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	<id>https://stoneshard.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wayfinder</id>
	<title>Stoneshard wiki - User contributions [en]</title>
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	<updated>2026-04-28T01:37:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Venemist&amp;diff=76306</id>
		<title>Venemist</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Venemist&amp;diff=76306"/>
		<updated>2026-04-27T10:30:00Z</updated>

		<summary type="html">&lt;p&gt;Wayfinder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
|Image = Venemist Brynn.png&lt;br /&gt;
|Occupation = Occultist&lt;br /&gt;
|Residence = [[Burial Cave]] (initially)&amp;lt;br&amp;gt;[[Close Harbor Tavern]] (later)&lt;br /&gt;
|Sells =&lt;br /&gt;
|#default =&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title= {{Friendly}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote|Bah, if it isn&#039;t my savior. I knew I&#039;d run into you eventually.}}&lt;br /&gt;
&#039;&#039;&#039;Venemist&#039;&#039;&#039; is an occultist, scholar and colleague of [[L&#039;Owcrey]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
[[File:Venemist_Tavern.png|thumb|Venemist enjoying his freedom.]]&lt;br /&gt;
Can be encountered during [[From the Cradle to the Grave]] quest. &lt;br /&gt;
&lt;br /&gt;
Once rescued Venemist can be found at the [[Close Harbor Tavern]] or [[Rotten Willow Tavern]] during the [[Situations|Occult Consilium]] situation.&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
Venemist doesn&#039;t sell anything.&lt;br /&gt;
&lt;br /&gt;
== Other notes ==&lt;br /&gt;
Venemist will reward you with his [[Venemist&#039;s Talisman|{{#tip-text: Talisman |{{ {{{1|Tooltip hover box}}}|title={{Armor|Venemist&#039;s Talisman|category=no}}}}}}]] after you&#039;ve rescued him.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
When transformed back from Manticore, Venemist&#039;s character appears to have hair, although in the dialogs he is portraited bald.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wayfinder</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Venemist&amp;diff=76305</id>
		<title>Venemist</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Venemist&amp;diff=76305"/>
		<updated>2026-04-27T10:27:56Z</updated>

		<summary type="html">&lt;p&gt;Wayfinder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}}&lt;br /&gt;
|Image = Venemist Brynn.png&lt;br /&gt;
|Occupation = Occultist&lt;br /&gt;
|Residence = [[Burial Cave]] (initially)&amp;lt;br&amp;gt;[[Close Harbor Tavern]] (later)&lt;br /&gt;
|Sells =&lt;br /&gt;
|#default =&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right&amp;quot;&amp;gt;{{ {{{1|Tooltip hover box}}}|title= {{Friendly}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote|Bah, if it isn&#039;t my savior. I knew I&#039;d run into you eventually.}}&lt;br /&gt;
&#039;&#039;&#039;Venemist&#039;&#039;&#039; is an Occultist and Scholar, similarly to [[L&#039;Owcrey]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
[[File:Venemist_Tavern.png|thumb|Venemist enjoying his freedom.]]&lt;br /&gt;
Once rescued Venemist can be found at the [[Close Harbor Tavern]] or [[Rotten Willow Tavern]] during the [[Situations|Occult Consilium]] situation.&lt;br /&gt;
&lt;br /&gt;
== Shop ==&lt;br /&gt;
Venemist doesn&#039;t sell anything.&lt;br /&gt;
&lt;br /&gt;
== Other notes ==&lt;br /&gt;
Related to the quest [[From the Cradle to the Grave]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Venemist will reward you with his [[Venemist&#039;s Talisman|{{#tip-text: Talisman |{{ {{{1|Tooltip hover box}}}|title={{Armor|Venemist&#039;s Talisman|category=no}}}}}}]] after you&#039;ve rescued him.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
When transformed back from Manticore, Venemist&#039;s character appears to have hair, although in the dialogs he is portraited bald.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wayfinder</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Situations&amp;diff=76304</id>
		<title>Situations</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Situations&amp;diff=76304"/>
		<updated>2026-04-27T10:24:20Z</updated>

		<summary type="html">&lt;p&gt;Wayfinder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Settlements&#039; &#039;&#039;&#039;Situations&#039;&#039;&#039; are introduced in Rags to Riches update. Situations are timed events that affect the Settlement and its surroundings, creating new opportunities and challenges for the player.&lt;br /&gt;
[[File:Situations.png|alt=Settlements&#039; Situations can be shown in Reputation tab|thumb|500x500px|Settlements&#039; Situations can be shown in Reputation tab]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
Situations are categorized into 3 types: {{C|+|Positive}}, {{C|Orange|Neutral}}, and {{C|-|Negative}}. Positive Situations are centered around various boons. Neutral ones come with both beneficial and detrimental effects. And Negative Situations mostly harm the affected Settlement and can cause new {{C|-|Negative}} Economical Situations to appear. Each Situation comes with its own special effects like adding new [[NPCs]], altering some of the existing speech and dialogue lines and affecting prices. There are currently 12 Situations: 9 main ones and 3 Economical ones.&lt;br /&gt;
&lt;br /&gt;
Completing Contracts in a given Settlement increases the chance for Positive and Neutral Situations to appear. Failing a Contract increases the chance for Negative Situations to appear. This also applies if the Contract gets completed or failed through the simulated completion of Contracts by other mercenaries.&lt;br /&gt;
&lt;br /&gt;
* Positive and Neutral Situations last for a 7 days before potentially reappearing in another village. &lt;br /&gt;
* Negative Situations won’t go away until the player clears a corresponding [[Contract]], then the Negative Situation gets removed some time after completion. This also works if the Contract gets completed through the simulated completion of Contracts by other mercenaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Positive Situations ==&lt;br /&gt;
=== Fair ===&lt;br /&gt;
{{#tip-img: {{filepath:Stoneshard Fair.png}} | {{Tooltip hover box|title=Settlement Situation: Fair}} }}&lt;br /&gt;
[[File:Fair.png|alt=Travelling Fair at the settlement|thumb|Travelling Fair at the settlement]]&lt;br /&gt;
{{Quote|A brief flash of merriment and prosperity in the otherwise bleak day-to-day life.}}&lt;br /&gt;
&#039;&#039;&#039;Fair&#039;&#039;&#039; is organized by Wandering Traders, who offer a large selection of [[Commodities]] for affordable prices. In Fair, all markets and general merchants will closed their stalls.&lt;br /&gt;
&lt;br /&gt;
* [[Alcohol]] Selling Prices {{Positive|-15%}}&lt;br /&gt;
* [[Food]] Selling Prices {{Positive|-15%}}&lt;br /&gt;
* Trade Favorability {{Positive|+10%}}&lt;br /&gt;
* Stocks Size {{Positive|+20%}}&lt;br /&gt;
* The settlement receives a visit from [[Wandering Traders]]&lt;br /&gt;
&lt;br /&gt;
=== Flea Market ===&lt;br /&gt;
{{Quote|Chaos breeds opportunity, and those who clever enough to seize it rarely want for much.}}&lt;br /&gt;
&#039;&#039;&#039;Flea Market&#039;&#039;&#039; is almost similar with Fair situation in other Settlement. But instead of Wandering Traders, [[Rotten Willow Tavern]] attracting Wandering Junk Dealers, who sell wide arrange and random items, weapons, ammos, jewelries, junks, with quality ranging from broken to almost pristine with quite steep price. {{C|Unique Trait|This situation is unique to Rotten Willow Tavern.}}&lt;br /&gt;
&lt;br /&gt;
* [[Valuables]] Buying Prices {{Pos|+10%}}&lt;br /&gt;
* Trade Favorability {{Pos|+10%}}&lt;br /&gt;
* Stocks Size {{Pos|+30%}}&lt;br /&gt;
* The Settlement receives a visit from [[Junk Dealer|wandering Junk Dealers]]&lt;br /&gt;
&lt;br /&gt;
=== Bloom ===&lt;br /&gt;
{{#tip-img: {{filepath:Bloom.png}} | {{Tooltip hover box|title=Settlement Situation: Bloom}} }}&lt;br /&gt;
{{Quote|Nature takes back what&#039;s hers: nearby meadows and forest are once again alive with fresh growth.}}&lt;br /&gt;
&#039;&#039;&#039;Bloom&#039;&#039;&#039; greatly boosts the amount of plants and mushrooms in the area while also increasing the demand both for them and medical items. The settlement itself gets a visit from a group of peasant Foragers, who’ll gladly sell any rare plants they’ve collected. In addition, there is a slight chance for rare plants to spawn outside of [[Dungeons|Caves]], [[Points of Interest|Dens]], and [[Points of Interest|Hunting Grounds]].&lt;br /&gt;
&lt;br /&gt;
* [[Medicine]] Selling Prices {{Positive|-20%}}&lt;br /&gt;
* [[Ingredients|Herbs]] Buying Prices {{Positive|+75%}}&lt;br /&gt;
* Herbs and mushrooms are more {{Positive|abundant}} in the area&lt;br /&gt;
* The settlement receives a visit from [[Foragers]]&lt;br /&gt;
** Rare plants have a chance to appear outside of Caves, Dens, and Hunting Grounds&lt;br /&gt;
* In [[Rotten Willow Tavern]], there will be a Forager who sells mostly [[Marble Truffle]]&lt;br /&gt;
&lt;br /&gt;
=== Rut ===&lt;br /&gt;
{{#tip-img: {{filepath:Rut.png}} | {{Tooltip hover box|title=Settlement Situation: Rut}} }}&lt;br /&gt;
[[File:Rut Hunters.png|thumb|The hunting season begins]]&lt;br /&gt;
{{Quote|The cycle of life takes another turn, and animals are gathering in this area for the purpose of procreation.}}&lt;br /&gt;
&#039;&#039;&#039;Rut&#039;&#039;&#039; will repopulate all dens around the settlement, increasing animal spawn rates, and attracting Hunters, who are always partial to making a trade.&lt;br /&gt;
&lt;br /&gt;
* Area Wilderness {{Negative|+50%}}&lt;br /&gt;
* [[Enemies#Animals|Animals]] are more {{Positive|abundant}} in the area&lt;br /&gt;
* The settlement receives a visit from [[Hunters]]&lt;br /&gt;
&lt;br /&gt;
== Neutral Situations ==&lt;br /&gt;
=== Competition ===&lt;br /&gt;
{{#tip-img: {{filepath:Competition.png}} | {{Tooltip hover box|title=Settlement Situation: Competition}} }}&lt;br /&gt;
{{Quote|Mercenaries are flocking here from all over Aldor, goaded by rumor of lucrative contracts. Getting one for yourself is bound to involve some rivalry.}}&lt;br /&gt;
Stems from the presence of rival Mercenaries in the settlement. &#039;&#039;&#039;Competition&#039;&#039;&#039; reduces the number of available contracts, adds negative modifiers to the remaining ones, and narrows the time window for their completion. On the upside, these high difficulty contracts will net you a much bigger reward.&lt;br /&gt;
&lt;br /&gt;
* Available [[Contracts &amp;amp; Tasks|Contracts]] {{Negative|-1}}&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Time Limit {{Negative|-33%}}&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain {{Positive|+35%}}&lt;br /&gt;
* [[Alcohol]] Selling Prices {{Negative|+30%}}&lt;br /&gt;
* [[Alcohol]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* [[Medicine]] Selling Prices {{Negative|+30%}}&lt;br /&gt;
* [[Medicine]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* All available contracts are more challenging.&lt;br /&gt;
* The settlement receives a visit from [[Mercenaries]].&lt;br /&gt;
&lt;br /&gt;
=== Pilgrimage ===&lt;br /&gt;
{{#tip-img: {{filepath:Stoneshard Pilgrimage.png}} | {{Tooltip hover box|title=Settlement Situation: Pilgrimage}} }}&lt;br /&gt;
{{Quote|Even though many holy sites have fallen into disrepair, there&#039;s still enough people not ready to simply give up on their way of living.}}&lt;br /&gt;
&#039;&#039;&#039;Pilgrimage&#039;&#039;&#039; is tied to a group of monks who wander between the holy sites of Aldor. They’re capable of granting a lengthy blessing to your character and boost the reputation gain for completing Crypt and Catacombs contracts. At the same time, they put a noticeable strain on local food and medicine prices.&lt;br /&gt;
&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Crypt]]) {{Positive|+25%}}&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Catacombs]]) {{Positive|+25%}}&lt;br /&gt;
* [[Food]] Selling Prices {{Negative|+30%}}&lt;br /&gt;
* [[Food]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* [[Medicine]] Selling Prices {{Negative|+30%}}&lt;br /&gt;
* [[Medicine]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* The settlement receives a visit from [[Pilgrims]].&lt;br /&gt;
&lt;br /&gt;
=== Occult Consilium ===&lt;br /&gt;
{{Quote|The desire to grasp the very nature of things has never been deterred by laws and prohibitions.}}&lt;br /&gt;
&#039;&#039;&#039;Occult Consilium&#039;&#039;&#039; will bring some Occultists to gather and conduct secret meeting at [[Rotten Willow Tavern]]. With the appeareance of Occultists they can provide higher tier magic treaties, and they will very pleased if we can clean and even harvest the near crypt and catacombs for their researches. {{C|Unique Trait|This situation is unique to Rotten Willow Tavern.}}&lt;br /&gt;
&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Crypt]]) {{Pos|+33%}}&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Catacombs]]) {{Pos|+33%}}&lt;br /&gt;
* [[Food]] Selling Prices  {{Neg|+20%}}&lt;br /&gt;
* [[Ingredients]] Buying Prices {{Pos|+60%}}&lt;br /&gt;
* The settlement receives a visit from [[Occultists]]&lt;br /&gt;
&lt;br /&gt;
=== Reinforcements ===&lt;br /&gt;
{{#tip-img: {{filepath:Reinforcements.png}} | {{Tooltip hover box|title=Settlement Situation: Reinforcements}} }}&lt;br /&gt;
[[File:Osbrook Reinforcement.png|thumb|Reinforcements took up their positions in the settlement.]]&lt;br /&gt;
{{Quote|At least for a time, the locals can sleep soundly at night - their safety is well guarded}}&lt;br /&gt;
Signify the arrival of additional guards. &#039;&#039;&#039;Reinforcements&#039;&#039;&#039; reduces the number of enemies and ambushes around the settlement while also increasing the price of food and alcohol. To offset this, you’ll be able to earn some Reputation simply by killing any remaining enemies around the village.&lt;br /&gt;
&lt;br /&gt;
* Area Wilderness {{Positive|-50%}}&lt;br /&gt;
* [[Random Encounters|Ambush]] Chance {{Positive|-100%}}&lt;br /&gt;
* [[Alcohol]] Selling Prices {{Negative|+30%}}&lt;br /&gt;
* [[Alcohol]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* [[Food]] Selling Prices {{Negative|+30%}}&lt;br /&gt;
* [[Food]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* While in the area, killing enemies grants [[Reputation]].&lt;br /&gt;
* The settlement is reinforced by additional [[Soldiers]].&lt;br /&gt;
* {{C|Gray|In addition, the guard inspection chance increases.}}&lt;br /&gt;
&lt;br /&gt;
=== Outlaw Gathering ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|Sometimes even criminals need a place where they can settle matters peacefully among themselves.}}&lt;br /&gt;
Signify the arrival of more peaceful brigands around and inside the [[Rotten Willow Tavern]]. Many Brigands Chiefs holding meeting about their work and relation with each other, offering brief cease fire near the area. And for those who stubborn enough to still mugging people at that time are deemed unworthy and you&#039;ll rewarded if you help clean them out of the area. {{C|Unique Trait|This situation is unique to Rotten Willow Tavern.}}&lt;br /&gt;
&lt;br /&gt;
* Area Wilderness {{Positive|-50%}}&lt;br /&gt;
* [[Random Encounters|Ambush]] Chance {{Positive|-100%}}&lt;br /&gt;
* [[Alcohol]] Selling Prices {{Negative|+50%}}&lt;br /&gt;
* [[Alcohol]] Buying Prices {{Positive|+30%}}&lt;br /&gt;
* [[Food]] Selling Prices {{Negative|+50%}}&lt;br /&gt;
* [[Food]] Buying Prices {{Positive|+30%}}&lt;br /&gt;
* While in the area, killing enemies grants [[Reputation]].&lt;br /&gt;
* A group of [[Brigand Chiefs]] is holding a meeting at the tavern.&lt;br /&gt;
&lt;br /&gt;
== Negative Situations ==&lt;br /&gt;
=== Dangerous Roads ===&lt;br /&gt;
{{#tip-img: {{filepath:Dangerous Roads.png}} | {{Tooltip hover box|title=Settlement Situation: Dangerous Roads}} }}&lt;br /&gt;
{{Quote|&amp;quot;The rampant banditry has reached its speak, and very few have the courage to venture outside the settlement.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Bastion]]) {{Positive|+50%}}&lt;br /&gt;
* Trade Favorability {{Negative|-5%}}&lt;br /&gt;
* Stocks Size {{Negative|-25%}}&lt;br /&gt;
* [[Commodities]] Selling Prices {{Positive|+10%}}&lt;br /&gt;
* [[Random Encounters|Ambush]] Chance {{Negative|+25%}}&lt;br /&gt;
* Area Wilderness {{Negative|+33%}}&lt;br /&gt;
&lt;br /&gt;
Each day, has a chance to disrupt the usual order of things in the settlement, resulting in &#039;&#039;&#039;Delayed Deliveries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Pestilence ===&lt;br /&gt;
{{#tip-img: {{filepath:Pestilence.png}} | {{Tooltip hover box|title=Settlement Situation: Pestilence}} }}&lt;br /&gt;
[[File:PestilenceRats.png|thumb|The noxious fumes and rats that infest the settlement]]&lt;br /&gt;
{{Quote|&amp;quot;A strange sickness plagues the land: people, animals, and even plants slowly wither and waste away.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Catacombs]]) {{Positive|+50%}}&lt;br /&gt;
* [[Medicine]] Selling Prices {{Negative|+40%}}&lt;br /&gt;
* [[Medicine]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* [[Enemies#Animals|Animals]] in the area have chance to be sick.&lt;br /&gt;
* Gathered mushrooms and berries have chance to be rotten.&lt;br /&gt;
&lt;br /&gt;
Each day, has a chance to disrupt the usual order of things in the settlement, resulting in &#039;&#039;&#039;Delayed Deliveries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Nightmares ===&lt;br /&gt;
{{#tip-img: {{filepath:Nightmares.png}} | {{Tooltip hover box|title=Settlement Situation: Nightmares}} }}&lt;br /&gt;
{{Quote|There&#039;ll be no rest for the weary - anyone who dares falling asleep here for longer than a minute is haunted by sinister visions.}}&lt;br /&gt;
&lt;br /&gt;
* [[Contracts &amp;amp; Tasks|Contracts]] Reputation Gain ([[Dungeons|Crypt]]) {{Positive|+50%}}&lt;br /&gt;
* [[Alcohol]] Selling Prices {{Negative|+40%}}&lt;br /&gt;
* [[Alcohol]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
* Reduces the benefits of sleep in the area.&lt;br /&gt;
* [[Fatigue &amp;amp; Resting|Sleeping]] in the area doesn&#039;t replenish [[Morale]], [[Sanity]] and also doesn&#039;t grant [[Vigor]].&lt;br /&gt;
&lt;br /&gt;
Each day, has a chance to disrupt the usual order of things in the settlement, resulting in &#039;&#039;&#039;Delayed Deliveries&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Economic Situations ==&lt;br /&gt;
Once the rumors about a settlement’s misfortune (and Negative Situations besetting it) become too egregious to ignore, it will start getting fewer visits from supply caravans, which leads to the emergence of gradually deteriorating Negative Economical Situations that may further damage the local traders’ stock size and significantly increase their selling prices.&lt;br /&gt;
=== Delayed Deliveries ===&lt;br /&gt;
{{#tip-img: {{filepath:Delayed Deliveries.png}} | {{Tooltip hover box|title=Settlement Situation: Delayed Deliveries}} }}&lt;br /&gt;
{{Quote|&amp;quot;The word of misfortunes besetting this settlement makes merchants think twice before choosing it as their destination&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Trade Favorability {{Negative|-5%}}&lt;br /&gt;
* Available [[Crowns|Gold]] {{Negative|-10%}}&lt;br /&gt;
* Restock Frequency {{Negative|+25%}}&lt;br /&gt;
* Repair Prices {{Negative|+10%}}&lt;br /&gt;
* [[Commodities]] Buying Prices {{Positive|+10%}}&lt;br /&gt;
&lt;br /&gt;
Each day, has a chance to deteriorate into &#039;&#039;&#039;Disrupted Logistics&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Disrupted Logistics ===&lt;br /&gt;
{{#tip-img: {{filepath:Disrupted Logistics.png}} | {{Tooltip hover box|title=Settlement Situation: Disrupted Logistics}} }}&lt;br /&gt;
{{Quote|Trade caravans don&#039;t mind taking a detour if it means they can avoid stopping in this settlement}}&lt;br /&gt;
&lt;br /&gt;
* Trade Favorability {{Negative|-10%}}&lt;br /&gt;
* Stocks Size {{Negative|-20%}}&lt;br /&gt;
* Available [[Crowns|Gold]] {{Negative|-20%}}&lt;br /&gt;
* Restock Frequency {{Negative|+50%}}&lt;br /&gt;
* Repair Prices {{Negative|+15%}}&lt;br /&gt;
* [[Commodities]] Buying Prices {{Positive|+20%}}&lt;br /&gt;
&lt;br /&gt;
=== Supplies Shortage ===&lt;br /&gt;
{{#tip-img: {{filepath:Supplies Shortage.png}} | {{Tooltip hover box|title=Settlement Situation: Supplies Shortage}} }}&lt;br /&gt;
{{Quote|&amp;quot;There&#039;s very little work being done, and supplies are running precariously low...&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
* Trade Favorability {{Negative|-15%}}&lt;br /&gt;
* Stocks Size {{Negative|-50%}}&lt;br /&gt;
* Available [[Crowns|Gold]] {{Negative|-30%}}&lt;br /&gt;
* Restocks Frequency {{Negative|+75%}}&lt;br /&gt;
* Repair Prices {{Negative|+25%}}&lt;br /&gt;
* [[Commodities]] Buying Prices {{Positive|+30%}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stoneshard]]&lt;/div&gt;</summary>
		<author><name>Wayfinder</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Pagan_Pendant&amp;diff=75046</id>
		<title>Pagan Pendant</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Pagan_Pendant&amp;diff=75046"/>
		<updated>2026-04-02T18:05:44Z</updated>

		<summary type="html">&lt;p&gt;Wayfinder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&#039;float: right&#039;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Armor}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote}}&lt;br /&gt;
&lt;br /&gt;
==Acquired From==&lt;br /&gt;
{{Acquired from}}&lt;br /&gt;
*A potential reward from [[l&#039;Owcrey]] for completing [[Matter of Faith|&amp;quot;Matter of Faith&amp;quot;]] quest.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Amulets]]&lt;br /&gt;
* [[Jewelry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Item navbox}}&lt;br /&gt;
[[Category:Amulets]]&lt;br /&gt;
[[Category:Quest items]]&lt;/div&gt;</summary>
		<author><name>Wayfinder</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Pagan_Pendant&amp;diff=75044</id>
		<title>Pagan Pendant</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Pagan_Pendant&amp;diff=75044"/>
		<updated>2026-04-02T13:23:33Z</updated>

		<summary type="html">&lt;p&gt;Wayfinder: Updated ways to acquire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&#039;float: right&#039;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Armor}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote}}&lt;br /&gt;
&lt;br /&gt;
==Acquired From==&lt;br /&gt;
{{Acquired from}}&lt;br /&gt;
*One of the potential rewards from [[l&#039;Owcrey]] for completing [[Matter of Faith|&amp;quot;Matter of Faith&amp;quot;]] quest.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Amulets]]&lt;br /&gt;
* [[Jewelry]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Item navbox}}&lt;br /&gt;
[[Category:Amulets]]&lt;br /&gt;
[[Category:Quest items]]&lt;/div&gt;</summary>
		<author><name>Wayfinder</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Factions_%26_Settlements&amp;diff=72736</id>
		<title>Factions &amp; Settlements</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Factions_%26_Settlements&amp;diff=72736"/>
		<updated>2025-09-16T12:28:03Z</updated>

		<summary type="html">&lt;p&gt;Wayfinder: Marked factions section as outdated (uses 2020 old lore as the main source)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Settlements==&lt;br /&gt;
Each Settlement has a fixed layout and a set of NPCs that offer various services. Among the types of settlement are cities, towns, as well as small homesteads.&lt;br /&gt;
&lt;br /&gt;
=== [[NPCs]] ===&lt;br /&gt;
* Provide lore and rumors about the game world.&lt;br /&gt;
* NPCs cannot be attacked without consequences (see [[Crime &amp;amp; Punishment|Crime]])&lt;br /&gt;
*Some NPCs stay the same between playthroughs (inn and shop keepers, village elders, etc.) while some are randomly generated each new game (peasants, guardsmen, etc.).&lt;br /&gt;
*Some NPCs will walk around their town on a fixed path, commonly from their homes to work in a shop or in the fields.&lt;br /&gt;
*If an NPC happens to block your path in a town, you can right-click him and select &#039;&#039;&#039;Swap position&#039;&#039;&#039;. This option is only available with town NPCs, you cannot swap positions with enemies or animals.&lt;br /&gt;
&lt;br /&gt;
===Activities in Settlements=== &lt;br /&gt;
*You can move freely around a settlement without the risk of being ambushed. Enemies can still follow you into certain locations.&lt;br /&gt;
*You can buy and sell items - [[Weapons]], [[Armor]], [[Jewelry]], [[Consumables]] and [[Loot]].&lt;br /&gt;
* You can obtain [[Contracts]] from a Village Elder or Town Official.&lt;br /&gt;
*You can [[Save system|save your progress]] and store your items in a [[Permanent Chest|permanent chest]] at the Inn.&lt;br /&gt;
*You cannot freely open [[Containers]] present in a settlement, as that is considered stealing and you [[Crime &amp;amp; Punishment|will be punished]]. Same goes for wandering into buildings you are not welcome into, and picking up loose items.&lt;br /&gt;
*Settlements are one of the few reliable locations where you can refill your [[Waterskin]], always having some type of well or water source present.&lt;br /&gt;
*Once you obtain your first caravan following Verren&#039;s quest, you can travel between Osbrook and Mannshire by speaking to [[Verren]]. This is not a permanent option.&lt;br /&gt;
*After travelling to Brynn with Verren, he no longer offers to take you between towns. Instead, [[Ol&#039; Tott]] offers transport between certain settlements for a fee.&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
Each settlement belongs to a faction. Depending on your actions, different towns can offer different items for purchase at the town&#039;s shops and pay different prices for your items. See [[Reputation]] for more info.&lt;br /&gt;
&lt;br /&gt;
More towns are going to be added in future updates - check out the [[Development roadmap]].&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
{{Outdated}}Factions are political and military groups spread across Aldor that strive for control. After the death of the last king of Aldor, Etbert, the Grand Magistrate took control as the first governing body, in open rebellion to the regent Queen, but their rule is disputed by many. Each Faction controls several settlements and the nearby area falls under their influence as well.&lt;br /&gt;
&lt;br /&gt;
 Parts of the lore depicted below comes from before the Early Access release and might be subject to changes.&lt;br /&gt;
[[File:Factions.png|center|alt=Factions|Factions]]&lt;br /&gt;
&lt;br /&gt;
==Council==&lt;br /&gt;
The Council is a group of the most influential Aldorian feudal leaders, united around the regent Queen and her young son Verne – &#039;&#039;allegedly&#039;&#039; the legal heir.&lt;br /&gt;
&lt;br /&gt;
Inora, King Etbert&#039;s last wife, married him several months before his untimely death. This marriage was a complete surprise for the entire court - even the nosiest gossipers were surprised by the news. The sudden death of the monarch which soon followed became the basis for the rumor that Inora had killed her husband – and her son Verne, born after the Etbert’s death, doesn’t have even a single drop of royal blood in his veins.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, there were plenty of people who believed the Queen. Thanks to her natural cunning and diplomacy, she managed to find many influential allies among nobles – who later formed the Council.&lt;br /&gt;
&lt;br /&gt;
The backbone of the Council consists of two seemingly opposing groups. The first is the Etbert’s old guard – the loyalists who held important posts during his reign. They see Verne as the legitimate successor of the dynasty, which they faithfully served all their lives. The second group consists of those who fell into disgrace during the King Etbert’s rule. For them supporting Inora is a reliable way to regain lost influence and reintegrate into the court life.&lt;br /&gt;
&lt;br /&gt;
However, all of them pursue the common goal: to put down the insurrection and destroy the rebels; restore the crown’s power throughout Aldor; and raise Queen to the throne.&lt;br /&gt;
&lt;br /&gt;
[[File:Council logo.png|800px|link=|Council|center|alt=Council]]&lt;br /&gt;
&lt;br /&gt;
===Settlements controlled by the Council===&lt;br /&gt;
*Aldwynn&lt;br /&gt;
*Skonfert&lt;br /&gt;
*Yostwayne&lt;br /&gt;
*Kord&lt;br /&gt;
&lt;br /&gt;
== Grand Magistrate==&lt;br /&gt;
The Grand Magistrate is a union of city councils, rebellious aristocrats, as well as artisan and merchant guilds – all fighting for their independence from the royal court.&lt;br /&gt;
&lt;br /&gt;
The roots of the Great Magistrate lie in the long-standing conflict of King Etbert and the city of [[Brynn]]. Having come to power, Etbert deprived Brynn of its free city status. This autocratic move earned him enemies among Brynn’s influential families. And all these years they waited for the right moment to restore trampled justice.&lt;br /&gt;
&lt;br /&gt;
After the king died and Inora laid claims to the throne, Brynn’s city council unanimously voted to quit Aldor, if it would be ruled by an impostor. Surely, the burghers were somewhat deceitful – they weren’t going to tolerate any more power over themselves, and Verne’s unclear origin was just a good excuse. Many neighboring settlements, tired of feudal oppression, followed their example. This union was called the Grand Magistrate – since any decisions are discussed by representatives of all the member settlements.&lt;br /&gt;
&lt;br /&gt;
Thanks to the rich treasury and the wide use of mercenaries, the Magistrate fought with the Council on an equal footing, not yielding even an inch of its land. The obtained status quo was finally consolidated after the outbreak of the Crimson Plague – frightened by the unprecedented illness, the parties declared a truce to curb the epidemic.&lt;br /&gt;
&lt;br /&gt;
Taking advantage of the resulting respite, the Magistrate only grew in power, rebuilding everything destroyed by war and sending ambassadors abroad. This gave the Council another significant reason to call the Magistrate traitors – as they say, the Magistrate’s ties with Jacinth elves are much closer than is required just for commerce.&lt;br /&gt;
&lt;br /&gt;
[[File:Grand Magistrate.png|800px|link=|Grand Magistrate|center|alt=Grand Magistrate]]&lt;br /&gt;
{{W|(Old logo of the faction, with its previous name : &amp;quot;Great Magistrate&amp;quot;)}}&lt;br /&gt;
&lt;br /&gt;
===Settlements controlled by the Grand Magistrate (Brynn March)===&lt;br /&gt;
*[[Brynn]]&lt;br /&gt;
*[[Osbrook]]&lt;br /&gt;
*[[Mannshire]]&lt;br /&gt;
*[[Denbrie]]&lt;br /&gt;
*[[Distant Homestead]]&lt;br /&gt;
*[[Ralph &amp;amp; Sons Inn]]&lt;br /&gt;
&lt;br /&gt;
==Gray Army==&lt;br /&gt;
The Gray Army is a folk uprising that has recently taken on an enormous scale. The composition of the Gray Army is quite dissimilar – the majority are peasants and various artisans, but there are other groups as well; former brigands, clerics-in-doubt, broke feudal lords, as well as Magistrate and Council deserters.&lt;br /&gt;
&lt;br /&gt;
For several years, the common people meekly endured all the war; they fought under the banners of the Council and the Magistrate, paid wartime taxes, watched lawlessness and violence, suffered from hunger and disease, and died – by thousands. However, the longer the war went on, the louder the grumbling became.&lt;br /&gt;
&lt;br /&gt;
These moods were skillfully used by Nir – a man of unknown origin, and therefore even more mysterious and frightening. A former monk; runaway slave; criminal on the run; feudal lord, who lost his mind after losing his title – there are so many rumors regarding his possible past, the safest bet is not to believe any of them.&lt;br /&gt;
&lt;br /&gt;
The philosophy of the movement is quite confusing and controversial – mainly because only Nir himself grasps it fully. The rest only has to interpret the scattered fragments of his statements – the so-called Words. The Gray Army considers immoderation and incontinence in all its manifestations to be the most important cause of all evil. Nir believes that the ability to find and keep a fine line is paramount, and only in this way people can protect themselves from corruption.&lt;br /&gt;
&lt;br /&gt;
Due to the multiplicity and desperate courage, the Gray Army managed to occupy numerous territories, having won several settlements from the Council and the Magistrate. Now the Army is looking forward to the end of the truce – to finally finish off all those who deny their dogmas.&lt;br /&gt;
&lt;br /&gt;
[[File:Gray Army.png|800px|link=|Gray Army|center|alt=Gray Army]]&lt;br /&gt;
&lt;br /&gt;
===Settlements controlled by the Gray Army===&lt;br /&gt;
*Maen&lt;br /&gt;
*Eeders&lt;br /&gt;
*Forholt&lt;br /&gt;
*Ratten&lt;br /&gt;
&lt;br /&gt;
==Unaligned Settlements &amp;amp; Factions==&lt;br /&gt;
There are various smaller, independent locations and factions not beholdent to, or mostly separate from, any of the major faction. These include:&lt;br /&gt;
&lt;br /&gt;
*[[Rotten Willow Tavern|The Rotten Willow Tavern]]&lt;br /&gt;
&lt;br /&gt;
==Interesting Facts==&lt;br /&gt;
* Grey army draws heavily from the Hussites, German Peasants&#039; War and Savonarola&#039;s millenarianism.&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Stoneshard]]&lt;/div&gt;</summary>
		<author><name>Wayfinder</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Template:Outdated&amp;diff=72733</id>
		<title>Template:Outdated</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Template:Outdated&amp;diff=72733"/>
		<updated>2025-09-16T12:25:46Z</updated>

