Difference between revisions of "User:Iamyoyobot/Sandbox"

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|Hangover =
Cooldown Reduction; 20FMB; 10Skills Energy Cost; 20Spells Energy Cost; 20Miscast Chance; 10Pain Change; 0.1Morale Change; -0.01Sanity Change; -0.01Thirst Change; 0.04;
|Seal of Geomancy =
Geomantic Power; 15Damage Received; -15PRR; 15Backfire Damage Change; -5;
|Murk =
EVS; 66Armor Piercing; 6 * stageBodypart Damage; 9 * stageBleeding Chance; 6 * stageLifesteal; 9 * stage;
|Exhaustion =
Miscast Chance; 25FMB; 25MP Restoration; -30Cooldown Reduction; 50;
|Seal of Electromancy =
Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15FMB; -5Miscast Chance; -5;
|Seal of Sanguimancy =
Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25Lifesteal; -10;
|Mountain of Flesh =
Knockback Resistance; 200Stun Resistance; 66Damage Received; -99Healing Received; 66;
|Seal of Shackles =
MP Restoration; -50Skills Energy Cost; 100Cooldown Reduction; 50FMB; 20;
|Tiredness =
Miscast Chance; 15FMB; 15MP Restoration; -15Cooldown Reduction; 25;
|Bestial Rage =
Weapon Damage; 33Damage Received; 33Knockback Chance; 66;
|Seal of Reflection =
Magic Resistance; 33Nature Resistance; 20Physical Resistance; 15Damage Returned; 15;
|Resonance =
Shock Resistance; -20Knockback Resistance; -7.5Stun Resistance; -5Cooldown Reduction; 10;
|Weariness =
Miscast Chance; 5FMB; 5MP Restoration; -5Cooldown Reduction; 10;
|//Broken Armor// =
DEF; -0.3 * DEF;
|Poisoning =
Poison Damage Self; dmgToxicity Change; 4;
|Burning =
Fire Damage Self; dmgFMB; 35Cooldown Reduction; 100Skills Energy Cost; 100Spells Energy Cost; 100;
|Acid Bath =
Caustic Damage Self; dmg;
|Vomiting =
Toxicity Change; -4Thirst Change; 8Hunger Change; 8;
|Blindness =
VSN; -VSNHit Chance; -66FMB; 66Miscast Chance; 66;
|Stagger =
CTA; -50EVS; -50PRR; -50Block Recovery; -0.5 * Block RecoveryCRT; -50FMB; 50Miscast Chance; 25;
|Stun =
EVS; -EVSCTA; -CTAPRR; -PRRPsionic Resistance; -50Stun Resistance; 200Swimming Cost; 50;
|Daze =
Knockback Resistance; -25Stun Resistance; -25FMB; 10Miscast Chance; 10Hit Chance; -10Swimming Cost; 1;
|Coma =
PRR; -100CTA; -100EVS; -100Pain Resistance; 100Psionic Resistance; 100Healing Received; -75;
|Immobilization =
EVS: min-EVS: -25Swimming Cost; 50;
|Sleep =
VSN; -VSNMP Restoration; 50EVS; -125CTA; -CTAPRR; -PRRBlock Recovery; -100Fatigue Gain; 100Fatigue Change; -0.025;
|Ensnarement =
FMB; 30Miscast Chance; 30EVS: min-EVS: -25PRR; -50Block Recovery; -0.5 * Block RecoveryCTA; -50;
|Petrification =
Slashing Resistance; 75Piercing Resistance; 75Rending Resistance; 75Blunt Resistance; 50Nature Resistance; 100Magic Resistance; 50Bleeding Resistance; 100Knockback Resistance; 100EVS; -125CTA; -100PRR; -100Block Recovery; -100Block Recovery; -100Swimming Cost; 50;
|Curse =
max hp; -0.13 * max hpMP; -0.13 * max mpFMB; 13Miscast Chance; 13Damage Received; 13Magic Power; -13;
|Confusion =
EVS; -25;
|Freezing Stiff =
Hit Chance; -15FMB; 15Miscast Chance; 15CTA; -15Frost Resistance; -25Swimming Cost; 20;
|Wetness =
Shock Resistance; -10 * stageFrost Resistance; -7.5 * stageFire Resistance; 7.5 * stageFMB; -2.5 + 2.5 * stageMiscast Chance; -2.5 + 2.5 * stage;
|Possession =
Pain Change; 1;
|Mark of the Feast =
Damage Received; 13EVS; -13;
|Drunkenness =
Weapon Damage; 5CRT; 5Miracle Chance; 5Morale Change; 0.01EVS; -5Hit Chance; -5Pain Resistance; 10Weapon Damage; 10CRT; 7.5Miracle Chance; 7.5EVS; -10Hit Chance; -10FMB; 10Miscast Chance; 10Pain Resistance; 15Weapon Damage; 5EVS; -20Hit Chance; -20FMB; 20Miscast Chance; 20Pain Resistance; 20EVS; -33Hit Chance; -33FMB; 33Miscast Chance; 33Pain Resistance; 33;
|Weakness =
Weapon Damage; -10CRT; -10CRTD; -25FMB; 10PRR; -15;
|Body Aches =
max hp; -0.1 * max hpFortitude; -10Damage Received; 10;
|Gaping Wound =
Skills Energy Cost; 33Spells Energy Cost; 33Cooldown Reduction; 33Damage Received; 10;
|Suffocating Cloud =
VSN; -0.25 * VSNVSN; -0.75 * VSNHit Chance; -25;
|Coughing =
FMB; 25Miscast Chance; 100Hit Chance; -25Swimming Cost; 15;
|Covered in Alcohol =
Fire Resistance; -20Shock Resistance; -15FMB; 5Miscast Chance; 5;
|Covered in Oil =
Fire Resistance; -35FMB; 10FMB; 10;
|Bad Trip =
Weapon Damage; -33Hit Chance; -33Magic Power; -66FMB; 33Miscast Chance; 33Pain Resistance; 75;
|Al'qud Aftermath =
max mp; -0.25 * max hpMP Restoration; -0.25 * max hpSkills Energy Cost; 20Spells Energy Cost; 20Morale Change; -0.05;
|Nikkaf Aftermath =
VSN: min-1: -0.1 * VSNReceived XP; -20FMB; 15Morale Change; -0.15;
|Hornet Honey Aftermath =
FMB; 20Hit Chance; -20CTA; -20EVS; -20CRT; -15Morale Change; -0.2;
|Paregoric Aftermath =
Cooldown Reduction; 25MP Restoration; -10Skills Energy Cost; 25Spells Energy Cost; 25Sanity Change; -0.1;
|Bad Trip Aftermath =
Sanity Change; -0.5Morale Change; -0.5VSN: min-1: -0.1 * VSNToxicity Resistance; -30;
|Light Thirst =
Magic Power; -10Skills Energy Cost; 10Spells Energy Cost; 10Fatigue Gain; -10Morale Change; -0.01;
|Thirst =
Magic Power; -20Skills Energy Cost; 20Spells Energy Cost; 20Fatigue Gain; -20Morale Change; -0.05;
|Terrible Thirst =
Magic Power; -35Skills Energy Cost; 35Spells Energy Cost; 35Fatigue Gain; -35Morale Change; -0.2;
|Satiety =
Hunger Resistance; 100Health Restoration; 3Healing Received; 10EVS; -5Fatigue Gain; 10;
|Hunger =
Health Restoration; -5MP Restoration; -5Fatigue Gain; -5Morale Change; -0.01;
|Terrible Hunger =
Health Restoration; -10MP Restoration; -10Fatigue Gain; -15Morale Change; -0.05;
|Starvation =
Health Restoration; -20MP Restoration; -20Fatigue Gain; -35Morale Change; -0.2;
|Intoxication =
max hp; -0.05 * max hpHealing Received; -15Poison Resistance; -7.5Sanity Change; -0.05;
|Severe Intoxication =
max hp; -0.1 * max hpHealing Received; -30Poison Resistance; -15Sanity Change; -0.1;
|Deadly Intoxication =
max hp; -0.25 * max hpHealing Received; -50Poison Resistance; -30Sanity Change; -0.25;
|Pain =
Healing Received; -10FMB; 5Miscast Chance; 5Damage Received; 5Sanity Change; -0.025Morale Change; -0.05;
|Strong Pain =
Healing Received; -20FMB; 15Miscast Chance; 15Damage Received; 15Sanity Change; -0.05Morale Change; -0.1;
|Pain Shock =
