpectedly passed away. As his youngest son, I was left with nothing. Too wayward to serve under another lord and too hot-headed to become a priest or a templar, I ended up spending my days carousing. That&#039;s how I met Sir Dennor, a bastard son of a certain nobleman, whose name I&#039;d rather not mention out of prudence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We became fast friends. One day, we were having a drink together. I finally decided to ask why he carried a commoner&#039;s axe instead of a noble sword, a weapon that befits a man of his high birth. He laughed at the question and told me that he actually grew so skillful with it that he could easily take on any pompous fencer who would dare challenge him. I found the claim unlikely, but before we could begin the argument in earnest, the tavern&#039;s door swung open, and a band of angry-looking armed fellows barged in. Their leader, standing a good six and a half feet tall, eyed the quiet tavern hall with a ferocious expression, as if searching for someone. When his gaze settled on Sir Dennor, he smirked victoriously, dropped a few profanities, and drew his sword.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sir Dennor reacted immediately, I suppose he anticipated this predicament. He grabbed the axe lying nearby and charged at the sneering leader... The uninvited guest attempted to deflect the strike, but it was all for nothing - Sir Dennor nimbly evaded the leader&#039;s swing, pushed him off balance, and cleaved his skull in two with a single deft blow. For a split moment there was ringing silence - the dead man&#039;s followers were trying to make sense of what had just transpired. But eventually they gathered their wits, yelled out in fury, and ran towards us. I cursed under my breath, flipped the table to hold off their advance, and rushed to help Dennor - the time had come to prove my friendship...&lt;br /&gt;
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|Axes Treatise II = book§treatise§300§150§paper§Light§uncommon§The author of this book, an Aldorian traveler, had a chance to spend three long winter months in the mountains of Fjall. During his stay in that unwelcoming land, he was dutifully writing down all manner of observations, which he intended to share with his venerated readers.§&amp;quot;The Long Winter of 410 Spent in Fjall, the Land of Dwarves. Part One&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Axes abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Massacre}}&amp;lt;br&amp;gt;{{c|Orange|Reprisal}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Torvan of Yostwayne§§&lt;br /&gt;
|Axes Treatise II Content = Entry seventeen: regarding the fearsome warriors known as berserkers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dwarves are simple, gruff, and somewhat savage people. Aldorians, at least the knightly estate, abide by combat etiquette, yet to dwarves the very idea appears preposterous and meaningless. They aren&#039;t above using the dirtiest of tricks if it ensures their victory in battle. Berserkers, also known as berserks, are the embodiment of this sentiment. They are the most reckless and ferocious dwarves out there, inspiring fear even among their own brethren.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Clad only in bear pelts, berserkers don&#039;t feel shame, pain, or cold. They prefer to fight with two axes, wielding them with surprising dexterity. Some of them treat their weapons as some kind of deities, offering them prayers and reveling in all sorts of idolatry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Before combat, berserkers consume a special brew that lets them enter a state of destructive fury. Its recipe is strictly guarded, but I can say with certainty that it includes henbane flowers and some strange mushrooms. This drink is extremely toxic to most humans and dwarves, leaving them writhing in agony, but berserkers are always happy to take a sip. When one of them consumes the potion, it&#039;s a truly terrifying sight: bloodshot eyes dart all over the place, searching for victims, the entire body shudders with tremors, and foam drips down the disheveled beard. The only thing you can do upon encountering a raging berserker is to keep your distance: imbued with inhuman strength and leaving a trail of carnage in their wake, they will not stop until every opponent is dead on the ground.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now I finally understand why the Border Guard avoids engaging groups of Fjall raiders until they know for sure whether there are berserkers among their ranks...&lt;br /&gt;
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|Axes Treatise III = book§treatise§500§250§paper§Light§rare§Berran Wus has dedicated his entire life to collecting and recording the folklore of Aldor in all its diversity. This tome contains a number of witty fairground songs.§&amp;quot;Folk Songs Recorded at the Mannshire Summer Fair, Year 417&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Axes abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Execution}}&amp;lt;br&amp;gt;{{c|Orange|Tormenting Swings}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Berran Wus§§&lt;br /&gt;
|Axes Treatise III Content = &amp;quot;A song about the Headsman of Brynn&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A story of a headsman&amp;lt;br&amp;gt;Who had a house in Brynn.&amp;lt;br&amp;gt;Fat bellied, petty villain&amp;lt;br&amp;gt;He swung his axe with glee.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And then one day a pauper came&amp;lt;br&amp;gt;To hint at shoddy grind:&amp;lt;br&amp;gt;&amp;quot;There&#039;s no sharpness to the blade&amp;lt;br&amp;gt;With only strength behind!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The headsman knelt before the block:&amp;lt;br&amp;gt;&amp;quot;I&#039;ll prove it&#039;s sharpened right!&amp;lt;br&amp;gt;How dare you over here walk&amp;lt;br&amp;gt;And say it&#039;s just my might?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The pauper chopped at villain&#039;s neck&amp;lt;br&amp;gt;The bloodied edge was true.&amp;lt;br&amp;gt;It hardly was the grandest hack,&amp;lt;br&amp;gt;But through the spine it blew.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Now would you look at that,&amp;lt;br&amp;gt;The fellow wasn&#039;t just strong.&amp;lt;br&amp;gt;His axe is nothing to scoff at,&amp;lt;br&amp;gt;He sure proved me wrong!&amp;quot;&lt;br /&gt;
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|Maces Treatise I = book§treatise§150§75§paper§Light§common§Idrich Jorg is a distinguished Aldwynn weapon and armor collector who spent a fortune on his passion. The eccentric codger has never been in a real battle but can still discuss armaments for hours on end.§&amp;quot;The Complete Catalog Of Weapons Collected by Idrich Jorg, a Merchant and a Maecenas. Updated and Illustrated&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Maces abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Armor Break}}&amp;lt;br&amp;gt;{{c|Active|Onslaught}}&amp;lt;br&amp;gt;{{c|Orange|Dazing Strikes}}&amp;lt;br&amp;gt;{{c|Orange|Moment of Weakness}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Idrich Jorg§§&lt;br /&gt;
|Maces Treatise I Content = Over the years, I&#039;ve collected a number of pieces from all corners of our world: Aldorian morgensterns, Skadian bludgeons, elven bozdogans... Some of them are plain and unassuming. Others - mostly the ones from the East - are the work of art, a source of pride for those who crafted them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A reader unfamiliar with the matters of warfare may wonder: what advantages can this humble weapon offer over a good old sword? Quite a few, actually.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;First of all, a mace is a perfect choice for a warrior who isn&#039;t experienced in fencing. Maces are easy to learn, simple to handle and maintain, and require only two things - strength and dexterity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Secondly, maces make short work of mail shirts and light armor. Heavy plates are noticeably trickier, but even when a mace strike fails to punch through metal, a lucky hit can still daze the opponent for a few precious seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Thirdly, maces don&#039;t get stuck in crushed armor and shields, which can be rather handy in the thick of a fight...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fourthly... On the other hand, I&#039;d rather not tire the esteemed reader by getting too verbose. For a change of pace, let&#039;s have a closer look at the short history of blunt weaponry in general...&lt;br /&gt;
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|Maces Treatise II = book§treatise§300§150§paper§Light§uncommon§This collection of letters by an Aldorian merchant, who only by chance settled in Nistra, is written with a mix of genuine wonder and fascination. Nearly half the tome is filled with lengthy descriptions of the yearly military parade held in the capital of Nistra by its ruler, the Great Despot.§&amp;quot;Customs and Traditions of Nistra: Part One&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Maces abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Hammer and Anvil}}&amp;lt;br&amp;gt;{{c|Orange|Respite}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Unar of Denbrie§§&lt;br /&gt;
|Maces Treatise II Content = The Great Despot, a ruler and a patron of Nistra, is well versed in the art of war. Every year he makes sure to carry out a military parade to demonstrate the might of the Nistrian army to common people - I was fortunate enough to attend one of these events. In my entire life, I&#039;d never witnessed a celebration this unifying. Can you imagine Aldorian nobles fraternizing with poor townsmen during festivities? Nonsense, right? In Nistra, however, it&#039;s a usual occurrence.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The parade opened with a procession of cataphracts - the remnants of the ancient times when the Nistrian Empire stretched far to the east. The horses moved at a steady pace, heavy hooves striking the cobblestones. The riders&#039; armor resembled a carapace of an exotic beast - fashioned from countless shiny scales, it dazzled in the sun. In their hands they carried hefty flanged maces, decorated with gilded ornaments.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Allegedly, it&#039;s almost impossible to hold your ground against a cataphract charge. Their wedge formations shatter enemy lines like a battering ram, overpowering even the most experienced pikemen. Those who escape death by trampling rarely live to tell the tale - a couple mace swings is all it takes to send even a heavily-armored knight to his forefathers. Dazed by a sudden onslaught of the heavy cavalry, the infantry becomes almost entirely helpless...&lt;br /&gt;
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|Maces Treatise III = book§treatise§500§250§paper§Light§rare§The continuation of notes written by an Aldorian merchant who spent at least a dozen years of his life in Nistra. He fervently and in great detail documented Nistrian traditions, paying special attention to the local nobility and their customs.§&amp;quot;Customs and Traditions of Nistra: Part Two&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Maces abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Knock Out}}&amp;lt;br&amp;gt;{{c|Orange|Concussion}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Unar of Denbrie§§&lt;br /&gt;
|Maces Treatise III Content = ...You know how our knights are, all too eager to dress head to toe in plate armor, so it comes as no surprise that Nistrians are obsessed with maces - around these parts, they treat it as a noble weapon just like we do with our swords. If only you could see the local weapon shops for yourself: It&#039;s hard to imagine such a variety of bludgeons anywhere else in the world. Some of the war hammers they sell are so peculiar that I can barely understand how they are supposed to be wielded in combat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One time, I witnessed a weaponsmith showcasing his wares to a customer. There was a straw dummy in the yard for this very purpose - and judging by its sorry state, the demonstrations were held rather often... The smith dressed the dummy up in a full set of armor, an Aldorian one by the way, took a war hammer, and swung at it... by the Host, I&#039;d never seen a strike this devastating!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It made a huge dent in the plate, and the hammer head got stuck so deep in the mangled metal and straw that the smith had to use a considerable amount of force to pull it free. Let&#039;s just say I wouldn&#039;t want to be on the receiving end of such a weapon...&lt;br /&gt;
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|Daggers Treatise I = book§treatise§150§75§paper§Light§common§Denunciatory anticlerical plays are a sign of the times. After the outbreak of the Crimson Plague, which affected the clerical estate the most, there&#039;s no shortage of rumors about the sinful ways of the Hieron and the ensuing Divine punishment.§&amp;quot;Traitors in White&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Daggers abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Double Lunge}}&amp;lt;br&amp;gt;{{c|Active|Gaping Wound}}&amp;lt;br&amp;gt;{{c|Orange|From the Shadows}}&amp;lt;br&amp;gt;{{c|Orange|Quick Hands}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by C.T.§§&lt;br /&gt;
|Daggers Treatise I Content = ( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(The first figure is clad in white and blue, its chin and lips are painted red, the hands are wrapped with a crimson ribbon)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Priest (solemnly):&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- Tell me, o wretch, why were you murdered?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dead man (monotonically):&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- Because of my slander and greed. My tongue was ripped out and my fingers were chopped off.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(The second figure is clad in gray, its eyes and neck are tied with a crimson ribbon)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Priest (solemnly):&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- Tell me, o wretch, why were you murdered?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dead man (monotonically):&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- Because of my rebellion against the rightful order of things. My eyes were gouged out and my head was taken off my shoulders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(The third figure is clad in red and gold, its chest is marred with crimson)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Priest (solemnly):&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- Tell me, o wretch, why were you murdered?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Dead man (monotonically):&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- Because of my loyalty and courage. My heart was ripped from my chest.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(The priest waves his hand. All three figures drop to the floor)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Priest (addresses the guards behind him):&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- It&#039;s clear as day. The murderer is the one in red.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Guard (in confusion):&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- If this is true... Then who killed the man himself?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(The priest turns to the audience and opens his white vestment, revealing black robes underneath. He brandishes a previously concealed snake and a gold cup)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Priest (mockingly):&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- I&#039;m afraid it will forever remain a secret!&lt;br /&gt;
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|Daggers Treatise II = book§treatise§300§150§paper§Light§uncommon§Fearless Exposer is a pen name of an author who used to write the most lowbrow of novels. The overabundance of violence and steamy obscenities in his books somehow coexists with incessant sermons. Amazing times, these.§&amp;quot;The Amazing Adventures Of Unfred the Rogue or the Cautionary Tale of Sinful Love, Crime, and Repercussions&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Daggers abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Painful Stabs}}&amp;lt;br&amp;gt;{{c|Active|Deadly Trick}}&amp;lt;br&amp;gt;{{c|Orange|Weakening Jabs}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Fearless Exposer§§&lt;br /&gt;
|Daggers Treatise II Content = ( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lady Avinna (frightened):&amp;lt;br&amp;gt;Ah, couldn&#039;t we do without a fight!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sir Urgen (indolently):&amp;lt;br&amp;gt;This insult can only be washed off with blood. What&#039;s said is said. Things done cannot be reversed. Our argument will be resolved with a duel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lady Avinna:&amp;lt;br&amp;gt;But perhaps...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sir Urgen:&amp;lt;br&amp;gt;No, no, and no! I demand this duel and I won&#039;t settle for less.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unfred the Rogue (humbly):&amp;lt;br&amp;gt;Very well, so be it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Act two&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Scene one&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(The duel commences. Sir Urgen is armed with a sword and buckler. Unfred is armed with a sword and dagger. Opponents come to blows and exchange a few attacks. Unfred skillfully dodges charging Sir Urgen)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sir Urgen (out of breath):&amp;lt;br&amp;gt;Curses, you are a stronger opponent than I thought!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unfred the Rogue (boastfully):&amp;lt;br&amp;gt;It is what it is. You, however, lack finesse.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sir Urgen:&amp;lt;br&amp;gt;I&#039;m a noble knight, not some cut-throat!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unfred the Rogue:&amp;lt;br&amp;gt;Then where is your armor?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sir Urgen:&amp;lt;br&amp;gt;The Codex demands...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Unfred disarms Sir Urgen with a sudden lunge)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unfred the Rogue (mockingly):&amp;lt;br&amp;gt;The Codex? First time I hear about such a thing. And what does it demand?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sir Urgen:&amp;lt;br&amp;gt;How?! It can&#039;t be! Well then, the victory is yours. And now...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unfred the Rogue (interrupts him):&amp;lt;br&amp;gt;And now, my friend, you are done for.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Unfred stabs helpless Sir Urgen with the dagger. The nobleman crumples to the floor, choking on his own blood)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sir Urgen:&amp;lt;br&amp;gt;Why?.. You blackguard... But the Codex...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unfred (casually wipes blood off his dagger):&amp;lt;br&amp;gt;Your Codex should be the last of your worries.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&lt;br /&gt;
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|Daggers Treatise III = book§treatise§500§250§paper§Light§rare§A collection of stories from the Bronze Isles, the land where honor and principles accompany guile and intrigues in the most curious manner.§&amp;quot;The Exploits and Adventures of Baron de Felin&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Daggers abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Coup de Grace}}&amp;lt;br&amp;gt;{{c|Orange|Danse Macabre}}&amp;lt;br&amp;gt;{{c|Orange|Counterattack Mastery}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by an unknown author§§&lt;br /&gt;
|Daggers Treatise III Content = ( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Listen to me, boy,&amp;lt;br&amp;gt;Didn&#039;t Baron di Felin&amp;lt;br&amp;gt;Promise to arrive&amp;lt;br&amp;gt;Here in person?&amp;quot;&amp;lt;br&amp;gt;Marquis di Roden asked,&amp;lt;br&amp;gt;His nose twitching in suspicion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Ah, Your Excellency,&amp;lt;br&amp;gt;Please forgive me, but&amp;lt;br&amp;gt;The Baron is indisposed&amp;quot;,&amp;lt;br&amp;gt;The servant replied&amp;lt;br&amp;gt;And bowed at his waist.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;As an apology he sends&amp;lt;br&amp;gt;A bag of fine wheat&amp;lt;br&amp;gt;From his own supplies,&amp;lt;br&amp;gt;A gift to Your Excellency.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;He pointed at&amp;lt;br&amp;gt;The burlap sack&amp;lt;br&amp;gt;Filled to the brim&amp;lt;br&amp;gt;As claimed.&amp;lt;br&amp;gt;Marquis di Roden&amp;lt;br&amp;gt;Wheezed with laughter:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;What&#039;s this?&amp;lt;br&amp;gt;I gut his granaries&amp;lt;br&amp;gt;And butcher his servants,&amp;lt;br&amp;gt;And yet instead of&amp;lt;br&amp;gt;Meeting me&amp;lt;br&amp;gt;Face to face&amp;lt;br&amp;gt;On the fields of glory,&amp;lt;br&amp;gt;He sends his scrawny varlet&amp;lt;br&amp;gt;To buy me off?&amp;lt;br&amp;gt;Could it be&amp;lt;br&amp;gt;That rumors of his&amp;lt;br&amp;gt;Bravery and honor&amp;lt;br&amp;gt;Are nothing but a myth&amp;lt;br&amp;gt;And tall tales?&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Once again, I beg forgiveness&amp;quot;,&amp;lt;br&amp;gt;The servant&#039;s face turned crimson,&amp;lt;br&amp;gt;&amp;quot;I wouldn&#039;t dare&amp;lt;br&amp;gt;To speak for the baron.&amp;lt;br&amp;gt;Please, have a look&amp;lt;br&amp;gt;At the gift!&amp;lt;br&amp;gt;We reaped a bountiful harvest.&amp;lt;br&amp;gt;The golden seeds&amp;lt;br&amp;gt;Are asking to be ground&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Marquis di Roden&amp;lt;br&amp;gt;Leaned closer&amp;lt;br&amp;gt;To get a better look&amp;lt;br&amp;gt;At the precious offer,&amp;lt;br&amp;gt;When suddenly&amp;lt;br&amp;gt;Baron di Felin&amp;lt;br&amp;gt;Pounced at him&amp;lt;br&amp;gt;From around the corner.&amp;lt;br&amp;gt;A flash of dagger steel,&amp;lt;br&amp;gt;The Marquis&#039; blood dripped on the grain...&amp;lt;br&amp;gt;A worthy gift!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;And may no one,&amp;lt;br&amp;gt;You hear me?&amp;lt;br&amp;gt;No one! No one&amp;lt;br&amp;gt;May dare to claim&amp;lt;br&amp;gt;That I,&amp;lt;br&amp;gt;Baron di Felin,&amp;lt;br&amp;gt;Didn&#039;t come in person.&amp;lt;br&amp;gt;As for my servant,&amp;lt;br&amp;gt;The lie was his,&amp;lt;br&amp;gt;And only his alone.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&lt;br /&gt;
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|Two-Handed Swords Treatise I = book§treatise§150§75§paper§Light§common§A full story of the legendary Steel Company written down by their scribe follower, who, rather predictably, ended up as the only surviving member.§&amp;quot;The Rise and Fall of the Steel Company&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Two-Handed Swords abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Hewing Strike}}&amp;lt;br&amp;gt;{{c|Active|Parry}}&amp;lt;br&amp;gt;{{c|Orange|Revanche}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Hed the Scribe§§&lt;br /&gt;
|Two-Handed Swords Treatise I Content = Pretty much everyone has heard tales about the Steel Company and its heroic exploits. Even though it had only existed for a mere ten years, it still managed to participate in more campaigns, battles, and ventures than any other mercenary band of Aldor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It was the Steel Company which made two-handed swords popular among mercenaries - now it&#039;s one of the most common frontline weapons. Those who had the misfortune of facing the Steel Company in combat prayed to avoid another confrontation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When the orcs clashed with the Steel Company, many thought the outcome had been already decided. It looked like the soldiers were completely overrun by the growling, roaring wave of enraged savages, crushed and torn into pieces. A cacophony of colliding steel and dying screams - it was impossible to make out the details in the dense morning fog...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And yet, each mercenary of the Steel Company fought with the strength of a dozen men - they had no one but themselves to count on. Skillfully parrying vicious strikes, they retaliated with daring lunges of their own, slaying multiple foes with each cleave... &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When the fog had cleared, the aftermath of that unprecedented bloodbath finally revealed itself before the amazed eyes of the approaching villagers. Unsteady from fatigue, wounded, and leaning on their greatswords, the five remaining soldiers stood amid mountains of sliced up orcish corpses...&lt;br /&gt;
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|Two-Handed Swords Treatise II = book§treatise§300§150§paper§Light§uncommon§One of the more popular tales by Nicadus, depicting the life and fate of Sir Darroth, known for his generosity towards humans and ruthlessness to orcs.§&amp;quot;Sir Darroth, the Bane of Orcs, the Son of His People, and a Knight in Shining Armor&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Two-Handed Swords abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Arc Cleave}}&amp;lt;br&amp;gt;{{c|Active|Feast of Steel}}&amp;lt;br&amp;gt;{{c|Orange|Fight to the Death}}&amp;lt;br&amp;gt;{{c|Orange|Recklessness}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Nicadus§§&lt;br /&gt;
|Two-Handed Swords Treatise II Content = ( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And with the name of a fair lady on his lips&amp;lt;br&amp;gt;Sir Darroth dons his helmet, draws a sword,&amp;lt;br&amp;gt;And challenges Ilaouk to combat.&amp;lt;br&amp;gt;His eyes burn with steely passion,&amp;lt;br&amp;gt;And fear has no command over the paladin.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The chieftain speaks:&amp;lt;br&amp;gt;&amp;quot;You come to your death.&amp;lt;br&amp;gt;There will be no mercy for your people:&amp;lt;br&amp;gt;No one will escape the massacre.&amp;lt;br&amp;gt;And every fallen warrior will be avenged a hundredfold.&amp;lt;br&amp;gt;Once again, the Old Forest will rise&amp;lt;br&amp;gt;In place of your cities. Once again,&amp;lt;br&amp;gt;The ancient sacred oaks will bud leaves&amp;lt;br&amp;gt;As it was many, many years ago&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With nothing else to say, he gives a signal.&amp;lt;br&amp;gt;His sons grab their blades and charge the hero,&amp;lt;br&amp;gt;Striking him with vicious might&amp;lt;br&amp;gt;That would bring down anyone&amp;lt;br&amp;gt;To their knees. Anyone but Darroth.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;He regains his balance,&amp;lt;br&amp;gt;Raises the sword and,&amp;lt;br&amp;gt;With a single arcing strike,&amp;lt;br&amp;gt;He lops off five orcish heads...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&lt;br /&gt;
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|Two-Handed Swords Treatise III = book§treatise§500§250§paper§Light§rare§A cautionary tale about the once virtuous knight who in his pursuit of revenge not only disgraced his good name and his soul but also honed his skill with a greatsword...§&amp;quot;The Fall of Sir Elrich, the Madman of Aeberholt&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Two-Handed Swords abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Heroic Charge}}&amp;lt;br&amp;gt;{{c|Orange|Taste of Victory}}&amp;lt;br&amp;gt;{{c|Orange|Courage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Marick the Vagabond§§&lt;br /&gt;
|Two-Handed Swords Treatise III Content = &amp;quot;Sir Elrich! Hubris&amp;lt;br&amp;gt;Suits you poorly&amp;quot;, the ringleader speaks,&amp;lt;br&amp;gt;His dagger is at the maiden&#039;s neck.&amp;lt;br&amp;gt;&amp;quot;Where is your retinue?&amp;lt;br&amp;gt;Did your brothers in arms run&amp;lt;br&amp;gt;In fear of the Aeberholt&#039;s Scourge?&amp;quot;&amp;lt;br&amp;gt;Sir Elrich draws his blade,&amp;lt;br&amp;gt;Tosses the scabbard aside.&amp;lt;br&amp;gt;He sizes up his foes,&amp;lt;br&amp;gt;And replies with a smirk:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;My retinue is finishing off&amp;lt;br&amp;gt;The rest of your godless gang.&amp;lt;br&amp;gt;Put down your weapon,&amp;lt;br&amp;gt;Or the Host be my witness,&amp;lt;br&amp;gt;I&#039;ll end you.&amp;quot; The leader laughs&amp;lt;br&amp;gt;In his arrogance: &amp;quot;For your impudence&amp;lt;br&amp;gt;The first one to pay is the innocent.”&amp;lt;br&amp;gt;One slice, and the blood gushes out&amp;lt;br&amp;gt;From the cut in the neck. The knight is blinded&amp;lt;br&amp;gt;By fury, thirsting for payback. A bow&amp;lt;br&amp;gt;Is barely drawn when Sir Elrich&amp;lt;br&amp;gt;Sends the archer&#039;s head flying&amp;lt;br&amp;gt;With a singular swing. He charges at another.&amp;lt;br&amp;gt;One by one in the chaos of battle&amp;lt;br&amp;gt;The villains are bested.&amp;lt;br&amp;gt;Terror and fear. Death&amp;lt;br&amp;gt;Is approaching. The ringleader,&amp;lt;br&amp;gt;Dastardly Treban, the Aeberholt&#039;s Scourge,&amp;lt;br&amp;gt;In vain he raises his shield.&amp;lt;br&amp;gt;With a short, feinted swing&amp;lt;br&amp;gt;Sir Elrich&#039;s blade cuts at his arm,&amp;lt;br&amp;gt;Then chops off his head.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At last, the soldiers arrive&amp;lt;br&amp;gt;Only to witness their lord&amp;lt;br&amp;gt;Surrounded by corpses...&lt;br /&gt;
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|Ranged Weapons Treatise I = book§treatise§150§75§paper§Light§common§Lord Nidar, the Host rest his soul, possessed generosity, experience, education, and common sense - a rare combination for an Aldorian nobleman.§&amp;quot;The Book for Lords: Managing Your Lands and Your Army&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Ranged Weapons abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Taking Aim}}&amp;lt;br&amp;gt;{{c|Active|Distracting Shot}}&amp;lt;br&amp;gt;{{c|Orange|Constant Practice}}&amp;lt;br&amp;gt;{{c|Orange|Dexterity}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Nidar der Fert§§&lt;br /&gt;
|Ranged Weapons Treatise I Content = Everyone is familiar with an old Aldorian saying: &amp;quot;as long as Aldor has at least a dozen longbows, no one will take our freedom&amp;quot;. There&#039;s actually truth to it: history has many examples of formidable foes, whose steady, conquering stride was broken and eventually turned into a shameful retreat by Aldorian armies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This was well-demonstrated during the latest Radiant War, when after a series of defeats our commanders lured the elven army into a trap and, even if just for a short while, occupied some of the enemy&#039;s border cities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I find our nobility&#039;s disregard for bows inexcusable. Rather than encouraging peasants to continue improving their skill and teach archery to their children, many shortsighted lords mock the tradition, treating the bow as a pathetic weapon wielded by artless louts. Some even place a ban on it, trying to protect their hunting grounds. Doing so is a dire mistake. I suppose these esteemed lords need to be reminded that before the Miracle of the Silver Pass, their armies, which consisted mostly of cavalry, had been suffering one humiliating defeat after another from the elven troops. That is until Aldorian longbowmen joined the fray in earnest.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Therefore, every full-grown man who lives on my land and knows how to use a bow is relieved from paying the army tax. He and his priceless skill are already valuable on their own. If he has kids, I personally make sure that every boy older than seven is taught archery by his father, learning proper aiming techniques and how to shoot right on target. There&#039;s quite a few exercises that can help with grasping the basics...&lt;br /&gt;
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|Ranged Weapons Treatise II = book§treatise§300§150§paper§Light§uncommon§Jovar Arno is mostly known for his lifelong travels through Jacinth. So many have read his stories of adventure...§&amp;quot;Deserts of Ahjat and Secrets of the Dunes. Traveling and Adventuring Notes, Part One&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Ranged Weapons abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Startling Volley}}&amp;lt;br&amp;gt;{{c|Active|Suppression}}&amp;lt;br&amp;gt;{{c|Orange|Anticipation}}&amp;lt;br&amp;gt;{{c|Orange|Spot Weakness}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Jovar Arno§§&lt;br /&gt;
|Ranged Weapons Treatise II Content = ...At this very moment, we bounce around in our saddles as the horses carry us down the sandy road. Somehow I missed the exact moment when the proper, wide path layered with cobblestones gave way to an uneven trail, trampled through the countryside by the hooves of hundreds of horses and camels. Looks like our journey has just truly begun.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sands, sands, sands... We haven&#039;t stumbled upon a single living soul in three weeks. Nothing but camels and dunes, silently observing our haggard procession of men and elves. Sometimes I feel like I&#039;m losing my mind. What if our supplies run out before we reach our destination? I try not to think about it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Damn these nomads! It seems they are determined to not let us leave the desert alive. For four days we&#039;ve been trying to escape them, but they always catch up with us, loose a dozen arrows, and then swiftly retreat. We had to leave Jarum and Abad behind at our last camping spot, as they never regained consciousness.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Host bless the Sand Guard! If it weren&#039;t for them, I wouldn&#039;t be writing these words... There were only seven of us left when we spotted a cloud of dust on the horizon. At first, we thought it to be the nomads, so we were ready to say our prayers - but to our great luck, it was the Sand Guard patrol. They accompanied us for the next week, providing protection during the last stretch of the journey. It was mostly uneventful - nomads tend to avoid the Sand Guard like the plague. As we rode side by side, their commander taught me a lot about nomads and how to use their own tactics against them. He also gave me some archery advice - I wrote it all down in great detail...&lt;br /&gt;
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|Ranged Weapons Treatise III = book§treatise§500§250§paper§Light§rare§The relic forests of Aldor are teeming with dangers - the bands of militia patrolling the deepest, least explored areas are known as the Forest Watch. The part of the Watch that had been protecting His Majesty&#039;s personal hunting grounds was eventually reformed into the famous Royal Rangers.§&amp;quot;Important Pointers for His Majesty&#039;s Gamekeepers&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Ranged Weapons abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Long Shot}}&amp;lt;br&amp;gt;{{c|Active|Hunter&#039;s Mark}}&amp;lt;br&amp;gt;{{c|Orange|Precision}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Royal Gamekeeper Kinryk§§&lt;br /&gt;
|Ranged Weapons Treatise III Content = ...Any member of the Forest Watch should never forget that their one and only true advantage is the element of surprise. Knowing the terrain is half the battle, as it provides opportunities to catch the enemy off guard and engage in combat on your own terms. The first arrow is the most important one, especially if it hits the target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When possible, avoid detection by constantly changing your position and shooting from the farthest possible distance - this tactic is bound to sow confusion and hesitation, granting you enough precious moments to adjust your aim and finish the job. Trust me, few things are more terrifying than a constant barrage of arrows coming seemingly out of nowhere in the middle of the woods...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of course, it&#039;s just basic advice, and every situation comes with its own caveats. As you can imagine, brigands or poachers are much easier to lure into an ambush than orc scouts, and you&#039;ll definitely need a backup plan when dealing with dire beasts that occasionally emerge from the deep woods after years of slumber...&lt;br /&gt;
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|Ranged Weapons Treatise IV = book§treatise§750§375§paper§Light§rare§The continuation of Jovar Arno&#039;s exciting adventures in Jacinth, the land of mysteries. Now with even more nomads, deserts, and exotic customs - no wonder it sold out so quickly.§&amp;quot;Deserts of Ahjat and Secrets of the Dunes. Traveling and Adventuring Notes, Part Two&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Ranged Weapons abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Headshot}}&amp;lt;br&amp;gt;{{c|Orange|Shoot to Kill}}&amp;lt;br&amp;gt;{{c|Orange|Upper Hand}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Jovar Arno§§&lt;br /&gt;
|Ranged Weapons Treatise IV Content = ...The Sand Guard commander was a man of few words. His face had all the expression of a death mask, and I could never figure out his thoughts just by looking at it. When he addressed me in broken Aldorian to discuss archery, I figured he&#039;d quickly get bored and return to his duties. Yet to my surprise, he got so carried away that he switched to the elven language, trying to explain to me the intricacies of some special technique.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I couldn&#039;t make sense of it. So, without blinking an eye, he approached one of the captured nomads, loosened the restraints around his ankles, and led him to a spot a hundred steps away. After exchanging a few phrases and receiving a silent nod, the commander returned at a leisurely pace, leaving the prisoner behind. We continued the conversation from where he left off.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Apparently, elves call the three-fingered grip on a bow&#039;s string an &amp;quot;Aldorian grip&amp;quot;, while they themselves prefer pulling strings with a hooked thumb. In order to avoid injury to it, they use metal rings - it finally became clear to me why warriors of the Sand Guard, otherwise reputed for their ascetic lifestyle, would wear this accessory in particular...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The commander&#039;s advice was to aim for the upper part of the body to guarantee a quick and less painful death. He put it bluntly: &amp;quot;Hit high - it&#039;s a kill. Hit low - needless torture&amp;quot;. With these words he drew his bow and, after barely wasting any time aiming, took a shot at the captured nomad. The arrow hit him directly in the head, killing him right on the spot.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Why wasn&#039;t he trying to dodge or escape?&amp;quot; I asked.&amp;lt;br&amp;gt;&amp;quot;We hang our captives from the city walls. Getting captured is a dishonor. I promised him I&#039;ll tell everyone that he died as befits a warrior. His body will be buried before we reach the city,&amp;quot; the commander replied. Jumping ahead, he did honor that promise...&lt;br /&gt;
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|Staves Treatise I = book§treatise§150§75§paper§Light§common§Cheerful, spirited, and cunning, Brother Jodar is one of the most well-known Aldorian folk heroes. He is shrouded in hundreds of tales and rumors, and if at least a tenth of them is true, then Brother Jodar is truly unrivaled in his wit and ingenuity.§&amp;quot;The Jolly Adventures of Brother Jodar&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Staves abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Hail of Blows}}&amp;lt;br&amp;gt;{{c|Active|Step Aside!}}&amp;lt;br&amp;gt;{{c|Orange|Destabilizing Hits}}&amp;lt;br&amp;gt;{{c|Orange|Battle Trance}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by an unknown author§§&lt;br /&gt;
|Staves Treatise I Content = ...Now here&#039;s another story for you. One day Brother Jodar was returning to the monastery from the village fair, where he had spent a week carousing. His head buzzed from all the mead he drank, his belly was stuffed to the brim, and the road ahead was long indeed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The snaking path led him to a dark forest. As unperturbed as ever, Brother Jodar marched ahead, whistling a jolly tune. All of a sudden, a burly lad stepped out from the treeline, brandishing a nasty-looking club.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Brother Jodar grabbed his staff tightly, took a step back, and began speaking:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Well hello! Didn&#039;t expect to run into another clueless vagabond like me at this hour!&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The lad gawked in confusion, but before he could say something, Brother Jodar proceeded with his speech:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;The name&#039;s Brother Jodar, and I am a monk. I bring the word and blessing of the Host to the wronged and deprived. If you kneel right now, I&#039;ll bless you as well.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The lad hesitated, but Brother Jodar looked at him with such fatherly kindness, that he gave in. The moment he got on his knees, the monk raised his staff... and smacked the villain on the back of his head! The thug tried to avoid it, but to no avail - Brother Jodar had the combat prowess of seven men. Nursing his wound, the thug reached for the club but instead got smacked again - there was nothing for him to do but to make a run for it, cowering from hits.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Take this, and that!.. Where are you going? I only gave you a blessing for good health... How about one more for good fortune?.. Or maybe a blessing for a happy marriage?&amp;quot;&lt;br /&gt;
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|Staves Treatise II = book§treatise§300§150§paper§Light§uncommon§One of the sacred texts attributed to the Followers of the Path, a small monastic order that settled somewhere in the mountains of the Maaf Empire. They are known as skillful, fearless warriors - not the first thing that comes to mind when you think of monks.§&amp;quot;The Nine Virtues: Path to Unity&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Staves abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Unwavering Stance}}&amp;lt;br&amp;gt;{{c|Orange|Triumph}}&amp;lt;br&amp;gt;{{c|Orange|Now or Never}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Ee-Tai§§&lt;br /&gt;
|Staves Treatise II Content = ...The staff is akin to the Path - it&#039;s straight and unassuming at first glance, but it holds many intricacies, which are impossible to grasp with a limited mind. The staff doesn&#039;t yield its secrets to those who are impatient, arrogant, cowardly, or corrupted by affluence - only those who understand the essence of things can hope to unlock its potential.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To learn the staff you need to understand three principles:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- All desires must be reined in. All thoughts must serve the High Purpose. &amp;lt;br&amp;gt;- Emotions, if left unchecked by the Mind, lead you astray from the Path, towards defeat and ruin.&amp;lt;br&amp;gt;- The staff is not just your weapon. It&#039;s a continuation of your body and will.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Always remember that blindly performing the techniques and learning the motions won&#039;t teach you the most important thing - the Unity, the greatest of the Nine Virtues...&lt;br /&gt;
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|Staves Treatise III = book§treatise§500§250§paper§Light§rare§Pilgrims can still be encountered on Aldorian roads, albeit infrequently. Their knapsacks hold only the bare essentials: a dozen crowns, a measly supply of provision, a clean shirt, and this book.§&amp;quot;Advice for Pilgrims&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Staves abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Peacemaker}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Brother Mirvan§§&lt;br /&gt;
|Staves Treatise III Content = ...The greatest weapon of every Aldorian pilgrim is most certainly his unshakable faith in the Host and the Path that They prepared for all of us. And yet, there are many situations in life when we have to stand up for ourselves instead of hoping for divine intervention. Your trusty staff, which has likely been accompanying you during the miles-long journeys between the holy sites of Aldor, can definitely help you with this task.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It goes without saying that a staff is no match to a sword: killing an ambushing brigand with it won&#039;t be an easy task. But who said that taking a life is the only choice? Sometimes instead of trying to murder your enemy outright, it&#039;s better to daze or confuse them, knock a weapon out of their hands... In other words - buy yourself some time to make a run for it rather than sticking around for an unfair fight...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The staff&#039;s advantage lies in its affordability, the ease of learning, and the abundance of moves that you can perform with it. I&#039;ll explain some of them in greater detail below...&lt;br /&gt;
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|Athletics Treatise I = book§treatise§150§75§paper§Light§common§The first part of the memoir written by an heir of the now impoverished trade house. The lengthy musings about the author&#039;s place in the world are lined with meticulous descriptions of martial arts exotic to Aldor.§&amp;quot;Journey to the East, Tome One&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Athletics abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Mighty Kick}}&amp;lt;br&amp;gt;{{c|Active|Leg Sweep}}&amp;lt;br&amp;gt;{{c|Orange|Disengage}}&amp;lt;br&amp;gt;{{c|Orange|Not This Time}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Fridrich Fyr§§&lt;br /&gt;
|Athletics Treatise I Content = For as long as I can remember, I invariably preferred the open road to working with dusty ledgers or moving promissory notes from one pile to another. And it definitely felt more engaging to listen to caravaneers&#039; tales about distant travels instead of bickering with them, haggling for better prices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A firstborn son of a wealthy spice merchant, I never had a say in choosing my fate. My late father, the Host rest his soul, harbored deep animosity towards any kind of knowledge that he couldn&#039;t turn into profit - I was taught how to count almost before I learned how to write. He even hired a traveling elven monk to teach me the dialects of Jacinth, so that he could spare expenses on translators in the future...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Over the years, me and my tutor became good friends. Not only I got a decent grasp on the elven language but also learned the basics of the martial art practiced by most of the Jacinth Kingdoms&#039; monastic communities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To my then surprise, its focus wasn&#039;t on wrestling and fist fighting but rather a rich variety of kicks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After my father&#039;s death from a sudden disease, I had no more reason to linger. I sold my share of the family business to my brother for a hefty sum, used that money to gather a caravan, and, after bidding farewell to my family and friends, embarked for the Jacinth Kingdoms...&lt;br /&gt;
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|Athletics Treatise II = book§treatise§300§150§paper§Light§uncommon§The second part of the memoir by Fridrich Fyr is composed of disconnected travel logs of limited practical value. On the bright side, it also contains a bunch of helpful, detailed instructions for a dozen hand-to-hand moves.§&amp;quot;Journey to the East, Tome Two&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Athletics abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Dash}}&amp;lt;br&amp;gt;{{c|Active|Sudden Lunge}}&amp;lt;br&amp;gt;{{c|Orange|Push the Falling}}&amp;lt;br&amp;gt;{{c|Orange|Inner Reserves}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Fridrich Fyr§§&lt;br /&gt;
|Athletics Treatise II Content = ...We set up our camp next to a wilting palm grove on the edge of a giant open sky bazaar. Silk, ivory, and figs were laid out on display next to silver ingots and rolls of woolen cloth brought there from Aldor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As I wandered through the stalls, admiring the wealth of imagery captured in numerous exquisite jade figurines, I couldn&#039;t get rid of a nagging thought. The next day I was supposed to head back to Aldor, even though I hadn&#039;t yet experienced even the tiniest fragment of what I&#039;d heard about the Jacinth Kingdoms.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My melancholy was interrupted by music. The sounds of flute and drums produced such a catchy tune that my legs carried me towards its source on their own volition. A crowd of bystanders had already gathered in a small clearing next to a carpet merchant&#039;s tent. I pushed through them to get a better look - at first, I almost mistook the performance for a vicious brawl.&amp;lt;br&amp;gt;Two elves, stripped to the waist, their shaved heads betraying them as monks, were exchanging a flurry of strikes, kicks, and leg sweeps. Bare feet kicked up dust, every move and strike was so swift and powerful, it felt like a small miracle that the elves hadn&#039;t knocked each other down yet. The spectacle was truly breathtaking: when it looked like either of them fell behind and was about to take a hit, they would deftly dodge or parry it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There were a few more monks sitting on the ground nearby, a part of the same community. They played the drums, steadily raising the tempo, making the fight resemble an exotic dance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Finally, the music came to a stop. The fighters bowed to each other to the sound of lazy applause. The crowd began to disperse. A novice monk walked between the rows of onlookers with a clay bowl - some people tossed copper coins in it before leaving. It only took me a couple of solid gold crowns to strike up a conversation...&lt;br /&gt;
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|Athletics Treatise III = book§treatise§500§250§paper§Light§rare§The third part of the memoir extensively denounces extravagant spending habits and the study of forbidden magic. Other than that, there&#039;s quite a few tidbits about the training regimen of Sundanarian warrior monks.§&amp;quot;Journey to the East, Tome Three&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Athletics abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Elusiveness}}&amp;lt;br&amp;gt;{{c|Orange|No Time to Linger}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Fridrich Fyr§§&lt;br /&gt;
|Athletics Treatise III Content = ...I decided to join the pilgrims on their journey to the mountains of Sundanar. By the time the purse I brought with me ran out of gold, I had already managed to become close friends with the monks, earning their trust and a place in their community. I spent a few years with them, making pilgrimages across half the Jacinth Kingdoms.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And yet, even at the edge of the world, my fate still caught up with me. I received troubling news from Aldor about my family - our trade empire was falling apart. I had to make a choice once more...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In a truly inexplicable manner, my dear brother managed to make an enemy out of each and every one of our suppliers. He barely paid any attention to the business, instead wasting our fortune on studying questionable occult practices. Needless to say, he didn&#039;t have a drop of magic talent in him. Or any business sense, for what it&#039;s worth...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To get us out of the debt, I had to sell off the pitiful remnants of our former wealth. Only a few things remained: the family house and our only profitable manufacture, a small printing shop near Maen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After everything was taken care of, I began languishing. I yearned for the Jacinth Kingdoms, but I couldn&#039;t abandon my family in circumstances this dire. At the same time, ever since my return to Aldor, I had a growing desire to tell the entire world about my adventures in the East. And even though I had lots of stories to choose from, I was particularly interested in telling about the exciting lives of Sundanarian monks, their strength of spirit, their grueling training, and the amazing martial arts they practice...&lt;br /&gt;
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|Athletics Treatise IV = book§treatise§750§375§paper§Light§rare§The fourth part of the memoir by Fridrich Fyr is quite popular among the nobles who take interest in the East, so finding one of these books can be challenging indeed.§&amp;quot;Journey to the East, Tome Four&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Athletics abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Adrenaline Rush}}&amp;lt;br&amp;gt;{{c|Orange|Sprint Training}}&amp;lt;br&amp;gt;{{c|Orange|Peak Performance}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Fridrich Fyr§§&lt;br /&gt;
|Athletics Treatise IV Content = ...It only took me a week to learn meditation, a common exercise practiced among the people of Sundanar and Bhadjarath. Don&#039;t let its seemingly straightforward nature trick you - noticeable results only come with experience.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unfortunately, I never had the patience for hours-long training sessions, a vital prerequisite for reaching true mastery. Each person has to decide for themselves how much effort they are willing to put into untapping their full potential. I personally found the prospect of sacrificing a few years of my life too bothersome.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Health is strengthened by tempering, tendons - by running, and muscles - by lifting weights. These exercises unquestionably prepare a warrior for hardships. However, they, as all things corporeal, have their limit. The final obstacle, which prevents the full extent of inner power from manifesting itself, lies within our mind. Once this limit is broken, the warrior is no longer a slave to their body, instead putting it at the service of pure Willpower.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To walk off paralyzing pain, to break shackles of fear, to find strength where there was none, to understand your place on the battlefield with crystal clarity - it&#039;s all just a tiny fraction of what can be achieved if you train your mind alongside your muscles.&lt;br /&gt;
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|Warfare Treatise I = book§treatise§150§75§paper§Light§common§A memoirs by a retired sergeant of the Trollslayers, a legendary free company which, in spite of its own name, has never encountered a single troll.§&amp;quot;History of the Trollslayers, Their Victories and Defeats, Witnessed First-Hand&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Warfare abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Seize the Initiative}}&amp;lt;br&amp;gt;{{c|Active|War Cry}}&amp;lt;br&amp;gt;{{c|Orange|Opportune Moment}}&amp;lt;br&amp;gt;{{c|Orange|Setup}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Black Lars§§&lt;br /&gt;
|Warfare Treatise I Content = ...All those pampered clerks and merchants, who never leave the city walls, know nothing about warfare apart from what they read in chivalric romances. Such buffoons tend to assume that battles are won with the skill and valor of a few individual soldiers, the so-called heroes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This line of thinking is complete rubbish. Yes, personal skill will undoubtedly save your hide if you get into a tavern brawl or decide to duel for the honor of your dame, no argument here. But the moment two war parties clash on the battlefield, the importance of it falls off. A battle is no place for dueling rules, fancy swordplay, or codes of honor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A month of drills under an experienced commander is all it takes for a mob of yesterday&#039;s peasants to hold their ground against bandits, who may be more competent individually, yet incapable of forming a line. Battles aren&#039;t won with superior numbers or better equipment but rather with good plans and the ability to execute them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Understanding when to attack, when to turtle up, and when to press the advantage, preventing the enemy from regrouping and gathering their wits - this is what truly separates a sloppy duelist or a yesterdays&#039; thug from a real soldier.&lt;br /&gt;
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|Warfare Treatise II = book§treatise§300§150§paper§Light§uncommon§The most popular edition of &amp;quot;The Art of Strategy&amp;quot;, its authorship is credited to at least a dozen different military commanders, scholars, and government officials.§&amp;quot;The Art of Strategy&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Warfare abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Offensive Tactic}}&amp;lt;br&amp;gt;{{c|Active|Defensive Tactic}}&amp;lt;br&amp;gt;{{c|Orange|Right on Target}}&amp;lt;br&amp;gt;{{c|Orange|Intimidation}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by an unknown author§§&lt;br /&gt;
|Warfare Treatise II Content = ( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- In order to keep peace, the ruler shall never forget about war.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- A poorly trained soldier can cause just as much harm on a battlefield as enemy spies and saboteurs outside of it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- If there&#039;s a possibility of forcing your choice of the battlefield upon the enemy, it shall be pursued by all means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- Exploit every available opening. The ends justify the means.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- Know your opponent. Even the bravest and the most skillful knight will perish if he charges blindly into a pikemen line.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- Battles can often be won before they even begin. Make use of skirmishing to avoid a decisive battle, break the enemy&#039;s morale, sow uncertainty among their soldiers. A good fight is never clean.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- Numerical superiority is not always an advantage. Without proper guidance it might crumble upon itself. In the right circumstances, a single soldier can defeat a dozen foes, especially if they approach him one by one...&lt;br /&gt;
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|Warfare Treatise III = book§treatise§500§250§paper§Light§rare§This text was written during the latest war between Aldor and the Maaf Empire, an unsuccessful attempt at keeping military governors and commanders safe.§&amp;quot;Shadows of Ahjat. A Reminder to the Commanders in Service of His Majesty&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Warfare abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Against the Odds}}&amp;lt;br&amp;gt;{{c|Active|Finisher}}&amp;lt;br&amp;gt;{{c|Orange|Tactical Advantage}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Quartermaster Garus§§&lt;br /&gt;
|Warfare Treatise III Content = ...Other than horse archers and the ever-present threat of ambushes, the Maaf Empire has prepared yet another nasty surprise for us. Akin to venomous beasts, which crawl into the tents of careless soldiers, maaf assassins prey on oblivious commanders.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The locals call these knaves the Shadows, the name reflecting their dastardly nature perfectly. And, just like their namesakes, they&#039;re never too far behind from our high-ranking military officials and garrison leaders, all while remaining completely unnoticeable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Shadows strike only upon gathering full information about their mark&#039;s routine. Unlike common spies and assassins, who are fond of poisons and crossbows, the maaf Shadows always get close and personal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;More often than not, they disguise themselves as commoners or merchants in order to attack in the middle of a busy street. Once they get close to their victim, they kill it with a single well-placed strike and then disappear in the resulting commotion. The only defense against such tactics is a sizable escort and the utmost vigilance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even if discovered in time, the Shadows remain extremely dangerous. They charge towards their target, attempting to carve their way through the guards and quickly disposing of the unwary in a whirlwind of steel and magic. Even when mortally wounded, they sometimes still manage to reach their mark and, upon finishing it off, proceed sowing death among the remaining retinue...&lt;br /&gt;
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|Warfare Treatise IV = book§treatise§750§375§paper§Light§rare§This substantial research by an established Brynnian academic attempts to explain the reasons behind the military failures of Aldor and Skadia during their confrontations with the dwarves of Fjall.§&amp;quot;How Fjall Remained Unconquered. The Monograph.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Warfare abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Thirst for Battle}}&amp;lt;br&amp;gt;{{c|Orange|Armor Crusher}}&amp;lt;br&amp;gt;{{c|Orange|Final Push}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Sares Gaard§§&lt;br /&gt;
|Warfare Treatise IV Content = ...Despite what many Aldorians tend to believe, the unbridled nature of dwarves and their remarkable resilience on the battlefield don&#039;t really stem from their love for mushroom infusions and mead (even though there&#039;s a grain of truth to that).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Many humans are openly wary of having any dealings with dwarves, and only the most avaricious merchants are willing to undertake a journey to Fjall. Upon returning from the seaside settlements of the Norrheim clan, they usually start with a bunch of tales about sea leviathans before eventually bringing up peculiar dwarven customs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All dwarves, be it whalers or berserkers, live by a simple principle - &amp;quot;all or nothing&amp;quot;. Freedom or death, wealth or ruin, glory or dishonor... Their distaste for compromises comes with mother&#039;s milk: combined with a cult of weaponry and warfare, it makes Fjall rather troublesome for its more civilized neighbors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When dwarves loot and raid, they do it with unquenchable greed. When they protect their homes - it&#039;s bestial fury. This primal savagery unsettles even seasoned veterans, and only a well organized line of defense can stand up against the dwarven onslaught.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fully aware of the aforementioned fact, dwarves prefer to attack only when they know their victim can&#039;t offer much resistance. For example, when a neighboring country is weakened by war and can no longer afford the necessary number of patrols...&lt;br /&gt;
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|Dual Wielding Treatise I = book§treatise§150§75§paper§Light§common§Myrwan vir Debur&#039;s essays are valued for their thoroughness and comprehensiveness - after all, he is still the greatest fencer in Aldor, even if his years are starting to catch up with him.§&amp;quot;The Art of Fencing: Thoughts on Theory and Practical Advice&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Dual Wielding abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Flurry of Strikes}}&amp;lt;br&amp;gt;{{c|Active|Deflect}}&amp;lt;br&amp;gt;{{c|Orange|Dual Wielding Training}}&amp;lt;br&amp;gt;{{c|Orange|Dying Fervor}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Myrwan vir Debur§§&lt;br /&gt;
|Dual Wielding Treatise I Content = ... I&#039;m obviously aware of the existence of dwarven berserkers, elven dervishes, and the Bronze Isles&#039; duelists who prefer fighting with two blades instead of one - I even had the pleasure of meeting one of the latter personally. Alas, my memory isn&#039;t what it used to be, so I can&#039;t recall the name of that noble warrior. An old friend of my late tutor, he left the Bronze Isles just before they cut all ties with the outside world.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After losing his homeland, he decided to make a living by teaching swordsmanship to youngsters - I was lucky to take a couple lessons from him back in the day. He preferred to teach a bunch of students at the same time, sparring with five or six opponents simultaneously. It goes without saying, he never failed to give us a thrashing - it felt as if his blades had a mind of their own, striking in every direction at once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But what did it cost him? Years upon years of grueling practice, starting from early childhood and throughout his entire life, day after day... For this very reason I don&#039;t take dual wielding seriously. Even to an experienced fencer a buckler is a hundredfold more useful than a second blade. Unless you actually know what you&#039;re doing, dual wielding will only result in your quick demise...&lt;br /&gt;
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|Dual Wielding Treatise II = book§treatise§300§150§paper§Light§uncommon§A collection of stories told by Red Valdvan, a famed treasure hunter, written down by his friend. Rather tellingly, the book made significantly more money than its protagonist&#039;s entire treasure-hunting career.§&amp;quot;The Adventures in Distant Lands. A Dozen of Exciting and Exceptionally Truthful Tales Which Will Amaze You&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Dual Wielding abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Enough for Everyone}}&amp;lt;br&amp;gt;{{c|Active|Concentration}}&amp;lt;br&amp;gt;{{c|Orange|Berserker Tradition}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Jedabar Vert§§&lt;br /&gt;
|Dual Wielding Treatise II Content = ...There were twenty of us, the best of the best, each an experienced veteran I could personally vouch for. And now? There&#039;s only seven left. Seven!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Before embarking on this expedition, I even made it through &amp;quot;The Long Winter Spent in Fjall&amp;quot;, reading it from cover to cover. Naturally, I didn&#039;t skip the chapter about berserkers, though back then I figured it to be a tall tale, invented by not the most talented of quill-drivers to make up for his lack of genuine knowledge. But I guess even I make mistakes. And what&#039;s even worse, others had to pay for it with their lives.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One of the locals reluctantly pointed us in the right direction - we had to give up most of our remaining supplies as payment. That parchment didn&#039;t lie: the Sanctuary turned out to be a shrine to some local deity... To our great joy, there were only ten dwarves guarding it - five elderly shamans and five younger berserkers. It felt as if the gold was already in our reach...The Host almighty, I can&#039;t believe how foolish and naive we were!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rodrick was chopped to pieces before he could take a single swing with his sword... Domnar tried to stand in one of those sons of bitches&#039; way, only to lose his head. Varn, Tenmar, and Riventain barely managed to shoot a bolt each - they missed, making these shots their last. Our right flank had it even worse... Nidward and I had no other choice but to cowardly drop our weapons and make a run for it...&lt;br /&gt;
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|Dual Wielding Treatise III = book§treatise§500§250§paper§Light§rare§After spending a few months crossing the desert, Jovar Arno finally reached Ahjat, where the abundance of elven customs and traditions impressed him to the depth of his soul.§&amp;quot;Deserts of Ahjat and Secrets of the Dunes. Traveling and Adventuring Notes, Part Three&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Dual Wielding abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Whirlwind}}&amp;lt;br&amp;gt;{{c|Orange|Unstoppable}}&amp;lt;br&amp;gt;{{c|Orange|More Blood!}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Jovar Arno§§&lt;br /&gt;
|Dual Wielding Treatise III Content = ...The Jacinth Kingdoms are teeming with all kinds of secret societies, and the Harimits are definitely among the most remarkable ones. In Aldor they would likely be called a monastic order, though such simplification does a disservice to their actual nature.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This group is indeed heavily focused on mysticism, but one can become a Harimit without forfeiting their old life. As a result, Harimits can be encountered within every estate of Ahjat and Jibey: there are artisans, merchants, even maafs. The militant branch of the order is known as the Singing Blades. Over the centuries, they developed their very own fencing system, heavily borrowing from the nomadic dervishes of Ohir. The Harimit Blades barely use any armor, instead relying on speed and precision.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I had an opportunity to witness their training a couple times. I must admit, sometimes it was hard to believe their moves to be the result of mere muscles and tendons working in unison, and not some strange magic. For example, there&#039;s this technique which the Blades call &amp;quot;whirlwind&amp;quot;...&lt;br /&gt;
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|Spears Treatise I = book§treatise§150§§paper§Light§common§It goes without saying that bounty hunting isn&#039;t the most respectable of trades but still a rather lucrative one, so there are always folks looking to learn its tricks.§&amp;quot;Bounty Hunting: Tricks of the Trade Detailed by an Experienced Trapper Across Twenty Chapters&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Spears abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Nail Down}}&amp;lt;br&amp;gt;{{c|Active|Impaling Lunge}}&amp;lt;br&amp;gt;{{c|Orange|Precise Hits}}&amp;lt;br&amp;gt;{{c|Orange|No Retreat}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Karn the Inescapable§§&lt;br /&gt;
|Spears Treatise I Content = ...From my experience, many bounty hunters, especially the ones who are still wet behind the ears, fall into two extremes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first extreme is to hunt with such needless cruelty as if there&#039;s extra pay in it. Some folks enjoy beating their quarry half to death after already catching them. One can count their blessings if the poor bastard doesn&#039;t go belly up during the return trip, or if the client is able to recognize anything in the mutilated mess. It&#039;s simply the worst way to go about things.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The second extreme is to avoid harming the quarry entirely, going out of your way to not leave a single bruise. Trust me, no one will hold you accountable for such trivialities, and it&#039;s much better to return with a dead man&#039;s head than to pussyfoot around and get nothing - that&#039;s just how this trade works.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The most reliable way to capture your bounty alive is to hit them on the leg with a sharp spear. Just make sure the wound is properly treated before you hogtie them - otherwise there&#039;s a chance they&#039;ll bleed out or die of fever before you claim the reward...&lt;br /&gt;
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|Spears Treatise II = book§treatise§300§§paper§Light§uncommon§The ongoing strife gave commanders on every side of the conflict lots of food for thought, but it&#039;s the strategists of the Magistrate who are the most determined to make their new ideas a reality.§&amp;quot;An Essay on the Necessity of a Military Reform, Backed by Compelling Evidence and Indisputable Arguments. Part One&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Spears abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Determination}}&amp;lt;br&amp;gt;{{c|Active|Pikeman Stance}}&amp;lt;br&amp;gt;{{c|Orange|Wounding Spearhead}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Berelon vir Mar§§&lt;br /&gt;
|Spears Treatise II Content = ...When it comes to strategy and tactics, royalist commanders are utterly stuck in their ways: just like a century ago, the Council army continues to primarily rely on heavy cavalry. Their infantry consists mostly of poorly-trained peasant levies, which take to their heels the moment they lose sight of their lord&#039;s banner.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Therefore, in order to properly deal with our sworn enemy, it&#039;s most advisable to focus on the reforms that will help us specifically counter the Council army&#039;s composition. If the enemy relies on cavalry, it&#039;s only reasonable to triple our efforts at training pikemen and crossbowmen, making them a backbone of our army.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&#039;s worth mentioning the practice introduced by Commander Damian of the renowned Albatross brigade: by using a formation reminiscent of the antique phalanx, he achieved a decisive victory against Duke der Narn in the battle of the Chilly Ford. Regardless of what anyone might think, the future of warfare is pikemen. I&#039;ve been saying this for at least a decade, and I&#039;m saying it now as well...&lt;br /&gt;
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|Spears Treatise III = book§treatise§500§§paper§Light§rare§This book was written with the intention of providing knights with all the advice they might need as well as setting inexperienced youth on the righteous path.§&amp;quot;The Book of Sword and Honor: a Guidance to a Page&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Spears abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Regroup}}&amp;lt;br&amp;gt;{{c|Orange|One at a Time!}}&amp;lt;br&amp;gt;{{c|Orange|Stay Back!}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Sir Damrus the Virtuos§§&lt;br /&gt;
|Spears Treatise III Content = ...No matter how unfair his fate might be, no matter how many hardships and sorrows befall him, a true knight has to always remain steadfast. Even when facing certain death, he must stay courageous and unrelenting. These virtues are best exemplified by the life story of Sir Winfred, whose heroic deeds are well documented, ready to serve as an inspiration for any young page.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Leading with a dastardly ambush, the orcs laid waste to his entire retinue, ending the lives of many noble warriors in one fell swoop. In the ensuing chaos, Sir Winfred lost his mount but proceeded to fight on foot. One of the orcs stood tall and mighty even among his vile brethren: with a cleave of his giant axe he shattered the valiant knight&#039;s shield, then knocked the sword out of his hand. Death seemed inevitable, but Sir Winfred prevailed - in a bout of great luck he spotted a knightly spear lying in the grass nearby...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The savage lunged at him, ready to finish the distracted knight with a single blow, but Sir Winfred proved to be more nimble than his opponent. A lightning-fast thrust buried the spear in the foe&#039;s throat, and when a couple more orcs charged at him to avenge their fallen champion, they met the same fate. It&#039;s hard to overstate the importance of resourcefulness and discipline - had Sir Winfred given up, this battle would have certainly been his last...&lt;br /&gt;
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|Two-Handed Axes Treatise I = book§treatise§150§§paper§Light§common§Istrat Alecos was a Nistrian noble, who&#039;d spent years traveling all over Aldor long before the civil war broke loose. And although he did recognize the battle prowess of some Aldorians, it comes as no surprise that he wasn&#039;t very impressed with anything else.§&amp;quot;The Kingdom of Aldor and its Landmarks: Everything Which Might Interest a Respectable Traveler&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Two-Handed Axes abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Hooking Chop}}&amp;lt;br&amp;gt;{{c|Active|Dismember}}&amp;lt;br&amp;gt;{{c|Orange|Shieldbreaker}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Istrat Alecos§§&lt;br /&gt;
|Two-Handed Axes Treatise I Content = ...Eeders village is a remote, inhospitable, and overall a rather unpleasant location, so it was easy not to overstay my welcome. Surrounded from almost all sides by dense woods, Eeders is known for two things: its lumber mills, which send timber straight to the Brynn docks, and its perpetually combat-ready militia.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sons of Eeders fight with heavy poleaxes, their skill in wielding them is unparalleled in all of Aldor. The variation they use the most is known as an &amp;quot;eederax&amp;quot;, eponymous with the place of its invention. It bears a resemblance to Skadian bardiches, but with a hook attached to the back end of the axeblade - Eeders militiamen are quite adept at using it to dismount enemy horsemen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You can guess what happens to those horsemen afterwards: Eeders fighters are both dexterous and persistent in combat, aiming their strikes at the head and limbs. So even if their hapless opponent manages to gather his bearings and survive the follow-up attack, he&#039;ll probably be left a cripple: eederaxes chop arms just like lumberjack axes do tree branches.&lt;br /&gt;
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|Two-Handed Axes Treatise II = book§treatise§300§§paper§Light§uncommon§In Aldorian literature orcs are only mentioned with hatred and contempt, which is to be expected when taking their deeds and customs into consideration.§&amp;quot;Orcs, the Bane of Aldor: a Comprehensive Study on the History and Customs of This Wicked Tribe&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Two-Handed Axes abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Reign in Blood}}&amp;lt;br&amp;gt;{{c|Active|Rampage}}&amp;lt;br&amp;gt;{{c|Orange|Fatal Strike}}&amp;lt;br&amp;gt;{{c|Orange|Finish &#039;Em!}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Winbran the Wise§§&lt;br /&gt;
