Difference between revisions of "User:Iamyoyobot/Sandbox"

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|Hangover =
Cooldown Reduction; 20;FMB; 10;Skills Energy Cost; 20;Spells Energy Cost; 20;Miscast Chance; 10;Pain Change; 0.1;Morale Change; -0.01;Sanity Change; -0.01;Thirst Change; 0.04;
|Seal of Geomancy =
Geomantic Power; 15;Damage Received; -15;PRR; 15;Backfire Damage Change; -5;
|Murk =
EVS; 66;Armor Piercing; 6 * stage;Bodypart Damage; 9 * stage;Bleeding Chance; 6 * stage;Lifesteal; 9 * stage;
|Exhaustion =
Miscast Chance; 25;FMB; 25;MP Restoration; -30;Cooldown Reduction; 50;
|Seal of Electromancy =
Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15;FMB; -5;Miscast Chance; -5;
|Seal of Sanguimancy =
Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25;Lifesteal; -10;
|Mountain of Flesh =
Knockback Resistance; 200;Stun Resistance; 66;Damage Received; -99;Healing Received; 66;
|Seal of Shackles =
MP Restoration; -50;Skills Energy Cost; 100;Cooldown Reduction; 50;FMB; 20;
|Tiredness =
Miscast Chance; 15;FMB; 15;MP Restoration; -15;Cooldown Reduction; 25;
|Bestial Rage =
Weapon Damage; 33;Damage Received; 33;Knockback Chance; 66;
|Seal of Reflection =
Magic Resistance; 33;Nature Resistance; 20;Physical Resistance; 15;Damage Returned; 15;
|Resonance =
Shock Resistance; -20;Knockback Resistance; -7.5;Stun Resistance; -5;Cooldown Reduction; 10;
|Weariness =
Miscast Chance; 5;FMB; 5;MP Restoration; -5;Cooldown Reduction; 10;
|//Broken Armor// =
DEF; -0.3 * DEF;
|Poisoning =
Poison Damage Self; dmg;Toxicity Change; 4;
|Burning =
Fire Damage Self; dmg;FMB; 35;Cooldown Reduction; 100;Skills Energy Cost; 100;Spells Energy Cost; 100;
|Acid Bath =
Caustic Damage Self; dmg;
|Vomiting =
Toxicity Change; -4;Thirst Change; 8;Hunger Change; 8;
|Blindness =
VSN; -VSN;Hit Chance; -66;FMB; 66;Miscast Chance; 66;
|Stagger =
CTA; -50;EVS; -50;PRR; -50;Block Recovery; -0.5 * Block Recovery;CRT; -50;FMB; 50;Miscast Chance; 25;
|Stun =
EVS; -EVS;CTA; -CTA;PRR; -PRR;Psionic Resistance; -50;Stun Resistance; 200;Swimming Cost; 50;
|Daze =
Knockback Resistance; -25;Stun Resistance; -25;FMB; 10;Miscast Chance; 10;Hit Chance; -10;Swimming Cost; 1;
|Coma =
PRR; -100;CTA; -100;EVS; -100;Pain Resistance; 100;Psionic Resistance; 100;Healing Received; -75;
|Immobilization =
EVS: min-EVS: -25Swimming Cost; 50;
|Sleep =
VSN; -VSN;MP Restoration; 50;EVS; -125;CTA; -CTA;PRR; -PRR;Block Recovery; -100;Fatigue Gain; 100;Fatigue Change; -0.025;
|Ensnarement =
FMB; 30;Miscast Chance; 30;EVS: min-EVS: -25PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;
|Petrification =
Slashing Resistance; 75;Piercing Resistance; 75;Rending Resistance; 75;Blunt Resistance; 50;Nature Resistance; 100;Magic Resistance; 50;Bleeding Resistance; 100;Knockback Resistance; 100;EVS; -125;CTA; -100;PRR; -100;Block Recovery; -100;Block Recovery; -100;Swimming Cost; 50;
|Curse =
max hp; -0.13 * max hp;MP; -0.13 * max mp;FMB; 13;Miscast Chance; 13;Damage Received; 13;Magic Power; -13;
|Confusion =
EVS; -25;
|Freezing Stiff =
Hit Chance; -15;FMB; 15;Miscast Chance; 15;CTA; -15;Frost Resistance; -25;Swimming Cost; 20;
|Wetness =
Shock Resistance; -10 * stage;Frost Resistance; -7.5 * stage;Fire Resistance; 7.5 * stage;FMB; -2.5 + 2.5 * stage;Miscast Chance; -2.5 + 2.5 * stage;
|Possession =
Pain Change; 1;
|Mark of the Feast =
Damage Received; 13;EVS; -13;
|Drunkenness =
Weapon Damage; 5;CRT; 5;Miracle Chance; 5;Morale Change; 0.01;EVS; -5;Hit Chance; -5;Pain Resistance; 10;Weapon Damage; 10;CRT; 7.5;Miracle Chance; 7.5;EVS; -10;Hit Chance; -10;FMB; 10;Miscast Chance; 10;Pain Resistance; 15;Weapon Damage; 5;EVS; -20;Hit Chance; -20;FMB; 20;Miscast Chance; 20;Pain Resistance; 20;EVS; -33;Hit Chance; -33;FMB; 33;Miscast Chance; 33;Pain Resistance; 33;
|Weakness =
Weapon Damage; -10;CRT; -10;CRTD; -25;FMB; 10;PRR; -15;
|Body Aches =
max hp; -0.1 * max hp;Fortitude; -10;Damage Received; 10;
|Gaping Wound =
Skills Energy Cost; 33;Spells Energy Cost; 33;Cooldown Reduction; 33;Damage Received; 10;
|Suffocating Cloud =
VSN; -0.25 * VSN;VSN; -0.75 * VSN;Hit Chance; -25;
|Coughing =
FMB; 25;Miscast Chance; 100;Hit Chance; -25;Swimming Cost; 15;
|Covered in Alcohol =
Fire Resistance; -20;Shock Resistance; -15;FMB; 5;Miscast Chance; 5;
|Covered in Oil =
Fire Resistance; -35;FMB; 10;FMB; 10;
|Bad Trip =
Weapon Damage; -33;Hit Chance; -33;Magic Power; -66;FMB; 33;Miscast Chance; 33;Pain Resistance; 75;
|Al'qud Aftermath =
max mp; -0.25 * max hp;MP Restoration; -0.25 * max hp;Skills Energy Cost; 20;Spells Energy Cost; 20;Morale Change; -0.05;
|Nikkaf Aftermath =
VSN: min-1: -0.1 * VSNReceived XP; -20;FMB; 15;Morale Change; -0.15;
|Hornet Honey Aftermath =
FMB; 20;Hit Chance; -20;CTA; -20;EVS; -20;CRT; -15;Morale Change; -0.2;
|Paregoric Aftermath =
Cooldown Reduction; 25;MP Restoration; -10;Skills Energy Cost; 25;Spells Energy Cost; 25;Sanity Change; -0.1;
|Bad Trip Aftermath =
Sanity Change; -0.5;Morale Change; -0.5;VSN: min-1: -0.1 * VSNToxicity Resistance; -30;
|Light Thirst =
Magic Power; -10;Skills Energy Cost; 10;Spells Energy Cost; 10;Fatigue Gain; -10;Morale Change; -0.01;
|Thirst =
Magic Power; -20;Skills Energy Cost; 20;Spells Energy Cost; 20;Fatigue Gain; -20;Morale Change; -0.05;
|Terrible Thirst =
Magic Power; -35;Skills Energy Cost; 35;Spells Energy Cost; 35;Fatigue Gain; -35;Morale Change; -0.2;
|Satiety =
Hunger Resistance; 100;Health Restoration; 3;Healing Received; 10;EVS; -5;Fatigue Gain; 10;
|Hunger =
Health Restoration; -5;MP Restoration; -5;Fatigue Gain; -5;Morale Change; -0.01;
|Terrible Hunger =
Health Restoration; -10;MP Restoration; -10;Fatigue Gain; -15;Morale Change; -0.05;
|Starvation =
Health Restoration; -20;MP Restoration; -20;Fatigue Gain; -35;Morale Change; -0.2;
|Intoxication =
max hp; -0.05 * max hp;Healing Received; -15;Poison Resistance; -7.5;Sanity Change; -0.05;
|Severe Intoxication =
max hp; -0.1 * max hp;Healing Received; -30;Poison Resistance; -15;Sanity Change; -0.1;
|Deadly Intoxication =
max hp; -0.25 * max hp;Healing Received; -50;Poison Resistance; -30;Sanity Change; -0.25;
|Pain =
Healing Received; -10;FMB; 5;Miscast Chance; 5;Damage Received; 5;Sanity Change; -0.025;Morale Change; -0.05;
|Strong Pain =
Healing Received; -20;FMB; 15;Miscast Chance; 15;Damage Received; 15;Sanity Change; -0.05;Morale Change; -0.1;
|Pain Shock =
Healing Received; -35;FMB; 33;Miscast Chance; 33;Damage Received; 25;Sanity Change; -0.1;Morale Change; -0.2;
|Vigor =
Received XP; 5;MP; 0.1 * max mp;MP Restoration; 5;Fatigue Gain; 50;Fatigue Change; -0.01;Health Restoration; 10;Morale Change; 0.01;Sanity Change; 0.01;Pain Change; -0.01;Toxicity Change; -0.01;
|Troll Regeneration =
Damage Received; -75;Fortitude; 30;
|Blessing =
Healing Received; 10;Unholy Resistance; 10;Received XP; 10;
|Lightning Enchantment =
Shock Damage; 0.15 * scr inv paramDMG;
|Fencer's Stance =
PRR; 7.5 * stage;CTA; 5 * stage;EVS; 7.5 * stage;Weapon Damage; 5 * stage;
|Defensive Stance =
Damage Received; -5 * stage;Block Recovery; 5 * stage;CTA; 5 * stage;Knockback Resistance; 15 * stage;Stun Resistance; 10 * stage;
|Massacre =
CRT; 5 * stage;Armor Piercing; 7.5 * stage;Bodypart Damage; 15 * stage;Bleeding Chance; 7.5 * stage;
|Hammer & Anvil =
FMB; -5 * stage;Daze Chance; 5 * stage;Stagger Chance; 10 * stage;Armor Damage; 25 * stage;
|Painful Stabs =
CRT; 5 * stage;CRTD; 15 * stage;Bleeding Chance; 15 * stage;Bodypart Damage; 10 * stage;
|Unwavering Stance =
Damage Received; -5 * stage;CTA; 15 * stage;PRR; 10 * stage;Block Recovery; 15 * stage;Knockback Chance; 15 * stage;
|Suppression =
Immob Chance; 5 * stage;Cooldown Reduction; -10 * stage;Knockback Chance; 10 * stage;Skills Energy Cost; -10 * stage;
|Parry =
PRR; 33;Block Power; 0.25 * Block Power;CTA; 75;
|Pikeman Stance =
Weapon Damage; stage * 5;Bleeding Chance; stage * 10;Knockback Chance; stage * 10;Immob Chance; stage * 7.5;
|Concentration =
Mainhand Efficiency; stage * 5;Offhand Efficiency; stage * 5;Hit Chance; stage * 5;FMB; -stage * 5;
|Maneuver =
Damage Received; -stage * 5;PRR; stage * 5;CTA; stage * 5;Block Recovery; stage * 10;CRT; stage * 5;
|Feast of Steel =
Armor Piercing; 7.5 * stage;CRTD; 10 * stage;CRT; 5 * stage;FMB; -5 * stage;
|Mighty Swing =
Weapon Damage; 50;Stun Chance; 25;Bodypart Damage; 50;Armor Damage; 50;Stagger Chance; 75;
|Striker Stance =
CRT; 5 * stage;Knockback Chance; 15 * stage;Armor Piercing; 10 * stage;Stagger Chance; 15 * stage;
|Rampage =
Skills Energy Cost; -10 * stage;CRTD; 20 * stage;Bleeding Chance; 15 * stage;FMB; -5 * stage;
|Taking Aim =
Hit Chance;  hc;Weapon Damage;  wd;CRT; 5;Bodypart Damage; 25;Armor Piercing; 10;
|Seized Initiative =
Hit Chance;  3 * stage;FMB;  -3 * stage;CTA;  3 * stage;Cooldown Reduction;  -5 * stage;
|Initiative Loss =
Hit Chance; -3 * stage;FMB; 3 * stage;CTA; -3 * stage;Cooldown Reduction; 5 * stage;
|Defensive Tactic =
Damage Received: -3 * minattack count: max countBlock Power: 0.05 * Block Power * minblock count: max countEVS: 4 * mindodge count: max countFortitude: 10 * mindebuff count: max countKnockback Resistance: 4 * minknockback count: max countStun Resistance: 4 * minstun count: max count
|Offensive Tactic =
Hit Chance: 4 * mindodge count: max countCTA: 4 * minattack taken count: max countWeapon Damage: 4 * minattack count: max countSkills Energy Cost: -8 * minskills count: max countSpells Energy Cost: -8 * minskills count: max countCRTD: 10 * mincrit count: max count
|Runic Empowerment =
Skills Energy Cost; -7.5 * stage;Spells Energy Cost; -7.5 * stage;Magic Power; 5 * stage;Geomantic Power; 10 * stage;Damage Received; -7.5 * stage;MP turn;  mp;
|Receptiveness =
Miscast Chance; -10;Received XP; 10;Psionic Resistance; -25;
|Stone Armor =
Physical Resistance; 25;Nature Resistance; 40;Magic Resistance; 15;Bleeding Resistance; 75;Knockback Resistance; 35;Stun Resistance; 15;Swimming Cost; 50;
|Elusiveness =
EVS; 20 * stage;Damage Received; -5 * stage;
|Thirst for Battle =
Weapon Damage; 0.5 *  hp;CRT; 0.25 *  hp;CRTD; 0.5 *  hp;Lifesteal; 0.33 *  hp;Manasteal; 0.5 *  hp;
|Adrenaline Rush =
Skills Energy Cost; -50;MP Restoration; 50;CRT; 25;Pain Resistance; 50;Damage Received; -30;
|Shield Raised =
PRR;  prr;Block Power; Block PowerMax *  0.5 * STR + 0.5 * Vitality / 100;Knockback Resistance; 25;CTA; 35;EVS; min-EVS;
|Battle Rage =
Weapon Damage; 10;CRT; 5;CRTD; 20;
|Sturdiness =
max hp; 0.2 * max hp;Fortitude; 25;Health Restoration; 1.5;
|Clear Vision =
VSN; 2;Hit Chance; 10;CRT; 5;Bonus Range; 1;
|Exceptional Precision =
Hit Chance; 25;CRT; 10;
|Stone Skin =
Physical Resistance; 20;Damage Received; -10;
|Rapid Restoration =
Health Restoration; 100;
|Life Drain =
Lifesteal; 20;
|Unholy Blessing =
Lifesteal; 13;Manasteal; 13;Damage Returned; 13;
|Crimson Gift =
Cooldown Reduction; -33;Healing Received; 33;max hp; 0.33 * max hp;Damage Received; -33;Weapon Damage; 33;Magic Power; 33;
|Blood Oath =
Lifesteal; 33;Healing Received; 33;Skills Energy Cost; -33;Spells Energy Cost; -33;
|Vampiric Blood =
Lifesteal; 9;
|Blood Craze =
Weapon Damage; 10 * stage;CRT; 1 * stage;
|Binding Sigil =
Damage Received; -25;
|Energy Drain =
Manasteal; 20;
|Al'qud =
max mp; 0.25 * max mp;MP Restoration; 25;Skills Energy Cost; -15;Spells Energy Cost; -15;
|Abasa =
Weapon Damage; 20;CRTD; 30;Armor Piercing; 20;Pain Resistance; 50;
|Hornet Honey =
Hit Chance; 15;CTA; 15;EVS; 15;CRT; 10;
|Nikkaf =
VSN; 0.15 * VSN;Received XP; 25;FMB; -10;Fatigue Gain; 50;Sanity Change; 0.1;Hunger Resistance; 75;
|Paregoric =
Morale Change; 0.25;Pain Change; -0.5;Pain Resistance; 50;Healing Received; 25;Pain Limit; -25;
|Stardust =
Magic Power; 25;Miscast Chance; -25;Magic Resistance; 15;Bonus Range; 1;Sanity Change; -0.05;
|Leech Therapy =
Toxicity Change; -0.5;Pain Change; 0.2;Healing Received; 25;Bleeding Resistance; -25;
|//Tantrum// =
Weapon Damage; 30 * pain;FMB; -5 * pain;Hit Chance; 15 * pain;
|Seal of Power =
Magic Power; 25;Weapon Damage; 15;Bonus Range; 1;
|Seal of Pyromancy =
Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15;CRT; 5;Miracle Chance; 5;
|Seal of Unholiness =
Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stage;Damage Received; -10 * stage;
|Seal of Finesse =
Miscast Chance; -5 * stage;FMB; -5 * stage;Cooldown Reduction; -5 * stage;Backfire Damage; -50;Backfire Damage Change; -5 * stage;
|Place of Power =
Magic Power; 10 * stage;Spells Energy Cost; -5 * stage;Miracle Chance; 5 * stage;MP Restoration; 10 * stage;
|Impulse =
Shock Resistance; -25;Knockback Resistance; -15;Stun Resistance; -10;Cooldown Reduction; 20;
|Ensnarement =
FMB; 30;Miscast Chance; 30;EVS; -100;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;





