User:Iamyoyobot/Sandbox

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< User:Iamyoyobot
Revision as of 13:38, 7 April 2023 by Iamyoyobot (talk | contribs) (test/updated)
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|hand_light = hand_light

|hand = hand

|hand_deep = hand_deep

|feet_light = feet_light

|feet = feet

|feet_deep = feet_deep

|head_light = head_light

|head = head

|head_deep = head_deep

|torso_light = torso_light

|torso = torso

|torso_deep = torso_deep

|gml_Object_o_db_inj_lhand1 = gml_Object_o_db_inj_lhand1Pain Change; 0.25;Morale Change; -0.05;

|gml_Object_o_db_inj_lhand2 = gml_Object_o_db_inj_lhand2Pain Change; 0.5;Morale Change; -0.1;

|gml_Object_o_db_inj_lhand3 = gml_Object_o_db_inj_lhand3Pain Change; 0.75;Morale Change; -0.15;

|gml_Object_o_db_inj_legs1 = gml_Object_o_db_inj_legs1Pain Change; 0.5;Morale Change; -0.05;

|gml_Object_o_db_inj_legs2 = gml_Object_o_db_inj_legs2Pain Change; 0.75;Morale Change; -0.1;

|gml_Object_o_db_inj_legs3 = gml_Object_o_db_inj_legs3Pain Change; 1;Morale Change; -0.15;

|gml_Object_o_db_inj_head1 = gml_Object_o_db_inj_head1Pain Change; 0.5;Sanity Change; -0.05;Morale Change; -0.1;

|gml_Object_o_db_inj_head2 = gml_Object_o_db_inj_head2Pain Change; 1;Sanity Change; -0.1;Morale Change; -0.2;

|gml_Object_o_db_inj_head3 = gml_Object_o_db_inj_head3Pain Change; 1.5;Sanity Change; -0.2;Morale Change; -0.3;

|gml_Object_o_db_inj_tors1 = gml_Object_o_db_inj_tors1Pain Change; 0.5;Morale Change; -0.1;

|gml_Object_o_db_inj_tors2 = gml_Object_o_db_inj_tors2Pain Change; 1;Morale Change; -0.2;

|gml_Object_o_db_inj_tors3 = gml_Object_o_db_inj_tors3Pain Change; 1.5;Morale Change; -0.3;


|hand_light = hand_light

|hand = hand

|hand_deep = hand_deep

|feet_light = feet_light

|feet = feet

|feet_deep = feet_deep

|head_light = head_light

|head = head

|head_deep = head_deep

|torso_light = torso_light

|torso = torso

|torso_deep = torso_deep

|gml_Object_o_db_inj_lhand1 = gml_Object_o_db_inj_lhand1Pain Change; 0.25;Morale Change; -0.05;

|gml_Object_o_db_inj_lhand2 = gml_Object_o_db_inj_lhand2Pain Change; 0.5;Morale Change; -0.1;

|gml_Object_o_db_inj_lhand3 = gml_Object_o_db_inj_lhand3Pain Change; 0.75;Morale Change; -0.15;

|gml_Object_o_db_inj_legs1 = gml_Object_o_db_inj_legs1Pain Change; 0.5;Morale Change; -0.05;

|gml_Object_o_db_inj_legs2 = gml_Object_o_db_inj_legs2Pain Change; 0.75;Morale Change; -0.1;

|gml_Object_o_db_inj_legs3 = gml_Object_o_db_inj_legs3Pain Change; 1;Morale Change; -0.15;

|gml_Object_o_db_inj_head1 = gml_Object_o_db_inj_head1Pain Change; 0.5;Sanity Change; -0.05;Morale Change; -0.1;

|gml_Object_o_db_inj_head2 = gml_Object_o_db_inj_head2Pain Change; 1;Sanity Change; -0.1;Morale Change; -0.2;

|gml_Object_o_db_inj_head3 = gml_Object_o_db_inj_head3Pain Change; 1.5;Sanity Change; -0.2;Morale Change; -0.3;

|gml_Object_o_db_inj_tors1 = gml_Object_o_db_inj_tors1Pain Change; 0.5;Morale Change; -0.1;

|gml_Object_o_db_inj_tors2 = gml_Object_o_db_inj_tors2Pain Change; 1;Morale Change; -0.2;

|gml_Object_o_db_inj_tors3 = gml_Object_o_db_inj_tors3Pain Change; 1.5;Morale Change; -0.3;


|hand_light = hand_light

|hand = hand

|hand_deep = hand_deep

|feet_light = feet_light

|feet = feet

|feet_deep = feet_deep

|head_light = head_light

|head = head

|head_deep = head_deep

|torso_light = torso_light

|torso = torso

|torso_deep = torso_deep

|gml_Object_o_db_inj_lhand1 = gml_Object_o_db_inj_lhand1Pain Change; 0.25;Morale Change; -0.05;

|gml_Object_o_db_inj_lhand2 = gml_Object_o_db_inj_lhand2Pain Change; 0.5;Morale Change; -0.1;

|gml_Object_o_db_inj_lhand3 = gml_Object_o_db_inj_lhand3Pain Change; 0.75;Morale Change; -0.15;

|gml_Object_o_db_inj_legs1 = gml_Object_o_db_inj_legs1Pain Change; 0.5;Morale Change; -0.05;

|gml_Object_o_db_inj_legs2 = gml_Object_o_db_inj_legs2Pain Change; 0.75;Morale Change; -0.1;

|gml_Object_o_db_inj_legs3 = gml_Object_o_db_inj_legs3Pain Change; 1;Morale Change; -0.15;

|gml_Object_o_db_inj_head1 = gml_Object_o_db_inj_head1Pain Change; 0.5;Sanity Change; -0.05;Morale Change; -0.1;

|gml_Object_o_db_inj_head2 = gml_Object_o_db_inj_head2Pain Change; 1;Sanity Change; -0.1;Morale Change; -0.2;

|gml_Object_o_db_inj_head3 = gml_Object_o_db_inj_head3Pain Change; 1.5;Sanity Change; -0.2;Morale Change; -0.3;

|gml_Object_o_db_inj_tors1 = gml_Object_o_db_inj_tors1Pain Change; 0.5;Morale Change; -0.1;

|gml_Object_o_db_inj_tors2 = gml_Object_o_db_inj_tors2Pain Change; 1;Morale Change; -0.2;

|gml_Object_o_db_inj_tors3 = gml_Object_o_db_inj_tors3Pain Change; 1.5;Morale Change; -0.3;