		<summary type="html">&lt;p&gt;Wayfinder: Icon added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;nomobile&amp;quot;&amp;gt;{{Ambox&lt;br /&gt;
| image = [[File:Hourglass.png|Stub]]&lt;br /&gt;
| type = &#039;&#039;This article has been marked as [[:Category:Outdated|outdated]]. You can help {{SITENAME}} by {{fullurl|{{FULLPAGENAME}}|action{{=}}edit|text=updating it}}.&#039;&#039;&lt;br /&gt;
| border = orange&lt;br /&gt;
}}&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;mobileonly&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&#039;&#039;This article has been marked as [[:Category:Outdated|Outdated]]. You can help {{SITENAME}} by {{fullurl|{{FULLPAGENAME}}|action{{=}}edit|text=updating it}}.&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Outdated]]&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{doc}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Notice templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wayfinder</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Dual_Wielding&amp;diff=72732</id>
		<title>Dual Wielding</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Dual_Wielding&amp;diff=72732"/>
		<updated>2025-09-16T12:21:53Z</updated>

		<summary type="html">&lt;p&gt;Wayfinder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Dual Wielding (mechanic)}}&lt;br /&gt;
Dual Wielding is the mechanic allowing to use two one-handed weapons simultaneously. For a skill tree, visit [[Dual Wielding (skill tree)]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Dual Wielding Basics ==&lt;br /&gt;
Dual Wielding requires no special training. To start Dual Wielding, simply equip a one-handed weapon into one of your weapon slots, then add another one-handed weapon into the other weapon slot. &lt;br /&gt;
* You can mix and match freely - two weapons of the same type, two weapons of a different type, two shields, or even two one-handed tools (ie. [[Crowbar]]s).&lt;br /&gt;
* Equipping a one-handed weapon and a shield doesn&#039;t count as Dual Wielding.&lt;br /&gt;
* Equipping a [[Bows|Bow]] or a [[Crossbows|Crossbow]] with [[Ammunition]] or with [[Quivers]] doesn&#039;t count as Dual Wielding.&lt;br /&gt;
* You cannot dual wield two-handed weapons in any way.&lt;br /&gt;
&lt;br /&gt;
== Effects of Dual Wielding ==&lt;br /&gt;
Upon equipping a second weapon, your character will receive the &#039;&#039;&#039;Dual Wielding Penalty&#039;&#039;&#039;, a list of these negative bonuses:&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
 {{W|Main Hand Efficiency}}         {{Neg|-25%}}&lt;br /&gt;
 {{W|Off-Hand Efficiency}}          {{Neg|-50%}}&lt;br /&gt;
 {{W|Cooldown Duration}}            {{Neg|+15%}}&lt;br /&gt;
 {{W|Fumble Chance}}                {{Neg|+5%}}&lt;br /&gt;
&amp;lt;/b&amp;gt;&lt;br /&gt;
This penalty is always active and cannot be removed in any way until you stop Dual Wielding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attribute Values ===&lt;br /&gt;
[[File:Dual_Wielding_Attributes.png|thumb|500px]]&lt;br /&gt;
The Attributes section of your Character screen will start displaying two values on most of your Combat attributes (see image).&lt;br /&gt;
&lt;br /&gt;
This is because the game handles bonuses from [[Weapons]] on a per-weapon basis. For example, when Dual Wielding a [[Footman Sword]] and a [[War Flail]], only the Footman Sword will get the Accuracy bonus, while only the War Flail will get the Accuracy penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hand Efficiency ===&lt;br /&gt;
The values you gain from the weapons are modified by your Hand Efficiency. The [[Main Hand Efficiency]] and [[Off-Hand Efficiency]] attributes affect how well you can handle your weapons while Dual Wielding, &#039;&#039;&#039;adjusting the damage and all offensive bonuses from the weapon wielded in the respective weapon slot&#039;&#039;&#039;. Both Hand Efficiency attributes start at 100%.&lt;br /&gt;
&lt;br /&gt;
When wielding only a single weapon, your &#039;&#039;&#039;Main Hand Efficiency&#039;&#039;&#039; is at 100%, which is why wielding one [[Footman Sword]] will give you exactly +3% Accuracy.&amp;lt;br&amp;gt;But Dual Wielding two [[Footman Sword]]s will not give you +6% Accuracy as you might expect. Instead, it&#039;s calculated like this:&lt;br /&gt;
* Main Hand: +3% Accuracy * 75% Main Hand Efficiency (the DW Penalty) = +2.25% Accuracy for the Main Hand.&lt;br /&gt;
* Off-Hand: +3% Accuracy * 50% Off-Hand Efficiency (the DW Penalty) = +1.5% Accuracy for the Off-Hand.&lt;br /&gt;
&lt;br /&gt;
Similarly, if you increased your Main Hand Efficiency to 150%, a Footman Sword in your Main Hand would instead give you +4.5% Accuracy:&lt;br /&gt;
* +3% Accuracy * 150% Main Hand Efficiency = 4.5% Accuracy.&lt;br /&gt;
&lt;br /&gt;
Finally, penalties on Weapons are also affected in the same way - using a [[War Flail]] in your Off-Hand will give you smaller Accuracy penalty:&lt;br /&gt;
* -5% Accuracy * 50% Off-Hand Efficiency (the DW Penalty) = -2.5% Accuracy.&lt;br /&gt;
&lt;br /&gt;
Attributes that are not separated into the per-weapon basis are unaffected by Hand Efficiency. For example, [[Footman Sword]] will always give you +2% Block Chance and +10% Skills Energy Cost penalty, regardless of your Hand Efficiency values or the slot where you wield your Footman Sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skill bonuses vs. Dual Wielding ==&lt;br /&gt;
All attribute bonuses from skills, be it active or passive, are applied to both wielded weapons. Bonuses from skills are unaffected by your Hands Efficiency attributes. Examples:&lt;br /&gt;
* The Stance-based skill [[Hammer and Anvil]] from the Mace skill tree will add its bonuses to both your weapons, as long as one of your weapons is a Mace.&lt;br /&gt;
* The active skill [[Seize the Initiative]] from the Combat Mastery skill tree will add its bonuses to both your weapons.&lt;br /&gt;
* The passive skill [[Feed the Flames]] from Pyromancy skill tree will add its +3% Accuracy bonus to both your weapons.&lt;br /&gt;
* The passive skill [[Concussion]] from the Mace skill tree will add +5% Weapon damage bonus to both your weapons, as long as one of your weapons is a Mace.&lt;br /&gt;
* However, the [[Concussion]]&#039;s effect &amp;quot;Critical hits with maces apply their target with -15% Control Resistance for 3 turns.&amp;quot; will only work when you deliver a critical hit with your Mace.&lt;br /&gt;
* The passive skill [[Honed Edge]] will only add bonus Bleed Chance when you attack or use an ability that uses your Sword. But the Bleed Chance bonus will then be applied to both your weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Dual Wielding (skill tree)]]&lt;br /&gt;
* [[Combat Formulas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Stoneshard]]&lt;/div&gt;</summary>
		<author><name>Wayfinder</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Dual_Wielding&amp;diff=72731</id>
		<title>Dual Wielding</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Dual_Wielding&amp;diff=72731"/>
		<updated>2025-09-16T12:21:07Z</updated>

