Difference between revisions of "User:Iamyoyobot/Sandbox"

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skill_name
 
Tantrum
 
Hit Chance: 15 * pain
|hand_light =
Weapon Damage: 30 * pain
hand_light
FMB: -5 * pain
 
Pain: 5 * pain
|hand =
Cleaving Strike
hand
Bodypart Damage:{{Positive|10 + 2.5 * STR}}
 
Bleeding Chance: 15 + 2 * AGL
|hand_deep =
Keeping Distance
hand_deep
Stagger Chance: 20 + 1.5 * STR
 
Bleeding Chance: 20 + 2 * AGL + PRC
|feet_light =
Onrush
feet_light
Weapon Damage: 10 + STR + AGL
 
Armor Piercing: 10 + AGL + PRC
|feet =
Fencer's Stance
feet
Weapon Damage: Weapon Damage - 10
 
Shield Bash
|feet_deep =
Blunt Damage: 0.2 * Block PowerMax
feet_deep
Daze Chance: 40 + STR
 
CRT: 0.3 * PRR
|head_light =
Breakthrough
head_light
Blunt Damage: 0.2 * Block PowerMax
 
Knockback Chance: 40 + STR + AGL
|head =
Stagger Chance: 70 + STR
head
Mutilating Lunge
 
Weapon Damage: Weapon Damage
|head_deep =
Bleeding Chance: 20 + STR + AGL
head_deep
Stagger Chance: 35 + 1.5 * STR
 
Bodypart Damage: 25 + 1.5 * STR
|torso_light =
Cut Through
torso_light
Weapon Damage: STR
 
Armor Piercing: PRC + AGL
|torso =
Armor Damage: 5 * STR
torso
Weapon Damage Add: 5 + 0.5 * STR + 0.5 * AGL
 
Execution
|torso_deep =
Weapon Damage: 1.3 + 0.05 * STR + 0.025 * AGL + 0.025 * PRC
torso_deep
Finish Off
 
Weapon Damage: STR + 35
|Hangover =
Daze WD: PRC
Cooldown Reduction; 20;FMB; 10;Skills Energy Cost; 20;Spells Energy Cost; 20;Miscast Chance; 10;Pain Change; 0.1;Morale Change; -0.01;Sanity Change; -0.01;Thirst Change; 0.04;The duration of Hangover depends on ~r~Intoxication~/~
Stun WD: 3 * PRC
 
Stagger Chance: 50 + 1.5 * STR + 0.5 * AGL
|Seal of Geomancy =
Onslaught
Geomantic Power; 15;Damage Received; -15;PRR; 15;Backfire Damage Change; -5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.
Weapon Damage: -10
 
Knockback Chance: 75 + 1.5 * STR
|Murk =
Daze Chance: 60 + STR + PRC
EVS; 66;Armor Piercing; 6 * stage;Bodypart Damage; 9 * stage;Bleeding Chance; 6 * stage;Lifesteal; 9 * stage;Grants a stack of the effect (up to ~w~9~/~) each turn.##Receiving damage, using abilities, or attacking ~r~removes~/~ the effect.
Manaburn: 10 + AGL
 
Armor Break
|Exhaustion =
Weapon Damage: Weapon Damage
Miscast Chance; 25;FMB; 25;MP Restoration; -30;Cooldown Reduction; 50;~r~Barely staying awake~/~: each turn has a chance to fall asleep for a short amount of time.#~r~Near Death~/~: if Energy is lower than 10%, the character's Max Health is reduced every few turns.
Armor Piercing: 10 + STR
 
Armor Damage: 150
|Seal of Electromancy =
Daze WD: PRC
Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15;FMB; -5;Miscast Chance; -5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.
Stun WD: 3 * PRC
 
Stagger Chance: 60 + 0.5 * AGL + 1.5 * STR
|Seal of Sanguimancy =
Hammer and Anvil
Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25;Lifesteal; -10;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.
Weapon Damage: param
 
Heroic Charge
|Mountain of Flesh =
Weapon Damage: 5 + 0.5 * STR
Knockback Resistance; 200;Stun Resistance; 66;Damage Received; -99;Healing Received; 66;~r~Can't use basic attacks or move to other tiles~/~
CRT: 0.25 * PRC + 0.25 * AGL
 
Stagger Chance: 60 + AGL + STR
|Seal of Shackles =
Feint Swing
MP Restoration; -50;Skills Energy Cost; 100;Spells Energy Cost; 100;Cooldown Reduction; 100;FMB; 25;Miscast Chance; 25;DMG;  10 + 1.5 * WIL;While under the effect of the Seal, each ability that comes off Cooldown will burn Energy for ~bl~50%~/~ of its Energy Cost and deal the same amount of ~p~Arcane Damage~/~.
Weapon Damage: 0.5 * PRC + 0.5 * AGL
 
FMB: -25
|Tiredness =
Arc Cleave
Miscast Chance; 15;FMB; 15;MP Restoration; -15;Cooldown Reduction; 25;None
Weapon Damage: 10 + 1.5 * STR
 
Bleeding Chance: 30 + 2 * AGL
|Bestial Rage =
Stagger Chance: 55 + 1.5 * STR
Weapon Damage; 33;Damage Received; 33;Knockback Chance; 66;Has ~r~66%~/~ chance to attack a random adjacent target instead of the intended one.
MP Regen: -5 + WIL
 
Deadly Trick
|Seal of Reflection =
Weapon Damage: 1.5 * AGL + 0.5 * STR
Magic Resistance; 35;Nature Resistance; 25;Physical Resistance; 10;Damage Returned; 50;While the target is under the effect of the Seal, all spells aimed at it will be ~w~Redirected~/~ to a random target within ~w~8~/~ tiles (if there is one).
CRT: PRC
 
Stagger Chance: 55 + AGL + STR
|Resonance =
Double Lunge
Shock Resistance; -20;Knockback Resistance; -7.5;Stun Resistance; -5;Cooldown Reduction; 10;None
Weapon Damage: AGL + 0.5 * STR
 
Bodypart Damage: AGL
|Weariness =
Gaping Wound
Miscast Chance; 5;FMB; 5;MP Restoration; -5;Cooldown Reduction; 10;None
Weapon Damage: Weapon Damage
 
Armor Piercing: PRC + AGL
|//Broken Armor// =
Bleeding Chance: 25 + 2.5 * AGL
DEF; -0.3 * DEF;// Equipped gear wears down faster. //
Painful Stabs
 
Weapon Damage: param
|Hunter's Mark =
Coup de Grace
Bleeding Resistance; -10 * stage;Knockback Resistance; -10 * stage;Stun Resistance; -10 * stage;Consecutive shots against the marked target receive a stacking bonus to Damage and Bleed Chance.
Weapon Damage: 1.75 + 0.025 * STR + 0.05 * AGL + 0.05 * PRC
 
Armor Piercing: 0.5 + 0.05 * STR + 0.01 * PRC + 0.01 * AGL
|Poisoning =
Hail of Blows
Poison Damage Self; dmg;Toxicity Change; 2;None
Weapon Damage: -30 - AGL
 
Energy Steal: 15 + 2 * WIL
|Burning =
Daze Chance: 20 + STR + PRC
Fire Damage Self; dmg;FMB; 35;Cooldown Reduction; 100;Skills Energy Cost; 100;Spells Energy Cost; 100;Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Vitality~/~ and ~lg~Agility~/~).
Knockback Chance: 35 + STR + AGL
 
Stagger Chance: 20 + 2 * STR
|Acid Bath =
Step Aside!
Caustic Damage Self; dmg;None
Weapon Damage: -5 + STR + AGL
 
Knockback Chance: 50 + STR + PRC
|Vomiting =
Peacemaker
Toxicity Change; -4;Thirst Change; 8;Hunger Change; 8;Vomiting while asleep damages ~r~Health~/~.
Weapon Damage: -10
 
Daze Chance: 50 + STR + PRC
|Blindness =
Stagger Chance: 35 + STR + AGL
VSN; -VSN;Hit Chance; -66;FMB; 66;Miscast Chance; 66;None
Taking Aim
 
Weapon Damage: STR
|Stagger =
Hit Chance: 45 + 1.5 * PRC
CTA; -50;EVS; -50;PRR; -50;Block Recovery; -0.5 * Block Recovery;CRT; -50;FMB; 50;Miscast Chance; 50;None
Distracting Shot
 
Weapon Damage: Weapon Damage + -25
|Stun =
Long Shot
EVS; -200;CTA; -100;PRR; -100;Psionic Resistance; -50;Stun Resistance; 200;Swimming Cost; 50;Block Recovery; -100;~r~Can't perform any actions~/~
Weapon Damage: 0.3 * STR + 0.2 * AGL
 
