Difference between revisions of "User:Iamyoyobot/Sandbox"
Iamyoyobot (talk | contribs) m (test/updated) |
Iamyoyobot (talk | contribs) m (test/updated) |
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|hand_light = | |||
hand_light | |||
|hand = | |||
hand | |||
|hand_deep = | |||
hand_deep | |||
|feet_light = | |||
feet_light | |||
|feet = | |||
feet | |||
|feet_deep = | |||
feet_deep | |||
|head_light = | |||
head_light | |||
|head = | |||
head | |||
|head_deep = | |||
head_deep | |||
|torso_light = | |||
torso_light | |||
|torso = | |||
torso | |||
|torso_deep = | |||
torso_deep | |||
|gml_Object_o_db_inj_lhand1 = | |||
gml_Object_o_db_inj_lhand1Pain Change; 0.25;Morale Change; -0.05; | |||
|gml_Object_o_db_inj_lhand2 = | |||
gml_Object_o_db_inj_lhand2Pain Change; 0.5;Morale Change; -0.1; | |||
|gml_Object_o_db_inj_lhand3 = | |||
gml_Object_o_db_inj_lhand3Pain Change; 0.75;Morale Change; -0.15; | |||
|gml_Object_o_db_inj_legs1 = | |||
gml_Object_o_db_inj_legs1Pain Change; 0.5;Morale Change; -0.05; | |||
|gml_Object_o_db_inj_legs2 = | |||
gml_Object_o_db_inj_legs2Pain Change; 0.75;Morale Change; -0.1; | |||
|gml_Object_o_db_inj_legs3 = | |||
gml_Object_o_db_inj_legs3Pain Change; 1;Morale Change; -0.15; | |||
|gml_Object_o_db_inj_head1 = | |||
gml_Object_o_db_inj_head1Pain Change; 0.5;Sanity Change; -0.05;Morale Change; -0.1; | |||
|gml_Object_o_db_inj_head2 = | |||
gml_Object_o_db_inj_head2Pain Change; 1;Sanity Change; -0.1;Morale Change; -0.2; | |||
|gml_Object_o_db_inj_head3 = | |||
gml_Object_o_db_inj_head3Pain Change; 1.5;Sanity Change; -0.2;Morale Change; -0.3; | |||
|gml_Object_o_db_inj_tors1 = | |||
gml_Object_o_db_inj_tors1Pain Change; 0.5;Morale Change; -0.1; | |||
|gml_Object_o_db_inj_tors2 = | |||
gml_Object_o_db_inj_tors2Pain Change; 1;Morale Change; -0.2; | |||
|gml_Object_o_db_inj_tors3 = | |||
gml_Object_o_db_inj_tors3Pain Change; 1.5;Morale Change; -0.3; | |||
Revision as of 13:38, 7 April 2023
|hand_light = hand_light
|hand = hand
|hand_deep = hand_deep
|feet_light = feet_light
|feet = feet
|feet_deep = feet_deep
|head_light = head_light
|head = head
|head_deep = head_deep
|torso_light = torso_light
|torso = torso
|torso_deep = torso_deep
|gml_Object_o_db_inj_lhand1 = gml_Object_o_db_inj_lhand1Pain Change; 0.25;Morale Change; -0.05;
|gml_Object_o_db_inj_lhand2 = gml_Object_o_db_inj_lhand2Pain Change; 0.5;Morale Change; -0.1;
|gml_Object_o_db_inj_lhand3 = gml_Object_o_db_inj_lhand3Pain Change; 0.75;Morale Change; -0.15;
|gml_Object_o_db_inj_legs1 = gml_Object_o_db_inj_legs1Pain Change; 0.5;Morale Change; -0.05;
|gml_Object_o_db_inj_legs2 = gml_Object_o_db_inj_legs2Pain Change; 0.75;Morale Change; -0.1;
|gml_Object_o_db_inj_legs3 = gml_Object_o_db_inj_legs3Pain Change; 1;Morale Change; -0.15;
|gml_Object_o_db_inj_head1 = gml_Object_o_db_inj_head1Pain Change; 0.5;Sanity Change; -0.05;Morale Change; -0.1;
|gml_Object_o_db_inj_head2 = gml_Object_o_db_inj_head2Pain Change; 1;Sanity Change; -0.1;Morale Change; -0.2;
|gml_Object_o_db_inj_head3 = gml_Object_o_db_inj_head3Pain Change; 1.5;Sanity Change; -0.2;Morale Change; -0.3;