Revision as of 14:16, 6 April 2023


|Hangover = Cooldown Reduction; 20;FMB; 10;Skills Energy Cost; 20;Spells Energy Cost; 20;Miscast Chance; 10;Pain Change; 0.1;Morale Change; -0.01;Sanity Change; -0.01;Thirst Change; 0.04;

|Seal of Geomancy = Geomantic Power; 15;Damage Received; -15;PRR; 15;Backfire Damage Change; -5;

|Murk = EVS; 66;Armor Piercing; 6 * stage;Bodypart Damage; 9 * stage;Bleeding Chance; 6 * stage;Lifesteal; 9 * stage;

|Exhaustion = Miscast Chance; 25;FMB; 25;MP Restoration; -30;Cooldown Reduction; 50;

|Seal of Electromancy = Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15;FMB; -5;Miscast Chance; -5;

|Seal of Sanguimancy = Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25;Lifesteal; -10;

|Mountain of Flesh = Knockback Resistance; 200;Stun Resistance; 66;Damage Received; -99;Healing Received; 66;

|Seal of Shackles = MP Restoration; -50;Skills Energy Cost; 100;Cooldown Reduction; 50;FMB; 20;

|Tiredness = Miscast Chance; 15;FMB; 15;MP Restoration; -15;Cooldown Reduction; 25;

|Bestial Rage = Weapon Damage; 33;Damage Received; 33;Knockback Chance; 66;

|Seal of Reflection = Magic Resistance; 33;Nature Resistance; 20;Physical Resistance; 15;Damage Returned; 15;

|Resonance = Shock Resistance; -20;Knockback Resistance; -7.5;Stun Resistance; -5;Cooldown Reduction; 10;

|Weariness = Miscast Chance; 5;FMB; 5;MP Restoration; -5;Cooldown Reduction; 10;

|//Broken Armor// = DEF; -0.3 * DEF;

|Poisoning = Poison Damage Self; dmg;Toxicity Change; 4;

|Burning = Fire Damage Self; dmg;FMB; 35;Cooldown Reduction; 100;Skills Energy Cost; 100;Spells Energy Cost; 100;

|Acid Bath = Caustic Damage Self; dmg;

|Vomiting = Toxicity Change; -4;Thirst Change; 8;Hunger Change; 8;

|Blindness = VSN; -VSN;Hit Chance; -66;FMB; 66;Miscast Chance; 66;

|Stagger = CTA; -50;EVS; -50;PRR; -50;Block Recovery; -0.5 * Block Recovery;CRT; -50;FMB; 50;Miscast Chance; 25;

|Stun = EVS; -EVS;CTA; -CTA;PRR; -PRR;Psionic Resistance; -50;Stun Resistance; 200;Swimming Cost; 50;

|Daze = Knockback Resistance; -25;Stun Resistance; -25;FMB; 10;Miscast Chance; 10;Hit Chance; -10;Swimming Cost; 1;

|Coma = PRR; -100;CTA; -100;EVS; -100;Pain Resistance; 100;Psionic Resistance; 100;Healing Received; -75;

|Immobilization = EVS: min-EVS: -25Swimming Cost; 50;

|Sleep = VSN; -VSN;MP Restoration; 50;EVS; -125;CTA; -CTA;PRR; -PRR;Block Recovery; -100;Fatigue Gain; 100;Fatigue Change; -0.025;

|Ensnarement = FMB; 30;Miscast Chance; 30;EVS: min-EVS: -25PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;

|Petrification = Slashing Resistance; 75;Piercing Resistance; 75;Rending Resistance; 75;Blunt Resistance; 50;Nature Resistance; 100;Magic Resistance; 50;Bleeding Resistance; 100;Knockback Resistance; 100;EVS; -125;CTA; -100;PRR; -100;Block Recovery; -100;Block Recovery; -100;Swimming Cost; 50;

|Curse = max hp; -0.13 * max hp;MP; -0.13 * max mp;FMB; 13;Miscast Chance; 13;Damage Received; 13;Magic Power; -13;

|Confusion = EVS; -25;

|Freezing Stiff = Hit Chance; -15;FMB; 15;Miscast Chance; 15;CTA; -15;Frost Resistance; -25;Swimming Cost; 20;

|Wetness = Shock Resistance; -10 * stage;Frost Resistance; -7.5 * stage;Fire Resistance; 7.5 * stage;FMB; -2.5 + 2.5 * stage;Miscast Chance; -2.5 + 2.5 * stage;

|Possession = Pain Change; 1;

|Mark of the Feast = Damage Received; 13;EVS; -13;

|Drunkenness = Weapon Damage; 5;CRT; 5;Miracle Chance; 5;Morale Change; 0.01;EVS; -5;Hit Chance; -5;Pain Resistance; 10;Weapon Damage; 10;CRT; 7.5;Miracle Chance; 7.5;EVS; -10;Hit Chance; -10;FMB; 10;Miscast Chance; 10;Pain Resistance; 15;Weapon Damage; 5;EVS; -20;Hit Chance; -20;FMB; 20;Miscast Chance; 20;Pain Resistance; 20;EVS; -33;Hit Chance; -33;FMB; 33;Miscast Chance; 33;Pain Resistance; 33;

|Weakness = Weapon Damage; -10;CRT; -10;CRTD; -25;FMB; 10;PRR; -15;

|Body Aches = max hp; -0.1 * max hp;Fortitude; -10;Damage Received; 10;

|Gaping Wound = Skills Energy Cost; 33;Spells Energy Cost; 33;Cooldown Reduction; 33;Damage Received; 10;

|Suffocating Cloud = VSN; -0.25 * VSN;VSN; -0.75 * VSN;Hit Chance; -25;

|Coughing = FMB; 25;Miscast Chance; 100;Hit Chance; -25;Swimming Cost; 15;

|Covered in Alcohol = Fire Resistance; -20;Shock Resistance; -15;FMB; 5;Miscast Chance; 5;

|Covered in Oil = Fire Resistance; -35;FMB; 10;FMB; 10;

|Bad Trip = Weapon Damage; -33;Hit Chance; -33;Magic Power; -66;FMB; 33;Miscast Chance; 33;Pain Resistance; 75;

|Al'qud Aftermath = max mp; -0.25 * max hp;MP Restoration; -0.25 * max hp;Skills Energy Cost; 20;Spells Energy Cost; 20;Morale Change; -0.05;

|Nikkaf Aftermath = VSN: min-1: -0.1 * VSNReceived XP; -20;FMB; 15;Morale Change; -0.15;

|Hornet Honey Aftermath = FMB; 20;Hit Chance; -20;CTA; -20;EVS; -20;CRT; -15;Morale Change; -0.2;

|Paregoric Aftermath = Cooldown Reduction; 25;MP Restoration; -10;Skills Energy Cost; 25;Spells Energy Cost; 25;Sanity Change; -0.1;

|Bad Trip Aftermath = Sanity Change; -0.5;Morale Change; -0.5;VSN: min-1: -0.1 * VSNToxicity Resistance; -30;

|Light Thirst = Magic Power; -10;Skills Energy Cost; 10;Spells Energy Cost; 10;Fatigue Gain; -10;Morale Change; -0.01;

|Thirst = Magic Power; -20;Skills Energy Cost; 20;Spells Energy Cost; 20;Fatigue Gain; -20;Morale Change; -0.05;

|Terrible Thirst = Magic Power; -35;Skills Energy Cost; 35;Spells Energy Cost; 35;Fatigue Gain; -35;Morale Change; -0.2;

|Satiety = Hunger Resistance; 100;Health Restoration; 3;Healing Received; 10;EVS; -5;Fatigue Gain; 10;

|Hunger = Health Restoration; -5;MP Restoration; -5;Fatigue Gain; -5;Morale Change; -0.01;

|Terrible Hunger = Health Restoration; -10;MP Restoration; -10;Fatigue Gain; -15;Morale Change; -0.05;

|Starvation = Health Restoration; -20;MP Restoration; -20;Fatigue Gain; -35;Morale Change; -0.2;

|Intoxication = max hp; -0.05 * max hp;Healing Received; -15;Poison Resistance; -7.5;Sanity Change; -0.05;

|Severe Intoxication = max hp; -0.1 * max hp;Healing Received; -30;Poison Resistance; -15;Sanity Change; -0.1;

|Deadly Intoxication = max hp; -0.25 * max hp;Healing Received; -50;Poison Resistance; -30;Sanity Change; -0.25;

|Pain = Healing Received; -10;FMB; 5;Miscast Chance; 5;Damage Received; 5;Sanity Change; -0.025;Morale Change; -0.05;

|Strong Pain = Healing Received; -20;FMB; 15;Miscast Chance; 15;Damage Received; 15;Sanity Change; -0.05;Morale Change; -0.1;

|Pain Shock = Healing Received; -35;FMB; 33;Miscast Chance; 33;Damage Received; 25;Sanity Change; -0.1;Morale Change; -0.2;

|Vigor = Received XP; 5;MP; 0.1 * max mp;MP Restoration; 5;Fatigue Gain; 50;Fatigue Change; -0.01;Health Restoration; 10;Morale Change; 0.01;Sanity Change; 0.01;Pain Change; -0.01;Toxicity Change; -0.01;

|Troll Regeneration = Damage Received; -75;Fortitude; 30;

|Blessing = Healing Received; 10;Unholy Resistance; 10;Received XP; 10;

|Lightning Enchantment = Shock Damage; 0.15 * scr inv paramDMG;

|Fencer's Stance = PRR; 7.5 * stage;CTA; 5 * stage;EVS; 7.5 * stage;Weapon Damage; 5 * stage;

|Defensive Stance = Damage Received; -5 * stage;Block Recovery; 5 * stage;CTA; 5 * stage;Knockback Resistance; 15 * stage;Stun Resistance; 10 * stage;

|Massacre = CRT; 5 * stage;Armor Piercing; 7.5 * stage;Bodypart Damage; 15 * stage;Bleeding Chance; 7.5 * stage;

|Hammer & Anvil = FMB; -5 * stage;Daze Chance; 5 * stage;Stagger Chance; 10 * stage;Armor Damage; 25 * stage;

|Painful Stabs = CRT; 5 * stage;CRTD; 15 * stage;Bleeding Chance; 15 * stage;Bodypart Damage; 10 * stage;

|Unwavering Stance = Damage Received; -5 * stage;CTA; 15 * stage;PRR; 10 * stage;Block Recovery; 15 * stage;Knockback Chance; 15 * stage;

|Suppression = Immob Chance; 5 * stage;Cooldown Reduction; -10 * stage;Knockback Chance; 10 * stage;Skills Energy Cost; -10 * stage;

|Parry = PRR; 33;Block Power; 0.25 * Block Power;CTA; 75;

|Pikeman Stance = Weapon Damage; stage * 5;Bleeding Chance; stage * 10;Knockback Chance; stage * 10;Immob Chance; stage * 7.5;

|Concentration = Mainhand Efficiency; stage * 5;Offhand Efficiency; stage * 5;Hit Chance; stage * 5;FMB; -stage * 5;

|Maneuver = Damage Received; -stage * 5;PRR; stage * 5;CTA; stage * 5;Block Recovery; stage * 10;CRT; stage * 5;

|Feast of Steel = Armor Piercing; 7.5 * stage;CRTD; 10 * stage;CRT; 5 * stage;FMB; -5 * stage;

|Mighty Swing = Weapon Damage; 50;Stun Chance; 25;Bodypart Damage; 50;Armor Damage; 50;Stagger Chance; 75;

|Striker Stance = CRT; 5 * stage;Knockback Chance; 15 * stage;Armor Piercing; 10 * stage;Stagger Chance; 15 * stage;

|Rampage = Skills Energy Cost; -10 * stage;CRTD; 20 * stage;Bleeding Chance; 15 * stage;FMB; -5 * stage;

|Taking Aim = Hit Chance; hc;Weapon Damage; wd;CRT; 5;Bodypart Damage; 25;Armor Piercing; 10;

|Seized Initiative = Hit Chance; 3 * stage;FMB; -3 * stage;CTA; 3 * stage;Cooldown Reduction; -5 * stage;

|Initiative Loss = Hit Chance; -3 * stage;FMB; 3 * stage;CTA; -3 * stage;Cooldown Reduction; 5 * stage;

|Defensive Tactic = Damage Received: -3 * minattack count: max countBlock Power: 0.05 * Block Power * minblock count: max countEVS: 4 * mindodge count: max countFortitude: 10 * mindebuff count: max countKnockback Resistance: 4 * minknockback count: max countStun Resistance: 4 * minstun count: max count

