<?xml version="1.0"?>
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	<id>https://stoneshard.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Solmir</id>
	<title>Stoneshard wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://stoneshard.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Solmir"/>
	<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/Special:Contributions/Solmir"/>
	<updated>2026-04-22T13:52:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Warding_Seal_Key&amp;diff=75760</id>
		<title>Warding Seal Key</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Warding_Seal_Key&amp;diff=75760"/>
		<updated>2026-04-13T06:00:06Z</updated>

		<summary type="html">&lt;p&gt;Solmir: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
|ItemType = Valuable&lt;br /&gt;
|InventoryWidth = 2&lt;br /&gt;
|InventoryHeight = 2&lt;br /&gt;
|PropertyText = This item is required for completing your {{cl|orange|quest}}.&lt;br /&gt;
|Description = Massive, heavy, and scarcely resembling a key at all - very much in the spirit of the Order of Triune Hand.&lt;br /&gt;
|Price = &lt;br /&gt;
|Quest = Yes&lt;br /&gt;
|#default = &lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title= {{Valuable}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote|Massive, heavy, and scarcely resembling a key at all - very much in the spirit of the Order of Triune Hand.}}&lt;br /&gt;
&lt;br /&gt;
==Acquired From==&lt;br /&gt;
{{Acquired from}}&lt;br /&gt;
* [[Father Origen]]&lt;br /&gt;
* [[Wardrobes]] in second floor of [[Roadside Chapel]]&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Template:Item navbox}}&lt;br /&gt;
[[Category:Quest items]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Situations&amp;diff=75320</id>
		<title>Situations</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Situations&amp;diff=75320"/>
		<updated>2026-04-10T06:38:15Z</updated>

		<summary type="html">&lt;p&gt;Solmir: /* Occult Consilium */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Settlements&#039; &#039;&#039;&#039;Situations&#039;&#039;&#039; are introduced in Rags to Riches update. Situations are timed events that affect the Settlement and its surroundings, creating new opportunities and challenges for the player.&lt;br /&gt;
[[File:Situations.png|alt=Settlements&#039; Situations can be shown in Reputation tab|thumb|500x500px|Settlements&#039; Situations can be shown in Reputation tab]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
Situations are categorized into 3 types: {{C|+|Positive}}, {{C|Orange|Neutral}}, and {{C|-|Negative}}. Positive Situations are centered around various boons. Neutral ones come with both beneficial and detrimental effects. And Negative Situations mostly harm the affected Settlement and can cause new {{C|-|Negative}} Economical Situations to appear. Each Situation comes with its own special effects like adding new [[NPCs]], altering some of the existing speech and dialogue lines and affecting prices. There are currently 12 Situations: 9 main ones and 3 Economical ones.&lt;br /&gt;
&lt;br /&gt;
Completing Contracts in a given Settlement increases the chance for Positive and Neutral Situations to appear. Failing a Contract increases the chance for Negative Situations to appear. This also applies if the Contract gets completed or failed through the simulated completion of Contracts by other mercenaries.&lt;br /&gt;
&lt;br /&gt;
* Positive and Neutral Situations last for a 7 days before potentially reappearing in another village. &lt;br /&gt;
* Negative Situations won’t go away until the player clears a corresponding [[Contract]], then the Negative Situation gets removed some time after completion. This also works if the Contract gets completed through the simulated completion of Contracts by other mercenaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Positive Situations ==&lt;br /&gt;
=== Fair ===&lt;br /&gt;
{{#tip-img: {{filepath:Stoneshard Fair.png}} | {{Tooltip hover box|title=Settlement Situation: Fair}} }}&lt;br /&gt;
[[File:Fair.png|alt=Travelling Fair at the settlement|thumb|Travelling Fair at the settlement]]&lt;br /&gt;
{{Quote|A brief flash of merriment and prosperity in the otherwise bleak day-to-day life.}}&lt;br /&gt;
&#039;&#039;&#039;Fair&#039;&#039;&#039; is organized by Wandering Traders, who offer a large selection of [[Commodities]] for affordable prices. In Fair, all markets and general merchants will closed their stalls.&lt;br /&gt;
&lt;br /&gt;
* [[Alcohol]] Selling Prices {{Positive|-15%}}&lt;br /&gt;
* [[Food]] Selling Prices {{Positive|-15%}}&lt;br /&gt;
* Trade Favorability {{Positive|+10%}}&lt;br /&gt;
* Stocks Size {{Positive|+20%}}&lt;br /&gt;
* The settlement receives a visit from [[Wandering Traders]]&lt;br /&gt;
&lt;br /&gt;
=== Flea Market ===&lt;br /&gt;
{{Quote|Chaos breeds opportunity, and those who clever enough to seize it rarely want for much.}}&lt;br /&gt;
&#039;&#039;&#039;Flea Market&#039;&#039;&#039; is almost similar with Fair situation in other Settlement. But instead of Wandering Traders, [[Rotten Willow Tavern]] attracting Wandering Junk Dealers, who sell wide arrange and random items, weapons, ammos, jewelries, junks, with quality ranging from broken to almost pristine with quite steep price. {{C|Unique Trait|This situation unique only in Rotten Willow Tavern.}}&lt;br /&gt;
&lt;br /&gt;
* [[Valuables]] Buying Prices {{Pos|+10%}}&lt;br /&gt;
* Trade Favorability {{Pos|+10%}}&lt;br /&gt;
* Stocks Size {{Pos|+30%}}&lt;br /&gt;
* The Settlement receives a visit from [[Wandering Junk Dealers]]&lt;br /&gt;
&lt;br /&gt;
=== Bloom ===&lt;br /&gt;
{{#tip-img: {{filepath:Bloom.png}} | {{Tooltip hover box|title=Settlement Situation: Bloom}} }}&lt;br /&gt;
{{Quote|Nature takes back what&#039;s hers: nearby meadows and forest are once again alive with fresh growth.}}&lt;br /&gt;
&#039;&#039;&#039;Bloom&#039;&#039;&#039; greatly boosts the amount of plants and mushrooms in the area while also increasing the demand both for them and medical items. The settlement itself gets a visit from a group of peasant Foragers, who’ll gladly sell any rare plants they’ve collected. In addition, there is a slight chance for rare plants to spawn outside of [[Dungeons|Caves]], [[Points of Interest|Dens]], and [[Points of Interest|Hunting Grounds]].&lt;br /&gt;
&lt;br /&gt;
* [[Medicine]] Selling Prices {{Positive|-20%}}&lt;br /&gt;
* [[Ingredients|Herbs]] Buying Prices {{Positive|+75%}}&lt;br /&gt;
* Herbs and mushrooms are more {{Positive|abundant}} in the area&lt;br /&gt;
* The settlement receives a visit from [[Foragers]]&lt;br /&gt;
** Rare plants have a chance to appear outside of Caves, Dens, and Hunting Grounds&lt;br /&gt;
* In [[Rotten Willow Tavern]], there will be a Forager who sells mostly [[Marble Truffle]]&lt;br /&gt;
&lt;br /&gt;
=== Rut ===&lt;br /&gt;
{{#tip-img: {{filepath:Rut.png}} | {{Tooltip hover box|title=Settlement Situation: Rut}} }}&lt;br /&gt;
[[File:Rut Hunters.png|thumb|The hunting season begins]]&lt;br /&gt;
{{Quote|The cycle of life takes another turn, and animals are gathering in this area for the purpose of procreation.}}&lt;br /&gt;
&#039;&#039;&#039;Rut&#039;&#039;&#039; will repopulate all dens around the settlement, increasing animal spawn rates, and attracting Hunters, who are always partial to making a trade.&lt;br /&gt;
&lt;br /&gt;
* Area Wilderness {{Negative|+50%}}&lt;br /&gt;
* [[Enemies#Animals|Animals]] are more {{Positive|abundant}} in the area&lt;br /&gt;
* The settlement receives a visit from [[Hunters]]&lt;br /&gt;
&lt;br /&gt;
== Neutral Situations ==&lt;br /&gt;
=== Competition ===&lt;br /&gt;
{{#tip-img: {{filepath:Competition.png}} | {{Tooltip hover box|title=Settlement Situation: Competition}} }}&lt;br /&gt;
{{Quote|Mercenaries are flocking here from all over Aldor, goaded by rumor of lucrative contracts. Getting one for yourself is bound to involve some rivalry.}}&lt;br /&gt;
Stems from the presence of rival Mercenaries in the settlement. &#039;&#039;&#039;Competition&#039;&#039;&#039; reduces the number of available contracts, adds negative modifiers to the remaining ones, and narrows the time window for their completion. On the upside, these high difficulty contracts will net you a much bigger reward.&lt;br /&gt;
&lt;br /&gt;
* Available [[Contracts &amp;amp; Tasks|Contracts]] {{Negative|-1}}&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Time Limit {{Negative|-33%}}&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain {{Positive|+35%}}&lt;br /&gt;
* [[Alcohol]] Selling Prices {{Negative|+30%}}&lt;br /&gt;
* [[Alcohol]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* [[Medicine]] Selling Prices {{Negative|+30%}}&lt;br /&gt;
* [[Medicine]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* All available contracts are more challenging.&lt;br /&gt;
* The settlement receives a visit from [[Mercenaries]].&lt;br /&gt;
&lt;br /&gt;
=== Pilgrimage ===&lt;br /&gt;
{{#tip-img: {{filepath:Stoneshard Pilgrimage.png}} | {{Tooltip hover box|title=Settlement Situation: Pilgrimage}} }}&lt;br /&gt;
{{Quote|Even though many holy sites have fallen into disrepair, there&#039;s still enough people not ready to simply give up on their way of living.}}&lt;br /&gt;
&#039;&#039;&#039;Pilgrimage&#039;&#039;&#039; is tied to a group of monks who wander between the holy sites of Aldor. They’re capable of granting a lengthy blessing to your character and boost the reputation gain for completing Crypt and Catacombs contracts. At the same time, they put a noticeable strain on local food and medicine prices.&lt;br /&gt;
&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Crypt]]) {{Positive|+25%}}&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Catacombs]]) {{Positive|+25%}}&lt;br /&gt;
* [[Food]] Selling Prices {{Negative|+30%}}&lt;br /&gt;
* [[Food]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* [[Medicine]] Selling Prices {{Negative|+30%}}&lt;br /&gt;
* [[Medicine]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* The settlement receives a visit from [[Pilgrims]].&lt;br /&gt;
&lt;br /&gt;
=== Occult Consilium ===&lt;br /&gt;
{{Quote|The desire to grasp the very nature of things has never been deterred by laws and prohibitions.}}&lt;br /&gt;
&#039;&#039;&#039;Occult Consilium&#039;&#039;&#039; will bring some Occultists to gather and conduct secret meeting at [[Rotten Willow Tavern]]. With the appeareance of Occultists they can provide higher tier magic treaties, and they will very pleased if we can clean and even harvest the near crypt and catacombs for their researches. {{C|Unique Trait|This situation unique only in Rotten Willow Tavern.}}&lt;br /&gt;
&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Crypt]]) {{Pos|+33%}}&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Catacombs]]) {{Pos|+33%}}&lt;br /&gt;
* [[Ingredients]] Buying Prices {{Pos|+60%}}&lt;br /&gt;
* The settlement receives a visit from [[Occultists]]&lt;br /&gt;
&lt;br /&gt;
=== Reinforcements ===&lt;br /&gt;
{{#tip-img: {{filepath:Reinforcements.png}} | {{Tooltip hover box|title=Settlement Situation: Reinforcements}} }}&lt;br /&gt;
[[File:Osbrook Reinforcement.png|thumb|Reinforcements took up their positions in the settlement.]]&lt;br /&gt;
{{Quote|At least for a time, the locals can sleep soundly at night - their safety is well guarded}}&lt;br /&gt;
Signify the arrival of additional guards. &#039;&#039;&#039;Reinforcements&#039;&#039;&#039; reduces the number of enemies and ambushes around the settlement while also increasing the price of food and alcohol. To offset this, you’ll be able to earn some Reputation simply by killing any remaining enemies around the village.&lt;br /&gt;
&lt;br /&gt;
* Area Wilderness {{Positive|-50%}}&lt;br /&gt;
* [[Random Encounters|Ambush]] Chance {{Positive|-100%}}&lt;br /&gt;
* [[Alcohol]] Selling Prices {{Negative|+30%}}&lt;br /&gt;
* [[Alcohol]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* [[Food]] Selling Prices {{Negative|+30%}}&lt;br /&gt;
* [[Food]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* While in the area, killing enemies grants [[Reputation]].&lt;br /&gt;
* The settlement is reinforced by additional [[Soldiers]].&lt;br /&gt;
&lt;br /&gt;
=== Outlaw Gathering ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|Sometimes even criminals need a place where they can settle matters peacefully among themselves.}}&lt;br /&gt;
Signify the arrival of more peaceful brigands around and inside the [[Rotten Willow Tavern]]. Many Brigands Chiefs holding meeting about their work and relation with each other, offering brief cease fire near the area. And for those who stubborn enough to still mugging people at that time are deemed unworthy and you&#039;ll rewarded if you help clean them out of the area. {{C|Unique Trait|This situation unique only in Rotten Willow Tavern.}}&lt;br /&gt;
&lt;br /&gt;
* Area Wilderness {{Positive|-50%}}&lt;br /&gt;
* [[Random Encounters|Ambush]] Chance {{Positive|-100%}}&lt;br /&gt;
* [[Alcohol]] Selling Prices {{Negative|+50%}}&lt;br /&gt;
* [[Alcohol]] Buying Prices {{Positive|+30%}}&lt;br /&gt;
* [[Food]] Selling Prices {{Negative|+50%}}&lt;br /&gt;
* [[Food]] Buying Prices {{Positive|+30%}}&lt;br /&gt;
* While in the area, killing enemies grants [[Reputation]].&lt;br /&gt;
* A group of [[Brigand Chiefs]] is holding a meeting at the tavern.&lt;br /&gt;
&lt;br /&gt;
== Negative Situations ==&lt;br /&gt;
=== Dangerous Roads ===&lt;br /&gt;
{{#tip-img: {{filepath:Dangerous Roads.png}} | {{Tooltip hover box|title=Settlement Situation: Dangerous Roads}} }}&lt;br /&gt;
{{Quote|&amp;quot;The rampant banditry has reached its speak, and very few have the courage to venture outside the settlement.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Bastion]]) {{Positive|+50%}}&lt;br /&gt;
* Trade Favorability {{Negative|-5%}}&lt;br /&gt;
* Stocks Size {{Negative|-25%}}&lt;br /&gt;
* [[Commodities]] Selling Prices {{Positive|+10%}}&lt;br /&gt;
* [[Random Encounters|Ambush]] Chance {{Negative|+25%}}&lt;br /&gt;
* Area Wilderness {{Negative|+33%}}&lt;br /&gt;
&lt;br /&gt;
Each day, has a chance to disrupt the usual order of things in the settlement, resulting in &#039;&#039;&#039;Delayed Deliveries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Pestilence ===&lt;br /&gt;
{{#tip-img: {{filepath:Pestilence.png}} | {{Tooltip hover box|title=Settlement Situation: Pestilence}} }}&lt;br /&gt;
[[File:PestilenceRats.png|thumb|The noxious fumes and rats that infest the settlement]]&lt;br /&gt;
{{Quote|&amp;quot;A strange sickness plagues the land: people, animals, and even plants slowly wither and waste away.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Catacombs]]) {{Positive|+50%}}&lt;br /&gt;
* [[Medicine]] Selling Prices {{Negative|+40%}}&lt;br /&gt;
* [[Medicine]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* [[Enemies#Animals|Animals]] in the area have chance to be sick.&lt;br /&gt;
* Gathered mushrooms and berries have chance to be rotten.&lt;br /&gt;
&lt;br /&gt;
Each day, has a chance to disrupt the usual order of things in the settlement, resulting in &#039;&#039;&#039;Delayed Deliveries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Nightmares ===&lt;br /&gt;
{{#tip-img: {{filepath:Nightmares.png}} | {{Tooltip hover box|title=Settlement Situation: Nightmares}} }}&lt;br /&gt;
{{Quote|There&#039;ll be no rest for the weary - anyone who dares falling asleep here for longer than a minute is haunted by sinister visions.}}&lt;br /&gt;
&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Crypt]]) {{Positive|+50%}}&lt;br /&gt;
* [[Alcohol]] Selling Prices {{Negative|+40%}}&lt;br /&gt;
* [[Alcohol]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* Reduces the benefits of sleep in the area.&lt;br /&gt;
* [[Fatigue &amp;amp; Resting|Sleeping]] in the area doesn&#039;t replenish [[Morale]], [[Sanity]] and also doesn&#039;t grant [[Vigor]].&lt;br /&gt;
&lt;br /&gt;
Each day, has a chance to disrupt the usual order of things in the settlement, resulting in &#039;&#039;&#039;Delayed Deliveries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Economic Situations ==&lt;br /&gt;
Once the rumors about a settlement’s misfortune (and Negative Situations besetting it) become too egregious to ignore, it will start getting fewer visits from supply caravans, which leads to the emergence of gradually deteriorating Negative Economical Situations that may further damage the local traders’ stock size and significantly increase their selling prices.&lt;br /&gt;
=== Delayed Deliveries ===&lt;br /&gt;
{{#tip-img: {{filepath:Delayed Deliveries.png}} | {{Tooltip hover box|title=Settlement Situation: Delayed Deliveries}} }}&lt;br /&gt;
{{Quote|&amp;quot;The word of misfortunes besetting this settlement makes merchants think twice before choosing it as their destination&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Trade Favorability {{Negative|-5%}}&lt;br /&gt;
* Available [[Crowns|Gold]] {{Negative|-10%}}&lt;br /&gt;
* Restock Frequency {{Negative|+25%}}&lt;br /&gt;
* Repair Prices {{Negative|+10%}}&lt;br /&gt;
* [[Commodities]] Buying Prices {{Positive|+10%}}&lt;br /&gt;
&lt;br /&gt;
Each day, has a chance to deteriorate into &#039;&#039;&#039;Disrupted Logistics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Disrupted Logistics ===&lt;br /&gt;
{{#tip-img: {{filepath:Disrupted Logistics.png}} | {{Tooltip hover box|title=Settlement Situation: Disrupted Logistics}} }}&lt;br /&gt;
{{Quote|Trade caravans don&#039;t mind taking a detour if it means they can avoid stopping in this settlement}}&lt;br /&gt;
&lt;br /&gt;
* Trade Favorability {{Negative|-10%}}&lt;br /&gt;
* Stocks Size {{Negative|-20%}}&lt;br /&gt;
* Available [[Crowns|Gold]] {{Negative|-20%}}&lt;br /&gt;
* Restock Frequency {{Negative|+50%}}&lt;br /&gt;
* Repair Prices {{Negative|+15%}}&lt;br /&gt;
* [[Commodities]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
&lt;br /&gt;
=== Supplies Shortage ===&lt;br /&gt;
{{#tip-img: {{filepath:Supplies Shortage.png}} | {{Tooltip hover box|title=Settlement Situation: Supplies Shortage}} }}&lt;br /&gt;
{{Quote|&amp;quot;There&#039;s very little work being done, and supplies are running precariously low...&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Trade Favorability {{Negative|-15%}}&lt;br /&gt;
* Stocks Size {{Negative|-50%}}&lt;br /&gt;
* Available [[Crowns|Gold]] {{Negative|-30%}}&lt;br /&gt;
* Restocks Frequency {{Negative|+75%}}&lt;br /&gt;
* Repair Prices {{Negative|+25%}}&lt;br /&gt;
* [[Commodities]] Buying Prices {{Positive|+30%}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stoneshard]]&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Armuz&amp;diff=74065</id>
		<title>Armuz</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Armuz&amp;diff=74065"/>
		<updated>2025-11-29T12:19:52Z</updated>

