Difference between revisions of "Drunkenness/II"
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|Properties3 = Crit Chance | |Properties3 = Crit Chance | ||
|Values3 = {{pos|+7.5%}} | |Values3 = {{pos|+7.5%}} | ||
|Properties4 = | |Properties4 = Fumble Chance | ||
|Values4 = {{neg|-10%}} | |Values4 = {{neg|-10%}} | ||
|Properties5 = | |Properties5 = Dodge Chance | ||
|Values5 = {{ | |Values5 = {{neg|-10%}} | ||
|Properties6 = | |Properties6 = Miracle chance | ||
|Values6 = {{pos|+ | |Values6 = {{pos|+7.5%}} | ||
|Properties7 = Backfire Chance | |Properties7 = Backfire Chance | ||
|Values7 = {{pos|+10%}} | |Values7 = {{pos|+10%}} | ||
|Properties8 = Pain Resistance | |||
|Values8 = {{pos|+15%}} | |||
|PropertyText = {{C|Light Brown|2}}, {{C|Light Brown|3}} and {{C|Light Brown|4}} stacks of the effect: may cause {{neg|Confusion}}, resulting in a chance to walk to a random tile when moving. | |PropertyText = {{C|Light Brown|2}}, {{C|Light Brown|3}} and {{C|Light Brown|4}} stacks of the effect: may cause {{neg|Confusion}}, resulting in a chance to walk to a random tile when moving. | ||
{{C|Light Brown|3}} and {{C|Light Brown|4}} stacks: may cause {{neg|Vomiting}}. | {{C|Light Brown|3}} and {{C|Light Brown|4}} stacks: may cause {{neg|Vomiting}}. |