Healing Received; -35FMB; 33Miscast Chance; 33Damage Received; 25Sanity Change; -0.1Morale Change; -0.2;
|Vigor =
Received XP; 5MP; 0.1 * max mpMP Restoration; 5Fatigue Gain; 50Fatigue Change; -0.01Health Restoration; 10Morale Change; 0.01Sanity Change; 0.01Pain Change; -0.01Toxicity Change; -0.01;
|Troll Regeneration =
Damage Received; -75Fortitude; 30;
|Blessing =
Healing Received; 10Unholy Resistance; 10Received XP; 10;
|Lightning Enchantment =
Shock Damage; 0.15 * scr inv paramDMG;
|Fencer's Stance =
PRR; 7.5 * stageCTA; 5 * stageEVS; 7.5 * stageWeapon Damage; 5 * stage;
|Defensive Stance =
Damage Received; -5 * stageBlock Recovery; 5 * stageCTA; 5 * stageKnockback Resistance; 15 * stageStun Resistance; 10 * stage;
|Massacre =
CRT; 5 * stageArmor Piercing; 7.5 * stageBodypart Damage; 15 * stageBleeding Chance; 7.5 * stage;
|Hammer & Anvil =
FMB; -5 * stageDaze Chance; 5 * stageStagger Chance; 10 * stageArmor Damage; 25 * stage;
|Painful Stabs =
CRT; 5 * stageCRTD; 15 * stageBleeding Chance; 15 * stageBodypart Damage; 10 * stage;
|Unwavering Stance =
Damage Received; -5 * stageCTA; 15 * stagePRR; 10 * stageBlock Recovery; 15 * stageKnockback Chance; 15 * stage;
|Suppression =
Immob Chance; 5 * stageCooldown Reduction; -10 * stageKnockback Chance; 10 * stageSkills Energy Cost; -10 * stage;
|Parry =
PRR; 33Block Power; 0.25 * Block PowerCTA; 75;
|Pikeman Stance =
Weapon Damage; stage * 5Bleeding Chance; stage * 10Knockback Chance; stage * 10Immob Chance; stage * 7.5;
|Concentration =
Mainhand Efficiency; stage * 5Offhand Efficiency; stage * 5Hit Chance; stage * 5FMB; -stage * 5;
|Maneuver =
Damage Received; -stage * 5PRR; stage * 5CTA; stage * 5Block Recovery; stage * 10CRT; stage * 5;
|Feast of Steel =
Armor Piercing; 7.5 * stageCRTD; 10 * stageCRT; 5 * stageFMB; -5 * stage;
|Mighty Swing =
Weapon Damage; 50Stun Chance; 25Bodypart Damage; 50Armor Damage; 50Stagger Chance; 75;
|Striker Stance =
CRT; 5 * stageKnockback Chance; 15 * stageArmor Piercing; 10 * stageStagger Chance; 15 * stage;
|Rampage =
Skills Energy Cost; -10 * stageCRTD; 20 * stageBleeding Chance; 15 * stageFMB; -5 * stage;
|Taking Aim =
Hit Chance;  hcWeapon Damage;  wdCRT; 5Bodypart Damage; 25Armor Piercing; 10;
|Seized Initiative =
Hit Chance;  3 * stageFMB;  -3 * stageCTA;  3 * stageCooldown Reduction;  -5 * stage;
|Initiative Loss =
Hit Chance; -3 * stageFMB; 3 * stageCTA; -3 * stageCooldown Reduction; 5 * stage;
|Defensive Tactic =
Damage Received: -3 * minattack count: max countBlock Power: 0.05 * Block Power * minblock count: max countEVS: 4 * mindodge count: max countFortitude: 10 * mindebuff count: max countKnockback Resistance: 4 * minknockback count: max countStun Resistance: 4 * minstun count: max count;
|Offensive Tactic =
Hit Chance: 4 * mindodge count: max countCTA: 4 * minattack taken count: max countWeapon Damage: 4 * minattack count: max countSkills Energy Cost: -8 * minskills count: max countSpells Energy Cost: -8 * minskills count: max countCRTD: 10 * mincrit count: max count;
|Runic Empowerment =