		<summary type="html">&lt;p&gt;Solmir: /* Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
|Occupation = Merchant&lt;br /&gt;
|Residence = Brynn&lt;br /&gt;
|Goods = Weapons, Shields, Armor, Beverage, Medicine, Valuable&lt;br /&gt;
|Sells = Elven Goods&lt;br /&gt;
|#default = &lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title= {{Friendly}}}}&amp;lt;/div&amp;gt;{{Quote|Abai amad, dear guest. I&#039;m at your service.}}&lt;br /&gt;
&#039;&#039;&#039;Armuz&#039;&#039;&#039; is an Elven Merchant residing in the Mint Quarter of [[Brynn]]. He is affiliated with the [[Grand Magistrate]] [[Factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&#039;&#039;&#039;Armuz&#039;&#039;&#039; can be found inside the [[Trading House of the Azure Thread]] in the middle of Mint Quarter, right below the gate, with [[Berat]] standing right outside, barking potential customers outside to enter.&lt;br /&gt;
&lt;br /&gt;
== Quest ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;...&amp;gt;&lt;br /&gt;
== Shop ==&lt;br /&gt;
Armuz will buy these items:&lt;br /&gt;
* [[Alcohol]]&lt;br /&gt;
* [[Armor]] (10%)&lt;br /&gt;
* [[Beverages]] (30%)&lt;br /&gt;
* [[Jewelry]] (80%)&lt;br /&gt;
* [[Medicine]] (40%)&lt;br /&gt;
* [[Valuables]] (80%)&lt;br /&gt;
* [[Weapons]] (10%)&lt;br /&gt;
&lt;br /&gt;
Armuz sells elven items such as:&lt;br /&gt;
===Weapons===&lt;br /&gt;
Crossbows&lt;br /&gt;
* [[Orient Crossbow]]&lt;br /&gt;
Bows&lt;br /&gt;
* [[Nomad Bow]]&lt;br /&gt;
* [[Nomad Shortbow]]&lt;br /&gt;
Quivers&lt;br /&gt;
* [[Eastern Quiver]]&lt;br /&gt;
Daggers&lt;br /&gt;
* [[Elven Stiletto]]&lt;br /&gt;
* [[Jambiya]]&lt;br /&gt;
Axes&lt;br /&gt;
* [[Nomad Sagaris]]&lt;br /&gt;
* [[Exquisite Tabar]]&lt;br /&gt;
Two-Handed Axes&lt;br /&gt;
* [[Orient Longaxe]]&lt;br /&gt;
* [[Elven Longaxe]]&lt;br /&gt;
Maces&lt;br /&gt;
* [[Shishpar]]&lt;br /&gt;
* [[Bozdogan]]&lt;br /&gt;
* [[Elven Flail]]&lt;br /&gt;
Two-Handed Maces&lt;br /&gt;
* [[Elven Maul]]&lt;br /&gt;
Swords&lt;br /&gt;
* [[Nomad Saber]]&lt;br /&gt;
* [[Elven Saber]]&lt;br /&gt;
* [[Jibean  Scimitar]]&lt;br /&gt;
&lt;br /&gt;
===Armors===&lt;br /&gt;
Chestpieces&lt;br /&gt;
* [[Elven Garment]]&lt;br /&gt;
* [[Elven Brigandine]]&lt;br /&gt;
* [[Elven Heavy Brigandine]]&lt;br /&gt;
* [[Red Silk Mantle]]&lt;br /&gt;
Gloves&lt;br /&gt;
* [[Orient Bracers]]&lt;br /&gt;
Belts&lt;br /&gt;
* [[Ruby Sash]]&lt;br /&gt;
* [[Elven Girdle]]&lt;br /&gt;
* [[Nomad Girdle]]&lt;br /&gt;
Boots&lt;br /&gt;
* [[Elven Boots]]&lt;br /&gt;
Shields&lt;br /&gt;
* [[Nomad Adarga]]&lt;br /&gt;
* [[Kalkan]]&lt;br /&gt;
* [[Nomad Kalkan]]&lt;br /&gt;
* [[Heavy Kalkan]]&lt;br /&gt;
* [[Reinforced Kalkan]]&lt;br /&gt;
* [[Orient Shield]]&lt;br /&gt;
* [[Maaf Shield]]&lt;br /&gt;
Cloaks&lt;br /&gt;
* [[Jibean Cape]]&lt;br /&gt;
&lt;br /&gt;
===Beverages===&lt;br /&gt;
* [[Elven Mud]]&lt;br /&gt;
* [[Elven Ice Wine]]&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
* [[Elven Citrus]]&lt;br /&gt;
* [[Fig]]&lt;br /&gt;
* [[Dried Fig]]&lt;br /&gt;
* [[Ginger Root]]&lt;br /&gt;
&lt;br /&gt;
===Medicines===&lt;br /&gt;
* [[Nikkaf]]&lt;br /&gt;
* [[Al&#039;qud]]&lt;br /&gt;
&lt;br /&gt;
===Valuables===&lt;br /&gt;
* [[Exquisite Casket]]&lt;br /&gt;
* [[Silk]]&lt;br /&gt;
* [[Ruby Beads]]&lt;br /&gt;
* [[Porcelain Vase]]&lt;br /&gt;
* [[Incense]]&lt;br /&gt;
* [[Ivory]]&lt;br /&gt;
[[Category:NPCs]] &amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Zdenebrad&amp;diff=74064</id>
		<title>Zdenebrad</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Zdenebrad&amp;diff=74064"/>
		<updated>2025-11-29T12:03:19Z</updated>

