Difference between revisions of "User:Iamyoyobot/Sandbox"

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m (test/updated)
(Replaced content with "<includeonly>{{#switch: {{{1}}} |Title=Hunger |ConditionType = {{ConditionText|Condition}} |Hunger = Health Restoration;-5%;Fatigue Resistance; -5%;Energy Restoration;-5%;Morale Change;-0.01%;The stomach starts rumbling. |PropertyText = |Description = |Image=Hunger.png |#default = }}</includeonly> <noinclude>{{stub}} '''Hunger''' is a {{ConditionText|'''Condition'''}} that applied to a character when their level of hunger reaches 25% until it reaches 50%. {{/Toolt...")
Tag: Replaced
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<includeonly>{{#switch: {{{1}}}
|Title=Hunger
|ConditionType =  {{ConditionText|Condition}}
|Hunger = Health Restoration;-5%;Fatigue Resistance; -5%;Energy Restoration;-5%;Morale Change;-0.01%;The stomach starts rumbling.
|PropertyText =
|Description =
|Image=Hunger.png
|#default =
}}</includeonly>
<noinclude>{{stub}}
'''Hunger''' is a {{ConditionText|'''Condition'''}} that applied to a character when their level of hunger reaches 25% until it reaches 50%.


{{/Tooltip}}


===Hangover===
</noinclude>
Cooldown Reduction: {{Negative| 20}}<br>FMB: {{Negative| 10}}<br>Skills Energy Cost: {{Negative| 20}}<br>Spells Energy Cost: {{Negative| 20}}<br>Miscast Chance: {{Negative| 10}}<br>Pain Change: {{Negative| 0.1}}<br>Morale Change: {{Negative| -0.01}}<br>Sanity Change: {{Negative| -0.01}}<br>Thirst Change: {{Negative| 0.04}}<br>
 
===Seal of Geomancy===
<includeonly>{{#switch: {{{1}}}
Geomantic Power: {{Positive| 15}}<br>Damage Received: {{Positive| -15}}<br>PRR: {{Positive| 15}}<br>Backfire Damage Change: {{Positive| -5}}<br>
|Title=Hunger
===Murk===
|ConditionType = {{ConditionText|Condition}}
EVS: {{Positive| 66}}<br>Armor Piercing: {{Positive| 6 * stage}}<br>Bodypart Damage: {{Positive| 9 * stage}}<br>Bleeding Chance: {{Positive| 6 * stage}}<br>Lifesteal: {{Positive| 9 * stage}}<br>
|Properties1 = Morale Change
===Exhaustion===
|Values1 = {{neg|-0.01%}}
Miscast Chance: {{Negative| 25}}<br>FMB: {{Negative| 25}}<br>MP Restoration: {{Negative| -30}}<br>Cooldown Reduction: {{Negative| 50}}<br>
|Properties2 = Energy Restoration
===Seal of Electromancy===
|Values2 = {{neg|-5%}}
Shock Damage: 0.15 * scr get damage of weaponis playertarget: target<br>Electromantic Power: {{Positive| 15}}<br>FMB: {{Positive| -5}}<br>Miscast Chance: {{Positive| -5}}<br>
|Properties3 = Fatigue Resistance
===Seal of Sanguimancy===
|Values3 = {{neg|-5%}}
Unholy Damage: 0.15 * scr get damage of weapon0: target<br>Magic Power: {{Positive| 25}}<br>Lifesteal: {{Positive| -10}}<br>
|Properties4 = Health Restoration
===Mountain of Flesh===
|Values4 = {{neg|-5%}}
Knockback Resistance: {{Positive| 200}}<br>Stun Resistance: {{Positive| 66}}<br>Damage Received: {{Positive| -99}}<br>Healing Received: {{Positive| 66}}<br>
|PropertyText =
===Seal of Shackles===
|Description =
MP Restoration: {{Negative| -50}}<br>Skills Energy Cost: {{Negative| 100}}<br>Cooldown Reduction: {{Negative| 50}}<br>FMB: {{Negative| 20}}<br>
|Image=Hunger.png
===Tiredness===
|#default =  
Miscast Chance: {{Negative| 15}}<br>FMB: {{Negative| 15}}<br>MP Restoration: {{Negative| -15}}<br>Cooldown Reduction: {{Negative| 25}}<br>
}}</includeonly>
===Bestial Rage===
<noinclude>{{stub}}
Weapon Damage: {{Positive| 33}}<br>Damage Received: {{Positive| 33}}<br>Knockback Chance: {{Positive| 66}}<br>
'''Hunger''' is a {{ConditionText|'''Condition'''}} that applied to a character when their level of hunger reaches 25% until it reaches 50%.
===Seal of Reflection===
 
Magic Resistance: {{Positive| 33}}<br>Nature Resistance: {{Positive| 20}}<br>Physical Resistance: {{Positive| 15}}<br>Damage Returned: {{Positive| 15}}<br>
{{/Tooltip}}
===Resonance===
 
Shock Resistance: {{Negative| -20}}<br>Knockback Resistance: {{Negative| -7.5}}<br>Stun Resistance: {{Negative| -5}}<br>Cooldown Reduction: {{Negative| 10}}<br>
</noinclude>
===Weariness===
Miscast Chance: {{Negative| 5}}<br>FMB: {{Negative| 5}}<br>MP Restoration: {{Negative| -5}}<br>Cooldown Reduction: {{Negative| 10}}<br>
===//Broken Armor//===
DEF: {{Negative| -0.3 * DEF}}<br>
===Poisoning===
Poison Damage Self: {{Negative| dmg}}<br>Toxicity Change: {{Negative| 4}}<br>
===Burning===
Fire Damage Self: {{Negative| dmg}}<br>FMB: {{Negative| 35}}<br>Cooldown Reduction: {{Negative| 100}}<br>Skills Energy Cost: {{Negative| 100}}<br>Spells Energy Cost: {{Negative| 100}}<br>
===Acid Bath===
Caustic Damage Self: {{Negative| dmg}}<br>
===Vomiting===
Toxicity Change: {{Negative| -4}}<br>Thirst Change: {{Negative| 8}}<br>Hunger Change: {{Negative| 8}}<br>
===Blindness===
VSN: {{Negative| -VSN}}<br>Hit Chance: {{Negative| -66}}<br>FMB: {{Negative| 66}}<br>Miscast Chance: {{Negative| 66}}<br>
===Stagger===
CTA: {{Negative| -50}}<br>EVS: {{Negative| -50}}<br>PRR: {{Negative| -50}}<br>Block Recovery: {{Negative| -0.5 * Block Recovery}}<br>CRT: {{Negative| -50}}<br>FMB: {{Negative| 50}}<br>Miscast Chance: {{Negative| 25}}<br>
===Stun===
EVS: {{Negative| -EVS}}<br>CTA: {{Negative| -CTA}}<br>PRR: {{Negative| -PRR}}<br>Psionic Resistance: {{Negative| -50}}<br>Stun Resistance: {{Negative| 200}}<br>Swimming Cost: {{Negative| 50}}<br>
===Daze===
Knockback Resistance: {{Negative| -25}}<br>Stun Resistance: {{Negative| -25}}<br>FMB: {{Negative| 10}}<br>Miscast Chance: {{Negative| 10}}<br>Hit Chance: {{Negative| -10}}<br>Swimming Cost: {{Negative| 1}}<br>
===Coma===
PRR: {{Negative| -100}}<br>CTA: {{Negative| -100}}<br>EVS: {{Negative| -100}}<br>Pain Resistance: {{Negative| 100}}<br>Psionic Resistance: {{Negative| 100}}<br>Healing Received: {{Negative| -75}}<br>
===Immobilization===
EVS: min-EVS: -25<br>Swimming Cost: {{Negative| 50}}<br>
===Sleep===
VSN: {{Negative| -VSN}}<br>MP Restoration: {{Negative| 50}}<br>EVS: {{Negative| -125}}<br>CTA: {{Negative| -CTA}}<br>PRR: {{Negative| -PRR}}<br>Block Recovery: {{Negative| -100}}<br>Fatigue Gain: {{Negative| 100}}<br>Fatigue Change: {{Negative| -0.025}}<br>
===Ensnarement===
FMB: {{Negative| 30}}<br>Miscast Chance: {{Negative| 30}}<br>EVS: min-EVS: -25<br>PRR: {{Negative| -50}}<br>Block Recovery: {{Negative| -0.5 * Block Recovery}}<br>CTA: {{Negative| -50}}<br>
===Petrification===
Slashing Resistance: {{Negative| 75}}<br>Piercing Resistance: {{Negative| 75}}<br>Rending Resistance: {{Negative| 75}}<br>Blunt Resistance: {{Negative| 50}}<br>Nature Resistance: {{Negative| 100}}<br>Magic Resistance: {{Negative| 50}}<br>Bleeding Resistance: {{Negative| 100}}<br>Knockback Resistance: {{Negative| 100}}<br>EVS: {{Negative| -125}}<br>CTA: {{Negative| -100}}<br>PRR: {{Negative| -100}}<br>Block Recovery: {{Negative| -100}}<br>Block Recovery: {{Negative| -100}}<br>Swimming Cost: {{Negative| 50}}<br>
===Curse===
max hp: {{Negative| -0.13 * max hp}}<br>MP: {{Negative| -0.13 * max mp}}<br>FMB: {{Negative| 13}}<br>Miscast Chance: {{Negative| 13}}<br>Damage Received: {{Negative| 13}}<br>Magic Power: {{Negative| -13}}<br>
===Confusion===
EVS: {{Negative| -25}}<br>
===Freezing Stiff===
Hit Chance: {{Negative| -15}}<br>FMB: {{Negative| 15}}<br>Miscast Chance: {{Negative| 15}}<br>CTA: {{Negative| -15}}<br>Frost Resistance: {{Negative| -25}}<br>Swimming Cost: {{Negative| 20}}<br>
===Wetness===
Shock Resistance: {{Negative| -10 * stage}}<br>Frost Resistance: {{Negative| -7.5 * stage}}<br>Fire Resistance: {{Negative| 7.5 * stage}}<br>FMB: {{Negative| -2.5 + 2.5 * stage}}<br>Miscast Chance: {{Negative| -2.5 + 2.5 * stage}}<br>
===Possession===
Pain Change: {{Negative| 1}}<br>
===Mark of the Feast===
Damage Received: {{Negative| 13}}<br>EVS: {{Negative| -13}}<br>
===Drunkenness===
Weapon Damage: {{Negative| 5}}<br>CRT: {{Negative| 5}}<br>Miracle Chance: {{Negative| 5}}<br>Morale Change: {{Negative| 0.01}}<br>EVS: {{Negative| -5}}<br>Hit Chance: {{Negative| -5}}<br>Pain Resistance: {{Negative| 10}}<br>Weapon Damage: {{Negative| 10}}<br>CRT: {{Negative| 7.5}}<br>Miracle Chance: {{Negative| 7.5}}<br>EVS: {{Negative| -10}}<br>Hit Chance: {{Negative| -10}}<br>FMB: {{Negative| 10}}<br>Miscast Chance: {{Negative| 10}}<br>Pain Resistance: {{Negative| 15}}<br>Weapon Damage: {{Negative| 5}}<br>EVS: {{Negative| -20}}<br>Hit Chance: {{Negative| -20}}<br>FMB: {{Negative| 20}}<br>Miscast Chance: {{Negative| 20}}<br>Pain Resistance: {{Negative| 20}}<br>EVS: {{Negative| -33}}<br>Hit Chance: {{Negative| -33}}<br>FMB: {{Negative| 33}}<br>Miscast Chance: {{Negative| 33}}<br>Pain Resistance: {{Negative| 33}}<br>
===Weakness===
Weapon Damage: {{Negative| -10}}<br>CRT: {{Negative| -10}}<br>CRTD: {{Negative| -25}}<br>FMB: {{Negative| 10}}<br>PRR: {{Negative| -15}}<br>
===Body Aches===
max hp: {{Negative| -0.1 * max hp}}<br>Fortitude: {{Negative| -10}}<br>Damage Received: {{Negative| 10}}<br>
===Gaping Wound===
Skills Energy Cost: {{Negative| 33}}<br>Spells Energy Cost: {{Negative| 33}}<br>Cooldown Reduction: {{Negative| 33}}<br>Damage Received: {{Negative| 10}}<br>
===Suffocating Cloud===
VSN: {{Negative| -0.25 * VSN}}<br>VSN: {{Negative| -0.75 * VSN}}<br>Hit Chance: {{Negative| -25}}<br>
===Coughing===
FMB: {{Negative| 25}}<br>Miscast Chance: {{Negative| 100}}<br>Hit Chance: {{Negative| -25}}<br>Swimming Cost: {{Negative| 15}}<br>
===Covered in Alcohol===
Fire Resistance: {{Negative| -20}}<br>Shock Resistance: {{Negative| -15}}<br>FMB: {{Negative| 5}}<br>Miscast Chance: {{Negative| 5}}<br>
===Covered in Oil===
Fire Resistance: {{Negative| -35}}<br>FMB: {{Negative| 10}}<br>FMB: {{Negative| 10}}<br>
===Bad Trip===
Weapon Damage: {{Negative| -33}}<br>Hit Chance: {{Negative| -33}}<br>Magic Power: {{Negative| -66}}<br>FMB: {{Negative| 33}}<br>Miscast Chance: {{Negative| 33}}<br>Pain Resistance: {{Negative| 75}}<br>
===Al'qud Aftermath===
max mp: {{Negative| -0.25 * max hp}}<br>MP Restoration: {{Negative| -0.25 * max hp}}<br>Skills Energy Cost: {{Negative| 20}}<br>Spells Energy Cost: {{Negative| 20}}<br>Morale Change: {{Negative| -0.05}}<br>
===Nikkaf Aftermath===
VSN: min-1: -0.1 * VSN<br>Received XP: {{Negative| -20}}<br>FMB: {{Negative| 15}}<br>Morale Change: {{Negative| -0.15}}<br>
===Hornet Honey Aftermath===
FMB: {{Negative| 20}}<br>Hit Chance: {{Negative| -20}}<br>CTA: {{Negative| -20}}<br>EVS: {{Negative| -20}}<br>CRT: {{Negative| -15}}<br>Morale Change: {{Negative| -0.2}}<br>
===Paregoric Aftermath===
Cooldown Reduction: {{Negative| 25}}<br>MP Restoration: {{Negative| -10}}<br>Skills Energy Cost: {{Negative| 25}}<br>Spells Energy Cost: {{Negative| 25}}<br>Sanity Change: {{Negative| -0.1}}<br>
===Bad Trip Aftermath===
Sanity Change: {{Negative| -0.5}}<br>Morale Change: {{Negative| -0.5}}<br>VSN: min-1: -0.1 * VSN<br>Toxicity Resistance: {{Negative| -30}}<br>
===Light Thirst===
Magic Power: {{Negative| -10}}<br>Skills Energy Cost: {{Negative| 10}}<br>Spells Energy Cost: {{Negative| 10}}<br>Fatigue Gain: {{Negative| -10}}<br>Morale Change: {{Negative| -0.01}}<br>
===Thirst===
Magic Power: {{Negative| -20}}<br>Skills Energy Cost: {{Negative| 20}}<br>Spells Energy Cost: {{Negative| 20}}<br>Fatigue Gain: {{Negative| -20}}<br>Morale Change: {{Negative| -0.05}}<br>
===Terrible Thirst===
Magic Power: {{Negative| -35}}<br>Skills Energy Cost: {{Negative| 35}}<br>Spells Energy Cost: {{Negative| 35}}<br>Fatigue Gain: {{Negative| -35}}<br>Morale Change: {{Negative| -0.2}}<br>
===Satiety===
Hunger Resistance: {{Negative| 100}}<br>Health Restoration: {{Negative| 3}}<br>Healing Received: {{Negative| 10}}<br>EVS: {{Negative| -5}}<br>Fatigue Gain: {{Negative| 10}}<br>
===Hunger===
Health Restoration: {{Negative| -5}}<br>MP Restoration: {{Negative| -5}}<br>Fatigue Gain: {{Negative| -5}}<br>Morale Change: {{Negative| -0.01}}<br>
===Terrible Hunger===
Health Restoration: {{Negative| -10}}<br>MP Restoration: {{Negative| -10}}<br>Fatigue Gain: {{Negative| -15}}<br>Morale Change: {{Negative| -0.05}}<br>
===Starvation===
Health Restoration: {{Negative| -20}}<br>MP Restoration: {{Negative| -20}}<br>Fatigue Gain: {{Negative| -35}}<br>Morale Change: {{Negative| -0.2}}<br>
===Intoxication===
max hp: {{Negative| -0.05 * max hp}}<br>Healing Received: {{Negative| -15}}<br>Poison Resistance: {{Negative| -7.5}}<br>Sanity Change: {{Negative| -0.05}}<br>
===Severe Intoxication===
max hp: {{Negative| -0.1 * max hp}}<br>Healing Received: {{Negative| -30}}<br>Poison Resistance: {{Negative| -15}}<br>Sanity Change: {{Negative| -0.1}}<br>
