Difference between revisions of "Template:Enemy/doc"
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Revision as of 21:43, 21 November 2021
This is template created for use together with the Template:Tooltip hover box template on a specific Enemy's page or Enemy's tooltip page.
Usage: The page itself must contain the Enemy's data before this Template works. For example, if I wanted to create the Skeleton Swordsman page, I'll add this code to the start of the page:
<includeonly>"<includeonly>{{#switch: {{{1}}} <!-- Updated with Npc Parser V 0.52 --> |Level = 5 |Type = Undead |Matter = Bones |Faction = Undead |Size = Medium |XP = 70 |Health = 75 |Energy = 25 |Protection = 0 |Damage1 = 15 |DamageType1 = Crushing |Damage2 = 23 |DamageType2 = Rending |STR = 0 |AGL = 0 |VIT = 0 |PRC = 14 |WIL = 6 |Accuracy = 5 |DodgeChance = 5 |BlockChance = 0 |BlockPower = 75 |CritChance = 0 |CritEfficiency = 10 |ArmorPiercing = 0 |CounterChance = 20 |FumbleChance = 3 |Fortitude = 0 |Stealth = 0 |HealthRestoration = 30 |Energy Restoration = 0 |Cooldowns Duration = 0 |MoveResistance = 0 |ControlResistance = 5 |BleedResistance = 0 |BleedChance = 40 |StunChance = 0 |DazeChance = 0 |KnockbackChance = 3 |ImmobilizeChance = 0 |Stagger Chance = 0 |Damage Reflection = 0 |Vision = 0 |BonusRange = 0 |LifeLeech = 0 |EnergyLeech = 7 |Healing Efficiency = 0 |PainResistance = 1 |MagicPower = 0 |PhysicalResistance = 0 |NatureResistance = 0 |MagicResistance = 0 |SlashingResistance = 0 |PiercingResistance = 0 |CrushingResistance = 0 |RendingResistance = 0 |FireResistance = 0 |ShockResistance = 0 |PoisonResistance = 0 |CausticResistance = 0 |FrostResistance = 0 |ArcaneResistance = 0 |UnholyResistance = 0 |SacredResistance = 0 |PsionicResistance = 0 |Description = Hastily armed under the orders of a necromancer, this skeleton is quite capable of dispatching an inexperienced adversary. |#default = }}</includeonly></includeonly>
This data is invisible on the page itself, thanks to the includeonly tags.
Next, copy this code to Skeleton Swordsman or Skeleton Swordsman/Tooltip or Skeleton Swordsman/anything page:
{{ {{{1|Tooltip hover box}}} |title= {{Enemy}} }}
It will automatically load the sword's data and fill them into this format. Go to Skeleton Swordsman to see the result.
Enemy body types
Enemies of certain body types have additional attributes. These attributes are calculated automatically from the Matter parameter.
|Matter = Bones