Difference between revisions of "Drunkenness/III"

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(Drunkenness III)
 
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Line 7: Line 7:
|Properties2 = Accuracy
|Properties2 = Accuracy
|Values2 = {{neg|-20%}}
|Values2 = {{neg|-20%}}
|Properties3 = Dodge Chance
|Properties3 = Fumble Chance
|Values3 = {{neg|-20%}}
|Values3 = {{neg|+20%}}
|Properties4 = Pain Resistance
|Properties4 = Dodge Chance
|Values4 = {{pos|+20%}}
|Values4 = {{neg|-20%}}
|Properties5 = Backfire Chance
|Properties5 = Backfire Chance
|Values5 = {{neg|-20%}}
|Values5 = {{neg|-20%}}
|Properties6 = Pain Resistance
|Values6 = {{pos|+20%}}
|PropertyText = {{C|Light Brown|2}}, {{C|Light Brown|3}} and {{C|Light Brown|4}} stacks of the effect: may cause {{neg|Confusion}}, resulting in a chance  to walk to a random tile when moving.
|PropertyText = {{C|Light Brown|2}}, {{C|Light Brown|3}} and {{C|Light Brown|4}} stacks of the effect: may cause {{neg|Confusion}}, resulting in a chance  to walk to a random tile when moving.
{{C|Light Brown|3}} and {{C|Light Brown|4}} stacks: may cause {{neg|Vomiting}}.
{{C|Light Brown|3}} and {{C|Light Brown|4}} stacks: may cause {{neg|Vomiting}}.

Revision as of 01:04, 5 June 2023

Stage III of the drunkenness effect.

Drunkenness III
Lingering
Weapon Damage
+5%
Accuracy
-20%
Fumble Chance
+20%
Dodge Chance
-20%
Backfire Chance
-20%
Pain Resistance
+20%

Drunkenness/III


Drunkenness/III