Armor Piercing: 0.2 * PRC + 0.1 * AGL
|Daze =
Bodypart Damage: 0.4 * STR + 0.2 * PRC
Knockback Resistance; -25;Stun Resistance; -25;FMB; 10;Miscast Chance; 10;Hit Chance; -10;Swimming Cost; 1;~r~Can't use abilities~/~
Piercing Shot
 
Bleeding Chance: 10 + 2 * AGL
|Coma =
Armor Piercing: 1.5 * PRC
PRR; -100;CTA; -100;EVS; -100;Pain Resistance; 100;Psionic Resistance; 100;Healing Received; -75;Mental effects immunity.#~r~Can't move~/~.#~r~Near death~/~: the character's Max Health is reduced every few turns.
Armor Damage: 20 + 3 * STR
 
Headshot
|Immobilization =
Bodypart Damage: 20 + 1.5 * PRC + 1.5 * AGL
EVS: min-EVS: -25Swimming Cost; 50;~r~Can't move~/~
CRT: 5 + 0.5 * AGL + 0.5 * PRC
 
CRTD: 3.5 * STR
|Sleep =
Hunter's Mark
VSN; -VSN;MP Restoration; 50;EVS; -125;CTA; -CTA;PRR; -PRR;Block Recovery; -100;Fatigue Gain; 100;Fatigue Change; -0.025;~r~Can't perform any actions~/~
Weapon Damage: 0.25 * STR + 0.25 * PRC
 
Bleeding Chance: 0.5 * AGL + 0.5 * PRC
|Ensnarement =
Mighty Kick
FMB; 30;Miscast Chance; 30;EVS; -75;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;~r~Can't move to other tiles~/~##Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Strength~/~ and ~lg~Agility~/~).
Damage: 5 + 0.5 * STR
 
Knockback Chance: 45 + 1.5 * STR
|Petrification =
Stun Resistance: -10 + 0.5 * AGL
Slashing Resistance; 75;Piercing Resistance; 75;Rending Resistance; 75;Blunt Resistance; 50;Nature Resistance; 100;Magic Resistance; 50;Bleeding Resistance; 100;Knockback Resistance; 100;EVS; -125;CTA; -100;PRR; -100;Block Recovery; -100;Block Recovery; -100;Swimming Cost; 50;Cannot receive physical effects.#~r~Can't perform any actions~/~.
Knockback Resistance: -10 + 0.5 * AGL
 
Leg Sweep
|Curse =
Immob Chance: 75 + AGL
max hp; -0.13 * max hp;MP; -0.13 * max mp;FMB; 13;Miscast Chance; 13;Damage Received; 13;Magic Power; -13;None
Damage: 7 + 0.25 * STR + 0.25 * AGL
 
Sudden Lunge
|Confusion =
Confuse Chance: 50 + AGL
EVS; -20;PRR; -20;CTA; -20;FMB; 20;~r~Stumbling~/~: has a chance to walk to a random tile when moving.
Weapon Damage: -50
 
Stagger Chance: 50 + AGL
|Freezing Stiff =
Adrenaline Rush
Hit Chance; -15;FMB; 15;Miscast Chance; 15;CTA; -15;Frost Resistance; -25;Swimming Cost; 20;None
Restore MP: 2.5 * Vitality * 1.5 - HP / max hp
 
Pain: -1.5 * Vitality * 2 - HP / max hp
|Wetness =
Duration:  Vitality / 3 * 2 - HP / max hp
Shock Resistance; -10 * stage;Frost Resistance; -7.5 * stage;Fire Resistance; 7.5 * stage;FMB; -2.5 + 2.5 * stage;Miscast Chance; -2.5 + 2.5 * stage;While affected by ~w~3~/~ and ~w~4~/~ stacks of the effect, your metal equipment slowly ~r~degrades~/~.##Each stack of the effect, starting with ~w~2~/~, grants ~r~+10%~/~ Backfire Chance to Electromancy spells.
Deflect
 
Block Power:  0.25 * STR + 0.25 * AGL
|Possession =
Whirlwind
Pain Change; 1;// The evil spirit gained control over your body. //
Stagger Chance:  15 + STR
 
Nail Down
|Mark of the Feast =
Weapon Damage:  PRC + STR
Damage Received; 13;EVS; -13;Attacks against targets under this effect receive ~lg~+50%~/~ Life Drain.
CRT:  0.5 * AGL + 0.5 * PRC
 
Knockback Chance:  40 + STR + AGL
|Drunkenness =
Bodypart Damage: -10 + 1.5 * AGL + STR
Weapon Damage; 5;CRT; 5;Miracle Chance; 5;Morale Change; 0.01;EVS; -5;Hit Chance; -5;Pain Resistance; 10;Weapon Damage; 10;CRT; 7.5;Miracle Chance; 7.5;EVS; -10;Hit Chance; -10;FMB; 10;Miscast Chance; 10;Pain Resistance; 15;Weapon Damage; 5;EVS; -20;Hit Chance; -20;FMB; 20;Miscast Chance; 20;Pain Resistance; 20;EVS; -33;Hit Chance; -33;FMB; 33;Miscast Chance; 33;Pain Resistance; 33;~w~2~/~, ~w~3~/~, and ~w~4~/~ stacks of the effect: may cause ~r~Confusion~/~, resulting in a chance to walk to a random tile when moving.#~w~3~/~ and ~w~4~/~ stacks: may cause ~r~Vomiting~/~#~w~4~/~ stacks: may cause you to fall ~r~asleep~/~.
Immob Chance:  50 + AGL + PRC
 
Impaling Lunge
|Weakness =
Bodypart Damage:  2 * STR
Weapon Damage; -10;CRT; -10;CRTD; -25;FMB; 10;PRR; -15;None
Armor Piercing:  PRC
 
Bleeding Chance2.5 * AGL
|Body Aches =
Determination
max hp; -0.1 * max hp;Fortitude; -10;Damage Received; 10;None
Weapon Damage:  0.5 * STR + 1.5 * PRC + AGL
 
Bleeding Chance:  30 + 2 * AGL
|Gaping Wound =
Mighty Swing
Skills Energy Cost; 33;Spells Energy Cost; 33;Cooldown Reduction; 33;Damage Received; 10;Using abilities may cause ~r~Bleeding~/~.
Weapon Damage: STR + 35
 
Daze WD: PRC
|Suffocating Cloud =
Stun WD: 3 * PRC
VSN; -0.25 * VSN;VSN; -0.75 * VSN;Hit Chance; -25;Has a chance to cause ~r~Coughing~/~.
Unstoppable Force
 
Knockback Chance:  60 + 1.5 * STR
|Coughing =
Armor Damage:  25 + 5 * STR
FMB; 25;Miscast Chance; 100;Hit Chance; -25;Swimming Cost; 15;Generates noise.
Skull Crusher
 
Stun Chance:  10 + 2 * STR + 2 * PRC
|Covered in Alcohol =
Bodypart Damage:  1.5 * STR + 1.5 * AGL
Fire Resistance; -20;Shock Resistance; -15;FMB; 5;Miscast Chance; 5;None
Striker Stance
 
Weapon Damage: STR + 35
|Covered in Oil =
Daze WD: PRC
Fire Resistance; -35;FMB; 10;FMB; 10;None
Stun WD: 3 * PRC
 
Forceful Slam
|Bad Trip =
Crit Chance:  0.5 * AGL + 0.5 * PRC
Weapon Damage; -33;Hit Chance; -33;Magic Power; -66;FMB; 33;Miscast Chance; 33;Pain Resistance; 75;Can't receive positive mental effects.##Leads to an unpleasant ~r~Aftermath~/~.
Daze DMG:  2 + STR / 10
 
Daze Max DMG:  5 + STR
|Al'qud Aftermath =
Stun DMG:  8 + STR / 5
max mp; -0.25 * max mp;MP Restoration; -25;Skills Energy Cost; 20;Spells Energy Cost; 20;Morale Change; -0.05;Has a chance to cause ~r~Daze~/~ or ~r~Confusion~/~.
Stun Max DMG:  15 + 1.5 * STR
 
Hooking Chop
|Nikkaf Aftermath =
Weapon Damage:  -15 + 0.5 * STR
VSN: min-1: -0.1 * VSNReceived XP; -20;FMB; 15;Morale Change; -0.15;None
Armor Piercing:  10 + 0.5 * AGL + 0.5 * STR + 0.5 * PRC
 