Skills Energy Cost; -7.5 * stageSpells Energy Cost; -7.5 * stageMagic Power; 5 * stageGeomantic Power; 10 * stageDamage Received; -7.5 * stageMP turn;  mp;
|Receptiveness =
Miscast Chance; -10Received XP; 10Psionic Resistance; -25;
|Stone Armor =
Physical Resistance; 25Nature Resistance; 40Magic Resistance; 15Bleeding Resistance; 75Knockback Resistance; 35Stun Resistance; 15Swimming Cost; 50;
|Elusiveness =
EVS; 20 * stageDamage Received; -5 * stage;
|Thirst for Battle =
Weapon Damage; 0.5 *  hpCRT; 0.25 *  hpCRTD; 0.5 *  hpLifesteal; 0.33 *  hpManasteal; 0.5 *  hp;
|Adrenaline Rush =
Skills Energy Cost; -50MP Restoration; 50CRT; 25Pain Resistance; 50Damage Received; -30;
|Shield Raised =
PRR;  prrBlock Power; Block PowerMax *  0.5 * STR + 0.5 * Vitality / 100Knockback Resistance; 25CTA; 35EVS; min-EVS;
|Battle Rage =
Weapon Damage; 10CRT; 5CRTD; 20;
|Sturdiness =
max hp; 0.2 * max hpFortitude; 25Health Restoration; 1.5;
|Clear Vision =
VSN; 2Hit Chance; 10CRT; 5Bonus Range; 1;
|Exceptional Precision =
Hit Chance; 25CRT; 10;
|Stone Skin =
Physical Resistance; 20Damage Received; -10;
|Rapid Restoration =
Health Restoration; 100;
|Life Drain =
Lifesteal; 20;
|Unholy Blessing =
Lifesteal; 13Manasteal; 13Damage Returned; 13;
|Crimson Gift =
Cooldown Reduction; -33Healing Received; 33max hp; 0.33 * max hpDamage Received; -33Weapon Damage; 33Magic Power; 33;
|Blood Oath =
Lifesteal; 33Healing Received; 33Skills Energy Cost; -33Spells Energy Cost; -33;
|Vampiric Blood =
Lifesteal; 9;
|Blood Craze =
Weapon Damage; 10 * stageCRT; 1 * stage;
|Binding Sigil =
Damage Received; -25;
|Energy Drain =
Manasteal; 20;
|Al'qud =
max mp; 0.25 * max mpMP Restoration; 25Skills Energy Cost; -15Spells Energy Cost; -15;
|Abasa =
Weapon Damage; 20CRTD; 30Armor Piercing; 20Pain Resistance; 50;
|Hornet Honey =
Hit Chance; 15CTA; 15EVS; 15CRT; 10;
|Nikkaf =
VSN; 0.15 * VSNReceived XP; 25FMB; -10Fatigue Gain; 50Sanity Change; 0.1Hunger Resistance; 75;
|Paregoric =
Morale Change; 0.25Pain Change; -0.5Pain Resistance; 50Healing Received; 25Pain Limit; -25;
|Stardust =
Magic Power; 25Miscast Chance; -25Magic Resistance; 15Bonus Range; 1Sanity Change; -0.05;
|Leech Therapy =
Toxicity Change; -0.5Pain Change; 0.2Healing Received; 25Bleeding Resistance; -25;
|//Tantrum// =
Weapon Damage; 30 * painFMB; -5 * painHit Chance; 15 * pain;
|Seal of Power =
Magic Power; 25Weapon Damage; 15Bonus Range; 1;
|Seal of Pyromancy =
Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15CRT; 5Miracle Chance; 5;
|Seal of Unholiness =
Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stageDamage Received; -10 * stage;
|Seal of Finesse =
Miscast Chance; -5 * stageFMB; -5 * stageCooldown Reduction; -5 * stageBackfire Damage; -50Backfire Damage Change; -5 * stage;
|Place of Power =
Magic Power; 10 * stageSpells Energy Cost; -5 * stageMiracle Chance; 5 * stageMP Restoration; 10 * stage;
|Impulse =
Shock Resistance; -25Knockback Resistance; -15Stun Resistance; -10Cooldown Reduction; 20;
|Ensnarement =
FMB; 30Miscast Chance; 30EVS; -100PRR; -50Block Recovery; -0.5 * Block RecoveryCTA; -50;