|Two-Handed Axes Treatise II Content = ...We most certainly cannot hope to achieve peace in our kingdom until this wretched tribe is completely wiped out. Their brutish customs, their language, resembling a growl of a wild beast, their propensity for unbridled violence - all this, undoubtedly, deserves to be condemned and eventually eradicated.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The only commendable quality possessed by orcs is their incredible bravery. As crude as their weaponry may be, they compensate for it with unquenchable zeal and readiness to die for their people. The most dangerous savages are the ones armed with huge longaxes. Non-fatal wounds only rile these beasts up, making them dangerous even to veteran warriors, as only death can stop a rampaging orc.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Soldiers of the Forest Guard still remember blood-curdling stories about a small unit that was ambushed by orcs. When the nearby patrols finally reached them, the bodies were so disfigured that identifying the dead or holding a traditional funeral was no longer an option. The chopped-up remains, may the Host have mercy on those poor souls, had to be dumped into a mass grave...&lt;br /&gt;
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|Two-Handed Axes Treatise III = book§treatise§500§§paper§Light§rare§In the second part of his journal Torvan continues detailing his incredible adventures, the likes of which had only been experienced by a handful of Aldorians.§&amp;quot;The Long Winter of 410 Spent in Fjall, the Land of Dwarves. Part Two&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Two-Handed Axes abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Make Space}}&amp;lt;br&amp;gt;{{c|Orange|Tool of Execution}}&amp;lt;br&amp;gt;{{c|Orange|Maim and Kill}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Torvan of Yostwayne§§&lt;br /&gt;
|Two-Handed Axes Treatise III Content = Entry twenty two:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...I could hear the quickly approaching sound of comotion echo through the lower chambers. There were no doubts left: the chase was upon us! Nothing good could come out of it - I spotted a shadow of fear on some of my companions&#039; faces, something which I had never witnessed before. Or, perhaps, it was the dim light playing tricks on me in the darkness of the cave. I was cursing myself over and over: for agreeing to help Freer and his brothers, for treating this endeavor with such levity, and for deciding to come to the Host-forsaken Fjall to begin with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fortunately, I didn&#039;t get a good look at gjenferds&#039; faces, or I&#039;d likely have lost all my remaining sanity. The panic settled in: their horde appeared to me as some shaggy, roaring beast, hungering for our blood.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bjarn, who was covering our right flank, caught a spear thrust that nailed him to the wall. I rushed in to help, only to have my shield knocked out of my hand by some terrible force, which sent me tumbling in the opposite direction. The situation wasn&#039;t pretty. But just as I was getting ready to bid my life farewell, Freer came to the rescue. With one mighty swing of his longaxe he knocked three gjenferds off their feet. The second swing followed immediately, decapitating the monster who still tried to block the way out. Without any hesitation, he helped me get up from the ground, then said a single brief word: &amp;quot;Run!&amp;quot;. I hastily followed his guidance...&lt;br /&gt;
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|Two-Handed Maces Treatise I = book§treatise§150§§paper§Light§common§Unar of Denbrie must have been a Nistrian in his previous life: there can be no other explanation for his incessant praise of that country, to which he&#039;s already dedicated two books.§&amp;quot;Customs and Traditions of Nistra: Part Three&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Two-Handed Maces abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Mighty Swing}}&amp;lt;br&amp;gt;{{c|Active|Unstoppable Force}}&amp;lt;br&amp;gt;{{c|Orange|Unbalance}}&amp;lt;br&amp;gt;{{c|Orange|Keep Them Coming}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Unar of Denbrie§§&lt;br /&gt;
|Two-Handed Maces Treatise I Content = ...Nistrian warfare is a rather curious discipline. No one else employs such an eclectic combination of antique traditions and modern innovations, all seasoned with a good dash of magic. We don&#039;t usually mix these things in Aldor: there are noble knights, lowborn archers, and mages - I suppose the latter can be considered a separate estate in their own right.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But take the Agemons, for instance, the elite guardsmen protecting His Highness the Great Despot. Only the best of the best can join their ranks, as Agemon recruits are trained not only in melee combat but magic as well. More often than not, it&#039;s geomancy - a school of sorcery that Nistrians have the most familiarity with, and which is exceptionally useful to a warrior.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Their weapon of choice is a heavy polehammer that they wield with utmost agility, capable of brilliantly performing a variety of strikes. On one occasion, I actually happened to observe a sparring between two Agemons - and I&#039;ve got to say, it was a spectacle to remember!&lt;br /&gt;
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|Two-Handed Maces Treatise II = book§treatise§300§§paper§Light§uncommon§The untimely death of Berelon vir Mar was a terrible blow to the Magistrate army: despite his advanced age, he retained an enviable understanding of military matters.§&amp;quot;An Essay on the Necessity of a Military Reform, Backed by Compelling Evidence and Indisputable Arguments. Part two&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Two-Handed Maces abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Forceful Slam}}&amp;lt;br&amp;gt;{{c|Active|Striker Stance}}&amp;lt;br&amp;gt;{{c|Orange|Bonebreaker}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Berelon vir Mar§§&lt;br /&gt;
|Two-Handed Maces Treatise II Content = ...Other than recruiting more pikemen, arming as many troops as possible with polehammers is perhaps the second most sensible thing to do. I believe the result will be more than worth the effort: well-trained soldiers, who can effectively hold their ground against both infantry and cavalry, will greatly bolster the Magistrate army. To all the incredulous, I recommend to look no further than at the lessons of the Brynn campaign and, in particular, at the heroic feat of the Falcon Plume Company, which managed to hold the Northern Gate for several hours against overwhelming enemy forces.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although, it must be noted that a polehammer isn&#039;t the same as a pike. It is its own distinctive weapon that requires extensive training and battle drills to maximize its effectiveness. The emphasis should be made on teaching recruits all manner of stances, and after that - on properly explaining which situation calls for what maneuver...&lt;br /&gt;
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|Two-Handed Maces Treatise III = book§treatise§500§§paper§Light§rare§Vittenbard was an Aldorian merchant whose business ventures demanded him to spend a few years in Ahjat - this was long before the war between the two countries soured their relations.§&amp;quot;Ahjat, Also Known as the Maaf Empire: a Collection of Stories&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Two-Handed Maces abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Skull Crusher}}&amp;lt;br&amp;gt;{{c|Orange|Severe Concussion}}&amp;lt;br&amp;gt;{{c|Orange|Revel in Battle}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Vittenbard vir Norn§§&lt;br /&gt;
|Two-Handed Maces Treatise III Content = ...To my most esteemed readers, I have a piece of advice: if you ever find yourself in Ahjat, don&#039;t ever get into verbal spats with maafs. According to local customs, any maaf has a right to defend their honor in a duel, and you can never know what they will perceive as an offense: after all, their foul temper is nothing to scoff at. And once the situation escalates, your chances of survival become, let&#039;s be honest, rather slim - maafs are unrivaled in single combat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Not so long ago, I witnessed one of such duels with my own eyes. A young and brash elf had a lot to say about the bloodline of a certain maaf. Before the duel commenced, all those insults were loudly recounted to the delight of the crowd, bringing the maaf to the boiling point. The moment a piece of crimson cloth touched the arena sand, he charged at his opponent with both a polehammer and a murderous intent at the ready.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The elf was purported to be a talented fencer, but that day luck wasn&#039;t on his side. The very first strike brought him to his knees. For a few moments he tried to reach for his saber and get back on his feet, but it was already too late - the maaf lowered his hammer on the insolent challenger&#039;s skull, thus concluding the fight. The crowd cheered as the elf&#039;s body was carried away from the arena - a valuable lesson to those who don&#039;t know when to keep their mouth shut!..&lt;br /&gt;
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|Survival Treatise I = book§treatise§300§§paper§Light§common§When Sirat of Reshvan learned about the Forest Watch during his journey through Aldor, he became so infatuated with their history that he wrote an entire book on it, perhaps hoping that his Nistrian homeland would learn something from their practices.§&amp;quot;Defenders of the Aldorian Woods: History of the Forest Watch&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Survival abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|First Aid}}&amp;lt;br&amp;gt;{{c|Orange|Resourcefulness}}&amp;lt;br&amp;gt;{{c|Orange|Pathfinder}}&amp;lt;br&amp;gt;{{c|Orange|Austerity}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Sirat of Reshvan§§&lt;br /&gt;
|Survival Treatise I Content = Pathfinders of the Watch avoid weighing themselves down with armor and excessive supplies: their main resource is the experience they amass over the years of patrolling the woods. Even upon venturing into the wilderness where no one has gone before, any Watchman worth their salt will quickly discover an animal trail or find tracks they can follow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Watch are most notable for their ability to stay calm in even the most hopeless of circumstances. It takes years to learn the laws of nature, to start seeing it as an ally rather than an enemy - but it&#039;s exactly the kind of expertise that gives them their edge.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whenever he suffers a grievous injury, a Watchman doesn&#039;t succumb to despair - instead of giving up on survival, he finds courage to staunch the bleeding, cleans his wounds, and returns into the fray...&lt;br /&gt;
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|Survival Treatise II = book§treatise§500§§paper§Light§uncommon§One of the key teachings of Gnosism is the importance of overcoming everything that fate might throw at you with a smile. Suffice to say, this skill can be quite beneficial even if you ignore its religious origins...§&amp;quot;A Sermon for a Good Hieronite&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Survival abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Will to Survive}}&amp;lt;br&amp;gt;{{c|Orange|Huntmaster}}&amp;lt;br&amp;gt;{{c|Orange|Ever Vigilant}}&amp;lt;br&amp;gt;{{c|Orange|Adaptability}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Hierodidact Nistar§§&lt;br /&gt;
|Survival Treatise II Content = The greatest virtues are, without a shadow of a doubt, Humility and Temperance. Their union is holy, as it subdues Flesh, tempers Spirit, and elevates Soul to Eternity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Be wary of Repletion, as it&#039;s the greatest enemy of Life in all its pristine Purity. It&#039;s the craving for Repletion that makes us chase mundane, carnal pleasures - yet this path leads nowhere, and the more Delights we mortals consume, the closer we teeter towards the Abyss from which there is no salvation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And so you shall rise with Austerity, praise Restraint, hail Simplicity - they, akin to the aspects of the Host, serve as different manifestations of the same Eternal Truth. To show courage in embracing Life along with all its sorrows and tribulations is to prove your Will to Survive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So it has Been, so it Is, and so it will always Be.&lt;br /&gt;
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|Armored Combat Treatise I = book§treatise§150§§paper§Light§common§Not so long ago, every commander considered it his duty to study this hefty compendium of tactical advice and various battle formations. The author&#039;s reputation played no small part in it - under his leadership, Aldorian army managed to achieve a number of crucial victories during the Radiant Wars.§&amp;quot;A Modest Handbook for His Majesty&#039;s Military Leaders&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Armored Combat abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Brace for Impact!}}&amp;lt;br&amp;gt;{{c|Orange|Self-Repair}}&amp;lt;br&amp;gt;{{c|Orange|Hard Target}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Raimond of Aldwynn§§&lt;br /&gt;
|Armored Combat Treatise I Content = ...For defenders of the Northern Borderlands, the biggest threat isn&#039;t the dwarves, but rather moisture and cold. Rusty armor offers little protection against enemy blades, and blunt swords can get stuck even in roughly tanned leathers. That&#039;s why the main allies of any commander who plans to live through the winter are the field forge and a sizable stockpile of wax and weapon oils.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your frequent opponents in these lands will be Ohirian mounted archers in the service of Jacinth. They often act independently of the main army, willing to travel long distances to achieve their goal - which is to harass our soldiers with brazen raids when we least expect it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The only way to counteract this tactic is through iron discipline and careful logistics. Avoid stretching your caravan formations too thin - stragglers and lagging wagons make for an easy target. To common soldiers, my advice would be to always stay vigilant and never part with their armor, no matter how unbearable the heat may become. Only well-fortified camps and outposts can be considered safe in Ahjat - everywhere else an ambush can happen at any moment...&lt;br /&gt;
 &lt;br /&gt;
|Armored Combat Treatise II = book§treatise§300§§paper§Light§uncommon§Initially written for those graduates of the Academy who wanted to try their luck as battlemages, this text quickly became popular among common mercenaries thanks to its simple language and straightforwardness.§&amp;quot;Armored Combat Through the Eyes of a Battlemage. Tips, Secrets, and Instructions.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Armored Combat abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Flexible Defense}}&amp;lt;br&amp;gt;{{c|Active|Unyielding Defense}}&amp;lt;br&amp;gt;{{c|Orange|Battle-Forged}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Magister Ark§§&lt;br /&gt;
|Armored Combat Treatise II Content = ...On the fields of battle, any archer or crossbowman with a lick of common sense will try to snipe the sorcerer responsible for summoning ice, flame, and deadly poisons upon his position. But does it mean that mages should always be clad head to toes in iron and steel? Not necessarily.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Granted, the heavier the armor, the more reliable the protection. Thick plate and quality brigandines will keep you perfectly safe from stray arrows and glancing blows, and, if you have both the strength and experience, won&#039;t hinder your movements all that much.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Don&#039;t get the wrong idea though - spellcasting stands apart from other forms of combat. The aspect of endurance that we, mages, strive to master is entirely different from that of a veteran footsoldier, a survivor of many war campaigns. For practitioners of the arcane, a suit of heavy armor isn&#039;t unlike a set of manacles, willingly attached to one&#039;s limbs - plate gauntlets will rob you of dexterity, and closed helmets make it almost impossible to maintain focus and clarity of mind.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Understandably, most battlemages limit themselves to enchanted mail shirts, cuirasses over mantles, and light gambesons. And while those may be a risky choice for large-scale battles or sieges, in smaller skirmishes they make it easier to preserve stamina and not fall victim to fatigue when casting complex spells...&lt;br /&gt;
 &lt;br /&gt;
|Armored Combat Treatise III = book§treatise§500§§paper§Light§rare§Detailed descriptions of knots, seams, and arming points, hand-drawn schemes for custom armor adjustments... And, most importantly, half the listed instructions can be put to use without the help of a personal squire!§&amp;quot;How to Dress Your Lord for a Battle on Foot&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Gray|Allows you to learn the following Armored Combat abilities:}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|Active|Battering Ram}}&amp;lt;br&amp;gt;{{c|Orange|Custom Adjustments}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Velmen Ann§§&lt;br /&gt;
|Armored Combat Treatise III Content = ...All laces and straps shall be thoroughly waxed, lest they will stretch or tear in the heat of combat. For the same reason, the doublet must not be tightened too zealously.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Make certain that knee and elbow joints are well-padded with wool and satin. When this task is complete, you may begin the first steps of attaching the plate harness. Proceed bottom to top, layering pieces one over the other.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once you securely tie the sabatons to boots, move onto the greaves: the cuisses shall be laced to the hem of the doublet, thus allowing the body to support some of their weight. Then comes the gambeson and, depending on your Lord&#039;s preference, a mail or a hauberk. One should also pay attention to the correct way of fastening the belt.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What happens next depends on the origins of the cuirass and pauldrons. Aldwynn smiths favor simplicity, their armor requiring the barest minimum of arming points. In sharp contrast, heavy breastplates made in the Nistrian tradition might demand at least half an hour to properly equip...&lt;br /&gt;
 &lt;br /&gt;
|The Seven Lucks of Don Albaro = book§quest§80§40§paper§Light§special§The indisputable appeal of the Bronze Isles&#039; novels comes from the fact that they prioritize adventure over sermons.§§Written by Sandro Nikezzo§§&lt;br /&gt;
|The Seven Lucks of Don Albaro Content = ...The bronze spires of the distant towers were made crimson by the last rays of the setting sun. In different circumstances Albaro wouldn&#039;t miss a chance to appreciate the view, but he was rather preoccupied at the time. A crossbow bolt whizzed over his head, missing by a mere palm. Lady Luck was on his side for now, but it would be reckless to continue relying on this cruel, fickle mistress...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;He spotted an opening and promptly lunged at the nearby brute clad in embroidered doublet, knocking a rapier out of his hands. Before the weapon touched the ground, Albaro confidently caught it with yet another swift move. Well, perhaps Fortune was favoring him that day after all...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Albaro gave his surroundings a quick glance. Suffice to say, the situation was dire - bristling with rapiers, the Hounds were coming at him from every direction, slowly tightening their circle. Could it be that after everything he&#039;d gone through, after an amazing streak of luck and happenstances, his life would come to such an ignominious end in some filthy alley? That simply wouldn&#039;t do: if they wanted a fight, then he&#039;d give them one!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Albaro crossed his swords, easily deflecting a few more strikes, and took a step forward, ready to embrace his fate...&lt;br /&gt;
 &lt;br /&gt;
|Soggy Diary = book§quest§§§paper§Light§special§An old diary ruined by moisture. It reeks with decay.§§Written by an unknown author§§&lt;br /&gt;
|Soggy Diary Content = ...I knew that backstabber wouldn&#039;t make it easy for me, but this... this I didn&#039;t expect even from him. To be sent to the breeding grounds of the disease for a misdeed I never committed? I can&#039;t believe this is happening. I beseech the Host day and night that I succeed at bringing that villain&#039;s sins to light. Yesterday I tried to explain to Brother Venn how viciously I was slandered, but he didn&#039;t believe me...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...I can&#039;t bear seeing their deformed faces anymore. The stench, the foul smell of decaying flesh... It permeates everything: my clothes, the wood of my bed, these very pages, me... I check my skin every day. How long do I have before the first symptoms manifest? Do I only have a couple years before I join them: hunched, decrepit, forced to observe the slow decay of my own body? No, no, no... I&#039;d rather die...&lt;br /&gt;
 &lt;br /&gt;
|Old Remedy Book = book§quest§50§40§paper§Light§special§An old book filled with concise yet useful notes about the many herbs of Aldor. The last few pages contain a few roughly scribbled medical recipes.§§Written by Dvert the Healer§§&lt;br /&gt;
|Old Remedy Book Content = &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mindwort&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The yellow flowers of this plant are easy to spot from afar. When used in infusions and powders, it bolsters mental health, so its consumption is recommended to the anxious and the restless.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Red poppy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The milk extracted from the poppy seed pods is a well known drug. It&#039;s perhaps the cheapest and the most effective ingredient for painkilling concoctions, though it has to be used with extreme care - poppy juice can be deadly in large quantities.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Thyme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In some parts of Aldor this herb is also known as pine pepper. When combined with right ingredients, this plant helps with shortness of breath, muscle pains, and fatigue&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Henbane&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Henbane is terribly poisonous, which is hinted at by the unpleasant smell of its flowers. The seeds are particularly dangerous: consuming them may lead to an excruciating death at worst, or to vomit, tremors, and seizures - at best. Henbane is to be avoided, unless you are an experienced healer who can measure a safe dose usable for treating, among other things, a toothache.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Fleawort&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This weed grows in the fields, villages, roadsides, and many other places. Despite being so widespread, it can be used in quite a number of ways. Even peasant children are aware of its healing properties, applying its leaves to small wounds and bruises at every opportunity.&lt;br /&gt;
 &lt;br /&gt;
|Emissary&#039;s Letter = scroll§quest§§§paper§Very Light§special§A letter by the emissary of Osbrook addressed to the Mannshire governor. It carries a heavy wax seal and looks awfully imposing.§§Written by Rickerd der Overbine§§&lt;br /&gt;
|Emissary&#039;s Letter Content = &amp;lt;br&amp;gt;Weber!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I have to inform you that the supplies I receive here in Osbrook leave much to be desired. I&#039;m a patrician from a well-respected Brynn family, and I can no longer tolerate such a dismissive attitude to my person. The wine here is disgusting, I&#039;m served gruel, and the local commoners don&#039;t respect their betters. In fact, they seem to barely understand who I am and what I do in their gods-forsaken village.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Therefore, I urge you to take swift measures, otherwise I&#039;ll have to report your misconduct to my higher-ups in Brynn. I&#039;m well aware that there&#039;s some bad blood between you and Jeon, so I would hate to deepen that animosity even further. I expect to receive a crate of Mannshire fortified wine at the earliest possible date, or there&#039;ll be consequences.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Respectfully and with due displeasure,&amp;lt;br&amp;gt;Emissary Rickerd der Overbine&lt;br /&gt;
 &lt;br /&gt;
|Crumpled Note (Signal Tower) = book§§§§paper§Very Light§special§A torn piece of paper covered in hasty scribbles.§§Written by an unknown author§§Note1.png&lt;br /&gt;
|Crumpled Note (Signal Tower) Content = &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That beast still wanders around the tower. Everything shakes so much with its every step that I fear the beams supporting the second floor might collapse on us. The path upstairs is blocked, the troll is not going anywhere, and we only have enough food and water to last us for a day. We are done for...&lt;br /&gt;
 &lt;br /&gt;
|Charred Journal = special§§§§§§§The thick leather binding preserved this book from the flames. Apparently, it&#039;s someone&#039;s journal.§§Written by Magister Joraks§§&lt;br /&gt;
|Charred Journal Content = ...I spent ten long years in the Academy, inhaling dust from ancient treatises. The Archmagister of the Pyromancy Circle personally commended my achievements. In loyal service to the King, I took part in all his war campaigns, incinerating hundreds of enemies in countless battles. And yet, despite all that, I still can&#039;t handle such a simple task!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I&#039;ve lost count of my attempts to roast a chunk of meat without burning it to ashes or to cook some eggs without melting the frying pan. It&#039;s truly inconceivable: even though we bend primordial elements to our will on a daily basis, we can&#039;t render them even the slightest bit less deadly! Our flames are only good for burning down towns and scorching human flesh. But when it comes to heating up a bowl of stew, we, the mages, turn into mere mortals, forced to start our fireplaces with a flint!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Such utter rubbish! I won&#039;t abide by it any longer. For centuries, pyromancers have been searching for ways to make their flames even hotter, but now it&#039;s time to tame the elements, to put them to something other than war. My experiment will start with a fire barrage, and I, Magister Joraks, swear on my name that until that damn steak is well-done, I won&#039;t take a step outside!&lt;br /&gt;
 &lt;br /&gt;
|Forgotten Note = book§quest§§§paper§Very Light§special§A tiny piece of paper with a list of names scrawled in big, uneven, yet diligent handwriting.§§Written by an unknown author§§Note2.png&lt;br /&gt;
|Forgotten Note Content = &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hold, the tailor - two rolls of fabric, one roll of leather&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Jebar, the smith - ten iron ingots&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Jurg, the carpenter - a plane and a saw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Frid, the healer - three healing salves and a vial of antitoxin&lt;br /&gt;
 &lt;br /&gt;
|Smudged Note = book§quest§§§paper§Very Light§special§It&#039;s generously dotted with splotches of grease and childishly large letters.§§Written by an unknown author§§Note1.png&lt;br /&gt;
|Smudged Note Content = &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;alm you do what you want but until odar pays at least one thouzand crowns i wont set a foot in that brewery. did you see his guards they will gut us in moments. let kromm and odar fight it out themselvs its not worth it mark my words.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;greg&lt;br /&gt;
 &lt;br /&gt;
|Crumpled Note (Ransacked Homestead) = book§quest§§§paper§Very Light§special§A piece of old parchment torn from some book.§§Written by an unknown author§§Note1.png&lt;br /&gt;
|Crumpled Note (Ransacked Homestead) Content = &amp;lt;br&amp;gt;Ryn,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I pray to the Host that you will drop your stubbornness, gather your belongings, and finally leave before it&#039;s too late. Come to Brynn, both Osbert and Gee are already waiting for you. You&#039;ll have a roof over your head, and there&#039;s plenty of work you can do. Sure, you&#039;ll have to join the Guild, but doing so beats being dead, no?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you don&#039;t care about your own life, think about your family. If you wait till those brigands are actually on your doorstep, you&#039;ll have to run with nothing but a shirt on your back. Stop playing with fire.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Godwin&lt;br /&gt;
 &lt;br /&gt;
|Recommendation Letter = book§§§§paper§Very Light§special§Your pass into the exciting world of Brynn craftsmen and bureaucracy.§§Written by Bern§§&lt;br /&gt;
|Recommendation Letter Content = &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To whom it may concern:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I hereby declare that the bearer of this letter provided valuable service to the cause of the Grand Magistrate and therefore deserves trust and all possible assistance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bern,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Quartermaster for the Grand Magistrate&#039;s Vanguard&lt;br /&gt;
 &lt;br /&gt;
|Forgotten Letter = book§§§§paper§Very Light§special§A miraculously intact reminder of the Brynn siege, this letter still bears an impressive-looking wax seal with the Council&#039;s crest.§§Written by Margrave Senvar der Vaut§§&lt;br /&gt;
|Forgotten Letter Content = Vernold,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is the third time in the last couple of days that you bother me with this nonsense, so I strongly recommend you to stop mentioning it in your further reports. Unless the enemy soldiers suddenly grow wings and take flight, the march from Maen to Brynn should take them at least three to four days. I assure you, it&#039;s more likely for the sky to fall in than for the Duke&#039;s army to be here at sunrise.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And even if we assume that Di Berro actually abandoned Maen right after capturing it and is now heading back to Brynn - by the time he arrives, we will have long captured the city. Instead of worrying about nothing, you shall prepare the troops for the journey north. After tomorrow&#039;s decisive assault, the sooner we finish &amp;lt;br&amp;gt;off the remaining rebels the better.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Margrave Senvar der Vaut&lt;br /&gt;
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|Old Custom Order = book§§§§paper§Very Light§special§Written in perfect handwriting, this letter was clearly sent by a highly educated person.§§Written by Valter vir Mar§§&lt;br /&gt;
|Old Custom Order Content = &amp;lt;br&amp;gt;Ryn,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now that every Brynn craftsman is a part of that damnable Guild, you&#039;re the only one I can count on, as no one else is willing to accept a custom order. Everything needs to be ready by the start of the next month - the duel will commence quite soon, and I want to be well-prepared. I&#039;ll send one of my men to collect the belt in a couple weeks, he&#039;ll bring you the payment we agreed upon. I also took the liberty of enclosing a small advance - hopefully, it will speed up your work.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Valter vir Mar&lt;br /&gt;
 &lt;br /&gt;
|Prison Note = book§§§§paper§Very Light§special§A piece of old parchment torn from some book.§§N/A§§Note1.png&lt;br /&gt;
|Prison Note Content = &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Brother Kenmut,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The prisoners must be ready for transport by dawn. Make sure to take all necessary precautions: shackles, gags, blindfolds, Seals - you know the drill. There shall be no room for escape attempts, the last thing we need right now is another Mad Elm.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You have my permission to finish off anyone who&#039;s too worn out by interrogations, they won&#039;t survive the journey anyway. Stick to the standard procedure. Don&#039;t forget to burn the bodies and scatter the ashes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Commander Inry&lt;br /&gt;
 &lt;br /&gt;
|Journal Page 1-4 = book§quest§§§paper§Very Light§special§A crumpled piece of paper - apparently, someone tried to tear these pages to shreds.§§Written by Gwynnel§Journal Page 1/4§Note1.png&lt;br /&gt;
|Journal Page 1-4 Content = &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...way too risky. I&#039;m afraid there&#039;s no other choice: I need to act before it&#039;s too late. I&#039;ll deal with Verren later - for now the most important thing is him finding the item he was sent to retrieve.&lt;br /&gt;
 &lt;br /&gt;
|Journal Page 2-4 = book§quest§§§paper§Very Light§special§A crumpled piece of paper - apparently, someone tried to tear these pages to shreds.§§Written by Gwynnel§Journal Page 2/4§Note2.png&lt;br /&gt;
|Journal Page 2-4 Content = &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...was the price I paid too high? Perhaps. Was there any other way? I don&#039;t think so. Everything unfolds according to destiny.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Therefore, I am to endure every hardship thrown at me without flinching. And I must never forget that the reward awaiting us in the end will far outweigh its price in misery.&lt;br /&gt;
 &lt;br /&gt;
|Journal Page 3-4 = book§quest§§§paper§Very Light§special§A crumpled piece of paper - apparently, someone tried to tear these pages to shreds.§§Written by Gwynnel§Journal Page 3/4§Note2.png&lt;br /&gt;
|Journal Page 3-4 Content = &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...each new day is harder than the last. I&#039;m running out of supplies, and I don&#039;t remember the last time I had a good night&#039;s sleep. I fear the sight of my reflection. If nothing changes, I have a few months left at best.&lt;br /&gt;
 &lt;br /&gt;
|Journal Page 4-4 = book§quest§§§paper§Very Light§special§A crumpled piece of paper - apparently, someone tried to tear these pages to shreds.§§Written by Gwynnel§Journal Page 4/4§Note2.png&lt;br /&gt;
|Journal Page 4-4 Content = &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...possibly in Maen. There must be at least some records of it in the Academy&#039;s library - after all, if not there, then where? Still, it won&#039;t hurt to go through every archive I can get my hands on. The Cathedral, the University, some of the abbeys that are still intact...&lt;br /&gt;
 &lt;br /&gt;
|Old Ledger = book§quest§§§paper§Light§special§By some miracle, it was barely affected by the fire. The pages are covered with a mix of random notes as well as calculations of profits and losses. The latter are much more prevalent.§§Written by Jebatur the Miller§§&lt;br /&gt;
|Old Ledger Content = ...those peasants are no fools when it comes to finding a better deal. They can either travel five leagues to bring their grain here or grind it at Dwar&#039;s mill in Osbrook, which is not only closer but cheaper to boot - the choice is pretty damn obvious. And it&#039;s all well and good, but how am I supposed to put food on my table if I can&#039;t drop prices any lower without going broke?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Had to rack my brain a bit, but I think I have a solution: there&#039;s still some surplus grain left in the storage room. Selling it will bring some quick money, but not nearly enough. Using it to brew spirits, now that&#039;s a whole different story. It shouldn&#039;t take much effort, and folks around here sure love themselves a strong drink.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The numbers add up. In one year, I&#039;ll be able to not only pay my debts but also patch up the mill. Heck, I might even build myself a manor nearby.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Just need to cut down unnecessary expenses and then stash it all the usual way...&lt;br /&gt;
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|Biblia Amyntirios Mageias = book§quest§§§paper§Light§special§This manuscript has a distinct air of antiquity. The parchment pages are covered with dense Axonian script - there are also some occasional notes and remarks, scribbled directly over the original text.§§Written by Diomach§§&lt;br /&gt;
|Biblia Amyntirios Mageias Content = &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This part makes no sense!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Got to find a glossary in Maen archives&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And this? Need l&#039;Owcrey&#039;s advice on translation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Oh Providence, what did I do to deserve all this...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Summon the Guardian&amp;quot;!!! - must find a way to avoid this!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Cast Seal of Cleansing on the Cradle?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;No, it won&#039;t work&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sfraga - seal&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The spell unlocking the entrance - Arhika Sfraga Aklitonas&amp;lt;br&amp;gt;(saying it once should do the trick)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;ESSENCE OF DELIVERANCE (!!!) - will it ward off the Guardian?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The recipe for the potion&#039;s base is on page twenty&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Need further interpretation:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;petrified moment&amp;lt;br&amp;gt;blooming sanity&amp;lt;br&amp;gt;eye of the many-eyed&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Don&#039;t forget to pack a torch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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|Folio on Magic = book§folio§150§75§paper§Light§common§While studying in the Academy, Magister Tidas became infamous by refusing to choose a Circle - instead, he dedicated his life to the study of magic as a whole, not bothering with practical implications that come with the use of specialized spells.§&amp;quot;On Magic, the Greatest Mystery of the Universe&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Magister Tidas§§&lt;br /&gt;
|Folio on Magic Content = ...the intricate challenge of understanding the nature of magic can be best described with an allegory I invented a long time ago.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Imagine yourself waking up in a locked room in pitch-black darkness. Your wrists are tightly bound with rope, there&#039;s an impenetrable blindfold over your eyes, so the only thing you can do is to make one tiny step after another as you stumble through the room and explore it by touch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After some time, you realize that the whole place is filled with peculiar contraptions that you have no familiarity with whatsoever. If you fiddle with them long enough, somehow find the correct levers, you just might cause them to produce a useful effect.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But how precise can you be with your guesswork? Will the results of your fumblings be in line with the intentions of these machines&#039; mysterious maker? You&#039;ll never be able to fully answer any of these questions until you get rid of the bindings, remove the blindfold, and find your way out into the light. Alas, the very nature of the human mind makes it all impossible, as some things are simply beyond our comprehension.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And once you remember that some of those contraptions are remarkably dangerous, capable of causing insanity, injuries, and even death if you are not careful, it comes as no surprise that only the select few whose curiosity borders on foolhardiness are willing to experiment with magic...&lt;br /&gt;
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|Folio on Barcia = book§folio§80§40§paper§Light§common§Despite being born with a bum leg, Barbador still traveled across half the known world, taking detailed notes about every country he visited.§&amp;quot;The Lifelong Journey. Notes on Barcia, the Land of Strongholds&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Barbador the Lame§§&lt;br /&gt;
|Folio on Barcia Content = First and foremost, the kingdom of Barcia is known for its unapproachable mountain cities, ancient churches, and courageous warriors who have been holding their ground against maafs and Jibeans for hundreds of years.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In fact, its people are the main reason why tiny Barcia remains one of the few Eastern countries which retain their independence from Jibey - any attempt to conquer it met furious resistance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Barcian men are stout, dark-skinned, have curly hair, and often wear long, well-kempt beards, which they generously decorate. When it comes to Barcian women, they bear a certain resemblance to elven maidens, sharing similar facial features and the tradition to cover their hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The very foundation of Barcia is faith in the Host Indivisible, and even though the dogmas of their Hieron have some notable differences from the Aldorian tradition, we and the people of Barcia have the most common ground when compared to the rest of the Easterners.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The nobility and the clergy of Barcia are one and the same - many cities and most of the land belong to sarcavags, the Kingdom&#039;s priests.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In times of need, it falls on them to raise militia and lead the army to defend their home. For sarcavags, losing one&#039;s life on the battlefield is considered an honor - those who die protecting the homeland have their name recorded in a special book, known as March-Az-Geri, and are remembered as martyrs for generations to come.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To further commemorate their sacrifice, a stone stele carved with the martyr&#039;s countenance and life events is then placed on the roadside. During summertime, the sheer number of stelae along the roads leading to some of the Kingdom&#039;s cities easily provides travelers with ample shade...&lt;br /&gt;
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|Folio on Nistra = book§folio§80§40§paper§Light§common§Kreon the Younger followed in his historian father&#039;s footsteps, leaving behind a vast legacy. Regrettably, his life was cut short too soon - during the Brynn siege, he was murdered by the Council soldiers for refusing to let them into his house. His last words were: &amp;quot;Not my manuscripts!&amp;quot;.§&amp;quot;A Complete Description of Nistrian Lands&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Kreon the Younger§§&lt;br /&gt;
|Folio on Nistra Content = The so-called Council of Peoples occupies a distinct place in the Nistrian way of life, perpetuating each of their individual nations&#039; special rights and privileges.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The most numerous people are Chervenians. The language they speak is reminiscent of some of the dialects of distant Skadia, but unlike Skadians these men and women are significantly more jovial and easy-going. The majority of Chervenians are peasants and farmers. There are few of them among the nobility, so they often have to compete for influence with other peoples&#039; much wealthier noble families.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then there are Marrs, who were lucky enough to settle along the shores of the Southern Sea, making their residence in the coastal cities - that&#039;s their main difference from Chervenians, whom they share close similarities with. They often become merchants and all sorts of craftsmen - by law, Marrs are relieved of numerous taxes and fees, so plying these trades grants them plenty of opportunities for profit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zeineshes are a nation of warriors, hailing all the way from ancient nomads who inhabited the local plains. Nowadays, the only thing hinting at their uncivilized ancestry is the unique language they speak - otherwise, it&#039;s hard to distinguish them from other peoples of Nistra, whom they&#039;ve been trading, marrying, and sharing traditions with for centuries. But even though Zeineshes blended in to the point of abandoning the freedom of the steppe and becoming sedentary farmers, they still form the core of the Great Despot&#039;s cavalry, as no one can rival their skill in horse husbandry and riding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And finally, Ksifits - the direct descendants of ancient Axonians. A large portion of the nobility, city magistrates, high clergy, and even the Great Despot himself come from Ksifit bloodlines - ever since the days of the Late Autocracy, they&#039;ve been benefiting the most from the Nistrian order of things...&lt;br /&gt;
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|Folio on Jacinth 1-2 = book§folio§100§50§paper§Light§common§Despite being born with a bum leg, Barbador still traveled across half the known world, taking detailed notes about every country he visited.§&amp;quot;The Lifelong Journey. Notes on Jacinth Kingdoms&#039; Traditions&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Barbador the Lame§§&lt;br /&gt;
|Folio on Jacinth 1-2 Content = ...The court of His Majesty Arsam XII the Pious is usually referred to as the Holy Tiara, where the role of gems in the orderly splendor of its frame is assumed by the elven Monarch and his dignitaries.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The High Ruler&#039;s title is the Great Jacinth - the ruby is a symbol of the royal dynasty and is revered as sacred among elven people. That&#039;s why the Monarch&#039;s attire is made of scarlet cloth, and his scepter is set with the Crimson Star, the most beautiful ruby ever seen on the entire Continent.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;His two closest viziers are known as the Adamants. One of them is tasked with informing the Ruler about internal affairs, while the other deals with foreign ambassadors and those who come bringing tribute. They are clad in white silk, their precious apparel adorned with countless jewels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then there are his three advisors, the Smaragds: the first one serves as the High Priest, the second carries the title of the High Commander, and the third is a patron of sciences and arts. Their headpieces are crowned with multiple large emeralds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The rest of the court who can&#039;t access the Monarch directly are called kalaigs, and they can be easily recognized by their turquoise clothes...&lt;br /&gt;
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|Folio on Veerlings = book§folio§60§30§paper§Light§common§Unlike many low-effort authors, who simply write down any nonsense they hear without second-guessing it, Bernold the Distrustful had always been a skeptic. Everything mentioned in his work was either observed by him personally or, in the very least, meticulously verified. This probably explains why even decades later his books are still relevant.§&amp;quot;The Ferocious Forest Tribes and Their Ways of Life&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Bernold the Distrustful§§&lt;br /&gt;
|Folio on Veerlings Content = ... While visiting several distant forest villages one can still hear a questionable tale or two about the so-called veerlings, who can occasionally be spotted on the edge of deep woods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The peasants living in those areas will gladly paint you a picture of some forest-dwelling beastmen whose appearance, apart from cat-like noses, closely resembles humans. They also possess a gentle, laid-back temper, which makes them so much more approachable than other Forest tribes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whenever the veracity of these stories is challenged, there&#039;s always a peasant ready to announce that it was their grandfather, brother, or some other relative who saw a veerling with their own eyes - only for you to discover that these witnesses succumbed to a sudden fever about a year ago.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alas, even after years of searching I haven&#039;t found a single person who could swear on the Golden Truths and their immortal soul that they had any direct contact with a veerling or at least saw a glimpse of one personally.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This leads us to a simple conclusion: veerlings are entirely made-up, and there is no substantial proof that they exist or have ever existed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The most likely origin of these stories is some village simpletons running into orcs who, for reasons unknown, decided against slaughtering them on the spot - and since it&#039;s a rare occurrence to escape such a scenario with your head still attached to your body, it&#039;s naively explained as encounters with a benevolent beastmen tribe inhabiting nearby woods...&lt;br /&gt;
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|Folio on Bronza = book§folio§60§30§paper§Light§common§The Bronze Isles and their customs have always been of interest to Aldorians. Written by a Brynn scholar, this book details the history of that truly fascinating country.§&amp;quot;History of the Bronze Isles: From Axonia to Isolation&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Iremis of Brynn§§&lt;br /&gt;
|Folio on Bronza Content = ...That land has many names: for elves it&#039;s al-Burunz or Burons, Nistrians know it as Bronzos, while its inhabitants call it Bronza or Bronzia. In Aldor, the most common name is the Bronze Isles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The location of the Isles opens up vast opportunities for controlling a significant part of the Southern Sea. Most merchant ships heading West to East - or vice versa - have to enter the local ports to refill their supplies and recuperate after facing the many dangers which plague the waters in that part of the world.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Unsurprisingly, Bronza was destined to become a crossroad of cultures: it&#039;s the place where Skadian merchants trade maps with elven travelers, where Nistrian seafarers shake hands with Aldorians, while Bronzians themselves are busy counting profits and gathering useful knowledge from the world over.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All of this factored into the rapid development of science, arts, and craftsmanship - the rulers of Bronza had admirable foresight and enough common sense to generously reward any inventor, sage, or sorcerer who had something to offer to the world.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For that very reason, the crowded, lively cities of Bronza are full of wonders that you can&#039;t find anywhere else, including Jacinth. For example, there&#039;s a giant, bizarre mechanism installed into the tower of the capital&#039;s city hall, which is capable of counting time without the direct involvement of people or any kind of magic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But lamentably, even the most talented and prudent nations can fall prey to misfortune. The current Duke of Bronza, the most venerable Orro Denye, had been gullible and prone to superstition since early age.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Over the years of his rule, the Duke&#039;s timid nature and indecisiveness attracted an assorted crowd of sycophants and frauds, one of which prophesied some disastrous tragedy that will arrive from across the sea and put an end to the existing order of things.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Duke was so terrified by those words that he immediately ordered to shut down every port in the country, completely severing the Isles&#039;s connection to the rest of the world. According to rumors, there was enough discontent to fuel a rebellion against the insane ruler - however, that attempt ended in failure, costing many their lives.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So even a decade later Bronza, which was once full of life and commotion, still remains hidden from outside observers. Their Coastal Guard mercilessly sinks any ship brave enough to approach the shore - only a small number of local smugglers, who know the Isles as the back of their hand, dares venturing into the sea on their flimsy vessels to sneak forbidden goods in and out of the country...&lt;br /&gt;
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|Folio on Hieron = book§folio§120§60§paper§Light§common§One of the most well-known elven books on Aldor and its neighbors. Being a god-fearing and pious person, An-Dunnah was especially thorough while describing Western faiths and their differences from Takiya, the religion of the Jacinth Kingdoms.§&amp;quot;The Lands West of Ahjat: Ab-Aldur, Nizira, and Falijah. Tome one&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Farukh an-Dunnah§§&lt;br /&gt;
|Folio on Hieron Content = ...Hieronites, as they call themselves, also worship Dair, the Circle of Existence, but their name for it is the Host, and they adhere to different dogmas. The hierarchy of the Aldorian Hieron is rooted in the distant Axonian past and therefore is just as complex and elaborate as its teachings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The priests who perform divine service and conduct sermons are known as Hierophants. However, before they can assume this title, each claimant has to spend at least a few years as an Exoteric.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Exoterics adhere to strict ascetic practices and perform distant pilgrimages. During those travels, they visit every important holy site and spread the Word of the Host to far away villages that lack their own temples and priests.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Upon reaching old age, the Hierophants who prove to be capable and pure of heart usually distance themselves from preaching and become Hermeneuts - scholars and interpreters of holy texts, tasked with unraveling secret meanings still hidden in millennia-old ancient manuscripts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The proper understanding of hermeneutics is a necessary step in becoming a Theognostic, a person who has a direct connection to the Host. Theognostics no longer rely on food, drink, or sleep: not unlike the Oracles of Hazzun, they are spiritually fulfilled, receiving sustenance from the depths of their own souls and the endless mercy of the Divine Powers they worship.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;An immaculately pious Theognostic receives a chance to unite with the Host in life, thus becoming a Thaumaturge, capable of performing miracles. Thaumaturges can do many things: heal the suffering, bless those of noble spirit, and smite all things wicked and unholy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The most powerful Theurgists are anointed with the title of Archtheurgist, which makes them conduits of the Divine Will in this world and leaders of the Hieron. As a rule, there can only be one Archtheurgist at a time, but there are records of occasions when multiple Hieronites would become Archtheurgists simultaneously, forming diarchies or triarchies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;According to chronicles, some of these great wonder-workers could restore razed cities, put an end to waves of pestilence, and send huge heathen armies fleeing in fear with nothing but their raw willpower...&lt;br /&gt;
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|Folio on Jacinth 2-2 = book§folio§150§75§paper§Light§common§Even the Ruler of Jacinth, the Most Virtuous of Takiyars, the Inextinguishable Light of Sundanaar, and so on and so forth, considers the ancient custom of addressing him by his full title a tiresome waste of time. Well, that&#039;s traditions for you...§&amp;quot;A Reminder to a Dutiful Courtier of the Holy Tiara&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Ceremony Master Mashair§§&lt;br /&gt;
|Folio on Jacinth 2-2 Content = Anyone close to the Monarch&#039;s court shall always remember to address Him by the following titles:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;the Great Radiant Jacinth, the Noblest of the Holy Tiara&#039;s Gems, the Anointed Al-Murahib, the Blessed Al-Khati, the Guided Al-Nayi, the Most Virtuous of Takiyars, the Ruler of Every People and Tribe, the Absolute Monarch of the South, the North, the East, and the West, the Brilliant Amir of Jibey, the Great Sultan of Ahjat, the Noble Overlord of Mharadjar, the Shah of Shahs of Jarimad, the Inextinguishable Light of Sundanar, the Deathless Despot of Saadir, the Heavenly Priest of Shenfen, the Fearless Warlord of the Ohirian Deserts, the Conqueror of the Golden Cities of Aktum, the Merciful Lord of Botomu Princes, the Wise Overseer of Yohara Oasises, the Defender of the Whale Shore, the Scourge of Barcians...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...the Most Cunning among Mortals, the Commander of a Thousand Armies, the Scion of Emperors, the Successor of the Eternal Dynasty, the Phoenix Reborn, the Guardian of the Scarlet Road, the Holder of the Ruby Scepter, the Gracious Redeemer - Arsam XII the Pious.&lt;br /&gt;
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|Folio on Beauty = book§folio§100§50§paper§Light§common§Magic is a heavy burden - by the age of fifty, those who practice it on a regular basis often look old and withered beyond their years. This book is chock-full of helpful advice for anyone who wants to avoid a similar fate and prolong their youth, if only for a little while.§&amp;quot;How to Preserve Beauty and Delay Aging. A Guide For the Nobility and Mages&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Sabrina the Cunning§§&lt;br /&gt;
|Folio on Beauty Content = ...The diligent application of the frog slime tincture after every sunset will smooth out shallow wrinkles, freshen the skin, and bring some healthy color to your complexion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Alternatively, it can be substituted with snail slime, albeit it&#039;s much harder to acquire it in large enough quantities than you might initially think.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A rather efficient way of preserving one&#039;s natural beauty is to take milk baths: they soothe flaky and irritated skin while also improving the recovery from burns, which is particularly useful to pyromancers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The adverse consequences of spellcasting affect hair the most: it becomes thin, brittle, and quick to turn gray. This can be amended with honey poultices: the secret lies in providing a thinning scalp with the nourishment it requires...&lt;br /&gt;
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|Folio on Skadia = book§folio§100§50§paper§Light§common§An-Dunnah writes about Skadians with a mixture of respect and genuine curiosity: the customs of that harsh, distant land are nothing like his home country of Ahjat...§&amp;quot;The Lands West of Ahjat: Ab-Aldur, Nizira, and Falijah. Tome Three&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Farukh an-Dunnah§§&lt;br /&gt;
|Folio on Skadia Content = Skadia is a land of vastness and contrast. Here impregnable mountains give way to dense woods, which in turn, if you travel south-east, gradually recede into grasslands and steppes...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The country is dotted with many cities, although only seven of them, the largest and the most prosperous ones, deserve a mention: Vezhina, Bela Brama, Nizhgrad, Veledz, Stroma, Brazhav, and Tur. They are the reason why Skadia is also known as Semigradye, &amp;quot;the Land of Seven Cities&amp;quot;...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What distinguishes Semigradye the most is that it&#039;s not ruled by a high monarch - and when compared to the rest of the Continent, the country&#039;s nobility only holds a tiny fraction of their customary power. Instead, each Skadian city raises its own army, mints its own coin, and makes governmental decisions during veches, popular assemblies held by affluent townsmen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nevertheless, when faced with a major threat - and the enemies of Skadia are numerous - the cities elect an Elder Prince, who leads the united army and makes countrywide decisions until the crisis is averted...&lt;br /&gt;
 &lt;br /&gt;
|Folio on Eidolons = book§folio§120§60§paper§Light§common§The Keys of the Tetractys is one of the most influential texts of Hieronite theology, explaining the main tenets of that religion in relatively simple terms.§&amp;quot;The Lower Key of the Tetractys or the Edification About the True Nature of All Living Things&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by theognostic Zenarch of Kilios§§&lt;br /&gt;
|Folio on Eidolons Content = ...Human Nature is undoubtedly the most subtle of Higher Matters, and it&#039;s a challenging task to fully comprehend its Original Purpose.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Wise men of the Old and Pious Clergymen divide Human Nature into several Hypostases - or Eidolons, if said in the Axonian manner.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first of Eidolons is Body or Soma, the foundation of the Existence. The flicker of Beastly or Human Life can only sustain itself within Bodies that are sufficiently Strong and Healthy. The Body shall be treated with Consideration and Prudence, as without it there can be nothing else.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The second Eidolon is Mind, also known as Nous. It governs the ability to learn about the World and create Knowledge, thus serving as the Gate to the Host - only through Knowledge we grow closer to the Divine. The Mind devoid of the Higher Purpose is that of the sinning and the unworthy - not unlike the Mind of an Animal, it&#039;s meager and simple.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Soul or the Psyche is present only in Humans, Elves, Dwarves, and other Peoples of the World - Earthly, Heavenly, or Sea Beasts lack it completely. The Psyche lies outside of Death&#039;s reach. The Body may rot and decay, the Mind fades with time, but the Psyche is eternal in its search for the Host, an aspiration that must be cultivated and encouraged.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;( . . . )&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The final Eidolon is the Divine, the Theious. It&#039;s the Spark embedded in each and every Soul, offering us the Path and the Guidance. Vices, as well as other forms of Hamartia, are detrimental to the Theious, weakening and corrupting it. The Souls deprived of the Divine are detested by the Host and, upon reaching the end of the Path, are rejected by Them as unworthy...&lt;br /&gt;
 &lt;br /&gt;
|Folio on Gems = book§folio§150§75§paper§Light§special§The beauty, scarcity, and magical properties of gemstones capture the hearts of many: the first attempts to categorize and describe them in all their diversity date all the way back to antiquity.§&amp;quot;Secrets of Precious Stones: From Ancient Times to Modern Days&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Reading this book grants some {{c|Orange|Experience}}.§Written by Niran of Maen§§&lt;br /&gt;
|Folio on Gems Content = &amp;lt;br&amp;gt;...When it comes to insight into the magical properties of gems, ancient Firns and their druids were centuries ahead of everyone else.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At the same time, their artisans didn&#039;t possess either the tools or necessary skills to cut gemstones themselves. Sapphires, emeralds, diamonds, amethysts - the Firns had to purchase most of it from Axonian merchants, paying with animal pelts procured by their hunters.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These gems were then used to empower druidical rituals: whether it was a rite of passage for new warriors, a blessing for the tribe&#039;s leaders, or a curse upon the Firns&#039; enemies, each ceremony required its own precious stone.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even to this day, some stelae found on their ancient ritual sites bear symbols referencing various gems: I&#039;ll list a few of them below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Firns held sapphires in especially high regard, often referring to them as &amp;quot;divine stones&amp;quot; and believing them to contain answers to cosmic mysteries.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Emeralds were considered to be an embodiment of health and longevity - this idea has its place in modern alchemy as well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ruby, or the &amp;quot;fire stone&amp;quot;, was a frequent talisman of warriors, capable of granting a boon of strength and courage.&lt;br /&gt;
 &lt;br /&gt;
|Leaflet 1-3 = book§§§§paper§Very Light§special§Thanks to their typography, Brynn citizens can always learn news first-hand.§This leaflet is addressed to guests of the city.§Produced by vir Krenn&#039;s printing house§Leaflet 1/3§Leaflet Brynn.png&lt;br /&gt;
|Leaflet 1-3 Content = &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Esteemed guests of our city!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Welcome to Brynn! Whether you&#039;ve been here before or it&#039;s your first visit, you should know that our gates are always open for hard-working craftsmen, honest merchants, and those who wish to fight for our cause.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As always, all manner of goods can be purchased at Mint Square and in the Docks.&amp;lt;br&amp;gt;Anyone trained in a craft will find a job and a roof over their head in the Guild Quarter.&amp;lt;br&amp;gt;The Vanguard is currently recruiting in the Old Towers: if you can handle a weapon, they&#039;ll be happy to have you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Glory to the Grand Magistrate, a pledge of peace and prosperity!&lt;br /&gt;
 &lt;br /&gt;
|Leaflet 2-3 = book§§§§paper§Very Light§special§Thanks to their typography, Brynn citizens can always learn news first-hand.§This leaflet is addressed to mercenaries looking for work.§Produced by vir Krenn&#039;s printing house§Leaflet 2/3§Leaflet Brynn.png&lt;br /&gt;
|Leaflet 2-3 Content = &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mercenary!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That&#039;s enough breaking your back for the dead king and his whore, having to put up with some snooty nobles&#039; ridicule! That&#039;s enough stooping down to mugging and banditry - you deserve much better!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you are not averse to honest work, a fair and regular wage, eating and drinking your fill, or getting your hands on quality equipment - then don&#039;t miss your chance!&amp;lt;br&amp;gt;The Magistrate wants you to join the Vanguard, a new model army that has a place for everyone!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Search out Quartermaster Bern in the Old Towers: he&#039;ll tell you what to do next.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Become a part of the Vanguard yourself and show this leaflet to your brothers in arms!&lt;br /&gt;
 &lt;br /&gt;
|Leaflet 3-3 = book§§§§paper§Very Light§special§Thanks to their typography, Brynn citizens can always learn news first-hand.§This leaflet is meant to curb the anti-elven sentiment that recently started gaining prominence in the city.§Produced by vir Krenn&#039;s printing house§Leaflet 3/3§Leaflet Brynn.png&lt;br /&gt;
|Leaflet 3-3 Content = &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;People of the free city of Brynn!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Silver League wants to remind you that elves are not only our loyal friends and allies, but also citizens just like you. Therefore, assaulting, threatening, insulting, or committing any other outrageous acts towards them is completely unacceptable and will be treated by the guards as direct sabotage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Our close ties with Jacinth not only ensure Brynn&#039;s prosperity but also our future victory over the Council. Any attempts to sow discord between us do nothing but undermine the city&#039;s wealth and defensive capabilities, which greatly benefits the Council&#039;s war effort.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stay prudent and never forget whose side you are on!&lt;br /&gt;
 &lt;br /&gt;
|Satirical Leaflet = book§§§§paper§Very Light§special§When these leaflets saw the light of day, there was a huge scandal. Valden vir Krenn swore up and down that he published these leaflets due to an oversight - supposedly, someone sneaked into his printing house at night and replaced the type molds...§A few verses of rather venomous mockery directed at the Magistrate&#039;s leadership.§Produced by vir Krenn&#039;s printing house§§Leaflet Brynn.png&lt;br /&gt;
|Satirical Leaflet Content = &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Duke di Berro&#039;s often seen&amp;lt;br&amp;gt;Teaching folks his new routine -&amp;lt;br&amp;gt;In the middle of the night,&amp;lt;br&amp;gt;When the moment is just right,&amp;lt;br&amp;gt;They spring up and start marching &#039;round Brynn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Denvar Brie sure fits the mold,&amp;lt;br&amp;gt;A humble craftsman to behold,&amp;lt;br&amp;gt;Yet it&#039;s obviously lies,&amp;lt;br&amp;gt;As his velvety attires&amp;lt;br&amp;gt;Cost the city his full weight in gold.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Jeon Ballar unwisely thinks&amp;lt;br&amp;gt;It&#039;s Eastern wine that he drinks.&amp;lt;br&amp;gt;Take from it what you will,&amp;lt;br&amp;gt;But that powerful swill&amp;lt;br&amp;gt;Makes him strut like an elf of Jacinth.&lt;br /&gt;
 &lt;br /&gt;
|Door Note = book§§§§paper§Very Light§special§The handwriting is steady and confident, belonging to someone well-educated and practiced in the craft.§§Written by Master Giselbert§§&lt;br /&gt;
|Door Note Content = &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Friends and patrons!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The shop is closed for a time, as I am away procuring necessary goods - do come back later.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I shall resume all work without delay upon my return. Rest assured, the standing orders will be fulfilled on schedule.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Master Giselbert&lt;br /&gt;
 &lt;br /&gt;
|Door Warrant = book§§§§paper§Very Light§special§N/A§§N/A§§&lt;br /&gt;
|Door Warrant Content = &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To the citizens of Brynn:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Be it known that for his short-sighted actions, which led to the deaths of several city guards, Master Giselbert has been placed on trial, and from this day forth his shop along with all his property shall fall under the authority of the Grand Magistrate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Remis Krell&amp;lt;br&amp;gt;Senior Scribe&lt;br /&gt;
 &lt;br /&gt;
|Priest&#039;s Journal = book§quest§§§paper§Light§special§The handwriting is wild and unsteady - the mark of a soul consumed by turbulent passions.§§Written by Father Origen§§&lt;br /&gt;
|Priest&#039;s Journal Content = Seventh of Hoarfrost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I walk amid the ruins of a nameless city. The earth is scored with fissures - I have to find my way around them again and again. They are glutted with bones, mingled with living flesh: it quakes and breathes. On the horizon stands a colossal tower. It climbs so high that its crown is lost in the clouds. I am heading toward it. I do not know why, but I must ascend it, to the very top.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Twelfth of Ice&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Several robed figures whirl in a dance. I try to count them, but in vain: they spin so swiftly they blur into one. At last they stop, and I see their robes are dark with blood, soaked deep into the cloth. I wake.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Third of Streams&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;An old cathedral on the seashore. Far off, a flare of lightning - the storm is closing in. The wind is so strong I must brace against it with all my might, just to keep standing. The gusts grow more savage: the cathedral&#039;s stained-glass windows begin to shatter. I cower from the shards raining down from every side. The ringing of glass swells and swells, until at last it becomes so deafening that I jolt awake.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Twenty-Sixth of Bloom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A cowled figure leads me through dark halls. From it pours a radiance so bright I dare not lift my eyes, for fear of being blinded. We stop before a stone door. I know where we are... the Theosopher&#039;s Refuge!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The figure extends a hand and points to the door.&amp;lt;br&amp;gt;&amp;quot;The tablet,&amp;quot; it proclaims, and the hollow echo takes up its thunderous voice.&amp;lt;br&amp;gt;&amp;quot;The tablet, the tablet, the tablet...&amp;quot; answer the moss-grown walls.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It is there - the answer to all my yearnings. At last I know what must be done.&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Data]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Enemy_data&amp;diff=76826</id>
		<title>Enemy data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Enemy_data&amp;diff=76826"/>
		<updated>2026-06-19T19:36:49Z</updated>

		<summary type="html">&lt;p&gt;Psojed: updated to 0.9.4.23&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard enemy data.&lt;br /&gt;
&lt;br /&gt;
This data is edited with the parser. If you need to edit this manually, here&#039;s the order of values as of Rags to Riches patch.&lt;br /&gt;
&lt;br /&gt;
 Tier;ID;AI pattern;Monster Type;Faction;Weapon;Armor Class;Size;Body type (matter);XP;Health;Energy;Protection (Head);Protection (Body);Protection (Hands);Protection (Legs);Accuracy;Dodge Chance;Block Chance;Block Power;Block Recovery;Crit Avoidance;Crit Chance;Crit Efficiency;Counter Chance;Fumble Chance;Backfire Chance;Fortitude;Health Restoration;Energy Restoration;Cooldowns Duration;Move Resistance;Stun Resistance;Bleed Resistance;Bleed Chance;Stun Chance;Daze Chance;Knockback Chance;Immobilization Chance;Stagger Chance;STR;AGL;VIT;PRC;WIL;Damage Reflected;Vision;Bonus Range;Health Drain;Energy Drain;Healing Efficiency;Avoiding Chance (?);Amount of Heads;Amount of Torsos;Amount of Left Legs;Amount of Right Legs;Amount of Left Hands;Amount of Right Hands;IP (?);Pain Resistance;Morale;Threat Time (?);Bodypart Damage;Magic Power;Armor Penetration;Slashing Damage;Piercing Damage;Crushing Damage;Rending Damage;Fire Damage;Shock Damage;Poison Damage;Caustic Damage;Frost Damage;Arcane Damage;Unholy Damage;Sacred Damage;Psionic Damage;Physical Resistance;Nature Resistance;Magic Resistance;Slashing Resistance;Piercing Resistance;Crushing Resistance;Rending Resistance;Fire Resistance;Shock Resistance;Poison Resistance;Caustic Resistance;Frost Resistance;Arcane Resistance;Unholy Resistance;Sacred Resistance;Psionic Resistance;canBlock;canDisarm;canSwim;Swimming Cost;Alternative name (for wiki);Description&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
You can copy the values above and copy the line (or lines) you want to edit, and import them into a CSV editor, for example [[https://edit-csv.net https://edit-csv.net]]. Open the Read options and check the &amp;quot;Has Header&amp;quot; checkbox.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll get a table format that&#039;s easier to read.&lt;br /&gt;
&lt;br /&gt;
To obtain one specific value, use the &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;#explode&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; parser function.&lt;br /&gt;
&lt;br /&gt;
Used by the {{tl|Enemy}} template.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
----- ENEMIES -----&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Restless = 1;o_zombie;Melee;undead;Undead;claws;Light;medium;flesh;15;80;40;;1;1;1;66;-25;;;;;;;;36;;-10;;3;40;;;20;;;;;;;14;6;17;3;3;;6;;;;25;;1;1;1;1;1;1;90;300;0;;;;;;;;6;;;;;;;1;;;;;;;;;;;;50;;;;100;-50;;;;;1;;The restless are usually raised by novice necromancers, as it&#039;s much easier to rekindle life in those who died fairly recently.&lt;br /&gt;
 &lt;br /&gt;
|Restless Peasant (Axe) = 1;o_zombieAxe;Melee;undead;Undead;axe;Light;medium;flesh;20;80;40;1;2;1;1;66;-25;;;;;;;;36;;-10;;3;40;;;20;;;;;;5;14;6;17;3;3;;6;;;;25;;1;1;1;1;1;1;90;300;0;;5;;5;12;;;;;;;;;;1;;;;;;;;;;;;50;;;;100;-50;;;;;1;Restless Peasant;At times, village folk attempt to fight the undead on their own, only to swell their ranks instead.&lt;br /&gt;
 &lt;br /&gt;
|Restless Peasant (Axe) (Unarmed) = 1;o_zombieAxeNH;Melee;undead;Undead;claws;Light;medium;flesh;20;80;40;1;2;1;1;66;-25;;;;;;;;36;;-10;;3;40;;;20;;;;;;;14;6;17;3;3;;6;;;;25;;1;1;1;1;1;1;90;300;0;;;;;;;;6;;;;;;;1;;;;;;;;;;;;50;;;;100;-50;;;;;1;Restless Peasant (Unarmed);At times, village folk attempt to fight the undead on their own, only to swell their ranks instead.&lt;br /&gt;
 &lt;br /&gt;
|Restless Peasant (Dagger) = 1;o_zombieDagger;Melee;undead;Undead;dagger;Light;medium;flesh;20;80;40;1;2;1;1;66;-25;;;;;;;;36;;-10;;3;40;;;20;5;;;;;;14;6;17;3;3;;6;;;;25;;1;1;1;1;1;1;90;300;0;;;;;;10;;;;;;;;;1;;;;;;;;;;;;50;;;;100;-50;;;;;1;Restless Peasant;At times, village folk attempt to fight the undead on their own, only to swell their ranks instead.&lt;br /&gt;
 &lt;br /&gt;
|Restless Peasant (Dagger) (Unarmed) = 1;o_zombieDaggerNH;Melee;undead;Undead;claws;Light;medium;flesh;20;80;40;1;2;1;1;66;-25;;;;;;;;36;;-10;;3;40;;;20;;;;;;;14;6;17;3;3;;6;;;;25;;1;1;1;1;1;1;90;300;0;;;;;;;;6;;;;;;;1;;;;;;;;;;;;50;;;;100;-50;;;;;1;Restless Peasant (Unarmed);At times, village folk attempt to fight the undead on their own, only to swell their ranks instead.&lt;br /&gt;
 &lt;br /&gt;
|Restless Peasant (Pitchfork) = 1;o_zombiePitchfork;Melee;undead;Undead;spear;Light;medium;flesh;20;80;40;1;2;1;1;66;-25;;;;;;;;36;;-10;;3;40;;;20;;;;;5;;14;6;17;3;3;;6;;;;25;;1;1;1;1;1;1;90;300;0;;10;;;;11;;;;;;;;;1;;;;;;;;;;;;50;;;;100;-50;;;;;1;Restless Peasant;At times, village folk attempt to fight the undead on their own, only to swell their ranks instead.&lt;br /&gt;
 &lt;br /&gt;
|Restless Peasant (Pitchfork) (Unarmed) = 1;o_zombiePitchforkNH;Melee;undead;Undead;claws;Light;medium;flesh;15;80;40;1;2;1;1;66;-25;;;;;;;;36;;-10;;3;40;;;20;;;;;;;14;6;17;3;3;;6;;;;25;;1;1;1;1;1;1;90;300;0;;;;;;;;6;;;;;;;1;;;;;;;;;;;;50;;;;100;-50;;;;;1;Restless Peasant (Unarmed);At times, village folk attempt to fight the undead on their own, only to swell their ranks instead.&lt;br /&gt;
 &lt;br /&gt;