Dismember
|Hornet Honey Aftermath =
Bodypart Damage:  40 + 2.5 * STR
FMB; 20;Hit Chance; -20;CTA; -20;EVS; -20;CRT; -15;Morale Change; -0.2;Has a chance to cause ~r~Vomiting~/~.
Crit Chance:  5 + 0.25 * AGL + 0.25 * PRC
 
HP Damage:  5 + 0.25 * AGL
|Paregoric Aftermath =
Reign in Blood
Cooldown Reduction; 25;MP Restoration; -10;Skills Energy Cost; 25;Spells Energy Cost; 25;Sanity Change; -0.1;Has a chance to put to ~r~Sleep~/~.
Bleeding Chance:  55 + STR + AGL
 
MP Restore:  0.75 * Vitality
|Bad Trip Aftermath =
Rampage
Sanity Change; -0.5;Morale Change; -0.5;VSN: min-1: -0.1 * VSNToxicity Resistance; -30;None
Max HP Limit:  20 + STR * 0.5
 
Make Space
|None =
Weapon Damage:  5 + 0.5 * STR
Pain Change; 0.25;Morale Change; -0.05;None
skill_name<br><br><br><br>
 
Tantrum<br>Hit Chance: {{Positive| 15 * pain}}<br>Weapon Damage: {{Positive| 30 * pain}}<br>FMB: {{Positive| -5 * pain}}<br>Pain: {{Positive| 5 * pain}}<br><br><br><br>
|None =
Cleaving Strike<br>Bodypart Damage: {{Positive| 10 + 2.5 * STR}}<br>Bleeding Chance: {{Positive| 15 + 2 * AGL}}<br><br><br><br>
Pain Change; 0.5;Morale Change; -0.1;None
Keeping Distance<br>Stagger Chance: {{Positive| 20 + 1.5 * STR}}<br>Bleeding Chance: {{Positive| 20 + 2 * AGL + PRC}}<br><br><br><br>
 
Onrush<br>Weapon Damage: {{Positive| 10 + STR + AGL}}<br>Armor Piercing: {{Positive| 10 + AGL + PRC}}<br><br><br><br>
|None =
Fencer's Stance<br>Weapon Damage: {{Positive| Weapon Damage - 10}}<br><br><br><br>
Pain Change; 0.75;Morale Change; -0.15;None
Shield Bash<br>Blunt Damage: {{Positive| 0.2 * Block PowerMax}}<br>Daze Chance: {{Positive| 40 + STR}}<br>CRT: {{Positive| 0.3 * PRR}}<br><br><br><br>
 
Breakthrough<br>Blunt Damage: {{Positive| 0.2 * Block PowerMax}}<br>Knockback Chance: {{Positive| 40 + STR + AGL}}<br>Stagger Chance: {{Positive| 70 + STR}}<br><br><br><br>
|None =
Mutilating Lunge<br>Weapon Damage: {{Positive| Weapon Damage}}<br>Bleeding Chance: {{Positive| 20 + STR + AGL}}<br>Stagger Chance: {{Positive| 35 + 1.5 * STR}}<br>Bodypart Damage: {{Positive| 25 + 1.5 * STR}}<br><br><br><br>
Pain Change; 0.5;Morale Change; -0.05;None
Cut Through<br>Weapon Damage: {{Positive| STR}}<br>Armor Piercing: {{Positive| PRC + AGL}}<br>Armor Damage: {{Positive| 5 * STR}}<br>Weapon Damage Add: {{Positive| 5 + 0.5 * STR + 0.5 * AGL}}<br><br><br><br>
 
Execution<br>Weapon Damage: {{Positive| 1.3 + 0.05 * STR + 0.025 * AGL + 0.025 * PRC}}<br><br><br><br>
|None =
Finish Off<br>Weapon Damage: {{Positive| STR + 35}}<br>Daze WD: {{Positive| PRC}}<br>Stun WD: {{Positive| 3 * PRC}}<br>Stagger Chance: {{Positive| 50 + 1.5 * STR + 0.5 * AGL}}<br><br><br><br>
Pain Change; 0.75;Morale Change; -0.1;None
Onslaught<br>Weapon Damage: {{Positive| -10}}<br>Knockback Chance: {{Positive| 75 + 1.5 * STR}}<br>Daze Chance: {{Positive| 60 + STR + PRC}}<br>Manaburn: {{Positive| 10 + AGL}}<br><br><br><br>
 
Armor Break<br>Weapon Damage: {{Positive| Weapon Damage}}<br>Armor Piercing: {{Positive| 10 + STR}}<br>Armor Damage: {{Positive| 150}}<br>Daze WD: {{Positive| PRC}}<br>Stun WD: {{Positive| 3 * PRC}}<br>Stagger Chance: {{Positive| 60 + 0.5 * AGL + 1.5 * STR}}<br><br><br><br>
|Movement may cause ~r~Immobilization~/~. =
Hammer and Anvil<br>Weapon Damage: {{Positive| param}}<br><br><br><br>
Pain Change; 1;Morale Change; -0.15;Movement may cause ~r~Immobilization~/~.
Heroic Charge<br>Weapon Damage: {{Positive| 5 + 0.5 * STR}}<br>CRT: {{Positive| 0.25 * PRC + 0.25 * AGL}}<br>Stagger Chance: {{Positive| 60 + AGL + STR}}<br><br><br><br>
 
Feint Swing<br>Weapon Damage: {{Positive| 0.5 * PRC + 0.5 * AGL}}<br>FMB: {{Positive| -25}}<br><br><br><br>
|Minor Head Injury =
Arc Cleave<br>Weapon Damage: {{Positive| 10 + 1.5 * STR}}<br>Bleeding Chance: {{Positive| 30 + 2 * AGL}}<br>Stagger Chance: {{Positive| 55 + 1.5 * STR}}<br>MP Regen: {{Positive| -5 + WIL}}<br><br><br><br>
Pain Change; 0.5;Sanity Change; -0.05;Morale Change; -0.1;None
Deadly Trick<br>Weapon Damage: {{Positive| 1.5 * AGL + 0.5 * STR}}<br>CRT: {{Positive| PRC}}<br>Stagger Chance: {{Positive| 55 + AGL + STR}}<br><br><br><br>
 
Double Lunge<br>Weapon Damage: {{Positive| AGL + 0.5 * STR}}<br>Bodypart Damage: {{Positive| AGL}}<br><br><br><br>
|Medium Head Injury =
Gaping Wound<br>Weapon Damage: {{Positive| Weapon Damage}}<br>Armor Piercing: {{Positive| PRC + AGL}}<br>Bleeding Chance: {{Positive| 25 + 2.5 * AGL}}<br><br><br><br>
Pain Change; 1;Sanity Change; -0.1;Morale Change; -0.2;None
Painful Stabs<br>Weapon Damage: {{Positive| param}}<br><br><br><br>
 
Coup de Grace<br>Weapon Damage: {{Positive| 1.75 + 0.025 * STR + 0.05 * AGL + 0.05 * PRC}}<br>Armor Piercing: {{Positive| 0.5 + 0.05 * STR + 0.01 * PRC + 0.01 * AGL}}<br><br><br><br>
|Severe Head Injury =
Hail of Blows<br>Weapon Damage: {{Positive| -30 - AGL}}<br>Energy Steal: {{Positive| 15 + 2 * WIL}}<br>Daze Chance: {{Positive| 20 + STR + PRC}}<br>Knockback Chance: {{Positive| 35 + STR + AGL}}<br>Stagger Chance: {{Positive| 20 + 2 * STR}}<br><br><br><br>
Pain Change; 1.5;Sanity Change; -0.2;Morale Change; -0.3;~r~Can't cast spells~/~
Step Aside!<br>Weapon Damage: {{Positive| -5 + STR + AGL}}<br>Knockback Chance: {{Positive| 50 + STR + PRC}}<br><br><br><br>
 
Peacemaker<br>Weapon Damage: {{Positive| -10}}<br>Daze Chance: {{Positive| 50 + STR + PRC}}<br>Stagger Chance: {{Positive| 35 + STR + AGL}}<br><br><br><br>
|Minor Torso Injury =
Taking Aim<br>Weapon Damage: {{Positive| STR}}<br>Hit Chance: {{Positive| 45 + 1.5 * PRC}}<br><br><br><br>
Pain Change; 0.5;Morale Change; -0.1;None
Distracting Shot<br>Weapon Damage: {{Positive| Weapon Damage + -25}}<br><br><br><br>
 
