Difference between revisions of "User:Iamyoyobot/Sandbox"

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<noinclude>Page for all Stoneshard Sword skill data.
</noinclude><includeonly>{{#switch: {{{1}}}


skill_name
|Cleaving Strike= {{#switch: {{{2}}}
Tantrum
|Active=active
Hit Chance: 15 * pain
|Type=Target Area, 3 Tiles
Weapon Damage: 30 * pain
|Range=1
FMB: -5 * pain
|Energy=12
Pain: 5 * pain
|Cooldown=8
Cleaving Strike
|Modifiers=Strength, Agility
Bodypart Damage:{{Positive|10 + 2.5 * STR}}
|Requirements=- Requires one-handed sword
Bleeding Chance: 15 + 2 * AGL
|Description=Delivers a strike to three adjacent targets with {{Positive|+35%}} Bodypart Damage and {{Positive|+35%}} Bleed Chance.<br><br>Provides {{Positive|+10%}} Counter Chance for {{W|4}} turns for each enemy hit.
Keeping Distance
|Formuladesc=Delivers a strike to three adjacent targets with {{Positive|+(10 + (2.5 * STR))%}} Bodypart Damage and {{Positive|+(15 + (2 * AGL))%}} Bleed Chance.<br><br>Provides {{Positive|+10%}} Counter Chance for {{W|4}} turns for each enemy hit.
Stagger Chance: 20 + 1.5 * STR
|Hiddenvalue1={{Pos|+10%}}
Bleeding Chance: 20 + 2 * AGL + PRC
|Hiddenbonus1= Accuracy
Onrush
|Hiddenvalue2={{Pos|-15%}}
Weapon Damage: 10 + STR + AGL
|Hiddenbonus2= Fumble Chance
Armor Piercing: 10 + AGL + PRC
|Passivevalue1={{Pos|-2.5%}}
Fencer's Stance
|Passivebonus1= Cooldowns Duration for this ability tree
Weapon Damage: Weapon Damage - 10
|#default = }}
Shield Bash
 
Blunt Damage: 0.2 * Block PowerMax
|Keeping Distance= {{#switch: {{{2}}}
Daze Chance: 40 + STR
|Active=active
CRT: 0.3 * PRR
|Type=Target Tile
Breakthrough
|Range=1
Blunt Damage: 0.2 * Block PowerMax
|Energy=10
Knockback Chance: 40 + STR + AGL
|Cooldown=6
Stagger Chance: 70 + STR
|Modifiers=Strength, Agility, Perception
Mutilating Lunge
|Requirements=- Requires one-handed sword
Weapon Damage: Weapon Damage
|Description={{W|Retreats}} a tile back.<br><br>If the next turn the emptied tile is occupied by an enemy, performs an attack with {{Positive|+35%}} Stagger Chance and {{Positive|+50%}} Bleed Chance.
Bleeding Chance: 20 + STR + AGL
|Formuladesc={{W|Retreats}} a tile back.<br><br>If the next turn the emptied tile is occupied by an enemy, performs an attack with {{Positive|+(20 + (1.5 * STR))%}} Stagger Chance and {{Positive|+((20 + (2 * AGL)) + PRC)%}} Bleed Chance.
Stagger Chance: 35 + 1.5 * STR
|Hiddenvalue1={{Pos|+10%}}
Bodypart Damage: 25 + 1.5 * STR
|Hiddenbonus1= Accuracy
Cut Through
|Hiddenvalue2={{Pos|-10%}}
Weapon Damage: STR
|Hiddenbonus2= Fumble Chance
Armor Piercing: PRC + AGL
|Passivevalue1={{Pos|-2.5%}}
Armor Damage: 5 * STR
|Passivebonus1= Cooldowns Duration for this ability tree
Weapon Damage Add: 5 + 0.5 * STR + 0.5 * AGL
|#default = }}
Execution
 
Weapon Damage: 1.3 + 0.05 * STR + 0.025 * AGL + 0.025 * PRC
|Blade Maintenance= {{#switch: {{{2}}}
Finish Off
|Active=passive
Weapon Damage: STR + 35
|Requirements=- Requires one-handed sword
Daze WD: PRC
|Description=Swords' durability deteriorates {{W|50%}} slower.<br>If the equipped sword's durability is {{W|75%}} or more, grants {{Pos|+5%}} Weapon Damage, {{Pos|+5%}} Crit Chance, and {{Pos|+10%}} Crit Efficiency.
Stun WD: 3 * PRC
|Passivevalue1={{Pos|-2.5%}}
Stagger Chance: 50 + 1.5 * STR + 0.5 * AGL
|Passivebonus1=  Cooldowns Duration for this ability tree
Onslaught
|Passivevalue2={{Pos|-3%}}
Weapon Damage: -10
|Passivebonus2= Fumble Chance
Knockback Chance: 75 + 1.5 * STR
|#default = }}
Daze Chance: 60 + STR + PRC
 