|Risen Recruit (Sword) = 2;o_skeleton_swordsman;Melee;undead;Undead;sword;Light;medium;bones;40;75;50;;;;;76;-10;10;16;30;5;4;;5;28;;;;5;25;10;20;;20;;;;;;18;9;12;6;6;;7;;;;;;1;1;1;1;1;1;84;300;0;;5;;5;16;;;;;;;;;;2;;;5;;;;;;;;;;;;;100;-50;;1;;;1;Risen Recruit;Raised to arms once more by a necromancer&#039;s command, this skeleton is perfectly capable of dispatching a timid, inexperienced foe.&lt;br /&gt;
 &lt;br /&gt;
|Risen Recruit (Axe) = 2;o_skeleton_axeman;Melee;undead;Undead;axe;Light;medium;bones;40;75;50;;;;;76;-10;10;16;30;5;4;5;3;32;;;;5;25;10;20;;;;;;;20;18;9;12;6;6;;7;;;;;;1;1;1;1;1;1;84;300;0;;15;;10;17;;;;;;;;;;2;;;5;;;;;;;;;;;;;100;-50;;1;;;1;Risen Recruit;Raised to arms once more by a necromancer&#039;s command, this skeleton is perfectly capable of dispatching a timid, inexperienced foe.&lt;br /&gt;
 &lt;br /&gt;
|Risen Recruit (Mace) = 2;o_skeleton_maceman;Melee;undead;Undead;mace;Light;medium;bones;40;75;50;;;;;76;-10;10;16;30;5;4;;3;30;;;;5;25;10;20;;;;20;;;;18;9;12;6;6;;7;;;;;;1;1;1;1;1;1;84;300;0;;5;;15;;;16;;;;;;;;2;;;5;;;;;;;;;;;;;100;-50;;1;;;1;Risen Recruit;Raised to arms once more by a necromancer&#039;s command, this skeleton is perfectly capable of dispatching a timid, inexperienced foe.&lt;br /&gt;
 &lt;br /&gt;
|Risen Watchman = 2;o_skeleton_spearman;Melee;undead;Undead;spear;Light;medium;bones;40;75;50;;;;;76;-10;6;13;15;5;4;5;3;29;;;;5;25;10;20;;;;;;20;;12;12;12;9;6;;7;;;;;;1;1;1;1;1;1;84;300;0;;10;;10;;15;;;;;;;;;2;;;5;;;;;;;;;;;;;100;-50;;;;;1;;Raised to arms once more by a necromancer&#039;s command, this skeleton is perfectly capable of dispatching a timid, inexperienced foe.&lt;br /&gt;
 &lt;br /&gt;
|Risen Archer = 2;o_skeleton_bowman;Ranger;undead;Undead;bow;Light;medium;bones;40;70;50;;;;;16;-10;;;;;3;;;31;;;;5;25;10;20;;;;;10;;;9;9;12;15;6;;7;6;;;;;1;1;1;1;1;1;84;300;0;;;;5;;13;;;;;;;;;2;;;5;;;;;;;;;;;;;100;-50;;;;;1;;Their fragmented minds make it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting until the bitter end.&lt;br /&gt;
 &lt;br /&gt;
|Risen Archer (Melee) = 2;o_skeleton_bowman;Melee;undead;Undead;sword;Light;medium;bones;40;70;50;;;;;76;-10;;;;;2;;;34;;;;5;25;10;20;;;;;;;;9;9;12;15;6;;7;;;;;;1;1;1;1;1;1;84;300;0;;;;5;;;12;;;;;;;;2;;;5;;;;;;;;;;;;;100;-50;;;;;1;Risen Archer;Their fragmented minds make it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting until the bitter end.&lt;br /&gt;
 &lt;br /&gt;
|Risen Monk = 2;o_skeleton_monk;Mage;undead;Undead;claws;Light;medium;bones;40;65;70;;1;;;66;-10;;;;;;;;32;;;;8;25;5;5;;;;;;;;9;3;18;15;9;;7;-10;;5;;;1;1;1;1;1;1;84;300;0;;;5;;;;;8;;;;;;;3;;;5;;;;;;;;;;;;;100;-50;;;;;1;;The Order built countless crypts to grant its followers eternal peace in the afterlife. Sadly, this practice became a great boon to the necromantic cults that emerged centuries later.&lt;br /&gt;
 &lt;br /&gt;
|Restless Guard (Sword) = 2;o_zombieGuardSword;Melee;undead;Undead;sword;Medium;medium;flesh;30;90;45;8;6;6;6;70;-25;5;11;;;3;;;31;;-10;;3;35;5;10;33;10;;;;;;15;6;18;3;3;;6;;;;25;;1;1;1;1;1;1;90;300;0;;5;;5;14;;;;;;;;;;1;;;10;;;;;;;;;50;;;;100;-50;;;;;1;Restless Guard;This restless is doomed to hunt those he once swore to protect.&lt;br /&gt;
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|Restless Guard (Sword) (Unarmed) = 2;o_zombieGuardSwordNH;Melee;undead;Undead;claws;Medium;medium;flesh;30;90;45;8;6;6;6;70;-25;;;;;;;;31;;-10;;3;35;5;10;33;;;;;;;15;6;18;3;3;;6;;;;25;;1;1;1;1;1;1;90;300;0;;;;;;;;8;;;;;;;1;;;10;;;;;;;;;50;;;;100;-50;;;;;1;Restless Guard (Unarmed);This restless is doomed to hunt those he once swore to protect.&lt;br /&gt;
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|Restless Guard (Spear) = 2;o_zombieGuardSpear;Melee;undead;Undead;spear;Medium;medium;flesh;30;90;45;8;6;6;6;70;-25;5;11;;;3;;;31;;-10;;3;35;5;10;33;;;;;10;;15;6;18;3;3;;6;;;;25;;1;1;1;1;1;1;90;300;0;;10;;5;;14;;;;;;;;;1;;;10;;;;;;;;;50;;;;100;-50;;;;;1;Restless Guard;This restless is doomed to hunt those he once swore to protect.&lt;br /&gt;
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|Restless Guard (Spear) (Unarmed) = 2;o_zombieGuardSpearNH;Melee;undead;Undead;claws;Medium;medium;flesh;30;90;45;8;6;6;6;70;-25;;;;;;;;31;;-10;;3;35;5;10;33;;;;;;;15;6;18;3;3;;6;;;;25;;1;1;1;1;1;1;90;300;0;;;;;;;;8;;;;;;;1;;;10;;;;;;;;;50;;;;100;-50;;;;;1;Restless Guard (Unarmed);This restless is doomed to hunt those he once swore to protect.&lt;br /&gt;
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|Restless Guard (Halberd) = 2;o_zombieGuardHalberd;Melee;undead;Undead;spear;Medium;medium;flesh;30;90;45;8;6;6;6;70;-25;5;11;;;3;;;31;;-10;;3;35;5;10;33;5;;;;5;;15;6;18;3;3;;6;;;;25;;1;1;1;1;1;1;90;300;0;;15;;5;14;;;;;;;;;;1;;;10;;;;;;;;;50;;;;100;-50;;;;;1;Restless Guard;This restless is doomed to hunt those he once swore to protect.&lt;br /&gt;
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|Restless Guard (Halberd) (Unarmed) = 2;o_zombieGuardHalberdNH;Melee;undead;Undead;claws;Medium;medium;flesh;30;90;45;8;6;6;6;70;-25;;;;;;;;31;;-10;;3;35;5;10;33;;;;;;;15;6;18;3;3;;6;;;;25;;1;1;1;1;1;1;90;300;0;;;;;;;;8;;;;;;;1;;;10;;;;;;;;;50;;;;100;-50;;;;;1;Restless Guard (Unarmed);This restless is doomed to hunt those he once swore to protect.&lt;br /&gt;
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|Restless Brigand = 2;o_zombieBrigandSword;Melee;undead;Undead;sword;Light;medium;flesh;30;80;45;2;6;4;4;70;-25;4;8;;;3;;4;31;;-10;;3;35;5;10;33;15;;;;;;15;6;18;3;3;;6;;;;25;;1;1;1;1;1;1;90;300;0;;10;;10;17;;;;;;;;;;1;;;10;;;;;;;;;50;;;;100;-50;;;;;1;;Attempting to plunder an ancient crypt seldom goes according to plan...&lt;br /&gt;
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|Restless Brigand (Unarmed) = 2;o_zombieBrigandSwordNH;Melee;undead;Undead;claws;Light;medium;flesh;30;80;45;2;6;4;4;70;-25;;;;;;;;31;;-10;;3;35;5;10;33;;;;;;;15;6;18;3;3;;6;;;;25;;1;1;1;1;1;1;90;300;0;;;;;;;;8;;;;;;;1;;;10;;;;;;;;;50;;;;100;-50;;;;;1;Restless Brigand (Unarmed);Attempting to plunder an ancient crypt seldom goes according to plan...&lt;br /&gt;
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|Risen Squire (Sword) = 3;o_skeleton_footman;Melee;undead;Undead;sword;Medium;medium;bones;60;90;60;6;6;4;4;82;-10;16;22;30;10;8;5;8;18;;15;;10;20;15;30;;30;;;;;;20;10;13;7;7;;7;;;;;;1;1;1;1;1;1;84;300;0;;10;;10;20;;;;;;;;;;3;;;15;;;;;;;;;;;;;100;-50;;1;;;1;Risen Squire;It was the common soldiers of the Order who bore the brunt of the holy wars, trading their lives for the honor of ending up in a crypt rather than a nameless grave.&lt;br /&gt;
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|Risen Squire (Axe) = 3;o_skeleton_militiaman;Melee;undead;Undead;axe;Medium;medium;bones;60;90;60;6;6;4;4;82;-10;16;22;30;10;8;10;5;22;;15;;10;20;15;30;;;;;;;30;20;10;13;7;7;;7;;;;;;1;1;1;1;1;1;84;300;0;;25;;20;21;;;;;;;;;;3;;;15;;;;;;;;;;;;;100;-50;;1;;;1;Risen Squire;It was the common soldiers of the Order who bore the brunt of the holy wars, trading their lives for the honor of ending up in a crypt rather than a nameless grave.&lt;br /&gt;
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|Risen Squire (Mace) = 3;o_skeleton_defender;Melee;undead;Undead;mace;Medium;medium;bones;60;90;60;8;6;4;4;82;-10;16;22;30;10;8;5;5;20;;25;;10;20;15;30;;;;30;;;;20;10;13;7;7;;7;;;;;;1;1;1;1;1;1;84;300;0;;10;;30;;;20;;;;;;;;3;;;15;;;;;;;;;;;;;100;-50;;1;;;1;Risen Squire;It was the common soldiers of the Order who bore the brunt of the holy wars, trading their lives for the honor of ending up in a crypt rather than a nameless grave.&lt;br /&gt;
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|Risen Sariant = 3;o_skeleton_guard;Melee;undead;Undead;spear;Medium;medium;bones;60;90;60;8;6;4;4;82;-10;10;18;15;10;8;10;5;19;;15;;10;20;15;30;;;;;;30;;13;13;13;10;7;;7;;;;;;1;1;1;1;1;1;84;300;0;;15;;20;;18;;;;;;;;;3;;;15;;;;;;;;;;;;;100;-50;;;;;1;;Somewhere deep within his tormented soul, this soldier might even be content to be back at his post.&lt;br /&gt;
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|Risen Bowman = 3;o_skeleton_ranger;Ranger;undead;Undead;bow;Light;medium;bones;60;80;60;2;4;2;2;20;-10;;;;5;7;5;;21;;15;;10;20;15;30;;;;;30;;;10;10;13;16;7;;7;7;;;;;1;1;1;1;1;1;84;300;0;;10;;10;;16;;;;;;;;;2;;;10;;;;;;;;;;;;;100;-50;;;;;1;;What this skeleton lacks in accuracy, it more than makes up for with an utter absence of fear and hesitation.&lt;br /&gt;
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|Risen Bowman (Melee) = 3;o_skeleton_rangerMelee;Melee;undead;Undead;bow;Light;medium;bones;60;80;60;2;4;2;2;82;-10;;;;5;5;5;;22;;15;;10;20;15;30;;;;;;;;10;10;13;16;7;;7;;;;;;1;1;1;1;1;1;84;300;0;;5;;5;;;17;;;;;;;;3;;;10;;;;;;;;;;;;;100;-50;;;;;1;Risen Bowman;What this skeleton lacks in accuracy, it more than makes up for with an utter absence of fear and hesitation.&lt;br /&gt;
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|Risen Priest = 3;o_skeleton_priest;Mage;undead;Undead;claws;Light;medium;bones;60;80;85;1;2;1;1;68;-10;;;;;;;;22;;15;;15;20;10;10;;;;;;;;10;3;20;16;10;;7;;;10;;;1;1;1;1;1;1;84;300;0;;;10;;;;;9;;;;;;;5;;;5;;;;;;;;;;;;;100;-50;;;;;1;;A stark reminder that righteousness in life and unwavering devotion to one&#039;s vows do not guarantee peace in death.&lt;br /&gt;
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|Ghast = 3;o_ghast;Mage;undead;Undead;claws;Light;medium;flesh;75;65;120;;2;1;1;72;-5;;;;;;;;19;20;5;;25;-10;5;;200;;;;;;;7;10;10;20;26;;8;;5;20;;;1;1;1;1;1;1;75;300;0;;;20;5;;;;10;;;;;;;7;;;10;15;20;;;;;;;66;;;;100;-50;;;;;1;;Necromancy is a heavy burden, and not every warlock is capable of bearing it. Those who succumb to madness become ghasts - malicious creatures consumed by an obsession with death.&lt;br /&gt;
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|Restless Soldier (Mace) = 3;o_zombieSoldierMace;Melee;undead;Undead;mace;Medium;medium;flesh;45;95;50;7;6;6;6;78;-25;8;15;;5;5;;;21;;-10;;5;30;10;15;50;;;20;;;;16;7;20;3;3;;7;;;;;;1;1;1;1;1;1;90;300;0;;10;;20;;;18;;;;;;;;2;;;15;;;;;;;;;50;;;;100;-50;;;;;1;Restless Soldier;He may be dead, mindless, and robbed of free will, but his hands still remember how to wield a weapon.&lt;br /&gt;
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|Restless Soldier (Mace) (Unarmed) = 3;o_zombieSoldierMaceNH;Melee;undead;Undead;claws;Medium;medium;flesh;45;95;50;7;6;6;6;78;-25;;;;5;;;;21;;-10;;5;30;10;15;50;;;;;;;16;7;20;3;3;;7;;;;;;1;1;1;1;1;1;90;300;0;;;;;;;;8;;;;;;;2;;;15;;;;;;;;;50;;;;100;-50;;;;;1;Restless Soldier (Unarmed);He may be dead, mindless, and robbed of free will, but his hands still remember how to wield a weapon.&lt;br /&gt;
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|Restless Soldier (Axe) = 3;o_zombieSoldierAxe;Melee;undead;Undead;axe;Medium;medium;flesh;45;95;50;11;6;6;6;78;-25;8;15;;5;5;10;;21;;-10;;5;30;10;15;50;;;;;;20;16;7;20;3;3;;7;;;;;;1;1;1;1;1;1;90;300;0;;20;;15;18;;;;;;;;;;2;;;15;;;;;;;;;50;;;;100;-50;;;;;1;Restless Soldier;He may be dead, mindless, and robbed of free will, but his hands still remember how to wield a weapon.&lt;br /&gt;
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|Restless Soldier (Axe) (Unarmed) = 3;o_zombieSoldierAxeNH;Melee;undead;Undead;claws;Medium;medium;flesh;45;95;50;11;6;6;6;78;-25;;;;5;;;;21;;-10;;5;30;10;15;50;;;;;;;16;7;20;3;3;;7;;;;;;1;1;1;1;1;1;90;300;0;;;;;;;;8;;;;;;;2;;;15;;;;;;;;;50;;;;100;-50;;;;;1;Restless Soldier (Unarmed);He may be dead, mindless, and robbed of free will, but his hands still remember how to wield a weapon.&lt;br /&gt;
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|Restless Soldier (Halberd) = 3;o_zombieSoldierHalberd;Melee;undead;Undead;spear;Medium;medium;flesh;45;110;50;12;10;8;8;78;-25;12;20;;5;8;5;;21;;-10;;5;30;10;15;50;25;;;;;25;16;7;20;3;3;;7;;;;;;1;1;1;1;1;1;90;300;0;;15;;15;21;;;;;;;;;;2;;;15;;;;;;;;;50;;;;100;-50;;;;;1;Restless Soldier;He may be dead, mindless, and robbed of free will, but his hands still remember how to wield a weapon.&lt;br /&gt;
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|Restless Soldier (Halberd) (Unarmed) = 3;o_zombieSoldierHalberdNH;Melee;undead;Undead;claws;Medium;large;flesh;45;110;50;12;10;8;8;78;-25;;;;5;;;;21;;-10;;5;30;10;15;50;;;;;;;16;7;20;3;3;;7;;;;;;1;1;1;1;1;1;90;300;0;;;;;;;;8;;;;;;;2;;;15;;;;;;;;;50;;;;100;-50;;;;;1;Restless Soldier (Unarmed);He may be dead, mindless, and robbed of free will, but his hands still remember how to wield a weapon.&lt;br /&gt;
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|Risen Companion (Sword) = 4;o_skeleton_soldier;Melee;undead;Undead;sword;Heavy;medium;bones;80;105;70;12;18;12;12;94;-5;24;30;30;20;13;10;15;7;;20;;15;15;25;45;;40;;;;;;21;11;14;7;7;;8;;;;;;1;1;1;1;1;1;84;300;0;;15;;20;23;;;;;;;;;;5;;;25;;;;;;;;;;;;;100;-50;;1;;;1;Risen Companion;The people of Aldor bury their highborn warriors in full battle gear so that they can defend themselves in the afterlife. And defend they do...&lt;br /&gt;
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|Risen Companion (Axe) = 4;o_skeleton_warrior;Melee;undead;Undead;axe;Heavy;medium;bones;80;105;70;11;18;12;12;94;-5;24;30;30;20;13;15;10;8;;20;;15;15;25;45;;;;;;;40;21;11;14;7;7;;8;;;;;;1;1;1;1;1;1;84;300;0;;30;;35;24;;;;;;;;;;5;;;25;;;;;;;;;;;;;100;-50;;1;;;1;Risen Companion;The people of Aldor bury their highborn warriors in full battle gear so that they can defend themselves in the afterlife. And defend they do...&lt;br /&gt;
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|Risen Companion (Mace) = 4;o_skeleton_armorbreaker;Melee;undead;Undead;mace;Heavy;medium;bones;80;105;70;11;18;12;12;94;-5;24;30;30;20;13;10;10;8;;30;;15;15;25;45;;;;40;;;;21;11;14;7;7;;8;;;;;;1;1;1;1;1;1;84;300;0;;15;;40;;;23;;;;;;;;5;;;25;;;;;;;;;;;;;100;-50;;1;;;1;Risen Companion;The people of Aldor bury their highborn warriors in full battle gear so that they can defend themselves in the afterlife. And defend they do...&lt;br /&gt;
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|Risen Sergeant = 4;o_skeleton_halberdier;Melee;undead;Undead;spear;Heavy;medium;bones;80;105;70;10;18;12;12;94;-5;15;25;15;20;13;15;10;7;;20;;15;15;25;45;;;;;;30;30;14;14;14;11;7;;8;;;;;;1;1;1;1;1;1;84;300;0;;20;;35;;22;;;;;;;;;5;;;25;;;;;;;;;;;;;100;-50;;;;;1;;The people of Aldor bury their highborn warriors in full battle gear so that they can defend themselves in the afterlife. And defend they do...&lt;br /&gt;
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|Risen Crossbowman = 4;o_skeleton_crossbowman;Ranger;undead;Undead;crossbow;Medium;medium;bones;80;95;70;8;12;9;9;38;-5;;;;10;11;15;;8;;20;;15;15;25;45;;;;;;35;;11;11;14;18;7;;8;9;;;;;1;1;1;1;1;1;84;300;0;;15;;30;;24;;;;;;;;;3;;;20;;;;;;;;;;;;;100;-50;;;;;1;;Though the crossbow in this skeleton&#039;s hands threatens to crumble to dust at any moment, each bolt launched from it remains as deadly as ever.&lt;br /&gt;
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|Risen Crossbowman (Melee) = 4;o_skeleton_crossbowman;Melee;undead;Undead;sword;Medium;medium;bones;80;95;70;8;12;9;9;94;-5;;;;10;8;10;;8;;20;;15;15;25;45;;;;;;;;11;11;14;18;7;;8;;;;;;1;1;1;1;1;1;84;300;0;;5;;20;;;20;;;;;;;;5;;;20;;;;;;;;;;;;;100;-50;;;;;1;Risen Crossbowman;Though the crossbow in this skeleton&#039;s hands threatens to crumble to dust at any moment, each bolt launched from it remains as deadly as ever.&lt;br /&gt;
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|Risen Chaplain = 4;o_skeleton_highpriest;Mage;undead;Undead;claws;Light;medium;bones;80;95;100;1;3;1;1;75;-5;;;;;;;;8;;20;;20;15;15;17;;;;;;;;11;4;21;18;11;;8;;;15;;;1;1;1;1;1;1;84;300;0;;;24;;;;;11;;;;;;;7;;;5;;;;;;;;;;;;;100;-50;;;;;1;;Only a century ago, the high clergy wielded power that even kings had to reckon with. What would the Order&#039;s founders think of the Hieron today?..&lt;br /&gt;
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|Accursed Ghast = 4;o_ghast_accursed;Mage;undead;Undead;claws;Light;medium;flesh;100;75;145;;3;2;2;80;;;;;;;;;7;10;10;;35;-15;10;;200;;;;;;;7;11;11;21;28;;9;20;10;35;;;1;1;1;1;1;1;80;300;0;;;46;10;;;;10;;;;;;;10;;;15;25;35;;;;;;;66;;;;100;-50;;;;;1;;No matter how withered the victim&#039;s body may be, the ghast curse is capable of sustaining a shadow of life and consciousness within it for decades on end.&lt;br /&gt;
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|Putrid Restless Soldier (Halberd) = 4;o_zombieHalberdDecayedSoldier;Melee;undead;Undead;spear;Medium;medium;flesh;60;115;60;10;14;12;12;86;-25;18;27;;15;8;10;;8;;-10;;8;25;15;23;66;25;;;;;25;18;7;21;4;4;;8;;;;;;1;1;1;1;1;1;80;300;0;;20;;20;20;;;;;;4;;;;3;;;20;;;;;;;;;66;;;;100;-50;;;;;1;Putrid Restless Soldier;The decay is so far gone that even magic can no longer halt it. A couple more weeks, and the maggot-infested flesh will begin to peel away, exposing bare bones beneath.&lt;br /&gt;
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|Putrid Restless Soldier (Halberd) (Unarmed) = 4;o_zombieHalberdDecayedSoldierNH;Melee;undead;Undead;claws;Medium;medium;flesh;60;115;60;10;14;12;12;86;-25;;;;15;;;;8;;-10;;8;25;15;23;66;;;;;;;18;7;21;4;4;;8;;;;;;1;1;1;1;1;1;80;300;0;;;;;;;;8;;;;;;;3;;;20;;;;;;;;;66;;;;100;-50;;;;;1;Putrid Restless Soldier (Unarmed);The decay is so far gone that even magic can no longer halt it. A couple more weeks, and the maggot-infested flesh will begin to peel away, exposing bare bones beneath.&lt;br /&gt;
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|Putrid Restless Soldier (Two-Handed Mace) = 4;o_zombie2HMaceDecayedSoldier;Melee;undead;Undead;2hmace;Medium;medium;flesh;60;115;60;11;18;12;12;86;-25;18;27;;15;8;15;;8;;-10;;8;25;15;23;66;;25;25;;;;18;7;21;4;4;;8;;;;;;1;1;1;1;1;1;80;300;0;;25;;35;;;23;;;;4;;;;3;;;20;;;;;;;;;66;;;;100;-50;;;;;1;Putrid Restless Soldier;The decay is so far gone that even magic can no longer halt it. A couple more weeks, and the maggot-infested flesh will begin to peel away, exposing bare bones beneath.&lt;br /&gt;
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|Putrid Restless Soldier (Two-Handed Mace) (Unarmed) = 4;o_zombie2HMaceDecayedSoldierNH;Melee;undead;Undead;claws;Medium;medium;flesh;60;115;60;11;18;12;12;86;-25;;;;15;;;;8;;-10;;8;25;15;23;66;;;;;;;18;7;21;4;4;;8;;;;;;1;1;1;1;1;1;80;300;0;;;;;;;;8;;;;;;;3;;;20;;;;;;;;;66;;;;100;-50;;;;;1;Putrid Restless Soldier (Unarmed);The decay is so far gone that even magic can no longer halt it. A couple more weeks, and the maggot-infested flesh will begin to peel away, exposing bare bones beneath.&lt;br /&gt;
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|Putrid Restless Soldier (Two-Handed Axe) = 4;o_zombie2HAxeDecayedSoldier;Melee;undead;Undead;2haxe;Medium;medium;flesh;60;115;60;8;18;12;12;86;-25;18;27;;15;8;15;;8;;-10;;8;25;15;23;66;;;;;;35;18;7;21;4;4;;8;;;;;;1;1;1;1;1;1;80;300;0;;30;;25;23;;;;;;4;;;;3;;;20;;;;;;;;;66;;;;100;-50;;;;;1;Putrid Restless Soldier;The decay is so far gone that even magic can no longer halt it. A couple more weeks, and the maggot-infested flesh will begin to peel away, exposing bare bones beneath.&lt;br /&gt;
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|Putrid Restless Soldier (Two-Handed Axe) (Unarmed) = 4;o_zombie2HAxeDecayedSoldierNH;Melee;undead;Undead;claws;Medium;medium;flesh;60;115;60;8;18;12;12;86;-25;;;;15;;;;8;;-10;;8;25;15;23;66;;;;;;;18;7;21;4;4;;8;;;;;;1;1;1;1;1;1;80;300;0;;;;;;;;10;;;;;;;3;;;20;;;;;;;;;66;;;;100;-50;;;;;1;Putrid Restless Soldier (Unarmed);The decay is so far gone that even magic can no longer halt it. A couple more weeks, and the maggot-infested flesh will begin to peel away, exposing bare bones beneath.&lt;br /&gt;
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|Risen Knight-Brother (Two-Handed Axe) = 5;o_skeleton_knightAxe;Melee;undead;Undead;2haxe;Heavy;medium;bones;100;130;100;12;20;16;16;99;-10;18;23;20;30;23;30;10;-5;;25;;20;10;40;60;;;;;;;60;23;11;15;11;8;;9;;;;;;1;1;1;1;1;1;84;300;0;;30;;45;34;;;;;;;;;;6;;;30;;;;;;;;;;;;;100;-50;;;;;1;Risen Knight-Brother;Once, he faithfully served the royal court. Now, he serves again... under other, less worthy masters.&lt;br /&gt;
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|Risen Knight-Brother (Two-Handed Sword) = 5;o_skeleton_knightSword;Melee;undead;Undead;2hsword;Heavy;medium;bones;100;130;100;16;20;16;16;99;-10;27;30;30;30;23;20;15;-5;;25;;20;10;40;60;;60;;;;;;23;11;15;11;8;;9;;;;;;1;1;1;1;1;1;84;300;0;;25;;40;33;;;;;;;;;;6;;;30;;;;;;;;;;;;;100;-50;;;;;1;Risen Knight-Brother;Once, he faithfully served the royal court. Now, he serves again... under other, less worthy masters.&lt;br /&gt;
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|Risen Knight-Brother (Two-Handed Mace) = 5;o_skeleton_knightHammer;Melee;undead;Undead;2hmace;Heavy;medium;bones;100;130;100;14;20;16;16;99;-10;20;25;20;30;23;25;10;-5;;25;;20;10;40;60;;;50;;;;;23;11;15;11;8;;9;;;;;;1;1;1;1;1;1;84;300;0;;20;;60;;;33;;;;;;;;6;;;30;;;;;;;;;;;;;100;-50;;;;;1;Risen Knight-Brother;Once, he faithfully served the royal court. Now, he serves again... under other, less worthy masters.&lt;br /&gt;
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|Risen Guardsman (Sword) = 5;o_skeleton_guardianSword;Melee;undead;Undead;sword;Heavy;medium;bones;100;145;110;20;24;18;18;94;-15;41;50;40;50;17;15;33;-3;;35;;15;15;45;65;;50;;;;;;23;8;23;8;8;;9;;;;;;1;1;1;1;1;1;84;300;0;;15;;30;28;;;;;;;;;;6;;;35;;;;;;;;;;;;;100;-50;;1;;;1;Risen Guardsman;A paragon of valor in life, a slave to a heretic mage in death... It&#039;s difficult to imagine a crueler fate for this former knight.&lt;br /&gt;
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|Risen Guardsman (Mace) = 5;o_skeleton_guardianMace;Melee;undead;Undead;mace;Heavy;medium;bones;100;145;110;16;24;20;20;94;-15;41;50;40;50;17;10;25;-3;;35;;15;15;45;65;;;30;40;;;;23;8;23;8;8;;9;;;;;;1;1;1;1;1;1;84;300;0;;15;;40;;;28;;;;;;;;6;;;35;;;;;;;;;;;;;100;-50;;1;;;1;Risen Guardsman;A paragon of valor in life, a slave to a heretic mage in death... It&#039;s difficult to imagine a crueler fate for this former knight.&lt;br /&gt;
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|Risen Guardsman (Two-Handed Axe) = 5;o_skeleton_guardianAxe;Melee;undead;Undead;2haxe;Heavy;medium;bones;100;145;110;12;30;24;24;94;-10;20;25;25;40;19;20;15;-3;;30;;15;15;45;65;;;;;;;50;23;8;23;8;8;;9;;;;;;1;1;1;1;1;1;84;300;0;;35;;40;31;;;;;;;;;;6;;;35;;;;;;;;;;;;;100;-50;;;;;1;Risen Guardsman;A paragon of valor in life, a slave to a heretic mage in death... It&#039;s difficult to imagine a crueler fate for this former knight.&lt;br /&gt;
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|Risen Guardsman (Spear) = 5;o_skeleton_guardianSpear;Melee;undead;Undead;spear;Heavy;medium;bones;100;145;110;12;30;24;24;94;-10;27;35;25;40;19;20;20;-3;;30;;15;15;45;65;;;;;;60;;23;8;23;8;8;;9;;;;;;1;1;1;1;1;1;84;300;0;;20;;40;;28;;;;;;;;;6;;;35;;;;;;;;;;;;;100;-50;;;;;1;Risen Guardsman;A paragon of valor in life, a slave to a heretic mage in death... It&#039;s difficult to imagine a crueler fate for this former knight.&lt;br /&gt;
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|Ancient Ghast = 5;o_ghast_elder;Mage;undead;Undead;claws;Light;medium;flesh;125;90;175;;4;2;2;88;;;;;;;;;3;5;;;50;-20;15;;200;;;;;;;8;11;11;23;30;;9;40;15;50;;;1;1;1;1;1;1;84;300;0;;;74;15;;;;10;;;;;;;13;;;20;35;50;;;;;;;66;;;;100;-50;;;;;1;;Before finally succumbing to long-awaited death, the most insidious of necromancers may be condemned to linger for centuries as ghasts.&lt;br /&gt;
 &lt;br /&gt;
|Occultist = 1;o_occultist;Mage;human;Undead;dagger;Light;medium;flesh;75;65;95;;2;1;1;66;-5;;;;;;;;36;33;;9;20;20;;;;;;;;;;8;11;8;14;14;;12;;;;;;1;1;1;1;1;1;;10;50;;;-10;5;;13;;;;;;;;;1;;;5;10;10;;;;;;;;;;;25;-50;;;1;1;1;;Studying the occult is a slippery slope with few chances to turn back. Sooner or later, anyone who fails to restrain their curiosity becomes a slave to it instead.&lt;br /&gt;
 &lt;br /&gt;
|Archivist = 2;o_archivist;Mage;human;Undead;claws;Light;medium;flesh;120;75;120;;3;2;2;70;-5;;;;9;;;;29;20;;6;33;5;;10;5;;;;;;;9;12;9;18;12;;12;;;;;;1;1;1;1;1;1;;15;25;;;20;;;;;8;;;;;;;3;;;10;25;25;;;;;;;;;;;50;-50;;;1;1;1;;This warlock has devoted his life to the search for and study of occult manuscripts - and he&#039;ll stop at nothing to acquire the next forbidden text.&lt;br /&gt;
 &lt;br /&gt;
|Necromancer (Staff) = 2;o_necromancer;Melee;human;Undead;2hStaff;Light;medium;flesh;120;80;105;;3;2;2;74;-5;;;;3;;;;29;25;;6;25;10;;15;10;;;;;;;12;9;9;15;15;;12;10;;;;;1;1;1;1;1;1;;15;25;;;10;10;;;13;;;;;;;;6;;;10;15;15;;;;;;;;;;;33;-50;;;1;1;1;Necromancer;One of the hierarchs of the secret cult growing in strength in Aldor, he has mastered the art of raising the dead to perfection.&lt;br /&gt;
 &lt;br /&gt;
|Undertaker = 3;o_undertaker;Mage;human;Undead;2hStaff;Light;medium;flesh;180;90;160;;3;1;1;68;-9;;;;26;;;;19;20;;3;40;-40;;20;15;;;;;;;13;10;13;13;16;;13;;;;;;1;1;1;1;1;1;;25;0;;;25;15;;;14;;;;;;;;9;;;15;20;20;;;;;;;;;;;50;-50;;;1;1;1;;Undertakers wander the world collecting suitable corpses for their experiments and defiling one cemetery after another.&lt;br /&gt;
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|Ritualist = 3;o_ritualist;Mage;human;Undead;2hStaff;Light;medium;flesh;180;95;125;;4;2;2;77;-5;;;;9;;;;19;15;;3;30;-15;;30;20;;;;;;;10;13;10;13;20;;13;30;;;;;1;1;1;1;1;1;;25;0;;;33;20;;;16;;;;;;;;6;;;15;25;25;;;;;;;;;;;66;-50;;;1;1;1;;Rituals of high necromancy require the caster to give up the most important thing - their free will. Those unwilling to take this necessary step meet their death far sooner than they&#039;d prefer.&lt;br /&gt;
 &lt;br /&gt;
|Desecrator = 3;o_desecrator;Mage;human;Undead;2hStaff;Light;medium;flesh;180;90;160;;5;;;81;-5;10;10;;30;;;;16;12;;;35;-20;10;30;40;;;;;;;13;10;13;16;20;;8;30;5;10;;;1;1;1;1;1;1;;50;0;;;35;15;;;18;;;;;;;;6;;;20;35;35;;;;;;;;;;;66;-50;;;1;1;1;;A once-indomitable will and a keen intellect, confined within this half-dead body, could have served the greater good - were it not for the pull of forbidden knowledge.&lt;br /&gt;
 &lt;br /&gt;
|Mortician = 4;o_mortician;Mage;human;Undead;claws;Light;medium;flesh;240;100;190;;4;2;2;71;-9;;;;33;;;;7;15;;;35;-60;;25;33;;;;;;;14;11;14;14;18;;13;10;;;;;1;1;1;1;1;1;;33;0;;;66;10;;;;6;;;;;;;13;;;20;30;30;;;;;;;;;;;66;-50;;;1;1;1;;The withered fingers of the mortician have brushed against the bones of peasants, priests, knights, and kings. To those who serve death, it&#039;s all the same.&lt;br /&gt;
 &lt;br /&gt;
|Wraithbinder = 5;o_wraithbinder;Mage;human;Undead;claws;Light;medium;flesh;300;135;220;;5;3;3;88;-3;;;;40;;;;-7;-3;;;66;-65;;33;50;;;;;;;11;15;8;15;26;;10;100;;33;;;1;1;1;1;1;1;;66;0;;;105;13;;;;9;;;;;3;;9;;;33;40;40;;;;;;;;;;;75;-50;;;1;1;1;;Summoning a dead man&#039;s spirit in its purest form, bypassing the search for a suitable vessel altogether, is the pinnacle of necromantic art.&lt;br /&gt;
 &lt;br /&gt;
|Husk = 3;o_armored_husk;Melee;undead;Undead;2hmace;Light;large;bones;180;190;100;;30;18;18;72;-25;;;;;24;33;;26;;-33;;5;30;40;15;;;60;;60;;60;33;3;23;3;3;;7;;;;;;1;1;1;1;1;1;90;300;0;;40;;35;;;30;;;;;;;;3;;;35;15;15;;;;;;;;;;;50;-50;;;;;1;;Through a special ritual, its soul was stripped of memories and self-awareness, then returned to the body to imbue it with unnatural strength and durability.&lt;br /&gt;
 &lt;br /&gt;
|Crypt Keeper = 4;o_crypt_warden;Melee;undead;Undead;spear;Light;medium;bones;240;175;190;10;10;7;7;85;-5;15;15;;35;12;;15;12;15;40;;35;-20;45;40;;;;30;;;40;18;7;21;11;14;;8;30;5;20;50;;1;1;1;1;1;1;95;300;0;;10;35;20;;;15;;;;;;;;8;;;30;35;35;;;;;;;;;;;50;-50;;;;;1;;Cursed to endlessly roam the crypt&#039;s halls, the keeper&#039;s sole duty is to preserve the ghostly light of its candles - a twisted mockery of Hieronite burial customs.&lt;br /&gt;
 &lt;br /&gt;
|Restless Hero = 4;o_restless_hero;Melee;undead;Undead;2haxe;Medium;medium;flesh;240;315;95;18;20;14;14;94;-10;23;23;5;13;14;25;;9;;;;20;5;40;65;75;50;;;;;50;21;11;21;11;7;;9;;5;;;;1;1;1;1;1;1;;300;0;;25;;35;27;;;;;;;;;;6;;;33;25;25;;;;;;;;;;;100;-50;;;;;1;;Honor, valor, suffering, and rage - all melded together in the fading consciousness of the restless hero, bracing for the final stand in his own tomb.&lt;br /&gt;
 &lt;br /&gt;
|Restless Hero (Unarmed) = 4;o_restless_heroNH;Melee;undead;Undead;claws;Medium;medium;flesh;240;315;95;18;20;14;14;85;-10;;;;;7;;50;18;;;;20;5;40;65;75;;;;;;;21;11;21;11;7;;9;;5;;;;1;1;1;1;1;1;;300;0;;10;;5;;;;12;;;;;;;6;;;33;25;25;;;;;;;;;;;100;-50;;;;;1;Restless Hero (Unarmed);Honor, valor, suffering, and rage - all melded together in the fading consciousness of the restless hero, bracing for the final stand in his own tomb.&lt;br /&gt;
 &lt;br /&gt;
|Risen Marshal = 5;o_revenant;Melee;undead;Undead;2hsword;Medium;medium;flesh;300;180;160;10;30;26;26;105;-10;50;60;35;40;24;25;25;5;5;33;;25;-25;45;55;80;80;;;;;65;19;15;15;15;11;;9;20;10;10;33;;1;1;1;1;1;1;110;300;0;;60;40;50;33;;;;;;;;;;13;;;40;50;50;;;;;;;;;;;100;-50;;;1;;1;;After death, commanders of the Order were to be embalmed and buried in hidden tombs to protect their bodies from potential defilers. Or was it to better preserve them for some future purpose?..&lt;br /&gt;
 &lt;br /&gt;
|Spectral Herald = 5;o_spectral_herald;Mage;spectre;Undead;claws;Light;medium;ectoplasm;300;55;100;;;;;88;90;;;;66;;;;3;-13;50;;75;-20;300;300;300;;;;;;;8;8;8;23;34;;10;40;10;75;-50;;1;1;1;1;1;1;999;300;0;;;80;35;;;;9;;;;;6;;9;;;13;13;13;;;;;;;;;;;50;-50;;;;;1;;In folk tales, the heralds are spoken of in hushed tones - their appearance inevitably marks the beginning of a great disaster.&lt;br /&gt;
 &lt;br /&gt;
|Small Ghoul = 2;o_ghoul_small;Melee;undead;Undead;claws;Light;small;flesh;40;70;60;;;;;70;25;;;;3;;;5;32;;-10;5;10;;;;10;10;;;;10;;12;18;12;12;6;;7;;5;;;35;1;1;1;1;1;1;;;;;5;;5;;;;14;;;;;;;1;;;;10;10;;;;;-25;;;;;;100;-50;;;;;1;;People cursed during their lifetime turn into ghouls. Now their hunger can only be satisfied by fresh carrion.&lt;br /&gt;
 &lt;br /&gt;
|Ghoul = 3;o_ghoul_medium;Melee;undead;Undead;claws;Light;medium;flesh;60;90;80;;;;;75;20;;;;9;5;10;10;21;;;10;25;;20;15;20;25;;;;20;;16;16;16;13;7;;8;15;10;;;20;1;1;1;1;1;1;;;75;;15;;10;;;;17;;;;;;;3;;;10;20;20;;;;;-25;;;;;;100;-50;;;;;1;;People cursed during their lifetime turn into ghouls. Now their hunger can only be satisfied by fresh carrion.&amp;lt;br&amp;gt;This ghoul has fed recently.&lt;br /&gt;
 &lt;br /&gt;
|Large Ghoul = 4;o_ghoul_large;Melee;undead;Undead;claws;Light;large;flesh;80;120;100;;;;;85;10;;;;13;15;25;25;8;;25;15;35;-20;40;30;40;40;;;;;30;21;14;21;14;7;;9;25;25;;;10;1;1;1;1;1;1;;;0;;30;;20;;;;21;;;;;;;6;;;20;30;30;;;;;-25;;;;;;100;-50;;;;;1;;People cursed during their lifetime turn into ghouls. Now their hunger can only be satisfied by fresh carrion.&amp;lt;br&amp;gt;This ghoul has grown rather fat.&lt;br /&gt;
 &lt;br /&gt;
|Well of Souls = 1;o_soul_salvatory;Melee;spawner;Undead;;Heavy;large;other;100;60;500;;;;;;-25;;;;;;;;;;;;;;300;300;300;;;;;;;0;0;0;0;0;;9;;;;;100;;1;;;;;999;300;0;;;;;;;;;;;;;;;;;;35;80;80;;15;-15;;;;;;;;100;-50;;;;;;;The souls trapped inside will never find peace.&lt;br /&gt;
 &lt;br /&gt;
|Wraith Squire = 2;o_ghost_squire;Melee;spectre;Undead;spear;Light;medium;ectoplasm;60;20;130;;;;;66;35;;;;50;;;;32;;50;;;;300;300;300;;;;;;;12;12;9;12;12;;9;;5;25;-50;100;1;1;;;1;1;999;300;0;;;;20;;9;;;;;;;3;;3;;;;;;;;;;;;;;;;100;-50;;;;;;;To earn knighthood, squires of the Order had to prove their courage on the battlefield. Many perished - but now, years after their death, some have been given a second chance.&lt;br /&gt;
 &lt;br /&gt;
|Wraith Sergeant = 3;o_ghost_sergeant;Melee;spectre;Undead;2hsword;Light;medium;ectoplasm;90;25;150;;;;;72;50;;;;50;5;;;21;;50;;;-10;300;300;300;;;;;;;13;13;10;13;13;;9;;5;30;-50;100;1;1;;;1;1;999;300;0;;;;30;10;;;;;;;;3;;5;;;3;6;6;;;;;;;;;;;100;-50;;;;;;;The minds of these Order sergeants are clouded by dark magic. Instead of the crumbling hallways of the crypt, they see the narrow streets of Eastern cities - the First Radiant War is in full swing, and by the Host, they won&#039;t disgrace their faith.&lt;br /&gt;
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|Wraith Warrior = 3;o_ghost_knight;Melee;spectre;Undead;sword;Light;medium;ectoplasm;90;25;150;;;;;68;40;18;14;100;50;2;;;21;;50;;;-10;300;300;300;;;;;;;13;13;10;13;13;;9;;5;35;-50;100;1;1;;;1;1;999;300;0;;;;25;10;;;;;;;;3;;5;;;6;9;9;;;;;;;;;;;100;-50;;1;;;;;Legends say that the templars who broke their Oath can never find peace, doomed to return to the living world time and time again.&lt;br /&gt;
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|Wraith Templar = 4;o_ghost_templar;Melee;spectre;Undead;mace;Light;medium;ectoplasm;120;30;180;;;;;75;45;27;19;100;50;8;15;;3;;50;;;-25;300;300;300;;;;;;;14;14;11;14;14;;9;;5;40;-50;100;1;1;;;1;1;999;300;0;;;;40;;;12;;;;;;3;;6;;;9;13;13;;;;;;;;;;;100;-50;;1;;;;;The inexplicable yearning some templars had for forbidden and occult knowledge went far beyond a mere desire to better understand their enemies.&lt;br /&gt;
 &lt;br /&gt;
|Wraith Commander = 5;o_ghost_commander;Melee;spectre;Undead;2haxe;Light;medium;ectoplasm;150;40;220;;;;;88;50;;;;50;19;20;;3;;50;;;;300;300;300;;;;;;;15;15;11;15;15;;9;;5;50;-50;100;1;1;;;1;1;999;300;0;;;;60;16;;;;;;;;3;;7;;;9;13;13;;;;;;;;;;;100;-50;;;;;;;Leaders of the Order took many of its secrets to their graves, making a commander&#039;s sarcophagus a rare and coveted find for any necromancer.&lt;br /&gt;
 &lt;br /&gt;
|Wraith = 1;o_ghost;Melee;spectre;Undead;claws;Light;medium;ectoplasm;30;15;115;;;;;58;30;;;;50;;;;40;;50;;;25;300;300;300;;;;;;;11;11;8;11;11;;9;;5;25;-50;100;1;1;;;1;1;999;300;0;;;;10;;;;6;;;;;3;;3;;;;;;;;;;;;;;;;100;-50;;;;;;;Guests from the beyond are notorious for their inhuman malice and vengefulness.&lt;br /&gt;
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|Wraith Monk = 2;o_ghost_monk;Melee;spectre;Undead;claws;Light;medium;ectoplasm;60;20;130;;;;;62;40;;;;50;;;;32;;50;;;;300;300;300;;;;;;;6;6;9;15;24;;9;;5;33;-50;100;1;1;;;1;1;999;300;0;;;15;15;;;;7;;;;;3;;3;;;;;;;;;;;;;;;;100;-50;;;;;;;The majority of the Order&#039;s initiates were recruited from monasteries, as its commanders found swordsmanship far easier to teach than piety.&lt;br /&gt;
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|Wraith Cleric = 3;o_ghost_cleric;Melee;spectre;Undead;2hStaff;Light;medium;ectoplasm;90;25;150;;;;;68;50;;;;50;;;;21;;50;;;-10;300;300;300;;;;;;;7;7;7;16;26;;9;10;5;50;-50;100;1;1;;;1;1;999;300;0;;;33;20;;;8;;;;;;3;;5;;;3;6;6;;;;;;;;;;;100;-50;;;;;;;To be resurrected after death is the most terrible fate that can befall a devout Hieronite, as it forever denies them reunion with the Host.&lt;br /&gt;
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|Wraith Seer = 4;o_ghost_seer;Melee;spectre;Undead;claws;Light;medium;ectoplasm;120;30;180;;;;;75;60;;;;50;;;;8;;50;;;-25;300;300;300;;;;;;;7;7;7;18;28;;9;25;5;100;-50;100;1;1;;;1;1;999;300;0;;;66;25;;;;9;;;;;3;;7;;;6;9;9;;;;;;;;;;;100;-50;;;;;;;Most attempts to comprehend the forbidden come at a price - more often than not, it&#039;s paid after death.&lt;br /&gt;
 &lt;br /&gt;
|Risen Axonian = 2;o_skeleton_manticore;Melee;undead;Undead;spear;Light;medium;bones;1;80;40;;;;;90;;;;;;;;;10;;-25;;;50;;;;35;;;;50;;12;15;12;15;3;;30;;;;;;1;1;1;1;1;1;85;300;0;;15;;25;;23;;;;;;;;;;;;;;;;;;;;;;;;;33;-50;;;;;1;;Dead for thousands of years, now brought back to serve Axonia one last time.&lt;br /&gt;
 &lt;br /&gt;
|Ritual Restless = 1;o_church_zombie;Melee;undead;Undead;claws;Light;medium;flesh;1;25;15;;;;;50;;;;;;;;;50;;-25;;;;-25;-25;100;;;;;;;6;6;6;3;3;;30;;;;;;1;1;1;1;1;1;60;300;0;;;;;;;;6;;;;;;;;;;;;;;;;;;;;50;;;;-50;;;;;1;;The few specks of life, infused into this fetid, swollen body, are sustained solely by forbidden magic.&lt;br /&gt;
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|Neophyte (Club) = 1;o_proselyte_convert_club;Melee;vampire;Vampire;mace;Light;medium;flesh;25;80;85;;;;;73;;;;;;;;;30;;;9;5;;;;;;;5;;;;8;11;8;8;11;;10;;6;6;;;1;1;1;1;1;1;95;9;0;;;;5;;;12;;;;;;;;1;;;;;;;;;;;;;;;;33;-66;;;1;;;Neophyte;Few believe as blindly - or as fanatically - as the newly converted.&lt;br /&gt;
 &lt;br /&gt;
|Neophyte (Dagger) = 1;o_proselyte_convert_dagger;Melee;vampire;Vampire;dagger;Light;medium;flesh;25;80;85;;;;;73;;;;;;;;;30;;;9;5;;;;;5;;;;;;8;11;8;8;11;;10;;6;6;;;1;1;1;1;1;1;95;9;0;;;;10;;13;;;;;;;;;1;;;;;;;;;;;;;;;;33;-66;;;1;;;Neophyte;Few believe as blindly - or as fanatically - as the newly converted.&lt;br /&gt;
 &lt;br /&gt;
|Neophyte (Plank) = 1;o_proselyte_convert_2hmace;Melee;vampire;Vampire;2hmace;Light;medium;flesh;25;80;85;;;;;69;;;;;;;;;33;;;9;5;;;;;;;;;;10;8;11;8;8;11;;10;;6;6;;;1;1;1;1;1;1;95;9;0;;;;5;;;14;;;;;;;;1;;;;;;;;;;;;;;;;33;-66;;;1;;;Neophyte;Few believe as blindly - or as fanatically - as the newly converted.&lt;br /&gt;
 &lt;br /&gt;
|Disciple (Two-Handed Flail) = 1;o_proselyte_disciple_2hflail;Melee;undead;Vampire;2hmace;Light;medium;flesh;25;90;85;;;;;66;-3;;;;;;;;33;;;9;5;;;5;;;5;;;;;11;8;14;6;11;;10;;6;6;;;1;1;1;1;1;1;95;9;0;;;;10;;;15;;;;;;;;1;;;;;;;;;;;;;;;;33;-66;;;1;;;Disciple;At journey&#039;s end, some pilgrims discover truths more dreadful than any nightmare they could conjure.&lt;br /&gt;
 &lt;br /&gt;
|Disciple (Staff) = 1;o_proselyte_disciple_staff;Melee;vampire;Vampire;2hStaff;Light;medium;flesh;25;90;85;;;;;66;-3;;;;;;;;33;;;9;5;;;5;;;;;10;;;11;8;14;6;11;;10;;6;6;;;1;1;1;1;1;1;95;9;0;;;;5;;;14;;;;;;;;1;;;;;;;;;;;;;;;;33;-66;;;1;;;Disciple;At journey&#039;s end, some pilgrims discover truths more dreadful than any nightmare they could conjure.&lt;br /&gt;
 &lt;br /&gt;
|Disciple (Two-Handed Axe) = 1;o_proselyte_disciple_2haxe;Melee;vampire;Vampire;2haxe;Light;medium;flesh;25;90;85;;;;;66;-3;;;;;;;;35;;;9;5;;;5;;10;;;;;;11;8;14;6;11;;10;;6;6;;;1;1;1;1;1;1;95;9;0;;;;10;16;;;;;;;;;;1;;;;;;;;;;;;;;;;33;-66;;;1;;;Disciple;At journey&#039;s end, some pilgrims discover truths more dreadful than any nightmare they could conjure.&lt;br /&gt;
 &lt;br /&gt;
|Flagellant = 1;o_proselyte_flagellant;Melee;vampire;Vampire;mace;Light;medium;flesh;25;95;90;;;;;69;;;;;;;;;36;;;9;10;;;5;-6;5;;;;;5;11;17;6;8;8;;10;;6;6;;;1;1;1;1;1;1;90;50;0;;15;;;;8;;5;;;;;;;1;;;;;;;;;;;;;;;;33;-66;;;1;;;;Pain is the ultimate proof of devotion: flagellants exist in a state of relentless self-torment, hoping to earn their deity&#039;s favor.&lt;br /&gt;
 &lt;br /&gt;
|Outcast = 1;o_proselyte_outcast;Melee;vampire;Vampire;claws;Light;medium;flesh;25;70;90;;;;;66;5;;;;;;;3;38;;;9;15;;;5;;7;;;;5;;8;11;8;14;6;;11;;6;6;;20;1;1;1;1;1;1;95;25;0;;10;;5;;;;14;;;;;;;1;;;;;;;;;;;;;;;;33;-66;;;;;;;The cultists whose bodies rejected the Gift become outcasts. Driven to madness, they drag out a miserable existence as little more than fighting animals.&lt;br /&gt;
 &lt;br /&gt;
|Immolated = 1;o_proselyte_immolated;Melee;vampire;Vampire;claws;Light;medium;flesh;25;65;45;;;;;58;;;;;;;;;33;;;;;;;5;-9;;;;;;;6;11;6;6;6;;10;;6;6;;;1;1;1;1;1;1;85;33;0;;;;;;;;8;;;;;;;1;;;;;;;;;;;;;;;;33;-66;;;;;;;Unspeakable torture has left this crazed cultist with a single desire - to die for a higher purpose.&lt;br /&gt;
 &lt;br /&gt;
|Harbinger = 1;o_proselyte_harbinger;Melee;vampire;Vampire;claws;Light;medium;flesh;25;80;85;;;;;69;;;;;;;;;39;;;9;5;;;5;;;;;;;3;6;14;8;11;11;;10;;6;6;;;1;1;1;1;1;1;95;9;0;;;;;;;;8;;;;;;;1;;;;;;;;;;;;;;;;33;-66;;;1;;;;Women are common enough among the Proselytes, though many break under the weight of the ordeal, transforming into raving furies.&lt;br /&gt;
 &lt;br /&gt;
|Martyr = 1;o_proselyte_martyr;Melee;vampire;Vampire;claws;Light;medium;flesh;10;40;;;;;;66;-100;;;;;;;-100;33;;;;;;300;;-9;;;;;;;3;6;3;17;6;;12;;;;;;1;1;1;1;1;1;80;99;0;;;;;;;;6;;;;;;;1;;;;;;;;;;;;;;;;33;-66;;;;;;;The sight of martyrs&#039; agony only strengthens other Proselytes&#039; loyalty to the Court. How deep into madness does one have to descend to volunteer for something like this?&lt;br /&gt;
 &lt;br /&gt;
|Dead Martyr = 1;o_proselyte_martyr_dead;Melee;vampire;Vampire;claws;Light;medium;flesh;5;40;;;;;;;-100;;;;;;;-100;;;;;;;300;300;300;;;;;;;3;3;3;3;3;;0;;;;;;1;1;1;1;1;1;999;300;0;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;33;-66;;;;;;;Their lasting torment and suffering may have finally come to an end, but even in death, the martyrs continue to serve the Court.&lt;br /&gt;
 &lt;br /&gt;
|Apostate = 1;o_proselyte_apostate;Melee;vampire;Vampire;claws;Light;medium;flesh;75;90;115;;;;;77;;;;;;;;;39;25;;9;20;;5;5;3;;;;;;;6;14;8;14;11;;10;;6;6;;;1;1;1;1;1;1;;9;0;;;10;;;;;10;;;;;;;3;;;;;;;;;;;;;;;;33;-66;;;1;;;;Apostates are former clerics of the Host, driven insane by the apocalyptic visions of their new patron. They are tasked with choosing which cultists are worthy of receiving the Gift.&lt;br /&gt;
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|Reject = 1;o_proselyte_abomination;Melee;vampire;Vampire;claws;Light;large;flesh;75;105;85;;;;;67;-10;;;;;;;;33;;;13;25;;20;10;6;10;;;15;;;17;11;11;8;6;;8;;9;9;;;1;1;1;1;1;1;95;26;0;;10;;10;;;;15;;;;;;;2;;;6;6;6;;;;;;;;;;;33;-66;;;;;;;The Gift is only the first of many trials awaiting the most faithful of Proselytes. Suffice to say, not everyone manages to pass them...&lt;br /&gt;
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|Zealot (Spear) = 2;o_proselyte_zealot_spear;Melee;vampire;Vampire;spear;Light;medium;flesh;40;95;95;1;3;;;72;5;7;12;;6;5;;4;29;;9;13;10;;10;15;6;;;;;20;;15;15;12;12;6;;10;;9;9;;;1;1;1;1;1;1;;13;0;;;10;15;;15;;;;;;;;;2;;;6;6;6;;;;;;;;;;;33;-66;;;1;;;Zealot;There&#039;s never been a shortage of souls eager to sacrifice their brethren in the name of a higher cause.&lt;br /&gt;
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|Zealot (Flail) = 2;o_proselyte_zealot_mace;Melee;vampire;Vampire;mace;Light;medium;flesh;40;95;95;1;3;;;70;5;5;10;;6;5;;4;29;;9;13;10;;10;15;6;;;20;;;;15;15;12;12;6;;10;;9;9;;;1;1;1;1;1;1;;13;0;;;10;15;;;16;;;;;;;;2;;;6;6;6;;;;;;;;;;;33;-66;;;1;;;Zealot;There&#039;s never been a shortage of souls eager to sacrifice their brethren in the name of a higher cause.&lt;br /&gt;
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|Tormentor (Chain) = 2;o_proselyte_tormentor_chain;Melee;vampire;Vampire;mace;Light;medium;flesh;40;85;100;1;;;;66;5;;;;6;7;15;6;31;;9;13;10;;10;15;6;15;;15;;;;15;18;9;9;6;;9;;9;9;;;1;1;1;1;1;1;;26;0;;25;10;5;;;14;;;;;;;;2;;;6;6;6;;;;;;;;;;;33;-66;;;1;;;Tormentor;Tormentors praise the Court through devious, sadistic cruelty, reveling in the sight of bloodied flesh.&lt;br /&gt;
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|Tormentor (Cleaver) = 2;o_proselyte_tormentor_cleaver;Melee;vampire;Vampire;sword;Light;medium;flesh;40;85;100;1;;;;68;5;;;;6;7;10;6;31;;9;13;10;;10;15;6;20;;;;;;15;18;9;9;6;;9;;9;9;;;1;1;1;1;1;1;;26;0;;15;10;5;17;;;;;;;;;;2;;;6;6;6;;;;;;;;;;;33;-66;;;1;;;Tormentor;Tormentors praise the Court through devious, sadistic cruelty, reveling in the sight of bloodied flesh.&lt;br /&gt;
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|Stone-Thrower = 2;o_proselyte_stonethrower;Ranger;vampire;Vampire;sling;Light;medium;flesh;40;80;95;1;1;;;23;5;;;;6;3;;;34;;9;13;10;;10;15;6;;;15;;;15;9;15;9;18;6;;12;7;;;;;1;1;1;1;1;1;;9;0;;10;10;5;;;14;;;;;;;;1;;;6;6;6;;;;;;;;;;;33;-66;;;1;;;;He will not hesitate to cast the first stone.&lt;br /&gt;
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|Stone-Thrower (Melee) = 2;o_proselyte_stonethrower;Melee;vampire;Vampire;dagger;Light;medium;flesh;40;80;95;1;1;;;66;5;;;;6;3;;3;28;;9;13;10;;10;15;6;10;;;;;;9;15;9;18;6;;10;;9;9;;;1;1;1;1;1;1;;9;0;;;10;5;;12;;;;;;;;;2;;;6;6;6;;;;;;;;;;;33;-66;;;1;;;Stone-Thrower;He will not hesitate to cast the first stone.&lt;br /&gt;
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|Adept (Dagger) = 2;o_proselyte_adept_dagger;Melee;vampire;Vampire;dagger;Light;medium;flesh;40;105;110;1;1;;;74;5;;;;6;;;5;26;20;9;13;15;;10;15;6;10;;;;;;9;12;9;12;18;;10;;9;9;;;1;1;1;1;1;1;;13;0;;5;20;5;;13;;;;;;;;;2;;;6;6;6;;;;;;;;;;;33;-66;;;1;;;Adept;A small-time heretic hoping to elevate his standing in the cult through the diligent study of blood magic.&lt;br /&gt;
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|Adept (Torch) = 2;o_proselyte_adept_torch;Melee;vampire;Vampire;mace;Light;medium;flesh;40;105;110;1;1;;;70;5;;;;6;;;3;29;20;9;13;15;;10;15;6;;;;;;10;9;12;9;12;18;;10;;9;9;;;1;1;1;1;1;1;;13;0;;10;20;5;;;8;;4;;;;;;2;;;6;6;6;;;;;;;;;;;33;-66;;;1;;;Adept;A small-time heretic hoping to elevate his standing in the cult through the diligent study of blood magic.&lt;br /&gt;
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|Toller = 2;o_proselyte_toller;Melee;vampire;Vampire;2hStaff;Light;medium;flesh;40;90;95;2;1;;;66;5;9;15;20;6;5;;;28;;9;13;15;;10;25;6;;;;;;20;15;6;9;18;12;;10;;9;9;;;1;1;1;1;1;1;;13;0;;;15;5;;;13;;;;;;;;2;;;6;6;6;;;;;;;;;;;33;-66;;;1;;;;Echoing through the pitch darkness of underground tunnels, the otherworldly tolling of his bell can send even the most reckless hotheads fleeing in terror.&lt;br /&gt;
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|Blood Golem = 2;o_proselyte_blood_golem;Melee;undead;Vampire;claws;Light;medium;ooze;40;75;45;3;1;1;1;66;-10;;;;;3;;3;30;;-33;;;;15;5;-33;;;;;;15;15;6;18;6;3;;7;;9;9;25;;1;1;1;1;1;1;;200;0;;;;5;;;;9;;;;3;;;3;;;;;;;;;;-33;;;33;;;33;-66;;;;;;;A chaotically pulsating manifestation of boiling blood, defiled flesh, and pernicious magic.&lt;br /&gt;
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|Matriarch = 2;o_proselyte_matriarch;Melee;vampire;Vampire;dagger;Light;large;flesh;120;155;100;1;;;;66;-15;;;;9;7;15;9;26;;13;13;15;;30;20;9;25;;;;;;18;12;24;3;12;;7;;9;9;13;;1;1;1;1;1;1;;33;0;;30;10;15;;15;;;;;;;;;3;;;6;6;6;;;;;;;;;;;33;-66;;;1;;;;The fervor of Proselyte women often earns them reverence bordering on worship. The most zealous among them rise to become matriarchs, first in line to receive the Gift.&lt;br /&gt;
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|Seer = 2;o_proselyte_seer;Melee;vampire;Vampire;fists;Light;medium;flesh;120;110;130;;3;;;70;5;;;;13;3;;;24;15;9;13;20;-10;5;10;9;;;;;;;9;15;12;18;18;;12;;9;9;;;1;1;1;1;1;1;;26;0;;;20;10;;;10;;;;;;;;6;;;6;6;6;;;;;;;;;;;33;-66;;;1;;;;He has seen much - perhaps too much - and paid the price with his sanity.&lt;br /&gt;
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|Fury = 3;o_proselyte_furie;Melee;vampire;Vampire;dagger;Light;medium;flesh;60;115;100;;;;;81;15;;;;9;9;;12;20;;9;18;15;-10;15;20;13;25;;;;;;10;23;10;20;7;;11;;13;13;;;1;1;1;1;1;1;95;26;0;;20;15;25;;15;;;;;;;;;3;;;13;13;13;;;;;;;;;;;33;-66;;;1;;;;Consumed by the urge to hunt, avenge, and mete out judgement, she&#039;ll be stopped by death alone.&lt;br /&gt;
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|Liturgist = 3;o_proselyte_liturgist;Melee;vampire;Vampire;2hmace;Light;medium;flesh;60;135;100;;;;;68;-5;;;;9;6;;;26;;18;18;15;-10;30;25;13;;15;20;;;;20;10;20;10;10;;11;;9;9;;;1;1;1;1;1;1;;33;0;;;20;15;;;20;;;;;;;;3;;;26;26;26;;;;;;;;;;;33;-66;;;1;;;;Proselyte rituals diligently mirror Hieronite rites, albeit in a thoroughly twisted form.&lt;br /&gt;
 &lt;br /&gt;
|Executioner (Chain) = 3;o_proselyte_executioner_chain;Melee;vampire;Vampire;mace;Light;medium;flesh;60;120;115;7;;;;74;10;;;;9;15;20;5;22;;13;18;20;-10;20;30;13;;;30;;;;13;23;10;16;7;;11;;18;18;;;1;1;1;1;1;1;;66;0;;35;15;20;;;18;;;;;;;;3;;;13;13;13;;;;;;;;;;;33;-66;;;1;;;Executioner;Suffering and the close presence of death can sometimes lead to revelations that no other path can provide.&lt;br /&gt;
 &lt;br /&gt;
|Executioner (Two-Handed Sword) = 3;o_proselyte_executioner_2hsword;Melee;vampire;Vampire;2hsword;Light;medium;flesh;60;120;115;3;;;;77;10;12;24;5;9;13;15;10;20;;13;18;20;-10;20;30;13;25;;;;;20;13;23;10;16;7;;11;;18;18;;;1;1;1;1;1;1;;66;0;;25;15;25;21;;;;;;;;;;3;;;13;13;13;;;;;;;;;;;33;-66;;;1;;;Executioner;Suffering and the close presence of death can sometimes lead to revelations that no other path can provide.&lt;br /&gt;
 &lt;br /&gt;
|Chosen = 3;o_proselyte_chosen;Melee;vampire;Vampire;claws;Light;large;flesh;60;145;130;;;;;85;15;;;;13;10;;;16;;18;18;30;-15;25;33;18;;;;20;;33;16;16;16;13;10;;9;;13;13;13;;1;1;1;1;1;1;;33;0;;;15;20;;;;21;;;;;;;3;;;13;13;13;;;;;;;;;;;33;-66;;;1;;;;The Court rewards only its most loyal followers - those who receive the Gift must endure a long, painful adjustment to their new, inhuman bodies.&lt;br /&gt;
 &lt;br /&gt;
|Amalgam (Tongue) = 3;o_proselyte_amalgam_tongue;Ranger;vampire;Vampire;claws;Light;medium;flesh;60;115;110;;;;;72;25;;;;9;6;;9;24;;13;18;20;-10;20;20;13;20;;;;;15;10;13;13;23;7;;8;;13;13;;;1;1;1;1;1;1;;33;0;;10;;10;;;;16;;;;;;;3;;;13;13;13;;;;;;;;;;;33;-66;;;;;;Amalgam;Fully embracing the Gift requires a strength of conviction that few actually possess.&lt;br /&gt;
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|Amalgam (Winged) = 3;o_proselyte_amalgam_winged;Melee;vampire;Vampire;claws;Light;medium;flesh;60;115;110;;;;;77;20;;;;6;9;;15;19;;13;18;20;-10;25;15;13;25;;;;;10;10;20;13;16;7;;8;;18;18;;;1;1;1;1;1;1;;33;0;;15;;15;;;;19;;;;;;;3;;;13;13;13;;;;;;;;;;;33;-66;;;;;;Amalgam;Fully embracing the Gift requires a strength of conviction that few actually possess.&lt;br /&gt;
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|Sanguimage = 3;o_proselyte_sanguimage;Mage;vampire;Vampire;2hStaff;Light;medium;flesh;60;115;150;2;3;;;77;5;10;14;10;9;;;5;19;13;13;18;25;-10;15;20;18;;;;15;;;10;13;10;13;23;;12;;9;9;;;1;1;1;1;1;1;;18;0;;;25;10;;;14;;;;;;;;5;;;13;13;13;;;;;;;;;;;33;-66;;;1;;;;A heresiarch whose sole purpose is to guide the rest of the cult.&lt;br /&gt;
 &lt;br /&gt;
|Supplicant = 3;o_proselyte_prayergiver;Melee;vampire;Vampire;fists;Light;medium;flesh;60;65;20;;;;;;-25;-100;;;;;;-100;;;;18;;;300;-25;6;;;;;;;7;7;7;7;7;;12;;;;;;1;1;1;1;1;1;;99;0;;;;;;;;;;;;;;;;;;13;13;13;;;;;;;;;;;33;-66;;;;;;;Soon enough, his pleas will be answered.&lt;br /&gt;
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|Brander = 3;o_proselyte_brander;Melee;vampire;Vampire;spear;Light;medium;flesh;180;170;125;6;;;;85;10;;;;13;9;15;10;16;;18;18;30;-10;20;40;13;;;20;;30;;16;16;20;13;16;;10;;13;13;;;1;1;1;1;1;1;;66;0;;20;20;20;;12;;;6;;;;;;6;;;26;26;26;;;;;33;;;;;;66;-66;;;1;;;;For branders, the sight of raging flames is almost as thrilling as the anguish of those around them.&lt;br /&gt;
 &lt;br /&gt;
|Admonisher = 3;o_proselyte_admonisher;Mage;vampire;Vampire;2hStaff;Light;medium;flesh;180;140;200;2;4;;;81;15;14;20;20;13;3;;5;24;9;13;18;35;-15;15;20;18;;;;20;;;10;16;13;23;23;;12;;9;9;;;1;1;1;1;1;1;;26;0;;;33;10;;;14;;;;;;;;7;;;26;26;26;;;;;;;;;;;66;-66;;;1;;;;The heretical whisperings, resounding hollowly through the shadowy undercrofts, are blasphemous - yet persuasive enough to sow a seed of doubt...&lt;br /&gt;
 &lt;br /&gt;
|Abomination = 3;o_proselyte_begotten;Melee;vampire;Vampire;claws;Light;giant;flesh;180;190;110;;;;;77;-15;;;;9;6;;15;29;;26;18;20;-10;60;33;9;;;25;;;30;26;10;33;7;7;;9;;18;18;33;;1;1;1;1;1;1;90;39;0;;15;;10;;;9;9;;;;;;;3;;;39;39;39;;;;;;;;;;;66;-66;;;;;;;An indescribable tangle of blood-swollen eyes, writhing limbs, and a gaping maw, driven by eternal hunger.&lt;br /&gt;
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|Flesh Chunk = 3;o_proselyte_begotten_tentacle;Melee;vampire;Vampire;claws;Light;tiny;flesh;;22;;;;;;;-25;;;;-33;;;;;;;-100;;;;300;-33;;;;;;;3;3;3;3;3;;0;;;;-66;;;1;;;;;999;999;0;;;;;;;;;;;;;;;;;;-9;-9;;;;;;;;;;;;66;-66;;;;;;;A shapeless mass, festering with life: it swells and grows even after being severed from the body.&lt;br /&gt;
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|Flesh Mound = 3;o_proselyte_begotten_flesh;Melee;vampire;Vampire;fangs;Light;tiny;flesh;;95;;;;;;;-25;;;;;;;;;;;-100;;;300;300;;;;;;;;3;3;3;3;3;;0;;;;-66;;;1;;;;;999;999;0;;;;;;;;;;;;;;;;;;-9;-9;;;;;;;;;;;;66;-66;;;;;;;Wounds close, bones knit, and raw flesh sprouts new tentacles before your very eyes.&lt;br /&gt;
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|Fiend (Two-Handed Mace) = 4;o_proselyte_fiend_2hmace;Melee;vampire;Vampire;2hmace;Light;medium;flesh;80;150;150;;;;;89;15;11;13;10;18;10;15;15;9;;26;33;30;-15;30;40;18;;30;;40;;;21;21;14;11;11;;9;;18;18;;;1;1;1;1;1;1;;66;0;;20;20;35;;;19;;;;;;;;5;;;18;26;26;;;;;;;;;;;66;-66;;;1;;;Fiend;This Proselyte is a perfect soldier: inhumanly strong, ferocious, feeling neither pain nor fear, and showing no mercy.&lt;br /&gt;
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|Fiend (Two-Handed Axe) = 4;o_proselyte_fiend_2haxe;Melee;vampire;Vampire;2haxe;Light;medium;flesh;80;150;150;;;;;86;15;9;11;10;18;10;15;15;9;;26;33;30;-15;30;40;18;40;;;;;30;21;21;14;11;11;;9;;18;18;;;1;1;1;1;1;1;;66;0;;30;20;30;20;;;;;;;;;;5;;;18;26;26;;;;;;;;;;;66;-66;;;1;;;Fiend;This Proselyte is a perfect soldier: inhumanly strong, ferocious, feeling neither pain nor fear, and showing no mercy.&lt;br /&gt;
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|Girrud = 4;o_proselyte_girrud;Melee;vampire;Vampire;claws;Light;medium;flesh;80;125;130;;;;;85;25;;;;13;7;;;8;;13;26;30;;20;30;13;;;;;;20;14;21;11;25;11;;9;;13;13;;;1;1;1;1;1;1;;66;0;;;;10;;;;11;;;3;;;;5;;;18;26;26;;;;;;;;;;;66;-66;;;;;;;Girruds are too far gone in their disturbing metamorphosis, giving the impression that their repugnant tongues have a mind of their own.&lt;br /&gt;
 &lt;br /&gt;
|Saggul = 4;o_proselyte_saggul;Ranger;vampire;Vampire;claws;Light;medium;flesh;80;125;130;;;;;75;-10;;;;13;5;;;8;;13;26;20;;;25;13;;;;;;;11;18;7;35;11;;9;;13;13;;;1;1;;;1;1;;66;0;;;;5;;;;11;;;;;;;5;;;18;26;26;;;;;;;;;;;66;-66;;;;;;;Sagguls still bear the mark of the Crimson Plague, though for them, it&#039;s a blessing rather than a curse.&lt;br /&gt;
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|Impaler = 4;o_proselyte_impaler;Melee;vampire;Vampire;spear;Light;medium;flesh;80;140;140;;;;;85;20;15;19;;13;16;20;15;6;;18;26;35;-20;25;35;18;45;;;;35;;14;21;14;25;11;;10;;18;18;;30;1;1;1;1;1;1;;66;0;;25;20;25;;22;;;;;;;;;5;;;18;26;26;;;;;;;;;;;66;-66;;;1;;;;Impalers are unmatched in their ability to track down and capture those poor souls who unknowingly wander into the catacombs. The victims who survive the hunt either join the cult or serve as sacrifices to the Court.&lt;br /&gt;
 &lt;br /&gt;
|Murkstalker = 4;o_proselyte_murkstalker;Melee;vampire;Vampire;claws;Light;medium;flesh;80;130;155;;;;;94;35;;;;18;19;25;33;6;;18;33;40;;25;30;18;35;;;;;40;18;28;14;14;7;;10;;18;18;;20;1;1;1;1;1;1;;66;0;;15;;20;;;;23;;;;;;;5;;;18;26;26;;;;;;;;;;;66;-66;;;1;;;;The horrific murkstalkers resemble underground bats not only in appearance but also in behavior, taking full advantage of the catacombs&#039; impenetrable shadows.&lt;br /&gt;
 &lt;br /&gt;
|Thrall = 4;o_proselyte_thrall;Melee;vampire;Vampire;claws;Light;medium;flesh;40;100;120;;;;;66;-20;;;;9;7;;10;18;;13;;5;;15;20;13;;;;;25;25;32;7;14;7;4;;8;;;;;;1;1;1;1;1;1;;300;0;;10;;15;;;;15;;;;3;;;5;;;13;13;13;;;;;;;;33;;;66;-66;;;;;;;A walking, bloated mound of festering meat, housing an appropriately dark and depraved spirit.&lt;br /&gt;
 &lt;br /&gt;
|Chainbound = 4;o_proselyte_chainbound;Melee;vampire;Vampire;claws;Light;medium;flesh;80;165;150;8;4;2;;80;15;;;;33;8;;10;3;;33;13;15;;35;50;26;;;;;;35;18;18;18;14;14;;8;;13;13;;;1;1;1;1;1;1;95;66;0;;;25;10;;;;18;3;;;;;;5;;;26;26;26;;;;;13;;;;;;66;-66;;;1;;;;The stench of charred flesh and the clatter of chains weave together into a symphony of perpetual agony.&lt;br /&gt;
 &lt;br /&gt;
|Unchained = 4;o_proselyte_chainbound_freed;Melee;vampire;Vampire;claws;Light;medium;flesh;80;150;150;;;;;85;20;;;;18;18;15;15;12;;9;;30;-30;20;25;13;;;;;;45;18;18;18;14;14;;9;;18;18;;;1;1;1;1;1;1;95;99;0;;15;35;15;;;;18;6;;;;;;5;;;26;33;26;;;;;33;;;;;;66;-66;;;1;;;;Just as the Gift emerges from suffering, so this creature draws its strength from the fire that devours it from within.&lt;br /&gt;
 &lt;br /&gt;
|Ecclesiarch = 4;o_proselyte_ecclesiarch;Mage;vampire;Vampire;claws;Light;medium;flesh;80;140;240;2;3;;;85;12;;;;13;3;;;12;9;13;26;40;-20;20;25;18;;;;;;;14;18;11;21;21;;9;10;9;9;;;1;1;1;1;1;1;;33;0;;;40;10;;;;8;;;;;;;9;;;18;39;39;;;;;;;;;;;66;-66;;;1;;;;A chief adherent of the Proselytes&#039; tenets, zealously overseeing every dogma and ritual.&lt;br /&gt;
 &lt;br /&gt;
|Anmarrak = 4;o_proselyte_anmarrak;Melee;vampire;Vampire;claws;Light;large;flesh;240;220;150;;;;;85;-20;;;;33;16;30;;6;;33;26;25;-15;33;50;26;;;;60;;35;28;14;28;11;11;;10;;13;13;;;1;1;1;1;1;1;;66;0;;25;20;30;;;;22;;;;;;;9;;;26;26;26;;;;;;;;;;;66;-66;;;;;;;The only thing keeping this vaguely human-shaped product of vile rituals alive is its unwavering faith in the Court.&lt;br /&gt;
 &lt;br /&gt;
|Tentacle Arm = 4;o_proselyte_anmarrak_tentacle;Melee;vampire;Vampire;claws;Light;small;flesh;1;90;60;;;;;89;30;;;;13;21;20;33;9;;33;;;;300;300;66;35;;;;35;;21;14;14;11;4;;10;;;;;;;1;;;;;999;300;0;;30;;35;;9;;11;;;;;;;6;;;33;33;33;;;;;;;;;;;66;-66;;;;;;;Anmarraks have no trouble growing new tentacles in place of damaged or destroyed ones.&lt;br /&gt;
 &lt;br /&gt;
|Juggernaut = 4;o_proselyte_juggernaut;Melee;vampire;Vampire;2hmace;Light;giant;flesh;240;315;120;3;;6;;75;-30;;;;18;24;33;;24;;26;33;20;;70;45;26;;30;50;;;60;42;4;28;7;7;;9;;13;13;;;1;1;1;1;1;1;105;99;0;;33;10;33;;;27;;;;;;;;6;;;33;33;33;;;;;;;;;;;66;-66;;;;;;;Fortunately, Proselytes almost never leave their catacombs - otherwise, even city walls wouldn&#039;t be enough to stop the onslaught of juggernauts.&lt;br /&gt;
 &lt;br /&gt;
|Wormbearer = 4;o_proselyte_wormbearer;Ranger;vampire;Vampire;claws;Light;giant;flesh;240;275;240;;;;;83;-35;;;;18;11;15;15;12;;33;9;35;;99;40;13;;;40;40;;;25;7;35;11;11;;9;;18;18;26;;1;1;1;1;2;1;105;99;0;;;20;15;;;;15;;;;;;;9;;;26;39;39;;;;;;;;;;;66;-66;;;;;;;Wormbearers are the grotesque embodiment of the Court cults: the host suffers from its parasites, while the parasites suffer for their host.&lt;br /&gt;
 &lt;br /&gt;
|Leech Worm = 3;o_proselyte_worm;Melee;vampire;Vampire;fangs;Light;small;flesh;1;33;50;;;;;85;60;;;;;6;;13;33;;-33;;;;-33;-33;-39;65;;;;;;3;13;3;3;3;;8;;66;66;33;33;;1;;;;;999;300;0;;20;;40;;9;;;;;6;;;;3;;;9;9;9;;;;;;;;;;;66;-66;;;;;;;Bloated with blood, these heinous creatures are commanded solely by hunger and the urge to tear and destroy.&lt;br /&gt;
 &lt;br /&gt;
|Cherub (Spear) = 5;o_proselyte_cherub_spear;Melee;vampire;Vampire;spear;Light;medium;flesh;100;200;175;;6;4;;116;35;18;20;33;26;22;15;20;-6;;33;39;40;-20;45;60;26;50;;;;50;;15;23;15;26;11;;9;;18;18;;25;1;1;1;1;1;1;;99;0;;25;35;30;;26;;;;;;;;;7;;;18;26;26;;;;;;;;;;;66;-66;;;1;;;Cherub;Exalted both in spirit and in flesh, cherubim are the most beloved servants of the Court.&lt;br /&gt;
 &lt;br /&gt;
|Cherub (Two-Handed Axe) = 5;o_proselyte_cherub_axe;Melee;vampire;Vampire;axe;Light;medium;flesh;100;200;175;;6;4;;105;35;14;15;33;26;22;30;20;-6;;33;39;40;-20;45;60;26;70;;;;;40;15;23;15;26;11;;9;;18;18;;25;1;1;1;1;1;1;;99;0;;40;35;40;29;;;;;;;;;;7;;;18;26;26;;;;;;;;;;;66;-66;;;1;;;Cherub;Exalted both in spirit and in flesh, cherubim are the most beloved servants of the Court.&lt;br /&gt;
 &lt;br /&gt;
|Bloodhunter = 5;o_proselyte_bloodhunter;Melee;vampire;Vampire;claws;Light;medium;flesh;100;175;220;;;;;118;60;;;;26;26;35;25;-12;;26;52;50;-33;35;55;33;60;;;;35;;19;30;15;15;8;;11;;24;24;;40;1;1;1;1;1;1;;99;0;;40;25;35;;;;29;;;;;;;7;;;18;33;33;;;;;;;13;;;;66;-66;;;;;;;Once this monster catches its victim&#039;s scent, there is no escape. It will not rest until its quarry is brought down in the most grotesque manner.&lt;br /&gt;
 &lt;br /&gt;
|Templar (Sword) = 5;o_proselyte_templar_sword;Melee;vampire;Vampire;sword;Heavy;medium;flesh;100;220;125;13;13;9;9;90;5;33;33;33;39;7;;10;6;;50;33;20;-10;60;70;55;40;;;;;;26;19;23;15;8;;9;;6;6;26;;1;1;1;1;1;1;;99;0;;20;26;20;20;;;;;;;;;;6;;;52;39;39;6;;;;;-10;;;;;66;-66;;1;1;;;Templar;Woe to any wandering knight or Vehement who falls alive into the clutches of the catacomb cults, for the conversion rites forced upon them are cruel beyond measure.&lt;br /&gt;
 &lt;br /&gt;
|Templar (Mace) = 5;o_proselyte_templar_mace;Melee;vampire;Vampire;mace;Heavy;medium;flesh;100;220;125;13;13;9;9;88;5;33;33;33;39;7;;10;6;;50;33;20;-10;60;70;55;;30;50;;;;26;19;23;15;8;;9;;6;6;26;;1;1;1;1;1;1;;99;0;;15;26;30;;;19;;;;;;;;6;;;52;39;39;6;;;;;-10;;;;;66;-66;;1;1;;;Templar;Woe to any wandering knight or Vehement who falls alive into the clutches of the catacomb cults, for the conversion rites forced upon them are cruel beyond measure.&lt;br /&gt;
 &lt;br /&gt;
|Anointed = 5;o_proselyte_anointed;Mage;vampire;Vampire;2hStaff;Light;medium;flesh;100;165;290;3;4;;;92;18;9;18;;18;5;;5;7;3;33;39;66;-30;20;45;26;;;30;40;;;15;19;11;23;23;;8;20;13;13;;;1;1;2;2;1;1;;99;0;;10;60;10;;;14;;;;;;;;6;;;18;52;52;;;;;;;;;;;66;-66;;;1;;;;The prophets marked by the Court itself can no longer be called either men or beasts: their mangled sermons are understood only by monstrosities akin to them.&lt;br /&gt;
 &lt;br /&gt;
|Yagram = 5;o_proselyte_yagram;Melee;vampire;Vampire;claws;Light;large;flesh;100;265;150;;;;;83;-15;;;;33;17;;15;6;;33;52;33;;80;66;26;;;;60;;50;38;11;23;11;8;;9;;33;33;;;1;1;1;1;1;1;105;99;0;;30;25;50;;;14;14;;;;;;;7;;;26;33;33;;;;;;;;;;;66;-66;;;;;;;This bestial cultist&#039;s mind is clouded with unbridled rage - there is very little human left in it.&lt;br /&gt;
 &lt;br /&gt;
|Nakkatar = 5;o_proselyte_nakkatar;Melee;vampire;Vampire;claws;Light;medium;flesh;300;220;220;;7;3;;121;60;25;10;50;18;26;33;40;-15;;39;52;33;-15;50;66;39;80;;;;;;19;30;15;15;15;;11;10;26;26;;50;1;1;1;1;1;1;;99;0;;50;40;40;;;;29;;;;;;;7;;;33;33;33;;;;;;;;;;;66;-66;;;;;;;Biding their time in the depths of profaned temples, nakkatars are the future monarchs of the coming kingdom of utter darkness.&lt;br /&gt;
 &lt;br /&gt;
|Apostle = 5;o_proselyte_apostle;Mage;vampire;Vampire;claws;Light;medium;flesh;300;190;305;2;4;;;88;30;;;;33;7;10;15;-3;-13;26;52;66;-30;40;50;33;;;;45;;;15;19;11;23;30;;10;30;13;13;;;1;1;1;1;2;2;;99;0;;20;50;20;;;;13;;;;;;;13;;;26;66;66;;;;;;;;;;;66;-66;;;;;;;Amid the halls heaped with corpses, a newborn faith painfully takes shape, its first commandments set in blood by mad prophets.&lt;br /&gt;
 &lt;br /&gt;
|Cursed Bell = 3;o_proselyte_unholy_bell;Mage;spawner;Vampire;magic;Heavy;small;other;1;50;200;;;;;;-25;;;;;;;;;;;;100;;300;300;300;;;;;;;3;3;3;3;3;;10;;;;;;1;;;;;;999;300;0;;;33;;;;;;;;;;;;;;;66;66;66;;;;;;;;;;;66;-66;;;;;;;...It tolls for thee.&lt;br /&gt;
 &lt;br /&gt;
|Leechlord = 5;o_proselyte_leechlord;Ranger;vampire;Vampire;claws;Light;giant;flesh;300;330;245;;;;;94;-25;;;;66;18;25;20;9;;66;26;40;-10;100;60;26;;;40;;;60;30;8;38;8;11;;9;;18;18;33;;1;1;1;1;1;1;110;99;0;;35;25;30;;;11;11;;;;;;;7;;;39;52;52;;;;;;;;;;;66;-66;;;;;;;An aberration this vile could spring only from pure hatred - hatred for the natural order and life itself.&lt;br /&gt;
 &lt;br /&gt;
|Bloodgorger Worm = 4;o_proselyte_worm;Melee;vampire;Vampire;fangs;Light;small;flesh;1;66;60;;;;;80;66;;;;;9;;18;26;;-33;;;;-33;-33;-26;99;;;;;;7;18;11;7;4;;8;;66;66;66;66;;1;;;;;999;300;0;;33;;50;;12;;;;;6;;;;6;;;13;13;13;;;;;;;;;;;66;-66;;;;;;;Bloated with blood, these heinous creatures are commanded solely by hunger and the urge to tear and destroy.&lt;br /&gt;
 &lt;br /&gt;
|Spitter Worm = 4;o_proselyte_spitter_worm;Ranger;vampire;Vampire;fangs;Light;small;flesh;1;33;60;;;;;94;50;;;;;;;;;;-33;;;;300;-33;-26;99;;;;;;7;18;11;7;4;;9;20;66;66;66;;;1;;;;;999;300;0;;33;;33;;14;;;;;5;;;;5;;;13;13;13;;;;;;;;;;;66;-66;;;;;;;Bloated with blood, these heinous creatures are commanded solely by hunger and the urge to tear and destroy.&lt;br /&gt;
 &lt;br /&gt;
|Cultist = 1;o_vampire_guard;Melee;vampire;Vampire;dagger;Light;medium;flesh;100;33;40;;;;;66;;;;;;;;;33;;;;;;;;;;;;;;;8;8;8;8;6;;9;;;;;;1;1;1;1;1;1;;;0;;;;;;9;;;;;;;;;1;;;;;;;;;;;;;;;;66;-66;;;;;;;The neophyte tasked with guarding you. He hasn&#039;t been doing a very good job so far.&lt;br /&gt;
 &lt;br /&gt;
|Ascended Archon = 5;o_vampire_archont_beast;Melee;vampire;Vampire;claws;Light;giant;flesh;333;169;169;;;;;69;;;;;;;;;13;;;;33;;;;;;;;33;;;19;19;19;15;15;;20;;6;6;;;1;1;1;1;1;1;;;0;;;;13;;;;13;;;;;;;3;;;6;6;6;;;;;;;;;;;100;-66;;;;;;;This monster is only capable of feeling two things: pain and animalistic fury, fueled by the Stoneshard lodged within.&lt;br /&gt;
 &lt;br /&gt;
|Archon = 5;o_vampire_archont;Melee;vampire;Vampire;claws;Light;medium;flesh;1;60;130;;;;;;;;;;;;;;;;;;;;;;;;;;;;;8;8;8;19;23;;20;;;;;66;1;1;1;1;1;1;;;0;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;66;-66;;;;;;;A leader of the vampiric cult occupying this monastery. The Stoneshard in his hands doesn&#039;t bode well...&lt;br /&gt;
  &lt;br /&gt;
|Goon (Club) = 1;o_bandit_goon_club;Melee;human;Brigand;mace;Light;medium;flesh;25;70;60;;1;;1;66;-3;;;;;;;;33;;;5;10;;;;;;;;;;5;8;8;8;8;8;;9;;;;;;1;1;1;1;1;1;85;-10;105;;;;5;;;14;;;;;;;;;;;3;;;;;;;;;;;;;;;;;1;1;1;Goon;A former peasant who turned to a life of crime in a desperate attempt to avoid starvation. Fodder for unsavory and dangerous tasks.&lt;br /&gt;
 &lt;br /&gt;
|Goon (Club) (Torch) = 1;o_bandit_goon_club;Melee;human;Brigand;mace;Light;medium;flesh;25;70;60;;1;;1;66;-3;;;;;;;;33;;;5;10;;;;;;;;;;5;8;8;8;8;8;;9;;;;;;1;1;1;1;1;1;85;-10;105;;;;5;;;14;;;;;;;;;;;3;;;;;;;;;;;;;;;;;1;1;1;Goon;A former peasant who turned to a life of crime in a desperate attempt to avoid starvation. Fodder for unsavory and dangerous tasks.&lt;br /&gt;
 &lt;br /&gt;
|Goon (Cleaver) = 1;o_bandit_goon_cleaver;Melee;human;Brigand;sword;Light;medium;flesh;25;70;60;;1;;1;73;-3;;;;;;;;30;;;5;10;;;;;5;;;;;;8;8;8;8;8;;9;;;;;;1;1;1;1;1;1;85;-10;105;;;;5;14;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;1;1;1;Goon;A former peasant who turned to a life of crime in a desperate attempt to avoid starvation. Fodder for unsavory and dangerous tasks.&lt;br /&gt;
 &lt;br /&gt;
|Goon (Cleaver) (Torch) = 1;o_bandit_goon_cleaver;Melee;human;Brigand;sword;Light;medium;flesh;25;70;60;;1;;1;73;-3;;;;;;;;30;;;5;10;;;;;5;;;;;;8;8;8;8;8;;9;;;;;;1;1;1;1;1;1;85;-10;105;;;;5;14;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;1;1;1;Goon;A former peasant who turned to a life of crime in a desperate attempt to avoid starvation. Fodder for unsavory and dangerous tasks.&lt;br /&gt;
 &lt;br /&gt;
|Goon (Flail) = 1;o_bandit_goon_flail;Melee;human;Brigand;mace;Light;medium;flesh;25;70;60;;;;1;66;-3;;;;;;;;38;;;5;10;;;;;;;5;;;;8;8;8;8;8;;9;;;;;;1;1;1;1;1;1;85;-10;105;;;;5;;;15;;;;;;;;;;;3;;;;;;;;;;;;;;;;;1;1;1;Goon;A former peasant who turned to a life of crime in a desperate attempt to avoid starvation. Fodder for unsavory and dangerous tasks.&lt;br /&gt;
 &lt;br /&gt;
|Goon (Flail) (Torch) = 1;o_bandit_goon_flail;Melee;human;Brigand;mace;Light;medium;flesh;25;70;60;;;;1;66;-3;;;;;;;;38;;;5;10;;;;;;;5;;;;8;8;8;8;8;;9;;;;;;1;1;1;1;1;1;85;-10;105;;;;5;;;15;;;;;;;;;;;3;;;;;;;;;;;;;;;;;1;1;1;Goon;A former peasant who turned to a life of crime in a desperate attempt to avoid starvation. Fodder for unsavory and dangerous tasks.&lt;br /&gt;
 &lt;br /&gt;
|Miner = 1;o_bandit_miner;Melee;human;Brigand;mace;Light;medium;flesh;25;65;50;;1;;1;62;-3;;;;;;;;38;;;5;5;;;;;;;;;;7;11;8;6;8;8;;9;;;;;;1;1;1;1;1;1;80;-10;105;;;;10;;;13;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;1;1;;Swinging a pickaxe is hard, thankless labor - nothing this fellow of humble origins isn&#039;t accustomed to.&lt;br /&gt;
 &lt;br /&gt;
|Scout = 1;o_bandit_scout;Melee;human;Brigand;mace;Light;medium;flesh;25;70;60;;1;;1;73;3;;;;;;;;27;;;5;15;;;;;7;;;;;;8;8;6;11;8;;9;;;;;;1;1;1;1;1;1;85;-10;;;15;;5;;13;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;1;1;1;;The first to be sent ahead are often the most dispensable. On the upside, those who survive have a good chance to earn the respect of the rest of the gang.&lt;br /&gt;
 &lt;br /&gt;
|Rebel = 1;o_bandit_rioter;Melee;human;Brigand;spear;Light;medium;flesh;25;70;60;;1;;1;73;-3;;;;;;;;30;;;5;10;;;;;;;;;5;;8;8;8;11;8;;9;;;;;;1;1;1;1;1;1;85;-10;105;;;;10;;13;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;1;1;1;;Even the meekest of folks may take up arms when faced with poverty and the prospect of hungry death.&lt;br /&gt;
 &lt;br /&gt;
|Enforcer (Two-Handed Mace) = 1;o_bandit_enforcer_2hmace;Melee;human;Brigand;2hmace;Light;medium;flesh;25;75;60;;1;;1;55;-5;;;;;;;;39;;;5;10;;;;;;;10;10;;;11;8;11;6;6;;9;;;;;;1;1;1;1;1;1;85;-10;105;;;;10;;;16;;;;;;;;;;;3;;;;;;;;;;;;;;;;;1;1;1;Enforcer;This dimwitted brute&#039;s remarkable strength thoroughly compensates for his lack of smarts.&lt;br /&gt;
 &lt;br /&gt;
|Enforcer (Two-Handed Axe) = 1;o_bandit_enforcer_2haxe;Melee;human;Brigand;2haxe;Light;medium;flesh;25;75;60;;2;;;62;-5;;;;;;;;36;;;5;10;;;;;10;;;;;;11;8;8;8;6;;9;;;;;;1;1;1;1;1;1;85;-10;105;;5;;10;17;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;1;1;1;Enforcer;This dimwitted brute&#039;s remarkable strength thoroughly compensates for his lack of smarts.&lt;br /&gt;
 &lt;br /&gt;
|Enforcer (Two-Handed Sword) = 1;o_bandit_enforcer_2hsword;Melee;human;Brigand;2hsword;Light;medium;flesh;25;75;60;;2;;;66;-5;;;;;;;;33;;;5;10;;;;;;;;;;10;8;11;8;8;6;;9;;;;;;1;1;1;1;1;1;85;-10;105;;;;10;16;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;1;1;1;Enforcer;This dimwitted brute&#039;s remarkable strength thoroughly compensates for his lack of smarts.&lt;br /&gt;
 &lt;br /&gt;
|Poacher = 1;o_bandit_poacher;Ranger;human;Brigand;bow;Light;medium;flesh;25;70;60;;2;;1;18;;;;;;;;;30;;;5;10;;;;;;;;;;;11;11;8;8;6;;9;7;;;;;1;1;1;1;1;1;85;-10;105;;;;5;;13;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;1;1;1;;Poachers were at odds with the law even before the war, secretly hunting on the lands of the nobility.&lt;br /&gt;
 &lt;br /&gt;
|Poacher (Melee) = 1;o_bandit_poacher;Melee;human;Brigand;mace;Light;medium;flesh;25;70;60;;2;;;62;;;;;;;;;36;;;5;10;;;;;;;;;;;11;11;8;8;6;;9;;;;;;1;1;1;1;1;1;85;-10;110;;;;;;;12;;;;;;;;;;;3;;;;;;;;;;;;;;;;;1;1;1;Poacher;Poachers were at odds with the law even before the war, secretly hunting on the lands of the nobility.&lt;br /&gt;
 &lt;br /&gt;
|Brute = 1;o_bandit_kingpin;Melee;human;Brigand;mace;Light;large;flesh;225;90;75;;2;;1;73;-5;;;;;1;;;26;;;10;15;;10;10;5;;;5;15;;;11;8;11;8;11;;9;;;;;;1;1;1;1;1;1;85;5;;;;;15;;;17;;;;;;;;;;;3;;;;;;;;;;;;;;;;;1;1;1;;A burly fellow, dead set on the belief that every problem can be resolved with intimidation and violence.&lt;br /&gt;
 &lt;br /&gt;
|Madman = 1;o_bandit_madman;Melee;human;Brigand;dagger;Light;medium;flesh;225;75;75;;;;1;73;10;;;;;3;;3;35;;;5;15;;-5;-5;-5;15;;;;;;6;14;8;11;8;;8;;;;;;1;1;1;1;1;1;80;50;0;;15;;10;;12;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;1;1;1;;It&#039;s said that serving a sentence in the Aldorian quarries can break even the strongest minds, to say nothing of sadists already drawn to pain and blood.&lt;br /&gt;
 &lt;br /&gt;
|Overseer = 1;o_bandit_overseer;Melee;human;Brigand;mace;Light;medium;flesh;225;95;65;;;;1;77;-10;;;;;;;;33;;;10;10;;15;5;-10;20;;;;;10;8;8;14;11;8;;9;;;;20;;1;1;1;1;1;1;95;;;;40;;5;;1;;13;;;;;;;;;;;;;;;;;;;;;;;;;;;1;1;1;;His guiding principle in life is to always have someone else handle the dirty work.&lt;br /&gt;
 &lt;br /&gt;
|Henchman (Axe) = 2;o_bandit_henchman_axe;Melee;human;Brigand;axe;Light;medium;flesh;40;90;75;;4;1;1;70;4;11;19;10;;3;5;3;24;;;10;12;;15;5;10;15;;;;;;12;9;12;9;9;;10;;;;;;1;1;1;1;1;1;;;80;;10;;10;19;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;1;1;1;1;Henchman;The bandits who survive long enough to earn the respect of their more experienced fellows eventually become the gang leader&#039;s henchmen.&lt;br /&gt;
 &lt;br /&gt;
|Henchman (Axe) (Torch) = 2;o_bandit_henchman_axe;Melee;human;Brigand;axe;Light;medium;flesh;40;90;75;;4;1;1;70;4;;;;;3;5;3;24;;;10;12;;15;5;10;15;;;;;;12;9;12;9;9;;10;;;;;;1;1;1;1;1;1;;;80;;10;;10;19;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;1;1;1;Henchman;The bandits who survive long enough to earn the respect of their more experienced fellows eventually become the gang leader&#039;s henchmen.&lt;br /&gt;
 &lt;br /&gt;
|Henchman (Mace) = 2;o_bandit_henchman_mace;Melee;human;Brigand;mace;Light;medium;flesh;40;90;75;;3;2;2;70;4;11;19;10;;3;;3;24;;;10;12;;15;5;10;;;15;;;;12;9;12;9;9;;10;;;;;;1;1;1;1;1;1;;;80;;5;;15;;;18;;;;;;;;;;;10;;;;;;;;;;;;;;;;1;1;1;1;Henchman;The bandits who survive long enough to earn the respect of their more experienced fellows eventually become the gang leader&#039;s henchmen.&lt;br /&gt;
 &lt;br /&gt;
|Henchman (Mace) (Torch) = 2;o_bandit_henchman_mace;Melee;human;Brigand;mace;Light;medium;flesh;40;90;75;;3;2;2;70;4;;;;;3;;3;24;;;10;12;;15;5;10;;;15;;;;12;9;12;9;9;;10;;;;;;1;1;1;1;1;1;;;80;;5;;15;;;18;;;;;;;;;;;10;;;;;;;;;;;;;;;;;1;1;1;Henchman;The bandits who survive long enough to earn the respect of their more experienced fellows eventually become the gang leader&#039;s henchmen.&lt;br /&gt;
 &lt;br /&gt;
|Henchman (Flail) = 2;o_bandit_henchman_flail;Melee;human;Brigand;mace;Light;medium;flesh;40;90;75;1;4;1;1;70;4;11;19;10;;3;5;3;24;;;10;12;;15;5;10;;10;;;;10;12;9;12;9;9;;10;;;;;;1;1;1;1;1;1;;;80;;10;;10;;;19;;;;;;;;;;;10;;;;;;;;;;;;;;;;1;1;1;1;Henchman;The bandits who survive long enough to earn the respect of their more experienced fellows eventually become the gang leader&#039;s henchmen.&lt;br /&gt;
 &lt;br /&gt;
|Henchman (Flail) (Torch) = 2;o_bandit_henchman_flail;Melee;human;Brigand;mace;Light;medium;flesh;40;90;75;1;4;1;1;70;4;;;;;3;5;3;24;;;10;12;;15;5;10;;10;;;;10;12;9;12;9;9;;10;;;;;;1;1;1;1;1;1;;;80;;10;;10;;;20;;;;;;;;;;;10;;;;;;;;;;;;;;;;;1;1;1;Henchman;The bandits who survive long enough to earn the respect of their more experienced fellows eventually become the gang leader&#039;s henchmen.&lt;br /&gt;
 &lt;br /&gt;
|Thug (Spear) = 2;o_bandit_thug_spear;Melee;human;Brigand;spear;Light;medium;flesh;40;90;70;1;4;2;2;74;;5;10;;;5;;4;22;;;10;16;;10;5;10;;;;;15;;12;15;9;15;9;;10;;;;;;1;1;1;1;1;1;;;80;;5;;10;;18;;;;;;;;;;;;10;;;;;;;;-5;;;;;;;;;1;1;1;Thug;A desperate commoner, ready to commit any crime for a chunk of bread and a few coins.&lt;br /&gt;
 &lt;br /&gt;
|Thug (Two-Handed Axe) = 2;o_bandit_thug_2haxe;Melee;human;Brigand;2haxe;Light;medium;flesh;40;90;75;;3;2;2;70;;;;;;6;10;6;28;;;10;16;;10;5;10;20;;;;;;15;9;12;15;9;;10;;;;;;1;1;1;1;1;1;;;80;;15;;15;23;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;1;1;1;Thug;A desperate commoner, ready to commit any crime for a chunk of bread and a few coins.&lt;br /&gt;
 &lt;br /&gt;
|Thug (Two-Handed Sword) = 2;o_bandit_thug_2hsword;Melee;human;Brigand;2hsword;Light;medium;flesh;40;90;75;;4;2;2;74;;8;12;;;5;5;8;26;;;10;16;;10;5;10;;;;;;20;12;12;12;15;9;;10;;;;;;1;1;1;1;1;1;;;80;;10;;10;22;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;1;1;1;Thug;A desperate commoner, ready to commit any crime for a chunk of bread and a few coins.&lt;br /&gt;
 &lt;br /&gt;
|Thug (Two-Handed Mace) = 2;o_bandit_thug_2hmace;Melee;human;Brigand;2hmace;Light;medium;flesh;40;90;75;2;3;2;2;66;;;;;;5;5;6;28;;;10;16;;10;5;10;;;15;15;;;18;9;12;12;9;;10;;;;;20;1;1;1;1;1;1;;;80;;10;;15;;;19;;;;;;;;;;;10;;;;;;;;;;;;;;;;;1;1;1;Thug;A desperate commoner, ready to commit any crime for a chunk of bread and a few coins.&lt;br /&gt;
 &lt;br /&gt;
|Thug (Two-Handed Flail) = 2;o_bandit_thug_2hflail;Melee;human;Brigand;2hmace;Light;medium;flesh;40;90;75;;4;1;1;70;4;;;;;7;;4;30;;;10;12;;10;10;10;;15;;;;15;12;9;12;9;9;;10;;;;;;1;1;1;1;1;1;;;80;;10;;10;;;21;;;;;;;;;;;10;;;;;;;;;;;;;;;;;1;1;1;Thug;A desperate commoner, ready to commit any crime for a chunk of bread and a few coins.&lt;br /&gt;
 &lt;br /&gt;
|Mancatcher (Enemy) = 2;o_bandit_mancatcher;Melee;human;Brigand;spear;Light;medium;flesh;40;90;75;1;2;2;2;70;8;;;;;6;;10;19;;;10;12;;5;5;5;;;;;30;;9;15;9;12;9;;10;;;;;;1;1;1;1;1;1;;;80;;10;;5;;16;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;1;1;1;Mancatcher;A skilled and cruel headhunter who doesn&#039;t shy away from using the most dastardly tactics to catch his prey.&lt;br /&gt;
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|War Dog = 2;o_bandit_dog;Melee;beast;Brigand;fangs;Light;small;flesh;20;45;100;;;;;78;35;;;;;3;;20;31;;;30;35;;-15;;;10;;;;15;10;9;18;9;18;3;;11;;;;;30;1;1;1;1;1;1;;;;;15;;5;;;;16;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;A hunting dog trained to tear people apart. The constant hunger and abuse turned it into a ferocious monster.&lt;br /&gt;
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|Crook = 2;o_bandit_crook;Melee;human;Brigand;dagger;Light;medium;flesh;40;80;85;1;2;1;2;82;16;6;8;;;8;10;15;14;;;10;20;;5;;5;10;;;;;;9;18;9;15;9;;10;;;;;20;1;1;1;1;1;1;;;80;;5;;10;;16;;;;;2;;;;;;;5;;;;;;;;;;;;;;;;;1;1;1;;A cold-blooded thug, willing to kill for a fistful of coins... or simply for the thrill of it.&lt;br /&gt;
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|Crook (Torch) = 2;o_bandit_crook;Melee;human;Brigand;dagger;Light;medium;flesh;40;80;85;1;2;1;2;82;16;6;8;;;8;10;15;14;;;10;20;;5;;5;10;;;;;;9;18;9;15;9;;10;;;;;20;1;1;1;1;1;1;;;80;;5;;10;;16;;;;;2;;;;;;;5;;;;;;;;;;;;;;;;;1;1;1;Crook;A cold-blooded thug, willing to kill for a fistful of coins... or simply for the thrill of it.&lt;br /&gt;
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|Outlaw = 2;o_bandit_outlaw;Ranger;human;Brigand;bow;Light;medium;flesh;40;90;85;;2;1;1;31;6;;;;;3;;;24;;;10;12;;5;;5;;;;10;;;9;15;9;18;9;;11;8;;;;10;1;1;1;1;1;1;;;80;;5;;5;;18;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;1;1;1;;Highwaymen firmly follow one simple rule: shoot first, ask questions later.&lt;br /&gt;
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|Outlaw (Melee) = 2;o_bandit_outlaw;Melee;human;Brigand;dagger;Light;medium;flesh;40;90;85;;2;1;1;62;6;;;;;2;;;29;;;10;12;;5;;5;;;;;;;9;15;9;18;9;;11;;;;;10;1;1;1;1;1;1;;;;;5;;5;;16;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;1;1;1;Outlaw;Highwaymen firmly follow one simple rule: shoot first, ask questions later.&lt;br /&gt;
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|Slinger (Axe) = 2;o_bandit_slinger_axe;Ranger;human;Brigand;sling;Light;medium;flesh;40;90;85;2;3;1;1;16;6;;;;;5;;;23;;;10;12;;5;5;5;;;10;;;10;12;12;9;18;9;;11;5;;;;;1;1;1;1;1;1;;;80;;10;;;;;14;;;;;;;;;;;7;;;;;;;;;;;;;;;;;1;1;1;Slinger;Slingers are easy to overlook - right up until the first bruising shot reminds their foes otherwise.&lt;br /&gt;
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|Slinger (Axe) (Melee) = 2;o_bandit_slinger_axe;Melee;human;Brigand;axe;Light;medium;flesh;40;90;85;2;3;1;1;70;6;;;;;3;;;24;;;10;12;;5;5;5;10;;;;;;12;12;9;18;9;;11;;;;;;1;1;1;1;1;1;;;85;;5;;5;16;;;;;;;;;;;;;7;;;;;;;;;;;;;;;;;1;1;1;Slinger;Slingers are easy to overlook - right up until the first bruising shot reminds their foes otherwise.&lt;br /&gt;
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|Slinger (Mace) = 2;o_bandit_slinger_mace;Ranger;human;Brigand;sling;Light;medium;flesh;40;90;85;;4;2;2;16;6;;;;;5;;;23;;;10;12;;5;5;5;;;10;;;10;12;12;9;18;9;;11;5;;;;;1;1;1;1;1;1;;;80;;10;;;;;14;;;;;;;;;;;7;;;;;;;;;;;;;;;;;1;1;1;Slinger;Slingers are easy to overlook - right up until the first bruising shot reminds their foes otherwise.&lt;br /&gt;
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|Slinger (Mace) (Melee) = 2;o_bandit_slinger_mace;Melee;human;Brigand;sword;Light;medium;flesh;40;90;85;;4;2;2;72;6;;;;;2;;;22;;;10;12;;5;5;5;;;10;;;;12;12;9;18;9;;11;;;;;;1;1;1;1;1;1;;;85;;;;10;;;15;;;;;;;;;;;7;;;;;;;;;;;;;;;;;1;1;1;Slinger;Slingers are easy to overlook - right up until the first bruising shot reminds their foes otherwise.&lt;br /&gt;
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|Firestarter = 2;o_bandit_firestarter;Melee;human;Brigand;axe;Light;medium;flesh;120;100;85;1;4;2;2;82;12;;;;;8;;5;19;;;15;20;-10;10;15;15;;;;;;25;15;12;15;9;9;;10;;;;;;1;1;1;1;1;1;;30;50;;15;;20;21;;;;;;;;;;;;;10;;;;;;;25;;;;;;;;;;1;1;1;;Leaving nothing behind but smoldering ruins can be an effective strategy - no witnesses, no loose ends.&lt;br /&gt;
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|Rabble-Rouser = 2;o_bandit_rabblerouser;Melee;human;Brigand;2hStaff;Light;medium;flesh;120;85;100;;3;2;2;74;33;15;20;15;20;4;;3;26;;;10;25;-20;10;10;10;;;;30;;;9;12;12;12;12;;10;;;;;;1;1;1;1;1;1;;-10;75;;5;;10;;;17;;;;;;;;;;;5;;;;;;;;;;;;;;;;;1;1;1;;This crafty blackguard&#039;s arsenal is stocked with grand promises, sweet half-truths, and bold-faced lies.&lt;br /&gt;
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|Raider = 2;o_bandit_raider;Melee;human;Brigand;axe;Light;large;flesh;120;110;70;;1;;4;78;-10;18;30;25;25;6;10;7;25;;;5;15;-5;25;15;15;;;;;;35;18;9;15;9;9;;10;;;;;;1;1;1;1;1;1;;15;35;;20;;20;;;23;;;;;;;;;;;10;;;;;;;;;;;;;;;;1;1;1;1;;Above all, this villain&#039;s gang relies on the element of surprise - that&#039;s why their hideout is set well out of sight.&lt;br /&gt;
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|Turncoat (Sword) = 3;o_bandit_turncoat_sword;Melee;human;Brigand;sword;Light;medium;flesh;60;105;90;7;6;4;4;85;;20;28;20;10;10;5;15;14;;10;15;16;-10;25;20;20;20;;;;;;13;16;13;13;10;;11;;;;;;1;1;1;1;1;1;;10;40;;10;;10;23;;;;;;;;;;;;;15;;;;;;;;-15;;;;;;;;1;1;1;1;Turncoat;Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.&lt;br /&gt;
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|Turncoat (Sword) (Torch) = 3;o_bandit_turncoat_sword;Melee;human;Brigand;sword;Light;medium;flesh;60;105;90;7;6;4;4;85;;;;;5;10;5;15;16;;10;15;16;-10;25;20;20;20;;;;;;13;16;13;13;10;;11;;;;;;1;1;1;1;1;1;;10;40;;10;;10;23;;;;;;;;;;;;;15;;;;;;;;-15;;;;;;;;;1;1;1;Turncoat;Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.&lt;br /&gt;
