Stoneshard wiki:Community portal

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Stoneshard wiki is a community project run entirely by volunteers to provide information about Stoneshard.

Our community of editors is open to anyone!

Community Administrator
Psojed talk  •  contribs


Developer Administrator
Wayfinder talk  •  contribs
  • Registering a free account is required for editing our wiki. It also makes it easier to keep track of your own edits.
  • Learn the basics about wiki editing: MediaWiki Help section
  • Check out the Wiki progress overview to see where help is needed.
  • Alternatively, check out the pages marked as Stubs. These are pages we have already created that are missing some information and can be improved.
  • Check out the Wanted Pages. These are pages that don't exist yet, but some other page links to them. You can see how many pages link to a given page name. Pages with many links are the ones that should be created first.
  • If you have questions or simply want to talk to other editors and players, feel free to join us at the Stoneshard Discord!


Images and Files

  • When Uploading new images, sort them by using their respective Category, or at least the general Category:Images.
  • Try to always name the image file with the same name as the item it is for. For example, an image of Bread Bread.png, should be named "Bread.png".

This strict File naming scheme is required for our Templates to function properly.


Categories

  • Help sort the wiki by categorizing the images and pages. Simply add [[Category:<category name>]] at the very end of a page to categorize it.

For example, when I upload a new weapon image, it belongs to Category:Weapon images. A page about a new NPC would belong to Category:NPCs, etc.

Check the Special:Categories for a complete list of categories. Check Category:Stoneshard Wiki to browse the existing hierarchy.



Wiki progress overview

Because Stoneshard is in Early Access, every new patch can change ALL of the information present on this wiki.
This table shows the current status of various parts of this wiki.
Parser Parser means that this information is complete and is being updated semi-automaticaly with every patch release.
It should correspond to the latest game version.
Updated Updated means that this information is complete and is being updated manually.
It should correspond to the latest game version.
Outdated Outdated means that this information was complete at some point, but it wasn't kept updated.
Parts of it may be old or completely missing.
Half-done Half-done means that lots of information was gathered about this subject, but it was never completed.
Parts of it will be old or completely missing.
Unfinished Unfinished means that this information was never completed or even added to the wiki yet. Consider this info missing.
Take any information marked as Unfinished with a grain of salt.
Gear
Lists & Stats Vendors Drops Lore
Weapons Parser Updated Unfinished Unfinished
Armor Parser Updated Unfinished Unfinished
Jewelry Parser Updated Unfinished Unfinished
Artifacts Updated Updated Unfinished Unfinished
Treatises Parser Updated Unfinished Unfinished
Loot Outdated Unfinished Unfinished Unfinished
Quest Items Updated - Updated Unfinished
Enchantments Outdated - Unfinished Unfinished
Blessings & Curses Outdated - Unfinished Unfinished
Quality & Durability Updated
Consumables
Lists & Stats Vendors Drops Lore
Food Outdated Unfinished Unfinished Unfinished
Beverages Outdated Unfinished Unfinished Unfinished
Potions Outdated Unfinished Unfinished Unfinished
Ingredients Outdated Unfinished Unfinished Unfinished
Drugs Updated Half-done Unfinished Unfinished
Medicine Updated Unfinished Unfinished Unfinished
Scrolls Updated Unfinished Unfinished Unfinished
Ammunition Updated Updated Unfinished Unfinished
Tools & Traps Updated Unfinished Unfinished Unfinished
 
Skills
Lists Data Tips Lore
Weaponry abilities Updated Half-done Unfinished Unfinished
Utility abilities Updated Half-done Unfinished Unfinished
Sorcery abilities Updated Half-done Unfinished Unfinished
Enemy abilities Half-done Unfinished Unfinished Unfinished
NPCs
Lists Data Tips Lore
Characters Updated Updated Unfinished Half-done
Enemies Parser Parser Unfinished Unfinished
NPCs Half-done Unfinished Unfinished Unfinished
Other sections
Attributes Updated Traits Updated
Injuries & Pain Outdated Hunger, Thirst & Intoxication Half-done
Psyche Updated Fatigue & Resting Updated
Combat Formulas Outdated Damage Types Updated
Status Effects Outdated Noise & Stealth Outdated
Lockpicking & Trap Mechanics Outdated Dual Wielding Outdated
Throwing Half-done Biomes & Weather Half-done
Factions & Settlements Outdated Contracts & Tasks Half-done
Global Map Half-done Points of Interest Half-done
Reputation Updated Crime & Punishment Half-done
Dungeons Unfinished Story & Lore Unfinished


Advanced stuff

Colors and Templates

We adhere to the ingame color palette and use the {{Color}} template (shortcut: {{C}}) to colorize texts on the wiki. Below is a table of all current colors from the game and example usage with the Color template. Note that omitting the second argument will result in showing the first argument as the text.