|Offensive Tactic = Hit Chance: 4 * mindodge count: max countCTA: 4 * minattack taken count: max countWeapon Damage: 4 * minattack count: max countSkills Energy Cost: -8 * minskills count: max countSpells Energy Cost: -8 * minskills count: max countCRTD: 10 * mincrit count: max count

|Runic Empowerment = Skills Energy Cost; -7.5 * stage;Spells Energy Cost; -7.5 * stage;Magic Power; 5 * stage;Geomantic Power; 10 * stage;Damage Received; -7.5 * stage;MP turn; mp;

|Receptiveness = Miscast Chance; -10;Received XP; 10;Psionic Resistance; -25;

|Stone Armor = Physical Resistance; 25;Nature Resistance; 40;Magic Resistance; 15;Bleeding Resistance; 75;Knockback Resistance; 35;Stun Resistance; 15;Swimming Cost; 50;

|Elusiveness = EVS; 20 * stage;Damage Received; -5 * stage;

|Thirst for Battle = Weapon Damage; 0.5 * hp;CRT; 0.25 * hp;CRTD; 0.5 * hp;Lifesteal; 0.33 * hp;Manasteal; 0.5 * hp;

|Adrenaline Rush = Skills Energy Cost; -50;MP Restoration; 50;CRT; 25;Pain Resistance; 50;Damage Received; -30;

|Shield Raised = PRR; prr;Block Power; Block PowerMax * 0.5 * STR + 0.5 * Vitality / 100;Knockback Resistance; 25;CTA; 35;EVS; min-EVS;

|Battle Rage = Weapon Damage; 10;CRT; 5;CRTD; 20;

|Sturdiness = max hp; 0.2 * max hp;Fortitude; 25;Health Restoration; 1.5;

|Clear Vision = VSN; 2;Hit Chance; 10;CRT; 5;Bonus Range; 1;

|Exceptional Precision = Hit Chance; 25;CRT; 10;

|Stone Skin = Physical Resistance; 20;Damage Received; -10;

|Rapid Restoration = Health Restoration; 100;

|Life Drain = Lifesteal; 20;

|Unholy Blessing = Lifesteal; 13;Manasteal; 13;Damage Returned; 13;

|Crimson Gift = Cooldown Reduction; -33;Healing Received; 33;max hp; 0.33 * max hp;Damage Received; -33;Weapon Damage; 33;Magic Power; 33;

|Blood Oath = Lifesteal; 33;Healing Received; 33;Skills Energy Cost; -33;Spells Energy Cost; -33;

|Vampiric Blood = Lifesteal; 9;

|Blood Craze = Weapon Damage; 10 * stage;CRT; 1 * stage;

|Binding Sigil = Damage Received; -25;

|Energy Drain = Manasteal; 20;

|Al'qud = max mp; 0.25 * max mp;MP Restoration; 25;Skills Energy Cost; -15;Spells Energy Cost; -15;

|Abasa = Weapon Damage; 20;CRTD; 30;Armor Piercing; 20;Pain Resistance; 50;

|Hornet Honey = Hit Chance; 15;CTA; 15;EVS; 15;CRT; 10;

|Nikkaf = VSN; 0.15 * VSN;Received XP; 25;FMB; -10;Fatigue Gain; 50;Sanity Change; 0.1;Hunger Resistance; 75;

|Paregoric = Morale Change; 0.25;Pain Change; -0.5;Pain Resistance; 50;Healing Received; 25;Pain Limit; -25;

|Stardust = Magic Power; 25;Miscast Chance; -25;Magic Resistance; 15;Bonus Range; 1;Sanity Change; -0.05;

|Leech Therapy = Toxicity Change; -0.5;Pain Change; 0.2;Healing Received; 25;Bleeding Resistance; -25;

|//Tantrum// = Weapon Damage; 30 * pain;FMB; -5 * pain;Hit Chance; 15 * pain;

|Seal of Power = Magic Power; 25;Weapon Damage; 15;Bonus Range; 1;

|Seal of Pyromancy = Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15;CRT; 5;Miracle Chance; 5;

|Seal of Unholiness = Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stage;Damage Received; -10 * stage;

|Seal of Finesse = Miscast Chance; -5 * stage;FMB; -5 * stage;Cooldown Reduction; -5 * stage;Backfire Damage; -50;Backfire Damage Change; -5 * stage;

|Place of Power = Magic Power; 10 * stage;Spells Energy Cost; -5 * stage;Miracle Chance; 5 * stage;MP Restoration; 10 * stage;

|Impulse = Shock Resistance; -25;Knockback Resistance; -15;Stun Resistance; -10;Cooldown Reduction; 20;

|Ensnarement = FMB; 30;Miscast Chance; 30;EVS; -100;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;


|Hangover = Cooldown Reduction; 20;FMB; 10;Skills Energy Cost; 20;Spells Energy Cost; 20;Miscast Chance; 10;Pain Change; 0.1;Morale Change; -0.01;Sanity Change; -0.01;Thirst Change; 0.04;

|Seal of Geomancy = Geomantic Power; 15;Damage Received; -15;PRR; 15;Backfire Damage Change; -5;

|Murk = EVS; 66;Armor Piercing; 6 * stage;Bodypart Damage; 9 * stage;Bleeding Chance; 6 * stage;Lifesteal; 9 * stage;

|Exhaustion = Miscast Chance; 25;FMB; 25;MP Restoration; -30;Cooldown Reduction; 50;

|Seal of Electromancy = Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15;FMB; -5;Miscast Chance; -5;

|Seal of Sanguimancy = Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25;Lifesteal; -10;

|Mountain of Flesh = Knockback Resistance; 200;Stun Resistance; 66;Damage Received; -99;Healing Received; 66;

|Seal of Shackles = MP Restoration; -50;Skills Energy Cost; 100;Cooldown Reduction; 50;FMB; 20;

|Tiredness = Miscast Chance; 15;FMB; 15;MP Restoration; -15;Cooldown Reduction; 25;

|Bestial Rage = Weapon Damage; 33;Damage Received; 33;Knockback Chance; 66;

|Seal of Reflection = Magic Resistance; 33;Nature Resistance; 20;Physical Resistance; 15;Damage Returned; 15;

|Resonance = Shock Resistance; -20;Knockback Resistance; -7.5;Stun Resistance; -5;Cooldown Reduction; 10;

|Weariness = Miscast Chance; 5;FMB; 5;MP Restoration; -5;Cooldown Reduction; 10;

|//Broken Armor// = DEF; -0.3 * DEF;

|Poisoning = Poison Damage Self; dmg;Toxicity Change; 4;

|Burning = Fire Damage Self; dmg;FMB; 35;Cooldown Reduction; 100;Skills Energy Cost; 100;Spells Energy Cost; 100;

|Acid Bath = Caustic Damage Self; dmg;

|Vomiting = Toxicity Change; -4;Thirst Change; 8;Hunger Change; 8;

|Blindness = VSN; -VSN;Hit Chance; -66;FMB; 66;Miscast Chance; 66;

|Stagger = CTA; -50;EVS; -50;PRR; -50;Block Recovery; -0.5 * Block Recovery;CRT; -50;FMB; 50;Miscast Chance; 25;

|Stun = EVS; -EVS;CTA; -CTA;PRR; -PRR;Psionic Resistance; -50;Stun Resistance; 200;Swimming Cost; 50;

|Daze = Knockback Resistance; -25;Stun Resistance; -25;FMB; 10;Miscast Chance; 10;Hit Chance; -10;Swimming Cost; 1;

|Coma = PRR; -100;CTA; -100;EVS; -100;Pain Resistance; 100;Psionic Resistance; 100;Healing Received; -75;

|Immobilization = EVS: min-EVS: -25Swimming Cost; 50;

|Sleep = VSN; -VSN;MP Restoration; 50;EVS; -125;CTA; -CTA;PRR; -PRR;Block Recovery; -100;Fatigue Gain; 100;Fatigue Change; -0.025;

|Ensnarement = FMB; 30;Miscast Chance; 30;EVS: min-EVS: -25PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;

|Petrification = Slashing Resistance; 75;Piercing Resistance; 75;Rending Resistance; 75;Blunt Resistance; 50;Nature Resistance; 100;Magic Resistance; 50;Bleeding Resistance; 100;Knockback Resistance; 100;EVS; -125;CTA; -100;PRR; -100;Block Recovery; -100;Block Recovery; -100;Swimming Cost; 50;

|Curse = max hp; -0.13 * max hp;MP; -0.13 * max mp;FMB; 13;Miscast Chance; 13;Damage Received; 13;Magic Power; -13;

|Confusion = EVS; -25;

|Freezing Stiff = Hit Chance; -15;FMB; 15;Miscast Chance; 15;CTA; -15;Frost Resistance; -25;Swimming Cost; 20;

|Wetness = Shock Resistance; -10 * stage;Frost Resistance; -7.5 * stage;Fire Resistance; 7.5 * stage;FMB; -2.5 + 2.5 * stage;Miscast Chance; -2.5 + 2.5 * stage;

|Possession = Pain Change; 1;

|Mark of the Feast = Damage Received; 13;EVS; -13;

|Drunkenness = Weapon Damage; 5;CRT; 5;Miracle Chance; 5;Morale Change; 0.01;EVS; -5;Hit Chance; -5;Pain Resistance; 10;Weapon Damage; 10;CRT; 7.5;Miracle Chance; 7.5;EVS; -10;Hit Chance; -10;FMB; 10;Miscast Chance; 10;Pain Resistance; 15;Weapon Damage; 5;EVS; -20;Hit Chance; -20;FMB; 20;Miscast Chance; 20;Pain Resistance; 20;EVS; -33;Hit Chance; -33;FMB; 33;Miscast Chance; 33;Pain Resistance; 33;

|Weakness = Weapon Damage; -10;CRT; -10;CRTD; -25;FMB; 10;PRR; -15;

|Body Aches = max hp; -0.1 * max hp;Fortitude; -10;Damage Received; 10;

|Gaping Wound = Skills Energy Cost; 33;Spells Energy Cost; 33;Cooldown Reduction; 33;Damage Received; 10;

|Suffocating Cloud = VSN; -0.25 * VSN;VSN; -0.75 * VSN;Hit Chance; -25;

|Coughing = FMB; 25;Miscast Chance; 100;Hit Chance; -25;Swimming Cost; 15;

|Covered in Alcohol = Fire Resistance; -20;Shock Resistance; -15;FMB; 5;Miscast Chance; 5;

|Covered in Oil = Fire Resistance; -35;FMB; 10;FMB; 10;

|Bad Trip = Weapon Damage; -33;Hit Chance; -33;Magic Power; -66;FMB; 33;Miscast Chance; 33;Pain Resistance; 75;

|Al'qud Aftermath = max mp; -0.25 * max hp;MP Restoration; -0.25 * max hp;Skills Energy Cost; 20;Spells Energy Cost; 20;Morale Change; -0.05;

|Nikkaf Aftermath = VSN: min-1: -0.1 * VSNReceived XP; -20;FMB; 15;Morale Change; -0.15;

|Hornet Honey Aftermath = FMB; 20;Hit Chance; -20;CTA; -20;EVS; -20;CRT; -15;Morale Change; -0.2;

|Paregoric Aftermath = Cooldown Reduction; 25;MP Restoration; -10;Skills Energy Cost; 25;Spells Energy Cost; 25;Sanity Change; -0.1;

|Bad Trip Aftermath = Sanity Change; -0.5;Morale Change; -0.5;VSN: min-1: -0.1 * VSNToxicity Resistance; -30;

|Light Thirst = Magic Power; -10;Skills Energy Cost; 10;Spells Energy Cost; 10;Fatigue Gain; -10;Morale Change; -0.01;

|Thirst = Magic Power; -20;Skills Energy Cost; 20;Spells Energy Cost; 20;Fatigue Gain; -20;Morale Change; -0.05;

|Terrible Thirst = Magic Power; -35;Skills Energy Cost; 35;Spells Energy Cost; 35;Fatigue Gain; -35;Morale Change; -0.2;

|Satiety = Hunger Resistance; 100;Health Restoration; 3;Healing Received; 10;EVS; -5;Fatigue Gain; 10;

|Hunger = Health Restoration; -5;MP Restoration; -5;Fatigue Gain; -5;Morale Change; -0.01;

|Terrible Hunger = Health Restoration; -10;MP Restoration; -10;Fatigue Gain; -15;Morale Change; -0.05;

|Starvation = Health Restoration; -20;MP Restoration; -20;Fatigue Gain; -35;Morale Change; -0.2;

|Intoxication = max hp; -0.05 * max hp;Healing Received; -15;Poison Resistance; -7.5;Sanity Change; -0.05;

|Severe Intoxication = max hp; -0.1 * max hp;Healing Received; -30;Poison Resistance; -15;Sanity Change; -0.1;

|Deadly Intoxication = max hp; -0.25 * max hp;Healing Received; -50;Poison Resistance; -30;Sanity Change; -0.25;

|Pain = Healing Received; -10;FMB; 5;Miscast Chance; 5;Damage Received; 5;Sanity Change; -0.025;Morale Change; -0.05;

|Strong Pain = Healing Received; -20;FMB; 15;Miscast Chance; 15;Damage Received; 15;Sanity Change; -0.05;Morale Change; -0.1;

|Pain Shock = Healing Received; -35;FMB; 33;Miscast Chance; 33;Damage Received; 25;Sanity Change; -0.1;Morale Change; -0.2;

|Vigor = Received XP; 5;MP; 0.1 * max mp;MP Restoration; 5;Fatigue Gain; 50;Fatigue Change; -0.01;Health Restoration; 10;Morale Change; 0.01;Sanity Change; 0.01;Pain Change; -0.01;Toxicity Change; -0.01;

|Troll Regeneration = Damage Received; -75;Fortitude; 30;

|Blessing = Healing Received; 10;Unholy Resistance; 10;Received XP; 10;

|Lightning Enchantment = Shock Damage; 0.15 * scr inv paramDMG;

|Fencer's Stance = PRR; 7.5 * stage;CTA; 5 * stage;EVS; 7.5 * stage;Weapon Damage; 5 * stage;

|Defensive Stance = Damage Received; -5 * stage;Block Recovery; 5 * stage;CTA; 5 * stage;Knockback Resistance; 15 * stage;Stun Resistance; 10 * stage;

|Massacre = CRT; 5 * stage;Armor Piercing; 7.5 * stage;Bodypart Damage; 15 * stage;Bleeding Chance; 7.5 * stage;

|Hammer & Anvil = FMB; -5 * stage;Daze Chance; 5 * stage;Stagger Chance; 10 * stage;Armor Damage; 25 * stage;

|Painful Stabs = CRT; 5 * stage;CRTD; 15 * stage;Bleeding Chance; 15 * stage;Bodypart Damage; 10 * stage;

|Unwavering Stance = Damage Received; -5 * stage;CTA; 15 * stage;PRR; 10 * stage;Block Recovery; 15 * stage;Knockback Chance; 15 * stage;

|Suppression = Immob Chance; 5 * stage;Cooldown Reduction; -10 * stage;Knockback Chance; 10 * stage;Skills Energy Cost; -10 * stage;