Manaburn: 10 + AGL
|Fencer's Stance= {{#switch: {{{2}}}
Armor Break
|Active=active
Weapon Damage: Weapon Damage
|Type=No Target
Armor Piercing: 10 + STR
|Energy=10
Armor Damage: 150
|Cooldown=10
Daze WD: PRC
|Requirements=- Requires one-handed sword
Stun WD: 3 * PRC
|Description={{W|Stance skill.}} Activates the following effect for {{W|6}} turns:<br><br>{{Pos|+7.5%}} Block Chance<br>{{Pos|+5%}} Counter Chance<br>{{Pos|+5%}} Weapon Damage<br>{{Pos|+7.5%}} Dodge Chance<br><br>Using this ability tree's skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic sword attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{Neg|1}}.
Stagger Chance: 60 + 0.5 * AGL + 1.5 * STR
|Passivevalue1={{Pos|-2.5%}}
Hammer and Anvil
|Passivebonus1= Cooldowns Duration for this ability tree
Weapon Damage: param
|#default = }}
Heroic Charge
 
Weapon Damage: 5 + 0.5 * STR
|Endurance Training= {{#switch: {{{2}}}
CRT: 0.25 * PRC + 0.25 * AGL
|Active=passive
Stagger Chance: 60 + AGL + STR
|Requirements=- Requires one-handed sword
Feint Swing
|Description=Using this ability tree's skills grants {{pos|+20%}} Energy Restoration for {{W|4}} turns.
Weapon Damage: 0.5 * PRC + 0.5 * AGL
|Passivevalue1={{Pos|-2.5%}}
FMB: -25
|Passivebonus1= Cooldowns Duration for this ability tree
Arc Cleave
|Passivevalue2={{Pos|+5}}
Weapon Damage: 10 + 1.5 * STR
|Passivebonus2= Max Energy
Bleeding Chance: 30 + 2 * AGL
|#default = }}
Stagger Chance: 55 + 1.5 * STR
 
MP Regen: -5 + WIL
|Gloat= {{#switch: {{{2}}}
Deadly Trick
|Active=passive
Weapon Damage: 1.5 * AGL + 0.5 * STR
|Requirements=- Requires one-handed sword
CRT: PRC
|Description=Sword attacks gain {{Pos|+3%}} Crit Chance and {{Pos|+5%}} Weapon Damage for each {{Neg|Bleeding}} affecting the target.<br><br>Killing a {{Neg|Bleeding}} enemy reduces this ability tree's active Cooldowns by {{W|2}} turns.
Stagger Chance: 55 + AGL + STR
|Passivevalue1={{Pos|-2.5%}}
Double Lunge
|Passivebonus1= Cooldowns Duration for this ability tree
Weapon Damage: AGL + 0.5 * STR
|Passivevalue2={{Pos|+5%}}
Bodypart Damage: AGL
|Passivebonus2= Bleed Chance
Gaping Wound
|#default = }}
Weapon Damage: Weapon Damage
 