Revision as of 14:00, 6 April 2023


|Hangover = Cooldown Reduction; 20FMB; 10Skills Energy Cost; 20Spells Energy Cost; 20Miscast Chance; 10Pain Change; 0.1Morale Change; -0.01Sanity Change; -0.01Thirst Change; 0.04;

|Seal of Geomancy = Geomantic Power; 15Damage Received; -15PRR; 15Backfire Damage Change; -5;

|Murk = EVS; 66Armor Piercing; 6 * stageBodypart Damage; 9 * stageBleeding Chance; 6 * stageLifesteal; 9 * stage;

|Exhaustion = Miscast Chance; 25FMB; 25MP Restoration; -30Cooldown Reduction; 50;

|Seal of Electromancy = Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15FMB; -5Miscast Chance; -5;

|Seal of Sanguimancy = Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25Lifesteal; -10;

|Mountain of Flesh = Knockback Resistance; 200Stun Resistance; 66Damage Received; -99Healing Received; 66;

|Seal of Shackles = MP Restoration; -50Skills Energy Cost; 100Cooldown Reduction; 50FMB; 20;

|Tiredness = Miscast Chance; 15FMB; 15MP Restoration; -15Cooldown Reduction; 25;

|Bestial Rage = Weapon Damage; 33Damage Received; 33Knockback Chance; 66;

|Seal of Reflection = Magic Resistance; 33Nature Resistance; 20Physical Resistance; 15Damage Returned; 15;

|Resonance = Shock Resistance; -20Knockback Resistance; -7.5Stun Resistance; -5Cooldown Reduction; 10;

|Weariness = Miscast Chance; 5FMB; 5MP Restoration; -5Cooldown Reduction; 10;

|//Broken Armor// = DEF; -0.3 * DEF;

|Poisoning = Poison Damage Self; dmgToxicity Change; 4;

|Burning = Fire Damage Self; dmgFMB; 35Cooldown Reduction; 100Skills Energy Cost; 100Spells Energy Cost; 100;

|Acid Bath = Caustic Damage Self; dmg;

|Vomiting = Toxicity Change; -4Thirst Change; 8Hunger Change; 8;

|Blindness = VSN; -VSNHit Chance; -66FMB; 66Miscast Chance; 66;

|Stagger = CTA; -50EVS; -50PRR; -50Block Recovery; -0.5 * Block RecoveryCRT; -50FMB; 50Miscast Chance; 25;

|Stun = EVS; -EVSCTA; -CTAPRR; -PRRPsionic Resistance; -50Stun Resistance; 200Swimming Cost; 50;

|Daze = Knockback Resistance; -25Stun Resistance; -25FMB; 10Miscast Chance; 10Hit Chance; -10Swimming Cost; 1;

|Coma = PRR; -100CTA; -100EVS; -100Pain Resistance; 100Psionic Resistance; 100Healing Received; -75;

|Immobilization = EVS: min-EVS: -25Swimming Cost; 50;

|Sleep = VSN; -VSNMP Restoration; 50EVS; -125CTA; -CTAPRR; -PRRBlock Recovery; -100Fatigue Gain; 100Fatigue Change; -0.025;

|Ensnarement = FMB; 30Miscast Chance; 30EVS: min-EVS: -25PRR; -50Block Recovery; -0.5 * Block RecoveryCTA; -50;

|Petrification = Slashing Resistance; 75Piercing Resistance; 75Rending Resistance; 75Blunt Resistance; 50Nature Resistance; 100Magic Resistance; 50Bleeding Resistance; 100Knockback Resistance; 100EVS; -125CTA; -100PRR; -100Block Recovery; -100Block Recovery; -100Swimming Cost; 50;

|Curse = max hp; -0.13 * max hpMP; -0.13 * max mpFMB; 13Miscast Chance; 13Damage Received; 13Magic Power; -13;

|Confusion = EVS; -25;

|Freezing Stiff = Hit Chance; -15FMB; 15Miscast Chance; 15CTA; -15Frost Resistance; -25Swimming Cost; 20;

