Difference between revisions of "User:Iamyoyobot/Sandbox"
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=== | |||
=== | |hand_light = | ||
Cooldown Reduction | hand_light | ||
|hand = | |||
hand | |||
|hand_deep = | |||
hand_deep | |||
|feet_light = | |||
feet_light | |||
= | |feet = | ||
Weapon Damage | feet | ||
= | |||
|feet_deep = | |||
feet_deep | |||
Shock Resistance | |||
|head_light = | |||
Miscast Chance | head_light | ||
DEF | |head = | ||
head | |||
|head_deep = | |||
head_deep | |||
Caustic Damage Self | |torso_light = | ||
torso_light | |||
Toxicity Change | |||
|torso = | |||
VSN | torso | ||
CTA | |torso_deep = | ||
torso_deep | |||
EVS | |||
|Hangover = | |||
Knockback Resistance | Cooldown Reduction; 20;FMB; 10;Skills Energy Cost; 20;Spells Energy Cost; 20;Miscast Chance; 10;Pain Change; 0.1;Morale Change; -0.01;Sanity Change; -0.01;Thirst Change; 0.04;The duration of Hangover depends on ~r~Intoxication~/~ | ||
PRR | |Seal of Geomancy = | ||
Geomantic Power; 15;Damage Received; -15;PRR; 15;Backfire Damage Change; -5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns. | |||
EVS: min-EVS: - | |||
|Murk = | |||
EVS; 66;Armor Piercing; 6 * stage;Bodypart Damage; 9 * stage;Bleeding Chance; 6 * stage;Lifesteal; 9 * stage;Grants a stack of the effect (up to ~w~9~/~) each turn.##Receiving damage, using abilities, or attacking ~r~removes~/~ the effect. | |||
VSN | |Exhaustion = | ||
Miscast Chance; 25;FMB; 25;MP Restoration; -30;Cooldown Reduction; 50;~r~Barely staying awake~/~: each turn has a chance to fall asleep for a short amount of time.#~r~Near Death~/~: if Energy is lower than 10%, the character's Max Health is reduced every few turns. | |||
FMB | |||
|Seal of Electromancy = | |||
Slashing Resistance | Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15;FMB; -5;Miscast Chance; -5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns. | ||
max hp | |Seal of Sanguimancy = | ||
Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25;Lifesteal; -10;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns. | |||
EVS | |||
|Mountain of Flesh = | |||
Hit Chance | Knockback Resistance; 200;Stun Resistance; 66;Damage Received; -99;Healing Received; 66;~r~Can't use basic attacks or move to other tiles~/~ | ||
Shock Resistance | |Seal of Shackles = | ||
MP Restoration; -50;Skills Energy Cost; 100;Spells Energy Cost; 100;Cooldown Reduction; 100;FMB; 25;Miscast Chance; 25;DMG; 10 + 1.5 * WIL;While under the effect of the Seal, each ability that comes off Cooldown will burn Energy for ~bl~50%~/~ of its Energy Cost and deal the same amount of ~p~Arcane Damage~/~. | |||
Pain Change | |||
|Tiredness = | |||
Damage Received | Miscast Chance; 15;FMB; 15;MP Restoration; -15;Cooldown Reduction; 25;None | ||
Weapon Damage | |Bestial Rage = | ||
Weapon Damage; 33;Damage Received; 33;Knockback Chance; 66;Has ~r~66%~/~ chance to attack a random adjacent target instead of the intended one. | |||
Weapon Damage | |||
|Seal of Reflection = | |||
Magic Resistance; 35;Nature Resistance; 25;Physical Resistance; 10;Damage Returned; 50;While the target is under the effect of the Seal, all spells aimed at it will be ~w~Redirected~/~ to a random target within ~w~8~/~ tiles (if there is one). | |||
|Resonance = | |||
Shock Resistance; -20;Knockback Resistance; -7.5;Stun Resistance; -5;Cooldown Reduction; 10;None | |||
|Weariness = | |||
Miscast Chance; 5;FMB; 5;MP Restoration; -5;Cooldown Reduction; 10;None | |||
|//Broken Armor// = | |||
DEF; -0.3 * DEF;// Equipped gear wears down faster. // | |||
|Hunter's Mark = | |||
Bleeding Resistance; -10 * stage;Knockback Resistance; -10 * stage;Stun Resistance; -10 * stage;Consecutive shots against the marked target receive a stacking bonus to Damage and Bleed Chance. | |||
|Poisoning = | |||
Poison Damage Self; dmg;Toxicity Change; 2;None | |||
|Burning = | |||
Fire Damage Self; dmg;FMB; 35;Cooldown Reduction; 100;Skills Energy Cost; 100;Spells Energy Cost; 100;Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Vitality~/~ and ~lg~Agility~/~). | |||
|Acid Bath = | |||
Caustic Damage Self; dmg;None | |||
|Vomiting = | |||
Toxicity Change; -4;Thirst Change; 8;Hunger Change; 8;Vomiting while asleep damages ~r~Health~/~. | |||
|Blindness = | |||
VSN; -VSN;Hit Chance; -66;FMB; 66;Miscast Chance; 66;None | |||
|Stagger = | |||
CTA; -50;EVS; -50;PRR; -50;Block Recovery; -0.5 * Block Recovery;CRT; -50;FMB; 50;Miscast Chance; 50;None | |||
|Stun = | |||
EVS; -200;CTA; -100;PRR; -100;Psionic Resistance; -50;Stun Resistance; 200;Swimming Cost; 50;Block Recovery; -100;~r~Can't perform any actions~/~ | |||
|Daze = | |||
Knockback Resistance; -25;Stun Resistance; -25;FMB; 10;Miscast Chance; 10;Hit Chance; -10;Swimming Cost; 1;~r~Can't use abilities~/~ | |||
|Coma = | |||
PRR; -100;CTA; -100;EVS; -100;Pain Resistance; 100;Psionic Resistance; 100;Healing Received; -75;Mental effects immunity.#~r~Can't move~/~.#~r~Near death~/~: the character's Max Health is reduced every few turns. | |||
|Immobilization = | |||
EVS: min-EVS: -25Swimming Cost; 50;~r~Can't move~/~ | |||
|Sleep = | |||
VSN; -VSN;MP Restoration; 50;EVS; -125;CTA; -CTA;PRR; -PRR;Block Recovery; -100;Fatigue Gain; 100;Fatigue Change; -0.025;~r~Can't perform any actions~/~ | |||
|Ensnarement = | |||