|Parry = PRR; 33;Block Power; 0.25 * Block Power;CTA; 75;

|Pikeman Stance = Weapon Damage; stage * 5;Bleeding Chance; stage * 10;Knockback Chance; stage * 10;Immob Chance; stage * 7.5;

|Concentration = Mainhand Efficiency; stage * 5;Offhand Efficiency; stage * 5;Hit Chance; stage * 5;FMB; -stage * 5;

|Maneuver = Damage Received; -stage * 5;PRR; stage * 5;CTA; stage * 5;Block Recovery; stage * 10;CRT; stage * 5;

|Feast of Steel = Armor Piercing; 7.5 * stage;CRTD; 10 * stage;CRT; 5 * stage;FMB; -5 * stage;

|Mighty Swing = Weapon Damage; 50;Stun Chance; 25;Bodypart Damage; 50;Armor Damage; 50;Stagger Chance; 75;

|Striker Stance = CRT; 5 * stage;Knockback Chance; 15 * stage;Armor Piercing; 10 * stage;Stagger Chance; 15 * stage;

|Rampage = Skills Energy Cost; -10 * stage;CRTD; 20 * stage;Bleeding Chance; 15 * stage;FMB; -5 * stage;

|Taking Aim = Hit Chance; hc;Weapon Damage; wd;CRT; 5;Bodypart Damage; 25;Armor Piercing; 10;

|Seized Initiative = Hit Chance; 3 * stage;FMB; -3 * stage;CTA; 3 * stage;Cooldown Reduction; -5 * stage;

|Initiative Loss = Hit Chance; -3 * stage;FMB; 3 * stage;CTA; -3 * stage;Cooldown Reduction; 5 * stage;

|Defensive Tactic = Damage Received: -3 * minattack count: max countBlock Power: 0.05 * Block Power * minblock count: max countEVS: 4 * mindodge count: max countFortitude: 10 * mindebuff count: max countKnockback Resistance: 4 * minknockback count: max countStun Resistance: 4 * minstun count: max count

|Offensive Tactic = Hit Chance: 4 * mindodge count: max countCTA: 4 * minattack taken count: max countWeapon Damage: 4 * minattack count: max countSkills Energy Cost: -8 * minskills count: max countSpells Energy Cost: -8 * minskills count: max countCRTD: 10 * mincrit count: max count

|Runic Empowerment = Skills Energy Cost; -7.5 * stage;Spells Energy Cost; -7.5 * stage;Magic Power; 5 * stage;Geomantic Power; 10 * stage;Damage Received; -7.5 * stage;MP turn; mp;

|Receptiveness = Miscast Chance; -10;Received XP; 10;Psionic Resistance; -25;

|Stone Armor = Physical Resistance; 25;Nature Resistance; 40;Magic Resistance; 15;Bleeding Resistance; 75;Knockback Resistance; 35;Stun Resistance; 15;Swimming Cost; 50;

|Elusiveness = EVS; 20 * stage;Damage Received; -5 * stage;

|Thirst for Battle = Weapon Damage; 0.5 * hp;CRT; 0.25 * hp;CRTD; 0.5 * hp;Lifesteal; 0.33 * hp;Manasteal; 0.5 * hp;

|Adrenaline Rush = Skills Energy Cost; -50;MP Restoration; 50;CRT; 25;Pain Resistance; 50;Damage Received; -30;

|Shield Raised = PRR; prr;Block Power; Block PowerMax * 0.5 * STR + 0.5 * Vitality / 100;Knockback Resistance; 25;CTA; 35;EVS; min-EVS;

|Battle Rage = Weapon Damage; 10;CRT; 5;CRTD; 20;

|Sturdiness = max hp; 0.2 * max hp;Fortitude; 25;Health Restoration; 1.5;

|Clear Vision = VSN; 2;Hit Chance; 10;CRT; 5;Bonus Range; 1;

|Exceptional Precision = Hit Chance; 25;CRT; 10;

|Stone Skin = Physical Resistance; 20;Damage Received; -10;

|Rapid Restoration = Health Restoration; 100;

|Life Drain = Lifesteal; 20;

|Unholy Blessing = Lifesteal; 13;Manasteal; 13;Damage Returned; 13;

|Crimson Gift = Cooldown Reduction; -33;Healing Received; 33;max hp; 0.33 * max hp;Damage Received; -33;Weapon Damage; 33;Magic Power; 33;

|Blood Oath = Lifesteal; 33;Healing Received; 33;Skills Energy Cost; -33;Spells Energy Cost; -33;

|Vampiric Blood = Lifesteal; 9;

|Blood Craze = Weapon Damage; 10 * stage;CRT; 1 * stage;

|Binding Sigil = Damage Received; -25;

|Energy Drain = Manasteal; 20;

|Al'qud = max mp; 0.25 * max mp;MP Restoration; 25;Skills Energy Cost; -15;Spells Energy Cost; -15;

|Abasa = Weapon Damage; 20;CRTD; 30;Armor Piercing; 20;Pain Resistance; 50;

|Hornet Honey = Hit Chance; 15;CTA; 15;EVS; 15;CRT; 10;

|Nikkaf = VSN; 0.15 * VSN;Received XP; 25;FMB; -10;Fatigue Gain; 50;Sanity Change; 0.1;Hunger Resistance; 75;

|Paregoric = Morale Change; 0.25;Pain Change; -0.5;Pain Resistance; 50;Healing Received; 25;Pain Limit; -25;

|Stardust = Magic Power; 25;Miscast Chance; -25;Magic Resistance; 15;Bonus Range; 1;Sanity Change; -0.05;

|Leech Therapy = Toxicity Change; -0.5;Pain Change; 0.2;Healing Received; 25;Bleeding Resistance; -25;

|//Tantrum// = Weapon Damage; 30 * pain;FMB; -5 * pain;Hit Chance; 15 * pain;

|Seal of Power = Magic Power; 25;Weapon Damage; 15;Bonus Range; 1;

|Seal of Pyromancy = Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15;CRT; 5;Miracle Chance; 5;

|Seal of Unholiness = Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stage;Damage Received; -10 * stage;

|Seal of Finesse = Miscast Chance; -5 * stage;FMB; -5 * stage;Cooldown Reduction; -5 * stage;Backfire Damage; -50;Backfire Damage Change; -5 * stage;

|Place of Power = Magic Power; 10 * stage;Spells Energy Cost; -5 * stage;Miracle Chance; 5 * stage;MP Restoration; 10 * stage;

|Impulse = Shock Resistance; -25;Knockback Resistance; -15;Stun Resistance; -10;Cooldown Reduction; 20;

|Ensnarement = FMB; 30;Miscast Chance; 30;EVS; -100;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;


|Hangover = Cooldown Reduction; 20;FMB; 10;Skills Energy Cost; 20;Spells Energy Cost; 20;Miscast Chance; 10;Pain Change; 0.1;Morale Change; -0.01;Sanity Change; -0.01;Thirst Change; 0.04;

|Seal of Geomancy = Geomantic Power; 15;Damage Received; -15;PRR; 15;Backfire Damage Change; -5;

|Murk = EVS; 66;Armor Piercing; 6 * stage;Bodypart Damage; 9 * stage;Bleeding Chance; 6 * stage;Lifesteal; 9 * stage;

|Exhaustion = Miscast Chance; 25;FMB; 25;MP Restoration; -30;Cooldown Reduction; 50;

|Seal of Electromancy = Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15;FMB; -5;Miscast Chance; -5;

|Seal of Sanguimancy = Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25;Lifesteal; -10;

|Mountain of Flesh = Knockback Resistance; 200;Stun Resistance; 66;Damage Received; -99;Healing Received; 66;

|Seal of Shackles = MP Restoration; -50;Skills Energy Cost; 100;Cooldown Reduction; 50;FMB; 20;

|Tiredness = Miscast Chance; 15;FMB; 15;MP Restoration; -15;Cooldown Reduction; 25;

|Bestial Rage = Weapon Damage; 33;Damage Received; 33;Knockback Chance; 66;

|Seal of Reflection = Magic Resistance; 33;Nature Resistance; 20;Physical Resistance; 15;Damage Returned; 15;

|Resonance = Shock Resistance; -20;Knockback Resistance; -7.5;Stun Resistance; -5;Cooldown Reduction; 10;

|Weariness = Miscast Chance; 5;FMB; 5;MP Restoration; -5;Cooldown Reduction; 10;

|//Broken Armor// = DEF; -0.3 * DEF;

|Poisoning = Poison Damage Self; dmg;Toxicity Change; 4;

|Burning = Fire Damage Self; dmg;FMB; 35;Cooldown Reduction; 100;Skills Energy Cost; 100;Spells Energy Cost; 100;

|Acid Bath = Caustic Damage Self; dmg;

|Vomiting = Toxicity Change; -4;Thirst Change; 8;Hunger Change; 8;

|Blindness = VSN; -VSN;Hit Chance; -66;FMB; 66;Miscast Chance; 66;

|Stagger = CTA; -50;EVS; -50;PRR; -50;Block Recovery; -0.5 * Block Recovery;CRT; -50;FMB; 50;Miscast Chance; 25;

|Stun = EVS; -EVS;CTA; -CTA;PRR; -PRR;Psionic Resistance; -50;Stun Resistance; 200;Swimming Cost; 50;

|Daze = Knockback Resistance; -25;Stun Resistance; -25;FMB; 10;Miscast Chance; 10;Hit Chance; -10;Swimming Cost; 1;

|Coma = PRR; -100;CTA; -100;EVS; -100;Pain Resistance; 100;Psionic Resistance; 100;Healing Received; -75;

|Immobilization = EVS: min-EVS: -25Swimming Cost; 50;

|Sleep = VSN; -VSN;MP Restoration; 50;EVS; -125;CTA; -CTA;PRR; -PRR;Block Recovery; -100;Fatigue Gain; 100;Fatigue Change; -0.025;

|Ensnarement = FMB; 30;Miscast Chance; 30;EVS: min-EVS: -25PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;

|Petrification = Slashing Resistance; 75;Piercing Resistance; 75;Rending Resistance; 75;Blunt Resistance; 50;Nature Resistance; 100;Magic Resistance; 50;Bleeding Resistance; 100;Knockback Resistance; 100;EVS; -125;CTA; -100;PRR; -100;Block Recovery; -100;Block Recovery; -100;Swimming Cost; 50;

|Curse = max hp; -0.13 * max hp;MP; -0.13 * max mp;FMB; 13;Miscast Chance; 13;Damage Received; 13;Magic Power; -13;

|Confusion = EVS; -25;

|Freezing Stiff = Hit Chance; -15;FMB; 15;Miscast Chance; 15;CTA; -15;Frost Resistance; -25;Swimming Cost; 20;

|Wetness = Shock Resistance; -10 * stage;Frost Resistance; -7.5 * stage;Fire Resistance; 7.5 * stage;FMB; -2.5 + 2.5 * stage;Miscast Chance; -2.5 + 2.5 * stage;

|Possession = Pain Change; 1;

|Mark of the Feast = Damage Received; 13;EVS; -13;

|Drunkenness = Weapon Damage; 5;CRT; 5;Miracle Chance; 5;Morale Change; 0.01;EVS; -5;Hit Chance; -5;Pain Resistance; 10;Weapon Damage; 10;CRT; 7.5;Miracle Chance; 7.5;EVS; -10;Hit Chance; -10;FMB; 10;Miscast Chance; 10;Pain Resistance; 15;Weapon Damage; 5;EVS; -20;Hit Chance; -20;FMB; 20;Miscast Chance; 20;Pain Resistance; 20;EVS; -33;Hit Chance; -33;FMB; 33;Miscast Chance; 33;Pain Resistance; 33;

|Weakness = Weapon Damage; -10;CRT; -10;CRTD; -25;FMB; 10;PRR; -15;

|Body Aches = max hp; -0.1 * max hp;Fortitude; -10;Damage Received; 10;

|Gaping Wound = Skills Energy Cost; 33;Spells Energy Cost; 33;Cooldown Reduction; 33;Damage Received; 10;

|Suffocating Cloud = VSN; -0.25 * VSN;VSN; -0.75 * VSN;Hit Chance; -25;

|Coughing = FMB; 25;Miscast Chance; 100;Hit Chance; -25;Swimming Cost; 15;

|Covered in Alcohol = Fire Resistance; -20;Shock Resistance; -15;FMB; 5;Miscast Chance; 5;

|Covered in Oil = Fire Resistance; -35;FMB; 10;FMB; 10;

|Bad Trip = Weapon Damage; -33;Hit Chance; -33;Magic Power; -66;FMB; 33;Miscast Chance; 33;Pain Resistance; 75;

|Al'qud Aftermath = max mp; -0.25 * max hp;MP Restoration; -0.25 * max hp;Skills Energy Cost; 20;Spells Energy Cost; 20;Morale Change; -0.05;

|Nikkaf Aftermath = VSN: min-1: -0.1 * VSNReceived XP; -20;FMB; 15;Morale Change; -0.15;

|Hornet Honey Aftermath = FMB; 20;Hit Chance; -20;CTA; -20;EVS; -20;CRT; -15;Morale Change; -0.2;

|Paregoric Aftermath = Cooldown Reduction; 25;MP Restoration; -10;Skills Energy Cost; 25;Spells Energy Cost; 25;Sanity Change; -0.1;

|Bad Trip Aftermath = Sanity Change; -0.5;Morale Change; -0.5;VSN: min-1: -0.1 * VSNToxicity Resistance; -30;

|Light Thirst = Magic Power; -10;Skills Energy Cost; 10;Spells Energy Cost; 10;Fatigue Gain; -10;Morale Change; -0.01;

|Thirst = Magic Power; -20;Skills Energy Cost; 20;Spells Energy Cost; 20;Fatigue Gain; -20;Morale Change; -0.05;

|Terrible Thirst = Magic Power; -35;Skills Energy Cost; 35;Spells Energy Cost; 35;Fatigue Gain; -35;Morale Change; -0.2;

|Satiety = Hunger Resistance; 100;Health Restoration; 3;Healing Received; 10;EVS; -5;Fatigue Gain; 10;

|Hunger = Health Restoration; -5;MP Restoration; -5;Fatigue Gain; -5;Morale Change; -0.01;

|Terrible Hunger = Health Restoration; -10;MP Restoration; -10;Fatigue Gain; -15;Morale Change; -0.05;

|Starvation = Health Restoration; -20;MP Restoration; -20;Fatigue Gain; -35;Morale Change; -0.2;

|Intoxication = max hp; -0.05 * max hp;Healing Received; -15;Poison Resistance; -7.5;Sanity Change; -0.05;

|Severe Intoxication = max hp; -0.1 * max hp;Healing Received; -30;Poison Resistance; -15;Sanity Change; -0.1;

|Deadly Intoxication = max hp; -0.25 * max hp;Healing Received; -50;Poison Resistance; -30;Sanity Change; -0.25;

|Pain = Healing Received; -10;FMB; 5;Miscast Chance; 5;Damage Received; 5;Sanity Change; -0.025;Morale Change; -0.05;