Long Shot<br>Weapon Damage: {{Positive| 0.3 * STR + 0.2 * AGL}}<br>Armor Piercing: {{Positive| 0.2 * PRC + 0.1 * AGL}}<br>Bodypart Damage: {{Positive| 0.4 * STR + 0.2 * PRC}}<br><br><br><br>
|Medium Torso Injury =
Piercing Shot<br>Bleeding Chance: {{Positive| 10 + 2 * AGL}}<br>Armor Piercing: {{Positive| 1.5 * PRC}}<br>Armor Damage: {{Positive| 20 + 3 * STR}}<br><br><br><br>
Pain Change; 1;Morale Change; -0.2;None
Headshot<br>Bodypart Damage: {{Positive| 20 + 1.5 * PRC + 1.5 * AGL}}<br>CRT: {{Positive| 5 + 0.5 * AGL + 0.5 * PRC}}<br>CRTD: {{Positive| 3.5 * STR}}<br><br><br><br>
 
Hunter's Mark<br>Weapon Damage: {{Positive| 0.25 * STR + 0.25 * PRC}}<br>Bleeding Chance: {{Positive| 0.5 * AGL + 0.5 * PRC}}<br><br><br><br>
|Severe Torso Injury =
Mighty Kick<br>Damage: {{Positive| 5 + 0.5 * STR}}<br>Knockback Chance: {{Positive| 45 + 1.5 * STR}}<br>Stun Resistance: {{Positive| -10 + 0.5 * AGL}}<br>Knockback Resistance: {{Positive| -10 + 0.5 * AGL}}<br><br><br><br>
Pain Change; 1.5;Morale Change; -0.3;Possible ~r~Bleeding~/~.
Leg Sweep<br>Immob Chance: {{Positive| 75 + AGL}}<br>Damage: {{Positive| 7 + 0.25 * STR + 0.25 * AGL}}<br><br><br><br>
 
Sudden Lunge<br>Confuse Chance: {{Positive| 50 + AGL}}<br>Weapon Damage: {{Positive| -50}}<br>Stagger Chance: {{Positive| 50 + AGL}}<br><br><br><br>
|Light Thirst =
Adrenaline Rush<br>Restore MP: {{Positive| 2.5 * Vitality * 1.5 - HP / max hp}}<br>Pain: {{Positive| -1.5 * Vitality * 2 - HP / max hp}}<br>Duration: {{Positive| Vitality / 3 * 2 - HP / max hp}}<br><br><br><br>
Magic Power; -10;Skills Energy Cost; 10;Spells Energy Cost; 10;Fatigue Gain; -10;Morale Change; -0.01;None
Deflect<br>Block Power: {{Positive|  0.25 * STR + 0.25 * AGL}}<br><br><br><br>
 
Whirlwind<br>Stagger Chance: {{Positive|  15 + STR}}<br><br><br><br>
|Thirst =
Nail Down<br>Weapon Damage: {{Positive|  PRC + STR}}<br>CRT: {{Positive|  0.5 * AGL + 0.5 * PRC}}<br>Knockback Chance: {{Positive| 40 + STR + AGL}}<br>Bodypart Damage: {{Positive|  -10 + 1.5 * AGL + STR}}<br>Immob Chance: {{Positive|  50 + AGL + PRC}}<br><br><br><br>
Magic Power; -20;Skills Energy Cost; 20;Spells Energy Cost; 20;Fatigue Gain; -20;Morale Change; -0.05;None
Impaling Lunge<br>Bodypart Damage: {{Positive| 2 * STR}}<br>Armor Piercing: {{Positive|  PRC}}<br>Bleeding Chance: {{Positive|  2.5 * AGL}}<br><br><br><br>
 
Determination<br>Weapon Damage: {{Positive| 0.5 * STR + 1.5 * PRC + AGL}}<br>Bleeding Chance: {{Positive| 30 + 2 * AGL}}<br><br><br><br>
|Terrible Thirst =
Mighty Swing<br>Weapon Damage: {{Positive| STR + 35}}<br>Daze WD: {{Positive| PRC}}<br>Stun WD: {{Positive| 3 * PRC}}<br><br><br><br>
Magic Power; -35;Skills Energy Cost; 35;Spells Energy Cost; 35;Fatigue Gain; -35;Morale Change; -0.2;~r~Near death~/~: the character's Max Health is reduced every few turns.
Unstoppable Force<br>Knockback Chance: {{Positive|  60 + 1.5 * STR}}<br>Armor Damage: {{Positive| 25 + 5 * STR}}<br><br><br><br>
 
Skull Crusher<br>Stun Chance: {{Positive| 10 + 2 * STR + 2 * PRC}}<br>Bodypart Damage: {{Positive|  1.5 * STR + 1.5 * AGL}}<br><br><br><br>
|Satiety =
Striker Stance<br>Weapon Damage: {{Positive| STR + 35}}<br>Daze WD: {{Positive| PRC}}<br>Stun WD: {{Positive| 3 * PRC}}<br><br><br><br>
Hunger Resistance; 100;Health Restoration; 3;Healing Received; 10;EVS; -5;Fatigue Gain; 10;While this effect is active, using hunger-reducing consumables will result in ~r~Vomiting~/~.
 
|Hunger =
Health Restoration; -5;MP Restoration; -5;Fatigue Gain; -5;Morale Change; -0.01;None
 
|Terrible Hunger =
Health Restoration; -10;MP Restoration; -10;Fatigue Gain; -15;Morale Change; -0.05;None
 
|Starvation =
Health Restoration; -20;MP Restoration; -20;Fatigue Gain; -35;Morale Change; -0.2;~r~Near death~/~: the character's Max Health is reduced every few turns.
 
|Intoxication =
max hp; -0.05 * max hp;Healing Received; -15;Poison Resistance; -7.5;Sanity Change; -0.05;The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~.
 
|Severe Intoxication =
max hp; -0.1 * max hp;Healing Received; -30;Poison Resistance; -15;Sanity Change; -0.1;~r~Stumbling~/~: has a chance to walk to a random tile when moving.##The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~.
 
|Deadly Intoxication =
max hp; -0.25 * max hp;Healing Received; -50;Poison Resistance; -30;Sanity Change; -0.25;~r~Stumbling~/~: has a chance to walk to a random tile when moving.#Possible ~r~Vomiting~/~ or ~r~Coma~/~.##The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~.
 
|Pain =
Healing Received; -10;FMB; 5;Miscast Chance; 5;Damage Received; 5;Sanity Change; -0.025;Morale Change; -0.05;None
 
|Strong Pain =
Healing Received; -20;FMB; 15;Miscast Chance; 15;Damage Received; 15;Sanity Change; -0.05;Morale Change; -0.1;None
 
|Pain Shock =
Healing Received; -35;FMB; 33;Miscast Chance; 33;Damage Received; 25;Sanity Change; -0.1;Morale Change; -0.2;~r~Stumbling~/~: has a chance to walk to a random tile when moving.#~r~Near death~/~: the character's Max Health is reduced every few turns.
 
|Vigor =
Received XP; 5;MP; 0.1 * max mp;MP Restoration; 5;Fatigue Gain; 50;Fatigue Change; -0.01;Health Restoration; 10;Morale Change; 0.01;Sanity Change; 0.01;Pain Change; -0.01;Toxicity Change; -0.01;None
 
|Troll Regeneration =
Damage Received; -75;Fortitude; 30;None
 
|Blessing =
Healing Received; 10;Unholy Resistance; 10;Received XP; 10;None
 
|Lightning Enchantment =
Shock Damage; 0.15 * scr inv paramDMG;None
 
|Fencer's Stance =
PRR; 5 * stage;CTA; 5 * stage;EVS; 5 * stage;Weapon Damage; 2.5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic sword attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
 
|Defensive Stance =
Damage Received; -7.5 * stage;Block Recovery; 5 + block recovery * stage;CTA; 10 * stage;Knockback Resistance; 20 * stage;Stun Resistance; 20 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Received attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
 
|Massacre =
CRT; 5 * stage;Armor Piercing; 5 * stage;Bodypart Damage; 15 * stage;Bleeding Chance; 7.5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic axe attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
 
|Hammer & Anvil =
FMB; -5 * stage;Daze Chance; 10 * stage;Stagger Chance; 10 * stage;Armor Damage; 25 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic mace attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
 
|Painful Stabs =
CRT; 5 * stage;CRTD; 10 * stage;Bleeding Chance; 15 * stage;Bodypart Damage; 10 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic dagger attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
 
|Unwavering Stance =
Damage Received; -5 * stage;CTA; 10 * stage;PRR; 7.5 * stage;Block Recovery; 15 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic staff attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
 
|Suppression =
Immob Chance; 5 * stage;Cooldown Reduction; -10 * stage;Knockback Chance; 10 * stage;Skills Energy Cost; -10 * stage;Bleeding Chance; 10 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic ranged Attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
 
|Parry =
PRR; 25;Block Power; 0.25 * Block PowerMax;CTA; 50;None
 
|Pikeman Stance =
Weapon Damage; stage * 5;Bleeding Chance; stage * 10;Knockback Chance; stage * 10;Immob Chance; stage * 7.5;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic spear attacks decrease the number of stacks, and remaining on the same tile prolongs the effect's duration by ~w~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
 
|Concentration =
Mainhand Efficiency; stage * 5;Offhand Efficiency; stage * 5;Hit Chance; stage * 5;FMB; -stage * 5;Using Weaponry skills grants additional stacks of the effect (up to ~w~4~/~ stacks).#Using this ability tree's skills reduces the number of stacks by ~r~1~/~.##Killing enemies prolongs the effect's duration by ~w~2~/~ turns.
 