FMB; 30;Miscast Chance; 30;EVS; -75;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;~r~Can't move to other tiles~/~##Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Strength~/~ and ~lg~Agility~/~). | |||
|Petrification = | |||
Slashing Resistance; 75;Piercing Resistance; 75;Rending Resistance; 75;Blunt Resistance; 50;Nature Resistance; 100;Magic Resistance; 50;Bleeding Resistance; 100;Knockback Resistance; 100;EVS; -125;CTA; -100;PRR; -100;Block Recovery; -100;Block Recovery; -100;Swimming Cost; 50;Cannot receive physical effects.#~r~Can't perform any actions~/~. | |||
|Curse = | |||
max hp; -0.13 * max hp;MP; -0.13 * max mp;FMB; 13;Miscast Chance; 13;Damage Received; 13;Magic Power; -13;None | |||
|Confusion = | |||
EVS; -20;PRR; -20;CTA; -20;FMB; 20;~r~Stumbling~/~: has a chance to walk to a random tile when moving. | |||
|Freezing Stiff = | |||
Hit Chance; -15;FMB; 15;Miscast Chance; 15;CTA; -15;Frost Resistance; -25;Swimming Cost; 20;None | |||
|Wetness = | |||
Shock Resistance; -10 * stage;Frost Resistance; -7.5 * stage;Fire Resistance; 7.5 * stage;FMB; -2.5 + 2.5 * stage;Miscast Chance; -2.5 + 2.5 * stage;While affected by ~w~3~/~ and ~w~4~/~ stacks of the effect, your metal equipment slowly ~r~degrades~/~.##Each stack of the effect, starting with ~w~2~/~, grants ~r~+10%~/~ Backfire Chance to Electromancy spells. | |||
|Possession = | |||
Pain Change; 1;// The evil spirit gained control over your body. // | |||
|Mark of the Feast = | |||
Damage Received; 13;EVS; -13;Attacks against targets under this effect receive ~lg~+50%~/~ Life Drain. | |||
|Drunkenness = | |||
Weapon Damage; 5;CRT; 5;Miracle Chance; 5;Morale Change; 0.01;EVS; -5;Hit Chance; -5;Pain Resistance; 10;Weapon Damage; 10;CRT; 7.5;Miracle Chance; 7.5;EVS; -10;Hit Chance; -10;FMB; 10;Miscast Chance; 10;Pain Resistance; 15;Weapon Damage; 5;EVS; -20;Hit Chance; -20;FMB; 20;Miscast Chance; 20;Pain Resistance; 20;EVS; -33;Hit Chance; -33;FMB; 33;Miscast Chance; 33;Pain Resistance; 33;~w~2~/~, ~w~3~/~, and ~w~4~/~ stacks of the effect: may cause ~r~Confusion~/~, resulting in a chance to walk to a random tile when moving.#~w~3~/~ and ~w~4~/~ stacks: may cause ~r~Vomiting~/~#~w~4~/~ stacks: may cause you to fall ~r~asleep~/~. | |||
|Weakness = | |||
Weapon Damage; -10;CRT; -10;CRTD; -25;FMB; 10;PRR; -15;None | |||
|Body Aches = | |||
max hp; -0.1 * max hp;Fortitude; -10;Damage Received; 10;None | |||
|Gaping Wound = | |||
Skills Energy Cost; 33;Spells Energy Cost; 33;Cooldown Reduction; 33;Damage Received; 10;Using abilities may cause ~r~Bleeding~/~. | |||
|Suffocating Cloud = | |||
VSN; -0.25 * VSN;VSN; -0.75 * VSN;Hit Chance; -25;Has a chance to cause ~r~Coughing~/~. | |||
|Coughing = | |||
FMB; 25;Miscast Chance; 100;Hit Chance; -25;Swimming Cost; 15;Generates noise. | |||
|Covered in Alcohol = | |||
Fire Resistance; -20;Shock Resistance; -15;FMB; 5;Miscast Chance; 5;None | |||
|Covered in Oil = | |||
Fire Resistance; -35;FMB; 10;FMB; 10;None | |||
|Bad Trip = | |||
Weapon Damage; -33;Hit Chance; -33;Magic Power; -66;FMB; 33;Miscast Chance; 33;Pain Resistance; 75;Can't receive positive mental effects.##Leads to an unpleasant ~r~Aftermath~/~. | |||
|Al'qud Aftermath = | |||
max mp; -0.25 * max mp;MP Restoration; -25;Skills Energy Cost; 20;Spells Energy Cost; 20;Morale Change; -0.05;Has a chance to cause ~r~Daze~/~ or ~r~Confusion~/~. | |||
|Nikkaf Aftermath = | |||
VSN: min-1: -0.1 * VSNReceived XP; -20;FMB; 15;Morale Change; -0.15;None | |||
|Hornet Honey Aftermath = | |||
FMB; 20;Hit Chance; -20;CTA; -20;EVS; -20;CRT; -15;Morale Change; -0.2;Has a chance to cause ~r~Vomiting~/~. | |||
|Paregoric Aftermath = | |||
Cooldown Reduction; 25;MP Restoration; -10;Skills Energy Cost; 25;Spells Energy Cost; 25;Sanity Change; -0.1;Has a chance to put to ~r~Sleep~/~. | |||
|Bad Trip Aftermath = | |||
Sanity Change; -0.5;Morale Change; -0.5;VSN: min-1: -0.1 * VSNToxicity Resistance; -30;None | |||
|None = | |||
Pain Change; 0.25;Morale Change; -0.05;None | |||
|None = | |||
Pain Change; 0.5;Morale Change; -0.1;None | |||
|None = | |||
Pain Change; 0.75;Morale Change; -0.15;None | |||
|None = | |||
Pain Change; 0.5;Morale Change; -0.05;None | |||
|None = | |||
Pain Change; 0.75;Morale Change; -0.1;None | |||
|Movement may cause ~r~Immobilization~/~. = | |||
Pain Change; 1;Morale Change; -0.15;Movement may cause ~r~Immobilization~/~. | |||
|Minor Head Injury = | |||
Pain Change; 0.5;Sanity Change; -0.05;Morale Change; -0.1;None | |||
|Medium Head Injury = | |||
Pain Change; 1;Sanity Change; -0.1;Morale Change; -0.2;None | |||
|Severe Head Injury = | |||
Pain Change; 1.5;Sanity Change; -0.2;Morale Change; -0.3;~r~Can't cast spells~/~ | |||
|Minor Torso Injury = | |||
Pain Change; 0.5;Morale Change; -0.1;None | |||
|Medium Torso Injury = | |||
Pain Change; 1;Morale Change; -0.2;None | |||
|Severe Torso Injury = | |||
Pain Change; 1.5;Morale Change; -0.3;Possible ~r~Bleeding~/~. | |||
|Light Thirst = | |||
Magic Power; -10;Skills Energy Cost; 10;Spells Energy Cost; 10;Fatigue Gain; -10;Morale Change; -0.01;None | |||
|Thirst = | |||
Magic Power; -20;Skills Energy Cost; 20;Spells Energy Cost; 20;Fatigue Gain; -20;Morale Change; -0.05;None | |||
|Terrible Thirst = | |||
Magic Power; -35;Skills Energy Cost; 35;Spells Energy Cost; 35;Fatigue Gain; -35;Morale Change; -0.2;~r~Near death~/~: the character's Max Health is reduced every few turns. | |||
|Satiety = | |||
