Template:Skill test
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This is skill template used to test new changes in Skill template.
Examples:
Stone Armor
Spell
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Spell
20 20
Type
No Target
Backfire Chance
-10
Modified by: Magic Power, Geomantic PowerActivates the following effect for 4 turns:
+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance
At the end of its duration the stone armor explodes, dealing 4 Crushing Damage for each attack it absorbed with a 50% chance to inflict Knockback to all adjacent enemies.
Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.
+15% Physical Resistance
+25% Nature Resistance
+10% Magic Resistance
+20% Bleed Resistance
+20% Move Resistance
+20% Control Resistance
At the end of its duration the stone armor explodes, dealing 4 Crushing Damage for each attack it absorbed with a 50% chance to inflict Knockback to all adjacent enemies.
Each stack of Runic Empowerment prolongs the duration of the effect by 4 turns.
Raising new boulders prolongs the duration of the effect by 2 turns.
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Cleaving Strike
Attack
- Requires one-handed sword
Attack
16 8
Type
Target Area, 3 Tiles
Range
1
Modified by: Strength, Agility- Requires one-handed sword
Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance.
Grants +5% Counter Chance for 5 turns for each enemy within the skill's area of effect.
Grants +5% Counter Chance for 5 turns for each enemy within the skill's area of effect.
Offensive Tactic
Maneuver
Maneuver
16 24
Type
No Target
Range
1
Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 for each enemy within Vision):
+2% Crit Chance
+3% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration
Basic strikes and shots as well as using Attack skills reduce the number of stacks.
Killing enemies prolongs the effect's duration by 2 turns.
While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time.
+2% Crit Chance
+3% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration
Basic strikes and shots as well as using Attack skills reduce the number of stacks.
Killing enemies prolongs the effect's duration by 2 turns.
While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time.
Hammer and Anvil
Stance
- Requires a one-handed mace
Stance
8 10
Type
No Target
- Requires a one-handed mace
Stance skill. Activates "Hammer and Anvil" for 8 turns:
-3% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 12), but reduce its number of stacks (no more than once per turn).
Only one Stance effect can be active at a time.
-3% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 12), but reduce its number of stacks (no more than once per turn).
Only one Stance effect can be active at a time.
Honed Edge
Passive
- Requires one-handed sword
Passive
- Requires one-handed sword
Sword hits grants +5% Bleed Chance and +3% Armor Penetration for 5 turns.
The effect stacks up to 5 times.
The effect stacks up to 5 times.
Element of Surprise
Passive
Passive
Strikes and shots against Unaware targets are always critical.
Example of a tooltip version (doesn't show the skill image, helps with some plugin limitations):
Example of a non-existing skill: