Difference between revisions of "Accuracy/Tooltip"

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(Colored the percentages)
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{{ {{{1|Tooltip hover box}}}
{{ {{{1|Tooltip hover box}}}
|title= {{C|Brown|The chance to land a strike and both physical and magical projectiles.<br><br>Accuracy over 100% reduces the target's Dodge Chance.<br><br>Ranged weapons receive a penalty to Accuracy when shooting at distant targets (shots against targets beyond half the maximum Range receive -2% Accuracy per extra tile).<br>Bows receive -50% and -25% Accuracy when shooting at targets within 1 and 2 tiles respectively.}}
|title= {{C|Brown|The chance to land a strike and both physical and magical projectiles.<br><br>Accuracy over {{C|White|100%}} reduces the target's Dodge Chance.<br><br>Ranged weapons receive a penalty to Accuracy when shooting at distant targets (shots against targets beyond half the maximum Range receive -{{neg|2%}} Accuracy per extra tile).<br>Bows receive -{{neg|50%}} and -{{neg|25%}} Accuracy when shooting at targets within 1 and 2 tiles respectively.}}


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}}
<noinclude>[[Category:Attribute tooltips]]</noinclude>
<noinclude>[[Category:Attribute tooltips]]</noinclude>

Revision as of 16:16, 23 October 2022

The chance to land a strike and both physical and magical projectiles.

Accuracy over 100% reduces the target's Dodge Chance.

Ranged weapons receive a penalty to Accuracy when shooting at distant targets (shots against targets beyond half the maximum Range receive -2% Accuracy per extra tile).
Bows receive -50% and -25% Accuracy when shooting at targets within 1 and 2 tiles respectively.