Armor Piercing: PRC + AGL
|Onrush= {{#switch: {{{2}}}
Bleeding Chance: 25 + 2.5 * AGL
|Active=active
Painful Stabs
|Type=Target Object
Weapon Damage: param
|Range=4
Coup de Grace
|Energy=20
Weapon Damage: 1.75 + 0.025 * STR + 0.05 * AGL + 0.05 * PRC
|Cooldown=8
Armor Piercing: 0.5 + 0.05 * STR + 0.01 * PRC + 0.01 * AGL
|Modifiers=Strength, Agility, Perception
Hail of Blows
|Requirements=- Requires one-handed sword
Weapon Damage: -30 - AGL
|Description=Rushes towards the target to deliver a strike with {{Positive|+30%}} Damage and {{Positive|+30%}} Armor Penetration.<br><br>Applies the target {{Negative|-33%}} Bleed Resistance and {{Negative|+10%}} Damage Taken for {{W|4}} turns.
Energy Steal: 15 + 2 * WIL
|Formuladesc=Rushes towards the target to deliver a strike with {{Positive|((10 + STR) + AGL)%}} Damage and {{Positive|((10 + AGL) + PRC)%}} Armor Penetration.<br><br>Applies the target {{Negative|-33%}} Bleed Resistance and {{Negative|+10%}} Damage Taken for {{W|4}} turns.
Daze Chance: 20 + STR + PRC
|Hiddenvalue1={{Pos|+10%}}
Knockback Chance: 35 + STR + AGL
|Hiddenbonus1= Accuracy
Stagger Chance: 20 + 2 * STR
|Hiddenvalue2={{Pos|-15%}}
Step Aside!
|Hiddenbonus2= Fumble Chance
Weapon Damage: -5 + STR + AGL
|Passivevalue1={{Pos|-2.5%}}
Knockback Chance: 50 + STR + PRC
|Passivebonus1= Cooldowns Duration for this ability tree
Peacemaker
|#default = }}
Weapon Damage: -10
 
Daze Chance: 50 + STR + PRC
|Honed Edge= {{#switch: {{{2}}}
Stagger Chance: 35 + STR + AGL
|Active=passive
Taking Aim
|Requirements=- Requires one-handed sword
Weapon Damage: STR
|Description=Each sword attack grants {{Pos|+5%}} Bleed Chance for {{W|5}} turns.<br>This effect stacks up to {{W|4}} times.
Hit Chance: 45 + 1.5 * PRC
|Passivevalue1={{Pos|-2.5%}}
Distracting Shot
|Passivebonus1= Cooldowns Duration for this ability tree
Weapon Damage: Weapon Damage + -25
|Passivevalue2={{Pos|+5%}}
Long Shot
|Passivebonus2= Weapon Damage
Weapon Damage: 0.3 * STR + 0.2 * AGL
|#default = }}
Armor Piercing: 0.2 * PRC + 0.1 * AGL
 
Bodypart Damage: 0.4 * STR + 0.2 * PRC
|#default = Data does not exist.}}</includeonly>
Piercing Shot
Bleeding Chance: 10 + 2 * AGL
Armor Piercing: 1.5 * PRC
Armor Damage: 20 + 3 * STR
Headshot
Bodypart Damage: 20 + 1.5 * PRC + 1.5 * AGL
CRT: 5 + 0.5 * AGL + 0.5 * PRC
CRTD: 3.5 * STR
Hunter's Mark
Weapon Damage: 0.25 * STR + 0.25 * PRC
Bleeding Chance: 0.5 * AGL + 0.5 * PRC
Mighty Kick
Damage: 5 + 0.5 * STR
Knockback Chance: 45 + 1.5 * STR
Stun Resistance: -10 + 0.5 * AGL
Knockback Resistance: -10 + 0.5 * AGL
Leg Sweep
Immob Chance: 75 + AGL
Damage: 7 + 0.25 * STR + 0.25 * AGL
Sudden Lunge
Confuse Chance: 50 + AGL
Weapon Damage: -50
Stagger Chance: 50 + AGL
Adrenaline Rush
Restore MP: 2.5 * Vitality * 1.5 - HP / max hp
Pain: -1.5 * Vitality * 2 - HP / max hp
Duration:  Vitality / 3 * 2 - HP / max hp
Deflect
Block Power:  0.25 * STR + 0.25 * AGL
Whirlwind
Stagger Chance:  15 + STR
Nail Down
Weapon Damage:  PRC + STR
CRT:  0.5 * AGL + 0.5 * PRC
Knockback Chance:  40 + STR + AGL
Bodypart Damage:  -10 + 1.5 * AGL + STR
Immob Chance:  50 + AGL + PRC
Impaling Lunge
Bodypart Damage:  2 * STR
Armor Piercing:  PRC
Bleeding Chance:  2.5 * AGL
Determination
Weapon Damage:  0.5 * STR + 1.5 * PRC + AGL
Bleeding Chance:  30 + 2 * AGL
Mighty Swing
Weapon Damage: STR + 35
Daze WD: PRC
Stun WD: 3 * PRC
Unstoppable Force
Knockback Chance:  60 + 1.5 * STR
Armor Damage:  25 + 5 * STR
Skull Crusher
Stun Chance:  10 + 2 * STR + 2 * PRC
Bodypart Damage:  1.5 * STR + 1.5 * AGL
Striker Stance
Weapon Damage: STR + 35
Daze WD: PRC
Stun WD: 3 * PRC
Forceful Slam
Crit Chance:  0.5 * AGL + 0.5 * PRC
Daze DMG:  2 + STR / 10
Daze Max DMG:  5 + STR
Stun DMG:  8 + STR / 5
Stun Max DMG:  15 + 1.5 * STR
Hooking Chop
Weapon Damage:  -15 + 0.5 * STR
Armor Piercing:  10 + 0.5 * AGL + 0.5 * STR + 0.5 * PRC
Dismember
Bodypart Damage:  40 + 2.5 * STR
Crit Chance:  5 + 0.25 * AGL + 0.25 * PRC
HP Damage:  5 + 0.25 * AGL
Reign in Blood
Bleeding Chance:  55 + STR + AGL
MP Restore:  0.75 * Vitality
Rampage
Max HP Limit:  20 + STR * 0.5
Make Space
Weapon Damage:  5 + 0.5 * STR
skill_name<br><br><br><br>
Tantrum<br>Hit Chance: {{Positive| 15 * pain}}<br>Weapon Damage: {{Positive| 30 * pain}}<br>FMB: {{Positive| -5 * pain}}<br>Pain: {{Positive| 5 * pain}}<br><br><br><br>
Cleaving Strike<br>Bodypart Damage: {{Positive| 10 + 2.5 * STR}}<br>Bleeding Chance: {{Positive| 15 + 2 * AGL}}<br><br><br><br>
Keeping Distance<br>Stagger Chance: {{Positive| 20 + 1.5 * STR}}<br>Bleeding Chance: {{Positive| 20 + 2 * AGL + PRC}}<br><br><br><br>
Onrush<br>Weapon Damage: {{Positive| 10 + STR + AGL}}<br>Armor Piercing: {{Positive| 10 + AGL + PRC}}<br><br><br><br>
Fencer's Stance<br>Weapon Damage: {{Positive| Weapon Damage - 10}}<br><br><br><br>
Shield Bash<br>Blunt Damage: {{Positive| 0.2 * Block PowerMax}}<br>Daze Chance: {{Positive| 40 + STR}}<br>CRT: {{Positive| 0.3 * PRR}}<br><br><br><br>
Breakthrough<br>Blunt Damage: {{Positive| 0.2 * Block PowerMax}}<br>Knockback Chance: {{Positive| 40 + STR + AGL}}<br>Stagger Chance: {{Positive| 70 + STR}}<br><br><br><br>
Mutilating Lunge<br>Weapon Damage: {{Positive| Weapon Damage}}<br>Bleeding Chance: {{Positive| 20 + STR + AGL}}<br>Stagger Chance: {{Positive| 35 + 1.5 * STR}}<br>Bodypart Damage: {{Positive| 25 + 1.5 * STR}}<br><br><br><br>