===Deadly Intoxication===
max hp: {{Negative| -0.25 * max hp}}<br>Healing Received: {{Negative| -50}}<br>Poison Resistance: {{Negative| -30}}<br>Sanity Change: {{Negative| -0.25}}<br>
===Pain===
Healing Received: {{Negative| -10}}<br>FMB: {{Negative| 5}}<br>Miscast Chance: {{Negative| 5}}<br>Damage Received: {{Negative| 5}}<br>Sanity Change: {{Negative| -0.025}}<br>Morale Change: {{Negative| -0.05}}<br>
===Strong Pain===
Healing Received: {{Negative| -20}}<br>FMB: {{Negative| 15}}<br>Miscast Chance: {{Negative| 15}}<br>Damage Received: {{Negative| 15}}<br>Sanity Change: {{Negative| -0.05}}<br>Morale Change: {{Negative| -0.1}}<br>
===Pain Shock===
Healing Received: {{Negative| -35}}<br>FMB: {{Negative| 33}}<br>Miscast Chance: {{Negative| 33}}<br>Damage Received: {{Negative| 25}}<br>Sanity Change: {{Negative| -0.1}}<br>Morale Change: {{Negative| -0.2}}<br>
===Vigor===
Received XP: {{Positive| 5}}<br>MP: {{Positive| 0.1 * max mp}}<br>MP Restoration: {{Positive| 5}}<br>Fatigue Gain: {{Positive| 50}}<br>Fatigue Change: {{Positive| -0.01}}<br>Health Restoration: {{Positive| 10}}<br>Morale Change: {{Positive| 0.01}}<br>Sanity Change: {{Positive| 0.01}}<br>Pain Change: {{Positive| -0.01}}<br>Toxicity Change: {{Positive| -0.01}}<br>
===Troll Regeneration===
Damage Received: {{Positive| -75}}<br>Fortitude: {{Positive| 30}}<br>
===Blessing===
Healing Received: {{Positive| 10}}<br>Unholy Resistance: {{Positive| 10}}<br>Received XP: {{Positive| 10}}<br>
===Lightning Enchantment===
Shock Damage: {{Positive| 0.15 * scr inv paramDMG}}<br>
===Fencer's Stance===
PRR: {{Positive| 7.5 * stage}}<br>CTA: {{Positive| 5 * stage}}<br>EVS: {{Positive| 7.5 * stage}}<br>Weapon Damage: {{Positive| 5 * stage}}<br>
===Defensive Stance===
Damage Received: {{Positive| -5 * stage}}<br>Block Recovery: {{Positive| 5 * stage}}<br>CTA: {{Positive| 5 * stage}}<br>Knockback Resistance: {{Positive| 15 * stage}}<br>Stun Resistance: {{Positive| 10 * stage}}<br>
===Massacre===
CRT: {{Positive| 5 * stage}}<br>Armor Piercing: {{Positive| 7.5 * stage}}<br>Bodypart Damage: {{Positive| 15 * stage}}<br>Bleeding Chance: {{Positive| 7.5 * stage}}<br>
===Hammer & Anvil===
FMB: {{Positive| -5 * stage}}<br>Daze Chance: {{Positive| 5 * stage}}<br>Stagger Chance: {{Positive| 10 * stage}}<br>Armor Damage: {{Positive| 25 * stage}}<br>
===Painful Stabs===
CRT: {{Positive| 5 * stage}}<br>CRTD: {{Positive| 15 * stage}}<br>Bleeding Chance: {{Positive| 15 * stage}}<br>Bodypart Damage: {{Positive| 10 * stage}}<br>
===Unwavering Stance===
Damage Received: {{Positive| -5 * stage}}<br>CTA: {{Positive| 15 * stage}}<br>PRR: {{Positive| 10 * stage}}<br>Block Recovery: {{Positive| 15 * stage}}<br>Knockback Chance: {{Positive| 15 * stage}}<br>
===Suppression===
Immob Chance: {{Positive| 5 * stage}}<br>Cooldown Reduction: {{Positive| -10 * stage}}<br>Knockback Chance: {{Positive| 10 * stage}}<br>Skills Energy Cost: {{Positive| -10 * stage}}<br>
