Difference between revisions of "Accuracy/Tooltip"
< Accuracy
Jump to navigation
Jump to search
(Colored the percentages) |
|||
Line 1: | Line 1: | ||
{{ {{{1|Tooltip hover box}}} | {{ {{{1|Tooltip hover box}}} | ||
|title= {{C|Brown|The chance to land a strike and both physical and magical projectiles.<br><br>Accuracy over 100% reduces the target's Dodge Chance.<br><br>Ranged weapons receive a penalty to Accuracy when shooting at distant targets (shots against targets beyond half the maximum Range receive -2% Accuracy per extra tile).<br>Bows receive -50% and -25% Accuracy when shooting at targets within 1 and 2 tiles respectively.}} | |title= {{C|Brown|The chance to land a strike and both physical and magical projectiles.<br><br>Accuracy over {{C|White|100%}} reduces the target's Dodge Chance.<br><br>Ranged weapons receive a penalty to Accuracy when shooting at distant targets (shots against targets beyond half the maximum Range receive -{{neg|2%}} Accuracy per extra tile).<br>Bows receive -{{neg|50%}} and -{{neg|25%}} Accuracy when shooting at targets within 1 and 2 tiles respectively.}} | ||
}} | }} | ||
<noinclude>[[Category:Attribute tooltips]]</noinclude> | <noinclude>[[Category:Attribute tooltips]]</noinclude> |
Revision as of 16:16, 23 October 2022
The chance to land a strike and both physical and magical projectiles.
Accuracy over 100% reduces the target's Dodge Chance.
Ranged weapons receive a penalty to Accuracy when shooting at distant targets (shots against targets beyond half the maximum Range receive -2% Accuracy per extra tile).
Bows receive -50% and -25% Accuracy when shooting at targets within 1 and 2 tiles respectively.