|
|
(14 intermediate revisions by 2 users not shown) |
Line 2: |
Line 2: |
|
| |
|
|
| |
|
| |Hangover = | | |hand_light = |
| Cooldown Reduction; 20;FMB; 10;Skills Energy Cost; 20;Spells Energy Cost; 20;Miscast Chance; 10;Pain Change; 0.1;Morale Change; -0.01;Sanity Change; -0.01;Thirst Change; 0.04;
| | hand_light |
| | |
| |Seal of Geomancy =
| |
| Geomantic Power; 15;Damage Received; -15;PRR; 15;Backfire Damage Change; -5;
| |
| | |
| |Murk =
| |
| EVS; 66;Armor Piercing; 6 * stage;Bodypart Damage; 9 * stage;Bleeding Chance; 6 * stage;Lifesteal; 9 * stage;
| |
| | |
| |Exhaustion =
| |
| Miscast Chance; 25;FMB; 25;MP Restoration; -30;Cooldown Reduction; 50;
| |
| | |
| |Seal of Electromancy =
| |
| Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15;FMB; -5;Miscast Chance; -5;
| |
| | |
| |Seal of Sanguimancy =
| |
| Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25;Lifesteal; -10;
| |
| | |
| |Mountain of Flesh =
| |
| Knockback Resistance; 200;Stun Resistance; 66;Damage Received; -99;Healing Received; 66;
| |
| | |
| |Seal of Shackles =
| |
| MP Restoration; -50;Skills Energy Cost; 100;Cooldown Reduction; 50;FMB; 20;
| |
| | |
| |Tiredness =
| |
| Miscast Chance; 15;FMB; 15;MP Restoration; -15;Cooldown Reduction; 25;
| |
| | |
| |Bestial Rage =
| |
| Weapon Damage; 33;Damage Received; 33;Knockback Chance; 66;
| |
| | |
| |Seal of Reflection =
| |
| Magic Resistance; 33;Nature Resistance; 20;Physical Resistance; 15;Damage Returned; 15;
| |
| | |
| |Resonance =
| |
| Shock Resistance; -20;Knockback Resistance; -7.5;Stun Resistance; -5;Cooldown Reduction; 10;
| |
| | |
| |Weariness =
| |
| Miscast Chance; 5;FMB; 5;MP Restoration; -5;Cooldown Reduction; 10;
| |
| | |
| |//Broken Armor// =
| |
| DEF; -0.3 * DEF;
| |
| | |
| |Poisoning =
| |
| Poison Damage Self; dmg;Toxicity Change; 4;
| |
| | |
| |Burning =
| |
| Fire Damage Self; dmg;FMB; 35;Cooldown Reduction; 100;Skills Energy Cost; 100;Spells Energy Cost; 100;
| |
| | |
| |Acid Bath =
| |
| Caustic Damage Self; dmg;
| |
| | |
| |Vomiting =
| |
| Toxicity Change; -4;Thirst Change; 8;Hunger Change; 8;
| |
| | |
| |Blindness =
| |
| VSN; -VSN;Hit Chance; -66;FMB; 66;Miscast Chance; 66;
| |
| | |
| |Stagger =
| |
| CTA; -50;EVS; -50;PRR; -50;Block Recovery; -0.5 * Block Recovery;CRT; -50;FMB; 50;Miscast Chance; 25;
| |
| | |
| |Stun =
| |
| EVS; -EVS;CTA; -CTA;PRR; -PRR;Psionic Resistance; -50;Stun Resistance; 200;Swimming Cost; 50;
| |
| | |
| |Daze =
| |
| Knockback Resistance; -25;Stun Resistance; -25;FMB; 10;Miscast Chance; 10;Hit Chance; -10;Swimming Cost; 1;
| |
| | |
| |Coma =
| |
| PRR; -100;CTA; -100;EVS; -100;Pain Resistance; 100;Psionic Resistance; 100;Healing Received; -75;
| |
| | |
| |Immobilization =
| |
| EVS: min-EVS: -25Swimming Cost; 50;
| |
| | |
| |Sleep =
| |
| VSN; -VSN;MP Restoration; 50;EVS; -125;CTA; -CTA;PRR; -PRR;Block Recovery; -100;Fatigue Gain; 100;Fatigue Change; -0.025;
| |
| | |
| |Ensnarement =
| |
| FMB; 30;Miscast Chance; 30;EVS: min-EVS: -25PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;
| |
| | |
| |Petrification =
| |
| Slashing Resistance; 75;Piercing Resistance; 75;Rending Resistance; 75;Blunt Resistance; 50;Nature Resistance; 100;Magic Resistance; 50;Bleeding Resistance; 100;Knockback Resistance; 100;EVS; -125;CTA; -100;PRR; -100;Block Recovery; -100;Block Recovery; -100;Swimming Cost; 50;
| |
| | |
| |Curse =
| |
| max hp; -0.13 * max hp;MP; -0.13 * max mp;FMB; 13;Miscast Chance; 13;Damage Received; 13;Magic Power; -13;
| |
| | |
| |Confusion =
| |
| EVS; -25;
| |
| | |
| |Freezing Stiff =
| |
| Hit Chance; -15;FMB; 15;Miscast Chance; 15;CTA; -15;Frost Resistance; -25;Swimming Cost; 20;
| |
| | |
| |Wetness =
| |
| Shock Resistance; -10 * stage;Frost Resistance; -7.5 * stage;Fire Resistance; 7.5 * stage;FMB; -2.5 + 2.5 * stage;Miscast Chance; -2.5 + 2.5 * stage;
| |
| | |
| |Possession =
| |
| Pain Change; 1;
| |
| | |
| |Mark of the Feast =
| |
| Damage Received; 13;EVS; -13;
| |
| | |
| |Drunkenness =
| |
| Weapon Damage; 5;CRT; 5;Miracle Chance; 5;Morale Change; 0.01;EVS; -5;Hit Chance; -5;Pain Resistance; 10;Weapon Damage; 10;CRT; 7.5;Miracle Chance; 7.5;EVS; -10;Hit Chance; -10;FMB; 10;Miscast Chance; 10;Pain Resistance; 15;Weapon Damage; 5;EVS; -20;Hit Chance; -20;FMB; 20;Miscast Chance; 20;Pain Resistance; 20;EVS; -33;Hit Chance; -33;FMB; 33;Miscast Chance; 33;Pain Resistance; 33;
| |
| | |
| |Weakness =
| |
| Weapon Damage; -10;CRT; -10;CRTD; -25;FMB; 10;PRR; -15;
| |
| | |
| |Body Aches =
| |
| max hp; -0.1 * max hp;Fortitude; -10;Damage Received; 10;
| |
| | |
| |Gaping Wound =
| |
| Skills Energy Cost; 33;Spells Energy Cost; 33;Cooldown Reduction; 33;Damage Received; 10;
| |
| | |
| |Suffocating Cloud =
| |
| VSN; -0.25 * VSN;VSN; -0.75 * VSN;Hit Chance; -25;
| |
| | |
| |Coughing =
| |
| FMB; 25;Miscast Chance; 100;Hit Chance; -25;Swimming Cost; 15;
| |
| | |
| |Covered in Alcohol =
| |
| Fire Resistance; -20;Shock Resistance; -15;FMB; 5;Miscast Chance; 5;
| |
| | |
| |Covered in Oil =
| |
| Fire Resistance; -35;FMB; 10;FMB; 10;
| |
| | |
| |Bad Trip =
| |
| Weapon Damage; -33;Hit Chance; -33;Magic Power; -66;FMB; 33;Miscast Chance; 33;Pain Resistance; 75;
| |
| | |
| |Al'qud Aftermath =
| |
| max mp; -0.25 * max hp;MP Restoration; -0.25 * max hp;Skills Energy Cost; 20;Spells Energy Cost; 20;Morale Change; -0.05;
| |
| | |
| |Nikkaf Aftermath =
| |
| VSN: min-1: -0.1 * VSNReceived XP; -20;FMB; 15;Morale Change; -0.15;
| |
| | |
| |Hornet Honey Aftermath =
| |
| FMB; 20;Hit Chance; -20;CTA; -20;EVS; -20;CRT; -15;Morale Change; -0.2;
| |
| | |
| |Paregoric Aftermath =
| |
| Cooldown Reduction; 25;MP Restoration; -10;Skills Energy Cost; 25;Spells Energy Cost; 25;Sanity Change; -0.1;
| |
| | |
| |Bad Trip Aftermath =
| |
| Sanity Change; -0.5;Morale Change; -0.5;VSN: min-1: -0.1 * VSNToxicity Resistance; -30;
| |
| | |
| |Light Thirst =
| |
| Magic Power; -10;Skills Energy Cost; 10;Spells Energy Cost; 10;Fatigue Gain; -10;Morale Change; -0.01;
| |
| | |
| |Thirst =
| |
| Magic Power; -20;Skills Energy Cost; 20;Spells Energy Cost; 20;Fatigue Gain; -20;Morale Change; -0.05;
| |
| | |
| |Terrible Thirst =
| |
| Magic Power; -35;Skills Energy Cost; 35;Spells Energy Cost; 35;Fatigue Gain; -35;Morale Change; -0.2;
| |
| | |
| |Satiety =
| |
| Hunger Resistance; 100;Health Restoration; 3;Healing Received; 10;EVS; -5;Fatigue Gain; 10;
| |
| | |
| |Hunger =
| |
| Health Restoration; -5;MP Restoration; -5;Fatigue Gain; -5;Morale Change; -0.01;
| |
| | |
| |Terrible Hunger =
| |
| Health Restoration; -10;MP Restoration; -10;Fatigue Gain; -15;Morale Change; -0.05;
| |
| | |
| |Starvation =
| |
| Health Restoration; -20;MP Restoration; -20;Fatigue Gain; -35;Morale Change; -0.2;
| |
| | |
| |Intoxication =
| |
| max hp; -0.05 * max hp;Healing Received; -15;Poison Resistance; -7.5;Sanity Change; -0.05;
| |
| | |
| |Severe Intoxication =
| |
| max hp; -0.1 * max hp;Healing Received; -30;Poison Resistance; -15;Sanity Change; -0.1;
| |
|
| |
|
| |Deadly Intoxication = | | |hand = |
| max hp; -0.25 * max hp;Healing Received; -50;Poison Resistance; -30;Sanity Change; -0.25;
| | hand |
|
| |
|
| |Pain = | | |hand_deep = |
| Healing Received; -10;FMB; 5;Miscast Chance; 5;Damage Received; 5;Sanity Change; -0.025;Morale Change; -0.05;
| | hand_deep |
|
| |
|
| |Strong Pain = | | |feet_light = |
| Healing Received; -20;FMB; 15;Miscast Chance; 15;Damage Received; 15;Sanity Change; -0.05;Morale Change; -0.1;
| | feet_light |
|
| |
|
| |Pain Shock = | | |feet = |
| Healing Received; -35;FMB; 33;Miscast Chance; 33;Damage Received; 25;Sanity Change; -0.1;Morale Change; -0.2;
| | feet |
|
| |
|
| |Vigor = | | |feet_deep = |
| Received XP; 5;MP; 0.1 * max mp;MP Restoration; 5;Fatigue Gain; 50;Fatigue Change; -0.01;Health Restoration; 10;Morale Change; 0.01;Sanity Change; 0.01;Pain Change; -0.01;Toxicity Change; -0.01;
| | feet_deep |
|
| |
|
| |Troll Regeneration = | | |head_light = |
| Damage Received; -75;Fortitude; 30;
| | head_light |
|
| |
|
| |Blessing = | | |head = |
| Healing Received; 10;Unholy Resistance; 10;Received XP; 10;
| | head |
|
| |
|
| |Lightning Enchantment = | | |head_deep = |
| Shock Damage; 0.15 * scr inv paramDMG;
| | head_deep |
|
| |
|
| |Fencer's Stance = | | |torso_light = |
| PRR; 7.5 * stage;CTA; 5 * stage;EVS; 7.5 * stage;Weapon Damage; 5 * stage;
| | torso_light |
|
| |
|
| |Defensive Stance = | | |torso = |
| Damage Received; -5 * stage;Block Recovery; 5 * stage;CTA; 5 * stage;Knockback Resistance; 15 * stage;Stun Resistance; 10 * stage;
| | torso |
| | |
| |Massacre =
| |
| CRT; 5 * stage;Armor Piercing; 7.5 * stage;Bodypart Damage; 15 * stage;Bleeding Chance; 7.5 * stage;
| |
| | |
| |Hammer & Anvil =
| |
| FMB; -5 * stage;Daze Chance; 5 * stage;Stagger Chance; 10 * stage;Armor Damage; 25 * stage;
| |
| | |
| |Painful Stabs =
| |
| CRT; 5 * stage;CRTD; 15 * stage;Bleeding Chance; 15 * stage;Bodypart Damage; 10 * stage;
| |
| | |
| |Unwavering Stance =
| |
| Damage Received; -5 * stage;CTA; 15 * stage;PRR; 10 * stage;Block Recovery; 15 * stage;Knockback Chance; 15 * stage;
| |
| | |
| |Suppression =
| |
| Immob Chance; 5 * stage;Cooldown Reduction; -10 * stage;Knockback Chance; 10 * stage;Skills Energy Cost; -10 * stage;
| |
| | |
| |Parry =
| |
| PRR; 33;Block Power; 0.25 * Block Power;CTA; 75;
| |
| | |
| |Pikeman Stance =
| |
| Weapon Damage; stage * 5;Bleeding Chance; stage * 10;Knockback Chance; stage * 10;Immob Chance; stage * 7.5;
| |
| | |
| |Concentration =
| |
| Mainhand Efficiency; stage * 5;Offhand Efficiency; stage * 5;Hit Chance; stage * 5;FMB; -stage * 5;
| |
| | |
| |Maneuver =
| |
| Damage Received; -stage * 5;PRR; stage * 5;CTA; stage * 5;Block Recovery; stage * 10;CRT; stage * 5;
| |
| | |
| |Feast of Steel =
| |
| Armor Piercing; 7.5 * stage;CRTD; 10 * stage;CRT; 5 * stage;FMB; -5 * stage;
| |
| | |
| |Mighty Swing =
| |
| Weapon Damage; 50;Stun Chance; 25;Bodypart Damage; 50;Armor Damage; 50;Stagger Chance; 75;
| |
| | |
| |Striker Stance =
| |
| CRT; 5 * stage;Knockback Chance; 15 * stage;Armor Piercing; 10 * stage;Stagger Chance; 15 * stage;
| |
| | |
| |Rampage =
| |
| Skills Energy Cost; -10 * stage;CRTD; 20 * stage;Bleeding Chance; 15 * stage;FMB; -5 * stage;
| |
| | |
| |Taking Aim =
| |
| Hit Chance; hc;Weapon Damage; wd;CRT; 5;Bodypart Damage; 25;Armor Piercing; 10;
| |
| | |
| |Seized Initiative =
| |
| Hit Chance; 3 * stage;FMB; -3 * stage;CTA; 3 * stage;Cooldown Reduction; -5 * stage;
| |
| | |
| |Initiative Loss =
| |
| Hit Chance; -3 * stage;FMB; 3 * stage;CTA; -3 * stage;Cooldown Reduction; 5 * stage;
| |
| | |
| |Defensive Tactic =
| |
| Damage Received: -3 * minattack count: max countBlock Power: 0.05 * Block Power * minblock count: max countEVS: 4 * mindodge count: max countFortitude: 10 * mindebuff count: max countKnockback Resistance: 4 * minknockback count: max countStun Resistance: 4 * minstun count: max count
| |
| | |
| |Offensive Tactic =
| |
| Hit Chance: 4 * mindodge count: max countCTA: 4 * minattack taken count: max countWeapon Damage: 4 * minattack count: max countSkills Energy Cost: -8 * minskills count: max countSpells Energy Cost: -8 * minskills count: max countCRTD: 10 * mincrit count: max count
| |
| | |
| |Runic Empowerment =
| |
| Skills Energy Cost; -7.5 * stage;Spells Energy Cost; -7.5 * stage;Magic Power; 5 * stage;Geomantic Power; 10 * stage;Damage Received; -7.5 * stage;MP turn; mp;
| |
| | |
| |Receptiveness =
| |
| Miscast Chance; -10;Received XP; 10;Psionic Resistance; -25;
| |
| | |
| |Stone Armor =
| |
| Physical Resistance; 25;Nature Resistance; 40;Magic Resistance; 15;Bleeding Resistance; 75;Knockback Resistance; 35;Stun Resistance; 15;Swimming Cost; 50;
| |
| | |
| |Elusiveness =
| |
| EVS; 20 * stage;Damage Received; -5 * stage;
| |
| | |
| |Thirst for Battle =
| |
| Weapon Damage; 0.5 * hp;CRT; 0.25 * hp;CRTD; 0.5 * hp;Lifesteal; 0.33 * hp;Manasteal; 0.5 * hp;
| |
| | |
| |Adrenaline Rush =
| |
| Skills Energy Cost; -50;MP Restoration; 50;CRT; 25;Pain Resistance; 50;Damage Received; -30;
| |
| | |
| |Shield Raised =
| |
| PRR; prr;Block Power; Block PowerMax * 0.5 * STR + 0.5 * Vitality / 100;Knockback Resistance; 25;CTA; 35;EVS; min-EVS;
| |
| | |
| |Battle Rage =
| |
| Weapon Damage; 10;CRT; 5;CRTD; 20;
| |
| | |
| |Sturdiness =
| |
| max hp; 0.2 * max hp;Fortitude; 25;Health Restoration; 1.5;
| |
| | |
| |Clear Vision =
| |
| VSN; 2;Hit Chance; 10;CRT; 5;Bonus Range; 1;
| |
| | |
| |Exceptional Precision =
| |
| Hit Chance; 25;CRT; 10;
| |
| | |
| |Stone Skin =
| |
| Physical Resistance; 20;Damage Received; -10;
| |
| | |
| |Rapid Restoration =
| |
| Health Restoration; 100;
| |
| | |
| |Life Drain =
| |
| Lifesteal; 20;
| |
| | |
| |Unholy Blessing =
| |
| Lifesteal; 13;Manasteal; 13;Damage Returned; 13;
| |
| | |
| |Crimson Gift =
| |
| Cooldown Reduction; -33;Healing Received; 33;max hp; 0.33 * max hp;Damage Received; -33;Weapon Damage; 33;Magic Power; 33;
| |
| | |
| |Blood Oath =
| |
| Lifesteal; 33;Healing Received; 33;Skills Energy Cost; -33;Spells Energy Cost; -33;
| |
| | |
| |Vampiric Blood =
| |
| Lifesteal; 9;
| |
| | |
| |Blood Craze =
| |
| Weapon Damage; 10 * stage;CRT; 1 * stage;
| |
| | |
| |Binding Sigil =
| |
| Damage Received; -25;
| |
| | |
| |Energy Drain =
| |
| Manasteal; 20;
| |
| | |
| |Al'qud =
| |
| max mp; 0.25 * max mp;MP Restoration; 25;Skills Energy Cost; -15;Spells Energy Cost; -15;
| |
| | |
| |Abasa =
| |
| Weapon Damage; 20;CRTD; 30;Armor Piercing; 20;Pain Resistance; 50;
| |
| | |
| |Hornet Honey =
| |
| Hit Chance; 15;CTA; 15;EVS; 15;CRT; 10;
| |
| | |
| |Nikkaf =
| |
| VSN; 0.15 * VSN;Received XP; 25;FMB; -10;Fatigue Gain; 50;Sanity Change; 0.1;Hunger Resistance; 75;
| |
| | |
| |Paregoric =
| |
| Morale Change; 0.25;Pain Change; -0.5;Pain Resistance; 50;Healing Received; 25;Pain Limit; -25;
| |
| | |
| |Stardust =
| |
| Magic Power; 25;Miscast Chance; -25;Magic Resistance; 15;Bonus Range; 1;Sanity Change; -0.05;
| |
| | |
| |Leech Therapy =
| |
| Toxicity Change; -0.5;Pain Change; 0.2;Healing Received; 25;Bleeding Resistance; -25;
| |
| | |
| |//Tantrum// =
| |
| Weapon Damage; 30 * pain;FMB; -5 * pain;Hit Chance; 15 * pain;
| |
| | |
| |Seal of Power =
| |
| Magic Power; 25;Weapon Damage; 15;Bonus Range; 1;
| |
| | |
| |Seal of Pyromancy =
| |
| Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15;CRT; 5;Miracle Chance; 5;
| |
| | |
| |Seal of Unholiness =
| |
| Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stage;Damage Received; -10 * stage;
| |
| | |
| |Seal of Finesse =
| |
| Miscast Chance; -5 * stage;FMB; -5 * stage;Cooldown Reduction; -5 * stage;Backfire Damage; -50;Backfire Damage Change; -5 * stage;
| |
| | |
| |Place of Power =
| |
| Magic Power; 10 * stage;Spells Energy Cost; -5 * stage;Miracle Chance; 5 * stage;MP Restoration; 10 * stage;
| |
| | |
| |Impulse =
| |
| Shock Resistance; -25;Knockback Resistance; -15;Stun Resistance; -10;Cooldown Reduction; 20;
| |
| | |
| |Ensnarement =
| |
| FMB; 30;Miscast Chance; 30;EVS; -100;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;
| |
|
| |
|
| | |torso_deep = |
| | torso_deep |
|
| |
|
| |Hangover = | | |Hangover = |
| Cooldown Reduction; 20;FMB; 10;Skills Energy Cost; 20;Spells Energy Cost; 20;Miscast Chance; 10;Pain Change; 0.1;Morale Change; -0.01;Sanity Change; -0.01;Thirst Change; 0.04; | | Cooldown Reduction; 20;FMB; 10;Skills Energy Cost; 20;Spells Energy Cost; 20;Miscast Chance; 10;Pain Change; 0.1;Morale Change; -0.01;Sanity Change; -0.01;Thirst Change; 0.04;The duration of Hangover depends on ~r~Intoxication~/~ |
|
| |
|
| |Seal of Geomancy = | | |Seal of Geomancy = |
| Geomantic Power; 15;Damage Received; -15;PRR; 15;Backfire Damage Change; -5; | | Geomantic Power; 15;Damage Received; -15;PRR; 15;Backfire Damage Change; -5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns. |
|
| |
|
| |Murk = | | |Murk = |
