| Tier 1 Board Shield common light shield |
Block Chance: +10% Block Power: +7 Block Power Recovery: +10% Energy: -1 Durability: 60/60
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This homemade shield is just a few rough planks cobbled together. Still better than nothing. |
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Write new articles and edit existing articles by adding useful information.
https://stoneshard.com/wiki/Your_page_nameIf you want to edit Item tooltips, Enemy attributes, Skill formulas, etc., look here #Editing_Items,_Enemies,_Skills_etc.
Help by uploading relevant images to the wiki.
This strict File naming scheme is required for our Templates to function properly.
File:Bread will give you a suggestion for File:Bread.png.
Help sort the wiki by categorizing the images and pages.
Click edit source on a page, then add [[Category:<category name>]] at the very end of a page to categorize it.
[[Category:Category name]] on the upload page.[[Category:Food images]].You can check the Special:Categories for a complete list of categories. Check Category:Stoneshard Wiki to browse the existing hierarchy.
We adhere to the ingame color palette and use the {{Color}} template (shortcut: {{C}}) to colorize texts on the wiki. Below is a table of all current colors from the game and example usage with the Color template. Note that omitting the second argument will result in showing the first argument as the text.
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We're using Simple Tooltip extension for tooltips. You can add hover to text, some html elements, images, or you can instead add a small icon. The basic syntax looks like this:
{{#tip-text: Hover this text to see the tooltip. | tooltip content }}
Hover this text to see the tooltip.
To add the border to your tooltip, you can use {{Tooltip hover box}} template, otherwise you get just the white text.
{{#tip-text: Hover this text to see the tooltip. | {{Tooltip hover box|title=tooltip content}} }}
Hover this text to see the tooltip.
Tooltip examples:
Text with custom tooltip on hover
{{#tip-text: Strength | {{Tooltip hover box|title=Strength is good.}} }}
Strength |
Text with another page loaded into tooltip
{{#tip-text: Strength | {{:Strength}} }}
Strength |
Colored Text with another page loaded into tooltip
{{C|Light Brown|{{#tip-text: Strength | {{:Strength}} }} }}
Strength |
Link with another page loaded into tooltip
[[Strength|{{#tip-text: Strength | {{:Strength}} }}]]
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Colored link with another page loaded into tooltip
{{cl|Light Brown|Strength|{{#tip-text: Strength | {{:Strength}} }} }}
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Using blue "?" icon as the hoverable object
anything {{#tip-info: {{Tooltip hover box|title=tooltip content}} }}
anything |
Using image as the hoverable object
{{#tip-img: {{filepath:Runic Boulder.png}} | {{Tooltip hover box|title=Runic Boulder is good.}} }}
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Using image as the hoverable object and loading a Template into the tooltip
{{#tip-img: {{filepath:Runic Boulder.png}} | {{Tooltip hover box|title= {{Skill|Runic Boulder|tooltip=1}} }} }}
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Pages with Weapons, Armor, Jewelry and other Items, as well as pages of Enemies, Skills, Consumables, etc. all use Templates that ensure uniformity of output across pages.
Templates use various attributes like Weapon damage and stats, Skill energy cost, Enemy Resistances, etc. These attributes can be found in the Data pages.
Data is written as either a list of parameters and values (Datalist), or as one long string of comma-delimited values (Datastring). Both the Datalists and Datastrings are saved as a parameter of a single #Switch ParserFunction (see Help:Extension:ParserFunctions for more info).
Documentation for our Templates and examples of use can be found on the Template pages.
Characters, NPCs and Enemies | |||
|---|---|---|---|
| What are you editing? | Which Template should you use? | Where are attributes stored? | Are attributes updated with Parser? |
| Playable Character | Template:Playable | Datalist in page, e.g. Jorgrim | not required |
| NPCs | Template:Friendly | Friendly data | No |
| Enemies | Template:Enemy | Enemy data | Yes |
Gear | |||
| What are you editing? | Which Template should you use? | Where are attributes stored? | Are attributes updated with Parser? |
| Armor item page, like Der Vyrne Heirloom Cuirass |
Template:Armor | Armor data | Yes |
| Armor table | Template:ArmorTable/head Template:ArmorTable/row |
Armor data | Yes |
| Artifact item page | Template:Valuable | Datalist in page
Consumable data is Work in Progress |
Work in Progress |
| Artifacts table | manual | Datalist in page
Consumable data is Work in Progress |
Work in Progress |
| Books & Notes | Template:Book | Book data | Yes |
| Jewelry item page, like Jorgrim's Pendant |
Template:Armor | Armor data | Yes |
| Jewelry table | Template:ArmorTable/head Template:ArmorTable/row |
Armor data | Yes |
| Loot page, like Diamond | Template:Valuable | Datalist in page
Consumable data is Work in Progress |
Work in Progress |
| Loot table | Template:ConsumableTable/head Template:ConsumableTable/row |
Datalist in page
Consumable data is Work in Progress |
Work in Progress |
| Treatises | Template:Book | Book data | Yes |
| Quest Item page, like Heraldic Note | Template:Valuable | Datalist in page
Consumable data is Work in Progress |
Work in Progress |
| Quest Items table | manual | Datalist in page
Consumable data is Work in Progress |