Hunger Resistance; 100;Health Restoration; 3;Healing Received; 10;EVS; -5;Fatigue Gain; 10;While this effect is active, using hunger-reducing consumables will result in ~r~Vomiting~/~. | |||
|Hunger = | |||
Health Restoration; -5;MP Restoration; -5;Fatigue Gain; -5;Morale Change; -0.01;None | |||
|Terrible Hunger = | |||
Health Restoration; -10;MP Restoration; -10;Fatigue Gain; -15;Morale Change; -0.05;None | |||
|Starvation = | |||
Health Restoration; -20;MP Restoration; -20;Fatigue Gain; -35;Morale Change; -0.2;~r~Near death~/~: the character's Max Health is reduced every few turns. | |||
|Intoxication = | |||
max hp; -0.05 * max hp;Healing Received; -15;Poison Resistance; -7.5;Sanity Change; -0.05;The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~. | |||
|Severe Intoxication = | |||
max hp; -0.1 * max hp;Healing Received; -30;Poison Resistance; -15;Sanity Change; -0.1;~r~Stumbling~/~: has a chance to walk to a random tile when moving.##The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~. | |||
|Deadly Intoxication = | |||
max hp; -0.25 * max hp;Healing Received; -50;Poison Resistance; -30;Sanity Change; -0.25;~r~Stumbling~/~: has a chance to walk to a random tile when moving.#Possible ~r~Vomiting~/~ or ~r~Coma~/~.##The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~. | |||
|Pain = | |||
Healing Received; -10;FMB; 5;Miscast Chance; 5;Damage Received; 5;Sanity Change; -0.025;Morale Change; -0.05;None | |||
|Strong Pain = | |||
Healing Received; -20;FMB; 15;Miscast Chance; 15;Damage Received; 15;Sanity Change; -0.05;Morale Change; -0.1;None | |||
|Pain Shock = | |||
Healing Received; -35;FMB; 33;Miscast Chance; 33;Damage Received; 25;Sanity Change; -0.1;Morale Change; -0.2;~r~Stumbling~/~: has a chance to walk to a random tile when moving.#~r~Near death~/~: the character's Max Health is reduced every few turns. | |||
|Vigor = | |||
Received XP; 5;MP; 0.1 * max mp;MP Restoration; 5;Fatigue Gain; 50;Fatigue Change; -0.01;Health Restoration; 10;Morale Change; 0.01;Sanity Change; 0.01;Pain Change; -0.01;Toxicity Change; -0.01;None | |||
|Troll Regeneration = | |||
Damage Received; -75;Fortitude; 30;None | |||
|Blessing = | |||
Healing Received; 10;Unholy Resistance; 10;Received XP; 10;None | |||
|Lightning Enchantment = | |||
Shock Damage; 0.15 * scr inv paramDMG;None | |||
|Fencer's Stance = | |||
PRR; 5 * stage;CTA; 5 * stage;EVS; 5 * stage;Weapon Damage; 2.5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic sword attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. | |||
|Defensive Stance = | |||
Damage Received; -7.5 * stage;Block Recovery; 5 + block recovery * stage;CTA; 10 * stage;Knockback Resistance; 20 * stage;Stun Resistance; 20 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Received attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. | |||
|Massacre = | |||
CRT; 5 * stage;Armor Piercing; 5 * stage;Bodypart Damage; 15 * stage;Bleeding Chance; 7.5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic axe attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. | |||
|Hammer & Anvil = | |||
FMB; -5 * stage;Daze Chance; 10 * stage;Stagger Chance; 10 * stage;Armor Damage; 25 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic mace attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. | |||
|Painful Stabs = | |||
CRT; 5 * stage;CRTD; 10 * stage;Bleeding Chance; 15 * stage;Bodypart Damage; 10 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic dagger attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. | |||
|Unwavering Stance = | |||
Damage Received; -5 * stage;CTA; 10 * stage;PRR; 7.5 * stage;Block Recovery; 15 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic staff attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. | |||
|Suppression = | |||
Immob Chance; 5 * stage;Cooldown Reduction; -10 * stage;Knockback Chance; 10 * stage;Skills Energy Cost; -10 * stage;Bleeding Chance; 10 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic ranged Attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. | |||
|Parry = | |||
PRR; 25;Block Power; 0.25 * Block PowerMax;CTA; 50;None | |||
|Pikeman Stance = | |||
Weapon Damage; stage * 5;Bleeding Chance; stage * 10;Knockback Chance; stage * 10;Immob Chance; stage * 7.5;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic spear attacks decrease the number of stacks, and remaining on the same tile prolongs the effect's duration by ~w~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. | |||
|Concentration = | |||
Mainhand Efficiency; stage * 5;Offhand Efficiency; stage * 5;Hit Chance; stage * 5;FMB; -stage * 5;Using Weaponry skills grants additional stacks of the effect (up to ~w~4~/~ stacks).#Using this ability tree's skills reduces the number of stacks by ~r~1~/~.##Killing enemies prolongs the effect's duration by ~w~2~/~ turns. | |||
|Maneuver = | |||
Damage Received; -stage * 5;PRR; stage * 5;CTA; stage * 5;Block Recovery; stage * 15;None | |||
|Feast of Steel = | |||
Hit Chance; 5 * stage;CRT; 3 * stage;CTA; 5 * stage;FMB; -5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed sword attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. | |||
|Mighty Swing = | |||
Weapon Damage; 50;Stun Chance; 25;Bodypart Damage; 50;Armor Damage; 50;Stagger Chance; 75;CTA; -200;Empowers other skills of the ability tree, granting them unique properties. | |||
|Striker Stance = | |||
