Difference between revisions of "Template:Skill/doc"

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old>Realpsojed
(example and showcase had different text, corrected)
old>Realpsojed
(Added examples of other skills with different params)
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|Description=Performs an attack which hits three adjacent tiles. It deals {{Positive|+(STR/2 + AGI/2)%}} Damage with {{Positive|+(15 + AGI)%}} Bleed Chance.<br><br>Provides {{Positive|+10%}} Counter Chance for <span style="color:white;">4</span> turns for each enemy hit.
|Description=Performs an attack which hits three adjacent tiles. It deals {{Positive|+(STR/2 + AGI/2)%}} Damage with {{Positive|+(15 + AGI)%}} Bleed Chance.<br><br>Provides {{Positive|+10%}} Counter Chance for <span style="color:white;">4</span> turns for each enemy hit.
|Passivebonus={{Positive|-5%}} Cooldowns Duration for this skill tree
|Passivebonus={{Positive|-5%}} Cooldowns Duration for this skill tree
}}}}
Other examples of skills:
{{ {{{1|Tooltip hover box}}}
|title=Active Skill w/ no Modifiers and Range
|body={{Skill
|Active=active
|Type=No Target
|Range=
|Energy=25
|Cooldown=20
|Modifiers=
|Requirements=- Requires a mace
|Description=Activates the following effect for {{W|6}} turns:<br><br>{{Pos|-4%}} Fumble Chance<br>{{Pos|+30%}} Armor Damage<br>{{Pos|+7.5%}} Daze Chance<br>{{Pos|+5%}} Accuracy<br><br>Each successful attack prolongs the duration of this effect by {{Pos|1}} turn (up to {{W|15}} turns) and grants {{Neg|1}} stack of it (up to {{W|6}} stacks).<br><br>Each successful {{W|Daze}} prolongs the duration of the effect by {{Pos|1}} turn, but decreases its number of stacks by {{Neg|2}}.
|Passivebonus={{Pos|-5%}} Cooldowns Duration for this skill tree
}}}}
{{ {{{1|Tooltip hover box}}}
|title=Active Skill w/ no Range, Modifiers and Requirements
|body={{Skill
|Active=active
|Type=Target Area 21x21
|Range=
|Energy=20
|Cooldown=20
|Modifiers=
|Requirements=
|Description=Unleashes a war cry, dealing {{Psionic|[ 2 * MP ] Psionic Damage}} to all surrounding enemies within the area of effect.<br><br>Applies {{Neg|"Weakness"}} to each affected enemy for {{W|10}} turns:<br><br>{{Neg|-15%}} Weapon Damage<br>{{Neg|-15%}} Crit Chance<br>{{Neg|-15%}} Crit Efficiency<br>{{Neg|-15%}} Block Chance<br>{{Neg|-25%}} Block Power<br><br>Receive {{Pos|"Battle Rage"}} for {{W|5}} turns plus one additional turn per affected enemy.
|Passivebonus={{Pos|-5%}} Cooldowns Duration for this skill tree
}}}}
{{ {{{1|Tooltip hover box}}}
|title=Passive Skill
|body={{Skill
|Active=passive
|Requirements=- Requires one-handed sword
|Description=Swords' durability deteriorates {{W|50%}} slower.<br>If the equipped sword's durability is {{W|75%}} or more, grants {{Pos|+10%}} Weapon Damage.
|Passivebonus={{Pos|-5%}} Cooldowns Duration for this skill tree<br>{{Pos|-3%}} Fumble Chance
}}}}
{{ {{{1|Tooltip hover box}}}
|title=Active Basic Skill
|body={{Skill
|Active=Active
|Type=No Target
|Description=Has a chance to reveal hidden traps within your Vision.
}}}}
{{ {{{1|Tooltip hover box}}}
|title=Passive Basic Skill
|body={{Skill
|Active=Passive
|Description= Successful attacks against unaware targets are always critical.
}}}}
}}}}
{{Doc/end}}
{{Doc/end}}

Revision as of 15:34, 4 June 2020

Template-info.png Documentation

This is skill template created for use as an infobox on a specific skill's tooltip page.

Usage: Copy this code to any <skillname>/Tooltip page and replace/fill in the values. If a skill doesn't have a certain value (like Sorceries don't have any Requirements), then leave it empty or delete it.

{{ {{{1|Tooltip hover box}}}
|title= {{Skill
|Active=active
|Type=Target Area
|Range=1
|Energy=15
|Cooldown=10
|Modifiers=Strength, Agility
|Requirements=- Requires one-handed sword
|Description=Performs an attack which hits three adjacent tiles. It deals {{Positive|+(STR/2 + AGI/2)%}} Damage with {{Positive|+(15 + AGI)%}} Bleed Chance.<br><br>Provides {{Positive|+10%}} Counter Chance for <span style="color:white;">4</span> turns for each enemy hit.
|Passivebonus={{Positive|-5%}} Cooldowns Duration for this skill tree
}}}}

It will produce this result:

Skill with name "Skill" does not exist.

Add it to Skill data or fix the Skill name.

Other examples of skills:

Active Skill w/ no Modifiers and Range

Skill with name "Skill" does not exist.

Add it to Skill data or fix the Skill name.

Active Skill w/ no Range, Modifiers and Requirements

Skill with name "Skill" does not exist.

Add it to Skill data or fix the Skill name.

Passive Skill

Skill with name "Skill" does not exist.

Add it to Skill data or fix the Skill name.

Active Basic Skill

Skill with name "Skill" does not exist.

Add it to Skill data or fix the Skill name.

Passive Basic Skill

Skill with name "Skill" does not exist.

Add it to Skill data or fix the Skill name.