Work in Progress |
| Weapon item like Arna's Sword |
Template:Weapon | Weapon data | Yes |
| Weapons table | Template:WeaponTable/head Template:WeaponTable/row |
Weapon data | Yes |
Skills | |||
| What are you editing? | Which Template should you use? | Where are attributes stored? | Are attributes updated with Parser? |
| Skill page, like Fire Barrage | Template:Skill | Skill data | No |
| Skill table in Enemy pages, like Madman | Template:SkillTable/head Template:SkillTable/row |
Skill data | No |
Consumables | |||
| What are you editing? | Which Template should you use? | Where are attributes stored? | Are attributes updated with Parser? |
| Ammunition item | Template:Consumable | Datalist in page
Consumable data is Work in Progress |
Work in Progress |
| Beverage item page, like Waterskin | Template:Consumable | Datalist in page
Consumable data is Work in Progress |
Work in Progress |
| Beverages table | Template:ConsumableTable/head Template:ConsumableTable/row |
Datalist in page
Consumable data is Work in Progress |
Work in Progress |
| Drug item page, like Al'qud | Template:Consumable | Datalist in page
Consumable data is Work in Progress |
Work in Progress |
| Drugs table | manual | Datalist in page
Consumable data is Work in Progress |
Work in Progress |
| Food item page, like Bread | Template:Consumable | Datalist in page
Consumable data is Work in Progress |
Work in Progress |
| Food table | manual | Datalist in page
Consumable data is Work in Progress |
Work in Progress |
| Ingredient item page, like Agrimony | Template:Consumable | Datalist in page
Consumable data is Work in Progress |
Work in Progress |
| Ingredients table | Template:ConsumableTable/head Template:ConsumableTable/row |
Datalist in page
Consumable data is Work in Progress |
Work in Progress |
| Medicine item page, like Bandage | Template:Consumable | Datalist in page
Consumable data is Work in Progress |
Work in Progress |
| Medicine table | Template:ConsumableTable/head Template:ConsumableTable/row |
Datalist in page
Consumable data is Work in Progress |
Work in Progress |
| Tools & Traps item page, like Crowbar |
Template:Weapon for Chain, Lute, Broom, Pickaxe and Sickle |
Weapon data for Chain, Lute, Broom, Pickaxe and Sickle |
Work in Progress |
| Tools & Traps table | manual | manual | No |
Other data | |||
| What are you editing? | Which Template should you use? | Where are attributes stored? | Are attributes updated with Parser? |
| Status Effects page, like Optimism | Template:Condition | Datalist in page | No |
| Containers page | manual | Datalist in page | No |
Using the TabberNeue extension, you can create tabs that display different content in each Tab. For example:
Simple tabber example:
<tabber>
|-|Early game shield=
{{Armor|Board Shield|category=no}}
|-|Mid game shield=
{{Armor|Buckler|category=no}}
|-|Late game shield=
{{Armor|Orient Shield|category=no}}
</tabber>
| Tier 1 Board Shield common light shield |
Block Chance: +10% Block Power: +7 Block Power Recovery: +10% Energy: -1 Durability: 60/60
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This homemade shield is just a few rough planks cobbled together. Still better than nothing. |
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| Tier 3 Buckler common light shield |
Block Chance: +9% Block Power: +6 Block Power Recovery: +15% Counter Chance: +7% Durability: 75/75
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Any duelist worth their salt must possess three things: a buckler, a trusty blade, and a carefully rehearsed Brynn accent. |
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| Tier 5 Orient Shield common light shield |
Move Resistance: +5% Block Chance: +20% Block Power: +15 Block Power Recovery: +7% Energy: -3 Durability: 140/140
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Elven shields are reliable and don't weigh the arm down. The alloy they are made of is exotic to Aldor. |
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Nested tabber example:
<tabber>
|-| Archer variants =
{{#tag:tabber
| Risen Archer (Ranged) = {{Enemy|Risen Archer}}
{{!}}-{{!}} Risen Archer (Melee) = {{Enemy|Risen Archer (Melee)}}
}}
|-| Marksman variants =
{{#tag:tabber
| Risen Bowman (Ranged) = {{Enemy|Risen Bowman}}
{{!}}-{{!}} Risen Bowman (Melee) = {{Enemy|Risen Bowman (Melee)}}
}}
|-| Crossbowman variants =
{{#tag:tabber
| Risen Crossbowman (Ranged) = {{Enemy|Risen Crossbowman}}
{{!}}-{{!}} Risen Crossbowman (Melee) = {{Enemy|Risen Crossbowman (Melee)}}
}}
</tabber>

Using the ImageMap extension, you can create images that link to multiple different pages, as opposed to the default single link for the whole image. Usage:
default [[Blade Maintenance]] circle 50 50 10 [[Blade Maintenance]] rect 50 50 150 150 [[Blade Maintenance]] poly 10 10 20 10 20 20 30 20 30 30 10 30 [[Blade Maintenance]] desc none
Using the Swords_skilltree.png image, we will make the first two top icons into links. This code:
<imagemap> File:Swords_skilltree.png|338px|Swords skill tree rect 382 176 558 352 [[Cleaving Strike]] rect 108 176 284 352 [[Blade Maintenance]] desc top-right </imagemap>
Produces this result: <imagemap> File:Swords_skilltree.png|338px|Swords skill tree rect 382 176 558 352 Cleaving Strike rect 108 176 284 352 Blade Maintenance desc top-right </imagemap>
Stoneshard Wiki is primarily available in English. However, we do support translating the wiki to other languages. If you are willing to translate the wiki to another language, you should let the admins know. Translating a whole wiki is no easy task, so be prepared that it will take you some time.