CRT; 5 * stage;Knockback Chance; 15 * stage;Armor Piercing; 10 * stage;Stagger Chance; 15 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed mace attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. | |||
|Rampage = | |||
Skills Energy Cost; -10 * stage;CRT; 5 * stage;Bleeding Chance; 15 * stage;FMB; -5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed axe attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. | |||
|Taking Aim = | |||
Hit Chance; hc;Weapon Damage; wd;Knockback Chance; knockback chance * enemy count;Immob Chance; immob chance * enemy count;Stagger Chance; stagger chance * enemy count;Armor Piercing; 10;None | |||
|Seized Initiative = | |||
Hit Chance; 5;FMB; -5;Cooldown Reduction; -10;Skills Energy Cost; -10;None | |||
|Initiative Loss = | |||
Hit Chance; -5;FMB; 5;Cooldown Reduction; 10;Skills Energy Cost; 10;None | |||
|Defensive Tactic = | |||
Damage Received; -4 * stage;PRR; 5 * stage;EVS; 5 * stage;CTA; 5 * stage;Bleeding Resistance; 7 * stage;None | |||
|Offensive Tactic = | |||
CRT; 2 * stage;Hit Chance; 3 * stage;FMB; -3 * stage;Skills Energy Cost; -4 * stage;Cooldown Reduction; -4 * stage;None | |||
|Runic Empowerment = | |||
Skills Energy Cost; -7.5 * stage;Spells Energy Cost; -7.5 * stage;Magic Power; 5 * stage;Geomantic Power; 10 * stage;Damage Received; -7.5 * stage;MP turn; mp;None | |||
|Receptiveness = | |||
Miscast Chance; -10;Received XP; 10;Psionic Resistance; -25;None | |||
|Stone Armor = | |||
Magic Resistance; 10;Physical Resistance; 15;Nature Resistance; 25;Bleeding Resistance; 20;Knockback Resistance; 20;Stun Resistance; 20;Swimming Cost; 50;None | |||
|Elusiveness = | |||
EVS; evs * stage;Damage Received; dmg recieved * stage;Each movement or received attack grants ~w~1~/~ stack of the effect, and each dodge or received fumbled attack decreases the number of stacks by ~w~1~/~. | |||
|Thirst for Battle = | |||
Weapon Damage; 0.5 * hp;CRT; 0.25 * hp;CRTD; 0.5 * hp;Lifesteal; 0.33 * hp;Manasteal; 0.5 * hp;The effect's strength is calculated dynamically based on the amount of Health. | |||
|Adrenaline Rush = | |||
Skills Energy Cost; -50;MP Restoration; 50;CRT; 25;Pain Resistance; 50;Damage Received; -30;Reduces all active Cooldowns by ~w~1~/~ each turn. | |||
|Shield Raised = | |||
CTA; 1.5 * AGL;EVS; -200;PRR; prr;Block Power; Block PowerMax * 10 + 0.5 * STR + 0.5 * Vitality / 100;None | |||
|Battle Rage = | |||
Weapon Damage; 10;CRT; 5;CRTD; 20;None | |||
|Sturdiness = | |||
max hp; 0.2 * max hp;Fortitude; 25;Health Restoration; 1.5;None | |||
|Clear Vision = | |||
VSN; 2;Hit Chance; 10;CRT; 5;Bonus Range; 1;None | |||
|Exceptional Precision = | |||
Hit Chance; 25;CRT; 10;None | |||
|Stone Skin = | |||
Physical Resistance; 20;Damage Received; -10;None | |||
|Rapid Restoration = | |||
Health Restoration; 100;None | |||
|Life Drain = | |||
Lifesteal; 20;None | |||
|Unholy Blessing = | |||
Lifesteal; 13;Manasteal; 13;Damage Returned; 13;None | |||
|Crimson Gift = | |||
Cooldown Reduction; -33;Healing Received; 33;max hp; 0.33 * max hp;Damage Received; -33;Weapon Damage; 33;Magic Power; 33;None | |||
|Blood Oath = | |||
Lifesteal; 33;Healing Received; 33;Skills Energy Cost; -33;Spells Energy Cost; -33;None | |||
|Vampiric Blood = | |||
Lifesteal; 9;Replenishes ~lg~6%~/~ Max Health and ~bl~6%~/~ Max Energy per turn. | |||
|Blood Craze = | |||
Weapon Damage; 10 * stage;CRT; 1 * stage;Each successful attack grants an additional stack of the effect (up to ~w~10~/~) and prolongs its duration by ~w~1~/~ turn. | |||
|Binding Sigil = | |||
Damage Received; -25;Establishes a magical link between the target and the caster.##The caster transfers ~lg~25%~/~ Damage Taken to the bound target.##The target is granted ~lg~-25%~/~ Damage Taken and ~lg~+20%~/~ Energy Drain in favor of the caster. | |||
|Energy Drain = | |||
Manasteal; 20;None | |||
|Al'qud = | |||
max mp; 0.25 * max mp;MP Restoration; 25;Skills Energy Cost; -15;Spells Energy Cost; -15;Leads to an unpleasant ~r~Aftermath~/~. | |||
|Abasa = | |||
Weapon Damage; 20;CRTD; 30;Armor Piercing; 20;Pain Resistance; 50;Leads to an unpleasant ~r~Aftermath~/~. | |||
|Hornet Honey = | |||
Hit Chance; 15;CTA; 15;EVS; 15;CRT; 10;Leads to an unpleasant ~r~Aftermath~/~. | |||
|Nikkaf = | |||
VSN; 0.15 * VSN;Received XP; 25;FMB; -10;Fatigue Gain; 50;Sanity Change; 0.1;Hunger Resistance; 75;Leads to an unpleasant ~r~Aftermath~/~. | |||
|Paregoric = | |||
Morale Change; 0.25;Pain Change; -0.5;Pain Resistance; 50;Healing Received; 25;Pain Limit; -25;Leads to an unpleasant ~r~Aftermath~/~. | |||
|Stardust = | |||
Magic Power; 25;Miscast Chance; -25;Magic Resistance; 15;Bonus Range; 1;Sanity Change; -0.05;None | |||
|Leech Therapy = | |||
Toxicity Change; -0.5;Pain Change; 0.2;Healing Received; 25;Bleeding Resistance; -25;None | |||
|//Tantrum// = | |||
Weapon Damage; 30 * pain;FMB; -5 * pain;Hit Chance; 15 * pain;/// Relieves all pain when the buff expires.// | |||
|Against The Odds = | |||
Damage Received; -50;Bleeding Resistance; 50;Knockback Resistance; 50;Stun Resistance; 50;Prevents Health from dropping below ~lg~10%~/~.##Killing an Equal or more dangerous enemy replenishes ~lg~20%~/~ Max Health and Energy. | |||
|Seal of Power = | |||
Magic Power; 20;Weapon Damage; 10;Bonus Range; 1;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns. | |||
|Seal of Pyromancy = | |||
Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15;CRT; 5;Miracle Chance; 5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns. | |||
|Seal of Unholiness = | |||
Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stage;Damage Received; -10 * stage;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns. | |||
|Seal of Finesse = | |||
Miscast Chance; -4 * stage;FMB; -3 * stage;Cooldown Reduction; -5 * stage;Backfire Damage; -40;Backfire Damage Change; -5 * stage;Each turn grants ~lg~1~/~ stack of the effect (up to ~lg~4~/~ stacks).#Moving to other tiles decreases the number of stacks by ~r~1~/~.#Moving with ~w~1~/~ stack removes the effect. | |||
|Place of Power = | |||
Magic Power; 7.5 * stage;Spells Energy Cost; -5 * stage;Miracle Chance; 5 * stage;MP Restoration; 15 * stage;Each turn grants ~lg~1~/~ stack of the effect (up to ~w~4~/~ stacks) and decreases the number of stacks by ~r~1~/~ for each cast spell. | |||
|Impulse = | |||
Shock Resistance; -25;Knockback Resistance; -15;Stun Resistance; -10;Cooldown Reduction; 20;None | |||
|Ensnarement = | |||
FMB; 30;Miscast Chance; 30;EVS; -100;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;~r~Can't move to other tiles~/~##Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Strength~/~ and ~lg~Agility~/~). |
Latest revision as of 19:56, 18 May 2023
|hand_light = hand_light
|hand = hand
|hand_deep = hand_deep
|feet_light = feet_light
|feet = feet
|feet_deep = feet_deep
|head_light = head_light
|head = head
|head_deep = head_deep
|torso_light = torso_light
|torso = torso
|torso_deep = torso_deep
|Hangover = Cooldown Reduction; 20;FMB; 10;Skills Energy Cost; 20;Spells Energy Cost; 20;Miscast Chance; 10;Pain Change; 0.1;Morale Change; -0.01;Sanity Change; -0.01;Thirst Change; 0.04;The duration of Hangover depends on ~r~Intoxication~/~
|Seal of Geomancy = Geomantic Power; 15;Damage Received; -15;PRR; 15;Backfire Damage Change; -5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.
|Murk = EVS; 66;Armor Piercing; 6 * stage;Bodypart Damage; 9 * stage;Bleeding Chance; 6 * stage;Lifesteal; 9 * stage;Grants a stack of the effect (up to ~w~9~/~) each turn.##Receiving damage, using abilities, or attacking ~r~removes~/~ the effect.
|Exhaustion = Miscast Chance; 25;FMB; 25;MP Restoration; -30;Cooldown Reduction; 50;~r~Barely staying awake~/~: each turn has a chance to fall asleep for a short amount of time.#~r~Near Death~/~: if Energy is lower than 10%, the character's Max Health is reduced every few turns.
|Seal of Electromancy = Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15;FMB; -5;Miscast Chance; -5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.
|Seal of Sanguimancy = Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25;Lifesteal; -10;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.
|Mountain of Flesh = Knockback Resistance; 200;Stun Resistance; 66;Damage Received; -99;Healing Received; 66;~r~Can't use basic attacks or move to other tiles~/~
|Seal of Shackles = MP Restoration; -50;Skills Energy Cost; 100;Spells Energy Cost; 100;Cooldown Reduction; 100;FMB; 25;Miscast Chance; 25;DMG; 10 + 1.5 * WIL;While under the effect of the Seal, each ability that comes off Cooldown will burn Energy for ~bl~50%~/~ of its Energy Cost and deal the same amount of ~p~Arcane Damage~/~.
|Tiredness = Miscast Chance; 15;FMB; 15;MP Restoration; -15;Cooldown Reduction; 25;None
|Bestial Rage = Weapon Damage; 33;Damage Received; 33;Knockback Chance; 66;Has ~r~66%~/~ chance to attack a random adjacent target instead of the intended one.
|Seal of Reflection = Magic Resistance; 35;Nature Resistance; 25;Physical Resistance; 10;Damage Returned; 50;While the target is under the effect of the Seal, all spells aimed at it will be ~w~Redirected~/~ to a random target within ~w~8~/~ tiles (if there is one).
|Resonance = Shock Resistance; -20;Knockback Resistance; -7.5;Stun Resistance; -5;Cooldown Reduction; 10;None
|Weariness = Miscast Chance; 5;FMB; 5;MP Restoration; -5;Cooldown Reduction; 10;None
|//Broken Armor// = DEF; -0.3 * DEF;// Equipped gear wears down faster. //
|Hunter's Mark = Bleeding Resistance; -10 * stage;Knockback Resistance; -10 * stage;Stun Resistance; -10 * stage;Consecutive shots against the marked target receive a stacking bonus to Damage and Bleed Chance.
|Poisoning = Poison Damage Self; dmg;Toxicity Change; 2;None
|Burning = Fire Damage Self; dmg;FMB; 35;Cooldown Reduction; 100;Skills Energy Cost; 100;Spells Energy Cost; 100;Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Vitality~/~ and ~lg~Agility~/~).
|Acid Bath = Caustic Damage Self; dmg;None
|Vomiting = Toxicity Change; -4;Thirst Change; 8;Hunger Change; 8;Vomiting while asleep damages ~r~Health~/~.
|Blindness = VSN; -VSN;Hit Chance; -66;FMB; 66;Miscast Chance; 66;None
|Stagger = CTA; -50;EVS; -50;PRR; -50;Block Recovery; -0.5 * Block Recovery;CRT; -50;FMB; 50;Miscast Chance; 50;None
|Stun = EVS; -200;CTA; -100;PRR; -100;Psionic Resistance; -50;Stun Resistance; 200;Swimming Cost; 50;Block Recovery; -100;~r~Can't perform any actions~/~
|Daze = Knockback Resistance; -25;Stun Resistance; -25;FMB; 10;Miscast Chance; 10;Hit Chance; -10;Swimming Cost; 1;~r~Can't use abilities~/~
|Coma = PRR; -100;CTA; -100;EVS; -100;Pain Resistance; 100;Psionic Resistance; 100;Healing Received; -75;Mental effects immunity.#~r~Can't move~/~.#~r~Near death~/~: the character's Max Health is reduced every few turns.