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|Turncoat (Axe) = 3;o_bandit_turncoat_axe;Melee;human;Brigand;axe;Light;medium;flesh;60;105;85;5;6;4;4;81;;17;22;20;10;10;15;10;16;;10;15;16;-10;25;20;20;25;;;;;;16;13;13;13;10;;11;;;;;;1;1;1;1;1;1;;10;40;;15;;20;24;;;;;;;;;;;;;15;;;;;;;;-15;;;;;;;;1;1;1;1;Turncoat;Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.&lt;br /&gt;
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|Turncoat (Axe) (Torch) = 3;o_bandit_turncoat_axe;Melee;human;Brigand;axe;Light;medium;flesh;60;105;85;5;6;4;4;81;;;;;5;10;15;10;18;;10;15;16;-10;25;20;20;25;;;;;;16;13;13;13;10;;11;;;;;;1;1;1;1;1;1;;10;40;;15;;20;24;;;;;;;;;;;;;15;;;;;;;;-15;;;;;;;;;1;1;1;Turncoat;Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.&lt;br /&gt;
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|Turncoat (Mace) = 3;o_bandit_turncoat_mace;Melee;human;Brigand;mace;Light;medium;flesh;60;105;85;7;6;4;4;77;;17;22;20;10;12;5;10;17;;10;15;16;-10;25;20;20;;;20;15;;;20;10;13;13;10;;11;;;;;;1;1;1;1;1;1;;10;40;;15;;25;;;24;;;;;;;;;;;15;;;;;;;;-15;;;;;;;;1;1;1;1;Turncoat;Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.&lt;br /&gt;
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|Turncoat (Mace) (Torch) = 3;o_bandit_turncoat_mace;Melee;human;Brigand;mace;Light;medium;flesh;60;105;85;7;6;4;4;77;;;;;5;12;5;10;18;;10;15;16;-10;25;20;20;;;20;15;;;20;10;13;13;10;;11;;;;;;1;1;1;1;1;1;;10;40;;15;;25;;;24;;;;;;;;;;;15;;;;;;;;-15;;;;;;;;;1;1;1;Turncoat;Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.&lt;br /&gt;
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|Turncoat (Flail) = 3;o_bandit_turncoat_flail;Melee;human;Brigand;mace;Light;medium;flesh;60;105;85;6;7;4;4;77;;17;22;20;10;12;15;10;17;;10;15;16;-10;25;20;20;;15;;;;20;20;10;13;13;10;;11;;;;;;1;1;1;1;1;1;;10;40;;15;;20;;;24;;;;;;;;;;;15;;;;;;;;-15;;;;;;;;1;1;1;1;Turncoat;Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.&lt;br /&gt;
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|Turncoat (Flail) (Torch) = 3;o_bandit_turncoat_flail;Melee;human;Brigand;mace;Light;medium;flesh;60;105;85;6;7;4;4;77;;;;;5;12;15;10;18;;10;15;16;-10;25;20;20;;15;;;;20;20;10;13;13;10;;11;;;;;;1;1;1;1;1;1;;10;40;;15;;20;;;24;;;;;;;;;;;15;;;;;;;;-15;;;;;;;;;1;1;1;Turncoat;Over time, some guards come to the conclusion that robbery can be much more profitable than protecting others from being robbed.&lt;br /&gt;
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|Prospector = 3;o_bandit_prospector;Melee;human;Brigand;mace;Light;medium;flesh;60;95;80;;1;;1;77;;;;;;;;;20;;;5;10;;25;33;20;;;;;;30;10;10;10;10;10;;11;;;;;;1;1;1;1;1;1;;10;;;10;;20;;18;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;1;1;1;;The war drags on, and a great number of mines remain deserted. When not busy with raids, many brigand gangs don&#039;t hesitate to scour them for any remaining precious ores.&lt;br /&gt;
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|Spelunker = 3;o_bandit_spelunker;Melee;human;Brigand;mace;Light;medium;flesh;60;95;80;;1;;1;77;15;;;;;;;;13;;;5;15;;25;30;20;15;;;;;;10;10;10;10;10;;11;;;;;;1;1;1;1;1;1;;10;30;;5;;15;;19;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;1;1;1;;Underground passages are dark and full of terrors: exploring them takes no small measure of grit.&lt;br /&gt;
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|Marauder (Two-Handed Axe) = 3;o_bandit_marauder_2haxe;Melee;human;Brigand;2haxe;Medium;medium;flesh;60;105;85;;9;3;5;77;5;;;;5;14;20;10;18;;10;15;18;-10;20;5;20;30;;;;;;16;10;13;16;10;;11;;;;;;1;1;1;1;1;1;;10;40;;20;;25;29;;;;;;;;;;;;;15;;;;;;;;-10;;;;;;;;;1;1;1;Marauder;A commoner or deserter who somehow got hold of decent gear and then went on a spree across the realm.&lt;br /&gt;
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|Marauder (Two-Handed Sword) = 3;o_bandit_marauder_2hsword;Melee;human;Brigand;2hsword;Medium;medium;flesh;60;105;85;8;7;4;4;81;5;15;24;;5;14;10;15;16;;10;15;18;-10;20;20;20;25;;;;;25;16;10;13;16;10;;11;;;;;;1;1;1;1;1;1;;10;40;;15;;15;28;;;;;;;;;;;;;15;;;;;;;;-5;;;;;;;;;1;1;1;Marauder;A commoner or deserter who somehow got hold of decent gear and then went on a spree across the realm.&lt;br /&gt;
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|Marauder (Two-Handed Flail) = 3;o_bandit_marauder_2hflail;Melee;human;Brigand;2hmace;Light;medium;flesh;60;105;85;6;6;3;3;68;5;;;;5;16;20;;26;;10;15;18;-10;20;20;15;;20;30;;;;20;10;13;13;10;;11;;;;;;1;1;1;1;1;1;;10;40;;20;;20;;;30;;;;;;;;;;;15;;;;;;;;-5;;;;;;;;;1;1;1;Marauder;A commoner or deserter who somehow got hold of decent gear and then went on a spree across the realm.&lt;br /&gt;
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|Marauder (Two-Handed Mace) = 3;o_bandit_marauder_2hmace;Melee;human;Brigand;2hmace;Medium;medium;flesh;60;105;85;5;8;5;3;77;5;;;;5;14;15;5;18;;10;15;18;-10;20;20;20;;;25;25;;;20;10;13;13;10;;11;;;;;;1;1;1;1;1;1;;10;40;;15;;30;;;26;;;;;;;;;;;15;;;;;;;;-5;;;;;;;;;1;1;1;Marauder;A commoner or deserter who somehow got hold of decent gear and then went on a spree across the realm.&lt;br /&gt;
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|Marauder (Halberd) = 3;o_bandit_marauder_halberd;Melee;human;Brigand;spear;Light;medium;flesh;60;105;85;5;6;4;4;77;8;12;17;;5;8;10;10;14;;10;15;20;-10;15;20;15;;;;;25;25;13;16;10;16;10;;11;;;;;;1;1;1;1;1;1;;10;40;;10;;15;;21;;;;;;;;;;;;15;;;;;;;;-15;;;;;;;;;1;1;1;Marauder;A commoner or deserter who somehow got hold of decent gear and then went on a spree across the realm.&lt;br /&gt;
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|Marauder (Spear) = 3;o_bandit_marauder_spear;Melee;human;Brigand;spear;Medium;medium;flesh;60;105;85;4;6;4;5;85;10;8;14;;5;12;10;10;13;;10;15;20;-10;15;20;15;;;;;30;;13;16;10;16;10;;11;;;;;;1;1;1;1;1;1;;10;40;;10;;15;;21;;;;;;;;;;;;15;;;;;;;;-15;;;;;;;;;1;1;1;Marauder;A commoner or deserter who somehow got hold of decent gear and then went on a spree across the realm.&lt;br /&gt;
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|Cutthroat = 3;o_bandit_cutthroat;Melee;human;Brigand;dagger;Light;medium;flesh;60;95;110;1;4;3;3;85;30;12;10;;;18;20;24;10;;10;15;30;-15;15;5;10;15;;;;;;10;20;10;16;10;;12;;;;;30;1;1;1;1;1;1;;10;40;;20;;20;;20;;;;;4;;;;;;;10;;;;;;;;;;;;;;;;;1;1;1;;This scoundrel is skilled with his daggers and, most importantly, enjoys putting them to use.&lt;br /&gt;
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|Cutthroat (Torch) = 3;o_bandit_cutthroat;Melee;human;Brigand;dagger;Light;medium;flesh;60;95;110;1;4;3;3;85;30;12;10;;;18;20;24;10;;10;15;30;-15;15;5;10;15;;;;;;10;20;10;16;10;;12;;;;;30;1;1;1;1;1;1;;10;40;;20;;20;;20;;;;;4;;;;;;;10;;;;;;;;;;;;;;;;;1;1;1;Cutthroat;This scoundrel is skilled with his daggers and, most importantly, enjoys putting them to use.&lt;br /&gt;
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|Drummer = 3;o_bandit_drummer;Mage;human;Brigand;mace;Light;medium;flesh;60;90;110;5;4;2;3;72;16;;;;20;3;;5;22;;25;15;24;-20;20;30;15;;;10;;;;10;10;16;16;13;;11;;;;;;1;1;1;1;1;1;;25;20;;;;5;;;14;;;;;;;;;;;15;;;;;;;;-15;;;;;;;;;1;1;1;;The rhythm of a war drum can awaken something primal even in hearts usually driven by cowardice.&lt;br /&gt;
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|Ambusher = 3;o_bandit_ambusher;Ranger;human;Brigand;crossbow;Light;medium;flesh;60;105;90;6;4;2;3;43;12;;;;5;5;10;;13;;10;15;16;-10;10;5;15;;;;;30;;10;16;10;20;10;;11;8;;;;;1;1;1;1;1;1;;10;50;;10;;20;;23;;;;;;;;;;;;10;;;;;;;;-15;;;;;;;;;1;1;1;;The combination of crossbows and ambushes is almost foolproof - and the arbalesters take full advantage of it.&lt;br /&gt;
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|Ambusher (Melee) = 3;o_bandit_ambusher;Melee;human;Brigand;sword;Light;medium;flesh;60;105;90;6;4;2;3;77;12;;;;5;3;5;;18;;10;15;16;;10;5;15;10;;;;;;10;16;10;20;10;;11;;;;;;1;1;1;1;1;1;;10;60;;5;;10;20;;;;;;;;;;;;;10;;;;;;;;-15;;;;;;;;;1;1;1;Ambusher;The combination of crossbows and ambushes is almost foolproof - and the arbalesters take full advantage of it.&lt;br /&gt;
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|Hired Sorcerer (Pyromancer) = 3;o_bandit_hired_sorcerer_pyro;Mage;human;Brigand;2hStaff;Light;medium;flesh;60;85;125;;2;;2;72;8;;;;;1;;;20;20;-10;5;20;10;;;;;;10;;;;7;10;10;20;20;;11;10;;;;;1;1;1;1;1;1;;;50;;;15;5;;;15;;3;;;;;;;;;3;;;;;;;15;10;;;;;;;;;1;1;1;Hired Sorcerer;This wandering sorcerer isn&#039;t encumbered by a strict moral code and is willing to offer his services to anyone, as long as the payment is right.&lt;br /&gt;
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|Hired Sorcerer (Electromancer) = 3;o_bandit_hired_sorcerer_electro;Mage;human;Brigand;2hStaff;Light;medium;flesh;60;80;135;;3;2;3;77;12;;;;;3;;;20;15;-10;5;30;;;;;;;15;;;;10;13;10;16;16;;11;10;;;;;1;1;1;1;1;1;;;50;;10;10;5;;;16;;;3;;;;;;;;5;;;;;;;;15;;;;;;;;;1;1;1;Hired Sorcerer;This wandering sorcerer isn&#039;t encumbered by a strict moral code and is willing to offer his services to anyone, as long as the payment is right.&lt;br /&gt;
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|Brigand Warlock = 3;o_bandit_warlock;Mage;human;Brigand;2hStaff;Light;medium;flesh;180;115;150;3;7;4;4;81;24;24;18;25;15;8;10;15;16;5;10;10;35;-20;15;5;15;;;25;;;25;10;13;13;20;23;;11;;5;5;;;1;1;1;1;1;1;;10;30;;;30;10;;;18;;2;2;;;;2;;;;10;25;25;;;;;;;;;;;;;;;1;1;1;;Warlocks aren&#039;t particularly picky about their means or their ends. For many of them, the life of banditry is a perfect way to earn some easy coin while honing their magical skill.&lt;br /&gt;
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|Bonebreaker (Two-Handed Axe) = 3;o_bandit_bonebreaker_axe;Melee;human;Brigand;2haxe;Heavy;large;flesh;180;145;80;;16;5;5;72;-25;;;;10;16;35;;32;;15;20;8;-10;40;10;25;40;;;;;;26;7;16;13;13;;11;;;;;;1;1;1;1;1;1;;15;20;;25;;30;31;;;;;;;;;;;;;20;;;;;;;;-15;;;;;;;;;1;1;1;Bonebreaker;The only thing this thug truly believes is that might makes right. Anyone who stands in his way is bound to deeply regret it.&lt;br /&gt;
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|Bonebreaker (Two-Handed Mace) = 3;o_bandit_bonebreaker_mace;Melee;human;Brigand;2hmace;Heavy;large;flesh;180;135;75;5;10;4;4;68;-25;;;;10;13;20;;29;;15;20;8;-10;40;25;25;;;35;40;;;26;7;16;13;13;;11;;;;;;1;1;1;1;1;1;;15;20;;20;;35;;;29;;;;;;;;;;;20;;;;;;;;-15;;;;;;;;;1;1;1;Bonebreaker;The only thing this thug truly believes is that might makes right. Anyone who stands in his way is bound to deeply regret it.&lt;br /&gt;
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|Torturer = 3;o_bandit_torturer;Melee;human;Brigand;2hmace;Medium;large;flesh;180;130;70;;12;4;4;72;-20;;;;5;20;25;;35;;5;15;10;-15;40;15;33;;;45;30;;;33;10;13;10;10;;10;;5;;;;1;1;1;1;1;1;;33;25;;35;;30;;1;30;;;;;;;;;;;15;;;15;;;;;-15;;;;;;;;;1;1;1;;While other bandit leaders command through charisma, fear, and a sense of camaraderie, this one believes that fear alone is perfectly sufficient.&lt;br /&gt;
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|Deserter (Sword) = 4;o_bandit_deserter_sword;Melee;human;Brigand;sword;Heavy;medium;flesh;80;125;110;10;15;8;8;94;;35;44;25;20;16;15;15;5;;10;15;16;-10;30;30;30;35;;;;;;14;18;14;14;11;;12;;;;;;1;1;1;1;1;1;;10;25;;10;;15;27;;;;;;;;;;;;;25;;;;;;;;-15;;;;;;;;1;1;1;1;Deserter;Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that&#039;s where the real excitement lies.&lt;br /&gt;
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|Deserter (Sword) (Torch) = 4;o_bandit_deserter_sword;Melee;human;Brigand;sword;Heavy;medium;flesh;80;125;110;10;15;8;8;94;;;;;10;16;15;15;5;;10;15;16;-10;30;30;30;35;;;;;;14;18;14;14;11;;12;;;;;;1;1;1;1;1;1;;10;25;;10;;15;27;;;;;;;;;;;;;25;;;;;;;;-15;;;;;;;;;1;1;1;Deserter;Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that&#039;s where the real excitement lies.&lt;br /&gt;
 &lt;br /&gt;
|Deserter (Axe) = 4;o_bandit_deserter_axe;Melee;human;Brigand;axe;Heavy;medium;flesh;80;125;100;9;15;8;8;89;;30;38;20;20;16;25;10;6;;10;15;16;-10;30;30;30;40;;;;;;18;14;14;14;11;;12;;;;;;1;1;1;1;1;1;;10;25;;20;;25;28;;;;;;;;;;;;;25;;;;;;;;-15;;;;;;;;1;1;1;1;Deserter;Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that&#039;s where the real excitement lies.&lt;br /&gt;
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|Deserter (Axe) (Torch) = 4;o_bandit_deserter_axe;Melee;human;Brigand;axe;Heavy;medium;flesh;80;125;100;9;15;8;8;89;;;;;10;16;25;10;6;;10;15;16;-10;30;30;30;40;;;;;;18;14;14;14;11;;12;;;;;;1;1;1;1;1;1;;10;25;;20;;25;28;;;;;;;;;;;;;25;;;;;;;;-15;;;;;;;;;1;1;1;Deserter;Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that&#039;s where the real excitement lies.&lt;br /&gt;
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|Deserter (Flail) = 4;o_bandit_deserter_flail;Melee;human;Brigand;mace;Heavy;medium;flesh;80;125;100;10;14;8;8;85;;30;38;20;20;19;25;5;9;;10;15;16;-10;30;30;30;;25;;;;35;14;14;14;18;11;;12;;;;;;1;1;1;1;1;1;;10;25;;20;;25;;;31;;;;;;;;;;;25;;;;;;;;-15;;;;;;;;1;1;1;1;Deserter;Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that&#039;s where the real excitement lies.&lt;br /&gt;
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|Deserter (Flail) (Torch) = 4;o_bandit_deserter_flail;Melee;human;Brigand;mace;Heavy;medium;flesh;80;125;100;10;14;8;8;85;;;;;10;19;25;5;9;;10;15;16;-10;30;30;30;;25;;;;35;14;14;14;18;11;;12;;;;;;1;1;1;1;1;1;;10;25;;20;;25;;;31;;;;;;;;;;;25;;;;;;;;-15;;;;;;;;;1;1;1;Deserter;Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that&#039;s where the real excitement lies.&lt;br /&gt;
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|Deserter (Two-Handed Flail) = 4;o_bandit_deserter_2hflail;Melee;human;Brigand;mace;Heavy;medium;flesh;80;125;100;8;16;10;8;82;;;;;20;22;25;;12;;10;15;16;-10;30;30;30;;30;45;;;;25;11;14;11;11;;12;;;;;;1;1;1;1;1;1;;10;25;;30;;25;;;36;;;;;;;;;;;25;;;;;;;;-15;;;;;;;;1;1;1;1;Deserter;Some soldiers are sick of serving in the armies of either the Council or the Magistrate. Banding together and robbing innocents - now that&#039;s where the real excitement lies.&lt;br /&gt;
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|Magistrate Deserter (Halberd) = 4;o_bandit_magistrate_deserter_halberd;Melee;human;Brigand;spear;Medium;medium;flesh;80;130;100;10;8;6;6;99;15;15;19;;15;16;20;30;4;;20;25;32;-30;25;35;25;;;;;50;;14;18;11;18;11;;13;;;;;15;1;1;1;1;1;1;;30;15;;45;;50;;31;;;;;;;;;;;;30;;;;;;;;-15;;;;;;;;;1;1;1;Magistrate Deserter;When the war first began, the Magistrate&#039;s promises of cutting the nobles down to size and granting everyone a plethora of freedoms seemed appealing to many. The realization that the rich had simply replaced the old nobility only came after the truce.&lt;br /&gt;
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|Magistrate Deserter (Two-Handed Axe) = 4;o_bandit_magistrate_deserter_2haxe;Melee;human;Brigand;2haxe;Medium;medium;flesh;80;130;100;11;8;6;6;89;15;14;15;;15;16;30;30;5;;20;25;32;-30;25;35;25;50;;;;;;18;11;14;18;11;;13;;;;;15;1;1;1;1;1;1;;30;15;;50;;45;34;;;;;;;;;;;;;30;;;;;;;;-15;;;;;;;;;1;1;1;Magistrate Deserter;When the war first began, the Magistrate&#039;s promises of cutting the nobles down to size and granting everyone a plethora of freedoms seemed appealing to many. The realization that the rich had simply replaced the old nobility only came after the truce.&lt;br /&gt;
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|Magistrate Deserter (Two-Handed Mace) = 4;o_bandit_magistrate_deserter_2hmace;Melee;human;Brigand;2hmace;Medium;medium;flesh;80;130;100;12;8;6;6;94;15;12;17;;15;16;20;30;6;;20;25;32;-30;25;35;25;;;50;50;;;21;11;14;14;11;;13;;;;;15;1;1;1;1;1;1;;30;15;;40;;60;;;32;;;;;;;;;;;30;;;;;;;;-15;;;;;;;;;1;1;1;Magistrate Deserter;When the war first began, the Magistrate&#039;s promises of cutting the nobles down to size and granting everyone a plethora of freedoms seemed appealing to many. The realization that the rich had simply replaced the old nobility only came after the truce.&lt;br /&gt;
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|Banneret = 4;o_bandit_banneret;Melee;human;Brigand;spear;Medium;medium;flesh;80;115;95;10;10;6;6;85;15;8;15;;10;8;10;5;12;;15;20;28;-15;20;25;20;25;;;;25;;14;18;11;14;14;;14;;;;;;1;1;1;1;1;1;;25;10;;15;;15;;20;;;;;;;;;;;;20;;;;;;;;-5;;;;;;;;;1;1;1;;Large brigand gangs operate much like small armies - disciplined and with their own strict hierarchies, symbols, and flags.&lt;br /&gt;
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|Marksman = 4;o_bandit_marksman;Ranger;human;Brigand;bow;Medium;medium;flesh;80;115;95;8;9;4;8;56;20;;;;10;10;10;;8;;10;20;20;-15;20;20;20;;;;30;;;11;18;11;21;11;;14;10;;;;;1;1;1;1;1;1;;15;30;;10;;25;;24;;;;;;;;;;;;15;;;;;;;;-10;;;;;;;;;1;1;1;;This brigand&#039;s aim is so precise he could shoot an apple off his own son&#039;s head without blinking an eye.&lt;br /&gt;
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|Marksman (Melee) = 4;o_bandit_marksman;Melee;human;Brigand;sword;Medium;medium;flesh;80;115;95;8;9;4;8;80;20;;;;10;5;5;5;12;;10;20;20;5;20;20;20;15;;;;;;11;18;11;21;11;;14;;;;;;1;1;1;1;1;1;;15;40;;5;;15;23;;;;;;;;;;;;;15;;;;;;;;-10;;;;;;;;;1;1;1;Marksman;This brigand&#039;s aim is so precise he could shoot an apple off his own son&#039;s head without blinking an eye.&lt;br /&gt;
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|Heavy Slinger (Axe) = 4;o_bandit_slinger_heavy_axe;Ranger;human;Brigand;sling;Medium;medium;flesh;80;115;95;8;10;6;8;33;15;;;;15;13;15;;6;;10;20;20;-10;20;20;20;;;25;;;30;11;18;11;21;11;;14;8;;;;;1;1;1;1;1;1;;15;25;;20;;15;;;24;;;;;;;;;;;20;;;;;;;;-10;;;;;;;;;1;1;1;Heavy Slinger;His prowess with a sling is enough to put even veteran archers to shame.&lt;br /&gt;
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|Heavy Slinger (Axe) (Melee) = 4;o_bandit_slinger_heavy_axe;Melee;human;Brigand;axe;Medium;medium;flesh;80;115;95;8;10;6;8;79;15;;;;15;6;10;;12;;10;20;20;5;20;20;20;30;;;;;;11;18;11;21;11;;14;;;;;;1;1;1;1;1;1;;15;30;;15;;20;24;;;;;;;;;;;;;20;;;;;;;;-10;;;;;;;;;1;1;1;Heavy Slinger;His prowess with a sling is enough to put even veteran archers to shame.&lt;br /&gt;
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|Heavy Slinger (Mace) = 4;o_bandit_slinger_heavy_mace;Ranger;human;Brigand;sling;Medium;medium;flesh;80;115;95;8;10;6;8;33;15;;;;15;13;15;;6;;10;20;20;-10;20;20;20;;;25;;;30;11;18;11;21;11;;14;8;;;;;1;1;1;1;1;1;;15;25;;20;;15;;;24;;;;;;;;;;;20;;;;;;;;-10;;;;;;;;;1;1;1;Heavy Slinger;His prowess with a sling is enough to put even veteran archers to shame.&lt;br /&gt;
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|Heavy Slinger (Mace) (Melee) = 4;o_bandit_slinger_heavy_mace;Melee;human;Brigand;mace;Medium;medium;flesh;80;115;95;8;10;6;8;83;15;;;;15;6;5;;7;;10;20;20;5;20;20;20;;;30;;;;11;18;11;21;11;;14;;;;;;1;1;1;1;1;1;;15;30;;10;;25;;;23;;;;;;;;;;;20;;;;;;;;-10;;;;;;;;;1;1;1;Heavy Slinger;His prowess with a sling is enough to put even veteran archers to shame.&lt;br /&gt;
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|Magehunter = 4;o_bandit_magehunter;Melee;human;Brigand;sword;Light;medium;flesh;80;115;120;3;8;6;9;94;35;9;15;;25;21;15;;2;5;30;20;35;-35;25;25;33;30;;;;;;11;14;11;21;14;;13;30;;;;;1;1;1;1;1;1;;35;20;;15;15;15;27;;;;;;;;;;;;;15;65;65;;;;;;;;;;;;;;;1;1;1;;Sorcerers can be troublesome opponents, but this bounty hunter knows their every trick inside and out.&lt;br /&gt;
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|Magehunter (Torch) = 4;o_bandit_magehunter;Melee;human;Brigand;sword;Light;medium;flesh;80;115;120;3;8;6;9;94;35;9;15;;25;21;10;;2;5;30;20;35;-35;25;25;33;30;;;;;;11;14;11;21;14;;13;30;;;;;1;1;1;1;1;1;;35;20;;15;15;15;27;;;;;;;;;;;;;15;65;65;;;;;;;;;;;;;;;1;1;1;Magehunter;Sorcerers can be troublesome opponents, but this bounty hunter knows their every trick inside and out.&lt;br /&gt;
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|Brigand Geomancer = 4;o_bandit_geomancer;Mage;human;Brigand;2hStaff;Light;medium;flesh;80;115;180;4;8;6;6;85;25;12;19;;25;8;;;12;10;;10;50;-25;5;5;15;;20;20;;;20;11;11;14;18;18;;13;40;;;;;1;1;1;1;1;1;;10;50;;5;40;5;;;23;;;;;;;3;;;;5;30;30;;;;;;;;;;15;;;;;1;1;1;;Not every sorcerer manages to find a place at the Academy or in a noble court, which often leads them down the path of crime.&lt;br /&gt;
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|Brigand Electromancer = 4;o_bandit_electromancer;Mage;human;Brigand;2hStaff;Light;medium;flesh;80;100;190;2;3;2;2;80;10;;;;;8;;;15;10;;10;60;-20;5;5;10;;;15;;;;7;11;11;21;21;;13;60;;;;;1;1;1;1;1;1;;10;50;;5;35;5;;;20;;;4;;;;;;;;5;25;25;;;;;;25;;;;;;;;;1;1;1;;Not every sorcerer manages to find a place at the Academy or in a noble court, which often leads them down the path of crime.&lt;br /&gt;
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|Wolfhound = 4;o_bandit_dog_elite;Melee;beast;Brigand;fangs;Light;small;flesh;40;75;95;;;;;85;75;;;;30;24;40;50;10;;20;50;50;-30;10;10;25;25;;;;35;35;14;21;11;21;4;;14;;;;;60;1;1;1;1;1;1;;75;5;;30;;15;;;;23;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;The hound&#039;s bloodshot eyes burn with murderous intent and a determination to protect its master until its dying breath.&lt;br /&gt;
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|Beast Trapper = 4;o_bandit_huntmaster;Ranger;human;Brigand;bow;Medium;medium;flesh;240;120;95;10;14;10;8;71;24;;;;15;16;30;;6;;15;15;30;-25;35;35;45;50;;;;60;;14;18;14;25;11;;15;10;;;;;1;1;1;1;1;1;;20;15;;25;;40;;34;;;;;;;;;;;;30;25;;;;;;;;;;;;;;;;1;1;1;;This avid hunter had an epiphany: watching people fight for their lives is far more entertaining to him than stalking wildlife.&lt;br /&gt;
 &lt;br /&gt;
|Beast Trapper (Melee) = 4;o_bandit_huntmaster;Melee;human;Brigand;axe;Medium;medium;flesh;240;120;95;10;14;10;8;85;24;;;;15;8;15;12;8;;15;15;30;-10;35;35;45;25;;;;;;14;18;14;25;11;;15;;;;;;1;1;1;1;1;1;;20;20;;10;;25;28;;;;;;;;;;;;;30;25;;;;;;;;;;;;;;;;1;1;1;Beast Trapper;This avid hunter had an epiphany: watching people fight for their lives is far more entertaining to him than stalking wildlife.&lt;br /&gt;
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|Paymaster = 4;o_bandit_paymaster;Melee;human;Brigand;2hsword;Medium;medium;flesh;240;140;95;5;12;12;10;99;35;33;30;30;30;24;35;35;3;;20;25;35;-20;35;20;33;45;;;;;50;18;21;14;18;11;;13;;;;;15;1;1;1;1;1;1;;40;15;;25;;40;36;;;;;;;;;;;;;20;;;;;;;;-10;;;;;;;;;1;1;1;;When dealing with mercenaries, there&#039;s one simple rule to keep in mind: if you can&#039;t solve a problem with money, solve it with a lot of money.&lt;br /&gt;
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|Rogue Knight = 4;o_bandit_condottiere;Melee;human;Brigand;sword;Heavy;medium;flesh;240;165;90;12;16;16;14;85;-10;45;55;50;50;8;20;20;7;;50;40;20;-15;40;40;40;30;;;;;;25;11;25;14;11;;12;;;;33;;1;1;1;1;1;1;;50;10;;25;;25;27;;;;;;;;;;;;;45;10;10;;;;;;-20;;;;;;;;1;1;1;1;;Only two things can turn a knight into a mercenary or a brigand: boredom and poverty.&lt;br /&gt;
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|Ringleader (Sword) = 5;o_bandit_ringleader_sword;Melee;human;Brigand;sword;Heavy;medium;flesh;100;180;145;14;18;16;16;127;14;23;25;35;35;24;25;40;-10;;25;30;24;-35;40;60;40;40;;;;;;15;19;15;15;11;;13;;;;;;1;1;1;1;1;1;;35;10;;20;;25;32;;;;;;;;;;;;;33;;;;;;;;-15;;;;;;;;1;1;1;1;Ringleader;One of the gang&#039;s most cunning and ruthless brigands, egging the others on to commit fresh villainies.&lt;br /&gt;
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|Ringleader (Sword) (Torch) = 5;o_bandit_ringleader_sword;Melee;human;Brigand;sword;Heavy;medium;flesh;100;180;145;14;18;16;16;127;14;;;;18;24;25;40;-10;;25;30;24;-35;40;60;40;40;;;;;;15;19;15;15;11;;13;;;;;;1;1;1;1;1;1;;35;10;;20;;25;32;;;;;;;;;;;;;33;;;;;;;;-15;;;;;;;;;1;1;1;Ringleader;One of the gang&#039;s most cunning and ruthless brigands, egging the others on to commit fresh villainies.&lt;br /&gt;
 &lt;br /&gt;
|Ringleader (Axe) = 5;o_bandit_ringleader_axe;Melee;human;Brigand;axe;Heavy;medium;flesh;100;180;145;16;16;14;14;127;9;36;43;20;35;20;30;40;-10;;25;30;24;-35;45;60;40;45;;;;;;15;19;15;15;11;;13;;;;;;1;1;1;1;1;1;;35;10;;30;;30;34;;;;;;;;;;;;;33;;;;;;;;-15;;;;;;;;1;1;1;1;Ringleader;One of the gang&#039;s most cunning and ruthless brigands, egging the others on to commit fresh villainies.&lt;br /&gt;
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|Ringleader (Axe) (Torch) = 5;o_bandit_ringleader_axe;Melee;human;Brigand;axe;Heavy;medium;flesh;100;180;145;16;16;14;14;127;9;;;;18;20;30;40;-10;;25;30;24;-35;45;60;40;45;;;;;;15;19;15;15;11;;13;;;;;;1;1;1;1;1;1;;35;10;;30;;30;34;;;;;;;;;;;;;33;;;;;;;;-15;;;;;;;;;1;1;1;Ringleader;One of the gang&#039;s most cunning and ruthless brigands, egging the others on to commit fresh villainies.&lt;br /&gt;
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|Renegade (Two-Handed Axe) = 5;o_bandit_renegade_2haxe;Melee;human;Brigand;2haxe;Heavy;medium;flesh;100;150;130;12;18;16;16;99;6;;;;30;29;40;15;-6;;15;20;24;-15;35;60;40;60;;;;;;19;11;15;19;11;;13;;;;;;1;1;1;1;1;1;;20;10;;40;;40;40;;;;;;;;;;;;;40;;;;;;;;-15;;;;;;;;;1;1;1;Renegade;In times of war, chivalry and loyalty are but empty words. Personal gain and staying well-fed take much higher priority.&lt;br /&gt;
 &lt;br /&gt;
|Renegade (Two-Handed Sword) = 5;o_bandit_renegade_2hsword;Melee;human;Brigand;2hsword;Heavy;medium;flesh;100;150;130;18;18;14;14;116;6;27;33;10;30;24;30;20;-6;;15;20;24;-15;35;60;40;50;;;;;60;19;11;15;19;11;;13;;;;;;1;1;1;1;1;1;;20;10;;33;;35;38;;;;;;;;;;;;;40;;;;;;;;-15;;;;;;;;;1;1;1;Renegade;In times of war, chivalry and loyalty are but empty words. Personal gain and staying well-fed take much higher priority.&lt;br /&gt;
 &lt;br /&gt;
|Renegade (Two-Handed Mace) = 5;o_bandit_renegade_2hmace;Melee;human;Brigand;2hmace;Heavy;medium;flesh;100;150;130;12;18;16;18;105;6;14;20;;30;24;35;15;-8;;15;20;24;-15;35;60;40;;;60;60;;;23;11;15;15;11;;13;;;;;;1;1;1;1;1;1;;20;10;;35;;50;;;37;;;;;;;;;;;40;;;;;;;;-15;;;;;;;;;1;1;1;Renegade;In times of war, chivalry and loyalty are but empty words. Personal gain and staying well-fed take much higher priority.&lt;br /&gt;
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|Renegade (Halberd) = 5;o_bandit_renegade_halberd;Melee;human;Brigand;spear;Heavy;medium;flesh;100;150;130;12;16;16;16;110;6;18;25;;30;22;30;20;-6;;15;20;30;-15;35;60;40;;;;;60;;19;15;15;15;11;;13;;;;;;1;1;1;1;1;1;;20;10;;20;;35;;34;;;;;;;;;;;;40;;;;;;;;-15;;;;;;;;;1;1;1;Renegade;In times of war, chivalry and loyalty are but empty words. Personal gain and staying well-fed take much higher priority.&lt;br /&gt;
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|Renegade (Two-Handed Flail) = 5;o_bandit_renegade_2hflail;Melee;human;Brigand;2hmace;Heavy;medium;flesh;100;150;130;14;20;16;14;94;6;;;;30;28;35;25;4;;15;20;30;-15;40;60;40;;40;60;;;;15;19;15;15;11;;13;;;;;;1;1;1;1;1;1;;20;10;;30;;45;;;32;;;;;;;;;;;40;;;;;;;;-15;;;;;;;;;1;1;1;Renegade;In times of war, chivalry and loyalty are but empty words. Personal gain and staying well-fed take much higher priority.&lt;br /&gt;
 &lt;br /&gt;
|Duelist = 5;o_bandit_duelist;Melee;human;Brigand;sword;Heavy;medium;flesh;100;130;145;10;16;10;10;121;50;32;18;30;30;22;33;50;-8;;20;25;40;-35;40;45;45;40;;;;;;15;19;15;15;11;;13;;;;;25;1;1;1;1;1;1;;35;10;;25;;40;23;;;;;;;;;;;;;30;;;;;;;;-20;;;;;;;;;1;1;1;;For some, dueling has little to do with honor, serving only as a means of cruel, blood-pumping entertainment.&lt;br /&gt;
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|Heavy Crossbowman = 5;o_bandit_arbalester;Ranger;human;Brigand;crossbow;Heavy;medium;flesh;100;115;130;16;16;12;14;70;10;;;;25;14;20;;3;;20;25;26;-20;30;45;35;;;;;60;;11;19;11;23;11;;14;10;;;;;1;1;1;1;1;1;;25;10;;25;;30;;32;;;;;;;;;;;;30;;;;;;;;-20;;;;;;;;;1;1;1;;Both the Council and the Magistrate were more than happy to bolster their armies with mercenary crossbowmen. After the truce, many of them were left without work - it didn&#039;t take long before they turned to alternative ways of making ends meet.&lt;br /&gt;
 &lt;br /&gt;
|Heavy Crossbowman (Melee) = 5;o_bandit_arbalester;Melee;human;Brigand;sword;Heavy;medium;flesh;100;115;130;16;16;12;14;94;5;32;35;5;25;10;15;;5;;20;25;26;-15;30;45;35;20;;;;;;11;19;11;23;11;;14;;;;;;1;1;1;1;1;1;;25;20;;15;;20;30;;;;;;;;;;;;;30;;;;;;;;-20;;;;;;;;1;1;1;1;Heavy Crossbowman;Both the Council and the Magistrate were more than happy to bolster their armies with mercenary crossbowmen. After the truce, many of them were left without work - it didn&#039;t take long before they turned to alternative ways of making ends meet.&lt;br /&gt;
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|Brigand Pyromancer = 5;o_bandit_pyromancer;Mage;human;Brigand;2hStaff;Light;medium;flesh;100;105;175;4;6;4;4;88;12;7;10;;;5;10;;8;-5;10;15;33;-25;;;15;;;25;;;;8;11;11;23;23;;14;;;;;;1;1;1;1;1;1;;10;35;;10;70;10;;;24;;5;;;;;;;;;10;30;30;;;;;35;;;;;;;;;;1;1;1;;Not every sorcerer manages to find a place at the Academy or in a noble court, which often leads them down the path of crime.&lt;br /&gt;
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|Brigand Arcanist = 5;o_bandit_arcanist;Mage;human;Brigand;2hStaff;Light;medium;flesh;300;145;220;5;8;5;8;88;40;27;20;50;20;5;15;10;6;-20;50;15;40;-70;25;30;25;;;35;35;;;8;11;11;30;30;;15;100;;20;;25;1;1;1;1;1;1;;;35;;10;100;15;;;22;;;;;;;8;;;;15;45;45;;;;;;;;;;35;;;;;1;1;1;;Not every sorcerer manages to find a place at the Academy or in a noble court, which often leads them down the path of crime.&lt;br /&gt;
 &lt;br /&gt;
|Robber Baron (Two-Handed Sword) = 5;o_bandit_raubritter_2hsword;Melee;human;Brigand;2hsword;Heavy;medium;flesh;300;200;125;25;28;25;25;110;-20;32;40;10;60;24;25;25;-8;;30;35;25;-20;50;70;50;60;;;;;70;23;15;23;19;11;;10;;;;;;1;1;1;1;1;1;110;50;0;;45;;55;40;;;;;;;;;;;;;50;15;15;;;;;;-25;;;;;;;;;1;1;1;Robber Baron;Rather than living off their subjects&#039; taxes, certain noblemen find it more profitable and exciting to put together a gang and begin razing neighboring lands.&lt;br /&gt;
 &lt;br /&gt;
|Robber Baron (Two-Handed Mace) = 5;o_bandit_raubritter_2hmace;Melee;human;Brigand;2hmace;Heavy;medium;flesh;300;200;125;28;25;25;25;105;-20;23;28;;60;24;30;15;-3;;30;35;25;-20;50;70;50;;;75;70;;;30;11;23;15;11;;10;;;;;;1;1;1;1;1;1;110;50;0;;40;;65;;;38;;;;;;;;;;;50;15;15;;;;;;-25;;;;;;;;;1;1;1;Robber Baron;Rather than living off their subjects&#039; taxes, certain noblemen find it more profitable and exciting to put together a gang and begin razing neighboring lands.&lt;br /&gt;
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|Robber Baron (Mace) = 5;o_bandit_raubritter_flail;Melee;human;Brigand;mace;Heavy;medium;flesh;300;200;125;28;25;25;25;99;-25;45;50;30;75;17;20;20;0;;30;35;25;-20;60;70;50;;45;60;;;50;23;15;26;15;11;;10;;;;;;1;1;1;1;1;1;110;50;0;;50;;60;;;37;;;;;;;;;;;50;15;15;;;;;;-25;;;;;;;;1;1;1;1;Robber Baron;Rather than living off their subjects&#039; taxes, certain noblemen find it more profitable and exciting to put together a gang and begin razing neighboring lands.&lt;br /&gt;
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|Rogue Witchfinder = 5;o_bandit_witchhunter;Melee;human;Brigand;dagger;Medium;medium;flesh;300;175;110;5;18;12;12;127;65;18;20;20;40;33;33;60;-15;;40;35;40;-40;40;35;40;45;;;;;;15;26;11;23;15;;15;20;;10;;35;1;1;1;1;1;1;;33;5;;30;;45;;24;;;;;;;;2;;;;25;65;65;;;;;;-10;;;;;;;;;1;1;1;;All too often, faith is nothing more than a noble facade for other, far baser impulses...&lt;br /&gt;
 &lt;br /&gt;
|Rockeater Worker = 2;o_rockeater_worker;Melee;beast;Hive;fangs;Light;medium;flesh;90;110;70;;;;;66;-10;;;;;3;;12;24;;;25;20;;25;15;15;;;20;;20;;10;12;10;14;4;;6;;;;;;;1;;;;;125;100;0;;15;;20;;;;18;;;1;;;;;;;15;5;5;;;;;;;25;;;;;;;;;;1;;The workers have two distinct roles: tirelessly digging tunnels from the main nest in search of unconquered caves, and processing the food brought back by the hunters, making it fit for consumption by the rest of the Hive.&lt;br /&gt;
 &lt;br /&gt;
|Rockeater Hunter = 3;o_rockeater_hunter;Ranger;beast;Hive;fangs;Light;medium;flesh;135;140;90;;6;;;77;-10;;;;15;10;10;5;16;;;25;30;-33;35;25;25;30;;;;;;10;12;10;14;4;;8;;;;;;;1;;;;;125;100;0;;20;;30;;12;;6;;;4;;;;;;;20;15;10;;;;;;;25;;;;;;;;;;1;;Rockeaters typically hunt in pairs - while the soldiers distract the prey, the hunters swiftly sap its life force with poison.&lt;br /&gt;
 &lt;br /&gt;
|Rockeater Soldier = 4;o_rockeater_soldier;Melee;beast;Hive;fangs;Light;medium;flesh;180;180;120;;20;;;80;-15;25;30;10;33;15;15;20;6;;;35;40;-20;60;50;45;35;;;;;60;10;12;10;14;4;;7;;;;25;;;1;;;;;125;100;0;;30;;35;;12;;16;;;2;;;;;;;35;25;15;;;;;;;25;;;;;;;1;;;1;;With their impenetrable shells and brutal combat instincts, the rockeater soldiers make any Hive incursion an extremely unpleasant surprise - regardless of the cave&#039;s original occupants.&lt;br /&gt;
 &lt;br /&gt;
|Rockeater Queen = 5;o_rockeater_queen;Melee;beast;Hive;fangs;Light;giant;flesh;600;650;200;;;;;88;-25;;;;25;;;;-6;;;50;25;;33;75;33;50;;;;;50;10;12;10;14;4;;15;;;;;;;1;;;;;999;100;0;;25;;25;;;;30;;;;;;;;;;35;35;35;;;;;;;;;;;;;;;;;1;;As long as the queen lives, so does the rockeater colony. Given the complexity and length of her life cycle, her death would deal a significant blow to the prosperity of the entire Hive.&lt;br /&gt;
 &lt;br /&gt;
|Bat Swarm = 1;o_bat;Melee;beast;omnivore;fangs;Light;tiny;flesh;10;40;50;;;;;70;65;;;;25;3;;5;30;;;3;20;;-50;;;25;;;;;25;3;5;3;8;2;;9;;20;;;100;;1;;;;;999;;115;;10;;10;;;;9;;;4;;;;;;;20;;;;;;;;;;;;;;;;;;;1;;Once native to Aldor&#039;s shadowy groves, this ancient bat species now survives only in the depths of caves.&lt;br /&gt;
 &lt;br /&gt;
|Rat Swarm = 1;o_rat;Melee;beast;omnivore;fangs;Light;tiny;flesh;10;50;50;;;;;65;50;;;;15;;;;35;;;5;20;;-50;;;15;;;;15;;3;3;6;6;1;;8;;;;;100;;1;;;;;999;;125;;10;;5;;;;7;;;3;;;;;;;30;;;;;;;;;25;;;;;;;;;;1;;A man&#039;s misery is a rat&#039;s good fortune: never before has fresh carrion been so plentiful.&lt;br /&gt;
 &lt;br /&gt;
|Feral Dog = 1;o_wild_dog;Melee;beast;omnivore;fangs;Light;small;flesh;15;40;90;;;;;73;30;;;;;1;;10;39;;;30;35;;-15;;;10;;;;15;10;0;0;0;0;0;;10;;;;;25;1;1;1;1;1;1;95;;110;;10;;5;;;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;;Dogs suffer from war just as much as people: many were left without owners or driven into the wild by starvation. The ones that survived no longer resemble the pets they once were.&lt;br /&gt;
 &lt;br /&gt;
|Wolf = 2;o_wolf;Melee;beast;carnivore;fangs;Light;medium;flesh;40;90;100;;;;;82;30;;;;10;5;5;12;26;;;5;60;-25;;;;35;;;;;;10;12;10;14;4;;10;;;;;;1;1;1;1;1;1;;;;10;25;;25;;;;22;;;;;;;;;;5;;;;;;;;;;;;;;;;;;1;1;;In recent years, wolves have grown terribly ferocious, gathering in great packs and showing no fear of attacking people.&lt;br /&gt;
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|Deathstinger Swarm = 2;o_hornets;Melee;beast;carnivore;sting;Light;tiny;chitin;20;20;20;;;;;90;90;;;;;3;;33;30;;;5;10;;200;200;200;;;;;;40;5;5;5;5;2;;6;;;;;;;1;;;;;999;300;0;;;;60;;5;;;;;10;;;;;;;35;;;;15;;;-50;33;75;;-25;;;;;;;;;;Deathstingers are the scourge of the local woods. A large swarm of these fist-sized insects can make short work of anything - or anyone.&lt;br /&gt;
 &lt;br /&gt;
|Boar = 3;o_boar;Melee;beast;omnivore;fangs;Light;medium;flesh;60;120;150;;;;;78;16;;;;25;10;15;8;27;;35;3;20;-30;40;25;10;;;;40;;40;6;6;6;10;3;;10;;;;;;1;1;1;1;1;1;;20;20;14;20;;35;;;;29;;;;;;;;;;15;;;;;;;;;;;;;;;;;;1;1;;May be quite dangerous when angered.&lt;br /&gt;
 &lt;br /&gt;
|Harpy = 3;o_harpy;Melee;beast;carnivore;claws;Light;medium;flesh;60;90;150;10;;;;75;45;;;;15;7;10;12;30;;;5;25;;30;35;40;35;;30;;;35;10;16;10;12;6;;9;;;;;100;1;1;1;1;1;1;;;120;6;20;;25;;;;26;;;;;;;;;;20;25;15;;15;;;25;;50;;25;;;;;;;;0;;Always ravenous, these beasts are a constant menace to livestock and solitary travelers alike.&lt;br /&gt;
 &lt;br /&gt;
|Moose = 4;o_moose;Melee;beast;herbivore;antlers;Light;large;flesh;80;350;150;;;;;90;10;;;;35;25;30;10;20;;25;3;20;-50;70;50;20;;60;60;60;;;7;7;10;10;3;;8;;;;;;1;1;1;1;1;1;;25;20;16;20;;40;;;35;;;;;;;;;;;20;20;;;;;;;;;;;;;;;;;1;1;;The moose is the sovereign of the Aldorian forests. Encountering one of these mighty beasts is a rare occurrence.&lt;br /&gt;
 &lt;br /&gt;
|Bison = 5;o_bison;Melee;beast;herbivore;antlers;Light;giant;flesh;100;500;150;;;;;85;;;;;30;20;20;10;20;;50;5;25;-30;80;60;25;;75;75;75;;;30;10;30;10;5;;8;;;;;;1;1;1;1;1;1;;35;35;16;20;;50;;;38;;;;;;;;;;;20;20;;;;;;;;;;;;;;;;;1;1;;In olden days, huge bison herds grazed all over Aldor, but thanks to the efforts of overly determined hunters, few of them remain to roam the land.&lt;br /&gt;
 &lt;br /&gt;
|Spiderling = 2;o_spiderling;Melee;arachnid;carnivore;fangs;Light;tiny;chitin;25;25;50;;;;;72;100;;;;;6;;24;30;;;25;25;;-30;;20;25;;;;50;;8;10;4;6;2;;8;;;;;;1;1;;;;;;300;0;;15;;25;;11;;;;;5;2;;;;;;5;5;5;;;-25;;;;33;;;;;;;;;;100;;A savvy naturalist might insist that the proper term for spiderlings is instars or nymphs. But since studying crawlers in the wild isn&#039;t exactly savvy, it seems unlikely one&#039;s around to argue the point.&lt;br /&gt;
 &lt;br /&gt;
|Crawler = 4;o_crawler;Melee;arachnid;carnivore;fangs;Light;medium;chitin;120;70;120;14;14;14;14;80;20;;;;;12;25;16;26;;;50;50;;15;80;50;40;;;;60;;12;14;8;8;4;;9;;;;;;1;1;2;2;2;2;80;300;0;;25;;25;;16;;;;;8;4;;;;;;10;10;10;;;-25;;;;50;33;;;;;;;;;100;;Crawlers are hated and feared: one wrong move, one careless sound, and even an experienced hunter becomes the prey. To everyone&#039;s relief, crawlers rarely stray far from their burrows.&lt;br /&gt;
 &lt;br /&gt;
|Crawler Broodmother = 5;o_crawler_broodmother;Melee;arachnid;carnivore;fangs;Light;large;chitin;400;210;200;12;12;12;12;95;35;;;;20;16;30;20;16;;25;50;50;-20;33;80;40;70;;;;65;;16;12;10;10;6;;11;;;;100;;1;1;2;2;2;2;90;300;0;;30;;30;;26;;;;;6;2;;;;;;25;25;25;;;-20;;;;50;50;;;;;;;;;100;;Few suspect the existence of female crawlers: they prefer to lay their clutches deep within caves, far from most threats. Yet even there, broodmothers guard their offspring with such ferocity that a mere chance encounter with one usually proves fatal.&lt;br /&gt;
 &lt;br /&gt;
|Bear = 5;o_bear;Melee;beast;omnivore;fangs;Light;large;flesh;150;500;200;;;;;85;;;;;35;35;50;10;15;;50;3;20;-20;80;60;30;100;50;50;;;100;20;8;20;5;4;;7;;;;;;1;1;1;1;1;1;;50;20;16;35;;60;;;;43;;;;;;;;;;25;25;;;10;;;;;;;;;;;;;;1;1;;Bears may not be the most aggressive of beasts, but they quickly lose their temper when a trespasser enters their territory.&lt;br /&gt;
 &lt;br /&gt;
|Gulon = 5;o_gulon;Melee;beast;carnivore;fangs;Light;medium;flesh;150;350;200;;;;;90;30;;;;40;20;35;20;15;;25;20;60;-30;70;40;30;85;;;;;66;10;12;10;14;4;;10;;35;35;;;1;1;1;1;1;1;100;25;25;10;40;;50;;;;32;;;;;;;;;;20;20;;;;;;;;;;;;;;;;;1;1;;A cross between a bear and a huge cat, the gulon is extraordinarily voracious. Those who meet this unusual creature seldom live to share the tale.&lt;br /&gt;
 &lt;br /&gt;
|Young Troll = 5;o_small_troll;Melee;beast;carnivore;claws;Medium;giant;flesh;175;600;400;8;8;8;8;90;-15;;;;50;40;100;5;25;;25;50;33;;100;80;50;33;;33;33;;33;20;8;20;5;4;;8;;;;;;1;1;1;1;1;1;;;10;8;40;;40;;;;35;;;;;;;;;;35;35;35;;;;;;;;;;;;;;;;1;1;;Trolls never stop growing, and even in their early years, they can already boast formidable size and incredible strength. Luckily for everyone, they multiply at a very slow rate.&lt;br /&gt;
 &lt;br /&gt;
|Hedgehog = 0;o_hedgehog;Melee;beast;herbivore;fangs;Light;tiny;flesh;1;10;100;;;;;120;35;;;;;;;33;;;;3;20;;-50;;;;;;;;;4;10;4;4;4;;6;;;;;50;1;1;1;1;1;1;;;0;;;;;;;;5;;;;;;;;;;;;;;;;;;;90;;;;;;;;;1;1;;Despite their small size, hedgehogs are brave, inquisitive little critters.&lt;br /&gt;
 &lt;br /&gt;
|Rabbit = 0;o_bunny;Melee;beast;herbivore;fangs;Light;tiny;flesh;1;10;100;;;;;95;60;;;;;;;;;;;3;20;;-50;;;;;;;;;4;20;4;12;4;;8;;;;;50;1;1;1;1;1;1;;;0;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;1;;Fluffy and harmless.&lt;br /&gt;
 &lt;br /&gt;
|Squirrel = 0;o_squirrel;Melee;beast;herbivore;fangs;Light;tiny;flesh;1;10;100;;;;;95;75;;;;;;;;;;;3;20;;-50;;;;;;;;;4;20;4;12;4;;8;;;;;50;1;1;1;1;1;1;;;0;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;1;;A nimble, thrifty rodent. There must be plenty of nuts stashed in the nearby tree hollows.&lt;br /&gt;
 &lt;br /&gt;
|Viper = 1;o_snake;Melee;beast;carnivore;fangs;Light;tiny;flesh;1;10;50;;;;;75;90;;;;;;;;;;;5;25;;-50;;;;;;;;;5;16;5;10;2;;6;;;;;50;;1;;;;;;;0;;;;;;2;;;;;10;;;;;;;;;;;;;;;;50;;;;;;;;;1;1;;The bite of a viper is deadly, though it strikes only when disturbed.&lt;br /&gt;
 &lt;br /&gt;
|Fox = 0;o_fox;Melee;beast;omnivore;claws;Light;medium;flesh;5;50;100;;;;;75;50;;;;;;;;;;;3;20;-75;;;;;;;;;;5;5;5;10;3;;10;;;;;;1;1;1;1;1;1;;;300;;;;;;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;1;;Its pelt is valuable indeed.&lt;br /&gt;
 &lt;br /&gt;
|Deer = 0;o_deer_m;Melee;beast;herbivore;antlers;Light;medium;flesh;10;80;100;;;;;85;33;;;;;;;;;;;3;20;-75;30;;;;;;;;;6;6;6;14;3;;10;;;;;;1;1;1;1;1;1;;;0;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;1;;Deer are among the most plentiful inhabitants of the local woods.&lt;br /&gt;
 &lt;br /&gt;
|Saiga = 0;o_saiga_m;Melee;beast;herbivore;antlers;Light;medium;flesh;5;75;100;;;;;85;33;;;;;;;;;;;3;20;-75;20;;;;;;;;;6;6;6;14;3;;10;;;;;;1;1;1;1;1;1;;;0;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;1;;Herds of saigas are a common sight on the Aldorian steppes, but their remarkable wariness makes them a challenge to hunt.&lt;br /&gt;
 &lt;br /&gt;
|Pig = 0;;Melee;beast;omnivore;antlers;Light;medium;flesh;1;5;;;;;;95;-25;;;;;;;;;;;3;20;;;;;;;;;;;5;5;5;10;2;;14;;;;;;1;1;1;1;1;1;;;0;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;1;;The war wasn&#039;t kind to Aldorian pigs: those that didn&#039;t starve to death were largely appropriated by marauding soldiers.&lt;br /&gt;
 &lt;br /&gt;
|Sheep = 0;;Melee;beast;herbivore;antlers;Light;medium;flesh;1;5;;;;;;95;-25;;;;;;;;;;;3;20;;;;;;;;;;;5;5;5;10;2;;14;;;;;;1;1;1;1;1;1;;;0;;;;;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;1;;Sheep farming is an ancient trade around here: these animals are easy to care for, can graze even on barren lands, and their wool and milk always find a buyer.&lt;br /&gt;
 &lt;br /&gt;
|Cow = 0;;Melee;beast;herbivore;antlers;Light;large;flesh;1;5;;;;;;95;-25;;;;;;;;;;;3;20;;35;;;;;;;;;5;5;5;10;2;;14;;;;;;1;1;1;1;1;1;;;0;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;1;;Owning a cow is a sign of rural prosperity. Only the most well-to-do families can afford one.&lt;br /&gt;
 &lt;br /&gt;
|Horse = 0;;Melee;beast;herbivore;antlers;Light;large;flesh;1;5;;;;;;95;-25;;;;;;;;;;;3;20;;;;;;;;;;;20;10;20;5;3;;14;;;;;;1;1;1;1;1;1;;;0;;;;;;;14;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;1;;Pulling plows, carrying goods, serving as mounts - the entire kingdom depends on the hardy local horse breeds.&lt;br /&gt;
 &lt;br /&gt;
|Dog = 0;;Melee;beast;omnivore;fangs;Light;small;flesh;1;5;100;;;;;95;25;;;;;;;;;;;1;20;;;;;;;;;;;10;15;6;10;4;;14;;;;;;1;1;1;1;1;1;;;0;;;;;;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;1;;Man&#039;s most loyal companion.&lt;br /&gt;
 &lt;br /&gt;
|Cat = 0;;Melee;beast;carnivore;claws;Light;tiny;flesh;1;5;;;;;;95;50;;;;;;;;;;;3;20;;;;;;;;;;;2;20;9;15;6;;14;;;;;50;1;1;1;1;1;1;;;0;;;;;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;;It naps, brings a sense of homely coziness, and occasionally catches mice.&lt;br /&gt;
 &lt;br /&gt;
|Chicken = 0;;Melee;beast;herbivore;fangs;Light;small;flesh;1;5;;;;;;95;20;;;;;;;;;;;3;20;;;;;;;;;;;1;1;1;1;1;;14;;;;;;1;1;1;1;1;1;;;0;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;;Chickens aren&#039;t picky. All they want from life is a warm coop and a handful of grain.&lt;br /&gt;
 &lt;br /&gt;
|Seagull = 0;;Melee;beast;herbivore;fangs;Light;small;flesh;1;5;;;;;;95;20;;;;;;;;;;;3;20;;;;;;;;;;;1;1;1;1;1;;14;;;;;;1;1;1;1;1;1;;;0;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;;Seagulls are abundant along the Southern Sea&#039;s coast, paying no heed to the clamor of big cities.&lt;br /&gt;
 &lt;br /&gt;
|Rooster = 0;;Melee;beast;herbivore;fangs;Light;small;flesh;1;5;;;;;;95;20;;;;;;;;;;;3;20;;;;;;;;;;;1;1;1;1;1;;14;;;;;;1;1;1;1;1;1;;;0;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;;In Aldor, the start of a new day is heralded not by a sunrise, but by a rooster&#039;s crow.&lt;br /&gt;
 &lt;br /&gt;
|Duck = 0;;Melee;beast;herbivore;fangs;Light;small;flesh;1;5;;;;;;95;30;;;;;;;;;;;3;20;;;;;;;;;;;1;3;1;3;1;;14;;;;;100;1;1;1;1;1;1;;;0;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;1;;Compared to other poultry, ducks are much more fickle and demanding, so they are rarely farmed in this part of the world.&lt;br /&gt;
 &lt;br /&gt;
|Raven = 0;;Melee;beast;omnivore;fangs;Light;tiny;flesh;1;5;;;;;;95;50;;;;;;;;;;;3;20;;;;;;;;;;;1;3;1;3;1;;14;;;;;100;1;1;1;1;1;1;;;0;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;;Most people dislike ravens, viewing them as an ill omen of death, war, and grief.&lt;br /&gt;
 &lt;br /&gt;
|Pigeon = 0;;Melee;beast;herbivore;fangs;Light;tiny;flesh;1;5;;;;;;95;30;;;;;;;;;;;3;20;;;;;;;;;;;1;3;1;3;1;;14;;;;;100;1;1;1;1;1;1;;;0;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;;Pigeons are often used in large cities and castles to deliver messages. A well-trained carrier pigeon is worth its weight in silver.&lt;br /&gt;
 &lt;br /&gt;
|Jay = 0;;Melee;beast;herbivore;fangs;Light;tiny;flesh;1;5;;;;;;95;70;;;;;;;;;;;3;20;;;;;;;;;;;1;3;1;3;1;;14;;;;;100;1;1;1;1;1;1;;;0;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;;The skittishness of jays is perhaps the main reason for their large population.&lt;br /&gt;
 &lt;br /&gt;
|Thrush = 0;;Melee;beast;herbivore;fangs;Light;tiny;flesh;1;5;;;;;;95;70;;;;;;;;;;;3;20;;;;;;;;;;;1;3;1;3;1;;14;;;;;100;1;1;1;1;1;1;;;0;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;;Thrushes have a beautiful singing voice - alas, they are more prized for their tasty, nourishing meat.&lt;br /&gt;
 &lt;br /&gt;
|Bunting = 0;;Melee;beast;herbivore;fangs;Light;tiny;flesh;1;5;;;;;;95;90;;;;;;;;;;;3;20;;;;;;;;;;;1;3;1;3;1;;14;;;;;100;1;1;1;1;1;1;;;0;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;;Buntings have a distinct preference for building their nests near cultivated fields.&lt;br /&gt;
 &lt;br /&gt;
|Swallow = 0;;Melee;beast;herbivore;fangs;Light;tiny;flesh;1;5;;;;;;95;70;;;;;;;;;;;3;20;;;;;;;;;;;1;3;1;3;1;;14;;;;;100;1;1;1;1;1;1;;;0;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;;Swallows have many superstitions attached to them: people predict the weather by their flight, and a swallow&#039;s nest built in the eaves of a house is said to bring good fortune to its residents.&lt;br /&gt;
 &lt;br /&gt;
|Wren = 0;;Melee;beast;herbivore;fangs;Light;tiny;flesh;1;5;;;;;;95;70;;;;;;;;;;;3;20;;;;;;;;;;;1;3;1;3;1;;14;;;;;100;1;1;1;1;1;1;;;0;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;;The superstitions surrounding this small bird are centuries-old: even the ancient Firns held a belief that mischievous forest spirits often adopted the guise of wrens.&lt;br /&gt;
 &lt;br /&gt;
|Sparrow = 0;;Melee;beast;herbivore;fangs;Light;tiny;flesh;1;5;;;;;;95;70;;;;;;;;;;;3;20;;;;;;;;;;;1;3;1;3;1;;14;;;;;100;1;1;1;1;1;1;;;0;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;;The common folk have little appreciation for sparrows, thinking of them as annoying, thieving pests.&lt;br /&gt;
 &lt;br /&gt;
|Tit = 0;;Melee;beast;herbivore;fangs;Light;tiny;flesh;1;5;;;;;;95;70;;;;;;;;;;;3;20;;;;;;;;;;;1;3;1;3;1;;14;;;;;100;1;1;1;1;1;1;;;0;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;;The tit is seen as a symbol of luck, so no harm comes to these birds without good reason - they are hunted only by those stricken with poverty or starvation.&lt;br /&gt;
 &lt;br /&gt;
|Mallard = 0;;Melee;beast;herbivore;fangs;Light;small;flesh;1;5;;;;;;95;50;;;;;;;;;;;3;20;;;;;;;;;;;1;3;1;3;1;;14;;;;;100;1;1;1;1;1;1;;;0;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;1;;Hunting wild ducks with hawks and dogs has long been a cherished pastime of the nobility.&lt;br /&gt;
 &lt;br /&gt;
|Mallard = 0;;Melee;beast;herbivore;fangs;Light;small;flesh;1;5;;;;;;95;50;;;;;;;;;;;3;20;;;;;;;;;;;1;3;1;3;1;;14;;;;;100;1;1;1;1;1;1;;;0;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;1;;Hunting wild ducks with hawks and dogs has long been a cherished pastime of the nobility.&lt;br /&gt;
 &lt;br /&gt;
|Owl = 0;;Melee;beast;omnivore;fangs;Light;small;flesh;1;5;;;;;;95;50;;;;;;;;;;;3;20;;;;;;;;;;;1;3;1;3;1;;14;;;;;100;1;1;1;1;1;1;;;0;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;A lone hunter and the monarch of the nightly canopy.&lt;br /&gt;
 &lt;br /&gt;
|Deathstinger Hive = 2;o_hornethive;Melee;spawner;carnivore;;Light;giant;other;150;80;;;;;;;-100;;;;;;;;;;;;;;300;300;300;;;;;;;10;10;10;10;10;;;;;;;;;1;;;;;999;300;0;;;;;;;;;;;;;;;;;;10;;;-10;15;-25;;-50;;200;;75;50;;;200;;;;1;;A hive of deathstingers. Better not disturb it.&lt;br /&gt;
 &lt;br /&gt;
|Harpies Nest = 3;o_harpynest;Melee;spawner;carnivore;;Light;giant;other;300;80;;;;;;;-100;;;;;;;;;;;;;;300;300;300;;;;;;;10;10;10;10;10;;;;;;;;;1;;;;;999;300;0;;;;;;;;;;;;;;;;;;10;;;-10;15;-25;;-50;;200;;75;50;;;200;;;;1;;Harpies are always on the lookout, ready to defend their nests against any interloper.&lt;br /&gt;
 &lt;br /&gt;
|Crawler Burrow = 4;o_crawler_hive;Melee;spawner;carnivore;;Light;giant;other;400;80;;;;;;;-100;;;;;;;;;;;;;;300;300;300;;;;;;;10;10;10;10;10;;;;;;;;;1;;;;;999;300;0;;;;;;;;;;;;;;;;;;10;;;-10;15;-25;;-50;;200;;75;50;;;200;;;;1;;Crawlers make their burrows in the deep woods, where they hunt small wildlife. Other predators do their best to stay away - crawlers&#039; caustic blood, venomous bites, and ability to almost instantly heal their fragile carapaces turn any encounter into a battle of attrition.&lt;br /&gt;
 &lt;br /&gt;
|Ancient Troll = 5;o_ancientTroll;Melee;beast;carnivore;claws;Medium;giant;flesh;1000;1000;1000;8;8;8;8;100;-25;;;;15;;;;5;;25;5;50;;250;65;60;;;;40;;40;70;6;90;15;6;;20;;;;;;1;1;1;1;1;1;80;66;0;;35;;50;;;;33;;;;;;;;;;10;20;20;;;;;;;;;;;;;;;;;0;;These gluttonous monstrosities rarely leave the forests, but when they do, it usually ends in disaster. Their astonishing strength and toughness make them a threat that only experienced, well-armed warriors stand any chance against.&lt;br /&gt;
 &lt;br /&gt;
|Manticore = 5;o_manticore;Melee;monster;carnivore;claws;Medium;giant;flesh;2000;2000;4000;12;12;12;12;95;33;;;;33;;;;;-100;33;20;100;;150;60;65;60;;75;75;;75;90;60;70;40;60;;30;;30;30;;;1;1;1;1;1;1;85;100;0;;25;;60;;5;;35;;;;;;5;5;5;;35;40;50;;;;;;;;;;10;;;;;;;1;;A spawn of ancient magic that combines the ferocity of a wild beast with the craftiness of a skilled warlock.&lt;br /&gt;
 &lt;br /&gt;
|Mana Crystal = 1;o_mana_crystal;Ranger;;Neutral;magic;Light;small;other;0;15;1000;;;;;;;;;;;;;;;;;0;0;;300;300;300;;;;;;;10;10;10;10;10;;9;3;;;;200;;1;;;;;999;300;0;;;;;;;;;;;;;;10;;;;;25;-50;;;;;;;;;;300;;;;;;;;Mana Crystal (Enemy);A nexus of pure Aether energy, delicate and volatile.&lt;br /&gt;
 &lt;br /&gt;
|Phantasm (Enemy) = 1;o_astral_phantasm;Melee;;Neutral;magic;Light;medium;other;0;45;1000;;;;;75;40;;;;25;5;10;10;5;-25;;0;0;;300;300;300;;;40;;;40;10;10;10;10;10;;8;;10;;;200;1;1;;;1;1;999;300;0;;15;;15;;;;;;;;;;22;;;;25;50;-25;;;;;;;;;;100;;;;;;;;Phantasm (Enemy);A mysterious guest from beyond the Veil - either a reflection of the caster or an entity mimicking their form.&lt;br /&gt;
   &lt;br /&gt;
|Straw Dummy = 1;o_dummy;Melee;;;claws;Light;medium;other;0;1000;1000;;;;;100;;;;;;;;;;;;0;0;;300;;;;;;;;;10;10;10;10;10;;0;;;;;;1;1;1;1;1;1;999;100;0;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;Straw Dummy;It can take literally any amount of abuse.&lt;br /&gt;
 &lt;br /&gt;
|Straw Dummy (Medium) = 1;o_dummymedium;Melee;;;claws;Medium;medium;other;0;1000;1000;8;8;8;8;100;;;;;;;;;;;;0;0;;300;;;;;;;;;10;10;10;10;10;;0;;;;;;1;1;1;1;1;1;999;100;0;;;;;;;;;;;;;;;;;;15;15;15;;;;;;;;;;;;;;;;;2;Straw Dummy;It can take literally any amount of abuse.&lt;br /&gt;
 &lt;br /&gt;
|Straw Dummy (Armored) = 1;o_dummyheavy;Melee;;;claws;Heavy;medium;other;0;1000;1000;16;16;16;16;100;;;;;;;;;;;;0;0;;300;;;;;;;;;10;10;10;10;10;;0;;;;;;1;1;1;1;1;1;999;100;0;;;;;;;;;;;;;;;;;;35;35;35;;;;;;;;;;;;;;;;;2;Straw Dummy;It can take literally any amount of abuse.&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Data]]&amp;lt;/noinclude&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Data]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Weapon_data&amp;diff=76825</id>
		<title>Weapon data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Weapon_data&amp;diff=76825"/>
		<updated>2026-06-19T19:35:38Z</updated>

		<summary type="html">&lt;p&gt;Psojed: updated to 0.9.4.23&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard weapon data.&lt;br /&gt;
&lt;br /&gt;
This data is edited with the parser. If you need to edit this manually, here&#039;s the order of values as of Rags to Riches patch.&lt;br /&gt;
&lt;br /&gt;
 0;1;2;3;4;5;6;7;8;9;10;11;12;13;14;15;16;17;18;19;20;21;22;23;24;25;26;27;28;29;30;31;32;33;34;35;36;37;38;39;40;41;42;43;44;45;46;47;48;49;50;51;52;53;54;55;56;57;58;59;60;61;62;63;64;65;66;67;68;69&lt;br /&gt;
 Tier;ID;Type;Rarity;Material;Durability;Markup;Price;Range;Armor Damage;Armor Penetration;Bodypart Damage;Slashing Damage;Piercing Damage;Crushing Damage;Rending Damage;Fire Damage;Shock Damage;Poison Damage;Caustic Damage;Frost Damage;Arcane Damage;Unholy Damage;Sacred Damage;Psionic Damage;Accuracy;Crit Chance;Crit Efficiency;Block Chance;Block Power;Counter Chance;Fumble Chance;Bleed Chance;Daze Chance;Stun Chance;Knockback Chance;Immobilization Chance;Stagger Chance;Energy;Energy Restoration;Cooldowns Duration;Skill Energy Cost;Spell Energy Cost;Magic Power;Backfire Chance;Miracle Chance;Miracle Potency;Pyromantic Power;Geomantic Power;Venomantic Power;Electromantic Power;Cryomantic Power;Arcanistic Power;Astromantic Power;Psionic Power;Health Restoration;Health Drain;Energy Drain;Bonus Range;Damage Taken;Healing Efficiency;Block Recovery;Fatigue Resistance;Crit Avoidance;Max Health;Balance (???);Tags;Total damage (of all types);Obtainability;Description&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
You can copy the values above and copy the line (or lines) you want to edit, and import them into a CSV editor, for example [[https://edit-csv.net https://edit-csv.net]]. Open the Read options and check the &amp;quot;Has Header&amp;quot; checkbox.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll get a table format that&#039;s easier to read.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
----- WEAPONS -----&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Arna&#039;s Sword=2;sword01;Sword;Unique;metal;80;1;475;1;;5;;17;;;;;;;;;;;;;;;;7;5;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special exc;17;;The surface of the blade bears an inscription, faded by time. The words are no longer decipherable, but Arna can still recite them from memory.&lt;br /&gt;
 &lt;br /&gt;
|Drifter Sword=2;sword02;Sword;Common;metal;80;1;475;1;;5;;18;;;;;;;;;;;;;;;;6;4;5;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;18;;The roads are dangerous, the turns unpredictable - the only thing worth trusting is your own blade.&lt;br /&gt;
 &lt;br /&gt;
|Footman Sword=3;sword03;Sword;Common;metal;100;1;1250;1;;10;;21;;;;;;;;;;;;;;;;8;6;6;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;21;;Most suitable for a fight in tight formation.&lt;br /&gt;
 &lt;br /&gt;
|Veteran Sword=4;sword04;Sword;Common;metal;120;1;2775;1;;10;;24;;;;;;;;;;;;;;;;10;8;7;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;24;;This sword has witnessed many a front line and survived plenty of close battles.&lt;br /&gt;
 &lt;br /&gt;
|Skonfert Sword=4;sword05;Sword;Common;metal;130;1;2925;1;;10;;24;;;;;;;;;;;;;3;;;10;10;4;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;24;;Skonfert is famous for its furnaces and masterful smiths. In times of great conflict, it was there that victories were forged.&lt;br /&gt;
 &lt;br /&gt;
|Heirloom Sword=4;sword06;Sword;Unique;metal;110;1;2775;1;;10;;24;;;;;;;;;;;;;;;;8;6;6;-3;;;;;;;;;;5;-5;5;;;;;;;;;;;;;;;;;;;;;;2;unique;24;;The ornate pommel bears the crest of yet another noble house that did not survive the war.&lt;br /&gt;
 &lt;br /&gt;
|Knight Blade=5;sword07;Sword;Common;metal;140;1;5875;1;;15;;28;;;;;;;;;;;;;;;;12;10;8;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;28;;A single glance at this noble blade is all it takes to realize that only a select few are worthy to wield it.&lt;br /&gt;
 &lt;br /&gt;
|Radiant Sword=5;sword08;Sword;Unique;metal;140;1;5875;1;;15;;25;;;;;;;;;;;2;;;;;12;12;8;;;;;;;;;5;;5;;;;;;;;;;;;;;;;;;;;5;5;;;2;unique;27;;In the times of the Radiant Wars, many high-born lords were more than happy to join King Etbert&#039;s army. Some did it to earn the Host&#039;s favor, others - for more practical reasons, such as glory and new riches.&lt;br /&gt;
 &lt;br /&gt;
|Homemade Sword=1;sword09;Sword;Common;metal;55;1;100;1;;5;;16;;;;;;;;;;;;;3;;;2;;;;8;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;16;;Apparently, it was forged by a commoner with a dream of heroic feats.&lt;br /&gt;
 &lt;br /&gt;
|Recruit Blade=2;sword10;Sword;Common;metal;70;1;500;1;;5;;18;;;;;;;;;;;;;4;;;4;;;;11;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;18;;Forging a similar sword is a graduation exam of sorts for apprentice blacksmiths.&lt;br /&gt;
 &lt;br /&gt;
|Guard Blade=2;sword11;Sword;Common;metal;70;1;500;1;;5;;18;;;;;;;;;;;;;4;;;4;;2;;4;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;18;;Commonly issued to guards of higher rank.&lt;br /&gt;
 &lt;br /&gt;
|Brigand Blade=2;sword12;Sword;Common;metal;70;1;500;1;;5;4;18;;;;;;;;;;;;;3;;;4;;;;11;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;special;18;;These swords are forged by the dozen in underground smithies, far from prying eyes and unwanted questions.&lt;br /&gt;
 &lt;br /&gt;
|Guild Blade=3;sword13;Sword;Common;metal;90;1;1300;1;;10;;21;;;;;;;;;;;;;5;;;6;;;;14;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;21;;Making these swords is a routine job for the Guild&#039;s smiths - day after day, night after night...&lt;br /&gt;
 &lt;br /&gt;
|Norse Blade=3;sword14;Sword;Common;metal;90;1;1300;1;;10;;21;;;;;;;;;;;;;3;1;5;3;;;;9;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;fjall;21;;Skirmishing, plundering, murdering - nothing is impossible with this blade!&lt;br /&gt;
 &lt;br /&gt;
|Katzbalger=4;sword15;Sword;Common;metal;110;1;2900;1;;10;;24;;;;;;;;;;;;;6;;;8;;;;17;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;24;;A sword of newfangled design that has been growing in popularity among the mercenaries of the Grand Magistrate.&lt;br /&gt;
 &lt;br /&gt;
|Jarl Blade=4;sword16;Sword;Unique;metal;105;1;2900;1;;10;7;24;;;;;;;;;;;;;4;3;10;8;;;;17;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;unique;24;;Entire wars have been fought in Fjall to claim such a sword - and the title that comes with it.&lt;br /&gt;
 &lt;br /&gt;
|Templar Sword=5;sword17;Sword;Common;metal;125;1;6125;1;;15;;24;;;;;;;;;;;2;;7;;;10;;;-1;20;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;26;;There is an etching on the blade&#039;s surface, pledging loyalty to the Host and the court... the usual kind of court.&lt;br /&gt;
 &lt;br /&gt;
|Royal Blade=5;sword18;Sword;Unique;metal;145;1;6125;1;;15;;28;;;;;;;;;;;;;7;;;10;;;;20;;;;;;;;;-5;;;;;;;;;;;;;;;;;;-5;;;;;;2;unique;28;;A sword from King Etbert&#039;s personal armory. Clearly not his favorite, otherwise it would have followed the monarch into his tomb.&lt;br /&gt;
 &lt;br /&gt;
|Theurgist Blade=5;sword19;Sword;Unique;metal;115;1;6125;1;;15;;24;;;;;;;;;;;4;;7;;;10;;;;20;;;;;;;;-5;5;;;;3;10;;;;;;;;;;;;;;;;;;;2;unique;28;;Forged by great weaponsmiths in times immemorial, this blade still carries the blessing of the Host.&lt;br /&gt;
 &lt;br /&gt;
|Battle Cleaver=1;sword20;Sword;Common;metal;50;1;75;1;;3;;17;;;;;;;;;;;;;;3;;;;;4;10;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;17;;A simple butcher&#039;s cleaver, crudely refashioned into a sword-like shape by an unknown craftsman.&lt;br /&gt;
 &lt;br /&gt;
|Militia Falchion=2;sword21;Sword;Common;metal;70;1;450;1;;3;;19;;;;;;;;;;;;;;4;;;;;5;13;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;19;;Will slice through a brigand&#039;s gambeson or a beast&#039;s hide - and for the militia, it&#039;s all that&#039;s needed.&lt;br /&gt;
 &lt;br /&gt;
|Jagged Falchion=3;sword22;Sword;Common;metal;85;1;1200;1;;7;;22;;;;;;;;;;;;;;5;;;;;6;16;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;22;;A peculiar imitation of eastern blades, this sword is a product of the recent fascination with all things elven.&lt;br /&gt;
 &lt;br /&gt;
|Mercenary Falchion=4;sword23;Sword;Common;metal;100;1;2650;1;;7;;26;;;;;;;;;;;;;;6;;;;;7;20;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;26;;Light, durable, sits well in hand, and can most certainly put an arrogant knight in his place.&lt;br /&gt;
 &lt;br /&gt;
|Captain Messer=5;sword24;Sword;Common;metal;120;1;5600;1;;10;;29;;;;;;;;;;;;;;7;;;;;8;24;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;29;;It strikes a perfect balance between aesthetics, battlefield performance, and comfort of use - such swords are often carried by captains of the most renowned mercenary companies.&lt;br /&gt;
 &lt;br /&gt;
|Guardsman Broadsword=5;sword25;Sword;Unique;metal;115;1;5600;1;;10;15;29;;;;;;;;;;;;;;7;15;5;3;;8;24;;;;;;;;;15;-5;;;;;;;;;;;;;;;;;;;;;;;2;unique;29;;These swords were intended for King Etbert&#039;s bodyguards. After the monarch&#039;s death, at least several of them ended up stolen from the royal arsenal.&lt;br /&gt;
 &lt;br /&gt;
|Nomad Saber=3;sword26;Sword;Common;metal;75;1;1400;1;;5;15;22;;;;;;;;;;;;;;;;4;;;;20;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;elven;22;;The edge requires surprisingly little maintenance. If the rumors are true, the tribes of the Yellow Steppe achieve this by treating their swords with some special solution.&lt;br /&gt;
 &lt;br /&gt;
|Elven Saber=4;sword27;Sword;Common;metal;90;1;3150;1;;5;20;25;;;;;;;;;;;;;;;;6;;;;24;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;elven;25;;Some of the local aristocrats favor eastern sabers over traditional Aldorian swords - despite any weird looks they get from their subjects.&lt;br /&gt;
 &lt;br /&gt;
|Jibean Scimitar=5;sword28;Sword;Common;metal;105;1;6625;1;;5;25;28;;;;;;;;;;;;;;;;8;;;;28;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;elven;28;;Half the stories about distant Jibey one way or another mentions its legendary scimitars. Acquiring one in Aldor costs a fortune.&lt;br /&gt;
 &lt;br /&gt;
|Ancient Scimitar=5;sword29;Sword;Unique;metal;85;1;6625;1;;5;31;25;;;;;;;;;;;;;;5;10;8;;;;36;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;unique;25;;Despite being at least half a millennia old, it somehow continues to perfectly hold the edge.&lt;br /&gt;
 &lt;br /&gt;
|Ornate Saber=5;sword30;Sword;Unique;metal;105;1;6625;1;;10;25;28;;;;;;;;;;;;;3;;;8;;;-3;28;;;;;;;;;5;-5;;;;;;;;;;;;;;;;;;;;;;;1;unique;28;;The gilded guard is decorated with intricate eastern ornaments - this weapon is a true work of art.&lt;br /&gt;
 &lt;br /&gt;
|Wooden Sword=1;sword01f;Sword;Common;wood;25;1;5;1;-50;-50;;;;9;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;special;9;;Hefty enough to roughen up a training dummy.&lt;br /&gt;
 &lt;br /&gt;
|Rusty Sword=1;sword02f;Sword;Common;metal;15;1;5;1;-30;;;;;10;;;;2;;;;;;;-10;-33;;;-10;;33;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;special;12;;A sword that has seen better days. It looks like it&#039;s about to crumble to dust.&lt;br /&gt;
 &lt;br /&gt;
|Peasant Hatchet=1;axe01;Axe;Common;metal;60;1;75;1;10;5;13;17;;;;;;;;;;;;;3;;;;;;;8;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;17;;The only thing it&#039;s decent at is splitting firewood.&lt;br /&gt;
 &lt;br /&gt;
|Bearded Hatchet=2;axe02;Axe;Common;metal;80;1;400;1;15;10;16;19;;;;;;;;;;;;;4;;;;;;;12;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;19;;Lends itself to a higher grip whenever the enemy gets too close for a full swing.&lt;br /&gt;
 &lt;br /&gt;
|Skadian Hatchet=3;axe03;Axe;Common;metal;100;1;1025;1;23;10;19;22;;;;;;;;;;;;;4;;5;;;;;16;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;2;skadia;22;;These axes don&#039;t see much use in Aldor, but in Skadia they are ubiquitous. If the axeblade ever gets too chipped to use, you can always switch your grip and strike with the hammerhead.&lt;br /&gt;
 &lt;br /&gt;
|Vault Raider Hatchet=3;axe04;Axe;Common;metal;100;1;1025;1;20;10;19;22;;;;;;;;;;;;;5;;;;;;;13;;;;;5;;;;10;;;;;;;;;;;;;;;;;;;;;;;;2;fjall;22;;Left behind by the Ancestors, the Vaults conceal boundless riches and unspeakable horrors alike. Only the most capable warriors have the courage to explore their forsaken halls.&lt;br /&gt;
 &lt;br /&gt;
|Sergeant Hatchet=4;axe05;Axe;Common;metal;120;1;2300;1;25;15;22;26;;;;;;;;;;;;;6;;;;;;;20;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;26;;This small, easy to carry hatchet comes into play when a sword just doesn&#039;t cut it anymore.&lt;br /&gt;
 &lt;br /&gt;
|Knight Hatchet=5;axe06;Axe;Common;metal;140;1;4850;1;30;15;25;29;;;;;;;;;;;;;7;;;;;;;24;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;29;;Invented by an unknown Aldwynn smith, this design quickly caught the eye of the local knights.&lt;br /&gt;
 &lt;br /&gt;
|Honorary Hatchet=5;axe07;Axe;Unique;metal;120;1;4850;1;30;15;31;28;;;;;;;;;;;;;4;;;;;;;31;;;;;;;;-5;15;-5;;;;;;;;;;;;;;;;;;;;;;;2;unique;28;;Engraved on the blade is a phrase in Sentian Aldorian: &amp;quot;To Gill Korde, for the valor and courage demonstrated by him and his troops at the Battle of Arnem.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
|Haakon&#039;s Axe=5;axe08;Axe;Unique;metal;155;1;4850;1;30;15;25;29;;;;;;;;;;;;;7;;;;;;-3;24;;;;;;;5;;20;;;;;;;;;;;;;;;;5;;;;;;;;3;unique;29;;Entire sagas have been woven about the martial valor and tireless spirit of the legendary konung Haakon the Graybeard. Under his command, the dwarves managed, if only briefly, to conquer several Skadian cities.&lt;br /&gt;
 &lt;br /&gt;
|Hunter Hatchet=2;axe09;Axe;Common;metal;90;1;375;1;;10;11;19;;;;;;;;;;;;;;;;5;;4;;11;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;19;;A handy tool that can be used to carve a path through the thicket, chop some wood, or skin a dead animal.&lt;br /&gt;
 &lt;br /&gt;
|Naval Hatchet=3;axe10;Axe;Common;metal;110;1;975;1;;10;14;22;;;;;;;;;;;;;;;;6;;5;;14;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;22;;The trade fleet of Brynn is small but well equipped - each sailor is required to always carry a hatchet in case of a pirate attack.&lt;br /&gt;
 &lt;br /&gt;
|Nomad Sagaris=3;axe11;Axe;Common;metal;120;1;1075;1;;10;17;22;;;;;;;;;;;;;;;;6;;3;;14;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;4;elven;22;;A weapon frequently carried by the nomads of the Ohirian barrens - every tribesman is given one after surviving his first battle.&lt;br /&gt;
 &lt;br /&gt;
|Boarding Hatchet=4;axe12;Axe;Common;metal;130;1;2175;1;;15;17;26;;;;;;;;;;;;;;;;8;;6;;17;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;26;;A weapon of choice among the corsairs of the Bronze archipelago, utterly indispensable during boardings.&lt;br /&gt;
 &lt;br /&gt;
|Siege Engineer Hatchet=4;axe13;Axe;Common;metal;160;1;2175;1;;15;17;26;;;;;;;;;;;;;;;;12;3;5;;9;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;26;;A squad of competent engineers can determine the outcome of an entire siege. Therefore, it pays to keep them well-protected and properly armed: tunnel skirmishes beneath the walls are a common occurrence.&lt;br /&gt;
 &lt;br /&gt;
|Brynn Hatchet=5;axe14;Axe;Common;metal;140;1;4600;1;;15;20;27;;;;;;;;;;;;;;;;10;;10;;27;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;27;;A weapon of rank, proudly carried by captains of the Brynn garrison. The way they strut about with these axes on their belts is a sight to behold.&lt;br /&gt;
 &lt;br /&gt;
|Noble Hatchet=5;axe15;Axe;Common;metal;170;1;4600;1;;15;20;29;;;;;;;;;;;;;;;;10;;7;;20;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;29;;As the centuries-old tradition of knightly ransom becomes a thing of the past, aristocratic weapons grow increasingly more deadly, aiming to kill the opponent right on the spot.&lt;br /&gt;
 &lt;br /&gt;
|Ancestral Hatchet=5;axe16;Axe;Common;metal;200;1;4600;1;;20;20;29;;;;;;;;;;;;;;3;;10;;7;;20;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;5;;;;4;unique;29;;A legacy of an age when the skill and artistry of the dwarven smiths were the envy of the entire Continent.&lt;br /&gt;
 &lt;br /&gt;
|Makeshift Axe=1;axe17;Axe;Common;metal;45;1;50;1;;10;21;16;;;;;;;;;;;;;;;10;;;;2;;;;;;10;;;;15;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;16;;It seems like someone tried to improvise a battle axe of sorts. Not the worst result, all things considered.&lt;br /&gt;
 &lt;br /&gt;
|Felling Axe=1;axe18;Axe;Common;metal;65;1;75;1;;10;21;18;;;;;;;;;;;;;;;10;;;;;;;;;;10;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;18;;More than a few Aldorian folk songs were shaped to the rhythm of this axe.&lt;br /&gt;
 &lt;br /&gt;
|Norse Axe=2;axe19;Axe;Common;metal;90;1;450;1;;15;24;20;;;;;;;;;;;;;;;12;;;;;;;;;;13;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;20;;A traditional weapon of Fjall clans, first adopted by the guards protecting the Northern Borderlands and then - by the rest of the kingdom.&lt;br /&gt;
 &lt;br /&gt;
|Broadaxe=3;axe20;Axe;Common;metal;110;1;1200;1;;15;27;23;;;;;;;;;;;;;;;15;;;;;;;;;;17;;;;25;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;23;;It&#039;s best to keep your distance when someone is swinging this axe around - it chops limbs and heads with equal ease.&lt;br /&gt;
 &lt;br /&gt;
|Dwarven Axe=3;axe21;Axe;Common;metal;95;1;1075;1;;15;20;24;;;;;;;;;;;;;;;24;;;;4;;;;;;17;;;;30;;;;;;;;;;;;;;;;;;;;;;;;1;fjall;24;;If there&#039;s anything that dwarves appreciate more than booze and looting, it&#039;s a good axe.&lt;br /&gt;
 &lt;br /&gt;
|Heavy Broadaxe=4;axe22;Axe;Common;metal;130;1;2650;1;;20;30;27;;;;;;;;;;;;;;;18;;;;;;;;;;20;;;;25;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;27;;A frequent joke among the free companies is to hand one of these to a fresh recruit during drill, then stand back and enjoy the spectacle.&lt;br /&gt;
 &lt;br /&gt;
|Noble Axe=5;axe23;Axe;Common;metal;155;1;5600;1;;20;33;31;;;;;;;;;;;;;;;20;;;;;;;;;;24;;;;30;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;31;;No armor can resist a blow dealt with such a monstrously heavy axeblade.&lt;br /&gt;
 &lt;br /&gt;
|Exquisite Tabar=5;axe24;Axe;Unique;metal;145;1;5600;1;15;20;33;31;;;;;;;;;;;;;;;20;;;;;15;;;;;24;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;unique;31;;A tabar is a symbol of maafs, the warrior estate which holds the most power in the Ahjat Empire. Even the nobility require a special permission to arm themselves with one.&lt;br /&gt;
 &lt;br /&gt;
|Gilded Axe=5;axe25;Axe;Unique;metal;130;1;5600;1;;20;33;31;;;;;;;;;;;;;;;20;;;4;;;;;;;30;5;;;30;;;;;;;;;;;;;;;;;;;;;;;;2;unique;31;;A successful attempt at making an axe look luxurious without sacrificing its battle performance.&lt;br /&gt;
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|Footman Axe=3;axe26;Axe;Common;metal;130;1;1075;1;30;25;20;23;;;;;;;;;;;;;5;;10;;;;;;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;23;;Light enough to swing with relative ease while still carrying enough weight to hack through armor and shields.&lt;br /&gt;
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|Raider Axe=3;axe27;Axe;Common;metal;110;1;1075;1;30;25;27;22;;;;;;;;;;;;;;1;5;;;;;;;;;;;;;;16;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;22;;It sits snugly in the grip, ideal for lightning-fast assaults on straggling enemy caravans.&lt;br /&gt;
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|Mercenary Axe=4;axe28;Axe;Common;metal;155;1;2425;1;35;25;25;27;;;;;;;;;;;;;6;;12;;;;;;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;27;;Over the last few decades, Aldorians have attained incredible mastery in forging heavy plate armor. Axes like this are simply an attempt at evening the odds.&lt;br /&gt;
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|Knight Axe=5;axe29;Axe;Common;metal;180;1;5100;1;40;30;30;31;;;;;;;;;;;;;7;;15;;;;;;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;31;;Such axes are well-suited for mounted combat. Aldorian knights often choose them over the rest of their arsenal when they ride into battle.&lt;br /&gt;
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|Aldwynn Axe=5;axe30;Axe;Common;metal;180;1;5100;1;40;30;30;31;;;;;;;;;;;;;7;3;15;;;;2;;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;31;;Aldwynn smiths are known for two things: crafting the heaviest and the most durable armor in Aldor and forging arms that can chop through it.&lt;br /&gt;
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|Baron Axe=5;axe31;Axe;Unique;metal;200;1;5100;1;40;30;30;31;;;;;;;;;;;;;7;;15;;;;;;;;;;;;;-5;20;;;;;;;;;;;;;;;;;;;;;;;;2;unique;31;;For the longest time, Aldorian nobles had been rather dismissive towards axes. Their perspective took a turn when the late King Etbert introduced a fashion for richly decorated axes, turning them into a symbol of power.&lt;br /&gt;
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|Spiked Club=1;mace01;Mace;Common;wood;60;1;75;1;;15;7;;2;14;;;;;;;;;;;;;;;;;;4;5;;;;10;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;16;;The spikes alone are menacing enough to make any tavern loudmouth reconsider his words.&lt;br /&gt;
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|Militia Morgenstern=2;mace02;Mace;Common;wood;80;1;375;1;;15;10;;3;16;;;;;;;;;;;;;;;;;;8;7;;;;15;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;19;;Add a bunch of cheaply-made spikes, and suddenly a simple mace becomes far more deadly and menacing.&lt;br /&gt;
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|Morgenstern=3;mace03;Mace;Common;metal;100;1;975;1;;20;20;;2;19;;;;;;;;;;;;;;;;;;12;10;;;;20;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;21;;A hit or two, and this morgenstern will be the last star your enemy will ever see.&lt;br /&gt;
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|Skadian Bludgeon=3;mace04;Mace;Common;metal;120;1;1125;1;;20;;;;21;;;;;;;;;;;;;18;;;;-5;;13;;;;13;;;;15;;;;;;;;;;;;;;;;;;;;;;;;2;skadia;21;;A bludgeon is a surprisingly deadly piece of gear. If anyone knows their maces, it&#039;s Skadians.&lt;br /&gt;
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|Veteran Morgenstern=4;mace05;Mace;Common;metal;120;1;2175;1;;20;16;;2;22;;;;;;;;;;;;;;;;;;16;12;;;;25;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;24;;A reliable weapon which doesn&#039;t require much skill or maintenance, an easy choice for many common soldiers.&lt;br /&gt;
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|Druzhyna Bludgeon=4;mace06;Mace;Common;metal;145;1;2625;1;;20;;;;24;;;;;;;;;;;;;22;;;;-6;;16;;;;16;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;skadia;24;;The Elder Prince&#039;s druzhyna doesn&#039;t give ground even in the face of insurmountable odds. It&#039;s most distinguished members may receive a great privilege - a gift of an honorary weapon granted personally by the Prince.&lt;br /&gt;
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|Knight Morgenstern=5;mace07;Mace;Common;metal;140;1;4600;1;;25;20;;3;25;;;;;;;;;;;;;;;;;;20;15;;;;30;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;28;;Perfectly suited for knocking the life out of your opponent with a single well-placed strike, once you&#039;ve gotten them off-balance.&lt;br /&gt;
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|Chervenian Mace=5;mace08;Mace;Common;metal;160;1;4600;1;;25;;;;28;;;;;;;;;;;;;26;;;;-7;;20;;;;20;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;nistra;28;;The Chervenian nobility is small but proud. Centuries of rivalry with the rest of Nistra&#039;s aristocracy have driven them to cultivate a unique style in dress and arms, ensuring they always stand out.&lt;br /&gt;
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|Baron Morgenstern=5;mace09;Mace;Unique;metal;135;1;4600;1;;25;25;;4;25;;;;;;;;;;;;3;10;;;;;26;15;;;;30;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;unique;29;;The Council&#039;s nobles expected a swift and decisive victory - and miscalculated. As a result, baronial weaponry is now being passed down from one new owner to the next.&lt;br /&gt;
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|Voivod Mace=5;mace10;Mace;Unique;metal;175;1;4600;1;;33;;;;28;;;;;;;;;;;;;26;;;;-7;;20;5;;;20;;5;-5;20;;;;;;;;;;;;;;;;;;;;;;;;2;unique;28;;Maces are held in great regard in Skadia, where even high-born military commanders don&#039;t scoff at using them on the battlefield - although this particular weapon looks somewhat ceremonial in nature.&lt;br /&gt;
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|Cudgel=1;mace11;Mace;Common;wood;45;1;25;1;;10;;;;14;;;;;;;;;;;;;;;;3;;;8;4;5;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;14;;A crude club for a crude peasant.&lt;br /&gt;
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|Reinforced Club=1;mace12;Mace;Common;wood;70;1;75;1;;20;;;;15;;;;;;;;;;;;;;;;3;;;10;4;5;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;15;;Clubs like this one are often employed by city guards - don&#039;t need anything more substantial to intimidate a pickpocket.&lt;br /&gt;
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|Militia Club=2;mace13;Mace;Common;metal;95;1;375;1;;20;;;;17;;;;;;;;;;;;;;;;5;-2;;12;7;11;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;17;;Peasants call these clubs &amp;quot;snails&amp;quot; - the curled head adds weight to every blow.&lt;br /&gt;
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|Recruit Club=2;mace14;Mace;Common;metal;100;1;375;1;;20;;;;17;;;;;;;;;;;;;;;;4;;;14;8;8;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;17;;Despite being more dangerous than a simple makeshift club, it&#039;s still no real mace.&lt;br /&gt;
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|Flanged Mace=3;mace15;Mace;Common;metal;120;1;975;1;;25;;;;19;;;;;;;;;;;;;;;;5;;;16;10;12;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;19;;What&#039;s the main advantage of flanged maces? They don&#039;t get stuck when they crush skulls and plate armor.&lt;br /&gt;
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|Shishpar=3;mace16;Mace;Common;metal;140;1;1125;1;10;25;;;;19;;;;;;;;;;;;;;;;3;;;18;10;14;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;2;elven;19;;A shishpar is a flanged mace used by soldiers of Jibey and the Maaf Empire. It particularly excels at punching through scaled armor, which is quite popular in those lands.&lt;br /&gt;
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|Reinforced Flanged Mace=4;mace17;Mace;Common;metal;150;1;2175;1;;25;;;;22;;;;;;;;;;;;;;;;6;;;20;13;16;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;22;;A mace that offers the best value for its price - it&#039;s simple, easy to wield, and utterly lethal.&lt;br /&gt;
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|Bozdogan=4;mace18;Mace;Common;metal;145;1;2500;1;15;25;;;;22;;;;;;;;;;;;;;;;4;;;24;13;16;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;elven;22;;After the Maafs conquered Jarimad, the nomad chieftains presented their bozdogans to the conquerors - who, unexpectedly, took quite a liking to the weapon.&lt;br /&gt;
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|Knight Flanged Mace=5;mace19;Mace;Common;metal;170;1;4600;1;;30;;;;25;;;;;;;;;;;;;;;;7;;;25;15;20;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;25;;Knights are demanding customers, expecting both excellent combat performance and elegant appearance from their weapon - hence the elaborate shaping of the head and handle.&lt;br /&gt;
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|Noble Flanged Mace=5;mace20;Mace;Common;metal;195;1;4825;1;;30;10;;;25;;;;;;;;;;;;;;;;4;-1;;25;15;20;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;25;;With the exception of Aldwynn weaponsmiths, there aren&#039;t that many craftsmen in Aldor who can produce a mace of similar quality.&lt;br /&gt;
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|Ghazi Flanged Mace=5;mace21;Mace;Unique;metal;175;1;4600;1;5;30;;;;24;;;;;;;;;1;;;;;;;7;;;33;19;20;;;;;;15;;;;;;;;;;;;;;;;;;;;;5;;;1;unique;25;;Ghazi are warriors of the Jacinth Kingdoms who voluntarily joined the holy war against King Etbert&#039;s invasion. Naturally, their ranks included many highborn elves...&lt;br /&gt;
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|Ornate Flanged Mace=5;mace22;Mace;Unique;metal;160;1;4600;1;25;35;;;;25;;;;;;;;;;;;;;;;7;;;25;15;25;;25;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;unique;25;;It&#039;s clear as day that the master smith, who meticulously crafted this weapon, put his heart and soul into it. The lord ordering it must have had money to spare.&lt;br /&gt;
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|Footman Warhammer=3;mace23;Mace;Common;metal;110;1;1075;1;40;30;;;;20;;;;;;;;;;;5;;;;;;-2;;12;;;;16;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;20;;Has the capacity to injure even a heavily armored foe, but there are far better options if your opponent is light on defenses.&lt;br /&gt;