|Maneuver =
Damage Received; -stage * 5;PRR; stage * 5;CTA; stage * 5;Block Recovery; stage * 15;None
 
|Feast of Steel =
Hit Chance; 5 * stage;CRT; 3 * stage;CTA; 5 * stage;FMB; -5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed sword attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
 
|Mighty Swing =
Weapon Damage; 50;Stun Chance; 25;Bodypart Damage; 50;Armor Damage; 50;Stagger Chance; 75;CTA; -200;Empowers other skills of the ability tree, granting them unique properties.
 
|Striker Stance =
CRT; 5 * stage;Knockback Chance; 15 * stage;Armor Piercing; 10 * stage;Stagger Chance; 15 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed mace attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
 
|Rampage =
Skills Energy Cost; -10 * stage;CRT; 5 * stage;Bleeding Chance; 15 * stage;FMB; -5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed axe attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.
 
|Taking Aim =
Hit Chance;  hc;Weapon Damage;  wd;Knockback Chance;  knockback chance * enemy count;Immob Chance;  immob chance * enemy count;Stagger Chance;  stagger chance *  enemy count;Armor Piercing; 10;None
 
|Seized Initiative =
Hit Chance;  5;FMB;  -5;Cooldown Reduction;  -10;Skills Energy Cost;  -10;None
 
|Initiative Loss =
Hit Chance; -5;FMB; 5;Cooldown Reduction; 10;Skills Energy Cost; 10;None
 
|Defensive Tactic =
Damage Received; -4 * stage;PRR; 5 * stage;EVS; 5 * stage;CTA; 5 * stage;Bleeding Resistance; 7 * stage;None
 
|Offensive Tactic =
CRT; 2 * stage;Hit Chance; 3 * stage;FMB; -3 * stage;Skills Energy Cost; -4 * stage;Cooldown Reduction; -4 * stage;None
 
|Runic Empowerment =
Skills Energy Cost; -7.5 * stage;Spells Energy Cost; -7.5 * stage;Magic Power; 5 * stage;Geomantic Power; 10 * stage;Damage Received; -7.5 * stage;MP turn;  mp;None
 
|Receptiveness =
Miscast Chance; -10;Received XP; 10;Psionic Resistance; -25;None
 
|Stone Armor =
Magic Resistance; 10;Physical Resistance; 15;Nature Resistance; 25;Bleeding Resistance; 20;Knockback Resistance; 20;Stun Resistance; 20;Swimming Cost; 50;None
 
|Elusiveness =
EVS;  evs * stage;Damage Received;  dmg recieved * stage;Each movement or received attack grants ~w~1~/~ stack of the effect, and each dodge or received fumbled attack decreases the number of stacks by ~w~1~/~.
 
|Thirst for Battle =
Weapon Damage; 0.5 * hp;CRT; 0.25 *  hp;CRTD; 0.5 * hp;Lifesteal; 0.33 * hp;Manasteal; 0.5 * hp;The effect's strength is calculated dynamically based on the amount of Health.
 
|Adrenaline Rush =
Skills Energy Cost; -50;MP Restoration; 50;CRT; 25;Pain Resistance; 50;Damage Received; -30;Reduces all active Cooldowns by ~w~1~/~ each turn.
 
|Shield Raised =
CTA; 1.5 * AGL;EVS; -200;PRR;  prr;Block Power; Block PowerMax * 10 + 0.5 * STR + 0.5 * Vitality / 100;None
 
|Battle Rage =
Weapon Damage; 10;CRT; 5;CRTD; 20;None
 
|Sturdiness =
max hp; 0.2 * max hp;Fortitude; 25;Health Restoration; 1.5;None
 
|Clear Vision =
VSN; 2;Hit Chance; 10;CRT; 5;Bonus Range; 1;None
 
|Exceptional Precision =
Hit Chance; 25;CRT; 10;None
 
|Stone Skin =
Physical Resistance; 20;Damage Received; -10;None
 
|Rapid Restoration =
Health Restoration; 100;None
 
|Life Drain =
Lifesteal; 20;None
 
|Unholy Blessing =
Lifesteal; 13;Manasteal; 13;Damage Returned; 13;None
 
|Crimson Gift =
Cooldown Reduction; -33;Healing Received; 33;max hp; 0.33 * max hp;Damage Received; -33;Weapon Damage; 33;Magic Power; 33;None
 
|Blood Oath =
Lifesteal; 33;Healing Received; 33;Skills Energy Cost; -33;Spells Energy Cost; -33;None
 
|Vampiric Blood =
Lifesteal; 9;Replenishes ~lg~6%~/~ Max Health and ~bl~6%~/~ Max Energy per turn.
 
|Blood Craze =
Weapon Damage; 10 * stage;CRT; 1 * stage;Each successful attack grants an additional stack of the effect (up to ~w~10~/~) and prolongs its duration by ~w~1~/~ turn.
 
|Binding Sigil =
Damage Received; -25;Establishes a magical link between the target and the caster.##The caster transfers ~lg~25%~/~ Damage Taken to the bound target.##The target is granted ~lg~-25%~/~ Damage Taken and ~lg~+20%~/~ Energy Drain in favor of the caster.
 
|Energy Drain =
Manasteal; 20;None
 
|Al'qud =
max mp; 0.25 * max mp;MP Restoration; 25;Skills Energy Cost; -15;Spells Energy Cost; -15;Leads to an unpleasant ~r~Aftermath~/~.
 
|Abasa =
Weapon Damage; 20;CRTD; 30;Armor Piercing; 20;Pain Resistance; 50;Leads to an unpleasant ~r~Aftermath~/~.
 
|Hornet Honey =
Hit Chance; 15;CTA; 15;EVS; 15;CRT; 10;Leads to an unpleasant ~r~Aftermath~/~.
 
|Nikkaf =
VSN; 0.15 * VSN;Received XP; 25;FMB; -10;Fatigue Gain; 50;Sanity Change; 0.1;Hunger Resistance; 75;Leads to an unpleasant ~r~Aftermath~/~.
 
|Paregoric =
Morale Change; 0.25;Pain Change; -0.5;Pain Resistance; 50;Healing Received; 25;Pain Limit; -25;Leads to an unpleasant ~r~Aftermath~/~.
 
|Stardust =
Magic Power; 25;Miscast Chance; -25;Magic Resistance; 15;Bonus Range; 1;Sanity Change; -0.05;None
 
|Leech Therapy =
Toxicity Change; -0.5;Pain Change; 0.2;Healing Received; 25;Bleeding Resistance; -25;None
 
|//Tantrum// =
Weapon Damage; 30 * pain;FMB; -5 * pain;Hit Chance; 15 * pain;/// Relieves all pain when the buff expires.//
 
|Against The Odds =
Damage Received; -50;Bleeding Resistance; 50;Knockback Resistance; 50;Stun Resistance; 50;Prevents Health from dropping below ~lg~10%~/~.##Killing an Equal or more dangerous enemy replenishes ~lg~20%~/~ Max Health and Energy.
 
|Seal of Power =
Magic Power; 20;Weapon Damage; 10;Bonus Range; 1;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.
 
|Seal of Pyromancy =
Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15;CRT; 5;Miracle Chance; 5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.
 
|Seal of Unholiness =
Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stage;Damage Received; -10 * stage;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.
 
|Seal of Finesse =
Miscast Chance; -4 * stage;FMB; -3 * stage;Cooldown Reduction; -5 * stage;Backfire Damage; -40;Backfire Damage Change; -5 * stage;Each turn grants ~lg~1~/~ stack of the effect (up to ~lg~4~/~ stacks).#Moving to other tiles decreases the number of stacks by ~r~1~/~.#Moving with ~w~1~/~ stack removes the effect.
 
|Place of Power =
Magic Power; 7.5 * stage;Spells Energy Cost; -5 * stage;Miracle Chance; 5 * stage;MP Restoration; 15 * stage;Each turn grants ~lg~1~/~ stack of the effect (up to ~w~4~/~ stacks) and decreases the number of stacks by ~r~1~/~ for each cast spell.
 
|Impulse =
Shock Resistance; -25;Knockback Resistance; -15;Stun Resistance; -10;Cooldown Reduction; 20;None
 
|Ensnarement =
FMB; 30;Miscast Chance; 30;EVS; -100;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;~r~Can't move to other tiles~/~##Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Strength~/~ and ~lg~Agility~/~).