| EVS; 66;Armor Piercing; 6 * stage;Bodypart Damage; 9 * stage;Bleeding Chance; 6 * stage;Lifesteal; 9 * stage; | | EVS; 66;Armor Piercing; 6 * stage;Bodypart Damage; 9 * stage;Bleeding Chance; 6 * stage;Lifesteal; 9 * stage;Grants a stack of the effect (up to ~w~9~/~) each turn.##Receiving damage, using abilities, or attacking ~r~removes~/~ the effect. |
|
| |
|
| |Exhaustion = | | |Exhaustion = |
| Miscast Chance; 25;FMB; 25;MP Restoration; -30;Cooldown Reduction; 50; | | Miscast Chance; 25;FMB; 25;MP Restoration; -30;Cooldown Reduction; 50;~r~Barely staying awake~/~: each turn has a chance to fall asleep for a short amount of time.#~r~Near Death~/~: if Energy is lower than 10%, the character's Max Health is reduced every few turns. |
|
| |
|
| |Seal of Electromancy = | | |Seal of Electromancy = |
| Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15;FMB; -5;Miscast Chance; -5; | | Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15;FMB; -5;Miscast Chance; -5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns. |
|
| |
|
| |Seal of Sanguimancy = | | |Seal of Sanguimancy = |
| Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25;Lifesteal; -10; | | Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25;Lifesteal; -10;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns. |
|
| |
|
| |Mountain of Flesh = | | |Mountain of Flesh = |
| Knockback Resistance; 200;Stun Resistance; 66;Damage Received; -99;Healing Received; 66; | | Knockback Resistance; 200;Stun Resistance; 66;Damage Received; -99;Healing Received; 66;~r~Can't use basic attacks or move to other tiles~/~ |
|
| |
|
| |Seal of Shackles = | | |Seal of Shackles = |
| MP Restoration; -50;Skills Energy Cost; 100;Cooldown Reduction; 50;FMB; 20; | | MP Restoration; -50;Skills Energy Cost; 100;Spells Energy Cost; 100;Cooldown Reduction; 100;FMB; 25;Miscast Chance; 25;DMG; 10 + 1.5 * WIL;While under the effect of the Seal, each ability that comes off Cooldown will burn Energy for ~bl~50%~/~ of its Energy Cost and deal the same amount of ~p~Arcane Damage~/~. |
|
| |
|
| |Tiredness = | | |Tiredness = |
| Miscast Chance; 15;FMB; 15;MP Restoration; -15;Cooldown Reduction; 25; | | Miscast Chance; 15;FMB; 15;MP Restoration; -15;Cooldown Reduction; 25;None |
|
| |
|
| |Bestial Rage = | | |Bestial Rage = |
| Weapon Damage; 33;Damage Received; 33;Knockback Chance; 66; | | Weapon Damage; 33;Damage Received; 33;Knockback Chance; 66;Has ~r~66%~/~ chance to attack a random adjacent target instead of the intended one. |
|
| |
|
| |Seal of Reflection = | | |Seal of Reflection = |
| Magic Resistance; 33;Nature Resistance; 20;Physical Resistance; 15;Damage Returned; 15; | | Magic Resistance; 35;Nature Resistance; 25;Physical Resistance; 10;Damage Returned; 50;While the target is under the effect of the Seal, all spells aimed at it will be ~w~Redirected~/~ to a random target within ~w~8~/~ tiles (if there is one). |
|
| |
|
| |Resonance = | | |Resonance = |
| Shock Resistance; -20;Knockback Resistance; -7.5;Stun Resistance; -5;Cooldown Reduction; 10; | | Shock Resistance; -20;Knockback Resistance; -7.5;Stun Resistance; -5;Cooldown Reduction; 10;None |
|
| |
|
| |Weariness = | | |Weariness = |
| Miscast Chance; 5;FMB; 5;MP Restoration; -5;Cooldown Reduction; 10; | | Miscast Chance; 5;FMB; 5;MP Restoration; -5;Cooldown Reduction; 10;None |
|
| |
|
| |//Broken Armor// = | | |//Broken Armor// = |
| DEF; -0.3 * DEF; | | DEF; -0.3 * DEF;// Equipped gear wears down faster. // |
| | |
| |Poisoning =
| |
| Poison Damage Self; dmg;Toxicity Change; 4;
| |
| | |
| |Burning =
| |
| Fire Damage Self; dmg;FMB; 35;Cooldown Reduction; 100;Skills Energy Cost; 100;Spells Energy Cost; 100;
| |
| | |
| |Acid Bath =
| |
| Caustic Damage Self; dmg;
| |
| | |
| |Vomiting =
| |
| Toxicity Change; -4;Thirst Change; 8;Hunger Change; 8;
| |
| | |
| |Blindness =
| |
| VSN; -VSN;Hit Chance; -66;FMB; 66;Miscast Chance; 66;
| |
| | |
| |Stagger =
| |
| CTA; -50;EVS; -50;PRR; -50;Block Recovery; -0.5 * Block Recovery;CRT; -50;FMB; 50;Miscast Chance; 25;
| |
| | |
| |Stun =
| |
| EVS; -EVS;CTA; -CTA;PRR; -PRR;Psionic Resistance; -50;Stun Resistance; 200;Swimming Cost; 50;
| |
| | |
| |Daze =
| |
| Knockback Resistance; -25;Stun Resistance; -25;FMB; 10;Miscast Chance; 10;Hit Chance; -10;Swimming Cost; 1;
| |
| | |
| |Coma =
| |
| PRR; -100;CTA; -100;EVS; -100;Pain Resistance; 100;Psionic Resistance; 100;Healing Received; -75;
| |
| | |
| |Immobilization =
| |
| EVS: min-EVS: -25Swimming Cost; 50;
| |
| | |
| |Sleep =
| |
| VSN; -VSN;MP Restoration; 50;EVS; -125;CTA; -CTA;PRR; -PRR;Block Recovery; -100;Fatigue Gain; 100;Fatigue Change; -0.025;
| |
| | |
| |Ensnarement =
| |
| FMB; 30;Miscast Chance; 30;EVS: min-EVS: -25PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;
| |
| | |
| |Petrification =
| |
| Slashing Resistance; 75;Piercing Resistance; 75;Rending Resistance; 75;Blunt Resistance; 50;Nature Resistance; 100;Magic Resistance; 50;Bleeding Resistance; 100;Knockback Resistance; 100;EVS; -125;CTA; -100;PRR; -100;Block Recovery; -100;Block Recovery; -100;Swimming Cost; 50;
| |
| | |
| |Curse =
| |
| max hp; -0.13 * max hp;MP; -0.13 * max mp;FMB; 13;Miscast Chance; 13;Damage Received; 13;Magic Power; -13;
| |
| | |
| |Confusion =
| |
| EVS; -25;
| |
| | |
| |Freezing Stiff =
| |
| Hit Chance; -15;FMB; 15;Miscast Chance; 15;CTA; -15;Frost Resistance; -25;Swimming Cost; 20;
| |
| | |
| |Wetness =
| |
| Shock Resistance; -10 * stage;Frost Resistance; -7.5 * stage;Fire Resistance; 7.5 * stage;FMB; -2.5 + 2.5 * stage;Miscast Chance; -2.5 + 2.5 * stage;
| |
| | |
| |Possession =
| |
| Pain Change; 1;
| |
| | |
| |Mark of the Feast =
| |
| Damage Received; 13;EVS; -13;
| |
| | |
| |Drunkenness =
| |
| Weapon Damage; 5;CRT; 5;Miracle Chance; 5;Morale Change; 0.01;EVS; -5;Hit Chance; -5;Pain Resistance; 10;Weapon Damage; 10;CRT; 7.5;Miracle Chance; 7.5;EVS; -10;Hit Chance; -10;FMB; 10;Miscast Chance; 10;Pain Resistance; 15;Weapon Damage; 5;EVS; -20;Hit Chance; -20;FMB; 20;Miscast Chance; 20;Pain Resistance; 20;EVS; -33;Hit Chance; -33;FMB; 33;Miscast Chance; 33;Pain Resistance; 33;
| |
| | |
| |Weakness =
| |
| Weapon Damage; -10;CRT; -10;CRTD; -25;FMB; 10;PRR; -15;
| |
| | |
| |Body Aches =
| |
| max hp; -0.1 * max hp;Fortitude; -10;Damage Received; 10;
| |
| | |
| |Gaping Wound =
| |
| Skills Energy Cost; 33;Spells Energy Cost; 33;Cooldown Reduction; 33;Damage Received; 10;
| |
| | |
| |Suffocating Cloud =
| |
| VSN; -0.25 * VSN;VSN; -0.75 * VSN;Hit Chance; -25;
| |
| | |
| |Coughing =
| |
| FMB; 25;Miscast Chance; 100;Hit Chance; -25;Swimming Cost; 15;
| |
| | |
| |Covered in Alcohol =
| |
| Fire Resistance; -20;Shock Resistance; -15;FMB; 5;Miscast Chance; 5;
| |
| | |
| |Covered in Oil =
| |
| Fire Resistance; -35;FMB; 10;FMB; 10;
| |
| | |
| |Bad Trip =
| |
| Weapon Damage; -33;Hit Chance; -33;Magic Power; -66;FMB; 33;Miscast Chance; 33;Pain Resistance; 75;
| |
| | |
| |Al'qud Aftermath =
| |
| max mp; -0.25 * max hp;MP Restoration; -0.25 * max hp;Skills Energy Cost; 20;Spells Energy Cost; 20;Morale Change; -0.05;
| |
| | |
| |Nikkaf Aftermath =
| |
| VSN: min-1: -0.1 * VSNReceived XP; -20;FMB; 15;Morale Change; -0.15;
| |
| | |
| |Hornet Honey Aftermath =
| |
| FMB; 20;Hit Chance; -20;CTA; -20;EVS; -20;CRT; -15;Morale Change; -0.2;
| |
| | |
| |Paregoric Aftermath =
| |
| Cooldown Reduction; 25;MP Restoration; -10;Skills Energy Cost; 25;Spells Energy Cost; 25;Sanity Change; -0.1;
| |
| | |
| |Bad Trip Aftermath =
| |
| Sanity Change; -0.5;Morale Change; -0.5;VSN: min-1: -0.1 * VSNToxicity Resistance; -30;
| |
| | |
| |Light Thirst =
| |
| Magic Power; -10;Skills Energy Cost; 10;Spells Energy Cost; 10;Fatigue Gain; -10;Morale Change; -0.01;
| |
| | |
| |Thirst =
| |
| Magic Power; -20;Skills Energy Cost; 20;Spells Energy Cost; 20;Fatigue Gain; -20;Morale Change; -0.05;
| |
| | |
| |Terrible Thirst =
| |
| Magic Power; -35;Skills Energy Cost; 35;Spells Energy Cost; 35;Fatigue Gain; -35;Morale Change; -0.2;
| |
| | |
| |Satiety =
| |
| Hunger Resistance; 100;Health Restoration; 3;Healing Received; 10;EVS; -5;Fatigue Gain; 10;
| |
| | |
| |Hunger =
| |
| Health Restoration; -5;MP Restoration; -5;Fatigue Gain; -5;Morale Change; -0.01;
| |
| | |
| |Terrible Hunger =
| |
| Health Restoration; -10;MP Restoration; -10;Fatigue Gain; -15;Morale Change; -0.05;
| |
| | |
| |Starvation =
| |
| Health Restoration; -20;MP Restoration; -20;Fatigue Gain; -35;Morale Change; -0.2;
| |
| | |
| |Intoxication =
| |
| max hp; -0.05 * max hp;Healing Received; -15;Poison Resistance; -7.5;Sanity Change; -0.05;
| |
| | |
| |Severe Intoxication =
| |
| max hp; -0.1 * max hp;Healing Received; -30;Poison Resistance; -15;Sanity Change; -0.1;
| |
| | |
| |Deadly Intoxication =
| |
| max hp; -0.25 * max hp;Healing Received; -50;Poison Resistance; -30;Sanity Change; -0.25;
| |
| | |
| |Pain =
| |
| Healing Received; -10;FMB; 5;Miscast Chance; 5;Damage Received; 5;Sanity Change; -0.025;Morale Change; -0.05;
| |
| | |
| |Strong Pain =
| |
| Healing Received; -20;FMB; 15;Miscast Chance; 15;Damage Received; 15;Sanity Change; -0.05;Morale Change; -0.1;
| |
| | |
| |Pain Shock =
| |
| Healing Received; -35;FMB; 33;Miscast Chance; 33;Damage Received; 25;Sanity Change; -0.1;Morale Change; -0.2;
| |
| | |
| |Vigor =
| |
| Received XP; 5;MP; 0.1 * max mp;MP Restoration; 5;Fatigue Gain; 50;Fatigue Change; -0.01;Health Restoration; 10;Morale Change; 0.01;Sanity Change; 0.01;Pain Change; -0.01;Toxicity Change; -0.01;
| |
| | |
| |Troll Regeneration =
| |
| Damage Received; -75;Fortitude; 30;
| |
| | |
| |Blessing =
| |
| Healing Received; 10;Unholy Resistance; 10;Received XP; 10;
| |
| | |
| |Lightning Enchantment =
| |
| Shock Damage; 0.15 * scr inv paramDMG;
| |
| | |
| |Fencer's Stance =
| |
| PRR; 7.5 * stage;CTA; 5 * stage;EVS; 7.5 * stage;Weapon Damage; 5 * stage;
| |
| | |
| |Defensive Stance =
| |
| Damage Received; -5 * stage;Block Recovery; 5 * stage;CTA; 5 * stage;Knockback Resistance; 15 * stage;Stun Resistance; 10 * stage;
| |
| | |
| |Massacre =
| |
| CRT; 5 * stage;Armor Piercing; 7.5 * stage;Bodypart Damage; 15 * stage;Bleeding Chance; 7.5 * stage;
| |
| | |
| |Hammer & Anvil =
| |
| FMB; -5 * stage;Daze Chance; 5 * stage;Stagger Chance; 10 * stage;Armor Damage; 25 * stage;
| |
| | |
| |Painful Stabs =
| |
| CRT; 5 * stage;CRTD; 15 * stage;Bleeding Chance; 15 * stage;Bodypart Damage; 10 * stage;
| |
| | |
| |Unwavering Stance =
| |
| Damage Received; -5 * stage;CTA; 15 * stage;PRR; 10 * stage;Block Recovery; 15 * stage;Knockback Chance; 15 * stage;
| |
| | |
| |Suppression =
| |
| Immob Chance; 5 * stage;Cooldown Reduction; -10 * stage;Knockback Chance; 10 * stage;Skills Energy Cost; -10 * stage;
| |
| | |
| |Parry =
| |
| PRR; 33;Block Power; 0.25 * Block Power;CTA; 75;
| |
| | |
| |Pikeman Stance =
| |
| Weapon Damage; stage * 5;Bleeding Chance; stage * 10;Knockback Chance; stage * 10;Immob Chance; stage * 7.5;
| |
| | |
| |Concentration =
| |
| Mainhand Efficiency; stage * 5;Offhand Efficiency; stage * 5;Hit Chance; stage * 5;FMB; -stage * 5;
| |
| | |
| |Maneuver =
| |
| Damage Received; -stage * 5;PRR; stage * 5;CTA; stage * 5;Block Recovery; stage * 10;CRT; stage * 5;
| |
| | |
| |Feast of Steel =
| |
| Armor Piercing; 7.5 * stage;CRTD; 10 * stage;CRT; 5 * stage;FMB; -5 * stage;
| |
| | |
| |Mighty Swing =
| |
| Weapon Damage; 50;Stun Chance; 25;Bodypart Damage; 50;Armor Damage; 50;Stagger Chance; 75;
| |
| | |
| |Striker Stance =
| |
| CRT; 5 * stage;Knockback Chance; 15 * stage;Armor Piercing; 10 * stage;Stagger Chance; 15 * stage;
| |
| | |
| |Rampage =
| |
| Skills Energy Cost; -10 * stage;CRTD; 20 * stage;Bleeding Chance; 15 * stage;FMB; -5 * stage;
| |
| | |
| |Taking Aim =
| |
| Hit Chance; hc;Weapon Damage; wd;CRT; 5;Bodypart Damage; 25;Armor Piercing; 10;
| |
| | |
| |Seized Initiative =
| |
| Hit Chance; 3 * stage;FMB; -3 * stage;CTA; 3 * stage;Cooldown Reduction; -5 * stage;
| |
| | |
| |Initiative Loss =
| |
| Hit Chance; -3 * stage;FMB; 3 * stage;CTA; -3 * stage;Cooldown Reduction; 5 * stage;
| |
| | |
| |Defensive Tactic =
| |
| Damage Received: -3 * minattack count: max countBlock Power: 0.05 * Block Power * minblock count: max countEVS: 4 * mindodge count: max countFortitude: 10 * mindebuff count: max countKnockback Resistance: 4 * minknockback count: max countStun Resistance: 4 * minstun count: max count
| |
| | |
| |Offensive Tactic =
| |
| Hit Chance: 4 * mindodge count: max countCTA: 4 * minattack taken count: max countWeapon Damage: 4 * minattack count: max countSkills Energy Cost: -8 * minskills count: max countSpells Energy Cost: -8 * minskills count: max countCRTD: 10 * mincrit count: max count
| |
| | |
| |Runic Empowerment =
| |
| Skills Energy Cost; -7.5 * stage;Spells Energy Cost; -7.5 * stage;Magic Power; 5 * stage;Geomantic Power; 10 * stage;Damage Received; -7.5 * stage;MP turn; mp;
| |
| | |
| |Receptiveness =
| |
| Miscast Chance; -10;Received XP; 10;Psionic Resistance; -25;
| |
| | |
| |Stone Armor =
| |
| Physical Resistance; 25;Nature Resistance; 40;Magic Resistance; 15;Bleeding Resistance; 75;Knockback Resistance; 35;Stun Resistance; 15;Swimming Cost; 50;
| |
| | |
| |Elusiveness =
| |
| EVS; 20 * stage;Damage Received; -5 * stage;
| |
| | |
| |Thirst for Battle =
| |
| Weapon Damage; 0.5 * hp;CRT; 0.25 * hp;CRTD; 0.5 * hp;Lifesteal; 0.33 * hp;Manasteal; 0.5 * hp;
| |
| | |
| |Adrenaline Rush =
| |
| Skills Energy Cost; -50;MP Restoration; 50;CRT; 25;Pain Resistance; 50;Damage Received; -30;
| |
| | |
| |Shield Raised =
| |
| PRR; prr;Block Power; Block PowerMax * 0.5 * STR + 0.5 * Vitality / 100;Knockback Resistance; 25;CTA; 35;EVS; min-EVS;
| |
| | |
| |Battle Rage =
| |
| Weapon Damage; 10;CRT; 5;CRTD; 20;
| |
| | |
| |Sturdiness =
| |
| max hp; 0.2 * max hp;Fortitude; 25;Health Restoration; 1.5;
| |
| | |
| |Clear Vision =
| |
| VSN; 2;Hit Chance; 10;CRT; 5;Bonus Range; 1;
| |
| | |
| |Exceptional Precision =
| |
| Hit Chance; 25;CRT; 10;
| |
| | |
| |Stone Skin =
| |
| Physical Resistance; 20;Damage Received; -10;
| |
| | |
| |Rapid Restoration =
| |
| Health Restoration; 100;
| |
| | |
| |Life Drain =
| |
| Lifesteal; 20;
| |
| | |
| |Unholy Blessing =
| |
| Lifesteal; 13;Manasteal; 13;Damage Returned; 13;
| |
| | |
| |Crimson Gift =
| |
| Cooldown Reduction; -33;Healing Received; 33;max hp; 0.33 * max hp;Damage Received; -33;Weapon Damage; 33;Magic Power; 33;
| |
| | |
| |Blood Oath =
| |
| Lifesteal; 33;Healing Received; 33;Skills Energy Cost; -33;Spells Energy Cost; -33;
| |
| | |
| |Vampiric Blood =
| |
| Lifesteal; 9;
| |
| | |
| |Blood Craze =
| |
| Weapon Damage; 10 * stage;CRT; 1 * stage;
| |
| | |
| |Binding Sigil =
| |
| Damage Received; -25;
| |
| | |
| |Energy Drain =
| |
| Manasteal; 20;
| |
|
| |
|
| |Al'qud = | | |Hunter's Mark = |
| max mp; 0.25 * max mp;MP Restoration; 25;Skills Energy Cost; -15;Spells Energy Cost; -15;
| | Bleeding Resistance; -10 * stage;Knockback Resistance; -10 * stage;Stun Resistance; -10 * stage;Consecutive shots against the marked target receive a stacking bonus to Damage and Bleed Chance. |
| | |
| |Abasa =
| |
| Weapon Damage; 20;CRTD; 30;Armor Piercing; 20;Pain Resistance; 50;
| |
| | |
| |Hornet Honey =
| |
| Hit Chance; 15;CTA; 15;EVS; 15;CRT; 10;
| |
| | |
| |Nikkaf =
| |
| VSN; 0.15 * VSN;Received XP; 25;FMB; -10;Fatigue Gain; 50;Sanity Change; 0.1;Hunger Resistance; 75;
| |
| | |
| |Paregoric =
| |
| Morale Change; 0.25;Pain Change; -0.5;Pain Resistance; 50;Healing Received; 25;Pain Limit; -25;
| |
| | |
| |Stardust =
| |
| Magic Power; 25;Miscast Chance; -25;Magic Resistance; 15;Bonus Range; 1;Sanity Change; -0.05;
| |
| | |
| |Leech Therapy =
| |
| Toxicity Change; -0.5;Pain Change; 0.2;Healing Received; 25;Bleeding Resistance; -25;
| |
| | |
| |//Tantrum// =
| |
| Weapon Damage; 30 * pain;FMB; -5 * pain;Hit Chance; 15 * pain;
| |
| | |
| |Seal of Power =
| |
| Magic Power; 25;Weapon Damage; 15;Bonus Range; 1;
| |
| | |
| |Seal of Pyromancy =
| |
| Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15;CRT; 5;Miracle Chance; 5;
| |
| | |
| |Seal of Unholiness =
| |
| Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stage;Damage Received; -10 * stage;
| |
| | |
| |Seal of Finesse =
| |
| Miscast Chance; -5 * stage;FMB; -5 * stage;Cooldown Reduction; -5 * stage;Backfire Damage; -50;Backfire Damage Change; -5 * stage;
| |
| | |
| |Place of Power =
| |
| Magic Power; 10 * stage;Spells Energy Cost; -5 * stage;Miracle Chance; 5 * stage;MP Restoration; 10 * stage;
| |
| | |
| |Impulse =
| |
| Shock Resistance; -25;Knockback Resistance; -15;Stun Resistance; -10;Cooldown Reduction; 20;
| |
| | |
| |Ensnarement =
| |
| FMB; 30;Miscast Chance; 30;EVS; -100;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;
| |
| | |
| | |
| |Hangover =
| |
| Cooldown Reduction; 20;FMB; 10;Skills Energy Cost; 20;Spells Energy Cost; 20;Miscast Chance; 10;Pain Change; 0.1;Morale Change; -0.01;Sanity Change; -0.01;Thirst Change; 0.04;
| |
| | |
| |Seal of Geomancy =
| |
| Geomantic Power; 15;Damage Received; -15;PRR; 15;Backfire Damage Change; -5;
| |
| | |
| |Murk =
| |
| EVS; 66;Armor Piercing; 6 * stage;Bodypart Damage; 9 * stage;Bleeding Chance; 6 * stage;Lifesteal; 9 * stage;
| |
| | |
| |Exhaustion =
| |
| Miscast Chance; 25;FMB; 25;MP Restoration; -30;Cooldown Reduction; 50;
| |
| | |
| |Seal of Electromancy =
| |
| Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15;FMB; -5;Miscast Chance; -5;
| |
| | |
| |Seal of Sanguimancy =
| |
| Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25;Lifesteal; -10;
| |
| | |
| |Mountain of Flesh =
| |
| Knockback Resistance; 200;Stun Resistance; 66;Damage Received; -99;Healing Received; 66;
| |
| | |
| |Seal of Shackles =
| |
| MP Restoration; -50;Skills Energy Cost; 100;Cooldown Reduction; 50;FMB; 20;
| |
| | |
| |Tiredness =
| |
| Miscast Chance; 15;FMB; 15;MP Restoration; -15;Cooldown Reduction; 25;
| |
| | |
| |Bestial Rage =
| |
| Weapon Damage; 33;Damage Received; 33;Knockback Chance; 66;
| |
| | |
| |Seal of Reflection =
| |
| Magic Resistance; 33;Nature Resistance; 20;Physical Resistance; 15;Damage Returned; 15;
| |
| | |
| |Resonance =
| |
| Shock Resistance; -20;Knockback Resistance; -7.5;Stun Resistance; -5;Cooldown Reduction; 10;
| |
| | |
| |Weariness =
| |
| Miscast Chance; 5;FMB; 5;MP Restoration; -5;Cooldown Reduction; 10;
| |
| | |
| |//Broken Armor// =
| |
| DEF; -0.3 * DEF;
| |
|
| |
|
| |Poisoning = | | |Poisoning = |
| Poison Damage Self; dmg;Toxicity Change; 4; | | Poison Damage Self; dmg;Toxicity Change; 2;None |
|
| |
|
| |Burning = | | |Burning = |
| Fire Damage Self; dmg;FMB; 35;Cooldown Reduction; 100;Skills Energy Cost; 100;Spells Energy Cost; 100; | | Fire Damage Self; dmg;FMB; 35;Cooldown Reduction; 100;Skills Energy Cost; 100;Spells Energy Cost; 100;Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Vitality~/~ and ~lg~Agility~/~). |
|
| |
|
| |Acid Bath = | | |Acid Bath = |
| Caustic Damage Self; dmg; | | Caustic Damage Self; dmg;None |
|
| |
|
| |Vomiting = | | |Vomiting = |
| Toxicity Change; -4;Thirst Change; 8;Hunger Change; 8; | | Toxicity Change; -4;Thirst Change; 8;Hunger Change; 8;Vomiting while asleep damages ~r~Health~/~. |
|
| |
|
| |Blindness = | | |Blindness = |
| VSN; -VSN;Hit Chance; -66;FMB; 66;Miscast Chance; 66; | | VSN; -VSN;Hit Chance; -66;FMB; 66;Miscast Chance; 66;None |
|
| |
|
| |Stagger = | | |Stagger = |
| CTA; -50;EVS; -50;PRR; -50;Block Recovery; -0.5 * Block Recovery;CRT; -50;FMB; 50;Miscast Chance; 25; | | CTA; -50;EVS; -50;PRR; -50;Block Recovery; -0.5 * Block Recovery;CRT; -50;FMB; 50;Miscast Chance; 50;None |
|
| |
|
| |Stun = | | |Stun = |
| EVS; -EVS;CTA; -CTA;PRR; -PRR;Psionic Resistance; -50;Stun Resistance; 200;Swimming Cost; 50; | | EVS; -200;CTA; -100;PRR; -100;Psionic Resistance; -50;Stun Resistance; 200;Swimming Cost; 50;Block Recovery; -100;~r~Can't perform any actions~/~ |
|
| |
|
| |Daze = | | |Daze = |
| Knockback Resistance; -25;Stun Resistance; -25;FMB; 10;Miscast Chance; 10;Hit Chance; -10;Swimming Cost; 1; | | Knockback Resistance; -25;Stun Resistance; -25;FMB; 10;Miscast Chance; 10;Hit Chance; -10;Swimming Cost; 1;~r~Can't use abilities~/~ |
|
| |
|
| |Coma = | | |Coma = |
| PRR; -100;CTA; -100;EVS; -100;Pain Resistance; 100;Psionic Resistance; 100;Healing Received; -75; | | PRR; -100;CTA; -100;EVS; -100;Pain Resistance; 100;Psionic Resistance; 100;Healing Received; -75;Mental effects immunity.#~r~Can't move~/~.#~r~Near death~/~: the character's Max Health is reduced every few turns. |
|
| |
|
| |Immobilization = | | |Immobilization = |
| EVS: min-EVS: -25Swimming Cost; 50; | | EVS: min-EVS: -25Swimming Cost; 50;~r~Can't move~/~ |
|
| |
|
| |Sleep = | | |Sleep = |
| VSN; -VSN;MP Restoration; 50;EVS; -125;CTA; -CTA;PRR; -PRR;Block Recovery; -100;Fatigue Gain; 100;Fatigue Change; -0.025; | | VSN; -VSN;MP Restoration; 50;EVS; -125;CTA; -CTA;PRR; -PRR;Block Recovery; -100;Fatigue Gain; 100;Fatigue Change; -0.025;~r~Can't perform any actions~/~ |
|
| |
|
| |Ensnarement = | | |Ensnarement = |
| FMB; 30;Miscast Chance; 30;EVS: min-EVS: -25PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50; | | FMB; 30;Miscast Chance; 30;EVS; -75;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;~r~Can't move to other tiles~/~##Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Strength~/~ and ~lg~Agility~/~). |
|
| |
|
| |Petrification = | | |Petrification = |
| Slashing Resistance; 75;Piercing Resistance; 75;Rending Resistance; 75;Blunt Resistance; 50;Nature Resistance; 100;Magic Resistance; 50;Bleeding Resistance; 100;Knockback Resistance; 100;EVS; -125;CTA; -100;PRR; -100;Block Recovery; -100;Block Recovery; -100;Swimming Cost; 50; | | Slashing Resistance; 75;Piercing Resistance; 75;Rending Resistance; 75;Blunt Resistance; 50;Nature Resistance; 100;Magic Resistance; 50;Bleeding Resistance; 100;Knockback Resistance; 100;EVS; -125;CTA; -100;PRR; -100;Block Recovery; -100;Block Recovery; -100;Swimming Cost; 50;Cannot receive physical effects.#~r~Can't perform any actions~/~. |
|
| |
|
| |Curse = | | |Curse = |
| max hp; -0.13 * max hp;MP; -0.13 * max mp;FMB; 13;Miscast Chance; 13;Damage Received; 13;Magic Power; -13; | | max hp; -0.13 * max hp;MP; -0.13 * max mp;FMB; 13;Miscast Chance; 13;Damage Received; 13;Magic Power; -13;None |
|
| |
|
| |Confusion = | | |Confusion = |
| EVS; -25; | | EVS; -20;PRR; -20;CTA; -20;FMB; 20;~r~Stumbling~/~: has a chance to walk to a random tile when moving. |
|
| |
|
| |Freezing Stiff = | | |Freezing Stiff = |
| Hit Chance; -15;FMB; 15;Miscast Chance; 15;CTA; -15;Frost Resistance; -25;Swimming Cost; 20; | | Hit Chance; -15;FMB; 15;Miscast Chance; 15;CTA; -15;Frost Resistance; -25;Swimming Cost; 20;None |
|
| |
|
| |Wetness = | | |Wetness = |
| Shock Resistance; -10 * stage;Frost Resistance; -7.5 * stage;Fire Resistance; 7.5 * stage;FMB; -2.5 + 2.5 * stage;Miscast Chance; -2.5 + 2.5 * stage; | | Shock Resistance; -10 * stage;Frost Resistance; -7.5 * stage;Fire Resistance; 7.5 * stage;FMB; -2.5 + 2.5 * stage;Miscast Chance; -2.5 + 2.5 * stage;While affected by ~w~3~/~ and ~w~4~/~ stacks of the effect, your metal equipment slowly ~r~degrades~/~.##Each stack of the effect, starting with ~w~2~/~, grants ~r~+10%~/~ Backfire Chance to Electromancy spells. |
|
| |
|
| |Possession = | | |Possession = |
| Pain Change; 1; | | Pain Change; 1;// The evil spirit gained control over your body. // |
|
| |
|
| |Mark of the Feast = | | |Mark of the Feast = |
| Damage Received; 13;EVS; -13; | | Damage Received; 13;EVS; -13;Attacks against targets under this effect receive ~lg~+50%~/~ Life Drain. |
|
| |
|
| |Drunkenness = | | |Drunkenness = |
| Weapon Damage; 5;CRT; 5;Miracle Chance; 5;Morale Change; 0.01;EVS; -5;Hit Chance; -5;Pain Resistance; 10;Weapon Damage; 10;CRT; 7.5;Miracle Chance; 7.5;EVS; -10;Hit Chance; -10;FMB; 10;Miscast Chance; 10;Pain Resistance; 15;Weapon Damage; 5;EVS; -20;Hit Chance; -20;FMB; 20;Miscast Chance; 20;Pain Resistance; 20;EVS; -33;Hit Chance; -33;FMB; 33;Miscast Chance; 33;Pain Resistance; 33; | | Weapon Damage; 5;CRT; 5;Miracle Chance; 5;Morale Change; 0.01;EVS; -5;Hit Chance; -5;Pain Resistance; 10;Weapon Damage; 10;CRT; 7.5;Miracle Chance; 7.5;EVS; -10;Hit Chance; -10;FMB; 10;Miscast Chance; 10;Pain Resistance; 15;Weapon Damage; 5;EVS; -20;Hit Chance; -20;FMB; 20;Miscast Chance; 20;Pain Resistance; 20;EVS; -33;Hit Chance; -33;FMB; 33;Miscast Chance; 33;Pain Resistance; 33;~w~2~/~, ~w~3~/~, and ~w~4~/~ stacks of the effect: may cause ~r~Confusion~/~, resulting in a chance to walk to a random tile when moving.#~w~3~/~ and ~w~4~/~ stacks: may cause ~r~Vomiting~/~#~w~4~/~ stacks: may cause you to fall ~r~asleep~/~. |
|
| |
|
| |Weakness = | | |Weakness = |
| Weapon Damage; -10;CRT; -10;CRTD; -25;FMB; 10;PRR; -15; | | Weapon Damage; -10;CRT; -10;CRTD; -25;FMB; 10;PRR; -15;None |
|
| |
|
| |Body Aches = | | |Body Aches = |
| max hp; -0.1 * max hp;Fortitude; -10;Damage Received; 10; | | max hp; -0.1 * max hp;Fortitude; -10;Damage Received; 10;None |
|
| |
|
| |Gaping Wound = | | |Gaping Wound = |
| Skills Energy Cost; 33;Spells Energy Cost; 33;Cooldown Reduction; 33;Damage Received; 10; | | Skills Energy Cost; 33;Spells Energy Cost; 33;Cooldown Reduction; 33;Damage Received; 10;Using abilities may cause ~r~Bleeding~/~. |
|
| |
|
| |Suffocating Cloud = | | |Suffocating Cloud = |
| VSN; -0.25 * VSN;VSN; -0.75 * VSN;Hit Chance; -25; | | VSN; -0.25 * VSN;VSN; -0.75 * VSN;Hit Chance; -25;Has a chance to cause ~r~Coughing~/~. |
|
| |
|
| |Coughing = | | |Coughing = |
| FMB; 25;Miscast Chance; 100;Hit Chance; -25;Swimming Cost; 15; | | FMB; 25;Miscast Chance; 100;Hit Chance; -25;Swimming Cost; 15;Generates noise. |
|
| |
|
| |Covered in Alcohol = | | |Covered in Alcohol = |
| Fire Resistance; -20;Shock Resistance; -15;FMB; 5;Miscast Chance; 5; | | Fire Resistance; -20;Shock Resistance; -15;FMB; 5;Miscast Chance; 5;None |
|
| |
|
| |Covered in Oil = | | |Covered in Oil = |
| Fire Resistance; -35;FMB; 10;FMB; 10; | | Fire Resistance; -35;FMB; 10;FMB; 10;None |
|
| |
|
| |Bad Trip = | | |Bad Trip = |
| Weapon Damage; -33;Hit Chance; -33;Magic Power; -66;FMB; 33;Miscast Chance; 33;Pain Resistance; 75; | | Weapon Damage; -33;Hit Chance; -33;Magic Power; -66;FMB; 33;Miscast Chance; 33;Pain Resistance; 75;Can't receive positive mental effects.##Leads to an unpleasant ~r~Aftermath~/~. |
|
| |
|
| |Al'qud Aftermath = | | |Al'qud Aftermath = |
| max mp; -0.25 * max hp;MP Restoration; -0.25 * max hp;Skills Energy Cost; 20;Spells Energy Cost; 20;Morale Change; -0.05; | | max mp; -0.25 * max mp;MP Restoration; -25;Skills Energy Cost; 20;Spells Energy Cost; 20;Morale Change; -0.05;Has a chance to cause ~r~Daze~/~ or ~r~Confusion~/~. |
|
| |
|
| |Nikkaf Aftermath = | | |Nikkaf Aftermath = |
| VSN: min-1: -0.1 * VSNReceived XP; -20;FMB; 15;Morale Change; -0.15; | | VSN: min-1: -0.1 * VSNReceived XP; -20;FMB; 15;Morale Change; -0.15;None |
|
| |
|
| |Hornet Honey Aftermath = | | |Hornet Honey Aftermath = |
| FMB; 20;Hit Chance; -20;CTA; -20;EVS; -20;CRT; -15;Morale Change; -0.2; | | FMB; 20;Hit Chance; -20;CTA; -20;EVS; -20;CRT; -15;Morale Change; -0.2;Has a chance to cause ~r~Vomiting~/~. |
|
| |
|
| |Paregoric Aftermath = | | |Paregoric Aftermath = |
| Cooldown Reduction; 25;MP Restoration; -10;Skills Energy Cost; 25;Spells Energy Cost; 25;Sanity Change; -0.1; | | Cooldown Reduction; 25;MP Restoration; -10;Skills Energy Cost; 25;Spells Energy Cost; 25;Sanity Change; -0.1;Has a chance to put to ~r~Sleep~/~. |
|
| |
|
| |Bad Trip Aftermath = | | |Bad Trip Aftermath = |
| Sanity Change; -0.5;Morale Change; -0.5;VSN: min-1: -0.1 * VSNToxicity Resistance; -30; | | Sanity Change; -0.5;Morale Change; -0.5;VSN: min-1: -0.1 * VSNToxicity Resistance; -30;None |
| | |
| |Light Thirst =
| |
| Magic Power; -10;Skills Energy Cost; 10;Spells Energy Cost; 10;Fatigue Gain; -10;Morale Change; -0.01;
| |
| | |
| |Thirst =
| |
| Magic Power; -20;Skills Energy Cost; 20;Spells Energy Cost; 20;Fatigue Gain; -20;Morale Change; -0.05;
| |
| | |
| |Terrible Thirst =
| |
| Magic Power; -35;Skills Energy Cost; 35;Spells Energy Cost; 35;Fatigue Gain; -35;Morale Change; -0.2;
| |
| | |
| |Satiety =
| |
| Hunger Resistance; 100;Health Restoration; 3;Healing Received; 10;EVS; -5;Fatigue Gain; 10;
| |
| | |
| |Hunger =
| |
| Health Restoration; -5;MP Restoration; -5;Fatigue Gain; -5;Morale Change; -0.01;
| |
| | |
| |Terrible Hunger =
| |
| Health Restoration; -10;MP Restoration; -10;Fatigue Gain; -15;Morale Change; -0.05;
| |
|
| |
|
| |Starvation = | | |None = |
| Health Restoration; -20;MP Restoration; -20;Fatigue Gain; -35;Morale Change; -0.2;
| | Pain Change; 0.25;Morale Change; -0.05;None |
|
| |
|
| |Intoxication = | | |None = |
| max hp; -0.05 * max hp;Healing Received; -15;Poison Resistance; -7.5;Sanity Change; -0.05;
| | Pain Change; 0.5;Morale Change; -0.1;None |
|
| |
|
| |Severe Intoxication = | | |None = |
| max hp; -0.1 * max hp;Healing Received; -30;Poison Resistance; -15;Sanity Change; -0.1;
| | Pain Change; 0.75;Morale Change; -0.15;None |
|
| |
|
| |Deadly Intoxication = | | |None = |
| max hp; -0.25 * max hp;Healing Received; -50;Poison Resistance; -30;Sanity Change; -0.25;
| | Pain Change; 0.5;Morale Change; -0.05;None |
|
| |
|
| |Pain = | | |None = |
| Healing Received; -10;FMB; 5;Miscast Chance; 5;Damage Received; 5;Sanity Change; -0.025;Morale Change; -0.05;
| | Pain Change; 0.75;Morale Change; -0.1;None |
|
| |
|
| |Strong Pain = | | |Movement may cause ~r~Immobilization~/~. = |
| Healing Received; -20;FMB; 15;Miscast Chance; 15;Damage Received; 15;Sanity Change; -0.05;Morale Change; -0.1;
| | Pain Change; 1;Morale Change; -0.15;Movement may cause ~r~Immobilization~/~. |
|
| |
|
| |Pain Shock = | | |Minor Head Injury = |
| Healing Received; -35;FMB; 33;Miscast Chance; 33;Damage Received; 25;Sanity Change; -0.1;Morale Change; -0.2;
| | Pain Change; 0.5;Sanity Change; -0.05;Morale Change; -0.1;None |
|
| |
|
| |Vigor = | | |Medium Head Injury = |
| Received XP; 5;MP; 0.1 * max mp;MP Restoration; 5;Fatigue Gain; 50;Fatigue Change; -0.01;Health Restoration; 10;Morale Change; 0.01;Sanity Change; 0.01;Pain Change; -0.01;Toxicity Change; -0.01;
| | Pain Change; 1;Sanity Change; -0.1;Morale Change; -0.2;None |
|
| |
|
| |Troll Regeneration = | | |Severe Head Injury = |
| Damage Received; -75;Fortitude; 30;
| | Pain Change; 1.5;Sanity Change; -0.2;Morale Change; -0.3;~r~Can't cast spells~/~ |
|
| |
|
| |Blessing = | | |Minor Torso Injury = |
| Healing Received; 10;Unholy Resistance; 10;Received XP; 10;
| | Pain Change; 0.5;Morale Change; -0.1;None |
|
| |
|
| |Lightning Enchantment = | | |Medium Torso Injury = |
| Shock Damage; 0.15 * scr inv paramDMG;
| | Pain Change; 1;Morale Change; -0.2;None |
|
| |
|
| |Fencer's Stance = | | |Severe Torso Injury = |
| PRR; 7.5 * stage;CTA; 5 * stage;EVS; 7.5 * stage;Weapon Damage; 5 * stage;
| | Pain Change; 1.5;Morale Change; -0.3;Possible ~r~Bleeding~/~. |
| | |
| |Defensive Stance =
| |
| Damage Received; -5 * stage;Block Recovery; 5 * stage;CTA; 5 * stage;Knockback Resistance; 15 * stage;Stun Resistance; 10 * stage;
| |
| | |
| |Massacre =
| |
| CRT; 5 * stage;Armor Piercing; 7.5 * stage;Bodypart Damage; 15 * stage;Bleeding Chance; 7.5 * stage;
| |
| | |
| |Hammer & Anvil =
| |
| FMB; -5 * stage;Daze Chance; 5 * stage;Stagger Chance; 10 * stage;Armor Damage; 25 * stage;
| |
| | |
| |Painful Stabs =
| |
| CRT; 5 * stage;CRTD; 15 * stage;Bleeding Chance; 15 * stage;Bodypart Damage; 10 * stage;
| |
| | |
| |Unwavering Stance =
| |
| Damage Received; -5 * stage;CTA; 15 * stage;PRR; 10 * stage;Block Recovery; 15 * stage;Knockback Chance; 15 * stage;
| |
| | |
| |Suppression =
| |
| Immob Chance; 5 * stage;Cooldown Reduction; -10 * stage;Knockback Chance; 10 * stage;Skills Energy Cost; -10 * stage;
| |
| | |
| |Parry =
| |
| PRR; 33;Block Power; 0.25 * Block Power;CTA; 75;
| |
| | |
| |Pikeman Stance =
| |
| Weapon Damage; stage * 5;Bleeding Chance; stage * 10;Knockback Chance; stage * 10;Immob Chance; stage * 7.5;
| |
| | |
| |Concentration =
| |