|Wetness = Shock Resistance; -10 * stageFrost Resistance; -7.5 * stageFire Resistance; 7.5 * stageFMB; -2.5 + 2.5 * stageMiscast Chance; -2.5 + 2.5 * stage;

|Possession = Pain Change; 1;

|Mark of the Feast = Damage Received; 13EVS; -13;

|Drunkenness = Weapon Damage; 5CRT; 5Miracle Chance; 5Morale Change; 0.01EVS; -5Hit Chance; -5Pain Resistance; 10Weapon Damage; 10CRT; 7.5Miracle Chance; 7.5EVS; -10Hit Chance; -10FMB; 10Miscast Chance; 10Pain Resistance; 15Weapon Damage; 5EVS; -20Hit Chance; -20FMB; 20Miscast Chance; 20Pain Resistance; 20EVS; -33Hit Chance; -33FMB; 33Miscast Chance; 33Pain Resistance; 33;

|Weakness = Weapon Damage; -10CRT; -10CRTD; -25FMB; 10PRR; -15;

|Body Aches = max hp; -0.1 * max hpFortitude; -10Damage Received; 10;

|Gaping Wound = Skills Energy Cost; 33Spells Energy Cost; 33Cooldown Reduction; 33Damage Received; 10;

|Suffocating Cloud = VSN; -0.25 * VSNVSN; -0.75 * VSNHit Chance; -25;

|Coughing = FMB; 25Miscast Chance; 100Hit Chance; -25Swimming Cost; 15;

|Covered in Alcohol = Fire Resistance; -20Shock Resistance; -15FMB; 5Miscast Chance; 5;

|Covered in Oil = Fire Resistance; -35FMB; 10FMB; 10;

|Bad Trip = Weapon Damage; -33Hit Chance; -33Magic Power; -66FMB; 33Miscast Chance; 33Pain Resistance; 75;

|Al'qud Aftermath = max mp; -0.25 * max hpMP Restoration; -0.25 * max hpSkills Energy Cost; 20Spells Energy Cost; 20Morale Change; -0.05;

|Nikkaf Aftermath = VSN: min-1: -0.1 * VSNReceived XP; -20FMB; 15Morale Change; -0.15;

|Hornet Honey Aftermath = FMB; 20Hit Chance; -20CTA; -20EVS; -20CRT; -15Morale Change; -0.2;

|Paregoric Aftermath = Cooldown Reduction; 25MP Restoration; -10Skills Energy Cost; 25Spells Energy Cost; 25Sanity Change; -0.1;

|Bad Trip Aftermath = Sanity Change; -0.5Morale Change; -0.5VSN: min-1: -0.1 * VSNToxicity Resistance; -30;

|Light Thirst = Magic Power; -10Skills Energy Cost; 10Spells Energy Cost; 10Fatigue Gain; -10Morale Change; -0.01;

|Thirst = Magic Power; -20Skills Energy Cost; 20Spells Energy Cost; 20Fatigue Gain; -20Morale Change; -0.05;

|Terrible Thirst = Magic Power; -35Skills Energy Cost; 35Spells Energy Cost; 35Fatigue Gain; -35Morale Change; -0.2;

|Satiety = Hunger Resistance; 100Health Restoration; 3Healing Received; 10EVS; -5Fatigue Gain; 10;

|Hunger = Health Restoration; -5MP Restoration; -5Fatigue Gain; -5Morale Change; -0.01;

|Terrible Hunger = Health Restoration; -10MP Restoration; -10Fatigue Gain; -15Morale Change; -0.05;

|Starvation = Health Restoration; -20MP Restoration; -20Fatigue Gain; -35Morale Change; -0.2;

|Intoxication = max hp; -0.05 * max hpHealing Received; -15Poison Resistance; -7.5Sanity Change; -0.05;

|Severe Intoxication = max hp; -0.1 * max hpHealing Received; -30Poison Resistance; -15Sanity Change; -0.1;

|Deadly Intoxication = max hp; -0.25 * max hpHealing Received; -50Poison Resistance; -30Sanity Change; -0.25;

|Pain = Healing Received; -10FMB; 5Miscast Chance; 5Damage Received; 5Sanity Change; -0.025Morale Change; -0.05;