===Parry===
PRR: {{Positive| 33}}<br>Block Power: {{Positive| 0.25 * Block Power}}<br>CTA: {{Positive| 75}}<br>
===Pikeman Stance===
Weapon Damage: {{Positive| stage * 5}}<br>Bleeding Chance: {{Positive| stage * 10}}<br>Knockback Chance: {{Positive| stage * 10}}<br>Immob Chance: {{Positive| stage * 7.5}}<br>
===Concentration===
Mainhand Efficiency: {{Positive| stage * 5}}<br>Offhand Efficiency: {{Positive| stage * 5}}<br>Hit Chance: {{Positive| stage * 5}}<br>FMB: {{Positive| -stage * 5}}<br>
===Maneuver===
Damage Received: {{Positive| -stage * 5}}<br>PRR: {{Positive| stage * 5}}<br>CTA: {{Positive| stage * 5}}<br>Block Recovery: {{Positive| stage * 10}}<br>CRT: {{Positive| stage * 5}}<br>
===Feast of Steel===
Armor Piercing: {{Positive| 7.5 * stage}}<br>CRTD: {{Positive| 10 * stage}}<br>CRT: {{Positive| 5 * stage}}<br>FMB: {{Positive| -5 * stage}}<br>
===Mighty Swing===
Weapon Damage: {{Positive| 50}}<br>Stun Chance: {{Positive| 25}}<br>Bodypart Damage: {{Positive| 50}}<br>Armor Damage: {{Positive| 50}}<br>Stagger Chance: {{Positive| 75}}<br>
===Striker Stance===
CRT: {{Positive| 5 * stage}}<br>Knockback Chance: {{Positive| 15 * stage}}<br>Armor Piercing: {{Positive| 10 * stage}}<br>Stagger Chance: {{Positive| 15 * stage}}<br>
===Rampage===
Skills Energy Cost: {{Positive| -10 * stage}}<br>CRTD: {{Positive| 20 * stage}}<br>Bleeding Chance: {{Positive| 15 * stage}}<br>FMB: {{Positive| -5 * stage}}<br>
===Taking Aim===
Hit Chance: {{Positive|  hc}}<br>Weapon Damage: {{Positive|  wd}}<br>CRT: {{Positive| 5}}<br>Bodypart Damage: {{Positive| 25}}<br>Armor Piercing: {{Positive| 10}}<br>
===Seized Initiative===
Hit Chance: {{Positive|  3 * stage}}<br>FMB: {{Positive|  -3 * stage}}<br>CTA: {{Positive|  3 * stage}}<br>Cooldown Reduction: {{Positive|  -5 * stage}}<br>
===Initiative Loss===
Hit Chance: {{Negative| -3 * stage}}<br>FMB: {{Negative| 3 * stage}}<br>CTA: {{Negative| -3 * stage}}<br>Cooldown Reduction: {{Negative| 5 * stage}}<br>
===Defensive Tactic===
Damage Received: -3 * minattack count: max count<br>Block Power: 0.05 * Block Power * minblock count: max count<br>EVS: 4 * mindodge count: max count<br>Fortitude: 10 * mindebuff count: max count<br>Knockback Resistance: 4 * minknockback count: max count<br>Stun Resistance: 4 * minstun count: max count<br>
===Offensive Tactic===
Hit Chance: 4 * mindodge count: max count<br>CTA: 4 * minattack taken count: max count<br>Weapon Damage: 4 * minattack count: max count<br>Skills Energy Cost: -8 * minskills count: max count<br>Spells Energy Cost: -8 * minskills count: max count<br>CRTD: 10 * mincrit count: max count<br>
===Runic Empowerment===
Skills Energy Cost: {{Positive| -7.5 * stage}}<br>Spells Energy Cost: {{Positive| -7.5 * stage}}<br>Magic Power: {{Positive| 5 * stage}}<br>Geomantic Power: {{Positive| 10 * stage}}<br>Damage Received: {{Positive| -7.5 * stage}}<br>MP turn: {{Positive|  mp}}<br>