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|Brynn Warhammer=3;mace24;Mace;Common;metal;120;1;1075;1;40;30;;;;20;;;;;;;;;;;5;3;;;;;;5;6;;;;16;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;20;;The design has unmistakably Brynnian roots, blending a multi-pronged hammerhead with a sharp spike, typical of the South.&lt;br /&gt;
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|Chekan=3;mace25;Mace;Common;metal;125;1;1200;1;46;33;10;;;20;;;;;;;;;;;2;;;;;;;;10;;;;10;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;skadia;20;;Skadian warhammers are forged to last and are sought after even outside of their country of origin.&lt;br /&gt;
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|Mercenary Warhammer=4;mace26;Mace;Common;metal;130;1;2425;1;45;30;;;;23;;;;;;;;;;;6;;;;;;-3;;16;;;;20;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;23;;A heavy warhammer is one of the few weapons that can give an infantryman a fighting chance against a dismounted knight.&lt;br /&gt;
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|Fisted Warhammer=4;mace27;Mace;Common;metal;120;1;2425;1;45;35;;;;23;;;;;;;;;;;6;;;;;;;;21;;;;24;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;23;;Initially crafted in jest, this hammer shape quickly caught on and is no longer treated as an outlandish curiosity.&lt;br /&gt;
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|Captain Warhammer=5;mace28;Mace;Common;metal;145;1;5100;1;50;40;;;;27;;;;;;;;;;;7;;;;;;;;20;;;;30;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;27;;In the hands of mercenary captains, warhammers are mainly treated as a symbol of command. Nevertheless, this doesn&#039;t prevent them from being highly effective tools of war.&lt;br /&gt;
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|Knight Warhammer=5;mace29;Mace;Common;metal;155;1;5100;1;50;35;;;;27;;;;;;;;;;;7;3;;;;;;;26;;;;20;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;27;;In the Aldorian tradition, a sword is the only &amp;quot;knightly&amp;quot; weapon there is. Lately, however, the nobility has been demonstrating a growing appreciation for warhammers and maces.&lt;br /&gt;
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|Fish Warhammer=5;mace30;Mace;Common;metal;140;1;5100;1;50;35;;;;27;;;;;;;;;;;7;;;;;;-4;;20;5;;;25;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;27;;A short-lived fad had weaponsmiths in each major Aldorian city competing fiercely to create the most extravagant warhammer. This one was clearly among the winners.&lt;br /&gt;
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|Ornate Warhammer=5;mace31;Mace;Unique;metal;145;1;5100;1;56;35;15;;;27;;;;;;;;;;;7;;;;;;;;20;;;;25;;;-5;15;;;;;;;;;;;;;;;;;;;;;;;;1;unique;27;;The sentiment that maces are a weapon of the peasantry is long obsolete. Adorned with gold and horsehair, this warhammer demonstrates it better than anything.&lt;br /&gt;
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|Peasant Flail=1;mace32;Mace;Common;wood;50;1;75;1;;5;5;;;18;;;;;;;;;;;-3;2;;;;;4;;6;;;;10;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;18;;During peacetime these flails are used to thresh wheat. During wartime - to chase off marauding deserters.&lt;br /&gt;
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|Rebel Flail=1;mace33;Mace;Common;wood;50;1;75;1;;5;5;;;18;;;;;;;;;;;-2;3;;;;;6;;6;;;;10;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;18;;As the common folk like to say, a flail is the final argument of peasants.&lt;br /&gt;
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|Militia Flail=2;mace34;Mace;Common;metal;70;1;425;1;;5;7;;;20;;;;;;;;;;;-4;3;;;;;6;;10;;;;15;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;20;;Village militias are called upon only as a last resort. And when the going gets dire, even a farming tool can become a weapon.&lt;br /&gt;
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|Recruit Flail=2;mace35;Mace;Common;metal;75;1;425;1;;5;12;;;20;;;;;;;;;;;-5;3;;;;;8;3;8;;;;15;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;20;;A flail like this can be quite unpredictable, demanding much more finesse than you might initially assume.&lt;br /&gt;
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|Footman Flail=3;mace36;Mace;Common;metal;95;1;1125;1;;10;15;;2;21;;;;;;;;;;;-8;4;;;;;8;6;10;;;;23;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;23;;Has the potential for many surprises - whether they harm or help the opponent is up to the wielder&#039;s skill.&lt;br /&gt;
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|Vehement Flail=3;mace37;Mace;Common;metal;80;1;1250;1;;10;10;;;22;;;;;;;;;1;;-6;5;5;;;;10;;14;;;;20;;;;15;-5;;;;;;;;;;;;;;;;;;;;;;;;aldor;23;;The ease of maintenance and lethal power of flails make them a staple choice among the Vehement, particularly in battles against the undead.&lt;br /&gt;
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|Nistrian Flail=4;mace38;Mace;Common;metal;135;1;2925;1;;15;12;;;27;;;;;;;;;;;-8;5;;;;;10;;23;;;;25;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;nistra;27;;A typical weapon of Zeinesh mountain brigands. During times of conflict, they descend to the flatlands, offering to fight for the highest bidder.&lt;br /&gt;
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|Veteran Flail=4;mace39;Mace;Common;metal;100;1;2550;1;;10;18;;;27;;;;;;;;;;;-6;6;8;;;;12;7;13;;;;29;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;27;;Only a seasoned fighter can handle a two-headed flail without embarrassing themselves.&lt;br /&gt;
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|Knight Flail=5;mace40;Mace;Common;metal;120;1;5350;1;;15;15;;;31;;;;;;;;;;;-10;6;;;;;12;;22;;;;30;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;31;;Flails are considered to be a weapon of the low-born, but sometimes they are used by lords as well. Such &amp;quot;noble&amp;quot; flails are crafted with quality in mind.&lt;br /&gt;
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|Three-Headed Flail=5;mace41;Mace;Common;metal;105;1;5350;1;;15;26;;3;28;;;;;;;;;;;-8;7;12;;;;14;9;15;;;;35;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;31;;A risky weapon for those who are confident in their skill.&lt;br /&gt;
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|Elven Flail=5;mace42;Mace;Common;metal;135;1;5900;1;;20;15;;;29;;;;;;;;;;;-10;3;;;;;12;;25;10;;;27;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;elven;29;;Elven flails serve mostly a ceremonial purpose, carried only by the most skillful of warriors to flaunt their status. No money is spared to make these weapons look the part.&lt;br /&gt;
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|Emir Flail=5;mace43;Mace;Common;metal;120;1;5350;1;;15;30;;;31;;;;;;;;;;;-8;6;20;;;;12;10;17;;;;38;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;unique;31;;The apparent unity of Jibey, Ahjat, and other realms of Jacinth is merely a mirage. In reality, each is a patchwork of diverse tribes, khanates, and emirates, with every local &amp;quot;monarch&amp;quot; wielding almost absolute power over their people.&lt;br /&gt;
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|Grandmaster Flail=5;mace44;Mace;Common;metal;130;1;5350;1;;15;15;;;26;;;;;;;;;5;;-10;6;;;;;14;;25;;;;25;;;;25;-10;;;;;;;;;;;;;;;5;;;;;;;;;unique;31;;The Grandmaster was the highest rank in the now-disbanded Order of the Triune Hand, yet their flails of office bore almost no adornments, honoring the vow of austerity.&lt;br /&gt;
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|Iron Bar=1;mace01f;Mace;Common;metal;50;1;5;1;;;;;;14;;;;;;;;;;;;;;1;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;14;;Passable as a club, though each blow bends it further out of shape.&lt;br /&gt;
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|Carpenter Hammer=1;mace02f;Mace;Common;metal;40;1;25;1;;3;;;;15;;;;;;;;;;;;;;;;;2;;;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;15;;An ordinary hammer that can also be used to pull out bent or errant nails.&lt;br /&gt;
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|Blacksmith Hammer=1;mace03f;Mace;Common;metal;60;1;50;1;;5;;;;17;;;;;;;;;;;;;;;;;1;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;special;17;;It&#039;s almost asking to be put to work.&lt;br /&gt;
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|Commoner Dagger=1;dagger01;Dagger;Common;metal;40;1;50;1;;5;;;13;;;;;;;;;;;;3;2;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;13;;Swords are prohibitively expensive for most commoners, while axes and clubs can&#039;t be comfortably tucked into a belt. What else is left to an honest peasant?&lt;br /&gt;
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|Shiv=1;dagger02;Dagger;Common;metal;25;1;25;1;;5;;;13;;;;;;;;;;;;1;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;13;;A makeshift blade wrapped in a piece of cloth. A common weapon of urchins and vagabonds.&lt;br /&gt;
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|Bollock Dagger=2;dagger03;Dagger;Common;metal;50;1;275;1;;5;;;15;;;;;;;;;;;;4;3;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;15;;As gamblers like to say, always keep an ace up your sleeve and a dagger down your boot.&lt;br /&gt;
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|Dirk=2;dagger04;Dagger;Common;metal;50;1;275;1;;5;;;15;;;;;;;;;;;;4;3;;;;;1;14;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;15;;The very name of this dagger sounds like someone is choking on their own blood.&lt;br /&gt;
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|Rondel=3;dagger05;Dagger;Common;metal;65;1;750;1;;10;;;17;;;;;;;;;;;;5;4;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;17;;With its disk-shaped guard and pommel, this dagger offers a firm grip while keeping the blade from driving too deep into the enemy&#039;s body.&lt;br /&gt;
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|Baselard=3;dagger06;Dagger;Common;metal;65;1;750;1;;10;;;17;;;;;;;;;;;;5;2;;;;3;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;17;;Baselards are so popular among both the nobility and townsmen that they are often viewed as an accessory rather than an actual weapon.&lt;br /&gt;
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|Misericorde=4;dagger07;Dagger;Common;metal;80;1;1700;1;;10;;;19;;;;;;;;;;;;6;5;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;19;;Knightly etiquette dictates that a mercy blow to an incapacitated opponent can only be delivered with this dagger.&lt;br /&gt;
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|Jambiya=4;dagger08;Dagger;Common;metal;80;1;1950;1;;10;10;;19;;;;;;;;;;;;3;5;;;;;;24;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;elven;19;;In southern regions of Ahjat, it would be considered a traditional coming-of-age gift to a young free man.&lt;br /&gt;
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|Ornate Dagger=4;dagger09;Dagger;Unique;metal;70;1;1700;1;;10;;;19;;;;;;;;;;;;8;5;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;unique;19;;Local noblemen have an ancient tradition of exchanging daggers. As a rule, it&#039;s done by plunging them into each other&#039;s back.&lt;br /&gt;
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|Stiletto=5;dagger10;Dagger;Common;metal;90;1;3575;1;;15;;;22;;;;;;;;;;;;7;6;;;;;-2;30;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;elven;22;;Slender and elegant - like a sonnet spoken over the grave of an old foe.&lt;br /&gt;
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|Assassin Dagger=5;dagger11;Dagger;Common;metal;95;1;3575;1;;18;;;22;;;;;;;;;;;;7;7;5;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;22;;One of King Etbert&#039;s decrees prohibited his vassals from quarreling with one another. Therefore, most conflicts began involving middlemen - assassins for hire, for instance.&lt;br /&gt;
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|Ceremonial Dagger=5;dagger12;Dagger;Unique;metal;75;1;3575;1;;15;5;;18;;;;;;;;;;3;;7;6;;;;;;33;;;;;;;;;;;;;1;;;;;;;;;;;;;;;;;;;;4;unique;21;;A true piece of art - many weapon connoisseurs would pay through the nose to acquire it for their collection.&lt;br /&gt;
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|Recruit Dagger=2;dagger13;Dagger;Common;metal;70;1;250;1;;5;;;14;;;;;;;;;;;;;;;4;3;4;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;14;;A crudely reforged hunting knife suitable for butchering game and slitting throats.&lt;br /&gt;
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|Soldier Dagger=3;dagger14;Dagger;Common;metal;85;1;650;1;;10;;;16;;;;;;;;;;;;;;;6;4;6;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;16;;You never know, it just might save your life one day.&lt;br /&gt;
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|Merchant Dagger=3;dagger15;Dagger;Common;metal;85;1;650;1;;10;;;16;;;;;;;;;;;;;;;6;1;6;-1;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;16;;Every self-respecting merchant has a similar dagger. It can add more weight to your words when dealing with disgruntled clients - unless they come in numbers.&lt;br /&gt;
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|Duelist Dagger=4;dagger16;Dagger;Common;metal;100;1;1450;1;;10;;;18;;;;;;;;;;;;;;;11;7;9;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;18;;Some duelists become so apt at wielding a dagger that even sword strikes are no challenge for them to parry and counter.&lt;br /&gt;
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|Veteran Dagger=4;dagger17;Dagger;Common;metal;100;1;1450;1;;10;;;18;;;;;;;;;;;;;;;8;6;8;;16;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;aldor;18;;The presence of a dagger on one&#039;s belt is what sets apart an experienced warrior from a greenhorn: it gives you an indisputable edge the moment the fight moves to the ground.&lt;br /&gt;
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|Gilded Dagger=4;dagger18;Dagger;Unique;metal;90;1;1450;1;;10;;;18;;;;;;;;;;;;5;;;8;6;8;;16;;;;;;;;;;;;-2;;;;;;;;;;;;;5;;;;;;;;4;unique;18;;No need to spend countless crowns to convince the onlookers of your great wealth: an elegant gilded dagger on your hip will speak for itself.&lt;br /&gt;
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|Parrying Dagger=5;dagger19;Dagger;Common;metal;125;1;3050;1;;15;;;21;;;;;;;;;;;;;;;13;11;12;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;21;;On the Bronze Isles, every dispute is resolved in a duel. These daggers are a product of the times.&lt;br /&gt;
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|Quillon Dagger=5;dagger20;Dagger;Common;metal;120;1;3050;1;;15;;;21;;;;;;;;;;;;;;;10;8;10;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;21;;In the aftermath of the Council&#039;s crushing defeat under the walls of Brynn, many patricians decided to purchase themself a quillon to at least partly resemble Duke di Berro, whose daring deeds allowed the Magistrate to emerge victorious.&lt;br /&gt;
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|Ducal Dagger=5;dagger21;Dagger;Unique;metal;135;1;3050;1;;15;;;21;;;;;;;;;;;;;2;;11;9;10;-2;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;unique;21;;The seal on the pommel leaves no room for interpretation: this exotic dagger used to belong to Orro Denye, the one and only Duke of Bronza.&lt;br /&gt;
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|Kitchen Knife=1;dagger01f;Dagger;Common;metal;25;1;10;1;;-20;;;9;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;special;9;;Too dull to cut anything but cheese.&lt;br /&gt;
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|War Scythe=1;gsword01;Two-handed Sword;Common;metal;70;1;125;1;;10;;18;;;;;;;;;;;;;2;;;4;;;;;;;;;10;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;18;;A weapon of uncertain times - a humble scythe blade, fastened to a wooden handle.&lt;br /&gt;
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|Crude Longsword=2;gsword02;Two-handed Sword;Common;metal;95;1;675;1;;10;;21;;;;;;;;;;;;;4;;;6;;;;;;;;;15;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;21;;A commendable, even if not particularly successful, attempt at forging a real longsword.&lt;br /&gt;
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|Footman Longsword=3;gsword03;Two-handed Sword;Common;metal;120;1;1775;1;;15;;24;;;;;;;;;;;;;6;;;8;;;;;;;;;20;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;These swords can improve your chances when fighting a heavily armored opponent, making them a popular choice among common foot soldiers.&lt;br /&gt;
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|Mercenary Longsword=4;gsword04;Two-handed Sword;Common;metal;145;1;4000;1;;20;;28;;;;;;;;;;;;;10;;;8;;;;;;;;;25;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;As mercenaries like to jest, the longer the sword, the shorter the opposition.&lt;br /&gt;
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|Sergeant Longsword=4;gsword05;Two-handed Sword;Common;metal;150;1;4000;1;;20;;28;;;;;;;;;;;;;8;;;10;;;;15;;;;;15;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;A well-made sword, forged from good steel and completely bereft of any trifling decorations.&lt;br /&gt;
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|Noble Longsword=5;gsword06;Two-handed Sword;Common;metal;170;1;8425;1;;20;;32;;;;;;;;;;;;;10;;;12;;;;;;;;;30;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;32;;It could have easily belonged to either a small-time baron or a duke - basically the kind of person who doesn&#039;t skimp on expanding their arsenal.&lt;br /&gt;
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|Ornate Longsword=5;gsword07;Two-handed Sword;Unique;metal;145;1;8425;1;;20;;32;;;;;;;;;;;;;10;;;10;;5;;;;;;;30;;4;;20;;;;;;;;;;;;;;;;;;;;;;;;;unique;32;;The blade is inscribed with words of dedication to one Idrich Jorg of Aldwynn.&lt;br /&gt;
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|Warbrand=1;gsword08;Two-handed Sword;Common;metal;65;1;125;1;;10;;18;;;;;;;;;;;;;;2;;;;;2;5;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;18;;It&#039;s sharp to such a degree that a strong enough strike will easily separate your opponent&#039;s head from their body.&lt;br /&gt;
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|Recruit Bastard Sword=2;gsword09;Two-handed Sword;Common;metal;90;1;700;1;;10;;21;;;;;;;;;;;;;;3;;;;;4;10;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;21;;This wide blade is best wielded with both hands.&lt;br /&gt;
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|Footman Bastard Sword=3;gsword10;Two-handed Sword;Common;metal;110;1;1825;1;;15;;24;;;;;;;;;;;;;;4;;;;;6;15;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;Seasoned soldiers expect to be provided with better weapons, usually purchased with the gold directly from their lord&#039;s coffers.&lt;br /&gt;
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|Nistrian Rhomphaia=3;gsword11;Two-handed Sword;Common;metal;110;1;2025;1;;10;;25;;;;;;;;;;;;;-3;4;;;;;7;18;;;;;8;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;nistra;25;;Even to this day, Nistrian smiths continue producing certain types of antique weaponry, although they use steel instead of iron now.&lt;br /&gt;
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|Claymore=4;gsword12;Two-handed Sword;Common;metal;130;1;4125;1;;20;;28;;;;;;;;;;;;;;5;;;;;8;20;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;Initially these swords were used only by the nobility of the Firn foothills, but now they can be found all over Aldor.&lt;br /&gt;
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|Flamberge=5;gsword13;Two-handed Sword;Common;metal;140;1;8675;1;;20;15;34;;;;;;;;;;;;;;6;;;;;14;30;;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;34;;A flamberge&#039;s wavy blade deals such dreadful wounds, that the voices for prohibiting it outright grow louder with each passing day.&lt;br /&gt;
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|Grossmesser=5;gsword14;Two-handed Sword;Common;metal;155;1;8675;1;;20;;32;;;;;;;;;;;;;-3;7;10;;;;10;25;;;;;;;;;40;;;;;;;;;;;;;;;;;;;;;;;;;aldor;32;;Technically not a sword but a very large knife - though who besides weapon collectors would lose sleep over such a distinction?&lt;br /&gt;
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|Captain Greatsword=5;gsword15;Two-handed Sword;Common;metal;160;1;8675;1;;20;;32;;;;;;;;;;;;;3;6;;;;;9;25;;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;32;;For a mercenary warband&#039;s captain, a greatsword isn&#039;t just a weapon but a proof of their rank and combat experience. And if they need to spend some extra gold to make it stand out, then so be it.&lt;br /&gt;
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|Blademaster Greatsword=5;gsword16;Two-handed Sword;Unique;metal;170;1;8675;1;;33;;32;;;;;;;;;;;;;;6;;3;;3;13;30;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;unique;32;;Blademasters are paid double wages to fight on the frontline - and they don&#039;t need to be asked twice to demonstrate why this expense is well-founded.&lt;br /&gt;
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|Vanguard Two-Hander=3;gsword17;Two-handed Sword;Common;metal;140;1;1725;1;;15;;24;;;;;;;;;;;;;;;;10;9;6;;;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;The backbone of the Magistrate&#039;s army, the Vanguard, is formed by mercenaries. A decent pay, plentiful drinks, and honorary swords make for a surefire way to earn the loyalty of the dogs of war.&lt;br /&gt;
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|Dueling Two-Hander=4;gsword18;Two-handed Sword;Common;metal;150;1;3875;1;;20;;28;;;;;;;;;;;;;;;;12;11;8;;;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;Single combat with two-handed swords is a form of art, where your reflexes and precision matter just as much as brute strength.&lt;br /&gt;
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|Sergeant Two-Hander=4;gsword19;Two-handed Sword;Common;metal;170;1;3875;1;;20;;28;;;;;;;;;;;;;;;;10;11;6;;7;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;A weapon often used by sergeants of the Magistrate. Such blades aren&#039;t cheap but definitely worth it.&lt;br /&gt;
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|Knight Two-Hander=5;gsword20;Two-handed Sword;Common;metal;195;1;8150;1;;20;;32;;;;;;;;;;;;;;;;14;13;10;-2;;;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;32;;This two-handed sword was created with pure functionality in mind: its strength lies in perfect simplicity and great balance.&lt;br /&gt;
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|Exquisite Two-Hander=5;gsword21;Two-handed Sword;Unique;metal;215;1;8150;1;;20;;34;;;;;;;;;;;;;;;;15;16;12;;;;;;;15;;;;30;;;;;;;;;;;;;;;;;;;;;-5;;;;unique;34;;The handle makes this sword&#039;s origins crystal clear - Brynn weaponsmiths have a soft spot for elegant and somewhat ostentatious detailing.&lt;br /&gt;
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|Espadon=5;gsword22;Two-handed Sword;Unique;metal;185;1;8150;1;;30;;32;;;;;;;;;;;;;3;3;;14;13;10;;;;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;unique;32;;Despite the strict isolation, some goods still get smuggled from the Bronze Isles to Aldor. A lot of the time the contraband includes various swords: if anything, the islanders have had a lot of practice crafting weaponry.&lt;br /&gt;
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|Peasant Spear=1;spear01;Spear;Common;metal;80;1;100;1;;10;;;17;;;;;;;;;;;;4;;;;;;-2;10;;;;8;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;17;;A plain homemade spear, handy for driving off wolves that follow your cart a little too closely.&lt;br /&gt;
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|Hilda&#039;s Spear=2;spear02;Spear;Unique;metal;95;1;525;1;;15;5;;17;;;;;;;;;;;;6;;;;;;-4;12;;;;18;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;3;special exc;17;;Hilda crafted this spear herself from the debris washed ashore after the shipwreck. Her hands remember every scratch and groove on the weathered shaft.&lt;br /&gt;
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|Hunting Spear=2;spear03;Spear;Common;metal;105;1;525;1;;15;;;19;;;;;;;;;;;;6;;;;;;-4;15;;;;12;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;19;;A scourge of deer, wolves, and boars, this weapon was made for large game.&lt;br /&gt;
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|Goedendag=2;spear04;Spear;Common;metal;115;1;525;1;;15;;;17;;;;;;;;;;;;2;;;;;;2;20;10;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;17;;To the knightly estate&#039;s great displeasure, this modest peasant weapon is perfectly capable of slipping through gaps in even the heaviest armor.&lt;br /&gt;
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|Ox Tongue Spear=3;spear05;Spear;Common;metal;130;1;1400;1;;20;;;22;;;;;;;;;;;;8;;;;;;-6;20;;;;16;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;22;;When properly sharpened, the broad edges of the &amp;quot;ox tongue&amp;quot; spearhead bite into flesh, leaving gruesome, slow-to-heal wounds.&lt;br /&gt;
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|Awl Pike=4;spear06;Spear;Common;metal;155;1;3400;1;;25;;;26;;;;;;;;;;;;10;;;;;;-8;25;;;;20;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;26;;A distant cousin of a goedendag, forged by a skilled weaponsmith.&lt;br /&gt;
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|Spontoon=5;spear07;Spear;Common;metal;180;1;7150;1;;30;;;29;;;;;;;;;;;;12;;;;;;-10;30;;;;24;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;29;;Another great example of the Bronze Isles craftsmanship, where a weapon&#039;s aesthetics is prized just as much as its killing potential.&lt;br /&gt;
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|Spear of the Faceless=5;spear08;Spear;Unique;metal;200;1;7150;1;;30;15;;29;;;;;;;;;;;;12;3;5;;;;-10;30;;;36;12;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;2;unique;29;;The Faceless are the Palace Guard of the Great Jacinth and are considered the best warriors in all the Elven Kingdoms. Among other feats, they distinguished themselves on the frontlines of the Radiant Wars by repelling the advance of King Etbert&#039;s army.&lt;br /&gt;
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|Radiant Spear=5;spear09;Spear;Unique;metal;165;1;7150;1;;30;;;26;;;;;;;;;;3;;12;;;;;;-10;30;;;;24;;;3;;20;;;;;;;;;;;;;;;;3;;;;;9;;;2;unique;29;;The Radiant Wars offered plenty of opportunities to make a show of one&#039;s piety: the nobility spared no expense in adorning their weapons and armor with symbols of the Host.&lt;br /&gt;
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|Militia Spear=2;spear10;Spear;Common;metal;130;1;500;1;;15;;;19;;;;;;;;;;;;4;;;7;7;6;;;;;20;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;19;;It doesn&#039;t take much time to learn how to use a spear efficiently. For this very reason, it became almost synonymous with peasant militias.&lt;br /&gt;
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|Footman Spear=3;spear11;Spear;Common;metal;160;1;1300;1;;20;;;22;;;;;;;;;;;;6;;;10;9;8;;;;;25;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;22;;Its main purpose is to halt the enemy cavalry in its tracks, and it does so with flying colors.&lt;br /&gt;
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|Norse Spear=3;spear12;Spear;Common;metal;160;1;1300;1;;20;5;;22;;;;;;;;;;;;6;;20;7;5;8;;;;;25;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;3;fjall;22;;The dwarves of Fjall rarely use spears in combat, deeming them a hunting weapon, unworthy of the battlefield.&lt;br /&gt;
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|Veteran Spear=4;spear13;Spear;Common;metal;190;1;3025;1;;25;;;26;;;;;;;;;;;;8;;;13;11;10;;;;;30;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;26;;As one prominent Aldorian commander used to say, wars are waged by knights but are won with spears. Spears like this one.&lt;br /&gt;
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|Partizan=5;spear14;Spear;Common;metal;225;1;6375;1;;30;;;29;;;;;;;;;;;;10;;;16;13;12;;;;;35;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;29;;The protrusions on both sides of the spearhead allow for some fancy moves, such as parrying sluggish sword strikes.&lt;br /&gt;
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|Castellier Spear=5;spear15;Spear;Unique;metal;260;1;7150;1;;30;;;29;;;;;;;;;;;;10;;;21;20;12;;;;;35;;;;;;30;;;;;;;;;;;;;;;;;;-3;;15;;10;;2;unique;29;;The Castelliers were the Bronzian branch of the Order of the Triune Hand, famed for their relentless fight against piracy and the construction of impregnable fortresses, from which they took their name.&lt;br /&gt;
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|Peasant Pitchfork=1;spear16;Spear;Common;metal;80;1;100;1;;5;;;16;;;;;;;;;;;;2;;;;;;;10;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;16;;Makes short work of haystacks and distracted opponents.&lt;br /&gt;
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|War Pitchfork=2;spear17;Spear;Common;metal;105;1;525;1;;10;;;18;;;;;;;;;;;;4;2;;4;;;;20;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;18;;There isn&#039;t a single agricultural tool which hasn&#039;t been repurposed for military use.&lt;br /&gt;
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|Mancatcher=2;spear18;Spear;Common;metal;105;1;525;1;;10;;;17;;;;;;;;;;;;2;;;4;;4;;20;;;;20;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;17;;An indispensable tool for pinning down fugitives and wild beasts, it can often be seen in the hands of bounty hunters.&lt;br /&gt;
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|Brandistock=3;spear19;Spear;Common;metal;130;1;1350;1;;15;;;21;;;;;;;;;;;;6;3;;6;;;;25;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;3;aldor;21;;A brandistock is a fairly uncommon weapon which is sometimes issued to sergeants of the Road Guard.&lt;br /&gt;
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|Fauchard Fork=4;spear20;Spear;Common;metal;155;1;3150;1;;20;;;24;;;;;;;;;;;;8;4;;8;;;;30;;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;When it comes to inventing weapons for killing their own kind, the creativity of people never fails to achieve new heights.&lt;br /&gt;
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|Spetum=5;spear21;Spear;Common;metal;180;1;6625;1;;25;;;28;;;;;;;;;;;;10;5;;10;;;;45;;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;28;;Unlike a common pitchfork, a spetum has its prongs pointed at different directions, which makes them much more suitable for catching enemy blades.&lt;br /&gt;
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|Ornate Fork=5;spear22;Spear;Unique;metal;165;1;6625;1;;30;;;28;;;;;;;;;;;;10;5;;10;;7;;45;;;;20;;;;-5;30;;;;;;;;;;;;;;;;;;;;;;;;2;unique;28;;At some point, it likely belonged to a Sentian patrician with a keen interest in the weapon traditions of the Bronze Isles.&lt;br /&gt;
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|Guard Halberd=2;spear23;Spear;Common;metal;105;1;625;1;15;20;14;20;;;;;;;;;;;;;;3;;;;;6;;;;;;13;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;20;;These halberds are typically forged from poor steel: city guards don&#039;t see a lot of action.&lt;br /&gt;
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|Footman Halberd=3;spear24;Spear;Common;metal;130;1;1625;1;20;25;18;23;;;;;;;;;;;;;;4;;;;;8;;;;;;16;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;23;;A halberd is beloved by the Aldorian infantry for its versatility. Being able to use your weapon for both slashing and thrusting attacks is a valuable asset on the battlefield.&lt;br /&gt;
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|Mercenary Halberd=4;spear25;Spear;Common;metal;155;1;3625;1;25;30;22;27;;;;;;;;;;;;;;5;;;;;10;;;;;;19;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;27;;Halberds were originally a mercenary weapon, so their widespread use among the Grand Magistrate&#039;s soldiers is hardly surprising - at least half of them hail from free companies.&lt;br /&gt;
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|Sabre Halberd=5;spear26;Spear;Common;metal;180;1;7650;1;30;35;26;31;;;;;;;;;;;;;;6;;;;;12;;;;;;22;;;;40;;;;;;;;;;;;;;;;;;;;;;;;;aldor;31;;There are two kinds of halberdiers: those who favor thrusting and those who favor slashing. But in case you want to do both, this is a weapon for you.&lt;br /&gt;
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|Ceremonial Halberd=5;spear27;Spear;Unique;metal;165;1;7650;1;30;35;35;31;;;;;;;;;;;;;;8;15;;;;14;12;;;;;22;;;;40;;;;;;;;;;;;;;;;;;;;;;;;;unique;31;;The famed Brynnian weaponsmith, Etien Morel, crafted many masterpieces in his lifetime, and this elaborate halberd is one of them. Tragically, his life was cut short when he perished during the siege of Brynn, burning alive along with his workshop.&lt;br /&gt;
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|Recruit Billhook=2;spear28;Spear;Common;metal;110;1;625;1;8;20;8;;20;;;;;;;;;;;;;;10;;;;4;;;;;11;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;20;;It would be impossible to count how many noble lords had their lives cut short by this outrageously unassuming peasant weapon.&lt;br /&gt;
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|Guisarme=3;spear29;Spear;Common;metal;140;1;1625;1;12;25;12;;23;;;;;;;;;;;;;;15;;;;6;;;;;14;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;23;;It&#039;s said that Aldorian smiths got the idea of forging such a peculiarly shaped weapon from the inhabitants of the Bronze Isles.&lt;br /&gt;
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|Sergeant Billhook=4;spear30;Spear;Common;metal;170;1;3625;1;16;30;16;;27;;;;;;;;;;;;;;20;;;;8;;;;;17;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;27;;It&#039;s a common practice for such polearms to be adorned with vibrant scraps of cloth, helping soldiers distinguish friend from foe as they head into the fray.&lt;br /&gt;
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|Scorpion Halberd=5;spear31;Spear;Common;metal;195;1;7650;1;20;35;20;;31;;;;;;;;;;;;;;25;;;;10;;;;;20;;;;;40;;;;;;;;;;;;;;;;;;;;;;;;;aldor;31;;This halberd&#039;s name comes from its vague resemblance to a scorpion&#039;s tail and the ability to deliver equally painful &amp;quot;stings&amp;quot;.&lt;br /&gt;
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|Militia Poleaxe=2;gaxe01;Two-handed Axe;Common;metal;110;1;575;1;;15;;22;;;;;;;;;;;;;;;;6;7;;;20;;;20;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;22;;A home-made axe on a long pole - this weapon sees frequent use in the hands of the Gray Army.&lt;br /&gt;
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|Soldier Poleaxe=3;gaxe02;Two-handed Axe;Common;metal;140;1;1500;1;;20;;25;;;;;;;;;;;;;;;;8;9;;;25;;;25;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;25;;Such poleaxes are forged by the Council weaponsmiths with less metal than usual, allowing for cheaper production.&lt;br /&gt;
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|Veteran Poleaxe=4;gaxe03;Two-handed Axe;Common;metal;185;1;3400;1;;25;;29;;;;;;;;;;;;;;;;10;11;;;30;;;30;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;29;;An axe capable of cleaving open both the laminar armor of maaf riders and the breastplates of Nistrian cataphracts.&lt;br /&gt;
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|Sergeant Poleaxe=4;gaxe04;Two-handed Axe;Common;metal;170;1;3400;1;;25;;29;;;;;;;;;;;;;;;;5;11;3;;30;;;39;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;29;;Poleaxes started to gain popularity in Aldor not long before the war, as the need to combat the increasing use of heavy armor had been becoming more and more apparent.&lt;br /&gt;
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|Knight Poleaxe=5;gaxe05;Two-handed Axe;Common;metal;215;1;7150;1;;30;;34;;;;;;;;;;;;;;;;12;13;;;35;;;35;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;34;;Aldorian knights are slow to accept novelty, but the numerous advantages of poleaxes can persuade even the most stubborn.&lt;br /&gt;
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|Captain Poleaxe=5;gaxe06;Two-handed Axe;Common;metal;195;1;7150;1;;30;;34;;;;;;;;;;;;;;;;10;13;4;;35;;;40;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;34;;A captain&#039;s poleaxe stands out even at a distance - a rallying point, and a reassuring sign that the company is still in the fight.&lt;br /&gt;
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|Labyrinth Warden Poleaxe=5;gaxe07;Two-handed Axe;Unique;metal;205;1;7150;1;;33;;27;;;;;;;;;3;;3;;;;;11;17;;;33;;;28;18;;;3;;29;-9;9;;;;;;;;;;;;;;;;;;;;;;;unique;33;;It is said that in the very heart of the desert between Hazzun and Al-Qaza lies the Labyrinth, guarded by silent warriors. Whatever is kept within remains secret, for no one who entered it has ever returned alive and sane.&lt;br /&gt;
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|Recruit Heavy Broadaxe=2;gaxe08;Two-handed Axe;Common;metal;105;1;625;1;30;15;;22;;;;;;;;;;;;;;5;7;;;;6;;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;22;;Upon closer inspection, it becomes apparent that this poleaxe was inspired by Skadian bardiches.&lt;br /&gt;
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|Soldier Heavy Broadaxe=3;gaxe09;Two-handed Axe;Common;metal;130;1;1625;1;35;20;;25;;;;;;;;;;;;;;6;9;;;;8;;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;25;;It takes a truly impressive amount of strength and stamina to handle this axe efficiently.&lt;br /&gt;
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|Nistrian Bardiche=3;gaxe10;Two-handed Axe;Common;metal;135;1;1775;1;20;20;;25;;;;;;;;;;;;;;6;9;;;;8;8;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;nistra;25;;It didn&#039;t take long for Fjall dwarves to adopt Skadian bardiches. And thanks to their mercenaring varangs, this weapon shape became known to Nistrians as well.&lt;br /&gt;
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|Eederax=4;gaxe11;Two-handed Axe;Common;metal;155;1;3625;1;40;25;;29;;;;;;;;;;;;;;7;12;;;;10;;;;10;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;29;;When the Aldorian army was routed by the Nistrian cavalry at the battle of Thorny Hill, the Eeders militia took the humiliating defeat to heart and started attaching special anti-cavalry hooks to their axes.&lt;br /&gt;
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|Garrison Eederax=5;gaxe12;Two-handed Axe;Common;metal;180;1;7650;1;45;30;;34;;;;;;;;;;;;;;8;15;;;;12;;;;12;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;34;;A heavier version of an eederax: the traditional hook became a part of the axeblade itself.&lt;br /&gt;
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|Skadian Bardiche=5;gaxe13;Two-handed Axe;Common;metal;210;1;8425;1;30;30;;34;;;;;;;;;;;;;;8;20;;;;12;12;;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;skadia;34;;Skadian bardiches are a weapon of status. Only the greatest warriors - the champions and the retinue of Skadian princes - are allowed to carry them.&lt;br /&gt;
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|Doloire=1;gaxe14;Two-handed Axe;Common;metal;80;1;125;1;;10;20;18;;;;;;;;;;;;;2;;;;;2;2;20;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;18;;The doloire is also known as a &amp;quot;wagoner&#039;s axe&amp;quot;. It&#039;s often carried by caravaneers tasked with escorting military wagons.&lt;br /&gt;
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|Voulge=2;gaxe15;Two-handed Axe;Common;metal;110;1;625;1;;10;25;21;;;;;;;;;;;;;4;;;;;3;;25;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;21;;A predecessor to halberds, a voulge is still occasionally used by guards and some militias.&lt;br /&gt;
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|Militia Bill=2;gaxe16;Two-handed Axe;Common;metal;110;1;625;1;5;10;25;21;;;;;;;;;;;;;4;;;;;3;;19;;;5;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;21;;Every now and then, the clergy and nobility consider outlawing this weapon - with a billhook in hand even a greenhorn can stand his ground against the heavy cavalry.&lt;br /&gt;
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|Jagged Voulge=3;gaxe17;Two-handed Axe;Common;metal;135;1;1625;1;;15;30;24;;;;;;;;;;;;;6;;5;;;4;;36;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;24;;All these spikes offer plenty of options: can use them to intercept an incoming strike, pull down a rider from their horse, finish off a wounded opponent...&lt;br /&gt;
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|Skadian Sovnya=3;gaxe18;Two-handed Axe;Common;metal;150;1;1775;1;;10;30;24;;;;;;;;;;;;;6;2;;;;5;;30;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;skadia;24;;This weapon can often be seen in the hands of Skadian horsemen. They weren&#039;t the ones who first started using it though: Skadians borrowed the design from the Poleds, a tribe inhabiting the shores of the Icy Sea.&lt;br /&gt;
 &lt;br /&gt;
|Glaive=4;gaxe19;Two-handed Axe;Common;metal;160;1;3625;1;;20;35;28;;;;;;;;;;;;;8;;;;;5;;35;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;2;aldor;28;;Even though it bears a resemblance to a spear, thrusting with a glaive is not very effective - it&#039;s basically a broad sword attached to a shaft.&lt;br /&gt;
 &lt;br /&gt;
|Forholt Staff=5;gaxe20;Two-handed Axe;Common;metal;190;1;7650;1;;25;40;32;;;;;;;;;;;;;10;;;;;6;;40;;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;32;;It hails from the area around Forholt, where it was once carried by mounted guards. Contrary to its name, this weapon has more in common with a bardiche than a staff.&lt;br /&gt;
 &lt;br /&gt;
|Ornate Voulge=5;gaxe21;Two-handed Axe;Unique;metal;170;1;7650;1;;25;45;32;;;;;;;;;;;;;10;3;;;;6;-1;40;;;15;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;1;unique;32;;The stamp of the Guild makes it safe to assume that this voulge was intended for some high-ranking Magistrate commander.&lt;br /&gt;
 &lt;br /&gt;
|Lumberjack Axe=1;gaxe22;Two-handed Axe;Common;metal;75;1;125;1;;15;10;20;;;;;;;;;;;;;-7;;;;;;2;;;;;;15;;;;20;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;20;;This axe is great for felling trees. It fares only slightly worse when used for chopping heads.&lt;br /&gt;
 &lt;br /&gt;
|Militia Longaxe=2;gaxe23;Two-handed Axe;Common;metal;100;1;625;1;;20;15;25;;;;;;;;;;;;;-8;;;;;;;;;;;;20;;;;25;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;25;;Gather a group of peasants, provide them with a handful of longaxes and a clever sergeant, and even a better-equipped opponent might find itself stumped on how to deal with the resulting force.&lt;br /&gt;
 &lt;br /&gt;
|Footman Longaxe=3;gaxe24;Two-handed Axe;Common;metal;125;1;1625;1;;25;20;29;;;;;;;;;;;;;-10;;;;;;;;;;;;25;;;;30;;;;;;;;;;;;;;;;;;;;;;;;1;fjall;29;;While many will deny it, Aldorians actually learned a few things from dwarves - how to make such axes, as an example.&lt;br /&gt;
 &lt;br /&gt;
|Veteran Longaxe=4;gaxe25;Two-handed Axe;Common;metal;150;1;3625;1;;30;25;33;;;;;;;;;;;;;-12;;;;;;;;;;;;30;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;33;;It&#039;s hard to imagine armor which would protect from a direct hit with this axe.&lt;br /&gt;
 &lt;br /&gt;
|Orient Longaxe=4;gaxe26;Two-handed Axe;Common;metal;165;1;4000;1;10;33;25;33;;;;;;;;;;;;;-10;;;;;;;;;;;;30;;;;35;;;;;;;;;;;;;;;;;;;;;;;;2;elven;33;;Jarimad nomads fight on foot only when there&#039;s no other option, but when they do, they rely on these axes - the design proved its usefulness through many battles against the heavy maaf infantry.&lt;br /&gt;
 &lt;br /&gt;
|Double-Headed Longaxe=5;gaxe27;Two-handed Axe;Common;metal;160;1;7650;1;;35;30;38;;;;;;;;;;;;;-14;4;8;;;;8;;;;;;35;;;;40;;;;;;;;;;;;;;;;;;;;;;;;;aldor;38;;Despite its formidable appearance, this axe is rather unwieldy in a real fight.&lt;br /&gt;
 &lt;br /&gt;
|Elven Longaxe=5;gaxe28;Two-handed Axe;Common;metal;175;1;7650;1;15;35;25;38;;;;;;;;;;;;;-10;;;;;;;;;;;;35;;;;40;;;;;;;;;;;;;;;;;;;;;;;;2;elven;38;;Longaxes are exotic to elven lands - the peoples of Jacinth who use them can be counted on the fingers of one hand.&lt;br /&gt;
 &lt;br /&gt;
|Exquisite Longaxe=5;gaxe29;Two-handed Axe;Unique;metal;160;1;7650;1;;35;30;38;;;;;;;;;;;;;-9;;;4;;;-3;5;;;;;40;;;;40;;;;;;;;;;;;;;;;;;;;;;;;2;unique;38;;A longaxe is a highly unusual choice for a ceremonial weapon. And by the looks of the decorations, the original owner shelled out a pretty sum for it.&lt;br /&gt;
 &lt;br /&gt;
|Peasant Scythe=1;gaxe01f;Two-handed Axe;Common;metal;50;;25;1;;-15;;11;;;;;;;;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;11;;When a peasant war is about to erupt, a scythe is as good a weapon as any.&lt;br /&gt;
 &lt;br /&gt;
|Recruit Polemace=2;gmace01;Two-handed Mace;Common;metal;110;1;575;1;35;25;;;;21;;;;;;;;;;;;3;;;;;4;;20;;;;15;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;21;;A single solid strike from this polemace will make your enemy forget even their own name.&lt;br /&gt;
 &lt;br /&gt;
|Soldier Polemace=3;gmace02;Two-handed Mace;Common;metal;140;1;1500;1;40;30;;;;24;;;;;;;;;;;;4;;;;;6;;25;;;;20;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;If blunt force alone isn&#039;t enough to get through your opponent&#039;s armor, this polemace also has a spike for precise jabs to the neck.&lt;br /&gt;
 &lt;br /&gt;
|Veteran Polemace=4;gmace03;Two-handed Mace;Common;metal;170;1;3400;1;45;35;;;;28;;;;;;;;;;;;5;;;;;8;;30;;;;25;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;The mace head is shaped in such a way that it&#039;s equally effective against both lightly and heavily armored opponents.&lt;br /&gt;
 &lt;br /&gt;
|Nistrian Polemace=4;gmace04;Two-handed Mace;Common;metal;185;1;3725;1;30;35;5;;;28;;;;;;;;;;;;5;5;;;;8;10;30;;;;21;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;nistra;28;;Constant wars with Aldor left a deep mark on Nistrian warfare. Naturally, they&#039;ve become quite successful at combating heavily armored troops.&lt;br /&gt;
 &lt;br /&gt;
|Knight Polemace=5;gmace05;Two-handed Mace;Common;metal;195;1;7150;1;50;40;;;;32;;;;;;;;;;;;6;;;;;10;;35;;;;30;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;32;;Well-suited for fighters who want their every strike to leave the opponent in the dirt.&lt;br /&gt;
 &lt;br /&gt;
|Exquisite Polemace=5;gmace06;Two-handed Mace;Unique;metal;155;1;7150;1;50;40;;;;32;;;;;;;;;;;4;6;;;;;9;;35;;15;;30;;;;35;;5;;;;;;;;;;;;;;;;;;;;;;;unique;32;;Don&#039;t let the glint of gold mislead you: despite its elegant ornaments, this polemace shatters skulls and bones just as efficiently as its plain counterparts.&lt;br /&gt;
 &lt;br /&gt;
|Militia Polehammer=2;gmace07;Two-handed Mace;Common;metal;130;1;550;1;55;35;;;;20;;;;;;;;;;;5;;;8;8;;;;25;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;20;;Looks like it used to be a common hammer until some smith reinforced it with additional metal and put it on a longer shaft.&lt;br /&gt;
 &lt;br /&gt;
|Kriegshammer=3;gmace08;Two-handed Mace;Common;metal;160;1;1450;1;40;40;8;;;23;;;;;;;;;;;6;;;10;10;;;;30;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;23;;Can break one&#039;s jaw just by trying to spell its name.&lt;br /&gt;
 &lt;br /&gt;
|Mercenary Polehammer=4;gmace09;Two-handed Mace;Common;metal;190;1;3600;1;65;45;;;;27;;;;;;;;;;;7;;;13;10;;;;35;;;;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;27;;Among the Magistrate mercenaries, polehammers are almost as widespread as halberds.&lt;br /&gt;
 &lt;br /&gt;
|Veteran Polehammer=4;gmace10;Two-handed Mace;Common;metal;210;1;3275;1;65;45;;;;27;;;;;;;;;;;8;;;12;12;;;;41;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;27;;The convenience and versatility of these polehammers garner them praise from the veteran soldiers of both the Council and the Magistrate.&lt;br /&gt;
 &lt;br /&gt;
|Hawk&#039;s Beak=4;gmace11;Two-handed Mace;Common;metal;175;1;3275;1;40;40;;;;28;;;;;;;;;;;6;;10;12;12;;;10;35;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;There aren&#039;t that many helmets or cuirasses which can survive a strike from a three-pronged hammerhead.&lt;br /&gt;
 &lt;br /&gt;
|Knight Polehammer=5;gmace12;Two-handed Mace;Common;metal;245;1;6875;1;70;50;;;;31;;;;;;;;;;;8;;;14;14;;;;44;;;;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;31;;Polehammers have recently begun to rise in popularity as a weapon of choice for knightly jousts.&lt;br /&gt;
 &lt;br /&gt;
|Brynn Polehammer=5;gmace13;Two-handed Mace;Common;metal;225;1;6875;1;50;50;;;;31;;;;;;;;;;;10;1;;14;14;1;;;36;;;;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;31;;A line of soldiers bristling with such polehammers is a force that can threaten even the heavy cavalry. Especially the heavy cavalry.&lt;br /&gt;
 &lt;br /&gt;
|Honorary Polehammer=5;gmace14;Two-handed Mace;Unique;metal;215;1;6875;1;70;55;;;;31;;;;;;;;;;;8;;;14;14;;-4;10;40;;;;10;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;unique;31;;It looks like one of the polehammers awarded by Duke Arno di Berro to captains of the Falcon Plume company for their display of heroism during the defense of the Northern Gates.&lt;br /&gt;
 &lt;br /&gt;
|Ornate Polehammer=5;gmace15;Two-handed Mace;Unique;metal;190;1;6875;1;75;50;;;;31;;;;;;;;;;;8;;;14;14;;;;40;10;;;;5;;;30;;;;;;;;;;;;;;;;;;;;;;;;;unique;31;;A customary weapon of the Royal Armorbreakers - a renowned guard unit currently employed in the service of the Council.&lt;br /&gt;
 &lt;br /&gt;
|Large Club=1;gmace16;Two-handed Mace;Common;wood;40;0.5;50;1;;20;5;;;17;;;;;;;;;;;-2;;;;;;2;;;5;20;;20;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;17;;A weapon tested by millennia of hunting and gathering.&lt;br /&gt;
 &lt;br /&gt;
|Heavy Warclub=1;gmace17;Two-handed Mace;Common;metal;85;1.5;150;1;;25;5;;;19;;;;;;;;;;;-2;;;;;;;;;6;20;;20;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;19;;Even though a strike from this club is unlikely to harm a well-armored opponent, it still has all the chances to briefly knock the wind out of them.&lt;br /&gt;
 &lt;br /&gt;
|Reinforced Warclub=2;gmace18;Two-handed Mace;Common;metal;110;1;525;1;;30;8;;;22;;;;;;;;;;;-4;;;;;;;;;10;25;;25;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;22;;A few rows of spiked iron bands is certainly one way to add to your weapon&#039;s heftiness.&lt;br /&gt;
 &lt;br /&gt;
|Spiked Warclub=3;gmace19;Two-handed Mace;Common;metal;140;1;1400;1;;25;15;;;25;;;;;;;;;;;-6;;5;;;;3;15;;10;30;;30;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;25;;It&#039;s best not to find yourself on the receiving end of this warclub - its strikes not only shatter bones but also leave deep puncture wounds.&lt;br /&gt;
 &lt;br /&gt;
|Veteran War Maul=4;gmace20;Two-handed Mace;Common;metal;170;1;3400;1;;40;20;;;29;;;;;;;;;;;-8;;;;;;;;;20;35;;35;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;29;;Sometimes the simplest solution is the best one - this maul is a testament to it.&lt;br /&gt;
 &lt;br /&gt;
|Knight War Maul=5;gmace21;Two-handed Mace;Common;metal;195;1;7150;1;;45;33;;;34;;;;;;;;;;;-10;;;;;;;;;25;40;;40;;;;40;;;;;;;;;;;;;;;;;;;;;;;;;aldor;34;;This weapon is a world apart from the tool which originally inspired it - a humble pickaxe.&lt;br /&gt;
 &lt;br /&gt;
|Elven War Maul=5;gmace22;Two-handed Mace;Common;metal;215;1.2;8200;1;20;50;25;;;34;;;;;;;;;;;-12;;;;;;;;;25;40;;46;;;;45;;;;;;;;;;;;;;;;;;;;;;;;;elven;34;;Elves call this hammer shape a &amp;quot;bull horn&amp;quot; for the distinctive spike on its back end.&lt;br /&gt;
 &lt;br /&gt;
|Peasant Longflail=1;gmace23;Two-handed Mace;Common;metal;65;1;125;1;;10;20;;;21;;;;;;;;;;;-4;;;;;;6;;10;10;;;15;;;;25;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;21;;An old farm tool, hastily repurposed for war - neither sturdy nor comfortable to wield.&lt;br /&gt;
 &lt;br /&gt;
|Long Flail=2;gmace24;Two-handed Mace;Common;metal;90;1;600;1;;10;25;;;24;;;;;;;;;;;-6;;;;;;8;;15;15;;;23;;;;30;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;24;;A lucky hit from such a flail can squash a cheap helmet along with the wearer&#039;s skull.&lt;br /&gt;
 &lt;br /&gt;
|Woodwight Longflail=2;gmace25;Two-handed Mace;Common;metal;95;1;775;1;;14;25;;;24;;;;;;;;;;;-5;;;;;;11;;17;17;;;18;;;;30;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;24;;The Woodwights were a band of Eeders rebels who gave the royal authorities a run for their money about a decade ago. Eventually, every Woodwight was captured and quartered, but the flails they used continue to live on.&lt;br /&gt;
 &lt;br /&gt;
|Maen Heavy Flail=3;gmace26;Two-handed Mace;Common;metal;110;1;1900;1;;15;30;;;28;;;;;;;;;;;-8;2;5;;;;10;;22;20;;;25;;;;35;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;28;;The majority of the Cowls, the fanatical followers of Neer, are former peasants, so it comes as no surprise that their favorite weapon is a heavy flail.&lt;br /&gt;
 &lt;br /&gt;
|Soldier Longflail=3;gmace27;Two-handed Mace;Common;metal;125;1;1650;1;;15;24;;;28;;;;;;;;;;;-8;;;;;;8;;20;22;;;29;;;;35;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;28;;Even plate armor can only do so much when it catches a solid hit from a full-cast flailhead.&lt;br /&gt;
 &lt;br /&gt;
|Veteran Longflail=4;gmace28;Two-handed Mace;Common;metal;130;1;3875;1;;15;35;;;32;;;;;;;;;;;-10;;;;;;12;;25;25;;;30;;;;40;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;32;;The two-handed flail is hardly the most widespread weapon. The reason is simple: few soldiers possess the strength, skill, and finesse to master it.&lt;br /&gt;
 &lt;br /&gt;
|Knight Longflail=5;gmace29;Two-handed Mace;Common;metal;155;1;8150;1;;20;40;;;36;;;;;;;;;;;-12;;;;;;14;;34;30;;;35;;;;45;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;36;;The shift in attitude towards this decidedly non-chivalrous weapon was driven by the rising number of treatises extolling the benefits and virtues of sparring with flails.&lt;br /&gt;
 &lt;br /&gt;
|Noble Longflail=5;gmace30;Two-handed Mace;Common;metal;160;1;8150;1;;20;46;;2;35;;;;;;;;;;;-12;;15;;;;14;8;27;27;;;35;;;;45;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;37;;Two-handed flails may have originated on tournament grounds, but it&#039;s a rare occurrence to see a noble lord using one as he goes to war.&lt;br /&gt;
 &lt;br /&gt;
|Ordermarshal Longflail=5;gmace31;Two-handed Mace;Unique;metal;140;1;8150;1;;20;40;;;33;;;;;;;;;4;;-12;;;;;;14;;30;34;;;35;;;-9;37;-9;;;;;;;;;;;;;;;;;;;;;;;1;unique;37;;Back in the day, these flails were a symbol of the exceptional strength and impeccable training demonstrated by the marshals of the Triune Hand Order.&lt;br /&gt;
 &lt;br /&gt;
|Peasant Bow=1;bow01;Bow;Common;wood;40;1;75;8;;10;;;16;;;;;;;;;;;;-65;;;;;;-3;;;;10;;10;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;16;;These bows can often be found in possession of some particularly bold peasants, who secretly hunt on their lord&#039;s land.&lt;br /&gt;
 &lt;br /&gt;
|Guard Bow=2;bow02;Bow;Common;wood;55;1;400;8;;10;;;18;;;;;;;;;;;;-60;;;;;;-5;;;;15;;15;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;18;;A perfect example of a weapon&#039;s effectiveness relying entirely on the user&#039;s skill: this bow is pretty much useless in the hands of a novice archer.&lt;br /&gt;
 &lt;br /&gt;
|Soldier Bow=3;bow03;Bow;Common;wood;70;1;1075;8;;10;;;21;;;;;;;;;;;;-55;;;;;;-7;;;;20;;20;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;21;;The sooner you start, the better your chances of mastering the bow - which is why in Aldorian villages training begins in early childhood.&lt;br /&gt;
 &lt;br /&gt;
|Norse Bow=3;bow04;Bow;Common;wood;70;1;1075;8;;10;10;;21;;;;;;;;;;;;-60;;10;;;;-7;;;;20;;20;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;fjall;21;;Dwarves don&#039;t hold much respect for bows. They are usually handed out to youngsters who aren&#039;t experienced enough to fight on the frontline.&lt;br /&gt;
 &lt;br /&gt;
|Veteran Bow=4;bow05;Bow;Common;wood;85;1;2425;9;;15;;;24;;;;;;;;;;;;-50;;;;;;-7;;;;25;;25;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;Armed with such a bow, an experienced archer can single-handedly stall the advance of a full squad of light infantry.&lt;br /&gt;
 &lt;br /&gt;
|Firn Bow=4;bow06;Bow;Common;wood;85;1;2425;9;;15;5;;24;;;;;;;;;;;;-50;;;;;;-9;;;;30;;20;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;The Firns had a reputation not only as excellent marksmen, but also as gifted bowyers: their bow designs still remain in common use.&lt;br /&gt;
 &lt;br /&gt;
|Aldorian Bow=5;bow07;Bow;Common;wood;100;1;5100;9;;15;;;28;;;;;;;;;;;;-45;;;;;;-12;;;;30;;30;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;Has enough power to knock a charging knight from his saddle.&lt;br /&gt;
 &lt;br /&gt;
|Relict Bow=5;bow08;Bow;Unique;wood;125;1;6125;8;;15;;;26;;;;;;;;4;;;;-55;;;;;;-15;;;;30;;30;;;-5;35;;9;;;;;;;;;;;;;;7;;;;;;;;;unique;30;;This marvelous artifact appears to be at least millennia old. It&#039;s a mystery how it hasn&#039;t yet rotted away.&lt;br /&gt;
 &lt;br /&gt;
|Training Shortbow=1;bow09;Bow;Common;wood;35;1;75;7;;10;;;16;;;;;;;;;;;;-60;;;;;;-1;15;;;;5;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;16;;A simple wooden bow that is remarkably tricky to land a shot with.&lt;br /&gt;
 &lt;br /&gt;
|Dirwin&#039;s Shortbow=2;bow10;Bow;Unique;wood;60;1;375;8;;10;;;18;;;;;;;;;;;;-55;;;;;;-2;20;;;;10;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;special exc;18;;The sheer number of notches can be a source of either pride or dread. Depends on who does the tallying.&lt;br /&gt;
 &lt;br /&gt;
|Hunting Shortbow=2;bow11;Bow;Common;wood;50;1;375;7;;10;;;18;;;;;;;;;;;;-55;;;;;;-2;20;;;;10;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;18;;It will send an arrow from one end of the glade to the other, but whether it hits the squirrel in the branches - that depends on your aim.&lt;br /&gt;
 &lt;br /&gt;
|Yew Shortbow=3;bow12;Bow;Common;wood;60;1;975;7;;10;;;21;;;;;;;;;;;;-50;;;;;;-4;25;;;;15;;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;21;;Yew is generally used to make longbows, but sometimes craftsmen settle for something more modest.&lt;br /&gt;
 &lt;br /&gt;
|Nomad Shortbow=3;bow13;Bow;Common;wood;70;1;1075;7;;10;;;21;;;;;;;;;;;;-50;;;;;;-5;29;;;;10;10;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;elven;21;;For many, the first clash with Jarimad mounted archers is also the last: deadly on foot, they are even deadlier from the saddle.&lt;br /&gt;
 &lt;br /&gt;
|Skirmisher Shortbow=4;bow14;Bow;Common;wood;70;1;2175;8;;15;;;24;;;;;;;;;;;;-45;;;;;;-6;30;;;;20;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;Whittling the enemy down with agile maneuvering and constant arrow barrages from a safe distance is the preferred tactic of the Nistrian light infantry.&lt;br /&gt;
 &lt;br /&gt;
|Nistrian Bow=4;bow15;Bow;Common;wood;70;1;2400;8;;15;;;24;;;;;;;;;;;;-45;;5;;;;-6;39;;;;18;;;;;24;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;The Zeineshes of Nistra are among the most skilled mounted archers on the entire Continent, rivaled only by the nomads of the Ohirian barrens and Jarimad.&lt;br /&gt;
 &lt;br /&gt;
|Curved Shortbow=5;bow16;Bow;Common;wood;85;1;4600;8;;15;;;28;;;;;;;;;;;;-40;;;;;;-8;35;;;;25;;;;;33;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;This bow&#039;s curved shape allows it to send arrows further and with more precision than usual, though it has a bit of a kick which takes time to get used to.&lt;br /&gt;
 &lt;br /&gt;
|Ornate Bow=5;bow17;Bow;Unique;wood;85;1;4600;9;;15;12;;28;;;;;;;;;;;;-36;;;;;;-8;44;;;;25;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;unique;28;;A prize from the Aldwynn Tournament of 407, claimed by Sir Tibalt der Wald, who impressed the King himself by hitting five moving targets squarely in the center in just one minute.&lt;br /&gt;
 &lt;br /&gt;
|Soldier Longbow=3;bow18;Bow;Common;wood;80;1;1300;9;;15;;;24;;;;;;;;;;;;-60;;;;;;10;;;;25;20;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;As the boastful proverb goes, as long as Aldor has at least a dozen longbows, it&#039;ll remain unconquered.&lt;br /&gt;
 &lt;br /&gt;
|Eeders Longbow=4;bow19;Bow;Common;wood;95;1;2900;10;;20;;;28;;;;;;;;;;;;-55;;;;;;12;;;;30;25;;;;;40;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;The production process for these famous longbows isn&#039;t exactly common knowledge - the denizens of Eeders tend to keep to themselves.&lt;br /&gt;
 &lt;br /&gt;
|Sharpshooter Bow=5;bow20;Bow;Common;wood;110;1;6125;10;;20;;;32;;;;;;;;;;;;-50;;;;;;14;;;;35;30;;;;;50;;;;;;;;;;;;;;;;;;;;;;;;;aldor;32;;Countless Nistrian commanders, standard-bearers, and mages were left forever in Aldorian soil during the Nistrian Wars. The archers responsible could expect little mercy in return.&lt;br /&gt;
 &lt;br /&gt;
|Sand Guard Bow=5;bow21;Bow;Unique;wood;110;1;6125;11;;20;15;;32;;;;;;;;;;;;-45;;;;;;7;;;;35;30;;;;-5;40;;;;;;;;;;;;;;;;;;;;;;;;;unique;32;;The deserts of Ahjat are harsh, fickle, and teeming with dangers. Fortunately, the Sand Guard, tasked with escorting caravans, knows exactly how to handle them - whether it&#039;s raiding nomadic bands or something even worse...&lt;br /&gt;
 &lt;br /&gt;
|Carved Longbow=5;bow22;Bow;Unique;wood;100;1;6125;9;;20;;;32;;;;;;;;;;;;-50;3;;;;;14;15;;;39;39;;;;;50;;;;;;;;;;;;;;;;;;;;;;;;;unique;32;;It was most likely crafted for a wealthy Royal Ranger, who had been granted a fief for his loyal service.&lt;br /&gt;
 &lt;br /&gt;
|Training Crossbow=1;crossbow01;Crossbow;Common;wood;40;1;100;6;;15;;;17;;;;;;;;;;;;-36;;;;;;-3;;;;;5;5;;;;5;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;17;;It&#039;s significantly easier to learn how to use a crossbow than a bow, but there&#039;s no avoiding practice either way.&lt;br /&gt;
 &lt;br /&gt;
|Hunting Crossbow=2;crossbow02;Crossbow;Common;wood;55;1;525;6;;15;;;19;;;;;;;;;;;;-32;;;;;;-6;;;;;10;10;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;19;;Crossbows are well-suited for hunting - their accuracy and stopping power leave little chance even to large animals.&lt;br /&gt;
 &lt;br /&gt;
|Soldier Crossbow=3;crossbow03;Crossbow;Common;wood;70;1;1400;7;;20;;;22;;;;;;;;;;;;-28;;;;;;-9;;;;;15;15;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;aldor;22;;A crossbow used by both sides of the conflict - it&#039;s equally popular with the soldiers of the Council and the mercenaries of the Magistrate.&lt;br /&gt;
 &lt;br /&gt;
|Maen Crossbow=3;crossbow04;Crossbow;Common;wood;65;1;1400;7;;20;5;;21;;;;;;;;;;;;-28;3;;;;;-9;;;;;15;15;;;-5;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;21;;Soldiers of the Maen garrison hold a deep appreciation for simplicity, light weight, and convenience. This crossbow combines all three qualities in its design.&lt;br /&gt;
 &lt;br /&gt;
|Blessed Crossbow=3;crossbow06;Crossbow;Unique;wood;55;1.2;1625;7;;20;5;;16;;;;;;;;;;5;;-31;;;;;;-9;;;;;;30;;;;10;;;;;;;;;;;;;;;;;;-3;;;10;;;1;special;21;;An old-fashioned crossbow, restored with care, if somewhat hastily. The opening words of a common Hieronite prayer are carved into its stock.&lt;br /&gt;
 &lt;br /&gt;
|Aldwynn Crossbow=4;crossbow05;Crossbow;Common;wood;90;1;3150;7;10;25;;;26;;;;;;;;;;;;-24;;;;;;-12;;;;;15;25;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;26;;A while ago, His Lordship Brodwyn der Razen made it his personal mission to fit his soldiers with crossbows of this design. His success inspired some other prominent Council commanders to eventually do the same.&lt;br /&gt;
 &lt;br /&gt;
|Orient Crossbow=4;crossbow06;Crossbow;Common;wood;85;1;3775;8;;20;;;24;;;;;;;;;;;;-24;;;;;;-14;8;;;;20;20;;;;10;;;;;;;;;;;;;;;;;;;;;;;;1;elven;24;;Exquisite carvings, smooth curves... Everything about this crossbow betrays its elven origins.&lt;br /&gt;
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|Brynn Crossbow=5;crossbow07;Crossbow;Common;wood;100;1;6625;7;;30;;;29;;;;;;;;;;;;-20;;;;;;-15;;;;;25;25;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;29;;The Falcon Company is one of the most infamous detachments of the Magistrate&#039;s army. Their crossbows were fashioned by master craftsmen of Brynn in the likeness of elven bolt throwers.&lt;br /&gt;
 &lt;br /&gt;
|Carved Crossbow=5;crossbow08;Crossbow;Unique;wood;90;1.1;7300;8;;20;;;28;;;;;;;;;;;;-17;;;;;;-15;10;;;;25;25;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;unique;28;;Any weapon has a potential to be transformed into an object of art. It&#039;s the age of redundancy after all.&lt;br /&gt;
 &lt;br /&gt;
|Belt Hook Crossbow=2;crossbow09;Crossbow;Common;wood;50;1;600;7;;20;;;21;;;;;;;;;;;;-42;;;;;;;20;;;20;;20;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;21;;Rather than relying on your arm strength alone, the belt hook also allows to engage back muscles when drawing the string, which makes reloading this crossbow noticeably less tiring.&lt;br /&gt;
 &lt;br /&gt;
|Cranequin Crossbow=3;crossbow10;Crossbow;Common;wood;60;1;1575;8;;25;;;24;;;;;;;;;;;;-38;;;;;;;25;;;25;;25;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;24;;A cranequin is a cunning mechanism which made crossbows even more deadly than they had already been. At least a dozen engineers and master craftsmen from all over Aldor compete for the title of its original inventor.&lt;br /&gt;
 &lt;br /&gt;
|Mercenary Crossbow=4;crossbow11;Crossbow;Common;wood;70;1;3500;8;;25;;;28;;;;;;;;;;;;-34;;;;;;;30;;;30;;30;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;28;;A crossbow fitted with a more sophisticated cranequin than usual, allowing for a noticeably smoother reloading process.&lt;br /&gt;
 &lt;br /&gt;
|Garrison Crossbow=5;crossbow12;Crossbow;Common;wood;85;1;7400;8;;25;;;32;;;;;;;;;;;;-30;;;;;;;35;;;35;;35;;;;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;32;;These crossbows are excellent at taking out siege engineers even when shooting over large distances&lt;br /&gt;
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|Royal Huntmaster Crossbow=5;crossbow13;Crossbow;Unique;wood;85;1;7400;8;;25;15;;32;;;;;;;;;;;;-30;;15;;;;;47;;;35;;35;;;;25;;;;;;;;;;;;;;;;;;;;;10;;;;unique;32;;A royal huntmaster is defined by three duties: the king should have plenty of game to pursue, he must never return from the hunt empty-handed, and he shall always remain safe and sound while doing so.&lt;br /&gt;
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|Guard Crossbow=2;crossbow14;Crossbow;Common;wood;40;1;650;8;;25;20;;23;;;;;;;;;;;;-55;;;;;;;;;;25;20;;;;;30;;;;;;;;;;;;;;;;;;;;;;;;;aldor;23;;Village guards are usually recruited from peasantry, where most are already familiar with a bow. As for town guards, it takes much less effort to arm them with crossbows than teach them archery from scratch.&lt;br /&gt;
 &lt;br /&gt;
|Pull-Lever Crossbow=3;crossbow15;Crossbow;Common;wood;50;1;1725;9;;30;25;;26;;;;;;;;;;;;-50;;;;;;;;;;30;25;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;1;aldor;26;;Reloading a crossbow with a lever offers much greater convenience without sacrificing the weapon&#039;s draw weight.&lt;br /&gt;
 &lt;br /&gt;
|Windlass Crossbow=4;crossbow16;Crossbow;Common;wood;60;1;3875;9;;30;30;;30;;;;;;;;;;;;-45;;;;;;;;;;35;30;;;;;35;;;;;;;;;;;;;;;;;;;;;;;;;aldor;30;;Spend a few months actively using this crossbow, and even village fair strongmen will envy your muscles.&lt;br /&gt;
 &lt;br /&gt;
|Siege Crossbow=5;crossbow17;Crossbow;Common;wood;70;1;8150;9;;30;35;;35;;;;;;;;;;;;-40;;;;;;;;;;40;35;;;;;40;;;;;;;;;;;;;;;;;;;;;;;;;aldor;35;;The brutal killing power of this crossbow gave birth to rumors that even soldiers hiding behind mantlets aren&#039;t safe from the bolts launched with it.&lt;br /&gt;
 &lt;br /&gt;
|Citadel Defender Crossbow=5;crossbow18;Crossbow;Common;wood;65;1;8150;9;;30;35;;35;;;;;;;;;;;;-40;;10;;;;;;;;;55;;;;;50;;;;;;;;;;;;;;;;;;;;;;;;;aldor;35;;With crossbows like these, a citadel garrison can tie down an entire army for months on end.&lt;br /&gt;
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|Guardsman Crossbow=5;crossbow19;Crossbow;Unique;wood;80;1;8150;8;15;30;35;;35;;;;;;;;;;;;-35;;;;;;-5;;;;45;40;;;;;40;;;;;;;;;;;;;;;;;;;;;;;;;unique;35;;Not too long before his demise, King Etbert ordered to form a unit of crossbow-wielding guardsmen. The most skilled Aldwynn bowyers were tasked with providing the weaponry, but they&#039;d managed to produce only a few dozen crossbows before the monarch&#039;s death.&lt;br /&gt;
 &lt;br /&gt;
|Makeshift Sling=1;sling01;Sling;Common;leather;65;1;50;6;;5;;;;9;;;;;;;;;;;-70;2;;;;;;;15;;;;10;;;-5;5;;;;;;;;;;;;;;;;;;;;;;;;;aldor;9;;A shepherd&#039;s ol&#039; reliable, perfectly adequate for driving stray wolves away from the flock.&lt;br /&gt;
 &lt;br /&gt;
|Wilder Sling=1;sling02;Sling;Common;leather;45;1;50;6;;5;5;;;9;;;;;;;;;;;-70;2;;;;;;;;;;;18;;;-5;5;;;;;;;;;;;;;;;;;;;;;;;;;fjall;9;;The material leaves much to be desired, but the craftsmanship shows no small measure of ingenuity.&lt;br /&gt;
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|Militia Sling=2;sling03;Sling;Common;leather;90;1;250;6;;5;;;;11;;;;;;;;;;;-65;4;;;;;;;20;;;;15;;;-6;5;;;;;;;;;;;;;;;;;;;;;;;;;aldor;11;;When defending one&#039;s home, no weapon is too humble.&lt;br /&gt;
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|Hunting Sling=2;sling04;Sling;Common;leather;90;1;250;6;;;10;;;10;;;;;;;;;;;-65;4;;;;;;;;;;;23;;;-7;5;;;;;;;;;;;;;;;;;;;;;;;;;aldor;10;;A long-established peasant weapon for hunting small game, demanding both training and a fair bit of dexterity.&lt;br /&gt;
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|Raider Sling=3;sling05;Sling;Common;leather;110;1;650;7;;5;;;;12;;;;;;;;;;;-57;6;;;;;;;25;;;;20;;;-7;5;;;;;;;;;;;;;;;;;;;;;;;;;aldor;12;;Light to carry, yet far from harmless - a weapon well suited for clashes with village guards.&lt;br /&gt;
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|Scout Sling=3;sling06;Sling;Common;leather;110;1;650;8;;5;;;;11;;;;;;;;;;;-60;6;;;;;;;38;;;;;;;-7;5;;;;;;;;;;;;;;;;;;;;;;;;;aldor;11;;Brought out when a scouting mission calls for a probing strike.&lt;br /&gt;
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|Nomad Sling=3;sling07;Sling;Common;leather;125;1.1;725;7;;5;;;;12;;;;;;;;;;;-60;6;;;;;;;;;;;30;;;-8;5;;;;;;;;;;;;;;;;;;;;;;12;;;elven;12;;The Ohirian barrens offer nothing but sand and rocks, yet the tribes who dwell there make do with little else.&lt;br /&gt;
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|Mercenary Sling=4;sling08;Sling;Common;leather;130;1;1450;7;;5;;;;13;;;;;;;;;;;-55;8;;;;;;;30;;;;25;;;-8;10;;;;;;;;;;;;;;;;;;;;;;;;;aldor;13;;Not all free companies are sent to the front - some are contracted to protect supply convoys and undertake other auxiliary duties.&lt;br /&gt;
 &lt;br /&gt;
|Skirmisher Sling=4;sling09;Sling;Common;leather;110;1;1450;6;;5;;;;14;;;;;;;;;;;-55;8;15;;;;;;;;;;45;;;-8;5;;;;;;;;;;;;;;;;;;;;;;;;;aldor;14;;Attrition through small engagements is certainly one way to tip the decisive battle in your favor.&lt;br /&gt;
 &lt;br /&gt;
|Sentian Sling=5;sling10;Sling;Common;leather;155;1;3050;7;;8;;;;15;;;;;;;;;;;-50;10;;;;;;;42;;;;30;;;-9;8;;;;;;;;;;;;;;;;;;;;;;;;;aldor;15;;&amp;quot;As vexing as a Sentian slinger&amp;quot; - a saying dating back to the wars of Aldor&#039;s unification, still in use in the kingdom&#039;s western reaches.&lt;br /&gt;
 &lt;br /&gt;
|Beastslayer Sling=5;sling11;Sling;Common;leather;155;1;3050;7;;5;15;;;17;;;;;;;;;;;-55;10;;;;;;;35;;;;30;;;-9;15;;;;;;;;;;;;;;;;;;;;;;;;;fjall;17;;In the eyes of the Fjall dwarves, the sling is a far more honorable weapon than the bow - so much so that even battle-hardened veterans readily wield it in combat.&lt;br /&gt;
 &lt;br /&gt;
|Ornate Sling=5;sling12;Sling;Unique;leather;155;1;3050;8;;5;20;;;15;;;;;;;;;;;-50;10;;;;;-5;;35;;;;30;;;-10;8;;;;;;;;;;;;;;;;;;;;;10;;;;unique;15;;To the nobility, the sling is more a plaything than a true weapon, fit only for occasional displays of skill at a tournament.&lt;br /&gt;
 &lt;br /&gt;
|Peasant Staff Sling=1;sling13;Sling;Common;leather;75;1;50;6;;10;10;;;10;;;;;;;;;;;-75;;;;;;;;;10;;;20;;;-2;10;;;;;;;;;;;;;;;;;;;;;;;;;aldor;10;;If the old tales are to be trusted, Saint Dekar once struck down a forest troll with a sling much like this.&lt;br /&gt;
 &lt;br /&gt;
|Militia Staff Sling=2;sling14;Sling;Common;leather;100;1;300;7;;10;15;;;12;;;;;;;;;;;-70;;;;;;;;;15;;;25;;;-3;10;;;;;;;;;;;;;;;;;;;;;;;;;aldor;12;;Peasants are seldom accustomed to close combat, so outfitting them with slings is a sound strategy - though usually overlooked by noble lords.&lt;br /&gt;
 &lt;br /&gt;
|Woodwight Staff Sling=3;sling15;Sling;Common;leather;100;1;800;7;;10;20;;;14;;;;;;;;;;;-65;;;;;;;;;20;;;30;;;-4;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;14;;While suppressing the Eeders&#039; rebellion a dozen years ago, the nobles received an unexpected and rather unwelcome reminder: staff slings are far deadlier than one might assume.&lt;br /&gt;
 &lt;br /&gt;
|Soldier Staff Sling=3;sling16;Sling;Common;metal;125;1.3;1050;7;10;10;20;;;15;;;;;;;;;;;-65;3;10;;;;;;;28;;;;;;-4;15;;;;;;;;;;;;;;;;;;;;;;;;;aldor;15;;The siege caught Brynn unprepared, and the defenders soon realized their supply of arrows would not last. To combat this, they quickly crafted and distributed a great number of slings.&lt;br /&gt;
 &lt;br /&gt;
|Veteran Staff Sling=4;sling17;Sling;Common;metal;150;1;1825;8;;10;25;;;16;;;;;;;;;;;-60;;;;;;;;;25;;;35;;;-5;20;;;;;;;;;;;;;;;;;;;;;;;;;aldor;16;;A soldier adept with the sling can be every bit as lethal as a seasoned archer or crossbowman.&lt;br /&gt;
 &lt;br /&gt;
|Highlander Staff Sling=5;sling18;Sling;Common;metal;175;1;3825;8;;10;30;;;18;;;;;;;;;;;-55;;;;;;;;;30;;;40;;;-6;25;;;;;;;;;;;;;;;;;;;;;;;;;aldor;18;;To this very day, certain noble Firn lineages still preserve the tradition of instructing male heirs in the art of the sling.&lt;br /&gt;
 &lt;br /&gt;
|Theobrand&#039;s Staff Sling=5;sling19;Sling;Unique;metal;175;1;3825;7;20;20;30;;;13;;;;;;;;;4;;-55;;20;;;;;;;35;;;40;;;-6;33;;;;;;;;;;;;;;;;;;;;;;;;;unique;17;;The legendary templar Theobrand was born and raised in a poor shepherd&#039;s family. A master of the sling since childhood, he kept up the practice even after joining the Order.&lt;br /&gt;
 &lt;br /&gt;
|Healer Staff=2;staff01;Staff;Common;wood;60;1;400;1;;10;;;;12;;;;;;;;;;;;;;;;;;;;;;;;;3;;10;-5;;-4;;;;;;;;;;;1;;;;;7;;6;;;2;aldor;12;;Some Aldorian healers place special enchantments on their staves, much to the displeasure of village priests.&lt;br /&gt;
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|Monk Staff=3;staff02;Staff;Common;wood;75;1;1075;1;;10;;;;13;;;;;;;;;1;;;;;;;;;;;;;;;;4;-3;15;-6;;-5;;;;;;;;;;;;;;;;;;8;7;;2;magic;14;;Aldorian monks&#039; staves are blessed by the Host themself to help the faithful endure the hardships of daily toil and distant travels.&lt;br /&gt;
 &lt;br /&gt;
|Dwarven Staff=3;staff03;Staff;Common;wood;75;1;1075;1;;10;;;;11;;3;;;;;;;;;;4;;;;;;;;;;;;;4;-3;15;-6;;;2;;;;;;;;;;;;;;;;;8;;;2;fjall;14;;The headpiece in the form of a sea leviathan is carved with such attention to detail that it looks like it could start spewing flames at any moment.&lt;br /&gt;
 &lt;br /&gt;
|Hierophant Staff=4;staff04;Staff;Common;metal;90;1;2425;1;;10;;;;11;;;;;;;;;4;;;;;;;;-3;;;;;;;;8;-4;20;-7;;-6;;;;;;;;;;;;;;;-3;;;10;;;2;magic;15;;These staves, still bearing the mark of the Host, are the main proof of the clerical estate&#039;s divine patronage.&lt;br /&gt;
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|Vanguard Staff=4;staff15;Staff;Common;metal;100;1;2425;1;;12;;;;16;;;;;;;;;;;;;;;;;;;;;;;;3;5;-4;10;-7;;-6;;;;;;;;;;;;;;;;;;10;8;;2;magic;16;;Seemingly cumbersome, this steel staff is actually quite light. It&#039;s also an excellent conduit for magic.&lt;br /&gt;
 &lt;br /&gt;
|Skadian Staff=4;staff05;Staff;Common;metal;90;1;2425;1;;10;;;;13;;;;;;3;;;;;;;;;;;;;;;;;;;5;-4;20;-7;;-6;;;;;;;;;;;2;;;;;;;10;;4;2;skadia;16;;Distant Skadia is notable for its powerful spellcasters, known as volkhvs. There must be quite a story to this staff.&lt;br /&gt;
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|Spellweaver Staff=5;staff06;Staff;Common;metal;105;1;5100;1;;10;;;;18;;;;;;;;;;;;;;;;;;;;;;;;;6;-6;25;-8;5;-7;;;;;;;;;;;;;;;;;;12;;;2;magic;18;;The ranks of Spellweavers only accept the best of the best - even prominent Academy mentors often find themself snubbed and rebuked.&lt;br /&gt;
 &lt;br /&gt;
|Farseer Staff=5;staff07;Staff;Unique;metal;105;1;5100;1;;10;;;;13;;;;;;;3;;3;;;;;;;;-5;;;;;;;;6;-5;25;-8;;-9;;;;;;;;;;;;;;5;;;;12;10;;2;unique;19;;The multiple attempts to marry Hieronite teachings with elven rituals produced a number of prominent Aldorian saints capable of glimpsing into the future - nevertheless, most of the clergy rejected this path, branding it as a perversion of the church traditions.&lt;br /&gt;
 &lt;br /&gt;
|Traveling Staff=1;staff08;Staff;Common;wood;65;1;75;1;;5;;;;13;;;;;;;;;;;;;;6;;;;;;;10;;10;;;;-3;-3;;;;;;;;;;;;;;;;;;;;;7;;2;aldor;13;;Any journey feels easier with a staff in hand.&lt;br /&gt;
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|Pilgrim Staff=2;staff09;Staff;Common;wood;90;1;400;1;;5;;;;13;;;;;;;;;1;;;;;8;;;;;;;8;;13;4;;;-3;-3;;;;;;;;;;;;;;;;;;;;5;10;;2;aldor;14;;A trusty companion for long journeys between holy sites.&lt;br /&gt;
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|Quarterstaff=2;staff10;Staff;Common;metal;100;1;400;1;;5;;;;15;;;;;;;;;;;;;;9;3;;;;;;12;;10;;;;-3;-3;;;;;;;;;;;;;;;;;;;;;10;;2;aldor;15;;Though mainly a practice weapon, it can still cave in the skull of a careless foe.&lt;br /&gt;
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|Reinforced Staff=3;staff11;Staff;Common;metal;125;1;1075;1;;5;;;;17;;;;;;;;;;;;;;10;;;;;10;;14;;17;;;;-4;-4;;;;;;;;;;;;;;;;;;;;;13;;2;aldor;17;;With enough dexterity, this staff&#039;s heavy knob is all you need to beat the living daylights out of a slow-witted brigand.&lt;br /&gt;
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|Vehement Warstaff=3;staff12;Staff;Common;metal;110;1;1075;1;;5;;;;15;;;;;;;;;2;;;2;;10;;;;;;;12;;17;;;;-4;-4;;;;;;;;;;;;;;;;;;;;;9;;2;magic;17;;Quite a few mages are drawn to the Vehement ranks, seeking to apply their knowledge and skills for the benefit of the common folk.&lt;br /&gt;
 &lt;br /&gt;
|Maen Warstaff=4;staff13;Staff;Common;metal;130;1;2425;1;;5;;;;19;;;;;;;;;;;4;;;12;;;;;;;16;;21;;;;-4;-4;;;2;5;;;;;;;;;;;;;;;;10;16;;2;aldor;19;;For years, the Maen Academy was the crucible that forged battlemages in service of the crown. Predictably, it fell on hard times after the King&#039;s death and the rise of the Gray Army.&lt;br /&gt;
 &lt;br /&gt;
|Battlemage Warstaff=4;staff14;Staff;Common;metal;145;1;2425;1;;5;;;;18;;;;;;;2;;;;;;;12;;5;;;;;16;;21;;;;-6;-4;5;;;;;;;;;;;;;;;;;;5;;16;;2;magic;20;;Every so often, there&#039;s simply no time for casting spells, and fighting up close becomes the only option.&lt;br /&gt;
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|Geomancer Staff=4;staff16;Staff;Common;wood;160;1;2425;1;;5;;;;18;;;;;;;4;;;;;;;12;8;;;;;;16;;21;;;;-4;-4;;;;;;5;;;;;;;;;;;-4;;;;16;;2;magic;22;;A staff fashioned from nigh indestructible stone, yet somehow it still weighs lighter than wood.&lt;br /&gt;
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|Cryomancer Staff=4;staff17;Staff;Common;metal;120;1;2425;1;;5;;;;14;;;;;;6;;;;;;;;12;;;;;;;16;;33;;;;-4;-4;;;;;;;;;5;;;;;;;;;;;;16;;2;magic;20;;Cryomancers love to joke about this staff&#039;s bone-chilling properties. The last time anyone laughed at this pun was a century ago.&lt;br /&gt;
 &lt;br /&gt;
|Arcanist Staff=4;staff18;Staff;Common;metal;120;1;2425;1;;5;;;;14;;;;;;;6;;;;;;;12;;;;;;;16;;21;6;;;-4;-4;3;;;;;;;;;5;;;;;5;;;;;;16;;2;magic;20;;Don&#039;t even try prying the enchanted amethyst out of this staff&#039;s headpiece - that is unless you want to spend the rest of your life outside of this plane of existence.&lt;br /&gt;
 &lt;br /&gt;
|Aristocrat Warstaff=5;staff19;Staff;Common;metal;185;1;5100;1;10;8;;;;22;;;;;;;;;;;;;;15;5;;;;;;25;;25;;;;-5;-5;;;;;;;;;;;;;;;;;;;5;;25;;2;aldor;22;;Staff duels are a staple of fencers&#039; training, with some fighters growing so confident in their prowess that they don&#039;t shy away from bringing the weapon into real combat.&lt;br /&gt;
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|Gilded Warstaff=5;staff20;Staff;Common;metal;125;1;5600;1;;5;;;;22;;;;;;;;;;;;;;15;;;;;;;20;;20;9;;-4;-5;-5;7;;;;;;;;;;;;;;;;;;;;15;;2;magic;22;;A distinguished staff for a distinguished mage: with gilding this lavish, there is plenty of precious metal for magic to course through.&lt;br /&gt;
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|Templar Warstaff=5;staff21;Staff;Common;metal;155;1;5100;1;;5;;;;20;;;;;;;;;2;;;;;10;;;;;;;15;;20;5;;;-5;-5;;;3;8;;;;;;;;;;;5;;;;;;20;;2;magic;22;;Templars of the Order united chivalric discipline and magic mastery with the relentless study of the Host - all in the hopes of earning the gift of thaumaturgy.&lt;br /&gt;