|Strong Pain = Healing Received; -20;FMB; 15;Miscast Chance; 15;Damage Received; 15;Sanity Change; -0.05;Morale Change; -0.1;

|Pain Shock = Healing Received; -35;FMB; 33;Miscast Chance; 33;Damage Received; 25;Sanity Change; -0.1;Morale Change; -0.2;

|Vigor = Received XP; 5;MP; 0.1 * max mp;MP Restoration; 5;Fatigue Gain; 50;Fatigue Change; -0.01;Health Restoration; 10;Morale Change; 0.01;Sanity Change; 0.01;Pain Change; -0.01;Toxicity Change; -0.01;

|Troll Regeneration = Damage Received; -75;Fortitude; 30;

|Blessing = Healing Received; 10;Unholy Resistance; 10;Received XP; 10;

|Lightning Enchantment = Shock Damage; 0.15 * scr inv paramDMG;

|Fencer's Stance = PRR; 7.5 * stage;CTA; 5 * stage;EVS; 7.5 * stage;Weapon Damage; 5 * stage;

|Defensive Stance = Damage Received; -5 * stage;Block Recovery; 5 * stage;CTA; 5 * stage;Knockback Resistance; 15 * stage;Stun Resistance; 10 * stage;

|Massacre = CRT; 5 * stage;Armor Piercing; 7.5 * stage;Bodypart Damage; 15 * stage;Bleeding Chance; 7.5 * stage;

|Hammer & Anvil = FMB; -5 * stage;Daze Chance; 5 * stage;Stagger Chance; 10 * stage;Armor Damage; 25 * stage;

|Painful Stabs = CRT; 5 * stage;CRTD; 15 * stage;Bleeding Chance; 15 * stage;Bodypart Damage; 10 * stage;

|Unwavering Stance = Damage Received; -5 * stage;CTA; 15 * stage;PRR; 10 * stage;Block Recovery; 15 * stage;Knockback Chance; 15 * stage;

|Suppression = Immob Chance; 5 * stage;Cooldown Reduction; -10 * stage;Knockback Chance; 10 * stage;Skills Energy Cost; -10 * stage;

|Parry = PRR; 33;Block Power; 0.25 * Block Power;CTA; 75;

|Pikeman Stance = Weapon Damage; stage * 5;Bleeding Chance; stage * 10;Knockback Chance; stage * 10;Immob Chance; stage * 7.5;

|Concentration = Mainhand Efficiency; stage * 5;Offhand Efficiency; stage * 5;Hit Chance; stage * 5;FMB; -stage * 5;

|Maneuver = Damage Received; -stage * 5;PRR; stage * 5;CTA; stage * 5;Block Recovery; stage * 10;CRT; stage * 5;

|Feast of Steel = Armor Piercing; 7.5 * stage;CRTD; 10 * stage;CRT; 5 * stage;FMB; -5 * stage;

|Mighty Swing = Weapon Damage; 50;Stun Chance; 25;Bodypart Damage; 50;Armor Damage; 50;Stagger Chance; 75;

|Striker Stance = CRT; 5 * stage;Knockback Chance; 15 * stage;Armor Piercing; 10 * stage;Stagger Chance; 15 * stage;

|Rampage = Skills Energy Cost; -10 * stage;CRTD; 20 * stage;Bleeding Chance; 15 * stage;FMB; -5 * stage;

|Taking Aim = Hit Chance; hc;Weapon Damage; wd;CRT; 5;Bodypart Damage; 25;Armor Piercing; 10;

|Seized Initiative = Hit Chance; 3 * stage;FMB; -3 * stage;CTA; 3 * stage;Cooldown Reduction; -5 * stage;

|Initiative Loss = Hit Chance; -3 * stage;FMB; 3 * stage;CTA; -3 * stage;Cooldown Reduction; 5 * stage;

|Defensive Tactic = Damage Received: -3 * minattack count: max countBlock Power: 0.05 * Block Power * minblock count: max countEVS: 4 * mindodge count: max countFortitude: 10 * mindebuff count: max countKnockback Resistance: 4 * minknockback count: max countStun Resistance: 4 * minstun count: max count

|Offensive Tactic = Hit Chance: 4 * mindodge count: max countCTA: 4 * minattack taken count: max countWeapon Damage: 4 * minattack count: max countSkills Energy Cost: -8 * minskills count: max countSpells Energy Cost: -8 * minskills count: max countCRTD: 10 * mincrit count: max count

|Runic Empowerment = Skills Energy Cost; -7.5 * stage;Spells Energy Cost; -7.5 * stage;Magic Power; 5 * stage;Geomantic Power; 10 * stage;Damage Received; -7.5 * stage;MP turn; mp;

|Receptiveness = Miscast Chance; -10;Received XP; 10;Psionic Resistance; -25;

|Stone Armor = Physical Resistance; 25;Nature Resistance; 40;Magic Resistance; 15;Bleeding Resistance; 75;Knockback Resistance; 35;Stun Resistance; 15;Swimming Cost; 50;

|Elusiveness = EVS; 20 * stage;Damage Received; -5 * stage;

|Thirst for Battle = Weapon Damage; 0.5 * hp;CRT; 0.25 * hp;CRTD; 0.5 * hp;Lifesteal; 0.33 * hp;Manasteal; 0.5 * hp;

|Adrenaline Rush = Skills Energy Cost; -50;MP Restoration; 50;CRT; 25;Pain Resistance; 50;Damage Received; -30;

|Shield Raised = PRR; prr;Block Power; Block PowerMax * 0.5 * STR + 0.5 * Vitality / 100;Knockback Resistance; 25;CTA; 35;EVS; min-EVS;

|Battle Rage = Weapon Damage; 10;CRT; 5;CRTD; 20;

|Sturdiness = max hp; 0.2 * max hp;Fortitude; 25;Health Restoration; 1.5;

|Clear Vision = VSN; 2;Hit Chance; 10;CRT; 5;Bonus Range; 1;

|Exceptional Precision = Hit Chance; 25;CRT; 10;

|Stone Skin = Physical Resistance; 20;Damage Received; -10;

|Rapid Restoration = Health Restoration; 100;

|Life Drain = Lifesteal; 20;

|Unholy Blessing = Lifesteal; 13;Manasteal; 13;Damage Returned; 13;

|Crimson Gift = Cooldown Reduction; -33;Healing Received; 33;max hp; 0.33 * max hp;Damage Received; -33;Weapon Damage; 33;Magic Power; 33;

|Blood Oath = Lifesteal; 33;Healing Received; 33;Skills Energy Cost; -33;Spells Energy Cost; -33;

|Vampiric Blood = Lifesteal; 9;

|Blood Craze = Weapon Damage; 10 * stage;CRT; 1 * stage;

|Binding Sigil = Damage Received; -25;

|Energy Drain = Manasteal; 20;

|Al'qud = max mp; 0.25 * max mp;MP Restoration; 25;Skills Energy Cost; -15;Spells Energy Cost; -15;

|Abasa = Weapon Damage; 20;CRTD; 30;Armor Piercing; 20;Pain Resistance; 50;

|Hornet Honey = Hit Chance; 15;CTA; 15;EVS; 15;CRT; 10;

|Nikkaf = VSN; 0.15 * VSN;Received XP; 25;FMB; -10;Fatigue Gain; 50;Sanity Change; 0.1;Hunger Resistance; 75;

|Paregoric = Morale Change; 0.25;Pain Change; -0.5;Pain Resistance; 50;Healing Received; 25;Pain Limit; -25;

|Stardust = Magic Power; 25;Miscast Chance; -25;Magic Resistance; 15;Bonus Range; 1;Sanity Change; -0.05;

|Leech Therapy = Toxicity Change; -0.5;Pain Change; 0.2;Healing Received; 25;Bleeding Resistance; -25;

|//Tantrum// = Weapon Damage; 30 * pain;FMB; -5 * pain;Hit Chance; 15 * pain;

|Seal of Power = Magic Power; 25;Weapon Damage; 15;Bonus Range; 1;

|Seal of Pyromancy = Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15;CRT; 5;Miracle Chance; 5;

|Seal of Unholiness = Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stage;Damage Received; -10 * stage;

|Seal of Finesse = Miscast Chance; -5 * stage;FMB; -5 * stage;Cooldown Reduction; -5 * stage;Backfire Damage; -50;Backfire Damage Change; -5 * stage;

|Place of Power = Magic Power; 10 * stage;Spells Energy Cost; -5 * stage;Miracle Chance; 5 * stage;MP Restoration; 10 * stage;

|Impulse = Shock Resistance; -25;Knockback Resistance; -15;Stun Resistance; -10;Cooldown Reduction; 20;

|Ensnarement = FMB; 30;Miscast Chance; 30;EVS; -100;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;


|Hangover = Cooldown Reduction; 20;FMB; 10;Skills Energy Cost; 20;Spells Energy Cost; 20;Miscast Chance; 10;Pain Change; 0.1;Morale Change; -0.01;Sanity Change; -0.01;Thirst Change; 0.04;

|Seal of Geomancy = Geomantic Power; 15;Damage Received; -15;PRR; 15;Backfire Damage Change; -5;

|Murk = EVS; 66;Armor Piercing; 6 * stage;Bodypart Damage; 9 * stage;Bleeding Chance; 6 * stage;Lifesteal; 9 * stage;

|Exhaustion = Miscast Chance; 25;FMB; 25;MP Restoration; -30;Cooldown Reduction; 50;

|Seal of Electromancy = Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15;FMB; -5;Miscast Chance; -5;

|Seal of Sanguimancy = Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25;Lifesteal; -10;

|Mountain of Flesh = Knockback Resistance; 200;Stun Resistance; 66;Damage Received; -99;Healing Received; 66;

|Seal of Shackles = MP Restoration; -50;Skills Energy Cost; 100;Cooldown Reduction; 50;FMB; 20;

|Tiredness = Miscast Chance; 15;FMB; 15;MP Restoration; -15;Cooldown Reduction; 25;

|Bestial Rage = Weapon Damage; 33;Damage Received; 33;Knockback Chance; 66;

|Seal of Reflection = Magic Resistance; 33;Nature Resistance; 20;Physical Resistance; 15;Damage Returned; 15;

|Resonance = Shock Resistance; -20;Knockback Resistance; -7.5;Stun Resistance; -5;Cooldown Reduction; 10;

|Weariness = Miscast Chance; 5;FMB; 5;MP Restoration; -5;Cooldown Reduction; 10;

|//Broken Armor// = DEF; -0.3 * DEF;

|Poisoning = Poison Damage Self; dmg;Toxicity Change; 4;

|Burning = Fire Damage Self; dmg;FMB; 35;Cooldown Reduction; 100;Skills Energy Cost; 100;Spells Energy Cost; 100;

|Acid Bath = Caustic Damage Self; dmg;

|Vomiting = Toxicity Change; -4;Thirst Change; 8;Hunger Change; 8;

|Blindness = VSN; -VSN;Hit Chance; -66;FMB; 66;Miscast Chance; 66;

|Stagger = CTA; -50;EVS; -50;PRR; -50;Block Recovery; -0.5 * Block Recovery;CRT; -50;FMB; 50;Miscast Chance; 25;

|Stun = EVS; -EVS;CTA; -CTA;PRR; -PRR;Psionic Resistance; -50;Stun Resistance; 200;Swimming Cost; 50;

|Daze = Knockback Resistance; -25;Stun Resistance; -25;FMB; 10;Miscast Chance; 10;Hit Chance; -10;Swimming Cost; 1;

|Coma = PRR; -100;CTA; -100;EVS; -100;Pain Resistance; 100;Psionic Resistance; 100;Healing Received; -75;

|Immobilization = EVS: min-EVS: -25Swimming Cost; 50;

|Sleep = VSN; -VSN;MP Restoration; 50;EVS; -125;CTA; -CTA;PRR; -PRR;Block Recovery; -100;Fatigue Gain; 100;Fatigue Change; -0.025;

|Ensnarement = FMB; 30;Miscast Chance; 30;EVS: min-EVS: -25PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;

|Petrification = Slashing Resistance; 75;Piercing Resistance; 75;Rending Resistance; 75;Blunt Resistance; 50;Nature Resistance; 100;Magic Resistance; 50;Bleeding Resistance; 100;Knockback Resistance; 100;EVS; -125;CTA; -100;PRR; -100;Block Recovery; -100;Block Recovery; -100;Swimming Cost; 50;

|Curse = max hp; -0.13 * max hp;MP; -0.13 * max mp;FMB; 13;Miscast Chance; 13;Damage Received; 13;Magic Power; -13;

|Confusion = EVS; -25;

|Freezing Stiff = Hit Chance; -15;FMB; 15;Miscast Chance; 15;CTA; -15;Frost Resistance; -25;Swimming Cost; 20;

|Wetness = Shock Resistance; -10 * stage;Frost Resistance; -7.5 * stage;Fire Resistance; 7.5 * stage;FMB; -2.5 + 2.5 * stage;Miscast Chance; -2.5 + 2.5 * stage;

|Possession = Pain Change; 1;

|Mark of the Feast = Damage Received; 13;EVS; -13;

|Drunkenness = Weapon Damage; 5;CRT; 5;Miracle Chance; 5;Morale Change; 0.01;EVS; -5;Hit Chance; -5;Pain Resistance; 10;Weapon Damage; 10;CRT; 7.5;Miracle Chance; 7.5;EVS; -10;Hit Chance; -10;FMB; 10;Miscast Chance; 10;Pain Resistance; 15;Weapon Damage; 5;EVS; -20;Hit Chance; -20;FMB; 20;Miscast Chance; 20;Pain Resistance; 20;EVS; -33;Hit Chance; -33;FMB; 33;Miscast Chance; 33;Pain Resistance; 33;

|Weakness = Weapon Damage; -10;CRT; -10;CRTD; -25;FMB; 10;PRR; -15;

|Body Aches = max hp; -0.1 * max hp;Fortitude; -10;Damage Received; 10;

|Gaping Wound = Skills Energy Cost; 33;Spells Energy Cost; 33;Cooldown Reduction; 33;Damage Received; 10;

|Suffocating Cloud = VSN; -0.25 * VSN;VSN; -0.75 * VSN;Hit Chance; -25;

|Coughing = FMB; 25;Miscast Chance; 100;Hit Chance; -25;Swimming Cost; 15;

|Covered in Alcohol = Fire Resistance; -20;Shock Resistance; -15;FMB; 5;Miscast Chance; 5;

|Covered in Oil = Fire Resistance; -35;FMB; 10;FMB; 10;

|Bad Trip = Weapon Damage; -33;Hit Chance; -33;Magic Power; -66;FMB; 33;Miscast Chance; 33;Pain Resistance; 75;

|Al'qud Aftermath = max mp; -0.25 * max hp;MP Restoration; -0.25 * max hp;Skills Energy Cost; 20;Spells Energy Cost; 20;Morale Change; -0.05;

|Nikkaf Aftermath = VSN: min-1: -0.1 * VSNReceived XP; -20;FMB; 15;Morale Change; -0.15;

|Hornet Honey Aftermath = FMB; 20;Hit Chance; -20;CTA; -20;EVS; -20;CRT; -15;Morale Change; -0.2;