Cut Through<br>Weapon Damage: {{Positive| STR}}<br>Armor Piercing: {{Positive| PRC + AGL}}<br>Armor Damage: {{Positive| 5 * STR}}<br>Weapon Damage Add: {{Positive| 5 + 0.5 * STR + 0.5 * AGL}}<br><br><br><br>
Execution<br>Weapon Damage: {{Positive| 1.3 + 0.05 * STR + 0.025 * AGL + 0.025 * PRC}}<br><br><br><br>
Finish Off<br>Weapon Damage: {{Positive| STR + 35}}<br>Daze WD: {{Positive| PRC}}<br>Stun WD: {{Positive| 3 * PRC}}<br>Stagger Chance: {{Positive| 50 + 1.5 * STR + 0.5 * AGL}}<br><br><br><br>
Onslaught<br>Weapon Damage: {{Positive| -10}}<br>Knockback Chance: {{Positive| 75 + 1.5 * STR}}<br>Daze Chance: {{Positive| 60 + STR + PRC}}<br>Manaburn: {{Positive| 10 + AGL}}<br><br><br><br>
Armor Break<br>Weapon Damage: {{Positive| Weapon Damage}}<br>Armor Piercing: {{Positive| 10 + STR}}<br>Armor Damage: {{Positive| 150}}<br>Daze WD: {{Positive| PRC}}<br>Stun WD: {{Positive| 3 * PRC}}<br>Stagger Chance: {{Positive| 60 + 0.5 * AGL + 1.5 * STR}}<br><br><br><br>
Hammer and Anvil<br>Weapon Damage: {{Positive| param}}<br><br><br><br>
Heroic Charge<br>Weapon Damage: {{Positive| 5 + 0.5 * STR}}<br>CRT: {{Positive| 0.25 * PRC + 0.25 * AGL}}<br>Stagger Chance: {{Positive| 60 + AGL + STR}}<br><br><br><br>
Feint Swing<br>Weapon Damage: {{Positive| 0.5 * PRC + 0.5 * AGL}}<br>FMB: {{Positive| -25}}<br><br><br><br>
Arc Cleave<br>Weapon Damage: {{Positive| 10 + 1.5 * STR}}<br>Bleeding Chance: {{Positive| 30 + 2 * AGL}}<br>Stagger Chance: {{Positive| 55 + 1.5 * STR}}<br>MP Regen: {{Positive| -5 + WIL}}<br><br><br><br>
Deadly Trick<br>Weapon Damage: {{Positive| 1.5 * AGL + 0.5 * STR}}<br>CRT: {{Positive| PRC}}<br>Stagger Chance: {{Positive| 55 + AGL + STR}}<br><br><br><br>
Double Lunge<br>Weapon Damage: {{Positive| AGL + 0.5 * STR}}<br>Bodypart Damage: {{Positive| AGL}}<br><br><br><br>
Gaping Wound<br>Weapon Damage: {{Positive| Weapon Damage}}<br>Armor Piercing: {{Positive| PRC + AGL}}<br>Bleeding Chance: {{Positive| 25 + 2.5 * AGL}}<br><br><br><br>
Painful Stabs<br>Weapon Damage: {{Positive| param}}<br><br><br><br>
Coup de Grace<br>Weapon Damage: {{Positive| 1.75 + 0.025 * STR + 0.05 * AGL + 0.05 * PRC}}<br>Armor Piercing: {{Positive| 0.5 + 0.05 * STR + 0.01 * PRC + 0.01 * AGL}}<br><br><br><br>
Hail of Blows<br>Weapon Damage: {{Positive| -30 - AGL}}<br>Energy Steal: {{Positive| 15 + 2 * WIL}}<br>Daze Chance: {{Positive| 20 + STR + PRC}}<br>Knockback Chance: {{Positive| 35 + STR + AGL}}<br>Stagger Chance: {{Positive| 20 + 2 * STR}}<br><br><br><br>
Step Aside!<br>Weapon Damage: {{Positive| -5 + STR + AGL}}<br>Knockback Chance: {{Positive| 50 + STR + PRC}}<br><br><br><br>
Peacemaker<br>Weapon Damage: {{Positive| -10}}<br>Daze Chance: {{Positive| 50 + STR + PRC}}<br>Stagger Chance: {{Positive| 35 + STR + AGL}}<br><br><br><br>
Taking Aim<br>Weapon Damage: {{Positive| STR}}<br>Hit Chance: {{Positive| 45 + 1.5 * PRC}}<br><br><br><br>
Distracting Shot<br>Weapon Damage: {{Positive| Weapon Damage + -25}}<br><br><br><br>
Long Shot<br>Weapon Damage: {{Positive| 0.3 * STR + 0.2 * AGL}}<br>Armor Piercing: {{Positive| 0.2 * PRC + 0.1 * AGL}}<br>Bodypart Damage: {{Positive| 0.4 * STR + 0.2 * PRC}}<br><br><br><br>
Piercing Shot<br>Bleeding Chance: {{Positive| 10 + 2 * AGL}}<br>Armor Piercing: {{Positive| 1.5 * PRC}}<br>Armor Damage: {{Positive| 20 + 3 * STR}}<br><br><br><br>