| Mainhand Efficiency; stage * 5;Offhand Efficiency; stage * 5;Hit Chance; stage * 5;FMB; -stage * 5;
| |
| | |
| |Maneuver =
| |
| Damage Received; -stage * 5;PRR; stage * 5;CTA; stage * 5;Block Recovery; stage * 10;CRT; stage * 5;
| |
| | |
| |Feast of Steel =
| |
| Armor Piercing; 7.5 * stage;CRTD; 10 * stage;CRT; 5 * stage;FMB; -5 * stage;
| |
| | |
| |Mighty Swing =
| |
| Weapon Damage; 50;Stun Chance; 25;Bodypart Damage; 50;Armor Damage; 50;Stagger Chance; 75;
| |
| | |
| |Striker Stance =
| |
| CRT; 5 * stage;Knockback Chance; 15 * stage;Armor Piercing; 10 * stage;Stagger Chance; 15 * stage;
| |
| | |
| |Rampage =
| |
| Skills Energy Cost; -10 * stage;CRTD; 20 * stage;Bleeding Chance; 15 * stage;FMB; -5 * stage;
| |
| | |
| |Taking Aim =
| |
| Hit Chance; hc;Weapon Damage; wd;CRT; 5;Bodypart Damage; 25;Armor Piercing; 10;
| |
| | |
| |Seized Initiative =
| |
| Hit Chance; 3 * stage;FMB; -3 * stage;CTA; 3 * stage;Cooldown Reduction; -5 * stage;
| |
| | |
| |Initiative Loss =
| |
| Hit Chance; -3 * stage;FMB; 3 * stage;CTA; -3 * stage;Cooldown Reduction; 5 * stage;
| |
| | |
| |Defensive Tactic =
| |
| Damage Received: -3 * minattack count: max countBlock Power: 0.05 * Block Power * minblock count: max countEVS: 4 * mindodge count: max countFortitude: 10 * mindebuff count: max countKnockback Resistance: 4 * minknockback count: max countStun Resistance: 4 * minstun count: max count
| |
| | |
| |Offensive Tactic =
| |
| Hit Chance: 4 * mindodge count: max countCTA: 4 * minattack taken count: max countWeapon Damage: 4 * minattack count: max countSkills Energy Cost: -8 * minskills count: max countSpells Energy Cost: -8 * minskills count: max countCRTD: 10 * mincrit count: max count
| |
| | |
| |Runic Empowerment =
| |
| Skills Energy Cost; -7.5 * stage;Spells Energy Cost; -7.5 * stage;Magic Power; 5 * stage;Geomantic Power; 10 * stage;Damage Received; -7.5 * stage;MP turn; mp;
| |
| | |
| |Receptiveness =
| |
| Miscast Chance; -10;Received XP; 10;Psionic Resistance; -25;
| |
| | |
| |Stone Armor =
| |
| Physical Resistance; 25;Nature Resistance; 40;Magic Resistance; 15;Bleeding Resistance; 75;Knockback Resistance; 35;Stun Resistance; 15;Swimming Cost; 50;
| |
| | |
| |Elusiveness =
| |
| EVS; 20 * stage;Damage Received; -5 * stage;
| |
| | |
| |Thirst for Battle =
| |
| Weapon Damage; 0.5 * hp;CRT; 0.25 * hp;CRTD; 0.5 * hp;Lifesteal; 0.33 * hp;Manasteal; 0.5 * hp;
| |
| | |
| |Adrenaline Rush =
| |
| Skills Energy Cost; -50;MP Restoration; 50;CRT; 25;Pain Resistance; 50;Damage Received; -30;
| |
| | |
| |Shield Raised =
| |
| PRR; prr;Block Power; Block PowerMax * 0.5 * STR + 0.5 * Vitality / 100;Knockback Resistance; 25;CTA; 35;EVS; min-EVS;
| |
| | |
| |Battle Rage =
| |
| Weapon Damage; 10;CRT; 5;CRTD; 20;
| |
| | |
| |Sturdiness =
| |
| max hp; 0.2 * max hp;Fortitude; 25;Health Restoration; 1.5;
| |
| | |
| |Clear Vision =
| |
| VSN; 2;Hit Chance; 10;CRT; 5;Bonus Range; 1;
| |
| | |
| |Exceptional Precision =
| |
| Hit Chance; 25;CRT; 10;
| |
| | |
| |Stone Skin =
| |
| Physical Resistance; 20;Damage Received; -10;
| |
| | |
| |Rapid Restoration =
| |
| Health Restoration; 100;
| |
| | |
| |Life Drain =
| |
| Lifesteal; 20;
| |
| | |
| |Unholy Blessing =
| |
| Lifesteal; 13;Manasteal; 13;Damage Returned; 13;
| |
| | |
| |Crimson Gift =
| |
| Cooldown Reduction; -33;Healing Received; 33;max hp; 0.33 * max hp;Damage Received; -33;Weapon Damage; 33;Magic Power; 33;
| |
| | |
| |Blood Oath =
| |
| Lifesteal; 33;Healing Received; 33;Skills Energy Cost; -33;Spells Energy Cost; -33;
| |
| | |
| |Vampiric Blood =
| |
| Lifesteal; 9;
| |
| | |
| |Blood Craze =
| |
| Weapon Damage; 10 * stage;CRT; 1 * stage;
| |
| | |
| |Binding Sigil =
| |
| Damage Received; -25;
| |
| | |
| |Energy Drain =
| |
| Manasteal; 20;
| |
| | |
| |Al'qud =
| |
| max mp; 0.25 * max mp;MP Restoration; 25;Skills Energy Cost; -15;Spells Energy Cost; -15;
| |
| | |
| |Abasa =
| |
| Weapon Damage; 20;CRTD; 30;Armor Piercing; 20;Pain Resistance; 50;
| |
| | |
| |Hornet Honey =
| |
| Hit Chance; 15;CTA; 15;EVS; 15;CRT; 10;
| |
| | |
| |Nikkaf =
| |
| VSN; 0.15 * VSN;Received XP; 25;FMB; -10;Fatigue Gain; 50;Sanity Change; 0.1;Hunger Resistance; 75;
| |
| | |
| |Paregoric =
| |
| Morale Change; 0.25;Pain Change; -0.5;Pain Resistance; 50;Healing Received; 25;Pain Limit; -25;
| |
| | |
| |Stardust =
| |
| Magic Power; 25;Miscast Chance; -25;Magic Resistance; 15;Bonus Range; 1;Sanity Change; -0.05;
| |
| | |
| |Leech Therapy =
| |
| Toxicity Change; -0.5;Pain Change; 0.2;Healing Received; 25;Bleeding Resistance; -25;
| |
| | |
| |//Tantrum// =
| |
| Weapon Damage; 30 * pain;FMB; -5 * pain;Hit Chance; 15 * pain;
| |
| | |
| |Seal of Power =
| |
| Magic Power; 25;Weapon Damage; 15;Bonus Range; 1;
| |
| | |
| |Seal of Pyromancy =
| |
| Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15;CRT; 5;Miracle Chance; 5;
| |
| | |
| |Seal of Unholiness =
| |
| Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stage;Damage Received; -10 * stage;
| |
| | |
| |Seal of Finesse =
| |
| Miscast Chance; -5 * stage;FMB; -5 * stage;Cooldown Reduction; -5 * stage;Backfire Damage; -50;Backfire Damage Change; -5 * stage;
| |
| | |
| |Place of Power =
| |
| Magic Power; 10 * stage;Spells Energy Cost; -5 * stage;Miracle Chance; 5 * stage;MP Restoration; 10 * stage;
| |
| | |
| |Impulse =
| |
| Shock Resistance; -25;Knockback Resistance; -15;Stun Resistance; -10;Cooldown Reduction; 20;
| |
| | |
| |Ensnarement =
| |
| FMB; 30;Miscast Chance; 30;EVS; -100;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;
| |
| | |
| | |
| |Hangover =
| |
| Cooldown Reduction; 20;FMB; 10;Skills Energy Cost; 20;Spells Energy Cost; 20;Miscast Chance; 10;Pain Change; 0.1;Morale Change; -0.01;Sanity Change; -0.01;Thirst Change; 0.04;
| |
| | |
| |Seal of Geomancy =
| |
| Geomantic Power; 15;Damage Received; -15;PRR; 15;Backfire Damage Change; -5;
| |
| | |
| |Murk =
| |
| EVS; 66;Armor Piercing; 6 * stage;Bodypart Damage; 9 * stage;Bleeding Chance; 6 * stage;Lifesteal; 9 * stage;
| |
| | |
| |Exhaustion =
| |
| Miscast Chance; 25;FMB; 25;MP Restoration; -30;Cooldown Reduction; 50;
| |
| | |
| |Seal of Electromancy =
| |
| Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15;FMB; -5;Miscast Chance; -5;
| |
| | |
| |Seal of Sanguimancy =
| |
| Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25;Lifesteal; -10;
| |
| | |
| |Mountain of Flesh =
| |
| Knockback Resistance; 200;Stun Resistance; 66;Damage Received; -99;Healing Received; 66;
| |
| | |
| |Seal of Shackles =
| |
| MP Restoration; -50;Skills Energy Cost; 100;Cooldown Reduction; 50;FMB; 20;
| |
| | |
| |Tiredness =
| |
| Miscast Chance; 15;FMB; 15;MP Restoration; -15;Cooldown Reduction; 25;
| |
| | |
| |Bestial Rage =
| |
| Weapon Damage; 33;Damage Received; 33;Knockback Chance; 66;
| |
| | |
| |Seal of Reflection =
| |
| Magic Resistance; 33;Nature Resistance; 20;Physical Resistance; 15;Damage Returned; 15;
| |
| | |
| |Resonance =
| |
| Shock Resistance; -20;Knockback Resistance; -7.5;Stun Resistance; -5;Cooldown Reduction; 10;
| |
| | |
| |Weariness =
| |
| Miscast Chance; 5;FMB; 5;MP Restoration; -5;Cooldown Reduction; 10;
| |
| | |
| |//Broken Armor// =
| |
| DEF; -0.3 * DEF;
| |
| | |
| |Poisoning =
| |
| Poison Damage Self; dmg;Toxicity Change; 4;
| |
| | |
| |Burning =
| |
| Fire Damage Self; dmg;FMB; 35;Cooldown Reduction; 100;Skills Energy Cost; 100;Spells Energy Cost; 100;
| |
| | |
| |Acid Bath =
| |
| Caustic Damage Self; dmg;
| |
| | |
| |Vomiting =
| |
| Toxicity Change; -4;Thirst Change; 8;Hunger Change; 8;
| |
| | |
| |Blindness =
| |
| VSN; -VSN;Hit Chance; -66;FMB; 66;Miscast Chance; 66;
| |
| | |
| |Stagger =
| |
| CTA; -50;EVS; -50;PRR; -50;Block Recovery; -0.5 * Block Recovery;CRT; -50;FMB; 50;Miscast Chance; 25;
| |
| | |
| |Stun =
| |
| EVS; -EVS;CTA; -CTA;PRR; -PRR;Psionic Resistance; -50;Stun Resistance; 200;Swimming Cost; 50;
| |
| | |
| |Daze =
| |
| Knockback Resistance; -25;Stun Resistance; -25;FMB; 10;Miscast Chance; 10;Hit Chance; -10;Swimming Cost; 1;
| |
| | |
| |Coma =
| |
| PRR; -100;CTA; -100;EVS; -100;Pain Resistance; 100;Psionic Resistance; 100;Healing Received; -75;
| |
| | |
| |Immobilization =
| |
| EVS: min-EVS: -25Swimming Cost; 50;
| |
| | |
| |Sleep =
| |
| VSN; -VSN;MP Restoration; 50;EVS; -125;CTA; -CTA;PRR; -PRR;Block Recovery; -100;Fatigue Gain; 100;Fatigue Change; -0.025;
| |
| | |
| |Ensnarement =
| |
| FMB; 30;Miscast Chance; 30;EVS: min-EVS: -25PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;
| |
| | |
| |Petrification =
| |
| Slashing Resistance; 75;Piercing Resistance; 75;Rending Resistance; 75;Blunt Resistance; 50;Nature Resistance; 100;Magic Resistance; 50;Bleeding Resistance; 100;Knockback Resistance; 100;EVS; -125;CTA; -100;PRR; -100;Block Recovery; -100;Block Recovery; -100;Swimming Cost; 50;
| |
| | |
| |Curse =
| |
| max hp; -0.13 * max hp;MP; -0.13 * max mp;FMB; 13;Miscast Chance; 13;Damage Received; 13;Magic Power; -13;
| |
| | |
| |Confusion =
| |
| EVS; -25;
| |
| | |
| |Freezing Stiff =
| |
| Hit Chance; -15;FMB; 15;Miscast Chance; 15;CTA; -15;Frost Resistance; -25;Swimming Cost; 20;
| |
| | |
| |Wetness =
| |
| Shock Resistance; -10 * stage;Frost Resistance; -7.5 * stage;Fire Resistance; 7.5 * stage;FMB; -2.5 + 2.5 * stage;Miscast Chance; -2.5 + 2.5 * stage;
| |
| | |
| |Possession =
| |
| Pain Change; 1;
| |
| | |
| |Mark of the Feast =
| |
| Damage Received; 13;EVS; -13;
| |
| | |
| |Drunkenness =
| |
| Weapon Damage; 5;CRT; 5;Miracle Chance; 5;Morale Change; 0.01;EVS; -5;Hit Chance; -5;Pain Resistance; 10;Weapon Damage; 10;CRT; 7.5;Miracle Chance; 7.5;EVS; -10;Hit Chance; -10;FMB; 10;Miscast Chance; 10;Pain Resistance; 15;Weapon Damage; 5;EVS; -20;Hit Chance; -20;FMB; 20;Miscast Chance; 20;Pain Resistance; 20;EVS; -33;Hit Chance; -33;FMB; 33;Miscast Chance; 33;Pain Resistance; 33;
| |
| | |
| |Weakness =
| |
| Weapon Damage; -10;CRT; -10;CRTD; -25;FMB; 10;PRR; -15;
| |
| | |
| |Body Aches =
| |
| max hp; -0.1 * max hp;Fortitude; -10;Damage Received; 10;
| |
| | |
| |Gaping Wound =
| |
| Skills Energy Cost; 33;Spells Energy Cost; 33;Cooldown Reduction; 33;Damage Received; 10;
| |
| | |
| |Suffocating Cloud =
| |
| VSN; -0.25 * VSN;VSN; -0.75 * VSN;Hit Chance; -25;
| |
| | |
| |Coughing =
| |
| FMB; 25;Miscast Chance; 100;Hit Chance; -25;Swimming Cost; 15;
| |
| | |
| |Covered in Alcohol =
| |
| Fire Resistance; -20;Shock Resistance; -15;FMB; 5;Miscast Chance; 5;
| |
| | |
| |Covered in Oil =
| |
| Fire Resistance; -35;FMB; 10;FMB; 10;
| |
| | |
| |Bad Trip =
| |
| Weapon Damage; -33;Hit Chance; -33;Magic Power; -66;FMB; 33;Miscast Chance; 33;Pain Resistance; 75;
| |
| | |
| |Al'qud Aftermath =
| |
| max mp; -0.25 * max hp;MP Restoration; -0.25 * max hp;Skills Energy Cost; 20;Spells Energy Cost; 20;Morale Change; -0.05;
| |
| | |
| |Nikkaf Aftermath =
| |
| VSN: min-1: -0.1 * VSNReceived XP; -20;FMB; 15;Morale Change; -0.15;
| |
| | |
| |Hornet Honey Aftermath =
| |
| FMB; 20;Hit Chance; -20;CTA; -20;EVS; -20;CRT; -15;Morale Change; -0.2;
| |
| | |
| |Paregoric Aftermath =
| |
| Cooldown Reduction; 25;MP Restoration; -10;Skills Energy Cost; 25;Spells Energy Cost; 25;Sanity Change; -0.1;
| |
| | |
| |Bad Trip Aftermath =
| |
| Sanity Change; -0.5;Morale Change; -0.5;VSN: min-1: -0.1 * VSNToxicity Resistance; -30;
| |
|
| |
|
| |Light Thirst = | | |Light Thirst = |
| Magic Power; -10;Skills Energy Cost; 10;Spells Energy Cost; 10;Fatigue Gain; -10;Morale Change; -0.01; | | Magic Power; -10;Skills Energy Cost; 10;Spells Energy Cost; 10;Fatigue Gain; -10;Morale Change; -0.01;None |
|
| |
|
| |Thirst = | | |Thirst = |
| Magic Power; -20;Skills Energy Cost; 20;Spells Energy Cost; 20;Fatigue Gain; -20;Morale Change; -0.05; | | Magic Power; -20;Skills Energy Cost; 20;Spells Energy Cost; 20;Fatigue Gain; -20;Morale Change; -0.05;None |
|
| |
|
| |Terrible Thirst = | | |Terrible Thirst = |
| Magic Power; -35;Skills Energy Cost; 35;Spells Energy Cost; 35;Fatigue Gain; -35;Morale Change; -0.2; | | Magic Power; -35;Skills Energy Cost; 35;Spells Energy Cost; 35;Fatigue Gain; -35;Morale Change; -0.2;~r~Near death~/~: the character's Max Health is reduced every few turns. |
|
| |
|
| |Satiety = | | |Satiety = |
| Hunger Resistance; 100;Health Restoration; 3;Healing Received; 10;EVS; -5;Fatigue Gain; 10; | | Hunger Resistance; 100;Health Restoration; 3;Healing Received; 10;EVS; -5;Fatigue Gain; 10;While this effect is active, using hunger-reducing consumables will result in ~r~Vomiting~/~. |
|
| |
|
| |Hunger = | | |Hunger = |
| Health Restoration; -5;MP Restoration; -5;Fatigue Gain; -5;Morale Change; -0.01; | | Health Restoration; -5;MP Restoration; -5;Fatigue Gain; -5;Morale Change; -0.01;None |
|
| |
|
| |Terrible Hunger = | | |Terrible Hunger = |
| Health Restoration; -10;MP Restoration; -10;Fatigue Gain; -15;Morale Change; -0.05; | | Health Restoration; -10;MP Restoration; -10;Fatigue Gain; -15;Morale Change; -0.05;None |
|
| |
|
| |Starvation = | | |Starvation = |
| Health Restoration; -20;MP Restoration; -20;Fatigue Gain; -35;Morale Change; -0.2; | | Health Restoration; -20;MP Restoration; -20;Fatigue Gain; -35;Morale Change; -0.2;~r~Near death~/~: the character's Max Health is reduced every few turns. |
|
| |
|
| |Intoxication = | | |Intoxication = |
| max hp; -0.05 * max hp;Healing Received; -15;Poison Resistance; -7.5;Sanity Change; -0.05; | | max hp; -0.05 * max hp;Healing Received; -15;Poison Resistance; -7.5;Sanity Change; -0.05;The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~. |
|
| |
|
| |Severe Intoxication = | | |Severe Intoxication = |
| max hp; -0.1 * max hp;Healing Received; -30;Poison Resistance; -15;Sanity Change; -0.1; | | max hp; -0.1 * max hp;Healing Received; -30;Poison Resistance; -15;Sanity Change; -0.1;~r~Stumbling~/~: has a chance to walk to a random tile when moving.##The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~. |
|
| |
|
| |Deadly Intoxication = | | |Deadly Intoxication = |
| max hp; -0.25 * max hp;Healing Received; -50;Poison Resistance; -30;Sanity Change; -0.25; | | max hp; -0.25 * max hp;Healing Received; -50;Poison Resistance; -30;Sanity Change; -0.25;~r~Stumbling~/~: has a chance to walk to a random tile when moving.#Possible ~r~Vomiting~/~ or ~r~Coma~/~.##The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~. |
|
| |
|
| |Pain = | | |Pain = |
| Healing Received; -10;FMB; 5;Miscast Chance; 5;Damage Received; 5;Sanity Change; -0.025;Morale Change; -0.05; | | Healing Received; -10;FMB; 5;Miscast Chance; 5;Damage Received; 5;Sanity Change; -0.025;Morale Change; -0.05;None |
|
| |
|
| |Strong Pain = | | |Strong Pain = |
| Healing Received; -20;FMB; 15;Miscast Chance; 15;Damage Received; 15;Sanity Change; -0.05;Morale Change; -0.1; | | Healing Received; -20;FMB; 15;Miscast Chance; 15;Damage Received; 15;Sanity Change; -0.05;Morale Change; -0.1;None |
|
| |
|
| |Pain Shock = | | |Pain Shock = |
| Healing Received; -35;FMB; 33;Miscast Chance; 33;Damage Received; 25;Sanity Change; -0.1;Morale Change; -0.2; | | Healing Received; -35;FMB; 33;Miscast Chance; 33;Damage Received; 25;Sanity Change; -0.1;Morale Change; -0.2;~r~Stumbling~/~: has a chance to walk to a random tile when moving.#~r~Near death~/~: the character's Max Health is reduced every few turns. |
|
| |
|
| |Vigor = | | |Vigor = |
| Received XP; 5;MP; 0.1 * max mp;MP Restoration; 5;Fatigue Gain; 50;Fatigue Change; -0.01;Health Restoration; 10;Morale Change; 0.01;Sanity Change; 0.01;Pain Change; -0.01;Toxicity Change; -0.01; | | Received XP; 5;MP; 0.1 * max mp;MP Restoration; 5;Fatigue Gain; 50;Fatigue Change; -0.01;Health Restoration; 10;Morale Change; 0.01;Sanity Change; 0.01;Pain Change; -0.01;Toxicity Change; -0.01;None |
|
| |
|
| |Troll Regeneration = | | |Troll Regeneration = |
| Damage Received; -75;Fortitude; 30; | | Damage Received; -75;Fortitude; 30;None |
|
| |
|
| |Blessing = | | |Blessing = |
| Healing Received; 10;Unholy Resistance; 10;Received XP; 10; | | Healing Received; 10;Unholy Resistance; 10;Received XP; 10;None |