|Paregoric Aftermath = Cooldown Reduction; 25;MP Restoration; -10;Skills Energy Cost; 25;Spells Energy Cost; 25;Sanity Change; -0.1;

|Bad Trip Aftermath = Sanity Change; -0.5;Morale Change; -0.5;VSN: min-1: -0.1 * VSNToxicity Resistance; -30;

|Light Thirst = Magic Power; -10;Skills Energy Cost; 10;Spells Energy Cost; 10;Fatigue Gain; -10;Morale Change; -0.01;

|Thirst = Magic Power; -20;Skills Energy Cost; 20;Spells Energy Cost; 20;Fatigue Gain; -20;Morale Change; -0.05;

|Terrible Thirst = Magic Power; -35;Skills Energy Cost; 35;Spells Energy Cost; 35;Fatigue Gain; -35;Morale Change; -0.2;

|Satiety = Hunger Resistance; 100;Health Restoration; 3;Healing Received; 10;EVS; -5;Fatigue Gain; 10;

|Hunger = Health Restoration; -5;MP Restoration; -5;Fatigue Gain; -5;Morale Change; -0.01;

|Terrible Hunger = Health Restoration; -10;MP Restoration; -10;Fatigue Gain; -15;Morale Change; -0.05;

|Starvation = Health Restoration; -20;MP Restoration; -20;Fatigue Gain; -35;Morale Change; -0.2;

|Intoxication = max hp; -0.05 * max hp;Healing Received; -15;Poison Resistance; -7.5;Sanity Change; -0.05;

|Severe Intoxication = max hp; -0.1 * max hp;Healing Received; -30;Poison Resistance; -15;Sanity Change; -0.1;

|Deadly Intoxication = max hp; -0.25 * max hp;Healing Received; -50;Poison Resistance; -30;Sanity Change; -0.25;

|Pain = Healing Received; -10;FMB; 5;Miscast Chance; 5;Damage Received; 5;Sanity Change; -0.025;Morale Change; -0.05;

|Strong Pain = Healing Received; -20;FMB; 15;Miscast Chance; 15;Damage Received; 15;Sanity Change; -0.05;Morale Change; -0.1;

|Pain Shock = Healing Received; -35;FMB; 33;Miscast Chance; 33;Damage Received; 25;Sanity Change; -0.1;Morale Change; -0.2;

|Vigor = Received XP; 5;MP; 0.1 * max mp;MP Restoration; 5;Fatigue Gain; 50;Fatigue Change; -0.01;Health Restoration; 10;Morale Change; 0.01;Sanity Change; 0.01;Pain Change; -0.01;Toxicity Change; -0.01;

|Troll Regeneration = Damage Received; -75;Fortitude; 30;

|Blessing = Healing Received; 10;Unholy Resistance; 10;Received XP; 10;

|Lightning Enchantment = Shock Damage; 0.15 * scr inv paramDMG;

|Fencer's Stance = PRR; 7.5 * stage;CTA; 5 * stage;EVS; 7.5 * stage;Weapon Damage; 5 * stage;

|Defensive Stance = Damage Received; -5 * stage;Block Recovery; 5 * stage;CTA; 5 * stage;Knockback Resistance; 15 * stage;Stun Resistance; 10 * stage;

|Massacre = CRT; 5 * stage;Armor Piercing; 7.5 * stage;Bodypart Damage; 15 * stage;Bleeding Chance; 7.5 * stage;

|Hammer & Anvil = FMB; -5 * stage;Daze Chance; 5 * stage;Stagger Chance; 10 * stage;Armor Damage; 25 * stage;

|Painful Stabs = CRT; 5 * stage;CRTD; 15 * stage;Bleeding Chance; 15 * stage;Bodypart Damage; 10 * stage;

|Unwavering Stance = Damage Received; -5 * stage;CTA; 15 * stage;PRR; 10 * stage;Block Recovery; 15 * stage;Knockback Chance; 15 * stage;

|Suppression = Immob Chance; 5 * stage;Cooldown Reduction; -10 * stage;Knockback Chance; 10 * stage;Skills Energy Cost; -10 * stage;

|Parry = PRR; 33;Block Power; 0.25 * Block Power;CTA; 75;

|Pikeman Stance = Weapon Damage; stage * 5;Bleeding Chance; stage * 10;Knockback Chance; stage * 10;Immob Chance; stage * 7.5;

|Concentration = Mainhand Efficiency; stage * 5;Offhand Efficiency; stage * 5;Hit Chance; stage * 5;FMB; -stage * 5;

|Maneuver = Damage Received; -stage * 5;PRR; stage * 5;CTA; stage * 5;Block Recovery; stage * 10;CRT; stage * 5;

|Feast of Steel = Armor Piercing; 7.5 * stage;CRTD; 10 * stage;CRT; 5 * stage;FMB; -5 * stage;

|Mighty Swing = Weapon Damage; 50;Stun Chance; 25;Bodypart Damage; 50;Armor Damage; 50;Stagger Chance; 75;

|Striker Stance = CRT; 5 * stage;Knockback Chance; 15 * stage;Armor Piercing; 10 * stage;Stagger Chance; 15 * stage;

|Rampage = Skills Energy Cost; -10 * stage;CRTD; 20 * stage;Bleeding Chance; 15 * stage;FMB; -5 * stage;

|Taking Aim = Hit Chance; hc;Weapon Damage; wd;CRT; 5;Bodypart Damage; 25;Armor Piercing; 10;

|Seized Initiative = Hit Chance; 3 * stage;FMB; -3 * stage;CTA; 3 * stage;Cooldown Reduction; -5 * stage;

|Initiative Loss = Hit Chance; -3 * stage;FMB; 3 * stage;CTA; -3 * stage;Cooldown Reduction; 5 * stage;

|Defensive Tactic = Damage Received: -3 * minattack count: max countBlock Power: 0.05 * Block Power * minblock count: max countEVS: 4 * mindodge count: max countFortitude: 10 * mindebuff count: max countKnockback Resistance: 4 * minknockback count: max countStun Resistance: 4 * minstun count: max count

|Offensive Tactic = Hit Chance: 4 * mindodge count: max countCTA: 4 * minattack taken count: max countWeapon Damage: 4 * minattack count: max countSkills Energy Cost: -8 * minskills count: max countSpells Energy Cost: -8 * minskills count: max countCRTD: 10 * mincrit count: max count

|Runic Empowerment = Skills Energy Cost; -7.5 * stage;Spells Energy Cost; -7.5 * stage;Magic Power; 5 * stage;Geomantic Power; 10 * stage;Damage Received; -7.5 * stage;MP turn; mp;

|Receptiveness = Miscast Chance; -10;Received XP; 10;Psionic Resistance; -25;

|Stone Armor = Physical Resistance; 25;Nature Resistance; 40;Magic Resistance; 15;Bleeding Resistance; 75;Knockback Resistance; 35;Stun Resistance; 15;Swimming Cost; 50;

|Elusiveness = EVS; 20 * stage;Damage Received; -5 * stage;

|Thirst for Battle = Weapon Damage; 0.5 * hp;CRT; 0.25 * hp;CRTD; 0.5 * hp;Lifesteal; 0.33 * hp;Manasteal; 0.5 * hp;

|Adrenaline Rush = Skills Energy Cost; -50;MP Restoration; 50;CRT; 25;Pain Resistance; 50;Damage Received; -30;

|Shield Raised = PRR; prr;Block Power; Block PowerMax * 0.5 * STR + 0.5 * Vitality / 100;Knockback Resistance; 25;CTA; 35;EVS; min-EVS;

|Battle Rage = Weapon Damage; 10;CRT; 5;CRTD; 20;

|Sturdiness = max hp; 0.2 * max hp;Fortitude; 25;Health Restoration; 1.5;

|Clear Vision = VSN; 2;Hit Chance; 10;CRT; 5;Bonus Range; 1;

|Exceptional Precision = Hit Chance; 25;CRT; 10;

|Stone Skin = Physical Resistance; 20;Damage Received; -10;

|Rapid Restoration = Health Restoration; 100;

|Life Drain = Lifesteal; 20;

|Unholy Blessing = Lifesteal; 13;Manasteal; 13;Damage Returned; 13;

|Crimson Gift = Cooldown Reduction; -33;Healing Received; 33;max hp; 0.33 * max hp;Damage Received; -33;Weapon Damage; 33;Magic Power; 33;

|Blood Oath = Lifesteal; 33;Healing Received; 33;Skills Energy Cost; -33;Spells Energy Cost; -33;

|Vampiric Blood = Lifesteal; 9;

|Blood Craze = Weapon Damage; 10 * stage;CRT; 1 * stage;

|Binding Sigil = Damage Received; -25;

|Energy Drain = Manasteal; 20;

|Al'qud = max mp; 0.25 * max mp;MP Restoration; 25;Skills Energy Cost; -15;Spells Energy Cost; -15;

|Abasa = Weapon Damage; 20;CRTD; 30;Armor Piercing; 20;Pain Resistance; 50;

|Hornet Honey = Hit Chance; 15;CTA; 15;EVS; 15;CRT; 10;

|Nikkaf = VSN; 0.15 * VSN;Received XP; 25;FMB; -10;Fatigue Gain; 50;Sanity Change; 0.1;Hunger Resistance; 75;

|Paregoric = Morale Change; 0.25;Pain Change; -0.5;Pain Resistance; 50;Healing Received; 25;Pain Limit; -25;

|Stardust = Magic Power; 25;Miscast Chance; -25;Magic Resistance; 15;Bonus Range; 1;Sanity Change; -0.05;

|Leech Therapy = Toxicity Change; -0.5;Pain Change; 0.2;Healing Received; 25;Bleeding Resistance; -25;

|//Tantrum// = Weapon Damage; 30 * pain;FMB; -5 * pain;Hit Chance; 15 * pain;

|Seal of Power = Magic Power; 25;Weapon Damage; 15;Bonus Range; 1;

|Seal of Pyromancy = Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15;CRT; 5;Miracle Chance; 5;

|Seal of Unholiness = Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stage;Damage Received; -10 * stage;

|Seal of Finesse = Miscast Chance; -5 * stage;FMB; -5 * stage;Cooldown Reduction; -5 * stage;Backfire Damage; -50;Backfire Damage Change; -5 * stage;

|Place of Power = Magic Power; 10 * stage;Spells Energy Cost; -5 * stage;Miracle Chance; 5 * stage;MP Restoration; 10 * stage;

|Impulse = Shock Resistance; -25;Knockback Resistance; -15;Stun Resistance; -10;Cooldown Reduction; 20;

|Ensnarement = FMB; 30;Miscast Chance; 30;EVS; -100;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;


|Hangover = Cooldown Reduction; 20;FMB; 10;Skills Energy Cost; 20;Spells Energy Cost; 20;Miscast Chance; 10;Pain Change; 0.1;Morale Change; -0.01;Sanity Change; -0.01;Thirst Change; 0.04;

|Seal of Geomancy = Geomantic Power; 15;Damage Received; -15;PRR; 15;Backfire Damage Change; -5;

|Murk = EVS; 66;Armor Piercing; 6 * stage;Bodypart Damage; 9 * stage;Bleeding Chance; 6 * stage;Lifesteal; 9 * stage;

|Exhaustion = Miscast Chance; 25;FMB; 25;MP Restoration; -30;Cooldown Reduction; 50;

|Seal of Electromancy = Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15;FMB; -5;Miscast Chance; -5;

|Seal of Sanguimancy = Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25;Lifesteal; -10;

|Mountain of Flesh = Knockback Resistance; 200;Stun Resistance; 66;Damage Received; -99;Healing Received; 66;

|Seal of Shackles = MP Restoration; -50;Skills Energy Cost; 100;Cooldown Reduction; 50;FMB; 20;

|Tiredness = Miscast Chance; 15;FMB; 15;MP Restoration; -15;Cooldown Reduction; 25;

|Bestial Rage = Weapon Damage; 33;Damage Received; 33;Knockback Chance; 66;

|Seal of Reflection = Magic Resistance; 33;Nature Resistance; 20;Physical Resistance; 15;Damage Returned; 15;

|Resonance = Shock Resistance; -20;Knockback Resistance; -7.5;Stun Resistance; -5;Cooldown Reduction; 10;

|Weariness = Miscast Chance; 5;FMB; 5;MP Restoration; -5;Cooldown Reduction; 10;

|//Broken Armor// = DEF; -0.3 * DEF;

|Poisoning = Poison Damage Self; dmg;Toxicity Change; 4;

|Burning = Fire Damage Self; dmg;FMB; 35;Cooldown Reduction; 100;Skills Energy Cost; 100;Spells Energy Cost; 100;

|Acid Bath = Caustic Damage Self; dmg;

|Vomiting = Toxicity Change; -4;Thirst Change; 8;Hunger Change; 8;

|Blindness = VSN; -VSN;Hit Chance; -66;FMB; 66;Miscast Chance; 66;

|Stagger = CTA; -50;EVS; -50;PRR; -50;Block Recovery; -0.5 * Block Recovery;CRT; -50;FMB; 50;Miscast Chance; 25;

|Stun = EVS; -EVS;CTA; -CTA;PRR; -PRR;Psionic Resistance; -50;Stun Resistance; 200;Swimming Cost; 50;

|Daze = Knockback Resistance; -25;Stun Resistance; -25;FMB; 10;Miscast Chance; 10;Hit Chance; -10;Swimming Cost; 1;

|Coma = PRR; -100;CTA; -100;EVS; -100;Pain Resistance; 100;Psionic Resistance; 100;Healing Received; -75;

|Immobilization = EVS: min-EVS: -25Swimming Cost; 50;

|Sleep = VSN; -VSN;MP Restoration; 50;EVS; -125;CTA; -CTA;PRR; -PRR;Block Recovery; -100;Fatigue Gain; 100;Fatigue Change; -0.025;

|Ensnarement = FMB; 30;Miscast Chance; 30;EVS: min-EVS: -25PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;

|Petrification = Slashing Resistance; 75;Piercing Resistance; 75;Rending Resistance; 75;Blunt Resistance; 50;Nature Resistance; 100;Magic Resistance; 50;Bleeding Resistance; 100;Knockback Resistance; 100;EVS; -125;CTA; -100;PRR; -100;Block Recovery; -100;Block Recovery; -100;Swimming Cost; 50;

|Curse = max hp; -0.13 * max hp;MP; -0.13 * max mp;FMB; 13;Miscast Chance; 13;Damage Received; 13;Magic Power; -13;

|Confusion = EVS; -25;

|Freezing Stiff = Hit Chance; -15;FMB; 15;Miscast Chance; 15;CTA; -15;Frost Resistance; -25;Swimming Cost; 20;

|Wetness = Shock Resistance; -10 * stage;Frost Resistance; -7.5 * stage;Fire Resistance; 7.5 * stage;FMB; -2.5 + 2.5 * stage;Miscast Chance; -2.5 + 2.5 * stage;

|Possession = Pain Change; 1;

|Mark of the Feast = Damage Received; 13;EVS; -13;