|Immobilization = EVS: min-EVS: -25Swimming Cost; 50;~r~Can't move~/~
|Sleep = VSN; -VSN;MP Restoration; 50;EVS; -125;CTA; -CTA;PRR; -PRR;Block Recovery; -100;Fatigue Gain; 100;Fatigue Change; -0.025;~r~Can't perform any actions~/~
|Ensnarement = FMB; 30;Miscast Chance; 30;EVS; -75;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;~r~Can't move to other tiles~/~##Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Strength~/~ and ~lg~Agility~/~).
|Petrification = Slashing Resistance; 75;Piercing Resistance; 75;Rending Resistance; 75;Blunt Resistance; 50;Nature Resistance; 100;Magic Resistance; 50;Bleeding Resistance; 100;Knockback Resistance; 100;EVS; -125;CTA; -100;PRR; -100;Block Recovery; -100;Block Recovery; -100;Swimming Cost; 50;Cannot receive physical effects.#~r~Can't perform any actions~/~.
|Curse = max hp; -0.13 * max hp;MP; -0.13 * max mp;FMB; 13;Miscast Chance; 13;Damage Received; 13;Magic Power; -13;None
|Confusion = EVS; -20;PRR; -20;CTA; -20;FMB; 20;~r~Stumbling~/~: has a chance to walk to a random tile when moving.
|Freezing Stiff = Hit Chance; -15;FMB; 15;Miscast Chance; 15;CTA; -15;Frost Resistance; -25;Swimming Cost; 20;None
|Wetness = Shock Resistance; -10 * stage;Frost Resistance; -7.5 * stage;Fire Resistance; 7.5 * stage;FMB; -2.5 + 2.5 * stage;Miscast Chance; -2.5 + 2.5 * stage;While affected by ~w~3~/~ and ~w~4~/~ stacks of the effect, your metal equipment slowly ~r~degrades~/~.##Each stack of the effect, starting with ~w~2~/~, grants ~r~+10%~/~ Backfire Chance to Electromancy spells.
|Possession = Pain Change; 1;// The evil spirit gained control over your body. //
|Mark of the Feast = Damage Received; 13;EVS; -13;Attacks against targets under this effect receive ~lg~+50%~/~ Life Drain.
|Drunkenness = Weapon Damage; 5;CRT; 5;Miracle Chance; 5;Morale Change; 0.01;EVS; -5;Hit Chance; -5;Pain Resistance; 10;Weapon Damage; 10;CRT; 7.5;Miracle Chance; 7.5;EVS; -10;Hit Chance; -10;FMB; 10;Miscast Chance; 10;Pain Resistance; 15;Weapon Damage; 5;EVS; -20;Hit Chance; -20;FMB; 20;Miscast Chance; 20;Pain Resistance; 20;EVS; -33;Hit Chance; -33;FMB; 33;Miscast Chance; 33;Pain Resistance; 33;~w~2~/~, ~w~3~/~, and ~w~4~/~ stacks of the effect: may cause ~r~Confusion~/~, resulting in a chance to walk to a random tile when moving.#~w~3~/~ and ~w~4~/~ stacks: may cause ~r~Vomiting~/~#~w~4~/~ stacks: may cause you to fall ~r~asleep~/~.
|Weakness = Weapon Damage; -10;CRT; -10;CRTD; -25;FMB; 10;PRR; -15;None
|Body Aches = max hp; -0.1 * max hp;Fortitude; -10;Damage Received; 10;None
|Gaping Wound = Skills Energy Cost; 33;Spells Energy Cost; 33;Cooldown Reduction; 33;Damage Received; 10;Using abilities may cause ~r~Bleeding~/~.
|Suffocating Cloud = VSN; -0.25 * VSN;VSN; -0.75 * VSN;Hit Chance; -25;Has a chance to cause ~r~Coughing~/~.
|Coughing = FMB; 25;Miscast Chance; 100;Hit Chance; -25;Swimming Cost; 15;Generates noise.
|Covered in Alcohol = Fire Resistance; -20;Shock Resistance; -15;FMB; 5;Miscast Chance; 5;None
|Covered in Oil = Fire Resistance; -35;FMB; 10;FMB; 10;None
|Bad Trip = Weapon Damage; -33;Hit Chance; -33;Magic Power; -66;FMB; 33;Miscast Chance; 33;Pain Resistance; 75;Can't receive positive mental effects.##Leads to an unpleasant ~r~Aftermath~/~.
|Al'qud Aftermath = max mp; -0.25 * max mp;MP Restoration; -25;Skills Energy Cost; 20;Spells Energy Cost; 20;Morale Change; -0.05;Has a chance to cause ~r~Daze~/~ or ~r~Confusion~/~.
|Nikkaf Aftermath = VSN: min-1: -0.1 * VSNReceived XP; -20;FMB; 15;Morale Change; -0.15;None
|Hornet Honey Aftermath = FMB; 20;Hit Chance; -20;CTA; -20;EVS; -20;CRT; -15;Morale Change; -0.2;Has a chance to cause ~r~Vomiting~/~.
|Paregoric Aftermath = Cooldown Reduction; 25;MP Restoration; -10;Skills Energy Cost; 25;Spells Energy Cost; 25;Sanity Change; -0.1;Has a chance to put to ~r~Sleep~/~.
|Bad Trip Aftermath = Sanity Change; -0.5;Morale Change; -0.5;VSN: min-1: -0.1 * VSNToxicity Resistance; -30;None
|None = Pain Change; 0.25;Morale Change; -0.05;None
|None = Pain Change; 0.5;Morale Change; -0.1;None
|None = Pain Change; 0.75;Morale Change; -0.15;None
|None = Pain Change; 0.5;Morale Change; -0.05;None
|None = Pain Change; 0.75;Morale Change; -0.1;None
|Movement may cause ~r~Immobilization~/~. = Pain Change; 1;Morale Change; -0.15;Movement may cause ~r~Immobilization~/~.
|Minor Head Injury = Pain Change; 0.5;Sanity Change; -0.05;Morale Change; -0.1;None
|Medium Head Injury = Pain Change; 1;Sanity Change; -0.1;Morale Change; -0.2;None
|Severe Head Injury = Pain Change; 1.5;Sanity Change; -0.2;Morale Change; -0.3;~r~Can't cast spells~/~
|Minor Torso Injury = Pain Change; 0.5;Morale Change; -0.1;None
|Medium Torso Injury = Pain Change; 1;Morale Change; -0.2;None
|Severe Torso Injury = Pain Change; 1.5;Morale Change; -0.3;Possible ~r~Bleeding~/~.