		<summary type="html">&lt;p&gt;Solmir: /* Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
|Occupation = Merchant&lt;br /&gt;
|Residence = [[Brynn]]&lt;br /&gt;
|Goods = Weapons, Shields, Armor, Food, Valuable&lt;br /&gt;
|Sells = Skadian Goods&lt;br /&gt;
|#default = &lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title= {{Friendly}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote|Welmy radowy striye.}}&lt;br /&gt;
&#039;&#039;&#039;Zdenebrad&#039;&#039;&#039; is a Skadian Merchant who sells his wares in the Docks Quarter of [[Brynn]]. He is affiliated with the [[Grand Magistrate]] [[Factions|faction]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;&lt;br /&gt;
Base prices &amp;quot;respect&amp;quot;&lt;br /&gt;
{{ {{{1|Tooltip hover box}}}|title= {{merchant&lt;br /&gt;
&lt;br /&gt;
|Trader Favorability = +5&lt;br /&gt;
|Markup              = 1.3&lt;br /&gt;
|Overall Demand      = +5&lt;br /&gt;
&lt;br /&gt;
|Valuables           = 0.5&lt;br /&gt;
|Jewlry              = 0.5&lt;br /&gt;
&lt;br /&gt;
|Sack_of_Grain       = 1.1&lt;br /&gt;
|Sack_of_Salt        = 1.05&lt;br /&gt;
|Barrels_of_Beer     = 1.1&lt;br /&gt;
|Crates_of_Wine      = 1.05&lt;br /&gt;
|Pails_of_Cider      = 1.05&lt;br /&gt;
&lt;br /&gt;
|Gold                = +15&lt;br /&gt;
|Silver              = +5&lt;br /&gt;
|Gems                = +10&lt;br /&gt;
}} }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&#039;&#039;&#039;Zdenebrad&#039;&#039;&#039; can be found just outside the [[Dockside Store]], on the Docks near the water, right in the center of that part of the Docks Quarter, to the right of the Docks gate. He is on a rotating schedule with other Docks merchants from far-afield.&lt;br /&gt;
These include&lt;br /&gt;
* [[Esfah]] (Elven)&lt;br /&gt;
* [[Ormi]] (Dwarven)&lt;br /&gt;
* [[Rigo Nevic]] (Nistrian)&lt;br /&gt;
* &#039;&#039;&#039;Zdenebrad&#039;&#039;&#039; (Skadian)&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&#039;&#039;&#039;Zdenebrad&#039;&#039;&#039; sells Skadian items such as:&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Axes&lt;br /&gt;
* [[Skadian Hatchet]]&lt;br /&gt;
Two-Handed Axes&lt;br /&gt;
* [[Skadian Bardiche]]&lt;br /&gt;
* [[Skadian Sovnya]]&lt;br /&gt;
Staves&lt;br /&gt;
* [[Skadian Staff]]&lt;br /&gt;
Maces&lt;br /&gt;
* [[Chekan]]&lt;br /&gt;
* [[Druzhyna Bludgeon]]&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Chestpieces&lt;br /&gt;
* [[Skadian Yushman]]&lt;br /&gt;
Shields&lt;br /&gt;
* [[Skadian Shield]]&lt;br /&gt;
* [[Huscarl Shield]]&lt;br /&gt;
&lt;br /&gt;
=== Valuables ===&lt;br /&gt;
* [[Bear Pelt]]&lt;br /&gt;
* [[Deer Pelt]]&lt;br /&gt;
* [[Moose Pelt]]&lt;br /&gt;
* [[Rabbit Pelt]] (Grey)&lt;br /&gt;
* [[Squirrel Pelt]]&lt;br /&gt;
* [[Handful of Amber]]&lt;br /&gt;
&lt;br /&gt;
=== Commodity ===&lt;br /&gt;
* [[Shipment of Timber]]&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* [[Bear Fat]]&lt;br /&gt;
* [[Skadian Herbs]]&lt;br /&gt;
&lt;br /&gt;
===Recipes===&lt;br /&gt;
* [[Taiga Rassolnik (Recipe)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] &amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Esfah&amp;diff=74024</id>
		<title>Esfah</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Esfah&amp;diff=74024"/>
		<updated>2025-11-09T08:37:38Z</updated>

		<summary type="html">&lt;p&gt;Solmir: /* Shop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
|Occupation = Merchant&lt;br /&gt;
|Residence = [[Brynn]]&lt;br /&gt;
|Goods = Weapons, Shields, Armor, Food, Valuable&lt;br /&gt;
|Sells = Elven Goods&lt;br /&gt;
|#default = &lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title= {{Friendly}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote|Nezi erzulu, arzeci?}}&lt;br /&gt;
&#039;&#039;&#039;Esfah&#039;&#039;&#039; is an Elven Merchant who sells his wares in the Docks Quarter of [[Brynn]]. He is affiliated with the [[Grand Magistrate]] [[Factions|faction]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;&lt;br /&gt;
Base prices &amp;quot;respect&amp;quot;&lt;br /&gt;
{{ {{{1|Tooltip hover box}}}|title= {{merchant&lt;br /&gt;
&lt;br /&gt;
|Trader Favorability = +5&lt;br /&gt;
|Markup              = 1.3&lt;br /&gt;
|Overall Demand      = +5&lt;br /&gt;
&lt;br /&gt;
|Valuables           = 0.5&lt;br /&gt;
|Jewlry              = 0.5&lt;br /&gt;
&lt;br /&gt;
|Sack_of_Grain       = 1.1&lt;br /&gt;
|Crates_of_Charcoal  = 1.2&lt;br /&gt;
|Sack_of_Salt        = 1.05&lt;br /&gt;
|Shipments_of_Timber = 1.2&lt;br /&gt;
|Barrels_of_Beer     = 1.1&lt;br /&gt;
|Crates_of_Wine      = 1.05&lt;br /&gt;
|Pails_of_Cider      = 1.05&lt;br /&gt;
&lt;br /&gt;
|Gold                = +15&lt;br /&gt;
|Silver              = +5&lt;br /&gt;
|Gems                = +10&lt;br /&gt;
}} }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&#039;&#039;&#039;Esfah&#039;&#039;&#039; can be found just outside the [[Dockside Store]], on the Docks near the water, right in the center of that part of the Docks Quarter, to the right of the Docks gate. He is on a rotating schedule with other Docks merchants from far-afield.&lt;br /&gt;
These include&lt;br /&gt;
* &#039;&#039;&#039;Esfah&#039;&#039;&#039; (Elven)&lt;br /&gt;
* [[Ormi]] (Dwarven)&lt;br /&gt;
* [[Rigo Nevic]] (Nistrian)&lt;br /&gt;
* [[Zdenebrad]] (Skadian)&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&#039;&#039;&#039;Esfah&#039;&#039;&#039; sells Elven items such as:&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Bows&lt;br /&gt;
* [[Nomad Bow]]&lt;br /&gt;
Crossows&lt;br /&gt;
* [[Orient Crossbow]]&lt;br /&gt;
Axes&lt;br /&gt;
* [[Exquisite Tabar]]&lt;br /&gt;
Daggers&lt;br /&gt;
* [[Elven Stiletto]]&lt;br /&gt;
* [[Stiletto]]&lt;br /&gt;
* [[Jambiya]]&lt;br /&gt;
Maces&lt;br /&gt;
* [[Elven Flail]]&lt;br /&gt;
Swords&lt;br /&gt;
* [[Jibean Scimitar]]&lt;br /&gt;
* [[Elven Saber]]&lt;br /&gt;
&lt;br /&gt;
=== Armors ===&lt;br /&gt;
Armors&lt;br /&gt;
* [[Elven Heavy Brigandine]]&lt;br /&gt;
Belts&lt;br /&gt;
* [[Elven Girdle]]&lt;br /&gt;
Shields&lt;br /&gt;
* [[Nomad Adarga]]&lt;br /&gt;
* [[Heavy Kalkan]]&lt;br /&gt;
* [[Maaf Shield]]&lt;br /&gt;
* [[Orient Tower Shield]]&lt;br /&gt;
* [[Reinforced Kalkan]]&lt;br /&gt;
&lt;br /&gt;
=== Jewelry ===&lt;br /&gt;
Amulets&lt;br /&gt;
* [[Jade Amulet]]&lt;br /&gt;
* [[Jibean Pendant]]&lt;br /&gt;
* [[Maaf Star]]&lt;br /&gt;
* [[Silver Emerald Amulet]]&lt;br /&gt;
Rings&lt;br /&gt;
* [[Exquisite Ruby Ring]]&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* [[Dragon Fruit]]&lt;br /&gt;
* [[Fig]]&lt;br /&gt;
* [[Jibian Spices]]&lt;br /&gt;
&lt;br /&gt;
=== Beverages ===&lt;br /&gt;
* [[Elven Ice Wine]]&lt;br /&gt;
&lt;br /&gt;
=== Medicines ===&lt;br /&gt;
* [[Abasa]]&lt;br /&gt;
* [[Stardust]]&lt;br /&gt;
* [[Nikkaf]]&lt;br /&gt;
* [[Al&#039;qud]]&lt;br /&gt;
&lt;br /&gt;
=== Valuables ===&lt;br /&gt;
* [[Silk]]&lt;br /&gt;
* [[Porcelain Vase]]&lt;br /&gt;
* [[Ivory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] &amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Tools_%26_Traps&amp;diff=73445</id>
		<title>Tools &amp; Traps</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Tools_%26_Traps&amp;diff=73445"/>
		<updated>2025-09-29T09:56:37Z</updated>