|Drunkenness = Weapon Damage; 5;CRT; 5;Miracle Chance; 5;Morale Change; 0.01;EVS; -5;Hit Chance; -5;Pain Resistance; 10;Weapon Damage; 10;CRT; 7.5;Miracle Chance; 7.5;EVS; -10;Hit Chance; -10;FMB; 10;Miscast Chance; 10;Pain Resistance; 15;Weapon Damage; 5;EVS; -20;Hit Chance; -20;FMB; 20;Miscast Chance; 20;Pain Resistance; 20;EVS; -33;Hit Chance; -33;FMB; 33;Miscast Chance; 33;Pain Resistance; 33;

|Weakness = Weapon Damage; -10;CRT; -10;CRTD; -25;FMB; 10;PRR; -15;

|Body Aches = max hp; -0.1 * max hp;Fortitude; -10;Damage Received; 10;

|Gaping Wound = Skills Energy Cost; 33;Spells Energy Cost; 33;Cooldown Reduction; 33;Damage Received; 10;

|Suffocating Cloud = VSN; -0.25 * VSN;VSN; -0.75 * VSN;Hit Chance; -25;

|Coughing = FMB; 25;Miscast Chance; 100;Hit Chance; -25;Swimming Cost; 15;

|Covered in Alcohol = Fire Resistance; -20;Shock Resistance; -15;FMB; 5;Miscast Chance; 5;

|Covered in Oil = Fire Resistance; -35;FMB; 10;FMB; 10;

|Bad Trip = Weapon Damage; -33;Hit Chance; -33;Magic Power; -66;FMB; 33;Miscast Chance; 33;Pain Resistance; 75;

|Al'qud Aftermath = max mp; -0.25 * max hp;MP Restoration; -0.25 * max hp;Skills Energy Cost; 20;Spells Energy Cost; 20;Morale Change; -0.05;

|Nikkaf Aftermath = VSN: min-1: -0.1 * VSNReceived XP; -20;FMB; 15;Morale Change; -0.15;

|Hornet Honey Aftermath = FMB; 20;Hit Chance; -20;CTA; -20;EVS; -20;CRT; -15;Morale Change; -0.2;

|Paregoric Aftermath = Cooldown Reduction; 25;MP Restoration; -10;Skills Energy Cost; 25;Spells Energy Cost; 25;Sanity Change; -0.1;

|Bad Trip Aftermath = Sanity Change; -0.5;Morale Change; -0.5;VSN: min-1: -0.1 * VSNToxicity Resistance; -30;

|Light Thirst = Magic Power; -10;Skills Energy Cost; 10;Spells Energy Cost; 10;Fatigue Gain; -10;Morale Change; -0.01;

|Thirst = Magic Power; -20;Skills Energy Cost; 20;Spells Energy Cost; 20;Fatigue Gain; -20;Morale Change; -0.05;

|Terrible Thirst = Magic Power; -35;Skills Energy Cost; 35;Spells Energy Cost; 35;Fatigue Gain; -35;Morale Change; -0.2;

|Satiety = Hunger Resistance; 100;Health Restoration; 3;Healing Received; 10;EVS; -5;Fatigue Gain; 10;

|Hunger = Health Restoration; -5;MP Restoration; -5;Fatigue Gain; -5;Morale Change; -0.01;

|Terrible Hunger = Health Restoration; -10;MP Restoration; -10;Fatigue Gain; -15;Morale Change; -0.05;

|Starvation = Health Restoration; -20;MP Restoration; -20;Fatigue Gain; -35;Morale Change; -0.2;

|Intoxication = max hp; -0.05 * max hp;Healing Received; -15;Poison Resistance; -7.5;Sanity Change; -0.05;

|Severe Intoxication = max hp; -0.1 * max hp;Healing Received; -30;Poison Resistance; -15;Sanity Change; -0.1;

|Deadly Intoxication = max hp; -0.25 * max hp;Healing Received; -50;Poison Resistance; -30;Sanity Change; -0.25;

|Pain = Healing Received; -10;FMB; 5;Miscast Chance; 5;Damage Received; 5;Sanity Change; -0.025;Morale Change; -0.05;

|Strong Pain = Healing Received; -20;FMB; 15;Miscast Chance; 15;Damage Received; 15;Sanity Change; -0.05;Morale Change; -0.1;

|Pain Shock = Healing Received; -35;FMB; 33;Miscast Chance; 33;Damage Received; 25;Sanity Change; -0.1;Morale Change; -0.2;

|Vigor = Received XP; 5;MP; 0.1 * max mp;MP Restoration; 5;Fatigue Gain; 50;Fatigue Change; -0.01;Health Restoration; 10;Morale Change; 0.01;Sanity Change; 0.01;Pain Change; -0.01;Toxicity Change; -0.01;

|Troll Regeneration = Damage Received; -75;Fortitude; 30;

|Blessing = Healing Received; 10;Unholy Resistance; 10;Received XP; 10;

|Lightning Enchantment = Shock Damage; 0.15 * scr inv paramDMG;

|Fencer's Stance = PRR; 7.5 * stage;CTA; 5 * stage;EVS; 7.5 * stage;Weapon Damage; 5 * stage;

|Defensive Stance = Damage Received; -5 * stage;Block Recovery; 5 * stage;CTA; 5 * stage;Knockback Resistance; 15 * stage;Stun Resistance; 10 * stage;

|Massacre = CRT; 5 * stage;Armor Piercing; 7.5 * stage;Bodypart Damage; 15 * stage;Bleeding Chance; 7.5 * stage;

|Hammer & Anvil = FMB; -5 * stage;Daze Chance; 5 * stage;Stagger Chance; 10 * stage;Armor Damage; 25 * stage;

|Painful Stabs = CRT; 5 * stage;CRTD; 15 * stage;Bleeding Chance; 15 * stage;Bodypart Damage; 10 * stage;

|Unwavering Stance = Damage Received; -5 * stage;CTA; 15 * stage;PRR; 10 * stage;Block Recovery; 15 * stage;Knockback Chance; 15 * stage;

|Suppression = Immob Chance; 5 * stage;Cooldown Reduction; -10 * stage;Knockback Chance; 10 * stage;Skills Energy Cost; -10 * stage;

|Parry = PRR; 33;Block Power; 0.25 * Block Power;CTA; 75;

|Pikeman Stance = Weapon Damage; stage * 5;Bleeding Chance; stage * 10;Knockback Chance; stage * 10;Immob Chance; stage * 7.5;

|Concentration = Mainhand Efficiency; stage * 5;Offhand Efficiency; stage * 5;Hit Chance; stage * 5;FMB; -stage * 5;

|Maneuver = Damage Received; -stage * 5;PRR; stage * 5;CTA; stage * 5;Block Recovery; stage * 10;CRT; stage * 5;

|Feast of Steel = Armor Piercing; 7.5 * stage;CRTD; 10 * stage;CRT; 5 * stage;FMB; -5 * stage;

|Mighty Swing = Weapon Damage; 50;Stun Chance; 25;Bodypart Damage; 50;Armor Damage; 50;Stagger Chance; 75;

|Striker Stance = CRT; 5 * stage;Knockback Chance; 15 * stage;Armor Piercing; 10 * stage;Stagger Chance; 15 * stage;

|Rampage = Skills Energy Cost; -10 * stage;CRTD; 20 * stage;Bleeding Chance; 15 * stage;FMB; -5 * stage;

|Taking Aim = Hit Chance; hc;Weapon Damage; wd;CRT; 5;Bodypart Damage; 25;Armor Piercing; 10;

|Seized Initiative = Hit Chance; 3 * stage;FMB; -3 * stage;CTA; 3 * stage;Cooldown Reduction; -5 * stage;

|Initiative Loss = Hit Chance; -3 * stage;FMB; 3 * stage;CTA; -3 * stage;Cooldown Reduction; 5 * stage;

|Defensive Tactic = Damage Received: -3 * minattack count: max countBlock Power: 0.05 * Block Power * minblock count: max countEVS: 4 * mindodge count: max countFortitude: 10 * mindebuff count: max countKnockback Resistance: 4 * minknockback count: max countStun Resistance: 4 * minstun count: max count

|Offensive Tactic = Hit Chance: 4 * mindodge count: max countCTA: 4 * minattack taken count: max countWeapon Damage: 4 * minattack count: max countSkills Energy Cost: -8 * minskills count: max countSpells Energy Cost: -8 * minskills count: max countCRTD: 10 * mincrit count: max count

|Runic Empowerment = Skills Energy Cost; -7.5 * stage;Spells Energy Cost; -7.5 * stage;Magic Power; 5 * stage;Geomantic Power; 10 * stage;Damage Received; -7.5 * stage;MP turn; mp;

|Receptiveness = Miscast Chance; -10;Received XP; 10;Psionic Resistance; -25;

|Stone Armor = Physical Resistance; 25;Nature Resistance; 40;Magic Resistance; 15;Bleeding Resistance; 75;Knockback Resistance; 35;Stun Resistance; 15;Swimming Cost; 50;

|Elusiveness = EVS; 20 * stage;Damage Received; -5 * stage;

|Thirst for Battle = Weapon Damage; 0.5 * hp;CRT; 0.25 * hp;CRTD; 0.5 * hp;Lifesteal; 0.33 * hp;Manasteal; 0.5 * hp;

|Adrenaline Rush = Skills Energy Cost; -50;MP Restoration; 50;CRT; 25;Pain Resistance; 50;Damage Received; -30;

|Shield Raised = PRR; prr;Block Power; Block PowerMax * 0.5 * STR + 0.5 * Vitality / 100;Knockback Resistance; 25;CTA; 35;EVS; min-EVS;

|Battle Rage = Weapon Damage; 10;CRT; 5;CRTD; 20;

|Sturdiness = max hp; 0.2 * max hp;Fortitude; 25;Health Restoration; 1.5;

|Clear Vision = VSN; 2;Hit Chance; 10;CRT; 5;Bonus Range; 1;

|Exceptional Precision = Hit Chance; 25;CRT; 10;

|Stone Skin = Physical Resistance; 20;Damage Received; -10;

|Rapid Restoration = Health Restoration; 100;

|Life Drain = Lifesteal; 20;

|Unholy Blessing = Lifesteal; 13;Manasteal; 13;Damage Returned; 13;

|Crimson Gift = Cooldown Reduction; -33;Healing Received; 33;max hp; 0.33 * max hp;Damage Received; -33;Weapon Damage; 33;Magic Power; 33;

|Blood Oath = Lifesteal; 33;Healing Received; 33;Skills Energy Cost; -33;Spells Energy Cost; -33;

|Vampiric Blood = Lifesteal; 9;

|Blood Craze = Weapon Damage; 10 * stage;CRT; 1 * stage;

|Binding Sigil = Damage Received; -25;

|Energy Drain = Manasteal; 20;

|Al'qud = max mp; 0.25 * max mp;MP Restoration; 25;Skills Energy Cost; -15;Spells Energy Cost; -15;

|Abasa = Weapon Damage; 20;CRTD; 30;Armor Piercing; 20;Pain Resistance; 50;

|Hornet Honey = Hit Chance; 15;CTA; 15;EVS; 15;CRT; 10;

|Nikkaf = VSN; 0.15 * VSN;Received XP; 25;FMB; -10;Fatigue Gain; 50;Sanity Change; 0.1;Hunger Resistance; 75;

|Paregoric = Morale Change; 0.25;Pain Change; -0.5;Pain Resistance; 50;Healing Received; 25;Pain Limit; -25;

|Stardust = Magic Power; 25;Miscast Chance; -25;Magic Resistance; 15;Bonus Range; 1;Sanity Change; -0.05;

|Leech Therapy = Toxicity Change; -0.5;Pain Change; 0.2;Healing Received; 25;Bleeding Resistance; -25;

|//Tantrum// = Weapon Damage; 30 * pain;FMB; -5 * pain;Hit Chance; 15 * pain;

|Seal of Power = Magic Power; 25;Weapon Damage; 15;Bonus Range; 1;

|Seal of Pyromancy = Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15;CRT; 5;Miracle Chance; 5;

|Seal of Unholiness = Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stage;Damage Received; -10 * stage;

|Seal of Finesse = Miscast Chance; -5 * stage;FMB; -5 * stage;Cooldown Reduction; -5 * stage;Backfire Damage; -50;Backfire Damage Change; -5 * stage;

|Place of Power = Magic Power; 10 * stage;Spells Energy Cost; -5 * stage;Miracle Chance; 5 * stage;MP Restoration; 10 * stage;

|Impulse = Shock Resistance; -25;Knockback Resistance; -15;Stun Resistance; -10;Cooldown Reduction; 20;

|Ensnarement = FMB; 30;Miscast Chance; 30;EVS; -100;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;


|Hangover = Cooldown Reduction; 20;FMB; 10;Skills Energy Cost; 20;Spells Energy Cost; 20;Miscast Chance; 10;Pain Change; 0.1;Morale Change; -0.01;Sanity Change; -0.01;Thirst Change; 0.04;

|Seal of Geomancy = Geomantic Power; 15;Damage Received; -15;PRR; 15;Backfire Damage Change; -5;

|Murk = EVS; 66;Armor Piercing; 6 * stage;Bodypart Damage; 9 * stage;Bleeding Chance; 6 * stage;Lifesteal; 9 * stage;

|Exhaustion = Miscast Chance; 25;FMB; 25;MP Restoration; -30;Cooldown Reduction; 50;

|Seal of Electromancy = Shock Damage: 0.15 * scr get damage of weaponis playertarget: targetElectromantic Power; 15;FMB; -5;Miscast Chance; -5;

|Seal of Sanguimancy = Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25;Lifesteal; -10;

|Mountain of Flesh = Knockback Resistance; 200;Stun Resistance; 66;Damage Received; -99;Healing Received; 66;

|Seal of Shackles = MP Restoration; -50;Skills Energy Cost; 100;Cooldown Reduction; 50;FMB; 20;

|Tiredness = Miscast Chance; 15;FMB; 15;MP Restoration; -15;Cooldown Reduction; 25;

|Bestial Rage = Weapon Damage; 33;Damage Received; 33;Knockback Chance; 66;

|Seal of Reflection = Magic Resistance; 33;Nature Resistance; 20;Physical Resistance; 15;Damage Returned; 15;

|Resonance = Shock Resistance; -20;Knockback Resistance; -7.5;Stun Resistance; -5;Cooldown Reduction; 10;

|Weariness = Miscast Chance; 5;FMB; 5;MP Restoration; -5;Cooldown Reduction; 10;

|//Broken Armor// = DEF; -0.3 * DEF;

|Poisoning = Poison Damage Self; dmg;Toxicity Change; 4;

|Burning = Fire Damage Self; dmg;FMB; 35;Cooldown Reduction; 100;Skills Energy Cost; 100;Spells Energy Cost; 100;

|Acid Bath = Caustic Damage Self; dmg;

|Vomiting = Toxicity Change; -4;Thirst Change; 8;Hunger Change; 8;

|Blindness = VSN; -VSN;Hit Chance; -66;FMB; 66;Miscast Chance; 66;