|Light Thirst = Magic Power; -10;Skills Energy Cost; 10;Spells Energy Cost; 10;Fatigue Gain; -10;Morale Change; -0.01;None
|Thirst = Magic Power; -20;Skills Energy Cost; 20;Spells Energy Cost; 20;Fatigue Gain; -20;Morale Change; -0.05;None
|Terrible Thirst = Magic Power; -35;Skills Energy Cost; 35;Spells Energy Cost; 35;Fatigue Gain; -35;Morale Change; -0.2;~r~Near death~/~: the character's Max Health is reduced every few turns.
|Satiety = Hunger Resistance; 100;Health Restoration; 3;Healing Received; 10;EVS; -5;Fatigue Gain; 10;While this effect is active, using hunger-reducing consumables will result in ~r~Vomiting~/~.
|Hunger = Health Restoration; -5;MP Restoration; -5;Fatigue Gain; -5;Morale Change; -0.01;None
|Terrible Hunger = Health Restoration; -10;MP Restoration; -10;Fatigue Gain; -15;Morale Change; -0.05;None
|Starvation = Health Restoration; -20;MP Restoration; -20;Fatigue Gain; -35;Morale Change; -0.2;~r~Near death~/~: the character's Max Health is reduced every few turns.
|Intoxication = max hp; -0.05 * max hp;Healing Received; -15;Poison Resistance; -7.5;Sanity Change; -0.05;The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~.
|Severe Intoxication = max hp; -0.1 * max hp;Healing Received; -30;Poison Resistance; -15;Sanity Change; -0.1;~r~Stumbling~/~: has a chance to walk to a random tile when moving.##The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~.
|Deadly Intoxication = max hp; -0.25 * max hp;Healing Received; -50;Poison Resistance; -30;Sanity Change; -0.25;~r~Stumbling~/~: has a chance to walk to a random tile when moving.#Possible ~r~Vomiting~/~ or ~r~Coma~/~.##The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~.
|Pain = Healing Received; -10;FMB; 5;Miscast Chance; 5;Damage Received; 5;Sanity Change; -0.025;Morale Change; -0.05;None
|Strong Pain = Healing Received; -20;FMB; 15;Miscast Chance; 15;Damage Received; 15;Sanity Change; -0.05;Morale Change; -0.1;None
|Pain Shock = Healing Received; -35;FMB; 33;Miscast Chance; 33;Damage Received; 25;Sanity Change; -0.1;Morale Change; -0.2;~r~Stumbling~/~: has a chance to walk to a random tile when moving.#~r~Near death~/~: the character's Max Health is reduced every few turns.
|Vigor = Received XP; 5;MP; 0.1 * max mp;MP Restoration; 5;Fatigue Gain; 50;Fatigue Change; -0.01;Health Restoration; 10;Morale Change; 0.01;Sanity Change; 0.01;Pain Change; -0.01;Toxicity Change; -0.01;None
|Troll Regeneration = Damage Received; -75;Fortitude; 30;None
|Blessing = Healing Received; 10;Unholy Resistance; 10;Received XP; 10;None
|Lightning Enchantment = Shock Damage; 0.15 * scr inv paramDMG;None
|Fencer's Stance = PRR; 5 * stage;CTA; 5 * stage;EVS; 5 * stage;Weapon Damage; 2.5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic sword attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Defensive Stance = Damage Received; -7.5 * stage;Block Recovery; 5 + block recovery * stage;CTA; 10 * stage;Knockback Resistance; 20 * stage;Stun Resistance; 20 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Received attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Massacre = CRT; 5 * stage;Armor Piercing; 5 * stage;Bodypart Damage; 15 * stage;Bleeding Chance; 7.5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic axe attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Hammer & Anvil = FMB; -5 * stage;Daze Chance; 10 * stage;Stagger Chance; 10 * stage;Armor Damage; 25 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic mace attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Painful Stabs = CRT; 5 * stage;CRTD; 10 * stage;Bleeding Chance; 15 * stage;Bodypart Damage; 10 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic dagger attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Unwavering Stance = Damage Received; -5 * stage;CTA; 10 * stage;PRR; 7.5 * stage;Block Recovery; 15 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic staff attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Suppression = Immob Chance; 5 * stage;Cooldown Reduction; -10 * stage;Knockback Chance; 10 * stage;Skills Energy Cost; -10 * stage;Bleeding Chance; 10 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic ranged Attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Parry = PRR; 25;Block Power; 0.25 * Block PowerMax;CTA; 50;None
|Pikeman Stance = Weapon Damage; stage * 5;Bleeding Chance; stage * 10;Knockback Chance; stage * 10;Immob Chance; stage * 7.5;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic spear attacks decrease the number of stacks, and remaining on the same tile prolongs the effect's duration by ~w~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Concentration = Mainhand Efficiency; stage * 5;Offhand Efficiency; stage * 5;Hit Chance; stage * 5;FMB; -stage * 5;Using Weaponry skills grants additional stacks of the effect (up to ~w~4~/~ stacks).#Using this ability tree's skills reduces the number of stacks by ~r~1~/~.##Killing enemies prolongs the effect's duration by ~w~2~/~ turns.
|Maneuver = Damage Received; -stage * 5;PRR; stage * 5;CTA; stage * 5;Block Recovery; stage * 15;None
|Feast of Steel = Hit Chance; 5 * stage;CRT; 3 * stage;CTA; 5 * stage;FMB; -5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed sword attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Mighty Swing = Weapon Damage; 50;Stun Chance; 25;Bodypart Damage; 50;Armor Damage; 50;Stagger Chance; 75;CTA; -200;Empowers other skills of the ability tree, granting them unique properties.
