Difference between revisions of "Template:ConsumableTable/row"
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-->{{#if:{{#var:consumable table freshness}}| | -->{{#if:{{#var:consumable table freshness}}| | ||
{{!}}{{!}} | {{!}}{{!}} {{#if:{{:{{{1}}}|Freshness}}|data-sort-value="{{#ifeq: {{:{{{1}}}|Freshness}}|0|9999|{{:{{{1}}}|Freshness}}}}"}} {{!}}{{#if:{{:{{{1}}}|Freshness}}|{{#switch: {{#expr: ceil({{:{{{1}}}|Freshness}}/24)}}|0=inf|1=1 day|#default={{#expr: ceil({{:{{{1}}}|Freshness}}/24)}} days}}}}<!-- | ||
}}<!-- | -->}}<!-- | ||
-->{{#if:{{#var:consumable table description}}| | -->{{#if:{{#var:consumable table description}}| | ||
{{!}}{{!}} {{:{{{1}}}|Description}} | {{!}}{{!}} {{:{{{1}}}|Description}} | ||
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-->{{#if:{{#var:consumable table notes}}| | -->{{#if:{{#var:consumable table notes}}| | ||
{{!}}{{!}} {{:{{{1}}}|Notes}} | {{!}}{{!}} {{:{{{1}}}|Notes}} | ||
}}</includeonly><noinclude>{{doc|Template:ArmorTable}}[[Category:Templates]]</noinclude> | }}</includeonly><noinclude> | ||
{{ConsumableTable/head|subcategory=yes|freshness=yes}} | |||
{{ConsumableTable/row|Waterskin}} | |||
{{ConsumableTable/row|Elven Mud}} | |||
{{ConsumableTable/row|Mannshire Fortified}} | |||
{{ConsumableTable/row|Brynn Vermouth}} | |||
{{ConsumableTable/row|Elven Ice Wine}} | |||
{{ConsumableTable/row|Spirit}} | |||
{{ConsumableTable/row|Abasa}} | |||
{{ConsumableTable/row|Brandy}} | |||
{{ConsumableTable/row|Dark Ale}} | |||
{{ConsumableTable/row|Mead}} | |||
{{ConsumableTable/row|Jug of Milk}} | |||
{{ConsumableTable/row|Ranger Brew}} | |||
|} | |||
{{doc|Template:ArmorTable}}[[Category:Templates]]</noinclude> | |||
Revision as of 16:49, 3 September 2025
| Item | Inv. slots | Price |
Subcategory | Properties | Uses | Freshness | Description |
|---|---|---|---|---|---|---|---|
| Waterskin | 1×2 | 15 | Thirst: -25% Intoxication Change: -0.01% (30 t) |
6 | Filled with spring water. | ||
| Elven Mud | 1×2 | 200 | Thirst: -2% Thirst Change: -0.05% (90 t) Energy Restoration: +5% (90 t) Situational Morale: +4% |
3 | An export version of a popular elven drink. Tastes awful, but it does brace you up. | ||
| Mannshire Fortified | 1×2 | 50 | Alcohol | Thirst: -10% Thirst Change: +0.1% (90 t) Pain Change: -0.1% (90 t) Intoxication Change: +0.01% (90 t) Energy Replenishment: +5% Situational Morale: +3% |
2 | The vineyards of Mannshire have barely started producing after being ravaged by war, so finding good wine is no easy task. This bottle is clearly old stock. | |
| Brynn Vermouth | 1×2 | 75 | Alcohol | Thirst: -10% Thirst Change: +0.1% (120 t) Pain Change: -0.15% (120 t) Intoxication Change: +0.02% (120 t) Energy Replenishment: +9% Morale: +5% |
2 | A spicy, aromatic drink that brought fame to Brynn distilleries. It quenches thirst, lifts spirits, and is smooth to go down | |
| Elven Ice Wine | 1×2 | 125 | Alcohol | Thirst: -15% Thirst Change: +0.05% (150 t) Pain Change: -0.1% (150 t) Intoxication Change: +0.01% (150 t) Energy Replenishment: +7% Morale: +8% |
2 | This sparkling wine is produced in the Jacinth Kingdoms from frozen grapes with a secret recipe. Local nobles are willing to sell their souls for just a single sip. | |
| Spirit | 1×2 | 35 | Alcohol | Thirst: +50% Pain Change: -0.33% (90 t) Intoxication Change: +0.5% (90 t) Frost Resistance: +10% (90 t) Energy Replenishment: +5% Sanity: -0.1% (90 t) |
1 | An indispensable base for any potion, it's sought after by alchemists and drunkards alike. | |
| Abasa | 1×2 | 250 | Beverage, Drug, Alcohol | Thirst: -5% Thirst Change: +0.1% (60t) Intoxication: +20% +20% Weapon Damage +30% Crit Efficiency +20% Armor Penetration +50% Pain Resistance Consuming it leads to unpleasant Aftermath. |
1 | First brewed be a Jibean alchemist from a wormwood mix, abasa took inns and taverns of the realm by storm. Eventually, it was prohibited be the highest law for its ability to invoke the basest of sins. | |
| Brandy | 1×2 | 100 | Alcohol | Thirst: -5% Thirst Change: +0.2% (120 t) Pain Change: -0.2% (120 t) Intoxication Change: +0.04% (120 t) Energy Replenishment: +10% Sit. Sanity Change: +0.03% (120 t) |
2 | Expensive but not without many benefits. Royal physicians had been using brandy for years to "treat" monarchs' coughs and headaches - there weren't many complaints so far. | |
| Dark Ale | 1×2 | 13 | Alcohol | Thirst: -5% Thirst Change: +0.05% (30 t) Pain Change: -0.1% (30 t) Energy Replenishment: +2% Morale: +2% |
1 | A mug full of good old village ale. In Aldor it's consumed almost as much as water: it fortifies vigor, provides nourishment, and helps tolerate hardships of working in the fields. | |
| Mead | 1×2 | 20 | Alcohol | Thirst: -5% Thirst Change: +0.05% (60 t) Pain Change: -0.1% (60 t) Intoxication Change: +0.01% (60 t) Energy Replenishment: +4% Morale: +3% |
2 | The northerners can survive for two weeks without a single bread crumb, but they start to wither after three days without mead. | |
| Jug of Milk | 1×2 | 16 | Hunger: -3% Thirst: -10% Crushing Resistance: +1% (30 t) Intoxication Resistance: +5% (30 t) Hunger Resistance: +5% (30 t) |
2 | 3 days | A jug full of sweet-smelling fresh milk. | |
| Ranger Brew | 1×1 | Hunger: -3% Thirst: +10% -0.01% Fatigue Chance +25% Hunger Resistance +25% Pain Resistnce -10% Ability Energy Cost +10% Experience Gain +1 Vision |
1 | 1 day | A strange-smelling mixture prepared by Alda according to her father's recipe, made from a mysterious blend of woodland herbs and roots. |
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