Template:Skill test
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This is skill template used to test new changes in Skill template.
Examples:

Spell
12
4 
Type
Target Tile
Range
5
Backfire Chance
28
Armor Penetration
0%
Modified by: Perception, Magic Power, Pyromantic Power, Bonus Range
Shoots three firebolts, each dealing 6 Fire Damage with 85% Accuracy.
Firebolts deal +30% more damage to Burning targets.
Firebolts deal +30% more damage to Burning targets.
Passive bonus:
+1% Backfire Chance of other Magic Schools' spells

Attack
10
8 
Type
Target Area
Range
1
Modified by: Strength, Agility, Perception
- Requires a one-handed sword
Delivers a strike to three adjacent tiles with +35% Bodypart Damage and +55% Bleed Chance.
Grants +7.5% Counter Chance for 5 turns for each enemy hit by the strike.
The effect stacks up to 3 times.
Grants +7.5% Counter Chance for 5 turns for each enemy hit by the strike.
The effect stacks up to 3 times.

Maneuver
20
28 
Type
No Target
Range
1
Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 turn for each enemy within Vision):
+2% Crit Chance
+3% Accuracy
-3% Fumble Chance
-3% Skills Energy Cost
-3% Cooldowns Duration
Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).
Killing enemies increases the number of stacks by 2 (up to VI).
While affected by "Offensive Tactic", using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time.
+2% Crit Chance
+3% Accuracy
-3% Fumble Chance
-3% Skills Energy Cost
-3% Cooldowns Duration
Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).
Killing enemies increases the number of stacks by 2 (up to VI).
While affected by "Offensive Tactic", using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time.
To unlock this ability, read the corresponding Treatise, reach level 10 or put at least 8 points in the following attributes: STR, AGL or PRC.

Stance
14
12 
Type
No Target
- Requires a one-handed mace
Activates "Hammer and Anvil" for 10 turns:
-3% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn).
Only one Stance effect can be active at a time.
-3% Fumble Chance
+25% Armor Damage
+10% Daze Chance
+10% Stagger Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic mace strikes prolong the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn).
Only one Stance effect can be active at a time.
To unlock this ability, read the corresponding Treatise, reach level 10 or put at least 8 points in the following attributes: STR, AGL or PRC.

Attack
20
16 
Type
Target Object
Range
1
Modified by: Strength, Agility, Perception
- Requires a one-handed mace
Delivers a strike to the target's head with +25% Weapon Damage and +80% Stagger Chance, and +10% Crit Chance.
Grants the strike additional +10% Weapon Damage for each turn of Daze affecting the target and +50% Weapon Damage for each turn of Stun.
If the target takes damage, puts all its abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn.
Grants the strike additional +10% Weapon Damage for each turn of Daze affecting the target and +50% Weapon Damage for each turn of Stun.
If the target takes damage, puts all its abilities on cooldown and prolongs its Daze by 4 turns and Stun by 1 turn.
To unlock this ability, read the corresponding Treatise, reach level 16 or put at least 14 points in the following attributes: STR, AGL or PRC.

Passive
- Requires a one-handed sword
Sword hits grants +6% Bleed Chance and +4% Armor Penetration for 5 turns.
The effect stacks up to 5 times.
The effect stacks up to 5 times.
To unlock this ability, read the corresponding Treatise, reach level 16 or put at least 14 points in the following attributes: STR, AGL or PRC.

Passive
Grants strikes and shots against Unaware targets +33% Weapon Damage.
Example of a tooltip version (doesn't show the skill image, helps with some plugin limitations):
Example of a non-existing skill: