Drunkenness

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Drunk is a lingering condition you gain when you drink any kind of alcohol. Different alcohol types give different Drunk duration. You can stack Drunk condition by drinking multiple drinks. You get more drunk if you drink on an empty stomach than if you drink while well fed. While drunk, character has a chance get Confusion debuff on each turn for 1-2 turns.

Drunkenness/Tooltip

Drunkenness II
Lingering
Weapon Damage
+10%
Accuracy
-10%
Crit Chance
+7.5%
Fumble Chance
-10%
Dodge Chance
-10%
Miracle chance
+7.5%
Backfire Chance
+10%
Pain Resistance
+15%


Drunkenness/II
Drunkenness III
Lingering
Weapon Damage
+5%
Accuracy
-20%
Fumble Chance
+20%
Dodge Chance
-20%
Backfire Chance
-20%
Pain Resistance
+20%


Drunkenness/III
Drunkenness IV
Lingering
Accuracy
-33%
Fumble Chance
+33%
Dodge Chance
-33%
Backfire Chance
+33%
Pain Resistance
+33%


Drunkenness/IV