|gml_Object_o_db_inj_tors1 = gml_Object_o_db_inj_tors1Pain Change; 0.5;Morale Change; -0.1;
|gml_Object_o_db_inj_tors2 = gml_Object_o_db_inj_tors2Pain Change; 1;Morale Change; -0.2;
|gml_Object_o_db_inj_tors3 = gml_Object_o_db_inj_tors3Pain Change; 1.5;Morale Change; -0.3;
|hand_light =
hand_light
|hand = hand
|hand_deep = hand_deep
|feet_light = feet_light
|feet = feet
|feet_deep = feet_deep
|head_light = head_light
|head = head
|head_deep = head_deep
|torso_light = torso_light
|torso = torso
|torso_deep = torso_deep
|gml_Object_o_db_inj_lhand1 = gml_Object_o_db_inj_lhand1Pain Change; 0.25;Morale Change; -0.05;
|gml_Object_o_db_inj_lhand2 = gml_Object_o_db_inj_lhand2Pain Change; 0.5;Morale Change; -0.1;
|gml_Object_o_db_inj_lhand3 = gml_Object_o_db_inj_lhand3Pain Change; 0.75;Morale Change; -0.15;
|gml_Object_o_db_inj_legs1 = gml_Object_o_db_inj_legs1Pain Change; 0.5;Morale Change; -0.05;
|gml_Object_o_db_inj_legs2 = gml_Object_o_db_inj_legs2Pain Change; 0.75;Morale Change; -0.1;
|gml_Object_o_db_inj_legs3 = gml_Object_o_db_inj_legs3Pain Change; 1;Morale Change; -0.15;
|gml_Object_o_db_inj_head1 = gml_Object_o_db_inj_head1Pain Change; 0.5;Sanity Change; -0.05;Morale Change; -0.1;
|gml_Object_o_db_inj_head2 = gml_Object_o_db_inj_head2Pain Change; 1;Sanity Change; -0.1;Morale Change; -0.2;
|gml_Object_o_db_inj_head3 = gml_Object_o_db_inj_head3Pain Change; 1.5;Sanity Change; -0.2;Morale Change; -0.3;
|gml_Object_o_db_inj_tors1 = gml_Object_o_db_inj_tors1Pain Change; 0.5;Morale Change; -0.1;
|gml_Object_o_db_inj_tors2 = gml_Object_o_db_inj_tors2Pain Change; 1;Morale Change; -0.2;
|gml_Object_o_db_inj_tors3 = gml_Object_o_db_inj_tors3Pain Change; 1.5;Morale Change; -0.3;
|hand_light =
hand_light
|hand = hand
|hand_deep = hand_deep
|feet_light = feet_light
|feet = feet
|feet_deep = feet_deep
|head_light = head_light
|head = head
|head_deep = head_deep
|torso_light = torso_light
|torso = torso
|torso_deep = torso_deep
|gml_Object_o_db_inj_lhand1 = gml_Object_o_db_inj_lhand1Pain Change; 0.25;Morale Change; -0.05;
|gml_Object_o_db_inj_lhand2 = gml_Object_o_db_inj_lhand2Pain Change; 0.5;Morale Change; -0.1;
|gml_Object_o_db_inj_lhand3 = gml_Object_o_db_inj_lhand3Pain Change; 0.75;Morale Change; -0.15;
|gml_Object_o_db_inj_legs1 = gml_Object_o_db_inj_legs1Pain Change; 0.5;Morale Change; -0.05;
|gml_Object_o_db_inj_legs2 = gml_Object_o_db_inj_legs2Pain Change; 0.75;Morale Change; -0.1;
|gml_Object_o_db_inj_legs3 = gml_Object_o_db_inj_legs3Pain Change; 1;Morale Change; -0.15;
|gml_Object_o_db_inj_head1 = gml_Object_o_db_inj_head1Pain Change; 0.5;Sanity Change; -0.05;Morale Change; -0.1;
|gml_Object_o_db_inj_head2 = gml_Object_o_db_inj_head2Pain Change; 1;Sanity Change; -0.1;Morale Change; -0.2;
|gml_Object_o_db_inj_head3 = gml_Object_o_db_inj_head3Pain Change; 1.5;Sanity Change; -0.2;Morale Change; -0.3;
|gml_Object_o_db_inj_tors1 = gml_Object_o_db_inj_tors1Pain Change; 0.5;Morale Change; -0.1;
|gml_Object_o_db_inj_tors2 = gml_Object_o_db_inj_tors2Pain Change; 1;Morale Change; -0.2;
|gml_Object_o_db_inj_tors3 = gml_Object_o_db_inj_tors3Pain Change; 1.5;Morale Change; -0.3;