|Strong Pain = Healing Received; -20FMB; 15Miscast Chance; 15Damage Received; 15Sanity Change; -0.05Morale Change; -0.1;

|Pain Shock = Healing Received; -35FMB; 33Miscast Chance; 33Damage Received; 25Sanity Change; -0.1Morale Change; -0.2;

|Vigor = Received XP; 5MP; 0.1 * max mpMP Restoration; 5Fatigue Gain; 50Fatigue Change; -0.01Health Restoration; 10Morale Change; 0.01Sanity Change; 0.01Pain Change; -0.01Toxicity Change; -0.01;

|Troll Regeneration = Damage Received; -75Fortitude; 30;

|Blessing = Healing Received; 10Unholy Resistance; 10Received XP; 10;

|Lightning Enchantment = Shock Damage; 0.15 * scr inv paramDMG;

|Fencer's Stance = PRR; 7.5 * stageCTA; 5 * stageEVS; 7.5 * stageWeapon Damage; 5 * stage;

|Defensive Stance = Damage Received; -5 * stageBlock Recovery; 5 * stageCTA; 5 * stageKnockback Resistance; 15 * stageStun Resistance; 10 * stage;

|Massacre = CRT; 5 * stageArmor Piercing; 7.5 * stageBodypart Damage; 15 * stageBleeding Chance; 7.5 * stage;

|Hammer & Anvil = FMB; -5 * stageDaze Chance; 5 * stageStagger Chance; 10 * stageArmor Damage; 25 * stage;

|Painful Stabs = CRT; 5 * stageCRTD; 15 * stageBleeding Chance; 15 * stageBodypart Damage; 10 * stage;

|Unwavering Stance = Damage Received; -5 * stageCTA; 15 * stagePRR; 10 * stageBlock Recovery; 15 * stageKnockback Chance; 15 * stage;

|Suppression = Immob Chance; 5 * stageCooldown Reduction; -10 * stageKnockback Chance; 10 * stageSkills Energy Cost; -10 * stage;

|Parry = PRR; 33Block Power; 0.25 * Block PowerCTA; 75;

|Pikeman Stance = Weapon Damage; stage * 5Bleeding Chance; stage * 10Knockback Chance; stage * 10Immob Chance; stage * 7.5;

|Concentration = Mainhand Efficiency; stage * 5Offhand Efficiency; stage * 5Hit Chance; stage * 5FMB; -stage * 5;

|Maneuver = Damage Received; -stage * 5PRR; stage * 5CTA; stage * 5Block Recovery; stage * 10CRT; stage * 5;

|Feast of Steel = Armor Piercing; 7.5 * stageCRTD; 10 * stageCRT; 5 * stageFMB; -5 * stage;

|Mighty Swing = Weapon Damage; 50Stun Chance; 25Bodypart Damage; 50Armor Damage; 50Stagger Chance; 75;

|Striker Stance = CRT; 5 * stageKnockback Chance; 15 * stageArmor Piercing; 10 * stageStagger Chance; 15 * stage;

|Rampage = Skills Energy Cost; -10 * stageCRTD; 20 * stageBleeding Chance; 15 * stageFMB; -5 * stage;

|Taking Aim = Hit Chance; hcWeapon Damage; wdCRT; 5Bodypart Damage; 25Armor Piercing; 10;

|Seized Initiative = Hit Chance; 3 * stageFMB; -3 * stageCTA; 3 * stageCooldown Reduction; -5 * stage;

|Initiative Loss = Hit Chance; -3 * stageFMB; 3 * stageCTA; -3 * stageCooldown Reduction; 5 * stage;

|Defensive Tactic = Damage Received: -3 * minattack count: max countBlock Power: 0.05 * Block Power * minblock count: max countEVS: 4 * mindodge count: max countFortitude: 10 * mindebuff count: max countKnockback Resistance: 4 * minknockback count: max countStun Resistance: 4 * minstun count: max count;

|Offensive Tactic = Hit Chance: 4 * mindodge count: max countCTA: 4 * minattack taken count: max countWeapon Damage: 4 * minattack count: max countSkills Energy Cost: -8 * minskills count: max countSpells Energy Cost: -8 * minskills count: max countCRTD: 10 * mincrit count: max count;