		<summary type="html">&lt;p&gt;Solmir: Placed Pickaxe into tools category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tools&#039;&#039;&#039; are required to perform special actions while adventuring, like equipment repairs or picking locks. Some tools can be equipped as [[weapons]], but their damage as such is miserable and as the tools belong to no weapon class, no class-based [[skill]] can be used with them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Traps&#039;&#039;&#039; are offensive items that inflict damage once stepped upon. When placed outside enemy vision, the trap is stealthed for them, otherwise the enemy, if they are intelligent enough (like humans or proselytes), will try to disarm the trap, with a chance for the trap to still trigger and inflict damage.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
These items can be used as weapons and have no other uses in-game. Lute can also be played to produce music, but this has no effects in-game.&lt;br /&gt;
&lt;br /&gt;
{{WeaponTable/head|width=100%}}&lt;br /&gt;
{{WeaponTable/row|Chain}}&lt;br /&gt;
{{WeaponTable/row|Broom}}&lt;br /&gt;
{{WeaponTable/row|Lute}}&lt;br /&gt;
{{WeaponTable/row|Sickle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tools==&lt;br /&gt;
These items can be used in-game for various effects, and some of them can also be used as weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; border=&amp;quot;1px solid&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | {{abbr|Inv. slots|Width × Height}}&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Durability[[File:DurabilityColumn.png|28x28px]]&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Price[[File:Gold.png|27x27px]]&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Properties&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Uses&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Additional notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Bloodletting Lancet]]&#039;&#039;&#039;[[File:Bloodletting Lancet.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|1}}&lt;br /&gt;
| 20&lt;br /&gt;
| 35&lt;br /&gt;
|Injury Treatment {{Neg|-1%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Pain {{Neg|+3%}}&amp;lt;br&amp;gt;&lt;br /&gt;
Intoxication Change {{Pos|-0.5%}} (60 t)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bleed Resistance {{Neg|-10%}} (60 t)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Situational Morale {{Neg|-3%}}&lt;br /&gt;
| -&lt;br /&gt;
|Many physicians firmly believe that a few precise cuts in correct locations can draw out bad blood, thus staving off diseases.&lt;br /&gt;
|&lt;br /&gt;
Can be equipped as a one-handed melee weapon.&lt;br /&gt;
&lt;br /&gt;
Using as a tool does not require being equipped.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Crowbar]]&#039;&#039;&#039;[[File:Crowbar.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|3}}&lt;br /&gt;
| 10&lt;br /&gt;
| 90&lt;br /&gt;
| Guaranteed to pry open [[Lockpicking &amp;amp; Trap Mechanics#Lockpicking|locks]], stone plates in [[Dungeons#The Crypt|crypts]], or disarm mechanical [[Lockpicking &amp;amp; Trap Mechanics#Traps|traps]].&lt;br /&gt;
| -&lt;br /&gt;
|This tool works wonders in skillful hands.&lt;br /&gt;
Just need to keep it quiet and concentrate on the job.&lt;br /&gt;
|&lt;br /&gt;
Can be equipped as a one-handed melee weapon.&lt;br /&gt;
&lt;br /&gt;
Using as a tool does not require being equipped.&lt;br /&gt;
&lt;br /&gt;
Loses 1 point of durability per use. Prioritized over [[Lockpicks]] upon use from the target&#039;s context menu.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Lockpicks]]&#039;&#039;&#039;[[File:Lockpick.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|1}}&lt;br /&gt;
| -&lt;br /&gt;
| 40&lt;br /&gt;
| Allows picking [[Lockpicking &amp;amp; Trap Mechanics#Lockpicking|locks]].&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Breaks if the lockpicking attempt fails.&lt;br /&gt;
|3&lt;br /&gt;
|Locks around here are mostly simple mechanisms that can easily be picked with enough dexterity and right tools.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Repair Kit]]&#039;&#039;&#039;[[File:Repair Kit.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| - &lt;br /&gt;
| 325&lt;br /&gt;
| Restores up to {{C|pos|15}} [[Quality &amp;amp; Durability#Durability|Durability]] to any piece of equipment except jewelry.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The amount of restored Durability decreases depending on how much damage the item has sustained.&lt;br /&gt;
| 5&lt;br /&gt;
|Everything you need for fixing surface level damage to the best of your ability, as limited as it may be.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Crafting Kit]]&#039;&#039;&#039;[[File:Crafting Kit.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| -&lt;br /&gt;
| 80&lt;br /&gt;
| Allows &amp;quot;[[Crafting]]&amp;quot; to create {{C|Epic|advanced}} items without a [[Workbench]].&lt;br /&gt;
| 10&lt;br /&gt;
| A small selection of tools necessary for working with wood and metal in field conditions.&lt;br /&gt;
| Crafting advanced items with crafting kit will reduce its uses for 1 use. Disappears when uses of itself reaches 0.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Shovel]]&#039;&#039;&#039;[[File:Shovel.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|3}}&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| Crushing Damage: 16&lt;br /&gt;
&lt;br /&gt;
Allows for some digging.&lt;br /&gt;
| -&lt;br /&gt;
| Be careful not to dig too greedily and too deep.&lt;br /&gt;
|&lt;br /&gt;
Using requires being equipped. Occupies both hands.&lt;br /&gt;
&lt;br /&gt;
Usable as a melee weapon as well. Upon landing critical strikes, Shovel cleaves over 3 tiles similar to other two-handed weapons.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Pickaxe]]&#039;&#039;&#039;[[File:Pickaxe.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|3}}&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| Piercing Damage: 15&lt;br /&gt;
&lt;br /&gt;
Allows mining metal nuggets from [[Ore Vein|ore veins]].&lt;br /&gt;
| -&lt;br /&gt;
| These pickaxes see use all over the realm, from the gold mines of Forholt to the convict quarries of the Northern Borderlands.&lt;br /&gt;
|&lt;br /&gt;
Using requires being equipped. Occupies both hands.&lt;br /&gt;
&lt;br /&gt;
Usable as a melee weapon as well. Upon landing critical strikes, Pickaxe cleaves over 3 tiles similar to other two-handed weapons.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Smoke Bomb]]&#039;&#039;&#039;[[File:Smoke Bomb.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| -&lt;br /&gt;
| 85&lt;br /&gt;
| Upon landing, creates a slowly spreading smoke cloud.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;The smoke has 50% chance to cause {{cl|-|Coughing}} and applies the following effects:&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;{{neg|-25%}} Accuracy&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{neg|+25%}} Fumble Chance&amp;lt;br&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;Reduces Vision to {{C|neg|1}} tile&lt;br /&gt;
| -&lt;br /&gt;
| A simple metal shell stuffed with a mix of dry grass, oil, tar, and tinder, used by peasants to smoke out wild beasts from their dens.&lt;br /&gt;
| Usable through [[throwing]].&lt;br /&gt;
&lt;br /&gt;
Leaves an [[Empty Casing]] at the landing location.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Empty Casing]]&#039;&#039;&#039;[[File:Empty Casing.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| -&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|No more smoke: the mix inside is completely burnt out.&lt;br /&gt;
|No properties, left over after using a [[Smoke Bomb]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Hunting Net]]&#039;&#039;&#039;[[File:Hunting Net.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|3}}&lt;br /&gt;
| 12&lt;br /&gt;
| 60&lt;br /&gt;
| Hitting the target applies it with {{C|neg|&amp;quot;Net&amp;quot;}}:&lt;br /&gt;
&lt;br /&gt;
{{C|neg|+35%}} Fumble Chance&lt;br /&gt;
&lt;br /&gt;
{{C|neg|-50%}} Dodge Chance&lt;br /&gt;
&lt;br /&gt;
{{C|neg|-50%}} Block Chance&lt;br /&gt;
&lt;br /&gt;
{{C|neg|-50%}} Counter Chance&lt;br /&gt;
&lt;br /&gt;
{{C|neg|+35%}} Backfire Chance&lt;br /&gt;
&lt;br /&gt;
The duration of the effect and the net&#039;s durability loss depend on the target&#039;s size.&lt;br /&gt;
&lt;br /&gt;
The effect can&#039;t be applied to tiny and giant targets.&lt;br /&gt;
| -&lt;br /&gt;
| An indispensable tool for hunting small and medium game.&lt;br /&gt;
| Usable through [[throwing]].&lt;br /&gt;
&lt;br /&gt;
Can be picked up once the affected enemy is killed or frees themselves, if not destroyed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Loses 3 durability per use. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Torch]]&#039;&#039;&#039;[[File:Torch.png|alt=|center|class=image2x]]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Will drive away darkness. Or it might attract something worse.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Bedroll]]&#039;&#039;&#039;[[File:Bedroll.png|alt=|center|class=image]]&lt;br /&gt;
| {{slots|4|3}}&lt;br /&gt;
| -&lt;br /&gt;
| 250&lt;br /&gt;
| Allows to set up a sleeping spot that can be used to {{C|Orange|save}} your progress. It expires after one day or after being used to sleep on. Can&#039;t be placed inside dungeons.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bedrolls provide halved Restoration benefits, don&#039;t replenish Morale and Sanity, and can cause {{C|-|Body Aches}}.&lt;br /&gt;
&lt;br /&gt;
Using a bedroll in a dangerous location may result in an {{C|-|ambush}}.&lt;br /&gt;
| -&lt;br /&gt;
|A slight improvement over sleeping on the bare ground: you&#039;ll wake up with stiff limbs and an aching back either way.&lt;br /&gt;
Just need to keep it quiet and concentrate on the job.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Travel Pot]]&#039;&#039;&#039;[[File:Travel Pot.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| -&lt;br /&gt;
| 50&lt;br /&gt;
| Required for cooking most dishes.&lt;br /&gt;
| -&lt;br /&gt;
| A fine pot like this can be used to cook many things: porridge, meat, soup...&lt;br /&gt;
| Can be filled with water or milk for [[cooking]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Traps===&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; border=&amp;quot;1px solid&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Item&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | {{abbr|Inv. slots|Width × Height}}&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Durability[[File:DurabilityColumn.png|28x28px]]&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Price[[File:Gold.png|27x27px]]&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Properties&lt;br /&gt;
! width=&amp;quot;1%&amp;quot; data-sort-type=&amp;quot;number&amp;quot; | Uses&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Description&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Additional notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Claw Trap]]&#039;&#039;&#039;[[File:Claw Trap.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|2|2}}&lt;br /&gt;
| 3&lt;br /&gt;
| 120&lt;br /&gt;
| 30 Piercing Damage&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has 50% Armor Penetration and {{Pos|+150%}} Bodypart Damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;100% chance to {{Neg|Immobilize}} for 3 turns&lt;br /&gt;
&amp;lt;br /&amp;gt;100% chance to cause Confusion for 6-10 turns.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;Move Resistance is {{Neg|50%}} less effective against claw traps.&lt;br /&gt;
| -&lt;br /&gt;
| One of the better reasons to watch your step, lest you might lose your ability to walk altogether.&lt;br /&gt;
| Loses 1 durability per trigger (including successful disarms).&lt;br /&gt;
&lt;br /&gt;
A Claw Trap is armed when placed by &amp;quot;Use&amp;quot; action (placement range: 1).&lt;br /&gt;
&lt;br /&gt;
Can be picked up only when disarmed.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Caltrops]]&#039;&#039;&#039;[[File:Caltrops.png|alt=|center|class=image2x]]&lt;br /&gt;
| {{slots|1|2}}&lt;br /&gt;
| -&lt;br /&gt;
| 35&lt;br /&gt;
| 20 Piercing Damage&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Has 90% Armor Penetration and {{pos|+100%}} Bodypart Damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
100% chance to apply Confusion for 4-6 turns&amp;lt;br&amp;gt;&lt;br /&gt;
100% chance to Immobilize for 2 turns&amp;lt;br&amp;gt;&lt;br /&gt;
100% chance to Stagger for 2 turns&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Move Resistance is {{neg|50%}} less effective against caltrops.&lt;br /&gt;
| -&lt;br /&gt;
| During the Brynn siege, the Magistrate mercenaries made liberal use of these things: a carpet of caltrops blocking a narrow street can easily hold off an enemy advance, be it cavalry or light infantry.&lt;br /&gt;
| Can be set up by [[throwing]].&lt;br /&gt;
&lt;br /&gt;
Once within vision, can be picked up without any additional actions.&lt;br /&gt;
&lt;br /&gt;
If landed directly onto enemy, does not inflict damage, landing onto an adjacent tile instead.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Tools|*]]&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Zdenebrad&amp;diff=73401</id>
		<title>Zdenebrad</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Zdenebrad&amp;diff=73401"/>
		<updated>2025-09-28T14:42:34Z</updated>