Skills
  • #f6bb15 should be the orange-yellow-ish Passive Bonus.
  • #78d199 should be the light-green bonus like -5% Cooldown Reduction on skills.
  • #0ed78e is the more profound light-green in "Active" skill type.
  • #a3b719 lime color in "Passive" skill type.
  • #ffffff for the amount of turns that a stance/effect lasts.
  • #9d9a9a gray for skill description.
  • #71725e for weapon type requirements
  • #9e1b31 should be red for negative bonuses from skills and conditions
  • #21b7ec energy burn or Energy/Max Energy replenish skills
  • {{C|Orange|Passive Bonus}} appears as Passive Bonus
  • {{C|+|+10%}} appears as +10%
  • {{C|Active|Active}} appears as Active
  • {{C|Passive|Passive}} appears as Passive
  • {{C|White|Text}} appears as Text
  • {{C|Gray|Text}} appears as Text
  • {{C|Req|- requires Swords}} appears as - requires Swords
  • {{C|-|-5%}} appears as -5%
  • {{C|Energy|+20}} appears as +20
Items
  • #c75c5d is the brighter red for negative bonuses on items
  • #824858 is cursed red for cursed items
  • #27b1ea is blue for random enchantment bonuses
  • #59db4c light green for Uncommon item names only
  • #4c7fff is blue for Rare item names only
  • #8248bc is purple for unique item names only
  • #ffb72b is epic items (not yet in-game)
  • #95796a brown for item descriptions
  • #d5b292 light brown for keyword highligting
  • #0ed78e for Potions with positive effects
  • #9e1b31 for Potions with negative effects
  • {{C|Red|Buckler}} appears as -5% Skills Energy Cost
  • {{C|Cursed|Buckler}} appears as Buckler
  • {{C|Ench|+2% Block Chance}} appears as +2% Block Chance
  • {{C|Uncommon|Buckler}} appears as Buckler
  • {{C|Rare|Buckler}} appears as Buckler
  • {{C|Unique|Buckler}} appears as Buckler
  • {{C|Epic|Buckler}} appears as Buckler
  • {{C|Brown|An epic sword.}} appears as An epic sword.
  • {{C|Light Brown|Agility}} appears as Agility
  • {{C|Flawless|Potion of Antivenom}} appears as Potion of Antivenom
  • {{C|-|Potion of Poison}} appears as Potion of Poison
Damage types
  • #f28d31 Fire damage / burning effect
  • #9872ec Arcane damage
  • #fff6b5 Sacred damage
  • #fff6b5 Shock damage
  • #ec4d49 Unholy damage
  • #58af13 Poison damage
  • #0ed78e Caustic damage
  • #504aea Psionic damage
  • #73c0de Frost damage
  • {{C|Fire|10}} appears as 10
  • {{C|Arcane|10}} appears as 10
  • {{C|Sacred|10}} appears as 10
  • {{C|Shock|10}} appears as 10
  • {{C|Unholy|10}} appears as 10
  • {{C|Poison|10}} appears as 10
  • {{C|Caustic|10}} appears as 10
  • {{C|Psionic|10}} appears as 10
  • {{C|Frost|10}} appears as 10
Conditions
  • #0ed78e conditions labelled State
  • #9e1b31 conditions labelled Physical
  • #27b1ea conditions labelled Condition
  • #27b1ea conditions labelled Mental
  • #4c7fff conditions labelled Magical
  • {{C|State}} appears as State
  • {{C|Physical}} appears as Physical
  • {{C|Condition}} appears as Condition
  • {{C|Mental}} appears as Mental
  • {{C|Magical}} appears as Magical
Misc
  • #f28d31 unique trait
  • {{C|Unique Trait}} appears as Unique Trait


How to make Tooltips

We're using Simple Tooltip extension for tooltips. You can add hover to text, some html elements, images, or you can instead add a small icon. The basic syntax looks like this:

{{#tip-text: Hover this text to see the tooltip. | tooltip content }}

Hover this text to see the tooltip.


To add the border to your tooltip, you can use {{Tooltip hover box}} template, otherwise you get just the white text.

{{#tip-text: Hover this text to see the tooltip. | {{Tooltip hover box|title=tooltip content}} }}

Hover this text to see the tooltip.