|Stagger = CTA; -50;EVS; -50;PRR; -50;Block Recovery; -0.5 * Block Recovery;CRT; -50;FMB; 50;Miscast Chance; 25;

|Stun = EVS; -EVS;CTA; -CTA;PRR; -PRR;Psionic Resistance; -50;Stun Resistance; 200;Swimming Cost; 50;

|Daze = Knockback Resistance; -25;Stun Resistance; -25;FMB; 10;Miscast Chance; 10;Hit Chance; -10;Swimming Cost; 1;

|Coma = PRR; -100;CTA; -100;EVS; -100;Pain Resistance; 100;Psionic Resistance; 100;Healing Received; -75;

|Immobilization = EVS: min-EVS: -25Swimming Cost; 50;

|Sleep = VSN; -VSN;MP Restoration; 50;EVS; -125;CTA; -CTA;PRR; -PRR;Block Recovery; -100;Fatigue Gain; 100;Fatigue Change; -0.025;

|Ensnarement = FMB; 30;Miscast Chance; 30;EVS: min-EVS: -25PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;

|Petrification = Slashing Resistance; 75;Piercing Resistance; 75;Rending Resistance; 75;Blunt Resistance; 50;Nature Resistance; 100;Magic Resistance; 50;Bleeding Resistance; 100;Knockback Resistance; 100;EVS; -125;CTA; -100;PRR; -100;Block Recovery; -100;Block Recovery; -100;Swimming Cost; 50;

|Curse = max hp; -0.13 * max hp;MP; -0.13 * max mp;FMB; 13;Miscast Chance; 13;Damage Received; 13;Magic Power; -13;

|Confusion = EVS; -25;

|Freezing Stiff = Hit Chance; -15;FMB; 15;Miscast Chance; 15;CTA; -15;Frost Resistance; -25;Swimming Cost; 20;

|Wetness = Shock Resistance; -10 * stage;Frost Resistance; -7.5 * stage;Fire Resistance; 7.5 * stage;FMB; -2.5 + 2.5 * stage;Miscast Chance; -2.5 + 2.5 * stage;

|Possession = Pain Change; 1;

|Mark of the Feast = Damage Received; 13;EVS; -13;

|Drunkenness = Weapon Damage; 5;CRT; 5;Miracle Chance; 5;Morale Change; 0.01;EVS; -5;Hit Chance; -5;Pain Resistance; 10;Weapon Damage; 10;CRT; 7.5;Miracle Chance; 7.5;EVS; -10;Hit Chance; -10;FMB; 10;Miscast Chance; 10;Pain Resistance; 15;Weapon Damage; 5;EVS; -20;Hit Chance; -20;FMB; 20;Miscast Chance; 20;Pain Resistance; 20;EVS; -33;Hit Chance; -33;FMB; 33;Miscast Chance; 33;Pain Resistance; 33;

|Weakness = Weapon Damage; -10;CRT; -10;CRTD; -25;FMB; 10;PRR; -15;

|Body Aches = max hp; -0.1 * max hp;Fortitude; -10;Damage Received; 10;

|Gaping Wound = Skills Energy Cost; 33;Spells Energy Cost; 33;Cooldown Reduction; 33;Damage Received; 10;

|Suffocating Cloud = VSN; -0.25 * VSN;VSN; -0.75 * VSN;Hit Chance; -25;

|Coughing = FMB; 25;Miscast Chance; 100;Hit Chance; -25;Swimming Cost; 15;

|Covered in Alcohol = Fire Resistance; -20;Shock Resistance; -15;FMB; 5;Miscast Chance; 5;

|Covered in Oil = Fire Resistance; -35;FMB; 10;FMB; 10;

|Bad Trip = Weapon Damage; -33;Hit Chance; -33;Magic Power; -66;FMB; 33;Miscast Chance; 33;Pain Resistance; 75;

|Al'qud Aftermath = max mp; -0.25 * max hp;MP Restoration; -0.25 * max hp;Skills Energy Cost; 20;Spells Energy Cost; 20;Morale Change; -0.05;

|Nikkaf Aftermath = VSN: min-1: -0.1 * VSNReceived XP; -20;FMB; 15;Morale Change; -0.15;

|Hornet Honey Aftermath = FMB; 20;Hit Chance; -20;CTA; -20;EVS; -20;CRT; -15;Morale Change; -0.2;

|Paregoric Aftermath = Cooldown Reduction; 25;MP Restoration; -10;Skills Energy Cost; 25;Spells Energy Cost; 25;Sanity Change; -0.1;

|Bad Trip Aftermath = Sanity Change; -0.5;Morale Change; -0.5;VSN: min-1: -0.1 * VSNToxicity Resistance; -30;

|Light Thirst = Magic Power; -10;Skills Energy Cost; 10;Spells Energy Cost; 10;Fatigue Gain; -10;Morale Change; -0.01;

|Thirst = Magic Power; -20;Skills Energy Cost; 20;Spells Energy Cost; 20;Fatigue Gain; -20;Morale Change; -0.05;

|Terrible Thirst = Magic Power; -35;Skills Energy Cost; 35;Spells Energy Cost; 35;Fatigue Gain; -35;Morale Change; -0.2;

|Satiety = Hunger Resistance; 100;Health Restoration; 3;Healing Received; 10;EVS; -5;Fatigue Gain; 10;

|Hunger = Health Restoration; -5;MP Restoration; -5;Fatigue Gain; -5;Morale Change; -0.01;

|Terrible Hunger = Health Restoration; -10;MP Restoration; -10;Fatigue Gain; -15;Morale Change; -0.05;

|Starvation = Health Restoration; -20;MP Restoration; -20;Fatigue Gain; -35;Morale Change; -0.2;

|Intoxication = max hp; -0.05 * max hp;Healing Received; -15;Poison Resistance; -7.5;Sanity Change; -0.05;

|Severe Intoxication = max hp; -0.1 * max hp;Healing Received; -30;Poison Resistance; -15;Sanity Change; -0.1;

|Deadly Intoxication = max hp; -0.25 * max hp;Healing Received; -50;Poison Resistance; -30;Sanity Change; -0.25;

|Pain = Healing Received; -10;FMB; 5;Miscast Chance; 5;Damage Received; 5;Sanity Change; -0.025;Morale Change; -0.05;

|Strong Pain = Healing Received; -20;FMB; 15;Miscast Chance; 15;Damage Received; 15;Sanity Change; -0.05;Morale Change; -0.1;

|Pain Shock = Healing Received; -35;FMB; 33;Miscast Chance; 33;Damage Received; 25;Sanity Change; -0.1;Morale Change; -0.2;

|Vigor = Received XP; 5;MP; 0.1 * max mp;MP Restoration; 5;Fatigue Gain; 50;Fatigue Change; -0.01;Health Restoration; 10;Morale Change; 0.01;Sanity Change; 0.01;Pain Change; -0.01;Toxicity Change; -0.01;

|Troll Regeneration = Damage Received; -75;Fortitude; 30;

|Blessing = Healing Received; 10;Unholy Resistance; 10;Received XP; 10;

|Lightning Enchantment = Shock Damage; 0.15 * scr inv paramDMG;

|Fencer's Stance = PRR; 7.5 * stage;CTA; 5 * stage;EVS; 7.5 * stage;Weapon Damage; 5 * stage;

|Defensive Stance = Damage Received; -5 * stage;Block Recovery; 5 * stage;CTA; 5 * stage;Knockback Resistance; 15 * stage;Stun Resistance; 10 * stage;

|Massacre = CRT; 5 * stage;Armor Piercing; 7.5 * stage;Bodypart Damage; 15 * stage;Bleeding Chance; 7.5 * stage;

|Hammer & Anvil = FMB; -5 * stage;Daze Chance; 5 * stage;Stagger Chance; 10 * stage;Armor Damage; 25 * stage;

|Painful Stabs = CRT; 5 * stage;CRTD; 15 * stage;Bleeding Chance; 15 * stage;Bodypart Damage; 10 * stage;

|Unwavering Stance = Damage Received; -5 * stage;CTA; 15 * stage;PRR; 10 * stage;Block Recovery; 15 * stage;Knockback Chance; 15 * stage;

|Suppression = Immob Chance; 5 * stage;Cooldown Reduction; -10 * stage;Knockback Chance; 10 * stage;Skills Energy Cost; -10 * stage;

|Parry = PRR; 33;Block Power; 0.25 * Block Power;CTA; 75;

|Pikeman Stance = Weapon Damage; stage * 5;Bleeding Chance; stage * 10;Knockback Chance; stage * 10;Immob Chance; stage * 7.5;

|Concentration = Mainhand Efficiency; stage * 5;Offhand Efficiency; stage * 5;Hit Chance; stage * 5;FMB; -stage * 5;

|Maneuver = Damage Received; -stage * 5;PRR; stage * 5;CTA; stage * 5;Block Recovery; stage * 10;CRT; stage * 5;

|Feast of Steel = Armor Piercing; 7.5 * stage;CRTD; 10 * stage;CRT; 5 * stage;FMB; -5 * stage;

|Mighty Swing = Weapon Damage; 50;Stun Chance; 25;Bodypart Damage; 50;Armor Damage; 50;Stagger Chance; 75;

|Striker Stance = CRT; 5 * stage;Knockback Chance; 15 * stage;Armor Piercing; 10 * stage;Stagger Chance; 15 * stage;

|Rampage = Skills Energy Cost; -10 * stage;CRTD; 20 * stage;Bleeding Chance; 15 * stage;FMB; -5 * stage;

|Taking Aim = Hit Chance; hc;Weapon Damage; wd;CRT; 5;Bodypart Damage; 25;Armor Piercing; 10;

|Seized Initiative = Hit Chance; 3 * stage;FMB; -3 * stage;CTA; 3 * stage;Cooldown Reduction; -5 * stage;

|Initiative Loss = Hit Chance; -3 * stage;FMB; 3 * stage;CTA; -3 * stage;Cooldown Reduction; 5 * stage;

|Defensive Tactic = Damage Received: -3 * minattack count: max countBlock Power: 0.05 * Block Power * minblock count: max countEVS: 4 * mindodge count: max countFortitude: 10 * mindebuff count: max countKnockback Resistance: 4 * minknockback count: max countStun Resistance: 4 * minstun count: max count

|Offensive Tactic = Hit Chance: 4 * mindodge count: max countCTA: 4 * minattack taken count: max countWeapon Damage: 4 * minattack count: max countSkills Energy Cost: -8 * minskills count: max countSpells Energy Cost: -8 * minskills count: max countCRTD: 10 * mincrit count: max count

|Runic Empowerment = Skills Energy Cost; -7.5 * stage;Spells Energy Cost; -7.5 * stage;Magic Power; 5 * stage;Geomantic Power; 10 * stage;Damage Received; -7.5 * stage;MP turn; mp;

|Receptiveness = Miscast Chance; -10;Received XP; 10;Psionic Resistance; -25;

|Stone Armor = Physical Resistance; 25;Nature Resistance; 40;Magic Resistance; 15;Bleeding Resistance; 75;Knockback Resistance; 35;Stun Resistance; 15;Swimming Cost; 50;

|Elusiveness = EVS; 20 * stage;Damage Received; -5 * stage;

|Thirst for Battle = Weapon Damage; 0.5 * hp;CRT; 0.25 * hp;CRTD; 0.5 * hp;Lifesteal; 0.33 * hp;Manasteal; 0.5 * hp;

|Adrenaline Rush = Skills Energy Cost; -50;MP Restoration; 50;CRT; 25;Pain Resistance; 50;Damage Received; -30;

|Shield Raised = PRR; prr;Block Power; Block PowerMax * 0.5 * STR + 0.5 * Vitality / 100;Knockback Resistance; 25;CTA; 35;EVS; min-EVS;

|Battle Rage = Weapon Damage; 10;CRT; 5;CRTD; 20;

|Sturdiness = max hp; 0.2 * max hp;Fortitude; 25;Health Restoration; 1.5;

|Clear Vision = VSN; 2;Hit Chance; 10;CRT; 5;Bonus Range; 1;

|Exceptional Precision = Hit Chance; 25;CRT; 10;

|Stone Skin = Physical Resistance; 20;Damage Received; -10;

|Rapid Restoration = Health Restoration; 100;

|Life Drain = Lifesteal; 20;

|Unholy Blessing = Lifesteal; 13;Manasteal; 13;Damage Returned; 13;

|Crimson Gift = Cooldown Reduction; -33;Healing Received; 33;max hp; 0.33 * max hp;Damage Received; -33;Weapon Damage; 33;Magic Power; 33;

|Blood Oath = Lifesteal; 33;Healing Received; 33;Skills Energy Cost; -33;Spells Energy Cost; -33;

|Vampiric Blood = Lifesteal; 9;

|Blood Craze = Weapon Damage; 10 * stage;CRT; 1 * stage;

|Binding Sigil = Damage Received; -25;

|Energy Drain = Manasteal; 20;

|Al'qud = max mp; 0.25 * max mp;MP Restoration; 25;Skills Energy Cost; -15;Spells Energy Cost; -15;

|Abasa = Weapon Damage; 20;CRTD; 30;Armor Piercing; 20;Pain Resistance; 50;

|Hornet Honey = Hit Chance; 15;CTA; 15;EVS; 15;CRT; 10;

|Nikkaf = VSN; 0.15 * VSN;Received XP; 25;FMB; -10;Fatigue Gain; 50;Sanity Change; 0.1;Hunger Resistance; 75;

|Paregoric = Morale Change; 0.25;Pain Change; -0.5;Pain Resistance; 50;Healing Received; 25;Pain Limit; -25;

|Stardust = Magic Power; 25;Miscast Chance; -25;Magic Resistance; 15;Bonus Range; 1;Sanity Change; -0.05;

|Leech Therapy = Toxicity Change; -0.5;Pain Change; 0.2;Healing Received; 25;Bleeding Resistance; -25;

|//Tantrum// = Weapon Damage; 30 * pain;FMB; -5 * pain;Hit Chance; 15 * pain;

|Seal of Power = Magic Power; 25;Weapon Damage; 15;Bonus Range; 1;

|Seal of Pyromancy = Fire Damage: 0.15 * scr get damage of weaponis playertarget: targetPyromantic Power; 15;CRT; 5;Miracle Chance; 5;

|Seal of Unholiness = Unholy Damage: 0.15 * scr get damage of weapon0: targetMagic Power; 25 * stage;Damage Received; -10 * stage;

|Seal of Finesse = Miscast Chance; -5 * stage;FMB; -5 * stage;Cooldown Reduction; -5 * stage;Backfire Damage; -50;Backfire Damage Change; -5 * stage;

|Place of Power = Magic Power; 10 * stage;Spells Energy Cost; -5 * stage;Miracle Chance; 5 * stage;MP Restoration; 10 * stage;

|Impulse = Shock Resistance; -25;Knockback Resistance; -15;Stun Resistance; -10;Cooldown Reduction; 20;

|Ensnarement = FMB; 30;Miscast Chance; 30;EVS; -100;PRR; -50;Block Recovery; -0.5 * Block Recovery;CTA; -50;