===Receptiveness===
Miscast Chance: {{Positive| -10}}<br>Received XP: {{Positive| 10}}<br>Psionic Resistance: {{Positive| -25}}<br>
===Stone Armor===
Physical Resistance: {{Positive| 25}}<br>Nature Resistance: {{Positive| 40}}<br>Magic Resistance: {{Positive| 15}}<br>Bleeding Resistance: {{Positive| 75}}<br>Knockback Resistance: {{Positive| 35}}<br>Stun Resistance: {{Positive| 15}}<br>Swimming Cost: {{Positive| 50}}<br>
===Elusiveness===
EVS: {{Positive| 20 * stage}}<br>Damage Received: {{Positive| -5 * stage}}<br>
===Thirst for Battle===
Weapon Damage: {{Positive| 0.5 *  hp}}<br>CRT: {{Positive| 0.25 *  hp}}<br>CRTD: {{Positive| 0.5 *  hp}}<br>Lifesteal: {{Positive| 0.33 *  hp}}<br>Manasteal: {{Positive| 0.5 *  hp}}<br>
===Adrenaline Rush===
Skills Energy Cost: {{Positive| -50}}<br>MP Restoration: {{Positive| 50}}<br>CRT: {{Positive| 25}}<br>Pain Resistance: {{Positive| 50}}<br>Damage Received: {{Positive| -30}}<br>
===Shield Raised===
PRR: {{Positive|  prr}}<br>Block Power: {{Positive| Block PowerMax *  0.5 * STR + 0.5 * Vitality / 100}}<br>Knockback Resistance: {{Positive| 25}}<br>CTA: {{Positive| 35}}<br>EVS: {{Positive| min-EVS}}<br>
===Battle Rage===
Weapon Damage: {{Positive| 10}}<br>CRT: {{Positive| 5}}<br>CRTD: {{Positive| 20}}<br>
===Sturdiness===
max hp: {{Positive| 0.2 * max hp}}<br>Fortitude: {{Positive| 25}}<br>Health Restoration: {{Positive| 1.5}}<br>
===Clear Vision===
VSN: {{Positive| 2}}<br>Hit Chance: {{Positive| 10}}<br>CRT: {{Positive| 5}}<br>Bonus Range: {{Positive| 1}}<br>
===Exceptional Precision===
Hit Chance: {{Positive| 25}}<br>CRT: {{Positive| 10}}<br>
===Stone Skin===
Physical Resistance: {{Positive| 20}}<br>Damage Received: {{Positive| -10}}<br>
===Rapid Restoration===
Health Restoration: {{Positive| 100}}<br>
===Life Drain===
Lifesteal: {{Positive| 20}}<br>
===Unholy Blessing===
Lifesteal: {{Positive| 13}}<br>Manasteal: {{Positive| 13}}<br>Damage Returned: {{Positive| 13}}<br>
===Crimson Gift===
Cooldown Reduction: {{Positive| -33}}<br>Healing Received: {{Positive| 33}}<br>max hp: {{Positive| 0.33 * max hp}}<br>Damage Received: {{Positive| -33}}<br>Weapon Damage: {{Positive| 33}}<br>Magic Power: {{Positive| 33}}<br>
===Blood Oath===
Lifesteal: {{Positive| 33}}<br>Healing Received: {{Positive| 33}}<br>Skills Energy Cost: {{Positive| -33}}<br>Spells Energy Cost: {{Positive| -33}}<br>
===Vampiric Blood===
Lifesteal: {{Positive| 9}}<br>
===Blood Craze===
Weapon Damage: {{Positive| 10 * stage}}<br>CRT: {{Positive| 1 * stage}}<br>
===Binding Sigil===
Damage Received: {{Positive| -25}}<br>
===Energy Drain===
Manasteal: {{Positive| 20}}<br>
===Al'qud===
max mp: {{Positive| 0.25 * max mp}}<br>MP Restoration: {{Positive| 25}}<br>Skills Energy Cost: {{Positive| -15}}<br>Spells Energy Cost: {{Positive| -15}}<br>
===Abasa===