|Runic Empowerment = Skills Energy Cost; -7.5 * stageSpells Energy Cost; -7.5 * stageMagic Power; 5 * stageGeomantic Power; 10 * stageDamage Received; -7.5 * stageMP turn; mp;

|Receptiveness = Miscast Chance; -10Received XP; 10Psionic Resistance; -25;

|Stone Armor = Physical Resistance; 25Nature Resistance; 40Magic Resistance; 15Bleeding Resistance; 75Knockback Resistance; 35Stun Resistance; 15Swimming Cost; 50;

|Elusiveness = EVS; 20 * stageDamage Received; -5 * stage;

|Thirst for Battle = Weapon Damage; 0.5 * hpCRT; 0.25 * hpCRTD; 0.5 * hpLifesteal; 0.33 * hpManasteal; 0.5 * hp;

|Adrenaline Rush = Skills Energy Cost; -50MP Restoration; 50CRT; 25Pain Resistance; 50Damage Received; -30;

|Shield Raised = PRR; prrBlock Power; Block PowerMax * 0.5 * STR + 0.5 * Vitality / 100Knockback Resistance; 25CTA; 35EVS; min-EVS;

|Battle Rage = Weapon Damage; 10CRT; 5CRTD; 20;

|Sturdiness = max hp; 0.2 * max hpFortitude; 25Health Restoration; 1.5;

|Clear Vision = VSN; 2Hit Chance; 10CRT; 5Bonus Range; 1;

|Exceptional Precision = Hit Chance; 25CRT; 10;

|Stone Skin = Physical Resistance; 20Damage Received; -10;

|Rapid Restoration = Health Restoration; 100;

|Life Drain = Lifesteal; 20;

|Unholy Blessing = Lifesteal; 13Manasteal; 13Damage Returned; 13;

|Crimson Gift = Cooldown Reduction; -33Healing Received; 33max hp; 0.33 * max hpDamage Received; -33Weapon Damage; 33Magic Power; 33;

|Blood Oath = Lifesteal; 33Healing Received; 33Skills Energy Cost; -33Spells Energy Cost; -33;

|Vampiric Blood = Lifesteal; 9;

|Blood Craze = Weapon Damage; 10 * stageCRT; 1 * stage;

|Binding Sigil = Damage Received; -25;

|Energy Drain = Manasteal; 20;

|Al'qud = max mp; 0.25 * max mpMP Restoration; 25Skills Energy Cost; -15Spells Energy Cost; -15;

|Abasa = Weapon Damage; 20CRTD; 30Armor Piercing; 20Pain Resistance; 50;

|Hornet Honey = Hit Chance; 15CTA; 15EVS; 15CRT; 10;

|Nikkaf = VSN; 0.15 * VSNReceived XP; 25FMB; -10Fatigue Gain; 50Sanity Change; 0.1Hunger Resistance; 75;

|Paregoric = Morale Change; 0.25Pain Change; -0.5Pain Resistance; 50Healing Received; 25Pain Limit; -25;

|Stardust = Magic Power; 25Miscast Chance; -25Magic Resistance; 15Bonus Range; 1Sanity Change; -0.05;

|Leech Therapy = Toxicity Change; -0.5Pain Change; 0.2Healing Received; 25Bleeding Resistance; -25;

|//Tantrum// = Weapon Damage; 30 * painFMB; -5 * painHit Chance; 15 * pain;

|Seal of Power = Magic Power; 25Weapon Damage; 15Bonus Range; 1;

|Seal of Pyromancy = Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15CRT; 5Miracle Chance; 5;

|Seal of Unholiness = Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stageDamage Received; -10 * stage;

|Seal of Finesse = Miscast Chance; -5 * stageFMB; -5 * stageCooldown Reduction; -5 * stageBackfire Damage; -50Backfire Damage Change; -5 * stage;

|Place of Power = Magic Power; 10 * stageSpells Energy Cost; -5 * stageMiracle Chance; 5 * stageMP Restoration; 10 * stage;

|Impulse = Shock Resistance; -25Knockback Resistance; -15Stun Resistance; -10Cooldown Reduction; 20;

|Ensnarement = FMB; 30Miscast Chance; 30EVS; -100PRR; -50Block Recovery; -0.5 * Block RecoveryCTA; -50;