Latest revision as of 19:56, 18 May 2023


|hand_light = hand_light

|hand = hand

|hand_deep = hand_deep

|feet_light = feet_light

|feet = feet

|feet_deep = feet_deep

|head_light = head_light

|head = head

|head_deep = head_deep

|torso_light = torso_light

|torso = torso

|torso_deep = torso_deep

|Hangover = Cooldown Reduction; 20;FMB; 10;Skills Energy Cost; 20;Spells Energy Cost; 20;Miscast Chance; 10;Pain Change; 0.1;Morale Change; -0.01;Sanity Change; -0.01;Thirst Change; 0.04;The duration of Hangover depends on ~r~Intoxication~/~

|Seal of Geomancy = Geomantic Power; 15;Damage Received; -15;PRR; 15;Backfire Damage Change; -5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.

|Murk = EVS; 66;Armor Piercing; 6 * stage;Bodypart Damage; 9 * stage;Bleeding Chance; 6 * stage;Lifesteal; 9 * stage;Grants a stack of the effect (up to ~w~9~/~) each turn.##Receiving damage, using abilities, or attacking ~r~removes~/~ the effect.

|Exhaustion = Miscast Chance; 25;FMB; 25;MP Restoration; -30;Cooldown Reduction; 50;~r~Barely staying awake~/~: each turn has a chance to fall asleep for a short amount of time.#~r~Near Death~/~: if Energy is lower than 10%, the character's Max Health is reduced every few turns.

|Seal of Electromancy = Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15;FMB; -5;Miscast Chance; -5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.

|Seal of Sanguimancy = Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25;Lifesteal; -10;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.

|Mountain of Flesh = Knockback Resistance; 200;Stun Resistance; 66;Damage Received; -99;Healing Received; 66;~r~Can't use basic attacks or move to other tiles~/~

|Seal of Shackles = MP Restoration; -50;Skills Energy Cost; 100;Spells Energy Cost; 100;Cooldown Reduction; 100;FMB; 25;Miscast Chance; 25;DMG; 10 + 1.5 * WIL;While under the effect of the Seal, each ability that comes off Cooldown will burn Energy for ~bl~50%~/~ of its Energy Cost and deal the same amount of ~p~Arcane Damage~/~.

|Tiredness = Miscast Chance; 15;FMB; 15;MP Restoration; -15;Cooldown Reduction; 25;None

|Bestial Rage = Weapon Damage; 33;Damage Received; 33;Knockback Chance; 66;Has ~r~66%~/~ chance to attack a random adjacent target instead of the intended one.

|Seal of Reflection = Magic Resistance; 35;Nature Resistance; 25;Physical Resistance; 10;Damage Returned; 50;While the target is under the effect of the Seal, all spells aimed at it will be ~w~Redirected~/~ to a random target within ~w~8~/~ tiles (if there is one).

|Resonance = Shock Resistance; -20;Knockback Resistance; -7.5;Stun Resistance; -5;Cooldown Reduction; 10;None

|Weariness = Miscast Chance; 5;FMB; 5;MP Restoration; -5;Cooldown Reduction; 10;None

|//Broken Armor// = DEF; -0.3 * DEF;// Equipped gear wears down faster. //

|Hunter's Mark = Bleeding Resistance; -10 * stage;Knockback Resistance; -10 * stage;Stun Resistance; -10 * stage;Consecutive shots against the marked target receive a stacking bonus to Damage and Bleed Chance.

|Poisoning = Poison Damage Self; dmg;Toxicity Change; 2;None

|Burning = Fire Damage Self; dmg;FMB; 35;Cooldown Reduction; 100;Skills Energy Cost; 100;Spells Energy Cost; 100;Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Vitality~/~ and ~lg~Agility~/~).

|Acid Bath = Caustic Damage Self; dmg;None

|Vomiting = Toxicity Change; -4;Thirst Change; 8;Hunger Change; 8;Vomiting while asleep damages ~r~Health~/~.

|Blindness = VSN; -VSN;Hit Chance; -66;FMB; 66;Miscast Chance; 66;None

|Stagger = CTA; -50;EVS; -50;PRR; -50;Block Recovery; -0.5 * Block Recovery;CRT; -50;FMB; 50;Miscast Chance; 50;None

|Stun = EVS; -200;CTA; -100;PRR; -100;Psionic Resistance; -50;Stun Resistance; 200;Swimming Cost; 50;Block Recovery; -100;~r~Can't perform any actions~/~

|Daze = Knockback Resistance; -25;Stun Resistance; -25;FMB; 10;Miscast Chance; 10;Hit Chance; -10;Swimming Cost; 1;~r~Can't use abilities~/~

|Coma = PRR; -100;CTA; -100;EVS; -100;Pain Resistance; 100;Psionic Resistance; 100;Healing Received; -75;Mental effects immunity.#~r~Can't move~/~.#~r~Near death~/~: the character's Max Health is reduced every few turns.

|Immobilization = EVS: min-EVS: -25Swimming Cost; 50;~r~Can't move~/~

|Sleep = VSN; -VSN;MP Restoration; 50;EVS; -125;CTA; -CTA;PRR; -PRR;Block Recovery; -100;Fatigue Gain; 100;Fatigue Change; -0.025;~r~Can't perform any actions~/~

|Ensnarement = FMB; 30;Miscast Chance; 30;EVS; -75;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;~r~Can't move to other tiles~/~##Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Strength~/~ and ~lg~Agility~/~).

|Petrification = Slashing Resistance; 75;Piercing Resistance; 75;Rending Resistance; 75;Blunt Resistance; 50;Nature Resistance; 100;Magic Resistance; 50;Bleeding Resistance; 100;Knockback Resistance; 100;EVS; -125;CTA; -100;PRR; -100;Block Recovery; -100;Block Recovery; -100;Swimming Cost; 50;Cannot receive physical effects.#~r~Can't perform any actions~/~.

|Curse = max hp; -0.13 * max hp;MP; -0.13 * max mp;FMB; 13;Miscast Chance; 13;Damage Received; 13;Magic Power; -13;None

|Confusion = EVS; -20;PRR; -20;CTA; -20;FMB; 20;~r~Stumbling~/~: has a chance to walk to a random tile when moving.

|Freezing Stiff = Hit Chance; -15;FMB; 15;Miscast Chance; 15;CTA; -15;Frost Resistance; -25;Swimming Cost; 20;None

|Wetness = Shock Resistance; -10 * stage;Frost Resistance; -7.5 * stage;Fire Resistance; 7.5 * stage;FMB; -2.5 + 2.5 * stage;Miscast Chance; -2.5 + 2.5 * stage;While affected by ~w~3~/~ and ~w~4~/~ stacks of the effect, your metal equipment slowly ~r~degrades~/~.##Each stack of the effect, starting with ~w~2~/~, grants ~r~+10%~/~ Backfire Chance to Electromancy spells.

|Possession = Pain Change; 1;// The evil spirit gained control over your body. //

|Mark of the Feast = Damage Received; 13;EVS; -13;Attacks against targets under this effect receive ~lg~+50%~/~ Life Drain.

|Drunkenness = Weapon Damage; 5;CRT; 5;Miracle Chance; 5;Morale Change; 0.01;EVS; -5;Hit Chance; -5;Pain Resistance; 10;Weapon Damage; 10;CRT; 7.5;Miracle Chance; 7.5;EVS; -10;Hit Chance; -10;FMB; 10;Miscast Chance; 10;Pain Resistance; 15;Weapon Damage; 5;EVS; -20;Hit Chance; -20;FMB; 20;Miscast Chance; 20;Pain Resistance; 20;EVS; -33;Hit Chance; -33;FMB; 33;Miscast Chance; 33;Pain Resistance; 33;~w~2~/~, ~w~3~/~, and ~w~4~/~ stacks of the effect: may cause ~r~Confusion~/~, resulting in a chance to walk to a random tile when moving.#~w~3~/~ and ~w~4~/~ stacks: may cause ~r~Vomiting~/~#~w~4~/~ stacks: may cause you to fall ~r~asleep~/~.