Weapon Damage: {{Positive| 20}}<br>CRTD: {{Positive| 30}}<br>Armor Piercing: {{Positive| 20}}<br>Pain Resistance: {{Positive| 50}}<br>
===Hornet Honey===
Hit Chance: {{Positive| 15}}<br>CTA: {{Positive| 15}}<br>EVS: {{Positive| 15}}<br>CRT: {{Positive| 10}}<br>
===Nikkaf===
VSN: {{Positive| 0.15 * VSN}}<br>Received XP: {{Positive| 25}}<br>FMB: {{Positive| -10}}<br>Fatigue Gain: {{Positive| 50}}<br>Sanity Change: {{Positive| 0.1}}<br>Hunger Resistance: {{Positive| 75}}<br>
===Paregoric===
Morale Change: {{Positive| 0.25}}<br>Pain Change: {{Positive| -0.5}}<br>Pain Resistance: {{Positive| 50}}<br>Healing Received: {{Positive| 25}}<br>Pain Limit: {{Positive| -25}}<br>
===Stardust===
Magic Power: {{Positive| 25}}<br>Miscast Chance: {{Positive| -25}}<br>Magic Resistance: {{Positive| 15}}<br>Bonus Range: {{Positive| 1}}<br>Sanity Change: {{Positive| -0.05}}<br>
===Leech Therapy===
Toxicity Change: {{Positive| -0.5}}<br>Pain Change: {{Positive| 0.2}}<br>Healing Received: {{Positive| 25}}<br>Bleeding Resistance: {{Positive| -25}}<br>
===//Tantrum//===
Weapon Damage: {{Positive| 30 * pain}}<br>FMB: {{Positive| -5 * pain}}<br>Hit Chance: {{Positive| 15 * pain}}<br>
===Seal of Power===
Magic Power: {{Positive| 25}}<br>Weapon Damage: {{Positive| 15}}<br>Bonus Range: {{Positive| 1}}<br>
===Seal of Pyromancy===
Fire Damage: 0.15 * scr get damage of weaponis playertarget: target<br>Pyromantic Power: {{Positive| 15}}<br>CRT: {{Positive| 5}}<br>Miracle Chance: {{Positive| 5}}<br>
===Seal of Unholiness===
Unholy Damage: 0.15 * scr get damage of weapon0: target<br>Magic Power: {{Positive| 25 * stage}}<br>Damage Received: {{Positive| -10 * stage}}<br>
===Seal of Finesse===
Miscast Chance: {{Positive| -5 * stage}}<br>FMB: {{Positive| -5 * stage}}<br>Cooldown Reduction: {{Positive| -5 * stage}}<br>Backfire Damage: {{Positive| -50}}<br>Backfire Damage Change: {{Positive| -5 * stage}}<br>
===Place of Power===
Magic Power: {{Positive| 10 * stage}}<br>Spells Energy Cost: {{Positive| -5 * stage}}<br>Miracle Chance: {{Positive| 5 * stage}}<br>MP Restoration: {{Positive| 10 * stage}}<br>
===Impulse===
Shock Resistance: {{Negative| -25}}<br>Knockback Resistance: {{Negative| -15}}<br>Stun Resistance: {{Negative| -10}}<br>Cooldown Reduction: {{Negative| 20}}<br>
===Ensnarement===
FMB: {{Negative| 30}}<br>Miscast Chance: {{Negative| 30}}<br>EVS: {{Negative| -100}}<br>PRR: {{Negative| -50}}<br>Block Recovery: {{Negative| -0.5 * Block Recovery}}<br>CTA: {{Negative| -50}}<br>

Revision as of 13:36, 6 April 2023


This article is a stub. You can help Stoneshard wiki by expanding it.

Hunger is a Condition that applied to a character when their level of hunger reaches 25% until it reaches 50%.

User:Iamyoyobot/Sandbox/Tooltip




This article is a stub. You can help Stoneshard wiki by expanding it.

Hunger is a Condition that applied to a character when their level of hunger reaches 25% until it reaches 50%.

User:Iamyoyobot/Sandbox/Tooltip