You should start with the links you can see on the main page. Create a new page of the same name, but with a subpage for your language. For example, if you wanted to translate the page Factions to Czech language, you would create Factions/cz and translate all the text on that page.
If the page uses any Templates or other wikitext, don't translate those. Admins will tell you more about that after they prepare the templates for your language.
| Because Stoneshard is in Early Access, every new patch can change ALL of the information present on this wiki. This table shows the current status of various parts of this wiki. | ||||
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| Parser | Parser means that this information is complete and is being updated semi-automaticaly with every patch release. It should correspond to the latest game version. | |||
| Updated | Updated means that this information is complete and is being updated manually. It should correspond to the latest game version. | |||
| Outdated | Outdated means that this information was complete at some point, but it wasn't kept updated. Parts of it may be old or completely missing. | |||
| Half-done | Half-done means that lots of information was gathered about this subject, but it was never completed. Parts of it will be old or completely missing. | |||
| Unfinished | Unfinished means that this information was never completed or even added to the wiki yet. Consider this info missing. Take any information marked as Unfinished with a grain of salt. | |||
| Gear | ||||
|---|---|---|---|---|
| Lists & Stats | Vendors | Drops | Lore | |
| Weapons | Parser | Updated | Unfinished | Unfinished |
| Armor | Parser | Updated | Unfinished | Unfinished |
| Jewelry | Parser | Updated | Unfinished | Unfinished |
| Artifacts | Updated | Updated | Unfinished | Unfinished |
| Treatises | Parser | Updated | Unfinished | Unfinished |
| Loot | Outdated | Unfinished | Unfinished | Unfinished |
| Quest Items | Updated | - | Updated | Unfinished |
| Enchantments | Outdated | - | Unfinished | Unfinished |
| Blessings & Curses | Outdated | - | Unfinished | Unfinished |
| Quality & Durability | Updated | |||
| Consumables | ||||
|---|---|---|---|---|
| Lists & Stats | Vendors | Drops | Lore | |
| Food | Outdated | Unfinished | Unfinished | Unfinished |
| Beverages | Outdated | Unfinished | Unfinished | Unfinished |
| Potions | Outdated | Unfinished | Unfinished | Unfinished |
| Ingredients | Outdated | Unfinished | Unfinished | Unfinished |
| Drugs | Updated | Half-done | Unfinished | Unfinished |
| Medicine | Updated | Unfinished | Unfinished | Unfinished |
| Scrolls | Updated | Unfinished | Unfinished | Unfinished |
| Ammunition | Updated | Updated | Unfinished | Unfinished |
| Tools & Traps | Updated | Unfinished | Unfinished | Unfinished |
| Skills | ||||
|---|---|---|---|---|
| Lists | Data | Tips | Lore | |
| Weaponry abilities | Updated | Half-done | Unfinished | Unfinished |
| Utility abilities | Updated | Half-done | Unfinished | Unfinished |
| Sorcery abilities | Updated | Half-done | Unfinished | Unfinished |
| Enemy abilities | Half-done | Unfinished | Unfinished | Unfinished |
| NPCs | ||||
| Lists | Data | Tips | Lore | |
| Characters | Updated | Updated | Unfinished | Half-done |
| Enemies | Parser | Parser | Unfinished | Unfinished |
| NPCs | Half-done | Unfinished | Unfinished | Unfinished |
| Other sections | ||||
|---|---|---|---|---|
| Attributes | Updated | Traits | Updated | |
| Injuries & Pain | Outdated | Hunger, Thirst & Intoxication | Half-done | |
| Psyche | Updated | Fatigue & Resting | Updated | |
| Combat Formulas | Outdated | Damage Types | Updated | |
| Status Effects | Outdated | Noise & Stealth | Outdated | |
| Lockpicking & Trap Mechanics | Outdated | Dual Wielding | Outdated | |
| Throwing | Half-done | Biomes & Weather | Half-done | |
| Factions & Settlements | Outdated | Contracts & Tasks | Half-done | |
| Global Map | Half-done | Points of Interest | Half-done | |
| Reputation | Updated | Crime & Punishment | Half-done | |
| Dungeons | Unfinished | Story & Lore | Unfinished | |