|
| |
|
| |Lightning Enchantment = | | |Lightning Enchantment = |
| Shock Damage; 0.15 * scr inv paramDMG; | | Shock Damage; 0.15 * scr inv paramDMG;None |
|
| |
|
| |Fencer's Stance = | | |Fencer's Stance = |
| PRR; 7.5 * stage;CTA; 5 * stage;EVS; 7.5 * stage;Weapon Damage; 5 * stage; | | PRR; 5 * stage;CTA; 5 * stage;EVS; 5 * stage;Weapon Damage; 2.5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic sword attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. |
|
| |
|
| |Defensive Stance = | | |Defensive Stance = |
| Damage Received; -5 * stage;Block Recovery; 5 * stage;CTA; 5 * stage;Knockback Resistance; 15 * stage;Stun Resistance; 10 * stage; | | Damage Received; -7.5 * stage;Block Recovery; 5 + block recovery * stage;CTA; 10 * stage;Knockback Resistance; 20 * stage;Stun Resistance; 20 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Received attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. |
|
| |
|
| |Massacre = | | |Massacre = |
| CRT; 5 * stage;Armor Piercing; 7.5 * stage;Bodypart Damage; 15 * stage;Bleeding Chance; 7.5 * stage; | | CRT; 5 * stage;Armor Piercing; 5 * stage;Bodypart Damage; 15 * stage;Bleeding Chance; 7.5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic axe attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. |
|
| |
|
| |Hammer & Anvil = | | |Hammer & Anvil = |
| FMB; -5 * stage;Daze Chance; 5 * stage;Stagger Chance; 10 * stage;Armor Damage; 25 * stage; | | FMB; -5 * stage;Daze Chance; 10 * stage;Stagger Chance; 10 * stage;Armor Damage; 25 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic mace attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. |
|
| |
|
| |Painful Stabs = | | |Painful Stabs = |
| CRT; 5 * stage;CRTD; 15 * stage;Bleeding Chance; 15 * stage;Bodypart Damage; 10 * stage; | | CRT; 5 * stage;CRTD; 10 * stage;Bleeding Chance; 15 * stage;Bodypart Damage; 10 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic dagger attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. |
|
| |
|
| |Unwavering Stance = | | |Unwavering Stance = |
| Damage Received; -5 * stage;CTA; 15 * stage;PRR; 10 * stage;Block Recovery; 15 * stage;Knockback Chance; 15 * stage; | | Damage Received; -5 * stage;CTA; 10 * stage;PRR; 7.5 * stage;Block Recovery; 15 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic staff attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. |
|
| |
|
| |Suppression = | | |Suppression = |
| Immob Chance; 5 * stage;Cooldown Reduction; -10 * stage;Knockback Chance; 10 * stage;Skills Energy Cost; -10 * stage; | | Immob Chance; 5 * stage;Cooldown Reduction; -10 * stage;Knockback Chance; 10 * stage;Skills Energy Cost; -10 * stage;Bleeding Chance; 10 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic ranged Attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. |
|
| |
|
| |Parry = | | |Parry = |
| PRR; 33;Block Power; 0.25 * Block Power;CTA; 75; | | PRR; 25;Block Power; 0.25 * Block PowerMax;CTA; 50;None |
|
| |
|
| |Pikeman Stance = | | |Pikeman Stance = |
| Weapon Damage; stage * 5;Bleeding Chance; stage * 10;Knockback Chance; stage * 10;Immob Chance; stage * 7.5; | | Weapon Damage; stage * 5;Bleeding Chance; stage * 10;Knockback Chance; stage * 10;Immob Chance; stage * 7.5;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic spear attacks decrease the number of stacks, and remaining on the same tile prolongs the effect's duration by ~w~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. |
|
| |
|
| |Concentration = | | |Concentration = |
| Mainhand Efficiency; stage * 5;Offhand Efficiency; stage * 5;Hit Chance; stage * 5;FMB; -stage * 5; | | Mainhand Efficiency; stage * 5;Offhand Efficiency; stage * 5;Hit Chance; stage * 5;FMB; -stage * 5;Using Weaponry skills grants additional stacks of the effect (up to ~w~4~/~ stacks).#Using this ability tree's skills reduces the number of stacks by ~r~1~/~.##Killing enemies prolongs the effect's duration by ~w~2~/~ turns. |
|
| |
|
| |Maneuver = | | |Maneuver = |
| Damage Received; -stage * 5;PRR; stage * 5;CTA; stage * 5;Block Recovery; stage * 10;CRT; stage * 5; | | Damage Received; -stage * 5;PRR; stage * 5;CTA; stage * 5;Block Recovery; stage * 15;None |
|
| |
|
| |Feast of Steel = | | |Feast of Steel = |
| Armor Piercing; 7.5 * stage;CRTD; 10 * stage;CRT; 5 * stage;FMB; -5 * stage;
| | Hit Chance; 5 * stage;CRT; 3 * stage;CTA; 5 * stage;FMB; -5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed sword attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. |
|
| |
|
| |Mighty Swing = | | |Mighty Swing = |
| Weapon Damage; 50;Stun Chance; 25;Bodypart Damage; 50;Armor Damage; 50;Stagger Chance; 75; | | Weapon Damage; 50;Stun Chance; 25;Bodypart Damage; 50;Armor Damage; 50;Stagger Chance; 75;CTA; -200;Empowers other skills of the ability tree, granting them unique properties. |
|
| |
|
| |Striker Stance = | | |Striker Stance = |
| CRT; 5 * stage;Knockback Chance; 15 * stage;Armor Piercing; 10 * stage;Stagger Chance; 15 * stage; | | CRT; 5 * stage;Knockback Chance; 15 * stage;Armor Piercing; 10 * stage;Stagger Chance; 15 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed mace attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. |
|
| |
|
| |Rampage = | | |Rampage = |
| Skills Energy Cost; -10 * stage;CRTD; 20 * stage;Bleeding Chance; 15 * stage;FMB; -5 * stage; | | Skills Energy Cost; -10 * stage;CRT; 5 * stage;Bleeding Chance; 15 * stage;FMB; -5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed axe attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time. |
|
| |
|
| |Taking Aim = | | |Taking Aim = |
| Hit Chance; hc;Weapon Damage; wd;CRT; 5;Bodypart Damage; 25;Armor Piercing; 10; | | Hit Chance; hc;Weapon Damage; wd;Knockback Chance; knockback chance * enemy count;Immob Chance; immob chance * enemy count;Stagger Chance; stagger chance * enemy count;Armor Piercing; 10;None |
|
| |
|
| |Seized Initiative = | | |Seized Initiative = |
| Hit Chance; 3 * stage;FMB; -3 * stage;CTA; 3 * stage;Cooldown Reduction; -5 * stage; | | Hit Chance; 5;FMB; -5;Cooldown Reduction; -10;Skills Energy Cost; -10;None |
|
| |
|
| |Initiative Loss = | | |Initiative Loss = |
| Hit Chance; -3 * stage;FMB; 3 * stage;CTA; -3 * stage;Cooldown Reduction; 5 * stage; | | Hit Chance; -5;FMB; 5;Cooldown Reduction; 10;Skills Energy Cost; 10;None |
|
| |
|
| |Defensive Tactic = | | |Defensive Tactic = |
| Damage Received: -3 * minattack count: max countBlock Power: 0.05 * Block Power * minblock count: max countEVS: 4 * mindodge count: max countFortitude: 10 * mindebuff count: max countKnockback Resistance: 4 * minknockback count: max countStun Resistance: 4 * minstun count: max count | | Damage Received; -4 * stage;PRR; 5 * stage;EVS; 5 * stage;CTA; 5 * stage;Bleeding Resistance; 7 * stage;None |
|
| |
|
| |Offensive Tactic = | | |Offensive Tactic = |
| Hit Chance: 4 * mindodge count: max countCTA: 4 * minattack taken count: max countWeapon Damage: 4 * minattack count: max countSkills Energy Cost: -8 * minskills count: max countSpells Energy Cost: -8 * minskills count: max countCRTD: 10 * mincrit count: max count | | CRT; 2 * stage;Hit Chance; 3 * stage;FMB; -3 * stage;Skills Energy Cost; -4 * stage;Cooldown Reduction; -4 * stage;None |
|
| |
|
| |Runic Empowerment = | | |Runic Empowerment = |
| Skills Energy Cost; -7.5 * stage;Spells Energy Cost; -7.5 * stage;Magic Power; 5 * stage;Geomantic Power; 10 * stage;Damage Received; -7.5 * stage;MP turn; mp; | | Skills Energy Cost; -7.5 * stage;Spells Energy Cost; -7.5 * stage;Magic Power; 5 * stage;Geomantic Power; 10 * stage;Damage Received; -7.5 * stage;MP turn; mp;None |
|
| |
|
| |Receptiveness = | | |Receptiveness = |
| Miscast Chance; -10;Received XP; 10;Psionic Resistance; -25; | | Miscast Chance; -10;Received XP; 10;Psionic Resistance; -25;None |
|
| |
|
| |Stone Armor = | | |Stone Armor = |
| Physical Resistance; 25;Nature Resistance; 40;Magic Resistance; 15;Bleeding Resistance; 75;Knockback Resistance; 35;Stun Resistance; 15;Swimming Cost; 50;
| | Magic Resistance; 10;Physical Resistance; 15;Nature Resistance; 25;Bleeding Resistance; 20;Knockback Resistance; 20;Stun Resistance; 20;Swimming Cost; 50;None |
|
| |
|
| |Elusiveness = | | |Elusiveness = |
| EVS; 20 * stage;Damage Received; -5 * stage; | | EVS; evs * stage;Damage Received; dmg recieved * stage;Each movement or received attack grants ~w~1~/~ stack of the effect, and each dodge or received fumbled attack decreases the number of stacks by ~w~1~/~. |
|
| |
|
| |Thirst for Battle = | | |Thirst for Battle = |
| Weapon Damage; 0.5 * hp;CRT; 0.25 * hp;CRTD; 0.5 * hp;Lifesteal; 0.33 * hp;Manasteal; 0.5 * hp; | | Weapon Damage; 0.5 * hp;CRT; 0.25 * hp;CRTD; 0.5 * hp;Lifesteal; 0.33 * hp;Manasteal; 0.5 * hp;The effect's strength is calculated dynamically based on the amount of Health. |
|
| |
|
| |Adrenaline Rush = | | |Adrenaline Rush = |
| Skills Energy Cost; -50;MP Restoration; 50;CRT; 25;Pain Resistance; 50;Damage Received; -30; | | Skills Energy Cost; -50;MP Restoration; 50;CRT; 25;Pain Resistance; 50;Damage Received; -30;Reduces all active Cooldowns by ~w~1~/~ each turn. |
|
| |
|
| |Shield Raised = | | |Shield Raised = |
| PRR; prr;Block Power; Block PowerMax * 0.5 * STR + 0.5 * Vitality / 100;Knockback Resistance; 25;CTA; 35;EVS; min-EVS; | | CTA; 1.5 * AGL;EVS; -200;PRR; prr;Block Power; Block PowerMax * 10 + 0.5 * STR + 0.5 * Vitality / 100;None |
|
| |
|
| |Battle Rage = | | |Battle Rage = |
| Weapon Damage; 10;CRT; 5;CRTD; 20; | | Weapon Damage; 10;CRT; 5;CRTD; 20;None |
|
| |
|
| |Sturdiness = | | |Sturdiness = |
| max hp; 0.2 * max hp;Fortitude; 25;Health Restoration; 1.5; | | max hp; 0.2 * max hp;Fortitude; 25;Health Restoration; 1.5;None |
|
| |
|
| |Clear Vision = | | |Clear Vision = |
| VSN; 2;Hit Chance; 10;CRT; 5;Bonus Range; 1; | | VSN; 2;Hit Chance; 10;CRT; 5;Bonus Range; 1;None |
|
| |
|
| |Exceptional Precision = | | |Exceptional Precision = |
| Hit Chance; 25;CRT; 10; | | Hit Chance; 25;CRT; 10;None |
|
| |
|
| |Stone Skin = | | |Stone Skin = |
| Physical Resistance; 20;Damage Received; -10; | | Physical Resistance; 20;Damage Received; -10;None |
|
| |
|
| |Rapid Restoration = | | |Rapid Restoration = |
| Health Restoration; 100; | | Health Restoration; 100;None |
|
| |
|
| |Life Drain = | | |Life Drain = |
| Lifesteal; 20; | | Lifesteal; 20;None |
|
| |
|
| |Unholy Blessing = | | |Unholy Blessing = |
| Lifesteal; 13;Manasteal; 13;Damage Returned; 13; | | Lifesteal; 13;Manasteal; 13;Damage Returned; 13;None |
|
| |
|
| |Crimson Gift = | | |Crimson Gift = |
| Cooldown Reduction; -33;Healing Received; 33;max hp; 0.33 * max hp;Damage Received; -33;Weapon Damage; 33;Magic Power; 33; | | Cooldown Reduction; -33;Healing Received; 33;max hp; 0.33 * max hp;Damage Received; -33;Weapon Damage; 33;Magic Power; 33;None |
|
| |
|
| |Blood Oath = | | |Blood Oath = |
| Lifesteal; 33;Healing Received; 33;Skills Energy Cost; -33;Spells Energy Cost; -33; | | Lifesteal; 33;Healing Received; 33;Skills Energy Cost; -33;Spells Energy Cost; -33;None |
|
| |
|
| |Vampiric Blood = | | |Vampiric Blood = |
| Lifesteal; 9; | | Lifesteal; 9;Replenishes ~lg~6%~/~ Max Health and ~bl~6%~/~ Max Energy per turn. |
|
| |
|
| |Blood Craze = | | |Blood Craze = |
| Weapon Damage; 10 * stage;CRT; 1 * stage; | | Weapon Damage; 10 * stage;CRT; 1 * stage;Each successful attack grants an additional stack of the effect (up to ~w~10~/~) and prolongs its duration by ~w~1~/~ turn. |
|
| |
|
| |Binding Sigil = | | |Binding Sigil = |
| Damage Received; -25; | | Damage Received; -25;Establishes a magical link between the target and the caster.##The caster transfers ~lg~25%~/~ Damage Taken to the bound target.##The target is granted ~lg~-25%~/~ Damage Taken and ~lg~+20%~/~ Energy Drain in favor of the caster. |
|
| |
|
| |Energy Drain = | | |Energy Drain = |
| Manasteal; 20; | | Manasteal; 20;None |
|
| |
|
| |Al'qud = | | |Al'qud = |
| max mp; 0.25 * max mp;MP Restoration; 25;Skills Energy Cost; -15;Spells Energy Cost; -15; | | max mp; 0.25 * max mp;MP Restoration; 25;Skills Energy Cost; -15;Spells Energy Cost; -15;Leads to an unpleasant ~r~Aftermath~/~. |
|
| |
|
| |Abasa = | | |Abasa = |
| Weapon Damage; 20;CRTD; 30;Armor Piercing; 20;Pain Resistance; 50; | | Weapon Damage; 20;CRTD; 30;Armor Piercing; 20;Pain Resistance; 50;Leads to an unpleasant ~r~Aftermath~/~. |
|
| |
|
| |Hornet Honey = | | |Hornet Honey = |
| Hit Chance; 15;CTA; 15;EVS; 15;CRT; 10; | | Hit Chance; 15;CTA; 15;EVS; 15;CRT; 10;Leads to an unpleasant ~r~Aftermath~/~. |
|
| |
|
| |Nikkaf = | | |Nikkaf = |
| VSN; 0.15 * VSN;Received XP; 25;FMB; -10;Fatigue Gain; 50;Sanity Change; 0.1;Hunger Resistance; 75; | | VSN; 0.15 * VSN;Received XP; 25;FMB; -10;Fatigue Gain; 50;Sanity Change; 0.1;Hunger Resistance; 75;Leads to an unpleasant ~r~Aftermath~/~. |
|
| |
|
| |Paregoric = | | |Paregoric = |
| Morale Change; 0.25;Pain Change; -0.5;Pain Resistance; 50;Healing Received; 25;Pain Limit; -25; | | Morale Change; 0.25;Pain Change; -0.5;Pain Resistance; 50;Healing Received; 25;Pain Limit; -25;Leads to an unpleasant ~r~Aftermath~/~. |
|
| |
|
| |Stardust = | | |Stardust = |
| Magic Power; 25;Miscast Chance; -25;Magic Resistance; 15;Bonus Range; 1;Sanity Change; -0.05; | | Magic Power; 25;Miscast Chance; -25;Magic Resistance; 15;Bonus Range; 1;Sanity Change; -0.05;None |
|
| |
|
| |Leech Therapy = | | |Leech Therapy = |
| Toxicity Change; -0.5;Pain Change; 0.2;Healing Received; 25;Bleeding Resistance; -25; | | Toxicity Change; -0.5;Pain Change; 0.2;Healing Received; 25;Bleeding Resistance; -25;None |
|
| |
|
| |//Tantrum// = | | |//Tantrum// = |
| Weapon Damage; 30 * pain;FMB; -5 * pain;Hit Chance; 15 * pain; | | Weapon Damage; 30 * pain;FMB; -5 * pain;Hit Chance; 15 * pain;/// Relieves all pain when the buff expires.// |
| | |
| |Seal of Power =
| |
| Magic Power; 25;Weapon Damage; 15;Bonus Range; 1;
| |
| | |
| |Seal of Pyromancy =
| |
| Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15;CRT; 5;Miracle Chance; 5;
| |
| | |
| |Seal of Unholiness =
| |
| Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stage;Damage Received; -10 * stage;
| |
| | |
| |Seal of Finesse =
| |
| Miscast Chance; -5 * stage;FMB; -5 * stage;Cooldown Reduction; -5 * stage;Backfire Damage; -50;Backfire Damage Change; -5 * stage;
| |
| | |
| |Place of Power =
| |
| Magic Power; 10 * stage;Spells Energy Cost; -5 * stage;Miracle Chance; 5 * stage;MP Restoration; 10 * stage;
| |
|
| |
|
| |Impulse = | | |Against The Odds = |
| Shock Resistance; -25;Knockback Resistance; -15;Stun Resistance; -10;Cooldown Reduction; 20;
| | Damage Received; -50;Bleeding Resistance; 50;Knockback Resistance; 50;Stun Resistance; 50;Prevents Health from dropping below ~lg~10%~/~.##Killing an Equal or more dangerous enemy replenishes ~lg~20%~/~ Max Health and Energy. |
| | |
| |Ensnarement =
| |
| FMB; 30;Miscast Chance; 30;EVS; -100;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;
| |
| | |
| | |
| |Hangover =
| |
| Cooldown Reduction; 20;FMB; 10;Skills Energy Cost; 20;Spells Energy Cost; 20;Miscast Chance; 10;Pain Change; 0.1;Morale Change; -0.01;Sanity Change; -0.01;Thirst Change; 0.04;
| |
| | |
| |Seal of Geomancy =
| |
| Geomantic Power; 15;Damage Received; -15;PRR; 15;Backfire Damage Change; -5;
| |
| | |
| |Murk =
| |
| EVS; 66;Armor Piercing; 6 * stage;Bodypart Damage; 9 * stage;Bleeding Chance; 6 * stage;Lifesteal; 9 * stage;
| |
| | |
| |Exhaustion =
| |
| Miscast Chance; 25;FMB; 25;MP Restoration; -30;Cooldown Reduction; 50;
| |
| | |
| |Seal of Electromancy =
| |
| Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15;FMB; -5;Miscast Chance; -5;
| |
| | |
| |Seal of Sanguimancy =
| |
| Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25;Lifesteal; -10;
| |
| | |
| |Mountain of Flesh =
| |
| Knockback Resistance; 200;Stun Resistance; 66;Damage Received; -99;Healing Received; 66;
| |
| | |
| |Seal of Shackles =
| |
| MP Restoration; -50;Skills Energy Cost; 100;Cooldown Reduction; 50;FMB; 20;
| |
| | |