Headshot<br>Bodypart Damage: {{Positive| 20 + 1.5 * PRC + 1.5 * AGL}}<br>CRT: {{Positive| 5 + 0.5 * AGL + 0.5 * PRC}}<br>CRTD: {{Positive| 3.5 * STR}}<br><br><br><br>
Hunter's Mark<br>Weapon Damage: {{Positive| 0.25 * STR + 0.25 * PRC}}<br>Bleeding Chance: {{Positive| 0.5 * AGL + 0.5 * PRC}}<br><br><br><br>
Mighty Kick<br>Damage: {{Positive| 5 + 0.5 * STR}}<br>Knockback Chance: {{Positive| 45 + 1.5 * STR}}<br>Stun Resistance: {{Positive| -10 + 0.5 * AGL}}<br>Knockback Resistance: {{Positive| -10 + 0.5 * AGL}}<br><br><br><br>
Leg Sweep<br>Immob Chance: {{Positive| 75 + AGL}}<br>Damage: {{Positive| 7 + 0.25 * STR + 0.25 * AGL}}<br><br><br><br>
Sudden Lunge<br>Confuse Chance: {{Positive| 50 + AGL}}<br>Weapon Damage: {{Positive| -50}}<br>Stagger Chance: {{Positive| 50 + AGL}}<br><br><br><br>
Adrenaline Rush<br>Restore MP: {{Positive| 2.5 * Vitality * 1.5 - HP / max hp}}<br>Pain: {{Positive| -1.5 * Vitality * 2 - HP / max hp}}<br>Duration: {{Positive|  Vitality / 3 * 2 - HP / max hp}}<br><br><br><br>
Deflect<br>Block Power: {{Positive|  0.25 * STR + 0.25 * AGL}}<br><br><br><br>
Whirlwind<br>Stagger Chance: {{Positive|  15 + STR}}<br><br><br><br>
Nail Down<br>Weapon Damage: {{Positive|  PRC + STR}}<br>CRT: {{Positive|  0.5 * AGL + 0.5 * PRC}}<br>Knockback Chance: {{Positive|  40 + STR + AGL}}<br>Bodypart Damage: {{Positive|  -10 + 1.5 * AGL + STR}}<br>Immob Chance: {{Positive|  50 + AGL + PRC}}<br><br><br><br>
Impaling Lunge<br>Bodypart Damage: {{Positive|  2 * STR}}<br>Armor Piercing: {{Positive|  PRC}}<br>Bleeding Chance: {{Positive|  2.5 * AGL}}<br><br><br><br>
Determination<br>Weapon Damage: {{Positive|  0.5 * STR + 1.5 * PRC + AGL}}<br>Bleeding Chance: {{Positive|  30 + 2 * AGL}}<br><br><br><br>
Mighty Swing<br>Weapon Damage: {{Positive| STR + 35}}<br>Daze WD: {{Positive| PRC}}<br>Stun WD: {{Positive| 3 * PRC}}<br><br><br><br>
Unstoppable Force<br>Knockback Chance: {{Positive|  60 + 1.5 * STR}}<br>Armor Damage: {{Positive|  25 + 5 * STR}}<br><br><br><br>
Skull Crusher<br>Stun Chance: {{Positive|  10 + 2 * STR + 2 * PRC}}<br>Bodypart Damage: {{Positive|  1.5 * STR + 1.5 * AGL}}<br><br><br><br>
Striker Stance<br>Weapon Damage: {{Positive| STR + 35}}<br>Daze WD: {{Positive| PRC}}<br>Stun WD: {{Positive| 3 * PRC}}<br><br><br><br>
Forceful Slam<br>Crit Chance: {{Positive|  0.5 * AGL + 0.5 * PRC}}<br>Daze DMG: {{Positive|  2 + STR / 10}}<br>Daze Max DMG: {{Positive|  5 + STR}}<br>Stun DMG: {{Positive|  8 + STR / 5}}<br>Stun Max DMG: {{Positive|  15 + 1.5 * STR}}<br><br><br><br>
Hooking Chop<br>Weapon Damage: {{Positive|  -15 + 0.5 * STR}}<br>Armor Piercing: {{Positive|  10 + 0.5 * AGL + 0.5 * STR + 0.5 * PRC}}<br><br><br><br>
Dismember<br>Bodypart Damage: {{Positive|  40 + 2.5 * STR}}<br>Crit Chance: {{Positive|  5 + 0.25 * AGL + 0.25 * PRC}}<br>HP Damage: {{Positive|  5 + 0.25 * AGL}}<br><br><br><br>
Reign in Blood<br>Bleeding Chance: {{Positive|  55 + STR + AGL}}<br>MP Restore: {{Positive|  0.75 * Vitality}}<br><br><br><br>
Rampage<br>Max HP Limit: {{Positive| 20 + STR * 0.5}}<br><br><br><br>
Make Space<br>Weapon Damage: {{Positive| 5 + 0.5 * STR}}<br><br><br><br>

Revision as of 21:56, 4 March 2023

Page for all Stoneshard Sword skill data.