		<summary type="html">&lt;p&gt;Solmir: /* Shop */ sell list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
|Occupation = Merchant&lt;br /&gt;
|Residence = [[Brynn]]&lt;br /&gt;
|Goods = Weapons, Shields, Armor, Food, Valuable&lt;br /&gt;
|Sells = Skadian Goods&lt;br /&gt;
|#default = &lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title= {{Friendly}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote|Welmy radowy striye.}}&lt;br /&gt;
&#039;&#039;&#039;Zdenebrad&#039;&#039;&#039; is a Skadian Merchant who sells his wares in the Docks Quarter of [[Brynn]]. He is affiliated with the [[Grand Magistrate]] [[Factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&#039;&#039;&#039;Zdenebrad&#039;&#039;&#039; can be found just outside the [[Dockside Store]], on the Docks near the water, right in the center of that part of the Docks Quarter, to the right of the Docks gate. He is on a rotating schedule with other Docks merchants from far-afield.&lt;br /&gt;
These include&lt;br /&gt;
* [[Esfah]] (Elven)&lt;br /&gt;
* [[Ormi]] (Dwarven)&lt;br /&gt;
* [[Rigo Nevic]] (Nistrian)&lt;br /&gt;
* &#039;&#039;&#039;Zdenebrad&#039;&#039;&#039; (Skadian)&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&#039;&#039;&#039;Zdenebrad&#039;&#039;&#039; sells Skadian items such as:&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Axes&lt;br /&gt;
* [[Skadian Hatchet]]&lt;br /&gt;
Two-Handed Axes&lt;br /&gt;
* [[Skadian Bardiche]]&lt;br /&gt;
* [[Skadian Sovnya]]&lt;br /&gt;
Staves&lt;br /&gt;
* [[Skadian Staff]]&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Chestpieces&lt;br /&gt;
* [[Skadian Yushman]]&lt;br /&gt;
Shields&lt;br /&gt;
* [[Skadian Shield]]&lt;br /&gt;
* [[Huscarl Shield]]&lt;br /&gt;
&lt;br /&gt;
=== Valuables ===&lt;br /&gt;
* [[Bear Pelt]]&lt;br /&gt;
* [[Moose Pelt]]&lt;br /&gt;
* [[Rabbit Pelt]] (Grey)&lt;br /&gt;
* [[Squirrel Pelt]]&lt;br /&gt;
&lt;br /&gt;
=== Food ===&lt;br /&gt;
* [[Bear Fat]]&lt;br /&gt;
&lt;br /&gt;
===Recipes===&lt;br /&gt;
* [[Taiga Rassolnik (Recipe)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] &amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Ormi&amp;diff=73399</id>
		<title>Ormi</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Ormi&amp;diff=73399"/>
		<updated>2025-09-28T14:34:48Z</updated>

		<summary type="html">&lt;p&gt;Solmir: /* Shop */ sell list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
|Occupation = Merchant&lt;br /&gt;
|Residence = [[Brynn]]&lt;br /&gt;
|Goods = Weapons, Shields, Armor, Valuable&lt;br /&gt;
|Sells = Dwarven Goods&lt;br /&gt;
|#default = &lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title= {{Friendly}}}}&amp;lt;/div&amp;gt;{{Quote|Har du tvagir?}}&lt;br /&gt;
&#039;&#039;&#039;Ormi&#039;&#039;&#039; is a Dwarven Merchant who sells his wares in the Docks Quarter of [[Brynn]]. He is affiliated with the [[Grand Magistrate]] [[Factions|faction]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&#039;&#039;&#039;Ormi&#039;&#039;&#039; can be found just outside the [[Dockside Store]], on the Docks near the water, right in the center of that part of the Docks Quarter, to the right of the Docks gate. He is on a rotating schedule with other Docks merchants from far-afield.&lt;br /&gt;
These include&lt;br /&gt;
* [[Esfah]] (Elven)&lt;br /&gt;
* &#039;&#039;&#039;Ormi&#039;&#039;&#039; (Dwarven)&lt;br /&gt;
* [[Rigo Nevic]] (Nistrian)&lt;br /&gt;
* [[Zdenebrad]] (Skadian)&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
&#039;&#039;&#039;Ormi&#039;&#039;&#039; sells Dwarven items such as:&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Axes&lt;br /&gt;
* [[Barbaric Axe]]&lt;br /&gt;
* [[Dwarven Axe]]&lt;br /&gt;
* [[Vault Raider Hatchet]]&lt;br /&gt;
Two-Handed Axes&lt;br /&gt;
* [[Norse Longaxe]]&lt;br /&gt;
Spears&lt;br /&gt;
* [[Norse Spear]]&lt;br /&gt;
Staves&lt;br /&gt;
* [[Dwarven Staff]]&lt;br /&gt;
Swords&lt;br /&gt;
* [[Norse Blade]]&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
Headgear&lt;br /&gt;
* [[Norrheim Helmet]]&lt;br /&gt;
* [[Fjall Hunter Helmet]]&lt;br /&gt;
Chestpieces&lt;br /&gt;
* [[Norrheim Garment]]&lt;br /&gt;
* [[Skarhogg Garment]]&lt;br /&gt;
Belts&lt;br /&gt;
* [[Norse Belt]]&lt;br /&gt;
Shields&lt;br /&gt;
* [[Dwarven Shield]]&lt;br /&gt;
* [[Huscarl Shield]]&lt;br /&gt;
Rings&lt;br /&gt;
* [[Berserk Ring]]&lt;br /&gt;
Amulets&lt;br /&gt;
* [[Runic Amulet]]&lt;br /&gt;
&lt;br /&gt;
=== Valuables ===&lt;br /&gt;
* [[Bear Pelt]]&lt;br /&gt;
* [[Rabbit Pelt]]&lt;br /&gt;
* [[Silver Nugget]]&lt;br /&gt;
* [[Gold Nugget]]&lt;br /&gt;
* [[Sea Pearls]]&lt;br /&gt;
* [[Handful Of Amber]]&lt;br /&gt;
* [[Iron Ingot]]&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
* [[Salted Fatty Meat]]&lt;br /&gt;
* [[Salted Tough Meat]]&lt;br /&gt;
* [[Salted Bear Fat]]&lt;br /&gt;
* [[Salted Red Fish]]&lt;br /&gt;
* [[Salt]]&lt;br /&gt;
&lt;br /&gt;
===Reciepes===&lt;br /&gt;
* [[Glazed Wolf Tongue (Recipe)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]] &amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Butterfly.png&amp;diff=73250</id>
		<title>File:Butterfly.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Butterfly.png&amp;diff=73250"/>
		<updated>2025-09-22T09:17:58Z</updated>

		<summary type="html">&lt;p&gt;Solmir: Category:Ingredient images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Ingredient images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Reinforcements.png&amp;diff=72795</id>
		<title>File:Reinforcements.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Reinforcements.png&amp;diff=72795"/>
		<updated>2025-09-16T13:27:37Z</updated>

		<summary type="html">&lt;p&gt;Solmir: Settlement Situation Reinforcements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Settlement Situation Reinforcements&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Pickaxe&amp;diff=72793</id>
		<title>Pickaxe</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Pickaxe&amp;diff=72793"/>
		<updated>2025-09-16T13:17:28Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&#039;float: right&#039;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Weapon}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote}}&lt;br /&gt;
&#039;&#039;&#039;Pickaxe&#039;&#039;&#039; can be used to mine metal nuggets from [[Ore Vein|ore veins]].&lt;br /&gt;
==Acquired From==&lt;br /&gt;
{{Acquired from}}&lt;br /&gt;
* few Pickaxes can be found at [[Desolate Quarry]].&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Tools &amp;amp; Traps]]&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Item navbox}}&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Dungeons&amp;diff=72786</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Dungeons&amp;diff=72786"/>
		<updated>2025-09-16T13:10:04Z</updated>