| |Tiredness =
| |
| Miscast Chance; 15;FMB; 15;MP Restoration; -15;Cooldown Reduction; 25;
| |
| | |
| |Bestial Rage =
| |
| Weapon Damage; 33;Damage Received; 33;Knockback Chance; 66;
| |
| | |
| |Seal of Reflection =
| |
| Magic Resistance; 33;Nature Resistance; 20;Physical Resistance; 15;Damage Returned; 15;
| |
| | |
| |Resonance =
| |
| Shock Resistance; -20;Knockback Resistance; -7.5;Stun Resistance; -5;Cooldown Reduction; 10;
| |
| | |
| |Weariness =
| |
| Miscast Chance; 5;FMB; 5;MP Restoration; -5;Cooldown Reduction; 10;
| |
| | |
| |//Broken Armor// =
| |
| DEF; -0.3 * DEF;
| |
| | |
| |Poisoning =
| |
| Poison Damage Self; dmg;Toxicity Change; 4;
| |
| | |
| |Burning =
| |
| Fire Damage Self; dmg;FMB; 35;Cooldown Reduction; 100;Skills Energy Cost; 100;Spells Energy Cost; 100;
| |
| | |
| |Acid Bath =
| |
| Caustic Damage Self; dmg;
| |
| | |
| |Vomiting =
| |
| Toxicity Change; -4;Thirst Change; 8;Hunger Change; 8;
| |
| | |
| |Blindness =
| |
| VSN; -VSN;Hit Chance; -66;FMB; 66;Miscast Chance; 66;
| |
| | |
| |Stagger =
| |
| CTA; -50;EVS; -50;PRR; -50;Block Recovery; -0.5 * Block Recovery;CRT; -50;FMB; 50;Miscast Chance; 25;
| |
| | |
| |Stun =
| |
| EVS; -EVS;CTA; -CTA;PRR; -PRR;Psionic Resistance; -50;Stun Resistance; 200;Swimming Cost; 50;
| |
| | |
| |Daze =
| |
| Knockback Resistance; -25;Stun Resistance; -25;FMB; 10;Miscast Chance; 10;Hit Chance; -10;Swimming Cost; 1;
| |
| | |
| |Coma =
| |
| PRR; -100;CTA; -100;EVS; -100;Pain Resistance; 100;Psionic Resistance; 100;Healing Received; -75;
| |
| | |
| |Immobilization =
| |
| EVS: min-EVS: -25Swimming Cost; 50;
| |
| | |
| |Sleep =
| |
| VSN; -VSN;MP Restoration; 50;EVS; -125;CTA; -CTA;PRR; -PRR;Block Recovery; -100;Fatigue Gain; 100;Fatigue Change; -0.025;
| |
| | |
| |Ensnarement =
| |
| FMB; 30;Miscast Chance; 30;EVS: min-EVS: -25PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;
| |
| | |
| |Petrification =
| |
| Slashing Resistance; 75;Piercing Resistance; 75;Rending Resistance; 75;Blunt Resistance; 50;Nature Resistance; 100;Magic Resistance; 50;Bleeding Resistance; 100;Knockback Resistance; 100;EVS; -125;CTA; -100;PRR; -100;Block Recovery; -100;Block Recovery; -100;Swimming Cost; 50;
| |
| | |
| |Curse =
| |
| max hp; -0.13 * max hp;MP; -0.13 * max mp;FMB; 13;Miscast Chance; 13;Damage Received; 13;Magic Power; -13;
| |
| | |
| |Confusion =
| |
| EVS; -25;
| |
| | |
| |Freezing Stiff =
| |
| Hit Chance; -15;FMB; 15;Miscast Chance; 15;CTA; -15;Frost Resistance; -25;Swimming Cost; 20;
| |
| | |
| |Wetness =
| |
| Shock Resistance; -10 * stage;Frost Resistance; -7.5 * stage;Fire Resistance; 7.5 * stage;FMB; -2.5 + 2.5 * stage;Miscast Chance; -2.5 + 2.5 * stage;
| |
| | |
| |Possession =
| |
| Pain Change; 1;
| |
| | |
| |Mark of the Feast =
| |
| Damage Received; 13;EVS; -13;
| |
| | |
| |Drunkenness =
| |
| Weapon Damage; 5;CRT; 5;Miracle Chance; 5;Morale Change; 0.01;EVS; -5;Hit Chance; -5;Pain Resistance; 10;Weapon Damage; 10;CRT; 7.5;Miracle Chance; 7.5;EVS; -10;Hit Chance; -10;FMB; 10;Miscast Chance; 10;Pain Resistance; 15;Weapon Damage; 5;EVS; -20;Hit Chance; -20;FMB; 20;Miscast Chance; 20;Pain Resistance; 20;EVS; -33;Hit Chance; -33;FMB; 33;Miscast Chance; 33;Pain Resistance; 33;
| |
| | |
| |Weakness =
| |
| Weapon Damage; -10;CRT; -10;CRTD; -25;FMB; 10;PRR; -15;
| |
| | |
| |Body Aches =
| |
| max hp; -0.1 * max hp;Fortitude; -10;Damage Received; 10;
| |
| | |
| |Gaping Wound =
| |
| Skills Energy Cost; 33;Spells Energy Cost; 33;Cooldown Reduction; 33;Damage Received; 10;
| |
| | |
| |Suffocating Cloud =
| |
| VSN; -0.25 * VSN;VSN; -0.75 * VSN;Hit Chance; -25;
| |
| | |
| |Coughing =
| |
| FMB; 25;Miscast Chance; 100;Hit Chance; -25;Swimming Cost; 15;
| |
| | |
| |Covered in Alcohol =
| |
| Fire Resistance; -20;Shock Resistance; -15;FMB; 5;Miscast Chance; 5;
| |
| | |
| |Covered in Oil =
| |
| Fire Resistance; -35;FMB; 10;FMB; 10;
| |
| | |
| |Bad Trip =
| |
| Weapon Damage; -33;Hit Chance; -33;Magic Power; -66;FMB; 33;Miscast Chance; 33;Pain Resistance; 75;
| |
| | |
| |Al'qud Aftermath =
| |
| max mp; -0.25 * max hp;MP Restoration; -0.25 * max hp;Skills Energy Cost; 20;Spells Energy Cost; 20;Morale Change; -0.05;
| |
| | |
| |Nikkaf Aftermath =
| |
| VSN: min-1: -0.1 * VSNReceived XP; -20;FMB; 15;Morale Change; -0.15;
| |
| | |
| |Hornet Honey Aftermath =
| |
| FMB; 20;Hit Chance; -20;CTA; -20;EVS; -20;CRT; -15;Morale Change; -0.2;
| |
| | |
| |Paregoric Aftermath =
| |
| Cooldown Reduction; 25;MP Restoration; -10;Skills Energy Cost; 25;Spells Energy Cost; 25;Sanity Change; -0.1;
| |
| | |
| |Bad Trip Aftermath =
| |
| Sanity Change; -0.5;Morale Change; -0.5;VSN: min-1: -0.1 * VSNToxicity Resistance; -30;
| |
| | |
| |Light Thirst =
| |
| Magic Power; -10;Skills Energy Cost; 10;Spells Energy Cost; 10;Fatigue Gain; -10;Morale Change; -0.01;
| |
| | |
| |Thirst =
| |
| Magic Power; -20;Skills Energy Cost; 20;Spells Energy Cost; 20;Fatigue Gain; -20;Morale Change; -0.05;
| |
| | |
| |Terrible Thirst =
| |
| Magic Power; -35;Skills Energy Cost; 35;Spells Energy Cost; 35;Fatigue Gain; -35;Morale Change; -0.2;
| |
| | |
| |Satiety =
| |
| Hunger Resistance; 100;Health Restoration; 3;Healing Received; 10;EVS; -5;Fatigue Gain; 10;
| |
| | |
| |Hunger =
| |
| Health Restoration; -5;MP Restoration; -5;Fatigue Gain; -5;Morale Change; -0.01;
| |
| | |
| |Terrible Hunger =
| |
| Health Restoration; -10;MP Restoration; -10;Fatigue Gain; -15;Morale Change; -0.05;
| |
| | |
| |Starvation =
| |
| Health Restoration; -20;MP Restoration; -20;Fatigue Gain; -35;Morale Change; -0.2;
| |
| | |
| |Intoxication =
| |
| max hp; -0.05 * max hp;Healing Received; -15;Poison Resistance; -7.5;Sanity Change; -0.05;
| |
| | |
| |Severe Intoxication =
| |
| max hp; -0.1 * max hp;Healing Received; -30;Poison Resistance; -15;Sanity Change; -0.1;
| |
| | |
| |Deadly Intoxication =
| |
| max hp; -0.25 * max hp;Healing Received; -50;Poison Resistance; -30;Sanity Change; -0.25;
| |
| | |
| |Pain =
| |
| Healing Received; -10;FMB; 5;Miscast Chance; 5;Damage Received; 5;Sanity Change; -0.025;Morale Change; -0.05;
| |
| | |
| |Strong Pain =
| |
| Healing Received; -20;FMB; 15;Miscast Chance; 15;Damage Received; 15;Sanity Change; -0.05;Morale Change; -0.1;
| |
| | |
| |Pain Shock =
| |
| Healing Received; -35;FMB; 33;Miscast Chance; 33;Damage Received; 25;Sanity Change; -0.1;Morale Change; -0.2;
| |
| | |
| |Vigor =
| |
| Received XP; 5;MP; 0.1 * max mp;MP Restoration; 5;Fatigue Gain; 50;Fatigue Change; -0.01;Health Restoration; 10;Morale Change; 0.01;Sanity Change; 0.01;Pain Change; -0.01;Toxicity Change; -0.01;
| |
| | |
| |Troll Regeneration =
| |
| Damage Received; -75;Fortitude; 30;
| |
| | |
| |Blessing =
| |
| Healing Received; 10;Unholy Resistance; 10;Received XP; 10;
| |
| | |
| |Lightning Enchantment =
| |
| Shock Damage; 0.15 * scr inv paramDMG;
| |
| | |
| |Fencer's Stance =
| |
| PRR; 7.5 * stage;CTA; 5 * stage;EVS; 7.5 * stage;Weapon Damage; 5 * stage;
| |
| | |
| |Defensive Stance =
| |
| Damage Received; -5 * stage;Block Recovery; 5 * stage;CTA; 5 * stage;Knockback Resistance; 15 * stage;Stun Resistance; 10 * stage;
| |
| | |
| |Massacre =
| |
| CRT; 5 * stage;Armor Piercing; 7.5 * stage;Bodypart Damage; 15 * stage;Bleeding Chance; 7.5 * stage;
| |
| | |
| |Hammer & Anvil =
| |
| FMB; -5 * stage;Daze Chance; 5 * stage;Stagger Chance; 10 * stage;Armor Damage; 25 * stage;
| |
| | |
| |Painful Stabs =
| |
| CRT; 5 * stage;CRTD; 15 * stage;Bleeding Chance; 15 * stage;Bodypart Damage; 10 * stage;
| |
| | |
| |Unwavering Stance =
| |
| Damage Received; -5 * stage;CTA; 15 * stage;PRR; 10 * stage;Block Recovery; 15 * stage;Knockback Chance; 15 * stage;
| |
| | |
| |Suppression =
| |
| Immob Chance; 5 * stage;Cooldown Reduction; -10 * stage;Knockback Chance; 10 * stage;Skills Energy Cost; -10 * stage;
| |
| | |
| |Parry =
| |
| PRR; 33;Block Power; 0.25 * Block Power;CTA; 75;
| |
| | |
| |Pikeman Stance =
| |
| Weapon Damage; stage * 5;Bleeding Chance; stage * 10;Knockback Chance; stage * 10;Immob Chance; stage * 7.5;
| |
| | |
| |Concentration =
| |
| Mainhand Efficiency; stage * 5;Offhand Efficiency; stage * 5;Hit Chance; stage * 5;FMB; -stage * 5;
| |
| | |
| |Maneuver =
| |
| Damage Received; -stage * 5;PRR; stage * 5;CTA; stage * 5;Block Recovery; stage * 10;CRT; stage * 5;
| |
| | |
| |Feast of Steel =
| |
| Armor Piercing; 7.5 * stage;CRTD; 10 * stage;CRT; 5 * stage;FMB; -5 * stage;
| |
| | |
| |Mighty Swing =
| |
| Weapon Damage; 50;Stun Chance; 25;Bodypart Damage; 50;Armor Damage; 50;Stagger Chance; 75;
| |
| | |
| |Striker Stance =
| |
| CRT; 5 * stage;Knockback Chance; 15 * stage;Armor Piercing; 10 * stage;Stagger Chance; 15 * stage;
| |
| | |
| |Rampage =
| |
| Skills Energy Cost; -10 * stage;CRTD; 20 * stage;Bleeding Chance; 15 * stage;FMB; -5 * stage;
| |
| | |
| |Taking Aim =
| |
| Hit Chance; hc;Weapon Damage; wd;CRT; 5;Bodypart Damage; 25;Armor Piercing; 10;
| |
| | |
| |Seized Initiative =
| |
| Hit Chance; 3 * stage;FMB; -3 * stage;CTA; 3 * stage;Cooldown Reduction; -5 * stage;
| |
| | |
| |Initiative Loss =
| |
| Hit Chance; -3 * stage;FMB; 3 * stage;CTA; -3 * stage;Cooldown Reduction; 5 * stage;
| |
| | |
| |Defensive Tactic =
| |
| Damage Received: -3 * minattack count: max countBlock Power: 0.05 * Block Power * minblock count: max countEVS: 4 * mindodge count: max countFortitude: 10 * mindebuff count: max countKnockback Resistance: 4 * minknockback count: max countStun Resistance: 4 * minstun count: max count
| |
| | |
| |Offensive Tactic =
| |
| Hit Chance: 4 * mindodge count: max countCTA: 4 * minattack taken count: max countWeapon Damage: 4 * minattack count: max countSkills Energy Cost: -8 * minskills count: max countSpells Energy Cost: -8 * minskills count: max countCRTD: 10 * mincrit count: max count
| |
| | |
| |Runic Empowerment =
| |
| Skills Energy Cost; -7.5 * stage;Spells Energy Cost; -7.5 * stage;Magic Power; 5 * stage;Geomantic Power; 10 * stage;Damage Received; -7.5 * stage;MP turn; mp;
| |
| | |
| |Receptiveness =
| |
| Miscast Chance; -10;Received XP; 10;Psionic Resistance; -25;
| |
| | |
| |Stone Armor =
| |
| Physical Resistance; 25;Nature Resistance; 40;Magic Resistance; 15;Bleeding Resistance; 75;Knockback Resistance; 35;Stun Resistance; 15;Swimming Cost; 50;
| |
| | |
| |Elusiveness =
| |
| EVS; 20 * stage;Damage Received; -5 * stage;
| |
| | |
| |Thirst for Battle =
| |
| Weapon Damage; 0.5 * hp;CRT; 0.25 * hp;CRTD; 0.5 * hp;Lifesteal; 0.33 * hp;Manasteal; 0.5 * hp;
| |
| | |
| |Adrenaline Rush =
| |
| Skills Energy Cost; -50;MP Restoration; 50;CRT; 25;Pain Resistance; 50;Damage Received; -30;
| |
| | |
| |Shield Raised =
| |
| PRR; prr;Block Power; Block PowerMax * 0.5 * STR + 0.5 * Vitality / 100;Knockback Resistance; 25;CTA; 35;EVS; min-EVS;
| |
| | |
| |Battle Rage =
| |
| Weapon Damage; 10;CRT; 5;CRTD; 20;
| |
| | |
| |Sturdiness =
| |
| max hp; 0.2 * max hp;Fortitude; 25;Health Restoration; 1.5;
| |
| | |
| |Clear Vision =
| |
| VSN; 2;Hit Chance; 10;CRT; 5;Bonus Range; 1;
| |
| | |
| |Exceptional Precision =
| |
| Hit Chance; 25;CRT; 10;
| |
| | |
| |Stone Skin =
| |
| Physical Resistance; 20;Damage Received; -10;
| |
| | |
| |Rapid Restoration =
| |
| Health Restoration; 100;
| |
| | |
| |Life Drain =
| |
| Lifesteal; 20;
| |
| | |
| |Unholy Blessing =
| |
| Lifesteal; 13;Manasteal; 13;Damage Returned; 13;
| |
| | |
| |Crimson Gift =
| |
| Cooldown Reduction; -33;Healing Received; 33;max hp; 0.33 * max hp;Damage Received; -33;Weapon Damage; 33;Magic Power; 33;
| |
| | |
| |Blood Oath =
| |
| Lifesteal; 33;Healing Received; 33;Skills Energy Cost; -33;Spells Energy Cost; -33;
| |
| | |
| |Vampiric Blood =
| |
| Lifesteal; 9;
| |
| | |
| |Blood Craze =
| |
| Weapon Damage; 10 * stage;CRT; 1 * stage;
| |
| | |
| |Binding Sigil =
| |
| Damage Received; -25;
| |
| | |
| |Energy Drain =
| |
| Manasteal; 20;
| |
| | |
| |Al'qud =
| |
| max mp; 0.25 * max mp;MP Restoration; 25;Skills Energy Cost; -15;Spells Energy Cost; -15;
| |
| | |
| |Abasa =
| |
| Weapon Damage; 20;CRTD; 30;Armor Piercing; 20;Pain Resistance; 50;
| |
| | |
| |Hornet Honey =
| |
| Hit Chance; 15;CTA; 15;EVS; 15;CRT; 10;
| |
| | |
| |Nikkaf =
| |
| VSN; 0.15 * VSN;Received XP; 25;FMB; -10;Fatigue Gain; 50;Sanity Change; 0.1;Hunger Resistance; 75;
| |
| | |
| |Paregoric =
| |
| Morale Change; 0.25;Pain Change; -0.5;Pain Resistance; 50;Healing Received; 25;Pain Limit; -25;
| |
| | |
| |Stardust =
| |
| Magic Power; 25;Miscast Chance; -25;Magic Resistance; 15;Bonus Range; 1;Sanity Change; -0.05;
| |
| | |
| |Leech Therapy =
| |
| Toxicity Change; -0.5;Pain Change; 0.2;Healing Received; 25;Bleeding Resistance; -25;
| |
| | |
| |//Tantrum// =
| |
| Weapon Damage; 30 * pain;FMB; -5 * pain;Hit Chance; 15 * pain;
| |
| | |
| |Seal of Power =
| |
| Magic Power; 25;Weapon Damage; 15;Bonus Range; 1;
| |
| | |
| |Seal of Pyromancy =
| |
| Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15;CRT; 5;Miracle Chance; 5;
| |
| | |
| |Seal of Unholiness =
| |
| Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stage;Damage Received; -10 * stage;
| |
| | |
| |Seal of Finesse =
| |
| Miscast Chance; -5 * stage;FMB; -5 * stage;Cooldown Reduction; -5 * stage;Backfire Damage; -50;Backfire Damage Change; -5 * stage;
| |
| | |
| |Place of Power =
| |
| Magic Power; 10 * stage;Spells Energy Cost; -5 * stage;Miracle Chance; 5 * stage;MP Restoration; 10 * stage;
| |
| | |
| |Impulse =
| |
| Shock Resistance; -25;Knockback Resistance; -15;Stun Resistance; -10;Cooldown Reduction; 20;
| |
| | |
| |Ensnarement =
| |
| FMB; 30;Miscast Chance; 30;EVS; -100;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;
| |
| | |
| | |
| |Hangover =
| |
| Cooldown Reduction; 20;FMB; 10;Skills Energy Cost; 20;Spells Energy Cost; 20;Miscast Chance; 10;Pain Change; 0.1;Morale Change; -0.01;Sanity Change; -0.01;Thirst Change; 0.04;
| |
| | |
| |Seal of Geomancy =
| |
| Geomantic Power; 15;Damage Received; -15;PRR; 15;Backfire Damage Change; -5;
| |
| | |
| |Murk =
| |
| EVS; 66;Armor Piercing; 6 * stage;Bodypart Damage; 9 * stage;Bleeding Chance; 6 * stage;Lifesteal; 9 * stage;
| |
| | |
| |Exhaustion =
| |
| Miscast Chance; 25;FMB; 25;MP Restoration; -30;Cooldown Reduction; 50;
| |
| | |
| |Seal of Electromancy =
| |
| Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15;FMB; -5;Miscast Chance; -5;
| |
| | |
| |Seal of Sanguimancy =
| |
| Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25;Lifesteal; -10;
| |
| | |
| |Mountain of Flesh =
| |
| Knockback Resistance; 200;Stun Resistance; 66;Damage Received; -99;Healing Received; 66;
| |
| | |
| |Seal of Shackles =
| |
| MP Restoration; -50;Skills Energy Cost; 100;Cooldown Reduction; 50;FMB; 20;
| |
| | |
| |Tiredness =
| |
| Miscast Chance; 15;FMB; 15;MP Restoration; -15;Cooldown Reduction; 25;
| |
| | |
| |Bestial Rage =
| |
| Weapon Damage; 33;Damage Received; 33;Knockback Chance; 66;
| |
| | |
| |Seal of Reflection =
| |
| Magic Resistance; 33;Nature Resistance; 20;Physical Resistance; 15;Damage Returned; 15;
| |
| | |
| |Resonance =
| |
| Shock Resistance; -20;Knockback Resistance; -7.5;Stun Resistance; -5;Cooldown Reduction; 10;
| |
| | |
| |Weariness =
| |
| Miscast Chance; 5;FMB; 5;MP Restoration; -5;Cooldown Reduction; 10;
| |
| | |
| |//Broken Armor// =
| |
| DEF; -0.3 * DEF;
| |
| | |
| |Poisoning =
| |
| Poison Damage Self; dmg;Toxicity Change; 4;
| |
| | |
| |Burning =
| |
| Fire Damage Self; dmg;FMB; 35;Cooldown Reduction; 100;Skills Energy Cost; 100;Spells Energy Cost; 100;
| |
| | |
| |Acid Bath =
| |
| Caustic Damage Self; dmg;
| |
| | |
| |Vomiting =
| |
| Toxicity Change; -4;Thirst Change; 8;Hunger Change; 8;
| |
| | |
| |Blindness =
| |
| VSN; -VSN;Hit Chance; -66;FMB; 66;Miscast Chance; 66;
| |
| | |
| |Stagger =
| |
| CTA; -50;EVS; -50;PRR; -50;Block Recovery; -0.5 * Block Recovery;CRT; -50;FMB; 50;Miscast Chance; 25;
| |
| | |
| |Stun =
| |
| EVS; -EVS;CTA; -CTA;PRR; -PRR;Psionic Resistance; -50;Stun Resistance; 200;Swimming Cost; 50;
| |
| | |
| |Daze =