|Weakness = Weapon Damage; -10;CRT; -10;CRTD; -25;FMB; 10;PRR; -15;None

|Body Aches = max hp; -0.1 * max hp;Fortitude; -10;Damage Received; 10;None

|Gaping Wound = Skills Energy Cost; 33;Spells Energy Cost; 33;Cooldown Reduction; 33;Damage Received; 10;Using abilities may cause ~r~Bleeding~/~.

|Suffocating Cloud = VSN; -0.25 * VSN;VSN; -0.75 * VSN;Hit Chance; -25;Has a chance to cause ~r~Coughing~/~.

|Coughing = FMB; 25;Miscast Chance; 100;Hit Chance; -25;Swimming Cost; 15;Generates noise.

|Covered in Alcohol = Fire Resistance; -20;Shock Resistance; -15;FMB; 5;Miscast Chance; 5;None

|Covered in Oil = Fire Resistance; -35;FMB; 10;FMB; 10;None

|Bad Trip = Weapon Damage; -33;Hit Chance; -33;Magic Power; -66;FMB; 33;Miscast Chance; 33;Pain Resistance; 75;Can't receive positive mental effects.##Leads to an unpleasant ~r~Aftermath~/~.

|Al'qud Aftermath = max mp; -0.25 * max mp;MP Restoration; -25;Skills Energy Cost; 20;Spells Energy Cost; 20;Morale Change; -0.05;Has a chance to cause ~r~Daze~/~ or ~r~Confusion~/~.

|Nikkaf Aftermath = VSN: min-1: -0.1 * VSNReceived XP; -20;FMB; 15;Morale Change; -0.15;None

|Hornet Honey Aftermath = FMB; 20;Hit Chance; -20;CTA; -20;EVS; -20;CRT; -15;Morale Change; -0.2;Has a chance to cause ~r~Vomiting~/~.

|Paregoric Aftermath = Cooldown Reduction; 25;MP Restoration; -10;Skills Energy Cost; 25;Spells Energy Cost; 25;Sanity Change; -0.1;Has a chance to put to ~r~Sleep~/~.

|Bad Trip Aftermath = Sanity Change; -0.5;Morale Change; -0.5;VSN: min-1: -0.1 * VSNToxicity Resistance; -30;None

|None = Pain Change; 0.25;Morale Change; -0.05;None

|None = Pain Change; 0.5;Morale Change; -0.1;None

|None = Pain Change; 0.75;Morale Change; -0.15;None

|None = Pain Change; 0.5;Morale Change; -0.05;None

|None = Pain Change; 0.75;Morale Change; -0.1;None

|Movement may cause ~r~Immobilization~/~. = Pain Change; 1;Morale Change; -0.15;Movement may cause ~r~Immobilization~/~.

|Minor Head Injury = Pain Change; 0.5;Sanity Change; -0.05;Morale Change; -0.1;None

|Medium Head Injury = Pain Change; 1;Sanity Change; -0.1;Morale Change; -0.2;None

|Severe Head Injury = Pain Change; 1.5;Sanity Change; -0.2;Morale Change; -0.3;~r~Can't cast spells~/~

|Minor Torso Injury = Pain Change; 0.5;Morale Change; -0.1;None

|Medium Torso Injury = Pain Change; 1;Morale Change; -0.2;None

|Severe Torso Injury = Pain Change; 1.5;Morale Change; -0.3;Possible ~r~Bleeding~/~.

|Light Thirst = Magic Power; -10;Skills Energy Cost; 10;Spells Energy Cost; 10;Fatigue Gain; -10;Morale Change; -0.01;None

|Thirst = Magic Power; -20;Skills Energy Cost; 20;Spells Energy Cost; 20;Fatigue Gain; -20;Morale Change; -0.05;None

|Terrible Thirst = Magic Power; -35;Skills Energy Cost; 35;Spells Energy Cost; 35;Fatigue Gain; -35;Morale Change; -0.2;~r~Near death~/~: the character's Max Health is reduced every few turns.

|Satiety = Hunger Resistance; 100;Health Restoration; 3;Healing Received; 10;EVS; -5;Fatigue Gain; 10;While this effect is active, using hunger-reducing consumables will result in ~r~Vomiting~/~.

|Hunger = Health Restoration; -5;MP Restoration; -5;Fatigue Gain; -5;Morale Change; -0.01;None

|Terrible Hunger = Health Restoration; -10;MP Restoration; -10;Fatigue Gain; -15;Morale Change; -0.05;None

|Starvation = Health Restoration; -20;MP Restoration; -20;Fatigue Gain; -35;Morale Change; -0.2;~r~Near death~/~: the character's Max Health is reduced every few turns.

|Intoxication = max hp; -0.05 * max hp;Healing Received; -15;Poison Resistance; -7.5;Sanity Change; -0.05;The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~.

|Severe Intoxication = max hp; -0.1 * max hp;Healing Received; -30;Poison Resistance; -15;Sanity Change; -0.1;~r~Stumbling~/~: has a chance to walk to a random tile when moving.##The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~.

|Deadly Intoxication = max hp; -0.25 * max hp;Healing Received; -50;Poison Resistance; -30;Sanity Change; -0.25;~r~Stumbling~/~: has a chance to walk to a random tile when moving.#Possible ~r~Vomiting~/~ or ~r~Coma~/~.##The rate of passive recovery from Intoxication depends on ~lg~Immunity~/~.

|Pain = Healing Received; -10;FMB; 5;Miscast Chance; 5;Damage Received; 5;Sanity Change; -0.025;Morale Change; -0.05;None

|Strong Pain = Healing Received; -20;FMB; 15;Miscast Chance; 15;Damage Received; 15;Sanity Change; -0.05;Morale Change; -0.1;None

|Pain Shock = Healing Received; -35;FMB; 33;Miscast Chance; 33;Damage Received; 25;Sanity Change; -0.1;Morale Change; -0.2;~r~Stumbling~/~: has a chance to walk to a random tile when moving.#~r~Near death~/~: the character's Max Health is reduced every few turns.

|Vigor = Received XP; 5;MP; 0.1 * max mp;MP Restoration; 5;Fatigue Gain; 50;Fatigue Change; -0.01;Health Restoration; 10;Morale Change; 0.01;Sanity Change; 0.01;Pain Change; -0.01;Toxicity Change; -0.01;None

|Troll Regeneration = Damage Received; -75;Fortitude; 30;None

|Blessing = Healing Received; 10;Unholy Resistance; 10;Received XP; 10;None

|Lightning Enchantment = Shock Damage; 0.15 * scr inv paramDMG;None

|Fencer's Stance = PRR; 5 * stage;CTA; 5 * stage;EVS; 5 * stage;Weapon Damage; 2.5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic sword attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.

|Defensive Stance = Damage Received; -7.5 * stage;Block Recovery; 5 + block recovery * stage;CTA; 10 * stage;Knockback Resistance; 20 * stage;Stun Resistance; 20 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Received attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.

|Massacre = CRT; 5 * stage;Armor Piercing; 5 * stage;Bodypart Damage; 15 * stage;Bleeding Chance; 7.5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic axe attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.

|Hammer & Anvil = FMB; -5 * stage;Daze Chance; 10 * stage;Stagger Chance; 10 * stage;Armor Damage; 25 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic mace attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.

|Painful Stabs = CRT; 5 * stage;CRTD; 10 * stage;Bleeding Chance; 15 * stage;Bodypart Damage; 10 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic dagger attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.

|Unwavering Stance = Damage Received; -5 * stage;CTA; 10 * stage;PRR; 7.5 * stage;Block Recovery; 15 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic staff attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.

|Suppression = Immob Chance; 5 * stage;Cooldown Reduction; -10 * stage;Knockback Chance; 10 * stage;Skills Energy Cost; -10 * stage;Bleeding Chance; 10 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic ranged Attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.

|Parry = PRR; 25;Block Power; 0.25 * Block PowerMax;CTA; 50;None

|Pikeman Stance = Weapon Damage; stage * 5;Bleeding Chance; stage * 10;Knockback Chance; stage * 10;Immob Chance; stage * 7.5;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic spear attacks decrease the number of stacks, and remaining on the same tile prolongs the effect's duration by ~w~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.

|Concentration = Mainhand Efficiency; stage * 5;Offhand Efficiency; stage * 5;Hit Chance; stage * 5;FMB; -stage * 5;Using Weaponry skills grants additional stacks of the effect (up to ~w~4~/~ stacks).#Using this ability tree's skills reduces the number of stacks by ~r~1~/~.##Killing enemies prolongs the effect's duration by ~w~2~/~ turns.