		<summary type="html">&lt;p&gt;Solmir: /* The Cave */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dungeons&#039;&#039;&#039; in Stoneshard are the lair of the [[Enemies]]. Containing various monsters, these areas are the most dangerous (and also most interesting) places to explore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Dungeon Basics=&lt;br /&gt;
There are two types of Dungeons:&lt;br /&gt;
* &#039;&#039;&#039;Contract Dungeons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Distant Dungeons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Contract Dungeons==&lt;br /&gt;
[[File:Dungeon Danger.png|thumb|Example of a Dungeon description on the Global Map]]&lt;br /&gt;
&#039;&#039;&#039;Contract Dungeons&#039;&#039;&#039; are always tied to [[Contracts]]. Each Contract Dungeon should always be connected to their respective town via a road. Their position on the map is randomly generated in every playthrough, although they should always generate in the vicinity of their respective town (ie. Mannshire dungeon won&#039;t be closer to Osbrook than to Mannshire). All Dungeons have fixed names and the dialogue about a Contract will always mention the Dungeon&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Contract Dungeons can be found near:&lt;br /&gt;
* [[Osbrook]]&lt;br /&gt;
* [[Mannshire]]&lt;br /&gt;
* [[Denbrie]]&lt;br /&gt;
* [[Rotten Willow Tavern]]&lt;br /&gt;
&lt;br /&gt;
==Distant Dungeons==&lt;br /&gt;
&#039;&#039;&#039;Distant Dungeons&#039;&#039;&#039; are optional Dungeons, typically of higher difficulty than the Contract Dungeons. This type of Dungeon doesn&#039;t come with a Contract and is not connected by a road. Their position on the map is also randomly generated and their names are also fixed.&lt;br /&gt;
&lt;br /&gt;
Distant Dungeons can be found by:&lt;br /&gt;
* Exploring the map&lt;br /&gt;
* Using [[Maps]]&lt;br /&gt;
* [[Scouting]]&lt;br /&gt;
* Hearing about them in random [[Points of Interest#Rumours|Rumours]]&lt;br /&gt;
* Asking about Abandoned Forts and Dungeons at [[Skinflint Homs]]&lt;br /&gt;
* Receive a Rumor from an NPC as a quest reward ([[Marlo]] or [[Venemist]])&lt;br /&gt;
&lt;br /&gt;
==Difficulty Tiers==&lt;br /&gt;
[[File:Dungeon tiers dialogue.png|thumb|800px|Example of Dungeon Tiers in a dialogue]]&lt;br /&gt;
Each dungeon has a &#039;&#039;&#039;Difficulty Tier&#039;&#039;&#039; ranging from &#039;&#039;&#039;1&#039;&#039;&#039; to &#039;&#039;&#039;5&#039;&#039;&#039;, this is displayed as the amount of skulls next to a Dungeon&#039;s name. Tier dictates what kinds of [[Enemies]] and what kind of Loot can spawn in the dungeon. You can check the Tier when you hover a Dungeon on the [[Global Map]], and the skulls are also shown in the dialogue window when selecting a Contract. The Tier of a Dungeon can change after it respawns.&lt;br /&gt;
&lt;br /&gt;
Currently, the possible Dungeon Tiers are:&lt;br /&gt;
* [[File:Tier 1.png|alt=|20px|]] — &#039;&#039;&#039;{{C|positive|Tier 1}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 2.png|alt=|40px|]] — &#039;&#039;&#039;{{C|orange|Tier 2}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 3.png|alt=|60px|]] — &#039;&#039;&#039;{{C|Fire|Tier 3}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 4.png|alt=|80px|]] — &#039;&#039;&#039;{{C|negative|Tier 4}}&#039;&#039;&#039;&lt;br /&gt;
* [[File:Tier 5.png|alt=|100px|]] — &#039;&#039;&#039;{{C|negative|Tier 5}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dungeon Tier doesn&#039;t take your level or your gear into account. Contract Dungeons&#039; Tier follows the current game progression: Osbrook -&amp;gt; Mannshire -&amp;gt; Rotten Willow Tavern -&amp;gt; Denbrie. Distant Dungeons don&#039;t follow this rule - a Dungeon without road near Osbrook can be a Tier 5 Dungeon. There are no level restrictions for entering high Tier dungeons, so confident Mercenaries can enter at their own peril.&lt;br /&gt;
&lt;br /&gt;
==Dungeon Respawn==&lt;br /&gt;
Contract Dungeons will close after you complete or fail their corresponding Contract (and leave the dungeon entrance tile - if you are currently there or inside the Dungeon). Upon closing, any [[Loot]] or [[Enemies]] left inside will be lost forever. Distant Dungeons will remain open until you open the chest in the boss room. Opening the boss room chest will trigger their closure and respawn timer.&lt;br /&gt;
&lt;br /&gt;
* Contract Dungeons will re-open after a new Contract generates, this typically takes 3-4 days.&lt;br /&gt;
* Distant Dungeons will re-open depending on their difficulty, Tier 4 typically takes a week to respawn, Tier 5 typically takes two weeks to respawn.&lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t accept a Contract, cleared its associated Dungeon, then sold (or otherwise disposed of) the Quest Items, the Dungeon will currently NOT respawn. You will have to accept the Contract and finish it (or wait until the timer runs out and incur the penalty for failing) in order to have the Dungeon respawn.&lt;br /&gt;
&lt;br /&gt;
=Dungeon Layout=&lt;br /&gt;
Dungeons in Stoneshard use pre-made tilesets to construct each floor, but their configuration is randomly generated the first time you enter the Dungeon. After respawning, the Dungeon is generated again using the same rule. Therefore if you cleared a Bastion once, the same Bastion in the same spot on the Global Map will look different next respawn.&lt;br /&gt;
&lt;br /&gt;
* Tier 1 and Tier 2 Dungeons always spawn with one floor.&lt;br /&gt;
* Tier 3 and higher Tier Dungeons spawn with two floors, this is the current maximum amount of floors.&lt;br /&gt;
&lt;br /&gt;
The mechanics of layout generation are currently unknown.&lt;br /&gt;
&lt;br /&gt;
==Secret Rooms==&lt;br /&gt;
Each Dungeon starting from Tier 2 has a chance that a &#039;&#039;&#039;{{C|epic|Secret Room}}&#039;&#039;&#039; will generate in the Dungeon. Secret Rooms are special loot rooms that are not connected to other dungeon tilesets by usual means, instead the player must either passively detect the Secret Room by walking near it or by using the [[Examine Surroundings]] skill in the right place. Secret Rooms can spawn with various contents - freely placed items, corpses with loot, a treasure chest, etc.&lt;br /&gt;
&lt;br /&gt;
Not all dungeons generate with a Secret Room. Currently chance is fixed at 5%, therefore finding a Secret Room is quite rare. This chance is calculated &#039;&#039;&#039;per Dungeon&#039;&#039;&#039;, so two floor Dungeons have the same chance for having a Secret Room as one floor Dungeons. &lt;br /&gt;
&lt;br /&gt;
Detecting a Secret Room is indicated by:&lt;br /&gt;
* The player character comments about it.&lt;br /&gt;
* A [[Combat Log]] message &amp;quot;&#039;&#039;&#039;X has found a Secret Room&#039;&#039;&#039;&amp;quot; will be displayed.&lt;br /&gt;
* A crack will appear in one of the Dungeon walls, allowing passage inside the Secret Room.&lt;br /&gt;
&lt;br /&gt;
=Dungeon Conditions=&lt;br /&gt;
[[File:Dungeon modifier.png|thumb|Example of a Dungeon Modifier as seen on the Global Map]]&lt;br /&gt;
Dungeons can generate with certain negative effects that raise the Difficulty Tier of a Dungeon and apply a special condition, typically making the Dungeon more deadly. Each Dungeon Type has its own set of possible &#039;&#039;&#039;Dungeon Modifiers&#039;&#039;&#039;. Dungeon Modifiers have a chance to appear in Contract Dungeons upon Contract respawn. If the player fails a Contract, the next Contract Dungeon of the same Type as the failed Contract Dungeon is guaranteed to spawn with a Modifier. All Distant Dungeons always spawn with a Dungeon Modifier.&lt;br /&gt;
&lt;br /&gt;
=Dungeon Types=&lt;br /&gt;
The Dungeon Type is decided at the start of Adventure Mode. There are four main dungeon types.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bastion&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Crypt&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Catacombs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dungeon&#039;s entrance tile, tileset, structure, inhabitants, contents, modifiers are strictly tied to the selected Dungeon Type. You won&#039;t find Brigands and [[Food]] in a Crypt, similarly you won&#039;t find Skeletons in a Bastion.&lt;br /&gt;
&lt;br /&gt;
==The Bastion==&lt;br /&gt;
[[File:Bastion.webm|thumb|]]&lt;br /&gt;
&lt;br /&gt;
{{quote|This bastion once provided protection to the surrounding settlements, but now it&#039;s just a den of brigands and deserters, who use it as a base for their raids.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bastions&#039;&#039;&#039; — old fortifications or broken down towers from the war period, abandoned by the [[Factions &amp;amp; Settlements#Factions|Factions]] who had to divert their resources elsewhere. When deserted, these reliable strongholds of the past now slowly decrepit in the calloused hands of irresponsible new owners — Bandits and Rebels, becoming the perfect hideout for them, both as their base of operations and as a place to store their [[Valuables]], [[Alcohol]] and their captives. A mercenary can expect to find [[Food]], [[Materials]], and some [[Medicine]] in abundance here.&lt;br /&gt;
&lt;br /&gt;
The second floor of the Bastions, although somewhat more mossy and ruined, does not lose traces of the fortress&#039;s former grandeur.&lt;br /&gt;
&lt;br /&gt;
Structurally, the Bastions consist of medium-sized rooms with frequent small rooms, fenced off with wooden partitions. Some rooms have a special purpose: forges, kennels, etc. Also here mercenary can find kitchens with [[Beverages#Water|Barrels of water]] and Cauldrons suitable for [[Cooking]] and brigand armories with reinforced doors and [[Crafting|Workbenches]] inside.&lt;br /&gt;
&lt;br /&gt;
Bastions usually have several [[Enemies#Brigands|Brigands]] guarding the entrance. &lt;br /&gt;
&lt;br /&gt;
Negative Situation related to Bastion — [[Situations#Dangerous Roads|Dangerous Roads]].&lt;br /&gt;
&lt;br /&gt;
Bastion is the first Dungeon type that mercenary will enter in the Adventure mode.&lt;br /&gt;
&lt;br /&gt;
===Contract Bastions===&lt;br /&gt;
* Fort-At-The-Outskirts ([[Osbrook]])&lt;br /&gt;
* Three Shields Forepost ([[Mannshire]])&lt;br /&gt;
* Crooked Tower ([[Denbrie]])&lt;br /&gt;
* Margrave&#039;s Bastion ([[Rotten Willow Tavern]])&lt;br /&gt;
&lt;br /&gt;
===Distant Bastions===&lt;br /&gt;
* Fort Etbert — &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Fort Gray Falcon — &#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Bastion Modifiers===&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Trapped Entrance}}&#039;&#039;&#039; — the entrance gate seals when you enter, re-open it by using the lever in one of the rooms inside the Dungeon.&lt;br /&gt;
{{quote|I&#039;ve been told that the first few scouts who ventured there triggered a trap of some kind and never made it back. So keep that in mind.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Revelry}}&#039;&#039;&#039; — some Brigands have Drugs Effect/Aftermath or [[Drunkenness|Drunkenness I]].&lt;br /&gt;
{{quote|Only a few days ago, these scoundrels raided a large, wealthy caravan. Obviously, that called for a celebration — so now half the gang can barely stay on their feet.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Iron Discipline}}&#039;&#039;&#039; — grants enemies [[Iron Discipline]].&lt;br /&gt;
{{quote|Some say this gang isn&#039;t just your average riff-raff, but battle-hardened veterans of several campaigns. So if they truly know how to fight together, letting them swarm you all at once is bound to end badly.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Hefty Stockpiles}}&#039;&#039;&#039; — grants enemies ability to use some consumables, tools and throwing weapons.&lt;br /&gt;
{{quote|The bastion they took over had cellars stocked with all kinds of combat supplies. I have a hunch these fellows didn&#039;t let them go to waste.}}&lt;br /&gt;
&lt;br /&gt;
===Bastion Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:BasSecret.png|thumb|&lt;br /&gt;
File:BasSecret2.png|thumb|&lt;br /&gt;
File:BasSecret3.png|thumb|&lt;br /&gt;
File:BasSecret4.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Crypt==&lt;br /&gt;
[[File:Crypt.mp4|thumb|]]&lt;br /&gt;
{{quote|During its pinnacle, the Triune Hand Order built numerous crypts across the entire Aldor to help the souls of the departed join with the Host.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although the crypts used to be heavily guarded, they were completely abandoned after the war — something which malicious cults quickly took advantage of...}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Crypts&#039;&#039;&#039; — spacious underground mausoleums consisting of several large halls leading to separate tombs, closed with stone slabs, the entrance to which can only be opened with a [[Crowbar]]. The dead did not find long-awaited peace in these cold corridors — Skeletons, Restless, Ghasts and other filth resurrected by the evil will of the necromancer pose an obvious threat to the mercenary. However, the crypts are filled with sarcophagi, coffins and burial urns, in which, with the right amount of luck, you can find enough [[Valuables]].&lt;br /&gt;
&lt;br /&gt;
The second floor of the Crypts is a much less refined place than the decorated halls above: in some places the tiles give way to rough stone, debris and scattered bones are also not uncommon here.&lt;br /&gt;
&lt;br /&gt;
At night, [[Ghoul|Ghouls]] feast outside the Сrypt, so visiting the location at this time of day can be dangerous.&lt;br /&gt;
&lt;br /&gt;
The Сrypts in the north of Aldor are made in a rather strict manner, but closer to the south, in the [[Biomes &amp;amp; Weather#Steppe|Steppes]], they look more like ancient burial mounds.&lt;br /&gt;
&lt;br /&gt;
Negative Situation related to Сrypt — [[Situations#Nightmares|Nightmares]].&lt;br /&gt;
&lt;br /&gt;
===Contract Crypts===&lt;br /&gt;
* Old Grave ([[Osbrook]])&lt;br /&gt;
* Raven Hill ([[Mannshire]])&lt;br /&gt;
* Bone Mound ([[Denbrie]])&lt;br /&gt;
* Black Retreat ([[Rotten Willow Tavern]])&lt;br /&gt;
&lt;br /&gt;
===Distant Crypts===&lt;br /&gt;
* Last Breath — &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Bernarhof&#039;s Cenotaph — &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Triune Hand Necropolis — &#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Crypt Modifiers===&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Trapped Entrance}}&#039;&#039;&#039; — the entrance gate seals when you enter, re-open it by using the lever in one of the rooms inside the Dungeon.&lt;br /&gt;
{{quote|I&#039;ve been told that the first few scouts who ventured there triggered a trap of some kind and never made it back. So keep that in mind.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Miasmas}}&#039;&#039;&#039; - increasing [[Hunger, Thirst &amp;amp; Intoxication|Intoxication]], can cause [[Coughing]].&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Maddening Whisper}}&#039;&#039;&#039; — lowering [[Morale]] and [[Sanity]], can falsely show enemies outside [[Vision]].&lt;br /&gt;
{{quote|It&#039;s not a place for the faint of spirit. No matter what happens, don&#039;t give in to the whispers and promises that emerge from the shadows — they&#039;ll lead you to your grave.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Blasphemous Ritual}}&#039;&#039;&#039; — dead [[Enemies]] can be resurrected randomly.&lt;br /&gt;
{{quote|I don&#039;t know what manner of sorcery desecrated that crypt&#039;s halls, but our attempts at reclaiming it have yet to amount to anything — the undead just keep rising over and over on their own.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Restless Spirits}}&#039;&#039;&#039; — high chance to summon [[Wraith]] when you open sarcophagus.&lt;br /&gt;
{{quote|Rumor has it, some vile sorcery disturbed the eternal rest of everyone buried in that crypt. Those who don&#039;t obey the warlock directly now stalk the halls as wraiths… A gruesome fate.}}&lt;br /&gt;
&lt;br /&gt;
===Crypt Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:CrySecret.png|thumb|&lt;br /&gt;
File:CrySecret2.png|thumb|&lt;br /&gt;
File:CrySecret3.png|thumb|&lt;br /&gt;
File:CrySecret4.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Catacombs==&lt;br /&gt;
[[File:Catacombs.webm|thumb|]]&lt;br /&gt;
{{quote|The many ruins of monasteries, abbeys, and chapels is what remains of the time when Aldor was ruled by hierophants rather than kings,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Over the last few years, most of these places became the center of troubling rumors — locals do their best to avoid them.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Catacombs&#039;&#039;&#039; — underground chambers of abandoned or destroyed monasteries. However, after the outbreak of the Crimson Plague, the smell of dried blood has settled forever in these holy walls, and with it, horrors unimaginable to the average person. Scriptoria and libraries were turned into slaughterhouses by bloodthirsty monsters that had lost their human appearance - [[Enemies#Secret Cults (Proselytes)|Proselytes]] who kidnapped local people for their terrible rituals. But if a mercenary takes measures to avoid bleeding to death in the cursed dungeons, he will receive a worthy reward — monasteries have always treated their wealth with special attention. Also in the Catacombs mercenary can find lecterns with [[Treatises]].&lt;br /&gt;
&lt;br /&gt;
The deeper the mercenary descends into the cellars of the monastery, the more tense the atmosphere. And no wonder: it was here that the victims of the incurable disease that struck this land suffered, died, and &#039;&#039;changed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Structurally, the Catacombs are large halls divided by carved double doors. Smaller branches lead to the monastery&#039;s workrooms with [[Crafting|Workbenches]] and storage areas on the first floor, and to the infirmaries, where mercenary can find a variety of [[Medicine]], on the second.&lt;br /&gt;
&lt;br /&gt;
From the outside, the Catacombs are safe: only overgrown ruins, silence and… corpses with some [[Loot]].&lt;br /&gt;
&lt;br /&gt;
Negative Situation related to Catacombs — [[Situations#Pestilence|Pestilence]].&lt;br /&gt;
&lt;br /&gt;
===Contract Catacombs===&lt;br /&gt;
* Pilgrim&#039;s Rest ([[Osbrook]])&lt;br /&gt;
* Chapel of the Guiding Star ([[Mannshire]])&lt;br /&gt;
* Brotherly Abode ([[Denbrie]])&lt;br /&gt;
* Cenobium of the Triune Host ([[Rotten Willow Tavern]])&lt;br /&gt;
&lt;br /&gt;
===Distant Catacombs===&lt;br /&gt;
* Monastery of the Host Inextinguishable — &#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Chapel of the Holy Terror — &#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Catacombs Modifiers===&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Trapped Entrance}}&#039;&#039;&#039; — the entrance gate seals when you enter, re-open it by using the lever in one of the rooms inside the Dungeon.&lt;br /&gt;
{{quote|I&#039;ve been told that the first few scouts who ventured there triggered a trap of some kind and never made it back. So keep that in mind.}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Summoning Ritual}}&#039;&#039;&#039; — summoning circles [[File:Summoning Rune.png]] that spawn [[Blood Golem|Blood Golems]] scattered across dungeon, step on it to erase the ritual circle.&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Blood Hex}}&#039;&#039;&#039; — give blood hex condition (-13% [[Bleed Resistance]], -26% [[Healing Efficiency]]), can cause [[Bleeding]].&lt;br /&gt;
{{quote|Our scouts reported that the air there is stagnant, heavy, and reeks of stale blood. Taking in more than a few breaths somehow makes old wounds open anew…}}&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Cannibalistic Frenzy}}&#039;&#039;&#039; — grants all enemies [[Cannibalistic Craze]].&lt;br /&gt;
* &#039;&#039;&#039;{{C|Unholy|Rite of Ascension}}&#039;&#039;&#039; — grants enemies [[Ascension]]. To get rid of the effect, you need to clear the room with the ritual octagram and the six [[Enemies#Secret Cults (Proselytes)|Proselites]] inside. The growing whisper will indicate the proximity of the room.&lt;br /&gt;
&lt;br /&gt;
===Catacombs Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:CatSecret1.png|thumb|&lt;br /&gt;
File:CatSecret2.png|thumb|&lt;br /&gt;
File:CatSecret3.png|thumb|&lt;br /&gt;
File:CatSecret4.png|thumb|&lt;br /&gt;
File:CatSecret5.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Cave==&lt;br /&gt;
{{quote|An intricate system of caves and underground passages — a common sight in Aldor, the realm surrounded by impenetrable mountains.}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Caves&#039;&#039;&#039; — optional locations that are something between Dungeons and [[Points of Interest]]. They are always represented by only one floor. The main [[Loot]] in them are [[Ore Vein|ore veins]] as well as [[Ingredients|rare mushrooms and herbs]]. Occasionally, mercenary will come across piles of bones and the remains of less fortunate adventurers, which often hold valuable items. The Сaves are not tied to one faction of [[Enemies]] and their inhabitants can be very different, sometimes in the tunnels can be found representatives of two different factions of enemies at the same time. However, [[Bat Swarm|Bat Swarms]] are spread almost everywhere.&lt;br /&gt;
&lt;br /&gt;
Caves are divided into three types, each with their own visuals and enemy and loot content.&lt;br /&gt;
&lt;br /&gt;
===Regular Caves===&lt;br /&gt;
&#039;&#039;&#039;Regular Caves&#039;&#039;&#039; are beast (from [[Wolf|Wolves]] to [[Young Troll|Young Trolls]]) lairs or bandit hideouts.&lt;br /&gt;
&lt;br /&gt;
Flora: [[Silverleaf]], [[Spider Vine]], [[Pale Puffball]], [[Rotbloom]], [[Azurecap]].&lt;br /&gt;
&lt;br /&gt;
===Mines===&lt;br /&gt;
&#039;&#039;&#039;Mines&#039;&#039;&#039; are shafts and adits abandoned due to war. Most often, they are inhabited by [[Enemies#Brigands|Brigands]], but inside mercenary can also meet various types of underground monstrosities, such as [[Crawler|Crawlers]]. In the mines can be found Campfires and [[Beverages#Water|Barrels of water]], as well as containers with [[Loot]]. [[Ore Vein|Ore veins]] are common is the mines.&lt;br /&gt;
&lt;br /&gt;
Flora: [[Spider Vine]], [[Pale Puffball]], [[Azurecap]].&lt;br /&gt;
&lt;br /&gt;
===Overgrown Caves===&lt;br /&gt;
&#039;&#039;&#039;Overgrown Caves&#039;&#039;&#039; are ancient mossy tunnels in which can be found the ruins of Axonian burials. Their natural inhabitants are [[Enemies#The Hive|Rockeaters]].&lt;br /&gt;
&lt;br /&gt;
Flora: [[Silverleaf]], [[Marble Truffle]], [[Pale Puffball]], [[Rotbloom]], [[Honey Hyssop]].&lt;br /&gt;
&lt;br /&gt;
===List Of Caves===&lt;br /&gt;
* [[Smoky Tunnel]]&lt;br /&gt;
* [[Storm Hollow]]&lt;br /&gt;
* [[Rusty Mine]]&lt;br /&gt;
* [[Mossy Ledge]]&lt;br /&gt;
* [[Three Knives Hideout]]&lt;br /&gt;
* [[Raven Cleft]]&lt;br /&gt;
* [[Beast Burrow]]&lt;br /&gt;
* [[Olaf&#039;s Shaft]]&lt;br /&gt;
* [[Damp Ravine]]&lt;br /&gt;
* [[Gnarly Ash]]&lt;br /&gt;
&lt;br /&gt;
===Cave Secret Rooms===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:CavSecret1.png|thumb|&lt;br /&gt;
File:CavSecret2.png|thumb|&lt;br /&gt;
File:CavSecret3.png|thumb|&lt;br /&gt;
File:CavSecret4.png|thumb|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Stoneshard]]&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Ore_Vein&amp;diff=72781</id>
		<title>Ore Vein</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Ore_Vein&amp;diff=72781"/>
		<updated>2025-09-16T13:05:07Z</updated>