| |
| Knockback Resistance; -25;Stun Resistance; -25;FMB; 10;Miscast Chance; 10;Hit Chance; -10;Swimming Cost; 1;
| |
| | |
| |Coma =
| |
| PRR; -100;CTA; -100;EVS; -100;Pain Resistance; 100;Psionic Resistance; 100;Healing Received; -75;
| |
| | |
| |Immobilization =
| |
| EVS: min-EVS: -25Swimming Cost; 50;
| |
| | |
| |Sleep =
| |
| VSN; -VSN;MP Restoration; 50;EVS; -125;CTA; -CTA;PRR; -PRR;Block Recovery; -100;Fatigue Gain; 100;Fatigue Change; -0.025;
| |
| | |
| |Ensnarement =
| |
| FMB; 30;Miscast Chance; 30;EVS: min-EVS: -25PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;
| |
| | |
| |Petrification =
| |
| Slashing Resistance; 75;Piercing Resistance; 75;Rending Resistance; 75;Blunt Resistance; 50;Nature Resistance; 100;Magic Resistance; 50;Bleeding Resistance; 100;Knockback Resistance; 100;EVS; -125;CTA; -100;PRR; -100;Block Recovery; -100;Block Recovery; -100;Swimming Cost; 50;
| |
| | |
| |Curse =
| |
| max hp; -0.13 * max hp;MP; -0.13 * max mp;FMB; 13;Miscast Chance; 13;Damage Received; 13;Magic Power; -13;
| |
| | |
| |Confusion =
| |
| EVS; -25;
| |
| | |
| |Freezing Stiff =
| |
| Hit Chance; -15;FMB; 15;Miscast Chance; 15;CTA; -15;Frost Resistance; -25;Swimming Cost; 20;
| |
| | |
| |Wetness =
| |
| Shock Resistance; -10 * stage;Frost Resistance; -7.5 * stage;Fire Resistance; 7.5 * stage;FMB; -2.5 + 2.5 * stage;Miscast Chance; -2.5 + 2.5 * stage;
| |
| | |
| |Possession =
| |
| Pain Change; 1;
| |
| | |
| |Mark of the Feast =
| |
| Damage Received; 13;EVS; -13;
| |
| | |
| |Drunkenness =
| |
| Weapon Damage; 5;CRT; 5;Miracle Chance; 5;Morale Change; 0.01;EVS; -5;Hit Chance; -5;Pain Resistance; 10;Weapon Damage; 10;CRT; 7.5;Miracle Chance; 7.5;EVS; -10;Hit Chance; -10;FMB; 10;Miscast Chance; 10;Pain Resistance; 15;Weapon Damage; 5;EVS; -20;Hit Chance; -20;FMB; 20;Miscast Chance; 20;Pain Resistance; 20;EVS; -33;Hit Chance; -33;FMB; 33;Miscast Chance; 33;Pain Resistance; 33;
| |
| | |
| |Weakness =
| |
| Weapon Damage; -10;CRT; -10;CRTD; -25;FMB; 10;PRR; -15;
| |
| | |
| |Body Aches =
| |
| max hp; -0.1 * max hp;Fortitude; -10;Damage Received; 10;
| |
| | |
| |Gaping Wound =
| |
| Skills Energy Cost; 33;Spells Energy Cost; 33;Cooldown Reduction; 33;Damage Received; 10;
| |
| | |
| |Suffocating Cloud =
| |
| VSN; -0.25 * VSN;VSN; -0.75 * VSN;Hit Chance; -25;
| |
| | |
| |Coughing =
| |
| FMB; 25;Miscast Chance; 100;Hit Chance; -25;Swimming Cost; 15;
| |
| | |
| |Covered in Alcohol =
| |
| Fire Resistance; -20;Shock Resistance; -15;FMB; 5;Miscast Chance; 5;
| |
| | |
| |Covered in Oil =
| |
| Fire Resistance; -35;FMB; 10;FMB; 10;
| |
| | |
| |Bad Trip =
| |
| Weapon Damage; -33;Hit Chance; -33;Magic Power; -66;FMB; 33;Miscast Chance; 33;Pain Resistance; 75;
| |
| | |
| |Al'qud Aftermath =
| |
| max mp; -0.25 * max hp;MP Restoration; -0.25 * max hp;Skills Energy Cost; 20;Spells Energy Cost; 20;Morale Change; -0.05;
| |
| | |
| |Nikkaf Aftermath =
| |
| VSN: min-1: -0.1 * VSNReceived XP; -20;FMB; 15;Morale Change; -0.15;
| |
| | |
| |Hornet Honey Aftermath =
| |
| FMB; 20;Hit Chance; -20;CTA; -20;EVS; -20;CRT; -15;Morale Change; -0.2;
| |
| | |
| |Paregoric Aftermath =
| |
| Cooldown Reduction; 25;MP Restoration; -10;Skills Energy Cost; 25;Spells Energy Cost; 25;Sanity Change; -0.1;
| |
| | |
| |Bad Trip Aftermath =
| |
| Sanity Change; -0.5;Morale Change; -0.5;VSN: min-1: -0.1 * VSNToxicity Resistance; -30;
| |
| | |
| |Light Thirst =
| |
| Magic Power; -10;Skills Energy Cost; 10;Spells Energy Cost; 10;Fatigue Gain; -10;Morale Change; -0.01;
| |
| | |
| |Thirst =
| |
| Magic Power; -20;Skills Energy Cost; 20;Spells Energy Cost; 20;Fatigue Gain; -20;Morale Change; -0.05;
| |
| | |
| |Terrible Thirst =
| |
| Magic Power; -35;Skills Energy Cost; 35;Spells Energy Cost; 35;Fatigue Gain; -35;Morale Change; -0.2;
| |
| | |
| |Satiety =
| |
| Hunger Resistance; 100;Health Restoration; 3;Healing Received; 10;EVS; -5;Fatigue Gain; 10;
| |
| | |
| |Hunger =
| |
| Health Restoration; -5;MP Restoration; -5;Fatigue Gain; -5;Morale Change; -0.01;
| |
| | |
| |Terrible Hunger =
| |
| Health Restoration; -10;MP Restoration; -10;Fatigue Gain; -15;Morale Change; -0.05;
| |
| | |
| |Starvation =
| |
| Health Restoration; -20;MP Restoration; -20;Fatigue Gain; -35;Morale Change; -0.2;
| |
| | |
| |Intoxication =
| |
| max hp; -0.05 * max hp;Healing Received; -15;Poison Resistance; -7.5;Sanity Change; -0.05;
| |
| | |
| |Severe Intoxication =
| |
| max hp; -0.1 * max hp;Healing Received; -30;Poison Resistance; -15;Sanity Change; -0.1;
| |
| | |
| |Deadly Intoxication =
| |
| max hp; -0.25 * max hp;Healing Received; -50;Poison Resistance; -30;Sanity Change; -0.25;
| |
| | |
| |Pain =
| |
| Healing Received; -10;FMB; 5;Miscast Chance; 5;Damage Received; 5;Sanity Change; -0.025;Morale Change; -0.05;
| |
| | |
| |Strong Pain =
| |
| Healing Received; -20;FMB; 15;Miscast Chance; 15;Damage Received; 15;Sanity Change; -0.05;Morale Change; -0.1;
| |
| | |
| |Pain Shock =
| |
| Healing Received; -35;FMB; 33;Miscast Chance; 33;Damage Received; 25;Sanity Change; -0.1;Morale Change; -0.2;
| |
| | |
| |Vigor =
| |
| Received XP; 5;MP; 0.1 * max mp;MP Restoration; 5;Fatigue Gain; 50;Fatigue Change; -0.01;Health Restoration; 10;Morale Change; 0.01;Sanity Change; 0.01;Pain Change; -0.01;Toxicity Change; -0.01;
| |
| | |
| |Troll Regeneration =
| |
| Damage Received; -75;Fortitude; 30;
| |
| | |
| |Blessing =
| |
| Healing Received; 10;Unholy Resistance; 10;Received XP; 10;
| |
| | |
| |Lightning Enchantment =
| |
| Shock Damage; 0.15 * scr inv paramDMG;
| |
| | |
| |Fencer's Stance =
| |
| PRR; 7.5 * stage;CTA; 5 * stage;EVS; 7.5 * stage;Weapon Damage; 5 * stage;
| |
| | |
| |Defensive Stance =
| |
| Damage Received; -5 * stage;Block Recovery; 5 * stage;CTA; 5 * stage;Knockback Resistance; 15 * stage;Stun Resistance; 10 * stage;
| |
| | |
| |Massacre =
| |
| CRT; 5 * stage;Armor Piercing; 7.5 * stage;Bodypart Damage; 15 * stage;Bleeding Chance; 7.5 * stage;
| |
| | |
| |Hammer & Anvil =
| |
| FMB; -5 * stage;Daze Chance; 5 * stage;Stagger Chance; 10 * stage;Armor Damage; 25 * stage;
| |
| | |
| |Painful Stabs =
| |
| CRT; 5 * stage;CRTD; 15 * stage;Bleeding Chance; 15 * stage;Bodypart Damage; 10 * stage;
| |
| | |
| |Unwavering Stance =
| |
| Damage Received; -5 * stage;CTA; 15 * stage;PRR; 10 * stage;Block Recovery; 15 * stage;Knockback Chance; 15 * stage;
| |
| | |
| |Suppression =
| |
| Immob Chance; 5 * stage;Cooldown Reduction; -10 * stage;Knockback Chance; 10 * stage;Skills Energy Cost; -10 * stage;
| |
| | |
| |Parry =
| |
| PRR; 33;Block Power; 0.25 * Block Power;CTA; 75;
| |
| | |
| |Pikeman Stance =
| |
| Weapon Damage; stage * 5;Bleeding Chance; stage * 10;Knockback Chance; stage * 10;Immob Chance; stage * 7.5;
| |
| | |
| |Concentration =
| |
| Mainhand Efficiency; stage * 5;Offhand Efficiency; stage * 5;Hit Chance; stage * 5;FMB; -stage * 5;
| |
| | |
| |Maneuver =
| |
| Damage Received; -stage * 5;PRR; stage * 5;CTA; stage * 5;Block Recovery; stage * 10;CRT; stage * 5;
| |
| | |
| |Feast of Steel =
| |
| Armor Piercing; 7.5 * stage;CRTD; 10 * stage;CRT; 5 * stage;FMB; -5 * stage;
| |
| | |
| |Mighty Swing =
| |
| Weapon Damage; 50;Stun Chance; 25;Bodypart Damage; 50;Armor Damage; 50;Stagger Chance; 75;
| |
| | |
| |Striker Stance =
| |
| CRT; 5 * stage;Knockback Chance; 15 * stage;Armor Piercing; 10 * stage;Stagger Chance; 15 * stage;
| |
| | |
| |Rampage =
| |
| Skills Energy Cost; -10 * stage;CRTD; 20 * stage;Bleeding Chance; 15 * stage;FMB; -5 * stage;
| |
| | |
| |Taking Aim =
| |
| Hit Chance; hc;Weapon Damage; wd;CRT; 5;Bodypart Damage; 25;Armor Piercing; 10;
| |
| | |
| |Seized Initiative =
| |
| Hit Chance; 3 * stage;FMB; -3 * stage;CTA; 3 * stage;Cooldown Reduction; -5 * stage;
| |
| | |
| |Initiative Loss =
| |
| Hit Chance; -3 * stage;FMB; 3 * stage;CTA; -3 * stage;Cooldown Reduction; 5 * stage;
| |
| | |
| |Defensive Tactic =
| |
| Damage Received: -3 * minattack count: max countBlock Power: 0.05 * Block Power * minblock count: max countEVS: 4 * mindodge count: max countFortitude: 10 * mindebuff count: max countKnockback Resistance: 4 * minknockback count: max countStun Resistance: 4 * minstun count: max count
| |
| | |
| |Offensive Tactic =
| |
| Hit Chance: 4 * mindodge count: max countCTA: 4 * minattack taken count: max countWeapon Damage: 4 * minattack count: max countSkills Energy Cost: -8 * minskills count: max countSpells Energy Cost: -8 * minskills count: max countCRTD: 10 * mincrit count: max count
| |
| | |
| |Runic Empowerment =
| |
| Skills Energy Cost; -7.5 * stage;Spells Energy Cost; -7.5 * stage;Magic Power; 5 * stage;Geomantic Power; 10 * stage;Damage Received; -7.5 * stage;MP turn; mp;
| |
| | |
| |Receptiveness =
| |
| Miscast Chance; -10;Received XP; 10;Psionic Resistance; -25;
| |
| | |
| |Stone Armor =
| |
| Physical Resistance; 25;Nature Resistance; 40;Magic Resistance; 15;Bleeding Resistance; 75;Knockback Resistance; 35;Stun Resistance; 15;Swimming Cost; 50;
| |
| | |
| |Elusiveness =
| |
| EVS; 20 * stage;Damage Received; -5 * stage;
| |
| | |
| |Thirst for Battle =
| |
| Weapon Damage; 0.5 * hp;CRT; 0.25 * hp;CRTD; 0.5 * hp;Lifesteal; 0.33 * hp;Manasteal; 0.5 * hp;
| |
| | |
| |Adrenaline Rush =
| |
| Skills Energy Cost; -50;MP Restoration; 50;CRT; 25;Pain Resistance; 50;Damage Received; -30;
| |
| | |
| |Shield Raised =
| |
| PRR; prr;Block Power; Block PowerMax * 0.5 * STR + 0.5 * Vitality / 100;Knockback Resistance; 25;CTA; 35;EVS; min-EVS;
| |
| | |
| |Battle Rage =
| |
| Weapon Damage; 10;CRT; 5;CRTD; 20;
| |
| | |
| |Sturdiness =
| |
| max hp; 0.2 * max hp;Fortitude; 25;Health Restoration; 1.5;
| |
| | |
| |Clear Vision =
| |
| VSN; 2;Hit Chance; 10;CRT; 5;Bonus Range; 1;
| |
| | |
| |Exceptional Precision =
| |
| Hit Chance; 25;CRT; 10;
| |
| | |
| |Stone Skin =
| |
| Physical Resistance; 20;Damage Received; -10;
| |
| | |
| |Rapid Restoration =
| |
| Health Restoration; 100;
| |
| | |
| |Life Drain =
| |
| Lifesteal; 20;
| |
| | |
| |Unholy Blessing =
| |
| Lifesteal; 13;Manasteal; 13;Damage Returned; 13;
| |
| | |
| |Crimson Gift =
| |
| Cooldown Reduction; -33;Healing Received; 33;max hp; 0.33 * max hp;Damage Received; -33;Weapon Damage; 33;Magic Power; 33;
| |
| | |
| |Blood Oath =
| |
| Lifesteal; 33;Healing Received; 33;Skills Energy Cost; -33;Spells Energy Cost; -33;
| |
| | |
| |Vampiric Blood =
| |
| Lifesteal; 9;
| |
| | |
| |Blood Craze =
| |
| Weapon Damage; 10 * stage;CRT; 1 * stage;
| |
| | |
| |Binding Sigil =
| |
| Damage Received; -25;
| |
| | |
| |Energy Drain =
| |
| Manasteal; 20;
| |
| | |
| |Al'qud =
| |
| max mp; 0.25 * max mp;MP Restoration; 25;Skills Energy Cost; -15;Spells Energy Cost; -15;
| |
| | |
| |Abasa =
| |
| Weapon Damage; 20;CRTD; 30;Armor Piercing; 20;Pain Resistance; 50;
| |
| | |
| |Hornet Honey =
| |
| Hit Chance; 15;CTA; 15;EVS; 15;CRT; 10;
| |
| | |
| |Nikkaf =
| |
| VSN; 0.15 * VSN;Received XP; 25;FMB; -10;Fatigue Gain; 50;Sanity Change; 0.1;Hunger Resistance; 75;
| |
| | |
| |Paregoric =
| |
| Morale Change; 0.25;Pain Change; -0.5;Pain Resistance; 50;Healing Received; 25;Pain Limit; -25;
| |
| | |
| |Stardust =
| |
| Magic Power; 25;Miscast Chance; -25;Magic Resistance; 15;Bonus Range; 1;Sanity Change; -0.05;
| |
| | |
| |Leech Therapy =
| |
| Toxicity Change; -0.5;Pain Change; 0.2;Healing Received; 25;Bleeding Resistance; -25;
| |
| | |
| |//Tantrum// =
| |
| Weapon Damage; 30 * pain;FMB; -5 * pain;Hit Chance; 15 * pain;
| |
|
| |
|
| |Seal of Power = | | |Seal of Power = |
| Magic Power; 25;Weapon Damage; 15;Bonus Range; 1; | | Magic Power; 20;Weapon Damage; 10;Bonus Range; 1;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns. |
|
| |
|
| |Seal of Pyromancy = | | |Seal of Pyromancy = |
| Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15;CRT; 5;Miracle Chance; 5; | | Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15;CRT; 5;Miracle Chance; 5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns. |
|
| |
|
| |Seal of Unholiness = | | |Seal of Unholiness = |
| Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stage;Damage Received; -10 * stage; | | Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stage;Damage Received; -10 * stage;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns. |
|
| |
|
| |Seal of Finesse = | | |Seal of Finesse = |
| Miscast Chance; -5 * stage;FMB; -5 * stage;Cooldown Reduction; -5 * stage;Backfire Damage; -50;Backfire Damage Change; -5 * stage; | | Miscast Chance; -4 * stage;FMB; -3 * stage;Cooldown Reduction; -5 * stage;Backfire Damage; -40;Backfire Damage Change; -5 * stage;Each turn grants ~lg~1~/~ stack of the effect (up to ~lg~4~/~ stacks).#Moving to other tiles decreases the number of stacks by ~r~1~/~.#Moving with ~w~1~/~ stack removes the effect. |
|
| |
|
| |Place of Power = | | |Place of Power = |
| Magic Power; 10 * stage;Spells Energy Cost; -5 * stage;Miracle Chance; 5 * stage;MP Restoration; 10 * stage; | | Magic Power; 7.5 * stage;Spells Energy Cost; -5 * stage;Miracle Chance; 5 * stage;MP Restoration; 15 * stage;Each turn grants ~lg~1~/~ stack of the effect (up to ~w~4~/~ stacks) and decreases the number of stacks by ~r~1~/~ for each cast spell. |
|
| |
|
| |Impulse = | | |Impulse = |
| Shock Resistance; -25;Knockback Resistance; -15;Stun Resistance; -10;Cooldown Reduction; 20; | | Shock Resistance; -25;Knockback Resistance; -15;Stun Resistance; -10;Cooldown Reduction; 20;None |
|
| |
|
| |Ensnarement = | | |Ensnarement = |
| FMB; 30;Miscast Chance; 30;EVS; -100;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50; | | FMB; 30;Miscast Chance; 30;EVS; -100;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;~r~Can't move to other tiles~/~##Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Strength~/~ and ~lg~Agility~/~). |
|hand_light =
hand_light
|hand =
hand
|hand_deep =
hand_deep
|feet_light =
feet_light
|feet =
feet
|feet_deep =
feet_deep
|head_light =
head_light
|head =
head
|head_deep =
head_deep
|torso_light =
torso_light
|torso =
torso
|torso_deep =
torso_deep
|Hangover =
Cooldown Reduction; 20;FMB; 10;Skills Energy Cost; 20;Spells Energy Cost; 20;Miscast Chance; 10;Pain Change; 0.1;Morale Change; -0.01;Sanity Change; -0.01;Thirst Change; 0.04;The duration of Hangover depends on ~r~Intoxication~/~
|Seal of Geomancy =
Geomantic Power; 15;Damage Received; -15;PRR; 15;Backfire Damage Change; -5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.
|Murk =
EVS; 66;Armor Piercing; 6 * stage;Bodypart Damage; 9 * stage;Bleeding Chance; 6 * stage;Lifesteal; 9 * stage;Grants a stack of the effect (up to ~w~9~/~) each turn.##Receiving damage, using abilities, or attacking ~r~removes~/~ the effect.
|Exhaustion =
Miscast Chance; 25;FMB; 25;MP Restoration; -30;Cooldown Reduction; 50;~r~Barely staying awake~/~: each turn has a chance to fall asleep for a short amount of time.#~r~Near Death~/~: if Energy is lower than 10%, the character's Max Health is reduced every few turns.
|Seal of Electromancy =
Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15;FMB; -5;Miscast Chance; -5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.
|Seal of Sanguimancy =
Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25;Lifesteal; -10;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.
|Mountain of Flesh =
Knockback Resistance; 200;Stun Resistance; 66;Damage Received; -99;Healing Received; 66;~r~Can't use basic attacks or move to other tiles~/~
|Seal of Shackles =
MP Restoration; -50;Skills Energy Cost; 100;Spells Energy Cost; 100;Cooldown Reduction; 100;FMB; 25;Miscast Chance; 25;DMG; 10 + 1.5 * WIL;While under the effect of the Seal, each ability that comes off Cooldown will burn Energy for ~bl~50%~/~ of its Energy Cost and deal the same amount of ~p~Arcane Damage~/~.
|Tiredness =
Miscast Chance; 15;FMB; 15;MP Restoration; -15;Cooldown Reduction; 25;None
|Bestial Rage =
Weapon Damage; 33;Damage Received; 33;Knockback Chance; 66;Has ~r~66%~/~ chance to attack a random adjacent target instead of the intended one.