		<summary type="html">&lt;p&gt;Wayfinder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Dual Wielding (mechanic)}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
Dual Wielding is the mechanic allowing to use two one-handed weapons simultaneously. For a skill tree, visit [[Dual Wielding (skill tree)]].&lt;br /&gt;
== Dual Wielding Basics ==&lt;br /&gt;
Dual Wielding requires no special training. To start Dual Wielding, simply equip a one-handed weapon into one of your weapon slots, then add another one-handed weapon into the other weapon slot. &lt;br /&gt;
* You can mix and match freely - two weapons of the same type, two weapons of a different type, two shields, or even two one-handed tools (ie. [[Crowbar]]s).&lt;br /&gt;
* Equipping a one-handed weapon and a shield doesn&#039;t count as Dual Wielding.&lt;br /&gt;
* Equipping a [[Bows|Bow]] or a [[Crossbows|Crossbow]] with [[Ammunition]] or with [[Quivers]] doesn&#039;t count as Dual Wielding.&lt;br /&gt;
* You cannot dual wield two-handed weapons in any way.&lt;br /&gt;
&lt;br /&gt;
== Effects of Dual Wielding ==&lt;br /&gt;
Upon equipping a second weapon, your character will receive the &#039;&#039;&#039;Dual Wielding Penalty&#039;&#039;&#039;, a list of these negative bonuses:&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
 {{W|Main Hand Efficiency}}         {{Neg|-25%}}&lt;br /&gt;
 {{W|Off-Hand Efficiency}}          {{Neg|-50%}}&lt;br /&gt;
 {{W|Cooldown Duration}}            {{Neg|+15%}}&lt;br /&gt;
 {{W|Fumble Chance}}                {{Neg|+5%}}&lt;br /&gt;
&amp;lt;/b&amp;gt;&lt;br /&gt;
This penalty is always active and cannot be removed in any way until you stop Dual Wielding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attribute Values ===&lt;br /&gt;
[[File:Dual_Wielding_Attributes.png|thumb|500px]]&lt;br /&gt;
The Attributes section of your Character screen will start displaying two values on most of your Combat attributes (see image).&lt;br /&gt;
&lt;br /&gt;
This is because the game handles bonuses from [[Weapons]] on a per-weapon basis. For example, when Dual Wielding a [[Footman Sword]] and a [[War Flail]], only the Footman Sword will get the Accuracy bonus, while only the War Flail will get the Accuracy penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hand Efficiency ===&lt;br /&gt;
The values you gain from the weapons are modified by your Hand Efficiency. The [[Main Hand Efficiency]] and [[Off-Hand Efficiency]] attributes affect how well you can handle your weapons while Dual Wielding, &#039;&#039;&#039;adjusting the damage and all offensive bonuses from the weapon wielded in the respective weapon slot&#039;&#039;&#039;. Both Hand Efficiency attributes start at 100%.&lt;br /&gt;
&lt;br /&gt;
When wielding only a single weapon, your &#039;&#039;&#039;Main Hand Efficiency&#039;&#039;&#039; is at 100%, which is why wielding one [[Footman Sword]] will give you exactly +3% Accuracy.&amp;lt;br&amp;gt;But Dual Wielding two [[Footman Sword]]s will not give you +6% Accuracy as you might expect. Instead, it&#039;s calculated like this:&lt;br /&gt;
* Main Hand: +3% Accuracy * 75% Main Hand Efficiency (the DW Penalty) = +2.25% Accuracy for the Main Hand.&lt;br /&gt;
* Off-Hand: +3% Accuracy * 50% Off-Hand Efficiency (the DW Penalty) = +1.5% Accuracy for the Off-Hand.&lt;br /&gt;
&lt;br /&gt;
Similarly, if you increased your Main Hand Efficiency to 150%, a Footman Sword in your Main Hand would instead give you +4.5% Accuracy:&lt;br /&gt;
* +3% Accuracy * 150% Main Hand Efficiency = 4.5% Accuracy.&lt;br /&gt;
&lt;br /&gt;
Finally, penalties on Weapons are also affected in the same way - using a [[War Flail]] in your Off-Hand will give you smaller Accuracy penalty:&lt;br /&gt;
* -5% Accuracy * 50% Off-Hand Efficiency (the DW Penalty) = -2.5% Accuracy.&lt;br /&gt;
&lt;br /&gt;
Attributes that are not separated into the per-weapon basis are unaffected by Hand Efficiency. For example, [[Footman Sword]] will always give you +2% Block Chance and +10% Skills Energy Cost penalty, regardless of your Hand Efficiency values or the slot where you wield your Footman Sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skill bonuses vs. Dual Wielding ==&lt;br /&gt;
All attribute bonuses from skills, be it active or passive, are applied to both wielded weapons. Bonuses from skills are unaffected by your Hands Efficiency attributes. Examples:&lt;br /&gt;
* The Stance-based skill [[Hammer and Anvil]] from the Mace skill tree will add its bonuses to both your weapons, as long as one of your weapons is a Mace.&lt;br /&gt;
* The active skill [[Seize the Initiative]] from the Combat Mastery skill tree will add its bonuses to both your weapons.&lt;br /&gt;
* The passive skill [[Feed the Flames]] from Pyromancy skill tree will add its +3% Accuracy bonus to both your weapons.&lt;br /&gt;
* The passive skill [[Concussion]] from the Mace skill tree will add +5% Weapon damage bonus to both your weapons, as long as one of your weapons is a Mace.&lt;br /&gt;
* However, the [[Concussion]]&#039;s effect &amp;quot;Critical hits with maces apply their target with -15% Control Resistance for 3 turns.&amp;quot; will only work when you deliver a critical hit with your Mace.&lt;br /&gt;
* The passive skill [[Honed Edge]] will only add bonus Bleed Chance when you attack or use an ability that uses your Sword. But the Bleed Chance bonus will then be applied to both your weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Dual Wielding (skill tree)]]&lt;br /&gt;
* [[Combat Formulas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Stoneshard]]&lt;/div&gt;</summary>
		<author><name>Wayfinder</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Dual_Wielding&amp;diff=72730</id>
		<title>Dual Wielding</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Dual_Wielding&amp;diff=72730"/>
		<updated>2025-09-16T12:20:52Z</updated>

		<summary type="html">&lt;p&gt;Wayfinder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Dual Wielding (mechanic)}}&lt;br /&gt;
&lt;br /&gt;
Dual Wielding is the mechanic allowing to use two one-handed weapons simultaneously.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
For a skill tree, visit [[Dual Wielding (skill tree)]].&lt;br /&gt;
== Dual Wielding Basics ==&lt;br /&gt;
Dual Wielding requires no special training. To start Dual Wielding, simply equip a one-handed weapon into one of your weapon slots, then add another one-handed weapon into the other weapon slot. &lt;br /&gt;
* You can mix and match freely - two weapons of the same type, two weapons of a different type, two shields, or even two one-handed tools (ie. [[Crowbar]]s).&lt;br /&gt;
* Equipping a one-handed weapon and a shield doesn&#039;t count as Dual Wielding.&lt;br /&gt;
* Equipping a [[Bows|Bow]] or a [[Crossbows|Crossbow]] with [[Ammunition]] or with [[Quivers]] doesn&#039;t count as Dual Wielding.&lt;br /&gt;
* You cannot dual wield two-handed weapons in any way.&lt;br /&gt;
&lt;br /&gt;
== Effects of Dual Wielding ==&lt;br /&gt;
Upon equipping a second weapon, your character will receive the &#039;&#039;&#039;Dual Wielding Penalty&#039;&#039;&#039;, a list of these negative bonuses:&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
 {{W|Main Hand Efficiency}}         {{Neg|-25%}}&lt;br /&gt;
 {{W|Off-Hand Efficiency}}          {{Neg|-50%}}&lt;br /&gt;
 {{W|Cooldown Duration}}            {{Neg|+15%}}&lt;br /&gt;
 {{W|Fumble Chance}}                {{Neg|+5%}}&lt;br /&gt;
&amp;lt;/b&amp;gt;&lt;br /&gt;
This penalty is always active and cannot be removed in any way until you stop Dual Wielding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attribute Values ===&lt;br /&gt;
[[File:Dual_Wielding_Attributes.png|thumb|500px]]&lt;br /&gt;
The Attributes section of your Character screen will start displaying two values on most of your Combat attributes (see image).&lt;br /&gt;
&lt;br /&gt;
This is because the game handles bonuses from [[Weapons]] on a per-weapon basis. For example, when Dual Wielding a [[Footman Sword]] and a [[War Flail]], only the Footman Sword will get the Accuracy bonus, while only the War Flail will get the Accuracy penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hand Efficiency ===&lt;br /&gt;
The values you gain from the weapons are modified by your Hand Efficiency. The [[Main Hand Efficiency]] and [[Off-Hand Efficiency]] attributes affect how well you can handle your weapons while Dual Wielding, &#039;&#039;&#039;adjusting the damage and all offensive bonuses from the weapon wielded in the respective weapon slot&#039;&#039;&#039;. Both Hand Efficiency attributes start at 100%.&lt;br /&gt;
&lt;br /&gt;
When wielding only a single weapon, your &#039;&#039;&#039;Main Hand Efficiency&#039;&#039;&#039; is at 100%, which is why wielding one [[Footman Sword]] will give you exactly +3% Accuracy.&amp;lt;br&amp;gt;But Dual Wielding two [[Footman Sword]]s will not give you +6% Accuracy as you might expect. Instead, it&#039;s calculated like this:&lt;br /&gt;
* Main Hand: +3% Accuracy * 75% Main Hand Efficiency (the DW Penalty) = +2.25% Accuracy for the Main Hand.&lt;br /&gt;
* Off-Hand: +3% Accuracy * 50% Off-Hand Efficiency (the DW Penalty) = +1.5% Accuracy for the Off-Hand.&lt;br /&gt;
&lt;br /&gt;
Similarly, if you increased your Main Hand Efficiency to 150%, a Footman Sword in your Main Hand would instead give you +4.5% Accuracy:&lt;br /&gt;
* +3% Accuracy * 150% Main Hand Efficiency = 4.5% Accuracy.&lt;br /&gt;
&lt;br /&gt;
Finally, penalties on Weapons are also affected in the same way - using a [[War Flail]] in your Off-Hand will give you smaller Accuracy penalty:&lt;br /&gt;
* -5% Accuracy * 50% Off-Hand Efficiency (the DW Penalty) = -2.5% Accuracy.&lt;br /&gt;
&lt;br /&gt;
Attributes that are not separated into the per-weapon basis are unaffected by Hand Efficiency. For example, [[Footman Sword]] will always give you +2% Block Chance and +10% Skills Energy Cost penalty, regardless of your Hand Efficiency values or the slot where you wield your Footman Sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skill bonuses vs. Dual Wielding ==&lt;br /&gt;
All attribute bonuses from skills, be it active or passive, are applied to both wielded weapons. Bonuses from skills are unaffected by your Hands Efficiency attributes. Examples:&lt;br /&gt;
* The Stance-based skill [[Hammer and Anvil]] from the Mace skill tree will add its bonuses to both your weapons, as long as one of your weapons is a Mace.&lt;br /&gt;
* The active skill [[Seize the Initiative]] from the Combat Mastery skill tree will add its bonuses to both your weapons.&lt;br /&gt;
* The passive skill [[Feed the Flames]] from Pyromancy skill tree will add its +3% Accuracy bonus to both your weapons.&lt;br /&gt;
* The passive skill [[Concussion]] from the Mace skill tree will add +5% Weapon damage bonus to both your weapons, as long as one of your weapons is a Mace.&lt;br /&gt;
* However, the [[Concussion]]&#039;s effect &amp;quot;Critical hits with maces apply their target with -15% Control Resistance for 3 turns.&amp;quot; will only work when you deliver a critical hit with your Mace.&lt;br /&gt;
* The passive skill [[Honed Edge]] will only add bonus Bleed Chance when you attack or use an ability that uses your Sword. But the Bleed Chance bonus will then be applied to both your weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Dual Wielding (skill tree)]]&lt;br /&gt;
* [[Combat Formulas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Stoneshard]]&lt;/div&gt;</summary>
		<author><name>Wayfinder</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Dual_Wielding&amp;diff=72729</id>
		<title>Dual Wielding</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Dual_Wielding&amp;diff=72729"/>
		<updated>2025-09-16T12:19:16Z</updated>

		<summary type="html">&lt;p&gt;Wayfinder: Title clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Dual Wielding (mechanic)}}&lt;br /&gt;
&lt;br /&gt;
Dual Wielding is the ability to use two weapons at once. This page will explain how different bonuses are applied and how they interact with each other. There&#039;s also a specialized skill tree dedicated to Dual Wielding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dual Wielding Basics ==&lt;br /&gt;
Dual Wielding requires no special training. To start Dual Wielding, simply equip a one-handed weapon into one of your weapon slots, then add another one-handed weapon into the other weapon slot. &lt;br /&gt;
* You can mix and match freely - two weapons of the same type, two weapons of a different type, two shields, or even two one-handed tools (ie. [[Crowbar]]s).&lt;br /&gt;
* Equipping a one-handed weapon and a shield doesn&#039;t count as Dual Wielding.&lt;br /&gt;
* Equipping a [[Bows|Bow]] or a [[Crossbows|Crossbow]] with [[Ammunition]] or with [[Quivers]] doesn&#039;t count as Dual Wielding.&lt;br /&gt;
* You cannot dual wield two-handed weapons in any way.&lt;br /&gt;
&lt;br /&gt;
== Effects of Dual Wielding ==&lt;br /&gt;
Upon equipping a second weapon, your character will receive the &#039;&#039;&#039;Dual Wielding Penalty&#039;&#039;&#039;, a list of these negative bonuses:&lt;br /&gt;
&amp;lt;b&amp;gt;&lt;br /&gt;
 {{W|Main Hand Efficiency}}         {{Neg|-25%}}&lt;br /&gt;
 {{W|Off-Hand Efficiency}}          {{Neg|-50%}}&lt;br /&gt;
 {{W|Cooldown Duration}}            {{Neg|+15%}}&lt;br /&gt;
 {{W|Fumble Chance}}                {{Neg|+5%}}&lt;br /&gt;
&amp;lt;/b&amp;gt;&lt;br /&gt;
This penalty is always active and cannot be removed in any way until you stop Dual Wielding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Attribute Values ===&lt;br /&gt;
[[File:Dual_Wielding_Attributes.png|thumb|500px]]&lt;br /&gt;
The Attributes section of your Character screen will start displaying two values on most of your Combat attributes (see image).&lt;br /&gt;
&lt;br /&gt;
This is because the game handles bonuses from [[Weapons]] on a per-weapon basis. For example, when Dual Wielding a [[Footman Sword]] and a [[War Flail]], only the Footman Sword will get the Accuracy bonus, while only the War Flail will get the Accuracy penalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hand Efficiency ===&lt;br /&gt;
The values you gain from the weapons are modified by your Hand Efficiency. The [[Main Hand Efficiency]] and [[Off-Hand Efficiency]] attributes affect how well you can handle your weapons while Dual Wielding, &#039;&#039;&#039;adjusting the damage and all offensive bonuses from the weapon wielded in the respective weapon slot&#039;&#039;&#039;. Both Hand Efficiency attributes start at 100%.&lt;br /&gt;
&lt;br /&gt;
When wielding only a single weapon, your &#039;&#039;&#039;Main Hand Efficiency&#039;&#039;&#039; is at 100%, which is why wielding one [[Footman Sword]] will give you exactly +3% Accuracy.&amp;lt;br&amp;gt;But Dual Wielding two [[Footman Sword]]s will not give you +6% Accuracy as you might expect. Instead, it&#039;s calculated like this:&lt;br /&gt;
* Main Hand: +3% Accuracy * 75% Main Hand Efficiency (the DW Penalty) = +2.25% Accuracy for the Main Hand.&lt;br /&gt;
* Off-Hand: +3% Accuracy * 50% Off-Hand Efficiency (the DW Penalty) = +1.5% Accuracy for the Off-Hand.&lt;br /&gt;
&lt;br /&gt;
Similarly, if you increased your Main Hand Efficiency to 150%, a Footman Sword in your Main Hand would instead give you +4.5% Accuracy:&lt;br /&gt;
* +3% Accuracy * 150% Main Hand Efficiency = 4.5% Accuracy.&lt;br /&gt;
&lt;br /&gt;
Finally, penalties on Weapons are also affected in the same way - using a [[War Flail]] in your Off-Hand will give you smaller Accuracy penalty:&lt;br /&gt;
* -5% Accuracy * 50% Off-Hand Efficiency (the DW Penalty) = -2.5% Accuracy.&lt;br /&gt;
&lt;br /&gt;
Attributes that are not separated into the per-weapon basis are unaffected by Hand Efficiency. For example, [[Footman Sword]] will always give you +2% Block Chance and +10% Skills Energy Cost penalty, regardless of your Hand Efficiency values or the slot where you wield your Footman Sword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skill bonuses vs. Dual Wielding ==&lt;br /&gt;
All attribute bonuses from skills, be it active or passive, are applied to both wielded weapons. Bonuses from skills are unaffected by your Hands Efficiency attributes. Examples:&lt;br /&gt;
* The Stance-based skill [[Hammer and Anvil]] from the Mace skill tree will add its bonuses to both your weapons, as long as one of your weapons is a Mace.&lt;br /&gt;
* The active skill [[Seize the Initiative]] from the Combat Mastery skill tree will add its bonuses to both your weapons.&lt;br /&gt;
* The passive skill [[Feed the Flames]] from Pyromancy skill tree will add its +3% Accuracy bonus to both your weapons.&lt;br /&gt;
* The passive skill [[Concussion]] from the Mace skill tree will add +5% Weapon damage bonus to both your weapons, as long as one of your weapons is a Mace.&lt;br /&gt;
* However, the [[Concussion]]&#039;s effect &amp;quot;Critical hits with maces apply their target with -15% Control Resistance for 3 turns.&amp;quot; will only work when you deliver a critical hit with your Mace.&lt;br /&gt;
* The passive skill [[Honed Edge]] will only add bonus Bleed Chance when you attack or use an ability that uses your Sword. But the Bleed Chance bonus will then be applied to both your weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Dual Wielding (skill tree)]]&lt;br /&gt;
* [[Combat Formulas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Stoneshard]]&lt;/div&gt;</summary>
		<author><name>Wayfinder</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Characters&amp;diff=70032</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Characters&amp;diff=70032"/>
		<updated>2025-03-12T12:50:52Z</updated>

		<summary type="html">&lt;p&gt;Wayfinder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Players are able to choose from five different mercenaries, each with their own [[Attributes &amp;amp; Stats]], [[Traits]], backstory and starting items.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;stoneshard valign-bottom&amp;quot; style=&amp;quot;margin: auto; text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[File:Characters.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Main Game&lt;br /&gt;
! Prologue&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Velmir]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Jorgrim]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Arna]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Dirwin]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Jonna]]&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;[[Verren]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Velmir.png|alt=|center|100px|link=Velmir]]&lt;br /&gt;
|[[File:Jorgrim.png|alt=|center|100px|link=Jorgrim]]&lt;br /&gt;
|[[File:Arna.png|alt=|center|100px|link=Arna]]&lt;br /&gt;
|[[File:Dirwin.png|alt=|center|100px|link=Dirwin]]&lt;br /&gt;
|[[File:Jonna.png|alt=|center|100px|link=Jonna]]&lt;br /&gt;
|[[File:Verren.png|alt=|center|100px|link=Verren]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;Custom Character Creation will be added at a later date. Check the Official Stoneshard [[Development roadmap]] for more information. &amp;lt;/div&amp;gt;&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Characters|*]]&lt;/div&gt;</summary>
		<author><name>Wayfinder</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Reputation&amp;diff=65708</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Reputation&amp;diff=65708"/>
		<updated>2023-10-09T14:04:01Z</updated>

		<summary type="html">&lt;p&gt;Wayfinder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reputation is a measure of your acceptance by the people. Mercenaries outside of the times of war were often happy to steal and kill in order to survive, so it&#039;s no surprise that the locals view them with suspicion. Each village keeps track of your deeds in the form of reputation and acts accordingly.&lt;br /&gt;
&lt;br /&gt;
==Reputation types==&lt;br /&gt;
[[File:Interface_reputation_tab.png|thumb|600px]]&lt;br /&gt;
[[File:Interface_reputation_sources.png|thumb|400px]]&lt;br /&gt;
There are currently two reputation types:&lt;br /&gt;
* Faction reputation&lt;br /&gt;
* Settlement reputation&lt;br /&gt;
&lt;br /&gt;
You can access the information about reputation by opening your Journal (press J key) and switching to the Reputation tab. &lt;br /&gt;
===Faction &amp;amp; Settlement reputation===&lt;br /&gt;
There is currently very little information regarding Faction reputation. Currently, only reputation within a given Settlement has any effect on gameplay.&lt;br /&gt;
&lt;br /&gt;
The Reputation Tab lists the following [[Factions &amp;amp; Settlements|Factions]] and their Settlements:&lt;br /&gt;
* Magistrate&lt;br /&gt;
**[[Osbrook]]&lt;br /&gt;
**[[Mannshire]]&lt;br /&gt;
**[[Brynn]]&lt;br /&gt;
**Forholt&lt;br /&gt;
* Council&lt;br /&gt;
**Aldwynn&lt;br /&gt;
**Denbrie&lt;br /&gt;
**Skonfert&lt;br /&gt;
**Kord&lt;br /&gt;
* Gray Army &lt;br /&gt;
**Maen&lt;br /&gt;
**Eeders&lt;br /&gt;
**Yostwayne&lt;br /&gt;
**Ratten&lt;br /&gt;
* Other&lt;br /&gt;
**[[Rotten Willow Tavern]]&lt;br /&gt;
**House of the Azure Thread&lt;br /&gt;
**Vanguard&lt;br /&gt;
**New Guild&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, the entirety of the [[Global Map]] is in the area controlled by the &#039;&#039;&#039;Grand Magistrate&#039;&#039;&#039;. The only in-game mention of Faction reputation is on the [[Heraldic Note]]. Using the Heraldic Note instantly awards 200 reputation points with all Settlements that belong to the Magistrate.&lt;br /&gt;
==Improving reputation==&lt;br /&gt;
Reputation changes through interacting with NPCs in their respective Settlements.&lt;br /&gt;
&lt;br /&gt;
Currently there are 6 reputation levels:&lt;br /&gt;
* Hatred - 0&lt;br /&gt;
* Resentment - 1000&lt;br /&gt;
* Neutrality - 2000&lt;br /&gt;
* Benevolence - 3000&lt;br /&gt;
* Amity - 5000&lt;br /&gt;
* Respect - 7000&lt;br /&gt;
&lt;br /&gt;
All starting characters begin at Neutrality with 2500 points. To reach Benevolence, two completed contracts are required. The reputation levels are indicated in the Reputation Tab by the colored progress bar, with different color for every reputation level. The reputation points are capped at 9000.&lt;br /&gt;
&lt;br /&gt;
* Finishing a [[Contract]] in time will increase reputation with the settlement, and also slightly raise reputation (20% worth of a finished contract&#039;s reward) with other settlements of the same Faction, up to the level of Benevolence.&lt;br /&gt;
* Failing to finish a contract from the village elders in time will decrease reputation with the settlement.&lt;br /&gt;
*The amount of reputation gained depends on the contract and its associated Settlement. Contracts in Brynn reward more reputation than those in Osbrook.&lt;br /&gt;
* Certain NPC dialogue options can increase or decrease reputation when chosen.&lt;br /&gt;
*Reputation with the [[Rotten Willow Tavern]] can only be increased by interacting with [[L&#039;Owcrey]]&lt;br /&gt;
&lt;br /&gt;
==Reputation effects==&lt;br /&gt;
Reputation affects buy and sell prices for all shops in the respective Settlement and the quality and variety of available items. An item&#039;s level is it&#039;s equivalent tier; for example, if you want to buy a [[Wizard Staff]], you need to reach Respect in Mannshire before it starts to appearing at the blacksmith.&lt;br /&gt;
&lt;br /&gt;
The following table shows how reputation affects the pricing and item level bonuses:&lt;br /&gt;
{| class=&amp;quot;stoneshard valign-bottom&amp;quot; style=&amp;quot;margin: auto; text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Reputation&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Buying prices&amp;lt;br&amp;gt;(shop pays you)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Selling prices&amp;lt;br&amp;gt;(you pay to shop)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Max item level&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stock size&amp;lt;br&amp;gt;(amount of items)&lt;br /&gt;
|-&lt;br /&gt;
| Hatred&lt;br /&gt;
| -15%&lt;br /&gt;
| +50%&lt;br /&gt;
| -4&lt;br /&gt;
| no change&lt;br /&gt;
|-&lt;br /&gt;
| Resentment&lt;br /&gt;
| -5%&lt;br /&gt;
| +25%&lt;br /&gt;
| -2&lt;br /&gt;
| no change&lt;br /&gt;
|-&lt;br /&gt;
| Neutrality&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Benevolence&lt;br /&gt;
| -&lt;br /&gt;
| -10%&lt;br /&gt;
| no change&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| Amity&lt;br /&gt;
| +2.5%&lt;br /&gt;
| -15%&lt;br /&gt;
| +4 (+6 in Brynn)&lt;br /&gt;
| +30%&lt;br /&gt;
|-&lt;br /&gt;
| Respect&lt;br /&gt;
| +5%&lt;br /&gt;
| -20%&lt;br /&gt;
| +6 (+10 in Brynn)&lt;br /&gt;
| +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Wayfinder</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Reputation&amp;diff=65707</id>
		<title>Reputation</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Reputation&amp;diff=65707"/>
		<updated>2023-10-09T14:03:37Z</updated>

		<summary type="html">&lt;p&gt;Wayfinder: Brynn item levels clarified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reputation is a measure of your acceptance by the people. Mercenaries outside of the times of war were often happy to steal and kill in order to survive, so it&#039;s no surprise that the locals view them with suspicion. Each village keeps track of your deeds in the form of reputation and acts accordingly.&lt;br /&gt;
&lt;br /&gt;
==Reputation types==&lt;br /&gt;
[[File:Interface_reputation_tab.png|thumb|600px]]&lt;br /&gt;
[[File:Interface_reputation_sources.png|thumb|400px]]&lt;br /&gt;
There are currently two reputation types:&lt;br /&gt;
* Faction reputation&lt;br /&gt;
* Settlement reputation&lt;br /&gt;
&lt;br /&gt;
You can access the information about reputation by opening your Journal (press J key) and switching to the Reputation tab. &lt;br /&gt;
===Faction &amp;amp; Settlement reputation===&lt;br /&gt;
There is currently very little information regarding Faction reputation. Currently, only reputation within a given Settlement has any effect on gameplay.&lt;br /&gt;
&lt;br /&gt;
The Reputation Tab lists the following [[Factions &amp;amp; Settlements|Factions]] and their Settlements:&lt;br /&gt;
* Magistrate&lt;br /&gt;
**[[Osbrook]]&lt;br /&gt;
**[[Mannshire]]&lt;br /&gt;
**[[Brynn]]&lt;br /&gt;
**Forholt&lt;br /&gt;
* Council&lt;br /&gt;
**Aldwynn&lt;br /&gt;
**Denbrie&lt;br /&gt;
**Skonfert&lt;br /&gt;
**Kord&lt;br /&gt;
* Gray Army &lt;br /&gt;
**Maen&lt;br /&gt;
**Eeders&lt;br /&gt;
**Yostwayne&lt;br /&gt;
**Ratten&lt;br /&gt;
* Other&lt;br /&gt;
**[[Rotten Willow Tavern]]&lt;br /&gt;
**House of the Azure Thread&lt;br /&gt;
**Vanguard&lt;br /&gt;
**New Guild&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, the entirety of the [[Global Map]] is in the area controlled by the &#039;&#039;&#039;Grand Magistrate&#039;&#039;&#039;. The only in-game mention of Faction reputation is on the [[Heraldic Note]]. Using the Heraldic Note instantly awards 200 reputation points with all Settlements that belong to the Magistrate.&lt;br /&gt;
==Improving reputation==&lt;br /&gt;
Reputation changes through interacting with NPCs in their respective Settlements.&lt;br /&gt;
&lt;br /&gt;
Currently there are 6 reputation levels:&lt;br /&gt;
* Hatred - 0&lt;br /&gt;
* Resentment - 1000&lt;br /&gt;
* Neutrality - 2000&lt;br /&gt;
* Benevolence - 3000&lt;br /&gt;
* Amity - 5000&lt;br /&gt;
* Respect - 7000&lt;br /&gt;
&lt;br /&gt;
All starting characters begin at Neutrality with 2500 points. To reach Benevolence, two completed contracts are required. The reputation levels are indicated in the Reputation Tab by the colored progress bar, with different color for every reputation level. The reputation points are capped at 9000.&lt;br /&gt;
&lt;br /&gt;
* Finishing a [[Contract]] in time will increase reputation with the settlement, and also slightly raise reputation (20% worth of a finished contract&#039;s reward) with other settlements of the same Faction, up to the level of Benevolence.&lt;br /&gt;
* Failing to finish a contract from the village elders in time will decrease reputation with the settlement.&lt;br /&gt;
*The amount of reputation gained depends on the contract and its associated Settlement. Contracts in Brynn reward more reputation than those in Osbrook.&lt;br /&gt;
* Certain NPC dialogue options can increase or decrease reputation when chosen.&lt;br /&gt;
*Reputation with the [[Rotten Willow Tavern]] can only be increased by interacting with [[L&#039;Owcrey]]&lt;br /&gt;
&lt;br /&gt;
==Reputation effects==&lt;br /&gt;
Reputation affects buy and sell prices for all shops in the respective Settlement and the quality and variety of available items. An item&#039;s level is it&#039;s equivalent tier; for example, if you want to buy a [[Wizard Staff]], you need to reach Respect in Mannshire before it starts to appearing at the blacksmith.&lt;br /&gt;
&lt;br /&gt;
The following table shows how reputation affects the pricing and item level bonuses:&lt;br /&gt;
{| class=&amp;quot;stoneshard valign-bottom&amp;quot; style=&amp;quot;margin: auto; text-align: center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Reputation&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Buying prices&amp;lt;br&amp;gt;(shop pays you)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Selling prices&amp;lt;br&amp;gt;(you pay to shop)&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Max item level&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Stock size&amp;lt;br&amp;gt;(amount of items)&lt;br /&gt;
|-&lt;br /&gt;
| Hatred&lt;br /&gt;
| -15%&lt;br /&gt;
| +50%&lt;br /&gt;
| -4&lt;br /&gt;
| no change&lt;br /&gt;
|-&lt;br /&gt;
| Resentment&lt;br /&gt;
| -5%&lt;br /&gt;
| +25%&lt;br /&gt;
| -2&lt;br /&gt;
| no change&lt;br /&gt;
|-&lt;br /&gt;
| Neutrality&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Benevolence&lt;br /&gt;
| no change&lt;br /&gt;
| -10%&lt;br /&gt;
| no change&lt;br /&gt;
| +15%&lt;br /&gt;
|-&lt;br /&gt;
| Amity&lt;br /&gt;
| +2.5%&lt;br /&gt;
| -15%&lt;br /&gt;
| +4 (+6 in Brynn)&lt;br /&gt;
| +30%&lt;br /&gt;
|-&lt;br /&gt;
| Respect&lt;br /&gt;
| +5%&lt;br /&gt;
| -20%&lt;br /&gt;
| +6 (+10 in Brynn)&lt;br /&gt;
| +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Wayfinder</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=User:Wayfinder&amp;diff=65706</id>
		<title>User:Wayfinder</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=User:Wayfinder&amp;diff=65706"/>
		<updated>2023-10-09T13:53:25Z</updated>

		<summary type="html">&lt;p&gt;Wayfinder: Created page with &amp;quot;...at least I&amp;#039;ve got the Stoneshard.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;...at least I&#039;ve got the Stoneshard.&lt;/div&gt;</summary>
		<author><name>Wayfinder</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Global_Map&amp;diff=65705</id>
		<title>Global Map</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Global_Map&amp;diff=65705"/>
		<updated>2023-10-09T13:46:52Z</updated>

		<summary type="html">&lt;p&gt;Wayfinder: Removed the speculation about the exact future map size as it was based on a very rough and outdated draft shared a long time ago on Discord&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Global Map&#039;&#039;&#039; is the overworld map of [[Stoneshard]], accesed via the [&#039;&#039;&#039;M&#039;&#039;&#039;] key.&lt;br /&gt;
When you start a new game, your map will be randomly generated and obscured by a fog of war, and only once tiles are visited they will be revealed on the main map.  &lt;br /&gt;
You will be able to purchase a paper map to see some limited part of the global map, but it will not reveal those tiles on the global map directly; thus they will still have to be explored.  &lt;br /&gt;
The player is able to travel around Aldor by foot, by paying a fee to a travelling cart (such as [[Ol&#039; Tott]]) or, in the future, by using the caravan.   &lt;br /&gt;
&lt;br /&gt;
You can ask [[NPCs]] for rumors, and sometimes certain [[Points of Interest|points of interest]] will be revealed on your map with a &#039;&#039;&#039;?&#039;&#039;&#039; icon. You can also encounter the some [[Points of Interest|points of interest]] directly by wandering on the map, such as the [[Witch&#039;s Hut]] or the [[Ruined Manor]]. &lt;br /&gt;
&lt;br /&gt;
Travelling by foot may lead you into some random events and [[Random Encounters|encounters]], such as wolf attacks or ambushes.  &lt;br /&gt;
&lt;br /&gt;
Certain places on the global map are anchored on the same tiles (settlements and some [[Points of Interest|PoIs]]), but everything else such as roads, rivers, lakes, PoIs and [[dungeons]] are placed and connected randomly, and thus may appear anywhere on your map - therefore each player&#039;s map will look and play slightly differently.&lt;br /&gt;
&lt;br /&gt;
The current size of the map is 38x35 tiles. For now, it includes the Brynn March with one city (Brynn) and two villages (Osbrook &amp;amp; Mannshire) as well as other locations.   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Global Map.png|thumb|640px|An example of a global map without the fog of war and point of interest icons]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The full global map of Aldor will allegedly be several times larger.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Factions &amp;amp; Settlements|Settlements]]&lt;br /&gt;
*[[Points of Interest]]&lt;br /&gt;
*[[Dungeons]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Wayfinder</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Factions_%26_Settlements&amp;diff=65704</id>
		<title>Factions &amp; Settlements</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Factions_%26_Settlements&amp;diff=65704"/>
		<updated>2023-10-09T13:44:41Z</updated>

		<summary type="html">&lt;p&gt;Wayfinder: Removed the mention of Jacinth, as it was never planned to be featured in-game. Removed the mention of Deep Dwellers and the Hive as those are enemy types, not neutral factions. Removed New Guild and Vanguard being falsely mentioned as unaligned factions (they&amp;#039;re GM subfactions actually)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Settlements==&lt;br /&gt;
Each Settlement has a fixed layout and a set of NPCs that offer various services. Among the types of settlement are cities, towns, as well as small homesteads.&lt;br /&gt;
=== [[NPCs]] ===&lt;br /&gt;
* Provide lore and rumors about the game world.&lt;br /&gt;
* NPCs cannot be attacked without consequences (see [[Crime &amp;amp; Punishment|Crime]])&lt;br /&gt;
*Some NPCs stay the same between playthroughs (inn and shop keepers, village elders, etc.) while some are randomly generated each new game (peasants, guardsmen, etc.).&lt;br /&gt;
*Some NPCs will walk around their town on a fixed path, commonly from their homes to work in a shop or in the fields.&lt;br /&gt;
*If an NPC happens to block your path in a town, you can right-click him and select &#039;&#039;&#039;Swap position&#039;&#039;&#039;. This option is only available with town NPCs, you cannot swap positions with enemies or animals.&lt;br /&gt;
===Activities in Settlements=== &lt;br /&gt;
*You can move freely around a settlement without the risk of being ambushed. Enemies can still follow you into certain locations.&lt;br /&gt;
*You can buy and sell items - [[Weapons]], [[Armor]], [[Jewelry]], [[Consumables]] and [[Loot]].&lt;br /&gt;
* You can obtain [[Contracts]] from a Village Elder or Town Official.&lt;br /&gt;
*You can [[Save system|save your progress]] and store your items in a [[Permanent Chest|permanent chest]] at the Inn.&lt;br /&gt;
*You cannot freely open [[Containers]] present in a settlement, as that is considered stealing and you [[Crime &amp;amp; Punishment|will be punished]]. Same goes for wandering into buildings you are not welcome into, and picking up loose items.&lt;br /&gt;
*Settlements are one of the few reliable locations where you can refill your [[Waterskin]], always having some type of well or water source present.&lt;br /&gt;
*Once you obtain your first caravan following Verren&#039;s quest, you can travel between Osbrook and Mannshire by speaking to [[Verren]]. This is not a permanent option.&lt;br /&gt;
*After travelling to Brynn with Verren, he no longer offers to take you between towns. Instead, [[Ol&#039; Tott]] offers transport between certain settlements for a fee.&lt;br /&gt;
===Reputation===&lt;br /&gt;
Each settlement belongs to a faction. Depending on your actions, different towns can offer different items for purchase at the town&#039;s shops and pay different prices for your items. See [[Reputation]] for more info.&lt;br /&gt;
&lt;br /&gt;
More towns are going to be added in future updates - check out the [[Development roadmap]].&lt;br /&gt;
==Factions==&lt;br /&gt;
Factions are political and military groups spread across Aldor that strive for control. After the death of the last king of Aldor, Etbert, the Grand Magistrate took control as the first governing body, in open rebellion to the regent Queen, but their rule is disputed by many. Each Faction controls several settlements and the nearby area falls under their influence as well.&lt;br /&gt;
&lt;br /&gt;
 Parts of the lore depicted below comes from before the Early Access release and might be subject to changes.&lt;br /&gt;
[[File:Factions.png|center|alt=Factions|Factions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Council==&lt;br /&gt;
The Council is a group of the most influential Aldorian feudal leaders, united around the regent Queen and her young son Verne – &#039;&#039;allegedly&#039;&#039; the legal heir.&lt;br /&gt;
&lt;br /&gt;
Inora, King Etbert&#039;s last wife, married him several months before his untimely death. This marriage was a complete surprise for the entire court - even the nosiest gossipers were surprised by the news. The sudden death of the monarch which soon followed became the basis for the rumor that Inora had killed her husband – and her son Verne, born after the Etbert’s death, doesn’t have even a single drop of royal blood in his veins.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, there were plenty of people who believed the Queen. Thanks to her natural cunning and diplomacy, she managed to find many influential allies among nobles – who later formed the Council.&lt;br /&gt;
&lt;br /&gt;
The backbone of the Council consists of two seemingly opposing groups. The first is the Etbert’s old guard – the loyalists who held important posts during his reign. They see Verne as the legitimate successor of the dynasty, which they faithfully served all their lives. The second group consists of those who fell into disgrace during the King Etbert’s rule. For them supporting Inora is a reliable way to regain lost influence and reintegrate into the court life.&lt;br /&gt;
&lt;br /&gt;
However, all of them pursue the common goal: to put down the insurrection and destroy the rebels; restore the crown’s power throughout Aldor; and raise Queen to the throne.&lt;br /&gt;
&lt;br /&gt;
[[File:Council logo.png|800px|link=|Council|center|alt=Council]]&lt;br /&gt;
===Settlements controlled by the Council===&lt;br /&gt;
&lt;br /&gt;
*Aldwynn&lt;br /&gt;
*Denbrie&lt;br /&gt;
*Skonfert&lt;br /&gt;
*Kord&lt;br /&gt;
&lt;br /&gt;
== Grand Magistrate==&lt;br /&gt;
The Grand Magistrate is a union of city councils, rebellious aristocrats, as well as artisan and merchant guilds – all fighting for their independence from the royal court.&lt;br /&gt;
&lt;br /&gt;
The roots of the Great Magistrate lie in the long-standing conflict of King Etbert and the city of [[Brynn]]. Having come to power, Etbert deprived Brynn of its free city status. This autocratic move earned him enemies among Brynn’s influential families. And all these years they waited for the right moment to restore trampled justice.&lt;br /&gt;
&lt;br /&gt;
After the king died and Inora laid claims to the throne, Brynn’s city council unanimously voted to quit Aldor, if it would be ruled by an impostor. Surely, the burghers were somewhat deceitful – they weren’t going to tolerate any more power over themselves, and Verne’s unclear origin was just a good excuse. Many neighboring settlements, tired of feudal oppression, followed their example. This union was called the Grand Magistrate – since any decisions are discussed by representatives of all the member settlements.&lt;br /&gt;
&lt;br /&gt;
Thanks to the rich treasury and the wide use of mercenaries, the Magistrate fought with the Council on an equal footing, not yielding even an inch of its land. The obtained status quo was finally consolidated after the outbreak of the Crimson Plague – frightened by the unprecedented illness, the parties declared a truce to curb the epidemic.&lt;br /&gt;
&lt;br /&gt;
Taking advantage of the resulting respite, the Magistrate only grew in power, rebuilding everything destroyed by war and sending ambassadors abroad. This gave the Council another significant reason to call the Magistrate traitors – as they say, the Magistrate’s ties with Jacinth elves are much closer than is required just for commerce.&lt;br /&gt;
&lt;br /&gt;
[[File:Grand Magistrate.png|800px|link=|Grand Magistrate|center|alt=Grand Magistrate]]&lt;br /&gt;
{{W|(Old logo of the faction, with its previous name : &amp;quot;Great Magistrate&amp;quot;)}}&lt;br /&gt;
===Settlements within the Grand Magistrate===&lt;br /&gt;
*[[Brynn]]&lt;br /&gt;
*[[Osbrook]]&lt;br /&gt;
*[[Mannshire]]&lt;br /&gt;
*[[The Ralph &amp;amp; Sons Inn|Ralph &amp;amp; Sons Inn]]&lt;br /&gt;
*[[Distant Homestead]]&lt;br /&gt;
*[[Oaken Barrel Brewery]]&lt;br /&gt;
==Gray Army==&lt;br /&gt;
The Gray Army is a folk uprising that has recently taken on an enormous scale. The composition of the Gray Army is quite dissimilar – the majority are peasants and various artisans, but there are other groups as well; former brigands, clerics-in-doubt, broke feudal lords, as well as Magistrate and Council deserters.&lt;br /&gt;
&lt;br /&gt;
For several years, the common people meekly endured all the war; they fought under the banners of the Council and the Magistrate, paid wartime taxes, watched lawlessness and violence, suffered from hunger and disease, and died – by thousands. However, the longer the war went on, the louder the grumbling became.&lt;br /&gt;
&lt;br /&gt;
These moods were skillfully used by Nir – a man of unknown origin, and therefore even more mysterious and frightening. A former monk; runaway slave; criminal on the run; feudal lord, who lost his mind after losing his title – there are so many rumors regarding his possible past, the safest bet is not to believe any of them.&lt;br /&gt;
&lt;br /&gt;
The philosophy of the movement is quite confusing and controversial – mainly because only Nir himself grasps it fully. The rest only has to interpret the scattered fragments of his statements – the so-called Words. The Gray Army considers immoderation and incontinence in all its manifestations to be the most important cause of all evil. Nir believes that the ability to find and keep a fine line is paramount, and only in this way people can protect themselves from corruption.&lt;br /&gt;
&lt;br /&gt;
Due to the multiplicity and desperate courage, the Gray Army managed to occupy numerous territories, having won several settlements from the Council and the Magistrate. Now the Army is looking forward to the end of the truce – to finally finish off all those who deny their dogmas.&lt;br /&gt;
&lt;br /&gt;
[[File:Gray Army.png|800px|link=|Gray Army|center|alt=Gray Army]]&lt;br /&gt;
&lt;br /&gt;
===Settlements under control of the Gray Army===&lt;br /&gt;
&lt;br /&gt;
*Maen&lt;br /&gt;
*Eeders&lt;br /&gt;
*Yostwayne&lt;br /&gt;
*Ratten&lt;br /&gt;
==Unaligned Settlements &amp;amp; Factions==&lt;br /&gt;
There are various smaller, independent locations and factions not beholdent to, or mostly separate from, any of the major faction. These include:&lt;br /&gt;
&lt;br /&gt;
*[[Rotten Willow Tavern|The Rotten Willow Tavern]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Stoneshard]]&lt;/div&gt;</summary>
		<author><name>Wayfinder</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Fatigue_%26_Resting&amp;diff=60652</id>
		<title>Fatigue &amp; Resting</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Fatigue_%26_Resting&amp;diff=60652"/>
		<updated>2023-01-13T19:21:38Z</updated>

		<summary type="html">&lt;p&gt;Wayfinder: fact checking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After a dangerous battle or a prolonged journey, your character will feel tired. This is the time to rest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Save System ==&lt;br /&gt;
[[File:Load_Game_screen.png|Load Game screen|alt=Load Game screen|right|thumb]]&lt;br /&gt;
Resting is how your character replenishes his health and energy. Resting is also incorporated into the Save System.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stoneshard&#039;&#039;&#039; uses a unique save system. For each character you start a New Game with, you can have up to two save slots. Game automatically overwrites your older save when you create a new save - for example you can have one save in town and another before a dungeon. Each character you start a New Game with will be kept as a separate save with its own randomized NPCs, progress and saved decisions. If you create two different [[Arna]]s for example, you can have an Arna who specializes in Greatswords and focuses on Contracts, and another Arna who favors Maces and Shields and prefers hunting and destroying undead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Saving your progress===&lt;br /&gt;
To save your progress, your character needs to sleep. To sleep, you have to find a bed first, you cannot sleep on the ground.&lt;br /&gt;
&lt;br /&gt;
Available beds:&lt;br /&gt;
* Town Inns in [[Osbrook]], [[Mannshire]] and [[Brynn]]&lt;br /&gt;
* Roadside Inns - [[Rotten Willow Tavern]] and [[Ralph &amp;amp; Sons Inn]]&lt;br /&gt;
* All randomly spawned [[Camp]]s&lt;br /&gt;
* Certain Unique [[Points of Interest]] also have Beds (for example [[Ruined Manor]])&lt;br /&gt;
* Temporary bed created by using a [[Bedroll]]&lt;br /&gt;
&lt;br /&gt;
To sleep at an Inn, you first need to pay the local [[NPCs|innkeeper]]. Sleeping at camps or Unique POIs is free. Bedroll cost varies depending on your reputation with a given Town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exiting the game===&lt;br /&gt;
Since the [https://store.steampowered.com/news/app/625960/view/3119301148805317019 0.7.0.0 CIty of Gold update], the game is automatically saved upon pressing the &amp;quot;Save and exit&amp;quot; button in game menu. This quicksave was only added to cover situations where the player needs to turn off the device &amp;quot;right now&amp;quot;. Quicksave is deleted immediately after loading. Quicksave does not overwrite your two standard save slots, instead it appears as a third save.&lt;br /&gt;
&lt;br /&gt;
Before this update, player had to rest somewhere to save their progress.&lt;br /&gt;
&lt;br /&gt;
===Standard mode and Permadeath mode===&lt;br /&gt;
[[File:New_Game_screen.png|New Game screen|alt=New Game screen|right|thumb]]&lt;br /&gt;
There are currently two game modes available: &#039;&#039;&#039;Standard&#039;&#039;&#039; and &#039;&#039;&#039;Permadeath&#039;&#039;&#039;. The only difference is in the amount of lives you have - infinite lives in Standard and one life in Permadeath. You can select the Permadeath mode with a checkbox when you start a New Game. Permadeath mode is also saved on a per-character basis, so you can have one Jorgrim in Standard mode and another Jorgrim in Permadeath mode.&lt;br /&gt;
&lt;br /&gt;
* If you die in the &#039;&#039;&#039;Standard mode&#039;&#039;&#039;, the game will automatically load your last save point. Anything you did after the save point is lost, but you can continue and try again.&lt;br /&gt;
* If you die in the &#039;&#039;&#039;Permadeath mode&#039;&#039;&#039;, the game will &#039;&#039;&#039;delete&#039;&#039;&#039; your save and you will not be able to continue to play your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fatigue ==&lt;br /&gt;
Fatigue is a system that limits for how long can you keep going.&lt;br /&gt;
&lt;br /&gt;
Fatigue works similarly to other Health mechanics: it can range from 0 to 100% and is generated by a variety of actions:&lt;br /&gt;
&lt;br /&gt;
* Traversing tiles&lt;br /&gt;
* Attacking&lt;br /&gt;
* Blocking and dodging&lt;br /&gt;
* Using skills (Fatigue Gain* is 1.5% of their Energy Cost) and casting spells (Fatigue Gain* is 2.5% of their Energy Cost)&lt;br /&gt;
&lt;br /&gt;
Fatigue Gain - Affects the rate of gaining Fatigue.&lt;br /&gt;
The rate of Fatigue Gain is tied to a couple other stats: first of all, there’s Fatigue Resistance, which can be both negative and positive. Secondly, Max Energy also plays a big role - the higher it is, the longer it will be before your character gets tired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each percent of Fatigue lowers [[Max Energy Threshold]] by 0.75%. When reaching certain levels, it produces the following negative effects:&lt;br /&gt;
&lt;br /&gt;
* 25%: [[Weariness]]&lt;br /&gt;
* 50%: [[Tiredness]]&lt;br /&gt;
* 75%: [[Exhaustion]]&lt;br /&gt;
&lt;br /&gt;
There are many ways to combat Fatigue:&lt;br /&gt;
* The effect of Vigor, which is acquired after a good night’s sleep or by using some consumables (such as Elven Mud). It reduces Fatigue Gain and gradually lowers already existing Fatigue.&lt;br /&gt;
* Many exquisite foods, which can be bought in Brynn taverns and grocery shops, can either alleviate Fatigue or reduce Fatigue Gain.&lt;br /&gt;
* Some stimulant drugs might help you stay awake longer than usual: Nikkaf has a noticeable effect on Fatigue Gain, and Al’qud slowly reduces Fatigue every turn.&lt;br /&gt;
* Rest Mode can provide a moment of respite after a fight.&lt;br /&gt;
* And finally, the most obvious method - sleeping. Each hour of sleep significantly lowers Fatigue, which makes Bedrolls and distant camps all the more important when embarking on a long journey. Resting in more expensive taverns also has a greater restorative effect.&lt;br /&gt;
&lt;br /&gt;
=== Effects of Sleeping ===&lt;br /&gt;
Each time you sleep in bed, the time skips forward for the selected amount of hours. While you sleep, the world around you doesn&#039;t move, but certain scripted events do happen. For example, the townsfolk will go to their homes or back to their shops depending on the time you wake up. This mechanic tries to mimic how waiting X amount of time works in other games, for example The Elder Scrolls series.&lt;br /&gt;
&lt;br /&gt;
Your needs will also keep accumulating during sleep, so you will be hungry and thirsty after a long sleep, hunger being prevalent. And your fatigue also will lower.&lt;br /&gt;
&lt;br /&gt;
There are a list of Brynn taverns and other [[Points of Interest|PoI&#039;s]] with respective information about how good they are at reducing Fatigue and etc.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard sortable&amp;quot; style=&amp;quot;width: 1000px; text-align: center;float: center;margin-center: 25%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Stats per 1 hour of sleep&lt;br /&gt;
|-&lt;br /&gt;
! Place&lt;br /&gt;
! Fatigue&lt;br /&gt;
! Sanity &amp;amp; Morale&lt;br /&gt;
! Hunger &lt;br /&gt;
! Thirst&lt;br /&gt;
! Gold per 1 night&lt;br /&gt;
|-&lt;br /&gt;
| [[Leprosarium]]&lt;br /&gt;
| -6%&lt;br /&gt;
| -1%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Abandoned Homestead]]&lt;br /&gt;
| -6%&lt;br /&gt;
| -1%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Burned Watermill]]&lt;br /&gt;
| -6%&lt;br /&gt;
| -1%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague Village]]&lt;br /&gt;
| -6%&lt;br /&gt;
| -1%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Camp]]&lt;br /&gt;
| -6%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Lone Farmstead]]&lt;br /&gt;
| -6%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Distant Homestead]]&lt;br /&gt;
| -6%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Ransacked Homestead]]&lt;br /&gt;
| -6%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Oaken Barrel Brewery]]&lt;br /&gt;
| -9%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Bran&#039;s Cabin]]&lt;br /&gt;
| -9%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Boar Inn]] [[Osbrook]]&lt;br /&gt;
| -9%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| 15 &lt;br /&gt;
|-&lt;br /&gt;
| [[Ivy and Vine Inn]] [[Mannshire]]&lt;br /&gt;
| -9%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Close Harbor Tavern]] [[Brynn]] &lt;br /&gt;
| -9%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| 15&lt;br /&gt;
|-&lt;br /&gt;
| [[Three Pots Tavern]] [[Brynn]]&lt;br /&gt;
| -12%&lt;br /&gt;
| +1.5%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Rotten Willow Tavern]] &lt;br /&gt;
| -12%&lt;br /&gt;
| +1.5%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
| [[Ralph &amp;amp; Sons Inn]] &lt;br /&gt;
| -12%&lt;br /&gt;
| +1.5%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Watchtower Tavern]] [[Brynn]] &lt;br /&gt;
| -12%&lt;br /&gt;
| +1.8%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Golden Grain Inn]] [[Brynn]] &lt;br /&gt;
| -18%&lt;br /&gt;
| +2.4%&lt;br /&gt;
| +0.6%&lt;br /&gt;
| +1.2%&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Maximum sleep duration ===&lt;br /&gt;
Every hour of staying awake increase the maximum sleep duration by one hour, capping at 8 possible hours of sleep. Each 5% Fatigue additionally increases this number by one hour. This means that after 8 hours of activity you’ll be able to sleep for 8 hours, and if your character is also completely exhausted, they’ll be able to stay in bed for up to 28 hours.&lt;br /&gt;
&lt;br /&gt;
Sleeping in some beds also applies the [[Vigorous]] buff, with duration depending on how long have you slept and if you have slept recently.&lt;br /&gt;
&lt;br /&gt;
=== Rest Mode ===&lt;br /&gt;
Another form of Resting your character is the Rest Mode, which replenishes your Health and Energy and lowers your Fatigue at an accelerated rate by making turns pass faster. Rest Mode cannot be used to Save the game. For more info about Rest Mode, see [[Combat_Formulas#Rest_Mode]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navigation||plain}}&lt;br /&gt;
[[Category:Stoneshard]]&lt;/div&gt;</summary>
		<author><name>Wayfinder</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Cervelliere_with_Ear_Guards&amp;diff=59537</id>
		<title>Cervelliere with Ear Guards</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Cervelliere_with_Ear_Guards&amp;diff=59537"/>
		<updated>2022-12-23T03:54:21Z</updated>

		<summary type="html">&lt;p&gt;Wayfinder: /* Acquired From */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;div style=&#039;float: right&#039;&amp;gt;{{ {{{1|Tooltip hover box}}}|title={{Armor}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote}}&lt;br /&gt;
==Acquired From==&lt;br /&gt;
Can be found in:&lt;br /&gt;
&lt;br /&gt;
*[[Signal Tower]] top floor&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Headgear]]&lt;br /&gt;
*[[Armor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Headgear]]&lt;br /&gt;
{{Template:Item navbox}}&lt;/div&gt;</summary>
		<author><name>Wayfinder</name></author>
	</entry>
	<entry>
		<id>https://stoneshard.com/wiki/index.php?title=Enemies&amp;diff=59461</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://stoneshard.com/wiki/index.php?title=Enemies&amp;diff=59461"/>
		<updated>2022-12-07T15:36:18Z</updated>

		<summary type="html">&lt;p&gt;Wayfinder: Category names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Animals ==&lt;br /&gt;
Animals are NPCs that roam the plains and forests and other biomes. Sometimes they are fighting with each other or waiting until they prey will get in their vision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harmless Animals&#039;&#039;&#039; are mobs that will run away when they see or hear a player character. Most of them have valuable horns or pelts that can be harvested with [[Skinning]] from [[Survival (skill tree)|Survival]] skill tree.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard valign-bottom cell-hover&amp;quot; style=&amp;quot;width: 1150px; text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
=== Harmless Animals ===&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bunting.png|link=Bunting|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Bunting]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Deer.png|link=Deer|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Deer]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Fox.png|link=Fox|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Fox]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Hedgehog.png|link=Hedgehog|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Hedgehog]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Jay.png|link=Jay|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Jay]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Mallard.png|link=Mallard|class=image2x]][[File:Mallard 2.png|link=Mallard|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Mallard]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Rabbit.png|link=Rabbit|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Rabbit]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Raven.png|link=Raven|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Raven]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Saiga.png|link=Saiga|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Saiga]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Squirrel.png|link=Squirrel|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Squirrel]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sparrow.png|link=Sparrow|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Sparrow]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Swallow.png|link=Swallow|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Swallow]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Tit.png|link=Tit|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Tit]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Thrush.png|link=Thrush|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Thrush]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Wren.png|link=Wren|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Wren]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Horse.png|link=Horse|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Horse]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Pig.png|link=Pig|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Pig]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Sheep.png|link=Sheep|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Sheep]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Chicken.png|link=Chicken|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Chicken]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Rooster.png|link=Rooster|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Rooster]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seagull.png|link=Seagull|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Seagull]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Pigeon.png|link=Pigeon|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Pigeon]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hostile Animals&#039;&#039;&#039; are mobs that will become suspicious when they hear or see a player and will hold their position and try to scare the player away by making specific sound and animation. If the player stays in their close proximity for too long or comes too close, these animals will also enter the Hostile state. Otherwise, if player leaves their close proximity quickly enough, the animals will go back to the Unaware state.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard valign-bottom cell-hover&amp;quot; style=&amp;quot;width: 1150px; text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Hostile Animals ===&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bear.png|link=Bear|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Bear]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Boar.png|link=Boar|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Boar]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Bison.png|link=Bison|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Bison]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Crawler.png|link=Crawler|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Crawler]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Deathstinger Swarm.png|link=Deathstinger Swarm|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Deathstinger Swarm]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Dungeon Bat.png|link=Dungeon Bat|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Dungeon Bat]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Forest Viper.png|link=Forest Viper|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Forest Viper]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Giant Rat.png|link=Giant Rat|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Giant Rat]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Harpy.png|link=Harpy|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Harpy]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Moose.png|link=Moose|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Moose]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wolf.png|link=Wolf|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Wolf]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Gulon.png|link=Gulon|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Gulon]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Young_Troll.png|link=Young Troll|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Young Troll]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bosses&#039;&#039;&#039; are unique mobs that appear only once per playthrough and have unique quest for killing them, they are distinctly more dangerous and tougher than other mobs, they provide unique challenges but also equivalent rewards. With [[Skinning]] they can drop unique expensive loot, for example [[Troll Pelt]] from Ancient Troll. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard valign-bottom cell-hover&amp;quot; style=&amp;quot;width: 500px; text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ancient Troll.png|link=Ancient Troll|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Ancient Troll]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Manticore.png|link=Manticore|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Manticore]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Archon.png|link=Archon|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Archon]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Ascended Archon.png|link=Ascended Archon|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Ascended Archon]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nests &amp;amp; Hives&#039;&#039;&#039; are creatures that appear in some [[Points of Interest]], they are surrounded by relevant mobs, Hives surrounded by Deathstinger Swarm and etc. They will eventually spawn mobs, some of them will do it in short period of time, some of them will do it after a lot of time has passed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard valign-bottom cell-hover&amp;quot; style=&amp;quot;text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== Nests &amp;amp; Hives ===&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Deathstinger Hive.png|link=Deathstinger Hive|class=image2x]][[File:Deathstinger Hive2.png|link=Deathstinger Hive|class=image2x]]&amp;lt;br&amp;gt;[[File:Deathstinger Hive3.png|link=Deathstinger Hive|class=image2x]][[File:Deathstinger Hive4.png|link=Deathstinger Hive|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Deathstinger Hive]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Crawler Burrow.png|link=Crawler Burrow|class=image2x]][[File:Crawler Burrow2.png|link=Crawler Burrow|class=image2x]]&amp;lt;br&amp;gt;[[File:Crawler Burrow3.png|link=Crawler Burrow|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Crawler Burrow]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Harpies Nest.png|link=Harpies Nest|class=image2x]][[File:Harpies Nest2.png|link=Harpies Nest|class=image2x]]&amp;lt;br&amp;gt;[[File:Harpies Nest3.png|link=Harpies Nest|class=image2x]][[File:Harpies Nest4.png|link=Harpies Nest|class=image2x]]&amp;lt;br&amp;gt;[[File:Harpies Nest5.png|link=Harpies Nest|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Harpies Nest]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
Enemies are all creatures that will attack you on sight. There are many different kinds of enemies and each comes with their own set of priorities and [[Skills]] they can use. Enemies of a certain type cooperate together (for example, Wolves form packs), but they may not cooperate with enemies of a different type (for example, Wolves and Bandits will attack each other).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard valign-bottom cell-hover&amp;quot; style=&amp;quot;width: 1000px; text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
!  colspan=&amp;quot;15&amp;quot; |&lt;br /&gt;
=== Brigands ===&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;vertical-align: middle;&amp;quot; rowspan=2|&#039;&#039;&#039;1-5 lvl&#039;&#039;&#039;&lt;br /&gt;
|[[File:Goon.png|link=Goon|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Goon]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Goon (Cleaver).png|link=Goon (Cleaver)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Goon (Cleaver)|Goon]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Thug.png|link=Thug|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Thug]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Rebel.png|link=Rebel|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Rebel]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Enforcer (Two-Handed Mace).png|link=Enforcer (Two-Handed Mace)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Enforcer (Two-Handed Mace)|Enforcer]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Enforcer (Two-Handed Axe).png|link=Enforcer (Two-Handed Axe)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Enforcer (Two-Handed Axe)|Enforcer]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Enforcer (Two-Handed Sword).png|link=Enforcer (Two-Handed Sword)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Enforcer (Two-Handed Sword)|Enforcer]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Poacher.png|link=Poacher|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Poacher]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align: middle;&amp;quot; rowspan=2|&#039;&#039;&#039;6-10 lvl&#039;&#039;&#039;&lt;br /&gt;
|[[File:Henchman.png|link=Henchman|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Henchman]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Sidekick.png|link=Sidekick|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Sidekick]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Mancatcher (enemy).png|link=Mancatcher (enemy)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Mancatcher (enemy)|Mancatcher]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:War Dog.png|link=War Dog|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[War Dog]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Turncoat (Spear).png|link=Turncoat (Spear)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Turncoat (Spear)|Turncoat]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Turncoat (Two-Handed Axe).png|link=Turncoat (Two-Handed Axe)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Turncoat (Two-Handed Axe)|Turncoat]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Turncoat (Two-Handed Sword).png|link=Turncoat (Two-Handed Sword)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Turncoat (Two-Handed Sword)|Turncoat]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Turncoat (Two-Handed Mace).png|link=Turncoat (Two-Handed Mace)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Turncoat (Two-Handed Mace)|Turncoat]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Crook.png|link=Crook|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Crook]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Rogue Pyromancer.png|link=Rogue Pyromancer|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Rogue Pyromancer]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align: middle;&amp;quot; rowspan=2|&#039;&#039;&#039;11-15 lvl&#039;&#039;&#039;&lt;br /&gt;
|[[File:Marauder (Two-Handed Axe).png|link=Marauder (Two-Handed Axe)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Marauder (Two-Handed Axe)|Marauder]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Marauder (Two-Handed Sword).png|link=Marauder (Two-Handed Sword)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Marauder (Two-Handed Sword)|Marauder]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Marauder (Two-Handed Mace).png|link=Marauder (Two-Handed Mace)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Marauder (Two-Handed Mace)|Marauder]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Deserter (Sword).png|link=Deserter (Sword)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Deserter (Sword)|Deserter]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Deserter (Axe).png|link=Deserter (Axe)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Deserter (Axe)|Deserter]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Deserter (Mace).png|link=Deserter (Mace)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Deserter (Mace)|Deserter]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutthroat.png|link=Cutthroat|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Cutthroat]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Ambusher.png|link=Ambusher|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Ambusher]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Wolfhound.png|link=Wolfhound|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Wolfhound]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Outlaw.png|link=Outlaw|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Outlaw]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Renegade.png|link=Renegade|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Renegade]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Brigand Banneret.png|link=Brigand Banneret|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Brigand Banneret]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align: middle;&amp;quot; rowspan=3|&#039;&#039;&#039;16-20 lvl&#039;&#039;&#039;&lt;br /&gt;
|[[File:Ringleader (Two-Handed Mace).png|link=Ringleader (Two-Handed Mace)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Ringleader (Two-Handed Mace)|Ringleader]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Ringleader (Sword).png|link=Ringleader (Sword)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Ringleader (Sword)|Ringleader]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Ringleader (Two-Handed Axe).png|link=Ringleader (Two-Handed Axe)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Ringleader (Two-Handed Axe)|Ringleader]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Ringleader (Two-Handed Sword).png|link=Ringleader (Two-Handed Sword)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Ringleader (Two-Handed Sword)|Ringleader]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Ringleader (Mace).png|link=Ringleader (Mace)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Ringleader (Mace)|Ringleader]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Brigand Sorcerer.png|link=Brigand Sorcerer|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Brigand Sorcerer]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marksman.png|link=Marksman|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Marksman]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Duelist.png|link=Duelist|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Duelist]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Magistrate Renegade (Spear).png|link=Magistrate Renegade (Spear)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Magistrate Renegade (Spear)|Magistrate Renegade]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Magistrate Renegade (Two-Handed Axe).png|link=Magistrate Renegade (Two-Handed Axe)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Magistrate Renegade (Two-Handed Axe)|Magistrate Renegade]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Magistrate Renegade (Two-Handed Mace).png|link=Magistrate Renegade (Two-Handed Mace)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Magistrate Renegade (Two-Handed Mace)|Magistrate Renegade]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Brigand Geomancer.png|link=Brigand Geomancer|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Brigand Geomancer]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brigand Electromancer.png|link=Brigand Electromancer|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Brigand Electromancer]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Magehunter.png|link=Magehunter|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Magehunter]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Heavy Crossbowman.png|link=Heavy Crossbowman|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Heavy Crossbowman]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align: middle;&amp;quot; rowspan=2|&#039;&#039;&#039;Mini-Bosses&#039;&#039;&#039;&lt;br /&gt;
|[[File:Brute.png|link=Brute|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Brute]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Madman.png|link=Madman|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Madman]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Brigand Warlock.png|link=Brigand Warlock|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Brigand Warlock]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Rogue Knight (Sword).png|link=Rogue Knight (Sword)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Rogue Knight (Sword)|Rogue Knight]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Rogue Knight (Two-Handed Sword).png|link=Rogue Knight (Two-Handed Sword)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Rogue Knight (Two-Handed Sword)|Rogue Knight]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Bonebreaker (Two-Handed Axe).png|link=Bonebreaker (Two-Handed Axe)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Bonebreaker (Two-Handed Axe)|Bonebreaker]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bonebreaker (Two-Handed Mace).png|link=Bonebreaker (Two-Handed Mace)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Bonebreaker (Two-Handed Mace)|Bonebreaker]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Beastslayer.png|link=Beastslayer|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Beastslayer]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Paymaster.png|link=Paymaster|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Paymaster]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Robber Baron (Two-Handed Sword).png|link=Robber Baron (Two-Handed Sword)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Robber Baron (Two-Handed Sword)|Robber Baron]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Robber Baron (Two-Handed Mace).png|link=Robber Baron (Two-Handed Mace)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Robber Baron (Two-Handed Mace)|Robber Baron]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Robber Baron (Mace).png|link=Robber Baron (Mace)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Robber Baron (Mace)|Robber Baron]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard valign-bottom cell-hover&amp;quot; style=&amp;quot;width: 1000px; text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;15&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
=== Secret Cults (Undead) ===&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align: middle;&amp;quot; rowspan=2|&#039;&#039;&#039;1-5 lvl&#039;&#039;&#039;&lt;br /&gt;
|[[File:Ritual Restless.png|link=Ritual Restless|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Ritual Restless]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Restless.png|link=Restless|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Restless]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Restless Peasant (Dagger).png|link=Restless Peasant (Dagger)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Restless Peasant (Dagger)|Restless Peasant]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Restless Peasant (Axe).png|link=Restless Peasant (Axe)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Restless Peasant (Axe)|Restless Peasant]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Restless Peasant (Pitchfork).png|link=Restless Peasant (Pitchfork)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Restless Peasant (Pitchfork)|Restless Peasant]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton Swordsman.png|link=Skeleton Swordsman|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Swordsman]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skeleton Axeman.png|link=Skeleton Axeman|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Axeman]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton Maceman.png|link=Skeleton Maceman|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Maceman]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton Spearman.png|link=Skeleton Spearman|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Spearman]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton Archer.png|link=Skeleton Archer|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Archer]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton Monk.png|link=Skeleton Monk|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Monk]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Risen Axonian.png|link=Risen Axonian|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Risen Axonian]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align: middle;&amp;quot; rowspan=2|&#039;&#039;&#039;6-10 lvl&#039;&#039;&#039;&lt;br /&gt;
|[[File:Wraith.png|link=Wraith|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Wraith]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Small Ghoul.png|link=Small Ghoul|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Small Ghoul]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Restless Guard (Sword).png|link=Restless Guard (Sword)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Restless Guard (Sword)|Restless Guard]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton Priest.png|link=Skeleton Priest|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Priest]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton Footman.png|link=Skeleton Footman|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Footman]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton Militiaman.png|link=Skeleton Militiaman|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Militiaman]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skeleton Defender.png|link=Skeleton Defender|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Defender]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton Guard.png|link=Skeleton Guard|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Guard]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton Bowman.png|link=Skeleton Bowman|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Bowman]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Restless Guard (Spear).png|link=Restless Guard (Spear)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Restless Guard (Spear)|Restless Guard]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Restless Guard (Halberd).png|link=Restless Guard (Halberd)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Restless Guard (Halberd)|Restless Guard]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Restless Brigand.png|link=Restless Brigand|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Restless Brigand]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align: middle;&amp;quot; rowspan=3|&#039;&#039;&#039;11-15 lvl&#039;&#039;&#039;&lt;br /&gt;
|[[File:Ghoul.png|link=Ghoul|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Ghoul]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Ghast.png|link=Ghast|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Ghast]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Wraith Warrior.png|link=Wraith Warrior|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Wraith Warrior]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Wraith Seer.png|link=Wraith Seer|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Wraith Seer]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton High Priest.png|link=Skeleton High Priest|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton High Priest]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton Soldier.png|link=Skeleton Soldier|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Soldier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skeleton Warrior.png|link=Skeleton Warrior|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Warrior]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton Armorbreaker.png|link=Skeleton Armorbreaker|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Armorbreaker]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton Halberdier.png|link=Skeleton Halberdier|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Halberdier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton Crossbowman.png|link=Skeleton Crossbowman|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Crossbowman]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Restless Soldier (Mace).png|link=Restless Soldier (Mace)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Restless Soldier (Mace)|Restless Soldier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Restless Soldier (Axe).png|link=Restless Soldier (Axe)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Restless Soldier (Axe)|Restless Soldier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Restless Soldier (Halberd).png|link=Restless Soldier (Halberd)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Restless Soldier (Halberd)|Restless Soldier]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align: middle;&amp;quot;|&#039;&#039;&#039;16-20 lvl&#039;&#039;&#039;&lt;br /&gt;
|[[File:Large Ghoul.png|link=Large Ghoul|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Large Ghoul]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton Knight (Two-Handed Axe).png|link=Skeleton Knight (Two-Handed Axe)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Knight (Two-Handed Axe)|Skeleton Knight]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton Knight (Two-Handed Sword).png|link=Skeleton Knight (Two-Handed Sword)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Knight (Two-Handed Sword)|Skeleton Knight]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton Knight (Two-Handed Mace).png|link=Skeleton Knight (Two-Handed Mace)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Knight (Two-Handed Mace)|Skeleton Knight]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align: middle;&amp;quot; rowspan=2|&#039;&#039;&#039;Mini-Bosses&#039;&#039;&#039;&lt;br /&gt;
|[[File:Necromancer (Cowl and dagger).png|link=Necromancer (Dagger)|class=image2x]]&amp;lt;b&amp;gt;[[Necromancer (Dagger)|Necromancer]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Necromancer (Dagger).png|link=Necromancer (Dagger)|class=image2x]]&amp;lt;b&amp;gt;[[Necromancer (Dagger)|Necromancer]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Necromancer (Staff).png|link=Necromancer (Staff)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Necromancer (Staff)|Necromancer]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton Kingsguard (Spear).png|link=Skeleton Kingsguard (Spear)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Kingsguard (Spear)|Skeleton Kingsguard]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton Kingsguard (Sword).png|link=Skeleton Kingsguard (Sword)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Kingsguard (Sword)|Skeleton Kingsguard]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Skeleton Kingsguard (Mace).png|link=Skeleton Kingsguard (Mace)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Kingsguard (Mace)|Skeleton Kingsguard]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skeleton Kingsguard (Two-Handed Axe).png|link=Skeleton Kingsguard (Two-Handed Axe)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Skeleton Kingsguard (Two-Handed Axe)|Skeleton Kingsguard]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;stoneshard valign-bottom cell-hover&amp;quot; style=&amp;quot;width: 1000px; text-align: center; margin: auto;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
===Secret Cults (Proselytes)===&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align: middle;&amp;quot; rowspan=2|&#039;&#039;&#039;1-5 lvl&#039;&#039;&#039;&lt;br /&gt;
|[[File:Cultist.png|link=Cultist|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Cultist]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Outcast.png|link=Outcast|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Outcast]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Tormentor.png|link=Tormentor|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Tormentor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Adept.png|link=Adept|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Adept]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Flagellant.png|link=Flagellant|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Flagellant]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Immolated.png|link=Immolated|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Immolated]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Harbinger.png|link=Harbinger|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Harbinger]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Martyr.png|link=Martyr|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Martyr]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Dead Martyr.png|link=Dead Martyr|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Dead Martyr]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Blood Golem.png|link=Blood Golem|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Blood Golem]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align: middle;&amp;quot;|&#039;&#039;&#039;6-10 lvl&#039;&#039;&#039;&lt;br /&gt;
|[[File:Leechworm.png|link=Leechworm|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Leechworm]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Tentacle Arm.png|link=Tentacle Arm|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Tentacle Arm]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Chosen.png|link=Chosen|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Chosen]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Toller.png|link=Toller|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Toller]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align: middle;&amp;quot;|&#039;&#039;&#039;11-15 lvl&#039;&#039;&#039;&lt;br /&gt;
|[[File:Sanguimage.png|link=Sanguimage|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Sanguimage]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Saggul.png|link=Saggul|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Saggul]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Impaler.png|link=Impaler|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Impaler]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align: middle;&amp;quot;|&#039;&#039;&#039;16-20 lvl&#039;&#039;&#039;&lt;br /&gt;
|[[File:Fiend (Two-Handed Axe).png|link=Fiend (Two-Handed Axe)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Fiend (Two-Handed Axe)|Fiend]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Fiend (Two-Handed Mace).png|link=Fiend (Two-Handed Mace)|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Fiend (Two-Handed Mace)|Fiend]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Yagram.png|link=Yagram|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Yagram]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Girrud.png|link=Girrud|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Girrud]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Murkstalker.png|link=Murkstalker|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Murkstalker]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;vertical-align: middle;&amp;quot;|&#039;&#039;&#039;Mini-Bosses&#039;&#039;&#039;&lt;br /&gt;
|[[File:Apostate.png|link=Apostate|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Apostate]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Matriarch.png|link=Matriarch|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Matriarch]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Abomination.png|link=Abomination|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Abomination]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Wormbearer.png|link=Wormbearer|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Wormbearer]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|[[File:Anmarrak.png|link=Anmarrak|class=image2x]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;[[Anmarrak]]&amp;lt;/b&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wayfinder</name></author>
	</entry>
</feed>