		<summary type="html">&lt;p&gt;Solmir: Created Ore Vein&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ore Veins&#039;&#039;&#039; can be mined with [[Pickaxe]] to get metal nuggets. Ore veins can be found in [[Dungeons#The_Cave|caves and mines]].&lt;br /&gt;
&lt;br /&gt;
==Types of Ore Veins==&lt;br /&gt;
Currently there are 4 types of Ore Veins in game:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable valign-bottom&amp;quot; style=&amp;quot;min-width: 500px;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
! Ore Veins&lt;br /&gt;
! Nuggets&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[File:Copper Vein 01.png|class=image2x]]&lt;br /&gt;
[[File:Copper Vein 02.png|class=image2x]]&lt;br /&gt;
[[File:Copper Vein 03.png|class=image2x]]&lt;br /&gt;
[[File:Copper Vein 04.png|class=image2x]]&lt;br /&gt;
[[File:Copper Vein 05.png|class=image2x]]&lt;br /&gt;
&amp;lt;br&amp;gt;Copper Veins&lt;br /&gt;
|&lt;br /&gt;
[[File:Copper Nugget.png|link=Copper Nugget|alt=Copper Nugget|class=image2x]]&amp;lt;br&amp;gt;[[Copper Nugget]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[File:Iron Vein 01.png|class=image2x]]&lt;br /&gt;
[[File:Iron Vein 02.png|class=image2x]]&lt;br /&gt;
[[File:Iron Vein 03.png|class=image2x]]&lt;br /&gt;
[[File:Iron Vein 04.png|class=image2x]]&lt;br /&gt;
[[File:Iron Vein 05.png|class=image2x]]&lt;br /&gt;
&amp;lt;br&amp;gt;Iron Veins&lt;br /&gt;
|&lt;br /&gt;
[[File:Iron Nugget.png|link=Iron Nugget|alt=Iron Nugget|class=image2x]]&amp;lt;br&amp;gt;[[Iron Nugget]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[File:Silver Vein 01.png|class=image2x]]&lt;br /&gt;
[[File:Silver Vein 02.png|class=image2x]]&lt;br /&gt;
[[File:Silver Vein 03.png|class=image2x]]&lt;br /&gt;
[[File:Silver Vein 04.png|class=image2x]]&lt;br /&gt;
[[File:Silver Vein 05.png|class=image2x]]&lt;br /&gt;
&amp;lt;br&amp;gt;Silver Veins&lt;br /&gt;
|&lt;br /&gt;
[[File:Silver Nugget.png|link=Silver Nugget|alt=Silver Nugget|class=image2x]]&amp;lt;br&amp;gt;[[Silver Nugget]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[File:Gold Vein 01.png|class=image2x]]&lt;br /&gt;
[[File:Gold Vein 02.png|class=image2x]]&lt;br /&gt;
[[File:Gold Vein 03.png|class=image2x]]&lt;br /&gt;
[[File:Gold Vein 04.png|class=image2x]]&lt;br /&gt;
[[File:Gold Vein 05.png|class=image2x]]&lt;br /&gt;
&amp;lt;br&amp;gt;Gold Veins&lt;br /&gt;
|&lt;br /&gt;
[[File:Gold Nugget.png|link=Gold Nugget|alt=Gold Nugget|class=image2x]]&amp;lt;br&amp;gt;[[Gold Nugget]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Valuables]]&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Silver_Vein_05.png&amp;diff=72776</id>
		<title>File:Silver Vein 05.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Silver_Vein_05.png&amp;diff=72776"/>
		<updated>2025-09-16T12:57:22Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Silver_Vein_04.png&amp;diff=72775</id>
		<title>File:Silver Vein 04.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Silver_Vein_04.png&amp;diff=72775"/>
		<updated>2025-09-16T12:57:04Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Silver_Vein_03.png&amp;diff=72774</id>
		<title>File:Silver Vein 03.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Silver_Vein_03.png&amp;diff=72774"/>
		<updated>2025-09-16T12:56:46Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Silver_Vein_02.png&amp;diff=72772</id>
		<title>File:Silver Vein 02.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Silver_Vein_02.png&amp;diff=72772"/>
		<updated>2025-09-16T12:56:28Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Silver_Vein_01.png&amp;diff=72771</id>
		<title>File:Silver Vein 01.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Silver_Vein_01.png&amp;diff=72771"/>
		<updated>2025-09-16T12:56:09Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Iron_Vein_05.png&amp;diff=72770</id>
		<title>File:Iron Vein 05.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Iron_Vein_05.png&amp;diff=72770"/>
		<updated>2025-09-16T12:55:51Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Iron_Vein_04.png&amp;diff=72768</id>
		<title>File:Iron Vein 04.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Iron_Vein_04.png&amp;diff=72768"/>
		<updated>2025-09-16T12:55:36Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Iron_Vein_03.png&amp;diff=72767</id>
		<title>File:Iron Vein 03.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Iron_Vein_03.png&amp;diff=72767"/>
		<updated>2025-09-16T12:55:20Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Iron_Vein_02.png&amp;diff=72766</id>
		<title>File:Iron Vein 02.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Iron_Vein_02.png&amp;diff=72766"/>
		<updated>2025-09-16T12:55:01Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Iron_Vein_01.png&amp;diff=72765</id>
		<title>File:Iron Vein 01.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Iron_Vein_01.png&amp;diff=72765"/>
		<updated>2025-09-16T12:54:40Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Gold_Vein_05.png&amp;diff=72764</id>
		<title>File:Gold Vein 05.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Gold_Vein_05.png&amp;diff=72764"/>
		<updated>2025-09-16T12:54:22Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Gold_Vein_04.png&amp;diff=72762</id>
		<title>File:Gold Vein 04.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Gold_Vein_04.png&amp;diff=72762"/>
		<updated>2025-09-16T12:54:05Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Gold_Vein_03.png&amp;diff=72761</id>
		<title>File:Gold Vein 03.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Gold_Vein_03.png&amp;diff=72761"/>
		<updated>2025-09-16T12:53:50Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Gold_Vein_02.png&amp;diff=72759</id>
		<title>File:Gold Vein 02.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Gold_Vein_02.png&amp;diff=72759"/>
		<updated>2025-09-16T12:53:31Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Gold_Vein_01.png&amp;diff=72758</id>
		<title>File:Gold Vein 01.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Gold_Vein_01.png&amp;diff=72758"/>
		<updated>2025-09-16T12:53:11Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Copper_Vein_05.png&amp;diff=72757</id>
		<title>File:Copper Vein 05.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Copper_Vein_05.png&amp;diff=72757"/>
		<updated>2025-09-16T12:52:35Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Copper_Vein_04.png&amp;diff=72756</id>
		<title>File:Copper Vein 04.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Copper_Vein_04.png&amp;diff=72756"/>
		<updated>2025-09-16T12:52:17Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Copper_Vein_03.png&amp;diff=72755</id>
		<title>File:Copper Vein 03.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Copper_Vein_03.png&amp;diff=72755"/>
		<updated>2025-09-16T12:51:57Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Copper_Vein_02.png&amp;diff=72754</id>
		<title>File:Copper Vein 02.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Copper_Vein_02.png&amp;diff=72754"/>
		<updated>2025-09-16T12:51:39Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Copper_Vein_01.png&amp;diff=72753</id>
		<title>File:Copper Vein 01.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Copper_Vein_01.png&amp;diff=72753"/>
		<updated>2025-09-16T12:51:17Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Rotten_Mussel.png&amp;diff=72728</id>
		<title>File:Rotten Mussel.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Rotten_Mussel.png&amp;diff=72728"/>
		<updated>2025-09-16T11:52:12Z</updated>

		<summary type="html">&lt;p&gt;Solmir: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Food images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Rotten_Mussel.png&amp;diff=72727</id>
		<title>File:Rotten Mussel.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Rotten_Mussel.png&amp;diff=72727"/>
		<updated>2025-09-16T11:51:28Z</updated>

		<summary type="html">&lt;p&gt;Solmir: Category:Food Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Food Images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Rotten_Mussel&amp;diff=72726</id>
		<title>Rotten Mussel</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Rotten_Mussel&amp;diff=72726"/>
		<updated>2025-09-16T11:48:54Z</updated>

		<summary type="html">&lt;p&gt;Solmir: Created Rotten Mussel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
|ItemType = Food&lt;br /&gt;
|Subcategory = Fish&lt;br /&gt;
|InventoryWidth = 1&lt;br /&gt;
|InventoryHeight = 1&lt;br /&gt;
|Freshness = &lt;br /&gt;
|Uses = 1&lt;br /&gt;
|Properties1 = Nausea Chance&lt;br /&gt;
|Values1 = {{Neg|+50%}}&lt;br /&gt;
|Properties2 = Poisoning Chance&lt;br /&gt;
|Values2 = {{Neg|+66%}}&lt;br /&gt;
|PropertyText = &lt;br /&gt;
|Description = It has a distinct stench of rot to it.&lt;br /&gt;
|Price = &lt;br /&gt;
|#default = &lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title= {{Consumable}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote|It has a distinct stench of rot to it.}}&lt;br /&gt;
&lt;br /&gt;
==Acquired From==&lt;br /&gt;
* [[Mussel]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Template:Item navbox}}&lt;br /&gt;
[[Category:Fish]][[Category:Food]]&lt;br /&gt;
[[Category:Consumables]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Rotten_Egg.png&amp;diff=72725</id>
		<title>File:Rotten Egg.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Rotten_Egg.png&amp;diff=72725"/>
		<updated>2025-09-16T11:22:37Z</updated>

		<summary type="html">&lt;p&gt;Solmir: Added category to image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Food images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Chicken_Egg.png&amp;diff=72724</id>
		<title>File:Chicken Egg.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Chicken_Egg.png&amp;diff=72724"/>
		<updated>2025-09-16T11:22:12Z</updated>

		<summary type="html">&lt;p&gt;Solmir: Added category to image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
original sprite name: S_inv_chickenegg&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;br /&gt;
[[Category:Food images]]&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Cooked_Harpy_Egg.png&amp;diff=72723</id>
		<title>File:Cooked Harpy Egg.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Cooked_Harpy_Egg.png&amp;diff=72723"/>
		<updated>2025-09-16T11:21:42Z</updated>

		<summary type="html">&lt;p&gt;Solmir: Added category to image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Cooked Harpy Egg from 0.8.0.27&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;br /&gt;
[[Category:Food images]]&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Kipfel.png&amp;diff=72722</id>
		<title>File:Kipfel.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Kipfel.png&amp;diff=72722"/>
		<updated>2025-09-16T11:21:12Z</updated>

		<summary type="html">&lt;p&gt;Solmir: Added category to image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Food images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Rotten_Peach.png&amp;diff=72721</id>
		<title>File:Rotten Peach.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Rotten_Peach.png&amp;diff=72721"/>
		<updated>2025-09-16T11:20:56Z</updated>

		<summary type="html">&lt;p&gt;Solmir: Added category to image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Food images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Rotten_Crab_Meat.png&amp;diff=72720</id>
		<title>File:Rotten Crab Meat.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Rotten_Crab_Meat.png&amp;diff=72720"/>
		<updated>2025-09-16T11:20:34Z</updated>

		<summary type="html">&lt;p&gt;Solmir: Added category to image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Food images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Spoiled_Bear_Fat.png&amp;diff=72719</id>
		<title>File:Spoiled Bear Fat.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Spoiled_Bear_Fat.png&amp;diff=72719"/>
		<updated>2025-09-16T11:20:14Z</updated>

		<summary type="html">&lt;p&gt;Solmir: Added category to image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Food images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Rotten_Harpy_Stomach.png&amp;diff=72718</id>
		<title>File:Rotten Harpy Stomach.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Rotten_Harpy_Stomach.png&amp;diff=72718"/>
		<updated>2025-09-16T11:19:51Z</updated>

		<summary type="html">&lt;p&gt;Solmir: Added category to image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Food images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Rotten_Rockeater_Flesh.png&amp;diff=72717</id>
		<title>File:Rotten Rockeater Flesh.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Rotten_Rockeater_Flesh.png&amp;diff=72717"/>
		<updated>2025-09-16T11:19:27Z</updated>

		<summary type="html">&lt;p&gt;Solmir: Added category to image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Food images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Rotten_Wolf_Tongue.png&amp;diff=72716</id>
		<title>File:Rotten Wolf Tongue.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Rotten_Wolf_Tongue.png&amp;diff=72716"/>
		<updated>2025-09-16T11:18:54Z</updated>

		<summary type="html">&lt;p&gt;Solmir: Added category to image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Food images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Boiled_Egg.png&amp;diff=72715</id>
		<title>File:Boiled Egg.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Boiled_Egg.png&amp;diff=72715"/>
		<updated>2025-09-16T11:10:56Z</updated>

		<summary type="html">&lt;p&gt;Solmir: Solmir uploaded a new version of File:Boiled Egg.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Food images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Rotten_Egg.png&amp;diff=72714</id>
		<title>File:Rotten Egg.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Rotten_Egg.png&amp;diff=72714"/>
		<updated>2025-09-16T11:06:42Z</updated>

		<summary type="html">&lt;p&gt;Solmir: Solmir uploaded a new version of File:Rotten Egg.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=File:Egg.png&amp;diff=72713</id>
		<title>File:Egg.png</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=File:Egg.png&amp;diff=72713"/>
		<updated>2025-09-16T11:03:28Z</updated>

		<summary type="html">&lt;p&gt;Solmir: Solmir uploaded a new version of File:Egg.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Egg information reedited the pic&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Category:Food images]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Chicken_Egg&amp;diff=72712</id>
		<title>Chicken Egg</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Chicken_Egg&amp;diff=72712"/>
		<updated>2025-09-16T11:01:00Z</updated>

		<summary type="html">&lt;p&gt;Solmir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
|ItemType = Food&lt;br /&gt;
|Subcategory = Organic&lt;br /&gt;
|InventoryWidth = 1&lt;br /&gt;
|InventoryHeight = 1&lt;br /&gt;
|Properties1 = Hunger|Values1 = {{c|+|-4%}}&lt;br /&gt;
|Freshness = 148&lt;br /&gt;
|Uses = 1&lt;br /&gt;
|Properties4 = Poisoning Chance|Values4 = {{c|-|+5%}}&lt;br /&gt;
|Properties5 = Healing Efficiency|Values5 = {{c|+|+1%}} (30 t)&lt;br /&gt;
|Properties6 = Fatigue Change|Values6 = {{c|+|-0.01%}} (30 t)&lt;br /&gt;
|Properties7 = Immunity|Values7 = {{c|+|+0.02%}} (30 t)&lt;br /&gt;
|PropertyText = &lt;br /&gt;
|Description = According to a now long-forgotten royal edict, eggs are to be broken exclusively at the smaller end.&lt;br /&gt;
|Notes = Has a slight chance of poisoning the consumer. Can be cooked into other dishes.&lt;br /&gt;
|Price = 7&lt;br /&gt;
|#default = &lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title= {{Consumable}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote|According to a now long-forgotten royal edict, eggs are to be broken exclusively at the smaller end.}}&lt;br /&gt;
&lt;br /&gt;
==Acquired From==&lt;br /&gt;
{{Acquired from}}&lt;br /&gt;
*[[Chicken Coop]]&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
{{Template:Item navbox}}&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Food]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Solmir</name></author>
	</entry>
</feed>