|Striker Stance = CRT; 5 * stage;Knockback Chance; 15 * stage;Armor Piercing; 10 * stage;Stagger Chance; 15 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed mace attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Rampage = Skills Energy Cost; -10 * stage;CRT; 5 * stage;Bleeding Chance; 15 * stage;FMB; -5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed axe attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Taking Aim = Hit Chance; hc;Weapon Damage; wd;Knockback Chance; knockback chance * enemy count;Immob Chance; immob chance * enemy count;Stagger Chance; stagger chance * enemy count;Armor Piercing; 10;None
|Seized Initiative = Hit Chance; 5;FMB; -5;Cooldown Reduction; -10;Skills Energy Cost; -10;None
|Initiative Loss = Hit Chance; -5;FMB; 5;Cooldown Reduction; 10;Skills Energy Cost; 10;None
|Defensive Tactic = Damage Received; -4 * stage;PRR; 5 * stage;EVS; 5 * stage;CTA; 5 * stage;Bleeding Resistance; 7 * stage;None
|Offensive Tactic = CRT; 2 * stage;Hit Chance; 3 * stage;FMB; -3 * stage;Skills Energy Cost; -4 * stage;Cooldown Reduction; -4 * stage;None
|Runic Empowerment = Skills Energy Cost; -7.5 * stage;Spells Energy Cost; -7.5 * stage;Magic Power; 5 * stage;Geomantic Power; 10 * stage;Damage Received; -7.5 * stage;MP turn; mp;None
|Receptiveness = Miscast Chance; -10;Received XP; 10;Psionic Resistance; -25;None
|Stone Armor = Magic Resistance; 10;Physical Resistance; 15;Nature Resistance; 25;Bleeding Resistance; 20;Knockback Resistance; 20;Stun Resistance; 20;Swimming Cost; 50;None
|Elusiveness = EVS; evs * stage;Damage Received; dmg recieved * stage;Each movement or received attack grants ~w~1~/~ stack of the effect, and each dodge or received fumbled attack decreases the number of stacks by ~w~1~/~.
|Thirst for Battle = Weapon Damage; 0.5 * hp;CRT; 0.25 * hp;CRTD; 0.5 * hp;Lifesteal; 0.33 * hp;Manasteal; 0.5 * hp;The effect's strength is calculated dynamically based on the amount of Health.
|Adrenaline Rush = Skills Energy Cost; -50;MP Restoration; 50;CRT; 25;Pain Resistance; 50;Damage Received; -30;Reduces all active Cooldowns by ~w~1~/~ each turn.
|Shield Raised = CTA; 1.5 * AGL;EVS; -200;PRR; prr;Block Power; Block PowerMax * 10 + 0.5 * STR + 0.5 * Vitality / 100;None
|Battle Rage = Weapon Damage; 10;CRT; 5;CRTD; 20;None
|Sturdiness = max hp; 0.2 * max hp;Fortitude; 25;Health Restoration; 1.5;None
|Clear Vision = VSN; 2;Hit Chance; 10;CRT; 5;Bonus Range; 1;None
|Exceptional Precision = Hit Chance; 25;CRT; 10;None
|Stone Skin = Physical Resistance; 20;Damage Received; -10;None
|Rapid Restoration = Health Restoration; 100;None
|Life Drain = Lifesteal; 20;None
|Unholy Blessing = Lifesteal; 13;Manasteal; 13;Damage Returned; 13;None
|Crimson Gift = Cooldown Reduction; -33;Healing Received; 33;max hp; 0.33 * max hp;Damage Received; -33;Weapon Damage; 33;Magic Power; 33;None
|Blood Oath = Lifesteal; 33;Healing Received; 33;Skills Energy Cost; -33;Spells Energy Cost; -33;None
|Vampiric Blood = Lifesteal; 9;Replenishes ~lg~6%~/~ Max Health and ~bl~6%~/~ Max Energy per turn.
|Blood Craze = Weapon Damage; 10 * stage;CRT; 1 * stage;Each successful attack grants an additional stack of the effect (up to ~w~10~/~) and prolongs its duration by ~w~1~/~ turn.
|Binding Sigil = Damage Received; -25;Establishes a magical link between the target and the caster.##The caster transfers ~lg~25%~/~ Damage Taken to the bound target.##The target is granted ~lg~-25%~/~ Damage Taken and ~lg~+20%~/~ Energy Drain in favor of the caster.
|Energy Drain = Manasteal; 20;None
|Al'qud = max mp; 0.25 * max mp;MP Restoration; 25;Skills Energy Cost; -15;Spells Energy Cost; -15;Leads to an unpleasant ~r~Aftermath~/~.
|Abasa = Weapon Damage; 20;CRTD; 30;Armor Piercing; 20;Pain Resistance; 50;Leads to an unpleasant ~r~Aftermath~/~.
|Hornet Honey = Hit Chance; 15;CTA; 15;EVS; 15;CRT; 10;Leads to an unpleasant ~r~Aftermath~/~.
|Nikkaf = VSN; 0.15 * VSN;Received XP; 25;FMB; -10;Fatigue Gain; 50;Sanity Change; 0.1;Hunger Resistance; 75;Leads to an unpleasant ~r~Aftermath~/~.
|Paregoric = Morale Change; 0.25;Pain Change; -0.5;Pain Resistance; 50;Healing Received; 25;Pain Limit; -25;Leads to an unpleasant ~r~Aftermath~/~.
|Stardust = Magic Power; 25;Miscast Chance; -25;Magic Resistance; 15;Bonus Range; 1;Sanity Change; -0.05;None
|Leech Therapy = Toxicity Change; -0.5;Pain Change; 0.2;Healing Received; 25;Bleeding Resistance; -25;None
|//Tantrum// = Weapon Damage; 30 * pain;FMB; -5 * pain;Hit Chance; 15 * pain;/// Relieves all pain when the buff expires.//
|Against The Odds = Damage Received; -50;Bleeding Resistance; 50;Knockback Resistance; 50;Stun Resistance; 50;Prevents Health from dropping below ~lg~10%~/~.##Killing an Equal or more dangerous enemy replenishes ~lg~20%~/~ Max Health and Energy.
|Seal of Power = Magic Power; 20;Weapon Damage; 10;Bonus Range; 1;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.
|Seal of Pyromancy = Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15;CRT; 5;Miracle Chance; 5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.
|Seal of Unholiness = Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stage;Damage Received; -10 * stage;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.
|Seal of Finesse = Miscast Chance; -4 * stage;FMB; -3 * stage;Cooldown Reduction; -5 * stage;Backfire Damage; -40;Backfire Damage Change; -5 * stage;Each turn grants ~lg~1~/~ stack of the effect (up to ~lg~4~/~ stacks).#Moving to other tiles decreases the number of stacks by ~r~1~/~.#Moving with ~w~1~/~ stack removes the effect.
|Place of Power = Magic Power; 7.5 * stage;Spells Energy Cost; -5 * stage;Miracle Chance; 5 * stage;MP Restoration; 15 * stage;Each turn grants ~lg~1~/~ stack of the effect (up to ~w~4~/~ stacks) and decreases the number of stacks by ~r~1~/~ for each cast spell.
|Impulse = Shock Resistance; -25;Knockback Resistance; -15;Stun Resistance; -10;Cooldown Reduction; 20;None
|Ensnarement = FMB; 30;Miscast Chance; 30;EVS; -100;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;~r~Can't move to other tiles~/~##Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Strength~/~ and ~lg~Agility~/~).