|Maneuver = Damage Received; -stage * 5;PRR; stage * 5;CTA; stage * 5;Block Recovery; stage * 15;None

|Feast of Steel = Hit Chance; 5 * stage;CRT; 3 * stage;CTA; 5 * stage;FMB; -5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed sword attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.

|Mighty Swing = Weapon Damage; 50;Stun Chance; 25;Bodypart Damage; 50;Armor Damage; 50;Stagger Chance; 75;CTA; -200;Empowers other skills of the ability tree, granting them unique properties.

|Striker Stance = CRT; 5 * stage;Knockback Chance; 15 * stage;Armor Piercing; 10 * stage;Stagger Chance; 15 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed mace attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.

|Rampage = Skills Energy Cost; -10 * stage;CRT; 5 * stage;Bleeding Chance; 15 * stage;FMB; -5 * stage;Using the ability tree's skills grants additional stacks of the effect (up to ~w~4~/~ stacks).##Basic two-handed axe attacks decrease the number of stacks, but prolong the effect's duration by ~lg~1~/~ turn.##Only one ~w~Stance effect~/~ can be active at a time.

|Taking Aim = Hit Chance; hc;Weapon Damage; wd;Knockback Chance; knockback chance * enemy count;Immob Chance; immob chance * enemy count;Stagger Chance; stagger chance * enemy count;Armor Piercing; 10;None

|Seized Initiative = Hit Chance; 5;FMB; -5;Cooldown Reduction; -10;Skills Energy Cost; -10;None

|Initiative Loss = Hit Chance; -5;FMB; 5;Cooldown Reduction; 10;Skills Energy Cost; 10;None

|Defensive Tactic = Damage Received; -4 * stage;PRR; 5 * stage;EVS; 5 * stage;CTA; 5 * stage;Bleeding Resistance; 7 * stage;None

|Offensive Tactic = CRT; 2 * stage;Hit Chance; 3 * stage;FMB; -3 * stage;Skills Energy Cost; -4 * stage;Cooldown Reduction; -4 * stage;None

|Runic Empowerment = Skills Energy Cost; -7.5 * stage;Spells Energy Cost; -7.5 * stage;Magic Power; 5 * stage;Geomantic Power; 10 * stage;Damage Received; -7.5 * stage;MP turn; mp;None

|Receptiveness = Miscast Chance; -10;Received XP; 10;Psionic Resistance; -25;None

|Stone Armor = Magic Resistance; 10;Physical Resistance; 15;Nature Resistance; 25;Bleeding Resistance; 20;Knockback Resistance; 20;Stun Resistance; 20;Swimming Cost; 50;None

|Elusiveness = EVS; evs * stage;Damage Received; dmg recieved * stage;Each movement or received attack grants ~w~1~/~ stack of the effect, and each dodge or received fumbled attack decreases the number of stacks by ~w~1~/~.

|Thirst for Battle = Weapon Damage; 0.5 * hp;CRT; 0.25 * hp;CRTD; 0.5 * hp;Lifesteal; 0.33 * hp;Manasteal; 0.5 * hp;The effect's strength is calculated dynamically based on the amount of Health.

|Adrenaline Rush = Skills Energy Cost; -50;MP Restoration; 50;CRT; 25;Pain Resistance; 50;Damage Received; -30;Reduces all active Cooldowns by ~w~1~/~ each turn.

|Shield Raised = CTA; 1.5 * AGL;EVS; -200;PRR; prr;Block Power; Block PowerMax * 10 + 0.5 * STR + 0.5 * Vitality / 100;None

|Battle Rage = Weapon Damage; 10;CRT; 5;CRTD; 20;None

|Sturdiness = max hp; 0.2 * max hp;Fortitude; 25;Health Restoration; 1.5;None

|Clear Vision = VSN; 2;Hit Chance; 10;CRT; 5;Bonus Range; 1;None

|Exceptional Precision = Hit Chance; 25;CRT; 10;None

|Stone Skin = Physical Resistance; 20;Damage Received; -10;None

|Rapid Restoration = Health Restoration; 100;None

|Life Drain = Lifesteal; 20;None

|Unholy Blessing = Lifesteal; 13;Manasteal; 13;Damage Returned; 13;None

|Crimson Gift = Cooldown Reduction; -33;Healing Received; 33;max hp; 0.33 * max hp;Damage Received; -33;Weapon Damage; 33;Magic Power; 33;None

|Blood Oath = Lifesteal; 33;Healing Received; 33;Skills Energy Cost; -33;Spells Energy Cost; -33;None

|Vampiric Blood = Lifesteal; 9;Replenishes ~lg~6%~/~ Max Health and ~bl~6%~/~ Max Energy per turn.

|Blood Craze = Weapon Damage; 10 * stage;CRT; 1 * stage;Each successful attack grants an additional stack of the effect (up to ~w~10~/~) and prolongs its duration by ~w~1~/~ turn.

|Binding Sigil = Damage Received; -25;Establishes a magical link between the target and the caster.##The caster transfers ~lg~25%~/~ Damage Taken to the bound target.##The target is granted ~lg~-25%~/~ Damage Taken and ~lg~+20%~/~ Energy Drain in favor of the caster.

|Energy Drain = Manasteal; 20;None

|Al'qud = max mp; 0.25 * max mp;MP Restoration; 25;Skills Energy Cost; -15;Spells Energy Cost; -15;Leads to an unpleasant ~r~Aftermath~/~.

|Abasa = Weapon Damage; 20;CRTD; 30;Armor Piercing; 20;Pain Resistance; 50;Leads to an unpleasant ~r~Aftermath~/~.

|Hornet Honey = Hit Chance; 15;CTA; 15;EVS; 15;CRT; 10;Leads to an unpleasant ~r~Aftermath~/~.

|Nikkaf = VSN; 0.15 * VSN;Received XP; 25;FMB; -10;Fatigue Gain; 50;Sanity Change; 0.1;Hunger Resistance; 75;Leads to an unpleasant ~r~Aftermath~/~.

|Paregoric = Morale Change; 0.25;Pain Change; -0.5;Pain Resistance; 50;Healing Received; 25;Pain Limit; -25;Leads to an unpleasant ~r~Aftermath~/~.

|Stardust = Magic Power; 25;Miscast Chance; -25;Magic Resistance; 15;Bonus Range; 1;Sanity Change; -0.05;None

|Leech Therapy = Toxicity Change; -0.5;Pain Change; 0.2;Healing Received; 25;Bleeding Resistance; -25;None

|//Tantrum// = Weapon Damage; 30 * pain;FMB; -5 * pain;Hit Chance; 15 * pain;/// Relieves all pain when the buff expires.//

|Against The Odds = Damage Received; -50;Bleeding Resistance; 50;Knockback Resistance; 50;Stun Resistance; 50;Prevents Health from dropping below ~lg~10%~/~.##Killing an Equal or more dangerous enemy replenishes ~lg~20%~/~ Max Health and Energy.

|Seal of Power = Magic Power; 20;Weapon Damage; 10;Bonus Range; 1;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.

|Seal of Pyromancy = Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15;CRT; 5;Miracle Chance; 5;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.

|Seal of Unholiness = Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stage;Damage Received; -10 * stage;Casting specialized spells transforms this effect into the Seal of a corresponding Magic School and prolongs the effect's duration by ~lg~5~/~ turns.

|Seal of Finesse = Miscast Chance; -4 * stage;FMB; -3 * stage;Cooldown Reduction; -5 * stage;Backfire Damage; -40;Backfire Damage Change; -5 * stage;Each turn grants ~lg~1~/~ stack of the effect (up to ~lg~4~/~ stacks).#Moving to other tiles decreases the number of stacks by ~r~1~/~.#Moving with ~w~1~/~ stack removes the effect.

|Place of Power = Magic Power; 7.5 * stage;Spells Energy Cost; -5 * stage;Miracle Chance; 5 * stage;MP Restoration; 15 * stage;Each turn grants ~lg~1~/~ stack of the effect (up to ~w~4~/~ stacks) and decreases the number of stacks by ~r~1~/~ for each cast spell.

|Impulse = Shock Resistance; -25;Knockback Resistance; -15;Stun Resistance; -10;Cooldown Reduction; 20;None

|Ensnarement = FMB; 30;Miscast Chance; 30;EVS; -100;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;~r~Can't move to other tiles~/~##Skipping a turn ~lg~reduces~/~ the duration of the effect by a few turns (depending on the amount of ~lg~Strength~/~ and ~lg~Agility~/~).