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|Axonian Warstaff=5;staff22;Staff;Unique;metal;145;1;5100;1;;5;;;;16;;;;;;;7;;;;;4;;15;;;;;;;20;;25;;;;-5;-5;;;4;;;;;;;;;;;;;;;;;;20;;1;unique;23;;Hundreds of years ago, this boar-shaped piece was carried at the head of countless battle-hardened phalanxes.&lt;br /&gt;
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|Mage General Warstaff=5;staff23;Staff;Unique;metal;155;1;5100;1;;5;;;;16;;;;;;;3;;;3;;;;15;;;;;;;20;;25;;;;-5;-5;8;-4;;;;;;;;;;;;4;4;;;;;;20;;2;unique;22;;Kasper Stern, a legendary sorcerer and mentor at the Maen Academy, lived about a century ago and was an exceptionally versatile individual. Conrad II Ironhand held the mage in such high esteem that he entrusted him with leading a part of the royal army - an unprecedented decision!&lt;br /&gt;
 &lt;br /&gt;
|Sky-Reader Warstaff=5;staff24;Staff;Unique;metal;140;1;5100;1;;5;;;;16;;;;;;;4;;2;;;;;15;;3;-3;;;;20;;25;;;;-5;-5;;-3;;;;;;;;;;;;;;;-3;;;;33;;2;unique;22;;&amp;quot;Sky-readers&amp;quot; was the name given by King Etbert&#039;s soldiers to the elven oracles who fought on the Jacinth&#039;s side during the Radiant Wars. Many attribute the Aldorian army&#039;s defeat to their involvement, for how can one defeat an enemy who sees the outcome of every battle in advance?&lt;br /&gt;
 &lt;br /&gt;
|Hermit Staff=5;staff25;Staff;Unique;wood;175;1;5100;1;;5;;;;16;;;;3;;;;;3;;;;;15;;;;;;;20;;25;8;4;;-5;-5;;;;;;;;;;;;;4;;;;;5;;;20;8;2;unique;22;;The reclusive Sages are long-time protectors of Aldor, yet very little is known about them. There seems to be a growing rumor that many of them have disappeared without a trace over the past few years.&lt;br /&gt;
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|Vampiric Staff=5;staff26;Staff;Unique;metal;130;1;5100;1;;13;;;;13;;;;;;;;9;;;;;9;13;;;;13;;;13;;26;;;;-6;-6;;;;;;;;;;;;;-9;13;;;;;;;26;;2;special;22;;This staff saturates the surrounding air with a heavy stench of stale blood.&lt;br /&gt;
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|Cammock=1;staff27;Staff;Common;wood;30;1;125;1;;10;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;10;-2;4;-1;;3;;;;;;;;;;;;;;;;;;;2;aldor;10;;So withered that it&#039;s almost impossible to think of any good use for it.&lt;br /&gt;
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|Hexer Staff=2;staff28;Staff;Common;wood;40;1;650;1;;10;;;;9;;;;;;;;3;;;;;;;;;;;;;;;;;;;10;-3;5;;;5;;;;;;;;;;;;;;;;;;;2;magic;12;;A tree branch, darkened from age and covered with strange etchings - simply looking at it fills you with a sense of deep-seated anxiety.&lt;br /&gt;
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|Witch Staff=2;staff29;Staff;Unique;wood;30;1;650;1;;10;;;;6;;;;;;;;3;;3;;;;;;;;;;;;;;;;;10;-3;5;;3;5;;;;;;;;;;;;;;;;;;;2;special;12;;In a witch&#039;s hands, it lays terrible hexes - and sustains her life by doing so.&lt;br /&gt;
 &lt;br /&gt;
|Sorcerer Staff=3;staff30;Staff;Common;metal;50;1;1725;1;;10;;;;10;;1;;;;1;1;;;;;;;;;;;;;;;;;;;;15;-3;6;;;7;;;;;;;;;;;;;;;;;;;2;magic;13;;After surviving the Academy and the first handful of battles, most mages usually seek to invest their earnings into a proper staff.&lt;br /&gt;
 &lt;br /&gt;
|Necromancer Staff=3;staff31;Staff;Unique;wood;33;1;1725;1;;10;;;;9;;;;;;;;6;;;;;;;;;;;;;;;;;;;13;-13;13;-6;;13;;;;;;;;;;;9;;-6;;;-9;;;2;special;15;;Necromancers aren&#039;t bereft of a sense of humor, albeit theirs comes with a morbid twist: most of them find joy in desecrating graves of the clergy, using harvested skulls as a decoration for their staves.&lt;br /&gt;
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|Pyromancer Staff=4;staff32;Staff;Common;metal;60;1;3875;1;;10;;;;11;;5;;;;;;;;;;;;;;;;;;;;;;;;;20;-4;6;;;18;5;;;;;;;;;;;;;;;;;;2;magic;16;;The spherical headpiece radiates extreme heat, which, paradoxically, doesn&#039;t seem to cause any harm - at least for the time being...&lt;br /&gt;
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|Electromancer Staff=4;staff33;Staff;Common;wood;60;1;3875;1;;10;;;;11;;;5;;;;;;;;;;;;;;;;;;;;;6;;;20;-4;4;;;9;;;;5;;;;;;;;;;;;;;;2;magic;16;;The Pyromancy Circle used to spread malicious rumors that the death of Frid Konnoken, the founder of the Electromancy Circle, was caused by him foolishly allowing a similar staff to come in contact with a street puddle.&lt;br /&gt;
 &lt;br /&gt;
|Astromancer Staff=4;staff34;Staff;Common;metal;60;1;3875;1;;10;;;;10;;2;;;;2;2;;;;;;;;;;;;;;;;;;;-5;20;-4;4;;;9;;;;;;;5;;;;;;;;;;;;2;magic;16;;Astromancers claim such staves to possess an astonishingly precise ability to model the motion of our... What do they call it? Right, our &amp;quot;planet&amp;quot;.&lt;br /&gt;
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|Psimancer Staff=4;staff35;Staff;Common;wood;60;1;3875;1;;10;;;;11;;;;;;;;;;5;;;;;;;;;;;;;;;;;20;-4;4;-3;;9;;;;;;;;5;;;;;;;;;;;2;magic;16;;The open palm on top has a strange tendency to attract glances... A truly mesmerizing feeling.&lt;br /&gt;
 &lt;br /&gt;
|Venomancer Staff=4;staff36;Staff;Common;metal;60;1;3875;1;;10;;;;10;;;;3;3;;;;;;;;;;;;;;;;;;;;;;20;-4;4;;;9;;;5;;;;;;;;5;;;;;;;;2;magic;16;;In knowledgeable hands, this staff can turn even the weakest poison into a deadly one.&lt;br /&gt;
 &lt;br /&gt;
|Court Mage Staff=5;staff37;Staff;Common;wood;55;1;8150;1;;10;;;;15;;;;;;;3;;;;;;;;;;;;;;;;;;;;25;-4;10;;1;15;;;;;;;;;;;;;;;;;;;2;magic;18;;This enchanted staff&#039;s headpiece was designed for conducting all types of magic.&lt;br /&gt;
 &lt;br /&gt;
|Orient Staff=5;staff38;Staff;Unique;wood;75;1;8150;1;;10;;;;13;;3;;;;;;;3;;;;;;;;;;;;;;;5;5;-5;25;-5;10;;;12;;;;;;;;;;;;;;;;;;;2;unique;19;;At the end of the day, few things can beat fine elven craftsmanship: it clearly took a lot of skill to create a staff this magnificent.&lt;br /&gt;
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|Academy Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Academy Wand&lt;br /&gt;
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|Lionhead Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Lionhead Wand&lt;br /&gt;
 &lt;br /&gt;
|Wanderer Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Wanderer Wand&lt;br /&gt;
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|Magus Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Magus Wand&lt;br /&gt;
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|Geomancer Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Geomancer Wand&lt;br /&gt;
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|Maen Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Maen Wand&lt;br /&gt;
 &lt;br /&gt;
|Psimancer Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Psimancer Wand&lt;br /&gt;
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|Initiate Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Initiate Wand&lt;br /&gt;
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|Mystic Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Mystic Wand&lt;br /&gt;
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|Makeshift Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Makeshift Wand&lt;br /&gt;
 &lt;br /&gt;
|Amethyst Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Amethyst Wand&lt;br /&gt;
 &lt;br /&gt;
|Silvermane Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Silvermane Wand&lt;br /&gt;
 &lt;br /&gt;
|Pyromancer Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Pyromancer Wand&lt;br /&gt;
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|Jade Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Jade Wand&lt;br /&gt;
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|Topaz Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Topaz Wand&lt;br /&gt;
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|Soldier Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Soldier Wand&lt;br /&gt;
 &lt;br /&gt;
|Spellweaver Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Spellweaver Wand&lt;br /&gt;
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|Bone Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Bone Wand&lt;br /&gt;
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|Theurgist Scepter=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Theurgist Scepter&lt;br /&gt;
 &lt;br /&gt;
|Orient Scepter=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Orient Scepter&lt;br /&gt;
 &lt;br /&gt;
|Dwarven Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Dwarven Wand&lt;br /&gt;
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|Royal Scepter=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Royal Scepter&lt;br /&gt;
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|Court Mage Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Court Mage Wand&lt;br /&gt;
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|Nistrian Scepter=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Nistrian Scepter&lt;br /&gt;
 &lt;br /&gt;
|Omencaller Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Omencaller Wand&lt;br /&gt;
 &lt;br /&gt;
|Magister Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Magister Wand&lt;br /&gt;
 &lt;br /&gt;
|Battlemage Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Battlemage Wand&lt;br /&gt;
 &lt;br /&gt;
|Skadian Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Skadian Wand&lt;br /&gt;
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|Ancient Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Ancient Wand&lt;br /&gt;
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|Vehemend Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Vehemend Wand&lt;br /&gt;
 &lt;br /&gt;
|Electromancer Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Electromancer Wand&lt;br /&gt;
 &lt;br /&gt;
|Hermit Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Hermit Wand&lt;br /&gt;
 &lt;br /&gt;
|Fledgling Mage Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Fledgling Mage Wand&lt;br /&gt;
 &lt;br /&gt;
|Cryomancer Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Cryomancer Wand&lt;br /&gt;
 &lt;br /&gt;
|Venomancer Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Venomancer Wand&lt;br /&gt;
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|Astromancer Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Astromancer Wand&lt;br /&gt;
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|Arcanist Wand=1;;;Common;metal;50;;100;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;WIP;0;;Arcanist Wand&lt;br /&gt;
 &lt;br /&gt;
|Shackles=1;shackles;;Common;metal;100;1;50;1;;;;;;;;;;;;;;;;;;-100;;;;-100;100;;;;;;;;;100;;;;100;;;;;;;;;;;;;;;;;;;;;1;special;0;;A set of shackles with a short chain. The bracelets dig viciously into the skin, hindering arm movements and making it difficult to even lift a spoon to one&#039;s mouth.&lt;br /&gt;
 &lt;br /&gt;
|Chain=1;chain;Tool;Common;metal;100;1;50;1;;;;;;10;;;;;;;;;;;;;;;;;20;;10;10;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;10;;A chain is a weapon of street and tavern fights, hardly suitable for real combat.&lt;br /&gt;
 &lt;br /&gt;
|Lute=1;lute;Lute;Common;wood;10;1;100;1;;;;;;8;;;;;;;;;;;;;;;;;50;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;8;;Be it Aldorian troubadours, Nistrian vagantes, or elven gusans - a lute is beloved by minstrels all over the world. Recently it made its way even to Fjall, although not every skald was happy with such a frivolous turn of events. Many of them refuse to play the instrument, deeming it a major threat to their long-established craft and musical tradition.&lt;br /&gt;
 &lt;br /&gt;
|Pickaxe=1;pick;;Common;metal;60;1;60;1;10;10;10;;15;;;;;;;;;;;;;1;;;;;15;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;15;;These pickaxes see use all over the realm, from the gold mines of Forholt to the convict quarries of the Northern Borderlands.&lt;br /&gt;
 &lt;br /&gt;
|Sickle=1;sickle;;Common;metal;20;1;30;1;;;;10;;;;;;;;;;;;;;;;;;;25;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;10;;Sickles are generally wielded by women and children - during the harvesting season, they are tasked with cleaning up patches of grain that were missed during scything.&lt;br /&gt;
 &lt;br /&gt;
|Broom=1;broom;;Common;wood;10;1;10;1;;;;;;6;;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;special;6;;Your main ally in the never-ending struggle for tidiness and order.&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Data]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Armor_data&amp;diff=76824</id>
		<title>Armor data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Armor_data&amp;diff=76824"/>
		<updated>2026-06-19T19:33:29Z</updated>

		<summary type="html">&lt;p&gt;Psojed: updated to 0.9.4.23&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard armor data.&lt;br /&gt;
&lt;br /&gt;
This data is edited with the parser. If you need to edit this manually, here&#039;s the order of values as of Rags to Riches patch.&lt;br /&gt;
&lt;br /&gt;
 1;2;3;4;5;6;7;8;9;10;11;12;13;14;15;16;17;18;19;20;21;22;23;24;25;26;27;28;29;30;31;32;33;34;35;36;37;38;39;40;41;42;43;44;45;46;47;48;49;50;51;52;53;54;55;56;57;58;59;60;61;62;63;64;65;66;67;68;69;70;71;72;73;74;75;76;77;78;79;80;81;82;83;84;85;86;87;88;89;90;91;92;93&lt;br /&gt;
 ID;Slot;Armor Class;Rarity;Material;Price;Markup;Durability;Protection;Block Chance;Block Power;Block Recovery;Dodge Chance;Crit Avoidance;Vision;Fumble Chance;Energy;Energy Restoration;Skill Energy Cost;Spell Energy Cost;Magic Power;Backfire Chance;Miracle Chance;Miracle Potency;Damage Taken;Cooldowns Duration;Accuracy;Crit Chance;Crit Efficiency;Counter Chance;Max Health;Health Restoration;Healing Efficiency;Health Drain;Energy Drain;Fortitude;Damage Reflected;Experience Gain;Move Resistance;Bleed Resistance;Control Resistance;Pain Resistance;Fatigue Resistance;Pyromantic Power;Geomantic Power;Venomantic Power;Electromantic Power;Cryomantic Power;Arcanistic Power;Astromantic Power;Psionic Power;Physical Resistance;Nature Resistance;Magic Resistance;Slashing Resistance;Piercing Resistance;Crushing Resistance;Rending Resistance;Fire Resistance;Shock Resistance;Poison Resistance;Caustic Resistance;Frost Resistance;Arcane Resistance;Unholy Resistance;Sacred Resistance;Psionic Resistance;Tags;IsOpen;NoDrop;fragment_cloth01;fragment_cloth02;fragment_cloth03;fragment_cloth04;fragment_leather01;fragment_leather02;fragment_leather03;fragment_leather04;fragment_metal01;fragment_metal02;fragment_metal03;fragment_metal04;fragment_gold;Weapon Damage;Bonus Range;Armor Penetration;Armor Damage;Alternative images (for wiki);Alternative images (for wiki);Alternative images (for wiki);Obtainability;Alternative name (for wiki);Description&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
You can copy the values above and copy the line (or lines) you want to edit, and import them into a CSV editor, for example [[https://edit-csv.net https://edit-csv.net]]. Open the Read options and check the &amp;quot;Has Header&amp;quot; checkbox.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll get a table format that&#039;s easier to read.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
----- ARMOR -----&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Board Shield=1;shield01;Shield;Light;Common;wood;25;0.5;60;;10;8;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;This homemade shield is just a few rough planks cobbled together. Still better than nothing.&lt;br /&gt;
 &lt;br /&gt;
|Oaken Shield=2;shield02;Shield;Light;Common;wood;250;1;80;;12;10;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Not particularly durable, but it serves its purpose well enough.&lt;br /&gt;
 &lt;br /&gt;
|Round Shield=3;shield03;Shield;Light;Common;wood;625;1;100;;14;12;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;A wooden shield reinforced with a few strips of metal. A common armament of the Aldorian infantry.&lt;br /&gt;
 &lt;br /&gt;
|Dwarven Shield=3;shield04;Shield;Light;Common;wood;625;1;100;;12;11;10;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall;;;;;;;;;;;;;;;;;;;;Dwarven Shield A.png;Dwarven Shield B.png;Dwarven Shield C.png;;;Dwarves have a preference for round shields - they are suitable for tight formations as well as one-on-one combat.&lt;br /&gt;
   &lt;br /&gt;
|Kalkan=4;shield05;Shield;Light;Common;wood;1400;1;120;;16;14;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;;;;To make a kalkan, nomads weave reed stalks into a desired shape, then fasten it with a metal ring. The resulting shield is both lightweight and durable.&lt;br /&gt;
 &lt;br /&gt;
|Reinforced Kalkan=5;shield06;Shield;Light;Common;wood;2975;1;170;;18;18;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;;;;This kalkan is larger and heavier than usual. Perhaps it once belonged to some nomadic nobleman.&lt;br /&gt;
 &lt;br /&gt;
|Orient Shield=5;shield07;Shield;Light;Common;metal;3275;1.1;140;;20;20;15;;;;;;;;;;;;;;;;;;;;;;;;;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;;;;Elven shields are reliable and don&#039;t weigh the arm down. The alloy they are made of is exotic to Aldor.&lt;br /&gt;
 &lt;br /&gt;
|Fist Shield=1;shield08;Shield;Light;Common;wood;50;2;45;;5;4;15;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Fist shields don&#039;t get in the way and allow to safely parry weaker attacks.&lt;br /&gt;
 &lt;br /&gt;
|Leather Targe=2;shield09;Shield;Light;Common;leather;125;1;60;;7;6;15;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;The Firns&#039; descendants strictly adhere to tradition: these shields are almost exactly the same as the ones used a thousand years ago.&lt;br /&gt;
 &lt;br /&gt;
|Recruit Buckler=2;shield10;Shield;Light;Common;wood;125;1;60;;6;9;12;;;;;;;;;;;;;;;;;;3;;;;;;;;;4;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Recruits typically need time to adjust to carrying and properly using a shield, which is why they prefer to start out with something lighter.&lt;br /&gt;
 &lt;br /&gt;
|Buckler=3;shield11;Shield;Light;Common;metal;325;1;75;;9;8;15;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Any duelist worth their salt must possess three things: a buckler, a trusty blade, and a carefully rehearsed Brynn accent.&lt;br /&gt;
 &lt;br /&gt;
|Rondache=4;shield12;Shield;Light;Common;metal;750;1;90;;11;10;15;;;;;;;;;;;;;;;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Rondaches were brought to Aldor from the Bronze Isles. As with all things new and alien, the locals regard them with a certain amount of prejudice.&lt;br /&gt;
 &lt;br /&gt;
|Aristocrat Shield=5;shield13;Shield;Light;Common;metal;1575;1;90;;13;12;15;;;;;;;;;;;;;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;There are letters painted along the rim - words of prayer, perhaps, or a noble family&#039;s motto.&lt;br /&gt;
 &lt;br /&gt;
|Maaf Shield=5;shield14;Shield;Light;Common;metal;2050;1.3;105;;14;14;12;;;;;-2;;;;;;;;;;;;;5;;;;;;;;;5;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;;;;Maafs are the warrior estate which seized power in Ahjat a few centuries ago. Their round shields are hard to mistake for anything else.&lt;br /&gt;
 &lt;br /&gt;
|Magistrate Heater Shield=2;shield15;Shield;Medium;Common;wood;325;1;140;;18;18;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;A solid choice when fighting on foot. This particular shield bears the colors of the Grand Magistrate.&lt;br /&gt;
 &lt;br /&gt;
|Council Heater Shield=2;shield15b;Shield;Medium;Common;wood;325;1;140;;18;18;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;;;;A solid choice when fighting on foot. This particular shield bears the colors of the Royal Council.&lt;br /&gt;
 &lt;br /&gt;
|Gray Army Heater Shield=2;shield15c;Shield;Medium;Common;wood;325;1;140;;18;18;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;;;;A solid choice when fighting on foot. This particular shield bears the colors of the Gray Army.&lt;br /&gt;
 &lt;br /&gt;
|Heater Shield D=2;shield15d;Shield;Medium;Common;wood;325;1;140;;18;18;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;A solid choice when fighting on foot.&lt;br /&gt;
 &lt;br /&gt;
|Heater Shield E=2;shield15e;Shield;Medium;Common;wood;325;1;140;;18;18;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;;;;A solid choice when fighting on foot. This particular shield bears King Etbert&#039;s crest.&lt;br /&gt;
 &lt;br /&gt;
|Heater Shield F=2;shield15f;Shield;Medium;Common;wood;325;1;140;;18;18;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;;;;A solid choice when fighting on foot. This particular shield bears an insignia of some noble house.&lt;br /&gt;
 &lt;br /&gt;
|Skadian Shield=3;shield16;Shield;Medium;Common;wood;850;1;175;;22;21;;-4;;;;-6;-2;;;;;;;;;;;;;;;;;;;;;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;;skadia;;;;;;;;;;;;;;;;;;;;;;;;;A shield bearing the crest of the Elder Prince, likely brought to Aldor by a mercenary who once served in the Prince&#039;s retinue.&lt;br /&gt;
 &lt;br /&gt;
|Kite Shield=4;shield17;Shield;Medium;Common;wood;1875;1;210;;26;24;;-6;;;;-8;-2;;;;;;;;;;;;;;;;;;;;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Although this shield offers reliable cover to the entire body, from feet to shoulders, you won&#039;t run far with it weighing you down.&lt;br /&gt;
 &lt;br /&gt;
|Huscarl Shield=4;shield18;Shield;Medium;Common;wood;1875;1;210;;23;22;;-5;;;;-8;-2;;;;;;;;;;;;4;;;;;;;;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall;;;;;;;;;;;;;;;;;;;;;;;;;Dwarven huscarls sleep in their clothes, keeping weapons and shields within arm&#039;s reach. Life in Fjall is unpredictable, and you never know when your master may require protection.&lt;br /&gt;
 &lt;br /&gt;
|Raven Heater Shield=4;shield19;Shield;Medium;Unique;wood;2250;1.2;210;;22;25;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;10;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;;;;The fearsome Raven Gang, which used to be the scourge of the entire realm, suffered their first and final defeat in the battle of the Hangman&#039;s Hill. There were almost no survivors: Sir Wolfard&#039;s troops immediately hanged those few bandits they had captured, giving the previously nameless hill its moniker.&lt;br /&gt;
 &lt;br /&gt;
|Long Shield=5;shield20;Shield;Medium;Common;wood;3950;1;245;;30;27;;-8;;;;-10;-2;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;A shield that combines the convenience of heater shields with the coverage of kite shields. On the downside, it&#039;s rather heavy.&lt;br /&gt;
 &lt;br /&gt;
|Brotherhood of Ouroboros&#039; Shield=5;shield21;Shield;Medium;Unique;wood;3950;1;245;;27;24;;-8;;;;-8;-2;;;3;;;;;;;;;;6;;10;;;;10;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;3;;;;;;;;;Among the brotherhoods created after the dissolution of the Triune Hand Order, the Brotherhood of Ouroboros is the most secretive and mysterious one. Its symbol has a plethora of interpretations: the most popular one is a righteous death followed by a rebirth.&lt;br /&gt;
 &lt;br /&gt;
|Ald Chieftain Shield=5;shield22;Shield;Medium;Unique;metal;3950;1;185;;26;27;;-10;;;;-12;-3;;;;;;;;;;;;;;;;;;;;;15;10;;;15;;;;;;;;;5;10;10;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;;;;The mastery of metalworking techniques was one of the ancient Alds&#039; greatest strengths - some of the miraculously surviving relics from their time continue to inspire awe even today.&lt;br /&gt;
 &lt;br /&gt;
|Nomad Adarga=3;shield23;Shield;Medium;Common;leather;975;1.15;165;;15;19;5;-2;4;;;-4;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;;;;Horsemen of the Ohirian barrens usually prefer adargas over kalkans: a light leather shield is much more convenient when fighting from horseback.&lt;br /&gt;
 &lt;br /&gt;
|Rider Shield=3;shield24;Shield;Medium;Common;wood;850;1;150;;19;17;5;-2;;;;-4;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;A cavalryman&#039;s shield of choice - it helps with deflecting spears while on horseback and increases your chances of survival when the situation requires you to dismount.&lt;br /&gt;
 &lt;br /&gt;
|Squire Shield=4;shield25;Shield;Medium;Common;wood;1875;1;180;;23;20;5;-3;;;;-6;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;It&#039;s customary for a squire to have his shield painted in his master&#039;s colors to limit the confusion that may arise in the midst of a raging battle.&lt;br /&gt;
 &lt;br /&gt;
|Skirmisher Shield=4;shield26;Shield;Medium;Common;wood;1875;1;180;;21;18;8;;;;;-5;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;A favorite shield of the Nistrian light cavalry - its curved form protects a good portion of the rider&#039;s back from arrows.&lt;br /&gt;
 &lt;br /&gt;
|Knight Shield=5;shield27;Shield;Medium;Common;wood;3950;1;210;;27;23;5;-4;;;;-8;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Sometimes a knight needs to fight on foot. This shield is excellent for such scenarios.&lt;br /&gt;
 &lt;br /&gt;
|Albrecht the Beastbane&#039;s Shield=5;shield28;Shield;Medium;Unique;wood;3950;1;210;;24;22;5;-4;;;;-8;-1;;;;;;;;;;;;;;;;;;;;;8;8;8;8;;;;;;;;;;;;;;;;15;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;;;;The infamous Beast of Ratten terrorized the countryside for several years, slaughtering at least a hundred livestock and a couple dozen peasants. Fortunately, it was tracked down and slain by Sir Albrecht - may the Host bless his brave soul.&lt;br /&gt;
 &lt;br /&gt;
|Jousting Shield=5;shield29;Shield;Medium;Unique;wood;3950;1;210;;30;29;5;-4;;;;-8;-1;;;;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;;;;The main purpose of jousts is to show off, so no expense is too great when it comes to elaborate shield paintings. In fact, the last joust before the war was so exceedingly festive that it was more reminiscent of a carnival than a celebration of combat prowess.&lt;br /&gt;
 &lt;br /&gt;
|Footman Shield=3;shield30;Shield;Heavy;Common;wood;1000;1;250;;28;26;-20;-12;4;;;-10;-4;;;;;;;;;;;;;;;;;;;;;16;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;A long, sturdy shield. Its rims are reinforced with iron bands.&lt;br /&gt;
 &lt;br /&gt;
|Assault Shield=4;shield31;Shield;Heavy;Common;wood;2250;1;300;;32;30;-20;-14;6;;;-12;-4;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Might come in handy if you ever need to hide from arrows raining down from the walls of a besieged castle.&lt;br /&gt;
 &lt;br /&gt;
|Shield of Truth&#039;s Eternal Sun=5;shield32;Shield;Heavy;Unique;wood;4750;1;350;;34;34;-20;-16;8;;;-14;-4;;-3;;;7;;;-5;;;;;;;;;;;;;24;;;;;;;;;;;;;;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;;;;It&#039;s a well-known fact that the Brotherhood of Truth&#039;s Eternal Sun favors the pursuit of Knowledge over prayers and martial training. And yet, it doesn&#039;t affect the Brotherhood knights&#039; combat readiness in the slightest: if anything, their study of the world&#039;s secrets fills them with incredible zeal on the battlefield.&lt;br /&gt;
 &lt;br /&gt;
|Guardsman Shield=5;shield33;Shield;Heavy;Unique;wood;4750;1;350;;37;37;-13;-16;8;;;-14;-4;;;;;;;;;;;;5;;;;;;10;;;24;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;;;;After the Royal Guard was disbanded, many former guardsmen decided to try their luck as mercenaries. Rather predictably, they took all their equipment with them, these shields included.&lt;br /&gt;
 &lt;br /&gt;
|Nistrian Shield=3;shield34;Shield;Heavy;Common;wood;1175;1;300;;31;32;-25;-16;10;;;-13;-5;;;;;;;;;;;;;;;;;;;;;20;;9;;;;;;;;;;;;;;;;;;;;;;;;;;;nistra;;;;;;;;;;;;;;;;;;;;;;;;;To the Great Despot it is a matter of prestige to be perceived as a successor to the great Axonian Empire and its rulers. This is why so many Nistrian armor and weaponsmiths continue to dutifully replicate centuries-old designs.&lt;br /&gt;
 &lt;br /&gt;
|Mercenary Tower Shield=4;shield35;Shield;Heavy;Common;wood;2625;1;360;;33;32;-20;-20;11;;;-15;-5;;;;;;;;;;;;;;;;;;;;;25;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;About a third of someone&#039; contract reward went toward the paints and hiring an artist. Well, we only live once.&lt;br /&gt;
 &lt;br /&gt;
|Tower Shield=4;shield36;Shield;Heavy;Common;wood;2625;1;360;;35;36;-25;-18;14;;;-15;-5;;;;;;;;;;;;;;;;;;;;;25;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;The growing prevalence of archers and crossbowmen keeps driving shields to become taller, thicker, and heavier.&lt;br /&gt;
 &lt;br /&gt;
|Brynn Pavise=5;shield37;Shield;Heavy;Common;wood;5550;1;420;;38;40;-25;-20;14;;;-17;-5;;;;;;;;;;;;;;;;;;;;;30;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;These shields are employed by famous Crossbow Brigades, the elite units of the Brynn garrison.&lt;br /&gt;
 &lt;br /&gt;
|Orient Tower Shield=5;shield38;Shield;Heavy;Unique;wood;5550;1;420;;42;44;-31;-24;18;;;-17;-6;;;;;;;;;;;;;;;;;;;;;36;;18;;-10;;;;;;;;;;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;;;;Forged in the fabled land of Shanguo, this shield had traveled for thousands of miles before finding its way to Aldor - it&#039;s nigh impossible to imagine the circumstances of its journey.&lt;br /&gt;
 &lt;br /&gt;
|Broad-Brimmed Hat=1;head01;Headgear;Light;Common;cloth;25;0.5;25;2;;;;3;;;-1;;;;;;;;;;;;;;;;;;;;;;;;3;2;;5;;;;;;;;;4;;;;;;;;;;;;;;;;aldor;1;;1;;;;;;;;;;;;;;;;;;;;;;Offers a bit of respite from the scorching midday sun.&lt;br /&gt;
 &lt;br /&gt;
|Peasant Hat=1;head02;Headgear;Light;Common;cloth;25;0.5;25;2;;;;5;;;;;2;;;;;;;;;;;;;;;;;;;;;;3;2;;;;;;;;;;;4;;;;;3;3;;;;;;;;;;aldor;1;;1;;;;;;;;;;;;;;;;;;;;;;In case of heat or rain, its brims can be slightly turned down.&lt;br /&gt;
 &lt;br /&gt;
|Hood=2;head03;Headgear;Light;Common;cloth;225;1;30;3;;;;4;;;-1;;;;;;;;;;;;2;;;;;;;;;;;;5;4;;;;;;;;;;;5;;;;;;;;;;;;;;;;aldor;1;;1;;;;;;;;;;;;;;;;;;;;;;A woolen hood with a playfully folded tip. These were once popular among Maen townsmen.&lt;br /&gt;
 &lt;br /&gt;
|Hired Blade Cowl=2;head04;Headgear;Light;Unique;cloth;250;1.15;40;3;;;;3;;;-2;;;;;;;;;;;;2;;;;;;;;;;;;5;4;;;;;;;;;;;5;;;;;;;;;;;;;;;;special exc;;;2;;;;;;;;;;;;;;;;;;;;;;The Blades were a group of assassins operating in every major Aldorian city. They didn&#039;t last long though: betrayed by their client, most of them were found out, apprehended, and executed after a series of high-profile murders.&lt;br /&gt;
 &lt;br /&gt;
|Gamekeeper Bicocket=3;head05;Headgear;Light;Common;cloth;725;1;40;4;;;;5;;;;;;;;;;;;;;4;3;;;;;;;;;;;;7;6;;;;;;;;;;;6;;;;;;;;;;;;;;;;aldor;1;;1;;;;;;;;;;;;;;;;;;;;;;These feathered hats are a distinguishing mark of the gamekeepers at the service of local lords.&lt;br /&gt;
 &lt;br /&gt;
|Mercenary Hat=4;head06;Headgear;Light;Common;cloth;1600;1;50;5;;;;6;;;-1;;;;;;;;;;;;4;7;;;;;;;;;;;9;8;;;;;;;;;;;7;;;;;;;;;;;;;;;;aldor;1;;1;;;;1;;;;;;;;;;;;;;;;;;The life of a mercenary is too short and violent for dull outfits.&lt;br /&gt;
 &lt;br /&gt;
|Noble Beret=5;head07;Headgear;Light;Common;cloth;3400;1;55;5;;;;10;;;-3;;;-4;;;;;;;-4;;5;;;;;;;;;;;;15;10;;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;1;;1;;;;1;;;;;;;;;;;;;;;;;;A fashionable Aldwynn style, marked by unmistakable Nistrian motifs, likely adopted from passing merchants.&lt;br /&gt;
 &lt;br /&gt;
|Blademaster Bonnet=5;head08;Headgear;Light;Common;cloth;3400;1;60;6;3;;;7;;;;;;;;;;;;;;;5;10;3;;;;;;;;;;12;10;;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;1;;1;;;;1;;;;;;;;;;;;;;;;;;What need is there for a helmet, when in an honest duel no blade could hope to reach your head?&lt;br /&gt;
 &lt;br /&gt;
|Royal Ranger Bicocket=5;head09;Headgear;Light;Unique;cloth;3900;1.15;65;6;;;;5;;;;;;;;;;;;;;5;5;;;;;;;;;;;;12;10;;8;;;;;;;;;8;15;;;;;13;;;;;;;;;;special;1;;1;;;;1;;;;;;;;;;5;;;;;;;;The right to hunt in His Majesty&#039;s preserves was among the chief privileges of the Royal Rangers. Some even adorned their hats with writs bearing the highest permission.&lt;br /&gt;
 &lt;br /&gt;
|Peasant Cap=1;head10;Headgear;Light;Common;cloth;25;1;60;3;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;8;5;;;;;;;;;;;6;;;3;;;3;;;;;;;;;;aldor;1;;2;;;;;;;;;;;;;;;;;;;;;;The only distinguishing feature about this cap is that it hasn&#039;t been washed for way too long.&lt;br /&gt;
 &lt;br /&gt;
|Arming Cap=2;head11;Headgear;Light;Common;cloth;225;1;80;4;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;10;7;;;;;;;;;;;8;;;;;2;;;;;;;;;;;aldor;1;;;2;;;;;;;;;;;;;;;;;;;;;It might soften a club blow. Can&#039;t expect more from it.&lt;br /&gt;
 &lt;br /&gt;
|Plague Doctor Mask=2;head12;Headgear;Light;Unique;leather;225;1;80;4;;;;;;-2;;;;;;;;;;;;;;;;;5;15;;;;;;;10;7;;;;;;;;;;;5;;;;;;;;;65;;;;;;;special;1;;;;;;2;;;;;;;;;;;;;;;;;;The tip of this unsettling mask&#039;s beak is packed with a mix of medicinal herbs, their smell repelling plague-bearing miasmas. That&#039;s how most healers explain it anyway.&lt;br /&gt;
 &lt;br /&gt;
|Padded Coif=3;head13;Headgear;Light;Common;cloth;600;1;100;6;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;12;9;;;;;;;;;;;10;;;;;3;;;;;;;;;;;aldor;1;;;2;;;;;;;;;;;;;;;;;;;;;It&#039;ll make you sweat like a pig, but safety is above all.&lt;br /&gt;
 &lt;br /&gt;
|Fjall Hunter Helmet=3;head14;Headgear;Light;Common;cloth;600;1;100;4;;;;4;10;;-1;;;;;;;;;;;;;;;;;;;;8;;;;12;9;;;;;;;;;;;7;7;7;;;;;;;;;;;;;;fjall;1;;;1;;;2;;;;;;;;;;;;;;;;;;What it lacks in physical defenses, it makes up for with runesingers&#039; enchantments.&lt;br /&gt;
 &lt;br /&gt;
|Freeholder Coif=4;head15;Headgear;Light;Common;cloth;1375;1;110;6;;;;4;;;;;4;;;;;;;;;4;;;;;;;;;;;;;12;8;;;;;;;;;;;12;;;;;4;;;;;;;;;;;aldor;1;;;2;;;;;;;;;;;;;;;;;;;;;Prosperous landholding peasants make up the backbone of the Aldorian militia, arriving at their lord&#039;s summons equipped with their own arms and armor.&lt;br /&gt;
 &lt;br /&gt;
|Closed Coif=4;head16;Headgear;Light;Common;cloth;1375;1;120;8;;;;4;;;;;-1;;;;;;;;;;;;;;;;;;;;;;14;14;;;;;;;;;;;12;;;;;8;;;;;;;;;;;aldor;;;;3;;;;;;;;;;;;;;;;;;;;;The high collar and layered padding should be more than enough to keep the wearer from spitting their teeth after taking a club to the face.&lt;br /&gt;
 &lt;br /&gt;
|Norrheim Helmet=4;head17;Headgear;Light;Common;leather;1575;1.15;100;7;;;;2;7;;;;;;;;;;;;;;2;;2;;;;;;;;;;18;10;;;;;;;;;;;12;8;;;;;15;;;;;;;;;;fjall;1;;;;;;3;;;;;;;;;;;;;;;;;;If a piece of armor is decorated with wild animals&#039; horns, furs, and bones, then it most likely belonged to a member of the Norrheim clan, where a person&#039;s merit is based exclusively on their hunting prowess.&lt;br /&gt;
 &lt;br /&gt;
|Berserker Bear Cowl=5;head18;Headgear;Light;Common;leather;3900;1.15;90;7;;;;4;;;;;;;;;;;;;-3;;3;;;;;;;;;;;;22;10;10;;;;;;;;;;10;10;;;;;20;;;;;;;;;;fjall;1;;2;;;;2;;;;;;;;;3;;;;;;;;;Fjall berserkers draw strength not only from the Ancestors&#039; protection but also from the spirit of their guardian beast.&lt;br /&gt;
 &lt;br /&gt;
|Knight Coif=5;head19;Headgear;Light;Common;metal;2775;0.95;150;10;;;;5;;;;-1;;;;;;;;;;;;;;;;;;;;;;;16;18;;;;;;;;;;;14;;;6;;8;;;;;;;;;;;aldor;;;;2;;;;;;;;1;;;;;;;;;;;;;In war, anything can go wrong: the mail around the neck and jaw serves to keep the head where it belongs, even after losing the helmet.&lt;br /&gt;
 &lt;br /&gt;
|Mail Coif=3;head20;Headgear;Light;Common;metal;1225;2;160;8;;;;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;12;9;;;;;;;;;;;15;;;12;;;12;;;;;;;;;;aldor;1;;;;;;;;;;;2;;;;;;;;;;;;;Mail coifs are ubiquitous - they don&#039;t cost much, are lightweight, and provide adequate protection against slashing strikes.&lt;br /&gt;
 &lt;br /&gt;
|Squire Mail Coif=4;head21;Headgear;Light;Common;metal;2750;2;190;10;;;;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;14;12;;;;;;;;;;;18;;;12;;;12;;;;;;;;;;aldor;1;;;;;;;;;;;3;;;;;;;;;;;;;With this coif on your head, it&#039;s only appropriate to join a quest for some holy chalices or rocks with a sword stuck in them.&lt;br /&gt;
 &lt;br /&gt;
|Cervelliere=2;head22;Headgear;Medium;Common;metal;375;1;105;7;;;;;;;;-1;;;;;;;;;;;;;;;;;;;;;;;15;13;;;;;;;;;;;12;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;2;;;;;;;;;;;;;;Small, light, and, quite importantly, cheap - a helmet worn by many guards and militia.&lt;br /&gt;
 &lt;br /&gt;
|Cone Helmet=2;head23;Headgear;Medium;Common;metal;275;0.75;105;5;;;;;;;;-1;;;;;;;;;;;;;;;;;;;;;;;12;11;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;2;;;;;;;;;;;;;;Helmets of this shape have been in use for centuries, commonly worn by those who can&#039;t afford anything better.&lt;br /&gt;
 &lt;br /&gt;
|Skadian Helmet=2;head24;Headgear;Medium;Unique;metal;375;1;105;7;;;;;;;;-1;;;;;;;;;;;;;;;;;;;;;;;15;11;;;;;;;;;;;12;;;;;;;;;;;;;;;;special exc;1;;;;;;;;;;2;;;;;;;;;;;;;;Generations of conflicts with Fjall dwarves and Jarimad nomads left an indelible mark of their culture on Skadian armor and weaponry.&lt;br /&gt;
 &lt;br /&gt;
|Kettle Helmet=2;head25;Headgear;Medium;Common;metal;425;1.15;105;8;;;;;3;;;-1;;;;;;;;;;;;;;;;;;;;;;;15;11;;;;;;;;;;;12;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;2;;;;;;;;;;;;;;A kettle helmet is essentially a hat, albeit made of metal. Even an amateurish village blacksmith can be tasked with crafting one.&lt;br /&gt;
 &lt;br /&gt;
|Mail Cervelliere=3;head26;Headgear;Medium;Common;metal;1175;1.15;155;11;;;;;;;;-3;-1;;;;;;;;;;;;;;;;;;;;;;19;15;;;;;;;;;;;16;;;15;;;15;;;;;;;;;;aldor;1;;;;;;;;;;2;1;;;;;;;;;;;;;Additional neck protection is never redundant. Still, it pays not to get overly confident while wearing something as light as a cervellier.&lt;br /&gt;
 &lt;br /&gt;
|War Hat=3;head27;Headgear;Medium;Common;metal;1025;1;130;10;;;;;5;;;-2;;;;;;;;;;;;;;;;;;;;;;;20;15;;;;;;;;;;;16;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;3;;;;;;;;;;;;;;A step above the kettle helmet, tougher and more resistant to both melee and ranged weaponry.&lt;br /&gt;
 &lt;br /&gt;
|Open Sentinet=3;head28;Headgear;Medium;Common;metal;925;0.9;115;10;;;;;;;;-2;;;;;;;;;;;;;;;;;;;3;;;;17;17;;;;;;;;;;;16;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;3;;;;;;;;;;;;;;Some people spitefully suggest that, contrary to their name, sentinets weren&#039;t invented in Sentia but were brought there from the Bronze Isles. The truth is, no one knows for sure anymore.&lt;br /&gt;
 &lt;br /&gt;
|Cervelliere with Ear Guards=3;head29;Headgear;Medium;Unique;metal;1225;1.2;115;9;;;;;7;;;-2;;;;;;;;;;;;;;;;;;;10;;;;19;24;;;;;;;;;;;16;;;5;;;5;;;;;;;;;;special;1;;;;;;;;;;2;;1;;;;;;;;;;;;Judging by the eye-catching band and the pair of metal discs added for extra protection, this helmet likely belonged to a merchant&#039;s son during his service in the town militia.&lt;br /&gt;
 &lt;br /&gt;
|Bounty Hunter War Hat=4;head30;Headgear;Medium;Common;metal;2075;0.9;145;12;;;;;10;-1;;-3;;;;;;;;;;;;;;;;;;;;;;;26;19;;;;;;;;;;;20;;;5;;;;;;;;;;;;;aldor;1;;;;;;;;;;3;;;;;;;;;;;;;;Criminals and cutthroats with a handsome price on their heads are dangerous quarry, so hunting them calls for every precaution and defense one can muster.&lt;br /&gt;
 &lt;br /&gt;
|Sallet=4;head31;Headgear;Medium;Common;metal;2300;1;165;13;;;;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;23;19;;;;;;;;;;;20;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;4;;;;;;;;;;;;;;Sallets aren&#039;t uncommon among Aldorian soldiers. An open version is comfortable to wear, compromising neither your vision nor the ability to take deep breaths.&lt;br /&gt;
 &lt;br /&gt;
|Barbute=5;head32;Headgear;Medium;Common;metal;4850;1;180;16;;;;;;;;-4;;;;;;;;;;;;;;;;;;;;;;;27;23;;;;;;;;;;;24;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;5;;;;;;;;;;;;;;Barbutes offer a great balance between protection and unobtrusiveness, which makes them well-suited for archers and light infantry.&lt;br /&gt;
 &lt;br /&gt;
|Pot Helmet=2;head33;Headgear;Medium;Common;metal;350;0.85;100;8;;;;;;;;-4;-1;;;;;;;;;;;;;;;;;;;;;;16;14;;;;;;;;;;;12;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;2;;;;;;;;;;;;;;Its glory years are long behind it. In this day and age, Aldorian armorsmiths are capable of forging much more efficient designs.&lt;br /&gt;
 &lt;br /&gt;
|Guard Helmet=2;head34;Headgear;Medium;Common;metal;475;1.15;120;9;;;;;;;;-2;-1;;;;;;;;;;;;;;;;;;;;;;18;14;;;;;;;;;;;15;;;;;;;;;;;;;;;;aldor;1;;;;;;1;;;;2;;;;;;;;;;;;;;When King Etbert ascended the throne, Aldor was drowning in crime and infighting. His swift success in regaining control over the brigand-infested roads can mostly be attributed to the creation of guard units that answered directly to him rather than local lords.&lt;br /&gt;
 &lt;br /&gt;
|Reinforced Sentinet=3;head35;Headgear;Medium;Common;metal;1000;0.9;135;11;;;;;;;;-2;-1;;;;;;;;;;;;;;;;;;5;;;;22;21;;;;;;;;;;;19;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;3;;;;;;;;;;;;;;A pair of cheek plates instantly transforms this light helmet into a noticeably more protective piece.&lt;br /&gt;
 &lt;br /&gt;
|Open Bascinet=3;head36;Headgear;Medium;Common;metal;1125;1;150;12;;;;;;;;-4;-1;;;;;;;;;;;;;;;;;;3;;;;22;18;;;;;;;;;;;21;;;;;;;;;;;;;;;;aldor;1;;;;;;1;;;;2;;;;;;;;;;;;;;Thanks to its domed shape, a bascinet can reliably redirect incoming strikes, preventing them from doing significant harm.&lt;br /&gt;
 &lt;br /&gt;
|Raider Helmet=3;head37;Headgear;Medium;Common;metal;1000;0.9;105;10;2;;;;;;;-4;-1;;;;;;;;;;1;;;;;;;;;;;;20;14;10;;;;;;;;;;17;;;;;;8;;;;;;;;;;fjall;1;;;;;;2;;;;1;1;;;;;;;;;;;;;A helmet most favored by dwarven fighters: inexpensive to make, lightweight, and sufficiently intimidating.&lt;br /&gt;
 &lt;br /&gt;
|Wolf Ribs Bascinet=4;head38;Headgear;Medium;Common;metal;2525;1;180;15;;;;;;;;-6;-1;;;;;;;;;;;;;;;;;;5;;;;26;22;;;;;;;;;;;25;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;4;;;;;;;;;;;;;;A bascinet with a grated visor and a nose guard. Protects the face better than an open variant.&lt;br /&gt;
 &lt;br /&gt;
|Captain Barbute=5;head39;Headgear;Medium;Common;metal;5350;1;210;18;;;;;;;;-8;-1;;;;;;;;;;;;;;;;;;7;;;;30;26;;;;;;;;;;;27;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;5;;;;;;;;;;;;;;A reinforced variant of a barbute, preferred by those who don&#039;t find scars attractive.&lt;br /&gt;
 &lt;br /&gt;
|Ornate Barbute=5;head40;Headgear;Medium;Unique;metal;5350;1;210;18;;;;;;;;-8;-1;;;5;;;;;;4;;;;;;;;;9;;;;30;26;;;;;;;;;;;27;;;;;;;;;;;;;;;;unique;1;;;;;;;;;;3;;;;2;;;;;;;;;;A generously gilded helmet you&#039;d be expected to wear while leading parades in celebration of ceaseless victories.&lt;br /&gt;
 &lt;br /&gt;
|Visored Cervelliere=3;head41;Headgear;Heavy;Common;metal;1425;1;200;15;;;;;6;-2;;-12;-3;;;;;;;;;-2;;;;;;;;;10;;;;27;28;;;;;;;;;;;26;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;3;;;;;;;;;;;;;;High-born or not, some knights don&#039;t have a single coin to their name. Affording first-rate armor is out of the question, so is wearing a common soldier&#039;s kettle helmet. And that&#039;s where cervelliers come into play.&lt;br /&gt;
 &lt;br /&gt;
|Visored Cervelliere (Open)=3;;Headgear;Heavy;Common;metal;1425;1;200;9;;;;;4;;;-12;-2;;;;;;;;;;;;;;;;;;6;;;;16;28;;;;;;;;;;;16;;;;;;;;;;;;;;;;special;1;;;;;;;;;;3;;;;;;;;;;;;;;High-born or not, some knights don&#039;t have a single coin to their name. Affording first-rate armor is out of the question, so is wearing a common soldier&#039;s kettle helmet. And that&#039;s where cervelliers come into play.&lt;br /&gt;
 &lt;br /&gt;
|Bellows-Visored Sallet=4;head42;Headgear;Heavy;Common;metal;3225;1;205;19;;;;;6;-2;;-11;-3;;;;;;;;;-2;;;;;;;;;8;;;;27;29;;;;;;;;;;;26;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;4;;;;;;;;;;;;;;Named after forge bellows, this helmet&#039;s visor has numerous perforations, allowing for less restricted breathing and improved air flow.&lt;br /&gt;
 &lt;br /&gt;
|Bellows-Visored Sallet (Open)=4;;Headgear;Heavy;Common;metal;3225;1;240;11;;;;;4;;;-11;-2;;;;;;;;;;;;;;;;;;5;;;;16;29;;;;;;;;;;;15;;;;;;;;;;;;;;;;special;1;;;;;;;;;;4;;;;;;;;;;;;;;Named after forge bellows, this helmet&#039;s visor has numerous perforations, allowing for less restricted breathing and improved air flow.&lt;br /&gt;
 &lt;br /&gt;
|Visored Sallet=4;head43;Headgear;Heavy;Common;metal;3225;1;240;19;;;;;9;-2;;-14;-3;;;;;;;;;-3;;;;;;;;;13;;;;32;34;;;;;;;;;;;30;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;4;;;;;;;;;;;;;;Fear makes the wolf bigger than he is, and it&#039;s hard to see a damn thing in one of these sallets - as a result, they are often worn by soldiers fighting on the front line.&lt;br /&gt;
 &lt;br /&gt;
|Visored Sallet (Open)=4;;Headgear;Heavy;Common;metal;3225;1;240;11;;;;;5;;;-14;-2;;;;;;;;;;;;;;;;;;8;;;;19;34;;;;;;;;;;;18;;;;;;;;;;;;;;;;special;1;;;;;;;;;;4;;;;;;;;;;;;;;Fear makes the wolf bigger than he is, and it&#039;s hard to see a damn thing in one of these sallets - as a result, they are often worn by soldiers fighting on the front line.&lt;br /&gt;
 &lt;br /&gt;
|Visored Barbute=4;head44;Headgear;Heavy;Common;metal;3225;1;265;20;;;;;11;-2;;-18;-4;;;;;;;;;-4;;;;;;;;;10;;;;37;39;;;;;;;;;;;30;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;4;;;;;;;;;;;;;;Visored barbutes are in no way inferior to sallets and bascinets. Choosing one over another is a matter of preference.&lt;br /&gt;
 &lt;br /&gt;
|Visored Barbute (Open)=4;;Headgear;Heavy;Common;metal;3225;1;240;12;;;;;6;;;-18;-2;;;;;;;;;;;;;;;;;;6;;;;22;39;;;;;;;;;;;18;;;;;;;;;;;;;;;;special;1;;;;;;;;;;4;;;;;;;;;;;;;;Visored barbutes are in no way inferior to sallets and bascinets. Choosing one over another is a matter of preference.&lt;br /&gt;
 &lt;br /&gt;
|Ornate Sallet=5;head45;Headgear;Heavy;Unique;metal;6800;1;280;23;;;;;24;-2;;-16;-3;;;;;;;;;-4;;;;;;;;;30;;;;37;40;;;;;;;;;;;34;;5;;;;;;;;;;;10;;;unique;;;;;;;;;;;5;;;;;;;;;;;;;;A sallet painted in black with a line of prayer meticulously inscribed on its rim - supposedly, it should provide additional protection against stray arrows and sudden strikes.&lt;br /&gt;
 &lt;br /&gt;
|Visored Sentinet=5;head46;Headgear;Heavy;Common;metal;6800;1;265;23;;;;;10;-2;;-16;-5;;;;;;;;;-5;;;;;;;;;18;;;;42;45;;;;;;;;;;;36;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;5;;;;;;;;;;;;;;Complete with a full visor, sentinets offer protection on par with the more widespread sallets and barbutes. In some aspects, they even surpass them.&lt;br /&gt;
 &lt;br /&gt;
|Visored Sentinet (Open)=5;;Headgear;Heavy;Common;metal;6800;1;280;14;;;;;6;;;-16;-3;;;;;;;;;;;;;;;;;;11;;;;25;45;;;;;;;;;;;22;;;;;;;;;;;;;;;;special;;;;;;;;;;;5;;;;;;;;;;;;;;Complete with a full visor, sentinets offer protection on par with the more widespread sallets and barbutes. In some aspects, they even surpass them.&lt;br /&gt;
 &lt;br /&gt;
|Gryphon Sallet=5;head47;Headgear;Heavy;Common;metal;6800;1;280;23;;;;;12;-2;;-16;-5;;;;;;;;;-5;;;;;;;;;15;;;;40;53;;;;;;;;;;;34;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;5;;;;;;;;;;;;;;The beak-like visor of this sallet keeps the wearer&#039;s face safe from most dangers. In general, such helmets are worn by warriors of noble blood.&lt;br /&gt;
 &lt;br /&gt;
|Gryphon Sallet (Open)=5;;Headgear;Heavy;Common;metal;6800;1;280;14;;;;;7;;;-16;-3;;;;;;;;;;;;;;;;;;9;;;;24;53;;;;;;;;;;;20;;;;;;;;;;;;;;;;special;;;;;;;;;;;5;;;;;;;;;;;;;;The beak-like visor of this sallet keeps the wearer&#039;s face safe from most dangers. In general, such helmets are worn by warriors of noble blood.&lt;br /&gt;
 &lt;br /&gt;
|Luxurious Sallet=5;head48;Headgear;Heavy;Unique;metal;6800;1;310;23;;;;5;12;-2;;-16;-5;;;5;;;;;;-5;;;;;;;;;15;;5;;37;40;;;;;;;;;;;34;;;;;;;;;;;;;;;;unique;;;;;;;;;;;3;;;;2;;;;;;;;;;This helmet&#039;s original owner was Lord Nothward, notorious for his obsession with weapons and armor. Rather peculiarly, he was also an irredeemable coward insistent on avoiding the battlefield.&lt;br /&gt;
 &lt;br /&gt;
|Luxurious Sallet (Open)=5;;Headgear;Heavy;Common;metal;6800;1;280;14;;;;5;7;;;-16;-3;;;5;;;;;;;;;;;;;;;9;;5;;22;40;;;;;;;;;;;20;;;;;;;;;;;;;;;;special;1;;;;;;;;;;3;;;;2;;;;;;;;;;This helmet&#039;s original owner was Lord Nothward, notorious for his obsession with weapons and armor. Rather peculiarly, he was also an irredeemable coward insistent on avoiding the battlefield.&lt;br /&gt;
 &lt;br /&gt;
|Ceremonial Sentinet=5;head49;Headgear;Heavy;Unique;metal;6800;1;280;23;;;;;10;-2;;-13;-4;;;;;;;;-5;-4;;;;;;;;;23;;;;40;45;;;;;;;;;;;34;;;;;;;;;;;;;;;;unique;;;;;;;;;;;3;;;;3;;;;;;;;;;The gilded ornaments seem to be the craftsman&#039;s attempt at adapting the traditional Radiant Wars motifs to fit the shape of a modern helmet.&lt;br /&gt;
 &lt;br /&gt;
|Ceremonial Sentinet (Open)=5;;Headgear;Heavy;Common;metal;6800;1;280;14;;;;;6;;;-13;-2;;;;;;;;-5;;;;;;;;;;14;;;;24;45;;;;;;;;;;;20;;;;;;;;;;;;;;;;special;;;;;;;;;;;3;;;;3;;;;;;;;;;The gilded ornaments seem to be the craftsman&#039;s attempt at adapting the traditional Radiant Wars motifs to fit the shape of a modern helmet.&lt;br /&gt;
 &lt;br /&gt;
|Vagabond Knight&#039;s Sentinet=5;head50;Headgear;Heavy;Unique;metal;6800;1;225;21;;;;;18;-2;;-16;-5;;-6;3;;3;;;;-5;;;;;;;;6;15;;;;40;45;;;;;;;;;;;34;11;11;;;;;;;;;;;;;;unique;;;;;;;;;;;5;;;;;3;;;;;;;;;The absolute mystery of this helmet&#039;s origins deepens with its engraved interior, which calls to mind elven craftsmanship - though, given the overall design, such a claim makes very little sense.&lt;br /&gt;
 &lt;br /&gt;
|Vagabond Knight&#039;s Sentinet (Open)=5;;Headgear;Heavy;Common;metal;6800;1;280;13;;;;;11;;;-16;-3;;-6;3;;3;;;;;;;;;;;;6;9;;;;24;45;;;;;;;;;;;20;;;;;;;;;;;;;;;;special;;;;;;;;;;;5;;;;;3;;;;;;;;;The absolute mystery of this helmet&#039;s origins deepens with its engraved interior, which calls to mind elven craftsmanship - though, given the overall design, such a claim makes very little sense.&lt;br /&gt;
 &lt;br /&gt;
|Jousting Bascinet=3;head51;Headgear;Heavy;Unique;metal;1625;1;270;17;4;;;;12;-2;;-16;-5;;;;;;;-5;;-3;;;;;;;;;12;;;;31;33;;;;;;;;;;;30;;;;;;;;;;;;;;;;unique;;;;;;;1;;;;4;;;;;;;;;;;;;;The flowers adorning its brow symbolize nobility, temperance, and purity of intention.&lt;br /&gt;
 &lt;br /&gt;
|Jousting Bascinet (Open)=3;;Headgear;Heavy;Common;metal;1625;1;270;12;;;;;8;;;-16;-3;;;;;;;-5;;;;;;;;;;;8;;;;22;33;;;;;;;;;;;21;;;;;;;;;;;;;;;;special;1;;;;;;1;;;;4;;;;;;;;;;;;;;The flowers adorning its brow symbolize nobility, temperance, and purity of intention.&lt;br /&gt;
 &lt;br /&gt;
|Klappvisor Bascinet=3;head52;Headgear;Heavy;Common;metal;1625;1;300;17;;;;;12;-2;;-16;-5;;;;;;;;;-3;;;;;;;;;12;;;;31;33;;;;;;;;;;;30;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;4;;;;;;;;;;;;;;This bascinet&#039;s visor forms a solid barrier against blades and arrows. As a trade-off, it also greatly limits your vision.&lt;br /&gt;
 &lt;br /&gt;
|Klappvisor Bascinet (Open)=3;;Headgear;Heavy;Common;metal;1625;1;300;12;;;;;8;;;-16;-3;;;;;;;;;;;;;;;;;;8;;;;22;33;;;;;;;;;;;21;;;;;;;;;;;;;;;;special;1;;;;;;1;;;;4;;;;;;;;;;;;;;This bascinet&#039;s visor forms a solid barrier against blades and arrows. As a trade-off, it also greatly limits your vision.&lt;br /&gt;
 &lt;br /&gt;
|Hounskull Bascinet=4;head51;Headgear;Heavy;Common;metal;3675;1;360;21;;;;;16;-2;;-18;-5;;;;;;;;;-4;;;;;;;;;16;;;;36;39;;;;;;;;;;;34;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;4;;;;;;;;;;;;;;A hounskull visor may look peculiar, but it actually excels at deflecting blows to the face while also providing more breathing room.&lt;br /&gt;
 &lt;br /&gt;
|Hounskull Bascinet (Open)=4;;Headgear;Heavy;Common;metal;3675;1;360;13;;;;;11;;;-18;-3;;;;;;;;;;;;;;;;;;11;;;;25;39;;;;;;;;;;;24;;;;;;;;;;;;;;;;special;1;;;;;;1;;;;4;;;;;;;;;;;;;;A hounskull visor may look peculiar, but it actually excels at deflecting blows to the face while also providing more breathing room.&lt;br /&gt;
 &lt;br /&gt;
|Pig-Faced Bascinet=5;head53;Headgear;Heavy;Common;metal;7775;1;420;26;;;;;20;-3;;-20;-5;;;;;;;;;-5;;;;;;;;;20;;;;40;45;;;;;;;;;;;38;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;4;;;;;;;;;;;;;;Bascinets with such visors are novel to Aldor, but they are growing more and more fashionable with each passing day.&lt;br /&gt;
 &lt;br /&gt;
|Pig-Faced Bascinet (Open)=5;;Headgear;Heavy;Common;metal;7775;1;420;16;;;;;14;;;-20;-3;;;;;;;;;;;;;;;;;;14;;;;28;45;;;;;;;;;;;27;;;;;;;;;;;;;;;;special;1;;;;;;1;;;;4;;;;;;;;;;;;;;Bascinets with such visors are novel to Aldor, but they are growing more and more fashionable with each passing day.&lt;br /&gt;
 &lt;br /&gt;
|Visored Grand Bascinet=5;head54;Headgear;Heavy;Common;metal;7775;1;460;29;;;;;22;-3;;-25;-6;;;;;;;;;-7;;;;;;;;;20;;;;42;47;;;;;;;;;;;40;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;6;;;;;;;;;;;;;;One of the heaviest helmets out there, it can protect your head and neck from just about anything - not to mention how formidable it looks.&lt;br /&gt;
 &lt;br /&gt;
|Visored Grand Bascinet (Open)=5;;Headgear;Heavy;Common;metal;7775;1;460;20;;;;;15;;;-25;-4;;;;;;;;;;;;;;;;;;14;;;;29;47;;;;;;;;;;;28;;;;;;;;;;;;;;;;special;;;;;;;;;;;6;;;;;;;;;;;;;;One of the heaviest helmets out there, it can protect your head and neck from just about anything - not to mention how formidable it looks.&lt;br /&gt;
 &lt;br /&gt;
|Visored Pot Helmet=3;head55;Headgear;Heavy;Common;metal;1225;1;250;16;;;;;5;-2;;-14;-4;;;;;;;;;-4;;;;;;;;;6;;;;26;31;;;;;;;;;;;28;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;4;;;;;;;;;;;;;;Its glory years are long behind it. In this day and age, Aldorian armorsmiths are capable of forging much more efficient designs. And even though the visor adds an extra layer of protection, the whole thing is still outrageously outdated.&lt;br /&gt;
 &lt;br /&gt;
|Topfhelm=4;head56;Headgear;Heavy;Common;metal;2750;1;300;20;;;;;8;-2;;-16;-4;;;;;;;;;-5;;;;;;;;;8;;;;31;37;;;;;;;;;;;27;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;4;;;;;;;;;;;;;;Topfhelms have been out of fashion for quite a while. Nowadays they are worn almost exclusively by gray-haired, irredeemably nostalgic veterans.&lt;br /&gt;
 &lt;br /&gt;
|Jousting Topfhelm=4;head57;Headgear;Heavy;Unique;metal;2750;1;270;20;4;;;;8;-2;;-16;-4;;;;;;;-5;;-5;;;;;;;;;8;;;;31;37;;;;;;;;;;;27;;;;;;;;;;;;;;;;unique;;;;;;;;;;;4;;;;1;;;;;;;;;;If you ignore the lavish decorations, it&#039;s just a simple, hopelessly outdated topfhelm: the only thing it&#039;ll help you conquer it is the hearts of fair maidens.&lt;br /&gt;
 &lt;br /&gt;
|Radiant Topfhelm=5;head58;Headgear;Heavy;Unique;metal;5825;1;350;24;;;;;14;-2;;-14;-4;;;;;3;;;;-3;;;;;;;;;8;;;;35;45;;;;;;;;;;;30;;;;;;;;;;;;;33;;;unique;;;;;;;;;;;4;;;;1;;;;;;;;;;A variant of a topfhelm improved upon by Aldorian craftsmen, boasting a slicker shape and exquisite ornaments. These were all the rage during the Radiant Wars.&lt;br /&gt;
 &lt;br /&gt;
|Vagrant Cowl=1;head59;Headgear;Light;Common;cloth;75;1;20;1;;;;;;;;;1;;;;-1;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;1;;;;;;;;;;;;;;;;aldor;1;;1;;;;;;;;;;;;;;;;;;;;;;Doesn&#039;t make you look any more trustworthy, to put it bluntly.&lt;br /&gt;
 &lt;br /&gt;
|Fledgling Mage Cowl=2;head60;Headgear;Light;Common;cloth;475;1;40;2;;;;;;;;3;2;;;5;-2;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;2;;;;;;;;;;;;;;;;magic;1;;2;;;;;;;;;;;;;;;;;;;;;;Its colors are reminiscent of the cowls worn by students of the Academy.&lt;br /&gt;
 &lt;br /&gt;
|Witch Hat=2;head61;Headgear;Light;Unique;cloth;575;1.2;20;2;;;;;;;;;;;;6;;3;6;;;;;;;;;;;;;;;;4;;;;;;;;;;;;2;;;;;;;;;;;;;;;;special;1;;2;;;;;;;;;;;;;;;;;;;;;;Just an old, dusty hat, but for some reason you are compelled to put it on your head.&lt;br /&gt;
 &lt;br /&gt;
|Wanderer Cowl=3;head62;Headgear;Light;Common;cloth;1275;1;50;3;;;;;;;;5;2;;;6;-3;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;3;;;;;;;;;;;;;;;;magic;1;;2;;;;;;;;;;;;;;;;;;;;;;These cowls are usually pulled over one&#039;s eyes: many commoners believe that a mage&#039;s gaze brings woes and misfortune, so why not ease their fears?&lt;br /&gt;
 &lt;br /&gt;
|Battlemage Cowl=4;head63;Headgear;Light;Common;cloth;2450;0.85;70;5;;;;;;1;;7;3;;;8;-4;;;;;;;;;;;;;;;;;;9;;;;;;;;;;;;6;9;9;;;;;;;;;;;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;;;;Its inner layer is embroidered with protective spells.&lt;br /&gt;
 &lt;br /&gt;
|Arcanist Cowl=4;head64;Headgear;Light;Common;cloth;2875;1;60;4;;;;4;;1;;6;2;;;;-4;;;;;;;;;;;;;9;;;;;6;;;;;;;;;6;;;4;;;;;;;;;;;;20;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;;;;Barely forms any wrinkles when subjected to portal jumps.&lt;br /&gt;
 &lt;br /&gt;
|Pyromancer Cowl=4;head65;Headgear;Light;Common;cloth;2875;1;60;4;;;;;;1;;6;2;;;;-4;2;5;;;;;;;;;;;;;;;;6;;;;6;;;;;;;;4;;;;;;;20;;;;;;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;;;;Fire magic can be hazardous even to pyromancers themselves. This cowl is capable of extinguishing the flames that creep dangerously close to its wearer&#039;s face.&lt;br /&gt;
 &lt;br /&gt;
|Geomancer Cowl=4;head66;Headgear;Light;Common;cloth;2875;1;80;5;;;;;;1;;6;2;;;;-4;;;-5;;;;;;;;;;;8;;;;6;;;;;6;;;;;;;5;;;;;;;;;;;;10;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;;;;Pulling up this cowl makes you feel inexplicable unity with the ground under your feet.&lt;br /&gt;
 &lt;br /&gt;
|Electromancer Cowl=4;head67;Headgear;Light;Common;cloth;2875;1;60;4;;;;;;1;;8;3;;-5;;-4;;;;;;;;;;;;;;;;;;6;;;;;;;6;;;;;4;;;;;;;;20;;;;;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;;;;Novice electromancers often complain about being constantly distracted by the constant electric crackling produced by these cowls. They quickly grow accustomed to it though.&lt;br /&gt;
 &lt;br /&gt;
|Cryomancer Cowl=4;head68;Headgear;Light;Common;cloth;2875;1;60;4;;;;;10;1;;6;2;;;;-5;;;;;;;;;5;;;;;;;;;6;;;;;;;;6;;;;4;;;;;;;;;;;25;;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;;;;Keeps your mind cold and your ears warm.&lt;br /&gt;
 &lt;br /&gt;
|Spellweaver Cowl=5;head69;Headgear;Light;Common;cloth;6075;1;70;5;;;;;;1;;9;3;;-6;8;-5;;;;-4;;;;;;;;;;;;;;7;;;;;;;;;;;;5;;;;;;;;;;;;;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;;;;Spellweavers perceive the world very differently from other people, their minds finely tuned to sense magical disturbances in their surroundings.&lt;br /&gt;
 &lt;br /&gt;
|Crimson Headband=1;head70;Headgear;Light;Common;cloth;20;;15;;;;;2;;;;;;;;;;2;;;;;2;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;1;;1;;;;;;;;;;;;;;;;;;;;;;A tribute to the principle that offense is the finest form of defense.&lt;br /&gt;
 &lt;br /&gt;
|Academy Circlet=2;head71;Headgear;Light;Common;gem;575;1;25;;;;;;;;;;;;;8;;1;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;1;;;;;;1;;;;;;;;1;;;;;;;;;;An item familiar to every Maen Academy student - the resonance created by precious metals makes it easier to overcome the hurdles of learning magic.&lt;br /&gt;
 &lt;br /&gt;
|Topaz Circlet=3;head72;Headgear;Light;Common;gem;1375;0.9;40;;;;;;;;;;;;;9;;2;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;1;;;;;;1;;;;;;;;;;;;;;;;;;Topazes can be relatively cheap - pieces of equipment encrusted with them are commonly purchased by mages of modest income.&lt;br /&gt;
 &lt;br /&gt;
|Gilded Circlet=3;head73;Headgear;Light;Common;gold;1825;1.2;20;;;;;;;;;;;;;11;-1;2;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;1;;;;;;1;;;;;;;;2;;;;;;;;;;Hardly the most elegant piece of jewelry - the craftsman was clearly more interested in the practical applications of gold than its aesthetics.&lt;br /&gt;
 &lt;br /&gt;
|Dwarven Circlet=4;head74;Headgear;Light;Common;wood;4150;1.2;70;;;;;;5;;;;;;;11;;5;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;7;7;7;;;;;;;;;;;;;;fjall;1;;;;;;1;;;;;;;;;;5;;;;;;;;A customary headwear of Fjall seidrs, practitioners of the bizarre mix of Axonian magic and local pagan rituals.&lt;br /&gt;
 &lt;br /&gt;
|Battlemage Circlet=4;head75;Headgear;Light;Common;gem;3450;1;35;;;;;;;;;6;3;;;12;;3;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;1;;;;;;1;;;;;;;;;;5;;;;;;;;Battlemages aren&#039;t averse to risks. Many of them willingly forgo proper head protection to stay unhindered while casting complex spells.&lt;br /&gt;
 &lt;br /&gt;
|Ruby Circlet=5;head76;Headgear;Light;Common;gem;7300;1;55;;;;;;;;;;;;-5;13;;3;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;1;;;;;;1;;;;;;;;;;5;;;;;;;;The ability of rubies to withstand violent energies makes them particularly attractive to sorcerers who favor dangerous and unpredictable schools of magic, such as pyromancy.&lt;br /&gt;
 &lt;br /&gt;
|Court Mage Diadem=5;head77;Headgear;Light;Common;gold;8375;1.15;20;;;;;;;;;;;;;15;;4;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;magic;1;;;;;;;;;;;;;;3;;5;;;;;;;;Just a few years worth of village taxes is all it costs for a lord to adorn his court mage with one of these diadems.&lt;br /&gt;
 &lt;br /&gt;
|Hermit Wreath=5;head78;Headgear;Light;Unique;wood;7300;1;40;;;;;;;;;4;2;;;11;;4;7;;;;;;;4;2;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;;;unique;1;;;;;;1;;;;;;;;;;10;;;;;;;;Inexplicably, the strips of bark still appear to be fresh, alive even... What power makes it possible?&lt;br /&gt;
 &lt;br /&gt;
|Tattered Rags=1;chest01;Chestpiece;Light;Common;cloth;1;;15;1;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;1;;;;;;;;;;;;;;;;;;;;;;It&#039;s completely soaked in blood and sweat.&lt;br /&gt;
 &lt;br /&gt;
|Old Shirt=1;chest02;Chestpiece;Light;Common;cloth;10;;10;1;;;;4;;;;;;-3;;;;;;;;;;;;;;;;;;;;;1;;;3;;;;;;;;;1;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;;;;A ragged shirt littered with stitches, patches, and oily spots.&lt;br /&gt;
 &lt;br /&gt;
|Linen Shirt=1;chest03;Chestpiece;Light;Common;cloth;25;1;20;1;;;;6;;;;;;-5;;;;;;;;;;;;;;;;;;;;;2;;;5;;;;;;;;;1;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;;;;Some peasants own only a shirt on their back. Naturally, it&#039;s worn for every occasion.&lt;br /&gt;
 &lt;br /&gt;
|Fine Shirt=2;chest04;Chestpiece;Light;Common;cloth;125;1;20;1;;;;8;;;;;;-6;;;;;;;;;;;;;;;;;;;;;4;;;7;;;;;;;;;2;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;;;;Rich peasants like to look the part - after all, why not wear better clothes if you have the funds?&lt;br /&gt;
 &lt;br /&gt;
|Dirwin&#039;s Vest=2;chest05;Chestpiece;Light;Unique;cloth;100;0.8;20;1;;;;3;;;;;;-6;;;;;;;;3;;;;;;;;;;;;;4;;;9;;;;;;;;;2;5;;;;;5;;;;;;;;;;special exc;;;;1;;;1;;;;;;;;;;;;;;;;;;Dirwin has been wearing this vest for so long, it&#039;s a miracle it hasn&#039;t yet fused with him.&lt;br /&gt;
 &lt;br /&gt;
|Velmir&#039;s Embroidered Caftan=2;chest06;Chestpiece;Light;Unique;cloth;100;0.8;20;1;;;;5;;;;;;-4;;;;;;;;;;;2;;;;;;5;;;;10;;;4;;;;;;;;;5;;;;;;;;;;;;;;;;special exc;;;1;1;;;;;;;;;;;;;;;;;;;;;A well-made caftan, now battered and worn out, a distant echo of the life left behind.&lt;br /&gt;
 &lt;br /&gt;
|Merchant Vest=3;chest07;Chestpiece;Light;Common;cloth;325;1;25;2;;;;9;;;;;;-7;;;;;;;;;;;;;;;;;;;;;6;;;9;;;;;;;;;3;;;;;;;;;;;;;;;;aldor;;;2;;;;;;;;;;;;;;;;;;;;;;A well-to-do city merchant can be easily recognized by their attire. Such flashiness worked a bit too well in Maen - anyone dressed in a fancy garb was among the first to face the gallows.&lt;br /&gt;
 &lt;br /&gt;
|Elven Garment=4;chest08;Chestpiece;Light;Common;cloth;1000;1.35;30;2;;;;11;;;;;;-8;;;;;;;;;;;5;;;;;;;;;;8;;;12;;;;;;;;;4;;;;;;;;;;;;;;;;elven;;;1;1;;;;;;;;;;;;;;;;;;;;;There is a faint flowery scent coming from the cloth. It reminds you of places you&#039;ve never had a chance to travel to.&lt;br /&gt;
 &lt;br /&gt;
|Leather Vest=1;chest09;Chestpiece;Light;Common;leather;75;1;30;2;;;;4;;;;;;;;;;;;;;;;;2;;;;;;;;;;4;;;;;;;;;;;;4;;;;;;;;;;;;;;;;aldor;;;;;;;3;;;;;;;;;;;;;;;;;;Comfortable and pragmatic, such vests are favored by peasants with spare gold in their pockets.&lt;br /&gt;
 &lt;br /&gt;
|Fur Vest=1;chest10;Chestpiece;Light;Common;leather;75;1;20;2;;;;8;;;;;;;;;;;;;;;1;5;2;;;;;;;;;;4;;;;;;;;;;;;10;;;;;;;;;;;20;;;;;fjall;;;1;;;;1;;;;;;;;;;;;;;;;;;It won&#039;t protect you from anything but cold. On the other hand, Fjall dwarves don&#039;t usually need more than that.&lt;br /&gt;
 &lt;br /&gt;
|Leosthenes&#039; Doublet=2;chest11;Chestpiece;Light;Unique;cloth;600;1.5;40;3;;;;3;;;;;;;;3;;;;;;;;;2;;;;;;;;;;3;;;;;;;;;;;;3;;;;;;;;;;;;;;;;special exc;;;;2;;;1;;;;;;;;;3;;;;;;;;;A Nistrian-style doublet, reeking of sweat and blood. The only reminder of its owner&#039;s Agemon past is a few gilded clasps bearing the crest of the Great Despot.&lt;br /&gt;
 &lt;br /&gt;
|Padded Leather Vest=2;chest12;Chestpiece;Light;Common;leather;400;1;40;3;;;;5;;;;;;;;;;;;;;;;;3;;;;;;;;;;6;;;;;;;;;;;;5;;;;;;;;;;;;;;;;aldor;;;1;;;;2;;;;;;;;;;;;;;;;;;An attire that would be the main source of pride for any show-off from the slums.&lt;br /&gt;
 &lt;br /&gt;
|Padded Doublet=3;chest13;Chestpiece;Light;Common;cloth;1050;1;50;4;;;;6;;;-2;;;;;;;;;;;;;;4;;;;;;;;;;8;;;;;;;;;;;;6;;;;;;;;;;;;;;;;aldor;;;1;1;;;;;;;;;;;;;;;;;;;;;It&#039;s suitable for a night out, a duel, or both at the same time. You&#039;ll look appropriate either way.&lt;br /&gt;
 &lt;br /&gt;
|Duelist Doublet=4;chest14;Chestpiece;Light;Common;cloth;2350;1;60;5;;;;7;;;;;;;;;;;;;;;2;;5;;;;;;;;;;10;;5;;;;;;;;;;7;;;;;;;;;;;;;;;;aldor;;;1;;1;;;;;;;;;;;;;;;;;;;;A fair number of duelists prefer wearing all black when showing up for a fight. Why? Blood is harder to spot on dark fabric.&lt;br /&gt;
 &lt;br /&gt;
|Pourpoint=4;chest15;Chestpiece;Light;Common;cloth;2350;1;75;7;;;;5;5;;;;;;;;;;;-5;;;;;3;;;;;;;;;;20;;;;;;;;;;;;11;;;;;5;;;;;;;;;;;aldor;;;1;;1;;;;;;;;;;;;;;;;;;;;The fashion for wearing gambesons as civil clothing was spearheaded by King Etbert himself. Thanks to his efforts, it became a sign of good taste to wear a pourpoint when attending the court.&lt;br /&gt;
 &lt;br /&gt;
|Skarhogg Garment=4;chest16;Chestpiece;Light;Common;cloth;2600;1.1;40;4;;;;3;;;-3;;;;;;;;;;;;4;20;3;;;;;;;;;;6;;;;;;;;;;;;4;;;;;;;;;;;15;;;;;fjall;;;;;1;;1;;;;;;;;;;;;;;;;;;There&#039;s a dwarven belief that an attire blessed by Skarhogg shamans can fortify strength and resolve of any warrior who puts it on.&lt;br /&gt;
 &lt;br /&gt;
|Blademaster Doublet=5;chest17;Chestpiece;Light;Common;cloth;4975;1;90;8;2;;;5;;;;;;;;;;;;;;2;2;;4;;;;;;;;;;15;;;;;;;;;;;;12;;;5;5;;;;;;;;;;;;aldor;;;1;;2;;;;;;;;;;;;;;;;;;;;Lightweight, resilient, and cut for mobility - despite the many metal plates sewn into the lining.&lt;br /&gt;
 &lt;br /&gt;
|Fencer Doublet=5;chest18;Chestpiece;Light;Common;cloth;4975;1;70;6;;;;9;;;;;;;;;;;;;;;;;7;;;;;;;;;;10;;;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;;;;1;1;;;;;;;;;;;6;;;;;;;;;A garment beloved by the aristocrats who spend all their free time on mastering the sword: it&#039;s tough, boasts strong seams, and looks fancy to boot.&lt;br /&gt;
 &lt;br /&gt;
|Aristocrat Doublet=5;chest19;Chestpiece;Light;Common;cloth;4975;1;80;7;;;;7;8;;;;;-5;;;;;;;-5;;;;6;;;;;;5;;;;17;;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;;;2;;1;;;;;;;;;;;;;;;;;;;;From the stitching to the buckles, every single part is crafted from the finest materials and with flawless workmanship.&lt;br /&gt;
 &lt;br /&gt;
|Gambeson=2;chest20;Chestpiece;Light;Common;cloth;300;1;55;4;4;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;;;;2;;;;;;;;;;;;;;;;;;;;;Makes you look fat, but who cares about appearances in the thick of a fight?&lt;br /&gt;
 &lt;br /&gt;
|Magistrate Gambeson=2;chest21;Chestpiece;Light;Common;cloth;300;1;55;4;4;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;;;;2;;;;;;;;;;;;;;;;;;;;;A regular quilted gambeson, painted with the blues and whites of the Magistrate. It&#039;s often worn by village militias and light infantry.&lt;br /&gt;
 &lt;br /&gt;
|Long Gambeson=3;chest22;Chestpiece;Light;Common;cloth;775;1;80;6;6;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;14;;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;;;;;3;;;;;;;;;;;;;;;;;;;;It protects well for its price. The main concern is overheating to death.&lt;br /&gt;
 &lt;br /&gt;
|Vehement Gambeson=3;chest23;Chestpiece;Light;Common;cloth;900;1.15;55;4;2;;;3;;;;;;;;3;;;;;-3;;;;;;;;;;;;;;8;;;;;;;;;;;;10;10;10;;;;;;;;;;;10;;;magic;;;;2;1;;;;;;;;;;;;;;;;;;;;The Vehement are militant Hieronites who took up arms to fight against all manner of ghouls, warlocks, and unholy monstrosities.&lt;br /&gt;
 &lt;br /&gt;
|Sentian Gambeson=3;chest24;Chestpiece;Light;Common;cloth;775;1;70;5;3;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;11;;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;;;;;3;;;;;;;;;;;;;;;;;;;;The Sentians have always been known for their ability to add a touch of refinement to even the most simple and mundane items.&lt;br /&gt;
 &lt;br /&gt;
|Lamellar Gambeson=4;chest25;Chestpiece;Light;Common;leather;1775;1;85;8;6;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;14;;;;;;;;;;;;12;;;5;10;10;;;;;;;;;;;aldor;;;;;;;;1;3;;;;;;;;;;;;;;;;A quilted chestpiece reinforced with multiple rows of leather plates to better disperse the force of incoming strikes.&lt;br /&gt;
 &lt;br /&gt;
|Norrheim Garment=4;chest26;Chestpiece;Light;Common;leather;2025;1.15;55;7;4;;;6;;;;;;;;;;;;-5;;;;;;;;;;;;;;;12;;;;;;;;;;;;7;10;5;;;;;;;;;20;;;;;fjall;;;;;;;2;2;;;;;;;;;;;;;;;;;The dwarves of the Norrheim clan have to deal with the most dangerous beasts the North can offer on a daily basis, so their warriors&#039; garments are frequently imbued with protective enchantments.&lt;br /&gt;
 &lt;br /&gt;
|Battlemage Gambeson=4;chest27;Chestpiece;Light;Common;cloth;2025;1.15;65;6;2;;;4;;;;;;;;6;-2;;;;;;;;;;;;;;;;;;14;;;;;;;;;;;;10;15;20;;;;;;;;;;;;;;magic;;;;;2;2;;;;;;;;;;;;;;;;;;;Much lighter than a common gambeson and much sturdier than a mantle, this chestpiece combines the best of both worlds.&lt;br /&gt;
 &lt;br /&gt;
|Mirror Plate Gambeson=5;chest28;Chestpiece;Light;Common;cloth;4300;1.15;115;11;7;;;3;5;;;;;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;18;;;;;5;10;;;;;;;;;;aldor;;;;;2;;;2;;;1;;;;;;;;;;;;;;The idea of strapping a round metal chestplate to a gambeson has its roots in Nistra, but the benefits it provides quickly became apparent to Aldorian armorsmiths as well.&lt;br /&gt;
 &lt;br /&gt;
|Magehunter Gambeson=5;chest29;Chestpiece;Light;Common;cloth;4300;1.15;85;9;6;;;5;;;;;;;;4;;;;;;;;;;;;;;;;;;;14;;;;;;;;;;;;12;20;15;;;;;;;;;;;10;;;aldor;;;;1;;2;;2;;;;;;;;;;;;;;;;;The life of a magehunter is full of uncertainty. However, with a gambeson like this, managing that uncertainty becomes so much easier.&lt;br /&gt;
 &lt;br /&gt;
|Captain Gambeson=5;chest30;Chestpiece;Light;Common;cloth;3750;1;100;10;8;;;4;3;;;;;;;;;;;;;;;;;;;;;;5;;;;16;;;;;;;;;;;;14;;;;;;;;;;;;;;;;aldor;;;;;2;2;1;;;;;;;;;;;;;;;;;;Anyone who lives long enough to earn the rank of captain knows full well how to avoid putting themselves into unnecessary danger - sometimes you just don&#039;t need more than a gambeson.&lt;br /&gt;
 &lt;br /&gt;
|Jarl Garment=5;chest31;Chestpiece;Light;Unique;cloth;4675;1.25;130;11;;;6;5;;;;;;;;;;;;;;;3;;;5;;;;;;;;;16;;12;;;;;;;;;;14;10;;;;;;;;;;25;;;;;unique;;;;3;;2;;;;;;;;;;;;;;;;;;;Given sufficient materials, time, and patronage, dwarven craftsmen are still capable of producing true masterpieces.&lt;br /&gt;
 &lt;br /&gt;
|Royal Ranger Gambeson=5;chest32;Chestpiece;Light;Unique;cloth;4675;1.25;145;10;;;;6;;;-5;;;;;;;;;;;5;;;;;;;;;;;;;24;;;;;;;;;;;;20;20;;;;;20;;;;;;;;;;unique;;;1;1;;3;;;;;;;;;;;;;;;;;;;The main task of the Royal Rangers was to patrol the hunting grounds of His Majesty. Their gambesons were sewn by the best craftsmen the realm had to offer.&lt;br /&gt;
 &lt;br /&gt;
|Der Vyrne Heirloom Cuirass=2;chest33;Chestpiece;Medium;Unique;metal;550;1;84;7;;;;-1;6;;;-2;-1;;;;;;;;;;;;;;;;;;;;4;;11;;;5;;;;;;;;;11;;;;4;;;;;;;;;;;;special exc;;;1;;;;;;;;2;;;1;;;;;;;;;;;This cuirass holds sentimental value to Arna - it used to be the most treasured heirloom of the House der Vyrne, passed down through generations. Time wasn&#039;t kind to it.&lt;br /&gt;
 &lt;br /&gt;
|Soldier Cuirass=3;chest34;Chestpiece;Medium;Common;metal;1450;1;130;12;;;;-2;8;;;-4;-1;;;;;;;;;;;;;;;;;;;;;;22;;;;;;;;;;;;19;;;;11;;;;;;;;;;;;aldor;;;;;;1;;;;;1;;;1;;;;;;;;;;;Rapid advancements in steel forging are slowly but steadily driving down the cost of plate armor - enough that wealthier foot soldiers can now afford individual pieces.&lt;br /&gt;
 &lt;br /&gt;
|Mercenary Cuirass=4;chest35;Chestpiece;Medium;Common;metal;3250;1;155;15;;;;-3;10;;;-6;-1;;;;;;;;;;;;;;;;;;;;;;26;;;;;;;;;;;;23;;;;12;;;;;;;;;;;;aldor;;;;;;1;;;;;1;;;2;;;;;;;;;;;A breastplate worn by lonely mercenaries - it&#039;s relatively light, covers the vital spots, and doesn&#039;t cost all that much.&lt;br /&gt;
 &lt;br /&gt;
|Captain Cuirass=5;chest36;Chestpiece;Medium;Common;metal;6850;1;180;18;;;;-4;12;;;-8;-1;;;;;;;;;;;;;;;;;;;;;;30;;7;;;;;;;;;;28;;;;12;;;;;;;;;;;;aldor;;;;1;;;;;;;1;1;;2;;;;;;;;;;;It&#039;s not unusual for leaders of the most celebrated mercenary warbands to amass fortunes that eclipse those of many aristocrats. Naturally, much of it is spent on acquiring the best equipment available.&lt;br /&gt;
 &lt;br /&gt;
|Recruit Mail=2;chest37;Chestpiece;Medium;Common;metal;475;0.95;115;6;;;;;;;;-1;;;;;;;;;;;;;;;;;;;2;;;;15;;;;;;;;;;;;10;;;12;;;;;;;;;;;;;aldor;;;;;;;;1;;;;2;;;;;;;;;;;;;Mail shirts have stood the test of time: they were already in use when the Ald tribes, the ancestors of the modern Aldorians, took over the Firn foothills.&lt;br /&gt;
 &lt;br /&gt;
|Road Guard Armor=2;chest38;Chestpiece;Medium;Common;metal;575;1.15;130;7;;;;;;;;-1;;;;;;;;;;;;;;;;;;;2;;;;17;;;5;;;;;;;;;12;;;;6;3;;;;;;;;;;;aldor;;;;;;;;1;;;;2;;;;;;;;;;;;;Under the rule of King Etbert, the Road Guard&#039;s upkeep was often an afterthought - the soldiers had to make do with worn-down chainmail and battered brigandines.&lt;br /&gt;
 &lt;br /&gt;
|Vehement Mail=3;chest39;Chestpiece;Medium;Common;metal;1175;0.9;175;8;;;;1;;;;-2;;;;;;;;;;;;;;;;;;;6;;;;24;;;;;;;;;;;;10;5;10;8;;;;;;;;;;10;;;aldor;;;;;;;;1;;;;2;;;;;;;;;;;;;The initiation into the Vehement is incomplete without a sacred vow: to stand always with the Hieron and the common folk, doing all in one&#039;s power to purge the evils of this world&lt;br /&gt;
 &lt;br /&gt;
|Footman Mail=3;chest40;Chestpiece;Medium;Common;metal;1300;1;195;10;;;;;;;;-2;;;;;;;;;;;;;;;;;;;4;;;;19;;;;;;;;;;;;10;;;15;;;;;;;;;;;;;aldor;;;;;;;;;;;;3;;;;;;;;;;;;;Hauberks protect well and don&#039;t restrict mobility. On the downside, you can&#039;t make one without thousands of metal rings and lots and lots of time - obviously, all of that adds to the price.&lt;br /&gt;
 &lt;br /&gt;
|Magistrate Mail=3;chest41;Chestpiece;Medium;Common;metal;1300;1;195;10;;;;;;;;-2;;;;;;;;;;;;;;;;;;;4;;;;19;;;;;;;;;;;;10;;;15;;;;;;;;;;;;;aldor;;;;;;;;;;;;3;;;;;;;;;;;;;A mail shirt with a blue and white tabard - a standard chestpiece of the Magistrate&#039;s garrisons.&lt;br /&gt;
 &lt;br /&gt;
|Footman Brigandine=3;chest42;Chestpiece;Medium;Common;metal;1300;1;150;10;;;;;;;;-2;;;;;;;;;;;;;;;;;;;4;;;;19;;;;;;;;;;;;13;;;;7;4;;;;;;;;;;;aldor;;;;;;1;;;;;;2;;;;;;;;;;;;;A favorite chestpiece of the Aldorian light infantry - it protects much better than a simple gambeson while being less cumbersome than plate armor.&lt;br /&gt;
 &lt;br /&gt;
|Mail Mantle=4;chest43;Chestpiece;Medium;Common;metal;3100;1.05;135;13;;;;;;;;-2;;;-5;5;;;;;;;;;;;;;;;6;;;;16;;;5;;;;;;;;;11;15;15;11;;;;;;;;;;;;;magic;;;;2;;;;;;;;2;;;;;;;;;;;;;Such mantles have been a common garb of Aldorian battlemages ever since the Radiant Wars - the long range of maaf bows would make short work of anyone wearing light clothes.&lt;br /&gt;
 &lt;br /&gt;
|Skadian Yushman=4;chest44;Chestpiece;Medium;Common;metal;3400;1.15;215;13;;;;;;;;-3;;;;;;;;;;;;;;;;;;;6;;;;25;;;;;;;;;;;;17;;;21;6;;;;;;;;;;;;skadia;;;;;;;;;;;;3;1;;;;;;;;;;;;Skadians borrowed the practice of reinforcing mail armor with iron plates from Jarimad warriors. Such chestpieces are more than capable of protecting the cavalry from stray arrows and spear thrusts.&lt;br /&gt;
 &lt;br /&gt;
|Veteran Brigandine=4;chest45;Chestpiece;Medium;Common;metal;2950;1;180;13;;;;;;;;-3;;;;;;;;;;;;;;;;;;;6;;;;23;;;;;;;;;;;;20;;;;8;5;;;;;;;;;;;aldor;;;;1;;;;;;;;2;;;;;;;;;;;;;Properly outfitting a commoner for war typically requires a collective effort, sometimes involving the entire extended family.&lt;br /&gt;
 &lt;br /&gt;
|Duelist Brigandine=4;chest46;Chestpiece;Medium;Common;metal;2950;1;135;11;;;;;;;;-3;;;;;;;;;;;1;;2;;;;;;6;;;;33;;;;;;;;;;;;12;;;;20;10;;;;;;;;;;;aldor;;;;1;;;;1;;;;;1;;;;;;;;;;;;An effective safeguard against treacherous thrusts and jabs at vital areas.&lt;br /&gt;
 &lt;br /&gt;
|Border Guard Brigandine=5;chest47;Chestpiece;Medium;Common;metal;6225;1;195;15;3;;;;7;;;-2;;;;;;;;;-3;;;;;;;;;;6;;;7;24;;;;;;;;;;;;22;;;;8;6;;;;;;;;;;;aldor;;;;;;;;2;;;;1;2;;;;;;;;;;;;Few corners of Aldor are as perilous as the Northern Borderlands, where the reach of raiders and monsters from Fjall is held in check only by the preparedness of the local garrisons, whose gear could inspire envy in even some noble lords.&lt;br /&gt;
 &lt;br /&gt;
|Captain Brigandine=5;chest48;Chestpiece;Medium;Common;metal;6225;1;210;16;;;;;;;;-4;;;;;;;;;;;;;;;;;;;8;;;;32;;;;;;;;;;;;24;;;;10;8;;;;;;;;;;;aldor;;;;;;1;;1;;;;2;1;;;;;;;;;;;;Fashioned to keep the wearer in one piece, letting them live through scrapes they have no business surviving.&lt;br /&gt;
 &lt;br /&gt;
|Vehement Heavy Brigandine=3;chest49;Chestpiece;Heavy;Common;metal;2200;1.2;160;14;;;;-8;10;;;-12;-3;;;;;;;;;;;;;;;;;;7;;;;27;;;;;;;;;;;;23;10;15;;4;4;;;;;;;;10;;;magic;;;;;;;;;;2;;1;;;;;;;;;;;;;When it comes to the Vehement, their members hail from all walks of life - there are peasants, fanatical pilgrims, knights errant, and even battlemages.&lt;br /&gt;
 &lt;br /&gt;
|Sergeant Heavy Brigandine=4;chest50;Chestpiece;Heavy;Common;metal;4550;1.1;265;19;;;;-10;15;;;-14;-3;;;;;;;;;;;;;;;;;;10;;;;34;;;;;;;;;;;;26;;;;7;12;;;;;;;;;;;aldor;;;;;;;;;;1;;2;1;;;;;;;;;;;;Sergeants and veteran mercenaries sport this type of armor while they&#039;re saving up for something more substantial.&lt;br /&gt;
 &lt;br /&gt;
|Mercenary Heavy Brigandine=4;chest51;Chestpiece;Heavy;Common;metal;4125;1;240;18;;;;-8;13;;;-13;-3;;;;;;;;;;;;;;;;;;10;;;;30;;;;;;;;;;;;22;;;;5;10;;;;;;;;;;;aldor;;;;;;;;;;2;;;2;1;;;;;;;;;;;The longer mercenaries stay alive, the better they&#039;re paid - and the better they&#039;re paid, the longer they stay alive...&lt;br /&gt;
 &lt;br /&gt;
|Knight Heavy Brigandine=5;chest52;Chestpiece;Heavy;Common;metal;8725;1;280;23;;;;-12;16;;;-16;-3;;;;;;;;;;;;;;;;;;12;;;;37;;;;;;;;;;;;30;;;;7;12;;;;;;;;;;;aldor;;;;;;;;;;;;3;;2;;;;;;;;;;;A chestpiece held in high esteem by Aldorian knights. It provides almost the same level of protection as full plate but costs less and looks fancier.&lt;br /&gt;
 &lt;br /&gt;
|Elven Heavy Brigandine=5;chest53;Chestpiece;Heavy;Common;metal;9600;1.1;310;24;;;;-14;16;;;-16;-4;;;;;;;;;;;;;;;;;;9;;;5;39;;;;;;;;;;;;30;;;;10;10;;;;;;;;;;;elven;;;;;;;;;;;;4;;1;;;;;;;;;;;Sipahi are the heavy cavalry that forms the core of the Ahjat Empire&#039;s army, a cornerstone of its many victories. Unsurprisingly, their gear is crafted only by the best armorsmiths on the personal orders of Ahjat emirs.&lt;br /&gt;
 &lt;br /&gt;
|Old-Fashioned Armor=3;chest54;Chestpiece;Heavy;Common;metal;2100;1;300;17;;;;-12;15;;;-16;-5;;;;;;;;;;;;;;;;;;;;;;31;;;;;;;;;;;;30;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;1;;2;;;;;;;;;;;A relatively affordable piece of plate armor, worn by landless knights, mercenaries, and everyone else who isn&#039;t rolling in gold at the moment.&lt;br /&gt;
 &lt;br /&gt;
|Flagbearer Armor=4;chest55;Chestpiece;Heavy;Common;metal;4725;1;360;21;;;;-15;20;;;-18;-5;;;;;;;;;;;;;;;;;;;;;;36;;;;;;;;;;;;34;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;1;;3;;;;;;;;;;;When flagbearers are slain in battle, their comrades are usually quick to follow suit - providing the former with quality armor is plain common sense.&lt;br /&gt;
 &lt;br /&gt;
|Scaled Armor=4;chest56;Chestpiece;Heavy;Common;metal;3775;0.8;400;19;;;;-12;16;;;-14;-5;;;;;;;;;;;;;;;;;;;;;;32;;;;;;;;;;;;34;;;;;;;;;;;;;;;;aldor;;;;2;;;;;;;;;;4;;;;;;;;;;;Scaled armor was at its peak during the latest war with Nistra, from where it was borrowed by Aldorian knights to begin with.&lt;br /&gt;
 &lt;br /&gt;
|Fjall Armor=4;chest53;Chestpiece;Heavy;Common;metal;3775;0.8;250;15;;;;-11;11;;-2;-13;-4;;;;;;;-3;;;;;;;;;;;;;;;25;;7;;;;;;;;;;26;10;;;5;;15;;;;;;;;;;fjall;;;1;;;;;;;;;3;;;;;;;;;;;;;Fjall iron is hardly of the best quality, yet dwarves have an incredible knack for forging relatively decent armor from it.&lt;br /&gt;
 &lt;br /&gt;
|Jousting Armor=4;chest57;Chestpiece;Heavy;Unique;metal;4725;1;360;21;5;5;;-15;20;;;-18;-5;;;;;;;-5;;;;;;;;;;;;;;;36;;;;;;;;;;;;34;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;1;3;1;;;;;;;;;;Some of its combat effectiveness was stripped away in favor of imposing aesthetics. Still, it&#039;s hard to deny that this armor makes quite an impression.&lt;br /&gt;
 &lt;br /&gt;
|Noble Armor=5;chest58;Chestpiece;Heavy;Common;metal;10975;1.1;440;27;;;;-18;29;;;-20;-5;;;;;;;;;;;;;;;;;;;;;5;40;;;5;;;;;;;;;40;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;2;3;;;;;;;;;;;Some nobles wouldn&#039;t mind bartering away one of their smaller, less prosperous fiefs in exchange for a similar chestpiece.&lt;br /&gt;
 &lt;br /&gt;
|Knight Armor=5;chest59;Chestpiece;Heavy;Common;metal;9975;1;420;26;4;;5;-18;25;;;-16;-5;;;;;;;;;;;;;;;;;;;;;;36;;;;;;;;;;;;38;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;1;1;3;;;;;;;;;;;Making a single suit of noble plate armor demands multiple craftsmen and months of hard work.&lt;br /&gt;
 &lt;br /&gt;
