Difference between revisions of "Template:Skill test/doc"
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Stone Armor
Spell
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Cleaving Strike
Attack
- Requires one-handed sword
Offensive Tactic
Maneuver
Hammer and Anvil
Stance
- Requires a one-handed mace
Campfire
Maneuver
- Requires specific materials
Required materials:
Stick [х4]
Honed Edge
Passive
- Requires one-handed sword
Skinning
Active
- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
Element of Surprise
Passive
(Created page with "{{Doc/start}} This is skill template used to test new changes in Skill template. {{Tooltip rule}} Examples: {{ {{{1|Tooltip hover box}}} |title={{Skill_test|Stone Armor}}}} {{ {{{1|Tooltip hover box}}} |title={{Skill_test|Cleaving Strike}}}} {{ {{{1|Tooltip hover box}}} |title={{Skill_test|Offensive Tactic}}}} {{ {{{1|Tooltip hover box}}} |title={{Skill_test|Hammer and Anvil}}}} {{ {{{1|Tooltip hover box}}} |title={{Skill_test|Campfire}}}} {{ {{{1|Tooltip hover b...") |
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{{ {{{1|Tooltip hover box}}} | {{ {{{1|Tooltip hover box}}} | ||
|title={{ | |title={{Skill_test|Skinning}}}} | ||
{{ {{{1|Tooltip hover box}}} | {{ {{{1|Tooltip hover box}}} |
Latest revision as of 16:54, 24 January 2024
This is skill template used to test new changes in Skill template.
Examples:
![Stone Armor Stone Armor](/w/images/2/2f/Stone_Armor.png)
Spell
20
20 ![Icon skill cooldown.png](/w/images/thumb/9/9e/Icon_skill_cooldown.png/9px-Icon_skill_cooldown.png)
![Icon skill energycost.png](/w/images/thumb/1/1a/Icon_skill_energycost.png/15px-Icon_skill_energycost.png)
![Icon skill cooldown.png](/w/images/thumb/9/9e/Icon_skill_cooldown.png/9px-Icon_skill_cooldown.png)
Type
No Target
Backfire Chance
-10
Modified by: Magic Power,Geomantic PowerSkill test
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
![Cleaving Strike Cleaving Strike](/w/images/b/bb/Cleaving_Strike.png)
Attack
16
8 ![Icon skill cooldown.png](/w/images/thumb/9/9e/Icon_skill_cooldown.png/9px-Icon_skill_cooldown.png)
![Icon skill energycost.png](/w/images/thumb/1/1a/Icon_skill_energycost.png/15px-Icon_skill_energycost.png)
![Icon skill cooldown.png](/w/images/thumb/9/9e/Icon_skill_cooldown.png/9px-Icon_skill_cooldown.png)
Type
Target Area, 3 Tiles
Range
1
Modified by: Strength,Agility- Requires one-handed sword
Skill test
![Offensive Tactic Offensive Tactic](/w/images/a/a7/Offensive_Tactic.png)
Maneuver
16
24 ![Icon skill cooldown.png](/w/images/thumb/9/9e/Icon_skill_cooldown.png/9px-Icon_skill_cooldown.png)
![Icon skill energycost.png](/w/images/thumb/1/1a/Icon_skill_energycost.png/15px-Icon_skill_energycost.png)
![Icon skill cooldown.png](/w/images/thumb/9/9e/Icon_skill_cooldown.png/9px-Icon_skill_cooldown.png)
Type
No Target
Range
1
Skill test
![Hammer and Anvil Hammer and Anvil](/w/images/6/6e/Hammer_and_Anvil.png)
Stance
8
10 ![Icon skill cooldown.png](/w/images/thumb/9/9e/Icon_skill_cooldown.png/9px-Icon_skill_cooldown.png)
![Icon skill energycost.png](/w/images/thumb/1/1a/Icon_skill_energycost.png/15px-Icon_skill_energycost.png)
![Icon skill cooldown.png](/w/images/thumb/9/9e/Icon_skill_cooldown.png/9px-Icon_skill_cooldown.png)
Type
No Target
- Requires a one-handed mace
Skill test
![Campfire Campfire](/w/images/0/01/Campfire.png)
Maneuver
1
![Icon skill energycost.png](/w/images/thumb/1/1a/Icon_skill_energycost.png/15px-Icon_skill_energycost.png)
Type
Target Tile
Range
1
- Requires specific materials
Skill test
Required materials:
Stick [х4]
![Honed Edge Honed Edge](/w/images/2/2c/Honed_Edge.png)
Passive
- Requires one-handed sword
Skill test
![Skinning Skinning](/w/images/e/e2/Skinning.png)
Active
5
![Icon skill energycost.png](/w/images/thumb/1/1a/Icon_skill_energycost.png/15px-Icon_skill_energycost.png)
Type
Target Object
Range
1
- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
Skill test
![Element of Surprise Element of Surprise](/w/images/e/eb/Element_of_Surprise.png)
Passive
Skill test
Example of a tooltip version (doesn't show the skill image, helps with some plugin limitations):
Campfire
Maneuver
- Requires specific materials
Required materials:
Stick [х4]
Maneuver
1
![Icon skill energycost.png](/w/images/thumb/1/1a/Icon_skill_energycost.png/15px-Icon_skill_energycost.png)
Type
Target Tile
Range
1
- Requires specific materials
Skill test
Required materials:
Stick [х4]
Example of a non-existing skill: