Difference between revisions of "User:Iamyoyobot/Sandbox"

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m (test/updated)
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Tags: Manual revert Blanking
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|hand_light =
hand_light
|hand =
hand
|hand_deep =
hand_deep
|feet_light =
feet_light
|feet =
feet
|feet_deep =
feet_deep
|head_light =
head_light
|head =
head
|head_deep =
head_deep
|torso_light =
torso_light
|torso =
torso
|torso_deep =
torso_deep
|gml_Object_o_db_inj_lhand1 =
gml_Object_o_db_inj_lhand1Pain Change; 0.25;Morale Change; -0.05;
|gml_Object_o_db_inj_lhand2 =
gml_Object_o_db_inj_lhand2Pain Change; 0.5;Morale Change; -0.1;
|gml_Object_o_db_inj_lhand3 =
gml_Object_o_db_inj_lhand3Pain Change; 0.75;Morale Change; -0.15;
|gml_Object_o_db_inj_legs1 =
gml_Object_o_db_inj_legs1Pain Change; 0.5;Morale Change; -0.05;
|gml_Object_o_db_inj_legs2 =
gml_Object_o_db_inj_legs2Pain Change; 0.75;Morale Change; -0.1;
|gml_Object_o_db_inj_legs3 =
gml_Object_o_db_inj_legs3Pain Change; 1;Morale Change; -0.15;
|gml_Object_o_db_inj_head1 =
gml_Object_o_db_inj_head1Pain Change; 0.5;Sanity Change; -0.05;Morale Change; -0.1;
|gml_Object_o_db_inj_head2 =
gml_Object_o_db_inj_head2Pain Change; 1;Sanity Change; -0.1;Morale Change; -0.2;
|gml_Object_o_db_inj_head3 =
gml_Object_o_db_inj_head3Pain Change; 1.5;Sanity Change; -0.2;Morale Change; -0.3;
|gml_Object_o_db_inj_tors1 =
gml_Object_o_db_inj_tors1Pain Change; 0.5;Morale Change; -0.1;
|gml_Object_o_db_inj_tors2 =
gml_Object_o_db_inj_tors2Pain Change; 1;Morale Change; -0.2;
|gml_Object_o_db_inj_tors3 =
gml_Object_o_db_inj_tors3Pain Change; 1.5;Morale Change; -0.3;
|hand_light =
hand_light
|hand =
hand
|hand_deep =
hand_deep
|feet_light =
feet_light
|feet =
feet
|feet_deep =
feet_deep
|head_light =
head_light
|head =
head
|head_deep =
head_deep
|torso_light =
torso_light
|torso =
torso
|torso_deep =
torso_deep
|gml_Object_o_db_inj_lhand1 =
gml_Object_o_db_inj_lhand1Pain Change; 0.25;Morale Change; -0.05;
|gml_Object_o_db_inj_lhand2 =
gml_Object_o_db_inj_lhand2Pain Change; 0.5;Morale Change; -0.1;
|gml_Object_o_db_inj_lhand3 =
gml_Object_o_db_inj_lhand3Pain Change; 0.75;Morale Change; -0.15;
|gml_Object_o_db_inj_legs1 =
gml_Object_o_db_inj_legs1Pain Change; 0.5;Morale Change; -0.05;
|gml_Object_o_db_inj_legs2 =
gml_Object_o_db_inj_legs2Pain Change; 0.75;Morale Change; -0.1;
|gml_Object_o_db_inj_legs3 =
gml_Object_o_db_inj_legs3Pain Change; 1;Morale Change; -0.15;
|gml_Object_o_db_inj_head1 =
gml_Object_o_db_inj_head1Pain Change; 0.5;Sanity Change; -0.05;Morale Change; -0.1;
|gml_Object_o_db_inj_head2 =
gml_Object_o_db_inj_head2Pain Change; 1;Sanity Change; -0.1;Morale Change; -0.2;
|gml_Object_o_db_inj_head3 =
gml_Object_o_db_inj_head3Pain Change; 1.5;Sanity Change; -0.2;Morale Change; -0.3;
|gml_Object_o_db_inj_tors1 =
gml_Object_o_db_inj_tors1Pain Change; 0.5;Morale Change; -0.1;
|gml_Object_o_db_inj_tors2 =
gml_Object_o_db_inj_tors2Pain Change; 1;Morale Change; -0.2;
|gml_Object_o_db_inj_tors3 =
gml_Object_o_db_inj_tors3Pain Change; 1.5;Morale Change; -0.3;
|hand_light =
hand_light
|hand =
hand
|hand_deep =
hand_deep
|feet_light =
feet_light
|feet =
feet
|feet_deep =
feet_deep
|head_light =
head_light
|head =
head
|head_deep =
head_deep
|torso_light =
torso_light
|torso =
torso
|torso_deep =
torso_deep
|gml_Object_o_db_inj_lhand1 =
gml_Object_o_db_inj_lhand1Pain Change; 0.25;Morale Change; -0.05;
|gml_Object_o_db_inj_lhand2 =
gml_Object_o_db_inj_lhand2Pain Change; 0.5;Morale Change; -0.1;
|gml_Object_o_db_inj_lhand3 =
gml_Object_o_db_inj_lhand3Pain Change; 0.75;Morale Change; -0.15;
|gml_Object_o_db_inj_legs1 =
gml_Object_o_db_inj_legs1Pain Change; 0.5;Morale Change; -0.05;
|gml_Object_o_db_inj_legs2 =
gml_Object_o_db_inj_legs2Pain Change; 0.75;Morale Change; -0.1;
|gml_Object_o_db_inj_legs3 =
gml_Object_o_db_inj_legs3Pain Change; 1;Morale Change; -0.15;
|gml_Object_o_db_inj_head1 =
gml_Object_o_db_inj_head1Pain Change; 0.5;Sanity Change; -0.05;Morale Change; -0.1;
|gml_Object_o_db_inj_head2 =
gml_Object_o_db_inj_head2Pain Change; 1;Sanity Change; -0.1;Morale Change; -0.2;
|gml_Object_o_db_inj_head3 =
gml_Object_o_db_inj_head3Pain Change; 1.5;Sanity Change; -0.2;Morale Change; -0.3;
|gml_Object_o_db_inj_tors1 =
gml_Object_o_db_inj_tors1Pain Change; 0.5;Morale Change; -0.1;
|gml_Object_o_db_inj_tors2 =
gml_Object_o_db_inj_tors2Pain Change; 1;Morale Change; -0.2;
|gml_Object_o_db_inj_tors3 =
gml_Object_o_db_inj_tors3Pain Change; 1.5;Morale Change; -0.3;

Revision as of 13:49, 7 April 2023