|Ceremonial Armor=5;chest60;Chestpiece;Heavy;Unique;metal;12450;1.25;420;27;;;;-18;33;;;-20;-5;;;;;;;;;;;;;7;5;25;;;;;;;40;;;;;;;;;;;;38;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;1;2;2;;;;;;;;;;;Judging by the engraving, it once belonged to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne met a heroic death in a prolonged battle with a whole roast hog.&lt;br /&gt;
 &lt;br /&gt;
|Vagabond Knight&#039;s Armor=5;chest61;Chestpiece;Heavy;Unique;metal;12450;1.25;300;24;;;;-14;25;;;-16;-4;;;;-6;6;;;;;;;;;;;;6;;;;;33;;;;;;;;;;;;33;9;9;;;;;;;;;;;;;;unique;;;;2;;;;;;;;1;;4;;;;;;;;;;;This mysterious armor looks both surprisingly modern and incredibly ancient...&lt;br /&gt;
 &lt;br /&gt;
|Initiate Robe=1;chest62;Chestpiece;Light;Common;cloth;100;1;30;2;;;;;;;;2;1;;;5;;;;;;;;;;;;;;;;;;;1;;;;;;;;;;;;4;;;;;;;;;;;;;;;;magic;;;;1;;;;;;;;;;;;;;;;;;;;;The black color of this mantle indicates that a student wearing it hasn&#039;t yet decided which Circle they wish to pursue.&lt;br /&gt;
 &lt;br /&gt;
|Mahir&#039;s Garment=2;chest63;Chestpiece;Light;Unique;cloth;675;1;40;2;;;;;;;;2;1;;;;;;;;;;;;;;;;;;;;5;;2;;;5;;;;;;;;;5;;;;;;;;;;;;;;;;special exc;;;;1;;;1;;;;;;;;;;;;;;;;;;A manner of robe that is typically the sole possession of wandering dervishes such as Mahir. It offers reliable protection from both the scorching sun of Jacinth as well as the bone-chilling cold of its desert nights.&lt;br /&gt;
 &lt;br /&gt;
|Jonna&#039;s Mantle=2;chest64;Chestpiece;Light;Unique;cloth;675;1;50;2;;;;;;;;;;;;4;-3;;;;;;;;;;;;;;;;;;2;;;;;;;;;;;;5;;;;;;;;;;;;;;;;special exc magic;;;;2;;;;;;;;;;;;;;;;;;;;;A uniform of the Academy student, fashioned by Jonna from a man&#039;s mantle.&lt;br /&gt;
 &lt;br /&gt;
|Fledgling Mage Mantle=2;chest65;Chestpiece;Light;Common;cloth;675;1;40;2;;;;;;;;4;2;;;6;;;;;;;;;;;;;;;;;;;2;;;;;;;;;;;;5;;;;;;;;;;;;;;;;magic;;;2;1;;;;;;;;;;;;;;;;;;;;;A magically gifted person can try their luck as an apprentice to an experienced sorcerer. They rarely turn anyone down - not for the love of teaching, but largely because there&#039;s always a use for a personal servant.&lt;br /&gt;
 &lt;br /&gt;
|Wanderer Mantle=3;chest66;Chestpiece;Light;Common;cloth;1825;1;50;3;;;;;;;;8;5;;;8;;;;;;;;;;;;;;;;;;;3;;;8;;;;;;;;;6;;;;;;;;;;;;;;;;magic;;;2;1;;;;;;;;;;;;;;;;;;;;;There are mages who make a living by wandering the world, offering their services to anyone willing to pay. Most of them suffer a miserable fate: some die after taking on a contract they can&#039;t handle, some join brigand gangs, while others fall victim to the mob, which is quick to act upon its prejudice.&lt;br /&gt;
 &lt;br /&gt;
|Hired Mage Mantle=3;chest67;Chestpiece;Light;Common;cloth;1825;1;70;4;;;;;;;;4;2;;;5;;;;;;;;;;;;;;;;;;;6;;;;;;;;;;;;9;7;7;;;;;;;;;;;;;;magic;;;;3;;;;;;;;;;;;;;;;;;;;;A sturdy garment that can take a beating, a reasonable choice for most contracts.&lt;br /&gt;
 &lt;br /&gt;
|Soldier Mantle=3;chest68;Chestpiece;Light;Common;cloth;1825;1;55;3;;;;;;;;6;3;;;7;-3;1;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;6;;;;;;;;;;;;;;;;magic;;;1;2;;;;;;;;;;;;;;;;;;;;;One of King Etbert&#039;s decrees demanded all mages to join the army in the event of war, which handily provided him with lots of additional troops during his Radiant campaigns. These army-issued mantles aren&#039;t much to look at, but the craftsmanship is perfectly serviceable.&lt;br /&gt;
 &lt;br /&gt;
|Battlemage Mantle=4;chest69;Chestpiece;Light;Common;cloth;4125;1;90;5;;;;;;;;8;4;;;7;;;;;;;;;;;;;;;;;;;12;;;7;;;;;;;;;14;;;;;;;;;;;;;;;;magic;;;;2;;;;;;1;;;;;;;;;;;;;;;Battle-proven mages are always in demand and, consequently, are wealthy enough to afford custom-tailored, hard-wearing mantles.&lt;br /&gt;
 &lt;br /&gt;
|Maen Mantle=4;chest70;Chestpiece;Light;Common;cloth;4125;1;80;4;;;;;;;;8;5;;;8;;;;;-3;;;;;;;;;;;;;;4;;;;;;;;;;;;7;8;8;;;;;;;;;;;;;;magic;;;;2;;;;1;;;;;;;;;;;;;;;;;Most of the time, the weather in Maen is rather chilly, so local mages have a preference for thick, heavy mantles. Why risk catching a cold if you can avoid it?&lt;br /&gt;
 &lt;br /&gt;
|Arcanist Mantle=4;chest71;Chestpiece;Light;Common;cloth;4125;1;60;4;;;;;;;;5;2;;;;;;;;;;;;;;;;;9;;;;;4;;;;;;;;;9;;;7;;;;;;;;;;;;20;;;;magic;;;;4;;;;;;;;;;;;;;;;;;;;;A distinct mantle of the Circle of Arcanistics, thoroughly imbued with pure magic essence.&lt;br /&gt;
 &lt;br /&gt;
|Pyromancer Mantle=4;chest72;Chestpiece;Light;Common;cloth;4125;1;60;4;;;;;;;;5;2;;;;;2;4;;;;;;;;;;;;;;;;4;;;;9;;;;;;;;7;;;;;;;20;;;;;;;;;magic;;;;4;;;;;;;;;;;;;;;;;;;;;It bears a special enchantment: the fabric is not exactly flameproof, but it&#039;s definitely slow to catch fire.&lt;br /&gt;
 &lt;br /&gt;
|Geomancer Mantle=4;chest73;Chestpiece;Light;Common;cloth;4125;1;80;4;;;;;;;;5;2;;;;;;;-4;;;;;;;;;;;9;;;;4;;;;;9;;;;;;;7;;;;;;;;;;;;10;;;;magic;;;;4;;;;;;;;;;;;;;;;;;;;;The runic embroidery strengthens the connection between a geomancer and the boulders they summon.&lt;br /&gt;
 &lt;br /&gt;
|Electromancer Mantle=4;chest74;Chestpiece;Light;Common;cloth;4125;1;60;4;;;;;;;;10;4;;-3;;;;;;;;;;;;;;;;;;;;4;;;;;;;9;;;;;7;;;;;;;;20;;;;;;;;magic;;;;4;;;;;;;;;;;;;;;;;;;;;Barely touching the material sends a sharp, tingling sensation up one&#039;s arm. That is unless you&#039;re an electromancer.&lt;br /&gt;
 &lt;br /&gt;
|Cryomancer Mantle=4;chest75;Chestpiece;Light;Common;cloth;4125;1;60;4;;;;;12;;;5;2;;;;-5;;;;;;;;;7;;;;;;;;;4;;;;;;;;9;;;;7;;;;;;;;;;;25;;;;;magic;;;;4;;;;;;;;;;;;;;;;;;;;;Made of deceptively light cloth, this mantle is fortified with cryomantic enchantments that can withstand even the harshest of frosts.&lt;br /&gt;
 &lt;br /&gt;
|Spellweaver Mantle=5;chest76;Chestpiece;Light;Common;cloth;8725;1;50;5;;;;;;;;10;5;;-5;10;;;;;-6;;;;;;;;;;;;;;5;;;;;;;;;;;;8;;;;;;;;;;;;;;;;magic;;;;5;;;;;;;;;;;;;;;;;;;;;Most mages have to contend with merely reciting the few surviving spells, possessing little to no understanding of the force powering them. But not everyone is satisfied with this state of things: the half-secretive Circle of Spellweavers aims to resurrect the lost art of creating new spells - their efforts are yet to bear fruit.&lt;br /&gt;
 &lt;br /&gt;
|Red Silk Mantle=5;chest77;Chestpiece;Light;Common;cloth;8725;1;70;5;;;;8;;;;15;8;;;10;-8;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;8;7;7;;;;;;;;;;;;;;elven;;;;5;;;;;;;;;;;;;;;;;;;;;Red silk is brought to Brynn by elven caravans, from where it eventually finds its way to Maen craftsmen - only they know how to work this fascinating material to unlock its full potential.&lt;br /&gt;
 &lt;br /&gt;
|Court Mage Mantle=5;chest78;Chestpiece;Light;Common;cloth;8725;1;60;4;;;;;;;;10;5;;;12;;3;6;;;;;;;;;;;;;;;;3;;;;;;;;;;;;4;;;;;;;;;;;;;;;;magic;;;;4;;;;;;;;;;;2;;;;;;;;;;Mages who find themself a part of a noble court are a subject of envy. The life they lead is comfy, lucrative, and devoid of any real dangers - that is until their master decides to participate in a military campaign...&lt;br /&gt;
 &lt;br /&gt;
|Hermit Garment=5;chest79;Chestpiece;Light;Unique;cloth;10475;1.2;90;7;;;;5;10;;;10;5;;;10;;;;;;;;;;5;;10;;5;;;;;10;;;;;;;;;;;;11;20;;;;;;;;;;;;;;;unique;;;;1;2;;1;;;;;;;;;;;;;;;;;;The enigmatic Sages, who made the deepest thicket of the local forests their home, are one of the greatest Aldorian mysteries. Many believe it was them who&#039;d been protecting the land from the worst of it - and now that their numbers have dwindled, everything comes crashing down.&lt;br /&gt;
 &lt;br /&gt;
|Work Gloves=1;arms01;Gloves;Light;Common;leather;50;1;45;2;;;;;;;-1;;;-3;;;;;;;;;;5;;;;;;;;;;;8;;;;;;;;;;;;6;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;;;;For when you don&#039;t want to get your hands dirty.&lt;br /&gt;
 &lt;br /&gt;
|Blacksmith Mittens=1;arms02;Gloves;Light;Common;leather;75;1.5;60;2;1;;;;;;1;;;-3;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;9;;;;;;;25;;;;;;;;;aldor;;;;;;;2;;;;;;;;;;;;;;;;;;Whether they&#039;re making armor, blades, or horseshoes, no smith would consider reaching for tongs or hammer before putting on a good pair of mittens.&lt;br /&gt;
 &lt;br /&gt;
|Leather Gloves=2;arms03;Gloves;Light;Common;leather;275;1;60;3;;;;;;;-2;;;-4;;;;;;;;;;7;;;;;;;;;;;10;;;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;;;;;;;2;;;;;;;;;;;;;;;;;;These gloves were crafted from finely tanned leather.&lt;br /&gt;
 &lt;br /&gt;
|Leather Bracers=2;arms04;Gloves;Light;Common;leather;275;1;50;2;;;;;;;-2;;;-6;;;;;;;;2;;7;;;;;;;;;;;6;;;;;;;;;;;;6;;;;;;;;;;;;;;;;aldor;;;;;;;2;;;;;;;;;;;;;;;;;;Decent protection against scrapes and bites - better than nothing for the hunt or a brawl.&lt;br /&gt;
 &lt;br /&gt;
|Leosthenes&#039; Bracers=2;arms05;Gloves;Light;Unique;leather;350;1.3;55;2;;;;;;;-1;;;;;;-1;;;;;1;;;;;;;;;;;;;8;;;;;;;;;;;;6;;;;;;;;;;;;;;;;special exc;;;;;;;2;;;;;;;;;;;;;;;;;;One of the many rules of the Gymnasium forbade removing these heavy and uncomfortable bracers anywhere but the baths - Leosthenes has grown so accustomed to their presence that he now sees them as just another part of his body.&lt;br /&gt;
 &lt;br /&gt;
|Falconeer Gloves=3;arms06;Gloves;Light;Common;leather;750;1;75;4;;;;;;;-3;;;-5;;;;;;;;;;10;;;;;;;;;;;12;;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;;;;;;;3;;;;;;;;;;;;;;;;;;There was a time in Aldor when hunting birds became an item of prestige. A lord without a personal falconeer would feel inadequate even in front of his own court.&lt;br /&gt;
 &lt;br /&gt;
|Tied Gloves=4;arms07;Gloves;Light;Common;leather;1500;0.9;90;5;;;;;4;;-4;;;-6;;;;;;;;;1;12;;;;;;;;;;;13;;;;;;;;;;;;12;;;;;;;;;;;;;;;;aldor;;;;;;;3;;;;;;;;;;;;;;;;;;The trick is not to tighten the bindings too much. Numb hands are of little use in a fight.&lt;br /&gt;
 &lt;br /&gt;
|Duelist Gloves=4;arms08;Gloves;Light;Common;leather;1750;1.05;100;5;;;;;;;-4;;;-6;;;;;;;;;;12;3;;;;;;;;;;15;;;;;;;;;;;;12;;;;;;;;;;;;;;;;aldor;;;;;;;3;;;;;;;;;;;;;;;;;;Career duelists in particular are fond of this style of gloves - they look especially dashing wrapped around a sword hilt.&lt;br /&gt;
 &lt;br /&gt;
|Blademaster Gloves=5;arms09;Gloves;Light;Common;leather;3525;1;105;6;2;;;;;;-5;;;-7;;;;;;;;2;1;15;;;;;;;;;;;16;;;;;;;;;;;;14;;;;;;;;;;;;;;;;aldor;;;;;;;3;;;;;;;;;;;;;;;;;;Expert fencers can afford to skimp on heavy hand protection, trusting in their ability to parry every blow.&lt;br /&gt;
 &lt;br /&gt;
|Splint Bracers=2;arms10;Gloves;Medium;Common;metal;375;1;90;7;;;;;;;-1;-2;;;;;;;;;;1;;;;;;;;;;;;;13;;;;;;;;;;;;7;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;1;;;;;;;;;;;;;;Readily provided to levies by most lords: once the war is over, commoners are expected to return to their crafts and fieldwork, and for that they still need their hands.&lt;br /&gt;
 &lt;br /&gt;
|Steel Bracers=3;arms11;Gloves;Medium;Common;metal;1000;1;115;9;;;;;;;-2;-3;;;;;;;;;;1;;;;;;;;;;;;;17;;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;1;;;1;;;;;;;;;;;A natural pick for a marksman - or any soldier who values dexterity and precision.&lt;br /&gt;
 &lt;br /&gt;
|Mail Gloves=3;arms12;Gloves;Medium;Common;metal;1000;1;165;12;;;;;;;;-2;-1;;;;;;;;;;;;;;;;;;;;;;22;;;;;;;;;;;;11;;;10;;;;;;;;;;;;;aldor;;;;;;;;;;;;2;;;;;;;;;;;;;Sensible handwear for anyone who values their fingers.&lt;br /&gt;
 &lt;br /&gt;
|Soldier Gloves=3;arms13;Gloves;Medium;Common;metal;1000;1;150;13;;;;;;;;-5;-1;;;;;;;;;;;;;;;;;;;;;;22;;;;;;;;;;;;16;;;;;;;;;;;;;;;;aldor;;;;;;;;;;1;;1;;;;;;;;;;;;;Some taverns insist such gloves are to be left at the door - the generous metal plating is deemed reason enough.&lt;br /&gt;
 &lt;br /&gt;
|Riveted Gloves=4;arms14;Gloves;Medium;Common;metal;2225;1;170;15;;;;;;;-1;-7;-1;;;;;;;;;;;;;;;;;;;;;;22;;;;;;;;;;;;23;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;1;;1;;;;;;;;;;;;;A direct strike to the hands will still hurt like hell, but at least you won&#039;t lose them.&lt;br /&gt;
 &lt;br /&gt;
|Veteran Gloves=4;arms15;Gloves;Medium;Common;metal;2225;1;190;15;;;;;;;;-7;-1;;;;;;;;;1;;;;;;;;;;;;;29;;;;;;;;;;;;18;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;1;;1;;;;;;;;;;;;;Noticeably sturdier than standard soldier gloves - proof that their owner has lasted long enough to amass some decent coin.&lt;br /&gt;
 &lt;br /&gt;
|Captain Gloves=5;arms16;Gloves;Medium;Common;metal;4700;1;210;18;;;;;;;;-9;-1;;;;;;;;;;;;;;;;;;;;;;30;;;;;;;;;;;;24;;;;;;;;;;;;;;;;aldor;;;;;;;;;;1;2;1;;;;;;;;;;;;;Built for the battlefield, and equally useful for loudly slamming a fist on the war table when the campaign isn&#039;t going to plan.&lt;br /&gt;
 &lt;br /&gt;
|Guardsman Gloves=5;arms17;Gloves;Medium;Unique;metal;5425;1.15;230;16;3;;;;;;;-5;-1;;;;;;;-3;;;;;;;;;;;;;;;35;;;;;;;;;;;;18;;;15;;;;;;;;;;;;;unique;;;;;;;;;;1;1;2;;;;;;;;;;;;;The cuffs are embossed with King Etbert&#039;s crest, leaving no question about the original owner&#039;s allegiance.&lt;br /&gt;
 &lt;br /&gt;
|Plate Mittens=3;arms18;Gloves;Heavy;Common;metal;1275;1;250;16;3;;;;6;;2;-14;-4;;;;;;;;;;;;;;;;;;;;;;29;;;;;;;;;;;;28;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;4;;;;;;;;;;;;;;Wrist mobility is of little importance when it takes a small squad of soldiers to get through your armor.&lt;br /&gt;
 &lt;br /&gt;
|Plate Gauntlets=4;arms19;Gloves;Heavy;Common;metal;2900;1;300;20;4;;;;9;;3;-16;-4;;;;;;;;;;;;;;;;;;;;;;34;;;;;;;;;;;;32;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;3;1;;;;;;;;;;;;;Crafting plate gloves is a form of art which demands consummate skill and impeccable knowledge of the trade.&lt;br /&gt;
 &lt;br /&gt;
|Knight Gauntlets=5;arms20;Gloves;Heavy;Common;metal;6125;1;350;25;5;;;;12;;4;-18;-4;;;;;;;;;;;;;;;;;;;;;;39;;;;;;;;;;;;36;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;3;2;;;;;;;;;;;;;The satin-lined cuffs are merely another way to parade one&#039;s impeccable taste in armor.&lt;br /&gt;
 &lt;br /&gt;
|Gilded Plate Gauntlets=5;arms21;Gloves;Heavy;Unique;metal;7650;1.25;300;24;5;;;;15;;4;-14;-3;;;;;;;;;;;;;;;;;;;;;;39;;;5;;;;;;;;;36;;;;;;;;;;;;;;;;unique;;;;;;;;;;;2;2;;;1;3;;;;;;;;;Trimmed with velvet and tastefully accented with gold - the sort of gauntlets worn while signing declarations of war and accepting surrenders.&lt;br /&gt;
 &lt;br /&gt;
|Novice Hand Wraps=1;arms22;Gloves;Light;Common;cloth;50;0.5;30;2;;;;;;;;4;;;;4;-1;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;4;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;;;;The path to becoming a mage invariably starts with pain and injuries. A few layers of tightly wrapped cloth can slightly reduce the price of initial failures.&lt;br /&gt;
 &lt;br /&gt;
|Jonna&#039;s Casting Bracers=2;arms23;Gloves;Light;Unique;leather;600;1.1;45;1;;;;;;;;5;2;;;5;-2;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;5;;;;;;;;;;;;;;;;special exc magic;;;;;;;2;;;;;;;;;;;;;;;;;;A reminder of strenuous, yet rewarding days spent studying at the Academy, when the future looked bright and full of promise. So much has changed since then...&lt;br /&gt;
 &lt;br /&gt;
|Fledgling Mage Gloves=2;arms24;Gloves;Light;Common;leather;550;1;40;1;;;;;;;;5;2;;;5;-1;2;;;;;;;;;;;;;;;;;6;;;;;;;;;;;;5;;;;;;;;;;;;;;;;magic;;;1;;;;1;;;;;;;;;;;;;;;;;;In spellcasting, much hinges on dexterity and nimble fingers - which is why light bracers and thin cloth gloves are the preferred handwear of most sorcerers.&lt;br /&gt;
 &lt;br /&gt;
|Sorcerer Bracers=3;arms25;Gloves;Light;Common;leather;1475;1;50;3;;;;;;;;6;3;;;6;;3;;;;;;;;;;;;;;;;;8;;;;;;;;;;;;6;6;6;;;;;;;;;;;;;;magic;;;1;;;;1;;;;;;;;;;;;;;;;;;The magic sigils carved into the leather are useful for swiftly redirecting the flow of magical energies in the chaos of combat.&lt;br /&gt;
 &lt;br /&gt;
|Orient Bracers=4;arms26;Gloves;Light;Common;leather;3350;1;80;2;;;;;;;;7;4;;;7;;4;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;7;;;;;;;;;;;;;;;;elven;;;;;;;2;;;;;;;;2;;;;;;;;;;The gilded acanthus ornaments are a staple of Hazzun jewelry. This technique was invented in ancient times and has seen very little change after being rediscovered by modern craftsmen.&lt;br /&gt;
 &lt;br /&gt;
|Ruby Mage Bracers=5;arms27;Gloves;Light;Common;leather;7075;1;70;2;;;;;;;;8;3;;;10;;5;;;-5;;;;;;;;;;;;;;12;;;;;;;;;;;;8;;;;;;;;;;;;;;;;magic;;;;;;;2;;;;;;;;2;;;;;;;;;;Mage bracers are usually made of silver or gold and are encrusted with all kinds of gems - the resonance created by putting precious metals and stones together is capable of empowering magic spells.&lt;br /&gt;
 &lt;br /&gt;
|Sapphire Mage Bracers=5;arms28;Gloves;Light;Common;leather;7075;1;70;2;;;;;;;;12;6;;-4;8;;5;;;;;;;;;;;;6;;;;;12;;;;;;;;;;;;8;;;;;;;;;;;;;;;;magic;;;;;;;2;;;;;;;;2;;;;;;;;;;Mage bracers are usually made of silver or gold and are encrusted with all kinds of gems - the resonance created by putting precious metals and stones together is capable of empowering magic spells.&lt;br /&gt;
 &lt;br /&gt;
|Ancient Wristbands=5;arms29;Gloves;Light;Unique;metal;7775;1.1;55;2;;;;;;;;8;5;;;11;;5;5;;;;;;;;;;;;;;;;5;;;;;;;;;;;;2;4;4;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;4;;5;;;;;;;;Fashioned in either the Ald or Firn tradition - the splendor of the adornments suggests they were once worn by a prominent chieftain or high priest.&lt;br /&gt;
 &lt;br /&gt;
|Mystic Gloves=4;arms30;Gloves;Light;Common;leather;2500;0.9;80;5;;;;;;;;8;2;;;;-4;1;5;;-4;;;;;;;;;;;;;;15;;;;;;;;;;;;11;8;8;;;;;;;;;;;25;;;magic;;;2;;;;1;;;;;;;;;;;;;;;;;;They&#039;re covered with peculiar symbols in accordance with an ancient, half-forgotten technique.&lt;br /&gt;
 &lt;br /&gt;
|Battlemage Gloves=4;arms31;Gloves;Light;Common;leather;3075;1.1;95;6;;;;;;;;6;2;;;;-3;;;;-4;;;;;;;;;;;;;;20;;;;;;;;;;;;14;14;14;;;;;;;;;;;;;;magic;;;;;;;2;1;;;;;;;;;;;;;;;;;Well-trained and experienced mages are a force to be reckoned with, which makes them a prime target on the battlefield. Unsurprisingly, they&#039;re always on a lookout for quality armor that doesn&#039;t compromise the freedom of movement.&lt;br /&gt;
 &lt;br /&gt;
|Court Mage Gloves=5;arms32;Gloves;Light;Common;leather;5900;1;105;7;;;;;;;;9;3;;;;-6;2;;;-5;;;;;;;;;;;;;;12;;;;;;;;;;;;14;14;14;;;;;;;;;;;;;;magic;;;;1;;;1;;;;;;;;2;;;;;;;;;;Gems and noble metals are treasured for their ability to resonate with magic. What at first may appear as a display of unrestrained opulence can in fact be a tool of the trade.&lt;br /&gt;
 &lt;br /&gt;
|Rusted Shackles=1;boots01;Boots;Heavy;Common;metal;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;-100;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;;;;Shackles so rusty that you shouldn&#039;t have any trouble removing them with your bare hands.&lt;br /&gt;
 &lt;br /&gt;
|Peasant Shoes=1;boots02;Boots;Light;Common;leather;50;1;60;3;;;;4;;;;;;;;;;;;;;;;;1;;;;;;;;;5;8;;;;;;;;;;;;6;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;;;;;;;;;;;;;;;Such shoes are usually worn until they crumble right off the wearer&#039;s feet.&lt;br /&gt;
 &lt;br /&gt;
|Hide Boots=2;boots03;Boots;Light;Common;leather;275;1;80;4;;;;5;;;;;;;;;;;;;;;;;2;;;;;;;;;7;10;;;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;;;;;;;;2;;;;;;;;;;;;;;;;;A pair of sturdy boots made out of cow leather. In times of war, this sort of footwear greatly grows in demand.&lt;br /&gt;
 &lt;br /&gt;
|Tanned Boots=3;boots04;Boots;Light;Common;leather;750;1;100;6;;;;6;;;;;;;;;;;;;;;;;3;;;;;;;;;9;12;;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;;;;;;;;3;;;;;;;;;;;;;;;;;Tanned bull hide guarantees longevity for any footwear it&#039;s used in.&lt;br /&gt;
 &lt;br /&gt;
|Norse Boots=3;boots05;Boots;Light;Common;leather;825;1.1;90;6;;;;5;;;;;1;;;;;;;;;;;;4;;;;;;;;;10;17;;;;;;;;;;;;10;;;;;;15;;;;;;;;;;fjall;;;1;;;;;2;;;;;;;;;;;;;;;;;They are waterproof, don&#039;t get stuck in mud, and are easy to clean from blood stains.&lt;br /&gt;
 &lt;br /&gt;
|Elven Boots=4;boots06;Boots;Light;Common;leather;1850;1.1;130;8;;;;6;;;-3;;;-5;;;;;;;;;;;4;;;;;;;;;10;12;;;;;;;;;;;;10;;;;;;;;;;;;;;;;elven;;;;;;;;4;;;;;;;;;;;;;;;;;In Jacinth Kingdoms, felt boots are sported by people from all walks of life, be it Ohirian nomads, maafs of Ahjat, or ghazi of Jibey.&lt;br /&gt;
 &lt;br /&gt;
|Duelist Boots=4;boots07;Boots;Light;Common;leather;1675;1;120;8;;;;8;;;;;;;;;;;;;;;;;6;;;;;;;;;12;14;;;;;;;;;;;;12;;;;;;;;;;;;;;;;aldor;;;;;;;;4;;;;;;;;;;;;;;;;;In addition to the fighting skill, duelists also continuously sharpen their fashion sense.&lt;br /&gt;
 &lt;br /&gt;
|Battlemage Boots=4;boots08;Boots;Light;Common;leather;1675;1;100;7;;;;8;;;-1;;;;;;-1;;;;;;;;4;;;;;;;;;10;14;;;;;;;;;;;;12;12;12;;;;;;;;;;;;;;magic;;;;;;;;4;;;;;;;;;;;;;;;;;A stable stance during spellcasting matters just as much as the precision of gestures - and quality boots provide welcome support.&lt;br /&gt;
 &lt;br /&gt;
|Magehunter Boots=5;boots09;Boots;Light;Common;leather;3525;1;125;9;;;;9;;;-2;;;;;;-2;;;;;;;;4;;;;;;;;;14;16;;;;;;;;;;;;14;20;20;;;;;;;;;;;;;;magic;;;;;;;;5;;;;;;;;;;;;;;;;;The leather was specially treated to protect against fire, electricity, and other harmful elements that may be summoned by a resisting sorcerer.&lt;br /&gt;
 &lt;br /&gt;
|Blademaster Boots=5;boots10;Boots;Light;Common;leather;3525;1;140;10;;;5;10;;;;;;;;;;;;;;;;;5;;;;;;;;;16;20;;;;;;;;;;;;15;;;;;;;;;;;;;;;;aldor;;;;;;;;5;;;;;;;;;;;;;;;;;With a proper polish, they could easily pass for a mirror.&lt;br /&gt;
 &lt;br /&gt;
|Pointy Shoes=1;boots11;Boots;Light;Common;leather;25;1;45;2;;;;;;;;;1;;;;;;;;;;;;;;;;;;;;;2;3;;;7;;;;;;;;;4;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;;;;;;;;;;;;;;;A design that has been the pinnacle of peasant fashion for the last twenty years.&lt;br /&gt;
 &lt;br /&gt;
|Traveling Shoes=2;boots12;Boots;Light;Common;leather;225;1;60;3;;;;;;;;;2;;;;;;;;;;;;;;;;;;;;;4;5;;;10;;;;;;;;;5;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;;;;;;;;;;;;;;;Shoes like these are cheap and wear well, the qualities which attract all kinds of vagabonds. Just make sure to keep them free of holes.&lt;br /&gt;
 &lt;br /&gt;
|Mahir&#039;s Boots=2;boots13;Boots;Light;Common;cloth;225;1;60;2;;;;2;;;;;2;;;;;;;;;;;;;;;;;;5;;;4;5;;;15;;;;;;;;;5;;;;;;;;;;;;;;;;special exc;;;;;;;2;;;;;;;;;;;;;;;;;;The steps taken in these felt boots surpass even the number of stars in the sky.&lt;br /&gt;
 &lt;br /&gt;
|Town Shoes=3;boots14;Boots;Light;Common;leather;600;1;75;4;;;;;;;;;3;;;;;;;;;;;;;;;;;;;;;6;7;;;14;;;;;;;;;6;;;;;;;;;;;;;;;;aldor;;;;;;;2;;;;;;;;;;;;;;;;;;Fancy enough for when you&#039;re going out into the world to prove your mettle.&lt;br /&gt;
 &lt;br /&gt;
|Riding Boots=3;boots15;Boots;Light;Common;leather;725;1.2;85;4;;;;;;;;5;2;;;;;;;;;;;;;;;;;;;;;6;7;;;9;;;;;;;;;6;;;;;;;;;;;;;;;;aldor;;;;;;;3;;;;;;;;;;;;;;;;;;Comfortable for long horse rides. Not so comfortable for long walks.&lt;br /&gt;
 &lt;br /&gt;
|Fancy Boots=4;boots16;Boots;Light;Common;leather;1350;1;90;5;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;8;9;;;17;;;;;;;;;7;;;;;;;;;;;;;;;;aldor;;;;;;;;4;;;;;;;;;;;;;;;;;A pair of expertly-crafted boots that will add a spring to your step while promenading the streets.&lt;br /&gt;
 &lt;br /&gt;
|Court Mage Boots=5;boots17;Boots;Light;Common;leather;3400;1.2;105;6;;;;;;;;;5;;-3;;-1;;3;;;;;;;;;;;;;;;10;12;;;20;;;;;;;;;8;;;;;;;;;;;;;;;;magic;;;2;;;;;3;;;;;;;;;;;;;;;;;Stylish, light, durable, and unbelievably comfortable, a dream come true for most mages.&lt;br /&gt;
 &lt;br /&gt;
|Recruit Boots=2;boots18;Boots;Medium;Common;metal;375;1;100;9;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;17;16;;;;;;;;;;;;15;;;;;5;;;;;;;;;;;aldor;;;;;;;2;;;;;;;1;;;;;;;;;;;Maimed by war, common soldiers become a heavy burden for their families, so each of them tries their best to return home with a full set of limbs.&lt;br /&gt;
 &lt;br /&gt;
|Splint Boots=2;boots19;Boots;Medium;Common;metal;375;1;120;9;;;;-3;;;;-3;-1;;;;;;;;;;;;;;;;;;;;;11;22;;;;;;;;;;;;15;;;5;;;;;;;;;;;;;aldor;;;;;;;;2;;;;1;;;;;;;;;;;;;A cheap yet effective protection from sudden strikes to the feet.&lt;br /&gt;
 &lt;br /&gt;
|Mail Boots=3;boots20;Boots;Medium;Common;metal;1000;1;165;12;;;;-4;;;;-5;-1;;;;;;;;;;;;;;;;;;;;;18;22;;;;;;;;;;;;11;;;15;;;;;;;;;;;;;aldor;;;;;;;;;;;;2;;;;;;;;;;;;;Such footwear is cheap to maintain and can withstand a glancing blow to the legs - what else can a warrior wish for?&lt;br /&gt;
 &lt;br /&gt;
|Veteran Greaves=4;boots21;Boots;Medium;Common;metal;2225;1;180;15;;;;-5;;;;-7;-1;;;;;;;;;;;;;;;;;;;;;22;26;;;;;;;;;;;;23;;;;;;;;;;;;;;;;aldor;;;;;;;3;;;;;;;1;;;;;;;;;;;An obvious choice for any infantryman: a combination of common boots&#039; practicality and some fairly decent protection.&lt;br /&gt;
 &lt;br /&gt;
|Captain Boots=5;boots22;Boots;Medium;Common;metal;4700;1;210;18;;;;-6;;;;-9;-1;;;;;;;;;;;;;;;;;;;;;26;30;;;;;;;;;;;;27;;;;;;;;;;;;;;;;aldor;;;;;;;;2;;;3;;;;;;;;;;;;;;A dozing sentry will snap to attention at the sound of their heavy tread.&lt;br /&gt;
 &lt;br /&gt;
|Sardar Boots=5;boots23;Boots;Medium;Unique;metal;4700;1;180;15;;;;3;;;-3;-9;-1;;;;;;;;;;;;;;;;;;;;;23;38;;;;;;;;;;;;23;;;;;;;;;;;;;;;;unique;;;;;1;;;;2;;1;;;1;;;;;;;;;;;Maaf military leaders - sardars - enjoy great power even when not actively leading the armies. In the years between wars, most of them hoard so much wealth that they become almost reluctant to return to the battlefield...&lt;br /&gt;
 &lt;br /&gt;
|Engraved Greaves=5;boots24;Boots;Medium;Unique;metal;4700;1;170;18;;;;-6;;;;-7;-1;;;5;;;;;;;;;;;;;;;;;;34;30;;;15;;;;;;;;;27;8;8;;;;;;;;;;;;;;unique;;;;;;;;1;;;2;;;1;1;;;;;;;;;;It would be a mistake to perceive the gilding as a mere decoration. To a battlemage, gold rims and edges can actually be of great practical use.&lt;br /&gt;
 &lt;br /&gt;
|Old-Fashioned Greaves=3;boots25;Boots;Heavy;Common;metal;1275;1;250;16;;;;-5;6;;;-14;-4;;;;;;;;;;;;;;;;;;;;;33;29;;;;;;;;;;;;28;;;;;;;;;;;;;;;;aldor;;;;;;;2;;;;1;;;1;;;;;;;;;;;Battered, antiquated, and possibly passed down from someone&#039;s great-grandfather.&lt;br /&gt;
 &lt;br /&gt;
|Scaled Boots=4;boots26;Boots;Heavy;Common;metal;2325;0.8;330;18;;;;-6;7;;;-12;-3;;;;;;;;;;;;;;;;;;;;;35;27;;;;;;;;;;;;29;;;;;;;;;;;;;;;;aldor;;;;;;;;;;1;;2;;1;;;;;;;;;;;These were obviously inspired by the Nistrian military tradition - scaled armor is still a common sight around those parts.&lt;br /&gt;
 &lt;br /&gt;
|Sergeant Sabatons=4;boots27;Boots;Heavy;Common;metal;2900;1;300;20;;;;-7;9;;;-16;-4;;;;;;;;;;;;;;;;;;;;;39;34;;;;;;;;;;;;32;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;2;;;2;;;;;;;;;;;Not the most light or comfortable footwear, but, as the saying goes, victory trumps everything.&lt;br /&gt;
 &lt;br /&gt;
|Noble Sabatons=5;boots28;Boots;Heavy;Common;metal;6125;1;350;25;;;;-9;12;;;-18;-4;;;;;;;;;;;;;;;;;;;;;50;44;;;;;;;;;;;;36;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;2;;;2;;;;;;;;;;;The red velvet fittings are here to remind everyone who the lord of the land is.&lt;br /&gt;
 &lt;br /&gt;
|Aldwynn Sabatons=5;boots29;Boots;Heavy;Common;metal;7050;1.15;385;26;;;;-10;13;;;-21;-5;;;;;;;;;;;;;;;;;;;;;45;39;;;;;;;;;;;;40;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;2;;2;;;;;;;;;;;With these on your feet, you feel like you can hold your ground against a small army.&lt;br /&gt;
 &lt;br /&gt;
|Rope Belt=1;belt01;Belt;Light;Common;cloth;25;1;20;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;For when you&#039;ve run out of other options.&lt;br /&gt;
 &lt;br /&gt;
|Embroidered Belt=2;belt02;Belt;Light;Common;cloth;100;1;25;;;;;3;;;;;;;;;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;;;;Perfect for displaying one&#039;s fashion sense during a drinking night.&lt;br /&gt;
 &lt;br /&gt;
|Nomad Girdle=3;belt03;Belt;Light;Common;cloth;275;1.1;35;;;;;4;;;;;;;;;;;;;;;;;1;;;;;;;;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;1;;;;;;;;;;;;;;;;;;;;;;Tying coins to a belt is an Ohirian custom, each of them commemorating an important event in the wearer&#039;s life: surviving a battle, becoming a parent, losing a loved one...&lt;br /&gt;
 &lt;br /&gt;
|Gilded Belt=3;belt04;Belt;Light;Unique;leather;300;1.2;25;;;;;3;;;;;;;;;;;;;;;1;;1;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;1;;;;;;;;1;;;;;;;;;;A belt made of durable, high-quality leather in accordance with the latest Brynn fashion trends. Its buckle proudly displays some nobleman&#039;s monogram.&lt;br /&gt;
 &lt;br /&gt;
|Duelist Belt=4;belt05;Belt;Light;Common;leather;575;1;35;;;;;4;4;;;;;-3;;;;;;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;1;;;;;;;;;;;;;;A little something to complete the image of a daring fighter and a relentless heartbreaker.&lt;br /&gt;
 &lt;br /&gt;
|Aristocrat Belt=5;belt06;Belt;Light;Common;leather;1225;1;40;;;;5;5;;;;;;;;;;;;;-3;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;;;;;1;;;;;;;;;;The design was clearly inspired by the styles of the Bronze Isles - Arno di Berro himself wears a similar-looking belt.&lt;br /&gt;
 &lt;br /&gt;
|Leather Belt=1;belt07;Belt;Light;Common;leather;50;2;35;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;;aldor;;;;;;;1;;;;;;;;;;;;;;;;;;A perfectly ordinary leather belt, nothing more.&lt;br /&gt;
 &lt;br /&gt;
|Chain Belt=2;belt08;Belt;Light;Common;metal;100;1;50;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;aldor;;;;;;;;;;;1;;;;;;;;;;;;;;If you don&#039;t have a waist to speak of, it&#039;s not wise to wear this belt over a civil garment - the links have a notable tendency to pinch and chafe.&lt;br /&gt;
 &lt;br /&gt;
|Footman Belt=3;belt09;Belt;Light;Common;leather;250;1;60;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;5;;;;;;;;;;aldor;;;;;;;1;;;;;;;;;;;;;;;;;;A military-style belt - these are often crafted on the request of soldiers and mercenaries.&lt;br /&gt;
 &lt;br /&gt;
|Veteran Belt=4;belt10;Belt;Light;Common;leather;575;1;70;;5;;;;7;;;;;;;;;;;;;;;;2;;;;;;;;;;;;12;;;;;;;;;;2;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;1;;;;;;;;;;;;;;Built to persevere - even cleaving it apart would take more than a single strike.&lt;br /&gt;
 &lt;br /&gt;
|Mercenary Belt=4;belt11;Belt;Light;Common;leather;575;1;70;;6;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;12;3;;;;;;;;;3;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;1;;;;;;;;;;;;;;A thin belt complete with a few metal buckles. It&#039;s still more of a fashion accessory than a functional piece of armor though.&lt;br /&gt;
 &lt;br /&gt;
|Knight Belt=5;belt12;Belt;Light;Common;metal;1225;1;85;;7;3;;;10;;;;;;;;;;;;;;;;;;;;;;3;;;;;;15;;;;;;;;;;4;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;2;;;;;;;;;;;;;;The art of engraving has reached amazing heights over the last half century: each of the belt&#039;s plates is inscribed with scenes of hunts and battles.&lt;br /&gt;
 &lt;br /&gt;
|Royal Champion Belt=5;belt13;Belt;Light;Unique;metal;1225;1;85;;8;;5;;10;;;;;;;;;;;;;;;;;;;;;;;;;;5;;10;;;;;;;;;;5;;;;;;;;;;;;;;;;unique;;;;;;;2;;;;1;;;;1;;;;;;;;;;Whether due to age, infirmity, or fear, some of the realm&#039;s kings steered clear of the tournament grounds, leaving the task of upholding their honor to carefully chosen and trained knights - the royal champions&lt;br /&gt;
 &lt;br /&gt;
|Peasant Sash=1;belt14;Belt;Light;Common;cloth;25;1;35;;;;;;;;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;;;;A sash with the nastiest timing for getting loose, so it&#039;s best to fasten it as tight as possible.&lt;br /&gt;
 &lt;br /&gt;
|Norse Belt=2;belt15;Belt;Light;Common;leather;100;1.1;35;;;;;;;;-2;;;;;;;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall;;;;;;;1;;;;;;;;;;;;;;;;;;In the North, there still persists a barbaric tradition of decorating belts with various so-called &amp;quot;trophies&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
|Jorgrim&#039;s Belt=2;belt16;Belt;Light;Unique;leather;125;1.15;40;;;;;;;;-2;;;;;;;;;;;;;5;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;;;;2;;;;;;;;;;;;;;;;;;Used to be generously festooned with scalps and severed fingers, making things rather awkward with the Aldorian folk, forcing Jorgrim to hastily get rid of it all.&lt;br /&gt;
 &lt;br /&gt;
|Fur Belt=3;belt17;Belt;Light;Common;leather;250;1;45;;;;;;;;-3;;;;;;;;;;;;;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;10;;;;;aldor;;;1;;;;1;;;;;;;;;;;;;;;;;;It&#039;s trimmed with luscious fur of some unknown Fjall beast.&lt;br /&gt;
 &lt;br /&gt;
|Skirmisher Belt=4;belt18;Belt;Light;Common;leather;575;1;55;;;;;;;;-4;;;;;;;;;;;2;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;2;;;;;;;;;;;;;;;;;;Skirmishers are expected to carry a considerable amount of arrows and gear, so they give more thought than most to their choice of belts and bandoleers.&lt;br /&gt;
 &lt;br /&gt;
|Wolfbrother Belt=4;belt19;Belt;Light;Common;leather;575;1;55;;;;;;;;-4;;;;;;;;;;;;;12;;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;1;;;;;;;;5;;;;;;The Wolfbrothers are considered the elite of the Gray Army, even if the words &amp;quot;elite&amp;quot; and &amp;quot;Gray Army&amp;quot; seem to contradict each other.&lt;br /&gt;
 &lt;br /&gt;
|Captain Waistband=5;belt20;Belt;Light;Common;leather;1225;1;65;;;;;;;;-5;;;;;;;;;;;1;;15;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;1;1;;;;;;;;;;;;;;;;;Will hold a scabbard, a supply pouch, a key to the war chest, a map case, a list of passwords - and whatever else the situation demands.&lt;br /&gt;
 &lt;br /&gt;
|Voivod Belt=5;belt21;Belt;Light;Unique;leather;1400;1.15;75;;;;;;;;-5;3;;;;;;;;;;;;10;;3;;;;;5;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;unique;;;;;;;3;;;;;;;;;;;;;;;;;;Noble Marrs, Zeineshes, and Chervenians take pride in adorning their clothing with traditional folk patterns, seizing every opportunity to assert their culture in blatant defiance of the ruling Ksifit minority.&lt;br /&gt;
 &lt;br /&gt;
|Braided Girdle=1;belt22;Belt;Light;Common;cloth;25;1;10;;;;;;;;;;;;;;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;;;;Has a remarkable tendency to tie itself in impossible knots.&lt;br /&gt;
 &lt;br /&gt;
|Ornate Girdle=2;belt23;Belt;Light;Common;leather;125;1;15;;;;;;;;;2;1;;;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;;;1;;;;;;;;;;;;;;;;;;;;;;Pairs well with any mantle, making it perfect for mages who care about fashion.&lt;br /&gt;
 &lt;br /&gt;
|Luxurious Belt=3;belt24;Belt;Light;Common;leather;400;1.2;20;;;;;;;;;3;;;;;-3;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;;;;;;;1;;;;;;;;1;;;;;;;;;;The buckle is encrusted with a real ruby, greatly increasing its appeal in the eyes of any mage.&lt;br /&gt;
 &lt;br /&gt;
|Elven Girdle=3;belt25;Belt;Light;Common;cloth;375;1.1;20;;;;;1;;;;;3;;;;-3;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;;3;3;;;;;;;;;;;;;;elven;;;1;;;;;;;;1;;;;;;;;;;;;;;Although Eraffa is the dominant faith in the Jacinth Kingdoms, the influence of sun worship remains evident even after many centuries. Various solar motifs frequently appear in elven-made trinkets and adornments - this belt&#039;s buckle is as fine an example as any.&lt;br /&gt;
 &lt;br /&gt;
|Mystic Belt=4;belt26;Belt;Light;Common;leather;750;1;25;;;;;;;;;5;;;-3;;-4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;magic;;;;;;;1;;;;;;;;2;;;;;;;;;;Staring for too long into the mirror-polished buckle summons a creeping sensation of falling into the abyss.&lt;br /&gt;
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|Ruby Sash=4;belt27;Belt;Light;Common;cloth;900;1.2;25;;;;;;;;;;;;;;-4;;;;-4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;1;;;;;;;;;;;;;;;;;;;;;;A distinguishing accessory of a noble or wealthy elf.&lt;br /&gt;
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|Court Mage Belt=5;belt28;Belt;Light;Common;leather;1900;1.2;30;;;;;;;;;;;;;;-5;1;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;magic;;;;;;;1;;;;;;;;2;;;;;;;;;;It&#039;s hard to imagine a more wasteful and extravagant way to belt one&#039;s clothes.&lt;br /&gt;
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|Spellweaver Girdle=5;belt29;Belt;Light;Common;cloth;1900;1.2;30;;;;;;;;;;;;-4;;-6;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;1;;;;;;;;;;Intended to be worn with pride as a visible badge of a Spellweaver&#039;s high standing and exceptional mastery of magic.&lt;br /&gt;
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|Brotherhood of the Asp&#039;s Belt=5;belt30;Belt;Light;Unique;leather;2050;1.3;30;;;;;3;;;;;;;;;-5;;;;;;;;;5;;5;;;;;;;;;;;;;;;;;;;;5;;;;;;;;15;;;;;;;unique;;;;;;;2;;;;1;;;;;;;;;;;;;;The Brotherhood of the Asp&#039;s knights are best known for abandoning Aldor to settle in the mountains of Ahjat. According to legends, their hidden citadel stands as a sanctuary of learning at the crossroads of religion, magic, and alchemy - concealed from prying eyes and protected by the Sultan himself.&lt;br /&gt;
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|Verren&#039;s Ring=1;ring01;Ring;Light;Unique;metal;40;1;30;;;;;;;;-1;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;;;;;;;;;;;;;;;;;;;;;;Upon parting with this ring, Verren was, as always, stingy on details. It might come in handy at some point... But how?&lt;br /&gt;
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|Velmir&#039;s Ring=2;ring02;Ring;Light;Unique;metal;35;1;40;;;;;;;;;;;;;;;;;;;;1;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;;;;;;;;;;;;;;;;;;;;;;This ring used to belong to Velmir&#039;s brother. Now it serves as a silent reminder of the path he chose for himself.&lt;br /&gt;
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|Copper Ring=1;ring03;Ring;Light;Common;metal;15;1;40;;;;;;;;;;;;;;;;;;;;;;;;2;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;The cheapest jewelry money can buy. It&#039;s said that wearing copper is beneficial to one&#039;s constitution.&lt;br /&gt;
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|Ancient Copper Ring=2;ring04;Ring;Light;Common;metal;20;1;40;;;;;;;;;;;;;;;;;;;;;;;;3;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;The metal aged so poorly that it&#039;s become impossible to tell the ring&#039;s age: could be a couple hundred years, could be a thousand.&lt;br /&gt;
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|Brass Ring=2;ring05;Ring;Light;Common;metal;20;1;50;;;;;;;;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Brass has been around for centuries - the technique used to make this ring is rooted in the Firn metal-working tradition.&lt;br /&gt;
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|Bronze Amethyst Ring=3;ring06;Ring;Light;Common;metal;60;1;50;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;For a noblewoman, it&#039;s a boring ring with a cheap gem. For a poor commoner&#039;s daughter - an incredible luxury and her greatest treasure.&lt;br /&gt;
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|Brass Signet=3;ring07;Ring;Light;Common;metal;60;1;50;;;;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;A handy tool for sealing personal letters and business papers.&lt;br /&gt;
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|Steel Signet=3;ring08;Ring;Light;Common;metal;60;1;55;;3;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;3;;;;;;;King Etbert used to personally award such rings to soldiers who distinguished themselves during his military campaigns.&lt;br /&gt;
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|Brass Agate Ring=3;ring09;Ring;Light;Common;metal;60;1;55;;;;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;A typical coming-of-age gift for a merchant&#039;s son.&lt;br /&gt;
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|Silver Ring=2;ring10;Ring;Light;Common;silver;40;1;30;;;;;;;;;;;;;;;;;;;;;;;2;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;According to local beliefs, silver offers protection against the evil eye and diseases.&lt;br /&gt;
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|Mastercrafted Silver Ring=3;ring11;Ring;Light;Common;silver;120;1;40;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Somewhat reminiscent of the bands exchanged between newly-weds in Maen - or at least that had been the custom when people there were still getting married.&lt;br /&gt;
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|Silver Jade Ring=3;ring12;Ring;Light;Common;silver;120;1;40;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Jade isn&#039;t as popular in Aldor as it is in the East, but the jewelry made with it is still pretty easy to find.&lt;br /&gt;
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|Berserker Ring=3;ring13;Ring;Light;Common;leather;120;1;40;;;;;;;;;;;;;;;;;3;;;2;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall;;;;;;;;;;;;;;;;;;;5;;;;;;Its previous owner could equally likely be an orc or a dwarf.&lt;br /&gt;
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|Silver Amethyst Ring=4;ring14;Ring;Light;Common;silver;280;1;50;;;;;;;;-2;;;;;;;;;;;;;;;;;8;;;;;5;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;A ring encrusted with an amethyst is a well-known talisman for maintaining mental clarity.&lt;br /&gt;
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|Silver Aquamarine Ring=4;ring15;Ring;Light;Common;silver;280;1;50;;;;;;;;;5;;;;;;;;;;;;;;3;;;;;;;;;6;;;;;;;;;;;;;;5;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;It&#039;s believed that every aquamarine carries a heavenly blessing, so they are often used for rings and necklaces.&lt;br /&gt;
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|Silver Topaz Ring=4;ring16;Ring;Light;Common;silver;280;1;50;;;;;;;;;;;;;;;;;;;2;;;;;;;;;;;;;6;;;;;;;;;;;;;5;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Topaz and silver form an exquisite combination, priced precisely to appeal to the wives of respectable merchants.&lt;br /&gt;
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|Silver Emerald Ring=5;ring17;Ring;Light;Common;silver;600;1;55;;;;;;;;-3;;;;;;;;;;;;;;;6;1;5;;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;In iatrochemistry, emeralds are thought to be the quintessence of life force - which is why they are worn day and night by those obsessed with longevity.&lt;br /&gt;
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|Silver Sapphire Ring=5;ring18;Ring;Light;Common;silver;600;1;55;;;;;;;;;7;2;;;;;;;;;;;;;;;;;;;;;;7;;;;;;;;;;;;;;6;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Jewelers consider the union of silver and sapphires to be one of the most refined and harmonious.&lt;br /&gt;
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|Silver Ruby Ring=5;ring19;Ring;Light;Common;silver;600;1;55;;;;;;;;;;;;;;;;;;-3;3;;;;;;;;;;;;;7;;;;;;;;;;;;;6;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;A frozen spark of the setting sun, now on your finger.&lt;br /&gt;
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|Gold Ring=2;ring20;Ring;Light;Common;gold;100;1;15;;;;;;;;;2;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Gold is an excellent magical conduit. Maybe that&#039;s where its value comes from?&lt;br /&gt;
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|Carved Gold Ring=3;ring21;Ring;Light;Common;gold;260;1;20;;;;;;;;;4;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;It&#039;s amazing how much a plain gold ring can transform in the hands of a skilled craftsman.&lt;br /&gt;
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|Mastercrafted Gold Ring=4;ring22;Ring;Light;Common;gold;580;1;25;;;;;;;;;8;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;The outer rim is decorated with an elegant pattern - a technique typical of Maen jewelers.&lt;br /&gt;
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|Gold Aquamarine Ring=4;ring23;Ring;Light;Common;gold;580;1;25;;;;;;;;;4;;;;4;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Aquamarine favors the bold and the courageous: reputedly, it brings good luck in risky endeavors.&lt;br /&gt;
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|Gold Ruby Ring=4;ring24;Ring;Light;Common;gold;580;1;25;;;;;;;;;4;;;;4;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Signet rings like this one are beloved by bigwigs of the Grand Magistrate.&lt;br /&gt;
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|Gold Diamond Ring=5;ring25;Ring;Light;Common;gold;1220;1;30;;;;;;;;;5;5;;-3;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Diamonds this monstrous can usually only be found in royal crowns.&lt;br /&gt;
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|Gold Sapphire Ring=5;ring26;Ring;Light;Common;gold;1220;1;30;;;;;;;;;5;;;;7;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Set with a masterfully cut sapphire. The dream of every sorcerer.&lt;br /&gt;
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|Exquisite Ruby Ring=5;ring27;Ring;Light;Common;gold;1220;1;30;;;;;;;;;5;;;;6;;;;;-4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;From a certain distance, the masterfully cut ruby can easily be mistaken for a drop of fresh blood.&lt;br /&gt;
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|Silver Insert Gold Ring=2;ring28;Ring;Light;Common;silver;80;1;25;;;;;;;;;;;;;2;;;;;;;;;;2;;;;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Jewelry connoisseurs might wrinkle their noses at mixing gold and silver, but hardly anyone else shares the objection.&lt;br /&gt;
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|Morion Ring=4;ring29;Ring;Light;Common;silver;440;1;35;;;;;;;;;;;;;3;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;3;;;;;;;;;Gold, silver, morion... Looks like someone wanted to have a piece of jewelry for every occasion.&lt;br /&gt;
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|Hermit Ring=5;ring30;Ring;Light;Unique;wood;920;1;40;;;;;;;;;5;5;;;;;;;;-5;;;;;5;5;;;;;;;;;;;;;;;;;;;;5;10;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;;;;Even though it looks plain and unassuming, putting this wooden ring on your finger brings in the surge of incredible vigor.&lt;br /&gt;
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|Copper Chain=1;neck01;Amulet;Light;Common;metal;20;1;35;;;;;;;;;;;;;;;;;;;;;;;;1;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;In Aldor, a copper chain is as much an accessory as it is a protective charm.&lt;br /&gt;
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|Crude Amulet=1;neck02;Amulet;Light;Common;wood;20;1;35;;1;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;These plain-looking trinkets are popular among the peasantry - supposedly, the hole in the middle can ward off the evil eye.&lt;br /&gt;
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|Amber Amulet=2;neck03;Amulet;Light;Common;gem;120;1;50;;;;;;;;;;;;;;;;;;;;;;;;4;;;;;;;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;It must have arrived here from either Fjall or Skadia, the lands famous for their amber trade.&lt;br /&gt;
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|Hilda&#039;s Amulet=2;neck04;Amulet;Light;Unique;gem;120;1;50;;;;;1;;;;;;;;;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;special exc;;;;;;;;;;;;;;;;;;;;;;;;;Prone to superstition, Hilda believes the amulet her mother gave her long ago is the very thing that helped her survive on the island.&lt;br /&gt;
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|Silver Aquamarine Amulet=3;neck05;Amulet;Light;Common;silver;320;1;60;;;;;;;;;;;;;;;;;;;;;;;4;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;When purchasing jewelry, mages prioritize craftsmanship and a correct balance between gems and metals, both of which are vital if one hopes to utilize the materials&#039; mystical properties.&lt;br /&gt;
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|Runic Amulet=3;neck06;Amulet;Light;Common;metal;220;0.7;60;;2;;;2;;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall;;;;;;;;;;;;;;;;;;;;;;;;;People of Fjall hold a belief that a properly crafted runic charm can bring success in any endeavor.&lt;br /&gt;
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|Silver Amethyst Amulet=4;neck07;Amulet;Light;Common;silver;700;1;70;;;;;;5;;;;;;;;;;;;;;;;;5;;;;;5;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Amethyst is also known as the savant&#039;s stone - pendants and necklaces encrusted with this gem are often worn by people who have a keen interest in various sciences.&lt;br /&gt;
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|Warding Hand Amulet=4;neck08;Amulet;Light;Unique;gold;700;1;99;;3;;;3;3;;;;;;;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;9;;;unique;;;;;;;;;;;;;;;;;;;;;;;;;Hand imagery is considered a powerful ward in Aldor, capable of protecting its user from misfortune, sickness, and curses.&lt;br /&gt;
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|Silver Emerald Amulet=5;neck09;Amulet;Light;Common;silver;1460;1;85;;;;;;7;;;;;;;;;;;;;;;;;10;;10;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;;;;The Emir of Jibey buys the loyalty of Ohirian warlords with gold, silk, and amulets not unlike this one - doing so is much cheaper than sending in the army to reestablish his rule over the region.&lt;br /&gt;
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|Crescent Amulet=5;neck10;Amulet;Light;Common;silver;1460;1;85;;;;;;7;1;;;;;;;;;;;;;;;;8;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;;;;Stars and celestial bodies are held in superstitious reverence in Ahjat, as their positions in the sky govern the outcome of rituals performed by Hazzun oracles.&lt;br /&gt;
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|Coin Talisman=2;neck11;Amulet;Light;Common;gold;200;1;25;;;;;;;;;2;;;;;-1;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;An ancient, preferably Axonian coin with a hole drilled in it is a common charm for better luck.&lt;br /&gt;
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|Hexer Talisman=2;neck12;Amulet;Light;Common;metal;200;1;25;;;;;;;;;;3;;;6;3;;;;;;;;;-6;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;9;;;special;;;;;;;;;;;;;;;;;;;;;;;;;The forces from beyond the veil are fickle and vindictive. It&#039;s frighteningly easy to fall victim to them if you don&#039;t exercise the necessary caution.&lt;br /&gt;
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|Gold Talisman=3;neck13;Amulet;Light;Common;gold;520;1;30;;;;;;;;;5;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;A plain medallion without much flair - its value comes exclusively from the material.&lt;br /&gt;
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|Jade Talisman=3;neck14;Amulet;Light;Common;gold;520;1;30;;;;;;;;;3;;;;3;;2;;;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;;;;Before taking over the rest of the Jacinth Kingdoms, jade first became fashionable in Shenfen, where most of it is currently mined and produced.&lt;br /&gt;
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|Phylactery Talisman=3;neck15;Amulet;Light;Unique;gem;666;1;33;;;;;;;-1;;;3;;;9;;;;13;;;;;;;3;;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;33;;;special;;;;;;;;;;;;;;;;;;;;;;;;;A vessel for someone&#039;s soul, sealed by a forbidden ritual. It always pays to stay on your toes when dealing with dark magic...&lt;br /&gt;
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|Jibean Talisman=4;neck16;Amulet;Light;Common;gold;1160;1;35;;;;;;;;;8;2;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;;;;A gold amulet, generously painted with azure and purple. Such colors are a rare sight in Aldor.&lt;br /&gt;
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|Sapphire Talisman=4;neck17;Amulet;Light;Common;gem;1160;1;35;;;;;;;;;3;;;;6;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Whenever there&#039;s a source of magic close by, this pendant begins to give off a faint, thrumming sound.&lt;br /&gt;
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|Venemist&#039;s Talisman=4;neck18;Amulet;Light;Unique;silver;1160;1;35;;;;;;;1;;;;;;6;;;;;;;;;;;;;;;;;9;;;;;;;;;;;;;;;;;;;;;;;;;;;13;;;special;;;;;;;;;;;;;;;;;6;;;;;;;;It&#039;s set with an incredibly large morion that seems to be shifting its color every now and then... Or is it merely a trick of the light?&lt;br /&gt;
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|Gold Diamond Talisman=5;neck19;Amulet;Light;Common;gold;2440;1;40;;;;;;;;;4;2;;;7;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Apart from the Academy Circles&#039; archmages, there aren&#039;t that many people who have the crowns for this kind of jewelry.&lt;br /&gt;
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|Gold Sapphire Talisman=5;neck20;Amulet;Light;Common;gold;2440;1;40;;;;;;;;;6;;;;9;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Niran of Maen spent many years of his life collecting and restoring the scattered knowledge about the magical properties displayed by various gems. His efforts were instrumental to making sapphire what it is today, a stone strongly associated with the practitioners of magic.&lt;br /&gt;
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|Oracle Star=5;neck21;Amulet;Light;Common;gold;2440;1;40;;;;;;;;;10;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;;;;Thanks to these pridefully displayed amulets, one can easily spot an oracle on the streets of Hazzun.&lt;br /&gt;
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|Fang Pendant=1;neck22;Amulet;Light;Common;metal;40;1;50;;;;;;;;;;;;;;;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;A time-honored charm meant to bring luck during a hunt.&lt;br /&gt;
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|Bow Pendant=2;neck23;Amulet;Light;Common;metal;160;1;65;;;;;;;;-1;;;;;;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;The belief that a weapon-shaped talisman helps mastering its full-sized version has been commonplace since the time of ancient Firns.&lt;br /&gt;
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|Trophy Necklace=2;neck24;Amulet;Light;Common;cloth;160;1;65;;;;;;;;;;;;;;;;;;;1;1;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall;;;;;;;;;;;;;;;;;;;;;;;;;Both the soldiers of the Northern Borderlands and the dwarves they are getting in constant skirmishes with have a morbid penchant for collecting fingers of slain foes and wearing them as necklaces.&lt;br /&gt;
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|Jorgrim&#039;s Pendant=2;neck25;Amulet;Light;Unique;metal;160;1;65;;;;;;;;;;;;;;;;;;;1;;;;;3;;;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;;;;;;;;;;;;;;;;;;;;;;The craftsmanship is undoubtedly dwarven, but the imagery has little to do with Fjall... Makes you wonder how exactly this pendant came into Jorgrim&#039;s possession.&lt;br /&gt;
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|Pearl Necklace=3;neck26;Amulet;Light;Common;gem;420;1;80;;;;;;;;;;;;;;;;;;-3;1;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;This necklace is not made of the best pearls, but it wouldn&#039;t be fair to call it cheap-looking.&lt;br /&gt;
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|Lazurite Pendant=3;neck27;Amulet;Light;Common;gem;420;1;80;;;;;;;;;4;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;6;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;There&#039;s something ostensibly pagan about it... Who was it that collected all this lazurite, which is almost non-existent in Aldor, and by what means, is anyone&#039;s guess.&lt;br /&gt;
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|Carved Topaz Pendant=4;neck28;Amulet;Light;Common;gem;920;1;95;;;;;;;;;;3;-4;;;;;;;-4;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;Such necklaces are an essential attribute of prosperous city aristocrats, who never miss a chance to put their wealth on display.&lt;br /&gt;
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|Pagan Pendant=4;neck29;Amulet;Light;Unique;silver;1313;1;66;;;;;;9;;;;;;;;;;;6;;;;;;;;;9;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;;;;This sinister amulet is older than a century or two.&lt;br /&gt;
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|Ruby Pendant=5;neck30;Amulet;Light;Common;silver;1960;1;110;;;;;;;;;;4;-5;;;;;;;-5;4;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;;;;The ruby shines the prettiest under the direct sunlight.&lt;br /&gt;
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|Everflaming Pendant=5;neck31;Amulet;Light;Common;gem;1960;1;110;;;;;;;;;;;;;;;;;;-5;;3;;;;;;;;5;;;;;;;;;;;;;;;;;7;;;;;;33;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;;;;The sun-worshiping cult of the Everflaming was outlawed by the grandfather of the current Amir of Jibey. Only a few isolated communes now remain of what was once a popular faith, having fled persecution to the distant fringes of the empire.&lt;br /&gt;
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|Worn Cloak=1;cloak01;Cloak;Light;Common;cloth;25;1;20;;;;;1;;;;;;;;;;;;;;;;;;;1;;;;;;;;;;;5;;;;;;;;;;4;;;;;;;;;;;;;;;aldor;;;2;;;;;;;;;;;;;;;;;;;;;;Judging by the abundant patchwork, this cloak has been in use for many years.&lt;br /&gt;
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|Traveling Cape=2;cloak02;Cloak;Light;Common;cloth;75;0.75;25;;;;;2;;;;;2;;;;;;;;;;;;;;3;;;;;;;;;;;10;;;;;;;;;;6;;;;;;;;;;;;;;;aldor;;;;1;;;;;;;;;;;;;;;;;;;;;It&#039;ll keep the rain away, help you stay warm in cold weather, and conceal you in the dark.&lt;br /&gt;
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|Jousting Cloak=3;cloak03;Cloak;Light;Unique;cloth;350;1.25;40;;;;;;;;;;;;;;;;;-5;;;;;;;;;;;;;;;8;;5;;;;;;;;;;5;5;5;;;;;;;;;;;;;;special;;;;4;;;;;;;;;;;;;;;;;;;;;It&#039;s embroidered with heraldic crests of a long dead noble house.&lt;br /&gt;
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|Vigilante Cape=3;cloak04;Cloak;Light;Common;cloth;275;1;30;;;;;;;;;;1;;;;;;;;;1;1;5;;;;;;;;;;;5;;;;;;;;;;;;5;;;;;;;;;;;;;;;;aldor;;;;3;;;;;;;;;;;;;;;;;;;;;In the chaotic months following the uprising, the Magistrate struggled to contain the surge of crime that swept over Brynn. The tide turned with the rise of vigilantes - well-armed volunteers who eventually bolstered the ranks of the reformed city guard.&lt;br /&gt;
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|Jibean Cape=4;cloak05;Cloak;Light;Common;cloth;725;1.15;35;;;;;;;;;;;-5;;;;;;;;;2;;3;;;;;;;;;;7;;;;;;;;;;;;7;7;;;;;;;;;;;;;;;elven;;;;3;;;;;;;;;;;;;;;;;;;;;A cape made of the thinnest of silks. The material is incredibly durable: tearing even a single strip from it would require a significant effort.&lt;br /&gt;
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|Nistrian Noble Cloak=5;cloak06;Cloak;Light;Common;cloth;1500;1.15;40;;;;;;9;;;;;;;;;;;-3;;;;;;;;;;;;;;;9;;;;;;;;;;;;9;9;;;;;;;;;;;;;;;nistra;;;;3;;;;;;;;;;;;;;;;;;;;;Nistra is a fascinating land of many intertwined cultures. Nistrian nobles, who still stay true to the ancient traditions of Axonia, also eagerly embrace the customs of Pjesht highlanders - such as a preference for this style of cloak, for example.&lt;br /&gt;
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|Azure Cape=1;cloak07;Cloak;Light;Unique;cloth;75;3;20;;;;;2;;;;;1;;;;;;;;;;;;;;1;5;;;;;;;;;;8;;;;;;;;;;6;;;;;;;;;;;;;;;special exc;;;;2;;;;;;;;;;;;;;;;;;;;;An intricately embroidered cape cut from strange azure fabric. By the looks of its ornamented gold fibula, it was brought to Aldor from the Jacinth Kingdoms.&lt;br /&gt;
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|Academy Cloak=2;cloak08;Cloak;Light;Common;cloth;150;1.3;25;;;;;;;;;3;1;;;;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;5;;;;;;;;;;;;;;magic;;;;2;;;;;;;;;;;;;;;;;;;;;A graduate&#039;s cloak speaks far louder of their years at the Academy than any written testimony ever could.&lt;br /&gt;
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|Wanderer Cloak=3;cloak09;Cloak;Light;Common;cloth;275;1;30;;;;;3;;;;;3;-3;;;;;;;;;;;;;3;;;;;;;;;;;12;;;;;;;;;;8;;;;;;;;;;;;;;;aldor;;;;2;;;;;;;;;;;;;;;;;;;;;Thickly woven and fitted with a quilted mantelet - the only source of comfort a wandering mage can truly rely on.&lt;br /&gt;
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|Battlemage Cloak=4;cloak10;Cloak;Light;Common;cloth;800;1.3;35;;;;;;;;-2;;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;12;12;;;;;;;;;;;;;;magic;;;;2;;;;;;;;;;;;;;;;;;;;;Everything about it speaks of practicality and ease of wear: thick fabric, muted colors, simple - albeit golden - fastenings...&lt;br /&gt;
 &lt;br /&gt;
|Velvet Cloak=4;cloak11;Cloak;Light;Common;cloth;800;1.3;35;;;;;;;;;5;3;;;;-4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;10;10;;;;;;;;;;;;;;magic;;;;2;;;;;;;;;;;;;;;;;;;;;For a long while, there existed an unspoken rule in Aldor that only those born into nobility can wear red velvet. However, during the last few decades, Brynn merchants have been showing increasingly less respect towards this custom.&lt;br /&gt;
 &lt;br /&gt;
|Court Mage Cloak=5;cloak12;Cloak;Light;Common;cloth;1700;1.3;40;;;;;;;;;;4;;-4;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;12;12;;;;;;;;;;;;;;magic;;;;2;;;;;;;;;;;;;;;;;;;;;Court mages have a very particular taste in clothes. Their goal is to dazzle and leave an impression, so they gravitate towards the craziest styles and colors.&lt;br /&gt;
 &lt;br /&gt;
|Occult Cloak=5;cloak13;Cloak;Light;Unique;cloth;2025;1.55;40;;;;;;;;;;;;;6;;;;;;;;;;;;;3;6;;;;;;;;;;;;;;;;;;9;9;;;;;;;;;;;6;;;special;;;;4;;;;;;;;;;;;;;;;;;;;;Long ago, Brynn was a gathering spot for a secret cult of sanguimancers, coveting the secrets of vampirism. It&#039;s unknown whether they were successful with their experiments, but they surely met their demise as it befits vampires - with wooden stakes deep in their chests.&lt;br /&gt;
&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Data]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Damage_Types&amp;diff=76823</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Damage_Types&amp;diff=76823"/>
		<updated>2026-06-12T06:48:08Z</updated>

		<summary type="html">&lt;p&gt;Psojed: added notes section, add mention about patch changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|Rending damage represents damage done by claws, fangs, teeth etc. It&#039;s mostly dealt by animals and other beast-like enemies.|Wayfinder (game developer)|[https://steamcommunity.com/app/625960/discussions/0/2261314050771915174/ Steam discussions]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Melee &amp;amp; Ranged Damage ===&lt;br /&gt;
Melee &amp;amp; Ranged Damage is dependent on your equipped weapon&#039;s base damage and your damage stats:&lt;br /&gt;
* [[Weapon Damage]]&lt;br /&gt;
* [[Main Hand Damage]]&lt;br /&gt;
* [[Off-Hand Damage]]&lt;br /&gt;
* [[Crit Efficiency]]&lt;br /&gt;
Both active and passive abilities can also increase your damage, like [[Blade Maintenance]] does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elemental &amp;amp; Magic Damage ===&lt;br /&gt;
Abilities from the sorcery trees (for example [[Pyromancy (skill tree)|Pyromancy]]) and some abilities that aren&#039;t sorceries (for example [[War Cry]]) do not rely on your equipped weapon. Instead, they always have their damage listed in the ability itself. Damage of these abilities is dependent on your Magic Damage stats:&lt;br /&gt;
* [[Magic Power]]&lt;br /&gt;
* [[Miracle Potency]]&lt;br /&gt;
In case of sorcery skills, the damage is also increased by their respective sorcery power stat (for example [[Pyromantic Power]]).&lt;br /&gt;
&lt;br /&gt;
If your Melee or Ranged attack includes a magical component ({{c|Fire|+8 Fire Damage}}), the magical part is increased by your [[Magic Power]] and the magical component of critical hits is multiplied by your [[Crit Efficiency]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Damage Types ===&lt;br /&gt;
The damage types are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard&amp;quot; style=&amp;quot;text-align: center; width: 75%; margin: auto;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Physical&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Nature&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Magic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Crushing&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Rending&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{c|Fire}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{c|Frost}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{c|Shock}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{c|Poison}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{c|Caustic}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{c|Arcane}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{c|Sacred}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{c|Unholy}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{c|Psionic}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Side effect:&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | None&lt;br /&gt;
| [[File: Burning.png|link=Burning]]&lt;br /&gt;
| [[File: Frozen.png|link=Frozen]]&lt;br /&gt;
| [[File: Daze.png|link=Daze]]&lt;br /&gt;
| [[File: Poisoning.png|link=Poisoning]]&lt;br /&gt;
| [[File: Acid Bath.png|link=Acid Bath]]&lt;br /&gt;
| Burns target&#039;s energy, 15% of enemy&#039;s max Energy, but no more than 25.&lt;br /&gt;
| Extra damage dealt, 10% of enemy&#039;s max HP, but no more than 20. Extra damage type is Pure.&lt;br /&gt;
| Extra damage to all bodyparts (-6%).&lt;br /&gt;
| [[File: Confusion.png|link=Confusion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* All damage types can be reduced by using items with [[Protection]].&lt;br /&gt;
* All damage types can also be reduced by having the appropriate &#039;&#039;&#039;Resistances&#039;&#039;&#039;. Resistances can come in the form of one specific Resistance (ie. &#039;&#039;&#039;Slashing Resistance&#039;&#039;&#039;) or for the whole group of Resistances. For example, &#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; will work against all these damage types: Slashing, Crushing, Piercing and Rending.&lt;br /&gt;
See [[Combat_Formulas#Defending]] for more in-depth explanation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chance to proc the side effects ===&lt;br /&gt;
For all damage types, each instance of damage of a given type fills up a hidden progress bar. When the progress bar of a given damage type is full, a side effect is applied for the given damage type. Slashing, Crushing, Piercing and Rending damage types don&#039;t have any side effects.&amp;lt;br&amp;gt;&lt;br /&gt;
The formula to calculate the value of how much will an attack fill the progress bar is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;damage / max_hp&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you deal {{c|Shock|3 Shock Damage}} to an enemy that has 100 Max_HP, the hidden progress bar for Shock is filled by &#039;&#039;&#039;3.00%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Damage over Time effects ===&lt;br /&gt;
Damage over time effects (DoTs) are a group of [[Status Effects]] ({{c|Physical|Bleeding}}, {{c|Fire|Burning}}, {{c|Poison|Poisoned}}, ..) that deal damage every turn until removed. DoTs usually last only for a few turns and might dissipate on their own. Known DoT effects:&lt;br /&gt;
&lt;br /&gt;
* Using Physical attacks can inflict [[Bleeding]] depending on your [[Bleed Chance]] stat. Attacking targets with [[Injuries &amp;amp; Pain|Injuries]] can also cause Bleeding, regardless of your Bleed Chance.&lt;br /&gt;
* Pyromancies and stepping into burning tiles can ignite both enemies and yourself and inflict [[Burning]].&lt;br /&gt;
* Getting hit by the [[Forest Viper|Forest Snake]] or eating the [[Death Cap]] will inflict [[Poisoning]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other Damage Types ===&lt;br /&gt;
A special type of damage is Returned damage. Returned damage has no damage type and ignores Protection (need confirmation!). Returned damage is only dealt to you when you hit a target that has the [[Damage Reflection]] attribute.&lt;br /&gt;
&lt;br /&gt;
Another type of damage is [[Bodypart Damage]]. It represents the damage you deal to a given bodypart of an enemy when you hit them with any attack. Bodypart Damage isn&#039;t visible in the Combat Log, but when you deal enough Bodypart Damage to an arm, leg, torso or the head, the target receives an [[Injuries &amp;amp; Pain|Injury]] for the specific bodypart. Receiving an injury is visible in the Combat Log. Injuries do not deal direct damage to enemy HP, but instead reduce their combat effectiveness. Further damage dealt to an injured bodypart can cause [[Bleeding]], which makes Bodypart Damage a very powerful attribute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* The side effects for damage types were subject to changes with patches. You might remember Rending damage causing Bleed or Unholy damage applying a Curse, those effects were changed in later patches.&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Stoneshard]]&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Stoneshard_Wiki&amp;diff=76820</id>
		<title>Stoneshard Wiki</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Stoneshard_Wiki&amp;diff=76820"/>
		<updated>2026-06-11T21:40:17Z</updated>

		<summary type="html">&lt;p&gt;Psojed: update current version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
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&#039;&#039;&#039;Current Version:&#039;&#039;&#039; 0.9.4.22 &amp;amp;bull; {{Nowrap|[[File:Pixelated Symbol News.png|24px|link=Latest news]] [[Latest news]]}} &amp;amp;bull; {{Nowrap|[[File:Pixelated Symbol Support.png|24px|link=Development roadmap]] [[Development roadmap]]}}&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;heading desktopcenter mobileleft&amp;quot; style=&amp;quot;position: relative; padding-bottom: 5px; overflow: hidden;&amp;quot;&amp;gt;[[File:Characters.png|x87px|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; left: 50%; transform: translate(-50%); bottom: 2px; color: #ffffff; text-shadow: -2px 0 2px black, 0 2px 2px black, 2px 0 2px black, 0 -2px 2px black;&amp;quot;&amp;gt;Character&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[File:5chars.png|32px|Preset Characters|alt=Preset Characters|link=Preset Characters]] [[Characters|Preset Characters]]&lt;br /&gt;
* [[File:Frontpage_Stats.png|32px|Attributes &amp;amp; Stats|alt=Attributes &amp;amp; Stats|link=Attributes &amp;amp; Stats]] [[Attributes &amp;amp; Stats]]&lt;br /&gt;
* [[File:Frontpage_Traits.png|32px|Traits|alt=Traits|link=Traits]] [[Traits]]&lt;br /&gt;
* [[File:Frontpage_Injuries.png|32px|Injuries &amp;amp; Pain|alt=Injuries &amp;amp; Pain|link=Injuries &amp;amp; Pain]] [[Injuries &amp;amp; Pain]]&lt;br /&gt;
* [[File:Frontpage_HungerThirstToxic.png|32px|Hunger, Thirst &amp;amp; Intoxication|alt=Hunger, Thirst &amp;amp; Intoxication|link=Hunger, Thirst &amp;amp; Intoxication]] [[Hunger, Thirst &amp;amp; Intoxication]]&lt;br /&gt;
* [[File:Frontpage_Psyche.png|32px|Psyche|alt=Psyche|link=Psyche]] [[Psyche]]&lt;br /&gt;
* [[File:Frontpage_Maladies.png|32px|Maladies|alt=Maladies|link=Maladies]] [[Maladies]]&lt;br /&gt;
* [[File:Frontpage_Fatigue.png|32px|Fatigue &amp;amp; Resting|alt=Fatigue &amp;amp; Resting|link=Fatigue &amp;amp; Resting]] [[Fatigue &amp;amp; Resting]]&lt;br /&gt;
* [[File:Frontpage_Faith.png|32px|Faith System|alt=Faith System|link=Faith System]] [[Faith System]]&lt;br /&gt;
* [[File:Frontpage Achievements.png|32px|Steam Achievements|alt=Steam Achievements|link=Steam Achievements]] [[Steam Achievements]]&lt;br /&gt;
* [[File:Skill locked.png|32px|Character Creation|alt=Character Creation|link=]] Character Creation (TBA)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox&amp;quot; style=&amp;quot;min-width: 300px; flex-grow: 1; flex-basis: 21%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading desktopcenter mobileleft&amp;quot; style=&amp;quot;position: relative; padding-bottom: 5px; overflow: hidden;&amp;quot;&amp;gt;[[File:CombatAndSurvival.png|x87px|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; left: 50%; transform: translate(-50%); bottom: 2px; color: #ffffff; text-shadow: -2px 0 2px black, 0 2px 2px black, 2px 0 2px black, 0 -2px 2px black;&amp;quot;&amp;gt;Combat &amp;amp; Survival&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[File:Enemies.png|32px|Enemies|alt=Enemies|link=Enemies]] [[Enemies]]&lt;br /&gt;
* [[File:Combat Formulas.png|32px|Combat Formulas|alt=Combat Formulas|link=Combat Formulas]] [[Combat Formulas]]&lt;br /&gt;
* [[File:Damage Types.png|32px|Damage Types|alt=Damage Types|link=Damage Types]] [[Damage Types]]&lt;br /&gt;
* [[File:Status Effects.png|32px|Status Effects|alt=Status Effects|link=Status Effects]] [[Status Effects]]&lt;br /&gt;
* [[File:Stealth and Noise.png|32px|Noise &amp;amp; Stealth|alt=Noise &amp;amp; Stealth|link=Noise &amp;amp; Stealth]] [[Noise &amp;amp; Stealth]]&lt;br /&gt;
* [[File:Lockpicking and Trap Mechanics.png|32px|Lockpicking &amp;amp; Trap Mechanics|alt=Lockpicking &amp;amp; Trap Mechanics|link=Lockpicking &amp;amp; Trap Mechanics]] [[Lockpicking &amp;amp; Trap Mechanics]]&lt;br /&gt;
* [[File:Berserk Tradition.png|32px|Dual Wielding|alt=Dual Wielding|link=Dual Wielding]] [[Dual Wielding]]&lt;br /&gt;
* [[File:Frontpage_Throwing.png|32px|Throwing|alt=Throwing|link=Throwing]] [[Throwing]]&lt;br /&gt;
* [[File:Crafting.png|32px|Crafting|alt=Crafting|link=Crafting]] [[Crafting]]&lt;br /&gt;
* [[File:Frontpage_Cooking.png|32px|Cooking|alt=Cooking|link=Cooking]] [[Cooking]]&lt;br /&gt;
* [[File:Frontpage_Weather.png|32px|Biomes &amp;amp; Weather|alt=Biomes &amp;amp; Weather|link=Biomes &amp;amp; Weather]] [[Biomes &amp;amp; Weather]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox&amp;quot; style=&amp;quot;min-width: 300px; flex-grow: 1; flex-basis: 21%;&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;position: absolute; left: 50%; transform: translate(-50%); bottom: 2px; color: #ffffff; text-shadow: -2px 0 2px black, 0 2px 2px black, 2px 0 2px black, 0 -2px 2px black;&amp;quot;&amp;gt;Exploration&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[File:Frontpage_NPCs.png|32px|NPCs|alt=NPCs|link=NPCs]] [[NPCs]]&lt;br /&gt;
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* [[File:Frontpage_Situations.png|32px|Situations|alt=Situations|link=Situations]] [[Situations]]&lt;br /&gt;
* [[File:Frontpage_Contracts.png|32px|Contracts &amp;amp; Tasks|alt=Contracts &amp;amp; Tasks|link=Contracts &amp;amp; Tasks]] [[Contracts &amp;amp; Tasks]]&lt;br /&gt;
* [[File:Frontpage_Map.png|32px|Global Map|alt=Global Map|link=Global Map]] [[Global Map]]&lt;br /&gt;
* [[File:Frontpage_POIs.png|32px|Points of Interest|alt=Points of Interest|link=Points of Interest]] [[Points of Interest]]&lt;br /&gt;
* [[File:Frontpage_RandomEncounters.png|32px|Random Encounters|alt=Random Encounters|link=Random Encounters]] [[Random Encounters]]&lt;br /&gt;
* [[File:Frontpage_Reputation.png|32px|Reputation|alt=Reputation|link=Reputation]] [[Reputation]]&lt;br /&gt;
* [[File:Frontpage_Crime.png|32px|Crime &amp;amp; Punishment|alt=Crime &amp;amp; Punishment|link=Crime &amp;amp; Punishment]] [[Crime &amp;amp; Punishment]]&lt;br /&gt;
* [[File:Frontpage_Caravan.png|32px|Caravan &amp;amp; Followers|alt=Caravan &amp;amp; Followers|link=Caravan &amp;amp; Followers]] [[Caravan &amp;amp; Followers]]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox&amp;quot; style=&amp;quot;min-width: 300px; flex-grow: 1; flex-basis: 21%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading desktopcenter mobileleft&amp;quot; style=&amp;quot;position: relative; padding-bottom: 5px; overflow: hidden;&amp;quot;&amp;gt;[[File:Gear.png|x87px|link=]]&lt;br /&gt;
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* [[File:Frontpage_Weapons.png|32px|Weapons|alt=Weapons|link=Weapons]] [[Weapons]]&lt;br /&gt;
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* [[File:Frontpage_Quest_items.png|32px|Quest Items|alt=Quest Items|link=Quest Items]] [[Quest Items]]&lt;br /&gt;
* [[File:Frontpage_Enchantments.png|32px|Enchantments|alt=Enchantments|link=Enchantments]] [[Enchantments]]&lt;br /&gt;
* [[File:Frontpage_Bless_curses.png|32px|Blessings &amp;amp; Curses|alt=Blessings &amp;amp; Curses|link=Blessings &amp;amp; Curses]] [[Blessings &amp;amp; Curses]]&lt;br /&gt;
* [[File:Frontpage_RarityDurability.png|32px|Quality &amp;amp; Durability|alt=Quality &amp;amp; Durability|link=Quality &amp;amp; Durability]] [[Quality &amp;amp; Durability]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox&amp;quot; style=&amp;quot;min-width: 300px; flex-grow: 1; flex-basis: 21%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading desktopcenter mobileleft&amp;quot; style=&amp;quot;position: relative; padding-bottom: 5px; overflow: hidden;&amp;quot;&amp;gt;[[File:Consumables.png|x87px|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; left: 50%; transform: translate(-50%); bottom: 2px; color: #ffffff; text-shadow: -2px 0 2px black, 0 2px 2px black, 2px 0 2px black, 0 -2px 2px black;&amp;quot;&amp;gt;Consumables&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[File:Frontpage_Food.png|32px|Food|alt=Food|link=Food]] [[Food]]&lt;br /&gt;
* [[File:Frontpage_Beverages.png|32px|Beverages|alt=Beverages|link=Beverages]] [[Beverages]]&lt;br /&gt;
* [[File:Frontpage_Potions.png|32px|Potions|alt=Potions|link=Potions]] [[Potions]]&lt;br /&gt;
* [[File:Frontpage_Herbs.png|32px|Ingredients|alt=Ingredients|link=Ingredients]] [[Ingredients]]&lt;br /&gt;
* [[File:Frontpage_Drugs.png|32px|Drugs|alt=Drugs|link=Drugs]] [[Drugs]]&lt;br /&gt;
* [[File:Frontpage_Medicine.png|32px|Medicine|alt=Medicine|link=Medicine]] [[Medicine]]&lt;br /&gt;
* [[File:Frontpage_Scrolls.png|32px|Scrolls|alt=Scrolls|link=Scrolls]] [[Scrolls]]&lt;br /&gt;
* [[File:Frontpage_Ammunition.png|32px|Ammunition|alt=Ammunition|link=Ammunition]] [[Ammunition]]&lt;br /&gt;
* [[File:Frontpage_Tools.png|32px|Tools &amp;amp; Traps|alt=Tools &amp;amp; Traps|link=Tools &amp;amp; Traps]] [[Tools &amp;amp; Traps]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox&amp;quot; style=&amp;quot;min-width: 300px; flex-grow: 1; flex-basis: 21%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading desktopcenter mobileleft&amp;quot; style=&amp;quot;position: relative; padding-bottom: 5px; overflow: hidden;&amp;quot;&amp;gt;[[File:Weapons.png|x87px|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; left: 50%; transform: translate(-50%); bottom: 2px; color: #ffffff; text-shadow: -2px 0 2px black, 0 2px 2px black, 2px 0 2px black, 0 -2px 2px black;&amp;quot;&amp;gt;Weaponry Abilities&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[File:Cleaving Strike.png|32px|Swords (skill tree)|alt=Swords (skill tree)|link=Swords (skill tree)]] [[Swords (skill tree)|Swords]]&lt;br /&gt;
* [[File:Mutilating Lunge.png|32px|Axes (skill tree)|alt=Axes (skill tree)|link=Axes (skill tree)]] [[Axes (skill tree)|Axes]]&lt;br /&gt;
* [[File:Onslaught.png|32px|Maces (skill tree)|alt=Maces (skill tree)|link=Maces (skill tree)]] [[Maces (skill tree)|Maces]]&lt;br /&gt;
* [[File:Painful Stabs.png|32px|Daggers (skill tree)|alt=Daggers (skill tree)|link=Daggers (skill tree)]] [[Daggers (skill tree)|Daggers]]&lt;br /&gt;
* [[File:Heroic Charge.png|32px|Two-Handed Swords (skill tree)|alt=Two-Handed Swords (skill tree)|link=Two-Handed Swords (skill tree)]] [[Two-Handed Swords (skill tree)|Two-Handed Swords]]&lt;br /&gt;
* [[File:Hooking Chop.png|32px|Two-Handed Axes (skill tree)|alt=Two-Handed Axes (skill tree)|link=Two-Handed Axes (skill tree)]] [[Two-Handed Axes (skill tree)|Two-Handed Axes]]&lt;br /&gt;
* [[File:Mighty Swing.png|32px|Two-Handed Maces (skill tree)|alt=Two-Handed Maces (skill tree)|link=Two-Handed Maces (skill tree)]] [[Two-Handed Maces (skill tree)|Two-Handed Maces]]&lt;br /&gt;
* [[File:Determination.png|32px|Spears (skill tree)|alt=Spears (skill tree)|link=Spears (skill tree)]] [[Spears (skill tree)|Spears]]&lt;br /&gt;
* [[File:Taking Aim.png|32px|Ranged Weapons (skill tree)|alt=Ranged Weapons (skill tree)|link=Ranged Weapons (skill tree)]] [[Ranged Weapons (skill tree)|Ranged Weapons]]&lt;br /&gt;
* [[File:Defensive Stance.png|32px|Shields (skill tree)|alt=Shields (skill tree)|link=Shields (skill tree)]] [[Shields (skill tree)|Shields]]&lt;br /&gt;
* [[File:Hail of Blows.png|32px|Staves (skill tree)|alt=Staves (skill tree)|link=Staves (skill tree)]] [[Staves (skill tree)|Staves]]&lt;br /&gt;
* [[File:Skill locked.png|32px|Wands (skill tree)|alt=Wands (skill tree)|link=]] Wands (TBA)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox&amp;quot; style=&amp;quot;min-width: 300px; flex-grow: 1; flex-basis: 21%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading desktopcenter mobileleft&amp;quot; style=&amp;quot;position: relative; padding-bottom: 5px; overflow: hidden;&amp;quot;&amp;gt;[[File:Utility.png|x87px|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; left: 50%; transform: translate(-50%); bottom: 2px; color: #ffffff; text-shadow: -2px 0 2px black, 0 2px 2px black, 2px 0 2px black, 0 -2px 2px black;&amp;quot;&amp;gt;Utility Abilities&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[File:Examine Surroundings.png|32px|Basic Skills (skill tree)|alt=Basic Skills (skill tree)|link=Basic Skills (skill tree)]] [[Basic Skills (skill tree)|Basic Skills]]&lt;br /&gt;
* [[File:Enough for Everyone.png|32px|Dual Wielding (skill tree)|alt=Dual Wielding (skill tree)|link=Dual Wielding (skill tree)]] [[Dual Wielding (skill tree)|Dual Wielding]]&lt;br /&gt;
* [[File:Seize the Initiative.png|32px|Warfare (skill tree)|alt=Warfare (skill tree)|link=Warfare (skill tree)]] [[Warfare (skill tree)|Warfare]]&lt;br /&gt;
* [[File:Dash.png|32px|Athletics (skill tree)|alt=Athletics (skill tree)|link=Athletics (skill tree)]] [[Athletics (skill tree)|Athletics]]&lt;br /&gt;
* [[File:Unyielding Defense.png|32px|Armored Combat (skill tree)|alt=Armored Combat (skill tree)|link=Armored Combat (skill tree)]] [[Armored Combat (skill tree)|Armored Combat]]&lt;br /&gt;
* [[File:Make a Halt.png|32px|Survival (skill tree)|alt=Survival (skill tree)|link=Survival (skill tree)]] [[Survival (skill tree)|Survival]]&lt;br /&gt;
* [[File:Seal of Power.png|32px|Magic Mastery (skill tree)|alt=Magic Mastery (skill tree)|link=Magic Mastery (skill tree)]] [[Magic Mastery (skill tree)|Magic Mastery]]&lt;br /&gt;
* [[File:Skill locked.png|32px|Alchemy (skill tree)|alt=Alchemy (skill tree)|link=]] Alchemy (TBA)&lt;br /&gt;
* [[File:Skill locked.png|32px|Sabotage (skill tree)|alt=Sabotage (skill tree)|link=]] Sabotage (TBA)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox&amp;quot; style=&amp;quot;min-width: 300px; flex-grow: 1; flex-basis: 21%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading desktopcenter mobileleft&amp;quot; style=&amp;quot;position: relative; padding-bottom: 5px; overflow: hidden;&amp;quot;&amp;gt;[[File:Sorcery.png|x87px|link=]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;position: absolute; left: 50%; transform: translate(-50%); bottom: 2px; color: #ffffff; text-shadow: -2px 0 2px black, 0 2px 2px black, 2px 0 2px black, 0 -2px 2px black;&amp;quot;&amp;gt;Sorcery Abilities&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[File:Fire Barrage.png|32px|Pyromancy (skill tree)|alt=Pyromancy (skill tree)|link=Pyromancy (skill tree)]] [[Pyromancy (skill tree)|Pyromancy]]&lt;br /&gt;
* [[File:Runic Boulder.png|32px|Geomancy (skill tree)|alt=Geomancy (skill tree)|link=Geomancy (skill tree)]] [[Geomancy (skill tree)|Geomancy]]&lt;br /&gt;
* [[File:Jolt.png|32px|Electromancy (skill tree)|alt=Electromancy (skill tree)|link=Electromancy (skill tree)]] [[Electromancy (skill tree)|Electromancy]]&lt;br /&gt;
* [[File:Wormhole.png|32px|Arcanistics (skill tree)|alt=Arcanistics (skill tree)|link=Arcanistics (skill tree)]] [[Arcanistics (skill tree)|Arcanistics]]&lt;br /&gt;
* [[File:Skill locked.png|32px|Venomancy (skill tree)|alt=Venomancy (skill tree)|link=]] Venomancy (TBA)&lt;br /&gt;
* [[File:Skill locked.png|32px|Cryomancy (skill tree)|alt=Cryomancy (skill tree)|link=]] Cryomancy (TBA)&lt;br /&gt;
* [[File:Skill locked.png|32px|Astromancy (skill tree)|alt=Astromancy (skill tree)|link=]] Astromancy (TBA)&lt;br /&gt;
* [[File:Skill locked.png|32px|Psymancy (skill tree)|alt=Psymancy (skill tree)|link=]] Psymancy (TBA)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox&amp;quot; style=&amp;quot;min-width: 300px; width: 100%; flex-grow: 1;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading desktopcenter mobileleft&amp;quot;&amp;gt;Community&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Special:CreateAccount|Register]] &amp;amp;bull; [[Stoneshard_Wiki:Community_portal|Community Portal / How to Contribute]] &amp;amp;bull; [[Stoneshard_Wiki:Admin_noticeboard|Admin Noticeboard]] &amp;amp;bull; [[To-Do List]] &amp;amp;bull; [[:Category:Stoneshard_Wiki|Categories]] &amp;amp;bull; [[:Category:Images|Images]] &amp;amp;bull; [[Stoneshard_Wiki_talk:Community_portal|Feedback]] &amp;amp;bull; [[Builds &amp;amp; Guides]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--END content--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--END Flex container 2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;nomobile&amp;quot; style=&amp;quot;text-align: right; margin-right: 10px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Changes for the main page can be proposed [[Talk:{{PAGENAME}}|here]].&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;metadesc&amp;gt;The official comprehensive wiki resource for Stoneshard, the turn-based RPG developed by Ink Stains Games and published by HypeTrain Digital. Read and contribute to articles written by the players about the narrative, characters, abilities, items, health system, and more from the game.&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
__NOTITLE__&lt;br /&gt;
[[Category:Stoneshard| ]]&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Latest_news&amp;diff=76819</id>
		<title>Latest news</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Latest_news&amp;diff=76819"/>
		<updated>2026-06-11T21:30:13Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains links to any important News posts or Devlog updates from the developers of Stoneshard.&amp;lt;br&amp;gt;Looking for planned features or patch notes instead? Check out the [[Development roadmap]] page which lists all the changelogs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Early Access (Blood Omens)==&lt;br /&gt;
&lt;br /&gt;
===New Supporter Pack===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 01/06/2026&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/699891910775407290&lt;br /&gt;
&lt;br /&gt;
===Devlog: New Roadmap===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 08/04/2026&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/519743485967859961&lt;br /&gt;
&lt;br /&gt;
===0.9.4.6 &amp;quot;Blood Omens&amp;quot; is Live!===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 26/03/2026&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/502853084910717104&lt;br /&gt;
&lt;br /&gt;
==Early Access (Of Beasts &amp;amp; Sages)==&lt;br /&gt;
&lt;br /&gt;
===Devlog: &amp;quot;Blood Omens&amp;quot; Release Date===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 06/03/2026&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/515236085341619281&lt;br /&gt;
&lt;br /&gt;
===Devlog: Current Progress===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 30/12/2025&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/524236943144255525&lt;br /&gt;
&lt;br /&gt;
===0.9.3 “Of Beasts &amp;amp; Sages” is Live!===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 15/08/2025&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/516344319031902422&lt;br /&gt;
&lt;br /&gt;
==Early Access (Rags to Riches)==&lt;br /&gt;
&lt;br /&gt;
===Devlog: Caves===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 30/07/2025&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/514090522374046301&lt;br /&gt;
&lt;br /&gt;
===Devlog: Psyche System Overhaul===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 21/06/2025&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/577137206083196925&lt;br /&gt;
&lt;br /&gt;
===Devlog: Arcanistics===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 04/06/2025&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/514085449373844395&lt;br /&gt;
&lt;br /&gt;
===Devlog: New Roadmap===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 03/04/2025&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/514080375518003667&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Content Patch 0.9.2.0 - Changelog===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 11/03/2025&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/514077209152980840&lt;br /&gt;
&lt;br /&gt;
===Patch 0.9.1.16 - Changelog===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 23/01/2025&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/525333037201752491&lt;br /&gt;
&lt;br /&gt;
===The 0.9.1.0 “Rags to Riches” Update is Live!===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 16/12/2024&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/599638725015635384&lt;br /&gt;
&lt;br /&gt;
==Early Access (Equipment Update III)==&lt;br /&gt;
===Devlog: &amp;quot;Rags to Riches&amp;quot; Release Date===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 19/10/2024&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/4554919920304396474&lt;br /&gt;
&lt;br /&gt;
===Devlog: Economy, Contracts, and Situations===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 20/08/2024&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/4337614262865083150&lt;br /&gt;
&lt;br /&gt;
===Devlog: Caravan Followers===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 10/06/2024&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/4157465203999693152&lt;br /&gt;
&lt;br /&gt;
===Devlog: Denbrie and Global Map Changes===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 09/05/2024&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/4127058930765241844&lt;br /&gt;
&lt;br /&gt;
===Devlog: Caravan Upgrades - Part IV===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 18/04/2024&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/7128710159926829189&lt;br /&gt;
&lt;br /&gt;
===Devlog: Caravan Upgrades - Part III===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 13/03/2024&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/4140567832482790577&lt;br /&gt;
&lt;br /&gt;
===Devlog: Dungeon Generation - Part I===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 03/02/2024&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3952539375950125459&lt;br /&gt;
&lt;br /&gt;
===Devlog: Consumables Crafting===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 30/12/2023&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3899618910176916010&lt;br /&gt;
&lt;br /&gt;
===Devlog: Caravan Upgrades - Part II===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 05/12/2023&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3902994707210006576&lt;br /&gt;
&lt;br /&gt;
===Devlog: Cooking===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 18/11/2023&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3769010077000214113&lt;br /&gt;
&lt;br /&gt;
===Devlog: Caravan Upgrades - Part I===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 06/11/2023&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3769010076992373471&lt;br /&gt;
&lt;br /&gt;
===Devlog: Current Progress===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 24/08/2023&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3672175709649004614&lt;br /&gt;
&lt;br /&gt;
===0.8.1.0 &amp;quot;Equipment III&amp;quot; is out!===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 16/05/2023&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/6298891407983001653&lt;br /&gt;
&lt;br /&gt;
==Early Access (Forgotten Lore)==&lt;br /&gt;
===Devlog: Armored Combat and the Equipment III Update Announcement===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 02/05/2023&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3685676362465959269&lt;br /&gt;
&lt;br /&gt;
===Devlog: Settlement Outskirts &amp;amp; New Bags===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 30/03/2023&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3696932373455214121&lt;br /&gt;
&lt;br /&gt;
===Devlog: Dungeon Generation===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 20/01/2023&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3644009189553813922&lt;br /&gt;
&lt;br /&gt;
===Update 0.8.0.14 - Changelog + Roadmap===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 12/10/2022&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3547172918605166439&lt;br /&gt;
&lt;br /&gt;
===0.8 “Forgotten Lore” is now available!===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 05/08/2022&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3389540590502789218&lt;br /&gt;
&lt;br /&gt;
==Early Access (City of Gold)==&lt;br /&gt;
===Devlog: Magic Mastery===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 26/07/2022&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3389539321915208423&lt;br /&gt;
&lt;br /&gt;
===Devlog: Fatigue and Magic System===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 09/07/2022&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3352382812588459184&lt;br /&gt;
&lt;br /&gt;
===Devlog: Electromancy===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 29/06/2022&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3352382088629572515&lt;br /&gt;
&lt;br /&gt;
===Devlog: New Proselytes===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 12/06/2022&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3358009685443768602&lt;br /&gt;
&lt;br /&gt;
===Devlog: Current Progress===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 20/05/2022&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3197004889168989332&lt;br /&gt;
&lt;br /&gt;
===Devlog: The Current State of Affairs===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 25/03/2022&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3102424065187852079&lt;br /&gt;
&lt;br /&gt;
===Devlog: Survival===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 28/01/2022&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/5047974127378796105&lt;br /&gt;
&lt;br /&gt;
==Early Access (Equipment Update II)==&lt;br /&gt;
===Devlog: Final Preparations===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 17/11/2021&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3119301148800909732&lt;br /&gt;
&lt;br /&gt;
===Devlog: Rumor System &amp;amp; Artifacts===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 08/11/2021&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3078767482782696187&lt;br /&gt;
&lt;br /&gt;
===Devlog: Changes to the Leveling System===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 10/10/2021&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3005581668794326901&lt;br /&gt;
&lt;br /&gt;
===Devlog: City of Gold===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 04/10/2021&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/2877228228749793706&lt;br /&gt;
&lt;br /&gt;
===Devlog: Changes to Mechanics===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 22/08/2021&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/2960541017173003682&lt;br /&gt;
&lt;br /&gt;
===Devlog: Global Map===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 08/08/2021&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/2970672919206336554&lt;br /&gt;
&lt;br /&gt;
===Brynn Lore: Part II - Leaders===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 23/05/2021&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3034842167056230351&lt;br /&gt;
&lt;br /&gt;
===Now available in Korean!===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 19/05/2021&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3034842167041893321&lt;br /&gt;
&lt;br /&gt;
===Devlog: Crime System===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 02/05/2021&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3052854662579273542&lt;br /&gt;
&lt;br /&gt;
===Brynn Lore – Part I===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 05/04/2021&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/2998808931065913303&lt;br /&gt;
&lt;br /&gt;
===Devlog: Progress Update===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 15/03/2021&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/6346107767709085547&lt;br /&gt;
&lt;br /&gt;
===0.6.1.9 - French Localisation===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 07/03/2021&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3031457490591603090&lt;br /&gt;
&lt;br /&gt;
===Year One Anniversary &amp;amp; Progress Update===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 06/02/2021&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/3033706942392110731&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Early Access (Way Forward Update)==&lt;br /&gt;
&lt;br /&gt;
===Devlog: Update Wrap-Up===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 20/12/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/news/app/625960/view/5295635323268552506&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Devlog: Two-Handed Axes===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 13/12/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/newshub/app/625960/view/2921111689921055552&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Devlog: Two-Handed Maces===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 6/12/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/newshub/app/625960/view/2898593057585183439&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Devlog: Skinning &amp;amp; New Traps===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 29/11/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/newshub/app/625960/view/2898592423870529207&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Devlog: Throwing System===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 15/11/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/newshub/app/625960/view/2914353754871163119&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Devlog: Current Plans===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 25/10/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://store.steampowered.com/newshub/app/625960/view/2939121650436372277&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Early Access (Bolt Thrower Update)==&lt;br /&gt;
&lt;br /&gt;
===Devlog: Reworked Bastion &amp;amp; Rangers AI Tweaks===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 21/09/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://steamcommunity.com/games/625960/announcements/detail/2889578883233068710&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Devlog: New Dungeon Generation &amp;amp; Enemies===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 06/09/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://steamcommunity.com/games/625960/announcements/detail/2889577613572771573&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Devlog: Progress Update===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 28/06/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://steamcommunity.com/games/625960/announcements/detail/2513520701517006564&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===0.5.9.0 «Bolt Thrower» - Changelog===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 02/06/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://steamcommunity.com/games/625960/announcements/detail/2220784205342470697&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Early Access (Trollslayer Update)==&lt;br /&gt;
&lt;br /&gt;
===Devlog: Spears, Dual Wielding &amp;amp; A New Playable Character===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 31/05/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://steamcommunity.com/games/625960/announcements/detail/2220784205335107190&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Devlog: Crossbows &amp;amp; Quivers===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 17/05/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://steamcommunity.com/games/625960/announcements/detail/3320787231910536971&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GOG Release===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Discord by Wayfinder, 30/04/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hello everyone!&lt;br /&gt;
&lt;br /&gt;
We are glad to announce that from now on Stoneshard is also available for purchase on GOG.com!&lt;br /&gt;
&lt;br /&gt;
To celebrate this occasion, until 7th May, 1 PM UTC you’ll be able to save 20% while buying Stoneshard on GOG.com – those of you who prefer their games DRM-free better hurry!&lt;br /&gt;
&lt;br /&gt;
Stay tuned!&lt;br /&gt;
&lt;br /&gt;
https://www.gog.com/game/stoneshard&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Future Plans + patch 0.5.8.6 changelog===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 29/04/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://steamcommunity.com/games/625960/announcements/detail/2207270855235467956&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Early Access (First Release)==&lt;br /&gt;
===Devlog: Progress Update===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 22/03/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://steamcommunity.com/games/625960/announcements/detail/1809824383490947349&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Devlog: Athletics===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 15/03/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://steamcommunity.com/games/625960/announcements/detail/1700611550595455877&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Devlog: Combat Mastery===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 10/03/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://steamcommunity.com/games/625960/announcements/detail/1700610823700253476&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Devlog: March Update Progress===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 02/03/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://steamcommunity.com/games/625960/announcements/detail/1699484291723076725&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Linux build out + 0.5.7.18 Hotfix===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 20/02/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://steamcommunity.com/games/625960/announcements/detail/1699483658344951235&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stoneshard Is Out In Early Access!===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 06/02/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://steamcommunity.com/games/625960/announcements/detail/1698356489965573265&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3 Days Before Release! + Roadmap &amp;amp; Early Access FAQ===&lt;br /&gt;
&amp;lt;sup&amp;gt;Posted on Steam News, 03/02/2020&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
https://steamcommunity.com/games/625960/announcements/detail/1698355868918364602&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Stoneshard]]&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Development_roadmap&amp;diff=76818</id>
		<title>Development roadmap</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Development_roadmap&amp;diff=76818"/>
		<updated>2026-06-11T21:25:42Z</updated>

		<summary type="html">&lt;p&gt;Psojed: add latest patches&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Roadmap.png|alt=|thumb|Development roadmap as of {{#time: F d, Y|{{REVISIONTIMESTAMP}} -1 days}}]]&lt;br /&gt;
This page contains the roadmap detailing what will be added to the game during the Early Access development as well as a list of all changelogs.&amp;lt;br&amp;gt;Not what you&#039;re looking for? Check out the [[Latest news]] for important info and teasers of what is being worked on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first roadmap dates from early access launch (February 2020), outlining plans for the short-term and long-term throughout its stint in EA. An updated roadmap (image on the right) was provided via the game&#039;s Discord.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;text-align: center; margin-left: left;border: 5px solid #1e1a31;background-color:#231f36;width: -webkit-fill-available;width: -moz-fill-available;&amp;quot;&lt;br /&gt;
==Patch Notes==&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; Blood Omens&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/699891910775409668 Hotfix 0.9.4.22]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/699891910775407294 Hotfix 0.9.4.21]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/684126775699047135 Hotfix 0.9.4.20]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/684126775699047018 Hotfix 0.9.4.19]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/506233417998795344 Hotfix 0.9.4.18]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/519743485967863140 Hotfix 0.9.4.16]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/536631350566848640 Hotfix 0.9.4.14]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/536631350566847486 Hotfix 0.9.4.13]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/536631350566847223 Hotfix 0.9.4.12]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/536630897372300070 Hotfix 0.9.4.11]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/536630897372299518 Hotfix 0.9.4.10]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/536630897372299407 Hotfix 0.9.4.9]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/536630897372299277 Hotfix 0.9.4.8]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/502853084910717290 Hotfix 0.9.4.7]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/502853084910717104 0.9.4.6 - Blood Omens]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; Of Beasts &amp;amp; Sages&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/541117828155049450 Hotfixes 0.9.3.11-0.9.3.13]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/541117828155048651 0.9.3.10 Content Patch]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514093693489120498 Hotfix 0.9.3.9]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514093058994733359 Hotfix 0.9.3.8]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/516344319031903306 Hotfix 0.9.3.7]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/516344319031902886 Hotfixes 0.9.3.5-0.9.3.6]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/516344319031902422 0.9.3.0 - Of Beasts &amp;amp; Sages]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; Rags to Riches&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514082299605680976 Hotfix 0.9.2.13]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514081643490705610 Hotfix 0.9.2.12]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514079741259548627 Hotfixes 0.9.2.9-0.9.2.11]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514079741259548251 Hotfix 0.9.2.8]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/576003055336556892 Hotfixes 0.9.2.4-0.9.2.7]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/523085681563535041 Hotfix 0.9.2.3]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/547854839202187621 Hotfixes 0.9.2.1-0.9.2.2]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514077209152980840 0.9.2.0 Content Patch]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514076187149991960 Hotfix 0.9.1.19]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/525333670813237558 Hotfix 0.9.1.18]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/525333037201753575 Hotfix 0.9.1.17]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/525333037201752491 Patch 0.9.1.16]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/525331768097636793 Hotfixes 0.9.1.12-0.9.1.14]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/525331314946081859 Patch 0.9.1.11]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514071031546119735 Hotfix 0.9.1.9]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514071031546119174 Hotfix 0.9.1.8]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514071031546118828 Hotfix 0.9.1.7]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/514071031546118179 Hotfixes 0.9.1.5-0.9.1.6]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/599638725015635746 Hotfixes 0.9.1.1-0.9.1.4]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/599638725015635384 0.9.1.0 - Rags to Riches]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; Equipment Update III&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3721719745190917115 Hotfixes 0.8.2.8]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/6584881400452994725 Hotfixes 0.8.2.4-0.8.2.6]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/6584881400445325247 0.8.2.3 Content Patch]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3646275572488713293 Hotfix 0.8.1.14]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3674422435259562454 Hotfix 0.8.1.12]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/5729189223728421750 Hotfix 0.8.1.10]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3694686097151116228 Hotfix 0.8.1.8]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3680048764145534613 Hotfixes 0.8.1.5-0.8.1.7]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/6298891407984019568 Hotfixes 0.8.1.1-0.8.1.3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/6298891407983001653 0.8.1.0 - Equipment Update III]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; Forgotten Lore&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3655270091554501338 Hotfixes 0.8.0.25-0.8.0.27 - Changelog]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3655269458104729017 Hotfixes 0.8.0.22-0.8.0.24 - Changelog]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3655269458098979696 Hotfix 0.8.0.22 - Changelog]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3655269458097044355 Hotfix 0.8.0.20 - Changelog]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3641753652298467586 Hotfix 0.8.0.19 - Changelog]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3471740796483294381 Hotfix 0.8.0.18 - Changelog]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3547172918608536283 Hotfixes 0.8.0.15-0.8.0.17 - Changelog]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3547172918605166439 Update 0.8.0.14 + Roadmap]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3248805004728323506 Hotfix 0.8.0.13]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3378282226099170578 Hotfixes 0.8.0.9-0.8.0.11]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3378282226086125678 0.8.0.8 Hotfix]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3389540590513335072 0.8.0.7 Hotfix (Fatigue Fix)]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3389540590511635172 0.8.0.6 Hotfix (Dungeon Crash Fix)]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3389540590510248355 0.8.0.5 Hotfix]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3389540590506359609 0.8.0.2 - 0.8.0.4 Hotfixes]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3389540590503656240 0.8.0.1 Hotfix]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3389540590502789218 0.8.0.0 - Forgotten Lore]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; City of Gold&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3108051214310824350 Hotfix 0.7.0.27 - Important Announcement]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/5294547483916146308 Hotfix 0.7.0.26]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3101293725667753622 Patch 0.7.0.24 - Year Two Anniversary (Survival Skill Tree)]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3117052518990169745 Hotfix 0.7.0.23]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/5610920275908591403 Hotfixes 0.7.0.18 - 0.7.0.22]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/5610920275890121680 Hotfix 0.7.0.17 - Guild Quarter]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3117050707068039070 Hotfix 0.7.0.16 - Custom Map Markers &amp;amp; More Fast Travel Destinations]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3117050707053970820 Hotfix 0.7.0.15]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3117049982316707834 Hotfix 0.7.0.14 - Grocery Shop and Bakery]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3117049982306339277 Hotfix 0.7.0.13]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3117049982299725613 Hotfix 0.7.0.12 - Pawnshop]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3117049982295837374 Hotfix 0.7.0.10 &amp;amp; Hotfix 0.7.0.11]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3119301148819862368 Hotfix 0.7.0.9 - Watchtower Inn]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3119301148813002115 Hotfix 0.7.0.7]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3119301148809688275 Hotfixes 0.7.0.5 &amp;amp; 0.7.0.6]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3119301148806398332 Hotfixes 0.7.0.3 &amp;amp; 0.7.0.4]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3119301148805317019 0.7.0.0 - City of Gold]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; Equipment Update II&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3034842167041893321 0.6.1.10 - Now available in Korean!]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3031457490591603090 0.6.1.9 - French Localisation]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/3033706942392110731 0.6.1.8 - Year One Anniversary &amp;amp; Progress Update]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/4171989762941116789 Hotfix 0.6.1.6]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/2935750925530080165 Hotfix 0.6.1.5]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/2922238782442166851 Hotfix 0.6.1.2]&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/2922238782438655013 Hotfix 0.6.1.1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://store.steampowered.com/news/app/625960/view/2922238782438069133 0.6.1.0 Equipment Update II]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; Way Forward&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://store.steampowered.com/newshub/app/625960/view/2931241619480762565 Hotfix 0.6.0.17 - Japanese Localization]&lt;br /&gt;
*[https://store.steampowered.com/newshub/app/625960/view/2939121650431664449 0.6.0.16]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/5341791515334014659 0.6.0.12]&lt;br /&gt;
*[https://store.steampowered.com/newshub/app/625960/view/2872691653181599133 0.6.0.9]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2785996724655025220 0.6.0.7]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2785996724649644683 0.6.0.6]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2785996724643080180 0.6.0.0 &amp;quot;Way Forward&amp;quot; Update]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; Bolt Thrower&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2734199622701244384 0.5.9.6]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2462854572155208076 0.5.9.4]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2235421525038433043 0.5.9.3]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2235421525025378420 0.5.9.1 + 0.5.9.2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2220784205342470697 0.5.9.0 &amp;quot;Bolt Thrower&amp;quot; Update]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; Trollslayer&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2190382990672616110 0.5.8.8]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2207270855235467956 0.5.8.6]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/3279126388876216923 0.5.8.4]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2206143686836143725 0.5.8.3]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2206143686834084652 0.5.8.1 + 0.5.8.2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/2206143052902584891 0.5.8.0 &amp;quot;Trollslayer&amp;quot; Update]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 5px solid #1e1a31;&amp;quot;|Early Access &amp;lt;br&amp;gt; (Initial Release)&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;border: 5px solid #1e1a31;border-collapse:collapse;&amp;quot; |&lt;br /&gt;
{{flatlist|&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1699483658344951235 0.5.7.18]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1699483658341939484 0.5.7.17]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/3585365461729230919 0.5.7.16]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/3585365461714411786 0.5.7.15 Hotfix]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1694979421813843863 0.5.7.15]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1698356489983077778 0.5.7.14]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1698356489979413515 0.5.7.12 + 0.5.7.13]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1698356489975922687 0.5.7.11]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1698356489974284013 0.5.7.10]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1698356489969935365 0.5.7.8]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1698356489967529369 Hotfix #2]&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1698356489966453165 Hotfix #1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[https://steamcommunity.com/games/625960/announcements/detail/1698356489965573265 Early Access Release]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Quote|We&#039;ve successfully Kickstarted and released &#039;12 Is Better Than 6&#039; in 2015. The game was a success, and it helped us to begin working on Stoneshard. We&#039;re certain that with your help we will make Stoneshard as awesome as possible and release it.&lt;br /&gt;
&lt;br /&gt;
We will do our best to stick to the schedule regarding the development of Stoneshard — but still, no one can predict the future. Sometimes some things take a little longer than expected, and a few features may not be as easy or interesting enough to make it into the final version of the game. However, as we&#039;ve said before — making Stoneshard as awesome as possible is our top priority. Throughout development, we will keep you informed about all updates and issues. Once again, thank you for your support and faith in our team!|Ink Stains Games|Kickstarter, Risks and challenges section}}&lt;br /&gt;
&lt;br /&gt;
==Key Arts==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Trollslayer.png|thumb|Trollslayer&lt;br /&gt;
File:Boltthrower.png|thumb|Boltthrower&lt;br /&gt;
File:Equip1.png|thumb|Equipment I&lt;br /&gt;
File:Wayforward.png|thumb|Way Forward&lt;br /&gt;
File:Equip2.png|thumb|Equipment II&lt;br /&gt;
File:Year1.png|thumb|Year One Anniversary&lt;br /&gt;
File:CityofGold.png|thumb|City Of Gold&lt;br /&gt;
File:Year2.png|thumb|Year Two Anniversary&lt;br /&gt;
File:ForgottenLore.png|thumb|Forgotten Lore&lt;br /&gt;
File:Equip3.png|thumb|Equipment III&lt;br /&gt;
File:RtR.png|thumb|Rags to Riches&lt;br /&gt;
File:RtR 0920.png|thumb|Rags to Riches, Content Patch 0.9.2.0&lt;br /&gt;
File:Of Beasts &amp;amp; Sages.png|thumb|Of Beasts &amp;amp; Sages&lt;br /&gt;
File:Of Beasts &amp;amp; Sages (Alternate).png|thumb|Of Beasts &amp;amp; Sages (Alternate)&lt;br /&gt;
File:Blood Omens.png|thumb|Blood Omens&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Damage_Types&amp;diff=76817</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Damage_Types&amp;diff=76817"/>
		<updated>2026-06-11T21:20:10Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Quote|Rending damage represents damage done by claws, fangs, teeth etc. It&#039;s mostly dealt by animals and other beast-like enemies.|Wayfinder (game developer)|[https://steamcommunity.com/app/625960/discussions/0/2261314050771915174/ Steam discussions]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Melee &amp;amp; Ranged Damage ===&lt;br /&gt;
Melee &amp;amp; Ranged Damage is dependent on your equipped weapon&#039;s base damage and your damage stats:&lt;br /&gt;
* [[Weapon Damage]]&lt;br /&gt;
* [[Main Hand Damage]]&lt;br /&gt;
* [[Off-Hand Damage]]&lt;br /&gt;
* [[Crit Efficiency]]&lt;br /&gt;
Both active and passive abilities can also increase your damage, like [[Blade Maintenance]] does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elemental &amp;amp; Magic Damage ===&lt;br /&gt;
Abilities from the sorcery trees (for example [[Pyromancy (skill tree)|Pyromancy]]) and some abilities that aren&#039;t sorceries (for example [[War Cry]]) do not rely on your equipped weapon. Instead, they always have their damage listed in the ability itself. Damage of these abilities is dependent on your Magic Damage stats:&lt;br /&gt;
* [[Magic Power]]&lt;br /&gt;
* [[Miracle Potency]]&lt;br /&gt;
In case of sorcery skills, the damage is also increased by their respective sorcery power stat (for example [[Pyromantic Power]]).&lt;br /&gt;
&lt;br /&gt;
If your Melee or Ranged attack includes a magical component ({{c|Fire|+8 Fire Damage}}), the magical part is increased by your [[Magic Power]] and the magical component of critical hits is multiplied by your [[Crit Efficiency]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Damage Types ===&lt;br /&gt;
The damage types are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard&amp;quot; style=&amp;quot;text-align: center; width: 75%; margin: auto;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Physical&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Nature&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Magic&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slashing&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Crushing&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Piercing&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Rending&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{c|Fire}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{c|Frost}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{c|Shock}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{c|Poison}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{c|Caustic}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{c|Arcane}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{c|Sacred}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{c|Unholy}}&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;{{c|Psionic}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Side effect:&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | None&lt;br /&gt;
| [[File: Burning.png|link=Burning]]&lt;br /&gt;
| [[File: Frozen.png|link=Frozen]]&lt;br /&gt;
| [[File: Daze.png|link=Daze]]&lt;br /&gt;
| [[File: Poisoning.png|link=Poisoning]]&lt;br /&gt;
| [[File: Acid Bath.png|link=Acid Bath]]&lt;br /&gt;
| Burns target&#039;s energy, 15% of enemy&#039;s max Energy, but no more than 25.&lt;br /&gt;
| Extra damage dealt, 10% of enemy&#039;s max HP, but no more than 20. Extra damage type is Pure.&lt;br /&gt;
| Extra damage to all bodyparts (-6%).&lt;br /&gt;
| [[File: Confusion.png|link=Confusion]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* All damage types can be reduced by using items with [[Protection]].&lt;br /&gt;
* All damage types can also be reduced by having the appropriate &#039;&#039;&#039;Resistances&#039;&#039;&#039;. Resistances can come in the form of one specific Resistance (ie. &#039;&#039;&#039;Slashing Resistance&#039;&#039;&#039;) or for the whole group of Resistances. For example, &#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; will work against all these damage types: Slashing, Crushing, Piercing and Rending.&lt;br /&gt;
See [[Combat_Formulas#Defending]] for more in-depth explanation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chance to proc the side effects ===&lt;br /&gt;
For all damage types, each instance of damage of a given type fills up a hidden progress bar. When the progress bar of a given damage type is full, a side effect is applied for the given damage type. Slashing, Crushing, Piercing and Rending damage types don&#039;t have any side effects.&amp;lt;br&amp;gt;&lt;br /&gt;
The formula to calculate the value of how much will an attack fill the progress bar is as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;damage / max_hp&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, if you deal {{c|Shock|3 Shock Damage}} to an enemy that has 100 Max_HP, the hidden progress bar for Shock is filled by &#039;&#039;&#039;3.00%&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Damage over Time effects ===&lt;br /&gt;
Damage over time effects (DoTs) are a group of [[Status Effects]] ({{c|Physical|Bleeding}}, {{c|Fire|Burning}}, {{c|Poison|Poisoned}}, ..) that deal damage every turn until removed. DoTs usually last only for a few turns and might dissipate on their own. Known DoT effects:&lt;br /&gt;
&lt;br /&gt;
* Using Physical attacks can inflict [[Bleeding]] depending on your [[Bleed Chance]] stat. Attacking targets with [[Injuries &amp;amp; Pain|Injuries]] can also cause Bleeding, regardless of your Bleed Chance.&lt;br /&gt;
* Pyromancies and stepping into burning tiles can ignite both enemies and yourself and inflict [[Burning]].&lt;br /&gt;
* Getting hit by the [[Forest Viper|Forest Snake]] or eating the [[Death Cap]] will inflict [[Poisoning]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other Damage Types ===&lt;br /&gt;
A special type of damage is Returned damage. Returned damage has no damage type and ignores Protection (need confirmation!). Returned damage is only dealt to you when you hit a target that has the [[Damage Reflection]] attribute.&lt;br /&gt;
&lt;br /&gt;
Another type of damage is [[Bodypart Damage]]. It represents the damage you deal to a given bodypart of an enemy when you hit them with any attack. Bodypart Damage isn&#039;t visible in the Combat Log, but when you deal enough Bodypart Damage to an arm, leg, torso or the head, the target receives an [[Injuries &amp;amp; Pain|Injury]] for the specific bodypart. Receiving an injury is visible in the Combat Log. Injuries do not deal direct damage to enemy HP, but instead reduce their combat effectiveness. Further damage dealt to an injured bodypart can cause [[Bleeding]], which makes Bodypart Damage a very powerful attribute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Stoneshard]]&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Armored_Combat_skill_data&amp;diff=76782</id>
		<title>Armored Combat skill data</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Armored_Combat_skill_data&amp;diff=76782"/>
		<updated>2026-06-02T07:03:31Z</updated>

		<summary type="html">&lt;p&gt;Psojed: fix unlock req. typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Page for all Stoneshard Armored Combat skill data.&lt;br /&gt;
&lt;br /&gt;
When adding a new skill, don&#039;t forget to add it to the list in [[Skill data]] aswell.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
&lt;br /&gt;
|Self-Repair= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Grants {{c|+|-15%}} to the equipped {{c|w|armor}} and {{c|w|weapons&#039;}} Durability loss rate. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Allows to dismantling pieces of armor into {{c|w|fragments}}, which can be used to repair other armor, and also occasionally receive them as loot when killing enemies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increase the amount of Durability restored by repair kits by {{Pos|33%}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each equipped {{c|w|piece of armor}} with Durability above {{c|w|80%}} grants {{c|+|+5%}} Bleed Resistance to the respective body part and {{c|+|+3%}} Crit Avoidance.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Brace for Impact!= {{#switch: {{{2}}}&lt;br /&gt;
|Active=maneuver&lt;br /&gt;
|Type=No Target&lt;br /&gt;
|Range=&lt;br /&gt;
|Energy=10&lt;br /&gt;
|Cooldown=10&lt;br /&gt;
|Modifiers=Agility, Perception, Vitality&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Activates {{Pos|&amp;quot;Brace for Impact!&amp;quot;}} for {{W|2}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|12%}} Dodge Chance&amp;lt;br&amp;gt;{{Pos|12%}} Block Chance&amp;lt;br&amp;gt;Grant all received strikes and shots {{Neg|+15%}} Fumble Chance, {{Neg|-10%}} Accuracy, and {{Neg|-25%}} Armor Penetration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|light chestpiece}}, grants the effect {{Pos|+50%}} Crit Avoidance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|medium chestpiece}}, also grants received strikes and shots {{Neg|-33%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|heavy chestpiece}}, grants the skill {{Pos|-25%}} Cooldown Duration.&lt;br /&gt;
|Formuladesc=Activates {{Pos|&amp;quot;Brace for Impact!&amp;quot;}} for {{W|2}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|12%}} Dodge Chance&amp;lt;br&amp;gt;{{Pos|12%}} Block Chance&amp;lt;br&amp;gt;Grant all received strikes and shots {{Neg|+(1.5 * AGL)%}} Fumble Chance, {{Neg|-(5 + (0.5 * PRC))%}} Accuracy, and {{Neg|-(5 + (2 * VIT))%}} Armor Penetration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|light chestpiece}}, grants the effect {{Pos|+50%}} Crit Avoidance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|medium chestpiece}}, also grants received strikes and shots {{Neg|-33%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|heavy chestpiece}}, grants the skill {{Pos|-25%}} Cooldown Duration.&lt;br /&gt;
|Enemydesc=Activates {{Pos|&amp;quot;Brace for Impact!&amp;quot;}} for {{W|2}} turns:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{Pos|12%}} Dodge Chance&amp;lt;br&amp;gt;{{Pos|12%}} Block Chance&amp;lt;br&amp;gt;Grant all received strikes and shots {{Neg|+{{#expr:1.5 * {{EnemyAttributes|AGL}}}}%}} Fumble Chance, {{Neg|-{{#expr:5 + (0.5 * {{EnemyAttributes|PRC}})}}%}} Accuracy, and {{Neg|-{{#expr:5 + (2 * {{EnemyAttributes|VIT}})}}%}} Armor Penetration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|light chestpiece}}, grants the effect {{Pos|+50%}} Crit Avoidance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|medium chestpiece}}, also grants received strikes and shots {{Neg|-33%}} Bodypart Damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|heavy chestpiece}}, grants the skill {{Pos|-25%}} Cooldown Duration.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Hard Target= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Description=Each shot taken at the character grants {{c|+|+5%}} Dodge Chance for {{W|5}} turns and applies the attacker with {{c|-|-8%}} Accuracy for {{W|5}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Both effects stack up to {{W|4}} times and trigger twice if the shot hits its target. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Grants all received strikes and shots {{c|-|-10%}} Armor Penetration.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Flexible Defense= {{#switch: {{{2}}}&lt;br /&gt;
|Active=attack/maneuver&lt;br /&gt;
|Type=Target Area&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=14&lt;br /&gt;
|Cooldown=14&lt;br /&gt;
|Modifiers=Agility, Perception, Willpower&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Unlock= reach level {{C|Light Brown|10}} or put at least {{C|Light Brown|8}} points in the following attributes: {{C|Light Brown|AGL}}, {{C|Light Brown|PRC}} or {{C|Light Brown|WIL}}.&lt;br /&gt;
|Description=Delivers a strike to three adjacent tiles with {{Neg|-50%}} Weapon Damage and {{Pos|+100%}} Stagger Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hitting a target applies it with {{Neg|-20%}} Weapon Damage, {{Neg|+20%}} Fumble Chance and {{Neg|-5%}} Accuracy for {{W|2}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|light chestpiece}}, grants additional {{Pos|+1}} turn to the applied penalties&#039; duration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|medium chestpiece}}, hitting a target applies it with {{Neg|-15%}} Control Resistance, {{Neg|-15%}} Move Resistance, and {{Neg|-15%}} Crit Avoidance for {{W|2}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|heavy chestpiece}}, replenishes {{c|Energy|5%}} Max Energy and grants {{Pos|+6%}} Energy Restoration for {{W|5}} turns for each enemy hit by the strike.&lt;br /&gt;
|Formuladesc=Delivers a strike to three adjacent tiles with {{Neg|(-60 + AGL)%}} Weapon Damage and {{Pos|+(80 + (2 * PRC))%}} Stagger Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hitting a target applies it with {{Neg|-20%}} Weapon Damage, {{Neg|+20%}} Fumble Chance and {{Neg|-5%}} Accuracy for {{W|2}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|light chestpiece}}, grants additional {{Pos|+1}} turn to the applied penalties&#039; duration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|medium chestpiece}}, hitting a target applies it with {{Neg|-15%}} Control Resistance, {{Neg|-15%}} Move Resistance, and {{Neg|-15%}} Crit Avoidance for {{W|2}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|heavy chestpiece}}, replenishes {{c|Energy|(-5 + WIL)%}} Max Energy and grants {{Pos|+6%}} Energy Restoration for {{W|5}} turns for each enemy hit by the strike.&lt;br /&gt;
|Enemydesc=Delivers a strike to three adjacent tiles with {{Neg|{{#expr:-60 + {{EnemyAttributes|AGL}}}}%}} Weapon Damage and {{Pos|+{{#expr:80 + (2 * {{EnemyAttributes|PRC}})}}%}} Stagger Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Hitting a target applies it with {{Neg|-20%}} Weapon Damage, {{Neg|+20%}} Fumble Chance and {{Neg|-5%}} Accuracy for {{W|2}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|light chestpiece}}, grants additional {{Pos|+1}} turn to the applied penalties&#039; duration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|medium chestpiece}}, hitting a target applies it with {{Neg|-15%}} Control Resistance, {{Neg|-15%}} Move Resistance, and {{Neg|-15%}} Crit Avoidance for {{W|2}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|heavy chestpiece}}, replenishes {{c|Energy|{{#expr:-5 + {{EnemyAttributes|WIL}}}}%}} Max Energy and grants {{Pos|+6%}} Energy Restoration for {{W|5}} turns for each enemy hit by the strike.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Battle-Forged= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Unlock= reach level {{C|Light Brown|10}} or put at least {{C|Light Brown|8}} points in the following attributes: {{C|Light Brown|STR}}, {{C|Light Brown|AGL}}, {{C|Light Brown|VIT}} or {{C|Light Brown|WIL}}.&lt;br /&gt;
|Description=Using {{W|Stances}} and {{W|Maneuvers}} grants {{c|+|-10%}} Damage Taken until the next turn. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|light chestpiece}}, moving to other tiles ({{W|Charges}} and {{W|Maneuvers}} counts as well)) grants {{c|+|+2%}} Dodge Chance and {{c|+|+2%}} Counter Chance for {{W|4}} turns for each traveled tile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|medium chestpiece}}, using {{W|Stances}} and {{W|Maneuvers}} also reduces this ability tree&#039;s cooldowns by {{Pos|1}} turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|heavy chestpiece}}, remaining on the same tile grants {{c|+|-3%}} Abilities Energy Cost and {{Pos|+3%}} Crit Avoidance for {{W|6}} turns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All effects stack up to {{W|5}} times.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Unyielding Defense= {{#switch: {{{2}}}&lt;br /&gt;
|Active=maneuver&lt;br /&gt;
|Type=Target Tile&lt;br /&gt;
|Range=1&lt;br /&gt;
|Energy=20&lt;br /&gt;
|Cooldown=14&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Unlock= reach level {{C|Light Brown|10}} or put at least {{C|Light Brown|8}} points in the following attributes: {{C|Light Brown|STR}}, {{C|Light Brown|AGL}} or {{C|Light Brown|VIT}}.&lt;br /&gt;
|Description={{c|w|Repositions}} to an adjacent tile and activates {{c|+|&amp;quot;Unyielding Defense&amp;quot;}} for {{c|w|8}} turns: &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|+|+6%}} to all body parts&#039; Protection (no less than {{c|+|1}})&amp;lt;br&amp;gt;{{c|+|+4%}} Fortitude&amp;lt;br&amp;gt;{{c|+|+4%}} Block Power Recovery&amp;lt;br&amp;gt;{{c|+|+4%}} Block Chance or {{c|+|+4%}} Dodge Chance (the priority is given to the highest Stat). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each received strike or shot grants an extra stack of the effect (up to {{c|w|V}}).&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Battering Ram= {{#switch: {{{2}}}&lt;br /&gt;
|Active=attack/charge&lt;br /&gt;
|Type=Target Object&lt;br /&gt;
|Range=3&lt;br /&gt;
|Energy=26&lt;br /&gt;
|Cooldown=24&lt;br /&gt;
|Modifiers=Strength, Agility, Perception, Vitality, Dodge Chance&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Unlock= reach level {{C|Light Brown|16}} or put at least {{C|Light Brown|14}} points in the following attributes: {{C|Light Brown|STR}}, {{C|Light Brown|AGL}}, {{C|Light Brown|PRC}} or {{C|Light Brown|VIT}}.&lt;br /&gt;
|Description=Performs a {{W|charge}} towards the target and deals {{W|5}} Crushing Damage with {{W|100%}} Accuracy and {{W|100%}} Stagger Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Damage depends on the equipped {{W|chestpiece&#039;s}} Protection. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|light chestpiece}}, grants the skill {{Pos|+1}} Range and also grants {{Pos|2.5%}} Weapon Damage for {{W|2}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|medium chestpiece}} and the skill {{W|Staggers}} its target, grants {{Pos|-25%}} Cooldowns Duration for {{W|2}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|heavy chestpiece}}, grants the skill {{Neg|-1}} Range and replaces its Stagger Chance with {{W|100%}} Stun Chance.&lt;br /&gt;
|Formuladesc=Performs a {{W|charge}} towards the target and deals {{W|((0.5 * Body_DEF) + (0.5 * STR))}} Crushing Damage with {{W|(50 + (2.5 * PRC) + (2.5 * AGL))%}} Accuracy and {{W|(70 + STR + VIT)%}} Stagger Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Damage depends on the equipped {{W|chestpiece&#039;s}} Protection. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|light chestpiece}}, grants the skill {{Pos|+1}} Range and also grants {{Pos|max((0.33 * EVS), 0)%}} Weapon Damage for {{W|2}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|medium chestpiece}} and the skill {{W|Staggers}} its target, grants {{Pos|-25%}} Cooldowns Duration for {{W|2}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|heavy chestpiece}}, grants the skill {{Neg|-1}} Range and replaces its Stagger Chance with {{W|(60 + (2 * STR) + (2 * VIT))%}} Stun Chance.&lt;br /&gt;
|Enemydesc=Performs a {{W|charge}} towards the target and deals {{W|{{#expr:(0.5 * {{EnemyAttributes|Body_DEF}}) + (0.5 * {{EnemyAttributes|STR}})}}}} Crushing Damage with {{W|{{#expr:50 + (2.5 * {{EnemyAttributes|PRC}}) + (2.5 * {{EnemyAttributes|AGL}}) round 0}}%}} Accuracy and {{W|{{#expr:70 + {{EnemyAttributes|STR}} + {{EnemyAttributes|VIT}}}}%}} Stagger Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Damage depends on the equipped {{W|chestpiece&#039;s}} Protection. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|light chestpiece}}, grants the skill {{Pos|+1}} Range and also grants {{Pos|{{#expr:0.33 * {{EnemyAttributes|EVS}}}}%}} Weapon Damage for {{W|2}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|medium chestpiece}} and the skill {{W|Staggers}} its target, grants {{Pos|-25%}} Cooldowns Duration for {{W|2}} turns.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If equipped with a {{W|heavy chestpiece}}, grants the skill {{Neg|-1}} Range and replaces its Stagger Chance with {{W|{{#expr:60 + (2 * {{EnemyAttributes|STR}}) + (2 * {{EnemyAttributes|VIT}})}}%}} Stun Chance.&lt;br /&gt;
|#default = }}&lt;br /&gt;
&lt;br /&gt;
|Custom Adjustments= {{#switch: {{{2}}}&lt;br /&gt;
|Active=passive&lt;br /&gt;
|Requirements=&lt;br /&gt;
|Unlock= reach level {{C|Light Brown|16}} or put at least {{C|Light Brown|14}} points in the following attributes: {{C|Light Brown|STR}}, {{C|Light Brown|AGL}} or {{C|Light Brown|VIT}}.&lt;br /&gt;
|Description=Each equipped piece of {{W|light armor}} grants {{c|+|+15%}} to the respective body part&#039;s Protection (no less than {{c|+|+1}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each equipped piece of {{W|medium armor}} grants {{c|+|+5%}} Bleed Resistance to the respective body part and {{c|+|+1.5%}} Dodge Chance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Each equipped piece of {{W|heavy armor}} grants {{c|+|-2%}} to its Durability loss rate and also {{c|energy|+3}} Max Energy and {{c|+|+1%}} Energy Restoration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{c|+|Doubles}} the bonuses if each equipped piece of armor belongs to the same class.&lt;br /&gt;
|#default = }}&lt;br /&gt;
|#default = Data does not exist.}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Right_on_Target&amp;diff=76744</id>
		<title>Right on Target</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Right_on_Target&amp;diff=76744"/>
		<updated>2026-05-23T12:27:25Z</updated>

		<summary type="html">&lt;p&gt;Psojed: I was overthinking it, shields can never get the 1H bonuses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Unlocked by reading [[Warfare Treatise II]]&lt;br /&gt;
* &#039;&#039;&#039;If equipped with a one-handed melee weapon while your second slot is empty&#039;&#039;&#039; condition only applies to the list of bonuses below it.&lt;br /&gt;
** These bonuses can be seen in the character window, and apply to Basic Attacks, Counters and Skills, but only if the equipped weapon is a Sword, Axe, Mace or Dagger.&amp;lt;br&amp;gt;[[Torch]], [[Crowbar]] or [[Hunting Net]] won&#039;t work.&lt;br /&gt;
* The bonuses to Attack skills are always active, but cannot be seen in the character window, because they only apply to Skills, not Basic Attacks and Counters.&lt;br /&gt;
** Bonuses to Attack skills apply to these skills:&lt;br /&gt;
{| class=&amp;quot;stoneshard&amp;quot; style=&amp;quot;float: left; margin-right: 25px&amp;quot;&lt;br /&gt;
! Skill Name !! Skill Tree&lt;br /&gt;
|-&lt;br /&gt;
|Battering Ram||Armored Combat&lt;br /&gt;
|-&lt;br /&gt;
|Unyielding Defense||Armored Combat&lt;br /&gt;
|-&lt;br /&gt;
|Sudden Lunge||Athletics&lt;br /&gt;
|-&lt;br /&gt;
|Execution||Axes&lt;br /&gt;
|-&lt;br /&gt;
|Cut Through||Axes&lt;br /&gt;
|-&lt;br /&gt;
|Mutilating Lunge||Axes&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Trick||Daggers&lt;br /&gt;
|-&lt;br /&gt;
|Coup de Grace||Daggers&lt;br /&gt;
|-&lt;br /&gt;
|Double Lunge||Daggers&lt;br /&gt;
|-&lt;br /&gt;
|Gaping Wound||Daggers&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind||Dual Wielding&lt;br /&gt;
|-&lt;br /&gt;
|Enough for Everyone||Dual Wielding&lt;br /&gt;
|-&lt;br /&gt;
|Flurry of Strikes||Dual Wielding&lt;br /&gt;
|-&lt;br /&gt;
|Knock Out||Maces&lt;br /&gt;
|-&lt;br /&gt;
|Onslaught||Maces&lt;br /&gt;
|-&lt;br /&gt;
|Armor Break||Maces&lt;br /&gt;
|-&lt;br /&gt;
|Long Shot||Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
|Headshot||Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Mark||Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
|Startling Volley||Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
|Distracting Shot||Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
|Shield Bash||Shields&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard&amp;quot; style=&amp;quot;float: left; margin-right: 25px&amp;quot;&lt;br /&gt;
! Skill Name !! Skill Tree&lt;br /&gt;
|-&lt;br /&gt;
|Determination||Spears&lt;br /&gt;
|-&lt;br /&gt;
|Regroup||Spears&lt;br /&gt;
|-&lt;br /&gt;
|Impaling Lunge||Spears&lt;br /&gt;
|-&lt;br /&gt;
|Nail Down||Spears&lt;br /&gt;
|-&lt;br /&gt;
|Peacemaker||Staves&lt;br /&gt;
|-&lt;br /&gt;
|Hail of Blows||Staves&lt;br /&gt;
|-&lt;br /&gt;
|Step Aside!||Staves&lt;br /&gt;
|-&lt;br /&gt;
|Onrush||Swords&lt;br /&gt;
|-&lt;br /&gt;
|Cleave||Swords&lt;br /&gt;
|-&lt;br /&gt;
|Keeping Distance||Swords&lt;br /&gt;
|-&lt;br /&gt;
|Make Space||Two-Handed Axes&lt;br /&gt;
|-&lt;br /&gt;
|Reign in Blood||Two-Handed Axes&lt;br /&gt;
|-&lt;br /&gt;
|Hooking Chop||Two-Handed Axes&lt;br /&gt;
|-&lt;br /&gt;
|Dismember||Two-Handed Axes&lt;br /&gt;
|-&lt;br /&gt;
|Forceful Slam||Two-Handed Maces&lt;br /&gt;
|-&lt;br /&gt;
|Skull Crusher||Two-Handed Maces&lt;br /&gt;
|-&lt;br /&gt;
|Unstoppable Force||Two-Handed Maces&lt;br /&gt;
|-&lt;br /&gt;
|Arc Cleave||Two-Handed Swords&lt;br /&gt;
|-&lt;br /&gt;
|Heroic Charge||Two-Handed Swords&lt;br /&gt;
|-&lt;br /&gt;
|Hewing Strike||Two-Handed Swords&lt;br /&gt;
|-&lt;br /&gt;
|Finisher||Warfare&lt;br /&gt;
|-&lt;br /&gt;
|Seize the Initiative||Warfare&lt;br /&gt;
|}&lt;br /&gt;
* Due to how [[Battering Ram]] calculates its Accuracy, Fumble, Armor Pen and Damage and the subsequent order of calculations, bonuses to Attack skills are fully applied, but from the list of 1H bonuses only &#039;&#039;&#039;Abilities Energy Cost&#039;&#039;&#039; is applied.&lt;br /&gt;
* [[Shield Bash]] is currently considered a Maneuver, not an Attack skill, so bonuses applying to it might be a bug.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Right_on_Target&amp;diff=76743</id>
		<title>Right on Target</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Right_on_Target&amp;diff=76743"/>
		<updated>2026-05-23T12:25:52Z</updated>

		<summary type="html">&lt;p&gt;Psojed: notes on skills with non-standard calculations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Unlocked by reading [[Warfare Treatise II]]&lt;br /&gt;
* &#039;&#039;&#039;If equipped with a one-handed melee weapon while your second slot is empty&#039;&#039;&#039; condition only applies to the list of bonuses below it.&lt;br /&gt;
** These bonuses can be seen in the character window, and apply to Basic Attacks, Counters and Skills, but only if the equipped weapon is a Sword, Axe, Mace or Dagger.&amp;lt;br&amp;gt;[[Torch]], [[Crowbar]] or [[Hunting Net]] won&#039;t work.&lt;br /&gt;
* The bonuses to Attack skills are always active, but cannot be seen in the character window, because they only apply to Skills, not Basic Attacks and Counters.&lt;br /&gt;
** Bonuses to Attack skills apply to these skills:&lt;br /&gt;
{| class=&amp;quot;stoneshard&amp;quot; style=&amp;quot;float: left; margin-right: 25px&amp;quot;&lt;br /&gt;
! Skill Name !! Skill Tree&lt;br /&gt;
|-&lt;br /&gt;
|Battering Ram||Armored Combat&lt;br /&gt;
|-&lt;br /&gt;
|Unyielding Defense||Armored Combat&lt;br /&gt;
|-&lt;br /&gt;
|Sudden Lunge||Athletics&lt;br /&gt;
|-&lt;br /&gt;
|Execution||Axes&lt;br /&gt;
|-&lt;br /&gt;
|Cut Through||Axes&lt;br /&gt;
|-&lt;br /&gt;
|Mutilating Lunge||Axes&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Trick||Daggers&lt;br /&gt;
|-&lt;br /&gt;
|Coup de Grace||Daggers&lt;br /&gt;
|-&lt;br /&gt;
|Double Lunge||Daggers&lt;br /&gt;
|-&lt;br /&gt;
|Gaping Wound||Daggers&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind||Dual Wielding&lt;br /&gt;
|-&lt;br /&gt;
|Enough for Everyone||Dual Wielding&lt;br /&gt;
|-&lt;br /&gt;
|Flurry of Strikes||Dual Wielding&lt;br /&gt;
|-&lt;br /&gt;
|Knock Out||Maces&lt;br /&gt;
|-&lt;br /&gt;
|Onslaught||Maces&lt;br /&gt;
|-&lt;br /&gt;
|Armor Break||Maces&lt;br /&gt;
|-&lt;br /&gt;
|Long Shot||Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
|Headshot||Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Mark||Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
|Startling Volley||Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
|Distracting Shot||Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
|Shield Bash||Shields&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard&amp;quot; style=&amp;quot;float: left; margin-right: 25px&amp;quot;&lt;br /&gt;
! Skill Name !! Skill Tree&lt;br /&gt;
|-&lt;br /&gt;
|Determination||Spears&lt;br /&gt;
|-&lt;br /&gt;
|Regroup||Spears&lt;br /&gt;
|-&lt;br /&gt;
|Impaling Lunge||Spears&lt;br /&gt;
|-&lt;br /&gt;
|Nail Down||Spears&lt;br /&gt;
|-&lt;br /&gt;
|Peacemaker||Staves&lt;br /&gt;
|-&lt;br /&gt;
|Hail of Blows||Staves&lt;br /&gt;
|-&lt;br /&gt;
|Step Aside!||Staves&lt;br /&gt;
|-&lt;br /&gt;
|Onrush||Swords&lt;br /&gt;
|-&lt;br /&gt;
|Cleave||Swords&lt;br /&gt;
|-&lt;br /&gt;
|Keeping Distance||Swords&lt;br /&gt;
|-&lt;br /&gt;
|Make Space||Two-Handed Axes&lt;br /&gt;
|-&lt;br /&gt;
|Reign in Blood||Two-Handed Axes&lt;br /&gt;
|-&lt;br /&gt;
|Hooking Chop||Two-Handed Axes&lt;br /&gt;
|-&lt;br /&gt;
|Dismember||Two-Handed Axes&lt;br /&gt;
|-&lt;br /&gt;
|Forceful Slam||Two-Handed Maces&lt;br /&gt;
|-&lt;br /&gt;
|Skull Crusher||Two-Handed Maces&lt;br /&gt;
|-&lt;br /&gt;
|Unstoppable Force||Two-Handed Maces&lt;br /&gt;
|-&lt;br /&gt;
|Arc Cleave||Two-Handed Swords&lt;br /&gt;
|-&lt;br /&gt;
|Heroic Charge||Two-Handed Swords&lt;br /&gt;
|-&lt;br /&gt;
|Hewing Strike||Two-Handed Swords&lt;br /&gt;
|-&lt;br /&gt;
|Finisher||Warfare&lt;br /&gt;
|-&lt;br /&gt;
|Seize the Initiative||Warfare&lt;br /&gt;
|}&lt;br /&gt;
* Due to how [[Battering Ram]] calculates its Accuracy, Fumble, Armor Pen and Damage and the subsequent order of calculations, bonuses to Attack skills are fully applied, but from the list of 1H bonuses only &#039;&#039;&#039;Abilities Energy Cost&#039;&#039;&#039; is applied.&lt;br /&gt;
* [[Shield Bash]] is currently considered a Maneuver, not an Attack skill, so bonuses applying to it might be a bug. Due to how Shield Bash calculates its Accuracy and Damage and the subsequent order of calculations, bonuses to Attack skills are fully applied, but from the list of 1H bonuses only &#039;&#039;&#039;Armor Penetration&#039;&#039;&#039;, &#039;&#039;&#039;Fumble Chance&#039;&#039;&#039; and &#039;&#039;&#039;Abilities Energy Cost&#039;&#039;&#039; is applied.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Right_on_Target&amp;diff=76742</id>
		<title>Right on Target</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Right_on_Target&amp;diff=76742"/>
		<updated>2026-05-23T11:34:50Z</updated>

		<summary type="html">&lt;p&gt;Psojed: updated and made the description more specific&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Unlocked by reading [[Warfare Treatise II]]&lt;br /&gt;
* &#039;&#039;&#039;If equipped with a one-handed melee weapon while your second slot is empty&#039;&#039;&#039; condition only applies to the list of bonuses below it.&lt;br /&gt;
** These bonuses can be seen in the character window, and apply to Basic Attacks, Counters and Skills, but only if the equipped weapon is a Sword, Axe, Mace or Dagger.&amp;lt;br&amp;gt;[[Torch]], [[Crowbar]] or [[Hunting Net]] won&#039;t work.&lt;br /&gt;
* The bonuses to Attack skills are always active, but cannot be seen in the character window, because they only apply to Skills, not Basic Attacks and Counters.&lt;br /&gt;
** Bonuses to Attack skills apply to these skills:&lt;br /&gt;
{| class=&amp;quot;stoneshard&amp;quot; style=&amp;quot;float: left; margin-right: 25px&amp;quot;&lt;br /&gt;
! Skill Name !! Skill Tree&lt;br /&gt;
|-&lt;br /&gt;
|Battering Ram||Armored Combat&lt;br /&gt;
|-&lt;br /&gt;
|Unyielding Defense||Armored Combat&lt;br /&gt;
|-&lt;br /&gt;
|Sudden Lunge||Athletics&lt;br /&gt;
|-&lt;br /&gt;
|Execution||Axes&lt;br /&gt;
|-&lt;br /&gt;
|Cut Through||Axes&lt;br /&gt;
|-&lt;br /&gt;
|Mutilating Lunge||Axes&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Trick||Daggers&lt;br /&gt;
|-&lt;br /&gt;
|Coup de Grace||Daggers&lt;br /&gt;
|-&lt;br /&gt;
|Double Lunge||Daggers&lt;br /&gt;
|-&lt;br /&gt;
|Gaping Wound||Daggers&lt;br /&gt;
|-&lt;br /&gt;
|Whirlwind||Dual Wielding&lt;br /&gt;
|-&lt;br /&gt;
|Enough for Everyone||Dual Wielding&lt;br /&gt;
|-&lt;br /&gt;
|Flurry of Strikes||Dual Wielding&lt;br /&gt;
|-&lt;br /&gt;
|Knock Out||Maces&lt;br /&gt;
|-&lt;br /&gt;
|Onslaught||Maces&lt;br /&gt;
|-&lt;br /&gt;
|Armor Break||Maces&lt;br /&gt;
|-&lt;br /&gt;
|Long Shot||Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
|Headshot||Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
|Hunter&#039;s Mark||Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
|Startling Volley||Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
|Distracting Shot||Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
|Shield Bash||Shields&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard&amp;quot; style=&amp;quot;float: left&amp;quot;&lt;br /&gt;
! Skill Name !! Skill Tree&lt;br /&gt;
|-&lt;br /&gt;
|Determination||Spears&lt;br /&gt;
|-&lt;br /&gt;
|Regroup||Spears&lt;br /&gt;
|-&lt;br /&gt;
|Impaling Lunge||Spears&lt;br /&gt;
|-&lt;br /&gt;
|Nail Down||Spears&lt;br /&gt;
|-&lt;br /&gt;
|Peacemaker||Staves&lt;br /&gt;
|-&lt;br /&gt;
|Hail of Blows||Staves&lt;br /&gt;
|-&lt;br /&gt;
|Step Aside!||Staves&lt;br /&gt;
|-&lt;br /&gt;
|Onrush||Swords&lt;br /&gt;
|-&lt;br /&gt;
|Cleave||Swords&lt;br /&gt;
|-&lt;br /&gt;
|Keeping Distance||Swords&lt;br /&gt;
|-&lt;br /&gt;
|Make Space||Two-Handed Axes&lt;br /&gt;
|-&lt;br /&gt;
|Reign in Blood||Two-Handed Axes&lt;br /&gt;
|-&lt;br /&gt;
|Hooking Chop||Two-Handed Axes&lt;br /&gt;
|-&lt;br /&gt;
|Dismember||Two-Handed Axes&lt;br /&gt;
|-&lt;br /&gt;
|Forceful Slam||Two-Handed Maces&lt;br /&gt;
|-&lt;br /&gt;
|Skull Crusher||Two-Handed Maces&lt;br /&gt;
|-&lt;br /&gt;
|Unstoppable Force||Two-Handed Maces&lt;br /&gt;
|-&lt;br /&gt;
|Arc Cleave||Two-Handed Swords&lt;br /&gt;
|-&lt;br /&gt;
|Heroic Charge||Two-Handed Swords&lt;br /&gt;
|-&lt;br /&gt;
|Hewing Strike||Two-Handed Swords&lt;br /&gt;
|-&lt;br /&gt;
|Finisher||Warfare&lt;br /&gt;
|-&lt;br /&gt;
|Seize the Initiative||Warfare&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Beyond_the_Veil&amp;diff=76741</id>
		<title>Beyond the Veil</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Beyond_the_Veil&amp;diff=76741"/>
		<updated>2026-05-23T10:17:03Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Arcanistics Treatise IV]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Aether_Harmony&amp;diff=76740</id>
		<title>Aether Harmony</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Aether_Harmony&amp;diff=76740"/>
		<updated>2026-05-23T10:16:57Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Arcanistics Treatise IV]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Entropy_Flare&amp;diff=76739</id>
		<title>Entropy Flare</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Entropy_Flare&amp;diff=76739"/>
		<updated>2026-05-23T10:16:51Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Arcanistics Treatise IV]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Phantasm&amp;diff=76738</id>
		<title>Phantasm</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Phantasm&amp;diff=76738"/>
		<updated>2026-05-23T10:16:45Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Arcanistics Treatise IV]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Stasis&amp;diff=76737</id>
		<title>Stasis</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Stasis&amp;diff=76737"/>
		<updated>2026-05-23T10:16:36Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Arcanistics Treatise III]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Mana_Crystal&amp;diff=76736</id>
		<title>Mana Crystal</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Mana_Crystal&amp;diff=76736"/>
		<updated>2026-05-23T10:16:30Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Arcanistics Treatise III]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Astral_Tides&amp;diff=76735</id>
		<title>Astral Tides</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Astral_Tides&amp;diff=76735"/>
		<updated>2026-05-23T10:16:22Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Arcanistics Treatise III]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Astral_Tides&amp;diff=76734</id>
		<title>Astral Tides</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Astral_Tides&amp;diff=76734"/>
		<updated>2026-05-23T10:16:06Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Arcanistics Treatise II]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Aether_Shield&amp;diff=76733</id>
		<title>Aether Shield</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Aether_Shield&amp;diff=76733"/>
		<updated>2026-05-23T10:15:54Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Arcanistics Treatise II]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Transcendental_Anchoring&amp;diff=76732</id>
		<title>Transcendental Anchoring</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Transcendental_Anchoring&amp;diff=76732"/>
		<updated>2026-05-23T10:15:41Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Arcanistics Treatise II]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Schism&amp;diff=76731</id>
		<title>Schism</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Schism&amp;diff=76731"/>
		<updated>2026-05-23T10:15:35Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Arcanistics Treatise II]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Time_Echo&amp;diff=76730</id>
		<title>Time Echo</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Time_Echo&amp;diff=76730"/>
		<updated>2026-05-23T10:15:21Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Arcanistics Treatise II]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Time_Echo&amp;diff=76729</id>
		<title>Time Echo</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Time_Echo&amp;diff=76729"/>
		<updated>2026-05-23T10:15:05Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Electromancy Treatise II]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Transcendental_Anchoring&amp;diff=76728</id>
		<title>Transcendental Anchoring</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Transcendental_Anchoring&amp;diff=76728"/>
		<updated>2026-05-23T10:14:54Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Electromancy Treatise II]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Aether_Shield&amp;diff=76727</id>
		<title>Aether Shield</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Aether_Shield&amp;diff=76727"/>
		<updated>2026-05-23T10:14:47Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Electromancy Treatise II]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Schism&amp;diff=76726</id>
		<title>Schism</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Schism&amp;diff=76726"/>
		<updated>2026-05-23T10:14:37Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Electromancy Treatise II]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Recharge&amp;diff=76725</id>
		<title>Recharge</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Recharge&amp;diff=76725"/>
		<updated>2026-05-23T10:13:33Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Electromancy Treatise IV]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Tempest&amp;diff=76724</id>
		<title>Tempest</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Tempest&amp;diff=76724"/>
		<updated>2026-05-23T10:13:24Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Electromancy Treatise IV]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Resonance_Cascade&amp;diff=76723</id>
		<title>Resonance Cascade</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Resonance_Cascade&amp;diff=76723"/>
		<updated>2026-05-23T10:13:14Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Electromancy Treatise IV]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Chain_Reaction&amp;diff=76722</id>
		<title>Chain Reaction</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Chain_Reaction&amp;diff=76722"/>
		<updated>2026-05-23T10:13:00Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Electromancy Treatise IV]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Ball_Lightning&amp;diff=76721</id>
		<title>Ball Lightning</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Ball_Lightning&amp;diff=76721"/>
		<updated>2026-05-23T10:12:51Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Electromancy Treatise III]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Conductivity&amp;diff=76720</id>
		<title>Conductivity</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Conductivity&amp;diff=76720"/>
		<updated>2026-05-23T10:12:42Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Electromancy Treatise III]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Unlimited_Power&amp;diff=76719</id>
		<title>Unlimited Power</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Unlimited_Power&amp;diff=76719"/>
		<updated>2026-05-23T10:12:32Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Electromancy Treatise III]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Chain_Lightning&amp;diff=76718</id>
		<title>Chain Lightning</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Chain_Lightning&amp;diff=76718"/>
		<updated>2026-05-23T10:12:21Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Electromancy Treatise III]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Potential_Difference&amp;diff=76717</id>
		<title>Potential Difference</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Potential_Difference&amp;diff=76717"/>
		<updated>2026-05-23T10:12:11Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Electromancy Treatise II]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Static_Field&amp;diff=76716</id>
		<title>Static Field</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Static_Field&amp;diff=76716"/>
		<updated>2026-05-23T10:12:02Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Electromancy Treatise II]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Short_Circuit&amp;diff=76715</id>
		<title>Short Circuit</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Short_Circuit&amp;diff=76715"/>
		<updated>2026-05-23T10:11:53Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Electromancy Treatise II]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Template:Skill navbox}}&lt;br /&gt;
[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Residual_Charge&amp;diff=76714</id>
		<title>Residual Charge</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Residual_Charge&amp;diff=76714"/>
		<updated>2026-05-23T10:11:44Z</updated>

		<summary type="html">&lt;p&gt;Psojed: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* Unlocked by reading [[Electromancy Treatise II]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
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[[Category:Skills]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Psojed</name></author>
	</entry>
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