Tooltip examples:

Text with custom tooltip on hover
{{#tip-text: Strength | {{Tooltip hover box|title=Strength is good.}} }}

Strength

Text with another page loaded into tooltip
{{#tip-text: Strength | {{:Strength}} }}

Strength

Colored Text with another page loaded into tooltip
{{C|Light Brown|{{#tip-text: Strength | {{:Strength}} }} }}

Strength

Link with another page loaded into tooltip
[[Strength|{{#tip-text: Strength | {{:Strength}} }}]]

Strength

Colored link with another page loaded into tooltip
{{cl|Light Brown|Strength|{{#tip-text: Strength | {{:Strength}} }} }}

Strength

Using blue "?" icon as the hoverable object
anything {{#tip-info: {{Tooltip hover box|title=tooltip content}} }}

anything

Using image as the hoverable object
{{#tip-img: {{filepath:Runic Boulder.png}} | {{Tooltip hover box|title=Runic Boulder is good.}} }}

Using image as the hoverable object and loading a Template into the tooltip
{{#tip-img: {{filepath:Runic Boulder.png}} | {{Tooltip hover box|title= {{Skill|Runic Boulder|tooltip=1}} }} }}

Data Structures

Properties of Items, Conditions and other things are stored in the Data pages. The data is written as parameters of a single #Switch ParserFunction (see Help:Extension:ParserFunctions for more info). This allows them to be easily loaded to any page via templates.


Please refer to the documentation of these templates for usage and examples:


Some of these templates are using the "old way" and load their data from item page instead of the Data pages. The plan is to change them to load everything from the Data pages.

Additionally, Containers also use the data structure, but they are very outdated and there isn't a special template that uses them.

Container
<includeonly>{{#switch: {{{1}}}
|Loot = Plague Doctor Mask, Brynn Vermouth, Mannshire Fortified, Brandy, Lockpicks, Repair Kit, Crowbar, Surgeon's Kit, Horsetail, etc...
|Treatise = Sword Treatise I, Sword Treatise II, Sword Treatise III, Axe Treatise I, Axe Treatise II, Axe Treatise III, Mace Treatise I, etc...
|#default = 
}}</includeonly>


ImageMaps

Using the ImageMap extension, you can create images that link to multiple different pages, as opposed to the default single link for the whole image. Usage:

  • Image comes in the same format as default wiki images, but without the enclosing [[ ]] brackets.
  • The link positions are selected by entering parameters. These parameters translate into X and Y values of certain points of the image:
    • X position is calculated as distance in pixels from the left edge of the image.
    • Y position is calculated as distance in pixels from the top edge of the image.
    • Important: The positions are calculated from the full size image, not from the size of the image displayed on a wiki page.
  • Finally, the amount of parameters required changes depending on the shape used:
    • default - gives the default link, ie. a single link for the whole image.
    • circle - gives a circular area, requires 3 parameters: first and second are X and Y coordinates of the center, and third is the radius.
    • rect - gives a rectangular area, requires 4 parameters: first and second are X and Y coordinates of top-left corner, third and fourth are X and Y coordinates of the bottom-right corner.
    • poly - gives a polygon, any amount of parameters can be provided.
    • desc - adds a blue "i" icon to the image. Possible values: top-right, bottom-right (default), bottom-left, top-left, none. Doesn't work if image uses frame and thumb parameters.
  • Example param usage:
default [[Blade Maintenance]]
circle 50 50 10 [[Blade Maintenance]]
rect 50 50 150 150 [[Blade Maintenance]]
poly 10 10 20 10 20 20 30 20 30 30 10 30 [[Blade Maintenance]]
desc none

Using the Swords_skilltree.png image, we will make the first two top icons into links. This code:

<imagemap>
File:Swords_skilltree.png|338px|Swords skill tree
rect 382 176 558 352 [[Cleaving Strike]]
rect 108 176 284 352 [[Blade Maintenance]]
desc top-right
</imagemap>

Produces this result: <imagemap> File:Swords_skilltree.png|338px|Swords skill tree rect 382 176 558 352 Cleaving Strike rect 108 176 284 352 Blade Maintenance desc top-right </imagemap>

Wiki Translation

Stoneshard Wiki is primarily available in English. However, we do support translating the wiki to other languages. If you are willing to translate the wiki to another language, you should let the admins know. Translating a whole wiki is no easy task, so be prepared that it will take you some time.


Translating pages with text

You should start with the links you can see on the main page. Create a new page of the same name, but with a subpage for your language. For example, if you wanted to translate the page Factions to Czech language, you would create Factions/cz and translate all the text on that page.

If the page uses any Templates or other wikitext, don't translate those. Admins will tell you more about that after they prepare the templates for your language.


Need help? Want something changed or want to debate about something? Feel free to join us at the Stoneshard Discord!