|Seal of Reflection =
Magic Resistance; 35;Nature Resistance; 25;Physical Resistance; 10;Damage Returned; 50;While the target is under the effect of the Seal, all spells aimed at it will be ~w~Redirected~/~ to a random target within ~w~8~/~ tiles (if there is one).
|Resonance =
Shock Resistance; -20;Knockback Resistance; -7.5;Stun Resistance; -5;Cooldown Reduction; 10;None
|Weariness =
Miscast Chance; 5;FMB; 5;MP Restoration; -5;Cooldown Reduction; 10;None
|//Broken Armor// =
DEF; -0.3 * DEF;// Equipped gear wears down faster. //
|Hunter's Mark =
Bleeding Resistance; -10 * stage;Knockback Resistance; -10 * stage;Stun Resistance; -10 * stage;Consecutive shots against the marked target receive a stacking bonus to Damage and Bleed Chance.
|Poisoning =
Poison Damage Self; dmg;Toxicity Change; 2;None
|Burning =
Fire Damage Self; dmg;FMB; 35;Cooldown Reduction; 100;Skills Energy Cost; 100;Spells Energy Cost; 100;Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Vitality~/~ and ~lg~Agility~/~).
|Acid Bath =
Caustic Damage Self; dmg;None
|Vomiting =
Toxicity Change; -4;Thirst Change; 8;Hunger Change; 8;Vomiting while asleep damages ~r~Health~/~.
|Blindness =
VSN; -VSN;Hit Chance; -66;FMB; 66;Miscast Chance; 66;None
|Stagger =
CTA; -50;EVS; -50;PRR; -50;Block Recovery; -0.5 * Block Recovery;CRT; -50;FMB; 50;Miscast Chance; 50;None
|Stun =
EVS; -200;CTA; -100;PRR; -100;Psionic Resistance; -50;Stun Resistance; 200;Swimming Cost; 50;Block Recovery; -100;~r~Can't perform any actions~/~
|Daze =
Knockback Resistance; -25;Stun Resistance; -25;FMB; 10;Miscast Chance; 10;Hit Chance; -10;Swimming Cost; 1;~r~Can't use abilities~/~
|Coma =
PRR; -100;CTA; -100;EVS; -100;Pain Resistance; 100;Psionic Resistance; 100;Healing Received; -75;Mental effects immunity.#~r~Can't move~/~.#~r~Near death~/~: the character's Max Health is reduced every few turns.
|Immobilization =
EVS: min-EVS: -25Swimming Cost; 50;~r~Can't move~/~
|Sleep =
VSN; -VSN;MP Restoration; 50;EVS; -125;CTA; -CTA;PRR; -PRR;Block Recovery; -100;Fatigue Gain; 100;Fatigue Change; -0.025;~r~Can't perform any actions~/~
|Ensnarement =
FMB; 30;Miscast Chance; 30;EVS; -75;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;~r~Can't move to other tiles~/~##Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Strength~/~ and ~lg~Agility~/~).
|Petrification =
Slashing Resistance; 75;Piercing Resistance; 75;Rending Resistance; 75;Blunt Resistance; 50;Nature Resistance; 100;Magic Resistance; 50;Bleeding Resistance; 100;Knockback Resistance; 100;EVS; -125;CTA; -100;PRR; -100;Block Recovery; -100;Block Recovery; -100;Swimming Cost; 50;Cannot receive physical effects.#~r~Can't perform any actions~/~.
|Curse =
max hp; -0.13 * max hp;MP; -0.13 * max mp;FMB; 13;Miscast Chance; 13;Damage Received; 13;Magic Power; -13;None
|Confusion =
EVS; -20;PRR; -20;CTA; -20;FMB; 20;~r~Stumbling~/~: has a chance to walk to a random tile when moving.
|Freezing Stiff =
Hit Chance; -15;FMB; 15;Miscast Chance; 15;CTA; -15;Frost Resistance; -25;Swimming Cost; 20;None
|Wetness =
Shock Resistance; -10 * stage;Frost Resistance; -7.5 * stage;Fire Resistance; 7.5 * stage;FMB; -2.5 + 2.5 * stage;Miscast Chance; -2.5 + 2.5 * stage;While affected by ~w~3~/~ and ~w~4~/~ stacks of the effect, your metal equipment slowly ~r~degrades~/~.##Each stack of the effect, starting with ~w~2~/~, grants ~r~+10%~/~ Backfire Chance to Electromancy spells.
|Possession =
Pain Change; 1;// The evil spirit gained control over your body. //
|Mark of the Feast =
Damage Received; 13;EVS; -13;Attacks against targets under this effect receive ~lg~+50%~/~ Life Drain.
|Drunkenness =
Weapon Damage; 5;CRT; 5;Miracle Chance; 5;Morale Change; 0.01;EVS; -5;Hit Chance; -5;Pain Resistance; 10;Weapon Damage; 10;CRT; 7.5;Miracle Chance; 7.5;EVS; -10;Hit Chance; -10;FMB; 10;Miscast Chance; 10;Pain Resistance; 15;Weapon Damage; 5;EVS; -20;Hit Chance; -20;FMB; 20;Miscast Chance; 20;Pain Resistance; 20;EVS; -33;Hit Chance; -33;FMB; 33;Miscast Chance; 33;Pain Resistance; 33;~w~2~/~, ~w~3~/~, and ~w~4~/~ stacks of the effect: may cause ~r~Confusion~/~, resulting in a chance to walk to a random tile when moving.#~w~3~/~ and ~w~4~/~ stacks: may cause ~r~Vomiting~/~#~w~4~/~ stacks: may cause you to fall ~r~asleep~/~.
|Weakness =
Weapon Damage; -10;CRT; -10;CRTD; -25;FMB; 10;PRR; -15;None
|Body Aches =
max hp; -0.1 * max hp;Fortitude; -10;Damage Received; 10;None
|Gaping Wound =
Skills Energy Cost; 33;Spells Energy Cost; 33;Cooldown Reduction; 33;Damage Received; 10;Using abilities may cause ~r~Bleeding~/~.
|Suffocating Cloud =
VSN; -0.25 * VSN;VSN; -0.75 * VSN;Hit Chance; -25;Has a chance to cause ~r~Coughing~/~.
|Coughing =
FMB; 25;Miscast Chance; 100;Hit Chance; -25;Swimming Cost; 15;Generates noise.
|Covered in Alcohol =
Fire Resistance; -20;Shock Resistance; -15;FMB; 5;Miscast Chance; 5;None
|Covered in Oil =
Fire Resistance; -35;FMB; 10;FMB; 10;None
|Bad Trip =
Weapon Damage; -33;Hit Chance; -33;Magic Power; -66;FMB; 33;Miscast Chance; 33;Pain Resistance; 75;Can't receive positive mental effects.##Leads to an unpleasant ~r~Aftermath~/~.
|Al'qud Aftermath =
max mp; -0.25 * max mp;MP Restoration; -25;Skills Energy Cost; 20;Spells Energy Cost; 20;Morale Change; -0.05;Has a chance to cause ~r~Daze~/~ or ~r~Confusion~/~.
|Nikkaf Aftermath =
VSN: min-1: -0.1 * VSNReceived XP; -20;FMB; 15;Morale Change; -0.15;None
|Hornet Honey Aftermath =
FMB; 20;Hit Chance; -20;CTA; -20;EVS; -20;CRT; -15;Morale Change; -0.2;Has a chance to cause ~r~Vomiting~/~.
|Paregoric Aftermath =
Cooldown Reduction; 25;MP Restoration; -10;Skills Energy Cost; 25;Spells Energy Cost; 25;Sanity Change; -0.1;Has a chance to put to ~r~Sleep~/~.
|Bad Trip Aftermath =
Sanity Change; -0.5;Morale Change; -0.5;VSN: min-1: -0.1 * VSNToxicity Resistance; -30;None
|None =
Pain Change; 0.25;Morale Change; -0.05;None
|None =
Pain Change; 0.5;Morale Change; -0.1;None
|None =
Pain Change; 0.75;Morale Change; -0.15;None
|None =
Pain Change; 0.5;Morale Change; -0.05;None
|None =
Pain Change; 0.75;Morale Change; -0.1;None
|Movement may cause ~r~Immobilization~/~. =
Pain Change; 1;Morale Change; -0.15;Movement may cause ~r~Immobilization~/~.
|Minor Head Injury =
Pain Change; 0.5;Sanity Change; -0.05;Morale Change; -0.1;None
|Medium Head Injury =
Pain Change; 1;Sanity Change; -0.1;Morale Change; -0.2;None
|Severe Head Injury =
Pain Change; 1.5;Sanity Change; -0.2;Morale Change; -0.3;~r~Can't cast spells~/~
|Minor Torso Injury =
Pain Change; 0.5;Morale Change; -0.1;None
|Medium Torso Injury =
Pain Change; 1;Morale Change; -0.2;None
|Severe Torso Injury =
Pain Change; 1.5;Morale Change; -0.3;Possible ~r~Bleeding~/~.
|Light Thirst =
Magic Power; -10;Skills Energy Cost; 10;Spells Energy Cost; 10;Fatigue Gain; -10;Morale Change; -0.01;None
|Thirst =
Magic Power; -20;Skills Energy Cost; 20;Spells Energy Cost; 20;Fatigue Gain; -20;Morale Change; -0.05;None
|Terrible Thirst =
Magic Power; -35;Skills Energy Cost; 35;Spells Energy Cost; 35;Fatigue Gain; -35;Morale Change; -0.2;~r~Near death~/~: the character's Max Health is reduced every few turns.
|Satiety =
Hunger Resistance; 100;Health Restoration; 3;Healing Received; 10;EVS; -5;Fatigue Gain; 10;While this effect is active, using hunger-reducing consumables will result in ~r~Vomiting~/~.
|Hunger =
Health Restoration; -5;MP Restoration; -5;Fatigue Gain; -5;Morale Change; -0.01;None
|Terrible Hunger =
Health Restoration; -10;MP Restoration; -10;Fatigue Gain; -15;Morale Change; -0.05;None
|Starvation =
Health Restoration; -20;MP Restoration; -20;Fatigue Gain; -35;Morale Change; -0.2;~r~Near death~/~: the character's Max Health is reduced every few turns.
|Intoxication =
max hp; -0.05 * max hp;Healing Received; -15;Poison Resistance; -7.5;Sanity Change; -0.05;The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~.
|Severe Intoxication =
max hp; -0.1 * max hp;Healing Received; -30;Poison Resistance; -15;Sanity Change; -0.1;~r~Stumbling~/~: has a chance to walk to a random tile when moving.##The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~.
|Deadly Intoxication =
max hp; -0.25 * max hp;Healing Received; -50;Poison Resistance; -30;Sanity Change; -0.25;~r~Stumbling~/~: has a chance to walk to a random tile when moving.#Possible ~r~Vomiting~/~ or ~r~Coma~/~.##The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~.
|Pain =
Healing Received; -10;FMB; 5;Miscast Chance; 5;Damage Received; 5;Sanity Change; -0.025;Morale Change; -0.05;None
|Strong Pain =
Healing Received; -20;FMB; 15;Miscast Chance; 15;Damage Received; 15;Sanity Change; -0.05;Morale Change; -0.1;None
|Pain Shock =
Healing Received; -35;FMB; 33;Miscast Chance; 33;Damage Received; 25;Sanity Change; -0.1;Morale Change; -0.2;~r~Stumbling~/~: has a chance to walk to a random tile when moving.#~r~Near death~/~: the character's Max Health is reduced every few turns.
|Vigor =
Received XP; 5;MP; 0.1 * max mp;MP Restoration; 5;Fatigue Gain; 50;Fatigue Change; -0.01;Health Restoration; 10;Morale Change; 0.01;Sanity Change; 0.01;Pain Change; -0.01;Toxicity Change; -0.01;None
|Troll Regeneration =
Damage Received; -75;Fortitude; 30;None
|Blessing =
Healing Received; 10;Unholy Resistance; 10;Received XP; 10;None
|Lightning Enchantment =
Shock Damage; 0.15 * scr inv paramDMG;None
|Fencer's Stance =
PRR; 5 * stage;CTA; 5 * stage;EVS; 5 * stage;Weapon Damage; 2.5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic sword attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Defensive Stance =
Damage Received; -7.5 * stage;Block Recovery; 5 + block recovery * stage;CTA; 10 * stage;Knockback Resistance; 20 * stage;Stun Resistance; 20 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Received attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Massacre =
CRT; 5 * stage;Armor Piercing; 5 * stage;Bodypart Damage; 15 * stage;Bleeding Chance; 7.5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic axe attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Hammer & Anvil =
FMB; -5 * stage;Daze Chance; 10 * stage;Stagger Chance; 10 * stage;Armor Damage; 25 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic mace attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Painful Stabs =
CRT; 5 * stage;CRTD; 10 * stage;Bleeding Chance; 15 * stage;Bodypart Damage; 10 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic dagger attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Unwavering Stance =
Damage Received; -5 * stage;CTA; 10 * stage;PRR; 7.5 * stage;Block Recovery; 15 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic staff attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Suppression =
Immob Chance; 5 * stage;Cooldown Reduction; -10 * stage;Knockback Chance; 10 * stage;Skills Energy Cost; -10 * stage;Bleeding Chance; 10 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic ranged Attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Parry =
PRR; 25;Block Power; 0.25 * Block PowerMax;CTA; 50;None
|Pikeman Stance =
Weapon Damage; stage * 5;Bleeding Chance; stage * 10;Knockback Chance; stage * 10;Immob Chance; stage * 7.5;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic spear attacks decrease the number of stacks, and remaining on the same tile prolongs the effect's duration by ~w~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Concentration =
Mainhand Efficiency; stage * 5;Offhand Efficiency; stage * 5;Hit Chance; stage * 5;FMB; -stage * 5;Using Weaponry skills grants additional stacks of the effect (up to ~w~4~/~ stacks).#Using this ability tree's skills reduces the number of stacks by ~r~1~/~.##Killing enemies prolongs the effect's duration by ~w~2~/~ turns.
|Maneuver =
Damage Received; -stage * 5;PRR; stage * 5;CTA; stage * 5;Block Recovery; stage * 15;None
|Feast of Steel =
Hit Chance; 5 * stage;CRT; 3 * stage;CTA; 5 * stage;FMB; -5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed sword attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Mighty Swing =
Weapon Damage; 50;Stun Chance; 25;Bodypart Damage; 50;Armor Damage; 50;Stagger Chance; 75;CTA; -200;Empowers other skills of the ability tree, granting them unique properties.
|Striker Stance =
CRT; 5 * stage;Knockback Chance; 15 * stage;Armor Piercing; 10 * stage;Stagger Chance; 15 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed mace attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Rampage =
Skills Energy Cost; -10 * stage;CRT; 5 * stage;Bleeding Chance; 15 * stage;FMB; -5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed axe attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
|Taking Aim =
Hit Chance; hc;Weapon Damage; wd;Knockback Chance; knockback chance * enemy count;Immob Chance; immob chance * enemy count;Stagger Chance; stagger chance * enemy count;Armor Piercing; 10;None
|Seized Initiative =
Hit Chance; 5;FMB; -5;Cooldown Reduction; -10;Skills Energy Cost; -10;None
|Initiative Loss =
Hit Chance; -5;FMB; 5;Cooldown Reduction; 10;Skills Energy Cost; 10;None
|Defensive Tactic =
Damage Received; -4 * stage;PRR; 5 * stage;EVS; 5 * stage;CTA; 5 * stage;Bleeding Resistance; 7 * stage;None
|Offensive Tactic =
CRT; 2 * stage;Hit Chance; 3 * stage;FMB; -3 * stage;Skills Energy Cost; -4 * stage;Cooldown Reduction; -4 * stage;None
|Runic Empowerment =
Skills Energy Cost; -7.5 * stage;Spells Energy Cost; -7.5 * stage;Magic Power; 5 * stage;Geomantic Power; 10 * stage;Damage Received; -7.5 * stage;MP turn; mp;None
|Receptiveness =
Miscast Chance; -10;Received XP; 10;Psionic Resistance; -25;None
|Stone Armor =
Magic Resistance; 10;Physical Resistance; 15;Nature Resistance; 25;Bleeding Resistance; 20;Knockback Resistance; 20;Stun Resistance; 20;Swimming Cost; 50;None
|Elusiveness =
EVS; evs * stage;Damage Received; dmg recieved * stage;Each movement or received attack grants ~w~1~/~ stack of the effect, and each dodge or received fumbled attack decreases the number of stacks by ~w~1~/~.
|Thirst for Battle =
Weapon Damage; 0.5 * hp;CRT; 0.25 * hp;CRTD; 0.5 * hp;Lifesteal; 0.33 * hp;Manasteal; 0.5 * hp;The effect's strength is calculated dynamically based on the amount of Health.
|Adrenaline Rush =
Skills Energy Cost; -50;MP Restoration; 50;CRT; 25;Pain Resistance; 50;Damage Received; -30;Reduces all active Cooldowns by ~w~1~/~ each turn.
|Shield Raised =
CTA; 1.5 * AGL;EVS; -200;PRR; prr;Block Power; Block PowerMax * 10 + 0.5 * STR + 0.5 * Vitality / 100;None
|Battle Rage =
Weapon Damage; 10;CRT; 5;CRTD; 20;None
|Sturdiness =
max hp; 0.2 * max hp;Fortitude; 25;Health Restoration; 1.5;None
|Clear Vision =
VSN; 2;Hit Chance; 10;CRT; 5;Bonus Range; 1;None
|Exceptional Precision =
Hit Chance; 25;CRT; 10;None
|Stone Skin =
Physical Resistance; 20;Damage Received; -10;None
|Rapid Restoration =
Health Restoration; 100;None
|Life Drain =
Lifesteal; 20;None
|Unholy Blessing =
Lifesteal; 13;Manasteal; 13;Damage Returned; 13;None
|Crimson Gift =
Cooldown Reduction; -33;Healing Received; 33;max hp; 0.33 * max hp;Damage Received; -33;Weapon Damage; 33;Magic Power; 33;None
|Blood Oath =
Lifesteal; 33;Healing Received; 33;Skills Energy Cost; -33;Spells Energy Cost; -33;None
|Vampiric Blood =
Lifesteal; 9;Replenishes ~lg~6%~/~ Max Health and ~bl~6%~/~ Max Energy per turn.
|Blood Craze =
Weapon Damage; 10 * stage;CRT; 1 * stage;Each successful attack grants an additional stack of the effect (up to ~w~10~/~) and prolongs its duration by ~w~1~/~ turn.
|Binding Sigil =
Damage Received; -25;Establishes a magical link between the target and the caster.##The caster transfers ~lg~25%~/~ Damage Taken to the bound target.##The target is granted ~lg~-25%~/~ Damage Taken and ~lg~+20%~/~ Energy Drain in favor of the caster.
|Energy Drain =
Manasteal; 20;None
|Al'qud =
max mp; 0.25 * max mp;MP Restoration; 25;Skills Energy Cost; -15;Spells Energy Cost; -15;Leads to an unpleasant ~r~Aftermath~/~.
|Abasa =
Weapon Damage; 20;CRTD; 30;Armor Piercing; 20;Pain Resistance; 50;Leads to an unpleasant ~r~Aftermath~/~.
|Hornet Honey =
Hit Chance; 15;CTA; 15;EVS; 15;CRT; 10;Leads to an unpleasant ~r~Aftermath~/~.
|Nikkaf =
VSN; 0.15 * VSN;Received XP; 25;FMB; -10;Fatigue Gain; 50;Sanity Change; 0.1;Hunger Resistance; 75;Leads to an unpleasant ~r~Aftermath~/~.
|Paregoric =
Morale Change; 0.25;Pain Change; -0.5;Pain Resistance; 50;Healing Received; 25;Pain Limit; -25;Leads to an unpleasant ~r~Aftermath~/~.
|Stardust =
Magic Power; 25;Miscast Chance; -25;Magic Resistance; 15;Bonus Range; 1;Sanity Change; -0.05;None
|Leech Therapy =
Toxicity Change; -0.5;Pain Change; 0.2;Healing Received; 25;Bleeding Resistance; -25;None
|//Tantrum// =
Weapon Damage; 30 * pain;FMB; -5 * pain;Hit Chance; 15 * pain;/// Relieves all pain when the buff expires.//
|Against The Odds =
Damage Received; -50;Bleeding Resistance; 50;Knockback Resistance; 50;Stun Resistance; 50;Prevents Health from dropping below ~lg~10%~/~.##Killing an Equal or more dangerous enemy replenishes ~lg~20%~/~ Max Health and Energy.
|Seal of Power =
Magic Power; 20;Weapon Damage; 10;Bonus Range; 1;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.
|Seal of Pyromancy =
Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15;CRT; 5;Miracle Chance; 5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.
|Seal of Unholiness =
Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stage;Damage Received; -10 * stage;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.
|Seal of Finesse =
Miscast Chance; -4 * stage;FMB; -3 * stage;Cooldown Reduction; -5 * stage;Backfire Damage; -40;Backfire Damage Change; -5 * stage;Each turn grants ~lg~1~/~ stack of the effect (up to ~lg~4~/~ stacks).#Moving to other tiles decreases the number of stacks by ~r~1~/~.#Moving with ~w~1~/~ stack removes the effect.
|Place of Power =
Magic Power; 7.5 * stage;Spells Energy Cost; -5 * stage;Miracle Chance; 5 * stage;MP Restoration; 15 * stage;Each turn grants ~lg~1~/~ stack of the effect (up to ~w~4~/~ stacks) and decreases the number of stacks by ~r~1~/~ for each cast spell.
|Impulse =
Shock Resistance; -25;Knockback Resistance; -15;Stun Resistance; -10;Cooldown Reduction; 20;None
|Ensnarement =
FMB; 30;Miscast Chance; 30;EVS; -100;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;~r~Can't move to other tiles~/~##Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Strength~/~ and ~lg~Agility~/~).